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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/11437470?noj=FRM11437470-23DC" width="1" height="1"></div>

Gunmaster 2.swf

This is the info page for
Flash #71279

(Click the ID number above for more basic data on this flash file.)


Text
Level:

100

1

1

1

1

1

1

Top Scores

x

1

enter your name

goal

enemies

Tips

rocket launcer

help topics:

cross bow

gun

controls

for additional GunMaster
Games visit
UGotGames.com

1

1

score

level

Game Over

restart

Testing
asdf

1

1

1

1

1

1

fps

avg

max

min

moder

100

2000

100

100

100

x

100

paused

hp

2000

score:

2000

pause

name

scores

help

100

level

2000

2000

stepper

GunMaster Jungle Madness

I am 17 or older

I am younger than 17

choose younger than 17 for low gore

(C)2006 lostvectors.com

presented by

Jason Reinsvold's

ActionScript [AS1/AS2]

Frame 1
function saveData() { trace("Saving Data"); myLocalSO.data.place_score_1 = place_score_1; myLocalSO.data.place_score_2 = place_score_2; myLocalSO.data.place_score_3 = place_score_3; myLocalSO.data.place_name_1 = place_name_1; myLocalSO.data.place_name_2 = place_name_2; myLocalSO.data.place_name_3 = place_name_3; myLocalSO.data.player_name = player_name; myLocalSO.data.highScoreColor = highScoreColor; } function increaseScore(amt, x, y) { _root.g_lvl_kills++; _root.score = _root.score + amt; } function gameOver() { return(_root.hero.hp <= 0); } function endGame() { _root.paused = true; updatedTopScores(); openGameOver(); } function updatedTopScores() { if (score > place_score_1) { place_score_3 = place_score_2; place_score_2 = place_score_1; place_score_1 = score; place_name_3 = place_name_2; place_name_2 = place_name_1; place_name_1 = player_name; _root.end_text = "New high score! 1st Place"; } else if (score > place_score_2) { place_score_3 = place_score_2; place_score_2 = score; place_name_3 = place_name_2; place_name_2 = player_name; _root.end_text = "New high score! 2nd Place"; } else if (score > place_score_3) { place_score_3 = score; place_name_3 = player_name; _root.end_text = "New high score! 3rd Place"; } else if (score > 1000) { _root.end_text = "Nice shooting."; } else if (score > 700) { _root.end_text = "Not bad. Keep Practicing"; } else if (score > 400) { _root.end_text = "Ouch... better luck next time."; } else { _root.end_text = "Noob Tip: use mouse-left click to fire :P"; } saveData(); } function restartGame() { cleanGameboard(); resetGame(); } function cleanGameboard() { for (i in enemies) { enemies[i].unloadMovie(); } enemies = new Array(); } function resetGame() { game_ended = false; _root.level_ticker = 0; _root.fps_ticks = 0; _root.fps_total = 0; _root.avg_fps = 0; _root.max_fps = 0; _root.min_fps = 9999; _root.stepper.resetStepperVars(); _root.hero._alpha = 100; _root.hero.hp = 100; _root.hero.vx = 0; _root.hero.vy = 0; _root.score = 0; _root.level = 1; _root.ammo_grenades = 15; _root.ammo_arrows = 25; _root.ammo_bullets = 500; _root.ammo_rockets = 10; _root.ammo_prox_mines = 20; _root.hero._x = (_root.g_width / 2) - 20; _root.hero._y = _root.g_ground / 2; _root.paused = false; } function showTopScores() { paused = true; temp = _root.upgrade_layer.attachMovie("top_scores", "top_scores_" + SCORES, SCORES); temp._x = g_width / 2; temp._y = g_ground / 2; top_scores_screen = temp; } function showLevelDisplay() { temp = _root.upgrade_layer.attachMovie("level_display", "level_display_" + LEVEL_DISPLAY, LEVEL_DISPLAY); temp._x = g_width / 2; temp._y = g_ground / 2; } function closeTopScores() { top_scores_screen.unloadMovie(); } function openNamer() { trace("opening namer"); paused = true; temp = _root.upgrade_layer.attachMovie("namer_screen", "namer" + NAMER, NAMER); temp._x = g_width / 2; temp._y = g_ground * 0.75; namer_screen = temp; } function closeNamer() { namer_screen.unloadMovie(); } function openGameOver() { trace("opening gameOver screen"); temp = _root.upgrade_layer.attachMovie("game_over_screen", "game_over_screen" + GAMEOVER_NUM, GAMEOVER_NUM); temp._x = g_width / 2; temp._y = g_ground / 2; game_over_screen = temp; } function closeGameOver() { game_over_screen.unloadMovie(); } function openHelp() { trace("opening help"); paused = true; temp = _root.upgrade_layer.attachMovie("help_screen", "help_screen" + HELP_NUM, HELP_NUM); temp._x = g_width / 2; temp._y = g_ground / 2; help_screen = temp; } function closeHelp() { trace("closing help"); help_screen.unloadMovie(); } function playHitEnemySound() { playSound(hurtsounds[random(3)]); } function addRandomGoodie(x, y) { bonus = powerups[random(powerups.length)]; if (bonus == "gas_can") { obs = _root.addObj(bonus, _root.obstruct_layer, _root.getNextObstructionLevel()); obs._x = x; obs._y = y; } else { obs = _root.addObj(bonus, _root.powerup_layer, _root.getNextPowerUpLevel()); obs._x = x; obs._y = y; } } function playSound(filename) { mysound = new Sound(); mysound.attachSound(filename); mysound.start(0, 1); } function shootArrow() { playSound("swoosh.wav"); ammo_arrows--; shot_speed = 8; rads = (_root.hero.sight._rotation * Math.PI) / 180; xfactor = Math.cos(rads); yfactor = Math.sin(rads); lvx = shot_speed * xfactor; lvy = shot_speed * yfactor; lvl = getNextProjectileLevel(); proj = _root.addObj("hero_arrow", _root.projectile_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = (hero._x + hero.sight._x) + (xfactor * 20); proj._y = (hero._y + hero.sight._y) + (yfactor * 20); proj._rotation = _root.hero.sight._rotation; } function placeDebrisArrow(x, y, rot) { temp = _root.addObj("arrow_debris", _root.debris_layer, _root.getNextDebrisLevel()); temp._x = x; temp._y = y; temp._rotation = rot; } function placeDebrisType(x, y, rot, dtype) { temp = _root.addObj(dtype, _root.debris_layer, _root.getNextDebrisLevel()); temp._x = x; temp._y = y; temp._rotation = rot; } function removeEnemy(ene) { tempArray = new Array(); for (i in enemies) { nextEn = enemies[i]; if (ene != nextEn) { tempArray.push(nextEn); } } ene.unloadMovie(); enemies = tempArray; } function removeMine(mi) { tempArray = new Array(); for (i in mines) { nextObj = mines[i]; if (mi != nextObj) { tempArray.push(nextObj); } } mi.unloadMovie(); mines = tempArray; } function removeObstruction(obs) { tempArray = new Array(); for (i in obstructions) { nextObs = obstructions[i]; if (obs != nextObs) { tempArray.push(nextObs); } } obs.unloadMovie(); obstructions = tempArray; } function shootHeroProjectile() { playSound("tat2.wav"); ammo_bullets--; _root.hero.recoil = 5; shot_speed = 8; variation = (random(Math.floor(_root.gun_wild * 100)) - random(Math.floor(_root.gun_wild * 100))) / 300; trace(variation); rads = ((_root.hero.sight._rotation + variation) * Math.PI) / 180; xfactor = Math.cos(rads); yfactor = Math.sin(rads); lvx = shot_speed * xfactor; lvy = shot_speed * yfactor; lvl = getNextProjectileLevel(); proj = _root.addObj("hero_bullet", _root.projectile_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = (hero._x + hero.sight._x) + (xfactor * 20); proj._y = (hero._y + hero.sight._y) + (yfactor * 20); proj._rotation = _root.hero.sight._rotation; } function shrapnelExplosion(x, y, amt) { ndx = 0; while (ndx < amt) { shot_speed = ((random(100) / 100) * 8) + 4; rot = (90 + random(80)) - 40; rads = (rot * Math.PI) / 180; xfactor = Math.cos(rads); yfactor = Math.sin(rads); lvx = shot_speed * xfactor; lvy = shot_speed * yfactor; lvl = getNextProjectileLevel(); proj = _root.addObj("hero_shrap", _root.projectile_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = x; proj._y = y; proj._rotation = rot; ndx++; } } function shootHeroRocket() { playSound("shoot_rocket.wav"); rocket_smoke = 105; rocket_flame = 130; ammo_rockets--; targ_ene = null; targ_acq = false; for (i in _root.enemies) { if (_root.enemies[i].hitTest(_xmouse, _ymouse, 0)) { targ_ene = _root.enemies[i]; targ_acq = true; break; } } _root.hero.sight.rifle_invert._x = _root.hero.sight.rifle_invert._x - 5; _root.hero.sight.rifle._x = _root.hero.sight.rifle._x - 5; shot_speed = 6; rads = (_root.hero.sight._rotation * Math.PI) / 180; lvx = shot_speed * Math.cos(rads); lvy = shot_speed * Math.sin(rads); lvl = getNextRocketLevel(); proj = _root.addObj("missile", _root.rocket_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = (hero._x + hero.sight._x) + (lvx * 1); proj._y = (hero._y + hero.sight._y) + (lvy * 1); proj._rotation = _root.hero.sight._rotation; proj.target_enemy = targ_ene; proj.target_acquired = targ_acq; } function shootGrenade() { ammo_grenades--; shot_speed = 4; variation = 0; rads = ((_root.hero.sight._rotation + variation) * Math.PI) / 180; lvx = shot_speed * Math.cos(rads); lvy = shot_speed * Math.sin(rads); lvl = getNextProjectileLevel(); proj = _root.addObj("hero_grenade", _root.projectile_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = ((hero._x + hero.sight._x) + lvx) + _root.hero.vx; proj._y = ((hero._y + hero.sight._y) + lvy) + _root.hero.vy; } function shootProximityMine() { ammo_prox_mines--; shot_speed = 2; variation = 0; rads = ((_root.hero.sight._rotation + variation) * Math.PI) / 180; lvx = shot_speed * Math.cos(rads); lvy = shot_speed * Math.sin(rads); lvl = getNextMineLevel(); proj = _root.addObj("proximity_mine", _root.mine_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = ((hero._x + hero.sight._x) + lvx) + _root.hero.vx; proj._y = ((hero._y + hero.sight._y) + lvy) + _root.hero.vy; mines.push(proj); } function placeBlood(x, y) { if (_root.age >= 17) { playSound("blood_splat.wav"); lvl = getNextCraterLevel(); temp = _root.addObj("crater2", _root.ground.crater_layer, lvl); temp._x = x; temp._y = y; temp._rotation = random(360); } } function placeDeadBody(btype, x, y, vx) { lvl = getNextDebrisLevel(); temp = _root.addObj(btype, _root.debris_layer, lvl); temp._x = x; temp._y = y; if (vx > 0) { temp._xscale = -100; } } function placeEnemy(etype, x, y, vx, vy) { trace("Placing enemy specific location!!!!!!!"); lvl = getNextEnemyLevel(); temp = _root.addObj(etype, _root.enemy_layer, lvl); temp._x = x; temp._y = y; temp.vx = vx; temp.vy = vy; enemies.push(temp); _root.enemy_count = _root.enemies.length; return(temp); } function getNextMineLevel() { if ((mine_lvl++) > 15) { mine_lvl = 1; } return(mine_lvl); } function getNextRocketLevel() { if ((rocket_lvl++) > 6) { rocket_lvl = 1; } return(rocket_lvl); } function getNextProjectileLevel() { if ((proj_lvl++) > 15) { proj_lvl = 1; } return(proj_lvl); } function getNextPowerUpLevel() { if ((powerup_lvl++) > 5) { powerup_lvl = 1; } return(powerup_lvl); } function getNextObstructionLevel() { if ((obs_lvl++) > 10) { obs_lvl = 1; } return(obs_lvl); } function getNextDebrisLevel() { if ((debris_lvl++) > 20) { debris_lvl = 1; } return(debris_lvl); } function getNextBombLevel() { if ((bomb_lvl++) > 10) { bomb_lvl = 1; } return(bomb_lvl); } function getNextBloodLevel() { if ((b_drop_lvl++) > 15) { b_drop_lvl = 1; } return(b_drop_lvl); } function getNextSmokeLevel() { if ((smoke_lvl++) > 50) { smoke_lvl = 1; } return(smoke_lvl); } function getNextCraterLevel() { if ((crater_lvl++) > 6) { crater_lvl = 1; } return(crater_lvl); } function getNextEnemyLevel() { if ((enemy_lvl++) > 20) { enemy_lvl = 1; } return(enemy_lvl); } function getNextFlameLevel() { if ((flame_lvl++) > 10) { flame_lvl = 1; } return(flame_lvl); } function getNextEnemyBulletLevel() { if ((enemy_bullet_lvl++) > 20) { enemy_bullet_lvl = 1; } return(enemy_bullet_lvl); } function placeSmoke(x, y) { lvl = getNextSmokeLevel(); temp = _root.addObj("smoke", _root.smoke_layer, lvl); temp._x = x; temp._y = y; } function addGrenadeExplosion(x, y) { dmg = 10; radius = 60; addExplosion(x, y, radius, dmg); } function getDist(x1, y1, x2, y2) { dx = x1 - x2; dy = y1 - y2; return(Math.sqrt((dx * dx) + (dy * dy))); } function addExplosionType(x, y, radius, dmg, dtype) { playSound("bomb_hit.wav"); lvl = getNextCraterLevel(); temp = _root.addObj("crater1", _root.ground.crater_layer, lvl); temp._x = x; temp._y = y; temp._rotation = random(360); lvl = getNextDebrisLevel(); temp = _root.addObj("explosion", _root.debris_layer, lvl); temp._x = x; temp._y = y; temp._xscale = (temp._yscale = radius); deb = Math.ceil(radius / 40); i = 0; while (i < deb) { lvl = getNextDebrisLevel(); temp = _root.addObj(dtype, _root.debris_layer, lvl); temp._x = x; temp._y = y; temp.vx = (random(100) - random(100)) / 50; temp.vy = ((-random(100)) / 50) - 2; i++; } for (i in _root.enemies) { ene = enemies[i]; dx = ene._x - x; dy = (ene._y - 20) - y; dist = getDist(x, y, ene._x, ene._y - 25); if (dist < radius) { ene.deathCode = "exploded"; impact = Math.ceil((dmg * (radius - dist)) / radius); ene.explosion_impact = impact; ene.explosion_dx = (((-dx) / dist) * impact) * 0.4; ene.explosion_dy = (((-dy) / dist) * impact) * 0.4; ene.takeDamage(impact, ene._x, ene._y, vx, vy); } } for (i in _root.obstructions) { obs = obstructions[i]; dist = getDist(x, y, obs._x, obs._y); if (dist < radius) { obs.leaking = obs.leaking + (random(10) / 10); obs.deathCode = "exploded"; obs.explosion_dist = -dx; } } for (i in _root.mines) { obs = mines[i]; dist = getDist(x, y, obs._x, obs._y); if (dist < radius) { obs.leaking = obs.leaking + (2 + (random(10) / 10)); obs.deathCode = "exploded"; } } dx = _root.hero._x - x; dy = (_root.hero._y - 20) - y; dist = getDist(x, y, _root.hero._x, _root.hero._y - 20); if (dist < radius) { _root.hero._y = _root.hero._y - 2; impact = Math.ceil((dmg * (radius - dist)) / radius); fly = impact; if (impact > 15) { fly = 15; } _root.hero.vx = (((-dx) / dist) * fly) * 0.33; _root.hero.vy = (((-dy) / dist) * fly) * 0.33; _root.addBloodExplosion(_root.hero._x, _root.hero._y - 20); _root.hero.takeDamage(impact); } } function addExplosion(x, y, radius, dmg) { playSound("bomb_hit.wav"); lvl = getNextCraterLevel(); temp = _root.addObj("crater1", _root.ground.crater_layer, lvl); temp._x = x; temp._y = y; temp._rotation = random(360); lvl = getNextDebrisLevel(); temp = _root.addObj("explosion", _root.debris_layer, lvl); temp._x = x; temp._y = y; temp._xscale = (temp._yscale = radius); deb = Math.ceil(radius / 40); i = 0; while (i < deb) { lvl = getNextDebrisLevel(); temp = _root.addObj("debris1", _root.debris_layer, lvl); temp._x = x; temp._y = y; temp.vx = (random(100) - random(100)) / 50; temp.vy = ((-random(100)) / 50) - 2; i++; } for (i in _root.enemies) { ene = enemies[i]; dx = ene._x - x; dy = (ene._y - 20) - y; dist = getDist(x, y, ene._x, ene._y - 25); if (dist < radius) { ene.deathCode = "exploded"; impact = Math.ceil((dmg * (radius - dist)) / radius); ene.explosion_impact = impact; ene.explosion_dx = (((-dx) / dist) * impact) * 0.4; ene.explosion_dy = (((-dy) / dist) * impact) * 0.4; ene.takeDamage(impact, ene._x, ene._y, vx, vy); } } for (i in _root.obstructions) { obs = obstructions[i]; dist = getDist(x, y, obs._x, obs._y); if (dist < radius) { obs.leaking = obs.leaking + (random(10) / 10); obs.deathCode = "exploded"; obs.explosion_dist = -dx; } } for (i in _root.mines) { obs = mines[i]; dist = getDist(x, y, obs._x, obs._y); if (dist < radius) { obs.leaking = obs.leaking + (2 + (random(10) / 10)); obs.deathCode = "exploded"; } } dx = _root.hero._x - x; dy = (_root.hero._y - 20) - y; dist = getDist(x, y, _root.hero._x, _root.hero._y - 20); if (dist < radius) { _root.hero._y = _root.hero._y - 2; impact = Math.ceil((dmg * (radius - dist)) / radius); fly = impact; if (impact > 15) { fly = 15; } _root.hero.vx = (((-dx) / dist) * fly) * 0.33; _root.hero.vy = (((-dy) / dist) * fly) * 0.33; _root.addBloodExplosion(_root.hero._x, _root.hero._y - 20); _root.hero.takeDamage(impact); } } function addBloodExplosion(x, y) { if (_root.age >= 17) { placeBlood(x, y + 20); c = 0; while (c < 10) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); dx = (random(10) - random(10)) + 1; dy = (random(10) - random(10)) + 1; dist = Math.sqrt((dx * dx) + (dy * dy)); power = (random(150) + 25) / 50; blood._x = x; blood._y = y; blood.vx = (dx / dist) * power; blood.vy = (dy / dist) * power; blood._xscale = (blood._yscale = 200 + random(200)); c++; } } } function addBloodExplosionAmt(x, y, amt) { if (_root.age >= 17) { c = 0; while (c < amt) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); dx = (random(10) - random(10)) + 1; dy = (random(10) - random(10)) + 1; dist = Math.sqrt((dx * dx) + (dy * dy)); power = (random(150) + 25) / 50; blood._x = x; blood._y = y; blood.vx = (dx / dist) * power; blood.vy = (dy / dist) * power; blood._xscale = (blood._yscale = 200 + random(200)); c++; } } } function addBloodyStump(x, y, vx, vy) { lvl = getNextDebrisLevel(); temp = _root.addObj("blood_stump", _root.debris_layer, lvl); temp._x = x; temp._y = y; temp.vx = vx; temp.vy = vy; } function addFemBloodyStump(x, y, vx, vy) { lvl = getNextDebrisLevel(); temp = _root.addObj("blood_stump_fem", _root.debris_layer, lvl); temp._x = x; temp._y = y; temp.vx = vx; temp.vy = vy; } function addObj(obj, layer, lvl) { temp = layer.attachMovie(obj, (obj + "_id_") + lvl, lvl); return(temp); } function addSplash(x, y) { lvl = getNextDebrisLevel(); playSound("splash2.wav"); splash = addObj("bullet_water_splash", _root.debris_layer, lvl); splash._x = x; splash._y = y; } function inSameSection(xpos) { code = getSectionCode(xpos); return(_root.heroSectionCode == code); } function getSectionCode(xpos) { if (xpos < s_half) { if (xpos < s_quart) { return(1); } return(2); } if (xpos < (s_half + s_quart)) { return(3); } return(4); } function getDistToNextPart(xpos, vx) { amt = xpos % s_quart; if (vx > 0) { return(s_quart - amt); } return(amt); } KEY_W = 87; KEY_E = 69; KEY_Q = 81; KEY_A = 65; KEY_S = 83; KEY_D = 68; KEY_X = 67; KEY_C = 88; KEY_J = 74; KEY_K = 75; KEY_L = 76; KEY_U = 85; KEY_UP = 38; KEY_RIGHT = 39; KEY_DOWN = 40; KEY_LEFT = 37; KEY_R = 82; _root.demo_shot = 0; KEY_SPACEBAR = 32; KEY_LEFTCONTROL = 17; g_width = 728; g_ground = 400; paused = false; _root.age = 2; end_text = "Nice shooting!"; LEVEL_DISPLAY = 7; HELP_NUM = 6; SCORES = 4; NAMER = 5; GAMEOVER_NUM = 3; UG_LAYER = 1; top_scores_screen = null; help_screen = null; namer_screen = null; game_over_screen1 = null; _root.place_score_1 = 300; _root.place_score_2 = 200; _root.place_score_3 = 100; _root.place_name_1 = "Jax"; _root.place_name_2 = "Matrox"; _root.place_name_3 = "Razor"; _root.player_name = "noob"; myLocalSO = sharedobject.getLocal("gm02"); if (myLocalSO.data.place_score_1 != null) { trace("Shared Object Data Found... loading data"); place_score_1 = myLocalSO.data.highScore; _root.place_score_1 = myLocalSO.data.place_score_1; _root.place_score_2 = myLocalSO.data.place_score_2; _root.place_score_3 = myLocalSO.data.place_score_3; _root.place_name_1 = myLocalSO.data.place_name_1; _root.place_name_2 = myLocalSO.data.place_name_2; _root.place_name_3 = myLocalSO.data.place_name_3; _root.player_name = myLocalSO.data.player_name; paused = false; } else { trace("no object found... loading default data"); _root.first_time_playing = true; _root.place_score_1 = 300; _root.place_score_2 = 200; _root.place_score_3 = 100; _root.place_name_1 = "Jax"; _root.place_name_2 = "Matrox"; _root.place_name_3 = "Razor"; _root.player_name = "noob"; _root.paused = true; openNamer(); openHelp(); } g_lvl_kills = 0; ammo_grenades = 15; ammo_arrows = 25; ammo_bullets = 500; ammo_rockets = 10; ammo_prox_mines = 20; score = 0; level = 1; game_ended = false; resetGame(); gravity = 0.05; gun_wild = 0; aim_rate = 0; shooting_mode = "gun"; obstructions = new Array(); structures = new Array(); mines = new Array(); max_enemies_on_screen = 4; enemy_count = 0; rocket_smoke = 0; rocket_flame = 0; last_throw = false; enemies = new Array(); someListener = new Object(); someListener.onMouseDown = function () { _root.firing = true; }; Mouse.addListener(someListener); someListener2 = new Object(); someListener2.onMouseUp = function () { _root.firing = false; }; Mouse.addListener(someListener2); powerups = new Array("ammo_health", "gas_can", "ammo_gun", "ammo_arrow", "ammo_grenade", "ammo_rocket", "ammo_prox_mine"); hurtsounds = new Array("oreh.wav", "uh.wav", "oof.wav"); mine_lvl = 1; rocket_lvl = 1; proj_lvl = 1; powerup_lvl = 1; obs_lvl = 1; debris_lvl = 1; bomb_lvl = 1; b_drop_lvl = 1; smoke_lvl = 1; crater_lvl = 1; enemy_lvl = 1; flame_lvl = 1; enemy_bullet_lvl = 1; s_half = 364; s_quart = 182; _root.heroSectionCode = 1;
Instance of Symbol 338 MovieClip "tower_right" in Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 404 MovieClip in Frame 1
onClipEvent (enterFrame) { frame = 1; if (_root.hero.hp < 0) { frame = 100; } else { frame = (100 - _root.hero.hp) + 1; } gotoAndStop(frame); }
Instance of Symbol 457 MovieClip in Frame 1
onClipEvent (load) { midx = _root.g_width / 2; midy = _root.g_ground / 2; } onClipEvent (enterFrame) { if (_root.paused) { _x = midx; _y = midy; } else { _x = -999; } }
Instance of Symbol 317 MovieClip [game_over_screen] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 299 MovieClip [help_screen] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 274 MovieClip [namer_screen] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 269 MovieClip [top_scores] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 480 MovieClip "stepper" in Frame 1
onClipEvent (load) { function getNextEnemy() { lvl = (_root.level - 1) % game_levels.length; game_set = game_levels[lvl]; return(game_set[random(game_set.length)]); } function resetStepperVars() { timeToNextEnemy = 100 + random(100); timeToNextBomber = 200 + random(100); timeToNextChopper = 300 + random(100); timeToNextSniper = 400 + random(100); wave_count = 0; bomber_wave_count = 0; chopper_wave_count = 0; sniper_wave_count = 0; timeToNextDrop = 0; } timeToNextEnemy = 0; timeToNextBomber = 0; timeToNextChopper = 0; timeToNextSniper = 0; sniper_wave_count = 0; wave_count = 0; bomber_wave_count = 0; chopper_wave_count = 0; level01 = new Array("enemy_a10", "enemy1", "enemy1", "enemy1", "enemy1"); level02 = new Array(); i = 0; while (i < 80) { level02.push("enemy1"); i++; } i = 0; while (i < 10) { level02.push("enemy_drop"); i++; } i = 0; while (i < 8) { level02.push("enemy_drop_sniper"); i++; } i = 0; while (i < 1) { level02.push("enemy_chopper"); i++; } i = 0; while (i < 1) { level02.push("enemy_bomber"); i++; } i = 0; while (i < 1) { level02.push("enemy_a10"); i++; } level03 = new Array(); i = 0; while (i < 70) { level03.push("enemy1"); i++; } i = 0; while (i < 20) { level03.push("enemy_drop"); i++; } i = 0; while (i < 8) { level03.push("enemy_drop_sniper"); i++; } i = 0; while (i < 1) { level03.push("enemy_chopper"); i++; } i = 0; while (i < 1) { level03.push("enemy_bomber"); i++; } i = 0; while (i < 1) { level03.push("enemy_a10"); i++; } level04 = new Array(); i = 0; while (i < 60) { level04.push("enemy1"); i++; } i = 0; while (i < 30) { level04.push("enemy_drop"); i++; } i = 0; while (i < 20) { level04.push("enemy_drop_sniper"); i++; } i = 0; while (i < 10) { level04.push("enemy_chopper"); i++; } i = 0; while (i < 5) { level04.push("enemy_bomber"); i++; } i = 0; while (i < 3) { level04.push("enemy_a10"); i++; } level05 = new Array(); i = 0; while (i < 6) { level05.push("enemy1"); i++; } i = 0; while (i < 6) { level05.push("enemy_drop"); i++; } i = 0; while (i < 3) { level05.push("enemy_drop_sniper"); i++; } i = 0; while (i < 2) { level05.push("enemy_chopper"); i++; } i = 0; while (i < 1) { level05.push("enemy_bomber"); i++; } i = 0; while (i < 1) { level05.push("enemy_a10"); i++; } level06 = new Array(); i = 0; while (i < 3) { level06.push("enemy1"); i++; } i = 0; while (i < 10) { level06.push("enemy_drop"); i++; } i = 0; while (i < 5) { level06.push("enemy_drop_sniper"); i++; } i = 0; while (i < 2) { level06.push("enemy_chopper"); i++; } i = 0; while (i < 1) { level06.push("enemy_bomber"); i++; } i = 0; while (i < 1) { level06.push("enemy_a10"); i++; } level07 = new Array(); i = 0; while (i < 2) { level07.push("enemy1"); i++; } i = 0; while (i < 10) { level07.push("enemy_drop"); i++; } i = 0; while (i < 10) { level07.push("enemy_drop_sniper"); i++; } i = 0; while (i < 5) { level07.push("enemy_chopper"); i++; } i = 0; while (i < 3) { level07.push("enemy_bomber"); i++; } i = 0; while (i < 1) { level07.push("enemy_a10"); i++; } level08 = new Array(); i = 0; while (i < 1) { level08.push("enemy1"); i++; } i = 0; while (i < 1) { level08.push("enemy_drop"); i++; } i = 0; while (i < 1) { level08.push("enemy_drop_sniper"); i++; } i = 0; while (i < 5) { level08.push("enemy_chopper"); i++; } i = 0; while (i < 2) { level08.push("enemy_bomber"); i++; } i = 0; while (i < 1) { level08.push("enemy_a10"); i++; } level09 = new Array(); i = 0; while (i < 1) { level09.push("enemy1"); i++; } i = 0; while (i < 1) { level09.push("enemy_drop"); i++; } i = 0; while (i < 1) { level09.push("enemy_drop_sniper"); i++; } i = 0; while (i < 6) { level09.push("enemy_chopper"); i++; } i = 0; while (i < 3) { level09.push("enemy_bomber"); i++; } i = 0; while (i < 1) { level09.push("enemy_a10"); i++; } level10 = new Array(); i = 0; while (i < 1) { level10.push("enemy1"); i++; } i = 0; while (i < 1) { level10.push("enemy_drop"); i++; } i = 0; while (i < 1) { level10.push("enemy_drop_sniper"); i++; } i = 0; while (i < 6) { level10.push("enemy_chopper"); i++; } i = 0; while (i < 5) { level10.push("enemy_bomber"); i++; } i = 0; while (i < 3) { level10.push("enemy_a10"); i++; } level11 = new Array(); i = 0; while (i < 1) { level11.push("enemy1"); i++; } i = 0; while (i < 1) { level11.push("enemy_drop"); i++; } i = 0; while (i < 1) { level11.push("enemy_drop_sniper"); i++; } i = 0; while (i < 1) { level11.push("enemy_chopper"); i++; } i = 0; while (i < 5) { level11.push("enemy_bomber"); i++; } i = 0; while (i < 4) { level11.push("enemy_a10"); i++; } level12 = new Array(); i = 0; while (i < 0) { level12.push("enemy1"); i++; } i = 0; while (i < 0) { level12.push("enemy_drop"); i++; } i = 0; while (i < 0) { level12.push("enemy_drop_sniper"); i++; } i = 0; while (i < 0) { level12.push("enemy_chopper"); i++; } i = 0; while (i < 1) { level12.push("enemy_bomber"); i++; } i = 0; while (i < 1) { level12.push("enemy_a10"); i++; } level13 = new Array(); i = 0; while (i < 0) { level13.push("enemy1"); i++; } i = 0; while (i < 0) { level13.push("enemy_drop"); i++; } i = 0; while (i < 0) { level13.push("enemy_drop_sniper"); i++; } i = 0; while (i < 1) { level13.push("enemy_chopper"); i++; } i = 0; while (i < 0) { level13.push("enemy_bomber"); i++; } i = 0; while (i < 1) { level13.push("enemy_a10"); i++; } level14 = new Array(); i = 0; while (i < 1) { level14.push("enemy1"); i++; } i = 0; while (i < 1) { level14.push("enemy_drop"); i++; } i = 0; while (i < 0) { level14.push("enemy_drop_sniper"); i++; } i = 0; while (i < 0) { level14.push("enemy_chopper"); i++; } i = 0; while (i < 0) { level14.push("enemy_bomber"); i++; } level15 = new Array(); i = 0; while (i < 0) { level15.push("enemy1"); i++; } i = 0; while (i < 0) { level15.push("enemy_drop"); i++; } i = 0; while (i < 0) { level15.push("enemy_drop_sniper"); i++; } i = 0; while (i < 1) { level15.push("enemy_chopper"); i++; } i = 0; while (i < 1) { level15.push("enemy_bomber"); i++; } i = 0; while (i < 1) { level15.push("enemy_a10"); i++; } level16 = new Array(); i = 0; while (i < 1) { level16.push("enemy1"); i++; } i = 0; while (i < 0) { level16.push("enemy_drop"); i++; } i = 0; while (i < 0) { level16.push("enemy_drop_sniper"); i++; } i = 0; while (i < 0) { level16.push("enemy_chopper"); i++; } i = 0; while (i < 0) { level16.push("enemy_bomber"); i++; } level17 = new Array(); i = 0; while (i < 1) { level17.push("enemy1"); i++; } i = 0; while (i < 0) { level17.push("enemy_drop"); i++; } i = 0; while (i < 0) { level17.push("enemy_drop_sniper"); i++; } i = 0; while (i < 1) { level17.push("enemy_chopper"); i++; } i = 0; while (i < 0) { level17.push("enemy_bomber"); i++; } level18 = new Array(); i = 0; while (i < 1) { level18.push("enemy1"); i++; } i = 0; while (i < 0) { level18.push("enemy_drop"); i++; } i = 0; while (i < 0) { level18.push("enemy_drop_sniper"); i++; } i = 0; while (i < 0) { level18.push("enemy_chopper"); i++; } i = 0; while (i < 1) { level18.push("enemy_bomber"); i++; } game_levels = new Array(level01, level02, level03, level04, level05, level06, level07, level08, level09, level10, level11, level12, level13, level14, level15, level16, level17, level18); timeToNextDrop = 0; resetStepperVars(); } onClipEvent (enterFrame) { _root.elapsed = getTimer() - _root.prev_time; _root.time_count = _root.time_count + _root.elapsed; _root.prev_time = getTimer(); _root.frame_count++; if (_root.time_count > 333) { _root.time_count = 0; _root.fps = _root.frame_count * 3; _root.frame_count = 0; } if (((!_root.paused) && (_root.enemy_count < _root.max_enemies_on_screen)) && ((timeToNextDrop--) <= 0)) { ene_type = getNextEnemy(); trace(("\n\n+++++++++++++++++++++++++++++++++++++ Next Enemy: " + ene_type) + "\n\n"); if (ene_type == "enemy_bomber") { if (random(2) == 0) { _root.placeEnemy("enemy_bomber", -44, random(100) + 20, 1 + (_root.level * 0.02), 0); } else { _root.placeEnemy("enemy_bomber", _root.g_width + 44, random(100) + 20, -1 - (_root.level * 0.02), 0); } timeToNextDrop = random(200) + 200; } if (ene_type == "enemy_chopper") { if (random(2) == 0) { ene = _root.placeEnemy("enemy_chopper", -20, -10, 0, 0); ene._xscale = -100; } else { ene = _root.placeEnemy("enemy_chopper", _root.g_width + 20, -10, 0, 0); ene._xscale = 100; } timeToNextDrop = random(200) + 100; } if (ene_type == "enemy_a10") { if (random(2) == 0) { _root.placeEnemy("enemy_a10", -44, random(100) + 20, 1.75, 0.1); } else { _root.placeEnemy("enemy_a10", _root.g_width + 44, random(100) + 20, -1.75, 0.1); } timeToNextDrop = random(200) + 200; } if (ene_type == "enemy_drop_sniper") { if (random(2) == 0) { _root.placeEnemy("enemy_drop_sniper", _root.tower_left._x, -10, 0, 0); } else { _root.placeEnemy("enemy_drop_sniper", _root.tower_right._x, -10, 0, 0); } timeToNextDrop = random(100) + 50; } else if (ene_type == "enemy_drop") { _root.placeEnemy("enemy_drop", ((_root.g_width / 2) + random(300)) - random(300), -10, 0, 0); timeToNextDrop = random(200) + 25; } else { if (random(2) == 0) { _root.placeEnemy("enemy1", -20, _root.g_ground - 50, 0, 0); } else { _root.placeEnemy("enemy1", _root.g_width + 20, _root.g_ground - 50, 0, 0); } timeToNextDrop = random(100) + 50; } } if (_root.g_lvl_kills >= 20) { _root.g_lvl_kills = 0; trace("hit!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"); _root.level++; _root.showLevelDisplay(); } if ((_root.fps_ticker++) > 50) { if (_root.fps < _root.min_fps) { _root.min_fps = _root.fps; } if (_root.fps > _root.max_fps) { _root.max_fps = _root.fps; } _root.fps_ticks++; _root.fps_total = _root.fps_total + _root.fps; _root.avg_fps = _root.fps_total / _root.fps_ticks; } if ((_root.gameOver() && (!_root.game_ended)) && ((endDelay++) > 100)) { _root.game_ended = true; _root.endGame(); } _root.enemy_count = _root.enemies.length; _root.mine_count = _root.mines.length; updateAfterEvent(); }
Instance of Symbol 488 MovieClip "cross_hair" in Frame 1
onClipEvent (enterFrame) { _x = _root._xmouse; _y = _root._ymouse; }
Instance of Symbol 519 MovieClip in Frame 1
onClipEvent (load) { _root.paused = true; _x = (_root.g_width / 2); _y = (_root.g_ground / 2); }
Symbol 22 MovieClip [bullet_water_splash] Frame 1
function step() { _alpha = (_alpha - 3); if (_alpha <= 0) { this.unloadMovie(); } }
Instance of Symbol 21 MovieClip in Symbol 22 MovieClip [bullet_water_splash] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 31 MovieClip [enemy_bomb_drop_napalm] Frame 1
function step() { vy = vy + (_root.gravity / 5); _x = (_x + vx); _y = (_y + vy); xpos = _x; ypos = _y; _rotation = (_rotation + rotFactor); if (((_x < xmin) || (_x > xmax)) || (_y > ymax)) { _root.removeEnemy(this); } if ((_y > 200) || (hp <= 0)) { hitstruct = false; if ((_y > 200) && (_y < 260)) { for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } } if (((hitstruct || (hp <= 0)) || (_root.ground.ground_body.hitTest(_x, _y, 1))) || (_y > _root.g_ground)) { _root.addExplosionType(_x, _y, 110, 1, "debris_flame"); this.unloadMovie(); } } } function takeDamage(amt, x, y, vx, vy) { hp = hp - amt; } hp = 1; xpos = _x; ypos = _y; xmax = _root.g_width + 100; ymax = _root.g_ground + 50; xmin = -100; ymin = -10; if (vx < 0) { _xscale = -100; } if (vx > 0) { rotFactor = 0.3; } else { rotFactor = -0.3; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [enemy_bomb_drop_napalm] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 36 MovieClip [enemy_bomb_drop] Frame 1
function step() { vy = vy + (_root.gravity / 5); _x = (_x + vx); _y = (_y + vy); xpos = _x; ypos = _y; _rotation = (_rotation + rotFactor); if (((_x < xmin) || (_x > xmax)) || (_y > ymax)) { _root.removeEnemy(this); } if ((_y > 200) || (hp <= 0)) { hitstruct = false; if ((_y > 200) && (_y < 260)) { for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } } if (((hitstruct || (hp <= 0)) || (_root.ground.ground_body.hitTest(_x, _y, 1))) || (_y > _root.g_ground)) { _root.addExplosion(_x, _y, 110, 50); _root.removeEnemy(this); } } } function takeDamage(amt, x, y, vx, vy) { hp = hp - amt; } hp = 1; xpos = _x; ypos = _y; xmax = _root.g_width + 100; ymax = _root.g_ground + 50; xmin = -100; ymin = -10; etype = "bomb"; if (vx < 0) { _xscale = -100; } if (vx > 0) { rotFactor = 0.3; } else { rotFactor = -0.3; }
Instance of Symbol 33 MovieClip in Symbol 36 MovieClip [enemy_bomb_drop] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 35 MovieClip "hitbox" in Symbol 36 MovieClip [enemy_bomb_drop] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 39 MovieClip Frame 7
this.unloadMovie();
Symbol 41 MovieClip Frame 20
this.unloadMovie();
Symbol 43 MovieClip [enemy_rocket] Frame 1
function step() { _x = (_x + vx); _y = (_y + vy); placeSmoke(); if ((((_x < xmin) || (_x > xmax)) || (_y < ymin)) || (_y > ymax)) { this.unloadMovie(); } testHitObstructions(); testHitHero(); } function testHitObstructions() { hitstruct = false; for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } if (hitstruct || (_root.ground.ground_body.hitTest(_x, _y, 1))) { _root.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } for (i in _root.obstructions) { if (_root.obstructions[i].hitTest(_x, _y, 1)) { _root.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } } } function testHitHero() { if (_root.hero.hitbox.hitTest(_x, _y, 0)) { _root.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } } function placeSmoke() { lvl = _root.getNextSmokeLevel(); temp = _root.smoke_layer.attachMovie("segment", "segment_id_" + lvl, lvl); temp._x = _x; temp._y = _y; temp._width = Math.sqrt((vx * vx) + (vy * vy)); temp._rotation = _rotation; } xmax = _root.g_width + 20; xmin = -20; ymax = _root.g_ground + 20; ymin = -20; radius = 40; dmg = 30; xmark = _x; ymark = _y; timeToMark = 0;
Instance of Symbol 27 MovieClip "rocket" in Symbol 43 MovieClip [enemy_rocket] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 44 MovieClip [missile] Frame 1
function getTarget() { minDist = 99999 /* 0x01869F */; for (i in _root.enemies) { temp_distx = _root.enemies[i].xpos - _x; temp_disty = _root.enemies[i].ypos - _y; temp_dist = Math.sqrt((temp_distx * temp_distx) + (temp_disty * temp_disty)); if ((temp_dist < minDist) && (_root.enemies[i].ypos > 0)) { distx = temp_distx; disty = temp_disty; dist = temp_dist; minDist = temp_dist; target_enemy = _root.enemies[i]; target_enemy.locked_on = true; } } _root.testball.targ = target_enemy; target_acquired = true; } function step() { placeSmoke(); dx = _root._xmouse - _x; dy = _root._ymouse - _y; dist = Math.sqrt((dx * dx) + (dy * dy)); vx = vx + ((g_missile_turn_rate * dx) / dist); vy = vy + ((g_missile_turn_rate * dy) / dist); normDist = Math.sqrt((vx * vx) + (vy * vy)); vx = (g_missile_speed * vx) / normDist; vy = (g_missile_speed * vy) / normDist; if (!flying) { flying = true; rocket.flame._alpha = 100; } prevDist = newDist; newDist = dist; if ((prevDist < newDist) && (!change_course)) { change_course = true; pass_count = 20; } else if ((prevDist > newDist) && (change_course)) { change_course = false; } trace("Pass count: " + pass_count); radians = Math.atan(vy / vx); if (vx == 0) { radians = radians + Math.PI; } if (vx > 0) { _rotation = ((radians * 180) / 3.14159); } else { _rotation = (((radians * 180) / 3.14159) + 180); } xprev = _x; yprev = _y; _x = (_x + vx); _y = (_y + vy); xcur = _x; ycur = _y; target_acquired = target_enemy.hp > 0; testHitEnemies(); testHitObstructions(); if ((fuel--) < 0) { _root.addSpark("spark", _x, _y, 10); _root.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitTest(_x, _y, 1)) { _root.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } } } function testHitObstructions() { hitstruct = false; for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } if (hitstruct || (_root.ground.ground_body.hitTest(_x, _y, 1))) { _root.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } for (i in _root.obstructions) { if (_root.obstructions[i].hitTest(_x, _y, 1)) { _root.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } } } function testBlastRadius() { hitCount = 0; temp = _root.addObj("blast_animation", _root.debris_layer, _root.getNextDebrisLvl); temp._x = _x; temp._y = _y; temp._xscale = (temp._yscale = 50); _root.playSound("bomb.wav"); for (ndx in _root.enemies) { distx = _root.enemies[ndx].xpos - _x; disty = _root.enemies[ndx].ypos - _y; range = Math.sqrt((distx * distx) + (disty * disty)); trace("Distance: " + range); if (range < g_missile_blast_range) { _root.enemies[ndx].takeDamage(g_missile_damage); if ((hitCount++) > 2) { break; } } } } function placeSmoke() { lvl = _root.getNextSmokeLevel(); temp = _root.smoke_layer.attachMovie("segment", "segment_id_" + lvl, lvl); temp._x = _x; temp._y = _y; temp._width = Math.sqrt((vx * vx) + (vy * vy)); temp._rotation = _rotation; } function scan() { minDist = 99999 /* 0x01869F */; ndx = 0; while ((ndx < _root.enemies.length) && (!blownUp)) { if ((blownUp = _root.enemies[ndx].hitTest(_x, _y, 1))) { trace("Boom"); } ndx++; } } fy = 40; scan_time = 5; blownUp = false; flying = false; adjustmentTime = 20; g_missile_turn_rate = 0.6; g_missile_speed = 6; g_missile_blast_range = 50; g_missile_damage = 200; fuel = 600; prevDist = 9999; newDist = 9999; dist = 0; change_course = false; pass_count = 0; radius = 50; dmg = 45; xmark = _x; ymark = _y; timeToMark = 9999; nextTarget = 5;
Instance of Symbol 27 MovieClip "rocket" in Symbol 44 MovieClip [missile] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 47 MovieClip [hero_arrow_bomb] Frame 1
function setVelocity(xdelta, ydelta) { trace((("setting x and y: " + xdelta) + " ") + ydelta); vx = xdelta; vy = ydelta; } function step() { vy = vy + (_root.gravity * 2); _y = (_y + vy); _x = (_x + vx); radians = Math.atan(vy / vx); if (vx > 0) { _rotation = ((radians * 180) / 3.14159); } else { _rotation = (((radians * 180) / 3.14159) + 180); } if (((_x < -10) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } testHitEnemies(); testHitObstructions(); } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitbox.hitTest(_x, _y, 0)) { _root.enemies[i].takeDamage(3, _x, _y, vx, vy); _root.addSpark("spark", _x, _y, 3); _root.playHitEnemySound(); _root.addExplosion(_x, _y, range, dmg); this.unloadMovie(); } } } function testHitObstructions() { if (_root.ground.ground_body.hitTest(_x, _y, 1)) { _root.addExplosion(_x, _y, range, dmg); _root.placeDebrisArrow(_x, _y, _rotation); this.unloadMovie(); } for (i in _root.obstructions) { if (_root.obstructions[i].hitTest(_x, _y, 1)) { _root.obstructions[i].takeDamage(3, _x, _y, vx, vy); _root.addExplosion(_x, _y, range, dmg); _root.placeDebrisArrow(_x, _y, _rotation); this.unloadMovie(); } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; range = 40; dmg = 10;
Instance of Symbol 46 MovieClip in Symbol 47 MovieClip [hero_arrow_bomb] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 50 MovieClip [debris_flame] Frame 1
function setVelocity(xdelta, ydelta) { trace((("setting x and y: " + xdelta) + " ") + ydelta); vx = xdelta; vy = ydelta; } function step() { vy = vy + (_root.gravity * 2); _y = (_y + vy); _x = (_x + vx); radians = Math.atan(vy / vx); if (vx > 0) { _rotation = ((radians * 180) / 3.14159); } else { _rotation = (((radians * 180) / 3.14159) + 180); } if (((_x < -10) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } testHitEnemies(); testHitObstructions(); } function testHitEnemies() { for (i in _root.enemies) { ene = _root.enemies[i]; if (ene.hitbox.hitTest(_x, _y, 0)) { if (ene.etype == "troop") { _root.enemies[i].takeDamage(1000, _x, _y, vx, vy); _root.playHitEnemySound(); } else { this.unloadMovie(); } } } } function testHitObstructions() { if (_root.ground.ground_body.hitTest(_x, _y, 1)) { temp = _root.addObj("napalm_flame", _root.flame_layer, _root.getNextFlameLevel()); temp._x = _x; temp._y = _y; this.unloadMovie(); } for (i in _root.obstructions) { if (_root.obstructions[i].hitTest(_x, _y, 1)) { _root.obstructions[i].takeDamage(3, _x, _y, vx, vy); _root.placeDebrisArrow(_x, _y, _rotation); this.unloadMovie(); } } } function placeSmoke() { lvl = _root.getNextSmokeLevel(); temp = _root.smoke_layer.attachMovie("segment_arrow", "segment_arrow_id_" + lvl, lvl); temp._x = _x; temp._y = _y; temp._width = Math.sqrt((vx * vx) + (vy * vy)); temp._rotation = _rotation; } xmax = _root.g_width + 10; ymax = 340; range = 40; dmg = 10;
Instance of Symbol 49 MovieClip in Symbol 50 MovieClip [debris_flame] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 51 MovieClip [hero_arrow] Frame 1
function setVelocity(xdelta, ydelta) { trace((("setting x and y: " + xdelta) + " ") + ydelta); vx = xdelta; vy = ydelta; } function step() { vy = vy + (_root.gravity * 2); _y = (_y + vy); _x = (_x + vx); radians = Math.atan(vy / vx); if (vx > 0) { _rotation = ((radians * 180) / 3.14159); } else { _rotation = (((radians * 180) / 3.14159) + 180); } placeSmoke(); if (((_x < -10) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } testHitEnemies(); testHitObstructions(); } function testHitEnemies() { for (i in _root.enemies) { ene = _root.enemies[i]; if (ene.hitbox.hitTest(_x, _y, 0)) { if (ene.etype == "troop") { _root.enemies[i].takeDamage(1000, _x, _y, vx, vy); _root.playHitEnemySound(); } else { this.unloadMovie(); } } } } function testHitObstructions() { if (_root.ground.ground_body.hitTest(_x, _y, 1)) { _root.placeDebrisArrow(_x, _y, _rotation); this.unloadMovie(); } for (i in _root.obstructions) { if (_root.obstructions[i].hitTest(_x, _y, 1)) { _root.obstructions[i].takeDamage(3, _x, _y, vx, vy); _root.placeDebrisArrow(_x, _y, _rotation); this.unloadMovie(); } } } function placeSmoke() { lvl = _root.getNextSmokeLevel(); temp = _root.smoke_layer.attachMovie("segment_arrow", "segment_arrow_id_" + lvl, lvl); temp._x = _x; temp._y = _y; temp._width = Math.sqrt((vx * vx) + (vy * vy)); temp._rotation = _rotation; } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; range = 40; dmg = 10;
Instance of Symbol 46 MovieClip in Symbol 51 MovieClip [hero_arrow] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 53 MovieClip in Symbol 54 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 61); }
Instance of Symbol 64 MovieClip in Symbol 65 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 66 MovieClip [enemy_chopper] Frame 1
function step() { xpos = _x; ypos = _y; if ((move_count++) > 100) { move_count = 0; if (_root.hero._x < _x) { vx = -0.25; } else { vx = 0.25; } } vy = vy + _root.gravity; frame = 20 - hp; if (frame < 1) { frame = 1; } frame = Math.floor(frame); chopper_anim.gotoAndStop(frame); if (_y > target_elev) { ydelt = lift; } else { ydelt = 0; } if (vy < -0.5) { ydelt = -lift; } if (vy > 0.5) { ydelt = lift; } vy = vy + ydelt; _x = (_x + vx); _y = (_y + vy); if (hp < 5) { lift = -0.02; hitstruct = false; if ((_y > 200) && (_y < 260)) { for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } } bottom = _root.ground.ground_body.hitTest(_x, _y, 1) || (hitstruct); } hp = hp - leaking; if (bottom) { _root.increaseScore(10, _x, _y); _root.addExplosion(_x, _y, 60, 30); lvl = _root.getNextDebrisLevel(); temp = _root.addObj("chopper_dead", _root.debris_layer, lvl); temp._x = _x; temp._y = _y; temp._xscale = _xscale; _root.removeEnemy(this); } if ((timeToShoot--) <= 0) { if (shots >= (1 + clip_size)) { shots = 0; timeToShoot = (400 + random(300)) - (_root.level * 5); if (timeToShootRocket < 300) { timeToShootRocket = 300; } } else { shots++; timeToShoot = 5; } shoot(); } if (((timeToShootRocket--) <= 0) && (Math.abs(_root.hero._x - _x) > 200)) { if (rocket_shots >= 1) { rocket_shots = 0; timeToShootRocket = (800 + random(400)) - (_root.level * 5); if (timeToShootRocket < 500) { timeToShootRocket = 500; } } else { rocket_shots++; timeToShootRocket = 10; } shootRocket(); } } function takeDamage(dmg, x, y, vx, vy) { if (leaking <= 0) { if (weakspot.hitTest(x, y, 0)) { _root.increaseScore(10, _x, _y); leaking = 0.05; _root.addExplosion(x, y, 15, 5); } } trace("Taking Damage!!!!!!!!!!!!!!!!!!"); trace("Damage: " + dmg); hp = hp - dmg; _root.playSound("ching1.wav"); spark_amt = random(2); c = 0; while (c < spark_amt) { blood = _root.addObj("debris2", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 50 + random(100)); c++; } xnew = x - _x; ynew = y - _y; if (_xscale < 0) { xnew = xnew * -1; } temp = _root.addObj("bullet_hole2", bullet_hole_layer, getNextBulletHoleLevel()); temp._x = xnew; temp._y = ynew; } function getNextBulletHoleLevel() { if ((b_level++) > 8) { b_level = 1; } return(b_level); } function shoot() { _root.playSound("tat3.wav"); bullet = _root.addObj("enemy_bullet", _root.enemy_bullet_layer, _root.getNextEnemyBulletLevel()); shot_speed = 2.5 * (1 + (_root.level * 0.02)); if (shot_speed > 8) { shot_speed = 8; } wild_factor = 1.5; dx = _root.hero._x - _x; dy = _root.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x; bullet._y = _y; bullet._rotation = (radians * 180) / Math.PI; } function shootRocket() { _root.playSound("shoot_rocket4.wav"); rocket = _root.addObj("enemy_rocket", _root.enemy_bullet_layer, _root.getNextEnemyBulletLevel()); shot_speed = 3.5 * (1 + (_root.level * 0.01)); if (shot_speed > 8) { shot_speed = 8; } wild_factor = 1.5; dx = _root.hero._x - _x; dy = _root.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } rocket.vy = Math.sin(radians) * shot_speed; rocket.vx = Math.cos(radians) * shot_speed; rocket._x = _x; rocket._y = _y; rocket._rotation = (radians * 180) / Math.PI; } target_elev = 50 + random(200); hp = 20; leaking = 0; lift = -0.06; shots = 0; rocket_shots = 0; timeToShoot = 400; timeToShootRocket = 600; xpos = 0; ypos = 0; etype = "chopper"; clip_size = Math.floor(_root.level * 0.2); if (clip_size > 5) { clip_size = 5; } b_level = 1;
Instance of Symbol 61 MovieClip "chopper_anim" in Symbol 66 MovieClip [enemy_chopper] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 35 MovieClip "hitbox" in Symbol 66 MovieClip [enemy_chopper] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 35 MovieClip "weakspot" in Symbol 66 MovieClip [enemy_chopper] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 92 MovieClip in Symbol 93 MovieClip Frame 1
onClipEvent (load) { if (_root.age < 17) { this.unloadMovie(); } }
Symbol 94 MovieClip Frame 65
stop();
Symbol 95 MovieClip [body_dieing] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 94 MovieClip in Symbol 95 MovieClip [body_dieing] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 98 MovieClip Frame 24
this.unloadMovie();
Instance of Symbol 98 MovieClip in Symbol 99 MovieClip [smoke] Frame 1
onClipEvent (load) { _rotation = random(360); rate = (random(100) - 50) / 10; } onClipEvent (enterFrame) { _rotation = (_rotation + rate); }
Symbol 102 MovieClip Frame 1
stop();
Symbol 102 MovieClip Frame 70
gotoAndPlay (10);
Symbol 102 MovieClip Frame 142
gotoAndPlay (135);
Symbol 103 MovieClip [enemy1] Frame 1
function step() { xpos = _x; ypos = _y; if (vx > 0) { _xscale = -100; } else { _xscale = 100; } if ((timeToCheckDirection++) > 100) { timeToCheckDirection = 0; dx = _x - _root.hero._x; if (dx > 0) { vx = -speed; } else { vx = speed; } } bottom = _root.ground.ground_body.hitTest(_x, _y, 1); grounded = _root.ground.ground_body.hitTest(_x, _y + 2, 1); if (bottom) { if (delta > 0) { delta = 0; } delta = delta - 0.1; vy = delta; } else if (delta < 0) { delta = 0; vy = 0; } if (!shooting) { count = count + 1; if (count > 60) { count = 0; } vy = vy + _root.gravity; _x = (_x + vx); _y = (_y + vy); body.gotoAndStop(count + mode); } else { shooting = (shootCount++) < 10; } if (((_x < -40) || (_x > xmax)) || (_y > ymax)) { _root.removeEnemy(this); } if (hp <= 0) { trace(("DEATH CODE: " + deathCode) + " !!!!!!!!!!!!!!!"); if (deathCode == "exploded") { _root.increaseScore(5, _x, _y); if (explosion_impact > 25) { _root.addBloodExplosion(_x, _y - 20); } else { lvl = _root.getNextDebrisLevel(); temp = _root.addObj("blood_stump", _root.debris_layer, lvl); temp._x = _x; temp._y = _y - 5; temp.vx = explosion_dx; temp.vy = explosion_dy; temp._rotation = random(360); } } else if (deathCode == "head_shot") { _root.increaseScore(15, _x, _y); _alpha = 0; _root.addBloodExplosionAmt(_x, _y - 20, 5); _root.placeDeadBody("body_dieing2", _x, _y, vx); } else { _root.increaseScore(10, _x, _y); _alpha = 0; lvl = _root.getNextDebrisLevel(); temp = _root.addObj("blood_stump", _root.debris_layer, lvl); temp._x = _x; temp._y = _y; temp.vx = vx; temp.vy = vy; } _root.removeEnemy(this); } if ((timeToShoot--) <= 0) { shoot(); if ((shot_count++) >= clip_size) { shot_count = 0; timeToShoot = (200 + random(100)) - (_root.level * 5); if (timeToShoot < 100) { timeToShoot = 100; } } else { timeToShoot = 10; } } if ((timeToNade--) <= 0) { dist = Math.abs(_root.hero._x - _x); if ((dist < 300) && (dist > 100)) { throwNade(); } timeToNade = 600 + random(600); } } function shoot() { _root.playSound("tat3.wav"); shootCount = 1; shooting = true; body.gotoAndPlay("shooting"); bullet = _root.addObj("enemy_bullet", _root.enemy_bullet_layer, _root.getNextEnemyBulletLevel()); shot_speed = 2 * (1 + (_root.level * 0.02)); if (shot_speed > 8) { shot_speed = 8; } wild_factor = 4; dx = _root.hero._x - _x; dy = _root.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x; bullet._y = _y - half_height; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { dx = _root.hero._x - _x; dy = _root.hero._y - _y; lvx = dx / 120; lvy = -3 + (dy / 100); lvl = _root.getNextEnemyBulletLevel(); proj = _root.addObj("hero_grenade", _root.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { _root.playHitEnemySound(); if (weakspot.hitTest(x, y, 0)) { deathCode = "head_shot"; hp = 0; c = 0; while (c < 3) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } stop(); mode = 71; count = random(100); animFactor = 0.1; speed = _root.g_enSpeed; helmAlpha = random(2) * 100; hp = 5 + Math.floor(_root.level * 0.25); timeToCheckDirection = 0; half_height = _height / 2; explosion_dist = 0; timeToShoot = 300 + random(300); timeToNade = 400 + random(600); shot_count = 0; speed = 0.5; xpos = 0; ypos = 0; shootCount = 0; shooting = false; xmax = _root.g_width + 40; ymax = _root.g_ground + 40; etype = "troop"; clip_size = Math.floor(_root.level / 6); if (clip_size > 5) { clip_size = 5; }
Instance of Symbol 35 MovieClip "hitbox" in Symbol 103 MovieClip [enemy1] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 102 MovieClip "body" in Symbol 103 MovieClip [enemy1] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 35 MovieClip "weakspot" in Symbol 103 MovieClip [enemy1] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 106 MovieClip [hero_shrap] Frame 1
function step() { _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if ((_y > 345) && (!splashed)) { splashed = true; _alpha = 0; _root.addSplash(_x, _y); } testHitEnemies(); testHitObstructions(); } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitbox.hitTest(_x, _y, 0)) { _root.enemies[i].takeDamage(3, _x, _y, vx, vy); _root.addSpark("spark", _x, _y, 3); this.unloadMovie(); } } } function testHitObstructions() { if (_root.ground.ground_body.hitTest(_x, _y, 1)) { if (!splashed) { _root.playSound("bomb.wav"); temp = _root.addObj("bullet_hole", _root.ground.blood_layer, _root.getNextBloodLevel()); temp._x = _x; temp._y = _y; } this.unloadMovie(); } for (i in _root.obstructions) { if (_root.obstructions[i].hitTest(_x, _y, 0)) { _root.obstructions[i].takeDamage(3, _x, _y, vx, vy); _root.addSpark("spark_dust", _x, _y, 3); _root.playSound("bomb.wav"); this.unloadMovie(); } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; splashed = false;
Instance of Symbol 105 MovieClip in Symbol 106 MovieClip [hero_shrap] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 109 MovieClip [hero_bullet] Frame 1
function step() { _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if ((_y > 345) && (!splashed)) { splashed = true; _alpha = 0; _root.addSplash(_x, _y); } testHitEnemies(); testHitObstructions(); } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitbox.hitTest(_x, _y, 0)) { _root.enemies[i].takeDamage(3, _x, _y, vx, vy); _root.addSpark("spark", _x, _y, 3); this.unloadMovie(); } } } function testHitObstructions() { if (_root.ground.ground_body.hitTest(_x, _y, 1)) { if (!splashed) { _root.playSound("bomb.wav"); temp = _root.addObj("bullet_hole", _root.ground.blood_layer, _root.getNextBloodLevel()); temp._x = _x; temp._y = _y; } this.unloadMovie(); } for (i in _root.obstructions) { if (_root.obstructions[i].hitTest(_x, _y, 0)) { _root.obstructions[i].takeDamage(3, _x, _y, vx, vy); _root.addSpark("spark_dust", _x, _y, 3); _root.playSound("bomb.wav"); this.unloadMovie(); } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; splashed = false;
Instance of Symbol 108 MovieClip in Symbol 109 MovieClip [hero_bullet] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 112 MovieClip [hero_grenade] Frame 1
function step() { if (bounceCount < 3) { if (vx > 0) { _rotation = (_rotation + 3); } else { _rotation = (_rotation - 3); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if ((timeToTest--) <= 0) { testHitObstructions(); timeToTest = 5; } } if ((timer--) < 0) { _root.addExplosion(_x, _y, 60, 20); this.unloadMovie(); } } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitTest(_x, _y, 0)) { _root.enemies[i].takeDamage(dmg); _root.addSpark("spark", _x, _y, 3); _root.playHitEnemySound(); this.unloadMovie(); } } } function testHitObstructions() { if (_y > max_obs_elevation) { bottom = _root.ground.ground_body.hitTest(_x, _y + 1, 1); left = _root.ground.ground_body.hitTest(_x - 1, _y, 1); right = _root.ground.ground_body.hitTest(_x + 1, _y, 1); if (bottom) { bounceCount++; _x = xprev; _y = yprev; vy = vy * -0.3; vx = vx * 0.3; } else if (left || (right)) { bounceCount++; _x = xprev; _y = yprev; vx = vx * -0.3; } } if (_y > max_obs_elevation) { for (i in _root.obstructions) { bottom = _root.obstructions[i].hitTest(_x, _y, 0); if (bottom) { _x = xprev; _y = yprev; vy = vy * -0.3; vx = vx * -0.3; } } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 150; max_obs_elevation = 220; bounceCount = 0;
Instance of Symbol 111 MovieClip in Symbol 112 MovieClip [hero_grenade] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 115 MovieClip [explosion] Frame 10
this.unloadMovie();
Symbol 118 MovieClip [debris2] Frame 1
function step() { if (vx > 0) { _rotation = (_rotation + rot_rate); } else { _rotation = (_rotation - rot_rate); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if (timer < 15) { _alpha = (_alpha - 5); } if ((timer--) < 0) { this.unloadMovie(); } } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitTest(_x, _y, 0)) { _root.enemies[i].takeDamage(dmg); _root.addSpark("spark", _x, _y, 3); _root.playHitEnemySound(); this.unloadMovie(); } } } function testHitObstructions() { for (i in _root.obstructions) { top = _root.obstructions[i].hitTest(_x, _y - 1, 1); bottom = _root.obstructions[i].hitTest(_x, _y + 1, 1); left = _root.obstructions[i].hitTest(_x - 1, _y, 1); right = _root.obstructions[i].hitTest(_x + 1, _y, 1); b_right = _root.obstructions[i].hitTest(_x + 0.7071, _y + 0.7071, 1); b_left = _root.obstructions[i].hitTest(_x - 0.7071, _y + 0.7071, 1); if (top || (bottom)) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * 0.5; rot_rate = rot_rate * 0.5; } else if (bottom && (b_right || (b_left))) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } else if (b_right || (b_left)) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } else if (left || (right)) { _x = xprev; _y = yprev; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 50 + random(20); rot_rate = 6; timeToSmoke = 10;
Instance of Symbol 117 MovieClip in Symbol 118 MovieClip [debris2] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 119 MovieClip [debris1] Frame 1
function step() { if (vx > 0) { _rotation = (_rotation + rot_rate); } else { _rotation = (_rotation - rot_rate); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if (timer < 20) { _alpha = (_alpha - 5); } if ((timer--) < 0) { this.unloadMovie(); } if ((timeToSmoke--) < 0) { timeToSmoke = 1; if ((smoke_count++) < 10) { _root.placeSmoke(_x, _y); } } } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitTest(_x, _y, 0)) { _root.enemies[i].takeDamage(dmg); _root.addSpark("spark", _x, _y, 3); _root.playHitEnemySound(); this.unloadMovie(); } } } function testHitObstructions() { for (i in _root.obstructions) { top = _root.obstructions[i].hitTest(_x, _y - 1, 1); bottom = _root.obstructions[i].hitTest(_x, _y + 1, 1); left = _root.obstructions[i].hitTest(_x - 1, _y, 1); right = _root.obstructions[i].hitTest(_x + 1, _y, 1); b_right = _root.obstructions[i].hitTest(_x + 0.7071, _y + 0.7071, 1); b_left = _root.obstructions[i].hitTest(_x - 0.7071, _y + 0.7071, 1); if (top || (bottom)) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * 0.5; rot_rate = rot_rate * 0.5; } else if (bottom && (b_right || (b_left))) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } else if (b_right || (b_left)) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } else if (left || (right)) { _x = xprev; _y = yprev; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 50 + random(20); rot_rate = 6; timeToSmoke = 0;
Instance of Symbol 117 MovieClip in Symbol 119 MovieClip [debris1] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 122 MovieClip [blood_splat] Frame 1
function step() { if ((count++) > 500) { _alpha = (_alpha-1); if (_alpha <= 0) { this.unloadMovie(); } } }
Instance of Symbol 121 MovieClip in Symbol 122 MovieClip [blood_splat] Frame 1
onClipEvent (load) { if (_root.age < 17) { this.unloadMovie(); } } onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 125 MovieClip [blood_drop] Frame 1
function step() { vy = vy + mygrav; _x = (_x + vx); _y = (_y + vy); if (_root.ground.ground_body.hitTest(_x, _y, 1)) { lvl = _root.getNextBloodLevel(); temp = _root.addObj("blood_splat", _root.ground.blood_layer, lvl); temp._x = _x; temp._y = _y; temp._rotation = random(360); temp._xscale = (temp._yscale = _xscale); this.unloadMovie(); } else if (((_x > xmax) || (_x < -10)) || (_y > ymax)) { this.unloadMovie(); } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; mygrav = _root.gravity * 2;
Instance of Symbol 124 MovieClip in Symbol 125 MovieClip [blood_drop] Frame 1
onClipEvent (load) { if (_root.age < 17) { this.unloadMovie(); } } onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 150 MovieClip Frame 1
stop();
Symbol 150 MovieClip Frame 70
gotoAndPlay (10);
Symbol 151 MovieClip [blood_stump_fem] Frame 1
function step() { if (vx > 0) { _rotation = (_rotation + rot_rate); } else { _rotation = (_rotation - rot_rate); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if ((timer--) < 0) { this.unloadMovie(); } testHitObstructions(); } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitTest(_x, _y, 0)) { _root.enemies[i].takeDamage(dmg); _root.addSpark("spark", _x, _y, 3); _root.playHitEnemySound(); this.unloadMovie(); } } } function testHitObstructions() { hitstruct = false; for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 0)) { if (Math.abs(vy) > 4) { _root.placeBlood(_x, _y); } _root.placeDeadBody("enemy_sniper_death", _x, _y, vx); this.unloadMovie(); } } if (_root.ground.ground_body.hitTest(_x, _y + 2, 1)) { if (Math.abs(vy) > 4) { _root.placeBlood(_x, _y); } _root.placeDeadBody("enemy_sniper_death", _x, _y, vx); this.unloadMovie(); } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 500 + random(50); rot_rate = random(3) + 3; timeToSplat = 10; blood_count = 0; if (vx < 0) { _xscale = -100; } testHitObstructions();
Instance of Symbol 150 MovieClip in Symbol 151 MovieClip [blood_stump_fem] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 152 MovieClip [anim_dead_body] Frame 1
stop();
Symbol 152 MovieClip [anim_dead_body] Frame 75
stop();
Symbol 153 MovieClip [blood_stump] Frame 1
function step() { if (vx > 0) { _rotation = (_rotation + rot_rate); } else { _rotation = (_rotation - rot_rate); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if ((timer--) < 0) { this.unloadMovie(); } testHitObstructions(); } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitTest(_x, _y, 0)) { _root.enemies[i].takeDamage(dmg); _root.addSpark("spark", _x, _y, 3); _root.playHitEnemySound(); this.unloadMovie(); } } } function testHitObstructions() { if (_root.ground.ground_body.hitTest(_x, _y + 2, 1)) { if (Math.abs(vy) > 4) { _root.placeBlood(_x, _y); } _root.placeDeadBody("body_dieing", _x, _y, vx); this.unloadMovie(); } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 500 + random(50); rot_rate = random(3) + 3; timeToSplat = 10; blood_count = 0; if (vx < 0) { _xscale = -100; } testHitObstructions();
Instance of Symbol 152 MovieClip [anim_dead_body] "body" in Symbol 153 MovieClip [blood_stump] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 156 MovieClip [crater2] Frame 1
function step() { if ((count++) > 500) { _alpha = (_alpha-1); if (_alpha <= 0) { this.unloadMovie(); } } }
Instance of Symbol 155 MovieClip in Symbol 156 MovieClip [crater2] Frame 1
onClipEvent (load) { if (_root.age < 17) { this.unloadMovie(); } } onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 161 MovieClip Frame 1
stop();
Symbol 161 MovieClip Frame 70
gotoAndPlay (10);
Symbol 162 MovieClip [enemy_drop_sniper] Frame 1
function step() { xpos = _x; ypos = _y; vx = vx + ((random(100) - 50) / 2000); _y = (_y + (2 + extra_fall)); _x = (_x + vx); hitstruct = false; for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 1)) { hitstruct = true; break; } } bottom = _root.ground.ground_body.hitTest(_x, _y, 1); if (bottom || (hitstruct)) { chute = _root.addObj("parachute_fade", _root.debris_layer, _root.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 32.3; dx = _root.hero._x - _x; dir = Math.abs(dx) / dx; _root.placeEnemy("enemy_sniper", _x, _y, 0, 0); _root.removeEnemy(this); } if (hp <= 0) { _root.increaseScore(10, _x, _y); chute = _root.addObj("parachute_fade", _root.debris_layer, _root.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 32.3; if (explosion_impact > 12) { _root.addBloodExplosion(_x, _y - 20); } else { _root.addFemBloodyStump(_x, _y, vx, 0); } _root.removeEnemy(this); } if ((timeToShoot--) <= 0) { timeToShoot = 200 + random(100); } } function shoot() { bullet = _root.addObj("enemy_bullet", _root.enemy_bullet_layer, _root.getNextEnemyBulletLevel()); shot_speed = 2; wild_factor = 4; dx = _root.hero._x - _x; dy = _root.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 1000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x; bullet._y = _y - half_height; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { dx = _root.hero._x - _x; dy = _root.hero._y - _y; lvx = dx / 100; lvy = -2 + (dy / 100); lvl = _root.getNextEnemyBulletLevel(); proj = _root.addObj("hero_grenade", _root.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { _root.playHitEnemySound(); if (weakspot.hitTest(x, y, 0)) { _root.increaseScore(20, _x, _y); hp = 0; c = 0; while (c < 3) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } hp = 5; xpos = 0; ypos = 0; timeToShoot = 50; half_height = _height / 2; extra_fall = _root.level * 0.1; etype = "troop";
Instance of Symbol 35 MovieClip "hitbox" in Symbol 162 MovieClip [enemy_drop_sniper] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 161 MovieClip in Symbol 162 MovieClip [enemy_drop_sniper] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 35 MovieClip "weakspot" in Symbol 162 MovieClip [enemy_drop_sniper] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 163 MovieClip Frame 1
stop();
Symbol 163 MovieClip Frame 70
gotoAndPlay (10);
Symbol 164 MovieClip [enemy_drop] Frame 1
function step() { xpos = _x; ypos = _y; vx = vx + ((random(100) - 50) / 2000); _y = (_y + (1.5 + extra_fall)); _x = (_x + vx); bottom = _root.ground.ground_body.hitTest(_x, _y, 1); if (bottom) { chute = _root.addObj("parachute_fade", _root.debris_layer, _root.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 32.3; dx = _root.hero._x - _x; dir = Math.abs(dx) / dx; _root.placeEnemy("enemy1", _x, _y, 0.5 * dir, vy); _root.removeEnemy(this); } if (hp <= 0) { _root.increaseScore(10, _x, _y); chute = _root.addObj("parachute_fade", _root.debris_layer, _root.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 32.3; if (explosion_impact > 12) { _root.addBloodExplosion(_x, _y - 20); } else { _root.addBloodyStump(_x, _y, vx, 0); } _root.removeEnemy(this); } if ((timeToShoot--) <= 0) { shoot(); timeToShoot = 200 + random(100); } } function shoot() { _root.playSound("tat3.wav"); bullet = _root.addObj("enemy_bullet", _root.enemy_bullet_layer, _root.getNextEnemyBulletLevel()); shot_speed = 2; wild_factor = 4; dx = _root.hero._x - _x; dy = _root.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 1000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x; bullet._y = _y - half_height; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { dx = _root.hero._x - _x; dy = _root.hero._y - _y; lvx = dx / 100; lvy = -2 + (dy / 100); lvl = _root.getNextEnemyBulletLevel(); proj = _root.addObj("hero_grenade", _root.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { _root.playHitEnemySound(); if (weakspot.hitTest(x, y, 0)) { _root.increaseScore(20, _x, _y); hp = 0; c = 0; while (c < 3) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } hp = 5; xpos = 0; ypos = 0; timeToShoot = 50; half_height = _height / 2; extra_fall = _root.level * 0.1; etype = "troop";
Instance of Symbol 35 MovieClip "hitbox" in Symbol 164 MovieClip [enemy_drop] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 163 MovieClip in Symbol 164 MovieClip [enemy_drop] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 35 MovieClip "weakspot" in Symbol 164 MovieClip [enemy_drop] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 165 MovieClip [parachute_fade] Frame 20
this.unloadMovie();
Symbol 169 MovieClip [gas_can] Frame 1
function step() { frame = maxhp - hp; if (frame < 1) { frame = 1; } frame = Math.floor(frame); can_animation.gotoAndStop(frame); if (hp <= 0) { _root.addExplosionType(_x, _y, 100, 50, "debris_flame"); _root.removeObstruction(this); } hp = hp - leaking; } function takeDamage(amt, x, y, vx, vy) { hp = hp - amt; } hp = 5; maxhp = 5; placed = false; _root.obstructions.push(this);
Instance of Symbol 168 MovieClip "can_animation" in Symbol 169 MovieClip [gas_can] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 172 MovieClip [enemy_bullet] Frame 1
function step() { _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if ((_y > 345) && (!splashed)) { splashed = true; _alpha = 0; _root.addSplash(_x, _y); } testHitHero(); testHitObstructions(); } function testHitHero() { if (_root.hero.hitbox.hitTest(_x, _y, 0)) { _root.hero.takeDamage(3); c = 0; while (c < 3) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = _x; blood._y = _y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } this.unloadMovie(); } } function testHitObstructions() { if (_root.ground.ground_body.hitTest(_x, _y, 1)) { if (!splashed) { _root.playSound("bomb.wav"); temp = _root.addObj("bullet_hole", _root.ground.blood_layer, _root.getNextBloodLevel()); temp._x = _x; temp._y = _y; } this.unloadMovie(); } for (i in _root.obstructions) { if (_root.obstructions[i].hitTest(_x, _y, 0)) { _root.obstructions[i].takeDamage(3); _root.addSpark("spark_dust", _x, _y, 3); _root.playSound("bomb.wav"); this.unloadMovie(); } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; splashed = false;
Instance of Symbol 171 MovieClip in Symbol 172 MovieClip [enemy_bullet] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 176 MovieClip [enemy_a10] Frame 1
function step() { xpos = _x; ypos = _y; if (hp > 0) { bomber_anim.gotoAndStop(101 - Math.floor((100 * hp) / maxhp)); _x = (_x + vx); _y = (_y + vy); if (((timeToBomb--) <= 0) && (ammo > 0)) { ammo--; timeToBomb = 50; dropBomb(); } } else { if (!scored_kill) { scored_kill = true; _root.increaseScore(10, _x, _y); } if (vx > 0) { _rotation = (_rotation + 0.1); } else { _rotation = (_rotation - 0.1); } vy = vy + half_grav; _x = (_x + vx); _y = (_y + vy); hitstruct = false; for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 1)) { hitstruct = true; break; } } bottom = _root.ground.ground_body.hitTest(_x, _y + 2, 1) || (hitstruct); if (bottom) { _root.addExplosion(_x, _y, 70, 40); lvl = _root.getNextDebrisLevel(); temp = _root.addObj("a10_dead", _root.debris_layer, lvl); temp._x = _x; temp._y = _y; temp._xscale = _xscale; _root.removeEnemy(this); } } if ((_x > xmax) || (_x < -60)) { _root.removeEnemy(this); } } function getNextBulletHoleLevel() { if ((b_level++) > 8) { b_level = 1; } return(b_level); } function takeDamage(dmg, x, y, vx, vy) { dmg_amt = dmg; spark_amt = random(2); if ((!exploded) && (weakspot.hitTest(x, y, 0))) { _root.addExplosion(x, y, 15, 5); exploded = true; dmg_amt = dmg_amt + 1000; spark_amt = spark_amt + random(2); } trace("Taking Damage!!!!!!!!!!!!!!!!!!"); trace("Damage: " + dmg); _root.playSound("ching1.wav"); hp = hp - dmg_amt; c = 0; while (c < spark_amt) { blood = _root.addObj("debris2", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 50 + random(100)); c++; } xnew = x - _x; ynew = y - _y; if (_xscale < 0) { xnew = xnew * -1; } temp = _root.addObj("bullet_hole2", bullet_hole_layer, getNextBulletHoleLevel()); temp._x = xnew; temp._y = ynew; } function dropBomb() { _root.playSound("firecat3.wav"); temp = _root.addObj("enemy_bomb_drop_napalm", _root.bomb_layer, _root.getNextBombLevel()); temp._x = _x; temp._y = _y + 5; temp.vx = vx / 5; } maxhp = 40; hp = 40; xmax = _root.g_width + 60; ymax = _root.g_ground + 60; xpos = 0; ypos = 0; timeToBomb = 75; half_grav = _root.gravity / 2; ammo = Math.ceil(_root.level * 0.2); etype = "plane"; if (vx < 0) { _xscale = -100; } else { _xscale = 100; } b_level = 1; exploded = false;
Instance of Symbol 35 MovieClip "hitbox" in Symbol 176 MovieClip [enemy_a10] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 35 MovieClip "weakspot" in Symbol 176 MovieClip [enemy_a10] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 174 MovieClip in Symbol 176 MovieClip [enemy_a10] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 183 MovieClip [enemy_bomber] Frame 1
function step() { xpos = _x; ypos = _y; if (hp > 0) { bomber_anim.gotoAndStop(101 - Math.floor((100 * hp) / maxhp)); _x = (_x + vx); _y = (_y + vy); if (((timeToBomb--) <= 0) && (ammo > 0)) { timeToBomb = 120; dropBomb(); } } else { if (!scored_kill) { scored_kill = true; _root.increaseScore(10, _x, _y); } if (vx > 0) { _rotation = (_rotation + 0.1); } else { _rotation = (_rotation - 0.1); } vy = vy + half_grav; _x = (_x + vx); _y = (_y + vy); hitstruct = false; for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 1)) { hitstruct = true; break; } } bottom = _root.ground.ground_body.hitTest(_x, _y + 2, 1) || (hitstruct); if (bottom) { _root.addExplosion(_x, _y, 70, 40); lvl = _root.getNextDebrisLevel(); temp = _root.addObj("bomber_dead", _root.debris_layer, lvl); temp._x = _x; temp._y = _y; temp._xscale = _xscale; _root.removeEnemy(this); } } if ((_x > xmax) || (_x < -60)) { _root.removeEnemy(this); } } function getNextBulletHoleLevel() { if ((b_level++) > 8) { b_level = 1; } return(b_level); } function takeDamage(dmg, x, y, vx, vy) { dmg_amt = dmg; spark_amt = random(2); if (weakspot.hitTest(x, y, 0)) { dmg_amt = dmg_amt + 10; spark_amt = spark_amt + random(2); } trace("Taking Damage!!!!!!!!!!!!!!!!!!"); trace("Damage: " + dmg); _root.playSound("ching1.wav"); hp = hp - dmg_amt; c = 0; while (c < spark_amt) { blood = _root.addObj("debris2", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 50 + random(100)); c++; } xnew = x - _x; ynew = y - _y; if (_xscale < 0) { xnew = xnew * -1; } temp = _root.addObj("bullet_hole2", bullet_hole_layer, getNextBulletHoleLevel()); temp._x = xnew; temp._y = ynew; } function dropBomb() { _root.playSound("firecat3.wav"); temp = _root.addObj("enemy_bomb_drop", _root.bomb_layer, _root.getNextBombLevel()); temp._x = _x; temp._y = _y + 5; temp.vx = vx; _root.enemies.push(temp); } maxhp = 100; hp = 100; xmax = _root.g_width + 60; ymax = _root.g_ground + 60; xpos = 0; ypos = 0; timeToBomb = 100; half_grav = _root.gravity / 2; ammo = 3; etype = "plane"; if (vx < 0) { _xscale = -100; } else { _xscale = 100; } b_level = 1;
Instance of Symbol 181 MovieClip "bomber_anim" in Symbol 183 MovieClip [enemy_bomber] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 35 MovieClip "hitbox" in Symbol 183 MovieClip [enemy_bomber] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 35 MovieClip "weakspot" in Symbol 183 MovieClip [enemy_bomber] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 186 MovieClip [arrow_debris] Frame 1
function step() { if ((count++) > 200) { _alpha = (_alpha-1); if (_alpha <= 0) { this.unloadMovie(); } } }
Instance of Symbol 185 MovieClip in Symbol 186 MovieClip [arrow_debris] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 191 MovieClip [ammo_prox_mine] Frame 1
function step() { if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _root.addGrenadeExplosion(_x, _y); _root.removeObstruction(this); } else if (_alpha <= 0) { _root.removeObstruction(this); } else if (hitTest(_root.hero._x, _root.hero._y, 0)) { _root.ammo_prox_mines = _root.ammo_prox_mines + 10; _root.removeObstruction(this); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 190 MovieClip in Symbol 191 MovieClip [ammo_prox_mine] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 194 MovieClip [ammo_grenade] Frame 1
function step() { if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _root.addGrenadeExplosion(_x, _y); _root.removeObstruction(this); } else if (_alpha <= 0) { _root.removeObstruction(this); } else if (hitTest(_root.hero._x, _root.hero._y, 0)) { _root.ammo_grenades = _root.ammo_grenades + 10; _root.removeObstruction(this); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 193 MovieClip in Symbol 194 MovieClip [ammo_grenade] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 197 MovieClip [ammo_health] Frame 1
function step() { if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _root.addGrenadeExplosion(_x, _y); _root.removeObstruction(this); } else if (_alpha <= 0) { _root.removeObstruction(this); } else if (hitTest(_root.hero._x, _root.hero._y, 0)) { _root.hero.hp = _root.hero.hp + 10; if (_root.hero.hp > 100) { _root.hero.hp = 100; } _root.removeObstruction(this); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 196 MovieClip in Symbol 197 MovieClip [ammo_health] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 200 MovieClip [ammo_arrow] Frame 1
function step() { if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _root.addGrenadeExplosion(_x, _y); _root.removeObstruction(this); } else if (_alpha <= 0) { _root.removeObstruction(this); } else if (hitTest(_root.hero._x, _root.hero._y, 0)) { _root.ammo_arrows = _root.ammo_arrows + 20; _root.removeObstruction(this); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 199 MovieClip in Symbol 200 MovieClip [ammo_arrow] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 205 MovieClip [ammo_gun] Frame 1
function step() { if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _root.addGrenadeExplosion(_x, _y); _root.removeObstruction(this); } else if (_alpha <= 0) { _root.removeObstruction(this); } else if (hitTest(_root.hero._x, _root.hero._y, 0)) { _root.ammo_bullets = _root.ammo_bullets + 400; _root.removeObstruction(this); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 204 MovieClip in Symbol 205 MovieClip [ammo_gun] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 208 MovieClip [ammo_rocket] Frame 1
function step() { if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _root.addGrenadeExplosion(_x, _y); _root.removeObstruction(this); } else if (_alpha <= 0) { _root.removeObstruction(this); } else if (hitTest(_root.hero._x, _root.hero._y, 0)) { _root.ammo_rockets = _root.ammo_rockets + 10; _root.removeObstruction(this); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 207 MovieClip in Symbol 208 MovieClip [ammo_rocket] Frame 1
onClipEvent (enterFrame) { _parent.step(); }
Symbol 211 MovieClip [bullet_hole2] Frame 1
function step() { if ((count++) > 200) { _alpha = (_alpha-1); if (_alpha <= 0) { this.unloadMovie(); } } }
Instance of Symbol 210 MovieClip in Symbol 211 MovieClip [bullet_hole2] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 213 MovieClip in Symbol 214 MovieClip Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 215 MovieClip [bullet_hole] Frame 1
function step() { if ((count++) > 200) { _alpha = (_alpha-1); if (_alpha <= 0) { this.unloadMovie(); } } }
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip [bullet_hole] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 219 MovieClip Frame 65
stop();
Symbol 220 MovieClip [body_dieing2] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 219 MovieClip in Symbol 220 MovieClip [body_dieing2] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 223 MovieClip [chopper_dead] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 222 MovieClip in Symbol 223 MovieClip [chopper_dead] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 227 MovieClip [a10_dead] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 226 MovieClip in Symbol 227 MovieClip [a10_dead] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 230 MovieClip [bomber_dead] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 229 MovieClip in Symbol 230 MovieClip [bomber_dead] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 231 MovieClip [proximity_mine] Frame 1
function step() { if (placed) { vx = 0; vy = 0; hp = hp - leaking; if (hp <= 0) { _root.playSound("tat1.wav"); shrap_bomb = _root.addObj("shrap_bomb", _root.debris_layer, _root.getNextDebrisLevel()); shrap_bomb._x = _x; shrap_bomb._y = _y; shrap_bomb.vy = -3; hp = 10; leaking = 0; timeToScan = -100; if ((chargeCount++) >= 2) { _root.removeMine(this); } } if ((timeToScan++) > 50) { timeToScan = 0; scan(); } } else { if (vx > 0) { _rotation = (_rotation + 3); } else { _rotation = (_rotation - 3); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } testHitObstructions(); } } function scan() { trace("Scanning"); for (i in _root.enemies) { ene = _root.enemies[i]; dx = ene._x - _x; dy = ene._y - _y; if ((Math.abs(dx) < detection_range) && (Math.abs(dy) < detection_range)) { leaking = 1; break; } } } function testHitObstructions() { placed = false; hitstruct = false; for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } if (hitstruct || (_root.ground.ground_body.hitTest(_x, _y, 1))) { placed = true; } else { do { if ((in _root.obstructions) == null) { break; } i = in _root.obstructions; placed = _root.obstructions[i].hitTest(_x, _y, 0); } while (!placed); do { } while (() != null); } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; hp = 10; timeToScan = 0; leaking = 0; placed = false; range = 50; detection_range = 20; dmg = 100; chargeCount = 0;
Instance of Symbol 189 MovieClip in Symbol 231 MovieClip [proximity_mine] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 237 MovieClip Frame 1
stop();
Symbol 237 MovieClip Frame 70
gotoAndPlay (10);
Instance of Symbol 240 MovieClip "sniper_flame" in Symbol 241 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { if (_alpha > 0) { _alpha = (_alpha - 30); } }
Symbol 243 MovieClip [enemy_sniper] Frame 1
function step() { xpos = _x; ypos = _y; if (vx < 0) { _xscale = -100; } else { _xscale = 100; } if ((timeToAim++) > 15) { timeToAim = 0; dx = -((_root.hero._x - _x) - 2.6); dy = -((_root.hero._y - _y) - 11.8); radians = Math.atan(dy / dx); if (dx > 0) { vx = -speed; shoot_angle = ((-radians) * 180) / Math.PI; } else { vx = speed; shoot_angle = (radians * 180) / Math.PI; } sniper_gun._rotation = shoot_angle; head._rotation = shoot_angle; left_arm._rotation = shoot_angle; } if (hp <= 0) { trace(("DEATH CODE: " + deathCode) + " !!!!!!!!!!!!!!!"); if (deathCode == "exploded") { _root.increaseScore(5, _x, _y); if (explosion_impact > 12) { _root.addBloodExplosion(_x, _y - 20); } else { lvl = _root.getNextDebrisLevel(); temp = _root.addObj("blood_stump_fem", _root.debris_layer, lvl); temp._x = _x; temp._y = _y - 5; temp.vx = explosion_dx; temp.vy = explosion_dy; temp._rotation = random(360); } } else if (deathCode == "head_shot") { _root.increaseScore(15, _x, _y); _alpha = 0; lvl = _root.getNextDebrisLevel(); temp = _root.addObj("enemy_sniper_death", _root.debris_layer, lvl); temp._x = _x; temp._y = _y; temp.vx = vx; temp.vy = vy; if (vx > 0) { temp._xscale = -100; } } else { _root.increaseScore(10, _x, _y); _alpha = 0; lvl = _root.getNextDebrisLevel(); temp = _root.addObj("blood_stump_fem", _root.debris_layer, lvl); temp._x = _x; temp._y = _y; temp.vx = vx; temp.vy = vy; } _root.removeEnemy(this); } if ((timeToShoot--) <= 0) { shoot(); if ((shot_count++) >= 0) { shot_count = 1; timeToShoot = (300 + random(200)) - (_root.level * 5); if (timeToShoot < 100) { timeToShoot = 100; } } else { timeToShoot = 10; } } if ((timeToNade--) <= 0) { dist = Math.abs(_root.hero._x - _x); if ((dist < 300) && (dist > 100)) { throwNade(); } timeToNade = 600 + random(600); } } function shoot() { sniper_gun.sniper_flame._alpha = 100; _root.playSound("sniper_rifle.wav"); bullet = _root.addObj("enemy_bullet", _root.enemy_bullet_layer, _root.getNextEnemyBulletLevel()); shot_speed = 3.5 * (1 + (_root.level * 0.02)); if (shot_speed > 8) { shot_speed = 8; } wild_factor = 2; dx = _root.hero._x - _x; dy = _root.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x + bullet.vx; bullet._y = (_y - half_height) + bullet.vy; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { dx = _root.hero._x - _x; dy = _root.hero._y - _y; lvx = dx / 130; lvy = -3 + (dy / 100); lvl = _root.getNextEnemyBulletLevel(); proj = _root.addObj("hero_grenade", _root.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { _root.playHitEnemySound(); if (weakspot.hitTest(x, y, 0)) { deathCode = "head_shot"; hp = 0; c = 0; while (c < 3) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } hp = 5 + Math.floor(_root.level * 0.25); half_height = _height / 2; timeToNade = 600 + random(600); timeToShoot = 100; shot_count = 0; speed = 0.5; xpos = 0; ypos = 0; shootCount = 0; etype = "troop"; xmax = _root.g_width + 10; ymax = _root.g_ground + 10;
Instance of Symbol 242 MovieClip "head" in Symbol 243 MovieClip [enemy_sniper] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 35 MovieClip "hitbox" in Symbol 243 MovieClip [enemy_sniper] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 35 MovieClip "weakspot" in Symbol 243 MovieClip [enemy_sniper] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 244 MovieClip Frame 54
stop();
Symbol 245 MovieClip [enemy_sniper_death] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 244 MovieClip in Symbol 245 MovieClip [enemy_sniper_death] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 248 MovieClip [shrap_bomb] Frame 1
function step() { vy = vy + _root.gravity; _x = (_x + vx); _y = (_y + vy); if ((timeToExpload--) <= 0) { _root.shrapnelExplosion(_x, _y, 10); _root.playSound("ice_shatter.wav"); this.unloadMovie(); } } timeToExpload = 30;
Instance of Symbol 247 MovieClip in Symbol 248 MovieClip [shrap_bomb] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 250 MovieClip [napalm_flame] Frame 1
function scan() { closeEnemies = new Array(); for (ndx in _root.enemies) { dx = _root.enemies[ndx]._x - _x; dy = _root.enemies[ndx]._y - _y; dist = Math.sqrt((dx * dx) + (dy * dy)); if (dist < 200) { closeEnemies.push(_root.enemies[ndx]); } } dx = _root.hero._x - _x; dy = _root.hero._y - _y; dist = Math.sqrt((dx * dx) + (dy * dy)); checkHero = dist < 200; } function step() { if ((count++) > 600) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } if ((timeToCheck++) > 20) { timeToCheck = 0; for (ndx in closeEnemies) { cene = closeEnemies[ndx]; if (hitbox.hitTest(cene._x, cene._y, 0)) { cene.takeDamage(3, _x, _y, 0, 0); } } if (checkHero && (hitbox.hitTest(_root.hero._x, _root.hero._y, 0))) { _root.hero.takeDamage(5); } } if ((timeToScan++) > 50) { timeToScan = 0; scan(); } } closeEnemies = new Array(); scan(); checkHero = false; timeToCheck = 100;
Instance of Symbol 249 MovieClip in Symbol 250 MovieClip [napalm_flame] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 35 MovieClip "hitbox" in Symbol 250 MovieClip [napalm_flame] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 255 MovieClip [level_display] Frame 1
function step() { _alpha = (_alpha - 10); if (_alpha < 0) { this.unloadMovie(); } } _alpha = 1000;
Instance of Symbol 254 MovieClip in Symbol 255 MovieClip [level_display] Frame 1
onClipEvent (enterFrame) { _parent.step(); }
Symbol 268 Button
on (release) { _root.closeTopScores(); }
Symbol 273 Button
on (release) { _root.closeNamer(); _root.paused = false; }
Symbol 276 Button
on (release) { _root.closeHelp(); }
Symbol 280 Button
on (release) { _root.help_text = "Stay alive as long as possible.\nDestroy the enemies to earn points.\nGather the crates to get ammo and health.\nAvoid explosions and enemy bullets."; }
Symbol 283 Button
on (release) { _root.help_text = "There are three types of enemies... Soldiers, bombers, and helicopters. Hint: every enemy has a weak spot."; }
Symbol 285 Button
on (release) { _root.help_text = "Tap Left CTRL to crouch; while crouched your aiming with the gun is a lot better and you are a smaller target. If you start to move while crouched your guy stands up. You can stand on tower platforms but the platform floors do not block enemy fire. Falling aircraft cause explosions that do hurt you. EVERY explosion hurts you."; }
Symbol 287 Button
on (release) { _root.help_text = "Rockets are fired by clicking the left mouse button. Rockets will follow your mouse cursor to the best of their ability. Sharp turns may cause them to collide with other objects."; }
Symbol 290 Button
on (release) { _root.help_text = "Single Click will release the cross bow which releases a piercing bolt that can pass through enemy soldiers instantly killing them."; }
Symbol 292 Button
on (release) { _root.help_text = "The gun is a fully automatic rifle that does not need to reload via clips (lucky you) but can run out of ammo. The longer you fire the more wild your shots get. If you are crouched you can aim better. Notice your cross-hair icon change shape as you fire. The further the red-lines are from the center-mouse-possition the wilder your gun aiming is."; }
Symbol 294 Button
on (release) { _root.help_text = "Controls:\n"; _root.help_text = _root.help_text + "A (hold): Move Left\n"; _root.help_text = _root.help_text + "D (hold): Move Right\n"; _root.help_text = _root.help_text + "W (hold): Climb Up ladder\n"; _root.help_text = _root.help_text + "S (hold): Climb Down ladder\n"; _root.help_text = _root.help_text + "E: Throw Grenade\n"; _root.help_text = _root.help_text + "R: Throw Proximity Mine\n"; _root.help_text = _root.help_text + "SPACE BAR: Jump (Double tap to double jump)\n"; _root.help_text = _root.help_text + "Left CTRL: (Tap once) Crouch (provides better aiming but you cannot move while crouched)\n"; _root.help_text = _root.help_text + "#1-3 Change Firing Modes (Gun, Bow, Rocket)\n"; }
Symbol 299 MovieClip [help_screen] Frame 1
_root.help_text = "Controls:\n"; _root.help_text = _root.help_text + "A (hold): Move Left\n"; _root.help_text = _root.help_text + "D (hold): Move Right\n"; _root.help_text = _root.help_text + "W (hold): Climb Up ladder\n"; _root.help_text = _root.help_text + "S (hold): Climb Down ladder\n"; _root.help_text = _root.help_text + "E: Throw Grenade\n"; _root.help_text = _root.help_text + "R: Throw Shrapnel Proximity Mine\n"; _root.help_text = _root.help_text + "SPACE BAR: Jump (Double tap to double jump)\n"; _root.help_text = _root.help_text + "Left CTRL: (Tap once) Crouch (provides better aiming but you cannot move while crouched)\n"; _root.help_text = _root.help_text + "#1-3 Change Firing Modes (Gun, Bow, Rocket)\n";
Instance of Symbol 298 MovieClip "sponsor_link" in Symbol 299 MovieClip [help_screen] Frame 1
on (release) { getURL ("http://www.ugotgames.com/", "_blank"); }
Symbol 308 Button
on (release) { _root.closeGameOver(); _root.restartGame(); }
Symbol 320 MovieClip [crater1] Frame 1
function step() { if ((count++) > 200) { _alpha = (_alpha-1); if (_alpha <= 0) { this.unloadMovie(); } } }
Instance of Symbol 319 MovieClip in Symbol 320 MovieClip [crater1] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 338 MovieClip Frame 1
function step() { hitladder = ladder.hitTest(_root.hero._x, _root.hero._y, 0); if (Key.isDown(_root.KEY_W)) { if (hitladder) { _root.hero.vx = 0; _root.hero.vy = 0; _root.hero._y = _root.hero._y - 1; } } else if (Key.isDown(_root.KEY_S)) { if (hitladder) { _root.hero.vx = 0; _root.hero.vy = 0; _root.hero._y = _root.hero._y + 1; } } }
Instance of Symbol 335 MovieClip "mark_b" in Symbol 338 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.step(); }
Instance of Symbol 337 MovieClip in Symbol 338 MovieClip Frame 1
onClipEvent (load) { _root.structures.push(this); }
Instance of Symbol 35 MovieClip "ladder" in Symbol 338 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 404 MovieClip Frame 1
stop();
Instance of Symbol 411 MovieClip in Symbol 412 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "gun") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 235 MovieClip in Symbol 412 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.shooting_mode == "gun") || (_root.shooting_mode == "bow")) { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 414 MovieClip in Symbol 416 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { if (_root.rocket_smoke > -10) { _root.rocket_smoke = _root.rocket_smoke - 5; _alpha = _root.rocket_smoke; } }
Instance of Symbol 240 MovieClip in Symbol 416 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { if (_root.rocket_flame > -10) { _root.rocket_flame = _root.rocket_flame - 10; _alpha = _root.rocket_flame; } }
Symbol 424 MovieClip Frame 10
stop();
Instance of Symbol 425 MovieClip in Symbol 426 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "bow") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 416 MovieClip "launcher2" in Symbol 427 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "rocket") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 235 MovieClip in Symbol 427 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "rocket") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 411 MovieClip in Symbol 428 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "gun") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 235 MovieClip in Symbol 428 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.shooting_mode == "gun") || (_root.shooting_mode == "bow")) { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 416 MovieClip "launcher" in Symbol 428 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "rocket") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 235 MovieClip in Symbol 428 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "rocket") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 425 MovieClip in Symbol 429 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "bow") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 240 MovieClip "f2" in Symbol 431 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { if (_alpha > 0) { _alpha = (_alpha - 30); } }
Instance of Symbol 240 MovieClip "f3" in Symbol 431 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { if (_alpha > 0) { _alpha = (_alpha - 30); } }
Instance of Symbol 240 MovieClip "f1" in Symbol 431 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { if (_alpha > 0) { _alpha = (_alpha - 30); } }
Instance of Symbol 427 MovieClip "rifle_invert" in Symbol 431 MovieClip Frame 1
onClipEvent (load) { orig_x = _x; _alpha = 0; } onClipEvent (enterFrame) { if (_x < orig_x) { _x = (_x + ((orig_x - _x) / 2)); } }
Instance of Symbol 430 MovieClip "rifle" in Symbol 431 MovieClip Frame 1
onClipEvent (load) { orig_x = _x; _alpha = 0; } onClipEvent (enterFrame) { if (_x < orig_x) { _x = (_x + ((orig_x - _x) / 2)); } }
Symbol 432 MovieClip Frame 1
stop();
Instance of Symbol 359 MovieClip in Symbol 432 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 405 MovieClip in Symbol 432 MovieClip Frame 1
onClipEvent (load) { count = 1; stopped = false; gotoAndStop (75); } onClipEvent (enterFrame) { pvx = Math.abs(_parent._parent.vx); if (pvx > 0.5) { stopped = false; trace("Parent vx: " + _parent._parent.vx); count = count + pvx; if (count >= 60) { count = 1; } gotoAndStop(Math.floor(count)); } else if (!stopped) { if (count < 70) { count = 75; } if (count <= 75) { count = count + 0.2; gotoAndStop(Math.floor(count)); } else { stopped = true; } } }
Instance of Symbol 431 MovieClip in Symbol 432 MovieClip Frame 1
onClipEvent (load) { yorig = _y; } onClipEvent (enterFrame) { _y = (yorig + _root.hero.crouch_factor); dx = -((_root._xmouse - _root.hero._x) + 3.5); dy = -(((_root._ymouse - _root.hero._y) + 15.8) - _root.hero.crouch_factor); _root.hero.mdx = dx; _root.hero.mdy = dy; radians = Math.atan(dy / dx); if (_root.hero.mdx > 0) { rifle._alpha = 0; rifle_invert._alpha = 100; } else { rifle._alpha = 100; rifle_invert._alpha = 0; } _rotation = _root.hero.sight._rotation; }
Instance of Symbol 431 MovieClip in Symbol 432 MovieClip Frame 2
onClipEvent (load) { yorig = _y; } onClipEvent (enterFrame) { _y = (yorig + _root.hero.crouch_factor); dx = -((_root._xmouse - _root.hero._x) + 3.5); dy = -(((_root._ymouse - _root.hero._y) + 15.8) - _root.hero.crouch_factor); _root.hero.mdx = dx; _root.hero.mdy = dy; radians = Math.atan(dy / dx); if (_root.hero.mdx > 0) { rifle._alpha = 0; rifle_invert._alpha = 100; } else { rifle._alpha = 100; rifle_invert._alpha = 0; } _rotation = _root.hero.sight._rotation; }
Instance of Symbol 405 MovieClip in Symbol 432 MovieClip Frame 2
onClipEvent (load) { count = 1; stopped = false; gotoAndStop (75); } onClipEvent (enterFrame) { pvx = Math.abs(_parent._parent.vx); if (pvx > 0.5) { stopped = false; trace("Parent vx: " + _parent._parent.vx); count = count + pvx; if (count >= 60) { count = 1; } gotoAndStop(Math.floor(count)); } else if (!stopped) { if (count < 70) { count = 75; } if (count <= 75) { count = count + 0.2; gotoAndStop(Math.floor(count)); } else { stopped = true; } } }
Instance of Symbol 405 MovieClip in Symbol 432 MovieClip Frame 3
onClipEvent (enterFrame) { gotoAndStop (23); }
Instance of Symbol 405 MovieClip in Symbol 432 MovieClip Frame 4
onClipEvent (enterFrame) { gotoAndStop (23); }
Instance of Symbol 359 MovieClip in Symbol 432 MovieClip Frame 5
onClipEvent (load) { yorig = _y; } onClipEvent (enterFrame) { _y = (yorig + _root.hero.crouch_factor); }
Instance of Symbol 405 MovieClip in Symbol 432 MovieClip Frame 5
onClipEvent (load) { frame = 76; gotoAndStop(frame); } onClipEvent (enterFrame) { count = _parent._parent.crouch_count; trace("Count: " + count); gotoAndStop(frame + count); }
Instance of Symbol 431 MovieClip in Symbol 432 MovieClip Frame 6
onClipEvent (load) { yorig = _y; } onClipEvent (enterFrame) { _y = (yorig + _root.hero.crouch_factor); dx = -((_root._xmouse - _root.hero._x) + 3.5); dy = -(((_root._ymouse - _root.hero._y) + 15.8) - _root.hero.crouch_factor); _root.hero.mdx = dx; _root.hero.mdy = dy; radians = Math.atan(dy / dx); if (_root.hero.mdx > 0) { rifle._alpha = 0; rifle_invert._alpha = 100; } else { rifle._alpha = 100; rifle_invert._alpha = 0; } _rotation = _root.hero.sight._rotation; }
Instance of Symbol 405 MovieClip in Symbol 432 MovieClip Frame 6
onClipEvent (load) { frame = 76; gotoAndStop(frame); } onClipEvent (enterFrame) { count = _parent._parent.crouch_count; trace("Count: " + count); gotoAndStop(frame + count); }
Symbol 435 MovieClip Frame 1
function step() { right_foot = _root.ground.ground_body.hitTest(_x + 6, _y, 1); left_foot = _root.ground.ground_body.hitTest(_x - 6, _y, 1); right_hand = _root.ground.ground_body.hitTest(_x + 6, _y - 8, 1); left_hand = _root.ground.ground_body.hitTest(_x - 6, _y - 8, 1); bottom = _root.ground.ground_body.hitTest(_x, _y, 1); hitstruct = false; for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 1)) { struct_on = _root.structures[ndx]; hitstruct = true; break; } } bottom = bottom || (hitstruct); if (!grounded) { grounded = _root.ground.hitTest(_x, _y + 5, 1) || (struct_on.hitTest(_x, _y + 5, 1)); } if (grounded) { jump_count = 0; } else if (jump_count < 1) { jump_count++; } if (right_hand) { trace("Right hand hitting"); if (vx > 0) { vx = 0; } vx = vx - 0.1; } else if (left_hand) { trace("Left hand hitting"); if (vx < 0) { vx = 0; } vx = vx + 0.1; } if (bottom) { if (vy > 3) { crouch_count = 20; crouching = true; } if (delta > 0) { delta = 0; } delta = delta - 0.04; vy = delta; vx = vx * 0.85; } else if (delta < 0) { delta = 0; } if (_x < half_width) { _x = half_width; } else if (_x > (_root.g_width - half_width)) { _x = (_root.g_width - half_width); } if (_y < half_height) { _y = half_height; } else if (_y > (_root.g_ground - half_height)) { _y = (_root.g_ground - half_height); } if (!crouching) { if (Key.isDown(_root.KEY_D) && (!right_hand)) { body_dir = 1; if (vx < 1.5) { vx = vx + 0.2; } aim_error = 8; max_spread = 20; } else if (Key.isDown(_root.KEY_A) && (!left_hand)) { body_dir = -1; if (vx > -1.5) { vx = vx - 0.2; } aim_error = 8; max_spread = 20; } else { if ((vx < 0.01) && (vx > -0.01)) { vx = 0; } else { vx = vx * 0.99; } if (grounded) { aim_error = 5; max_spread = 15; } else { aim_error = 15; max_spread = 25; } } } else { max_spread = 5; aim_error = 0; } if ((!wants_to_crouch) && (Key.isDown(_root.KEY_LEFTCONTROL))) { wants_to_crouch = true; } if (wants_to_crouch && (grounded)) { if ((vx > -0.01) && (vx < 0.01)) { if (vx < 0) { body_dir = -1; } else if (vx > 0) { body_dir = 1; } vx = 0; crouching = true; if (crouch_count < 20) { crouch_count = crouch_count + 2; } } else { vx = vx * 0.85; } } else if (crouch_count >= 1) { crouch_count = crouch_count - 2; } else { crouching = false; } crouch_factor = crouch_count * 0.3; if (((Key.isDown(_root.KEY_SPACEBAR) && (jump_count < 2)) && (space_released)) && (!crouching)) { jump_count++; space_released = false; grounded = false; vy = -2; } if (!Key.isDown(_root.KEY_SPACEBAR)) { space_released = true; holdcount = 0; } else { holdcount++; wants_to_crouch = false; } if ((Key.isDown(_root.KEY_A) || (Key.isDown(_root.KEY_D))) || (Key.isDown(_root.KEY_W))) { wants_to_crouch = false; } xprev = _x; yprev = _y; vy = vy + gravity; animate(); _x = (_x + vx); _y = (_y + vy); checkFiring(); } function checkFiring() { if (_root.shooting_mode == "gun") { if (timeToShoot > 0) { timeToShoot--; } } if (_root.shooting_mode == "rocket") { if (timeToShootRocket > 0) { timeToShootRocket--; } } if (_root.shooting_mode == "bow") { if (timeToShootBow > 0) { timeToShootBow--; } } if (timeToThrow > 0) { timeToThrow--; } if ((_root.firing && (_root.shooting_mode == "gun")) && (_root.ammo_bullets > 0)) { if (timeToShoot <= 0) { _root.shootHeroProjectile(); sight.f1._alpha = 100; sight.f2._alpha = 100; sight.f3._alpha = 100; _root.aim_rate = 0; if (_root.gun_wild < max_spread) { _root.gun_wild = _root.gun_wild + 4; } timeToShoot = 7; } } if ((_root.firing && (_root.shooting_mode == "rocket")) && (_root.ammo_rockets > 0)) { if (timeToShootRocket <= 0) { _root.shootHeroRocket(); timeToShootRocket = 100; } } if ((_root.firing && (_root.shooting_mode == "bow")) && (_root.ammo_arrows > 0)) { if (timeToShootBow <= 0) { _root.shootArrow(); timeToShootBow = 20; } } if (_root.gun_wild > aim_error) { if (_root.aim_rate > 0) { _root.aim_rate = 0; } _root.aim_rate = _root.aim_rate - 0.05; } else { if (_root.aim_rate < 0) { _root.aim_rate = 0; } _root.aim_rate = _root.aim_rate + 0.05; } _root.gun_wild = _root.gun_wild + _root.aim_rate; if ((Key.isDown(_root.KEY_E) && (timeToThrow <= 0)) && (_root.ammo_grenades > 0)) { timeToThrow = 60; _root.shootGrenade(); } if ((Key.isDown(_root.KEY_R) && (timeToThrow <= 0)) && (_root.ammo_prox_mines > 0)) { timeToThrow = 60; _root.shootProximityMine(); } } function takeDamage(dmg) { _root.playHitEnemySound(); hp = hp - dmg; } function animate() { if ((body_dir > 0) && (crouching)) { body.gotoAndStop("crouch_right"); } else if ((body_dir < 0) && (crouching)) { body.gotoAndStop("crouch_left"); } else if ((body_dir > 0) && (grounded)) { body.gotoAndStop("run_right"); } else if ((body_dir < 0) && (grounded)) { body.gotoAndStop("run_left"); } else if ((body_dir > 0) && (!grounded)) { body.gotoAndStop("fly_right"); } else if ((body_dir < 0) && (!grounded)) { body.gotoAndStop("fly_left"); } } delta = 0; half_width = 5; half_height = 13; gravity = 0.08; grounded = false; vx = 0; space_released = true; holding = false; xprev = 0; yprev = 0; holdcount = 0; crouch_count = 1; crouching = false; body_dir = 1; crouch_factor = 0; timeToThrow = 10; timeToShoot = 10; timeToShootRocket = 10; timeToShootBow = 10; jump_count = 0; aim_error = 0; struct_on = null; wants_to_crouch = false;
Instance of Symbol 432 MovieClip "body" in Symbol 435 MovieClip Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 433 MovieClip "sight" in Symbol 435 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; yorig = _y; } onClipEvent (enterFrame) { _y = (yorig + _root.hero.crouch_factor); dx = -((_root._xmouse - _root.hero._x) + 3.5); dy = -(((_root._ymouse - _root.hero._y) + 15.8) - _root.hero.crouch_factor); _root.hero.mdx = dx; _root.hero.mdy = dy; radians = Math.atan(dy / dx); if (dx > 0) { _rotation = (((radians * 180) / Math.PI) + 180); } else { _rotation = ((radians * 180) / Math.PI); } }
Instance of Symbol 434 MovieClip "hitbox" in Symbol 435 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; yorig = _y; h_orig = _height; } onClipEvent (enterFrame) { _height = (h_orig - _parent.crouch_factor); }
Symbol 441 Button
on (keyPress "1") { _root.shooting_mode = "gun"; _root.cross_hair.ch_gun._alpha = 100; _root.cross_hair.ch_rocket._alpha = 0; } on (keyPress "2") { _root.shooting_mode = "bow"; _root.cross_hair.ch_gun._alpha = 0; _root.cross_hair.ch_rocket._alpha = 0; } on (keyPress "3") { _root.shooting_mode = "rocket"; _root.cross_hair.ch_gun._alpha = 0; _root.cross_hair.ch_rocket._alpha = 100; } on (keyPress "p") { if (!_root.game_ended) { _root.paused = !_root.paused; } }
Symbol 446 MovieClip Frame 1
function step() { if (timeToWait > 0) { timeToWait--; } else { _y = (_y + 1); hitstruct = false; for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } if (hitstruct || (_root.ground.ground_body.hitTest(_x, _y, 1))) { _root.addRandomGoodie(_x, _y); chute = _root.addObj("parachute_fade", _root.debris_layer, _root.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 23.8; timeToWait = random(500) + 1000; _y = -20; _x = (random(_root.g_width - 30) + 15); } } } timeToWait = 0;
Instance of Symbol 445 MovieClip in Symbol 446 MovieClip Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 465 MovieClip Frame 1
function step() { if (_root.paused) { pause_text = "unpause"; } else { pause_text = "pause"; } } pause_text = "pause";
Instance of Symbol 463 MovieClip in Symbol 465 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.step(); }
Symbol 466 Button
on (release) { if (!_root.game_ended) { _root.paused = !_root.paused; } } on (keyPress "p") { if (!_root.game_ended) { _root.paused = !_root.paused; } }
Symbol 467 Button
on (release) { if (!_root.game_ended) { _root.openNamer(); } }
Symbol 468 Button
on (release) { _root.openHelp(); }
Symbol 469 Button
on (release) { if (!_root.game_ended) { _root.showTopScores(); } }
Instance of Symbol 484 MovieClip in Symbol 485 MovieClip Frame 1
onClipEvent (enterFrame) { _x = _root.gun_wild; }
Instance of Symbol 484 MovieClip in Symbol 485 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (-_root.gun_wild); }
Instance of Symbol 484 MovieClip in Symbol 485 MovieClip Frame 1
onClipEvent (enterFrame) { _y = _root.gun_wild; }
Instance of Symbol 484 MovieClip in Symbol 485 MovieClip Frame 1
onClipEvent (enterFrame) { _x = (-_root.gun_wild); }
Instance of Symbol 487 MovieClip "ch_rocket" in Symbol 488 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 493 Button
on (release) { getURL ("http://www.lostvectors.com", "_self"); }
Instance of Symbol 499 MovieClip in Symbol 500 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = _root.bow._rotation; }
Symbol 501 Button
on (press) { startDrag (this); _root.holding_string = true; } on (releaseOutside) { stopDrag(); if (!_root.paused) { _root.holding_string = false; if (_root.ammo_arrows > 0) { _root.shootArrow(); } } } on (release) { stopDrag(); if (!_root.paused) { _root.holding_string = false; if (_root.ammo_arrows > 0) { _root.shootArrow(); } } }
Instance of Symbol 502 MovieClip "string" in Symbol 503 MovieClip Frame 1
onClipEvent (load) { time = 0; } onClipEvent (enterFrame) { if (!_root.pause) { if (!_root.holding) { time = time + _root.elapsed; } if ((time > _root.g_bow_cooldown) && (!_root.holding)) { _x = _root.bow._x; _y = _root.bow._y; _root.holding = true; time = 0; _alpha = 100; } } }
Symbol 505 Button
on (release) { _root.age = 18; if (!_root.first_time_playing) { _root.paused = false; } this.unloadMovie(); }
Symbol 506 Button
on (release) { _root.age = 1; if (!_root.first_time_playing) { _root.paused = false; } this.unloadMovie(); }
Symbol 518 Button
on (release) { getURL ("http://www.ugotgames.com", "_self"); }
Instance of Symbol 503 MovieClip in Symbol 519 MovieClip Frame 1
on (release) { getURL ("http://www.lostvectors.com", "_self"); }
Instance of Symbol 515 MovieClip in Symbol 519 MovieClip Frame 1
on (release) { getURL ("http://www.lostvectors.com", "_self"); } onClipEvent (load) { _alpha = 0; }

Library Items

Symbol 1 Sound [uh.wav]
Symbol 2 Sound [tat3.wav]
Symbol 3 Sound [tat2.wav]
Symbol 4 Sound [tat1.wav]
Symbol 5 Sound [swoosh.wav]
Symbol 6 Sound [splash2.wav]
Symbol 7 Sound [sniper_rifle.wav]
Symbol 8 Sound [shoot_rocket4.wav]
Symbol 9 Sound [shoot_rocket2.wav]
Symbol 10 Sound [shoot_rocket.wav]
Symbol 11 Sound [oreh.wav]
Symbol 12 Sound [oof.wav]
Symbol 13 Sound [ice_shatter.wav]
Symbol 14 Sound [hit.wav]
Symbol 15 Sound [firecat3.wav]
Symbol 16 Sound [ching1.wav]
Symbol 17 Sound [bomb_hit.wav]
Symbol 18 Sound [bomb.wav]
Symbol 19 Sound [blood_splat.wav]
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:22
Symbol 22 MovieClip [bullet_water_splash]Uses:21
Symbol 23 GraphicUsed by:28
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:28
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:28 43 44 207  Timeline
Symbol 28 MovieClip [bonus_ammo_boost]Uses:23 25 27
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:31
Symbol 31 MovieClip [enemy_bomb_drop_napalm]Uses:30
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:36
Symbol 34 GraphicUsed by:35 433
Symbol 35 MovieClipUses:34Used by:36 66 103 162 164 176 183 243 250 338 434
Symbol 36 MovieClip [enemy_bomb_drop]Uses:33 35
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:39 41
Symbol 39 MovieClipUses:38Used by:40
Symbol 40 MovieClip [segment_arrow]Uses:39
Symbol 41 MovieClipUses:38Used by:42
Symbol 42 MovieClip [segment]Uses:41
Symbol 43 MovieClip [enemy_rocket]Uses:27
Symbol 44 MovieClip [missile]Uses:27
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:47 51 199 424 481
Symbol 47 MovieClip [hero_arrow_bomb]Uses:46
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:50 249
Symbol 50 MovieClip [debris_flame]Uses:49
Symbol 51 MovieClip [hero_arrow]Uses:46
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:54
Symbol 54 MovieClipUses:53Used by:66
Symbol 55 GraphicUsed by:58
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:58
Symbol 58 MovieClipUses:55 57Used by:59
Symbol 59 MovieClipUses:58Used by:61
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:59 60Used by:66
Symbol 62 GraphicUsed by:66
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:65
Symbol 65 MovieClipUses:64Used by:66 176 183 346  Timeline
Symbol 66 MovieClip [enemy_chopper]Uses:54 61 35 62 65
Symbol 67 GraphicUsed by:70
Symbol 68 GraphicUsed by:69 127
Symbol 69 MovieClipUses:68Used by:70
Symbol 70 MovieClipUses:67 69Used by:94 102 152 163 219 405
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:94 102 152 163 219
Symbol 73 GraphicUsed by:76
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:76 87
Symbol 76 MovieClipUses:73 75Used by:94 102 152 163 219
Symbol 77 GraphicUsed by:78 133
Symbol 78 MovieClipUses:77Used by:94 102 152 163 219 405
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:81
Symbol 81 MovieClipUses:80Used by:94 102 152 163 219 405
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:94 102 163 219
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:94 102 152 163 219
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86 75Used by:94 102 152 163 219
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:90
Symbol 90 MovieClipUses:89Used by:94 102 152 163
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:93
Symbol 93 MovieClipUses:92Used by:94 219 244
Symbol 94 MovieClipUses:70 72 76 78 81 83 85 87 90 93Used by:95
Symbol 95 MovieClip [body_dieing]Uses:94
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:98
Symbol 98 MovieClipUses:97Used by:99
Symbol 99 MovieClip [smoke]Uses:98
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClip [helm]Uses:100
Symbol 102 MovieClipUses:70 72 76 78 81 83 85 87 90Used by:103
Symbol 103 MovieClip [enemy1]Uses:35 102
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:106
Symbol 106 MovieClip [hero_shrap]Uses:105
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:109
Symbol 109 MovieClip [hero_bullet]Uses:108
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:112 193  Timeline
Symbol 112 MovieClip [hero_grenade]Uses:111
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:115
Symbol 115 MovieClip [explosion]Uses:114
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:118 119
Symbol 118 MovieClip [debris2]Uses:117
Symbol 119 MovieClip [debris1]Uses:117
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:122
Symbol 122 MovieClip [blood_splat]Uses:121
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:125
Symbol 125 MovieClip [blood_drop]Uses:124
Symbol 126 GraphicUsed by:128
Symbol 127 MovieClipUses:68Used by:128
Symbol 128 MovieClipUses:126 127Used by:150 161 237 244
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:150 161 244
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:150 161 244
Symbol 133 MovieClipUses:77Used by:150 161 237 244
Symbol 134 GraphicUsed by:138
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:138
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:134 136 137Used by:139
Symbol 139 MovieClipUses:138Used by:150 161 237 244
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:140Used by:150 161 244
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:150 161 244
Symbol 144 GraphicUsed by:149
Symbol 145 GraphicUsed by:148
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:148
Symbol 148 MovieClipUses:145 147Used by:149
Symbol 149 MovieClipUses:144 148Used by:150 161 242 244
Symbol 150 MovieClipUses:128 130 132 133 139 141 143 149Used by:151
Symbol 151 MovieClip [blood_stump_fem]Uses:150
Symbol 152 MovieClip [anim_dead_body]Uses:70 72 76 78 81 85 87 90Used by:153
Symbol 153 MovieClip [blood_stump]Uses:152
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:154Used by:156
Symbol 156 MovieClip [crater2]Uses:155
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:157Used by:162 164 165 446
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:161 238 244
Symbol 161 MovieClipUses:128 130 132 133 139 160 141 143 149Used by:162
Symbol 162 MovieClip [enemy_drop_sniper]Uses:35 158 161
Symbol 163 MovieClipUses:70 72 76 78 81 83 85 87 90Used by:164
Symbol 164 MovieClip [enemy_drop]Uses:35 158 163
Symbol 165 MovieClip [parachute_fade]Uses:158
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:168
Symbol 168 MovieClipUses:167Used by:169
Symbol 169 MovieClip [gas_can]Uses:168
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170Used by:172
Symbol 172 MovieClip [enemy_bullet]Uses:171
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:176
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClip [enemy_a10]Uses:35 174 175 65
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:180
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:178 179Used by:181
Symbol 181 MovieClipUses:180Used by:183
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClip [enemy_bomber]Uses:181 35 182 65
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:186
Symbol 186 MovieClip [arrow_debris]Uses:185
Symbol 187 GraphicUsed by:190
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:190 231  Timeline
Symbol 190 MovieClipUses:187 189Used by:191
Symbol 191 MovieClip [ammo_prox_mine]Uses:190
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:192 111Used by:194
Symbol 194 MovieClip [ammo_grenade]Uses:193
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195Used by:197
Symbol 197 MovieClip [ammo_health]Uses:196
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198 46Used by:200
Symbol 200 MovieClip [ammo_arrow]Uses:199
Symbol 201 GraphicUsed by:204
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:204 482
Symbol 204 MovieClipUses:201 203Used by:205
Symbol 205 MovieClip [ammo_gun]Uses:204
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:206 27Used by:208
Symbol 208 MovieClip [ammo_rocket]Uses:207
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:209Used by:211
Symbol 211 MovieClip [bullet_hole2]Uses:210
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:214
Symbol 214 MovieClipUses:213Used by:215
Symbol 215 MovieClip [bullet_hole]Uses:214
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:216Used by:218
Symbol 218 MovieClipUses:217Used by:219
Symbol 219 MovieClipUses:70 72 76 78 81 83 85 87 218 93Used by:220
Symbol 220 MovieClip [body_dieing2]Uses:219
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221Used by:223
Symbol 223 MovieClip [chopper_dead]Uses:222
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:224Used by:226
Symbol 226 MovieClipUses:225Used by:227
Symbol 227 MovieClip [a10_dead]Uses:226
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:228Used by:230
Symbol 230 MovieClip [bomber_dead]Uses:229
Symbol 231 MovieClip [proximity_mine]Uses:189
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:232Used by:236 238 359 412 426 428 429
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:234Used by:236 238 359 412 426 427 428 429
Symbol 236 MovieClipUses:233 235Used by:243
Symbol 237 MovieClipUses:128 133 139Used by:243
Symbol 238 MovieClipUses:160 233 235Used by:241
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:239Used by:241 416 431
Symbol 241 MovieClipUses:238 240Used by:243
Symbol 242 MovieClipUses:149Used by:243
Symbol 243 MovieClip [enemy_sniper]Uses:236 237 241 242 35
Symbol 244 MovieClipUses:128 130 132 133 139 160 141 143 149 93Used by:245
Symbol 245 MovieClip [enemy_sniper_death]Uses:244
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:246Used by:248
Symbol 248 MovieClip [shrap_bomb]Uses:247
Symbol 249 MovieClipUses:49Used by:250
Symbol 250 MovieClip [napalm_flame]Uses:249 35
Symbol 251 FontUsed by:252 253 297 323 324 325 326 327 328 329 330 436 437 438 440 443 447 448 449 450 451 452 453 454 455 458 459 460 461 473 474 475 476 479 507 508 509 510 511 512
Symbol 252 TextUses:251Used by:254
Symbol 253 EditableTextUses:251Used by:254
Symbol 254 MovieClipUses:252 253Used by:255
Symbol 255 MovieClip [level_display]Uses:254Used by:Timeline
Symbol 256 GraphicUsed by:269
Symbol 257 FontUsed by:258 259 260 261 262 263 264 271 272 301 302 303 304 305 309 310 311 312 313 314 315 456
Symbol 258 EditableTextUses:257Used by:269
Symbol 259 EditableTextUses:257Used by:269
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Symbol 262 EditableTextUses:257Used by:269
Symbol 263 EditableTextUses:257Used by:269
Symbol 264 TextUses:257Used by:269 316
Symbol 265 GraphicUsed by:268 273 276
Symbol 266 FontUsed by:267 307
Symbol 267 TextUses:266Used by:268 273 276
Symbol 268 ButtonUses:265 267Used by:269
Symbol 269 MovieClip [top_scores]Uses:256 258 259 260 261 262 263 264 268Used by:Timeline
Symbol 270 GraphicUsed by:274
Symbol 271 EditableTextUses:257Used by:274
Symbol 272 TextUses:257Used by:274
Symbol 273 ButtonUses:265 267Used by:274
Symbol 274 MovieClip [namer_screen]Uses:270 271 272 273Used by:Timeline
Symbol 275 GraphicUsed by:299
Symbol 276 ButtonUses:265 267Used by:299
Symbol 277 FontUsed by:278 464
Symbol 278 EditableTextUses:277Used by:299
Symbol 279 GraphicUsed by:280 283 285 287 290 292 294 467 468 469
Symbol 280 ButtonUses:279Used by:299
Symbol 281 FontUsed by:282 284 286 288 289 291 293 295 470 471 472
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Symbol 283 ButtonUses:279Used by:299
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Symbol 287 ButtonUses:279Used by:299
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Symbol 290 ButtonUses:279Used by:299
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Symbol 292 ButtonUses:279Used by:299
Symbol 293 TextUses:281Used by:299
Symbol 294 ButtonUses:279Used by:299
Symbol 295 TextUses:281Used by:299
Symbol 296 GraphicUsed by:298
Symbol 297 TextUses:251Used by:298
Symbol 298 MovieClipUses:296 297Used by:299
Symbol 299 MovieClip [help_screen]Uses:275 276 278 280 282 283 284 285 286 287 288 289 290 291 292 293 294 295 298Used by:Timeline
Symbol 300 GraphicUsed by:316
Symbol 301 EditableTextUses:257Used by:316
Symbol 302 EditableTextUses:257Used by:316
Symbol 303 TextUses:257Used by:316
Symbol 304 TextUses:257Used by:316
Symbol 305 TextUses:257Used by:316
Symbol 306 GraphicUsed by:308
Symbol 307 TextUses:266Used by:308
Symbol 308 ButtonUses:306 307Used by:316
Symbol 309 EditableTextUses:257Used by:316
Symbol 310 EditableTextUses:257Used by:316
Symbol 311 EditableTextUses:257Used by:316
Symbol 312 EditableTextUses:257Used by:316
Symbol 313 EditableTextUses:257Used by:316
Symbol 314 EditableTextUses:257Used by:316
Symbol 315 EditableTextUses:257Used by:316
Symbol 316 MovieClipUses:300 301 302 303 304 305 308 309 310 311 312 313 314 315 264Used by:317
Symbol 317 MovieClip [game_over_screen]Uses:316Used by:Timeline
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClipUses:318Used by:320
Symbol 320 MovieClip [crater1]Uses:319Used by:Timeline
Symbol 321 GraphicUsed by:322
Symbol 322 MovieClipUses:321Used by:Timeline
Symbol 323 EditableTextUses:251Used by:Timeline
Symbol 324 EditableTextUses:251Used by:Timeline
Symbol 325 EditableTextUses:251Used by:Timeline
Symbol 326 EditableTextUses:251Used by:Timeline
Symbol 327 TextUses:251Used by:Timeline
Symbol 328 TextUses:251Used by:Timeline
Symbol 329 TextUses:251Used by:Timeline
Symbol 330 TextUses:251Used by:Timeline
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Symbol 333 GraphicUsed by:334
Symbol 334 MovieClipUses:333Used by:335
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Symbol 336 GraphicUsed by:337
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Symbol 338 MovieClipUses:335 337 35Used by:Timeline
Symbol 339 GraphicUsed by:346
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Symbol 343 MovieClipUses:342Used by:344
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Symbol 345 GraphicUsed by:346
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Symbol 347 GraphicUsed by:Timeline
Symbol 348 ShapeTweeningUsed by:351
Symbol 349 ShapeTweeningUsed by:351
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClipUses:348 349 350Used by:358
Symbol 352 ShapeTweeningUsed by:357
Symbol 353 ShapeTweeningUsed by:357
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Symbol 356 GraphicUsed by:357
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Symbol 358 MovieClipUses:351 357Used by:Timeline
Symbol 359 MovieClipUses:233 235Used by:432
Symbol 360 GraphicUsed by:361
Symbol 361 MovieClipUses:360Used by:404
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClipUses:362Used by:404
Symbol 364 GraphicUsed by:365
Symbol 365 MovieClipUses:364Used by:404
Symbol 366 GraphicUsed by:404
Symbol 367 GraphicUsed by:404
Symbol 368 GraphicUsed by:404
Symbol 369 GraphicUsed by:370
Symbol 370 MovieClipUses:369Used by:404
Symbol 371 GraphicUsed by:404
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClipUses:372Used by:404
Symbol 374 GraphicUsed by:404
Symbol 375 GraphicUsed by:376
Symbol 376 MovieClipUses:375Used by:404
Symbol 377 GraphicUsed by:404
Symbol 378 GraphicUsed by:379
Symbol 379 MovieClipUses:378Used by:404
Symbol 380 GraphicUsed by:404
Symbol 381 GraphicUsed by:382
Symbol 382 MovieClipUses:381Used by:404
Symbol 383 GraphicUsed by:404
Symbol 384 GraphicUsed by:385
Symbol 385 MovieClipUses:384Used by:404
Symbol 386 GraphicUsed by:404
Symbol 387 GraphicUsed by:388
Symbol 388 MovieClipUses:387Used by:404
Symbol 389 GraphicUsed by:404
Symbol 390 GraphicUsed by:391
Symbol 391 MovieClipUses:390Used by:404
Symbol 392 GraphicUsed by:404
Symbol 393 GraphicUsed by:404
Symbol 394 GraphicUsed by:404
Symbol 395 GraphicUsed by:396
Symbol 396 MovieClipUses:395Used by:404
Symbol 397 GraphicUsed by:398
Symbol 398 MovieClipUses:397Used by:404
Symbol 399 GraphicUsed by:404
Symbol 400 GraphicUsed by:401
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Symbol 402 GraphicUsed by:403
Symbol 403 MovieClipUses:402Used by:404
Symbol 404 MovieClipUses:361 363 365 366 367 368 370 371 373 374 376 377 379 380 382 383 385 386 388 389 391 392 393 394 396 398 399 401 403Used by:405  Timeline
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Symbol 406 GraphicUsed by:411
Symbol 407 GraphicUsed by:408
Symbol 408 MovieClipUses:407Used by:411
Symbol 409 GraphicUsed by:410
Symbol 410 MovieClipUses:409Used by:411
Symbol 411 MovieClipUses:406 408 410Used by:412 428
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Symbol 413 GraphicUsed by:414
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Symbol 416 MovieClipUses:414 240 415Used by:427 428
Symbol 417 GraphicUsed by:418
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Symbol 419 GraphicUsed by:424
Symbol 420 GraphicUsed by:421
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Symbol 422 GraphicUsed by:423
Symbol 423 MovieClipUses:422Used by:424
Symbol 424 MovieClipUses:419 421 423 46Used by:425
Symbol 425 MovieClipUses:418 424Used by:426 429
Symbol 426 MovieClipUses:233 235 425Used by:427
Symbol 427 MovieClipUses:412 416 235 426Used by:431
Symbol 428 MovieClipUses:411 233 235 416Used by:430
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Symbol 430 MovieClipUses:428 429Used by:431
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Symbol 432 MovieClipUses:359 405 431Used by:435
Symbol 433 MovieClipUses:34Used by:435
Symbol 434 MovieClipUses:35Used by:435
Symbol 435 MovieClipUses:432 433 434Used by:Timeline
Symbol 436 EditableTextUses:251Used by:Timeline
Symbol 437 EditableTextUses:251Used by:Timeline
Symbol 438 EditableTextUses:251Used by:Timeline
Symbol 439 GraphicUsed by:441
Symbol 440 TextUses:251Used by:441
Symbol 441 ButtonUses:439 440Used by:Timeline
Symbol 442 GraphicUsed by:493 519  Timeline
Symbol 443 EditableTextUses:251Used by:Timeline
Symbol 444 GraphicUsed by:445
Symbol 445 MovieClipUses:444Used by:446
Symbol 446 MovieClipUses:445 158Used by:Timeline
Symbol 447 EditableTextUses:251Used by:Timeline
Symbol 448 EditableTextUses:251Used by:Timeline
Symbol 449 EditableTextUses:251Used by:Timeline
Symbol 450 EditableTextUses:251Used by:Timeline
Symbol 451 TextUses:251Used by:Timeline
Symbol 452 EditableTextUses:251Used by:Timeline
Symbol 453 EditableTextUses:251Used by:Timeline
Symbol 454 EditableTextUses:251Used by:Timeline
Symbol 455 EditableTextUses:251Used by:Timeline
Symbol 456 TextUses:257Used by:457
Symbol 457 MovieClipUses:456Used by:Timeline
Symbol 458 TextUses:251Used by:Timeline
Symbol 459 EditableTextUses:251Used by:Timeline
Symbol 460 TextUses:251Used by:Timeline
Symbol 461 EditableTextUses:251Used by:Timeline
Symbol 462 GraphicUsed by:463 466
Symbol 463 MovieClipUses:462Used by:465
Symbol 464 EditableTextUses:277Used by:465 466
Symbol 465 MovieClipUses:463 464Used by:466
Symbol 466 ButtonUses:465 462 464Used by:Timeline
Symbol 467 ButtonUses:279Used by:Timeline
Symbol 468 ButtonUses:279Used by:Timeline
Symbol 469 ButtonUses:279Used by:Timeline
Symbol 470 TextUses:281Used by:Timeline
Symbol 471 TextUses:281Used by:Timeline
Symbol 472 TextUses:281Used by:Timeline
Symbol 473 EditableTextUses:251Used by:Timeline
Symbol 474 TextUses:251Used by:Timeline
Symbol 475 EditableTextUses:251Used by:Timeline
Symbol 476 EditableTextUses:251Used by:Timeline
Symbol 477 GraphicUsed by:Timeline
Symbol 478 GraphicUsed by:480
Symbol 479 TextUses:251Used by:480
Symbol 480 MovieClipUses:478 479Used by:Timeline
Symbol 481 MovieClipUses:46Used by:Timeline
Symbol 482 MovieClipUses:203Used by:Timeline
Symbol 483 GraphicUsed by:484
Symbol 484 MovieClipUses:483Used by:485
Symbol 485 MovieClipUses:484Used by:488
Symbol 486 GraphicUsed by:487
Symbol 487 MovieClipUses:486Used by:488
Symbol 488 MovieClipUses:485 487Used by:Timeline
Symbol 489 FontUsed by:490
Symbol 490 TextUses:489Used by:492
Symbol 491 GraphicUsed by:492
Symbol 492 MovieClipUses:490 491Used by:519
Symbol 493 ButtonUses:442Used by:503
Symbol 494 GraphicUsed by:495
Symbol 495 MovieClipUses:494Used by:503
Symbol 496 GraphicUsed by:497
Symbol 497 MovieClipUses:496Used by:503
Symbol 498 GraphicUsed by:499 501
Symbol 499 MovieClipUses:498Used by:500
Symbol 500 MovieClipUses:499Used by:501
Symbol 501 ButtonUses:500 498Used by:502
Symbol 502 MovieClipUses:501Used by:503
Symbol 503 MovieClipUses:493 495 497 502Used by:519
Symbol 504 GraphicUsed by:505 506
Symbol 505 ButtonUses:504Used by:519
Symbol 506 ButtonUses:504Used by:519
Symbol 507 TextUses:251Used by:519
Symbol 508 TextUses:251Used by:519
Symbol 509 TextUses:251Used by:519
Symbol 510 TextUses:251Used by:519
Symbol 511 TextUses:251Used by:519
Symbol 512 TextUses:251Used by:519
Symbol 513 GraphicUsed by:514
Symbol 514 MovieClipUses:513Used by:515
Symbol 515 MovieClipUses:514Used by:519
Symbol 516 BitmapUsed by:517
Symbol 517 GraphicUses:516Used by:518
Symbol 518 ButtonUses:517Used by:519
Symbol 519 MovieClipUses:442 492 503 505 506 507 508 509 510 511 512 515 518Used by:Timeline

Instance Names

"tower_left"Frame 1Symbol 338 MovieClip
"tower_right"Frame 1Symbol 338 MovieClip
"obstruct_layer"Frame 1Symbol 65 MovieClip
"ground"Frame 1Symbol 346 MovieClip
"hero"Frame 1Symbol 435 MovieClip
"projectile_layer"Frame 1Symbol 65 MovieClip
"stepper"Frame 1Symbol 480 MovieClip
"enemy_bullet_layer"Frame 1Symbol 65 MovieClip
"bomb_layer"Frame 1Symbol 65 MovieClip
"enemy_layer"Frame 1Symbol 65 MovieClip
"smoke_layer"Frame 1Symbol 65 MovieClip
"debris_layer"Frame 1Symbol 65 MovieClip
"rocket_layer"Frame 1Symbol 65 MovieClip
"cross_hair"Frame 1Symbol 488 MovieClip
"mine_layer"Frame 1Symbol 65 MovieClip
"powerup_layer"Frame 1Symbol 65 MovieClip
"upgrade_layer"Frame 1Symbol 65 MovieClip
"flame_layer"Frame 1Symbol 65 MovieClip
"rocket"Symbol 28 MovieClip [bonus_ammo_boost] Frame 1Symbol 27 MovieClip
"rocket"Symbol 28 MovieClip [bonus_ammo_boost] Frame 1Symbol 27 MovieClip
"rocket"Symbol 28 MovieClip [bonus_ammo_boost] Frame 1Symbol 27 MovieClip
"rocket"Symbol 28 MovieClip [bonus_ammo_boost] Frame 1Symbol 27 MovieClip
"rocket"Symbol 28 MovieClip [bonus_ammo_boost] Frame 1Symbol 27 MovieClip
"hitbox"Symbol 36 MovieClip [enemy_bomb_drop] Frame 1Symbol 35 MovieClip
"rocket"Symbol 43 MovieClip [enemy_rocket] Frame 1Symbol 27 MovieClip
"rocket"Symbol 44 MovieClip [missile] Frame 1Symbol 27 MovieClip
"chopper_anim"Symbol 66 MovieClip [enemy_chopper] Frame 1Symbol 61 MovieClip
"hitbox"Symbol 66 MovieClip [enemy_chopper] Frame 1Symbol 35 MovieClip
"weakspot"Symbol 66 MovieClip [enemy_chopper] Frame 1Symbol 35 MovieClip
"bullet_hole_layer"Symbol 66 MovieClip [enemy_chopper] Frame 1Symbol 65 MovieClip
"hitbox"Symbol 103 MovieClip [enemy1] Frame 1Symbol 35 MovieClip
"body"Symbol 103 MovieClip [enemy1] Frame 1Symbol 102 MovieClip
"weakspot"Symbol 103 MovieClip [enemy1] Frame 1Symbol 35 MovieClip
"body"Symbol 153 MovieClip [blood_stump] Frame 1Symbol 152 MovieClip [anim_dead_body]
"hitbox"Symbol 162 MovieClip [enemy_drop_sniper] Frame 1Symbol 35 MovieClip
"weakspot"Symbol 162 MovieClip [enemy_drop_sniper] Frame 1Symbol 35 MovieClip
"hitbox"Symbol 164 MovieClip [enemy_drop] Frame 1Symbol 35 MovieClip
"weakspot"Symbol 164 MovieClip [enemy_drop] Frame 1Symbol 35 MovieClip
"can_animation"Symbol 169 MovieClip [gas_can] Frame 1Symbol 168 MovieClip
"hitbox"Symbol 176 MovieClip [enemy_a10] Frame 1Symbol 35 MovieClip
"weakspot"Symbol 176 MovieClip [enemy_a10] Frame 1Symbol 35 MovieClip
"bullet_hole_layer"Symbol 176 MovieClip [enemy_a10] Frame 1Symbol 65 MovieClip
"bomber_anim"Symbol 183 MovieClip [enemy_bomber] Frame 1Symbol 181 MovieClip
"hitbox"Symbol 183 MovieClip [enemy_bomber] Frame 1Symbol 35 MovieClip
"weakspot"Symbol 183 MovieClip [enemy_bomber] Frame 1Symbol 35 MovieClip
"bullet_hole_layer"Symbol 183 MovieClip [enemy_bomber] Frame 1Symbol 65 MovieClip
"sniper_flame"Symbol 241 MovieClip Frame 1Symbol 240 MovieClip
"left_arm"Symbol 243 MovieClip [enemy_sniper] Frame 1Symbol 236 MovieClip
"sniper_gun"Symbol 243 MovieClip [enemy_sniper] Frame 1Symbol 241 MovieClip
"head"Symbol 243 MovieClip [enemy_sniper] Frame 1Symbol 242 MovieClip
"hitbox"Symbol 243 MovieClip [enemy_sniper] Frame 1Symbol 35 MovieClip
"weakspot"Symbol 243 MovieClip [enemy_sniper] Frame 1Symbol 35 MovieClip
"hitbox"Symbol 250 MovieClip [napalm_flame] Frame 1Symbol 35 MovieClip
"sponsor_link"Symbol 299 MovieClip [help_screen] Frame 1Symbol 298 MovieClip
"mark_b"Symbol 338 MovieClip Frame 1Symbol 335 MovieClip
"ladder"Symbol 338 MovieClip Frame 1Symbol 35 MovieClip
"ground_body"Symbol 346 MovieClip Frame 1Symbol 344 MovieClip
"crater_layer"Symbol 346 MovieClip Frame 1Symbol 65 MovieClip
"blood_layer"Symbol 346 MovieClip Frame 1Symbol 65 MovieClip
"bow_string_ind"Symbol 424 MovieClip Frame 1Symbol 421 MovieClip
"bow_bod"Symbol 425 MovieClip Frame 1Symbol 424 MovieClip
"launcher2"Symbol 427 MovieClip Frame 1Symbol 416 MovieClip
"launcher"Symbol 428 MovieClip Frame 1Symbol 416 MovieClip
"f2"Symbol 431 MovieClip Frame 1Symbol 240 MovieClip
"f3"Symbol 431 MovieClip Frame 1Symbol 240 MovieClip
"f1"Symbol 431 MovieClip Frame 1Symbol 240 MovieClip
"rifle_invert"Symbol 431 MovieClip Frame 1Symbol 427 MovieClip
"rifle"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"body"Symbol 435 MovieClip Frame 1Symbol 432 MovieClip
"sight"Symbol 435 MovieClip Frame 1Symbol 433 MovieClip
"hitbox"Symbol 435 MovieClip Frame 1Symbol 434 MovieClip
"ch_gun"Symbol 488 MovieClip Frame 1Symbol 485 MovieClip
"ch_rocket"Symbol 488 MovieClip Frame 1Symbol 487 MovieClip
"string"Symbol 503 MovieClip Frame 1Symbol 502 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "uh.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "tat3.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "tat2.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "tat1.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "swoosh.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "splash2.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "sniper_rifle.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "shoot_rocket4.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "shoot_rocket2.wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "shoot_rocket.wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "oreh.wav"
ExportAssets (56)Timeline Frame 1Symbol 12 as "oof.wav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "ice_shatter.wav"
ExportAssets (56)Timeline Frame 1Symbol 14 as "hit.wav"
ExportAssets (56)Timeline Frame 1Symbol 15 as "firecat3.wav"
ExportAssets (56)Timeline Frame 1Symbol 16 as "ching1.wav"
ExportAssets (56)Timeline Frame 1Symbol 17 as "bomb_hit.wav"
ExportAssets (56)Timeline Frame 1Symbol 18 as "bomb.wav"
ExportAssets (56)Timeline Frame 1Symbol 19 as "blood_splat.wav"
ExportAssets (56)Timeline Frame 1Symbol 22 as "bullet_water_splash"
ExportAssets (56)Timeline Frame 1Symbol 28 as "bonus_ammo_boost"
ExportAssets (56)Timeline Frame 1Symbol 31 as "enemy_bomb_drop_napalm"
ExportAssets (56)Timeline Frame 1Symbol 36 as "enemy_bomb_drop"
ExportAssets (56)Timeline Frame 1Symbol 40 as "segment_arrow"
ExportAssets (56)Timeline Frame 1Symbol 42 as "segment"
ExportAssets (56)Timeline Frame 1Symbol 43 as "enemy_rocket"
ExportAssets (56)Timeline Frame 1Symbol 44 as "missile"
ExportAssets (56)Timeline Frame 1Symbol 47 as "hero_arrow_bomb"
ExportAssets (56)Timeline Frame 1Symbol 50 as "debris_flame"
ExportAssets (56)Timeline Frame 1Symbol 51 as "hero_arrow"
ExportAssets (56)Timeline Frame 1Symbol 66 as "enemy_chopper"
ExportAssets (56)Timeline Frame 1Symbol 95 as "body_dieing"
ExportAssets (56)Timeline Frame 1Symbol 99 as "smoke"
ExportAssets (56)Timeline Frame 1Symbol 101 as "helm"
ExportAssets (56)Timeline Frame 1Symbol 103 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 106 as "hero_shrap"
ExportAssets (56)Timeline Frame 1Symbol 109 as "hero_bullet"
ExportAssets (56)Timeline Frame 1Symbol 112 as "hero_grenade"
ExportAssets (56)Timeline Frame 1Symbol 115 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 118 as "debris2"
ExportAssets (56)Timeline Frame 1Symbol 119 as "debris1"
ExportAssets (56)Timeline Frame 1Symbol 122 as "blood_splat"
ExportAssets (56)Timeline Frame 1Symbol 125 as "blood_drop"
ExportAssets (56)Timeline Frame 1Symbol 151 as "blood_stump_fem"
ExportAssets (56)Timeline Frame 1Symbol 152 as "anim_dead_body"
ExportAssets (56)Timeline Frame 1Symbol 152 as "anim_dead_body"
ExportAssets (56)Timeline Frame 1Symbol 153 as "blood_stump"
ExportAssets (56)Timeline Frame 1Symbol 156 as "crater2"
ExportAssets (56)Timeline Frame 1Symbol 162 as "enemy_drop_sniper"
ExportAssets (56)Timeline Frame 1Symbol 164 as "enemy_drop"
ExportAssets (56)Timeline Frame 1Symbol 165 as "parachute_fade"
ExportAssets (56)Timeline Frame 1Symbol 169 as "gas_can"
ExportAssets (56)Timeline Frame 1Symbol 172 as "enemy_bullet"
ExportAssets (56)Timeline Frame 1Symbol 176 as "enemy_a10"
ExportAssets (56)Timeline Frame 1Symbol 183 as "enemy_bomber"
ExportAssets (56)Timeline Frame 1Symbol 186 as "arrow_debris"
ExportAssets (56)Timeline Frame 1Symbol 191 as "ammo_prox_mine"
ExportAssets (56)Timeline Frame 1Symbol 194 as "ammo_grenade"
ExportAssets (56)Timeline Frame 1Symbol 197 as "ammo_health"
ExportAssets (56)Timeline Frame 1Symbol 200 as "ammo_arrow"
ExportAssets (56)Timeline Frame 1Symbol 205 as "ammo_gun"
ExportAssets (56)Timeline Frame 1Symbol 208 as "ammo_rocket"
ExportAssets (56)Timeline Frame 1Symbol 211 as "bullet_hole2"
ExportAssets (56)Timeline Frame 1Symbol 215 as "bullet_hole"
ExportAssets (56)Timeline Frame 1Symbol 220 as "body_dieing2"
ExportAssets (56)Timeline Frame 1Symbol 223 as "chopper_dead"
ExportAssets (56)Timeline Frame 1Symbol 227 as "a10_dead"
ExportAssets (56)Timeline Frame 1Symbol 230 as "bomber_dead"
ExportAssets (56)Timeline Frame 1Symbol 231 as "proximity_mine"
ExportAssets (56)Timeline Frame 1Symbol 243 as "enemy_sniper"
ExportAssets (56)Timeline Frame 1Symbol 245 as "enemy_sniper_death"
ExportAssets (56)Timeline Frame 1Symbol 248 as "shrap_bomb"
ExportAssets (56)Timeline Frame 1Symbol 250 as "napalm_flame"
ExportAssets (56)Timeline Frame 1Symbol 255 as "level_display"
ExportAssets (56)Timeline Frame 1Symbol 269 as "top_scores"
ExportAssets (56)Timeline Frame 1Symbol 274 as "namer_screen"
ExportAssets (56)Timeline Frame 1Symbol 299 as "help_screen"
ExportAssets (56)Timeline Frame 1Symbol 317 as "game_over_screen"
ExportAssets (56)Timeline Frame 1Symbol 320 as "crater1"
ExportAssets (56)Timeline Frame 1Symbol 320 as "crater1"
ExportAssets (56)Timeline Frame 1Symbol 317 as "game_over_screen"
ExportAssets (56)Timeline Frame 1Symbol 299 as "help_screen"
ExportAssets (56)Timeline Frame 1Symbol 274 as "namer_screen"
ExportAssets (56)Timeline Frame 1Symbol 269 as "top_scores"
ExportAssets (56)Timeline Frame 1Symbol 255 as "level_display"

Labels

"game"Frame 1
"shooting"Symbol 102 MovieClip Frame 135
"stopping_frame"Symbol 152 MovieClip [anim_dead_body] Frame 70
"lieing"Symbol 152 MovieClip [anim_dead_body] Frame 75
"run_right"Symbol 432 MovieClip Frame 1
"run_left"Symbol 432 MovieClip Frame 2
"fly_left"Symbol 432 MovieClip Frame 3
"fly_right"Symbol 432 MovieClip Frame 4
"crouch_right"Symbol 432 MovieClip Frame 5
"crouch_left"Symbol 432 MovieClip Frame 6

Dynamic Text Variables

_root.levelSymbol 253 EditableText"100"
_root.place_name_1Symbol 258 EditableText"1"
_root.place_score_1Symbol 259 EditableText"1"
_root.place_name_2Symbol 260 EditableText"1"
_root.place_score_2Symbol 261 EditableText"1"
_root.place_name_3Symbol 262 EditableText"1"
_root.place_score_3Symbol 263 EditableText"1"
_root.player_nameSymbol 271 EditableText"1"
_root.help_textSymbol 278 EditableText""
_root.scoreSymbol 301 EditableText"1"
_root.levelSymbol 302 EditableText"1"
_root.end_textSymbol 309 EditableText"Testing asdf"
_root.place_name_1Symbol 310 EditableText"1"
_root.place_score_1Symbol 311 EditableText"1"
_root.place_name_2Symbol 312 EditableText"1"
_root.place_score_2Symbol 313 EditableText"1"
_root.place_name_3Symbol 314 EditableText"1"
_root.place_score_3Symbol 315 EditableText"1"
_root.fpsSymbol 323 EditableText""
_root.avg_fpsSymbol 324 EditableText""
_root.max_fpsSymbol 325 EditableText""
_root.min_fpsSymbol 326 EditableText""
_root.hero.jump_countSymbol 436 EditableText""
_root.enemy_countSymbol 437 EditableText""
_root.shooting_modeSymbol 438 EditableText""
_root.hero.hpSymbol 443 EditableText"100"
_root.ammo_bulletsSymbol 447 EditableText"2000"
_root.ammo_arrowsSymbol 448 EditableText"100"
_root.ammo_grenadesSymbol 449 EditableText"100"
_root.ammo_rocketsSymbol 450 EditableText"100"
_root.ammo_prox_minesSymbol 452 EditableText"100"
_root.mine_countSymbol 453 EditableText""
_root.mine_lvlSymbol 454 EditableText""
_root.last_throwSymbol 455 EditableText""
_root.scoreSymbol 459 EditableText"2000"
_root.player_nameSymbol 461 EditableText"2000"
pause_textSymbol 464 EditableText"pause"
_root.levelSymbol 473 EditableText"100"
_root.demo_shotSymbol 475 EditableText"2000"
_root.heroSectionCodeSymbol 476 EditableText"2000"




http://swfchan.com/15/71279/info.shtml
Created: 9/4 -2019 10:42:43 Last modified: 9/4 -2019 10:42:43 Server time: 23/12 -2024 01:42:16