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Ninja Attack - part 1.swf

This is the info page for
Flash #71317

(Click the ID number above for more basic data on this flash file.)


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

V3

V3

www.lairofthetroll.com

boss guide

0

You killed

enemy Ninjas

You killed

enemy Ninjas

You : thank god no more ninjas!

You : phew i was down to my last three clips...

You : huh... What the!?

Crewther : you have killed my kinsmen like flys...

Crewther : i must restore honour to my clan...

Crewther : prepare to fight...

Crewther : RED NINJA!

Crewther : prepare yourself stranger, you have fought well...

Crewther : you have killed my kinsmen like flys...

Crewther : i must restore honour to my clan...

Crewther : prepare to fight...

Crewther : RED NINJA!

Crewther : lets do this...

You : one down three to go...

You : one down three to go...

You : one down three to go...

You : one down three to go...

You : one down three to go...

credits
Cast:
You ; Ron Pearlman
Red Ninja : Thomas Crewther
Ninja no1 :  Casper Van Dien
Ninja no2 :  Dina Meyer
Ninja no3 :  Denise Richards
Ninja no4 :  Jake Busey
Ninja no5 :  Neil Patrick Harris
Ninja no6 :  Clancy Brown
Ninja no7 :  Seth Gilliam
Programs used
Flash MX
Paint shop pro 8
Animation
Keir Pearson Cockrill
Based on
Rougues Gallery
Extra Code
Keir Pearson Cockrill
Ninja attack will be back for

page 1

Instructions:
The object of Ninja Attack is to take down as many exil Ninjas
as possible.
To bag yourself a ninja, use the mouse to position the
crosshair over the ninja and the left mouse button to fire.
For each enemy you shoot, you will be awarded 15 points, but
watch out!  The ninjas shoot back.
For each time you're hit by enemy fire, your health meter will
decrease.  Every 30 ninjas killed will take you to the next
level, but be careful!  Every time the level progresses, the
ninjas get a little smarter and a little stronger.
As fighting rages you will find powerup items:
- Healthpak: increases your health by 40%

- Sheild:  absorbs 75% of enemy fire.

BY KEIR PEARSON COCKRILL

page 2

enemys:
normal ninja - this is the basic run of the mill attack ninja,
...............complete with semi-automatic macHine gun
sniper ninja - This flavour of ninja hides on the rooftops
...............shooting at you with his machine gun, useing
...............the buildings for cover
flashbanger - This tasty treat will throw a flash bang
...............granade, temporarily blinding you, in this time
...............you wont be able to shoot giving his mates time
...............to rip you to pieces

page 3

total destruction:
dont forget to shoot up everything in sight as you will get
bonus points for it!
think of it not as destroying innocent people's property but
as a few more complaints to ninja hq on excessive violance!
and anyway its very satisfuying to do!
so in the words of johnny reco 'kill them! kill them all!'
the boss:
the first boss you will meet in the two ninja attack games is
red ninja after you complete level 5 you will meet him.
FOR MORE INFORMATION ON THE BOSSES SEE THE BOSS GUIDE ON THE
FROUNT PAGE.

0

back

you have learnt all that vr training can teach you
time to test your skill in the field

main menu

ActionScript [AS1/AS2]

Frame 1
Mouse.show(); loadStatus = Math.round((_level0.getBytesLoaded() / _level0.getBytesTotal()) * 100); loader._xscale = loadStatus; loader._yscale = loadStatus; if (loadStatus == 100) { gotoAndPlay (4); }
Frame 2
gotoAndPlay (1);
Frame 3
stop();
Instance of Symbol 21 MovieClip "crosshair" in Frame 3
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (enterFrame) { setProperty(this, _x , _root._xmouse); setProperty(this, _y , _root._ymouse); }
Frame 114
gotoAndStop (3);
Instance of Symbol 83 MovieClip "crosshair" in Frame 115
onClipEvent (enterFrame) { setProperty(this, _x , _root._xmouse); setProperty(this, _y , _root._ymouse); }
Frame 195
fscommand ("showmenu", "false"); Mouse.hide(); armorIcon._visible = 0; target = 15; powerup = 50; life = 100; enemyFire = 1; score = 0; bodyCount = 0; shooting = 0; invinc = 0; varSoldier1a = 0; duration = 0; armor = 0; levelUp = 1; level = 1; gotoAndPlay (199);
Instance of Symbol 331 MovieClip "crosshair" in Frame 195
onClipEvent (enterFrame) { setProperty(this, _x , _root._xmouse); setProperty(this, _y , _root._ymouse); } onClipEvent (mouseDown) { _root.crosshair.hit.play(); _root.ammo.nextFrame(); }
Frame 196
stop();
Frame 199
if (_root.armor == 1) { _root.controller.armorOff(); }
Frame 214
gotoAndStop (196);
Frame 215
if (_root.armor == 1) { _root.controller.armorOff(); } _root.enemyFire = _root.enemyFire + _root.levelUp; _root.level = _root.level + 1;
Frame 234
gotoAndStop (196);
Frame 235
if (_root.armor == 1) { _root.controller.armorOff(); } _root.enemyFire = _root.enemyFire + _root.levelUp; _root.level = _root.level + 1;
Frame 254
gotoAndStop (196);
Frame 255
if (_root.armor == 1) { _root.controller.armorOff(); } _root.enemyFire = _root.enemyFire + _root.levelUp; _root.level = _root.level + 1;
Frame 274
gotoAndStop (196);
Frame 275
if (_root.armor == 1) { _root.controller.armorOff(); } _root.enemyFire = _root.enemyFire + _root.levelUp; _root.level = _root.level + 1;
Frame 294
gotoAndStop (196);
Frame 295
stop();
Instance of Symbol 21 MovieClip "crosshair" in Frame 295
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (enterFrame) { setProperty(this, _x , _root._xmouse); setProperty(this, _y , _root._ymouse); }
Frame 305
stopAllSounds();
Instance of Symbol 21 MovieClip "crosshair" in Frame 305
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (enterFrame) { setProperty(this, _x , _root._xmouse); setProperty(this, _y , _root._ymouse); }
Frame 320
stop();
Frame 321
stop();
Instance of Symbol 21 MovieClip "crosshair" in Frame 369
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (enterFrame) { setProperty(this, _x , _root._xmouse); setProperty(this, _y , _root._ymouse); }
Frame 399
stop();
Frame 400
stop();
Frame 401
stop();
Frame 402
stop();
Frame 459
fscommand ("showmenu", "false"); Mouse.hide(); armorIcon._visible = 0; target = 15; powerup = 50; life = 100; enemyFire = 1; score = 0; bodyCount = 0; shooting = 0; invinc = 0; varSoldier1a = 0; duration = 0; armor = 0; levelUp = 1; level = 1; gotoAndPlay (463);
Instance of Symbol 331 MovieClip "crosshair" in Frame 459
onClipEvent (enterFrame) { setProperty(this, _x , _root._xmouse); setProperty(this, _y , _root._ymouse); } onClipEvent (mouseDown) { _root.crosshair.hit.play(); _root.ammo.nextFrame(); }
Frame 460
stop();
Frame 463
if (_root.armor == 1) { _root.controller.armorOff(); }
Frame 478
gotoAndStop (460);
Frame 479
stop();
Instance of Symbol 21 MovieClip "crosshair" in Frame 479
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (enterFrame) { setProperty(this, _x , _root._xmouse); setProperty(this, _y , _root._ymouse); }
Frame 489
play();
Frame 1449
gotoAndPlay (3);
Frame 1450
stop();
Instance of Symbol 21 MovieClip "crosshair" in Frame 1450
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (enterFrame) { setProperty(this, _x , _root._xmouse); setProperty(this, _y , _root._ymouse); }
Frame 1451
stop();
Frame 1452
stop();
Frame 1453
fscommand ("fullscreen", "true"); fscommand ("showmenu", "false"); Mouse.hide(); armorIcon._visible = 0; target = 10; life = 100; enemyFire = 0; score = 0; invinc = 0; varSoldier1a = 0; duration = 0; armor = 0; gotoAndPlay (1453);
Instance of Symbol 709 MovieClip "crosshair" in Frame 1453
onClipEvent (mouseDown) { _root.crosshair.hit.play(); _root.ammo.nextFrame(); }
Frame 1454
stop();
Frame 1472
stop();
Instance of Symbol 21 MovieClip "crosshair" in Frame 1473
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (enterFrame) { setProperty(this, _x , _root._xmouse); setProperty(this, _y , _root._ymouse); }
Frame 1474
stop();
Symbol 16 Button
on (release) { gotoAndPlay (115); }
Symbol 17 Button
on (release) { gotoAndStop (1450); }
Symbol 18 Button
on (release) { gotoAndPlay (1453); }
Symbol 19 Button
on (release) { getURL ("http://www.lairofthetroll.com/ninja_attack_guide.htm", "_blank"); }
Symbol 23 Button
on (release) { getURL ("http://www.lairofthetroll.com/", "_blank"); }
Symbol 43 MovieClip Frame 21
stop();
Symbol 54 Button
on (release) { gotoAndPlay (3); }
Symbol 83 MovieClip Frame 2
gotoAndPlay (1);
Symbol 93 MovieClip Frame 80
stop();
Symbol 103 Button
on (press) { _root.score = _root.score + 25; play(); }
Symbol 108 MovieClip Frame 1
stop();
Symbol 108 MovieClip Frame 11
stop();
Symbol 111 MovieClip Frame 1
stop();
Symbol 111 MovieClip Frame 11
stop();
Symbol 116 MovieClip Frame 1
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Symbol 116 MovieClip Frame 11
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Symbol 139 MovieClip Frame 1
stop();
Symbol 139 MovieClip Frame 11
stop();
Symbol 139 MovieClip Frame 20
stop();
Symbol 139 MovieClip Frame 40
stop();
Symbol 142 Button
on (release) { play(); }
Symbol 165 MovieClip Frame 14
stop();
Symbol 178 MovieClip Frame 19
stop();
Symbol 181 MovieClip Frame 1
stop();
Symbol 181 MovieClip Frame 28
stop();
Symbol 184 Button
on (press) { play(); }
Symbol 186 MovieClip Frame 1
stop();
Symbol 186 MovieClip Frame 2
stop();
Symbol 187 MovieClip Frame 1
stop();
Symbol 201 MovieClip Frame 1
stop();
Symbol 201 MovieClip Frame 7
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Symbol 208 MovieClip Frame 1
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Symbol 223 MovieClip Frame 1
stop();
Symbol 223 MovieClip Frame 11
stop();
Symbol 223 MovieClip Frame 23
stop();
Symbol 227 Button
on (press, keyPress "r") { hitVar = random(2) + 1; if (hitVar == 1) { gotoAndPlay (14); } else { gotoAndPlay (21); } }
Symbol 232 MovieClip Frame 1
play();
Symbol 232 MovieClip Frame 2
_root.life = _root.life - _root.enemyFire;
Symbol 232 MovieClip Frame 4
_root.life = _root.life - _root.enemyFire;
Symbol 232 MovieClip Frame 6
_root.life = _root.life - _root.enemyFire;
Symbol 232 MovieClip Frame 7
gotoAndStop (1);
Symbol 249 MovieClip Frame 1
gambler = 0; gotoAndPlay (19);
Symbol 249 MovieClip Frame 6
gambler = random(20); if (gambler == 10) { gotoAndPlay (9); }
Symbol 249 MovieClip Frame 7
gotoAndPlay (6);
Symbol 249 MovieClip Frame 13
gotoAndPlay (6);
Symbol 249 MovieClip Frame 14
_root.score = _root.score + (_root.target * 2); _root.bodyCount = _root.bodyCount + 1;
Symbol 249 MovieClip Frame 18
Symbol 249 MovieClip Frame 19
gambler = random(400); if (gambler == 200) { gotoAndPlay (2); }
Symbol 249 MovieClip Frame 20
gotoAndPlay (19);
Symbol 249 MovieClip Frame 21
_root.score = _root.score + (_root.target * 2); _root.bodyCount = _root.bodyCount + 1;
Symbol 249 MovieClip Frame 53
Symbol 249 MovieClip Frame 54
gambler = random(400); if (gambler == 200) { gotoAndPlay (2); }
Symbol 249 MovieClip Frame 55
gotoAndPlay (54);
Symbol 254 Button
on (press, keyPress "r") { hitVar = random(2) + 1; if (hitVar == 1) { gotoAndPlay (14); } else { gotoAndPlay (56); } }
Symbol 271 MovieClip Frame 1
gambler = 0; gotoAndPlay (54);
Symbol 271 MovieClip Frame 6
gambler = random(20); if (gambler == 10) { gotoAndPlay (9); }
Symbol 271 MovieClip Frame 7
gotoAndPlay (6);
Symbol 271 MovieClip Frame 13
gotoAndPlay (6);
Symbol 271 MovieClip Frame 14
_root.score = _root.score + _root.target; _root.bodyCount = _root.bodyCount + 1;
Symbol 271 MovieClip Frame 18
Symbol 271 MovieClip Frame 54
gambler = random(200); if (gambler == 100) { gotoAndPlay (2); }
Symbol 271 MovieClip Frame 55
gotoAndPlay (54);
Symbol 271 MovieClip Frame 56
_root.score = _root.score + _root.target; _root.bodyCount = _root.bodyCount + 1;
Symbol 271 MovieClip Frame 60
Symbol 271 MovieClip Frame 96
gambler = random(200); if (gambler == 100) { gotoAndPlay (2); }
Symbol 271 MovieClip Frame 97
gotoAndPlay (96);
Symbol 275 Button
on (press, keyPress "r") { gotoAndPlay (142); }
Symbol 299 MovieClip Frame 1
stop(); gambler = 200; gotoAndPlay (2);
Symbol 299 MovieClip Frame 141
gotoAndStop (1);
Symbol 299 MovieClip Frame 142
_root.score = _root.score + _root.target; _root.bodyCount = _root.bodyCount + 1;
Symbol 299 MovieClip Frame 146
Symbol 301 Button
on (press) { _root.score = _root.score + 20; _root.life = _root.life + _root.powerup; gotoAndPlay (122); }
Symbol 302 Button
on (press) { _root.score = _root.score + 10; _root.life = _root.life + _root.powerup; gotoAndPlay (122); }
Symbol 303 Button
on (press) { _root.life = _root.life + _root.powerup; gotoAndPlay (122); }
Symbol 304 MovieClip Frame 1
gambler = 1;
Symbol 304 MovieClip Frame 2
gambler = random(100); if (gambler == 50) { gotoAndPlay (4); }
Symbol 304 MovieClip Frame 3
gotoAndPlay (2);
Symbol 304 MovieClip Frame 4
_root.medpak._x = random(200) + 300; scale = random(25) + 75; _root.medpak._xscale = scale; _root.medpak._yscale = scale;
Symbol 304 MovieClip Frame 122
Symbol 306 Button
on (press) { _root.score = _root.score + 30; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 308 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 320 MovieClip Frame 25
stop();
Symbol 321 Button
on (press) { _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 322 MovieClip Frame 1
gambler = 1;
Symbol 322 MovieClip Frame 2
gambler = random(400); if (gambler == 200) { if (_root.armor != 1) { gotoAndPlay (4); } }
Symbol 322 MovieClip Frame 3
gotoAndPlay (2);
Symbol 322 MovieClip Frame 4
_root.armorpak._x = random(200) + 300; scale = random(25) + 75; _root.armorpak._xscale = scale; _root.armorpak._yscale = scale;
Symbol 322 MovieClip Frame 122
Symbol 330 MovieClip Frame 1
stop();
Symbol 330 MovieClip Frame 2
Symbol 330 MovieClip Frame 3
stop();
Symbol 330 MovieClip Frame 5
stop();
Symbol 330 MovieClip Frame 7
stop();
Symbol 330 MovieClip Frame 9
stop();
Symbol 330 MovieClip Frame 11
stop();
Symbol 330 MovieClip Frame 13
gotoAndStop (1);
Symbol 331 MovieClip Frame 1
stop(); hit._rotation = hit._rotation + 20;
Symbol 331 MovieClip Frame 2
stop();
Symbol 336 MovieClip Frame 1
function armorOff() { _root.duration = 0; _root.armor = 0; _root.armorIcon._visible = 0; _root.enemyfire = _root.enemyfire * 4; } function durationCount() { _root.duration = _root.duration + 1; if (_root.duration == 240) { armorOff(); } } _root.crosshair._x = _root._xmouse; _root.crosshair._y = _root._ymouse; if (_root.life >= 0) { _root.lifebar.statusbar._xscale = _root.life; } if (_root.life >= 100) { if (_root.invinc != 1) { _root.life = 100; } } if (_root.life < 1) { Mouse.show(); _root.crosshair._visible = 0; _root.gotoAndStop("gameOver"); stop(); } _root.varSoldier1a = random(50); if (_root.varSoldier1a == 25) { _root.soldier1a.duplicateMovieClip(soldier1a, i); } if (_root.armor == 1) { _root.armorIcon._visible = 1; durationCount(); } if (_root.bodyCount == 30) { if (_root.level != 2) { _root.gotoAndPlay("level2"); } } else if (_root.bodyCount == 60) { if (_root.level != 3) { _root.gotoAndPlay("level3"); } } else if (_root.bodyCount == 80) { if (_root.level != 4) { _root.gotoAndPlay("level4"); } } else if (_root.bodyCount == 100) { if (_root.level != 5) { _root.gotoAndPlay("level5"); } } else if (_root.bodyCount == 120) { if (_root.level != 6) { _root.gotoAndPlay("boss"); } }
Symbol 336 MovieClip Frame 2
gotoAndPlay (1);
Symbol 356 MovieClip Frame 1
stop();
Symbol 356 MovieClip Frame 9
play();
Symbol 356 MovieClip Frame 12
if (_root.clips != 0) { gotoAndStop (1); }
Symbol 414 MovieClip Frame 115
stop();
Symbol 416 MovieClip Frame 78
stop();
Symbol 422 Button
on (release) { gotoAndStop (3); }
Symbol 428 MovieClip Frame 1
stop();
Symbol 463 MovieClip Frame 36
stop();
Symbol 476 MovieClip Frame 10
stop();
Symbol 529 MovieClip Frame 30
stop();
Symbol 535 Button
on (press) { gotoAndPlay (2); }
Symbol 539 Button
on (press) { gotoAndPlay (6); }
Symbol 543 Button
on (press) { gotoAndPlay (10); }
Symbol 550 MovieClip Frame 1
stop();
Symbol 550 MovieClip Frame 5
stop();
Symbol 550 MovieClip Frame 9
stop();
Symbol 552 Button
on (press) { gotoAndPlay (138); _root.lifebarboss.nextFrame(); }
Symbol 573 MovieClip Frame 1
play();
Symbol 573 MovieClip Frame 2
_root.life = _root.life - _root.enemyFire;
Symbol 583 MovieClip Frame 1
stop();
Symbol 602 Button
on (press) { _root.lifebarboss.nextFrame(); gotoAndPlay (191); }
Symbol 613 Button
on (press) { play(); }
Symbol 617 MovieClip Frame 1
stop();
Symbol 617 MovieClip Frame 6
stop();
Symbol 617 MovieClip Frame 12
stop();
Symbol 635 MovieClip Frame 53
stop();
Symbol 636 MovieClip Frame 1
play();
Symbol 636 MovieClip Frame 126
gotoAndPlay (1);
Symbol 636 MovieClip Frame 190
gotoAndPlay (65);
Symbol 636 MovieClip Frame 245
gotoAndPlay (101);
Symbol 638 MovieClip Frame 1
function armorOff() { _root.duration = 0; _root.armor = 0; _root.armorIcon._visible = 0; _root.enemyfire = _root.enemyfire * 4; } function durationCount() { _root.duration = _root.duration + 1; if (_root.duration == 240) { armorOff(); } } _root.crosshair._x = _root._xmouse; _root.crosshair._y = _root._ymouse; if (_root.life >= 0) { _root.lifebar.statusbar._xscale = _root.life; } if (_root.life >= 100) { if (_root.invinc != 1) { _root.life = 100; } } if (_root.life < 1) { Mouse.show(); _root.crosshair._visible = 0; _root.gotoAndStop("gameOverBoss"); stop(); } _root.varSoldier1a = random(50); if (_root.varSoldier1a == 25) { _root.soldier1a.duplicateMovieClip(soldier1a, i); } if (_root.armor == 1) { _root.armorIcon._visible = 1; durationCount(); } if (_root.bodyCount == 3) { if (_root.level != 2) { _root.gotoAndPlay("level2"); } } else if (_root.bodyCount == 6) { if (_root.level != 3) { _root.gotoAndPlay("level3"); } } else if (_root.bodyCount == 9) { if (_root.level != 4) { _root.gotoAndPlay("level4"); } } else if (_root.bodyCount == 12) { if (_root.level != 5) { _root.gotoAndPlay("level5"); } } else if (_root.bodyCount == 15) { if (_root.level != 6) { _root.gotoAndPlay("boss"); } }
Symbol 638 MovieClip Frame 2
gotoAndPlay (1);
Symbol 642 MovieClip Frame 1
stop();
Symbol 642 MovieClip Frame 9
play();
Symbol 642 MovieClip Frame 13
stop();
Symbol 642 MovieClip Frame 21
play();
Symbol 642 MovieClip Frame 25
stop();
Symbol 642 MovieClip Frame 33
stop(); _root.stopper.play(); _root.crosshair.nextFrame();
Symbol 642 MovieClip Frame 34
gotoAndPlay (33);
Symbol 642 MovieClip Frame 35
gotoAndPlay (33);
Symbol 642 MovieClip Frame 36
gotoAndPlay (33);
Symbol 647 MovieClip Frame 1
stop();
Symbol 647 MovieClip Frame 2
stop();
Symbol 647 MovieClip Frame 3
stop();
Symbol 647 MovieClip Frame 4
stop();
Symbol 647 MovieClip Frame 5
stop();
Symbol 647 MovieClip Frame 6
stop();
Symbol 647 MovieClip Frame 7
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Symbol 647 MovieClip Frame 8
stop();
Symbol 647 MovieClip Frame 9
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Symbol 647 MovieClip Frame 10
stop();
Symbol 647 MovieClip Frame 11
stop();
Symbol 647 MovieClip Frame 12
stop();
Symbol 647 MovieClip Frame 13
stop();
Symbol 647 MovieClip Frame 14
stop();
Symbol 647 MovieClip Frame 15
_root.gotoAndStop("bossdead"); stop();
Symbol 650 MovieClip Frame 1
stop();
Symbol 650 MovieClip Frame 2
stop();
Symbol 650 MovieClip Frame 3
gotoAndPlay (2);
Symbol 650 MovieClip Frame 4
gotoAndPlay (2);
Symbol 653 Button
on (release) { gotoAndPlay (459); Set(life, 100); }
Symbol 657 MovieClip Frame 6
stop();
Symbol 659 MovieClip Frame 1
stop();
Symbol 660 MovieClip Frame 1
stop();
Symbol 675 Button
on (release) { gotoAndStop (1452); }
Symbol 678 Button
on (release) { gotoAndStop (1450); }
Symbol 681 Button
on (release) { gotoAndStop (1451); }
Symbol 684 MovieClip Frame 36
stop();
Symbol 709 MovieClip Frame 1
hit._rotation = hit._rotation + 20;
Symbol 709 MovieClip Frame 2
gotoAndPlay (1);
Symbol 713 MovieClip Frame 1
function armorOff() { _root.duration = 0; _root.armor = 0; _root.armorIcon._visible = 0; _root.enemyfire = _root.enemyfire * 4; } function durationCount() { _root.duration = _root.duration + 1; if (_root.duration == 240) { armorOff(); } } _root.crosshair._x = _root._xmouse; _root.crosshair._y = _root._ymouse; if (_root.life >= 0) { _root.lifebar.statusbar._xscale = _root.life; } if (_root.life >= 100) { if (_root.invinc != 1) { _root.life = 100; } } if (_root.life < 1) { Mouse.show(); _root.crosshair._visible = 0; _root.gotoAndStop("gameOver"); stop(); } _root.varSoldier1a = random(50); if (_root.varSoldier1a == 25) { _root.soldier1a.duplicateMovieClip(soldier1a, i); } if (_root.armor == 1) { _root.armorIcon._visible = 1; durationCount(); } if (_root.bodyCount == 25) { if (_root.level != 2) { _root.gotoAndPlay("toogood"); } } else if (_root.bodyCount == 60) { if (_root.level != 3) { _root.gotoAndPlay("level3"); } } else if (_root.bodyCount == 90) { if (_root.level != 4) { _root.gotoAndPlay("level4"); } } else if (_root.bodyCount == 120) { if (_root.level != 5) { _root.gotoAndPlay("level5"); } }
Symbol 713 MovieClip Frame 2
gotoAndPlay (1);

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Instance Names

"crosshair"Frame 3Symbol 21 MovieClip
"crosshair"Frame 115Symbol 83 MovieClip
"crosshair"Frame 195Symbol 331 MovieClip
"controller"Frame 195Symbol 336 MovieClip
"lifebar"Frame 195Symbol 341 MovieClip
"armorIcon"Frame 195Symbol 346 MovieClip
"ammo"Frame 195Symbol 356 MovieClip
"crosshair"Frame 295Symbol 21 MovieClip
"crosshair"Frame 305Symbol 21 MovieClip
"crosshair"Frame 369Symbol 21 MovieClip
"boss"Frame 459Symbol 636 MovieClip
"crosshair"Frame 459Symbol 331 MovieClip
"controller"Frame 459Symbol 638 MovieClip
"lifebar"Frame 459Symbol 341 MovieClip
"armorIcon"Frame 459Symbol 346 MovieClip
"ammo"Frame 459Symbol 642 MovieClip
"lifebarboss"Frame 459Symbol 647 MovieClip
"stopper"Frame 459Symbol 650 MovieClip
"crosshair"Frame 479Symbol 21 MovieClip
"crosshair"Frame 1450Symbol 21 MovieClip
"crosshair"Frame 1453Symbol 709 MovieClip
"ammo"Frame 1453Symbol 356 MovieClip
"lifebar"Frame 1453Symbol 341 MovieClip
"armorIcon"Frame 1453Symbol 346 MovieClip
"controller"Frame 1453Symbol 713 MovieClip
"crosshair"Frame 1473Symbol 21 MovieClip
"hit"Symbol 331 MovieClip Frame 1Symbol 330 MovieClip
"_root.score"Symbol 336 MovieClip Frame 1Symbol 334 EditableText
"statusbar"Symbol 341 MovieClip Frame 1Symbol 339 MovieClip
"stopped"Symbol 650 MovieClip Frame 2Symbol 649 Button
"hit"Symbol 709 MovieClip Frame 1Symbol 330 MovieClip

Special Tags

EnableDebugger2 (64)Timeline Frame 131 bytes "..$1$dL$kKF1OEJ2d6gOYwZlcVFSS/."
DebugMX1 (63)Timeline Frame 1

Labels

"loop"Frame 1
"ready"Frame 3
"gamePlay"Frame 196
"level1"Frame 199
"level2"Frame 215
"level3"Frame 235
"level4"Frame 255
"level5"Frame 275
"gameOver"Frame 295
"boss"Frame 305
"gamePlayboss"Frame 460
"startboss"Frame 463
"gameOverBoss"Frame 479
"bossdead"Frame 489
"toogood"Frame 1473
"loop"Symbol 83 MovieClip Frame 1
"off"Symbol 232 MovieClip Frame 1
"enter"Symbol 249 MovieClip Frame 2
"loop"Symbol 249 MovieClip Frame 6
"fire"Symbol 249 MovieClip Frame 9
"hit"Symbol 249 MovieClip Frame 14
"revive"Symbol 249 MovieClip Frame 19
"hit2"Symbol 249 MovieClip Frame 21
"revive2"Symbol 249 MovieClip Frame 54
"enter"Symbol 271 MovieClip Frame 2
"loop"Symbol 271 MovieClip Frame 6
"fire"Symbol 271 MovieClip Frame 9
"hit"Symbol 271 MovieClip Frame 14
"revive"Symbol 271 MovieClip Frame 54
"hit2"Symbol 271 MovieClip Frame 56
"revive2"Symbol 271 MovieClip Frame 96
"frame1"Symbol 299 MovieClip Frame 1
"enter"Symbol 299 MovieClip Frame 2
"hit2"Symbol 299 MovieClip Frame 142
"loop"Symbol 304 MovieClip Frame 2
"drop"Symbol 304 MovieClip Frame 4
"pickup"Symbol 304 MovieClip Frame 122
"loop"Symbol 322 MovieClip Frame 2
"drop"Symbol 322 MovieClip Frame 4
"pickup"Symbol 322 MovieClip Frame 122
"off"Symbol 330 MovieClip Frame 1
"shoot"Symbol 330 MovieClip Frame 2
"loop"Symbol 331 MovieClip Frame 1
"outofammo"Symbol 331 MovieClip Frame 2
"loop"Symbol 336 MovieClip Frame 1
"reload"Symbol 356 MovieClip Frame 1
"deflect1"Symbol 550 MovieClip Frame 2
"deflect2"Symbol 550 MovieClip Frame 6
"deflect3"Symbol 550 MovieClip Frame 10
"off"Symbol 573 MovieClip Frame 1
"hit_attack1"Symbol 635 MovieClip Frame 1
"first frame"Symbol 636 MovieClip Frame 1
"attack1"Symbol 636 MovieClip Frame 2
"attack2"Symbol 636 MovieClip Frame 65
"walk back"Symbol 636 MovieClip Frame 101
"hit_attack1"Symbol 636 MovieClip Frame 138
"hit_attack2"Symbol 636 MovieClip Frame 191
"loop"Symbol 638 MovieClip Frame 1
"out of ammo"Symbol 642 MovieClip Frame 33
"stopped"Symbol 650 MovieClip Frame 2
"loop"Symbol 709 MovieClip Frame 1
"loop"Symbol 713 MovieClip Frame 1

Dynamic Text Variables

loadStatusSymbol 2 EditableText"100"
_root.scoreSymbol 334 EditableText"0"
_root.bodyCountSymbol 421 EditableText""
_root.bodyCountSymbol 425 EditableText""
_root.scoreSymbol 711 EditableText"0"




http://swfchan.com/15/71317/info.shtml
Created: 9/4 -2019 09:40:07 Last modified: 9/4 -2019 09:40:07 Server time: 22/12 -2024 23:09:56