STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229459 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #71302 |
Loading |
Need help ? |
Tween |
Sound |
Symbol |
Actionscript |
_root. |
URL |
Drag & Drop |
Text |
Save data |
<p align="left"><font face="_typewriter" size="20" color="#0033ff" letterSpacing="0.000000" kerning="1"><b>onCreditEvent (Credits){</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0033ff" letterSpacing="0.000000" kerning="1"><b> _root.</b><font color="#000000"><b>DJRunaway</b></font><b> </b><font color="#000000"><b>+=</b></font><b> Credits (Reason = Music)</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0033ff" letterSpacing="0.000000" kerning="1"><b> _root.</b><font color="#000000"><b>WAG-studio</b></font><b> </b><font color="#000000"><b>+=</b></font><b> Credits (Reason = Makeing tutorial)</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0033ff" letterSpacing="0.000000" kerning="1"><b> } else if (</b><font color="#000000"><b>you like this game</b></font><b>) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0033ff" letterSpacing="0.000000" kerning="1"><b> _root.vote == 5; && (add to collection tutorials) = true;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0033ff" letterSpacing="0.000000" kerning="1"><b> }</b></font></p> |
TEST |
Important info |
Important info |
Welcome to Wag flash help. < This picture shows what version of flash you need. In this case 8. < If you see this picture on a tutorial, it meens that you have to read everyting. < If you see this picture on a tutorial, it meens that you can try a test in the game. |
8 |
Drawing |
Scene |
Color Types |
Sound |
Frame |
Group |
Tween |
Looping |
Symbol |
Library |
Actionscript (simple) |
Form Tools |
Actionscript (pro) |
Dynamic Text |
Coordinate |
Effect |
Bitmap |
Movie Options |
5 |
6 |
4 |
Only in flash 5 |
Move a character to the mouse (Easting) |
Masker (make a object to a hole) |
Drag & Drop |
Randomize a number |
Username & Password |
Move a character in a 2D Mario way |
I want to learn how to make : |
Save Data |
There are 2 ways to draw in flash. First way is useing the Pencil tool (Y), the other is way is useing the Line tool (N). When you use the Pencil tool you can choose between 3 ways of drawing, "Straighten, Smooth or Ink". Straighten : this way adjust your drawing to straight lines. Smooth : this way adjust your drawing to smooth shapes. Ink : this way is free from adjusting. When you have drawn your picture you can change & bend it, use the Selection tool (V) for this. If you see this picture beside your mouse pointer you can move a corner in your drawing. If you see this picture beside your mouse pointer you can bend a line in your drawing. |
A scene is a new page for continuing your movie/game. You can see a overview over the scenes in the scene window press Shift-F2 to open it. In the scene window you see a list of all your scenes, they will be showed in that order (if no actionscripts been added to jump to other scenes). Scenes are good for starting over again, because it can be hard to work on frame 3274. Instead you have many scenes with 150 frames. |
Color Types |
There are 4 different ways to color your art works. 1. Solid = just one color 2. Linear = several colors easing in to each other. 3. Radial = several colors easing in to each other, and to a special point. 4. Bitmap = a real picture imported in to the flash movie. Ok, so how do we make these. first you open the Color Options (Shift-F9) there you can choose if you want to make a solid linear or radical color. To make a bitmap press Ctrl-R to import a picture from your computer in to flash. |
1 |
2 |
3 |
4 |
Worlds coolest car Lamorghini > |
Sound |
You can import sound into your flash movie pressing Ctrl-R. The sound is shown at the frame you imported it in. when you want to stop all sound and music you use following actionscript in a frame action bar. You can edit the sound in the Properties (Ctrl-F3) Press edit to edit the sound volume through the sound. There is a list called Effect, there you can choose a effect you want the sound to come with. there is another list called Sync, this one is important. |
<p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>stopAllSounds();</b></font></p> |
Next Page |
There are 4 kinds of Sync. Event = Normal sound it begin where the frame begin. Start = Same as Event Stop = If you want to stop a special sound that you started before. Steam = The sound follow the frame, so if you make 1 frame it will just sound 1 frame. this is good because you can cut away a bit of the sound if you want. |
Prev Page |
Frame |
The frames are the movie. The frames are set in a timeline that start to the left and end to the right. To make a blank key frame press F7 To make a dublicate key frame press F6 To extend a key frame press F5 To make actions to a frame right-click on it and press Actions. To make a frame Label click on the frame then go to Propeties (Ctrl-F3) and write in the frame label window. |
blank key frame |
key frame |
frame with actionscript |
frame with frame label |
long frame |
blank long frame |
Group |
Groups are made for geting many objects into 1. they are smart because you can move other objects on them without destroying the objects inside the group. To make a group press Ctrl-G. To ungroup a group press Ctrl-Shift-G. |
Tween |
The tween is a way to make an animation easyer to make. Motion Tween First do whatever you want to tween then right-click on the frame. Now press "Create Motion Tween". you can now see that your frame turned blue. Now you press F5 some times and you see the fram look like this. Now go to the last frame in the tween then press F6. Now you can move the tween and it will auto animat a smooth animation. |
Shape Tween A shape tween is very useful First make whatever you want to tween then click on the frame then open the Properties (Ctrl F3) choose shape tween in the tween list. Now you press F5 some times and you see the frame look like this. Now go to the last frame in the tween then press F6. Now you can paint in the frame and the tween will auto animat a smooth animation. |
Looping |
Looping is a way to make an animation smoth synced uesing tween. |
Symbol |
The symbol is the most important object for a game. To make a symbol press Ctrl-F8 There are 3 sorts of symbols. 1. Movie clip 2. Button 3. Graphic |
Movie clip You use movie clips to make a animation without useing more then 1 frame. For example we are at 1 frame now but the circle is moveing because its in a movie clip that have 194 frames. |
Button Buttons are very important for a game it makes you feel that you can edit and click in the game and that its not just a picture on the screen. In a button there is some frames that you cant change. these frames do different things in the button. Up = how the button looks. Over = how it looks when mouse is over the button Down = how it looks when you click it. Hit = what area the button is clickeble. |
Hello |
Hello |
Hello |
Up |
Over |
Down |
Hit |
Graphic A graphic is allmost like a group but you can enter instance name in a graphic. not more to say. |
Library |
The library is a place there u have all symbols, tweens, bitmaps, sounds and groups. you can drag out an object from the library into the movie/game. Here you can also adjust the quality of a sound. To do that right-click on the sound in library choose "Export Settings" then you can choose the quality. the best quality is MP3 Bit rate = 160 kbps Quality = best |
Actionscript |
The Actionscripts are also very important. Here is some easy ones. Frame Actionscripts : |
<p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>gotoAndPlay("Scene 2", 1);</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>nextFrame();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>prevFrame();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>nextScene();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>prevScene();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>play();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>stop();</b></font></p><p align="left"></p> |
= Go to the Scene 2 Frame 1 = Go to next Frame = Previous Frame = Next Scene = Previous Scene = Start playing the movie = Stop playing the movie |
The Actionscripts are also very important. Here is some easy ones. Button Actionscripts : |
<p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>gotoAndPlay("Scene 2", 1);</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>nextFrame();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>prevFrame();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>nextScene();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>prevScene();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>play();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>stop();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"></p><p align="left"></p> |
= Go to the Frame 1 in the movie clip = Go to next Frame in the movie clip = Previous Frame in the movie clip = Start playing in the movie clip = Stop playing in the movie clip |
<p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>gotoAndPlay(1);</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>nextFrame();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>prevFrame();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>play();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>stop();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"></p> |
Form Tools |
There are some different form tools you can use in flash. 1. Oval Tool (O) 2. Rectangle Tool (R) You use the Oval Tool to make circles and the Rectangle Tool to make Rectangles and squares. There is a button for making forms you do in to "Drawing Objects" its like a group. Press (J) to use this function. |
Actionscript |
<p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>fscommand("fullscreen", "true");</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>fscommand("showmenu", "false");</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>getURL("http://www.wag-studio.com", "_self");</b></font></p><p align="left"><font face="_typewriter" size="20" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>printNum(0, "bframe");</b></font></p><p align="left"></p><p align="left"></p> |
= Makes the movie go fullscreen at computer / not at net, not when flash is open. only when you open file. = Makes the menu at rhight clicking at the screen go away at computer, at net, not when flash is open. only when you open file. = goes to a website. Dont work in file just on net. = print frame |
The Actionscripts are also very important. Here is some other ones. Frame Actionscripts : convert them to button / movie clip action self |
The dynamic text is very useful. You can use it for many things for example health to an enemy in a game, as a countdown, or as a text that answer when u speak to it. |
<p align="center"></p> |
<p align="left"></p> |
Test 1 |
Test 2 |
Dynamic Text |
To make text like Test 1 follow the instructions. On the first frame write test1number = 0; in the frame action. now where ever in your movie you can make a dynamic text useing the Text tool (T) then change it to a Dynamic text in properties (Ctrl-F3). When the dynamic text is selected name its var : Test1number Now make 2 buttons, copy the actions and place one of them in 1 button and the other in the other. |
<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.test1number +=1;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p> |
<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.test1number -=1;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p> |
To make text like Test 1 follow the instructions. Where ever in your movie you can make a dynamic text useing the Text tool (T) then change it to a Dynamic text in properties (Ctrl- F3). When the dynamic text is selected name its var : Test2answer Now make 3 buttons, copy the actions and place one of them in each of them. |
<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.test2answer = "Wag is best";</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p> |
<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.test2answer = "Hello";</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p> |
<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.test2answer = "I used the wag tutorial";</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p> |
Coordinate |
The white window in your movie is the bord. You can use Coordinates to move objects in the movie or when editing your movie. In your left upper corner is the Coordinates _x = 0 _y = 0. In your right downer corner is the Coordinates often _x = 500 _y = 400. To move an object when editing a movie go to Properties (Ctrl- F3). In the white windows X and Y change them to move the objects. To move an object in your flash movie write following action in a button. Then name a movieclip Instance name = what_ever_you_want_to_call_it. |
<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.what_ever_you_want_to_call_it._x =10</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.what_ever_you_want_to_call_it._y =10</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p> |
Effects |
There is 2 sorts of effects. 1. Frame effects 2. Object effects To use the frame effects click in the menu "Insert" then "Timeline effect" and there it is. The Object effect can you use on tweens and symbols. To use them open the Properties (Ctrl-F3). then click on the object now you see a list named Color, there are the effects. |
Bitmap |
A bitmap is a picture you import into the flash movie. Press (Ctrl-R) to import. You can Trace a bitmap when you trace it you make it in to cartoon instead of real picture. To trace a bitmap select it then press "Modify" then "Bitmap" then "Trace bitmap..." in the menu. |
Movie Options |
There are some movie options. The first and most important one is what version of actionscript you want to use, because some things that you could do in flash 5 you cant do in flash 8. Open the Properties (Ctrl-F3). when nothing is selected click at the button Publish settings. now you can change the version of flash in one of the lists. |
Move a character to the mouse (Easting) |
How do this work? |
Prev page |
First make your character. Convert it to a movieclip (F8). Now enter the following script in the movieclip actionbar. |
<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x);</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>// Calculates the mouse angle in radians</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>myDegrees = Math.round((myRadians*180/Math.PI));</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>// Converts the mouse angle to degrees so it can be expressed in _rotation terms</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.yChange = Math.round(_root._ymouse-this._y);</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>// Calculates the distance between the movie clip and the mouse</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.xChange = Math.round(_root._xmouse-this._x);</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>// Calculates the distance between the movie clip and the mouse</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.yMove = Math.round(_root.yChange/20);</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>// Determines the amount the movie clip should move toward the mouse, grows larger the <sbr />further the mouse gets from the MC</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.xMove = Math.round(_root.xChange/20);</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>// See above</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._y += _root.yMove;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>//Adds yMove onto the position of the clip (Note: Must be '+=' and not '-=' or else the <sbr />MC will move away from the mouse, not towards it</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._x += _root.xMove;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>// See above</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._rotation = myDegrees+90;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>// Turns the MC to face the mouse</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p> |
Ta da now your done |
Masker (make a object to a hole) |
Masker (make a object to a hole) |
First make the object. Convert it to a movieclip (F8). Name the movieclip "masker_mc" in instance name. Now enter the following script in the frame actionbar. |
<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Mouse.hide()</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>//this hides the mouse</b></font></p><p align="left"></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>masker_mc.onEnterFrame = function(){</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._x = _xmouse</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._y = _ymouse</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>};</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>//this tells the symbol to follow the mouse by tracking its coordinates.</b></font></p><p align="left"></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this.setMask(masker_mc);</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>//this turns the symbol into a mask.</b></font></p><p align="left"></p> |
Drag & Drop |
First make the object. Convert it to a button (F8). Now enter the following script in the frame actionbar. |
<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>on (press) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>startDrag ("_root.thing1");</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>stopDrag ();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p> |
Now convert the button to a movieclip. Name the movieclip "thing1" as instance name. |
Randomize a number |
Randomize |
<p align="left"></p> |
First make the dynamic text. Name the var "random1" Now enter the following script in a button. |
<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.random1 = random(100); </b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p> |
Username & Password |
<p align="left"></p> |
<p align="left"></p> |
Username: |
Password: |
Login |
Login |
<p align="left"></p> |
Im sorry but this test i cant show you a test because then i have to change the version to flash 5 so i cant show the other tests. but it works in flash 5. |
Cheat login |
Welcome |
Go back |
First make 1 dynamic text. Name the var "notes" Now make 2 input texts. Name the var on one of them "username" and on the other "password". To make the password ******* writen change in the field propeties (Ctrl-F3). change the normal into password. Now make a button and enter following script in the button actionbar. |
<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>on (release, keyPress "<Enter>") {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>username = username;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>password = password;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>notes = notes;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (username == "wag" && password == "help") {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>play();</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>} else {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.notes = "Wrong Password or Username";</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"></p> |
Move a character in a 2D Mario way |
Move a character in a 2D Mario way |
First make your character. Convert it to movieclip. Now make the ground. Convert it to a movieclip too. Name the ground "ground" as instance name. Now enter the following script to the character actionbar. |
<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>onClipEvent (load) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>moveSpeed = 5;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (Key.isDown(Key.RIGHT)) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._x += moveSpeed;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>} else if (Key.isDown(Key.UP)) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._y -= 0; </b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>} else if (Key.isDown(Key.DOWN) && !fall) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._y += 0; </b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>} else if (Key.isDown(Key.LEFT)) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._x -= moveSpeed;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (Key.isDown(Key.SPACE) && !jumping) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>vel_y = 20;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>jumping = true;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (jumping == true) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>vel_y -= 1;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (vel_y <= -1) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>vel_y = -1; </b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._y -= vel_y;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (_root.ground.hitTest(this._x, this._y+21, true)) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>vel_y = 0;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>jumping = false;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._y += 8;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (_root.ground.hitTest(this._x, this._y+3, true)) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._y -= 8;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p> |
Save data |
<p align="left"></p> |
Save |
Write whatever you want and click save. Then you can close the window and do whatever you want even reboot your computer and the text will be there when you play this game again. This is good because you can save score, level functions and much more. |
Save data |
First make a input text. Name it "text1" as var. Then make a button. Enter the following script to save the data while pushing |
<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>on (release) {</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.pos = SharedObject.getLocal("game");</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.pos.data.text1 = _root.text1;</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p> |
Now in the frame you want the data to be loaded enter this script. |
<p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.pos = SharedObject.getLocal("game");</b></font></p><p align="left"><font face="_typewriter" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root, text1=_root.pos.data.text1;</b></font></p> |
ActionScript [AS1/AS2]
Frame 1fscommand ("fullscreen", "true"); fscommand ("showmenu", "false");Instance of Symbol 78 MovieClip in Frame 1onClipEvent (enterFrame) { startDrag ("", true); }Instance of Symbol 83 MovieClip in Frame 2onClipEvent (enterFrame) { if (this.hitTest(_root.timedot)) { _root.tid = _root.tid + 1; } } onClipEvent (enterFrame) { if (_root.tid >= 3600) { _root.tid = _root.tid - 3600; _root.tim = _root.tim + 1; } } onClipEvent (enterFrame) { if (_root.tid >= 60) { _root.tid = _root.tid - 60; _root.min = _root.min + 1; } } onClipEvent (enterFrame) { if (_root.tid >= 1) { _root.tid = _root.tid - 1; _root.sec = _root.sec + 1; } } onClipEvent (enterFrame) { if (_root.min >= 60) { _root.min = _root.min - 60; _root.tim = _root.tim + 1; } } onClipEvent (enterFrame) { if (_root.sec >= 60) { _root.sec = _root.sec - 60; _root.min = _root.min + 1; } }Frame 4fscommand ("fullscreen", "true"); fscommand ("showmenu", "false");Frame 11fscommand ("fullscreen", "true"); fscommand ("showmenu", "false");Frame 118stop();Instance of Symbol 91 MovieClip in Frame 118onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 90); _root.xMove = Math.round(_root.xChange / 90); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; }Instance of Symbol 93 MovieClip in Frame 118onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 77); _root.xMove = Math.round(_root.xChange / 77); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; }Instance of Symbol 95 MovieClip in Frame 118onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 66); _root.xMove = Math.round(_root.xChange / 66); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; }Instance of Symbol 97 MovieClip in Frame 118onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 53); _root.xMove = Math.round(_root.xChange / 53); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; }Instance of Symbol 99 MovieClip in Frame 118onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 40); _root.xMove = Math.round(_root.xChange / 40); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; }Instance of Symbol 101 MovieClip in Frame 118onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 30); _root.xMove = Math.round(_root.xChange / 30); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; }Instance of Symbol 103 MovieClip in Frame 118onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; }Instance of Symbol 105 MovieClip in Frame 118onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 10); _root.xMove = Math.round(_root.xChange / 10); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; }Instance of Symbol 107 MovieClip in Frame 118onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 1); _root.xMove = Math.round(_root.xChange / 1); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; }Instance of Symbol 133 MovieClip in Frame 118onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); this._rotation = myDegrees + 90; }Instance of Symbol 133 MovieClip in Frame 118onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); this._rotation = myDegrees - 90; }Instance of Symbol 78 MovieClip in Frame 118onClipEvent (enterFrame) { startDrag ("", true); }Frame 119stop();Instance of Symbol 78 MovieClip in Frame 119onClipEvent (enterFrame) { startDrag ("", true); }Frame 120stop();Frame 121stop();Frame 122stop();Instance of Symbol 78 MovieClip in Frame 123onClipEvent (enterFrame) { startDrag ("", true); }Frame 153gotoAndPlay (119);Instance of Symbol 78 MovieClip in Frame 154onClipEvent (enterFrame) { startDrag ("", true); }Frame 184gotoAndPlay (120);Instance of Symbol 78 MovieClip in Frame 185onClipEvent (enterFrame) { startDrag ("", true); }Frame 215gotoAndPlay (121);Frame 216stop();Instance of Symbol 78 MovieClip in Frame 216onClipEvent (enterFrame) { startDrag ("", true); }Frame 217stop();Frame 218stop();Frame 219stop();Frame 220stop();Frame 221stop();Frame 222stop();Frame 223stop();Instance of Symbol 78 MovieClip in Frame 223onClipEvent (enterFrame) { startDrag ("", true); }Frame 224stop();Frame 225stop();Frame 226stop();Frame 227stop();Frame 228stop();Frame 229stop();Frame 230stop();Frame 231stop();Frame 232stop();Frame 233stop();Frame 234stop();Frame 235stop();Instance of Symbol 78 MovieClip in Frame 235onClipEvent (enterFrame) { startDrag ("", true); }Frame 236stop();Frame 237stop();Frame 238stop();Frame 239stop();Frame 240stop();Frame 241stop();Frame 242stop();Frame 243stop();Instance of Symbol 340 MovieClip in Frame 243onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; this._rotation = myDegrees + 90; }Instance of Symbol 78 MovieClip in Frame 243onClipEvent (enterFrame) { startDrag ("", true); }Frame 244stop();Frame 245stop(); Mouse.hide(); masker_mc.onEnterFrame = function () { this._x = _xmouse; this._y = _ymouse; }; this.setMask(masker_mc);Frame 246stop();Frame 247Mouse.show(); stop();Frame 248stop();Instance of Symbol 78 MovieClip in Frame 248onClipEvent (enterFrame) { startDrag ("", true); }Frame 249stop();Frame 250stop();Frame 251stop();Frame 252stop();Frame 253stop();Frame 254stop();Instance of Symbol 391 MovieClip "character" in Frame 254onClipEvent (load) { moveSpeed = 5; } onClipEvent (enterFrame) { if (Key.isDown(39)) { this._x = this._x + moveSpeed; } else if (Key.isDown(38)) { this._y = this._y - 0; } else if (Key.isDown(40) && (!fall)) { this._y = this._y + 0; } else if (Key.isDown(37)) { this._x = this._x - moveSpeed; } } onClipEvent (enterFrame) { if (Key.isDown(32) && (!jumping)) { vel_y = 20; jumping = true; } if (jumping == true) { vel_y = vel_y - 1; if (vel_y <= -1) { vel_y = -1; } this._y = this._y - vel_y; } if (_root.ground.hitTest(this._x, this._y + 21, true)) { vel_y = 0; jumping = false; } } onClipEvent (enterFrame) { this._y = this._y + 8; if (_root.ground.hitTest(this._x, this._y + 3, true)) { this._y = this._y - 8; } }Frame 255stop();Frame 256stop(); _root.pos = SharedObject.getLocal("game"); (text1 = _root.pos.data.text1);Frame 257stop();Symbol 12 Buttonon (release) { _root.play(); }Symbol 13 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }Symbol 13 MovieClip Frame 2gotoAndPlay (1);Symbol 78 MovieClip Frame 2Mouse.hide();Symbol 113 Buttonon (release) { gotoAndPlay (123); }Symbol 118 Buttonon (release) { gotoAndPlay (154); }Symbol 122 Buttonon (release) { gotoAndPlay (185); }Symbol 129 Buttonon (release) { gotoAndPlay (122); }Symbol 140 Buttonon (release) { play(); }Symbol 145 MovieClip Frame 1stop();Symbol 145 MovieClip Frame 2stop();Symbol 156 Buttonon (release) { gotoAndPlay (216); }Symbol 157 Buttonon (release) { gotoAndPlay (217); }Symbol 158 Buttonon (release) { gotoAndPlay (218); }Symbol 159 Buttonon (release) { gotoAndPlay (219); }Symbol 160 Buttonon (release) { gotoAndPlay (221); }Symbol 161 Buttonon (release) { gotoAndPlay (222); }Symbol 166 Buttonon (release) { gotoAndPlay (118); }Symbol 175 Buttonon (release) { gotoAndPlay (223); }Symbol 176 Buttonon (release) { gotoAndPlay (225); }Symbol 177 Buttonon (release) { gotoAndPlay (226); }Symbol 178 Buttonon (release) { gotoAndPlay (230); }Symbol 179 Buttonon (release) { gotoAndPlay (234); }Symbol 180 Buttonon (release) { gotoAndPlay (231); }Symbol 188 Buttonon (release) { gotoAndPlay (235); }Symbol 189 Buttonon (release) { gotoAndPlay (236); }Symbol 190 Buttonon (release) { gotoAndPlay (239); }Symbol 191 Buttonon (release) { gotoAndPlay (240); }Symbol 192 Buttonon (release) { gotoAndPlay (241); }Symbol 193 Buttonon (release) { gotoAndPlay (242); }Symbol 204 Buttonon (release) { gotoAndPlay (243); }Symbol 205 Buttonon (release) { gotoAndPlay (245); }Symbol 206 Buttonon (release) { gotoAndPlay (247); }Symbol 207 Buttonon (release) { gotoAndPlay (249); }Symbol 208 Buttonon (release) { gotoAndPlay (251); }Symbol 209 Buttonon (release) { gotoAndPlay (254); }Symbol 213 Buttonon (release) { gotoAndPlay (256); }Symbol 216 Buttonon (release) { gotoAndPlay (118); }Symbol 233 Buttonon (release) { nextFrame(); }Symbol 236 Buttonon (release) { prevFrame(); }Symbol 309 Buttonon (release) { _root.test1 = _root.test1 + 1; }Symbol 310 Buttonon (release) { _root.test1 = _root.test1 - 1; }Symbol 312 Buttonon (release) { _root.test2 = "Wag is the best"; }Symbol 314 Buttonon (release) { _root.test2 = "Do you learn from the guide?"; }Symbol 315 Buttonon (release) { _root.test2 = "Hello"; }Symbol 355 Buttonon (press) { startDrag ("_root.sak1"); } on (release) { stopDrag(); }Symbol 362 Buttonon (release) { _root.random1 = random(100); }Symbol 368 Buttonon (release) { gotoAndPlay (253); }Symbol 377 Buttonon (release, keyPress "<Enter>") { username = username; password = password; notes = notes; if ((username == "wag") && (password == "help")) { play(); } else { _root.notes = "Wrong Password"; } }Symbol 382 Buttonon (release) { play(); }Symbol 386 Buttonon (release) { gotoAndPlay (251); }Symbol 402 Buttonon (release) { _root.pos = SharedObject.getLocal("game"); _root.pos.data.text1 = _root.text1; }
Library Items
Symbol 1 Graphic | Used by:13 113 | |
Symbol 2 Graphic | Used by:3 | |
Symbol 3 MovieClip | Uses:2 | Used by:13 |
Symbol 4 Graphic | Used by:13 | |
Symbol 5 Font | Used by:6 | |
Symbol 6 Text | Uses:5 | Used by:13 |
Symbol 7 Graphic | Used by:13 | |
Symbol 8 Graphic | Used by:12 | |
Symbol 9 Graphic | Used by:12 | |
Symbol 10 Graphic | Used by:12 | |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 Button | Uses:8 9 10 11 | Used by:13 |
Symbol 13 MovieClip | Uses:1 3 4 6 7 12 | Used by:Timeline |
Symbol 14 Graphic | Used by:76 | |
Symbol 15 Graphic | Used by:76 | |
Symbol 16 Graphic | Used by:76 | |
Symbol 17 Graphic | Used by:76 | |
Symbol 18 Graphic | Used by:76 | |
Symbol 19 Graphic | Used by:76 | |
Symbol 20 Graphic | Used by:76 | |
Symbol 21 Graphic | Used by:76 | |
Symbol 22 Graphic | Used by:76 | |
Symbol 23 Graphic | Used by:76 | |
Symbol 24 Graphic | Used by:76 | |
Symbol 25 Graphic | Used by:76 | |
Symbol 26 Graphic | Used by:76 | |
Symbol 27 Graphic | Used by:76 | |
Symbol 28 Graphic | Used by:76 | |
Symbol 29 Graphic | Used by:76 | |
Symbol 30 Graphic | Used by:76 | |
Symbol 31 Graphic | Used by:76 | |
Symbol 32 Graphic | Used by:76 | |
Symbol 33 Graphic | Used by:76 | |
Symbol 34 Graphic | Used by:76 | |
Symbol 35 Graphic | Used by:76 | |
Symbol 36 Graphic | Used by:76 | |
Symbol 37 Graphic | Used by:76 | |
Symbol 38 Graphic | Used by:76 | |
Symbol 39 Graphic | Used by:76 | |
Symbol 40 Graphic | Used by:76 | |
Symbol 41 Graphic | Used by:76 | |
Symbol 42 Graphic | Used by:76 | |
Symbol 43 Graphic | Used by:76 | |
Symbol 44 Graphic | Used by:76 | |
Symbol 45 Graphic | Used by:76 | |
Symbol 46 Graphic | Used by:76 | |
Symbol 47 Graphic | Used by:76 | |
Symbol 48 Graphic | Used by:76 | |
Symbol 49 Graphic | Used by:76 | |
Symbol 50 Graphic | Used by:76 | |
Symbol 51 Graphic | Used by:76 | |
Symbol 52 Graphic | Used by:76 | |
Symbol 53 Graphic | Used by:76 | |
Symbol 54 Graphic | Used by:76 | |
Symbol 55 Graphic | Used by:76 | |
Symbol 56 Graphic | Used by:76 | |
Symbol 57 Graphic | Used by:76 | |
Symbol 58 Graphic | Used by:76 | |
Symbol 59 Graphic | Used by:76 | |
Symbol 60 Graphic | Used by:76 | |
Symbol 61 Graphic | Used by:76 | |
Symbol 62 Graphic | Used by:76 | |
Symbol 63 Graphic | Used by:76 | |
Symbol 64 Graphic | Used by:76 | |
Symbol 65 Graphic | Used by:76 | |
Symbol 66 Graphic | Used by:76 | |
Symbol 67 Graphic | Used by:76 | |
Symbol 68 Graphic | Used by:76 | |
Symbol 69 Graphic | Used by:76 | |
Symbol 70 Graphic | Used by:76 | |
Symbol 71 Graphic | Used by:76 | |
Symbol 72 Graphic | Used by:76 | |
Symbol 73 Graphic | Used by:76 | |
Symbol 74 Graphic | Used by:76 | |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip | Uses:14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 | Used by:Timeline |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 MovieClip | Uses:77 | Used by:Timeline |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 MovieClip | Uses:79 | Used by:Timeline |
Symbol 81 Graphic | Used by:83 | |
Symbol 82 Graphic | Used by:83 | |
Symbol 83 MovieClip | Uses:81 82 | Used by:Timeline |
Symbol 84 Sound | Used by:Timeline | |
Symbol 85 Graphic | Used by:Timeline | |
Symbol 86 Font | Used by:87 | |
Symbol 87 Text | Uses:86 | Used by:Timeline |
Symbol 88 Graphic | Used by:Timeline | |
Symbol 89 Font | Used by:90 92 94 96 98 100 102 104 106 378 | |
Symbol 90 Text | Uses:89 | Used by:91 |
Symbol 91 MovieClip | Uses:90 | Used by:Timeline |
Symbol 92 Text | Uses:89 | Used by:93 |
Symbol 93 MovieClip | Uses:92 | Used by:Timeline |
Symbol 94 Text | Uses:89 | Used by:95 |
Symbol 95 MovieClip | Uses:94 | Used by:Timeline |
Symbol 96 Text | Uses:89 | Used by:97 |
Symbol 97 MovieClip | Uses:96 | Used by:Timeline |
Symbol 98 Text | Uses:89 | Used by:99 |
Symbol 99 MovieClip | Uses:98 | Used by:Timeline |
Symbol 100 Text | Uses:89 | Used by:101 |
Symbol 101 MovieClip | Uses:100 | Used by:Timeline |
Symbol 102 Text | Uses:89 | Used by:103 |
Symbol 103 MovieClip | Uses:102 | Used by:Timeline |
Symbol 104 Text | Uses:89 | Used by:105 |
Symbol 105 MovieClip | Uses:104 | Used by:Timeline |
Symbol 106 Text | Uses:89 | Used by:107 |
Symbol 107 MovieClip | Uses:106 | Used by:Timeline |
Symbol 108 Font | Used by:109 232 291 295 298 303 319 320 321 323 324 325 328 345 353 358 365 388 396 406 408 | |
Symbol 109 EditableText | Uses:108 | Used by:Timeline |
Symbol 110 Graphic | Used by:113 | |
Symbol 111 Graphic | Used by:113 | |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 Button | Uses:110 111 112 1 | Used by:Timeline |
Symbol 114 Graphic | Used by:118 | |
Symbol 115 Graphic | Used by:118 | |
Symbol 116 Graphic | Used by:118 | |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 Button | Uses:114 115 116 117 | Used by:Timeline |
Symbol 119 Graphic | Used by:122 | |
Symbol 120 Graphic | Used by:122 | |
Symbol 121 Graphic | Used by:122 | |
Symbol 122 Button | Uses:119 120 121 | Used by:Timeline |
Symbol 123 Graphic | Used by:129 210 | |
Symbol 124 Graphic | Used by:129 210 | |
Symbol 125 Graphic | Used by:129 210 | |
Symbol 126 Graphic | Used by:129 210 | |
Symbol 127 Font | Used by:128 135 137 143 144 148 149 150 151 152 153 169 170 171 172 173 174 182 183 184 185 186 187 194 195 196 197 198 199 200 201 202 203 211 212 217 219 221 222 223 224 225 228 229 230 231 234 235 237 239 240 243 244 245 246 247 248 249 250 252 253 257 267 268 269 270 271 275 276 277 279 282 283 284 285 286 287 288 289 290 292 294 297 299 300 302 304 305 307 308 311 316 317 318 319 322 326 327 329 330 334 335 337 338 341 342 343 344 346 348 351 352 354 357 359 360 361 363 364 367 369 370 371 372 374 376 379 381 384 385 387 389 394 395 398 399 401 403 404 405 407 | |
Symbol 128 Text | Uses:127 | Used by:129 210 |
Symbol 129 Button | Uses:123 124 125 126 128 | Used by:Timeline |
Symbol 130 Graphic | Used by:145 Timeline | |
Symbol 131 Graphic | Used by:145 Timeline | |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip | Uses:132 | Used by:Timeline |
Symbol 134 Graphic | Used by:140 | |
Symbol 135 Text | Uses:127 | Used by:140 |
Symbol 136 Graphic | Used by:140 | |
Symbol 137 Text | Uses:127 | Used by:140 |
Symbol 138 Graphic | Used by:140 | |
Symbol 139 Graphic | Used by:140 | |
Symbol 140 Button | Uses:134 135 136 137 138 139 | Used by:145 |
Symbol 141 Graphic | Used by:145 | |
Symbol 142 Graphic | Used by:145 Timeline | |
Symbol 143 Text | Uses:127 | Used by:145 |
Symbol 144 Text | Uses:127 | Used by:145 |
Symbol 145 MovieClip | Uses:140 141 142 143 144 130 131 | Used by:Timeline |
Symbol 146 Graphic | Used by:Timeline | |
Symbol 147 Graphic | Used by:Timeline | |
Symbol 148 Text | Uses:127 | Used by:Timeline |
Symbol 149 Text | Uses:127 | Used by:Timeline |
Symbol 150 Text | Uses:127 | Used by:Timeline |
Symbol 151 Text | Uses:127 | Used by:Timeline |
Symbol 152 Text | Uses:127 | Used by:Timeline |
Symbol 153 Text | Uses:127 | Used by:Timeline |
Symbol 154 Graphic | Used by:156 157 158 159 160 161 175 176 177 178 179 180 188 189 190 191 192 193 204 205 206 207 208 209 213 233 236 309 310 312 314 315 368 386 | |
Symbol 155 Graphic | Used by:156 157 158 159 160 161 175 176 177 178 179 180 188 189 190 191 192 193 204 205 206 207 208 209 213 233 236 309 310 312 314 315 368 386 | |
Symbol 156 Button | Uses:154 155 | Used by:Timeline |
Symbol 157 Button | Uses:154 155 | Used by:Timeline |
Symbol 158 Button | Uses:154 155 | Used by:Timeline |
Symbol 159 Button | Uses:154 155 | Used by:Timeline |
Symbol 160 Button | Uses:154 155 | Used by:Timeline |
Symbol 161 Button | Uses:154 155 | Used by:Timeline |
Symbol 162 Graphic | Used by:166 216 | |
Symbol 163 Graphic | Used by:166 216 | |
Symbol 164 Graphic | Used by:166 216 | |
Symbol 165 Graphic | Used by:166 216 | |
Symbol 166 Button | Uses:162 163 164 165 | Used by:Timeline |
Symbol 167 Graphic | Used by:Timeline | |
Symbol 168 Graphic | Used by:Timeline | |
Symbol 169 Text | Uses:127 | Used by:Timeline |
Symbol 170 Text | Uses:127 | Used by:Timeline |
Symbol 171 Text | Uses:127 | Used by:Timeline |
Symbol 172 Text | Uses:127 | Used by:Timeline |
Symbol 173 Text | Uses:127 | Used by:Timeline |
Symbol 174 Text | Uses:127 | Used by:Timeline |
Symbol 175 Button | Uses:154 155 | Used by:Timeline |
Symbol 176 Button | Uses:154 155 | Used by:Timeline |
Symbol 177 Button | Uses:154 155 | Used by:Timeline |
Symbol 178 Button | Uses:154 155 | Used by:Timeline |
Symbol 179 Button | Uses:154 155 | Used by:Timeline |
Symbol 180 Button | Uses:154 155 | Used by:Timeline |
Symbol 181 Graphic | Used by:Timeline | |
Symbol 182 Text | Uses:127 | Used by:Timeline |
Symbol 183 Text | Uses:127 | Used by:Timeline |
Symbol 184 Text | Uses:127 | Used by:Timeline |
Symbol 185 Text | Uses:127 | Used by:Timeline |
Symbol 186 Text | Uses:127 | Used by:Timeline |
Symbol 187 Text | Uses:127 | Used by:Timeline |
Symbol 188 Button | Uses:154 155 | Used by:Timeline |
Symbol 189 Button | Uses:154 155 | Used by:Timeline |
Symbol 190 Button | Uses:154 155 | Used by:Timeline |
Symbol 191 Button | Uses:154 155 | Used by:Timeline |
Symbol 192 Button | Uses:154 155 | Used by:Timeline |
Symbol 193 Button | Uses:154 155 | Used by:Timeline |
Symbol 194 Text | Uses:127 | Used by:Timeline |
Symbol 195 Text | Uses:127 | Used by:Timeline |
Symbol 196 Text | Uses:127 | Used by:Timeline |
Symbol 197 Text | Uses:127 | Used by:Timeline |
Symbol 198 Text | Uses:127 | Used by:Timeline |
Symbol 199 Text | Uses:127 | Used by:Timeline |
Symbol 200 Text | Uses:127 | Used by:Timeline |
Symbol 201 Text | Uses:127 | Used by:Timeline |
Symbol 202 Text | Uses:127 | Used by:Timeline |
Symbol 203 Text | Uses:127 | Used by:Timeline |
Symbol 204 Button | Uses:154 155 | Used by:Timeline |
Symbol 205 Button | Uses:154 155 | Used by:Timeline |
Symbol 206 Button | Uses:154 155 | Used by:Timeline |
Symbol 207 Button | Uses:154 155 | Used by:Timeline |
Symbol 208 Button | Uses:154 155 | Used by:Timeline |
Symbol 209 Button | Uses:154 155 | Used by:Timeline |
Symbol 210 Button | Uses:123 124 125 126 128 | Used by:Timeline |
Symbol 211 Text | Uses:127 | Used by:Timeline |
Symbol 212 Text | Uses:127 | Used by:Timeline |
Symbol 213 Button | Uses:154 155 | Used by:Timeline |
Symbol 214 Graphic | Used by:Timeline | |
Symbol 215 Graphic | Used by:Timeline | |
Symbol 216 Button | Uses:162 163 164 165 | Used by:Timeline |
Symbol 217 Text | Uses:127 | Used by:Timeline |
Symbol 218 Graphic | Used by:Timeline | |
Symbol 219 Text | Uses:127 | Used by:Timeline |
Symbol 220 Graphic | Used by:Timeline | |
Symbol 221 Text | Uses:127 | Used by:Timeline |
Symbol 222 Text | Uses:127 | Used by:Timeline |
Symbol 223 Text | Uses:127 | Used by:Timeline |
Symbol 224 Text | Uses:127 | Used by:Timeline |
Symbol 225 Text | Uses:127 | Used by:Timeline |
Symbol 226 Bitmap | Used by:227 336 347 | |
Symbol 227 Graphic | Uses:226 | Used by:Timeline |
Symbol 228 Text | Uses:127 | Used by:Timeline |
Symbol 229 Text | Uses:127 | Used by:Timeline |
Symbol 230 Text | Uses:127 | Used by:Timeline |
Symbol 231 Text | Uses:127 | Used by:Timeline |
Symbol 232 EditableText | Uses:108 | Used by:Timeline |
Symbol 233 Button | Uses:154 155 | Used by:Timeline |
Symbol 234 Text | Uses:127 | Used by:Timeline |
Symbol 235 Text | Uses:127 | Used by:Timeline |
Symbol 236 Button | Uses:154 155 | Used by:Timeline |
Symbol 237 Text | Uses:127 | Used by:Timeline |
Symbol 238 Graphic | Used by:Timeline | |
Symbol 239 Text | Uses:127 | Used by:Timeline |
Symbol 240 Text | Uses:127 | Used by:Timeline |
Symbol 241 Bitmap | Used by:242 | |
Symbol 242 Graphic | Uses:241 | Used by:Timeline |
Symbol 243 Text | Uses:127 | Used by:Timeline |
Symbol 244 Text | Uses:127 | Used by:Timeline |
Symbol 245 Text | Uses:127 | Used by:Timeline |
Symbol 246 Text | Uses:127 | Used by:Timeline |
Symbol 247 Text | Uses:127 | Used by:Timeline |
Symbol 248 Text | Uses:127 | Used by:Timeline |
Symbol 249 Text | Uses:127 | Used by:Timeline |
Symbol 250 Text | Uses:127 | Used by:Timeline |
Symbol 251 Graphic | Used by:Timeline | |
Symbol 252 Text | Uses:127 | Used by:Timeline |
Symbol 253 Text | Uses:127 | Used by:Timeline |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 MovieClip | Uses:254 | Used by:Timeline |
Symbol 256 Graphic | Used by:Timeline | |
Symbol 257 Text | Uses:127 | Used by:Timeline |
Symbol 258 ShapeTweening | Used by:261 | |
Symbol 259 ShapeTweening | Used by:261 | |
Symbol 260 Graphic | Used by:261 | |
Symbol 261 MovieClip | Uses:258 259 260 | Used by:Timeline |
Symbol 262 Graphic | Used by:264 266 | |
Symbol 263 Graphic | Used by:264 | |
Symbol 264 MovieClip | Uses:262 263 | Used by:Timeline |
Symbol 265 Graphic | Used by:266 | |
Symbol 266 MovieClip | Uses:265 262 | Used by:Timeline |
Symbol 267 Text | Uses:127 | Used by:Timeline |
Symbol 268 Text | Uses:127 | Used by:Timeline |
Symbol 269 Text | Uses:127 | Used by:Timeline |
Symbol 270 Text | Uses:127 | Used by:Timeline |
Symbol 271 Text | Uses:127 | Used by:Timeline |
Symbol 272 Graphic | Used by:273 355 362 | |
Symbol 273 MovieClip | Uses:272 | Used by:Timeline |
Symbol 274 Graphic | Used by:Timeline | |
Symbol 275 Text | Uses:127 | Used by:Timeline |
Symbol 276 Text | Uses:127 | Used by:281 Timeline |
Symbol 277 Text | Uses:127 | Used by:281 Timeline |
Symbol 278 Graphic | Used by:281 | |
Symbol 279 Text | Uses:127 | Used by:281 Timeline |
Symbol 280 Graphic | Used by:281 | |
Symbol 281 Button | Uses:276 277 278 279 280 | Used by:Timeline |
Symbol 282 Text | Uses:127 | Used by:Timeline |
Symbol 283 Text | Uses:127 | Used by:Timeline |
Symbol 284 Text | Uses:127 | Used by:Timeline |
Symbol 285 Text | Uses:127 | Used by:Timeline |
Symbol 286 Text | Uses:127 | Used by:Timeline |
Symbol 287 Text | Uses:127 | Used by:Timeline |
Symbol 288 Text | Uses:127 | Used by:Timeline |
Symbol 289 Text | Uses:127 | Used by:Timeline |
Symbol 290 Text | Uses:127 | Used by:Timeline |
Symbol 291 EditableText | Uses:108 | Used by:Timeline |
Symbol 292 Text | Uses:127 | Used by:Timeline |
Symbol 293 Graphic | Used by:Timeline | |
Symbol 294 Text | Uses:127 | Used by:Timeline |
Symbol 295 EditableText | Uses:108 | Used by:Timeline |
Symbol 296 Graphic | Used by:Timeline | |
Symbol 297 Text | Uses:127 | Used by:Timeline |
Symbol 298 EditableText | Uses:108 | Used by:Timeline |
Symbol 299 Text | Uses:127 | Used by:Timeline |
Symbol 300 Text | Uses:127 | Used by:Timeline |
Symbol 301 Graphic | Used by:Timeline | |
Symbol 302 Text | Uses:127 | Used by:Timeline |
Symbol 303 EditableText | Uses:108 | Used by:Timeline |
Symbol 304 Text | Uses:127 | Used by:Timeline |
Symbol 305 Text | Uses:127 | Used by:Timeline |
Symbol 306 Graphic | Used by:Timeline | |
Symbol 307 Text | Uses:127 | Used by:Timeline |
Symbol 308 EditableText | Uses:127 | Used by:Timeline |
Symbol 309 Button | Uses:154 155 | Used by:Timeline |
Symbol 310 Button | Uses:154 155 | Used by:Timeline |
Symbol 311 EditableText | Uses:127 | Used by:Timeline |
Symbol 312 Button | Uses:154 155 | Used by:Timeline |
Symbol 313 Graphic | Used by:Timeline | |
Symbol 314 Button | Uses:154 155 | Used by:Timeline |
Symbol 315 Button | Uses:154 155 | Used by:Timeline |
Symbol 316 Text | Uses:127 | Used by:Timeline |
Symbol 317 Text | Uses:127 | Used by:Timeline |
Symbol 318 Text | Uses:127 | Used by:Timeline |
Symbol 319 Text | Uses:127 108 | Used by:Timeline |
Symbol 320 EditableText | Uses:108 | Used by:Timeline |
Symbol 321 EditableText | Uses:108 | Used by:Timeline |
Symbol 322 Text | Uses:127 | Used by:Timeline |
Symbol 323 EditableText | Uses:108 | Used by:Timeline |
Symbol 324 EditableText | Uses:108 | Used by:Timeline |
Symbol 325 EditableText | Uses:108 | Used by:Timeline |
Symbol 326 Text | Uses:127 | Used by:Timeline |
Symbol 327 Text | Uses:127 | Used by:Timeline |
Symbol 328 EditableText | Uses:108 | Used by:Timeline |
Symbol 329 Text | Uses:127 | Used by:Timeline |
Symbol 330 Text | Uses:127 | Used by:Timeline |
Symbol 331 Graphic | Used by:332 | |
Symbol 332 MovieClip | Uses:331 | Used by:Timeline |
Symbol 333 Graphic | Used by:Timeline | |
Symbol 334 Text | Uses:127 | Used by:Timeline |
Symbol 335 Text | Uses:127 | Used by:Timeline |
Symbol 336 Graphic | Uses:226 | Used by:Timeline |
Symbol 337 Text | Uses:127 | Used by:Timeline |
Symbol 338 Text | Uses:127 | Used by:Timeline |
Symbol 339 Graphic | Used by:340 | |
Symbol 340 MovieClip | Uses:339 | Used by:Timeline |
Symbol 341 Text | Uses:127 | Used by:Timeline |
Symbol 342 Text | Uses:127 | Used by:Timeline |
Symbol 343 Text | Uses:127 | Used by:Timeline |
Symbol 344 Text | Uses:127 | Used by:Timeline |
Symbol 345 EditableText | Uses:108 | Used by:Timeline |
Symbol 346 Text | Uses:127 | Used by:Timeline |
Symbol 347 Graphic | Uses:226 | Used by:Timeline |
Symbol 348 Text | Uses:127 | Used by:Timeline |
Symbol 349 Graphic | Used by:350 | |
Symbol 350 MovieClip | Uses:349 | Used by:Timeline |
Symbol 351 Text | Uses:127 | Used by:Timeline |
Symbol 352 Text | Uses:127 | Used by:Timeline |
Symbol 353 EditableText | Uses:108 | Used by:Timeline |
Symbol 354 Text | Uses:127 | Used by:Timeline |
Symbol 355 Button | Uses:272 | Used by:356 |
Symbol 356 MovieClip | Uses:355 | Used by:Timeline |
Symbol 357 Text | Uses:127 | Used by:Timeline |
Symbol 358 EditableText | Uses:108 | Used by:Timeline |
Symbol 359 Text | Uses:127 | Used by:Timeline |
Symbol 360 Text | Uses:127 | Used by:Timeline |
Symbol 361 Text | Uses:127 | Used by:362 |
Symbol 362 Button | Uses:272 361 | Used by:Timeline |
Symbol 363 EditableText | Uses:127 | Used by:Timeline |
Symbol 364 Text | Uses:127 | Used by:Timeline |
Symbol 365 EditableText | Uses:108 | Used by:Timeline |
Symbol 366 Graphic | Used by:Timeline | |
Symbol 367 Text | Uses:127 | Used by:Timeline |
Symbol 368 Button | Uses:154 155 | Used by:Timeline |
Symbol 369 EditableText | Uses:127 | Used by:Timeline |
Symbol 370 EditableText | Uses:127 | Used by:Timeline |
Symbol 371 Text | Uses:127 | Used by:Timeline |
Symbol 372 Text | Uses:127 | Used by:Timeline |
Symbol 373 Graphic | Used by:377 | |
Symbol 374 Text | Uses:127 | Used by:377 |
Symbol 375 Graphic | Used by:377 | |
Symbol 376 Text | Uses:127 | Used by:377 |
Symbol 377 Button | Uses:373 374 375 376 | Used by:Timeline |
Symbol 378 EditableText | Uses:89 | Used by:Timeline |
Symbol 379 Text | Uses:127 | Used by:Timeline |
Symbol 380 Graphic | Used by:382 | |
Symbol 381 Text | Uses:127 | Used by:382 |
Symbol 382 Button | Uses:380 381 | Used by:Timeline |
Symbol 383 Graphic | Used by:Timeline | |
Symbol 384 Text | Uses:127 | Used by:Timeline |
Symbol 385 Text | Uses:127 | Used by:Timeline |
Symbol 386 Button | Uses:154 155 | Used by:Timeline |
Symbol 387 Text | Uses:127 | Used by:Timeline |
Symbol 388 EditableText | Uses:108 | Used by:Timeline |
Symbol 389 Text | Uses:127 | Used by:Timeline |
Symbol 390 Graphic | Used by:391 | |
Symbol 391 MovieClip | Uses:390 | Used by:Timeline |
Symbol 392 Graphic | Used by:393 | |
Symbol 393 MovieClip | Uses:392 | Used by:Timeline |
Symbol 394 Text | Uses:127 | Used by:Timeline |
Symbol 395 Text | Uses:127 | Used by:Timeline |
Symbol 396 EditableText | Uses:108 | Used by:Timeline |
Symbol 397 Graphic | Used by:Timeline | |
Symbol 398 Text | Uses:127 | Used by:Timeline |
Symbol 399 EditableText | Uses:127 | Used by:Timeline |
Symbol 400 Graphic | Used by:402 | |
Symbol 401 Text | Uses:127 | Used by:402 |
Symbol 402 Button | Uses:400 401 | Used by:Timeline |
Symbol 403 Text | Uses:127 | Used by:Timeline |
Symbol 404 Text | Uses:127 | Used by:Timeline |
Symbol 405 Text | Uses:127 | Used by:Timeline |
Symbol 406 EditableText | Uses:108 | Used by:Timeline |
Symbol 407 Text | Uses:127 | Used by:Timeline |
Symbol 408 EditableText | Uses:108 | Used by:Timeline |
Instance Names
"timedot" | Frame 2 | Symbol 80 MovieClip |
"masker_mc" | Frame 245 | Symbol 350 MovieClip |
"sak1" | Frame 247 | Symbol 356 MovieClip |
"character" | Frame 254 | Symbol 391 MovieClip |
"ground" | Frame 254 | Symbol 393 MovieClip |
"bar" | Symbol 13 MovieClip Frame 1 | Symbol 3 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Labels
"loaded" | Symbol 13 MovieClip Frame 3 |
Dynamic Text Variables
test1 | Symbol 308 EditableText | "<p align="center"></p>" |
test2 | Symbol 311 EditableText | "<p align="left"></p>" |
random1 | Symbol 363 EditableText | "<p align="left"></p>" |
username | Symbol 369 EditableText | "<p align="left"></p>" |
password | Symbol 370 EditableText | "<p align="left"></p>" |
notes | Symbol 378 EditableText | "<p align="left"></p>" |
text1 | Symbol 399 EditableText | "<p align="left"></p>" |
|