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Flash Help Xtreme.swf

This is the info page for
Flash #71302

(Click the ID number above for more basic data on this flash file.)


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Need help ?

Tween

Sound

Symbol

Actionscript

_root.

URL

Drag & Drop

Text

Save data

<p align="left"><font face="_typewriter" size="20" color="#0033ff" letterSpacing="0.000000" kerning="1"><b>onCreditEvent (Credits){</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0033ff" letterSpacing="0.000000" kerning="1"><b> &nbsp;_root.</b><font color="#000000"><b>DJRunaway</b></font><b> </b><font color="#000000"><b>+=</b></font><b> Credits (Reason = Music)</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0033ff" letterSpacing="0.000000" kerning="1"><b> &nbsp;_root.</b><font color="#000000"><b>WAG-studio</b></font><b> </b><font color="#000000"><b>+=</b></font><b> Credits (Reason = Makeing tutorial)</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0033ff" letterSpacing="0.000000" kerning="1"><b> &nbsp;&nbsp;&nbsp;} else if (</b><font color="#000000"><b>you like this game</b></font><b>) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0033ff" letterSpacing="0.000000" kerning="1"><b> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_root.vote == 5; &amp;&amp; (add to collection tutorials) = true;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0033ff" letterSpacing="0.000000" kerning="1"><b> &nbsp;&nbsp;}</b></font></p>

TEST

Important info

Important info

Welcome to Wag flash help.
< This picture shows what version of flash
you need. In this case 8.
< If you see this picture on a tutorial, it
meens that you have to read everyting.
< If you see this picture on a tutorial, it
meens that you can try a test in the game.

8

Drawing

Scene

Color Types

Sound

Frame

Group

Tween

Looping

Symbol

Library

Actionscript (simple)

Form Tools

Actionscript (pro)

Dynamic Text

Coordinate

Effect

Bitmap

Movie Options

5

6

4

Only in flash 5

Move a character to the mouse (Easting)

Masker (make a object to a hole)

Drag & Drop

Randomize a number

Username & Password

Move a character in a 2D Mario way

I want to learn how to make :

Save Data

There are 2 ways to draw in flash. First way is useing the Pencil
tool (Y), the other is way is useing the Line tool (N).
When you use the Pencil tool you can choose between 3 ways of
drawing, "Straighten, Smooth or Ink".
Straighten : this way adjust your drawing to straight lines.
Smooth : this way adjust your drawing to smooth shapes.
Ink : this way is free from adjusting.
When you have drawn your picture you can change & bend it, use
the Selection tool (V) for this.
If you see this picture      beside your mouse pointer you can move
a corner in your drawing.
If you see this picture      beside your mouse pointer you can bend
a line in your drawing.

A scene is a new page for continuing your movie/game.
You can see a overview over the scenes in the scene window
press Shift-F2 to open it. In the scene window you see a list of all
your scenes, they will be showed in that order (if no actionscripts
been added to jump to other scenes).
Scenes are good for starting over again, because it can be hard to
work on frame 3274. Instead you have many scenes with 150
frames.

Color Types

There are 4 different ways to color your art works.
1. Solid = just one color
2. Linear = several colors easing in to each other.
3. Radial = several colors easing in to each other,
and to a special point.
4. Bitmap = a real picture imported in to the flash
movie.
Ok, so how do we make these.
first you open the Color Options (Shift-F9) there
you can choose if you want to make a solid linear
or radical color. To make a bitmap press Ctrl-R to
import a picture from your computer in to flash.

1

2

3

4

Worlds coolest car Lamorghini >

Sound

You can import sound into your flash movie
pressing Ctrl-R. The sound is shown at the frame
you imported it in. when you want to stop all
sound and music you use following actionscript in
a frame action bar.
You can edit the sound in the Properties (Ctrl-F3)
Press edit to edit the sound volume through the
sound.
There is a list called Effect, there you can choose
a effect you want the sound to come with.
there is another list called Sync, this one is
important.

<p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>stopAllSounds();</b></font></p>

Next Page

There are 4 kinds of Sync.
Event = Normal sound it begin where the frame begin.
Start = Same as Event
Stop = If you want to stop a special sound that you
started before.
Steam = The sound follow the frame, so if you make 1
frame it will just sound 1 frame. this is good because
you can cut away a bit of the sound if you want.

Prev Page

Frame

The frames are the movie. The frames are set in a timeline that
start to the left and end to the right.
To make a blank key frame press F7
To make a dublicate key frame press F6
To extend a key frame press F5
To make actions to a frame right-click on it and press Actions.
To make a frame Label click on the frame then go to Propeties
(Ctrl-F3) and write in the frame label window.

blank key frame

key frame

frame with actionscript

frame with frame label

long frame

blank long frame

Group

Groups are made for geting many objects into 1.
they are smart because you can move other objects on them
without destroying the objects inside the group.
To make a group press Ctrl-G.
To ungroup a group press Ctrl-Shift-G.

Tween

The tween is a way to make an animation easyer to make.
Motion Tween
First do whatever you want to tween then right-click on the frame.
Now press "Create Motion Tween". you can now see that your
frame turned blue. Now you press F5 some times and you see the
fram look like this.
Now go to the last frame in the tween then press F6.
Now you can move the tween and it will auto animat a smooth
animation.

Shape Tween
A shape tween is very useful
First make whatever you want to tween then click on the frame
then open the Properties (Ctrl F3) choose shape tween in the
tween list. Now you press F5 some times and you see the frame
look like this.
Now go to the last frame in the tween then press F6.
Now you can paint in the frame and the tween will auto animat a
smooth animation.

Looping

Looping is a way to make an animation smoth synced
uesing tween.

Symbol

The symbol is the most important object for a
game.
To make a symbol press Ctrl-F8
There are 3 sorts of symbols.
1. Movie clip
2. Button
3. Graphic

Movie clip
You use movie clips to make a animation without useing
more then 1 frame. For example we are at 1 frame now
but the circle is moveing because its in a movie clip that
have 194 frames.

Button
Buttons are very important for a game it makes you feel that you
can edit and click in the game and that its not just a picture on
the screen.
In a button there is some frames that you cant change.
these frames do different things in the button.
Up = how the button looks.
Over = how it looks when mouse is over the button
Down = how it looks when you click it.
Hit = what area the button is clickeble.

Hello

Hello

Hello

Up

Over

Down

Hit

Graphic
A graphic is allmost like a group but you can enter instance
name in a graphic.
not more to say.

Library

The library is a place there u have all symbols, tweens, bitmaps,
sounds and groups. you can drag out an object from the library
into the movie/game. Here you can also adjust the quality of a
sound.
To do that right-click on the sound in library choose "Export
Settings" then you can choose the quality.
the best quality is      MP3    Bit rate = 160 kbps   Quality = best

Actionscript

The Actionscripts are also very important. Here is some easy ones.
Frame Actionscripts :

<p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>gotoAndPlay(&quot;Scene 2&quot;, 1);</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>nextFrame();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>prevFrame();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>nextScene();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>prevScene();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>play();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>stop();</b></font></p><p align="left"></p>

= Go  to the Scene 2    Frame 1
= Go to next Frame
= Previous Frame
= Next Scene
= Previous Scene
= Start playing the movie
= Stop playing the movie

The Actionscripts are also very important. Here is some easy ones.
Button Actionscripts :

<p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>gotoAndPlay(&quot;Scene 2&quot;, 1);</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>nextFrame();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>prevFrame();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>nextScene();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>prevScene();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>play();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>stop();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"></p><p align="left"></p>

= Go  to the Frame 1 in the movie clip
= Go to next Frame in the movie clip
= Previous Frame in the movie clip
= Start playing in the movie clip
= Stop playing in the movie clip

<p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>gotoAndPlay(1);</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>nextFrame();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>prevFrame();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>play();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>stop();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"></p>

Form Tools

There are some different form tools you can use in flash.
1. Oval Tool (O)
2. Rectangle Tool (R)
You use the Oval Tool to make circles and the Rectangle Tool to
make Rectangles and squares.
There is a button for making forms you do in to "Drawing Objects"
its like a group. Press (J) to use this function.

Actionscript

<p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>fscommand(&quot;fullscreen&quot;, &quot;true&quot;);</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>fscommand(&quot;showmenu&quot;, &quot;false&quot;);</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>getURL(&quot;http://www.wag-studio.com&quot;, &quot;_self&quot;);</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>printNum(0, &quot;bframe&quot;);</b></font></p><p align="left"></p><p align="left"></p>

= Makes the movie go fullscreen at computer / not
at net, not when flash is open. only when you
open file.
= Makes the menu at rhight clicking at the screen
go away at computer, at net, not when flash is
open. only when you open file.
= goes to a website. Dont work in file just on net.
= print frame

The Actionscripts are also very important. Here is some other ones.
Frame Actionscripts : convert them to button / movie clip action self

The dynamic text is very useful. You can use it for many things for
example health to an enemy in a game, as a countdown, or as a
text that answer when u speak to it.

<p align="center"></p>

<p align="left"></p>

Test 1

Test 2

Dynamic Text

To make text like Test 1 follow the instructions.
On the first frame write test1number = 0; in the frame action.
now where ever in your movie you can make a dynamic text
useing the Text tool (T) then change it to a Dynamic text in
properties (Ctrl-F3).
When the dynamic text is selected name its var : Test1number
Now make 2 buttons, copy the actions and place one of them in 1
button and the other in the other.

<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.test1number +=1;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p>

<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.test1number -=1;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p>

To make text like Test 1 follow the instructions.
Where ever in your movie you can make a dynamic text useing the
Text tool (T) then change it to a Dynamic text in properties (Ctrl-
F3).
When the dynamic text is selected name its var : Test2answer
Now make 3 buttons, copy the actions and place one of them in
each of them.

<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.test2answer = &quot;Wag is best&quot;;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p>

<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.test2answer = &quot;Hello&quot;;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p>

<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.test2answer = &quot;I used the wag tutorial&quot;;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p>

Coordinate

The white window in your movie is the bord.
You can use Coordinates to move objects in the movie or when
editing your movie.
In your left upper corner is the Coordinates _x = 0 _y = 0.
In your right downer corner is the Coordinates often
_x = 500 _y = 400.
To move an object when editing a movie go to Properties (Ctrl-
F3). In the white windows X and Y change them to move the
objects.
To move an object in your flash movie write following action in
a button. Then name a movieclip Instance name =
what_ever_you_want_to_call_it.

<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.what_ever_you_want_to_call_it._x =10</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.what_ever_you_want_to_call_it._y =10</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p>

Effects

There is 2 sorts of effects.
1. Frame effects
2. Object effects
To use the frame effects click in the menu "Insert" then
"Timeline effect" and there it is.
The Object effect can you use on tweens and symbols.
To use them open the Properties (Ctrl-F3).
then click on the object now you see a list named Color, there
are the effects.

Bitmap

A bitmap is a picture you import into the flash movie.
Press (Ctrl-R) to import.
You can Trace a bitmap when you trace it you make it in to
cartoon instead of real picture.
To trace a bitmap select it then press "Modify" then "Bitmap"
then "Trace bitmap..." in the menu.

Movie Options

There are some movie options.
The first and most important one is what version of actionscript
you want to use, because some things that you could do in flash
5 you cant do in flash 8. Open the Properties (Ctrl-F3). when
nothing is selected click at the button Publish settings. now you
can change the version of flash in one of the lists.

Move a character to the mouse (Easting)

How do this work?

Prev page

First make your character. Convert it to a movieclip (F8).
Now enter the following script in the movieclip actionbar.

<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x);</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>// Calculates the mouse angle in radians</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>myDegrees = Math.round((myRadians*180/Math.PI));</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>// Converts the mouse angle to degrees so it can be expressed in _rotation terms</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.yChange = Math.round(_root._ymouse-this._y);</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>// Calculates the distance between the movie clip and the mouse</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.xChange = Math.round(_root._xmouse-this._x);</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>// Calculates the distance between the movie clip and the mouse</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.yMove = Math.round(_root.yChange/20);</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>// Determines the amount the movie clip should move toward the mouse, grows larger the <sbr />further the mouse gets from the MC</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.xMove = Math.round(_root.xChange/20);</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>// See above</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._y += _root.yMove;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>//Adds yMove onto the position of the clip (Note: Must be &apos;+=&apos; and not &apos;-=&apos; or else the <sbr />MC will move away from the mouse, not towards it</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._x += _root.xMove;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>// See above</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._rotation = myDegrees+90;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>// Turns the MC to face the mouse</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p>

Ta da now your done

Masker (make a object to a hole)

Masker (make a object to a hole)

First make the object. Convert it to a movieclip (F8).
Name the movieclip "masker_mc" in instance name.
Now enter the following script in the frame actionbar.

<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Mouse.hide()</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>//this hides the mouse</b></font></p><p align="left"></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>masker_mc.onEnterFrame = function(){</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._x = _xmouse</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._y = _ymouse</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>};</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>//this tells the symbol to follow the mouse by tracking its coordinates.</b></font></p><p align="left"></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this.setMask(masker_mc);</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>//this turns the symbol into a mask.</b></font></p><p align="left"></p>

Drag & Drop

First make the object. Convert it to a button (F8).
Now enter the following script in the frame actionbar.

<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>on (press) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>startDrag (&quot;_root.thing1&quot;);</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>stopDrag ();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p>

Now convert the button to a movieclip. Name the
movieclip "thing1" as instance name.

Randomize a number

Randomize

<p align="left"></p>

First make the dynamic text. Name the var "random1"
Now enter the following script in a button.

<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.random1 = random(100); </b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p>

Username & Password

<p align="left"></p>

<p align="left"></p>

Username:

Password:

Login

Login

<p align="left"></p>

Im sorry but this test i cant show you  a test because
then i have to change the version to flash 5 so i cant
show the other tests. but it works in flash 5.

Cheat login

Welcome

Go back

First make 1 dynamic text. Name the var "notes"
Now make 2 input texts. Name the var on one of them
"username" and on the other "password".
To make the password ******* writen change in the field
propeties (Ctrl-F3). change the normal into password.
Now make a button and enter following script in the button
actionbar.

<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>on (release, keyPress &quot;&lt;Enter&gt;&quot;) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>username = username;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>password = password;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>notes = notes;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (username == &quot;wag&quot; &amp;&amp; password == &quot;help&quot;) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>play();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>} else {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.notes = &quot;Wrong Password or Username&quot;;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"></p>

Move a character in a 2D Mario way

Move a character in a 2D Mario way

First make your character. Convert it to movieclip.
Now make the ground. Convert it to a movieclip too.
Name the ground "ground" as instance name.
Now enter the following script to the character actionbar.

<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>onClipEvent (load) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>moveSpeed &nbsp;&nbsp;= 5;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (Key.isDown(Key.RIGHT)) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._x += moveSpeed;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>} else if (Key.isDown(Key.UP)) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._y -= 0; </b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>} else if (Key.isDown(Key.DOWN) &amp;&amp; !fall) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._y += 0; </b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>} else if (Key.isDown(Key.LEFT)) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._x -= moveSpeed;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (Key.isDown(Key.SPACE) &amp;&amp; !jumping) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>vel_y = 20;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>jumping = true;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (jumping == true) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>vel_y -= 1;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (vel_y &lt;= -1) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>vel_y = -1; </b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._y -= vel_y;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (_root.ground.hitTest(this._x, this._y+21, true)) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>vel_y = 0;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>jumping = false;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._y += 8;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (_root.ground.hitTest(this._x, this._y+3, true)) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._y -= 8;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p>

Save data

<p align="left"></p>

Save

Write whatever you want and click save.
Then you can close the window and do whatever
you want even reboot your computer and the
text will be there when you play this game again.
This is good because you can save score, level
functions and much more.

Save data

First make a input text. Name it "text1" as var.
Then make a button. Enter the following script to save the
data while pushing

<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.pos = SharedObject.getLocal(&quot;game&quot;);</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.pos.data.text1 = _root.text1;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p>

Now in the frame you want the data to be loaded
enter this script.

<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.pos = SharedObject.getLocal(&quot;game&quot;);</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root, text1=_root.pos.data.text1;</b></font></p>

ActionScript [AS1/AS2]

Frame 1
fscommand ("fullscreen", "true"); fscommand ("showmenu", "false");
Instance of Symbol 78 MovieClip in Frame 1
onClipEvent (enterFrame) { startDrag ("", true); }
Instance of Symbol 83 MovieClip in Frame 2
onClipEvent (enterFrame) { if (this.hitTest(_root.timedot)) { _root.tid = _root.tid + 1; } } onClipEvent (enterFrame) { if (_root.tid >= 3600) { _root.tid = _root.tid - 3600; _root.tim = _root.tim + 1; } } onClipEvent (enterFrame) { if (_root.tid >= 60) { _root.tid = _root.tid - 60; _root.min = _root.min + 1; } } onClipEvent (enterFrame) { if (_root.tid >= 1) { _root.tid = _root.tid - 1; _root.sec = _root.sec + 1; } } onClipEvent (enterFrame) { if (_root.min >= 60) { _root.min = _root.min - 60; _root.tim = _root.tim + 1; } } onClipEvent (enterFrame) { if (_root.sec >= 60) { _root.sec = _root.sec - 60; _root.min = _root.min + 1; } }
Frame 4
fscommand ("fullscreen", "true"); fscommand ("showmenu", "false");
Frame 11
fscommand ("fullscreen", "true"); fscommand ("showmenu", "false");
Frame 118
stop();
Instance of Symbol 91 MovieClip in Frame 118
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 90); _root.xMove = Math.round(_root.xChange / 90); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; }
Instance of Symbol 93 MovieClip in Frame 118
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 77); _root.xMove = Math.round(_root.xChange / 77); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; }
Instance of Symbol 95 MovieClip in Frame 118
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 66); _root.xMove = Math.round(_root.xChange / 66); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; }
Instance of Symbol 97 MovieClip in Frame 118
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 53); _root.xMove = Math.round(_root.xChange / 53); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; }
Instance of Symbol 99 MovieClip in Frame 118
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 40); _root.xMove = Math.round(_root.xChange / 40); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; }
Instance of Symbol 101 MovieClip in Frame 118
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 30); _root.xMove = Math.round(_root.xChange / 30); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; }
Instance of Symbol 103 MovieClip in Frame 118
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; }
Instance of Symbol 105 MovieClip in Frame 118
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 10); _root.xMove = Math.round(_root.xChange / 10); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; }
Instance of Symbol 107 MovieClip in Frame 118
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 1); _root.xMove = Math.round(_root.xChange / 1); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; }
Instance of Symbol 133 MovieClip in Frame 118
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); this._rotation = myDegrees + 90; }
Instance of Symbol 133 MovieClip in Frame 118
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); this._rotation = myDegrees - 90; }
Instance of Symbol 78 MovieClip in Frame 118
onClipEvent (enterFrame) { startDrag ("", true); }
Frame 119
stop();
Instance of Symbol 78 MovieClip in Frame 119
onClipEvent (enterFrame) { startDrag ("", true); }
Frame 120
stop();
Frame 121
stop();
Frame 122
stop();
Instance of Symbol 78 MovieClip in Frame 123
onClipEvent (enterFrame) { startDrag ("", true); }
Frame 153
gotoAndPlay (119);
Instance of Symbol 78 MovieClip in Frame 154
onClipEvent (enterFrame) { startDrag ("", true); }
Frame 184
gotoAndPlay (120);
Instance of Symbol 78 MovieClip in Frame 185
onClipEvent (enterFrame) { startDrag ("", true); }
Frame 215
gotoAndPlay (121);
Frame 216
stop();
Instance of Symbol 78 MovieClip in Frame 216
onClipEvent (enterFrame) { startDrag ("", true); }
Frame 217
stop();
Frame 218
stop();
Frame 219
stop();
Frame 220
stop();
Frame 221
stop();
Frame 222
stop();
Frame 223
stop();
Instance of Symbol 78 MovieClip in Frame 223
onClipEvent (enterFrame) { startDrag ("", true); }
Frame 224
stop();
Frame 225
stop();
Frame 226
stop();
Frame 227
stop();
Frame 228
stop();
Frame 229
stop();
Frame 230
stop();
Frame 231
stop();
Frame 232
stop();
Frame 233
stop();
Frame 234
stop();
Frame 235
stop();
Instance of Symbol 78 MovieClip in Frame 235
onClipEvent (enterFrame) { startDrag ("", true); }
Frame 236
stop();
Frame 237
stop();
Frame 238
stop();
Frame 239
stop();
Frame 240
stop();
Frame 241
stop();
Frame 242
stop();
Frame 243
stop();
Instance of Symbol 340 MovieClip in Frame 243
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; this._rotation = myDegrees + 90; }
Instance of Symbol 78 MovieClip in Frame 243
onClipEvent (enterFrame) { startDrag ("", true); }
Frame 244
stop();
Frame 245
stop(); Mouse.hide(); masker_mc.onEnterFrame = function () { this._x = _xmouse; this._y = _ymouse; }; this.setMask(masker_mc);
Frame 246
stop();
Frame 247
Mouse.show(); stop();
Frame 248
stop();
Instance of Symbol 78 MovieClip in Frame 248
onClipEvent (enterFrame) { startDrag ("", true); }
Frame 249
stop();
Frame 250
stop();
Frame 251
stop();
Frame 252
stop();
Frame 253
stop();
Frame 254
stop();
Instance of Symbol 391 MovieClip "character" in Frame 254
onClipEvent (load) { moveSpeed = 5; } onClipEvent (enterFrame) { if (Key.isDown(39)) { this._x = this._x + moveSpeed; } else if (Key.isDown(38)) { this._y = this._y - 0; } else if (Key.isDown(40) && (!fall)) { this._y = this._y + 0; } else if (Key.isDown(37)) { this._x = this._x - moveSpeed; } } onClipEvent (enterFrame) { if (Key.isDown(32) && (!jumping)) { vel_y = 20; jumping = true; } if (jumping == true) { vel_y = vel_y - 1; if (vel_y <= -1) { vel_y = -1; } this._y = this._y - vel_y; } if (_root.ground.hitTest(this._x, this._y + 21, true)) { vel_y = 0; jumping = false; } } onClipEvent (enterFrame) { this._y = this._y + 8; if (_root.ground.hitTest(this._x, this._y + 3, true)) { this._y = this._y - 8; } }
Frame 255
stop();
Frame 256
stop(); _root.pos = SharedObject.getLocal("game"); (text1 = _root.pos.data.text1);
Frame 257
stop();
Symbol 12 Button
on (release) { _root.play(); }
Symbol 13 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 13 MovieClip Frame 2
gotoAndPlay (1);
Symbol 78 MovieClip Frame 2
Mouse.hide();
Symbol 113 Button
on (release) { gotoAndPlay (123); }
Symbol 118 Button
on (release) { gotoAndPlay (154); }
Symbol 122 Button
on (release) { gotoAndPlay (185); }
Symbol 129 Button
on (release) { gotoAndPlay (122); }
Symbol 140 Button
on (release) { play(); }
Symbol 145 MovieClip Frame 1
stop();
Symbol 145 MovieClip Frame 2
stop();
Symbol 156 Button
on (release) { gotoAndPlay (216); }
Symbol 157 Button
on (release) { gotoAndPlay (217); }
Symbol 158 Button
on (release) { gotoAndPlay (218); }
Symbol 159 Button
on (release) { gotoAndPlay (219); }
Symbol 160 Button
on (release) { gotoAndPlay (221); }
Symbol 161 Button
on (release) { gotoAndPlay (222); }
Symbol 166 Button
on (release) { gotoAndPlay (118); }
Symbol 175 Button
on (release) { gotoAndPlay (223); }
Symbol 176 Button
on (release) { gotoAndPlay (225); }
Symbol 177 Button
on (release) { gotoAndPlay (226); }
Symbol 178 Button
on (release) { gotoAndPlay (230); }
Symbol 179 Button
on (release) { gotoAndPlay (234); }
Symbol 180 Button
on (release) { gotoAndPlay (231); }
Symbol 188 Button
on (release) { gotoAndPlay (235); }
Symbol 189 Button
on (release) { gotoAndPlay (236); }
Symbol 190 Button
on (release) { gotoAndPlay (239); }
Symbol 191 Button
on (release) { gotoAndPlay (240); }
Symbol 192 Button
on (release) { gotoAndPlay (241); }
Symbol 193 Button
on (release) { gotoAndPlay (242); }
Symbol 204 Button
on (release) { gotoAndPlay (243); }
Symbol 205 Button
on (release) { gotoAndPlay (245); }
Symbol 206 Button
on (release) { gotoAndPlay (247); }
Symbol 207 Button
on (release) { gotoAndPlay (249); }
Symbol 208 Button
on (release) { gotoAndPlay (251); }
Symbol 209 Button
on (release) { gotoAndPlay (254); }
Symbol 213 Button
on (release) { gotoAndPlay (256); }
Symbol 216 Button
on (release) { gotoAndPlay (118); }
Symbol 233 Button
on (release) { nextFrame(); }
Symbol 236 Button
on (release) { prevFrame(); }
Symbol 309 Button
on (release) { _root.test1 = _root.test1 + 1; }
Symbol 310 Button
on (release) { _root.test1 = _root.test1 - 1; }
Symbol 312 Button
on (release) { _root.test2 = "Wag is the best"; }
Symbol 314 Button
on (release) { _root.test2 = "Do you learn from the guide?"; }
Symbol 315 Button
on (release) { _root.test2 = "Hello"; }
Symbol 355 Button
on (press) { startDrag ("_root.sak1"); } on (release) { stopDrag(); }
Symbol 362 Button
on (release) { _root.random1 = random(100); }
Symbol 368 Button
on (release) { gotoAndPlay (253); }
Symbol 377 Button
on (release, keyPress "<Enter>") { username = username; password = password; notes = notes; if ((username == "wag") && (password == "help")) { play(); } else { _root.notes = "Wrong Password"; } }
Symbol 382 Button
on (release) { play(); }
Symbol 386 Button
on (release) { gotoAndPlay (251); }
Symbol 402 Button
on (release) { _root.pos = SharedObject.getLocal("game"); _root.pos.data.text1 = _root.text1; }

Library Items

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Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:13
Symbol 4 GraphicUsed by:13
Symbol 5 FontUsed by:6
Symbol 6 TextUses:5Used by:13
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Symbol 8 GraphicUsed by:12
Symbol 9 GraphicUsed by:12
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
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Symbol 15 GraphicUsed by:76
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Symbol 17 GraphicUsed by:76
Symbol 18 GraphicUsed by:76
Symbol 19 GraphicUsed by:76
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Symbol 21 GraphicUsed by:76
Symbol 22 GraphicUsed by:76
Symbol 23 GraphicUsed by:76
Symbol 24 GraphicUsed by:76
Symbol 25 GraphicUsed by:76
Symbol 26 GraphicUsed by:76
Symbol 27 GraphicUsed by:76
Symbol 28 GraphicUsed by:76
Symbol 29 GraphicUsed by:76
Symbol 30 GraphicUsed by:76
Symbol 31 GraphicUsed by:76
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Symbol 75 GraphicUsed by:76
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Symbol 110 GraphicUsed by:113
Symbol 111 GraphicUsed by:113
Symbol 112 GraphicUsed by:113
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Symbol 114 GraphicUsed by:118
Symbol 115 GraphicUsed by:118
Symbol 116 GraphicUsed by:118
Symbol 117 GraphicUsed by:118
Symbol 118 ButtonUses:114 115 116 117Used by:Timeline
Symbol 119 GraphicUsed by:122
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Symbol 124 GraphicUsed by:129 210
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Symbol 128 TextUses:127Used by:129 210
Symbol 129 ButtonUses:123 124 125 126 128Used by:Timeline
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Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:Timeline
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Symbol 135 TextUses:127Used by:140
Symbol 136 GraphicUsed by:140
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Symbol 138 GraphicUsed by:140
Symbol 139 GraphicUsed by:140
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Symbol 142 GraphicUsed by:145  Timeline
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Symbol 144 TextUses:127Used by:145
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Symbol 146 GraphicUsed by:Timeline
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Symbol 155 GraphicUsed by:156 157 158 159 160 161 175 176 177 178 179 180 188 189 190 191 192 193 204 205 206 207 208 209 213 233 236 309 310 312 314 315 368 386
Symbol 156 ButtonUses:154 155Used by:Timeline
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Symbol 194 TextUses:127Used by:Timeline
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Symbol 197 TextUses:127Used by:Timeline
Symbol 198 TextUses:127Used by:Timeline
Symbol 199 TextUses:127Used by:Timeline
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Symbol 201 TextUses:127Used by:Timeline
Symbol 202 TextUses:127Used by:Timeline
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Symbol 211 TextUses:127Used by:Timeline
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Symbol 213 ButtonUses:154 155Used by:Timeline
Symbol 214 GraphicUsed by:Timeline
Symbol 215 GraphicUsed by:Timeline
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Symbol 217 TextUses:127Used by:Timeline
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Symbol 223 TextUses:127Used by:Timeline
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Symbol 226 BitmapUsed by:227 336 347
Symbol 227 GraphicUses:226Used by:Timeline
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Symbol 259 ShapeTweeningUsed by:261
Symbol 260 GraphicUsed by:261
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Symbol 263 GraphicUsed by:264
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Symbol 266 MovieClipUses:265 262Used by:Timeline
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Symbol 269 TextUses:127Used by:Timeline
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Symbol 272 GraphicUsed by:273 355 362
Symbol 273 MovieClipUses:272Used by:Timeline
Symbol 274 GraphicUsed by:Timeline
Symbol 275 TextUses:127Used by:Timeline
Symbol 276 TextUses:127Used by:281  Timeline
Symbol 277 TextUses:127Used by:281  Timeline
Symbol 278 GraphicUsed by:281
Symbol 279 TextUses:127Used by:281  Timeline
Symbol 280 GraphicUsed by:281
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Symbol 307 TextUses:127Used by:Timeline
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Symbol 315 ButtonUses:154 155Used by:Timeline
Symbol 316 TextUses:127Used by:Timeline
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Symbol 332 MovieClipUses:331Used by:Timeline
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Symbol 366 GraphicUsed by:Timeline
Symbol 367 TextUses:127Used by:Timeline
Symbol 368 ButtonUses:154 155Used by:Timeline
Symbol 369 EditableTextUses:127Used by:Timeline
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Symbol 373 GraphicUsed by:377
Symbol 374 TextUses:127Used by:377
Symbol 375 GraphicUsed by:377
Symbol 376 TextUses:127Used by:377
Symbol 377 ButtonUses:373 374 375 376Used by:Timeline
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Symbol 379 TextUses:127Used by:Timeline
Symbol 380 GraphicUsed by:382
Symbol 381 TextUses:127Used by:382
Symbol 382 ButtonUses:380 381Used by:Timeline
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Symbol 384 TextUses:127Used by:Timeline
Symbol 385 TextUses:127Used by:Timeline
Symbol 386 ButtonUses:154 155Used by:Timeline
Symbol 387 TextUses:127Used by:Timeline
Symbol 388 EditableTextUses:108Used by:Timeline
Symbol 389 TextUses:127Used by:Timeline
Symbol 390 GraphicUsed by:391
Symbol 391 MovieClipUses:390Used by:Timeline
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClipUses:392Used by:Timeline
Symbol 394 TextUses:127Used by:Timeline
Symbol 395 TextUses:127Used by:Timeline
Symbol 396 EditableTextUses:108Used by:Timeline
Symbol 397 GraphicUsed by:Timeline
Symbol 398 TextUses:127Used by:Timeline
Symbol 399 EditableTextUses:127Used by:Timeline
Symbol 400 GraphicUsed by:402
Symbol 401 TextUses:127Used by:402
Symbol 402 ButtonUses:400 401Used by:Timeline
Symbol 403 TextUses:127Used by:Timeline
Symbol 404 TextUses:127Used by:Timeline
Symbol 405 TextUses:127Used by:Timeline
Symbol 406 EditableTextUses:108Used by:Timeline
Symbol 407 TextUses:127Used by:Timeline
Symbol 408 EditableTextUses:108Used by:Timeline

Instance Names

"timedot"Frame 2Symbol 80 MovieClip
"masker_mc"Frame 245Symbol 350 MovieClip
"sak1"Frame 247Symbol 356 MovieClip
"character"Frame 254Symbol 391 MovieClip
"ground"Frame 254Symbol 393 MovieClip
"bar"Symbol 13 MovieClip Frame 1Symbol 3 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"loaded"Symbol 13 MovieClip Frame 3

Dynamic Text Variables

test1Symbol 308 EditableText"<p align="center"></p>"
test2Symbol 311 EditableText"<p align="left"></p>"
random1Symbol 363 EditableText"<p align="left"></p>"
usernameSymbol 369 EditableText"<p align="left"></p>"
passwordSymbol 370 EditableText"<p align="left"></p>"
notesSymbol 378 EditableText"<p align="left"></p>"
text1Symbol 399 EditableText"<p align="left"></p>"




http://swfchan.com/15/71302/info.shtml
Created: 9/4 -2019 09:47:57 Last modified: 9/4 -2019 09:47:57 Server time: 05/11 -2024 16:26:06