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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2574 · P5148

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/11929012?noj=FRM11929012-5DC" width="1" height="1"></div>

Run Bobby Run.swf

This is the info page for
Flash #71425

(Click the ID number above for more basic data on this flash file.)


Text
Stark Raving Mad About Games!

Lunatic

.com

Games

LOADING

LOADING

ANgry-
Banana

Long
Animals

PRESENT

CREDITS:
Graphics:Angry-Banana (Sebastien Romero)
Programming:LongAnimals (Julian Scott)
Music By David Orr.

created by sebastien romero and julian Scott

Play More
Games @

INSTRUCTIONS:
Run your way trough the never ending army and destroy
their units whith your battlecopter.
Use either the arrow keys or A,D,W to control Bobby.
Use the cursor and hold left click to aim shoot with the
battlecopter,Don't let your battlecopter overheat or you
will have to wait for it.

PAUSED

ActionScript [AS3]

Section 1
//AdLoader (CPMStar.AdLoader) package CPMStar { import flash.events.*; import flash.display.*; import flash.system.*; import flash.net.*; public class AdLoader extends Sprite { private var contentspotid:String; private var cpmstarLoader:Loader; public function AdLoader(_arg1:String){ this.contentspotid = _arg1; addEventListener(Event.ADDED, addedHandler); } private function addedHandler(_arg1:Event):void{ var _local2:String; var _local3:DisplayObjectContainer; removeEventListener(Event.ADDED, addedHandler); Security.allowDomain("server.cpmstar.com"); _local2 = "http://server.cpmstar.com/adviewas3.swf"; _local3 = parent; cpmstarLoader = new Loader(); cpmstarLoader.contentLoaderInfo.addEventListener(Event.INIT, dispatchHandler); cpmstarLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, dispatchHandler); cpmstarLoader.load(new URLRequest(((_local2 + "?contentspotid=") + contentspotid))); addChild(cpmstarLoader); } private function dispatchHandler(_arg1:Event):void{ dispatchEvent(_arg1); } } }//package CPMStar
Section 2
//MainTimeline (RunBobbyRun_fla.MainTimeline) package RunBobbyRun_fla { import flash.events.*; import CPMStar.*; import flash.display.*; public dynamic class MainTimeline extends MovieClip { public var buttonSkipCPMStarAd:SimpleButton; public var loader:MovieClip; public var ad:DisplayObject; public var loaderBack:MovieClip; public var adBox:MovieClip; public var CPMStarContentSpotID:String; public function MainTimeline(){ addFrameScript(0, frame1, 7, frame8); } public function myloading(_arg1:Event){ var _local2:*; var _local3:*; var _local4:*; trace("loading.."); _local2 = stage.loaderInfo.bytesTotal; _local3 = stage.loaderInfo.bytesLoaded; _local4 = Math.round(((_local3 * 100) / _local2)); if (_local3 >= _local2){ trace("loaded"); removeEventListener(Event.ENTER_FRAME, myloading); buttonSkipCPMStarAd.visible = true; loader.visible = false; }; } function frame1(){ stop(); loader.visible = true; buttonSkipCPMStarAd.visible = false; CPMStarContentSpotID = "623QD8A5D0A9"; buttonSkipCPMStarAd.addEventListener(MouseEvent.CLICK, buttonSkipCPMStarAdPressed); addEventListener(Event.ENTER_FRAME, myloading); ad = new AdLoader(CPMStarContentSpotID); adBox.addChild(ad); buttonSkipCPMStarAd.visible = false; } function frame8(){ stop(); } public function buttonSkipCPMStarAdPressed(_arg1:MouseEvent){ buttonSkipCPMStarAd.removeEventListener(MouseEvent.CLICK, buttonSkipCPMStarAdPressed); adBox.removeChild(ad); this.removeChild(adBox); gotoAndPlay("post_ad"); } } }//package RunBobbyRun_fla
Section 3
//mc_spiral_139 (RunBobbyRun_fla.mc_spiral_139) package RunBobbyRun_fla { import flash.display.*; public dynamic class mc_spiral_139 extends MovieClip { public var m_gr:MovieClip; } }//package RunBobbyRun_fla
Section 4
//sun_1 (RunBobbyRun_fla.sun_1) package RunBobbyRun_fla { import flash.display.*; public dynamic class sun_1 extends MovieClip { public function sun_1(){ addFrameScript(34, frame35, 65, frame66); } function frame35(){ stop(); } function frame66(){ stop(); MovieClip(parent).play(); } } }//package RunBobbyRun_fla
Section 5
//Achievements (Achievements) package { public class Achievements { static var list:Array; public static function TestAtLevelComplete(){ var _local1:Achievement; var _local2:Boolean; var _local3:AchievementItem; var _local4:Boolean; for each (_local1 in list) { if (_local1.complete == false){ _local2 = true; for each (_local3 in _local1.items) { _local4 = _local3.Test(); if (_local4 == false){ _local2 = false; }; }; if (_local2){ _local1.complete = true; trace((("ACHIEVEMENT: " + _local1.name) + " COMPLETED")); } else { trace((("ACHIEVEMENT: " + _local1.name) + " FAILED")); }; }; }; } public static function InitOnce(){ var _local1:XML; var _local2:int; var _local3:int; var _local4:int; var _local5:XML; var _local6:Achievement; var _local7:int; var _local8:XML; var _local9:AchievementItem; list = new Array(); _local1 = ExternalData.xml; _local2 = _local1.achievement.length(); _local3 = 0; _local4 = 0; _local3 = 0; while (_local3 < _local2) { _local5 = _local1.achievement[_local3]; _local6 = new Achievement(); _local6.name = _local5.@name; list.push(_local6); _local7 = _local5.item.length(); _local4 = 0; while (_local4 < _local7) { _local8 = _local5.item[_local4]; _local9 = new AchievementItem(); _local9.id = int(_local8.@id); _local9.levelName = _local8.@level; _local9.variableName = _local8.@variable; _local9.condition = _local8.@condition; _local9.value = _local8.@value; _local6.items.push(_local9); _local4++; }; _local3++; }; } } }//package class AchievementItem { private var variableName:String; private var id:int; private var levelName:String; private var value:String; private var condition:String; public static const CONDITION_EQUALS:String = "equals"; public static const CONDITION_GREATERTHANEQUAL:String = "greaterthanequal"; public static const CONDITION_LESSTHANEQUAL:String = "lessthanequal"; public static const CONDITION_GREATERTHAN:String = "greaterthan"; public static const CONDITION_LESSTHAN:String = "lessthan"; private function AchievementItem(){ } public function Test():Boolean{ var _local1:int; var _local2:int; if (levelName != Game.level.name){ return (false); }; _local1 = 0; if (variableName == "kills"){ _local1 = Stats.levelNumKills; }; if (variableName == "time"){ _local1 = Stats.levelTime; }; if (variableName == "cash"){ _local1 = Stats.levelCash; }; if (variableName == "damage"){ _local1 = Stats.levelDamage; }; _local2 = int(value); if (condition == CONDITION_EQUALS){ if (_local1 == _local2){ return (true); }; } else { if (condition == CONDITION_LESSTHAN){ if (_local1 < _local2){ return (true); }; } else { if (condition == CONDITION_LESSTHANEQUAL){ if (_local1 <= _local2){ return (true); }; } else { if (condition == CONDITION_GREATERTHAN){ if (_local1 > _local2){ return (true); }; } else { if (condition == CONDITION_GREATERTHANEQUAL){ if (_local1 >= _local2){ return (true); }; }; }; }; }; }; return (false); } } class Achievement { private var items:Array; private var complete:Boolean; private var name:String; private function Achievement(){ items = new Array(); name = ""; complete = false; } }
Section 6
//AnimDef (AnimDef) package { public class AnimDef { var f0:int; var f1:int; var name:String; var vel:Number; public function AnimDef(_arg1:String, _arg2:int, _arg3:int, _arg4:Number){ name = _arg1; f0 = (_arg2 - 1); f1 = (_arg3 - 1); vel = _arg4; } } }//package
Section 7
//AnimPoint (AnimPoint) package { public class AnimPoint { var frame:int; var rot:Number; var x:Number; var y:Number; public function AnimPoint(_arg1:int, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0){ x = _arg2; y = _arg3; rot = _arg4; frame = _arg1; } } }//package
Section 8
//AnimPoints (AnimPoints) package { public class AnimPoints { static var anims:Array; static var xml:XML; static var xml1:XML = <data> <Motion duration="39"> <source> <Source frameRate="34" x="8.5" y="-36" scaleX="1" scaleY="1" rotation="0" elementType="movie clip" symbolName="Symbol 5"> <dimensions> <Rectangle left="0" top="0" width="7" height="8"/> </dimensions> <transformationPoint> <Point x="0.5" y="0.5"/> </transformationPoint> </Source> </source> <Keyframe index="0"/> <Keyframe index="1"/> <Keyframe index="2"/> <Keyframe index="3" x="-1" y="1"/> <Keyframe index="4" x="-2" y="4"/> <Keyframe index="5"/> <Keyframe index="6" x="-5" y="5"/> <Keyframe index="7" x="-8" y="7"/> <Keyframe index="8" x="-11"/> <Keyframe index="9" x="-9" y="9"/> <Keyframe index="10" x="-14"/> <Keyframe index="11" x="-18"/> <Keyframe index="12" x="-21"/> <Keyframe index="13" x="-23"/> <Keyframe index="14" x="-25"/> <Keyframe index="15" x="-26" y="8"/> <Keyframe index="16"/> <Keyframe index="17"/> <Keyframe index="18"/> <Keyframe index="19"/> <Keyframe index="20"/> <Keyframe index="21" x="-23" y="11"/> <Keyframe index="22" x="-19"/> <Keyframe index="23" x="-14" y="12"/> <Keyframe index="24" x="-9"/> <Keyframe index="25"/> <Keyframe index="26"/> <Keyframe index="27" x="-3" y="2"/> <Keyframe index="28" x="1"/> <Keyframe index="29"/> <Keyframe index="30" x="7"/> <Keyframe index="31"/> <Keyframe index="32" x="9" y="1"/> <Keyframe index="33" x="11" y="0"/> <Keyframe index="34"/> <Keyframe index="35" x="8" y="3"/> <Keyframe index="36" scaleX="0.998" scaleY="0.998" rotation="-40.4"/> <Keyframe index="37" x="6.25" y="-0.25"/> <Keyframe index="38" x="7.449999999999999" y="-21.6" scaleX="0.997" scaleY="0.997" rotation="-156"/> </Motion> </data> ; public static function GetFramePoint(_arg1:int):AnimPoint{ var _local2:AnimPoint; for each (_local2 in anims) { if (_local2.frame == _arg1){ return (_local2); }; }; return (null); } public static function InitOnce(){ var _local1:int; var _local2:int; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:XML; var _local9:AnimPoint; anims = new Array(); XML.ignoreWhitespace = true; xml = new XML(xml1); _local1 = xml.Motion.Keyframe.length(); trace(("animpoints: " + _local1)); _local3 = 0; _local4 = 0; _local5 = 0; _local6 = Number(xml.Motion.source.Source.@x); _local7 = Number(xml.Motion.source.Source.@y); _local2 = 0; while (_local2 < _local1) { _local8 = xml.Motion.Keyframe[_local2]; if (_local8.attribute("x") != undefined){ _local3 = Number(_local8.@x); }; if (_local8.attribute("y") != undefined){ _local4 = Number(_local8.@y); }; if (_local8.attribute("rot") != undefined){ _local5 = Number(_local8.@rot); }; _local9 = new AnimPoint(int(_local8.@index), (_local3 + _local6), (_local4 + _local7), _local5); anims.push(_local9); _local2++; }; } } }//package
Section 9
//BattleCopter (BattleCopter) package { import flash.display.*; public dynamic class BattleCopter extends MovieClip { } }//package
Section 10
//Bosscopter (Bosscopter) package { import flash.display.*; public dynamic class Bosscopter extends MovieClip { } }//package
Section 11
//BouncingBomb (BouncingBomb) package { import flash.display.*; public dynamic class BouncingBomb extends MovieClip { } }//package
Section 12
//CannonBullet1 (CannonBullet1) package { import flash.display.*; public dynamic class CannonBullet1 extends MovieClip { } }//package
Section 13
//CannonBullet2 (CannonBullet2) package { import flash.display.*; public dynamic class CannonBullet2 extends MovieClip { } }//package
Section 14
//CannonFiring (CannonFiring) package { import flash.display.*; public dynamic class CannonFiring extends MovieClip { } }//package
Section 15
//CannonNotFiring (CannonNotFiring) package { import flash.display.*; public dynamic class CannonNotFiring extends MovieClip { } }//package
Section 16
//Clouds (Clouds) package { import flash.display.*; public dynamic class Clouds extends MovieClip { } }//package
Section 17
//Clouds1 (Clouds1) package { import flash.display.*; public dynamic class Clouds1 extends MovieClip { } }//package
Section 18
//Collision (Collision) package { import flash.geom.*; public class Collision { public static var stats_numPolyCollisionTests:int; public static var stats_numBBTests:int; public static var closestX:Number = 0; public static var closestY:Number = 0; public static var main:Main; public static var stats_numIntersections:int; static var PolyCollision_LineHit:Line; public static var IntersectionX:Number = 0; public static var IntersectionY:Number = 0; public static var closestInfiniteX:Number = 0; public static var closestInfiniteY:Number = 0; static function DotProduct(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; _local5 = ((_arg1 * _arg3) + (_arg2 * _arg4)); return (_local5); } static function PointRectangleCollision(_arg1:GameObj, _arg2:Number, _arg3:Number):Boolean{ var _local4:ObjectDef; var _local5:Rectangle; _local4 = _arg1.GetObjectDef(); _local5 = _local4.colRects[0].clone(); _local4.colRects[0].clone().x = (_local5.x + _arg1.xpos); _local5.y = (_local5.y + _arg1.ypos); return (_local5.contains(_arg2, _arg3)); } static function PolyCollision(_arg1:GameObj, _arg2:Poly, _arg3:Number, _arg4:Number, _arg5:Number):Boolean{ var _local6:Array; var _local7:Array; var _local8:Line; var _local9:Boolean; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Line; var _local16:int; var _local17:int; var _local18:*; var _local19:Number; var _local20:Number; var _local21:Line; var _local22:Line; stats_numPolyCollisionTests++; _local6 = new Array(); _local7 = new Array(); _local11 = (_arg1.xpos + _arg3); _local12 = (_arg1.ypos + _arg4); _local13 = _arg5; _local14 = (_arg5 * _local13); for each (_local15 in _arg2.lineList) { _local9 = SideOfLine(_local15.x0, _local15.y0, _local15.x1, _local15.y1, _local11, _local12); if (_local9 == true){ _local10 = Dist2ToLine(_local15.x0, _local15.y0, _local15.x1, _local15.y1, _local11, _local12); if (_local10 < _local14){ _local6.push(_local15); _local7.push(_local10); }; }; }; _local18 = _local6.length; _local16 = 0; while (_local16 < (_local18 - 1)) { _local17 = _local16; while (_local17 < _local18) { _local19 = _local7[_local16]; _local20 = _local7[_local17]; _local21 = _local6[_local16]; _local22 = _local6[_local17]; if (_local20 < _local19){ _local7[_local16] = _local20; _local7[_local17] = _local19; _local6[_local16] = _local22; _local6[_local17] = _local21; }; _local17++; }; _local16++; }; _local16 = 0; while (_local16 < _local18) { _local8 = _local6[_local16]; _local9 = SideOfLine(_local8.x0, _local8.y0, _local8.x1, _local8.y1, _local11, _local12); if (_local9 == true){ _local10 = Dist2ToLine(_local8.x0, _local8.y0, _local8.x1, _local8.y1, _local11, _local12); if (_local10 < _local14){ stats_numIntersections++; Intersected(_arg1, _local8, closestX, closestY, _arg3, _arg4, _arg5); PolyCollision_LineHit = _local8; return (true); }; }; return (true); _local16++; }; return (false); } public static function ClosestPointOnLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):void{ var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local7 = (_arg5 - _arg1); _local8 = (_arg6 - _arg2); _local9 = (_arg3 - _arg1); _local10 = (_arg4 - _arg2); _local11 = ((_local9 * _local9) + (_local10 * _local10)); _local12 = ((_local7 * _local9) + (_local8 * _local10)); _local13 = (_local12 / _local11); closestInfiniteX = (_arg1 + (_local9 * _local13)); closestInfiniteY = (_arg2 + (_local10 * _local13)); if (_local13 < 0){ _local13 = 0; }; if (_local13 > 1){ _local13 = 1; }; closestX = (_arg1 + (_local9 * _local13)); closestY = (_arg2 + (_local10 * _local13)); } public static function GetSwitchInRange(_arg1:GameObj):GameObj{ var _local2:GameObj; return (null); return (null); } static function SideOfLine1(_arg1:Line, _arg2:Number, _arg3:Number):Boolean{ var _local4:Number; _local4 = DotProduct((_arg1.x1 - _arg1.x0), (_arg1.y1 - _arg1.y0), (_arg2 - _arg1.x0), (_arg3 - _arg1.y0)); if (_local4 < 0){ return (false); }; return (true); } public static function MissileEnemyCollision(){ var _local1:GameObj; var _local2:GameObj; for each (_local1 in GameObjects.objs) { if (((((_local1.active) && (_local1.isEnemyMissile))) && ((_local1.controlMode == 2)))){ for each (_local2 in GameObjects.objs) { if (((_local2.active) && (_local2.canBekilledByMissile))){ if (RectangleRectangleCollision(_local1, _local2)){ _local2.EnemyShotByMissile(_local1); return; }; }; }; }; }; } static function RectangleRectangleCollision(_arg1:GameObj, _arg2:GameObj):Boolean{ var _local3:ObjectDef; var _local4:ObjectDef; var _local5:Rectangle; var _local6:Rectangle; _local3 = _arg1.GetObjectDef(); _local4 = _arg2.GetObjectDef(); _local5 = _local3.colRects[0].clone(); _local6 = _local4.colRects[0].clone(); _local5.x = (_local5.x + _arg1.xpos); _local5.y = (_local5.y + _arg1.ypos); _local6.x = (_local6.x + _arg2.xpos); _local6.y = (_local6.y + _arg2.ypos); return (_local5.intersects(_local6)); } public static function PlayerDeathZoneCollision():void{ var _local1:GameObj; var _local2:Poly; if (Game.goPlayer.colFlag_playercanbekilled == false){ return; }; _local1 = Game.goPlayer; for each (_local2 in Game.polygonList) { if (((((_local2.active) && ((_local2.type == Poly.polytype_ZONE)))) && ((_local2.subTypeName == "Death")))){ if (GameObjectInPolyBoundingBox(_local1, _local2)){ if (PointInConvexPoly(_local1.xpos, _local1.ypos, _local2.lineList)){ _local1.PlayerHitEnemy(null); return; }; }; }; }; } public static function GetNearestEnemy(_arg1:Number, _arg2:Number):GameObj{ var _local3:GameObj; var _local4:Number; var _local5:GameObj; var _local6:Number; _local3 = null; _local4 = 99999999; for each (_local5 in GameObjects.objs) { if (((_local5.active) && (_local5.colFlag_isEnemy))){ _local6 = Utils.Dist2BetweenPoints(_arg1, _arg2, _local5.xpos, _local5.ypos); if (_local6 < _local4){ _local4 = _local6; _local3 = _local5; }; }; }; return (_local3); } static function Dist2Between(_arg1:GameObj, _arg2:GameObj):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg2.xpos - _arg1.xpos); _local4 = (_arg2.ypos - _arg1.ypos); return (((_local3 * _local3) + (_local4 * _local4))); } public static function FindPathByIndex(_arg1:int):Poly{ var _local2:int; var _local3:Poly; _local2 = 0; for each (_local3 in Game.polygonList) { if (((_local3.active) && ((_local3.type == Poly.polytype_PATH)))){ if (_local2 == _arg1){ return (_local3); }; _local2++; }; }; return (null); } static function Dist2BetweenPoints(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; var _local6:Number; _local5 = (_arg3 - _arg1); _local6 = (_arg4 - _arg2); return (((_local5 * _local5) + (_local6 * _local6))); } public static function FindNearestPathStartPointToPos(_arg1:Number, _arg2:Number):Poly{ var _local3:Poly; var _local4:Number; var _local5:Poly; var _local6:Point; var _local7:*; _local3 = null; _local4 = 99999999; for each (_local5 in Game.polygonList) { if (((_local5.active) && ((_local5.type == Poly.polytype_PATH)))){ _local6 = _local5.GetPoint(0); _local7 = Utils.Dist2BetweenPoints(_local6.x, _local6.y, _arg1, _arg2); if (_local7 < _local4){ _local4 = _local7; _local3 = _local5; }; }; }; return (_local3); } static function SideOfLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Boolean{ var _local7:Number; _local7 = DotProduct((_arg3 - _arg1), (_arg4 - _arg2), (_arg5 - _arg1), (_arg6 - _arg2)); if (_local7 < 0){ return (false); }; return (true); } static function PlayerObjectRectangleCollision(_arg1:GameObj):Boolean{ var _local2:GameObj; var _local3:ObjectDef; var _local4:ObjectDef; var _local5:Rectangle; var _local6:Rectangle; _local2 = Game.goPlayer; _local3 = _local2.GetObjectDef(); _local4 = _arg1.GetObjectDef(); _local5 = _local3.colRects[0].clone(); _local6 = _local4.colRects[0].clone(); _local5.x = (_local5.x + _local2.xpos); _local5.y = (_local5.y + _local2.ypos); _local6.x = (_local6.x + _arg1.xpos); _local6.y = (_local6.y + _arg1.ypos); return (_local5.intersects(_local6)); } static function GameObjectInPolyBoundingBox(_arg1:GameObj, _arg2:Poly):Boolean{ var _local3:Number; var _local4:Number; var _local5:Number; _local3 = (_arg1.radius + 50); _local4 = _arg1.xpos; _local5 = _arg1.ypos; if (_arg2.boundingRectangle == null){ return (false); }; stats_numBBTests++; if (_local4 < (_arg2.boundingRectangle.left - _local3)){ return (false); }; if (_local4 > (_arg2.boundingRectangle.right + _local3)){ return (false); }; if (_local5 < (_arg2.boundingRectangle.top - _local3)){ return (false); }; if (_local5 > (_arg2.boundingRectangle.bottom + _local3)){ return (false); }; return (true); } public static function PlayerEnemyBulletCollision(){ var _local1:GameObj; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:GameObj; _local1 = Game.goPlayer; if (_local1.isDead){ return; }; if (_local1.flashTimer > 0){ return; }; for each (_local5 in GameObjects.objs) { if (((_local5.active) && (_local5.colFlag_isEnemyBullet))){ if (PlayerObjectRectangleCollision(_local5)){ _local1.PlayerHitEnemy(_local5); }; }; }; } public static function BulletEnemyCollision(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Rectangle; var _local5:Rectangle; var _local6:GameObj; var _local7:Number; var _local8:Number; var _local9:GameObj; var _local10:ObjectDef; for each (_local6 in GameObjects.objs) { if (((_local6.active) && (_local6.colFlag_isBullet))){ _local7 = _local6.xpos; _local8 = _local6.ypos; for each (_local9 in GameObjects.objs) { if (((_local9.active) && (_local9.colFlag_isEnemy))){ _local10 = _local9.GetObjectDef(); if (_local6.colFlag_UseRadius){ if (Utils.DistBetweenPoints(_local7, _local8, _local9.xpos, _local9.ypos) < _local6.radius){ _local9.EnemyHitByBullet(_local6); }; } else { for each (_local4 in _local10.colRects) { _local5 = _local4.clone(); _local4.clone().x = (_local5.x + _local9.xpos); _local5.y = (_local5.y + _local9.ypos); if (_local5.contains(_local7, _local8)){ _local9.EnemyHitByBullet(_local6); }; }; }; if (_local9.dodgeBullets){ _local9.DodgeBullet(_local6); }; if (_local9.bulletTestCollisionExtraFunction != null){ if (_local9.bulletTestCollisionExtraFunction(_local6)){ }; }; }; }; }; }; } public static function LineLineIntersection(_arg1:Line, _arg2:Line):Boolean{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local3 = _arg1.x0; _local4 = _arg1.y0; _local5 = _arg1.x1; _local6 = _arg1.y1; _local7 = _arg2.x0; _local8 = _arg2.y0; _local9 = _arg2.x1; _local10 = _arg2.y1; _local11 = (_local5 - _local3); _local12 = (_local9 - _local7); _local13 = ((_local6 - _local4) / _local11); _local14 = ((_local10 - _local8) / _local12); _local15 = (_local4 - (_local13 * _local3)); _local16 = (_local8 - (_local14 * _local7)); _local17 = ((_local15 - _local16) / (_local14 - _local13)); _local18 = (((_local13 * (_local16 - _local15)) / (_local13 - _local14)) + _local15); if (_arg1.boundingRect.contains(_local17, _local18)){ if (_arg2.boundingRect.contains(_local17, _local18)){ IntersectionX = _local17; IntersectionY = _local18; return (true); }; }; return (false); } public static function ShootEnemyAtCursor(){ var _local1:Number; var _local2:Number; var _local3:GameObj; _local1 = MouseControl.mousePosX; _local2 = MouseControl.mousePosY; for each (_local3 in GameObjects.objs) { if (((_local3.active) && (_local3.colFlag_isEnemy))){ if (PointRectangleCollision(_local3, _local1, _local2)){ _local3.EnemyShot(); }; }; }; } public static function PlayerPowerupCollision(){ var _local1:GameObj; if (Game.goPlayer.colFlag_playercanbekilled == false){ return; }; for each (_local1 in GameObjects.objs) { if (((_local1.active) && (_local1.colFlag_isPowerup))){ if (PlayerObjectRectangleCollision(_local1)){ }; }; }; } public static function PlayerPickupCollision(){ var _local1:GameObj; var _local2:Number; var _local3:Number; var _local4:GameObj; var _local5:Number; _local1 = Game.goPlayer; if (_local1.isDead){ return; }; _local2 = _local1.xpos; _local3 = _local1.ypos; for each (_local4 in GameObjects.objs) { if (((_local4.active) && (_local4.colFlag_canBePickedUp))){ _local5 = Utils.Dist2BetweenPoints(_local4.xpos, _local4.ypos, _local2, _local3); _local4.controlMode = 0; if (_local5 < (50 * 50)){ _local4.controlMode = 1; }; if (_local5 < (30 * 30)){ }; }; }; } static function PlayerObjectPointCollision(_arg1:GameObj):Boolean{ var _local2:GameObj; var _local3:ObjectDef; var _local4:Rectangle; _local2 = Game.goPlayer; _local3 = _local2.GetObjectDef(); _local4 = _local3.colRects[0].clone(); _local3.colRects[0].clone().x = (_local4.x + _local2.xpos); _local4.y = (_local4.y + _local2.ypos); return (_local4.contains(_arg1.xpos, _arg1.ypos)); } static function Dist2ToLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Number{ var _local7:Number; var _local8:Number; ClosestPointOnLine(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6); _local7 = (closestX - _arg5); _local8 = (closestY - _arg6); return (((_local7 * _local7) + (_local8 * _local8))); } static function Intersected(_arg1:GameObj, _arg2:Line, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):void{ var _local8:int; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; _local8 = 50; _local9 = ((_arg1.oldxpos + _arg5) - _arg3); _local10 = ((_arg1.oldypos + _arg6) - _arg4); _local9 = (_local9 / Number(_local8)); _local10 = (_local10 / Number(_local8)); _local11 = (_arg1.xpos + _arg5); _local12 = (_arg1.ypos + _arg6); _local13 = (_arg7 * _arg7); _local14 = 0; while (_local14 < _local8) { _local11 = (_local11 + _local9); _local12 = (_local12 + _local10); _local15 = Dist2ToLine(_arg2.x0, _arg2.y0, _arg2.x1, _arg2.y1, _local11, _local12); if (_local15 > _local13){ _arg1.xpos = (_local11 - _arg5); _arg1.ypos = (_local12 - _arg6); return; }; _local14++; }; } public static function SingleObjectZoneCollision(_arg1:GameObj):Poly{ var _local2:Poly; for each (_local2 in Game.polygonList) { if (((_local2.active) && ((_local2.type == Poly.polytype_ZONE)))){ if (GameObjectInPolyBoundingBox(_arg1, _local2)){ if (PointInConvexPoly(_arg1.xpos, _arg1.ypos, _local2.lineList)){ return (_local2); }; }; }; }; return (null); } static function DistBetween(_arg1:GameObj, _arg2:GameObj):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg2.xpos - _arg1.xpos); _local4 = (_arg2.ypos - _arg1.ypos); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } static function DistBetweenPoints(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; var _local6:Number; _local5 = (_arg3 - _arg1); _local6 = (_arg4 - _arg2); return (Math.sqrt(((_local5 * _local5) + (_local6 * _local6)))); } public static function PointInConvexPoly(_arg1:Number, _arg2:Number, _arg3:Array):Boolean{ var _local4:int; var _local5:int; var _local6:Line; var _local7:Number; _local4 = _arg3.length; _local5 = 0; while (_local5 < _local4) { _local6 = _arg3[_local5]; _local7 = DotProduct((_local6.x0 - _arg1), (_local6.y0 - _arg2), _local6.nx, _local6.ny); if (_local7 < 0){ return (false); }; _local5++; }; return (true); } public static function Update(_arg1:Main){ (main = _arg1); (stats_numIntersections = 0); (stats_numBBTests = 0); (stats_numPolyCollisionTests = 0); PlayerEnemyCollision(); PlayerEnemyBulletCollision(); MissileEnemyCollision(); } public static function PlayerEnemyCollision(){ var _local1:GameObj; var _local2:GameObj; _local1 = Game.goPlayer; if (_local1.flashTimer > 0){ return; }; if (_local1.isDead){ return; }; for each (_local2 in GameObjects.objs) { if (((_local2.active) && (_local2.colFlag_isEnemy))){ if (PlayerObjectRectangleCollision(_local2)){ _local1.PlayerHitEnemy(_local2); return; }; }; }; } static function DistToLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Number{ var _local7:Number; var _local8:Number; var _local9:Number; ClosestPointOnLine(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6); _local7 = (closestX - _arg5); _local8 = (closestY - _arg6); _local9 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); return (_local9); } public static function SingleObjectPlatformCollision(_arg1:GameObj):GameObj{ var _local2:Number; var _local3:Number; var _local4:GameObj; var _local5:Rectangle; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; _local2 = _arg1.xpos; _local3 = _arg1.ypos; for each (_local4 in GameObjects.objs) { if (((_local4.active) && (_local4.colFlag_isPlatform))){ _local5 = _local4.GetObjectRectangle(); _local6 = (_local4.xpos + _local5.x); _local7 = (_local6 + _local5.width); _local8 = (_local4.ypos + _local5.y); _local9 = (_local8 + 15); if ((((((((((_local2 >= _local6)) && ((_local2 <= _local7)))) && ((_arg1.yvel >= 0)))) && ((_local3 >= _local8)))) && ((_local3 <= _local9)))){ return (_local4); }; }; }; return (null); } public static function EnemyPointInPolyCollision(_arg1:Poly, _arg2:GameObj){ var _local3:GameObj; for each (_local3 in GameObjects.objs) { if (((_local3.active) && (_local3.colFlag_isEnemy))){ if (GameObjectInPolyBoundingBox(_local3, _arg1)){ if (PointInConvexPoly(_local3.xpos, _local3.ypos, _arg1.lineList)){ _local3.EnemyHitByBullet(_arg2, true); }; }; }; }; } } }//package
Section 19
//CreditsScreen (CreditsScreen) package { import flash.display.*; public dynamic class CreditsScreen extends MovieClip { public var buttonOK:SimpleButton; } }//package
Section 20
//Cursor (Cursor) package { import flash.display.*; public dynamic class Cursor extends MovieClip { } }//package
Section 21
//Debug (Debug) package { public class Debug { public static var debugMode:int = 0; public static function RenderCollision(){ var _local1:Number; var _local2:Number; var _local3:int; var _local4:uint; var _local5:Line; var _local6:Line; var _local7:int; var _local8:Poly; return; } } }//package
Section 22
//Defs (Defs) package { import flash.geom.*; public class Defs { public static const zpos_PICKUP = 1100; public static const zpos_ENEMY = 1000; public static const displayarea_w = 640; public static const zpos_OVERLAY = 500; public static const zpos_FAR = 10000; public static const zpos_PLAYER = 1000; public static const fps:Number = 34; public static const platformW2 = 15; public static const fps2:Number = 68; public static const zpos_BACKGROUND = 10000; public static const displayarea_h = 480; public static var pointZero:Point = new Point(0, 0); public static var screenRect:Rectangle = new Rectangle(0, 0, displayarea_w, displayarea_h); } }//package
Section 23
//DisplayObj (DisplayObj) package { import flash.events.*; import flash.display.*; import flash.text.*; import flash.geom.*; import flash.filters.*; public dynamic class DisplayObj { var currentSetupFrame:int; var flags:int; var mc:MovieClip; var ready:Boolean; var frames:Array; public var frame:int; public function DisplayObj(_arg1:MovieClip, _arg2:Number, _arg3:int, _arg4:Boolean=false):void{ frames = null; flags = _arg3; mc = _arg1; ready = false; frame = 0; currentSetupFrame = 1; if (_arg4){ if (mc != null){ GraphicObjects.totalFramesDone = (GraphicObjects.totalFramesDone + CreateBitmapsFromMovieClip(mc, flags)); ready = true; }; }; } public function GetBitmap():Bitmap{ return (frames[frame].bitmap); } public function CreateFont(_arg1:TextFormat):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:Matrix; var _local7:Rectangle; var _local8:Bitmap; var _local9:BitmapData; var _local10:Array; var _local11:TextField; var _local12:*; frames = new Array(); _local10 = CreateAsciiStringTable(); _local2 = 0; while (_local2 < _local10.length) { _local11 = new TextField(); _local11.textColor = 4294967295; _local11.selectable = false; _local11.embedFonts = true; _local11.autoSize = TextFieldAutoSize.LEFT; _local11.x = 0; _local11.y = 0; _local11.text = _local10[_local2]; _local11.setTextFormat(_arg1); _local12 = new DisplayObjFrame(); _local12.bitmaps = new Array(); _local12.xoffsets = new Array(); _local12.yoffsets = new Array(); _local12.mat = new Matrix(); _local12.colTrans = new ColorTransform(); _local7 = _local11.getBounds(null); _local6 = new Matrix(); _local12.xoffsets.push(0); _local12.yoffsets.push(0); _local8 = new Bitmap(); _local9 = new BitmapData(_local7.width, _local7.height, true, 0); _local9.draw(_local11, _local6); _local8.bitmapData = _local9; _local12.bitmaps.push(_local8); frames.push(_local12); _local2++; }; } public function RenderAt(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Boolean=false):void{ frames[frame].RenderAt(_arg1, _arg2, _arg3, _arg4); } public function GetMaxFrames():int{ return (frames.length); } public function GetFrame():int{ return (frame); } public function SetFrame(_arg1:int){ frame = _arg1; if (frame < 0){ frame = 0; }; if (frame >= frames.length){ frame = (frames.length - 1); }; } public function GetXOffset():Number{ return (frames[frame].xoffset); } public function CreateBitmapsFromMovieClip(_arg1:MovieClip, _arg2:int):int{ var _local3:Boolean; var _local4:Boolean; var _local5:Boolean; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:Matrix; var _local11:Rectangle; var _local12:Bitmap; var _local13:BitmapData; var _local14:Bitmap; var _local15:BitmapData; var _local16:ColorTransform; var _local17:*; _local3 = true; _local4 = false; if (_arg2 == 5){ _local4 = true; _arg2 = 0; }; if (_arg2 == 4){ _local3 = false; }; _local5 = false; if (_arg2 == 6){ _local5 = true; }; if (frames == null){ }; frames = new Array(); _local16 = new ColorTransform(1, 1, 1, 1, 0xFF, 0xFF, 0xFF, 0); _arg1.gotoAndStop(1); _local6 = 0; while (_local6 < _arg1.totalFrames) { _local17 = new DisplayObjFrame(); _local17.bitmaps = new Array(); _local17.xoffsets = new Array(); _local17.yoffsets = new Array(); _local17.mat = new Matrix(); _local17.colTrans = new ColorTransform(); _local11 = _arg1.getBounds(null); _local11.x = Math.floor(_local11.x); _local11.y = Math.floor(_local11.y); _local11.width = Math.floor((_local11.width + 1)); _local11.height = Math.floor((_local11.height + 1)); _local9 = Math.floor(_local9); _local10 = new Matrix(); _local8 = _local11.left; _local9 = _local11.top; _local10.translate(-(_local8), -(_local9)); _local17.xoffsets.push(Number(_local8)); _local17.yoffsets.push(Number(_local9)); if (((!((_arg1.width == 0))) && (!((_arg1.height == 0))))){ _local12 = new Bitmap(); _local13 = new BitmapData(_local11.width, _local11.height, true, 0); _local13.draw(_arg1, _local10); _local12.bitmapData = _local13; _local17.bitmaps.push(_local12); } else { _local17.bitmaps.push(null); }; if (_local4){ _local11 = _arg1.getBounds(null); _local11.x = Math.floor(_local11.x); _local11.y = Math.floor(_local11.y); _local11.width = Math.floor((_local11.width + 1)); _local11.height = Math.floor((_local11.height + 1)); _local9 = Math.floor(_local9); _local10 = new Matrix(); _local8 = _local11.left; _local9 = _local11.top; _local10.translate(-(_local8), -(_local9)); _local10.scale(-1, 1); _local10.translate(_local11.width, 0); _local17.xoffsets.push(Number(-(_local11.right))); _local17.yoffsets.push(Number(_local9)); if (((!((_arg1.width == 0))) && (!((_arg1.height == 0))))){ _local12 = new Bitmap(); _local13 = new BitmapData(_local11.width, _local11.height, true, 0); _local13.draw(_arg1, _local10); _local12.bitmapData = _local13; _local17.bitmaps.push(_local12); } else { _local17.bitmaps.push(null); }; }; frames.push(_local17); _arg1.nextFrame(); _local6++; }; return (_arg1.totalFrames); } public function GetYOffset():Number{ return (frames[frame].yoffset); } function CreateAsciiStringTable():Array{ var _local1:Array; _local1 = new Array(); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(" "); _local1.push("!"); _local1.push("'"); _local1.push("#"); _local1.push("$"); _local1.push("%"); _local1.push("&"); _local1.push("'"); _local1.push("("); _local1.push(")"); _local1.push("*"); _local1.push("+"); _local1.push(","); _local1.push("-"); _local1.push("."); _local1.push("/"); _local1.push("0"); _local1.push("1"); _local1.push("2"); _local1.push("3"); _local1.push("4"); _local1.push("5"); _local1.push("6"); _local1.push("7"); _local1.push("8"); _local1.push("9"); _local1.push(":"); _local1.push(";"); _local1.push("<"); _local1.push("="); _local1.push(">"); _local1.push("?"); _local1.push("@"); _local1.push("A"); _local1.push("B"); _local1.push("C"); _local1.push("D"); _local1.push("E"); _local1.push("F"); _local1.push("G"); _local1.push("H"); _local1.push("I"); _local1.push("J"); _local1.push("K"); _local1.push("L"); _local1.push("M"); _local1.push("N"); _local1.push("O"); _local1.push("P"); _local1.push("Q"); _local1.push("R"); _local1.push("S"); _local1.push("T"); _local1.push("U"); _local1.push("V"); _local1.push("W"); _local1.push("X"); _local1.push("Y"); _local1.push("Z"); _local1.push("["); _local1.push("\\"); _local1.push("]"); _local1.push("^"); _local1.push("_"); _local1.push("'"); _local1.push("a"); _local1.push("b"); _local1.push("c"); _local1.push("d"); _local1.push("e"); _local1.push("f"); _local1.push("g"); _local1.push("h"); _local1.push("i"); _local1.push("j"); _local1.push("k"); _local1.push("l"); _local1.push("m"); _local1.push("n"); _local1.push("o"); _local1.push("p"); _local1.push("q"); _local1.push("r"); _local1.push("s"); _local1.push("t"); _local1.push("u"); _local1.push("v"); _local1.push("w"); _local1.push("x"); _local1.push("y"); _local1.push("z"); _local1.push("{"); _local1.push("|"); _local1.push("}"); _local1.push("~"); return (_local1); } public function CreateBitmapsFromMovieClip1(_arg1:MovieClip, _arg2:int):int{ var _local3:Boolean; var _local4:Boolean; var _local5:Boolean; var _local6:Boolean; var _local7:Boolean; var _local8:int; var _local9:int; var _local10:int; var _local11:int; var _local12:Matrix; var _local13:Rectangle; var _local14:Bitmap; var _local15:BitmapData; var _local16:Bitmap; var _local17:BitmapData; var _local18:Matrix; var _local19:ColorTransform; var _local20:ColorTransform; var _local21:int; var _local22:*; var _local23:BlurFilter; var _local24:Bitmap; var _local25:BitmapData; _local3 = false; _local4 = true; _local5 = true; if (_arg2 == 2){ _local3 = true; _arg2 = 0; }; if (_arg2 == 4){ _local4 = false; }; if (_arg2 == 5){ _local4 = false; _local5 = false; }; if (_arg2 == 3){ }; _local6 = false; if (_arg2 == 6){ _local6 = true; }; if (frames == null){ currentSetupFrame = 1; frames = new Array(); }; _local7 = false; _local12 = new Matrix(); _local18 = new Matrix(); _local19 = new ColorTransform(0, 0, 0, 0.5, 0, 0, 0, 0); _local20 = new ColorTransform(1, 1, 1, 1, 0xFF, 0xFF, 0xFF, 0); _local21 = 0; if (currentSetupFrame < (_arg1.totalFrames + 1)){ _arg1.gotoAndStop(currentSetupFrame); _local22 = new DisplayObjFrame(); _local22.bitmaps = new Array(); _local22.shadowBitmaps = new Array(); _local22.xoffsets = new Array(); _local22.yoffsets = new Array(); _local22.mat = new Matrix(); _local22.colTrans = new ColorTransform(); _local13 = _arg1.getBounds(null); _local13.x = Math.floor(_local13.x); _local13.y = Math.floor(_local13.y); _local13.width = Math.floor((_local13.width + 1)); _local13.height = Math.floor((_local13.height + 1)); _local11 = Math.floor(_local11); _local12.identity(); _local10 = _local13.left; _local11 = _local13.top; _local12.translate(-(_local10), -(_local11)); _local22.xoffsets.push(Number(_local10)); _local22.yoffsets.push(Number(_local11)); if (((!((_arg1.width == 0))) && (!((_arg1.height == 0))))){ _local14 = new Bitmap(); _local15 = new BitmapData(_local13.width, _local13.height, _local5, 0); if (_local6){ _local15.draw(_arg1, _local12, _local20); _local23 = new BlurFilter(); _local15.applyFilter(_local15, new Rectangle(0, 0, _local15.width, _local15.height), Defs.pointZero, _local23); _local14.bitmapData = _local15; _local22.bitmaps.push(_local14); } else { _local15.draw(_arg1, _local12); _local14.bitmapData = _local15; _local22.bitmaps.push(_local14); }; if (_local4){ _local24 = new Bitmap(); _local25 = new BitmapData(_local13.width, _local13.height, _local5, 0); _local25.draw(_local15, null, _local19); _local24.bitmapData = _local25; _local22.shadowBitmaps.push(_local24); }; } else { _local22.bitmaps.push(null); _local22.shadowBitmaps.push(null); }; frames.push(_local22); currentSetupFrame++; _local21++; }; _local12 = null; _local19 = null; return (_local21); } public function GetFrameWidth(_arg1:int):Number{ return (frames[_arg1].bitmap.width); } public function RenderAtRot(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Boolean):void{ if (_arg5){ frames[frame].RenderAtRotBurned(_arg1, _arg2, _arg3, _arg4); } else { frames[frame].RenderAtRot(_arg1, _arg2, _arg3, _arg4); }; } public function RenderAtColTrans(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:ColorTransform, _arg5:Boolean=false):void{ frames[frame].RenderAtColTrans(_arg1, _arg2, _arg3, _arg4, _arg5); } public function GetWidth():Number{ return (frames[frame].bitmap.width); } public function GetHeight():Number{ return (frames[frame].bitmap.height); } public function GetScaledBitmap():Bitmap{ return (frames[frame].scaledBitmap); } } }//package import flash.display.*; import flash.geom.*; class DisplayObjFrame { public var colTrans:ColorTransform; public var mat:Matrix; public var shadowBitmaps:Array; public var yoffsets:Array; public var xoffsets:Array; public var bitmaps:Array; private function DisplayObjFrame(){ } public function RenderAtScaled(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Number=1):void{ var _local6:Bitmap; var _local7:Number; var _local8:Number; _local6 = bitmaps[0]; _local7 = xoffsets[0]; _local8 = yoffsets[0]; if (_arg4){ _local6 = bitmaps[1]; _local7 = xoffsets[1]; _local8 = yoffsets[1]; }; mat.identity(); mat.scale(_arg5, _arg5); mat.translate((_arg2 + (_local7 * _arg5)), (_arg3 + (_local8 * _arg5))); if (_local6 != null){ if (_local6.bitmapData != null){ _arg1.draw(_local6.bitmapData, mat); }; }; } public function RenderAtShadow(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Boolean=false):void{ var _local5:Bitmap; var _local6:Number; var _local7:Number; _local5 = shadowBitmaps[0]; _local6 = xoffsets[0]; _local7 = yoffsets[0]; if (_arg4){ _local5 = shadowBitmaps[1]; _local6 = xoffsets[1]; _local7 = yoffsets[1]; }; _arg1.copyPixels(_local5.bitmapData, new Rectangle(0, 0, _local5.width, _local5.height), new Point((_arg2 + _local6), (_arg3 + _local7)), null, null, true); } public function RenderAt(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Boolean=false):void{ var _local5:Bitmap; var _local6:Number; var _local7:Number; _local5 = bitmaps[0]; _local6 = xoffsets[0]; _local7 = yoffsets[0]; if (_arg4){ _local5 = bitmaps[1]; _local6 = xoffsets[1]; _local7 = yoffsets[1]; }; _arg1.copyPixels(_local5.bitmapData, new Rectangle(0, 0, _local5.width, _local5.height), new Point((_arg2 + _local6), (_arg3 + _local7)), null, null, true); } public function RenderAtSplit(_arg1:BitmapData, _arg2:Number, _arg3:Number):void{ var _local4:int; var _local5:Bitmap; var _local6:Number; var _local7:Number; _local4 = 0; while (_local4 < bitmaps.length) { _local5 = bitmaps[_local4]; _local6 = xoffsets[_local4]; _local7 = yoffsets[_local4]; _arg1.copyPixels(_local5.bitmapData, new Rectangle(0, 0, _local5.width, _local5.height), new Point((_arg2 + _local6), (_arg3 + _local7)), null, null, true); _local4++; }; } public function RenderAtAlpha(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:Bitmap; var _local6:Number; var _local7:Number; _local5 = bitmaps[0]; _local6 = xoffsets[0]; _local7 = yoffsets[0]; mat.identity(); mat.translate((_arg2 + _local6), (_arg3 + _local7)); colTrans.alphaMultiplier = _arg4; if (_local5 != null){ if (_local5.bitmapData != null){ _arg1.draw(_local5.bitmapData, mat, colTrans); }; }; } public function RenderAtFunction(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String):void{ var _local6:Bitmap; var _local7:Number; var _local8:Number; _local6 = bitmaps[0]; _local7 = xoffsets[0]; _local8 = yoffsets[0]; mat.identity(); mat.translate((_arg2 + _local7), (_arg3 + _local8)); colTrans.alphaMultiplier = _arg4; if (_local6 != null){ if (_local6.bitmapData != null){ _arg1.draw(_local6.bitmapData, mat, colTrans, _arg5); }; }; } public function RenderAtRotScaled(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Number=1, _arg6:Number=0):void{ var _local7:Bitmap; var _local8:Number; var _local9:Number; _local7 = bitmaps[0]; _local8 = xoffsets[0]; _local9 = yoffsets[0]; if (_arg4){ _local7 = bitmaps[1]; _local8 = xoffsets[1]; _local9 = yoffsets[1]; }; mat.identity(); mat.translate(_local8, _local9); mat.rotate(_arg6); mat.translate(-(_local8), -(_local9)); mat.scale(_arg5, _arg5); mat.translate((_arg2 + (_local8 * _arg5)), (_arg3 + (_local9 * _arg5))); if (_local7 != null){ if (_local7.bitmapData != null){ _arg1.draw(_local7.bitmapData, mat); }; }; } public function RenderAtRot(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:int; var _local6:int; var _local7:Bitmap; var _local8:Number; var _local9:Number; _arg4 = (_arg4 - 0.01); _local5 = bitmaps.length; _arg4 = ((Number(_local5) / (Math.PI * 2)) * _arg4); _local6 = _arg4; while (_local6 < 0) { _local6 = (_local6 + _local5); }; while (_local6 > (_local5 - 1)) { _local6 = (_local6 - _local5); }; _local6 = ((_local5 - 1) - _local6); _local7 = bitmaps[_local6]; _local8 = xoffsets[_local6]; _local9 = yoffsets[_local6]; _arg1.copyPixels(_local7.bitmapData, new Rectangle(0, 0, _local7.width, _local7.height), new Point((_arg2 + _local8), (_arg3 + _local9))); } public function RenderAtRotScaledColTrans(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Number=1, _arg6:Number=0, _arg7:ColorTransform=null):void{ var _local8:Bitmap; var _local9:Number; var _local10:Number; _local8 = bitmaps[0]; _local9 = xoffsets[0]; _local10 = yoffsets[0]; if (_arg4){ _local8 = bitmaps[1]; _local9 = xoffsets[1]; _local10 = yoffsets[1]; }; mat.identity(); mat.translate(_local9, _local10); mat.rotate(_arg6); mat.translate(-(_local9), -(_local10)); mat.scale(_arg5, _arg5); mat.translate((_arg2 + (_local9 * _arg5)), (_arg3 + (_local10 * _arg5))); if (_local8 != null){ if (_local8.bitmapData != null){ _arg1.draw(_local8.bitmapData, mat, _arg7); }; }; } public function RenderAtColTrans(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:ColorTransform=null, _arg6:String=null):void{ var _local7:Bitmap; var _local8:Number; var _local9:Number; _local7 = bitmaps[0]; _local8 = xoffsets[0]; _local9 = yoffsets[0]; if (_arg4){ _local7 = bitmaps[1]; _local8 = xoffsets[1]; _local9 = yoffsets[1]; }; mat.identity(); mat.translate((_arg2 + _local8), (_arg3 + _local9)); if (_local7 != null){ if (_local7.bitmapData != null){ _arg1.draw(_local7.bitmapData, mat, _arg5, _arg6); }; }; } public function RenderAtAdditive(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:Bitmap; var _local6:Number; var _local7:Number; _local5 = bitmaps[0]; _local6 = xoffsets[0]; _local7 = yoffsets[0]; mat.identity(); mat.translate((_arg2 + _local6), (_arg3 + _local7)); colTrans.alphaMultiplier = _arg4; if (_local5 != null){ if (_local5.bitmapData != null){ _arg1.draw(_local5.bitmapData, mat, colTrans, "add"); }; }; } }
Section 24
//EnemyBullet (EnemyBullet) package { import flash.display.*; public dynamic class EnemyBullet extends MovieClip { } }//package
Section 25
//EnemyCopter (EnemyCopter) package { import flash.display.*; public dynamic class EnemyCopter extends MovieClip { } }//package
Section 26
//EnemyMissile (EnemyMissile) package { import flash.display.*; public dynamic class EnemyMissile extends MovieClip { } }//package
Section 27
//explo01 (explo01) package { import flash.media.*; public dynamic class explo01 extends Sound { } }//package
Section 28
//explo02 (explo02) package { import flash.media.*; public dynamic class explo02 extends Sound { } }//package
Section 29
//Explosion1 (Explosion1) package { import flash.display.*; public dynamic class Explosion1 extends MovieClip { } }//package
Section 30
//Explosion2 (Explosion2) package { import flash.display.*; public dynamic class Explosion2 extends MovieClip { } }//package
Section 31
//ExternalData (ExternalData) package { import flash.events.*; import flash.net.*; public class ExternalData { static var f:Function; static var xml:XML; static var xxx:XML = <data> <enemies> <enemy type="cannon1"/> <enemy type="cannon2"/> <enemy type="bouncingbomb"/> <enemy type="landmine"/> <enemy type="jetpackred"/> <enemy type="jetpackblue"/> <enemy type="copter"/> <enemy type="boss"/> </enemies> <!-- Level definition from here: --> <!-- You can make changes to this list --> <!-- When done, save the file, and press '8' in-game. this will re-load the levels --> <!-- Pressing '9' in-game advances to the next wave --> <player shotspeed="3" tempadd="0.01" noshotadd="-0.005"/> <wavedef time="5"> <enemy type="cannon1" max="1" freq="1"/> </wavedef> <wavedef time="5"> <enemy type="cannon2" max="1" freq="1"/> </wavedef> <wavedef time="7"> <enemy type="cannon1" max="1" freq="1"/> <enemy type="cannon2" max="1" freq="1"/> <enemy type="bouncingbomb" max="1" freq="1"/> </wavedef> <wavedef time="9"> <enemy type="cannon1" max="2" freq="1"/> <enemy type="cannon2" max="2" freq="1"/> <enemy type="bouncingbomb" max="2" freq="1"/> </wavedef> <wavedef time="10"> <enemy type="cannon1" max="5" freq="0.7"/> <enemy type="cannon2" max="5" freq="0.7"/> <enemy type="bouncingbomb" max="3" freq="3"/> </wavedef> <wavedef time="15"> <enemy type="cannon1" max="3" freq="1.3"/> <enemy type="cannon2" max="3" freq="1.3"/> <enemy type="bouncingbomb" max="2" freq="2"/> <enemy type="jetpackred" max="1" freq="20"/> </wavedef> <wavedef time="7"> <enemy type="boss" max="1" freq="1" difficulty="1"/> </wavedef> <wavedef time="13"> <enemy type="cannon1" max="0" freq="0"/> <enemy type="cannon2" max="0" freq="0"/> <enemy type="bouncingbomb" max="4" freq="2"/> <enemy type="jetpackred" max="3" freq="20"/> </wavedef> <wavedef time="10"> <enemy type="cannon1" max="5" freq="1"/> <enemy type="cannon2" max="5" freq="1"/> <enemy type="landmine" max="3" freq="4"/> </wavedef> <wavedef time="10"> <enemy type="copter" max="1" freq="26"/> </wavedef> <wavedef time="10"> <enemy type="cannon1" max="5" freq="1"/> <enemy type="cannon2" max="5" freq="1"/> </wavedef> <wavedef time="10"> <enemy type="cannon1" max="10" freq="0.3"/> <enemy type="cannon2" max="7" freq="0.3"/> </wavedef> <wavedef time="3"> <enemy type="cannon1" max="10" freq="0.2"/> <enemy type="cannon2" max="7" freq="0.2"/> </wavedef> <wavedef time="7"> <enemy type="boss" max="1" freq="1" difficulty="2"/> </wavedef> <wavedef time="5"> <enemy type="cannon1" max="0" freq="2"/> <enemy type="cannon2" max="0" freq="2"/> </wavedef> <wavedef time="18"> <enemy type="jetpackblue" max="1" freq="26"/> <enemy type="copter" max="1" freq="26"/> </wavedef> <wavedef time="15"> <enemy type="cannon1" max="9" freq="0.4"/> <enemy type="cannon2" max="9" freq="0.5"/> <enemy type="landmine" max="7" freq="5"/> <enemy type="bouncingbomb" max="7" freq="3"/> </wavedef> <wavedef time="5"> <enemy type="cannon1" max="1" freq="2"/> <enemy type="cannon2" max="1" freq="2"/> </wavedef> <wavedef time="15"> <enemy type="cannon1" max="30" freq="0.2"/> <enemy type="cannon2" max="30" freq="0.2"/> </wavedef> <wavedef time="7"> <enemy type="boss" max="1" freq="1" difficulty="4"/> </wavedef> <wavedef time="5"> <enemy type="cannon1" max="1" freq="2"/> <enemy type="cannon2" max="1" freq="2"/> </wavedef> <wavedef time="15"> <enemy type="cannon1" max="15" freq="0.4"/> <enemy type="cannon2" max="15" freq="0.4"/> </wavedef> <wavedef time="10"> <enemy type="bouncingbomb" max="15" freq="0.2"/> </wavedef> <wavedef time="15"> <enemy type="cannon1" max="9" freq="2"/> <enemy type="cannon2" max="9" freq="2"/> <enemy type="landmine" max="7" freq="5"/> <enemy type="bouncingbomb" max="7" freq="6"/> <enemy type="copter" max="1" freq="26"/> </wavedef> <wavedef time="15"> <enemy type="cannon1" max="2" freq="5"/> <enemy type="cannon2" max="2" freq="5"/> <enemy type="landmine" max="7" freq="8"/> <enemy type="bouncingbomb" max="7" freq="9"/> <enemy type="copter" max="1" freq="26"/> <enemy type="jetpackblue" max="1" freq="26"/> </wavedef> <wavedef time="15"> <enemy type="cannon1" max="2" freq="2"/> <enemy type="cannon2" max="2" freq="2"/> <enemy type="landmine" max="7" freq="4"/> <enemy type="bouncingbomb" max="7" freq="2"/> <enemy type="copter" max="1" freq="26"/> <enemy type="jetpackblue" max="1" freq="26"/> </wavedef> <wavedef time="15"> <enemy type="cannon1" max="15" freq="0.1"/> <enemy type="cannon2" max="15" freq="0.1"/> </wavedef> </data> ; static var xmlLoader:URLLoader; public static function InitOnce(_arg1:Function){ f = _arg1; XmlLoadedInternal(); } public static function xmlLoaded(_arg1:Event){ XML.ignoreWhitespace = true; xml = new XML(_arg1.target.data); f(); } public static function XmlLoadedInternal(){ XML.ignoreWhitespace = true; xml = new XML(xxx); f(); } } }//package
Section 32
//FarBackground (FarBackground) package { import flash.display.*; public dynamic class FarBackground extends MovieClip { } }//package
Section 33
//Font1 (Font1) package { import flash.text.*; public dynamic class Font1 extends Font { } }//package
Section 34
//Game (Game) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; public class Game { static const levelState_Dead = 4; static const levelFinishedState_WON = 1; static const levelFinishedState_NOT = 0; static const levelFinishedState_LOST = 2; static const levelState_Play = 1; static const levelState_BonusTime = 2; static const levelState_LevelStart = 0; static const levelState_EndSequence = 3; public static var gunShootDelay:int; static var goBattleCopter:GameObj; static var dibsSpeechTimer:int; static var currentWave:int; public static var gunTemperature:Number; static var levelFinishedState:int; static var isBossLevel:Boolean; static var waveTimeMax:int; static var levelTimer:int; static var currentBackgroundFrame:int; public static var gunNoShootAdder:Number; public static var currentPortalGroup:int; static var goBackground:GameObj; static var offsett:Number = -40; static var updateEnemyTimer:int = 0; public static var gravity; public static var firstTime_Powerup3:Boolean; public static var firstTime_Powerup1:Boolean; public static var firstTime_Powerup2:Boolean; public static var firstTime_Powerup4:Boolean; public static var currentStartPointIndex:int; static var invincibleTimer:int; public static var levelstart_score:int; static var shakeMax:Number = 1; public static var maxFallSpeed; static var playerWeaponGroups:Array; static var numLevels:int; static var currentScore:int; static var ed:ExternalData; static var effectInited:Boolean = false; public static var playerExtraJumpYvel = -4; public static var LevelUpdateCallback:Object; public static var animDefs:Array; public static var mouseMapX:Number; public static var mouseMapY:Number; static var effectRad:Number = 160; static var showingOverlay:Boolean; static var backgroundB:Bitmap; static var shakeDecVel:Number = -0.1; public static var numEnemiesActive:int; public static var normalHeight = 100; public static var bulletTime:int; public static var polygonList:Array; static var shake:Number = 0; static var numCreds:int; public static var gunShootDelayPerShot:int; public static var bossGO:GameObj; static var numWeenies:int; public static var scrollH:Number; static var invincibleTimerMax:int; static var numLives:int; static var showingOverlayID:int; static var speedupTimerMax:int; public static var scrollW:Number; public static var scrollX:Number; public static var scrollY:Number; static var cash:int; static var speedupTimer:int; static var doOverlay:Boolean = true; public static var particleMode:int; public static var gunOverheatAdder:Number; public static var levelstart_shotsfired:int; static var tempRect1:Rectangle = new Rectangle(10, 10, 200, 10); static var map:BitmapData = null; static var waveTime:int; public static var floorYpos:int = 440; static var shakeMin:Number = 0; static var levelState:int; public static var levelstart_cash:int; public static var scrollSpeed:Number = 20; public static var numKilledInWaveList:Array; public static var level:Level; static var currentLevel:int; static var doScale:Boolean = true; public static var gunShootAdder:Number; static var levelsCompleted:Boolean; static var dibsSpeechFlag:Boolean; static var enemyCountList:Array; static var main:Main; static var multiplier:int; public static var gunOverheated:Boolean; public static var startPointX:Number; public static var startPointY:Number; static var genTimer:int; static var levelStateTimer:int; public static var startPointObjs:Array; public static var playerJumpYvel = -6; static var tempRect:Rectangle = new Rectangle(10, 10, 200, 10); static var scrollMaxX; static var scrollMaxY; public static var startPoints:Array; static var overlayMC:MovieClip; static var goPlayer:GameObj; public static var portalDef:PortalDef; static var pause:Boolean; static var backgroundBD:BitmapData; public static function InitAnimDefs():void{ animDefs = new Array(); animDefs.push(new AnimDef("man_walk", 1, 38, 1.7)); animDefs.push(new AnimDef("man_run", 39, 55, 1.5)); animDefs.push(new AnimDef("man_punch", 56, 102, 4)); animDefs.push(new AnimDef("man_kick", 103, 162, 4)); animDefs.push(new AnimDef("man_backjump", 163, 262, 1.5)); animDefs.push(new AnimDef("man_idle", 263, 275, 1)); } static function GetWeaponGroupById(_arg1):PlayerWeaponGroup{ var _local2:PlayerWeaponGroup; for each (_local2 in playerWeaponGroups) { if (_local2.id == _arg1){ return (_local2); }; }; return (null); } public static function HandleMouseWheel(_arg1:int){ } public static function UpdateGameplay():void{ var _local1:int; var _local2:int; if (pause == true){ return; }; SoundPlayer.UpdateOncePerFrame(); mouseMapX = (MouseControl.mousePosX + Game.scrollX); mouseMapY = (MouseControl.mousePosY + Game.scrollY); if (LevelUpdateCallback != null){ LevelUpdateCallback(); }; _local1 = 1; if (levelState == levelState_LevelStart){ levelStateTimer--; if (levelStateTimer <= 0){ }; }; if (levelState == levelState_BonusTime){ levelStateTimer--; if (levelStateTimer <= 0){ }; }; if (levelState == levelState_EndSequence){ levelStateTimer--; if (levelStateTimer <= 0){ }; }; if (levelState == levelState_Dead){ levelStateTimer--; if (levelStateTimer <= 0){ TitleScreenState.InitGameOver(); }; }; numEnemiesActive = CountActiveEnemies(); if (invincibleTimer > 0){ invincibleTimer--; }; _local2 = 0; while (_local2 < _local1) { if (bulletTime > 0){ bulletTime--; }; if ((((((levelState == levelState_Play)) || ((levelState == levelState_BonusTime)))) || ((levelState == levelState_LevelStart)))){ levelTimer++; }; if (isBossLevel == false){ currentScore++; }; UpdateWave(); GameObjects.Update(); Collision.Update(main); Particles.Update(1); _local2++; }; if ((((((levelState == levelState_Play)) || ((levelState == levelState_BonusTime)))) || ((levelState == levelState_LevelStart)))){ if (goPlayer.health < 0){ goPlayer.health = 0; InitLevelState(levelState_Dead); }; }; } public static function CountAll():void{ var _local1:int; var _local2:GameObj; _local1 = 0; while (_local1 < WaveDefs.et_max) { enemyCountList[_local1] = 0; _local1++; }; for each (_local2 in GameObjects.objs) { if ((((_local2.active == true)) && (_local2.colFlag_isEnemy))){ var _local5 = enemyCountList; var _local6 = _local2.enemyType; var _local7 = (_local5[_local6] + 1); _local5[_local6] = _local7; }; }; } public static function InitLevel(){ var _local1:GameObj; var _local2:XML; pause = true; currentScore = 0; main.screenBD.fillRect(Defs.screenRect, 0); Debug.debugMode = 0; KeyReader.InitOnce(main.stage); MusicPlayer.StartMusic(1); WaveDefs.InitOnce(); ObjectDefs.Init(); Particles.Reset(); GameObjects.ClearAll(); levelFinishedState = levelFinishedState_NOT; goPlayer = GameObjects.AddObj(300, 400, 1000); goPlayer.InitPlayer(); goBattleCopter = GameObjects.AddObj(0, 0, 1000); goBattleCopter.InitBattleCopter(); _local1 = GameObjects.AddObj(0, 0, 100); _local1.InitCursor(); _local1 = GameObjects.AddObj(0, 0, 10000); _local1.InitBackground(GraphicObjects.gfx_bg_farbackground, 0); _local1 = GameObjects.AddObj(0, 0, 9000); _local1.InitBackground(GraphicObjects.gfx_bg_clouds, 1, 2000); _local1 = GameObjects.AddObj(0, -30, 8000); _local1.InitBackground(GraphicObjects.gfx_bg_clouds1, 1.6, 2000); _local1 = GameObjects.AddObj(0, 330, 7000); _local1.InitBackground(GraphicObjects.gfx_bg_grass, 0.6); _local1 = GameObjects.AddObj(0, 350, 6000); _local1.InitBackground(GraphicObjects.gfx_bg_grass1, 1); _local1 = GameObjects.AddObj(0, 375, 100); _local1.InitBackground(GraphicObjects.gfx_bg_grass2, 2); _local1 = GameObjects.AddObj(0, 300, 9500); _local1.InitMoon(); scrollX = 0; scrollY = 0; main.effectScreenBD.fillRect(Defs.screenRect, 0); LevelUpdateCallback = null; scrollW = 1000; scrollH = 1000; scrollMaxX = (scrollW - Defs.displayarea_w); scrollMaxY = (scrollH - Defs.displayarea_h); gravity = 0.4; maxFallSpeed = 15; showingOverlay = false; showingOverlayID = 0; invincibleTimer = 0; invincibleTimerMax = (Defs.fps * 2); speedupTimer = 0; speedupTimerMax = (Defs.fps * 10); numWeenies = 0; numCreds = 0; dibsSpeechFlag = false; dibsSpeechTimer = 0; firstTime_Powerup1 = false; firstTime_Powerup2 = false; firstTime_Powerup3 = false; firstTime_Powerup4 = false; InitLevelState(levelState_Play); InitGenerateEnemies(); bossGO = null; bulletTime = 0; currentBackgroundFrame = 0; trace(("starting bg " + currentBackgroundFrame)); numEnemiesActive = 0; levelstart_score = currentScore; levelstart_cash = cash; currentPortalGroup = 0; levelTimer = 0; Stats.StartLevel(); particleMode = 0; InitUpdateEnemies(); _local2 = ExternalData.xml; gunTemperature = 0; gunShootAdder = Number(_local2.player.@tempadd); gunNoShootAdder = Number(_local2.player.@noshotadd); gunOverheatAdder = Number(_local2.player.@noshotadd); gunOverheated = false; gunShootDelay = 0; gunShootDelayPerShot = int(_local2.player.@shotspeed); currentWave = 0; InitWave(); enemyCountList = new Array(WaveDefs.et_max); CountAll(); pause = false; } public static function GetPolyByName(_arg1:String):Poly{ var _local2:Poly; for each (_local2 in polygonList) { if (((_local2.active) && ((_local2.name == _arg1)))){ return (_local2); }; }; return (null); } static function InitWave(){ var _local1:GameObj; isBossLevel = false; waveTime = (waveTimeMax = WaveDefs.GetWaveTime(currentWave)); if (WaveDefs.IsBossWave(currentWave)){ _local1 = GameObjects.AddObj(320, 100, 100); _local1.InitOverlay(0); }; WaveDefs.ResetTimers(currentWave); } public static function UpdatePortals():void{ } public static function BossKilled():void{ InitLevelState(levelState_BonusTime); } static function InitPlayerWeapons(){ } public static function ShowSign(_arg1:int){ if (showingOverlay){ return; }; showingOverlay = true; showingOverlayID = _arg1; } public static function RemovePoly(_arg1:String){ var _local2:Poly; _local2 = GetPolyByName(_arg1); if (_local2){ _local2.active = false; }; } public static function RemoveGO(_arg1:String){ var _local2:GameObj; _local2 = GetGOByName(_arg1); if (_local2){ _local2.active = false; }; } public static function AddScore(_arg1:int):void{ currentScore = (currentScore + (_arg1 * multiplier)); Stats.levelScore = (Stats.levelScore + (_arg1 * multiplier)); } public static function ReloadDataAndRestartLevel(){ ExternalData.InitOnce(ReloadDataAndRestartLevel1); } public static function ReloadDataAndRestartLevel1(){ InitLevel(); } static function DestroyBackground(){ } static function NextWave():void{ currentWave++; if (currentWave > (WaveDefs.list.length - 1)){ currentWave = (WaveDefs.list.length - 1); }; InitWave(); } public static function InitLevelState(_arg1:int){ var _local2:Particle; var _local3:GameObj; levelState = _arg1; levelStateTimer = 0; if (levelState == levelState_LevelStart){ levelStateTimer = (Defs.fps * 2); }; if (levelState == levelState_Play){ }; if (levelState == levelState_BonusTime){ }; if (levelState == levelState_EndSequence){ }; if (levelState == levelState_Dead){ }; } public static function CountInstallations():int{ var _local1:int; var _local2:GameObj; _local1 = 0; for each (_local2 in GameObjects.objs) { if (((_local2.active) && (_local2.colFlag_isInstallation))){ _local1++; }; }; return (_local1); } public static function GenerateEnemies():void{ } public static function GetEnemyMissile():GameObj{ var _local1:GameObj; for each (_local1 in GameObjects.objs) { if ((((((_local1.active == true)) && (_local1.isEnemyMissile))) && ((((_local1.controlMode == 0)) || ((_local1.controlMode == 1)))))){ return (_local1); }; }; return (null); } static function RenderEffect(){ var _local1:uint; var _local2:uint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Point; var _local8:DisplacementMapFilter; var _local9:Number; var _local10:Rectangle; if (KeyReader.Down(KeyReader.KEY_1)){ offsett--; trace(offsett); }; if (KeyReader.Down(KeyReader.KEY_2)){ offsett++; trace(offsett); }; InitEffect(); _local1 = (effectRad / 2); _local2 = (_local1 * 2); _local3 = (goPlayer.xpos - scrollX); _local4 = (goPlayer.ypos - scrollY); _local5 = (_local3 - _local1); _local6 = (_local4 - _local1); _local7 = new Point(_local5, _local6); _local8 = new DisplacementMapFilter(); _local8.mapBitmap = map; _local8.mapPoint = _local7; _local8.componentX = BitmapDataChannel.RED; _local8.componentY = BitmapDataChannel.BLUE; _local8.scaleX = _local1; _local8.scaleY = _local1; _local8.mode = DisplacementMapFilterMode.IGNORE; _local9 = offsett; _local10 = new Rectangle((_local3 - _local1), (_local4 - _local1), _local2, _local2); main.screenBD.applyFilter(main.screenBD, _local10, new Point((_local3 + _local9), (_local4 + _local9)), _local8); } static function InitEffect(){ var _local1:int; var _local2:int; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:uint; var _local16:uint; var _local17:uint; if (effectInited){ return; }; effectInited = true; map = new BitmapData(effectRad, effectRad, false, 0x7F7F7F); _local3 = (map.width / 2); _local4 = (map.height / 2); map.lock(); _local1 = 0; while (_local1 < map.width) { _local2 = 0; while (_local2 < map.height) { _local5 = (map.width / 2); _local6 = (_local3 - Number(_local1)); _local7 = (_local4 - Number(_local2)); _local8 = Number(_local1); _local9 = Number(_local2); _local10 = Utils.DistBetweenPoints(0, 0, _local6, _local7); if (_local10 >= _local5){ map.setPixel(_local1, _local2, 0x7F7F7F); } else { _local11 = ((1 / _local5) * _local10); if (_local11 > 1){ _local11 = 1; }; if (_local11 < 0){ _local11 = 0; }; _local11 = (_local11 * 64); _local12 = Math.atan2(_local7, _local6); _local13 = (Math.cos(_local12) * _local11); _local14 = (Math.sin(_local12) * _local11); _local13 = (_local13 + _local6); _local14 = (_local14 + _local7); _local13 = (_local13 + 127); if (_local13 > 0xFF){ _local13 = 0xFF; }; if (_local13 < 0){ _local13 = 0; }; _local14 = (_local14 + 127); if (_local14 > 0xFF){ _local14 = 0xFF; }; if (_local14 < 0){ _local14 = 0; }; _local15 = (uint(_local13) << 16); _local16 = uint(_local14); _local17 = (_local15 | _local16); map.setPixel(_local1, _local2, _local17); }; _local2++; }; _local1++; }; } public static function GetRandomEdge(_arg1:Number):Point{ var _local2:Point; _local2 = new Point(); if (Utils.RandBool()){ _local2.x = RandWorldX(); if (Utils.RandBool()){ _local2.y = (0 - _arg1); } else { _local2.y = (1000 + _arg1); }; } else { _local2.y = RandWorldY(); if (Utils.RandBool()){ _local2.x = (0 - _arg1); } else { _local2.x = (1000 + _arg1); }; }; return (_local2); } public static function buttonOverlayClosedPressed(_arg1:MouseEvent){ Overlay_Remove(); InitLevelState(levelState_Play); } public static function CountEnemyMissiles():int{ var _local1:int; var _local2:GameObj; _local1 = 0; for each (_local2 in GameObjects.objs) { if ((((_local2.active == true)) && (_local2.isEnemyMissile))){ _local1++; }; }; return (_local1); } static function UpdateScroll(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = scrollX; _local2 = scrollY; _local3 = 0; _local4 = goPlayer.xpos; _local5 = goPlayer.ypos; _local4 = (_local4 - 320); _local5 = (_local5 - 240); scrollX = (scrollX + ((_local4 - scrollX) * 0.4)); scrollY = (scrollY + ((_local5 - scrollY) * 0.4)); if (scrollX < 0){ scrollX = 0; }; if (scrollY < 0){ scrollY = 0; }; if (scrollX > scrollMaxX){ scrollX = scrollMaxX; }; if (scrollY > scrollMaxY){ scrollY = scrollMaxY; }; _local6 = (scrollX - _local1); _local7 = (scrollY - _local2); main.effectScreenBD.scroll(-(_local6), -(_local7)); } public static function Init(_arg1:Main){ main = _arg1; currentScore = 0; multiplier = 1; numLevels = 8; currentLevel = 0; } static function Portal_SetAppearPos(_arg1:GameObj):Boolean{ _arg1.xpos = Utils.RandBetweenFloat((scrollX + 50), ((scrollX + Defs.displayarea_w) - 50)); _arg1.ypos = Utils.RandBetweenFloat((scrollY + 50), ((scrollY + Defs.displayarea_h) - 50)); if (Utils.Dist2BetweenPoints(_arg1.xpos, _arg1.ypos, goPlayer.xpos, goPlayer.ypos) < (100 * 100)){ return (false); }; return (true); } public static function GetAnimDefByName(_arg1:String):AnimDef{ var _local2:AnimDef; for each (_local2 in animDefs) { if (_local2.name == _arg1){ return (_local2); }; }; trace(("ERROR: AnimDef not found: " + _arg1)); return (animDefs[0]); } public static function InitGame(_arg1:Boolean=false){ Debug.debugMode = 0; numLives = 3; InitAnimDefs(); Achievements.InitOnce(); levelsCompleted = false; polygonList = new Array(); startPoints = new Array(); startPointObjs = new Array(); currentStartPointIndex = 0; LevelDef1.Init(main); currentLevel = 0; backgroundBD = new BitmapData(1000, 1000, false, 0); Stats.InitOnce(); AnimPoints.InitOnce(); } static function ScrollToPlayer(){ var _local1:int; _local1 = 0; while (_local1 < 100) { UpdateScroll(); _local1++; }; } static function AddCash(_arg1:int){ multiplier = 1; if (levelState == levelState_BonusTime){ multiplier = 2; }; cash = (cash + (_arg1 * multiplier)); Stats.levelCash = (Stats.levelCash + (_arg1 * multiplier)); Stats.totalCash = (Stats.totalCash + (_arg1 * multiplier)); } public static function InitDibsSpeech(_arg1:int){ } public static function GetGOFrame(_arg1:String):int{ var _local2:GameObj; _local2 = GetGOByName(_arg1); if (_local2){ return (int(_local2.frame)); }; return (-1); } public static function CountActiveEnemies():int{ var _local1:int; var _local2:GameObj; _local1 = 0; for each (_local2 in GameObjects.objs) { if ((((_local2.active == true)) && (_local2.colFlag_isEnemy))){ _local1++; }; }; return (_local1); } public static function Overlay_Remove(){ if (overlayMC != null){ main.removeChild(overlayMC); overlayMC = null; KeyReader.InitOnce(main.stage); }; } static function UpdateWave():void{ var _local1:GameObj; var _local2:Array; var _local3:WaveDef; var _local4:int; var _local5:int; CountAll(); if (isBossLevel){ } else { waveTime--; if (waveTime < 0){ NextWave(); }; }; _local2 = WaveDefs.GetWaveDefs(currentWave); for each (_local3 in _local2) { _local3.timer--; if (_local3.timer <= 0){ _local3.timer = 0; _local4 = _local3.enemyType; _local5 = _local3.max; if (enemyCountList[_local4] < _local5){ _local3.timer = Utils.RandBetweenInt(_local3.freq, (_local3.freq + (_local3.freq / 4))); if (_local4 == WaveDefs.et_cannon1){ _local1 = GameObjects.AddObj(0, 0, 1000); _local1.InitEnemy_CannonBullet1(); }; if (_local4 == WaveDefs.et_cannon2){ _local1 = GameObjects.AddObj(0, 0, 1000); _local1.InitEnemy_CannonBullet2(); }; if (_local4 == WaveDefs.et_bouncingbomb){ _local1 = GameObjects.AddObj(0, 0, 1000); _local1.InitEnemy_BouncingBomb(); }; if (_local4 == WaveDefs.et_landmine){ _local1 = GameObjects.AddObj(0, 0, 1000); _local1.InitEnemy_LandMine(); }; if (_local4 == WaveDefs.et_jetpackred){ _local1 = GameObjects.AddObj(0, 0, 1000); _local1.InitEnemy_JetpackRobotRed(); }; if (_local4 == WaveDefs.et_jetpackblue){ _local1 = GameObjects.AddObj(0, 0, 1000); _local1.InitEnemy_JetpackRobotBlue(); }; if (_local4 == WaveDefs.et_copter){ _local1 = GameObjects.AddObj(0, 0, 1000); _local1.InitEnemy_Copter(); }; if ((((_local4 == WaveDefs.et_boss)) && ((enemyCountList[WaveDefs.et_boss] == 0)))){ trace(enemyCountList[WaveDefs.et_boss]); _local1 = GameObjects.AddObj(0, 0, 1000); _local1.InitEnemy_BossHelicopter(_local3.difficulty); }; }; }; }; if (Utils.RandBetweenInt(0, 1000) < 5){ _local1 = GameObjects.AddObj(0, 0, 9300); _local1.InitEnemy_ShadowCopter(); }; } public static function InitGenerateEnemies():void{ var _local1:int; genTimer = 0; } public static function RandWorldX():Number{ return (Utils.RandBetweenFloat(0, 1000)); } public static function RandWorldY():Number{ return (Utils.RandBetweenFloat(0, 1000)); } static function RenderBackground(){ var _local1:Number; var _local2:Number; _local1 = goBackground.xpos; _local2 = goBackground.ypos; main.backScreenBD.copyPixels(backgroundBD, new Rectangle(0, 0, 1000, 1000), new Point(_local1, _local2), null, null, true); } static function Render(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Matrix; var _local10:Bitmap; if (pause == true){ return; }; GameObjects.Render(); Particles.Render(main); if (shake > shakeMin){ shake = (shake + shakeDecVel); }; if (shake < shakeMin){ shake = shakeMin; }; _local1 = Utils.RandBetweenFloat(-3, 3); _local2 = Utils.RandBetweenFloat(-3, 3); _local3 = (shake * 0.1); _local4 = (1 + (shake * 0.2)); _local5 = Utils.RandBetweenFloat(-(_local3), _local3); _local6 = Utils.RandBetweenFloat(1, _local4); _local7 = (Defs.displayarea_w * 0.5); _local8 = (Defs.displayarea_h * 0.5); _local9 = new Matrix(); _local9.translate(-(_local7), -(_local8)); _local9.scale(_local6, _local6); _local9.rotate(_local5); _local9.translate(_local7, _local8); _local9.translate(_local1, _local2); if (doScale){ main.backScreenBD.draw(main.screenBD, _local9); } else { main.backScreenBD.copyPixels(main.screenBD, Defs.screenRect, Defs.pointZero); }; if (doOverlay){ _local10 = GraphicObjects.GetBitmap(GraphicObjects.gfx_bg_overlay, 0); main.backScreenBD.draw(_local10.bitmapData, null, null, "multiply"); }; RenderPanel(main.backScreenBD); } public static function GetGOByName(_arg1:String):GameObj{ var _local2:GameObj; for each (_local2 in GameObjects.objs) { if (((_local2.active) && ((_local2.name == _arg1)))){ return (_local2); }; }; return (null); } static function InitUpdateEnemies():void{ updateEnemyTimer = 20; } public static function Overlay_Show(_arg1:int){ } static function RenderPanel(_arg1:BitmapData){ var _local2:String; var _local3:int; _local2 = ("Score:" + currentScore); GraphicObjects.RenderStringAt(_arg1, GraphicObjects.gfx_font1, 400, 10, _local2); _local3 = goPlayer.health; _local3 = Utils.LimitInt(0, 99, _local3); _local3 = (99 - _local3); GraphicObjects.RenderAt(GraphicObjects.gfx_health_meter, _local3, _arg1, 10, 4); _local3 = (gunTemperature * 100); _local3 = Utils.LimitInt(0, 99, _local3); _local3 = (99 - _local3); GraphicObjects.RenderAt(GraphicObjects.gfx_overheat_meter, _local3, _arg1, 200, 10); } public static function ExitDibsSpeech(){ } } }//package
Section 35
//GameObj (GameObj) package { import flash.events.*; import flash.geom.*; public class GameObj { public var colFlag_isInstallation:Boolean; public var xvel:Number; var path:Poly; public var todir:Number; var canBekilledByMissile:Boolean; public var speed:Number; public var colFlag_isEnemy:Boolean; var objectDef:ObjectDef; var startx:Number; public var ypos2:Number; var startz:Number; var bobAdder:Number; var hasShadow:Boolean; public var colFlag_playercanbekilled:Boolean; var starty:Number; var doneAction:Boolean; var frame1:Number; public var movementVec:Vec; var currentPathNode:int; var squareBullet_offCentre:int; public var visible:Boolean; var enemyGenMode:int; public var yvel:Number; var numBounces:int; var bgWidth:Number; public var dir:Number; var acc:Number; public var radius:Number; var particleColor:uint; public var colFlag_isBullet:Boolean; public var controlMode:int; var oscillator:Number; var isPlayer:Boolean; var isDead:Boolean; var EnemyHitByBulletFunctionCallback:Function; var EnemyUpdateFunctionCallback:Function; public var shadowRenderFunction:Function; var pressedExtraWeapon:Boolean;// = false var objectIndex:int; public var xpos2:Number; var bobDistance:Number; public var zvel:Number; var xflip:Boolean; var maxBounces:int; public var accel:Number; var currentPoly:Poly; var currentWeaponSlotID:int; public var colFlag_killPlayer:Boolean; var boss3_PathIndex:int; var currentWeapon:int; var shotControllers:Array; public var xacc:Number; public var count:int; var minSpeed:Number; var movementState:String; var height:Number; public var colFlag_isPlatform:Boolean; public var colFlag_isEnemyBullet:Boolean; var flashTimer:int; var rotVelMax:Number; public var colFlag_jumpon:Boolean; var maxSpeed:Number; public var dir1:Number; var scale:Number; var fireOffsetDir:Number; var alpha:Number; public var colFlag_UseRadius:Boolean; public var yacc:Number; var beingTracked:Boolean; var frame:Number; var healthBarTimer:int; var shootingFlag:Boolean; var portal_genFreqency:int; public var controlIndex:int; var pressedFire:Boolean;// = false public var subtype:int; public var oldxpos:Number; var doublePressedRight:Boolean;// = false var timer1:Number; var portal_mode:int; public var toPosX:Number; public var toPosY:Number; var dist:Number; public var driveVec:Vec; var prevToPosX:Number; var prevToPosY:Number; var main:Main; var pressedFire1:Boolean;// = false public var colFlag_isShop:Boolean; var bobInitialHeight:Number; var inFrontZone:Poly; var portal_genType:String; public var oldypos:Number; var currentMaxSpeed:Number; var pressedCycle:Boolean;// = false var instantBullet_TrackedObject:GameObj; var graphicID:int; var fire_mode:int; var collisionPoly:Poly; var instantBullet_numObjects:int; var pressedCyclePrev:Boolean;// = false var minFrame:int; var fire_radOffset:Number; var isEnemyCopter:Boolean; var rotVel:Number; var yoffset:Number; var fire_numBulletsFired:int; var health:Number; var pressedUp:Boolean;// = false public var colFlag_canBeShot:Boolean; public var colFlag_isPowerup:Boolean; var fire_maxDelay:int; var maxFrame:int; var bulletPlayerWeapon:PlayerWeapon; public var name:String; public var toSpeed:Number; var graphicID1:int; var bobTimer:Number; public var colFlag_canBePickedUp:Boolean; public var colFlag_isCheckpoint:Boolean; public var origspeed:Number; var hitEnemyFunction:Function; var actionTimer:int; var doublePressedLeft:Boolean;// = false var boss3_numPaths:int; var isEnemyMissile:Boolean; var particleType:int; var enemyType:int; public var xpos:Number; var isBlueJetpack:Boolean; public var frameVel:Number; var bossDifficulty:int; var xoffset:Number; public var active:Boolean; var weaponGroups:Array; var pressedRight:Boolean;// = false var tempVec:Vec; var pathSpeed:Number; var isRedJetpack:Boolean; var toOffsetX:Number; var toOffsetY:Number; public var type:int; public var ypos:Number; var instantAngles:Array; var timer:Number; var colorTransform:ColorTransform; var pressedLeft:Boolean;// = false var fire_maxBullets:int; var pressedJump:Boolean;// = false var numWeapons:int; public var hitTimer:Number; var flashFlag:Boolean; var toHeight:Number; public var renderFunction:Function; var instantPositions:Array; public var zpos:Number; public var colFlag_isBouncyPad:Boolean; var heightVar1:Number; var tailPieces:Array; var isBoss:Boolean; var portal_genAmount:int; var playerWeapons:Array; var heightVar0:Number; public var updateFunction:Function; public var externalVec:Vec; public var bulletTestCollisionExtraFunction:Function; public var zpos2:Number; var usesBulletTime:Boolean; var timerMax:Number; var pressedDown:Boolean;// = false var dodgeBullets:Boolean; var fire_groupDelay:int; var flashTimerMax:int; var parentObj:GameObj; var actionList:Array; var fire_timer:int; var pathPos:Number; public function GameObj(_arg1, _arg2, _arg3, _arg4:int){ doublePressedLeft = false; doublePressedRight = false; pressedLeft = false; pressedRight = false; pressedUp = false; pressedDown = false; pressedJump = false; pressedFire = false; pressedFire1 = false; pressedCycle = false; pressedCyclePrev = false; pressedExtraWeapon = false; super(); xpos = _arg2; ypos = _arg3; zpos = 1; starty = _arg2; startx = _arg2; active = false; main = _arg1; zpos = 0; graphicID = 0; frame = 0; frameVel = 0; controlIndex = 0; timer = 0; timer1 = 0; radius = 14; minFrame = 0; maxFrame = 0; movementVec = new Vec(); externalVec = new Vec(); objectIndex = _arg4; colorTransform = new ColorTransform(); tempVec = new Vec(); } function UpdateInstantBullet():void{ xpos = parentObj.xpos; ypos = parentObj.ypos; MakeCollisionPoly(); Collision.EnemyPointInPolyCollision(collisionPoly, this); if (PlayAnimation()){ active = false; }; } function RenderCollisionPoly():void{ var _local1:Number; var _local2:Number; var _local3:Line; if ((Debug.debugMode & 4) == 0){ return; }; if (collisionPoly == null){ return; }; _local1 = Math.floor(Game.scrollX); _local2 = Math.floor(Game.scrollY); for each (_local3 in collisionPoly.lineList) { Utils.RenderDotLine(main.screenBD, (_local3.x0 - _local1), (_local3.y0 - _local2), (_local3.x1 - _local1), (_local3.y1 - _local2), 100, 4294967295); }; } public function UpdateBob(){ var _local1:Number; bobTimer = (bobTimer + bobAdder); _local1 = (Math.sin(bobTimer) * bobDistance); height = (bobInitialHeight + _local1); } public function UpdateEnemy_Helicopter(){ var _local1:Number; var _local2:Poly; var _local3:Point; timer1 = (timer1 + xvel); timer = (timer + yvel); _local1 = Math.sin(timer); _local1 = (_local1 + Math.sin(timer1)); _local1 = Utils.NormalizeUnit(_local1); _local2 = currentPoly; if (_local2 == null){ return; }; _local3 = _local2.GetPointOnCatmullRom(_local1); toPosX = (Game.goPlayer.xpos + _local3.x); toPosY = (Game.goPlayer.ypos + _local3.y); xpos = (xpos + ((toPosX - xpos) * 0.005)); ypos = (ypos + ((toPosY - ypos) * 0.005)); dir = Math.atan2((Game.goPlayer.ypos - ypos), (Game.goPlayer.xpos - xpos)); dir1 = (dir1 + 0.4); } public function InitEnemy_AccelStraight(){ EnemyUpdateFunctionCallback = UpdateEnemy_AccelStraight; controlMode = 0; UpdateEnemy_TurnAndMoveToPoint_GetPosNearPlayer(); SetToRequiredRot(); if (enemyGenMode == 0){ toPosX = Game.goPlayer.xpos; toPosY = Game.goPlayer.ypos; SetToRequiredRot(); } else { movementVec.rot = Utils.RandCircle(); }; movementVec.speed = Utils.RandBetweenFloat(objectDef.NumParamA, objectDef.NumParamB); accel = Utils.RandBetweenFloat(objectDef.NumParamC, objectDef.NumParamD); } function UpdateEnemy_TurnAndMoveToPoint_GetPosNearPlayer(){ var _local1:Point; _local1 = Utils.RandPointInCircle(50); toPosX = (Game.goPlayer.xpos + _local1.x); toPosY = (Game.goPlayer.ypos + _local1.y); } function UpdateEnemy(){ var _local1:ShotController; if (EnemyUpdateFunctionCallback != null){ EnemyUpdateFunctionCallback(); }; if (shootingFlag){ for each (_local1 in shotControllers) { if (_local1.active){ _local1.Update(this); }; }; }; UpdateActions(); if (IsInWorld(200) == false){ active = false; }; if (flashTimer > 0){ flashTimer--; }; if (healthBarTimer > 0){ healthBarTimer--; }; } public function InitEnemy_RandomlyFlyRoundMap(){ EnemyUpdateFunctionCallback = UpdateEnemy_RandomlyFlyRoundMap; rotVel = Utils.RandBetweenFloat(objectDef.NumParamA, objectDef.NumParamB); toSpeed = Utils.RandBetweenFloat(objectDef.NumParamC, objectDef.NumParamD); speed = 0; InitEnemyRot_TakeFromPortalDef(); InitBob(); } function InitPlayer():void{ isPlayer = true; objectDef = ObjectDefs.GetObjectDefByExportName("Player"); health = objectDef.maxHealth; updateFunction = UpdatePlayer; frame = 0; graphicID = GraphicObjects.gfx_playerrun; particleColor = 4294967295; particleType = 0; xvel = 0; yvel = 0; frameVel = 1; xpos = 320; ypos = Game.floorYpos; } function RenderPlayer(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = Math.floor(Game.scrollX); _local2 = Math.floor(Game.scrollY); _local3 = (Math.floor(xpos) - _local1); _local4 = (Math.floor(ypos) - _local2); if (Game.particleMode != 1){ GraphicObjects.RenderAtColTrans(graphicID, frame, main.screenBD, _local3, (_local4 - (height * 0.1)), false, colorTransform); }; } public function InitEnemy(_arg1:String, _arg2:int=0){ var _local3:ShotController; var _local4:ShotController; enemyGenMode = _arg2; usesBulletTime = true; height = Game.normalHeight; hasShadow = true; shotControllers = new Array(); updateFunction = UpdateEnemy; renderFunction = RenderEnemy; colFlag_killPlayer = true; colFlag_canBeShot = true; colFlag_isEnemy = true; objectDef = ObjectDefs.GetObjectDefByExportName(_arg1); graphicID = objectDef.GetAnimIDFromName("idle"); health = objectDef.maxHealth; radius = 100; actionTimer = 0; actionList = new Array(); shootingFlag = true; for each (_local3 in objectDef.shotControllers) { _local4 = _local3.clone(); _local4.Reset(); shotControllers.push(_local4); }; if (objectDef.initFuncName != ""){ var _local5 = this; _local5[objectDef.initFuncName](); }; dodgeBullets = objectDef.dodgeFlag; } function UpdateExplosion(){ if (PlayAnimation()){ active = false; }; } function BulletCollision_SnakeTail(_arg1:GameObj):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:int; var _local6:TailPiece; var _local7:int; _local2 = _arg1.xpos; _local3 = _arg1.ypos; _local4 = (16 * 16); _local5 = tailPieces.length; _local7 = 0; while (_local7 < _local5) { _local6 = tailPieces[_local7]; if (Utils.Dist2BetweenPoints(_local6.xpos, _local6.ypos, _local2, _local3) < _local4){ _arg1.health--; if (_arg1.health <= 0){ _arg1.active = false; return (true); }; return (false); }; _local7++; }; return (false); } function UpdateBullet_Vortex():void{ var _local1:*; var _local2:GameObj; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; toPosX = Game.mouseMapX; toPosY = Game.mouseMapY; movementVec.Set(Math.atan2((toPosY - ypos), (toPosX - xpos)), bulletPlayerWeapon.GetSpeed()); if (controlMode == 0){ xvel = movementVec.GetXComponent(); yvel = movementVec.GetYComponent(); xpos = (xpos + xvel); ypos = (ypos + yvel); if (Utils.Dist2BetweenPoints(xpos, ypos, toPosX, toPosY) < (10 * 10)){ xpos = toPosX; ypos = toPosY; }; }; _local1 = 300; for each (_local2 in GameObjects.objs) { if (((((_local2.active) && (_local2.colFlag_isEnemy))) && (!(_local2.colFlag_isInstallation)))){ _local3 = (xpos + ((Math.cos((Number((timer + _local2.objectIndex)) * 0.2)) * 20) + (_local2.objectIndex & 31))); _local4 = (ypos + ((Math.sin((Number((timer + _local2.objectIndex)) * 0.2)) * 20) + (_local2.objectIndex & 31))); _local5 = Utils.DistBetweenPoints(_local3, _local4, _local2.xpos, _local2.ypos); if (_local5 < _local1){ _local5 = (_local1 - _local5); _local5 = (_local5 * 0.02); _local6 = Math.atan2((_local4 - _local2.ypos), (_local3 - _local2.xpos)); _local2.xpos = (_local2.xpos + (Math.cos(_local6) * _local5)); _local2.ypos = (_local2.ypos + (Math.sin(_local6) * _local5)); }; }; }; timer--; if (timer < 0){ active = false; }; CycleAnimation(); } function RenderInstantBullet_Spline():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Poly; var _local5:Point; _local1 = Math.floor(Game.scrollX); _local2 = Math.floor(Game.scrollY); _local4 = currentPoly; if (_local4 == null){ return; }; _local3 = 0; while (_local3 < 1) { _local5 = _local4.GetPointOnCatmullRom(_local3); GraphicObjects.RenderAt(graphicID, frame, main.screenBD, (_local5.x - _local1), (_local5.y - _local2)); _local3 = (_local3 + 0.05); }; } function InitBattleCopter():void{ objectDef = ObjectDefs.GetObjectDefByExportName("Player"); updateFunction = UpdateBattleCopter; renderFunction = RenderBattleCopter; graphicID = GraphicObjects.gfx_battlecopter; frame = 0; frameVel = 1; graphicID1 = GraphicObjects.gfx_cannonnotfiring; frame1 = 0; dir1 = 0; xpos = (startx = -200); ypos = (starty = 200); timer = 0; timer1 = 0; controlMode = 0; } function InitShop():void{ objectDef = ObjectDefs.GetObjectDefByExportName("Shop"); graphicID = objectDef.GetAnimIDFromName("idle"); updateFunction = UpdateShop; graphicID; colFlag_isShop = true; yvel = 2; xvel = 0; } function InitEnemyRot_TakeFromPortalDef(){ if (enemyGenMode == 0){ toPosX = Game.goPlayer.xpos; toPosY = Game.goPlayer.ypos; SetToRequiredRot(); } else { movementVec.rot = Utils.RandCircle(); }; } function GetBattleCopterBulletStartPoint():Point{ var _local1:Point; _local1 = new Point(Game.goBattleCopter.xpos, Game.goBattleCopter.ypos); return (_local1); } function UpdateEnemy_Copter():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:GameObj; startx--; if (startx < 550){ startx = 550; }; xpos = (startx + (Math.cos((timer * 0.09)) * 50)); ypos = (starty + (Math.sin((timer * 0.07)) * 90)); CycleAnimation(); timer++; dir1 = (dir1 + 0.02); if (ypos > 250){ if (Game.CountEnemyMissiles() == 0){ _local5 = GameObjects.AddObj(xpos, (ypos + 50), 1010); _local5.InitEnemy_Missile(); }; }; if (controlMode == 0){ graphicID1 = GraphicObjects.gfx_cannonnotfiring; timer1 = 3; } else { if (controlMode == 1){ graphicID1 = GraphicObjects.gfx_cannonfiring; timer1--; if (timer1 <= 0){ controlMode = 0; }; }; }; _local1 = xpos; _local2 = ypos; _local3 = (Game.goPlayer.xpos - _local1); _local4 = (Game.goPlayer.ypos - _local2); dir1 = Math.atan2(_local4, _local3); dir1 = (dir1 - (Math.PI * 0.5)); UpdateFireAtPlayer(); UpdateEnemyStuff(); } function InitWeaponGroups(){ } public function InitMoon(){ graphicID = GraphicObjects.gfx_bg_moon; frame = 0; updateFunction = UpdateMoon; timer = 0; } function UpdateEnemy_Path(){ var _local1:Boolean; _local1 = Path_GetToPos(); if (_local1){ pathPos = 0; }; pathPos = (pathPos + pathSpeed); xpos = toPosX; ypos = toPosY; } public function EnemyShotByMissile(_arg1:GameObj):void{ EnemyKilled(); _arg1.active = false; if (isBoss){ Game.NextWave(); }; } public function EnemyHitByBullet(_arg1:GameObj, _arg2:Boolean=false){ } function RenderBlockCollision():void{ var _local1:Rectangle; var _local2:Rectangle; if (objectDef == null){ return; }; if (objectDef.colRects.length == 0){ return; }; for each (_local2 in objectDef.colRects) { _local1 = _local2.clone(); _local1.x = (_local1.x + xpos); _local1.y = (_local1.y + ypos); _local1.x = (_local1.x - Game.scrollX); _local1.y = (_local1.y - Game.scrollY); main.screenBD.fillRect(_local1, 1082163328); if (isEnemyMissile){ }; }; for each (_local2 in objectDef.shieldColRects) { _local1 = _local2.clone(); _local1.x = (_local1.x + xpos); _local1.y = (_local1.y + ypos); _local1.x = (_local1.x - Game.scrollX); _local1.y = (_local1.y - Game.scrollY); main.screenBD.fillRect(_local1, 1082163200); }; } function UpdateBullet_BulletTime():void{ Game.bulletTime = 100; timer--; if (timer < 0){ timer = 0; Game.bulletTime = 0; active = false; }; } function UpdateBullet_Shockwave():void{ var _local1:*; var _local2:GameObj; var _local3:Number; xpos = (xpos + xvel); ypos = (ypos + yvel); if (Utils.Dist2BetweenPoints(xpos, ypos, toPosX, toPosY) < (32 * 32)){ _local1 = 0; while (_local1 < 16) { _local2 = GameObjects.AddObj(0, 0, (zpos - 10)); _local3 = (((Math.PI * 2) / 16) * _local1); _local2.InitBullet_ShockwaveBit(this, _local3); _local1++; }; active = false; }; if (IsInWorld(32) == false){ active = false; }; CycleAnimation(); } function RenderNormally(){ var _local1:Number; var _local2:Number; _local1 = Math.floor(xpos); _local2 = Math.floor(ypos); if ((((flashTimer > 0)) && ((flashTimer & 2)))){ GraphicObjects.RenderAtColTrans(graphicID, frame, main.screenBD, _local1, _local2, xflip, new ColorTransform(1, 1, 1, 1, 0xFF, 0xFF, 0xFF, 0)); } else { if (scale != 1){ GraphicObjects.RenderAtRotScaled(graphicID, frame, main.screenBD, _local1, _local2, xflip, scale, 0); } else { GraphicObjects.RenderAt(graphicID, frame, main.screenBD, _local1, _local2, xflip); }; }; RenderHealthBar(); } public function InitEnemy_FollowPlayer2(){ var _local1:Point; EnemyUpdateFunctionCallback = UpdateEnemy_RotateToPlayer2; rotVel = Utils.RandBetweenFloat(objectDef.NumParamA, objectDef.NumParamB); speed = Utils.RandBetweenFloat(objectDef.NumParamC, objectDef.NumParamD); _local1 = Utils.RandPointInCircle(objectDef.NumParamG); toOffsetX = _local1.x; toOffsetY = _local1.y; toPosX = (Game.goPlayer.xpos + toOffsetX); toPosY = (Game.goPlayer.ypos + toOffsetY); timer = (Utils.RandBetweenFloat(objectDef.NumParamE, objectDef.NumParamF) * Defs.fps2); SetToRequiredRot(); InitBob(); } function RenderPreRotated(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:int; _local1 = Math.floor(Game.scrollX); _local2 = Math.floor(Game.scrollY); _local3 = (Math.floor(xpos) - _local1); _local4 = (Math.floor(ypos) - _local2); _local5 = GraphicObjects.GetNumFrames(graphicID); _local6 = dir; _local6 = (_local6 - (Math.PI / 2)); while (_local6 < 0) { _local6 = (_local6 + (Math.PI * 2)); }; while (_local6 > (Math.PI * 2)) { _local6 = (_local6 - (Math.PI * 2)); }; _local7 = ((_local5 / (Math.PI * 2)) * _local6); GraphicObjects.RenderAt(graphicID, _local7, main.screenBD, _local3, (_local4 - (height * 0.1)), false); } function InitCursor():void{ objectDef = ObjectDefs.GetObjectDefByExportName("Player"); updateFunction = UpdateCursor; graphicID = GraphicObjects.gfx_cursor; frame = 0; } public function InitEnemy_Tank(){ var _local1:Point; EnemyUpdateFunctionCallback = UpdateEnemy_Tank; movementVec.Set(Utils.RandCircle(), speed); frame1 = (frame1 + 0.02); graphicID1 = objectDef.GetAnimIDFromName("turret"); renderFunction = RenderEnemy_Tank; height = 0; rotVel = Utils.RandBetweenFloat(objectDef.NumParamA, objectDef.NumParamB); speed = Utils.RandBetweenFloat(objectDef.NumParamC, objectDef.NumParamD); _local1 = Game.GetRandomEdge(32); xpos = _local1.x; ypos = _local1.y; toOffsetX = Utils.RandBetweenFloat(-100, 100); toOffsetY = Utils.RandBetweenFloat(-100, 100); toPosX = Game.goPlayer.xpos; toPosY = Game.goPlayer.ypos; SetToRequiredRot(); } public function UpdateEnemy_SplineRoundPlayer_Stepper(){ var _local1:Poly; var _local2:Point; timer = (timer + rotVel); if (timer >= 1){ timer = 0; }; _local1 = currentPoly; if (_local1 == null){ return; }; _local2 = _local1.GetPointOnCatmullRom(timer); toPosX = (Game.goPlayer.xpos + _local2.x); toPosY = (Game.goPlayer.ypos + _local2.y); xpos2 = (xpos2 + ((toPosX - xpos) * 0.005)); ypos2 = (ypos2 + ((toPosY - ypos) * 0.005)); timer1--; if (timer1 <= 0){ timer1 = 10; xpos = xpos2; ypos = ypos2; dir = Math.atan2((Game.goPlayer.ypos - ypos), (Game.goPlayer.xpos - xpos)); }; } function IsInWorld(_arg1:Number):Boolean{ if (xpos < (0 - _arg1)){ return (false); }; if (ypos < (0 - _arg1)){ return (false); }; if (xpos > (640 + _arg1)){ return (false); }; if (ypos > (470 + _arg1)){ return (false); }; return (true); } function UpdateBullet_DuckOfDeath():void{ var _local1:Number; var _local2:Number; var _local3:GameObj; var _local4:Number; _local1 = Game.mouseMapX; _local2 = Game.mouseMapY; _local3 = Collision.GetNearestEnemy(_local1, _local2); if (_local3 != null){ toPosX = _local3.xpos; toPosY = _local3.ypos; } else { active = false; }; _local4 = 0.3; xpos = (xpos + ((toPosX - xpos) * _local4)); ypos = (ypos + ((toPosY - ypos) * _local4)); DuckOfDeath_AddTailPiece(); timer--; if (timer < 0){ active = false; }; } function PlayerFire(){ var _local1:int; if (Game.gunOverheated){ PlayerDontFire(); } else { if (Game.gunShootDelay > 0){ Game.gunShootDelay--; }; if (Game.gunShootDelay == 0){ Game.goBattleCopter.controlMode = 1; Game.gunShootDelay = Game.gunShootDelayPerShot; Collision.ShootEnemyAtCursor(); Game.gunTemperature = (Game.gunTemperature + Game.gunShootAdder); if (Game.gunTemperature >= 1){ Game.gunTemperature = 1; Game.gunOverheated = true; }; _local1 = SoundPlayer.sfx_shot1; SoundPlayer.Play(_local1); }; }; } function UpdateFireAtPlayer(){ if (fire_mode == 0){ fire_timer--; if (fire_timer <= 0){ fire_mode = 1; fire_timer = fire_groupDelay; }; }; if (fire_mode == 1){ fire_timer--; if (fire_timer <= 0){ FireAtPlayer(); fire_numBulletsFired++; if (fire_numBulletsFired >= fire_maxBullets){ fire_timer = fire_maxDelay; fire_mode = 0; fire_numBulletsFired = 0; } else { fire_timer = fire_groupDelay; }; }; }; } function UpdateEnemy_Missile():void{ if (controlMode == 0){ xflip = false; xvel = (xvel + xacc); if (xvel > 7){ xvel = 7; }; xpos = (xpos + xvel); if (xpos > (640 + 100)){ active = false; }; } else { if (controlMode == 1){ xflip = false; timer--; if (Game.goPlayer.isDead){ timer = 100; }; if (timer < 0){ Game.goPlayer.controlMode = 3; Game.goPlayer.frame = 0; Game.goPlayer.graphicID = GraphicObjects.gfx_playerfall; controlMode = 2; xvel = 1; xacc = 1; }; } else { if (controlMode == 2){ xvel = (xvel + xacc); if (xvel > 20){ xvel = 20; }; xpos = (xpos + xvel); if (xpos > (640 + 200)){ active = false; }; } else { if (controlMode == 3){ }; }; }; }; CycleAnimation(); } public function Update():void{ oldxpos = xpos; oldypos = ypos; if (updateFunction != null){ updateFunction(); }; zpos2 = (zpos - height); if (flashTimer > 0){ flashTimer--; }; } function RenderInstantBullet_FixedTarget():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:int; _local1 = Math.floor(Game.scrollX); _local2 = Math.floor(Game.scrollY); _local3 = (Math.floor(xpos) - _local1); _local4 = (Math.floor(ypos) - _local2); _local5 = 64; _local6 = Utils.DistBetweenPoints(xpos, ypos, toPosX, toPosY); _local7 = (_local6 / _local5); _local7++; _local8 = (movementVec.rot + (Math.PI * 0.5)); _local9 = int(_local7); _local10 = 0; while (_local10 < _local9) { GraphicObjects.RenderAtRotScaled(graphicID, frame, main.screenBD, _local3, _local4, false, 1, _local8); _local3 = (_local3 + (movementVec.GetUnitXComponent() * _local5)); _local4 = (_local4 + (movementVec.GetUnitYComponent() * _local5)); _local10++; }; } public function Action_Shoot(_arg1:Number){ if (_arg1 == 0){ shootingFlag = false; }; if (_arg1 == 1){ shootingFlag = true; }; } function InitOverlay(_arg1:int){ updateFunction = UpdateOverlay; graphicID = (GraphicObjects.gfx_overlay_warning + _arg1); frame = 0; frameVel = 1; } function InitTailPieces(_arg1:int, _arg2:int){ var _local3:int; var _local4:TailPiece; tailPieces = new Array(); _local3 = 0; while (_local3 < _arg1) { _local4 = new TailPiece(); _local4.xpos = (xpos + (_local3 * 10)); _local4.ypos = ypos; _local4.dir = dir; _local4.frame = 0; _local4.graphicID = _arg2; tailPieces.push(_local4); _local3++; }; } public function UpdateEnemy_Snake(){ var _local1:Number; var _local2:Vec; movementVec.speed = speed; toPosX = Game.goPlayer.xpos; toPosY = Game.goPlayer.ypos; RotateToRequiredRot(rotVel); dir = movementVec.rot; oscillator = (oscillator + objectDef.NumParamG); _local1 = (Math.sin(oscillator) * objectDef.NumParamH); _local2 = new Vec(); _local2.FromVec(movementVec); _local2.AddRot(_local1); dir = _local2.rot; xpos = (xpos + _local2.GetXComponent()); ypos = (ypos + _local2.GetYComponent()); UpdateExternalVel(); UpdateTailPieces(); } public function RenderEnemy_SnakeShadow(){ RenderShadowPreRotated(); RenderTailPiecesShadow(); } public function InitEnemy_SplineRoundPlayer(){ var _local1:Array; var _local2:Number; var _local3:Number; var _local4:int; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Point; EnemyUpdateFunctionCallback = UpdateEnemy_SplineRoundPlayer; rotVel = 0.025; controlMode = 0; _local1 = new Array(); _local2 = 50; _local3 = 0; while (_local3 < (Math.PI * 2)) { _local5 = Utils.RandBetweenFloat(objectDef.NumParamA, objectDef.NumParamB); _local6 = (Math.cos(_local3) * _local5); _local7 = (Math.sin(_local3) * _local5); _local6 = (_local6 + Utils.RandBetweenFloat(-(_local2), _local2)); _local7 = (_local7 + Utils.RandBetweenFloat(-(_local2), _local2)); _local8 = new Point(_local6, _local7); _local1.push(_local8); _local3 = (_local3 + 0.6); }; _local4 = 0; currentPoly = new Poly("", 0, _local1[_local4].x, _local1[_local4].y); _local4 = 1; while (_local4 < _local1.length) { currentPoly.AddLine(_local1[_local4].x, _local1[_local4].y, _local1[_local4].x, _local1[_local4].y); _local4++; }; currentPoly.Finish(false); timer = Utils.RandBetweenFloat(0, 1); rotVel = Utils.RandBetweenFloat(objectDef.NumParamC, objectDef.NumParamD); } function UpdateEnemy_LandMine():void{ xpos = (xpos - Game.scrollSpeed); if (xpos < -50){ active = false; }; CycleAnimation(); UpdateEnemyStuff(); } public function UpdateEnemy_BallsFromEdges(){ dir = 0; if (height == 0){ if (Utils.RandBetweenInt(0, 1000) < 50){ zvel = 7; height = 0.1; }; } else { zvel = (zvel + -0.1); height = (height + zvel); if (height <= 0){ height = 0; }; }; xpos = (xpos + movementVec.GetXComponent()); ypos = (ypos + movementVec.GetYComponent()); UpdateExternalVel(); if (IsInWorld(64) == false){ active = false; }; CycleAnimation(); } function UpdateInstantBullet_FixedTarget():void{ var _local1:GameObj; xpos = parentObj.xpos; ypos = parentObj.ypos; _local1 = instantBullet_TrackedObject; if ((((_local1.active == false)) || ((_local1.beingTracked == false)))){ active = false; instantBullet_TrackedObject = null; return; }; toPosX = _local1.xpos; toPosY = _local1.ypos; movementVec.Set(Math.atan2((toPosY - ypos), (toPosX - xpos)), 1); if (PlayAnimation()){ _local1.EnemyHitByBullet(this, true); active = false; }; } public function InitEnemy_LandMine():void{ enemyType = WaveDefs.et_landmine; objectDef = ObjectDefs.GetObjectDefByExportName("LandMine"); health = objectDef.maxHealth; radius = 30; colFlag_isEnemy = true; graphicID = GraphicObjects.gfx_enemy_landmine; frame = 0; frameVel = 1; updateFunction = UpdateEnemy_LandMine; yvel = 0; xvel = 0; ypos = Game.floorYpos; xpos = (640 + 30); } function RenderEnemy_ShadowCopter():void{ var _local1:Number; var _local2:Number; _local1 = Math.floor(xpos); _local2 = Math.floor(ypos); GraphicObjects.RenderAtAlpha(graphicID, frame, main.screenBD, _local1, _local2, 0.3); } function UpdateGravity(){ yvel = (yvel + Game.gravity); if (yvel > 6){ yvel = Game.maxFallSpeed; }; ypos = (ypos + yvel); } function UpdateEnemyStuff(){ if (flashTimer > 0){ flashTimer--; }; if (healthBarTimer > 0){ healthBarTimer--; }; } public function Init(_arg1:int):void{ var _local2:int; var _local3:Number; _local2 = 0; _local3 = 0; type = _arg1; controlMode = _local2; xvel = _local3; yvel = _local3; frame = _local3; frameVel = _local3; timer = _local3; hitTimer = _local3; flashTimer = _local2; flashFlag = false; dir = 0; todir = 0; health = 1; zvel = 0; name = ""; scale = 1; objectDef = null; xflip = false; updateFunction = null; renderFunction = null; shadowRenderFunction = null; visible = true; ClearColFlags(); isBoss = false; hasShadow = false; beingTracked = false; instantBullet_TrackedObject = null; isPlayer = false; height = 0; usesBulletTime = false; collisionPoly = null; hitEnemyFunction = null; healthBarTimer = 0; fireOffsetDir = 0; dodgeBullets = false; isDead = false; bulletTestCollisionExtraFunction = null; isRedJetpack = false; isBlueJetpack = false; isEnemyCopter = false; isEnemyMissile = false; canBekilledByMissile = false; } function UpdatePlayer():void{ var _local1:Particle; var _local2:Number; var _local3:GameObj; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Boolean; var _local9:int; oldxpos = xpos; oldypos = ypos; doublePressedLeft = false; doublePressedRight = false; pressedLeft = false; pressedRight = false; pressedUp = false; pressedDown = false; pressedJump = false; pressedFire = false; pressedFire1 = false; pressedCycle = false; pressedCyclePrev = false; pressedExtraWeapon = false; if (KeyReader.Pressed(KeyReader.KEY_LEFT)){ doublePressedLeft = true; }; if (KeyReader.Pressed(KeyReader.KEY_RIGHT)){ doublePressedRight = true; }; if (KeyReader.Down(KeyReader.KEY_LEFT)){ pressedLeft = true; }; if (KeyReader.Down(KeyReader.KEY_RIGHT)){ pressedRight = true; }; if (KeyReader.Down(KeyReader.KEY_UP)){ pressedJump = true; }; if (KeyReader.Down(KeyReader.KEY_UP)){ pressedUp = true; }; if (KeyReader.Down(KeyReader.KEY_DOWN)){ pressedDown = true; }; if (KeyReader.Down(KeyReader.KEY_A)){ pressedLeft = true; }; if (KeyReader.Down(KeyReader.KEY_D)){ pressedRight = true; }; if (KeyReader.Down(KeyReader.KEY_W)){ pressedUp = true; }; if (KeyReader.Down(KeyReader.KEY_W)){ pressedJump = true; }; if (KeyReader.Down(KeyReader.KEY_S)){ pressedDown = true; }; if (MouseControl.buttonPressed){ PlayerFire(); } else { PlayerDontFire(); }; _local2 = 5; if (controlMode == -1){ if (PlayAnimation()){ TitleScreenState.InitGameOver(); Game.pause = true; }; } else { if (controlMode == 0){ if (pressedLeft){ xpos = (xpos - _local2); }; if (pressedRight){ xpos = (xpos + _local2); }; xpos = Utils.LimitNumber(10, (640 - 10), xpos); CycleAnimation(); if (pressedJump){ controlMode = 1; graphicID = GraphicObjects.gfx_playerjump; frame = 0; frameVel = 1; yvel = -12; }; PlayerTrail(); } else { if (controlMode == 1){ if (pressedLeft){ xpos = (xpos - _local2); }; if (pressedRight){ xpos = (xpos + _local2); }; xpos = Utils.LimitNumber(10, (640 - 10), xpos); yvel = (yvel + Game.gravity); if (yvel >= Game.maxFallSpeed){ yvel = Game.maxFallSpeed; }; ypos = (ypos + yvel); CycleAnimation(); if (yvel > -2){ controlMode = 2; frame = 0; graphicID = GraphicObjects.gfx_playerflip; }; } else { if (controlMode == 2){ if (pressedLeft){ xpos = (xpos - _local2); }; if (pressedRight){ xpos = (xpos + _local2); }; xpos = Utils.LimitNumber(10, (640 - 10), xpos); yvel = (yvel + Game.gravity); if (yvel >= Game.maxFallSpeed){ yvel = Game.maxFallSpeed; }; ypos = (ypos + yvel); if (PlayAnimation()){ controlMode = 3; frame = 0; graphicID = GraphicObjects.gfx_playerfall; }; } else { if (controlMode == 3){ _local2 = 0; if (pressedLeft){ _local2 = -5; }; if (pressedRight){ _local2 = 5; }; xpos = (xpos + _local2); xpos = Utils.LimitNumber(10, (640 - 10), xpos); yvel = (yvel + Game.gravity); if (yvel >= Game.maxFallSpeed){ yvel = Game.maxFallSpeed; }; ypos = (ypos + yvel); CycleAnimation(); if (ypos > Game.floorYpos){ ypos = Game.floorYpos; controlMode = 4; frame = 0; graphicID = GraphicObjects.gfx_playerslide; frameVel = 1; xvel = _local2; timer = (Defs.fps * 1); }; if (TestLandingOnMissile()){ frame = 0; graphicID = GraphicObjects.gfx_playerslide; controlMode = 5; movementVec.Set(0, 0); _local3 = Game.GetEnemyMissile(); _local3.controlMode = 1; _local3.timer = (Defs.fps * 3); }; } else { if (controlMode == 4){ _local2 = 0; if (pressedLeft){ _local2 = -5; }; if (pressedRight){ _local2 = 5; }; xpos = (xpos + _local2); xpos = Utils.LimitNumber(10, (640 - 10), xpos); CycleAnimation(); timer--; if (timer <= 0){ xvel = 0; controlMode = 0; frame = 0; graphicID = GraphicObjects.gfx_playerrun; frameVel = 1; }; PlayerTrail(); } else { if (controlMode == 5){ _local3 = Game.GetEnemyMissile(); if (_local3 == null){ controlMode = 3; frame = 0; graphicID = GraphicObjects.gfx_playerfall; }; tempVec.Set(0, 0); _local4 = 2; _local5 = 7; _local6 = 2; _local7 = ((Math.PI * 2) / 8); _local8 = false; _local9 = -1; if (pressedRight){ _local9 = 0; if (pressedUp){ _local9 = 7; }; if (pressedDown){ _local9 = 1; }; } else { if (pressedLeft){ _local9 = 4; if (pressedUp){ _local9 = 5; }; if (pressedDown){ _local9 = 3; }; } else { if (pressedUp){ _local9 = 6; } else { if (pressedDown){ _local9 = 2; }; }; }; }; if (_local9 != -1){ tempVec.Set((_local7 * _local9), _local4); movementVec.Add(tempVec); if (movementVec.speed > _local5){ movementVec.speed = _local5; }; } else { movementVec.speed = (movementVec.speed - _local6); if (movementVec.speed < 0){ movementVec.speed = 0; }; }; xpos = (xpos + movementVec.GetXComponent()); ypos = (ypos + movementVec.GetYComponent()); if (xpos < 30){ xpos = 30; }; if (ypos < 30){ ypos = 30; }; if (xpos > (640 - 30)){ xpos = (640 - 30); }; if (ypos > (480 - 30)){ ypos = (480 - 30); }; _local3.xpos = xpos; _local3.ypos = ypos; CycleAnimation(); }; }; }; }; }; }; }; } function UpdateInstantBullet_Streaky():void{ var _local1:GameObj; var _local2:int; xpos = parentObj.xpos; ypos = parentObj.ypos; dir = parentObj.dir; movementVec.Set(((parentObj.dir + bulletPlayerWeapon.GetFireAngle()) - (Math.PI * 0.5)), bulletPlayerWeapon.GetSpeed()); _local1 = instantBullet_TrackedObject; if ((((_local1.active == false)) || ((_local1.beingTracked == false)))){ active = false; instantBullet_TrackedObject = null; }; instantBullet_numObjects = 0; _local2 = 0; do { toPosX = _local1.xpos; toPosY = _local1.ypos; RotateToRequiredRot(0.1); dir = movementVec.rot; xpos = (xpos + movementVec.GetXComponent()); ypos = (ypos + movementVec.GetYComponent()); instantPositions[_local2] = new Point(xpos, ypos); instantAngles[_local2] = dir; _local2++; instantBullet_numObjects++; if (Utils.Dist2BetweenPoints(xpos, ypos, _local1.xpos, _local1.ypos) < (30 * 30)){ _local2 = 9999; }; } while (_local2 < 100); timer--; if (timer <= 0){ active = false; }; } public function InitEnemy_FollowPlayer_AdjustRotvelByDist(){ EnemyUpdateFunctionCallback = FollowPlayer_AdjustRotvelByDist; rotVel = Utils.RandBetweenFloat(objectDef.NumParamA, objectDef.NumParamB); rotVelMax = Utils.RandBetweenFloat(objectDef.NumParamE, objectDef.NumParamF); speed = Utils.RandBetweenFloat(objectDef.NumParamC, objectDef.NumParamD); InitEnemyRot_TakeFromPortalDef(); InitBob(); } public function UpdateEnemy_Tank(){ var _local1:GameObj; movementVec.speed = speed; toPosX = (Game.goPlayer.xpos + toOffsetX); toPosY = (Game.goPlayer.ypos + toOffsetY); RotateToRequiredRot(rotVel); dir = movementVec.rot; xpos = (xpos + movementVec.GetXComponent()); ypos = (ypos + movementVec.GetYComponent()); UpdateExternalVel(); _local1 = Game.goPlayer; dir1 = Math.atan2((_local1.ypos - ypos), (_local1.xpos - xpos)); fireOffsetDir = (dir1 - (Math.PI * 0.5)); } public function FollowPlayer_AdjustRotvelByDist(){ var _local1:GameObj; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = Game.goPlayer; movementVec.speed = speed; toPosX = _local1.xpos; toPosY = _local1.ypos; _local2 = rotVel; _local3 = rotVelMax; _local4 = objectDef.NumParamG; _local5 = objectDef.NumParamH; _local6 = Utils.DistBetweenPoints(xpos, ypos, toPosX, toPosY); _local6 = Utils.LimitNumber(_local4, _local5, _local6); _local7 = Utils.ScaleTo(_local2, _local3, _local4, _local5, _local6); RotateToRequiredRot(_local7); dir = movementVec.rot; xpos = (xpos + movementVec.GetXComponent()); ypos = (ypos + movementVec.GetYComponent()); UpdateExternalVel(); UpdateBob(); } public function UpdateEnemy_SplineRoundPlayer(){ var _local1:Poly; var _local2:Point; timer = (timer + rotVel); if (timer >= 1){ timer = 0; }; _local1 = currentPoly; if (_local1 == null){ return; }; _local2 = _local1.GetPointOnCatmullRom(timer); toPosX = (Game.goPlayer.xpos + _local2.x); toPosY = (Game.goPlayer.ypos + _local2.y); xpos = (xpos + ((toPosX - xpos) * 0.005)); ypos = (ypos + ((toPosY - ypos) * 0.005)); dir = Math.atan2((Game.goPlayer.ypos - ypos), (Game.goPlayer.xpos - xpos)); } function RenderShadowNormally(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:int; _local1 = Math.floor(Game.scrollX); _local2 = Math.floor(Game.scrollY); _local3 = (Math.floor(xpos) - _local1); _local4 = (Math.floor(ypos) - _local2); _local5 = GraphicObjects.idList[graphicID]; GraphicObjects.graphicobjs[_local5].frames[int(frame)].RenderAtShadow(Game.main.screenBD, _local3, (_local4 + 3), false); } function SetStartEdgePosFrom8Way(_arg1:int){ var _local2:Array; var _local3:int; var _local4:int; var _local5:Number; var _local6:Number; _local2 = new Array(); if (_arg1 == 0){ _local2.push(0); }; if (_arg1 == 1){ _local2.push(0); _local2.push(1); }; if (_arg1 == 2){ _local2.push(1); }; if (_arg1 == 3){ _local2.push(1); _local2.push(2); }; if (_arg1 == 4){ _local2.push(2); }; if (_arg1 == 5){ _local2.push(2); _local2.push(3); }; if (_arg1 == 6){ _local2.push(3); }; if (_arg1 == 7){ _local2.push(3); _local2.push(0); }; _local3 = Utils.RandBetweenInt(0, (_local2.length - 1)); _local4 = _local2[_local3]; _local5 = Utils.RandBetweenFloat(0, 1000); _local6 = 32; if (_local4 == 0){ xpos = _local5; ypos = -(_local6); }; if (_local4 == 1){ xpos = -(_local6); ypos = _local5; }; if (_local4 == 2){ xpos = _local5; ypos = (1000 + _local6); }; if (_local4 == 3){ xpos = (1000 + _local6); ypos = _local5; }; } public function CycleAnimation():void{ var _local1:Number; var _local2:int; _local1 = frameVel; _local2 = GraphicObjects.GetNumFrames(graphicID); frame = (frame + _local1); if (frame >= _local2){ frame = (frame - _local2); }; if (frame < 0){ frame = (frame + _local2); }; } function RenderShadowPreRotated(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:int; var _local8:int; _local1 = Math.floor(Game.scrollX); _local2 = Math.floor(Game.scrollY); _local3 = (Math.floor(xpos) - _local1); _local4 = (Math.floor(ypos) - _local2); _local5 = GraphicObjects.GetNumFrames(graphicID); _local6 = dir; _local6 = (Math.PI - _local6); if (isPlayer){ _local6 = (_local6 + (Math.PI * 0.5)); }; _local6 = (_local6 - (Math.PI / 2)); while (_local6 < 0) { _local6 = (_local6 + (Math.PI * 2)); }; while (_local6 > (Math.PI * 2)) { _local6 = (_local6 - (Math.PI * 2)); }; _local7 = ((_local5 / (Math.PI * 2)) * _local6); _local8 = GraphicObjects.idList[graphicID]; GraphicObjects.graphicobjs[_local8].frames[_local7].RenderAtShadow(Game.main.screenBD, _local3, (_local4 + 3), false); } function FireAtPlayer():void{ var _local1:GameObj; _local1 = GameObjects.AddObj(xpos, ypos, 700); _local1.InitEnemyBullet(fire_radOffset); } function SetAnim(_arg1:int){ var _local2:int; graphicID = _arg1; _local2 = (GraphicObjects.GetNumFrames(graphicID) - 1); if (frame >= _local2){ frame = 0; }; } public function UpdateEnemy_FollowPlayer_FlyLike(){ var _local1:Number; timer--; if (timer <= 0){ UpdateEnemy_FollowPlayer_FlyLike_GetNewToPos(); }; _local1 = 0.1; xpos = (xpos + ((toPosX - xpos) * _local1)); ypos = (ypos + ((toPosY - ypos) * _local1)); height = (height + ((toHeight - height) * 0.1)); dir = movementVec.rot; UpdateExternalVel(); } function UpdateTailPieces():void{ var _local1:Number; var _local2:Number; var _local3:int; var _local4:TailPiece; var _local5:int; var _local6:Number; var _local7:Number; _local1 = xpos; _local2 = ypos; _local3 = tailPieces.length; _local5 = 0; while (_local5 < _local3) { _local4 = tailPieces[_local5]; _local6 = Math.atan2((_local2 - _local4.ypos), (_local1 - _local4.xpos)); _local7 = 20; _local4.xpos = (_local1 - (Math.cos(_local6) * _local7)); _local4.ypos = (_local2 - (Math.sin(_local6) * _local7)); _local6 = Math.atan2((_local2 - _local4.ypos), (_local1 - _local4.xpos)); _local4.dir = _local6; _local1 = _local4.xpos; _local2 = _local4.ypos; _local5++; }; } function UpdateHomingBullet():void{ var _local1:Number; var _local2:Number; var _local3:GameObj; _local1 = Game.mouseMapX; _local2 = Game.mouseMapY; _local3 = Collision.GetNearestEnemy(_local1, _local2); if (_local3 != null){ if (timer1 <= 0){ toPosX = _local3.xpos; toPosY = _local3.ypos; RotateToRequiredRot(0.1); } else { timer1--; }; }; dir = (movementVec.rot + (Math.PI * 0.5)); xpos = (xpos + movementVec.GetXComponent()); ypos = (ypos + movementVec.GetYComponent()); if (IsInWorld(64) == false){ active = false; }; timer--; if (timer <= 0){ active = false; }; } function BossCopter_InitMode(_arg1:int){ controlMode = _arg1; if (controlMode == 0){ canBekilledByMissile = false; InitFireAtPlayer(999999, 0, 0, 0); zpos = 3000; xpos = (640 + 100); ypos = 150; scale = 0.25; xvel = -20; xflip = true; } else { if (controlMode == 1){ canBekilledByMissile = false; timer = 40; } else { if (controlMode == 2){ canBekilledByMissile = true; scale = 1; xpos = -100; ypos = 100; xflip = false; xvel = 10; } else { if (controlMode == 3){ canBekilledByMissile = true; InitBossFireAtPlayer(); count = 10; timer = 0; } else { if (controlMode == 4){ canBekilledByMissile = true; InitFireAtPlayer(999999, 0, 0, 0); xvel = -20; } else { if (controlMode == 5){ canBekilledByMissile = false; scale = 0.25; xvel = 20; ypos = 100; xpos = -100; } else { if (controlMode == 6){ canBekilledByMissile = true; scale = 1; xpos = (640 + 200); ypos = 200; xflip = true; xvel = -10; } else { if (controlMode == 7){ canBekilledByMissile = true; InitBossFireAtPlayer(); timer = 400; timer1 = 0; } else { if (controlMode == 8){ canBekilledByMissile = true; InitFireAtPlayer(999999, 0, 0, 0); xvel = 20; }; }; }; }; }; }; }; }; }; } function UpdateBullet_BFG():void{ PlayAnimation(); xpos = (xpos + xvel); ypos = (ypos + yvel); if (IsInWorld(32) == false){ active = false; }; } function DuckOfDeath_AddTailPiece():void{ var _local1:Particle; _local1 = Particles.Add(xpos, ypos); _local1.InitDuckTrail(); } function UpdateEnemy_ShadowCopter():void{ xpos = (xpos + xvel); ypos = (starty + (Math.sin((timer * xacc)) * yacc)); timer++; if (xpos > (640 + 50)){ active = false; }; CycleAnimation(); } function UpdateCursor():void{ xpos = MouseControl.mousePosX; ypos = MouseControl.mousePosY; CycleAnimation(); } public function GetObjectDef():ObjectDef{ return (objectDef); } function RenderEnemy_Copter(){ var _local1:Number; var _local2:Number; RenderNormally(); _local1 = Math.floor(xpos); _local2 = Math.floor(ypos); GraphicObjects.RenderAtRotScaled(graphicID1, frame1, main.screenBD, _local1, _local2, false, 1, dir1); } function UpdateEnemy_FollowPlayer_FlyLike_GetNewToPos(){ var _local1:Number; var _local2:Number; var _local3:Number; _local1 = Math.atan2((Game.goPlayer.ypos - ypos), (Game.goPlayer.xpos - xpos)); _local2 = Utils.RandBetweenFloat(objectDef.NumParamA, objectDef.NumParamB); if (Utils.RandBool()){ _local2 = -(_local2); }; _local1 = (_local1 + _local2); _local3 = Utils.RandBetweenFloat(objectDef.NumParamC, objectDef.NumParamD); movementVec.Set(_local1, _local3); toPosX = (xpos + movementVec.GetXComponent()); toPosY = (ypos + movementVec.GetYComponent()); timer = (Utils.RandBetweenFloat(objectDef.NumParamE, objectDef.NumParamF) * Defs.fps2); toHeight = Utils.RandBetweenFloat(20, 170); } public function Render():void{ if (visible == false){ return; }; if (renderFunction != null){ renderFunction(); } else { RenderNormally(); }; } public function RenderEnemy_Tank(){ var _local1:Number; RenderEnemy(); _local1 = dir1; dir1 = (Math.PI - dir1); RenderPreRotated1(); dir1 = _local1; } public function InitPortal(_arg1:int){ subtype = _arg1; usesBulletTime = false; height = 0; hasShadow = false; shotControllers = new Array(); updateFunction = UpdatePortal; renderFunction = RenderNormally; if (subtype == 0){ objectDef = ObjectDefs.GetObjectDefByExportName("Portal"); colFlag_isEnemy = true; colFlag_isInstallation = true; health = objectDef.maxHealth; }; if (subtype == 1){ objectDef = ObjectDefs.GetObjectDefByExportName("Portal1"); visible = false; hasShadow = false; }; graphicID = objectDef.GetAnimIDFromName("idle"); timer = Game.portalDef.GetRandomTime(); controlMode = 0; frame = 0; frameVel = 1; } public function UpdateInstallation(){ if (healthBarTimer > 0){ healthBarTimer--; }; } function UpdateEnemy_BouncingBomb():void{ var _local1:GameObj; xpos = (xpos + xvel); yvel = (yvel + Game.gravity); if (yvel > Game.maxFallSpeed){ yvel = Game.maxFallSpeed; }; ypos = (ypos + yvel); if (ypos > Game.floorYpos){ ypos = Game.floorYpos; numBounces++; if (numBounces >= maxBounces){ _local1 = GameObjects.AddObj(xpos, ypos, 100); _local1.InitExplosion(0); active = false; } else { if (numBounces == 1){ yvel = -15; }; if (numBounces == 2){ yvel = -14; }; if (numBounces == 3){ yvel = -13; }; if (numBounces == 4){ yvel = -12; }; }; }; CycleAnimation(); UpdateEnemyStuff(); } function UpdateBullet_Ricochet():void{ xvel = movementVec.GetXComponent(); yvel = movementVec.GetYComponent(); xpos = (xpos + xvel); ypos = (ypos + yvel); dir = (dir + rotVel); dir = Utils.NormalizeRot(dir); timer--; if (timer < 0){ active = false; }; } function UpdateBullet_Reverse():void{ xpos = (xpos + movementVec.GetXComponent()); ypos = (ypos + movementVec.GetYComponent()); if (Utils.Dist2BetweenPoints(xpos, ypos, toPosX, toPosY) < (30 * 30)){ active = false; }; } public function UpdateEnemy_FollowPlayerVels(){ var _local1:Number; var _local2:Number; var _local3:Number; _local1 = speed; _local2 = -(acc); if (xpos < Game.goPlayer.xpos){ _local2 = acc; }; xvel = (xvel + _local2); if (xvel >= _local1){ xvel = _local1; }; if (xvel <= -(_local1)){ xvel = -(_local1); }; _local3 = -(acc); if (ypos < Game.goPlayer.ypos){ _local3 = acc; }; yvel = (yvel + _local3); if (yvel >= _local1){ yvel = _local1; }; if (yvel <= -(_local1)){ yvel = -(_local1); }; xpos = (xpos + xvel); ypos = (ypos + yvel); dir = (dir + 0.1); dir = Utils.NormalizeRot(dir); heightVar0 = (heightVar0 + heightVar1); height = (Game.normalHeight + (Math.sin(heightVar0) * 30)); } public function InitEnemy_TurnAndMoveToPoint(){ var _local1:Point; EnemyUpdateFunctionCallback = UpdateEnemy_TurnAndMoveToPoint; rotVel = Utils.RandBetweenFloat(objectDef.NumParamA, objectDef.NumParamB); accel = 0.1; maxSpeed = Utils.RandBetweenFloat(objectDef.NumParamC, objectDef.NumParamD); minSpeed = 1; controlMode = 0; UpdateEnemy_TurnAndMoveToPoint_GetPosNearPlayer(); if (enemyGenMode == 0){ UpdateEnemy_TurnAndMoveToPoint_GetPosNearPlayer(); SetToRequiredRot(); } else { movementVec.rot = Utils.RandCircle(); _local1 = Utils.RandPointInCircle(200); toPosX = (xpos + _local1.x); toPosY = (ypos + _local1.y); }; controlMode = 1; speed = 0; InitBob(); } function TimerIncrement(_arg1:Number):Boolean{ timer++; if (timer > _arg1){ return (true); }; return (false); } public function PlayerHitEnemy(_arg1:GameObj){ health = (health - 20); if (health <= 0){ graphicID = GraphicObjects.gfx_playerdie; frame = 0; controlMode = -1; isDead = true; } else { flashTimer = (flashTimerMax = (Defs.fps * 2)); }; _arg1.health--; if (_arg1.health <= 0){ _arg1.EnemyKilled(); }; } function UpdateBullet_Boomerang():void{ var _local1:Vec; xvel = movementVec.GetXComponent(); yvel = movementVec.GetYComponent(); xpos = (xpos + xvel); ypos = (ypos + yvel); timer--; if (timer < 0){ toPosX = Game.goPlayer.xpos; toPosY = Game.goPlayer.ypos; _local1 = new Vec(); _local1.Set(Math.atan2((toPosY - ypos), (toPosX - xpos)), 0.1); movementVec.Add(_local1); if (movementVec.speed > 10){ movementVec.speed = 10; }; timer = 0; }; timer1--; if (timer1 < 0){ active = false; }; if (IsInWorld(100) == false){ active = false; }; dir = (dir + 0.05); } public function InitEnemy_JetpackRobotRed():void{ enemyType = WaveDefs.et_jetpackred; objectDef = ObjectDefs.GetObjectDefByExportName("JetPackRed"); health = objectDef.maxHealth; radius = 50; isRedJetpack = true; colFlag_isEnemy = true; graphicID = GraphicObjects.gfx_enemy_jetpackrobotred; frame = 0; frameVel = 1; updateFunction = UpdateEnemy_JetpackRobotRed; yvel = 0; xvel = 0; xpos = -50; ypos = Utils.RandBetweenFloat(100, 300); toPosX = Utils.RandBetweenFloat(450, 550); toPosY = Utils.RandBetweenFloat(100, 300); timer = 100; xacc = 0; yacc = 0; speed = 5; acc = 0.3; InitFireAtPlayer(3, 1, 0.1, 10); } public function GetVelFromDir(_arg1:Number){ xvel = (Math.cos(dir) * _arg1); yvel = (Math.sin(dir) * _arg1); } function UpdateEnemyBullet():void{ xpos = (xpos + xvel); ypos = (ypos + yvel); if (ypos > Game.floorYpos){ active = false; }; CycleAnimation(); timer++; if (timer > 3){ timer = 0; }; if (IsInWorld(50) == false){ active = false; }; } function EnemyKilled(){ var _local1:GameObj; Game.AddScore(objectDef.score); _local1 = GameObjects.AddObj(xpos, ypos, 100); _local1.InitExplosion(0); active = false; } function RenderTailPieces():void{ var _local1:Number; var _local2:Number; var _local3:int; var _local4:TailPiece; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:int; _local1 = Math.floor(Game.scrollX); _local2 = Math.floor(Game.scrollY); _local3 = tailPieces.length; _local5 = 0; while (_local5 < _local3) { _local4 = tailPieces[_local5]; _local6 = (Math.floor(_local4.xpos) - _local1); _local7 = (Math.floor(_local4.ypos) - _local2); _local8 = GraphicObjects.GetNumFrames(_local4.graphicID); _local9 = _local4.dir; _local9 = (_local9 + (Math.PI / 2)); _local9 = (Math.PI - _local9); while (_local9 < 0) { _local9 = (_local9 + (Math.PI * 2)); }; while (_local9 > (Math.PI * 2)) { _local9 = (_local9 - (Math.PI * 2)); }; _local10 = ((_local8 / (Math.PI * 2)) * _local9); GraphicObjects.RenderAt(_local4.graphicID, _local10, main.screenBD, _local6, (_local7 - (height * 0.1)), false); _local5++; }; } public function UpdatePortal_Type1(){ } function UpdateEnemy_JetpackRobotBlue():void{ xpos = (xpos + ((toPosX - xpos) * 0.1)); ypos = (ypos + ((toPosY - ypos) * 0.1)); timer--; if (timer < 0){ timer = Utils.RandBetweenInt(20, 30); toPosX = Utils.RandBetweenFloat(100, 540); toPosY = Utils.RandBetweenFloat(100, 300); }; UpdateFireAtPlayer(); CycleAnimation(); UpdateEnemyStuff(); } public function RenderEnemy_Snake(){ var _local1:Number; _local1 = dir; dir = (Math.PI - dir); RenderPreRotated(); dir = _local1; RenderTailPieces(); } public function UpdatePortal_Type0(){ } public function InitEnemy_ShadowCopter():void{ graphicID = GraphicObjects.gfx_enemy_shadowcopter; frame = 0; frameVel = 1; updateFunction = UpdateEnemy_ShadowCopter; renderFunction = RenderEnemy_ShadowCopter; yvel = 0; xvel = Utils.RandBetweenFloat(4, 6); ypos = Utils.RandBetweenFloat(100, 200); xpos = -50; starty = ypos; timer = Utils.RandBetweenFloat(0, 1000); yacc = Utils.RandBetweenFloat(10, 30); xacc = Utils.RandBetweenFloat(0.05, 0.1); } public function InitEnemy_BossHelicopter(_arg1:int):void{ bossDifficulty = _arg1; if (bossDifficulty > 4){ bossDifficulty = 4; }; isBoss = true; canBekilledByMissile = true; Game.isBossLevel = true; enemyType = WaveDefs.et_boss; objectDef = ObjectDefs.GetObjectDefByExportName("Boss"); health = objectDef.maxHealth; radius = 20; colFlag_isEnemy = true; graphicID = GraphicObjects.gfx_enemy_bosscopter; frame = 0; frameVel = 1; updateFunction = UpdateEnemy_BossHelicopter; yvel = 0; xvel = 0; ypos = -30; xpos = Utils.RandBetweenFloat(0, 640); BossCopter_InitMode(0); } public function InitEnemy_Copter():void{ canBekilledByMissile = true; enemyType = WaveDefs.et_copter; objectDef = ObjectDefs.GetObjectDefByExportName("Copter"); health = objectDef.maxHealth; radius = 120; isEnemyCopter = true; colFlag_isEnemy = true; graphicID = GraphicObjects.gfx_enemy_copter; frame = 0; frameVel = 1; updateFunction = UpdateEnemy_Copter; renderFunction = RenderEnemy_Copter; yvel = 0; xvel = 0; xpos = -50; ypos = Utils.RandBetweenFloat(100, 300); toPosX = Utils.RandBetweenFloat(450, 550); toPosY = Utils.RandBetweenFloat(100, 300); timer = 50; xacc = 0; yacc = 0; speed = 5; acc = 0.3; InitFireAtPlayer(1, 4, 0.05, 40); dir1 = 0; xpos = (startx = (640 + 100)); ypos = (starty = 200); timer = 0; timer1 = 0; controlMode = 0; } public function EnemyHitByPlayer(_arg1:GameObj){ } public function GetOffsetObjectRectangle():Rectangle{ var _local1:ObjectDef; var _local2:Rectangle; _local1 = GetObjectDef(); _local2 = _local1.colRects[0].clone(); _local2.x = (_local2.x + xpos); _local2.y = (_local2.y + ypos); return (_local2); } public function EnemyHitByBulletShielded(_arg1:GameObj){ var _local2:int; var _local3:Particle; _arg1.active = false; _local2 = 0; while (_local2 < 3) { _local3 = Particles.Add(_arg1.xpos, _arg1.ypos); _local3.InitEnemyHitShield(); _local2++; }; } public function InitEnemy_BouncingBomb():void{ enemyType = WaveDefs.et_bouncingbomb; objectDef = ObjectDefs.GetObjectDefByExportName("BouncingBomb"); health = objectDef.maxHealth; radius = 20; colFlag_isEnemy = true; graphicID = GraphicObjects.gfx_enemy_bouncingbomb; frame = 0; frameVel = 1; updateFunction = UpdateEnemy_BouncingBomb; yvel = 0; xvel = -(Utils.RandBetweenFloat(2, 4)); ypos = Utils.RandBetweenFloat(-30, -50); xpos = (640 + 40); numBounces = 0; maxBounces = 4; } function RenderBullet(){ var _local1:Number; _local1 = dir; dir = (Math.PI - dir); dir = (dir - (Math.PI * 0.5)); RenderPreRotated(); dir = _local1; } public function InitEnemy_Snake(){ var _local1:int; bulletTestCollisionExtraFunction = BulletCollision_SnakeTail; EnemyUpdateFunctionCallback = UpdateEnemy_Snake; rotVel = Utils.RandBetweenFloat(objectDef.NumParamA, objectDef.NumParamB); speed = Utils.RandBetweenFloat(objectDef.NumParamC, objectDef.NumParamD); toPosX = Game.goPlayer.xpos; toPosY = Game.goPlayer.ypos; SetToRequiredRot(); _local1 = Utils.RandBetweenInt(objectDef.NumParamE, objectDef.NumParamF); InitTailPieces(_local1, objectDef.GetAnimIDFromName("tail")); renderFunction = RenderEnemy_Snake; shadowRenderFunction = RenderEnemy_SnakeShadow; oscillator = 0; } function UpdateShipAppearTube(){ } function InitShipAppearTube(){ } public function InitBob(){ bobTimer = 0; bobAdder = Utils.RandBetweenFloat(0.02, 0.05); bobDistance = Utils.RandBetweenFloat(20, 40); bobInitialHeight = height; } public function InitEnemy_Helicopter(){ InitEnemy_SplineRoundPlayer(); renderFunction = RenderEnemy_Helicopter; EnemyUpdateFunctionCallback = UpdateEnemy_Helicopter; dir1 = 0; frame1 = 0; graphicID1 = objectDef.GetAnimIDFromName("turret"); timer = Utils.RandCircle(); timer1 = Utils.RandCircle(); xvel = Utils.RandBetweenFloat(0.0005, 0.002); yvel = Utils.RandBetweenFloat(0.0005, 0.002); } function RenderWallCollision():void{ var _local1:int; var _local2:Number; var _local3:Number; var _local4:Number; if ((Debug.debugMode & 8) == 0){ return; }; if (objectDef == null){ return; }; if (objectDef.collisionCircleOffsets.length == 0){ return; }; _local1 = 0; while (_local1 < objectDef.collisionCircleOffsets.length) { _local2 = objectDef.collisionCircleOffsets[_local1].x; _local3 = objectDef.collisionCircleOffsets[_local1].y; _local4 = objectDef.collisionCircleRadii[_local1]; _local2 = (_local2 + xpos); _local2 = (_local2 - Game.scrollX); _local3 = (_local3 + ypos); _local3 = (_local3 - Game.scrollY); Utils.RenderCircle(main.screenBD, _local2, _local3, _local4, 4294967295); _local1++; }; } public function InitEnemy_Portal(){ EnemyUpdateFunctionCallback = UpdatePortal_Type0; renderFunction = RenderNormally; controlMode = 0; colFlag_isInstallation = true; trace("InitEnemy_PORTAL"); graphicID = objectDef.GetAnimIDFromName("idle"); timer = Game.portalDef.GetRandomTime(); controlMode = 0; frame = 0; frameVel = 1; height = 0; } public function PlayerHitEnemyBullet(_arg1:GameObj){ } function ClearColFlags(){ colFlag_jumpon = false; colFlag_killPlayer = false; colFlag_playercanbekilled = false; colFlag_canBePickedUp = false; colFlag_canBeShot = false; colFlag_isBullet = false; colFlag_isPlatform = false; colFlag_isPowerup = false; colFlag_isBouncyPad = false; colFlag_isCheckpoint = false; colFlag_isShop = false; colFlag_isEnemyBullet = false; colFlag_isEnemy = false; colFlag_isInstallation = false; colFlag_UseRadius = false; } function RenderShadow(){ if (shadowRenderFunction != null){ shadowRenderFunction(); return; }; RenderShadowPreRotated(); } public function InitBackground(_arg1:int, _arg2:Number, _arg3:int=1150){ bgWidth = _arg3; graphicID = _arg1; frame = 0; speed = _arg2; updateFunction = UpdateBackground; renderFunction = RenderBackground; } function UpdateBullet_Spiral():void{ xpos = (startx + (Math.cos(xacc) * yacc)); ypos = (starty + (Math.sin(xacc) * yacc)); yacc = (yacc + speed); timer--; if (timer < 0){ timer = 0; }; if (timer == 0){ xacc = (xacc + rotVel); }; if (yacc > 500){ active = false; }; } function RenderInstantBullet_Streaky():void{ var _local1:Number; var _local2:Number; var _local3:int; var _local4:Point; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = Math.floor(Game.scrollX); _local2 = Math.floor(Game.scrollY); _local3 = 0; while (_local3 < instantBullet_numObjects) { _local4 = instantPositions[_local3]; _local5 = instantAngles[_local3]; _local6 = (Math.floor(_local4.x) - _local1); _local7 = (Math.floor(_local4.y) - _local2); GraphicObjects.RenderAt(graphicID, frame, main.screenBD, _local6, _local7, false); _local3++; }; } function UpdateBattleCopter():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; if (Game.isBossLevel){ startx = (startx - 5); if (startx < -200){ startx = -200; }; } else { startx = (startx + 10); if (startx >= 60){ startx = 60; }; }; xpos = (startx + (Math.cos((timer * 0.01)) * 20)); ypos = (starty + (Math.sin((timer * 0.03)) * 50)); CycleAnimation(); timer++; dir1 = (dir1 + 0.02); if (controlMode == 0){ graphicID1 = GraphicObjects.gfx_cannonnotfiring; timer1 = 3; } else { if (controlMode == 1){ graphicID1 = GraphicObjects.gfx_cannonfiring; timer1--; if (timer1 <= 0){ controlMode = 0; }; }; }; _local1 = xpos; _local2 = ypos; _local3 = (MouseControl.mousePosX - _local1); _local4 = (MouseControl.mousePosY - _local2); dir1 = Math.atan2(_local4, _local3); dir1 = (dir1 - (Math.PI * 0.5)); } public function PlayAnimation():Boolean{ var _local1:int; _local1 = (GraphicObjects.GetNumFrames(graphicID) - 1); frame = (frame + frameVel); if (frame >= _local1){ frame = _local1; return (true); }; return (false); } public function EnemyShot():void{ var _local1:Number; var _local2:Number; var _local3:GameObj; _local1 = MouseControl.mousePosX; _local2 = MouseControl.mousePosY; health--; if (health <= 0){ EnemyKilled(); } else { healthBarTimer = 50; _local3 = GameObjects.AddObj(_local1, _local2, 100); _local3.InitExplosion(1); }; } public function GetDirBetween(_arg1, _arg2, _arg3, _arg4):Number{ var _local5:*; _local5 = Math.atan2((_arg4 - _arg2), (_arg3 - _arg1)); return (_local5); } function InitFireAtPlayer(_arg1:Number, _arg2:int, _arg3:Number, _arg4:Number){ fire_maxDelay = (Defs.fps * _arg1); fire_maxBullets = _arg2; fire_groupDelay = (Defs.fps * _arg3); fire_timer = fire_maxDelay; fire_numBulletsFired = 0; fire_mode = 0; fire_radOffset = _arg4; } public function UpdateEnemy_RandomlyFlyRoundMap(){ timer--; if (timer <= 0){ timer = Utils.RandBetweenInt(50, 100); toPosX = Utils.RandBetweenFloat(0, 1000); toPosY = Utils.RandBetweenFloat(0, 1000); toSpeed = Utils.RandBetweenFloat(objectDef.NumParamC, objectDef.NumParamD); }; speed = (speed + ((toSpeed - speed) * 0.005)); movementVec.speed = speed; RotateToRequiredRot(rotVel); dir = movementVec.rot; xpos = (xpos + movementVec.GetXComponent()); ypos = (ypos + movementVec.GetYComponent()); UpdateExternalVel(); if (Utils.Dist2BetweenPoints(xpos, ypos, toPosX, toPosY) <= (30 * 30)){ timer = 0; }; UpdateBob(); } public function UpdateEnemy_TurnAndMoveToPoint(){ var _local1:Number; if (controlMode == 0){ if (RotateToRequiredRot(rotVel)){ controlMode = 1; speed = 0; }; } else { if (controlMode == 1){ _local1 = Utils.Dist2BetweenPoints(xpos, ypos, toPosX, toPosY); if (_local1 < (60 * 60)){ speed = (speed - accel); if (speed < minSpeed){ speed = minSpeed; }; } else { speed = (speed + accel); if (speed > maxSpeed){ speed = maxSpeed; }; }; movementVec.speed = speed; RotateToRequiredRot(rotVel); xpos = (xpos + movementVec.GetXComponent()); ypos = (ypos + movementVec.GetYComponent()); if (_local1 < (20 * 20)){ UpdateEnemy_TurnAndMoveToPoint_GetPosNearPlayer(); controlMode = 0; }; }; }; dir = movementVec.rot; UpdateExternalVel(); UpdateBob(); } function RotateToRequiredRot(_arg1:Number):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; _local2 = Math.atan2((toPosY - ypos), (toPosX - xpos)); _local3 = (_local2 + (Math.PI / 2)); _local4 = Utils.DotProduct(Math.cos(movementVec.rot), Math.sin(movementVec.rot), Math.cos(_local3), Math.sin(_local3)); if (movementVec.NearRot(_local2, _arg1)){ movementVec.rot = _local2; return (true); }; if (_local4 < 0){ movementVec.AddRot(_arg1); } else { movementVec.AddRot(-(_arg1)); }; return (false); } function InitBossFireAtPlayer(){ if (bossDifficulty == 0){ InitFireAtPlayer(3, 3, 0.1, 10); }; if (bossDifficulty == 1){ InitFireAtPlayer(2, 4, 0.1, 10); }; if (bossDifficulty == 2){ InitFireAtPlayer(1, 5, 0.1, 10); }; if (bossDifficulty == 3){ InitFireAtPlayer(1, 6, 0.1, 10); }; if (bossDifficulty == 4){ InitFireAtPlayer(1, 7, 0.1, 10); }; } function MakeCollisionPoly(){ var _local1:Array; var _local2:Matrix; var _local3:Point; _local1 = new Array(); _local2 = new Matrix(); _local2.rotate(movementVec.rot); _local2.translate(xpos, ypos); for each (_local3 in bulletPlayerWeapon.collisionPoly) { _local1.push(_local2.transformPoint(_local3)); }; collisionPoly = Poly.PolyFromPointList(_local1); } public function CycleAnimationEx():Boolean{ var _local1:Boolean; _local1 = false; frame = (frame + frameVel); if (frame > maxFrame){ frame = minFrame; _local1 = true; }; if (frame < minFrame){ frame = maxFrame; _local1 = true; }; return (_local1); } public function Action_Pause(_arg1:Number){ timer = _arg1; controlMode = 1; } public function UpdatePortal(){ if (subtype == 0){ UpdatePortal_Type0(); }; if (subtype == 1){ UpdatePortal_Type1(); }; if (healthBarTimer > 0){ healthBarTimer--; }; } function InitInstantBullet_FixedTarget(_arg1:GameObj, _arg2:GameObj, _arg3:PlayerWeapon):void{ _arg1.bulletPlayerWeapon = _arg3; _arg1.health = 99999; _arg1.updateFunction = _arg1.UpdateInstantBullet_FixedTarget; _arg1.renderFunction = _arg1.RenderInstantBullet_FixedTarget; _arg1.graphicID = _arg3.graphicID; _arg1.parentObj = _arg2; _arg1.frame = 0; _arg1.frameVel = 1; _arg1.xpos = _arg1.parentObj.xpos; _arg1.ypos = _arg1.parentObj.ypos; _arg1.movementVec.Set((_arg1.parentObj.dir + _arg3.GetFireAngle()), 0); _arg1.dir = _arg1.movementVec.rot; _arg1.instantBullet_TrackedObject = Collision.GetNearestEnemy(Game.mouseMapX, Game.mouseMapY); if (_arg1.instantBullet_TrackedObject == null){ _arg1.active = false; return; }; _arg1.instantBullet_TrackedObject.beingTracked = true; } function InitInstantBullet_Spline(_arg1:GameObj, _arg2:GameObj, _arg3:PlayerWeapon):void{ _arg1.bulletPlayerWeapon = _arg3; _arg1.health = 99999; _arg1.updateFunction = _arg1.UpdateInstantBullet_Spline; _arg1.renderFunction = _arg1.RenderInstantBullet_Spline; _arg1.graphicID = _arg3.graphicID; _arg1.parentObj = _arg2; _arg1.frame = 0; _arg1.frameVel = 1; _arg1.xpos = _arg1.parentObj.xpos; _arg1.ypos = _arg1.parentObj.ypos; _arg1.movementVec.Set((_arg1.parentObj.dir + _arg3.GetFireAngle()), 0); _arg1.dir = _arg1.movementVec.rot; _arg1.timer = 80; _arg1.instantPositions = new Array(100); _arg1.instantAngles = new Array(100); instantBullet_numObjects = 0; } public function InitEnemy_FollowPlayer(){ EnemyUpdateFunctionCallback = UpdateEnemy_RotateToPlayer; rotVel = Utils.RandBetweenFloat(objectDef.NumParamA, objectDef.NumParamB); speed = Utils.RandBetweenFloat(objectDef.NumParamC, objectDef.NumParamD); InitEnemyRot_TakeFromPortalDef(); InitBob(); } function TestLandingOnMissile():Boolean{ var _local1:GameObj; _local1 = Game.GetEnemyMissile(); if (_local1 == null){ return (false); }; if ((((ypos > _local1.ypos)) && ((ypos < (_local1.ypos + 12))))){ if ((((xpos > (_local1.xpos - 50))) && ((xpos < (_local1.xpos + 50))))){ return (true); }; }; return (false); } public function InitEnemy_FollowPlayerVels(){ EnemyUpdateFunctionCallback = UpdateEnemy_FollowPlayerVels; acc = Utils.RandBetweenFloat(objectDef.NumParamA, objectDef.NumParamB); speed = Utils.RandBetweenFloat(objectDef.NumParamC, objectDef.NumParamD); heightVar0 = 0; heightVar1 = Utils.RandBetweenFloat(0.02, 0.1); } function RenderToBackground(){ } public function GetObjectRectangle():Rectangle{ var _local1:ObjectDef; _local1 = GetObjectDef(); return (_local1.colRects[0]); } public function RenderEnemy_Helicopter(){ var _local1:Number; RenderEnemy(); _local1 = dir1; dir1 = (Math.PI - dir1); RenderPreRotated1(); dir1 = _local1; } function TimerDecrement():Boolean{ timer--; if (timer <= 0){ return (true); }; return (false); } function UpdateBackground():void{ var _local1:Number; _local1 = Game.scrollSpeed; xpos = (xpos - (_local1 * speed)); if (xpos < -(bgWidth)){ xpos = (xpos + bgWidth); }; } function Path_GetToPos():Boolean{ var _local1:Boolean; var _local2:Point; var _local3:Point; var _local4:Number; var _local5:Number; _local1 = false; if (pathPos >= currentPoly.GetCatmullRomLength()){ _local1 = true; }; _local4 = ((1 / currentPoly.GetCatmullRomLength()) * pathPos); _local3 = currentPoly.GetPointOnCatmullRom(_local4); _local5 = (_local4 - 0.01); if (_local5 < 0){ _local5 = 0; }; _local2 = currentPoly.GetPointOnCatmullRom(_local5); toPosX = _local3.x; toPosY = _local3.y; prevToPosX = _local2.x; prevToPosY = _local2.y; return (_local1); } function RenderHealthBar(_arg1:Boolean=false){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Point; var _local7:Number; var _local8:Number; var _local9:*; var _local10:Rectangle; if (_arg1 == false){ if (healthBarTimer <= 0){ return; }; } else { if (health > 20){ if (healthBarTimer <= 0){ return; }; }; }; _local2 = Math.floor(Game.scrollX); _local3 = Math.floor(Game.scrollY); _local4 = (Math.floor(xpos) - _local2); _local5 = (Math.floor(ypos) - _local3); _local6 = new Point(0, -50); _local4 = (_local4 + _local6.x); _local5 = (_local5 + _local6.y); _local7 = 20; _local8 = 3; _local9 = (_local7 * 0.5); _local4 = (_local4 - _local9); _local10 = new Rectangle(); _local10.x = _local4; _local10.y = _local5; _local10.width = _local7; _local10.height = _local8; if (_arg1){ main.screenBD.fillRect(_local10, 4280295520); } else { main.screenBD.fillRect(_local10, 4286578688); }; _local10.x = _local4; _local10.y = _local5; _local10.width = ((_local7 / objectDef.maxHealth) * health); _local10.height = _local8; if (_arg1){ main.screenBD.fillRect(_local10, 4282401023); } else { main.screenBD.fillRect(_local10, 4294901760); }; } public function InitEnemy_FollowPlayer_FlyLike(){ EnemyUpdateFunctionCallback = UpdateEnemy_FollowPlayer_FlyLike; UpdateEnemy_FollowPlayer_FlyLike_GetNewToPos(); } function RenderEnemyBullet(){ RenderNormally(); } function UpdateBullet_ShockwaveBit():void{ xpos = (xpos + xvel); ypos = (ypos + yvel); timer--; if (timer < 0){ active = false; }; CycleAnimation(); } public function InitEnemy_JetpackRobotBlue():void{ enemyType = WaveDefs.et_jetpackblue; objectDef = ObjectDefs.GetObjectDefByExportName("JetPackBlue"); health = objectDef.maxHealth; radius = 50; isBlueJetpack = true; colFlag_isEnemy = true; graphicID = GraphicObjects.gfx_enemy_jetpackrobotblue; frame = 0; frameVel = 1; updateFunction = UpdateEnemy_JetpackRobotBlue; yvel = 0; xvel = 0; xpos = -50; ypos = Utils.RandBetweenFloat(100, 300); toPosX = Utils.RandBetweenFloat(450, 550); toPosY = Utils.RandBetweenFloat(100, 300); timer = 50; xacc = 0; yacc = 0; speed = 5; acc = 0.3; InitFireAtPlayer(2, 3, 0.2, 10); } public function UpdateEnemy_RotateToPlayer2(){ var _local1:Point; timer--; if (timer <= 0){ _local1 = Utils.RandPointInCircle(objectDef.NumParamG); toOffsetX = _local1.x; toOffsetY = _local1.y; timer = (Utils.RandBetweenFloat(objectDef.NumParamE, objectDef.NumParamF) * Defs.fps2); }; movementVec.speed = speed; toPosX = (Game.goPlayer.xpos + toOffsetX); toPosY = (Game.goPlayer.ypos + toOffsetY); RotateToRequiredRot(rotVel); dir = movementVec.rot; xpos = (xpos + movementVec.GetXComponent()); ypos = (ypos + movementVec.GetYComponent()); UpdateExternalVel(); UpdateBob(); } function RenderWithAlpha(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = Math.floor(Game.scrollX); _local2 = Math.floor(Game.scrollY); _local3 = (Math.floor(xpos) - _local1); _local4 = (Math.floor(ypos) - _local2); GraphicObjects.RenderAtAlpha(graphicID, frame, main.screenBD, _local3, (_local4 - (height * 0.1)), alpha); } public function InitEnemy_Installation(){ height = 0; hasShadow = true; EnemyUpdateFunctionCallback = UpdateInstallation; renderFunction = RenderNormally; colFlag_isEnemy = true; colFlag_isInstallation = true; graphicID = objectDef.GetAnimIDFromName("idle"); } function RenderPreRotated1(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:int; _local1 = Math.floor(Game.scrollX); _local2 = Math.floor(Game.scrollY); _local3 = (Math.floor(xpos) - _local1); _local4 = (Math.floor(ypos) - _local2); _local5 = GraphicObjects.GetNumFrames(graphicID1); _local6 = dir1; _local6 = (_local6 - (Math.PI / 2)); while (_local6 < 0) { _local6 = (_local6 + (Math.PI * 2)); }; while (_local6 > (Math.PI * 2)) { _local6 = (_local6 - (Math.PI * 2)); }; _local7 = ((_local5 / (Math.PI * 2)) * _local6); GraphicObjects.RenderAt(graphicID1, _local7, main.screenBD, _local3, (_local4 - (height * 0.1)), false); } function UpdateOverlay(){ if (PlayAnimation()){ active = false; }; } public function InitEnemy_Edge8Way(){ var _local1:int; var _local2:Number; EnemyUpdateFunctionCallback = UpdateEnemy_Edge8Way; speed = Utils.RandBetweenFloat(objectDef.NumParamA, objectDef.NumParamB); renderFunction = RenderNormally; shadowRenderFunction = RenderShadowNormally; frameVel = 0.2; height = 0; _local1 = Utils.RandBetweenInt(0, 7); _local2 = (-(((Math.PI / 4) * Number(_local1))) + (Math.PI / 2)); movementVec.Set(_local2, speed); SetStartEdgePosFrom8Way(_local1); minFrame = (frame = (_local1 * 10)); maxFrame = (minFrame + 9); } public function UpdateEnemy_Edge8Way(){ xpos = (xpos + movementVec.GetXComponent()); ypos = (ypos + movementVec.GetYComponent()); UpdateExternalVel(); if (IsInWorld(64) == false){ active = false; }; CycleAnimationEx(); } function RenderTailPiecesShadow():void{ var _local1:Number; var _local2:Number; var _local3:int; var _local4:TailPiece; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:int; var _local11:int; _local1 = Math.floor(Game.scrollX); _local2 = Math.floor(Game.scrollY); _local3 = tailPieces.length; _local5 = 0; while (_local5 < _local3) { _local4 = tailPieces[_local5]; _local6 = (Math.floor(_local4.xpos) - _local1); _local7 = (Math.floor(_local4.ypos) - _local2); _local8 = GraphicObjects.GetNumFrames(_local4.graphicID); _local9 = _local4.dir; _local9 = (_local9 + (Math.PI / 2)); _local9 = (Math.PI - _local9); while (_local9 < 0) { _local9 = (_local9 + (Math.PI * 2)); }; while (_local9 > (Math.PI * 2)) { _local9 = (_local9 - (Math.PI * 2)); }; _local10 = ((_local8 / (Math.PI * 2)) * _local9); _local11 = GraphicObjects.idList[_local4.graphicID]; GraphicObjects.graphicobjs[_local11].frames[_local10].RenderAtShadow(Game.main.screenBD, _local6, (_local7 + 3), false); _local5++; }; } public function InitEnemy9(){ var _local1:int; var _local2:Number; EnemyUpdateFunctionCallback = UpdateEnemy9; speed = Utils.RandBetweenFloat(0.5, 1); renderFunction = RenderNormally; frameVel = 0.2; height = 0; _local1 = Utils.RandBetweenInt(0, 7); _local2 = (-(((Math.PI / 4) * Number(_local1))) + (Math.PI / 2)); movementVec.Set(_local2, speed); SetStartEdgePosFrom8Way(_local1); minFrame = (frame = (_local1 * 10)); maxFrame = (minFrame + 9); } function UpdateExternalVel(){ xpos = (xpos + externalVec.GetXComponent()); ypos = (ypos + externalVec.GetYComponent()); externalVec.speed = (externalVec.speed - 0.25); if (externalVec.speed <= 0){ externalVec.speed = 0; }; } function SetToRequiredRot():void{ var _local1:Number; _local1 = Math.atan2((toPosY - ypos), (toPosX - xpos)); movementVec.rot = _local1; } function InitInstantBullet_Streaky(_arg1:GameObj, _arg2:GameObj, _arg3:PlayerWeapon):void{ var _local4:Number; var _local5:Number; _arg1.bulletPlayerWeapon = _arg3; _arg1.updateFunction = _arg1.UpdateInstantBullet_Streaky; _arg1.renderFunction = _arg1.RenderInstantBullet_Streaky; _arg1.graphicID = _arg3.graphicID; _arg1.parentObj = _arg2; _arg1.frame = 0; _arg1.frameVel = 1; _arg1.xpos = _arg1.parentObj.xpos; _arg1.ypos = _arg1.parentObj.ypos; _arg1.movementVec.Set((_arg1.parentObj.dir + _arg3.GetFireAngle()), 0); _arg1.dir = _arg1.movementVec.rot; _arg1.timer = 50; _arg1.instantPositions = new Array(100); _arg1.instantAngles = new Array(100); instantBullet_numObjects = 0; _local4 = Game.mouseMapX; _local5 = Game.mouseMapY; _arg1.instantBullet_TrackedObject = Collision.GetNearestEnemy(_local4, _local5); if (_arg1.instantBullet_TrackedObject == null){ _arg1.active = false; return; }; _arg1.instantBullet_TrackedObject.beingTracked = true; _arg1.UpdateInstantBullet_Streaky(); } function InitEnemyBullet(_arg1:Number=0):void{ var _local2:GameObj; var _local3:Number; var _local4:Number; var _local5:Number; objectDef = ObjectDefs.GetObjectDefByExportName("Bullet"); usesBulletTime = true; SoundPlayer.Play(SoundPlayer.sfx_shot2); colFlag_isEnemyBullet = true; updateFunction = UpdateEnemyBullet; graphicID = GraphicObjects.gfx_enemy_bullet; _local2 = Game.goPlayer; _local3 = (_local2.xpos - xpos); _local4 = (_local2.ypos - ypos); _local5 = Math.atan2(_local4, _local3); movementVec.Set(_local5, 5); frame = 0; frameVel = 0.5; timer = Utils.RandBetweenInt(0, 4); xvel = movementVec.GetXComponent(); yvel = movementVec.GetYComponent(); xpos = (xpos + (movementVec.GetUnitXComponent() * _arg1)); ypos = (ypos + (movementVec.GetUnitYComponent() * _arg1)); } function InitBullet_ShockwaveBit(_arg1:GameObj, _arg2:Number):void{ bulletPlayerWeapon = _arg1.bulletPlayerWeapon; colFlag_isBullet = true; updateFunction = UpdateBullet_ShockwaveBit; graphicID = _arg1.graphicID; frame = 0; frameVel = 1; xpos = _arg1.xpos; ypos = _arg1.ypos; movementVec.Set(_arg2, bulletPlayerWeapon.GetSpeed()); dir = movementVec.rot; xvel = movementVec.GetXComponent(); yvel = movementVec.GetYComponent(); timer = 10; } public function PlayAnimationEx():Boolean{ var _local1:Boolean; _local1 = false; frame = (frame + frameVel); if (frame > maxFrame){ frame = maxFrame; _local1 = true; }; if (frame < minFrame){ frame = minFrame; _local1 = true; }; return (_local1); } function UpdateEnemy_BossHelicopter():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:GameObj; if (controlMode == 0){ xpos = (xpos + xvel); if (xpos < -100){ BossCopter_InitMode(1); }; } else { if (controlMode == 1){ if (TimerDecrement()){ BossCopter_InitMode(2); }; } else { if (controlMode == 2){ xpos = (xpos + xvel); if (xpos >= 100){ BossCopter_InitMode(3); }; } else { if (controlMode == 3){ if (TimerDecrement()){ count--; if (count == 0){ BossCopter_InitMode(4); } else { timer = Utils.RandBetweenInt(20, 40); toPosX = Utils.RandBetweenFloat(0, 500); toPosY = Utils.RandBetweenFloat(100, 200); }; } else { acc = 1; _local1 = 10; _local2 = -(acc); if (xpos < toPosX){ _local2 = acc; }; xvel = (xvel + _local2); if (xvel >= _local1){ xvel = _local1; }; if (xvel <= -(_local1)){ xvel = -(_local1); }; _local3 = -(acc); if (ypos < toPosY){ _local3 = acc; }; yvel = (yvel + _local3); if (yvel >= _local1){ yvel = _local1; }; if (yvel <= -(_local1)){ yvel = -(_local1); }; xpos = (xpos + xvel); ypos = (ypos + yvel); }; }; }; }; }; if (controlMode == 4){ xpos = (xpos + xvel); if (xpos < -100){ BossCopter_InitMode(5); }; }; if (controlMode == 5){ xpos = (xpos + xvel); if (xpos > (640 + 100)){ BossCopter_InitMode(6); }; }; if (controlMode == 6){ xpos = (xpos + xvel); if (xpos < (640 - 100)){ BossCopter_InitMode(7); }; }; if (controlMode == 7){ timer1--; if (timer1 < 0){ timer1 = Utils.RandBetweenInt(20, 40); toPosX = Utils.RandBetweenFloat((640 - 100), (640 - 50)); toPosY = Utils.RandBetweenFloat(100, 300); } else { acc = 3; _local1 = 20; _local2 = -(acc); if (xpos < toPosX){ _local2 = acc; }; xvel = (xvel + _local2); if (xvel >= _local1){ xvel = _local1; }; if (xvel <= -(_local1)){ xvel = -(_local1); }; _local3 = -(acc); if (ypos < toPosY){ _local3 = acc; }; yvel = (yvel + _local3); if (yvel >= _local1){ yvel = _local1; }; if (yvel <= -(_local1)){ yvel = -(_local1); }; xpos = (xpos + xvel); ypos = (ypos + yvel); }; if (TimerDecrement()){ BossCopter_InitMode(8); }; if (timer < 300){ if (Game.CountEnemyMissiles() == 0){ _local4 = GameObjects.AddObj(-100, 400, 1010); _local4.InitEnemy_Missile(); }; }; }; if (controlMode == 8){ xpos = (xpos + xvel); if (xpos > (640 + 200)){ BossCopter_InitMode(0); }; }; UpdateFireAtPlayer(); CycleAnimation(); UpdateEnemyStuff(); } function Anim_FromVel():void{ var _local1:int; var _local2:Number; var _local3:Number; var _local4:*; _local1 = GraphicObjects.GetNumFrames(graphicID); _local2 = xvel; _local3 = yvel; _local4 = Math.atan2(_local3, _local2); frame = ((_local1 / (Math.PI * 2)) * -(_local4)); if (frame < 0){ frame = (frame + _local1); }; if (frame > _local1){ frame = (frame - _local1); }; frame = (frame + (_local1 / 2)); if (frame > _local1){ frame = (frame - _local1); }; } function UpdateEnemy_CannonBullet2():void{ var _local1:GameObj; xpos = (xpos + xvel); yvel = (yvel + Game.gravity); if (yvel > Game.maxFallSpeed){ yvel = Game.maxFallSpeed; }; ypos = (ypos + yvel); if (ypos > Game.floorYpos){ ypos = Game.floorYpos; _local1 = GameObjects.AddObj(xpos, ypos, 100); _local1.InitExplosion(0); active = false; }; CycleAnimation(); UpdateEnemyStuff(); } function UpdateShop():void{ ypos = (ypos + yvel); xpos = (xpos + xvel); if (ypos >= (Defs.displayarea_h + 32)){ active = false; }; } function RenderEnemy(){ var _local1:Number; _local1 = dir; dir = (Math.PI - dir); RenderPreRotated(); dir = _local1; RenderHealthBar(); } function RenderBackground():void{ var _local1:Number; var _local2:Number; _local1 = Math.floor(xpos); _local2 = Math.floor(ypos); GraphicObjects.RenderAt(graphicID, frame, main.screenBD, _local1, _local2, false); GraphicObjects.RenderAt(graphicID, frame, main.screenBD, (_local1 + bgWidth), _local2, false); } function PlayerTrail(){ var _local1:Particle; _local1 = Particles.Add((xpos - 10), ypos); _local1.InitPlayerTrail(); } function PlayerDontFire(){ if (Game.gunShootDelay > 0){ Game.gunShootDelay--; }; if (Game.gunOverheated){ Game.gunTemperature = (Game.gunTemperature + Game.gunOverheatAdder); } else { Game.gunTemperature = (Game.gunTemperature + Game.gunNoShootAdder); }; if (Game.gunTemperature <= 0){ Game.gunTemperature = 0; Game.gunOverheated = false; }; } function UpdateMoon():void{ var _local1:Number; var _local2:Number; timer = (timer + 0.0005); _local1 = Math.PI; if (timer > _local1){ timer = (timer - _local1); timer = (timer - 0.01); }; _local2 = timer; xpos = (320 - (Math.cos(_local2) * 350)); ypos = (410 - (Math.sin(_local2) * 150)); } function UpdateFatHomingBullet():void{ var _local1:Number; var _local2:Number; var _local3:GameObj; _local1 = Game.mouseMapX; _local2 = Game.mouseMapY; _local3 = Collision.GetNearestEnemy(_local1, _local2); if (_local3 != null){ if (timer1 <= 0){ toPosX = _local3.xpos; toPosY = _local3.ypos; RotateToRequiredRot(0.1); } else { timer1--; }; }; dir = (movementVec.rot + (Math.PI * 0.5)); xpos = (xpos + movementVec.GetXComponent()); ypos = (ypos + movementVec.GetYComponent()); if (IsInWorld(64) == false){ active = false; }; timer--; if (timer <= 0){ active = false; }; } public function InitEnemy_SplineRoundPlayer_Stepper(){ var _local1:Array; var _local2:Number; var _local3:Number; var _local4:int; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Point; EnemyUpdateFunctionCallback = UpdateEnemy_SplineRoundPlayer_Stepper; rotVel = 0.025; controlMode = 0; _local1 = new Array(); _local2 = 50; _local3 = 0; while (_local3 < (Math.PI * 2)) { _local5 = Utils.RandBetweenFloat(objectDef.NumParamA, objectDef.NumParamB); _local6 = (Math.cos(_local3) * _local5); _local7 = (Math.sin(_local3) * _local5); _local6 = (_local6 + Utils.RandBetweenFloat(-(_local2), _local2)); _local7 = (_local7 + Utils.RandBetweenFloat(-(_local2), _local2)); _local8 = new Point(_local6, _local7); _local1.push(_local8); _local3 = (_local3 + 0.6); }; _local4 = 0; currentPoly = new Poly("", 0, _local1[_local4].x, _local1[_local4].y); _local4 = 1; while (_local4 < _local1.length) { currentPoly.AddLine(_local1[_local4].x, _local1[_local4].y, _local1[_local4].x, _local1[_local4].y); _local4++; }; currentPoly.Finish(false); timer = Utils.RandBetweenFloat(0, 1); rotVel = Utils.RandBetweenFloat(objectDef.NumParamC, objectDef.NumParamD); timer1 = 0; xpos2 = xpos; ypos2 = ypos; } public function DodgeBullet(_arg1:GameObj){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Vec; _local2 = (_arg1.xpos - xpos); _local3 = (_arg1.ypos - ypos); _local4 = Utils.DistBetweenPoints(xpos, ypos, _arg1.xpos, _arg1.ypos); if (_local4 < objectDef.dodgeDist){ _local5 = Utils.ScaleTo(objectDef.dodgeMax, objectDef.dodgeMin, 0, objectDef.dodgeDist, _local4); _local6 = new Vec(); _local6.SetAngFromDxDy(_local2, _local3); _local6.speed = _local5; xpos = (xpos - _local6.GetXComponent()); ypos = (ypos - _local6.GetYComponent()); }; } function UpdateEnemy_CannonBullet1():void{ var _local1:GameObj; yvel = (yvel + Game.gravity); if (yvel > Game.maxFallSpeed){ yvel = Game.maxFallSpeed; }; ypos = (ypos + yvel); if (ypos > Game.floorYpos){ _local1 = GameObjects.AddObj(xpos, ypos, 100); _local1.InitExplosion(0); ypos = Game.floorYpos; active = false; }; CycleAnimation(); UpdateEnemyStuff(); } function UpdateBullet_SteppedSquare():void{ var _local1:int; var _local2:Number; timer--; if (timer <= 0){ xpos = (xpos + movementVec.GetXComponent()); ypos = (ypos + movementVec.GetYComponent()); timer = 3; timer1++; if (timer1 > 3){ _local1 = Utils.RandBetweenInt(0, 100); _local2 = (Math.PI * 0.5); if (squareBullet_offCentre == 0){ if (_local1 < 25){ squareBullet_offCentre = 1; movementVec.AddRot(_local2); } else { if (_local1 < 50){ squareBullet_offCentre = -1; movementVec.AddRot(-(_local2)); }; }; } else { if (squareBullet_offCentre == 1){ if (_local1 < 50){ squareBullet_offCentre = 0; movementVec.AddRot(-(_local2)); }; } else { if (squareBullet_offCentre == -1){ if (_local1 < 50){ squareBullet_offCentre = 0; movementVec.AddRot(_local2); }; }; }; }; }; }; dir = (movementVec.rot + (Math.PI * 0.5)); if (IsInWorld(64) == false){ active = false; }; } public function UpdateEnemy_AccelStraight(){ movementVec.speed = (movementVec.speed + accel); xpos = (xpos + movementVec.GetXComponent()); ypos = (ypos + movementVec.GetYComponent()); dir = movementVec.rot; UpdateExternalVel(); } function InitExplosion(_arg1:int=0):void{ var _local2:int; _local2 = Utils.RandBetweenInt(SoundPlayer.sfx_explosion1, SoundPlayer.sfx_explosion2); SoundPlayer.Play(_local2); objectDef = ObjectDefs.GetObjectDefByExportName("Player"); graphicID = (GraphicObjects.gfx_explosion1 + _arg1); frame = 0; frameVel = 1; updateFunction = UpdateExplosion; if (_arg1 == 0){ Game.shake = Game.shakeMax; }; } function RenderBattleCopter(){ var _local1:Number; var _local2:Number; RenderNormally(); _local1 = Math.floor(xpos); _local2 = Math.floor(ypos); GraphicObjects.RenderAtRotScaled(graphicID1, frame1, main.screenBD, _local1, _local2, false, 1, dir1); } public function InitEnemy_CannonBullet2():void{ enemyType = WaveDefs.et_cannon2; objectDef = ObjectDefs.GetObjectDefByExportName("Cannon2"); health = objectDef.maxHealth; radius = 20; colFlag_isEnemy = true; graphicID = GraphicObjects.gfx_enemy_cannonbullet2; frame = 0; frameVel = 1; updateFunction = UpdateEnemy_CannonBullet2; yvel = 0; xvel = Utils.RandBetweenFloat(1, 2); if (Utils.RandBool()){ xvel = -(xvel); }; ypos = Utils.RandBetweenFloat(-30, -50); xpos = Utils.RandBetweenFloat(0, 640); } function UpdateBullet_Ricochet_HitEnemy(_arg1:GameObj):void{ movementVec.Set(Utils.RandCircle(), bulletPlayerWeapon.GetSpeed()); rotVel = Utils.RandBetweenFloat(-0.2, 0.2); } public function InitEnemy_CannonBullet1():void{ enemyType = WaveDefs.et_cannon1; objectDef = ObjectDefs.GetObjectDefByExportName("Cannon1"); health = objectDef.maxHealth; radius = 20; colFlag_isEnemy = true; graphicID = GraphicObjects.gfx_enemy_cannonbullet1; frame = 0; frameVel = 1; updateFunction = UpdateEnemy_CannonBullet1; yvel = 0; xvel = 0; ypos = Utils.RandBetweenFloat(-30, -50); xpos = Utils.RandBetweenFloat(0, 640); } function RenderRotated(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = Math.floor(Game.scrollX); _local2 = Math.floor(Game.scrollY); _local3 = (Math.floor(xpos) - _local1); _local4 = (Math.floor(ypos) - _local2); GraphicObjects.RenderAtRotScaled(graphicID, frame, main.screenBD, _local3, (_local4 - (height * 0.1)), false, scale, dir); } function UpdateActions(){ var _local1:ObjAction; for each (_local1 in actionList) { if ((((_local1.done == false)) && ((actionTimer == _local1.time)))){ trace("Action_Pause"); _local1.actionFunction(_local1.param0); }; }; actionTimer++; } function UpdateEnemy_JetpackRobotRed():void{ var _local1:Number; var _local2:Number; var _local3:Number; _local1 = speed; _local2 = -(acc); if (xpos < toPosX){ _local2 = acc; }; xvel = (xvel + _local2); if (xvel >= _local1){ xvel = _local1; }; if (xvel <= -(_local1)){ xvel = -(_local1); }; _local3 = -(acc); if (ypos < toPosY){ _local3 = acc; }; yvel = (yvel + _local3); if (yvel >= _local1){ yvel = _local1; }; if (yvel <= -(_local1)){ yvel = -(_local1); }; xpos = (xpos + xvel); ypos = (ypos + yvel); timer--; if (timer < 0){ timer = Utils.RandBetweenInt(50, 100); toPosX = Utils.RandBetweenFloat(100, 540); toPosY = Utils.RandBetweenFloat(100, 300); }; UpdateFireAtPlayer(); CycleAnimation(); UpdateEnemyStuff(); } public function InitEnemy_BallsFromEdges(){ var _local1:Number; var _local2:int; EnemyUpdateFunctionCallback = UpdateEnemy_BallsFromEdges; speed = Utils.RandBetweenFloat(objectDef.NumParamA, objectDef.NumParamB); renderFunction = RenderNormally; frame = 0; frameVel = 1; height = 0; _local2 = int(objectDef.NumParamC); if (_local2 == 0){ _local1 = Utils.RandBetweenFloat(0.2, 0.3); if (Utils.RandBetweenInt(0, 1000) < 500){ xpos = -20; ypos = Game.RandWorldY(); } else { ypos = (0 - 20); xpos = Game.RandWorldX(); }; } else { if (_local2 == 1){ _local1 = Utils.RandBetweenFloat(0.6, 0.7); if (Utils.RandBetweenInt(0, 1000) < 500){ xpos = (1000 + 20); ypos = Game.RandWorldY(); } else { ypos = (0 - 20); xpos = Game.RandWorldX(); }; } else { if (_local2 == 2){ frameVel = -1; _local1 = Utils.RandBetweenFloat(1.3, 1.4); if (Utils.RandBetweenInt(0, 1000) < 500){ xpos = (1000 + 20); ypos = Game.RandWorldY(); } else { ypos = (1000 + 20); xpos = Game.RandWorldX(); }; } else { if (_local2 == 3){ frameVel = -1; _local1 = Utils.RandBetweenFloat(1.7, 1.8); if (Utils.RandBetweenInt(0, 1000) < 500){ xpos = -20; ypos = Game.RandWorldY(); } else { ypos = (1000 + 20); xpos = Game.RandWorldX(); }; }; }; }; }; movementVec.Set((Math.PI * _local1), speed); } public function InitEnemy_Path(){ pathSpeed = 5; pathPos = 0; } function UpdateInstantBullet_RandomFlicker():void{ xpos = parentObj.xpos; ypos = parentObj.ypos; MakeCollisionPoly(); Collision.EnemyPointInPolyCollision(collisionPoly, this); if (PlayAnimation()){ timer--; if (timer < 0){ active = false; } else { movementVec.Set(Utils.RandCircle(), 0); dir = movementVec.rot; frame = 0; }; }; } function UpdateBullet_ShortShield():void{ xpos = (xpos + movementVec.GetXComponent()); ypos = (ypos + movementVec.GetYComponent()); timer--; if (timer < 0){ active = false; }; } function UpdateInstantBullet_Spline():void{ var _local1:Number; var _local2:Number; var _local3:Array; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:Number; var _local11:Array; var _local12:Matrix; xpos = parentObj.xpos; ypos = parentObj.ypos; _local1 = (MouseControl.mousePosX + Game.scrollX); _local2 = (MouseControl.mousePosY + Game.scrollY); toPosX = _local1; toPosY = _local2; movementVec.Set((Math.atan2((toPosY - ypos), (toPosX - xpos)) + (Math.PI * 0.5)), 1); _local3 = new Array(); _local4 = ((toPosX - xpos) / 3); _local5 = ((toPosY - ypos) / 3); _local6 = xpos; _local7 = ypos; _local3.push(new Point(_local6, _local7)); _local8 = 0; while (_local8 < 3) { _local6 = (_local6 + _local4); _local7 = (_local7 + _local5); _local3.push(new Point(_local6, _local7)); _local8++; }; _local9 = Utils.DistBetweenPoints(xpos, ypos, toPosX, toPosY); _local10 = (_local9 * 0.1); _local3[1].x = (_local3[1].x + Utils.RandBetweenFloat(-(_local10), _local10)); _local3[1].y = (_local3[1].y + Utils.RandBetweenFloat(-(_local10), _local10)); _local3[2].x = (_local3[2].x + Utils.RandBetweenFloat(-(_local10), _local10)); _local3[2].y = (_local3[2].y + Utils.RandBetweenFloat(-(_local10), _local10)); _local8 = 0; currentPoly = new Poly("", 0, _local3[_local8].x, _local3[_local8].y); _local8++; currentPoly.AddLine(_local3[_local8].x, _local3[_local8].y, _local3[_local8].x, _local3[_local8].y); _local8++; currentPoly.AddLine(_local3[_local8].x, _local3[_local8].y, _local3[_local8].x, _local3[_local8].y); _local8++; currentPoly.AddLine(_local3[_local8].x, _local3[_local8].y, _local3[_local8].x, _local3[_local8].y); currentPoly.Finish(false); _local11 = new Array(); _local12 = new Matrix(); _local12.rotate(movementVec.rot); _local12.translate(xpos, ypos); _local11.push(_local12.transformPoint(new Point(-30, 0))); _local11.push(_local12.transformPoint(new Point(-30, -(_local9)))); _local11.push(_local12.transformPoint(new Point(30, -(_local9)))); _local11.push(_local12.transformPoint(new Point(30, 0))); collisionPoly = Poly.PolyFromPointList(_local11); Collision.EnemyPointInPolyCollision(collisionPoly, this); timer--; if (timer <= 0){ active = false; }; } public function UpdateEnemy_RotateToPlayer(){ movementVec.speed = speed; toPosX = Game.goPlayer.xpos; toPosY = Game.goPlayer.ypos; RotateToRequiredRot(rotVel); dir = movementVec.rot; xpos = (xpos + movementVec.GetXComponent()); ypos = (ypos + movementVec.GetYComponent()); UpdateExternalVel(); UpdateBob(); } public function UpdateEnemy9(){ xpos = (xpos + movementVec.GetXComponent()); ypos = (ypos + movementVec.GetYComponent()); UpdateExternalVel(); if (IsInWorld(64) == false){ active = false; }; CycleAnimationEx(); } public function InitEnemy_Missile():void{ objectDef = ObjectDefs.GetObjectDefByExportName("Missile"); radius = 120; isEnemyMissile = true; health = 100; graphicID = GraphicObjects.gfx_enemy_missile; frame = 0; frameVel = 1; updateFunction = UpdateEnemy_Missile; xvel = 0; xacc = 0.1; controlMode = 0; xpos = -100; } static function InitBullet_Ricochet(_arg1:GameObj, _arg2:GameObj, _arg3:PlayerWeapon):void{ _arg1.bulletPlayerWeapon = _arg3; _arg1.health = 5; _arg1.colFlag_isBullet = true; _arg1.updateFunction = _arg1.UpdateBullet_Ricochet; _arg1.renderFunction = _arg1.RenderBullet; _arg1.graphicID = _arg3.graphicID; _arg1.parentObj = _arg2; _arg1.frame = 0; _arg1.frameVel = 1; _arg1.xpos = _arg1.parentObj.xpos; _arg1.ypos = _arg1.parentObj.ypos; _arg1.toPosX = Game.mouseMapX; _arg1.toPosY = Game.mouseMapY; _arg1.movementVec.Set(Math.atan2((_arg1.toPosY - _arg1.ypos), (_arg1.toPosX - _arg1.xpos)), _arg3.GetSpeed()); _arg1.dir = 0; _arg1.timer = 300; _arg1.hitEnemyFunction = _arg1.UpdateBullet_Ricochet_HitEnemy; _arg1.rotVel = Utils.RandBetweenFloat(-0.2, 0.2); } static function InitFatHomingBullet(_arg1:GameObj, _arg2:GameObj, _arg3:PlayerWeapon):void{ _arg1.bulletPlayerWeapon = _arg3; _arg1.graphicID = _arg3.graphicID; _arg1.colFlag_isBullet = true; _arg1.updateFunction = _arg1.UpdateFatHomingBullet; _arg1.renderFunction = _arg1.RenderBullet; _arg1.parentObj = _arg2; _arg1.frame = 0; _arg1.scale = 1; _arg1.xpos = _arg1.parentObj.xpos; _arg1.ypos = _arg1.parentObj.ypos; _arg1.timer = 300; _arg1.timer1 = 10; _arg1.movementVec.Set(((_arg1.parentObj.dir + _arg3.GetFireAngle()) - (Math.PI * 0.5)), _arg3.GetSpeed()); } static function InitInstantBullet_RandomFlicker(_arg1:GameObj, _arg2:GameObj, _arg3:PlayerWeapon):void{ _arg1.bulletPlayerWeapon = _arg3; _arg1.renderFunction = _arg1.RenderRotated; _arg1.updateFunction = _arg1.UpdateInstantBullet_RandomFlicker; _arg1.graphicID = _arg3.graphicID; _arg1.parentObj = _arg2; _arg1.frame = 0; _arg1.frameVel = 1; _arg1.health = 999999; _arg1.xpos = _arg1.parentObj.xpos; _arg1.ypos = _arg1.parentObj.ypos; _arg1.movementVec.Set(Utils.RandCircle(), 0); _arg1.dir = _arg1.movementVec.rot; _arg1.timer = 5; } static function InitBullet_Reverse(_arg1:GameObj, _arg2:GameObj, _arg3:PlayerWeapon):void{ _arg1.bulletPlayerWeapon = _arg3; _arg1.colFlag_isBullet = true; _arg1.updateFunction = _arg1.UpdateBullet_Reverse; _arg1.renderFunction = _arg1.RenderBullet; _arg1.graphicID = _arg3.graphicID; _arg1.parentObj = _arg2; _arg1.frame = 0; _arg1.xpos = Game.mouseMapX; _arg1.ypos = Game.mouseMapY; _arg1.toPosX = _arg1.xpos; _arg1.toPosY = _arg1.ypos; _arg1.movementVec.Set(((_arg1.parentObj.dir + _arg3.GetFireAngle()) - (Math.PI * 0.5)), -(_arg3.GetSpeed())); _arg1.dir = _arg1.parentObj.dir; _arg1.xpos = (_arg1.xpos + (_arg1.movementVec.GetUnitXComponent() * 400)); _arg1.ypos = (_arg1.ypos + (_arg1.movementVec.GetUnitYComponent() * 400)); } static function InitBullet_Shockwave(_arg1:GameObj, _arg2:GameObj, _arg3:PlayerWeapon):void{ var _local4:Number; var _local5:Number; _arg1.bulletPlayerWeapon = _arg3; _arg1.updateFunction = _arg1.UpdateBullet_Shockwave; _arg1.graphicID = _arg3.graphicID; _arg1.parentObj = _arg2; _arg1.frame = 0; _arg1.frameVel = 1; _local4 = Game.mouseMapX; _local5 = Game.mouseMapY; _arg1.toPosX = _local4; _arg1.toPosY = _local5; _arg1.xpos = _arg1.parentObj.xpos; _arg1.ypos = _arg1.parentObj.ypos; _arg1.movementVec.Set(((_arg1.parentObj.dir + _arg3.GetFireAngle()) - (Math.PI * 0.5)), _arg3.GetSpeed()); _arg1.dir = _arg1.parentObj.dir; _arg1.xvel = _arg1.movementVec.GetXComponent(); _arg1.yvel = _arg1.movementVec.GetYComponent(); } static function InitBullet_SteppedSquare(_arg1:GameObj, _arg2:GameObj, _arg3:PlayerWeapon):void{ _arg1.bulletPlayerWeapon = _arg3; _arg1.colFlag_isBullet = true; _arg1.updateFunction = _arg1.UpdateBullet_SteppedSquare; _arg1.renderFunction = _arg1.RenderBullet; _arg1.graphicID = _arg3.graphicID; _arg1.parentObj = _arg2; _arg1.frame = 0; _arg1.xpos = _arg1.parentObj.xpos; _arg1.ypos = _arg1.parentObj.ypos; _arg1.movementVec.Set((_arg1.parentObj.dir - (Math.PI * 0.5)), 40); _arg1.dir = _arg1.parentObj.dir; _arg1.timer = 3; _arg1.timer1 = 0; _arg1.squareBullet_offCentre = 0; } static function InitBullet_Boomerang(_arg1:GameObj, _arg2:GameObj, _arg3:PlayerWeapon):void{ _arg1.bulletPlayerWeapon = _arg3; _arg1.colFlag_isBullet = true; _arg1.updateFunction = _arg1.UpdateBullet_Boomerang; _arg1.renderFunction = _arg1.RenderBullet; _arg1.graphicID = _arg3.graphicID; _arg1.parentObj = _arg2; _arg1.frame = 0; _arg1.xpos = _arg1.parentObj.xpos; _arg1.ypos = _arg1.parentObj.ypos; _arg1.movementVec.Set(((_arg1.parentObj.dir + _arg3.GetFireAngle()) - (Math.PI * 0.5)), _arg3.GetSpeed()); _arg1.dir = _arg1.parentObj.dir; _arg1.timer = 30; _arg1.timer1 = 200; } static function InitBullet_BFG(_arg1:GameObj, _arg2:GameObj, _arg3:PlayerWeapon):void{ _arg1.bulletPlayerWeapon = _arg3; _arg1.colFlag_UseRadius = true; _arg1.radius = 100; _arg1.colFlag_isBullet = true; _arg1.updateFunction = _arg1.UpdateBullet_BFG; _arg1.graphicID = _arg3.graphicID; _arg1.parentObj = _arg2; _arg1.frame = 0; _arg1.health = 1000; _arg1.timer = 200; _arg1.frameVel = 0.5; _arg1.renderFunction = _arg1.RenderNormally; _arg1.xpos = _arg1.parentObj.xpos; _arg1.ypos = _arg1.parentObj.ypos; _arg1.movementVec.Set(((_arg1.parentObj.dir + _arg3.GetFireAngle()) - (Math.PI * 0.5)), _arg3.GetSpeed()); _arg1.dir = 0; _arg1.xvel = _arg1.movementVec.GetXComponent(); _arg1.yvel = _arg1.movementVec.GetYComponent(); } static function InitBullet_DuckOfDeath(_arg1:GameObj, _arg2:GameObj, _arg3:PlayerWeapon):void{ _arg1.bulletPlayerWeapon = _arg3; _arg1.health = 200; _arg1.colFlag_isBullet = true; _arg1.updateFunction = _arg1.UpdateBullet_DuckOfDeath; _arg1.graphicID = _arg3.graphicID; _arg1.parentObj = _arg2; _arg1.frame = 0; _arg1.frameVel = 1; _arg1.xpos = _arg1.parentObj.xpos; _arg1.ypos = _arg1.parentObj.ypos; _arg1.toPosX = Game.mouseMapX; _arg1.toPosY = Game.mouseMapY; _arg1.movementVec.Set(Math.atan2((_arg1.toPosY - _arg1.ypos), (_arg1.toPosX - _arg1.xpos)), _arg3.GetSpeed()); _arg1.dir = 0; _arg1.timer = 300; } static function InitBullet_ShortShield(_arg1:GameObj, _arg2:GameObj, _arg3:PlayerWeapon):void{ var _local4:Number; _arg1.bulletPlayerWeapon = _arg3; _arg1.colFlag_isBullet = true; _arg1.graphicID = _arg3.graphicID; _arg1.parentObj = _arg2; _arg1.frame = 0; _arg1.xpos = _arg1.parentObj.xpos; _arg1.ypos = _arg1.parentObj.ypos; _arg1.updateFunction = _arg1.UpdateBullet_ShortShield; _arg1.renderFunction = _arg1.RenderBullet; _arg1.timer = Utils.RandBetweenInt(6, 6); _local4 = Utils.RandCircle(); _arg1.movementVec.Set(_local4, Utils.RandBetweenFloat(20, 20)); _arg1.dir = (_arg1.movementVec.rot + (Math.PI * 0.5)); } static function InitInstantBullet(_arg1:GameObj, _arg2:GameObj, _arg3:PlayerWeapon):void{ _arg1.bulletPlayerWeapon = _arg3; _arg1.renderFunction = _arg1.RenderRotated; _arg1.updateFunction = _arg1.UpdateInstantBullet; _arg1.graphicID = _arg3.graphicID; _arg1.parentObj = _arg2; _arg1.frame = 0; _arg1.frameVel = 1; _arg1.health = 999999; _arg1.xpos = _arg1.parentObj.xpos; _arg1.ypos = _arg1.parentObj.ypos; _arg1.movementVec.Set((_arg1.parentObj.dir + _arg3.GetFireAngle()), 0); _arg1.dir = _arg1.movementVec.rot; } static function InitBullet_Vortex(_arg1:GameObj, _arg2:GameObj, _arg3:PlayerWeapon):void{ _arg1.bulletPlayerWeapon = _arg3; _arg1.colFlag_isBullet = false; _arg1.updateFunction = _arg1.UpdateBullet_Vortex; _arg1.graphicID = _arg3.graphicID; _arg1.parentObj = _arg2; _arg1.frame = 0; _arg1.frameVel = 5; _arg1.xpos = _arg1.parentObj.xpos; _arg1.ypos = _arg1.parentObj.ypos; _arg1.toPosX = Game.mouseMapX; _arg1.toPosY = Game.mouseMapY; _arg1.movementVec.Set(Math.atan2((_arg1.toPosY - _arg1.ypos), (_arg1.toPosX - _arg1.xpos)), _arg3.GetSpeed()); _arg1.dir = 0; _arg1.timer = 300; _arg1.controlMode = 0; } static function InitBullet_BulletTime(_arg1:GameObj, _arg2:GameObj, _arg3:PlayerWeapon):void{ _arg1.visible = false; _arg1.bulletPlayerWeapon = _arg3; _arg1.colFlag_isBullet = true; _arg1.updateFunction = _arg1.UpdateBullet_BulletTime; _arg1.timer = 200; Game.bulletTime = 150; } static function InitHomingBullet(_arg1:GameObj, _arg2:GameObj, _arg3:PlayerWeapon):void{ _arg1.bulletPlayerWeapon = _arg3; _arg1.graphicID = _arg3.graphicID; _arg1.colFlag_isBullet = true; _arg1.updateFunction = _arg1.UpdateHomingBullet; _arg1.renderFunction = _arg1.RenderBullet; _arg1.parentObj = _arg2; _arg1.frame = 0; _arg1.scale = 1; _arg1.xpos = _arg1.parentObj.xpos; _arg1.ypos = _arg1.parentObj.ypos; _arg1.timer = 300; _arg1.timer1 = 10; _arg1.movementVec.Set(((_arg1.parentObj.dir + _arg3.GetFireAngle()) - (Math.PI * 0.5)), _arg3.GetSpeed()); } static function InitBullet_Spiral(_arg1:GameObj, _arg2:GameObj, _arg3:PlayerWeapon):void{ _arg1.bulletPlayerWeapon = _arg3; _arg1.colFlag_isBullet = true; _arg1.updateFunction = _arg1.UpdateBullet_Spiral; _arg1.renderFunction = _arg1.RenderBullet; _arg1.graphicID = _arg3.graphicID; _arg1.parentObj = _arg2; _arg1.frame = 0; _arg1.xpos = _arg1.parentObj.xpos; _arg1.ypos = _arg1.parentObj.ypos; _arg1.dir = _arg1.parentObj.dir; _arg1.xvel = _arg1.movementVec.GetXComponent(); _arg1.yvel = _arg1.movementVec.GetYComponent(); _arg1.rotVel = _arg3.angle; _arg1.speed = 4; _arg1.yacc = 0; _arg1.xacc = (_arg1.parentObj.dir - (Math.PI * 0.5)); _arg1.startx = _arg1.xpos; _arg1.starty = _arg1.ypos; _arg1.timer = 10; } } }//package
Section 36
//GameObjects (GameObjects) package { import flash.events.*; class GameObjects { public static var numobjs; static var m:Main; public static var dummyObj:GameObj; public static var objs1:Array; public static var objs2:Array; public static var objs:Array; public function GameObjGroup(){ } public static function Update():void{ var _local1:Boolean; var _local2:int; var _local3:GameObj; _local1 = !((Game.bulletTime == 0)); _local2 = 0; while (_local2 < objs.length) { _local3 = objs[_local2]; if (_local3.active){ _local3.Update(); if (!_local1){ if (((_local3.active) && (_local3.usesBulletTime))){ _local3.Update(); }; }; }; _local2++; }; } public static function Render():void{ var _local1:GameObj; var _local2:Array; _local2 = new Array(); for each (_local1 in objs) { if (((_local1.active) && (_local1.visible))){ _local2.push(_local1); }; }; _local2.sortOn("zpos2", (Array.NUMERIC | Array.DESCENDING)); for each (_local1 in _local2) { if (_local1.hasShadow){ _local1.RenderShadow(); }; }; for each (_local1 in _local2) { _local1.Render(); }; } public static function ForEachActive(_arg1:Function):void{ var _local2:GameObj; var _local3:Array; _local3 = new Array(); for each (_local2 in objs) { if (_local2.active){ _arg1(_local2); }; }; } public static function InitOnce(_arg1:Main, _arg2:int){ var _local3:*; numobjs = _arg2; m = _arg1; objs = new Array(); _local3 = 0; while (_local3 < numobjs) { objs.push(new GameObj(m, 0, 0, _local3)); _local3++; }; dummyObj = new GameObj(m, 0, 0, 0); } public static function ClearAll(){ var _local1:int; _local1 = 0; while (_local1 < numobjs) { objs[_local1].active = false; _local1++; }; } public static function AddObj(_arg1:Number, _arg2:Number, _arg3:Number):GameObj{ var _local4:int; var _local5:GameObj; _local4 = 0; while (_local4 < numobjs) { if (objs[_local4].active == false){ _local5 = objs[_local4]; _local5.active = true; _local5.zpos = _arg3; _local5.xpos = _arg1; _local5.ypos = _arg2; _local5.startx = _arg1; _local5.starty = _arg2; _local5.startz = _arg3; _local5.Init(0); return (objs[_local4]); }; _local4++; }; trace("ERROR! NO FREE OBJECTS"); return (dummyObj); } public static function CountActiveObjects():int{ var _local1:int; var _local2:int; _local1 = 0; _local2 = 0; while (_local2 < objs.length) { if (objs[_local2].active == true){ _local1++; }; _local2++; }; return (_local1); } } }//package
Section 37
//GameOverScreen (GameOverScreen) package { import flash.display.*; public dynamic class GameOverScreen extends MovieClip { public var buttonGamesLunatic:MovieClip; public var buttonOK:SimpleButton; } }//package
Section 38
//GamesLunaticIntro (GamesLunaticIntro) package { import flash.events.*; import flash.display.*; import flash.text.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.net.*; import flash.filters.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class GamesLunaticIntro extends MovieClip { public var mc_spiral1:MovieClip; public var mc_spiral:MovieClip; public function GamesLunaticIntro(){ addFrameScript(0, frame1, 135, frame136, 136, frame137); } public function updateFunc(_arg1:Event){ mc_spiral.m_gr.rotation = (mc_spiral.m_gr.rotation + 70); mc_spiral1.m_gr.rotation = (mc_spiral1.m_gr.rotation + 70); } function frame1(){ addEventListener(Event.ENTER_FRAME, updateFunc); } function frame136(){ removeEventListener(Event.ENTER_FRAME, updateFunc); } function frame137(){ stop(); TitleScreenState.GamesLunaticIntroMovieFinished(); } } }//package
Section 39
//GraphicObjects (GraphicObjects) package { import flash.display.*; import flash.text.*; import flash.geom.*; import flash.utils.*; public class GraphicObjects { public static const gfx_bg_farbackground = 100; public static const gfx_playerjump = 14; public static const gfx_enemy_shadowcopter = 29; public static const gfx_enemy_landmine = 23; public static const gfx_enemy_jetpackrobotred = 24; public static const gfx_particle1 = 180; public static const gfx_particle2 = 181; public static const gfx_particle3 = 182; public static const gfx_particle4 = 183; public static const gfx_enemy_missile = 28; public static const gfx_enemy_jetpackrobotblue = 25; public static const gfx_bg_grass2 = 106; public static const gfx_explosion1 = 54; public static const gfx_explosion2 = 55; public static const gfx_enemy_bouncingbomb = 20; public static const gfx_bg_grass1 = 105; public static const gfx_bg_grass = 104; public static const gfx_playerflip = 12; public static const gfx_playerfall = 13; public static const gfx_font1 = 190; public static const gfx_font2 = 191; public static const gfx_font3 = 192; public static const gfx_enemy_cannonbullet1 = 21; public static const gfx_enemy_cannonbullet2 = 22; public static const gfx_enemy_bullet = 26; public static const gfx_bg_clouds1 = 102; public static const gfx_playerslide = 15; public static const gfx_cannonfiring = 52; public static const gfx_playerdie = 16; public static const gfx_enemy_copter = 27; public static const gfx_trail = 56; public static const gfx_fontblack = 193; public static const gfx_playerrun = 11; public static const gfx_playerstand = 10; public static const gfx_bg_clouds = 101; public static const gfx_overheat_meter = 81; public static const gfx_battlecopter = 50; public static const gfx_cursor = 51; public static const gfx_cannonnotfiring = 53; public static const gfx_enemy_bosscopter = 30; public static const gfx_bg_overlay = 107; public static const gfx_health_meter = 82; public static const gfx_overlay_warning = 80; public static const gfx_bg_moon = 103; static var count:int; public static var stringCharBitmap:Bitmap; public static var stringCharY:Number; public static var stringCharX:Number; static var graphicobjs:Array; static var idList:Array; static var totalFramesToDo:int = 1000; static var totalFramesDone:int = 0; static var main:Main; static var nameList:Array; static var everythingDone:Boolean = false; public static function RenderStringAt(_arg1:BitmapData, _arg2:int, _arg3:Number, _arg4:Number, _arg5:String, _arg6:int=0){ var _local7:int; var _local8:int; stringCharX = _arg3; stringCharY = _arg4; _local7 = 0; while (_local7 < _arg5.length) { _local8 = int(_arg5.charCodeAt(_local7)); if (_local8 < 0){ _local8 = 0; }; if (_local8 > 127){ _local8 = 127; }; RenderAt(_arg2, _local8, _arg1, stringCharX, stringCharY); stringCharBitmap = GetBitmap(_arg2, _local8); stringCharX = (stringCharX + stringCharBitmap.width); stringCharX = (stringCharX + _arg6); _local7++; }; } public static function GetXoffset(_arg1:int, _arg2:int):int{ var _local3:int; _local3 = idList[_arg1]; return (graphicobjs[_local3].frames[_arg2].xoffsets[0]); } public static function GetBitmap(_arg1:int, _arg2:int):Bitmap{ var _local3:int; _local3 = idList[_arg1]; return (graphicobjs[_local3].frames[_arg2].bitmaps[0]); } public static function RenderAtSplit(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number){ var _local6:int; _local6 = idList[_arg1]; graphicobjs[_local6].frames[_arg2].RenderAtSplit(_arg3, _arg4, _arg5); } public static function RenderNumberAt(_arg1:BitmapData, _arg2:int, _arg3:Number, _arg4:Number, _arg5:int){ var _local6:Array; var _local7:int; var _local8:int; var _local9:Boolean; var _local10:int; var _local11:int; var _local12:Bitmap; _local6 = new Array(); _local7 = _arg5; _local8 = 0; while (_local8 < 11) { _local10 = (_local7 % 10); _local6.push(_local10); _local7 = (_local7 / 10); _local8++; }; _local9 = false; _local8 = (_local6.length - 1); while (_local8--) { _local11 = _local6[_local8]; if ((((_local9 == false)) && (!((_local11 == 0))))){ _local9 = true; }; if (_local9){ RenderAt(_arg2, (_local11 + 48), _arg1, _arg3, _arg4); _local12 = GetBitmap(_arg2, (_local11 + 48)); _arg3 = (_arg3 + _local12.width); }; (_local8 >= 0); }; return (_arg3); } public static function GetWidth(_arg1:int, _arg2:int):int{ var _local3:int; _local3 = idList[_arg1]; return (graphicobjs[_local3].frames[_arg2].bitmaps[0].width); } public static function GetYoffset(_arg1:int, _arg2:int):int{ var _local3:int; _local3 = idList[_arg1]; return (graphicobjs[_local3].frames[_arg2].yoffsets[0]); } public static function RenderAtAlpha(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Number){ var _local7:int; _local7 = idList[_arg1]; graphicobjs[_local7].frames[_arg2].RenderAtAlpha(_arg3, _arg4, _arg5, _arg6); } public static function GetNumFrames(_arg1:int):int{ var _local2:int; _local2 = idList[_arg1]; return (graphicobjs[_local2].frames.length); } public static function GetIdFromName(_arg1:String):int{ var _local2:int; var _local3:String; _local2 = 0; while (_local2 < nameList.length) { _local3 = nameList[_local2]; if (_local3 == _arg1){ return (_local2); }; _local2++; }; return (-1); } public static function AddFont(_arg1:int, _arg2:TextFormat):void{ var _local3:DisplayObj; _local3 = new DisplayObj(null, 0, 0); _local3.CreateFont(_arg2); idList[_arg1] = count; graphicobjs.push(_local3); count++; } public static function RenderAtAdditive(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Number){ var _local7:int; _local7 = idList[_arg1]; graphicobjs[_local7].frames[_arg2].RenderAtAdditive(_arg3, _arg4, _arg5, _arg6); } public static function UpdateOncePerFrame():Boolean{ var _local1:DisplayObj; var _local2:int; var _local3:int; return (true); everythingDone = true; return (true); } public static function Add(_arg1:int, _arg2:DisplayObj, _arg3:String=""):void{ idList[_arg1] = count; nameList[_arg1] = _arg3; graphicobjs.push(_arg2); count++; } public static function RenderAt(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Boolean=false){ var _local7:int; _local7 = idList[_arg1]; graphicobjs[_local7].frames[_arg2].RenderAt(_arg3, _arg4, _arg5, _arg6); } public static function RenderAtRot(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean){ var _local8:int; _local8 = idList[_arg1]; if (_arg7){ graphicobjs[_local8].frames[_arg2].RenderAtRotBurned(_arg3, _arg4, _arg5, _arg6); } else { graphicobjs[_local8].frames[_arg2].RenderAtRot(_arg3, _arg4, _arg5, _arg6); }; } public static function RenderAtFunction(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:String){ var _local8:int; _local8 = idList[_arg1]; graphicobjs[_local8].frames[_arg2].RenderAtFunction(_arg3, _arg4, _arg5, _arg6, _arg7); } public static function RenderAtRotScaled(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Boolean=false, _arg7:Number=1, _arg8:Number=0){ var _local9:int; _local9 = idList[_arg1]; graphicobjs[_local9].frames[_arg2].RenderAtRotScaled(_arg3, _arg4, _arg5, _arg6, _arg7, _arg8); } public static function RenderAtRotScaledColTrans(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Boolean=false, _arg7:Number=1, _arg8:Number=0, _arg9:ColorTransform=null){ var _local10:int; _local10 = idList[_arg1]; graphicobjs[_local10].frames[_arg2].RenderAtRotScaledColTrans(_arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9); } public static function RenderAtScaled(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Boolean=false, _arg7:Number=1){ var _local8:int; _local8 = idList[_arg1]; graphicobjs[_local8].frames[_arg2].RenderAtScaled(_arg3, _arg4, _arg5, _arg6, _arg7); } public static function InitOnce(_arg1:Main):void{ main = _arg1; graphicobjs = new Array(); idList = new Array(200); nameList = new Array(200); count = 0; totalFramesDone = 0; AddFont(gfx_font1, main.tf_scorespr); AddFont(gfx_fontblack, main.tf_scoresprblack); Add(gfx_bg_farbackground, new DisplayObj(new FarBackground(), 1, 0, true)); Add(gfx_bg_clouds, new DisplayObj(new Clouds(), 1, 0, true)); Add(gfx_bg_clouds1, new DisplayObj(new Clouds1(), 1, 0, true)); Add(gfx_bg_grass, new DisplayObj(new Grass(), 1, 0, true)); Add(gfx_bg_grass1, new DisplayObj(new Grass1(), 1, 0, true)); Add(gfx_bg_grass2, new DisplayObj(new Grass2(), 1, 0, true)); Add(gfx_bg_moon, new DisplayObj(new Moon(), 1, 0, true)); Add(gfx_bg_overlay, new DisplayObj(new Overlay(), 1, 0, true)); Add(gfx_playerstand, new DisplayObj(new PlayerStand(), 1, 0, true)); Add(gfx_playerrun, new DisplayObj(new PlayerRun(), 1, 0, true)); Add(gfx_playerflip, new DisplayObj(new PlayerFlip(), 1, 0, true)); Add(gfx_playerfall, new DisplayObj(new PlayerFall(), 1, 0, true)); Add(gfx_playerjump, new DisplayObj(new PlayerJump(), 1, 0, true)); Add(gfx_playerslide, new DisplayObj(new PlayerSlide(), 1, 0, true)); Add(gfx_playerdie, new DisplayObj(new PlayerDie(), 1, 0, true)); Add(gfx_battlecopter, new DisplayObj(new BattleCopter(), 1, 0, true)); Add(gfx_cursor, new DisplayObj(new Cursor(), 1, 0, true)); Add(gfx_cannonfiring, new DisplayObj(new CannonFiring(), 1, 0, true)); Add(gfx_cannonnotfiring, new DisplayObj(new CannonNotFiring(), 1, 5, true)); Add(gfx_explosion1, new DisplayObj(new Explosion1(), 1, 0, true)); Add(gfx_explosion2, new DisplayObj(new Explosion2(), 1, 0, true)); Add(gfx_trail, new DisplayObj(new Trail(), 1, 0, true)); Add(gfx_overlay_warning, new DisplayObj(new WarningOverlay(), 1, 0, true)); Add(gfx_health_meter, new DisplayObj(new HealthMeter(), 1, 0, true)); Add(gfx_overheat_meter, new DisplayObj(new OverheatMeter(), 1, 0, true)); Add(gfx_enemy_bouncingbomb, new DisplayObj(new BouncingBomb(), 1, 0, true)); Add(gfx_enemy_cannonbullet1, new DisplayObj(new CannonBullet1(), 1, 0, true)); Add(gfx_enemy_cannonbullet2, new DisplayObj(new CannonBullet2(), 1, 0, true)); Add(gfx_enemy_landmine, new DisplayObj(new LandMine(), 1, 0, true)); Add(gfx_enemy_jetpackrobotred, new DisplayObj(new JetpackRobotRed(), 1, 0, true)); Add(gfx_enemy_jetpackrobotblue, new DisplayObj(new JetpackRobotBlue(), 1, 0, true)); Add(gfx_enemy_bullet, new DisplayObj(new EnemyBullet(), 1, 0, true)); Add(gfx_enemy_copter, new DisplayObj(new EnemyCopter(), 1, 0, true)); Add(gfx_enemy_missile, new DisplayObj(new EnemyMissile(), 1, 0, true)); Add(gfx_enemy_shadowcopter, new DisplayObj(new ShadowCopter(), 1, 0, true)); Add(gfx_enemy_bosscopter, new DisplayObj(new Bosscopter(), 1, 5, true)); CaclulateTotalFrames(); } public static function RenderAtColTrans(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Boolean=false, _arg7:ColorTransform=null, _arg8:String=null){ var _local9:int; _local9 = idList[_arg1]; graphicobjs[_local9].frames[_arg2].RenderAtColTrans(_arg3, _arg4, _arg5, _arg6, _arg7, _arg8); } public static function CaclulateTotalFrames(){ var _local1:int; var _local2:DisplayObj; _local1 = 0; for each (_local2 in graphicobjs) { if (_local2.mc != null){ _local1 = (_local1 + _local2.mc.totalFrames); }; }; totalFramesToDo = _local1; } public static function GetPixelAt(_arg1:int, _arg2:int, _arg3:int, _arg4:int):uint{ var _local5:int; var _local6:Bitmap; var _local7:uint; _local5 = idList[_arg1]; _local6 = graphicobjs[_local5].frames[_arg2].bitmaps[0]; _local7 = _local6.bitmapData.getPixel32(_arg3, _arg4); return (_local7); } public static function CompleteBitmapCreation(){ var _local1:DisplayObj; if (everythingDone){ return (true); }; for each (_local1 in graphicobjs) { if (_local1.ready == false){ if (_local1.mc != null){ _local1.CreateBitmapsFromMovieClip(_local1.mc, _local1.flags); _local1.mc = null; _local1.ready = true; }; }; }; everythingDone = true; } public static function GetHeight(_arg1:int, _arg2:int):int{ var _local3:int; _local3 = idList[_arg1]; return (graphicobjs[_local3].frames[_arg2].bitmaps[0].height); } } }//package
Section 40
//Grass (Grass) package { import flash.display.*; public dynamic class Grass extends MovieClip { } }//package
Section 41
//Grass1 (Grass1) package { import flash.display.*; public dynamic class Grass1 extends MovieClip { } }//package
Section 42
//Grass2 (Grass2) package { import flash.display.*; public dynamic class Grass2 extends MovieClip { } }//package
Section 43
//HealthMeter (HealthMeter) package { import flash.display.*; public dynamic class HealthMeter extends MovieClip { } }//package
Section 44
//InstructionsScreen (InstructionsScreen) package { import flash.display.*; public dynamic class InstructionsScreen extends MovieClip { public var buttonOK:SimpleButton; } }//package
Section 45
//IntroMovie (IntroMovie) package { import flash.display.*; public dynamic class IntroMovie extends MovieClip { public function IntroMovie(){ addFrameScript(230, frame231); } function frame231(){ stop(); TitleScreenState.IntroMovieFinished(); } } }//package
Section 46
//JetpackRobotBlue (JetpackRobotBlue) package { import flash.display.*; public dynamic class JetpackRobotBlue extends MovieClip { } }//package
Section 47
//JetpackRobotRed (JetpackRobotRed) package { import flash.display.*; public dynamic class JetpackRobotRed extends MovieClip { } }//package
Section 48
//KeyReader (KeyReader) package { import flash.events.*; import flash.display.*; public class KeyReader { static const KEY_LEFT = 37; static const KEY_UP = 38; static const KEY_DOWN = 40; static const KEY_3 = 51; static const KEY_5 = 53; static const KEY_7 = 55; static const KEY_1 = 49; static const KEY_2 = 50; static const KEY_4 = 52; static const KEY_6 = 54; static const KEY_8 = 56; static const KEY_9 = 57; static const KEY_A = 65; static const KEY_B = 66; static const KEY_C = 67; static const KEY_E = 69; static const KEY_F = 70; static const KEY_G = 71; static const KEY_H = 72; static const KEY_I = 73; static const KEY_J = 74; static const KEY_D = 68; static const KEY_M = 77; static const KEY_N = 78; static const KEY_O = 79; static const KEY_P = 80; static const KEY_Q = 81; static const KEY_R = 82; static const KEY_L = 76; static const KEY_T = 84; static const KEY_U = 85; static const KEY_V = 86; static const KEY_W = 87; static const KEY_X = 88; static const KEY_Y = 89; static const KEY_K = 75; static const KEY_0 = 58; static const KEY_Z = 90; static const KEY_S = 83; static const KEY_SPACE = 32; static const KEY_RIGHT = 39; static var keysPressed:Array; static var keysDown:Array; public static function Pressed(_arg1:int):Boolean{ return (keysPressed[_arg1]); } public static function Reset(){ var _local1:int; _local1 = 0; while (_local1 < 0x0100) { keysDown[_local1] = int(0); keysPressed[_local1] = Boolean(false); _local1++; }; } static function keyUpListener(_arg1:KeyboardEvent):void{ var _local2:int; _local2 = _arg1.keyCode; keysDown[_local2] = 0; } public static function Down(_arg1:int):Boolean{ return (!((keysDown[_arg1] == 0))); } static function keyDownListener(_arg1:KeyboardEvent):void{ var _local2:int; _local2 = _arg1.keyCode; var _local3 = keysDown; var _local4 = _local2; var _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; } public static function UpdateOncePerFrame():void{ var _local1:int; _local1 = 0; while (_local1 < 0x0100) { if (keysDown[_local1] == 1){ keysPressed[_local1] = true; var _local2 = keysDown; var _local3 = _local1; var _local4 = (_local2[_local3] + 1); _local2[_local3] = _local4; } else { keysPressed[_local1] = false; }; _local1++; }; } public static function InitOnce(_arg1:Stage){ var _local2:int; _arg1.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener); _arg1.addEventListener(KeyboardEvent.KEY_UP, keyUpListener); _arg1.focus = _arg1; keysDown = new Array(0x0100); keysPressed = new Array(0x0100); _local2 = 0; while (_local2 < 0x0100) { keysDown[_local2] = int(0); keysPressed[_local2] = Boolean(false); _local2++; }; } } }//package
Section 49
//LandMine (LandMine) package { import flash.display.*; public dynamic class LandMine extends MovieClip { } }//package
Section 50
//Level (Level) package { public class Level { public var numKillsNeeded:int; public var backgroundID:int; public var name:String; public var numKills:int; public var maxEnemiesActive:int; public function Level(){ numKillsNeeded = 100; numKills = 0; name = ""; maxEnemiesActive = 50; backgroundID = -1; } } }//package
Section 51
//LevelDef_Level1 (LevelDef_Level1) package { public class LevelDef_Level1 { public static function Init(){ SetupScript.LineStart("l_loop", 1, 15, 0, "Path", "", "", ""); SetupScript.LineAdd(136, 72, 0); SetupScript.LineAdd(244, 112, 0); SetupScript.LineAdd(299, 106, 0); SetupScript.LineAdd(350, 87, 0); SetupScript.LineAdd(357, 44, 0); SetupScript.LineAdd(339, 8, 0); SetupScript.LineAdd(0x0101, 2, 0); SetupScript.LineAdd(213, 23, 0); SetupScript.LineAdd(150, 61, 0); SetupScript.LineAdd(77, 113, 0); SetupScript.LineAdd(-57, 148, 0); SetupScript.LineEnd(false); SetupScript.LineStart("l_j", 7, 281, 0, "Path", "", "", ""); SetupScript.LineAdd(43, 287, 0); SetupScript.LineAdd(94, 322, 0); SetupScript.LineAdd(152, 346, 0); SetupScript.LineAdd(208, 337, 0); SetupScript.LineAdd(224, 313, 0); SetupScript.LineAdd(226, 259, 0); SetupScript.LineAdd(226, 175, 0); SetupScript.LineAdd(220, -228, 0); SetupScript.LineEnd(false); SetupScript.LineStart("t_straight", 15, 413, 0, "Path", "", "", ""); SetupScript.LineAdd(15, 581, 0); SetupScript.LineAdd(15, 815, 0); SetupScript.LineAdd(15, 1147, 0); SetupScript.LineEnd(false); SetupScript.LineStart("t_zigzag0", 117, 409, 0, "Path", "", "", ""); SetupScript.LineAdd(197, 500, 0); SetupScript.LineAdd(67, 577, 0); SetupScript.LineAdd(192, 670, 0); SetupScript.LineAdd(81, 793, 0); SetupScript.LineAdd(193, 887, 0); SetupScript.LineAdd(94, 1001, 0); SetupScript.LineAdd(184, 1147, 0); SetupScript.LineEnd(false); SetupScript.LineStart("t_tooth0", 304, 409, 0, "Path", "", "", ""); SetupScript.LineAdd(340, 524, 0); SetupScript.LineAdd(283, 490, 0); SetupScript.LineAdd(285, 659, 0); SetupScript.LineAdd(344, 598, 0); SetupScript.LineAdd(346, 781, 0); SetupScript.LineAdd(285, 744, 0); SetupScript.LineAdd(272, 912, 0); SetupScript.LineAdd(330, 868, 0); SetupScript.LineAdd(327, 1033, 0); SetupScript.LineAdd(267, 1000, 0); SetupScript.LineAdd(262, 1151, 0); SetupScript.LineEnd(false); SetupScript.LineStart("t_zigzag1", 444, 408, 0, "Path", "", "", ""); SetupScript.LineAdd(598, 476, 0); SetupScript.LineAdd(417, 566, 0); SetupScript.LineAdd(622, 641, 0); SetupScript.LineAdd(405, 690, 0); SetupScript.LineAdd(610, 754, 0); SetupScript.LineAdd(384, 846, 0); SetupScript.LineAdd(618, 910, 0); SetupScript.LineAdd(391, 997, 0); SetupScript.LineAdd(599, 1075, 0); SetupScript.LineAdd(401, 1156, 0); SetupScript.LineEnd(false); SetupScript.LineStart("t_loops0", 755, 405, 0, "Path", "", "", ""); SetupScript.LineAdd(753, 562, 0); SetupScript.LineAdd(759, 609, 0); SetupScript.LineAdd(783, 610, 0); SetupScript.LineAdd(824, 572, 0); SetupScript.LineAdd(806, 543, 0); SetupScript.LineAdd(739, 578, 0); SetupScript.LineAdd(742, 697, 0); SetupScript.LineAdd(0x0303, 765, 0); SetupScript.LineAdd(812, 752, 0); SetupScript.LineAdd(812, 710, 0); SetupScript.LineAdd(777, 702, 0); SetupScript.LineAdd(747, 774, 0); SetupScript.LineAdd(750, 880, 0); SetupScript.LineAdd(798, 889, 0); SetupScript.LineAdd(807, 858, 0); SetupScript.LineAdd(770, 845, 0); SetupScript.LineAdd(752, 892, 0); SetupScript.LineAdd(749, 957, 0); SetupScript.LineAdd(762, 1005, 0); SetupScript.LineAdd(801, 1010, 0); SetupScript.LineAdd(816, 977, 0); SetupScript.LineAdd(785, 953, 0); SetupScript.LineAdd(744, 988, 0); SetupScript.LineAdd(744, 1060, 0); SetupScript.LineAdd(745, 1168, 0); SetupScript.LineAdd(750, 1204, 0); SetupScript.LineEnd(false); SetupScript.LineStart("l_across1", 341, -63, 0, "Path", "", "", ""); SetupScript.LineAdd(422, -50, 0); SetupScript.LineAdd(492, -61, 0); SetupScript.LineAdd(561, -52, 0); SetupScript.LineAdd(632, -62, 0); SetupScript.LineAdd(693, -53, 0); SetupScript.LineAdd(765, -66, 0); SetupScript.LineAdd(819, -52, 0); SetupScript.LineAdd(883, -71, 0); SetupScript.LineEnd(false); SetupScript.LineStart("l_across0", 329, -168, 0, "Path", "", "", ""); SetupScript.LineAdd(497, -172, 0); SetupScript.LineAdd(698, -173, 0); SetupScript.LineAdd(917, -176, 0); SetupScript.LineEnd(false); SetupScript.LineStart("l_across2", 399, 30, 0, "Path", "", "", ""); SetupScript.LineAdd(475, 13, 0); SetupScript.LineAdd(497, 56, 0); SetupScript.LineAdd(607, 8, 0); SetupScript.LineAdd(633, 47, 0); SetupScript.LineAdd(682, 26, 0); SetupScript.LineAdd(744, 48, 0); SetupScript.LineAdd(817, -7, 0); SetupScript.LineAdd(891, 56, 0); SetupScript.LineAdd(925, 42, 0); SetupScript.LineEnd(false); SetupScript.LineStart("l_across_d0", 403, 165, 0, "Path", "", "", ""); SetupScript.LineAdd(520, 191, 0); SetupScript.LineAdd(684, 229, 0); SetupScript.LineAdd(845, 266, 0); SetupScript.LineAdd(953, 287, 0); SetupScript.LineEnd(false); SetupScript.LineStart("l_across_d1", 1004, -176, 0, "Path", "", "", ""); SetupScript.LineAdd(1160, -110, 0); SetupScript.LineAdd(1271, -54, 0); SetupScript.LineAdd(1397, 1, 0); SetupScript.LineAdd(1507, 51, 0); SetupScript.LineEnd(false); SetupScript.LineStart("l_across_u0", 1026, 235, 0, "Path", "", "", ""); SetupScript.LineAdd(1192, 218, 0); SetupScript.LineAdd(1354, 188, 0); SetupScript.LineAdd(1496, 161, 0); SetupScript.LineAdd(1594, 133, 0); SetupScript.LineEnd(false); SetupScript.LineStart("l_across_u1", 1038, 432, 0, "Path", "", "", ""); SetupScript.LineAdd(1189, 361, 0); SetupScript.LineAdd(1338, 282, 0); SetupScript.LineAdd(1474, 204, 0); SetupScript.LineAdd(1614, 119, 0); SetupScript.LineEnd(false); SetupScript.LineStart("l_u0", 1748, -121, 0, "Path", "", "", ""); SetupScript.LineAdd(1778.947, -123.5445, 0); SetupScript.LineAdd(1800, -115, 0); SetupScript.LineAdd(1821, -52, 0); SetupScript.LineAdd(1823.765, 100.9681, 0); SetupScript.LineAdd(1827, 280, 0); SetupScript.LineAdd(1928, 349, 0); SetupScript.LineAdd(2020, 352, 0); SetupScript.LineAdd(2097, 299, 0); SetupScript.LineAdd(2124, 194, 0); SetupScript.LineAdd(2124, 42, 0); SetupScript.LineAdd(2128, -38, 0); SetupScript.LineAdd(2167, -97, 0); SetupScript.LineAdd(2456, -112, 0); SetupScript.LineEnd(false); SetupScript.LineStart("l_u1", 1750, -28, 0, "Path", "", "", ""); SetupScript.LineAdd(1782, -30, 0); SetupScript.LineAdd(1809, 1, 0); SetupScript.LineAdd(1836, 105, 0); SetupScript.LineAdd(1889, 242, 0); SetupScript.LineAdd(1976, 277, 0); SetupScript.LineAdd(2054, 246, 0); SetupScript.LineAdd(2096, 151, 0); SetupScript.LineAdd(2135, 12, 0); SetupScript.LineAdd(2169, -42, 0); SetupScript.LineAdd(2219, -56, 0); SetupScript.LineAdd(2295, -60, 0); SetupScript.LineEnd(false); SetupScript.LineStart("b_up0", 1031, 1245, 0, "Path", "", "", ""); SetupScript.LineAdd(0x0400, 880, 0); SetupScript.LineAdd(1025, 559, 0); SetupScript.LineAdd(1027, 516, 0); SetupScript.LineAdd(0x0404, 481, 0); SetupScript.LineEnd(false); SetupScript.LineStart("b_up1", 1144, 1245, 0, "Path", "", "", ""); SetupScript.LineAdd(1144.986, 1102, 0); SetupScript.LineAdd(1146, 955, 0); SetupScript.LineAdd(1234, 887, 0); SetupScript.LineAdd(1339, 887, 0); SetupScript.LineAdd(1421, 825, 0); SetupScript.LineAdd(1424.163, 680.0254, 0); SetupScript.LineAdd(1427, 550, 0); SetupScript.LineEnd(false); SetupScript.LineStart("b_up_n0", 0x0600, 1240, 0, "Path", "", "", ""); SetupScript.LineAdd(1539.785, 1134.028, 0); SetupScript.LineAdd(1545.748, 967.0624, 0); SetupScript.LineAdd(1551, 820, 0); SetupScript.LineAdd(1639, 752, 0); SetupScript.LineAdd(1745, 751, 0); SetupScript.LineAdd(1819, 805, 0); SetupScript.LineAdd(1826.831, 970.1029, 0); SetupScript.LineAdd(1836.167, 1166.945, 0); SetupScript.LineAdd(1843, 1311, 0); SetupScript.LineEnd(false); } } }//package
Section 52
//LevelDef1 (LevelDef1) package { public class LevelDef1 { static var main:Main; public static function Init(_arg1:Main){ var _local2:GameObj; main = _arg1; LevelDef_Level1.Init(); } } }//package
Section 53
//Licensors (Licensors) package { import flash.display.*; public class Licensors { public static const LICENSOR_BIGFISH = 6; public static const LICENSOR_SIKIDS = 12; public static const LICENSOR_SHOCKWAVE = 11; public static const LICENSOR_ANDKON = 5; public static const LICENSOR_KING = 10; public static const LICENSOR_KONGREGATE = 1; public static const LICENSOR_MINDJOLT = 4; public static const LICENSOR_ARMORGAMES = 8; public static const LICENSOR_GAMESLUNATIC_VIRAL = 14; public static const LICENSOR_MINICLIP = 2; public static const LICENSOR_DOOF = 3; public static const LICENSOR_BUBBLEBOX = 7; public static const LICENSOR_GAMEZHERO = 9; public static const LICENSOR_GAMESLUNATIC_LOCKED = 13; public static const LICENSOR_NONE = 0; public static var sikids_nid:int; public static var sikids_sid:int; static var licensor:int = 14; public static function InitOnce(_arg1:Main):void{ var _local2:Object; if (licensor == LICENSOR_SIKIDS){ _local2 = LoaderInfo(_arg1.root.loaderInfo).parameters; sikids_sid = _local2.sid; sikids_nid = _local2.nid; }; if (licensor == LICENSOR_KING){ }; if (licensor == LICENSOR_MINDJOLT){ }; } public static function GetLicensor():int{ return (licensor); } public static function GetHighScoreType():int{ return (0); } public static function CanUseMochiAds():Boolean{ if (licensor == LICENSOR_NONE){ return (true); }; if (licensor == LICENSOR_KONGREGATE){ return (true); }; if (licensor == LICENSOR_MINICLIP){ return (false); }; if (licensor == LICENSOR_DOOF){ return (false); }; if (licensor == LICENSOR_MINDJOLT){ return (true); }; if (licensor == LICENSOR_ANDKON){ return (false); }; if (licensor == LICENSOR_BIGFISH){ return (false); }; if (licensor == LICENSOR_ARMORGAMES){ return (false); }; if (licensor == LICENSOR_GAMEZHERO){ return (false); }; if (licensor == LICENSOR_KING){ return (false); }; if (licensor == LICENSOR_SHOCKWAVE){ return (false); }; return (true); } public static function IsHosted():Boolean{ if (licensor == LICENSOR_NONE){ return (false); }; if (licensor == LICENSOR_ANDKON){ return (true); }; if (licensor == LICENSOR_BIGFISH){ return (true); }; if (licensor == LICENSOR_KONGREGATE){ if (SiteLock.GetDomain() == "kongregate.com"){ return (true); }; return (false); }; if (licensor == LICENSOR_MINICLIP){ if (SiteLock.GetDomain() == "miniclip.com"){ return (true); }; return (false); }; if (licensor == LICENSOR_DOOF){ if (SiteLock.GetDomain() == "doof.com"){ return (true); }; return (false); }; if (licensor == LICENSOR_MINDJOLT){ return (false); }; return (false); } public static function SetLicensor(_arg1:int):void{ licensor = _arg1; } public static function IsAtKongregate():Boolean{ if (licensor != LICENSOR_KONGREGATE){ return (false); }; if (SiteLock.GetDomain() == "kongregate.com"){ return (true); }; return (false); } public static function CanUseMochiBot():Boolean{ if (licensor == LICENSOR_ARMORGAMES){ return (false); }; if (licensor == LICENSOR_SHOCKWAVE){ return (false); }; return (true); } } }//package
Section 54
//Line (Line) package { import flash.geom.*; public class Line { public var udx:Number; public var nx:Number; public var ny:Number; public var dir:Number; public var udy:Number; public var dy:Number; public var y0:Number; public var y1:Number; public var dx:Number; public var normalDir:Number; public var length:Number; public var boundingRect:Rectangle; public var x0:Number; public var x1:Number; public function Line(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ x0 = _arg1; y0 = _arg2; x1 = _arg3; y1 = _arg4; CalcNormal(); CalcBoundingRect(); } function CalcNormal():void{ dir = Math.atan2((y1 - y0), (x1 - x0)); normalDir = (dir - (Math.PI * 0.5)); nx = Math.cos(normalDir); ny = Math.sin(normalDir); dx = (x1 - x0); dy = (y1 - y0); length = Math.sqrt(((dx * dx) + (dy * dy))); udx = Math.cos(dir); udy = Math.sin(dir); } function CalcBoundingRect():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = x0; _local2 = x1; if (_local1 > _local2){ _local1 = x1; _local2 = x0; }; _local3 = y0; _local4 = y1; if (_local3 > _local4){ _local3 = y1; _local4 = y0; }; boundingRect = new Rectangle(_local1, _local3, ((_local2 - _local1) + 1), ((_local4 - _local3) + 1)); } } }//package
Section 55
//Main (Main) package { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.ui.*; public class Main extends MovieClip { public var tf_scorespr:TextFormat; var cheatMode:Boolean; public var tf_scorespr2:TextFormat; var levelTimer:Number; var ftime:Number; var framecounter:int;// = 0 var scrollY:Number;// = 0 public var tf_scorespr1:TextFormat; private var screenB:Bitmap; public var effectScreenBD:BitmapData; public var backgroundMC:MovieClip; private var backScreenB:Bitmap; var levelTimerMax:Number; public var mochiScores; private var effectScreenB:Bitmap; public var screenBD:BitmapData; public var backScreenBD:BitmapData; var gameState:int;// = 0 var currentTime:Number;// = 0 var secondCounter:Number;// = 0 public var fps:Number; public var tf_scoresprblack:TextFormat; static const gameState_HIGHSCORES = 5; static const gameState_TITLE = 0; static const gameState_LEVEL_PLAY = 2; public static var theStage:Stage; static var theRoot:MovieClip; public function Main(){ currentTime = 0; gameState = gameState_TITLE; scrollY = 0; framecounter = 0; secondCounter = 0; super(); theRoot = this; theStage = this.root.stage; SetEverythingUpOnce(); } function calcFrameTime(){ var _local1:Number; _local1 = currentTime; currentTime = getTimer(); if (currentTime < _local1){ _local1 = (currentTime - 100); }; if (currentTime > (_local1 + (100 * 10))){ _local1 = (100 * 10); }; ftime = ((1 / (1000 / Defs.fps)) * (currentTime - _local1)); framecounter++; secondCounter = (secondCounter + (currentTime - _local1)); if (secondCounter > 1000){ fps = ((Number(framecounter) / secondCounter) * 1000); framecounter = 0; secondCounter = 0; }; ftime = 1; } function appDeactivateHandler(_arg1:Event):void{ KeyReader.Reset(); } function AddMovieClip(_arg1:Number, _arg2:Number, _arg3:MovieClip):MovieClip{ _arg3.x = _arg1; _arg3.y = _arg2; addChild(_arg3); return (_arg3); } private function CreateTextField(_arg1:TextFormat, _arg2:Number, _arg3:Number, _arg4:String):TextField{ var _local5:TextField; _local5 = new TextField(); _local5.selectable = false; _local5.embedFonts = true; _local5.autoSize = TextFieldAutoSize.CENTER; _local5.x = _arg2; _local5.y = _arg3; _local5.text = _arg4; _local5.setTextFormat(_arg1); addChild(_local5); return (_local5); } function InitLevel(){ InitStageForGame(); Particles.Reset(); MouseControl.Reset(); Particles.Reset(); GameObjects.ClearAll(); Game.InitLevel(); } function run(_arg1:Event):void{ KeyReader.UpdateOncePerFrame(); GraphicObjects.UpdateOncePerFrame(); if (SiteLock.IsLocked()){ return; }; calcFrameTime(); switch (gameState){ case gameState_TITLE: TitleScreenState.Update(this); break; case gameState_HIGHSCORES: break; case gameState_LEVEL_PLAY: RunLevel(); break; }; } function SetEverythingUpOnce1():void{ theRoot = this; theStage = this.root.stage; addEventListener(Event.ENTER_FRAME, run); MusicPlayer.InitOnce(); KeyReader.InitOnce(theStage); MouseControl.InitOnce(theStage); theStage.addEventListener(Event.DEACTIVATE, appDeactivateHandler); SoundPlayer.InitOnce(this); PauseMenu.InitOnce(this); Particles.InitOnce(this, 50); GameObjects.InitOnce(this, 200); InitDrawScreen(); InitFonts(); GraphicObjects.InitOnce(this); InitStage(); Game.Init(this); SetGameState(gameState_TITLE); } function RunTitle(){ } function SetEverythingUpOnce():void{ ExternalData.InitOnce(SetEverythingUpOnce1); } function InitFonts():void{ var _local1:Font; _local1 = new Font1(); tf_scorespr = new TextFormat(); tf_scorespr1 = new TextFormat(); tf_scorespr2 = new TextFormat(); tf_scoresprblack = new TextFormat(); tf_scorespr.font = _local1.fontName; tf_scorespr.size = 30; tf_scorespr.color = 4294967295; tf_scorespr1.font = _local1.fontName; tf_scorespr1.size = 10; tf_scorespr1.color = 4294967295; tf_scorespr2.font = _local1.fontName; tf_scorespr2.size = 10; tf_scorespr2.color = 4294967295; tf_scoresprblack.font = _local1.fontName; tf_scoresprblack.size = 30; tf_scoresprblack.color = 0; } function InitStage(){ var _local1:int; _local1 = (this.numChildren - 1); while (_local1 >= 0) { removeChildAt(_local1); _local1--; }; addChild(screenB); screenB.x = 0; screenB.y = 0; } function Render(){ var _local1:Number; var _local2:Number; this.x = 0; this.y = 0; _local1 = 4; _local2 = 4; Game.Render(); } function InitDrawScreen():void{ screenBD = new BitmapData(Defs.displayarea_w, Defs.displayarea_h, true, 0); screenB = new Bitmap(screenBD); effectScreenBD = new BitmapData(Defs.displayarea_w, Defs.displayarea_h, true, 0); effectScreenB = new Bitmap(effectScreenBD); backScreenBD = new BitmapData(Defs.displayarea_w, Defs.displayarea_h, false, 0); backScreenB = new Bitmap(backScreenBD); } function InitStageNoBackground(){ var _local1:int; _local1 = (this.numChildren - 1); while (_local1 >= 0) { removeChildAt(_local1); _local1--; }; } function InitStageForGame(){ var _local1:int; _local1 = (this.numChildren - 1); while (_local1 >= 0) { removeChildAt(_local1); _local1--; }; addChild(backScreenB); screenB.x = 0; screenB.y = 0; } function SetGameState(_arg1:int):void{ gameState = _arg1; Mouse.show(); switch (gameState){ case gameState_TITLE: TitleScreenState.Init(this); break; case gameState_HIGHSCORES: break; case gameState_LEVEL_PLAY: InitLevel(); break; }; } function RunLevel(){ if (PauseMenu.IsPaused() == false){ Game.UpdateGameplay(); }; Render(); } } }//package
Section 56
//Moon (Moon) package { import flash.display.*; public dynamic class Moon extends MovieClip { } }//package
Section 57
//MouseControl (MouseControl) package { import flash.events.*; import flash.display.*; public class MouseControl { public static var mouseVelX:Number = 0; public static var mouseVelY:Number = 0; public static var mouseOldPosX:Number = 0; public static var mouseOldPosY:Number = 0; public static var mousePosX:Number = 0; public static var mousePosY:Number = 0; public static var buttonPressed:Boolean = false; public static var buttonReleased:Boolean = false; public static function MouseHandler(_arg1:MouseEvent):void{ mousePosX = _arg1.stageX; mousePosY = _arg1.stageY; mouseVelX = (mousePosX - mouseOldPosX); mouseVelY = (mousePosY - mouseOldPosY); mouseOldPosX = mousePosX; mouseOldPosY = mousePosY; } public static function InitOnce(_arg1:Stage):void{ _arg1.addEventListener(MouseEvent.MOUSE_MOVE, MouseHandler); _arg1.addEventListener(MouseEvent.MOUSE_DOWN, MouseClickHandler); _arg1.addEventListener(MouseEvent.MOUSE_UP, MouseUpHandler); _arg1.addEventListener(MouseEvent.MOUSE_WHEEL, MouseWheelHandler); } public static function MouseUpHandler(_arg1:MouseEvent):void{ buttonPressed = false; buttonReleased = true; } public static function MouseWheelHandler(_arg1:MouseEvent):void{ Game.HandleMouseWheel(_arg1.delta); } public static function Reset():void{ buttonPressed = false; buttonReleased = false; } public static function MouseClickHandler(_arg1:MouseEvent):void{ buttonPressed = true; buttonReleased = false; } } }//package
Section 58
//Music1 (Music1) package { import flash.media.*; public dynamic class Music1 extends Sound { } }//package
Section 59
//Music2 (Music2) package { import flash.media.*; public dynamic class Music2 extends Sound { } }//package
Section 60
//Music3 (Music3) package { import flash.media.*; public dynamic class Music3 extends Sound { } }//package
Section 61
//MusicPlayer (MusicPlayer) package { import flash.media.*; public class MusicPlayer { static var musicChannel:SoundChannel = null; static var musicSound1:Sound; static var musicSoundTransform:SoundTransform; static var musicSound:Sound; static var musicSoundTransform1:SoundTransform; static var lastMusicID = -1; static var musicChannel1:SoundChannel = null; static var currentMusicID:int = -1; static var doMusic:Boolean = true; public static function PauseMusic(){ if (musicChannel != null){ musicChannel.stop(); }; } public static function StartMusic(_arg1:int){ if (doMusic == false){ return; }; if (musicChannel != null){ musicChannel.stop(); }; if (musicChannel1 != null){ musicChannel1.stop(); }; if (_arg1 == 0){ musicSoundTransform = new SoundTransform(0.75, 0); musicSound = new Music1(); musicChannel = musicSound.play(0, 999999, musicSoundTransform); }; if (_arg1 == 1){ musicSoundTransform = new SoundTransform(0.75, 0); musicSound = new Music2(); musicChannel = musicSound.play(0, 999999, musicSoundTransform); }; if (_arg1 == 2){ musicSoundTransform = new SoundTransform(0.75, 0); musicSound = new Music3(); musicChannel = musicSound.play(0, 999999, musicSoundTransform); }; if (_arg1 == 3){ musicSoundTransform = new SoundTransform(0.75, 0); musicChannel = musicSound.play(0, 999999, musicSoundTransform); }; lastMusicID = _arg1; } public static function InitOnce():void{ doMusic = true; lastMusicID = -1; currentMusicID = -1; } public static function ResumeMusic(){ currentMusicID = (lastMusicID - 1); StartMusic(lastMusicID); } } }//package
Section 62
//ObjAction (ObjAction) package { public class ObjAction { var done:Boolean; var param0:Number; var time:int; var actionFunction:Function; public function ObjAction(_arg1:int, _arg2:Function, _arg3:Number){ time = _arg1; actionFunction = _arg2; done = false; param0 = _arg3; } } }//package
Section 63
//ObjectDef (ObjectDef) package { import flash.geom.*; public class ObjectDef { var dodgeMax:Number; var animIDs:Array; var score:int; var booty_num:int; var initFuncName:String; var pathAnimType:int; var booty_type:int; var dodgeDist:Number; var animNames:Array; var type:int; var collisionCircleOffsets:Array; var particleExplodeID:int; var NumParamA:Number; var NumParamB:Number; var NumParamC:Number; var NumParamD:Number; var exportName:String; var NumParamG:Number; var NumParamH:Number; var dodgeFlag:Boolean; var NumParamE:Number; var NumParamF:Number; var maxHealth:Number; var collisionCircleRadii:Array; var colRects:Array; var shieldColRects:Array; var dodgeMin:Number; var shotControllers:Array; public function ObjectDef(_arg1:String, _arg2:int, _arg3:Rectangle){ animNames = new Array(); animIDs = new Array(); colRects = new Array(); shieldColRects = new Array(); collisionCircleOffsets = new Array(); collisionCircleRadii = new Array(); exportName = _arg1; type = _arg2; colRects.push(_arg3.clone()); maxHealth = 1; initFuncName = ""; shotControllers = new Array(); particleExplodeID = 0; NumParamA = 0; NumParamB = 0; NumParamC = 0; NumParamD = 0; NumParamE = 0; NumParamF = 0; NumParamG = 0; NumParamH = 0; booty_num = 0; booty_type = 0; score = 0; dodgeFlag = false; } public function SetInitFunc(_arg1:String){ initFuncName = _arg1; } public function AddShotController(_arg1:String, _arg2:int, _arg3:int, _arg4:Number, _arg5:Number, _arg6:Number):ShotController{ var _local7:ShotController; _local7 = new ShotController(); _local7.Set(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6); shotControllers.push(_local7); return (_local7); } public function SetInitParams(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number){ NumParamA = _arg1; NumParamB = _arg2; NumParamC = _arg3; NumParamD = _arg4; NumParamE = _arg5; NumParamF = _arg6; NumParamG = _arg7; NumParamH = _arg8; } public function SetPathAnimType(_arg1:int){ pathAnimType = _arg1; } public function DoesAnimIDExist(_arg1:String):Boolean{ var _local2:int; var _local3:int; _local2 = animNames.length; _local3 = 0; while (_local3 < _local2) { if (animNames[_local3] == _arg1){ return (true); }; _local3++; }; return (false); } public function SetBooty(_arg1:int, _arg2:int, _arg3:int){ booty_num = _arg1; booty_type = _arg2; score = _arg3; } public function AddAnim(_arg1:String, _arg2:int){ animNames.push(_arg1); animIDs.push(_arg2); } public function AddColRect(_arg1:Rectangle){ colRects.push(_arg1.clone()); } public function SetDodge(_arg1:Number, _arg2:Number, _arg3:Number){ dodgeFlag = true; dodgeDist = _arg1; dodgeMin = _arg2; dodgeMax = _arg3; } public function GetAnimIDFromName(_arg1:String):int{ var _local2:int; var _local3:int; _local2 = animNames.length; _local3 = 0; while (_local3 < _local2) { if (animNames[_local3] == _arg1){ return (animIDs[_local3]); }; _local3++; }; trace(((("ERROR: Can't find anim name " + _arg1) + " on object ") + exportName)); return (40); } public function SetParticle(_arg1:int){ particleExplodeID = _arg1; } public function AddShieldColRect(_arg1:Rectangle){ shieldColRects.push(_arg1.clone()); } public function SetHealth(_arg1:Number){ maxHealth = _arg1; } public function AddCollisionCircle(_arg1:Number, _arg2:Number, _arg3:Number){ collisionCircleOffsets.push(new Point(_arg1, _arg2)); collisionCircleRadii.push(_arg3); } } }//package
Section 64
//ObjectDefs (ObjectDefs) package { import flash.geom.*; public class ObjectDefs { static var list:Array; public static function Init(){ var _local1:ObjectDef; list = new Array(); _local1 = new ObjectDef("Player", 0, new Rectangle(-10, -40, 40, 40)); _local1.score = 100; _local1.SetHealth(100); list.push(_local1); _local1 = new ObjectDef("Cannon1", 0, new Rectangle(-20, -25, 40, 60)); _local1.score = 100; _local1.SetHealth(1); list.push(_local1); _local1 = new ObjectDef("Cannon2", 0, new Rectangle(-20, -25, 40, 60)); _local1.score = 100; _local1.SetHealth(1); list.push(_local1); _local1 = new ObjectDef("BouncingBomb", 0, new Rectangle(-20, -20, 40, 40)); _local1.score = 100; _local1.SetHealth(1); list.push(_local1); _local1 = new ObjectDef("LandMine", 0, new Rectangle(-50, -30, 100, 30)); _local1.score = 100; _local1.SetHealth(1); list.push(_local1); _local1 = new ObjectDef("JetPackRed", 0, new Rectangle(-30, -35, 60, 60)); _local1.score = 200; _local1.SetHealth(10); list.push(_local1); _local1 = new ObjectDef("JetPackBlue", 0, new Rectangle(-30, -35, 60, 60)); _local1.score = 200; _local1.SetHealth(10); list.push(_local1); _local1 = new ObjectDef("Copter", 0, new Rectangle(-100, -100, 200, 200)); _local1.score = 500; _local1.SetHealth(100); list.push(_local1); _local1 = new ObjectDef("Boss", 0, new Rectangle(-100, -100, 200, 200)); _local1.score = 1000; _local1.SetHealth(999999); list.push(_local1); _local1 = new ObjectDef("Missile", 0, new Rectangle(-80, -20, 160, 40)); _local1.SetHealth(999999); list.push(_local1); _local1 = new ObjectDef("Bullet", 0, new Rectangle(-10, -10, 20, 20)); _local1.SetHealth(100); list.push(_local1); } public static function AddFromXml(){ var _local1:XML; var _local2:XML; var _local3:ObjectDef; var _local4:Rectangle; var _local5:int; var _local6:int; var _local7:int; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:XML; var _local13:XML; var _local14:XML; var _local15:ShotController; var _local16:XML; _local1 = ExternalData.xml; _local5 = 0; while (_local5 < _local1.objdef.length()) { _local2 = _local1.objdef[_local5]; _local8 = Number(_local2.collisionrect.@x0); _local9 = Number(_local2.collisionrect.@y0); _local10 = (Number(_local2.collisionrect.@x1) - _local8); _local11 = Number((_local2.collisionrect.@y1 - _local9)); _local4 = new Rectangle(_local8, _local9, _local10, _local11); _local3 = new ObjectDef(_local2.@name, 0, _local4); _local3.SetInitFunc(_local2.control.@initfunc); _local3.SetParticle(int(_local2.control.@particleid)); _local3.SetInitParams(Number(_local2.control.@a), Number(_local2.control.@b), Number(_local2.control.@c), Number(_local2.control.@d), Number(_local2.control.@e), Number(_local2.control.@f), Number(_local2.control.@g), Number(_local2.control.@h)); _local3.SetHealth(Number(_local2.data.@health)); _local6 = 0; while (_local6 < _local2.anim.length()) { _local12 = _local2.anim[_local6]; _local3.AddAnim(_local12.@id, GraphicObjects.GetIdFromName(_local12.@graphic)); _local6++; }; if (_local2.dodge.length() != 0){ _local3.SetDodge(Number(_local2.dodge.@dist), Number(_local2.dodge.@min), Number(_local2.dodge.@max)); }; _local6 = 0; while (_local6 < _local2.booty.length()) { _local13 = _local2.booty[_local6]; _local3.SetBooty(int(_local13.@num), int(_local13.@type), int(_local13.@score)); _local6++; }; _local6 = 0; while (_local6 < _local2.shotcontroller.length()) { _local14 = _local2.shotcontroller[_local6]; _local15 = _local3.AddShotController(_local14.@bullettype, (Number(_local14.@minfreq) * Defs.fps2), (Number(_local14.@maxfreq) * Defs.fps2), Number(_local14.@speed), 0, 0); _local7 = 0; while (_local7 < _local14.shot.length()) { _local16 = _local14.shot[_local7]; _local15.AddShot(_local16.@type, Number(_local16.@offset), Number(_local16.@delay)); _local7++; }; if (_local14.offset.length() != 0){ _local15.SetFireOffset(Number(_local14.offset.@x), Number(_local14.offset.@y)); }; _local6++; }; list.push(_local3); _local5++; }; } public static function GetObjectDefByExportName(_arg1:String){ var _local2:ObjectDef; var _local3:int; var _local4:int; _local4 = list.length; _local3 = 0; while (_local3 < _local4) { _local2 = list[_local3]; if (_local2.exportName == _arg1){ return (_local2); }; _local3++; }; trace(("ERROR: ObjectDefs can't find object exportname " + _arg1)); return (null); } } }//package
Section 65
//OverheatMeter (OverheatMeter) package { import flash.display.*; public dynamic class OverheatMeter extends MovieClip { } }//package
Section 66
//Overlay (Overlay) package { import flash.display.*; public dynamic class Overlay extends MovieClip { } }//package
Section 67
//Particle (Particle) package { class Particle { var graphicID:int; public var yvel:Number; var active:Boolean; var maxframe:int; var dir:Number; public var xvel:Number; var ypos:Number; var updateFunction:Function; var timer:Number; var speed:Number; var scale:Number; var startx:Number; var starty:Number; var xpos:Number; var alpha:Number; var alphaAdd:Number; var yacc:Number; var color:uint; var frame:Number; var frameVel:Number; var visible:Boolean; var counter:int; function UpdatePlayerTrail(){ xpos = (xpos + xvel); if (PlayAnimation()){ active = false; }; } function PlayAnimation():Boolean{ frame = (frame + frameVel); if (frame >= maxframe){ frame = maxframe; return (true); }; return (false); } public function InitExplode(_arg1:int){ updateFunction = UpdateExplode; dir = Utils.RandCircle(); speed = Utils.RandBetweenFloat(6, 18); graphicID = _arg1; maxframe = (GraphicObjects.GetNumFrames(graphicID) - 1); alpha = 1; frame = 0; frameVel = 1; alphaAdd = Utils.RandBetweenFloat(-0.01, -0.03); } public function InitEnemyHitShield(){ var _local1:Number; var _local2:int; updateFunction = UpdateEnemyHitShield; dir = Utils.RandCircle(); _local1 = dir; _local1 = ((Math.PI * 2) - _local1); _local1 = (_local1 + (Math.PI / 2)); while (_local1 > (Math.PI * 2)) { _local1 = (_local1 - (Math.PI * 2)); }; speed = Utils.RandBetweenFloat(2, 4); maxframe = (GraphicObjects.GetNumFrames(graphicID) - 1); frame = Utils.RandBetweenInt(0, maxframe); _local2 = ((maxframe / (Math.PI * 2)) * _local1); frame = _local2; } function UpdateVelsTimer(){ xpos = (xpos + xvel); ypos = (ypos + yvel); timer--; if (timer <= 0){ active = false; }; } function UpdateCharacterFire(){ yvel = (yvel + yacc); xpos = (xpos + xvel); ypos = (ypos + yvel); timer--; if (timer <= 0){ active = false; }; } public function InitPlayerNoWeapon(_arg1:Number){ var _local2:int; updateFunction = UpdatePlayerNoWeapon; dir = _arg1; dir = (dir - (Math.PI * 0.5)); dir = (dir + (Math.PI * 2)); dir = (dir + Utils.RandBetweenFloat(-0.2, 0.2)); speed = Utils.RandBetweenFloat(1, 2); maxframe = GraphicObjects.GetNumFrames(graphicID); xpos = (xpos + (Math.cos(dir) * 20)); ypos = (ypos + (Math.sin(dir) * 20)); _local2 = Utils.RandBetweenInt(0, (maxframe - 1)); frame = _local2; } function UpdateQuota(){ xpos = (Game.scrollX + startx); ypos = (Game.scrollY + starty); scale = (scale + 0.001); if (Game.levelState != Game.levelState_BonusTime){ active = false; }; } function UpdateEnemyHitShield(){ xvel = (Math.cos(dir) * speed); yvel = (Math.sin(dir) * speed); xpos = (xpos + xvel); ypos = (ypos + yvel); speed = (speed - 0.1); if (speed <= 0){ speed = 0; active = false; }; } public function InitPlayerThrust(_arg1:Vec){ var _local2:Number; var _local3:int; updateFunction = UpdatePlayerThrust; dir = (_arg1.rot + Math.PI); dir = (dir + Utils.RandBetweenFloat(-0.5, 0.5)); speed = Utils.RandBetweenFloat(0.5, 1); speed = (speed * _arg1.speed); maxframe = GraphicObjects.GetNumFrames(graphicID); xpos = (xpos + (Math.cos(dir) * 20)); ypos = (ypos + (Math.sin(dir) * 20)); _local2 = dir; _local2 = ((Math.PI * 2) - _local2); _local2 = (_local2 + (Math.PI / 2)); while (_local2 > (Math.PI * 2)) { _local2 = (_local2 - (Math.PI * 2)); }; _local3 = ((maxframe / (Math.PI * 2)) * _local2); frame = _local3; } public function InitQuota(){ startx = xpos; starty = ypos; updateFunction = UpdateQuota; frame = 0; scale = 1; } function UpdatePlayerThrust(){ xvel = (Math.cos(dir) * speed); yvel = (Math.sin(dir) * speed); xpos = (xpos + xvel); ypos = (ypos + yvel); speed = (speed - 0.3); if (speed <= 0){ speed = 0; active = false; }; } public function InitDuckTrail(){ updateFunction = UpdateDuckTrail; frame = 0; xvel = Utils.RandBetweenFloat(-0.5, 0.5); yvel = Utils.RandBetweenFloat(-0.5, 0.5); } public function InitCharacterFire(_arg1:int, _arg2:uint){ updateFunction = UpdateCharacterFire; color = _arg2; yvel = Utils.RandBetweenFloat(0, -0.5); xvel = Utils.RandBetweenFloat(-0.2, 0.2); yacc = -0.01; if (_arg1 == 1){ yvel = Utils.RandBetweenFloat(-2, -3); xvel = Utils.RandBetweenFloat(-0.2, 0.2); yacc = -0.05; }; if (_arg1 == 2){ yvel = Utils.RandBetweenFloat(0, 1); xvel = Utils.RandBetweenFloat(-0.2, 0.2); yacc = 0.04; }; timer = Utils.RandBetweenInt(5, 10); if (Game.particleMode == 1){ timer = Utils.RandBetweenInt(3, 5); }; } public function InitCash(_arg1:int){ updateFunction = UpdateScore; frame = _arg1; timer = 20; } function UpdateLevelEnds(){ var _local1:int; xpos = (Game.scrollX + startx); ypos = (Game.scrollY + starty); _local1 = (Game.levelStateTimer / Defs.fps); if (_local1 < 0){ _local1 = 0; }; if (_local1 > 4){ _local1 = 4; }; _local1 = (4 - _local1); frame = (_local1 + 1); if (Game.levelState != Game.levelState_BonusTime){ active = false; }; } function UpdatePlayerNoWeapon(){ xvel = (Math.cos(dir) * speed); yvel = (Math.sin(dir) * speed); xpos = (xpos + xvel); ypos = (ypos + yvel); speed = (speed - 0.1); if (speed <= 0){ speed = 0; active = false; }; } function UpdateEnemyShotFired(){ if (PlayAnimation()){ active = false; }; } function UpdateBulletHitPlayerNoDie(){ if (PlayAnimation()){ active = false; }; } public function InitEnemyExplosion(){ updateFunction = UpdateEnemyExplosion; maxframe = (GraphicObjects.GetNumFrames(graphicID) - 1); frame = 0; frameVel = 1; } function UpdateExplode(){ xvel = (Math.cos(dir) * speed); yvel = (Math.sin(dir) * speed); xpos = (xpos + xvel); ypos = (ypos + yvel); frame = (frame + frameVel); if (frame >= maxframe){ frame = maxframe; }; speed = (speed - 0.3); if (speed <= 0){ speed = 0; active = false; }; } public function InitEnemyExplosionNoDie(){ updateFunction = UpdateEnemyExplosionNoDie; maxframe = (GraphicObjects.GetNumFrames(graphicID) - 1); frame = 0; frameVel = 1; } public function InitEnemyShotFired(_arg1:int){ updateFunction = UpdateEnemyShotFired; maxframe = (GraphicObjects.GetNumFrames(graphicID) - 1); frame = 0; frameVel = 1; } public function InitScore(_arg1:int){ updateFunction = UpdateScore; _arg1 = (_arg1 / 100); _arg1--; if (_arg1 < 0){ _arg1 = 0; }; if (_arg1 > 9){ _arg1 = 9; }; frame = (3 + _arg1); timer = 60; } function UpdateScore(){ timer--; if (timer < 0){ active = false; }; } public function InitLevelEnds(){ startx = xpos; starty = ypos; updateFunction = UpdateLevelEnds; frame = 1; } function UpdateEnemyExplosion(){ if (PlayAnimation()){ active = false; }; } public function InitCollectedPickup(){ updateFunction = UpdateAnimAndStop; maxframe = (GraphicObjects.GetNumFrames(graphicID) - 1); frame = 0; frameVel = 1; xvel = 0; yvel = 0; } public function InitEnem1yBulletTrail(){ updateFunction = UpdateVelsTimer; dir = Utils.RandCircle(); speed = Utils.RandBetweenFloat(3, 6); xvel = (Math.cos(dir) * speed); yvel = (Math.sin(dir) * speed); maxframe = (GraphicObjects.GetNumFrames(graphicID) - 1); frame = maxframe; timer = 5; } function CycleAnimation():Boolean{ frame = (frame + frameVel); if (frame >= maxframe){ frame = 0; return (true); }; return (false); } function UpdateEnemyExplosionNoDie(){ if (PlayAnimation()){ active = false; }; } function UpdateDuckTrail(){ xpos = (xpos + xvel); ypos = (ypos + yvel); scale = (scale - 0.05); if (scale <= 0.1){ scale = 0.1; active = false; }; } public function InitPlayerTrail(){ updateFunction = UpdatePlayerTrail; graphicID = GraphicObjects.gfx_trail; maxframe = (GraphicObjects.GetNumFrames(graphicID) - 1); frame = 0; frameVel = 1; xvel = Utils.RandBetweenFloat(-10, -5); } public function InitBulletHitPlayerNoDie(){ updateFunction = UpdateBulletHitPlayerNoDie; graphicID = 0; maxframe = (GraphicObjects.GetNumFrames(graphicID) - 1); frame = 0; frameVel = 1; } function UpdateAnimAndStop(){ xpos = (xpos + xvel); ypos = (ypos + yvel); if (PlayAnimation()){ active = false; }; } } }//package
Section 68
//Particles (Particles) package { import flash.display.*; import flash.geom.*; public class Particles { public static const type_dust = 0; static var max:int; static var list:Array; static var main:Main; static var nextIndex:int; public function Particles():void{ } public static function Add(_arg1:Number, _arg2:Number):Particle{ var _local3:Number; var _local4:Number; var _local5:Particle; _local5 = list[nextIndex]; nextIndex++; if (nextIndex >= max){ nextIndex = 0; }; _local5.active = true; _local5.timer = 0; _local5.alpha = 1; _local5.alphaAdd = 0; _local5.visible = true; _local5.xpos = _arg1; _local5.ypos = _arg2; _local5.scale = 1; return (_local5); } public static function GetNextIndex():int{ return (nextIndex); } public static function Reset(){ var _local1:int; nextIndex = 0; _local1 = 0; while (_local1 < max) { list[_local1].active = false; _local1++; }; } public static function Update(_arg1:Number){ var _local2:int; var _local3:Particle; _local2 = 0; while (_local2 < max) { _local3 = list[_local2]; if (_local3.active == true){ _local3.updateFunction(); }; _local2++; }; } public static function InitOnce(_arg1:Main, _arg2:int):void{ var _local3:int; main = _arg1; max = _arg2; nextIndex = 0; list = new Array(max); _local3 = 0; while (_local3 < max) { list[_local3] = new Particle(); list[_local3].active = false; _local3++; }; } public static function CountActive():int{ var _local1:int; var _local2:int; _local1 = 0; _local2 = 0; while (_local2 < max) { if (list[_local2].active){ _local1++; }; _local2++; }; return (_local1); } public static function Render(_arg1:Main){ var _local2:Number; var _local3:Number; var _local4:BitmapData; var _local5:int; var _local6:Particle; var _local7:Number; var _local8:Number; _local2 = Game.scrollX; _local3 = Game.scrollY; _local4 = _arg1.screenBD; _local5 = 0; while (_local5 < max) { _local6 = list[_local5]; if (((_local6.active) && (_local6.visible))){ _local7 = _local6.xpos; _local8 = _local6.ypos; if (_local6.graphicID != GraphicObjects.gfx_trail){ GraphicObjects.RenderAt(_local6.graphicID, _local6.frame, _local4, _local7, _local8); } else { GraphicObjects.RenderAtAlpha(_local6.graphicID, _local6.frame, _local4, _local7, _local8, 0.5); }; }; _local5++; }; } } }//package
Section 69
//PauseMenu (PauseMenu) package { import flash.events.*; import flash.display.*; import flash.text.*; import flash.geom.*; import flash.net.*; import flash.ui.*; public class PauseMenu { static var active:Boolean; static var pauseMC:MovieClip; static var main:Main; public function PauseMenu():void{ } public static function buttonQuitPressed(_arg1:MouseEvent){ Unpause(); Game.main.SetGameState(Main.gameState_TITLE); } public static function buttonSoundPressed(_arg1:MouseEvent){ var _local2:Boolean; _local2 = MusicPlayer.doMusic; if (_local2 == true){ MusicPlayer.PauseMusic(); MusicPlayer.doMusic = false; } else { MusicPlayer.doMusic = true; MusicPlayer.ResumeMusic(); }; _local2 = SoundPlayer.doSFX; SoundPlayer.doSFX = (_local2 == false); if (MusicPlayer.doMusic){ pauseMC.selectedSound.gotoAndStop(2); } else { pauseMC.selectedSound.gotoAndStop(1); }; } public static function buttonContinuePressed(_arg1:MouseEvent){ Unpause(); } public static function buttonHelpPressed(_arg1:MouseEvent){ TitleScreenState.InitHelpText1(); } public static function InitOnce(_arg1:Main):void{ main = _arg1; active = false; } public static function Pause():void{ Game.pause = true; Mouse.show(); pauseMC = TitleScreenState.mc_PauseScreen; main.addChild(pauseMC); pauseMC.buttonSound.addEventListener(MouseEvent.CLICK, buttonSoundPressed, false, 0, true); pauseMC.buttonQuit.addEventListener(MouseEvent.CLICK, buttonQuitPressed, false, 0, true); pauseMC.buttonContinue.addEventListener(MouseEvent.CLICK, buttonContinuePressed, false, 0, true); pauseMC.buttonHelp.addEventListener(MouseEvent.CLICK, buttonHelpPressed, false, 0, true); active = true; if (MusicPlayer.doMusic){ pauseMC.selectedSound.gotoAndStop(2); } else { pauseMC.selectedSound.gotoAndStop(1); }; } public static function Unpause():void{ active = false; Game.main.removeChild(pauseMC); pauseMC = null; KeyReader.InitOnce(Game.main.stage); Game.pause = false; } public static function IsPaused():Boolean{ return (active); } } }//package
Section 70
//PauseScreen (PauseScreen) package { import flash.display.*; public dynamic class PauseScreen extends MovieClip { } }//package
Section 71
//PlayerDie (PlayerDie) package { import flash.display.*; public dynamic class PlayerDie extends MovieClip { } }//package
Section 72
//PlayerFall (PlayerFall) package { import flash.display.*; public dynamic class PlayerFall extends MovieClip { } }//package
Section 73
//PlayerFlip (PlayerFlip) package { import flash.display.*; public dynamic class PlayerFlip extends MovieClip { } }//package
Section 74
//PlayerJump (PlayerJump) package { import flash.display.*; public dynamic class PlayerJump extends MovieClip { } }//package
Section 75
//PlayerRun (PlayerRun) package { import flash.display.*; public dynamic class PlayerRun extends MovieClip { } }//package
Section 76
//PlayerSlide (PlayerSlide) package { import flash.display.*; public dynamic class PlayerSlide extends MovieClip { } }//package
Section 77
//PlayerStand (PlayerStand) package { import flash.display.*; public dynamic class PlayerStand extends MovieClip { } }//package
Section 78
//PlayerWeapon (PlayerWeapon) package { import flash.geom.*; public class PlayerWeapon { var graphicID:int; var bulletDamage:Array; var homingRates:Array; var powerCharge:Number; var homingTurnRates:Array; var collisionPoly:Array; var playerWeaponGroup:PlayerWeaponGroup; var fireTimer:int; var bulletRates:Array; var fireRate:int; var type:int; var speed:Number; var homingSpeed:Array; var angle:Number; var homingDamage:Array; var bulletSpeed:Array; var levels:Array; var damage:Number; var powerChargeRates:Array; var initFunc:Function; var turnRate:Number; static const lev_rate = 0; static const lev_speed = 1; static const lev_damage = 2; static const lev_charge = 4; static const lev_max = 5; static const lev_turnRate = 3; public function PlayerWeapon(){ speed = 1; damage = 1; fireRate = 1; graphicID = 0; initFunc = null; collisionPoly = null; playerWeaponGroup = null; } public function GetFireRate():int{ return (playerWeaponGroup.firerate); } public function GetFireAngle():Number{ return (angle); } public function GetSpeed():Number{ return (playerWeaponGroup.speed); } public function Reset(){ fireTimer = 0; } public function IncreaseLevel(_arg1:int, _arg2:int){ levels[_arg1] = (levels[_arg1] + _arg2); if (levels[_arg1] >= 4){ levels[_arg1] = 4; }; } public function GetDamage():Number{ return (playerWeaponGroup.damage); } public function Setup(_arg1:Function, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number){ Reset(); initFunc = _arg1; angle = _arg2; fireRate = _arg3; speed = _arg4; damage = _arg5; } public function SetGraphicID(_arg1:int){ graphicID = _arg1; } public function SetLevel(_arg1:int, _arg2:int){ levels[_arg1] = _arg2; } public function IsActive():Boolean{ return (true); } public function AddCollisionPolyPoint(_arg1:Number, _arg2:Number){ if (collisionPoly == null){ collisionPoly = new Array(); }; collisionPoly.push(new Point(_arg1, _arg2)); } } }//package
Section 79
//PlayerWeaponGroup (PlayerWeaponGroup) package { public class PlayerWeaponGroup { var timer:int; var reloadTime:int; var name:String; var fireSoundID:int; var weapons:Array; var id:int; var firerate:int; var speed:Number; var mode:int; var shotTime:int; var frame:int; var damage:Number; var shotDim:int; var shots:Number; var maxShots:int; var shotDimRate:Number; public function PlayerWeaponGroup(){ id = 0; mode = 0; timer = 0; weapons = new Array(); shots = 0; maxShots = 0; reloadTime = 0; shotDim = 0; fireSoundID = 0; frame = 0; name = ""; damage = 0; firerate = 0; speed = 0; shotTime = 0; } } }//package
Section 80
//Poly (Poly) package { import flash.display.*; import flash.geom.*; public class Poly { var param0:String; var param1:String; var subTypeName:String; var active:Boolean; var name:String; var pointList:Array; var typeName:String; var boundingRectangle:Rectangle; var iparam0:int; var lineList:Array; var closed:Boolean; var hitCallback:Object; var type:int; var catmullRomLength:Number; public static const polytype_WALL = 1; public static const polytype_CEILING = 6; public static const polytype_ZONE = 3; public static const polytype_PATH = 0; public static const polytype_FLOOR = 5; public static const polytype_OVERLAY = 4; public static const polytype_TRIGGER = 2; public function Poly(_arg1:String, _arg2:int, _arg3:Number, _arg4:Number):void{ lineList = new Array(); active = true; type = _arg2; name = _arg1; boundingRectangle = null; hitCallback = null; closed = false; pointList = new Array(); pointList.push(new Point(_arg3, _arg4)); } function PointOnCurve(_arg1:Number, _arg2:Point, _arg3:Point, _arg4:Point, _arg5:Point):Point{ var _local6:Point; var _local7:Number; var _local8:Number; _local6 = new Point(); _local7 = (_arg1 * _arg1); _local8 = (_local7 * _arg1); _local6.x = (0.5 * ((((2 * _arg3.x) + ((-(_arg2.x) + _arg4.x) * _arg1)) + (((((2 * _arg2.x) - (5 * _arg3.x)) + (4 * _arg4.x)) - _arg5.x) * _local7)) + ((((-(_arg2.x) + (3 * _arg3.x)) - (3 * _arg4.x)) + _arg5.x) * _local8))); _local6.y = (0.5 * ((((2 * _arg3.y) + ((-(_arg2.y) + _arg4.y) * _arg1)) + (((((2 * _arg2.y) - (5 * _arg3.y)) + (4 * _arg4.y)) - _arg5.y) * _local7)) + ((((-(_arg2.y) + (3 * _arg3.y)) - (3 * _arg4.y)) + _arg5.y) * _local8))); return (_local6); } public function GetPoint(_arg1:int):Point{ return (new Point(pointList[_arg1].x, pointList[_arg1].y)); } public function GetPointNormal(_arg1:int):Point{ return (new Point(lineList[_arg1].nx, lineList[_arg1].ny)); } public function GetPointOnCatmullRom(_arg1:Number):Point{ var _local2:int; var _local3:int; var _local4:Point; var _local5:Point; var _local6:Point; var _local7:Point; var _local8:Number; var _local9:int; var _local10:int; var _local11:int; var _local12:int; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Point; _local2 = GetNumPoints(); if (_local2 < 4){ return (new Point(0, 0)); }; _local3 = (_local2 - 1); _local8 = (Number(_local3) * _arg1); _local9 = _local8; _local10 = (_local9 - 1); _local11 = _local9; _local12 = (_local9 + 1); _local13 = (_local9 + 2); if (_local10 < 0){ _local10 = 0; }; if (_local12 > (_local2 - 1)){ _local12 = (_local2 - 1); }; if (_local13 > (_local2 - 1)){ _local13 = (_local2 - 1); }; _local4 = pointList[_local10]; _local5 = pointList[_local11]; _local6 = pointList[_local12]; _local7 = pointList[_local13]; _local14 = (_local9 + 1); _local15 = ((1 / Number(_local3)) * _local9); _local16 = ((1 / Number(_local3)) * _local14); _local17 = ((1 / (_local16 - _local15)) * (_arg1 - _local15)); _local18 = PointOnCurve(_local17, _local4, _local5, _local6, _local7); return (_local18); } public function AddLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:Line; var _local6:Rectangle; _local5 = new Line(_arg1, _arg2, _arg3, _arg4); lineList.push(_local5); pointList.push(new Point(_arg3, _arg4)); if (boundingRectangle == null){ boundingRectangle = _local5.boundingRect; } else { _local6 = boundingRectangle.clone(); boundingRectangle = _local6.union(_local5.boundingRect); }; } public function GetLine(_arg1:int):Line{ return (lineList[_arg1]); } public function CalculateCatmullRomLength(){ var _local1:Array; var _local2:int; var _local3:int; var _local4:Number; var _local5:Point; var _local6:Point; var _local7:Point; _local1 = new Array(); _local3 = GetNumPoints(); if (_local3 < 4){ catmullRomLength = 0; } else { _local4 = 0; while (_local4 < 1) { _local5 = GetPointOnCatmullRom(_local4); _local1.push(_local5); _local4 = (_local4 + 0.025); }; }; catmullRomLength = 0; _local2 = 0; while (_local2 < (_local1.length - 2)) { _local6 = _local1[_local2]; _local7 = _local1[(_local2 + 1)]; catmullRomLength = (catmullRomLength + Utils.DistBetweenPoints(_local6.x, _local6.y, _local7.x, _local7.y)); _local2++; }; _local1 = null; } public function Finish(_arg1:Boolean){ var _local2:Line; var _local3:Line; var _local4:Line; var _local5:Rectangle; if (_arg1){ _local2 = lineList[0]; _local3 = lineList[(lineList.length - 1)]; _local4 = new Line(_local3.x1, _local3.y1, _local2.x0, _local2.y0); lineList.push(_local4); _local5 = boundingRectangle.clone(); boundingRectangle = _local5.union(_local4.boundingRect); }; closed = _arg1; } public function GetCatmullRomLength():Number{ return (catmullRomLength); } public function GetNumLines():int{ return (lineList.length); } public function OffsetFromStartPoint(){ var _local1:*; var _local2:*; var _local3:int; var _local4:Line; _local1 = -(pointList[0].x); _local2 = -(pointList[0].y); _local3 = 0; while (_local3 < pointList.length) { pointList[_local3].x = (pointList[_local3].x + _local1); pointList[_local3].y = (pointList[_local3].y + _local2); _local3++; }; _local3 = 0; while (_local3 < lineList.length) { _local4 = lineList[_local3]; lineList[_local3].x0 = (_local4.x0 + _local1); _local4.x1 = (_local4.x1 + _local1); _local4.y0 = (_local4.y0 + _local2); _local4.y1 = (_local4.y1 + _local2); _local3++; }; } public function DrawCatmullRom(_arg1:BitmapData, _arg2:uint, _arg3:Number, _arg4:Number){ var _local5:int; var _local6:Number; var _local7:Point; _local5 = GetNumPoints(); if (_local5 < 4){ return; }; _local6 = 0; while (_local6 < 1) { _local7 = GetPointOnCatmullRom(_local6); _arg1.setPixel32((_local7.x + _arg3), (_local7.y + _arg4), _arg2); _local6 = (_local6 + 0.001); }; } public function GetNumPoints():int{ return (pointList.length); } public static function PolyFromPointList(_arg1:Array):Poly{ var _local2:Point; var _local3:Point; var _local4:Poly; var _local5:int; var _local6:int; _local2 = _arg1[0]; _local4 = new Poly("", 0, _local2.x, _local2.y); _local5 = _arg1.length; _local6 = 0; while (_local6 < (_local5 - 1)) { _local2 = _arg1[_local6]; _local3 = _arg1[(_local6 + 1)]; _local4.AddLine(_local2.x, _local2.y, _local3.x, _local3.y); _local6++; }; _local4.Finish(true); return (_local4); } public static function FindAllByType(_arg1:int, _arg2:Array):Array{ var _local3:Array; var _local4:Poly; _local3 = new Array(); for each (_local4 in _arg2) { if (_local4.type == _arg1){ _local3.push(_local4); }; }; return (_local3); } public static function FindByName(_arg1:String, _arg2:Array):Poly{ var _local3:Poly; for each (_local3 in _arg2) { if (_local3.name == _arg1){ return (_local3); }; }; return (null); } public static function FindIndexByName(_arg1:String, _arg2:Array):int{ var _local3:int; var _local4:Poly; _local3 = 0; for each (_local4 in _arg2) { if (_local4.name == _arg1){ return (_local3); }; _local3++; }; return (-1); } } }//package
Section 81
//PortalDef (PortalDef) package { public class PortalDef { var portalGroups:Array; var numPortals:int; var maxtime:int; var index:int; var type:int; var mintime:int; public function PortalDef(_arg1:int, _arg2:Number, _arg3:Number){ type = 0; portalGroups = new Array(); numPortals = _arg1; mintime = (_arg2 * Defs.fps2); maxtime = (_arg3 * Defs.fps2); } public function GetName():String{ return (portalGroups[index].enemyName); } public function AddGroup(_arg1:PortalGroup){ portalGroups.push(_arg1); } public function GetRandomTime():int{ return (Utils.RandBetweenInt(mintime, maxtime)); } public function GetFrequency():int{ return (portalGroups[index].frequency); } public function GetMax():int{ return (portalGroups[index].maxGen); } public function GetNextIndex(){ var _local1:Array; var _local2:int; var _local3:PortalGroup; _local1 = new Array(); _local2 = 0; for each (_local3 in portalGroups) { if (_local3.timer <= 0){ _local1.push(_local2); }; _local2++; }; if (_local1.length == 0){ index = 0; } else { Game.currentPortalGroup++; if (Game.currentPortalGroup >= _local1.length){ Game.currentPortalGroup = 0; }; index = _local1[Game.currentPortalGroup]; }; } public function Randomise(){ var _local1:Array; var _local2:int; var _local3:PortalGroup; var _local4:int; _local1 = new Array(); _local2 = 0; for each (_local3 in portalGroups) { if (_local3.timer <= 0){ _local1.push(_local2); }; _local2++; }; _local4 = Utils.RandBetweenInt(0, (_local1.length - 1)); index = _local1[_local4]; } public function GetMode():int{ return (portalGroups[index].mode); } public function GetMin():int{ return (portalGroups[index].minGen); } } }//package
Section 82
//PortalGroup (PortalGroup) package { public class PortalGroup { var maxGen:int; var mode:int; var enemyName:String; var timer:int; var frequency:int; var minGen:int; var initialDelay:int; public static const mode_atplayer = 0; public static const mode_random = 1; public function PortalGroup(){ timer = 0; } public function Update(){ if (timer > 0){ timer--; }; } public function Init(_arg1:String, _arg2:int, _arg3:int, _arg4:Number, _arg5:Number, _arg6:String){ enemyName = _arg1; minGen = _arg2; maxGen = _arg3; frequency = (_arg4 * Defs.fps); initialDelay = (_arg5 * Defs.fps); timer = initialDelay; mode = mode_atplayer; if (_arg6 == "atplayer"){ mode = mode_atplayer; }; if (_arg6 == "random"){ mode = mode_random; }; } } }//package
Section 83
//SetupScript (SetupScript) package { import flash.geom.*; public class SetupScript { static const outputMessages:Boolean = false; static var main:Main; static var lastGOGeneratedX; static var lastGOGeneratedY; static var lineStartX:int; static var lineStartY:int; static var lineType:int; static var lineRectangle:Rectangle; static var currentPoly:Poly; static var lastGOGenerated; static var lineList:Array; public static function InitOnce(_arg1:Main){ main = _arg1; } static function AddPickup(_arg1:int, _arg2:int):void{ } static function AddEnemy(_arg1:String, _arg2:int, _arg3:int, _arg4:int):void{ } static function AddObject(_arg1:String, _arg2:int, _arg3:int, _arg4:String, _arg5:String, _arg6:String, _arg7:int=0, _arg8:int=0, _arg9:Number=0, _arg10:Number=0):void{ var _local11:GameObj; } static function LineEnd(_arg1:Boolean){ if (outputMessages){ trace((("SetupScript.LineEnd(" + _arg1) + ");")); }; currentPoly.Finish(_arg1); currentPoly.OffsetFromStartPoint(); currentPoly.CalculateCatmullRomLength(); Game.polygonList.push(currentPoly); } static function LineStart(_arg1:String, _arg2:int, _arg3:int, _arg4:int, _arg5:String="", _arg6:String="", _arg7:String="", _arg8:String=""){ if (outputMessages){ trace((((((("SetupScript.LineStart(" + _arg2) + ", ") + _arg3) + ", ") + _arg4) + ");")); }; lineStartX = _arg2; lineStartY = _arg3; lineType = _arg4; currentPoly = new Poly(_arg1, _arg4, _arg2, _arg3); currentPoly.typeName = _arg5; currentPoly.subTypeName = _arg6; currentPoly.iparam0 = int(_arg7); } static function LineAdd(_arg1:int, _arg2:int, _arg3:int){ if (outputMessages){ trace((((((("SetupScript.LineAdd(" + _arg1) + ", ") + _arg2) + ", ") + _arg3) + ");")); }; currentPoly.AddLine(lineStartX, lineStartY, _arg1, _arg2); lineStartX = _arg1; lineStartY = _arg2; } static function AddExit(_arg1:int, _arg2:int):void{ } } }//package
Section 84
//ShadowCopter (ShadowCopter) package { import flash.display.*; public dynamic class ShadowCopter extends MovieClip { } }//package
Section 85
//shot2 (shot2) package { import flash.media.*; public dynamic class shot2 extends Sound { } }//package
Section 86
//shot3 (shot3) package { import flash.media.*; public dynamic class shot3 extends Sound { } }//package
Section 87
//ShotController (ShotController) package { import flash.geom.*; public class ShotController { public var timer:int; public var active:Boolean; public var speed:Number; public var yoff:Number; var numShotsFired:int; public var controlMode:int; public var fireOffset:Point; public var minFreq:int; public var xoff:Number; public var shots:Array; public var type:String; public var maxFreq:int; public var freq:int; public function Set(_arg1:String, _arg2:int, _arg3:int, _arg4:Number, _arg5:Number, _arg6:Number){ timer = 0; type = _arg1; minFreq = _arg2; maxFreq = _arg3; xoff = _arg5; yoff = _arg6; speed = _arg4; freq = 0; controlMode = 0; shots = new Array(); numShotsFired = 0; active = true; fireOffset = new Point(0, 0); } public function SetFireOffset(_arg1:Number, _arg2:Number){ trace(((("set fire offset " + _arg1) + " ") + _arg2)); fireOffset.x = _arg1; fireOffset.y = _arg2; } public function clone():ShotController{ var _local1:ShotController; var _local2:ShotControllerShot; _local1 = new ShotController(); _local1.timer = timer; _local1.xoff = xoff; _local1.yoff = yoff; _local1.minFreq = minFreq; _local1.maxFreq = maxFreq; _local1.type = type; _local1.freq = freq; _local1.speed = speed; _local1.controlMode = controlMode; _local1.numShotsFired = numShotsFired; _local1.active = active; _local1.shots = new Array(); _local1.fireOffset = fireOffset.clone(); for each (_local2 in shots) { _local1.shots.push(_local2.clone()); }; return (_local1); } public function AddShot(_arg1:String, _arg2:Number, _arg3:Number){ var _local4:ShotControllerShot; _local4 = new ShotControllerShot(); _local4.offset = (((Math.PI * 2) / 360) * _arg2); _local4.delay = (_arg3 * Defs.fps2); if (_arg1 == "atplayer"){ _local4.type = ShotControllerShot.type_atplayer; }; if (_arg1 == "absolute"){ _local4.type = ShotControllerShot.type_absolute; }; if (_arg1 == "dir"){ _local4.type = ShotControllerShot.type_dir; }; shots.push(_local4); } public function Reset(){ var _local1:ShotControllerShot; timer = Utils.RandBetweenInt(0, minFreq); for each (_local1 in shots) { _local1.timer = timer; }; controlMode = 0; } public function Update(_arg1:GameObj){ var _local2:Number; var _local3:Number; var _local4:ShotControllerShot; var _local5:GameObj; var _local6:Matrix; var _local7:Point; var _local8:Particle; _local2 = 0; _local3 = 0; if (controlMode == 0){ timer++; if (timer >= freq){ timer = 0; freq = Utils.RandBetweenInt(minFreq, maxFreq); numShotsFired = 0; controlMode = 1; for each (_local4 in shots) { _local4.fired = false; _local4.timer = 0; }; }; } else { if (controlMode == 1){ for each (_local4 in shots) { if (_local4.fired == false){ _local4.timer++; if (_local4.timer >= _local4.delay){ _local4.fired = true; _local4.timer = 0; if (((!((fireOffset.x == 0))) || (!((fireOffset.y == 0))))){ _local6 = new Matrix(); _local6.rotate(_arg1.fireOffsetDir); _local7 = _local6.transformPoint(fireOffset); _local2 = _local7.x; _local3 = _local7.y; }; _local5 = GameObjects.AddObj(((_arg1.xpos + xoff) + _local2), ((_arg1.ypos + yoff) + _local3), (_arg1.zpos - 10)); if (_local5.objectDef.particleExplodeID != 0){ _local8 = Particles.Add(((_arg1.xpos + xoff) + _local2), ((_arg1.ypos + yoff) + _local3)); _local8.InitEnemyShotFired(_local5.objectDef.particleExplodeID); }; numShotsFired++; }; }; }; if (numShotsFired >= shots.length){ controlMode = 0; }; }; }; } } }//package
Section 88
//ShotControllerShot (ShotControllerShot) package { public class ShotControllerShot { var delay:int; var timer:int; var fired:Boolean; var offset:Number; var type:int; static const type_atplayer = 0; static const type_absolute = 1; static const type_dir = 2; public function ShotControllerShot(){ type = 0; offset = 0; delay = 0; timer = 0; fired = false; } public function clone():ShotControllerShot{ var _local1:ShotControllerShot; _local1 = new ShotControllerShot(); _local1.type = type; _local1.offset = offset; _local1.delay = delay; _local1.timer = timer; _local1.fired = fired; return (_local1); } } }//package
Section 89
//SiteLock (SiteLock) package { import flash.events.*; public class SiteLock { static var miniclip_locked:Boolean = false; static var sitelockActive:Boolean = false; public static function InitOnce():void{ } static function onValidDomain(_arg1:Event):void{ trace("Miniclip sitelock OK"); miniclip_locked = false; } public static function IsLocked():Boolean{ var _local1:String; _local1 = GetDomain(); if (Licensors.GetLicensor() == Licensors.LICENSOR_GAMESLUNATIC_LOCKED){ if (((!((_local1 == "gameslunatic.com"))) && (!((_local1 == "longanimalsgames.com"))))){ return (true); }; return (false); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_SIKIDS){ if (((!((_local1 == "timeforkids.com"))) && (!((_local1 == "sikids.com"))))){ return (true); }; return (false); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_SHOCKWAVE){ if (_local1 != "shockwave.com"){ return (true); }; return (false); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_KING){ if (((!((_local1 == "king.com"))) && (!((_local1 == "midasplayer.com"))))){ return (true); }; return (false); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_GAMEZHERO){ if (_local1 != "gamezhero.com"){ return (true); }; return (false); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_ARMORGAMES){ if (_local1 != "armorgames.com"){ return (true); }; return (false); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_BUBBLEBOX){ if (_local1 != "bubblebox.com"){ return (true); }; return (false); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_ANDKON){ if (_local1 != "andkon.com"){ return (true); }; return (false); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_BIGFISH){ if (((((((((((!((_local1 == "bigfishgames.com"))) && (!((_local1 == "bigfishgames.de"))))) && (!((_local1 == "bigfishgames.fr"))))) && (!((_local1 == "bigfishgames.es"))))) && (!((_local1 == "bigfishgames.mx"))))) && (!((_local1 == "bigfishgames.jp"))))){ return (true); }; return (false); }; return (false); } public static function GetDomain():String{ var _local1:String; var _local2:Number; var _local3:Number; var _local4:String; var _local5:Number; var _local6:Number; _local1 = Main.theStage.loaderInfo.url; _local2 = (_local1.indexOf("://") + 3); _local3 = _local1.indexOf("/", _local2); _local4 = _local1.substring(_local2, _local3); _local5 = (_local4.lastIndexOf(".") - 1); _local6 = (_local4.lastIndexOf(".", _local5) + 1); _local4 = _local4.substring(_local6, _local4.length); return (_local4); } public static function GetDomainFromUrl(_arg1:String):String{ var _local2:Number; var _local3:Number; var _local4:String; var _local5:Number; var _local6:Number; _local2 = (_arg1.indexOf("://") + 3); _local3 = _arg1.indexOf("/", _local2); _local4 = _arg1.substring(_local2, _local3); _local5 = (_local4.lastIndexOf(".") - 1); _local6 = (_local4.lastIndexOf(".", _local5) + 1); _local4 = _local4.substring(_local6, _local4.length); return (_local4); } static function onInvalidDomain(_arg1:Event):void{ trace("Miniclip sitelock INVALID"); miniclip_locked = true; } } }//package
Section 90
//SoundPlayer (SoundPlayer) package { import flash.media.*; import flash.utils.*; public class SoundPlayer { public static const minPlayTime = 3; public static const sfx_explosion1 = 0; public static const sfx_explosion2 = 1; public static const sfx_shot1 = 2; public static const sfx_shot2 = 3; static const maxSounds = 6; public static const SOUND_MAX = 6; static var doSFX:Boolean; static var channel:SoundChannel; public static var startTimes:Array; static var active = false; public static var sound:Sound; public static var volumes:Array; public static var soundTransform:SoundTransform; static var main:Main; static var playingFlag:Boolean; public static var sounds:Array; static var timer:Timer; public static var lengths:Array; static var timers:Array; static var Instances:Array; public static var soundTransforms:Array; public static var soundNames:Array; public static var soundChannels:Array; public static function UpdateOncePerFrame():void{ var _local1:int; var _local2:int; var _local3:int; _local2 = timers.length; _local1 = 0; while (_local1 < _local2) { _local3 = timers[_local1]; if (_local3 > 0){ _local3--; timers[_local1] = _local3; }; _local1++; }; } static function AddSound(_arg1:Number, _arg2:Number){ startTimes.push((_arg1 * 1000)); lengths.push((_arg2 * 1000)); sounds.push(null); } public static function InitOnce(_arg1:Main):void{ var _local2:int; var _local3:SoundPlay; doSFX = true; main = _arg1; Instances = new Array(maxSounds); _local2 = 0; while (_local2 < maxSounds) { _local3 = new SoundPlay(); _local3.Clear(); Instances[_local2] = _local3; _local2++; }; volumes = new Array(); startTimes = new Array(); lengths = new Array(); sounds = new Array(); soundChannels = new Array(); soundTransforms = new Array(); soundNames = new Array(); timers = new Array(); AddSound1(new explo01(), "explo01", 1); AddSound1(new explo02(), "explo02", 1); AddSound1(new shot2(), "shot2", 0.3); AddSound1(new shot3(), "shot3", 0.3); soundTransform = new SoundTransform(1, 0); active = true; playingFlag = false; } public static function Play(_arg1:int):void{ var _local2:SoundTransform; var _local3:Sound; var _local4:int; var _local5:SoundPlay; if (_local4 == -1){ trace("ERROR - SOUNDID"); return; }; if (doSFX == false){ return; }; timers[_arg1] = 10; if (sounds[_arg1] != null){ _local3 = sounds[_arg1]; _local2 = new SoundTransform(); _local2.volume = volumes[_arg1]; _local2.pan = Utils.RandBetweenFloat(-0.5, 0.5); _local3.play(0, 0, _local2); } else { _local4 = 0; while (_local4 < maxSounds) { _local5 = Instances[_local4]; if (_local5.Active() == false){ _local5.Play(_arg1); return; }; _local4++; }; }; } static function AddSound1(_arg1:Sound, _arg2:String, _arg3:Number=1){ sounds.push(_arg1); startTimes.push(0); lengths.push(0); soundNames.push(_arg2); timers.push(0); volumes.push(_arg3); } public static function GetSoundIdFromString(_arg1:String):int{ var _local2:int; _local2 = 0; while (_local2 < soundNames.length) { if (_arg1 == soundNames[_local2]){ return (_local2); }; _local2++; }; return (-1); } } }//package import flash.events.*; import flash.media.*; import flash.utils.*; class SoundPlay { private var channel:SoundChannel; private var timer:Timer; private var playingFlag; private function SoundPlay(){ } private function timerHandler(_arg1:TimerEvent):void{ timer.stop(); channel.stop(); playingFlag = false; } public function Clear():void{ playingFlag = false; timer = null; } public function Active():Boolean{ return (playingFlag); } public function Play(_arg1:int):void{ channel = SoundPlayer.sound.play(SoundPlayer.startTimes[_arg1], 1, SoundPlayer.soundTransform); timer = new Timer(SoundPlayer.lengths[_arg1]); timer.addEventListener(TimerEvent.TIMER, timerHandler); timer.start(); playingFlag = true; } }
Section 91
//Stats (Stats) package { public class Stats { static var highestLevel:int; static var topScore:int; public static var levelNumKills:int; static var totalCash:int; public static var levelDamage:int; static var levels_bestTime:Array; static var numLevel:int; static var levels_mostCash:Array; static var numKills:int; public static var levelTime:int; static var numWeaponsOwned:int; public static var levelCash:int; public static var levelScore:int; static var levels_bestScore:Array; public static function EndLevel(){ var _local1:int; _local1 = Game.currentLevel; levelTime = Game.levelTimer; if (levelCash > levels_mostCash[_local1]){ levels_mostCash[_local1] = levelCash; }; if (levelScore > levels_bestScore[_local1]){ levels_bestScore[_local1] = levelScore; }; if (levelTime < levels_bestTime[_local1]){ levels_bestTime[_local1] = levelTime; }; if ((Game.currentLevel + 1) > highestLevel){ highestLevel = (Game.currentLevel + 1); }; if (Game.currentScore > topScore){ topScore = Game.currentScore; }; } public static function StartLevel(){ levelNumKills = 0; levelScore = 0; levelTime = 0; levelCash = 0; levelDamage = 0; } public static function InitOnce(){ var _local1:int; levels_mostCash = new Array(); levels_bestScore = new Array(); levels_bestTime = new Array(); _local1 = 0; while (_local1 < 100) { levels_bestScore.push(int(0)); levels_mostCash.push(int(0)); levels_bestTime.push(int(99999999)); _local1++; }; topScore = 0; numKills = 0; numWeaponsOwned = 0; highestLevel = 0; totalCash = 0; levelNumKills = 0; levelScore = 0; levelTime = 0; levelCash = 0; } } }//package
Section 92
//TailPiece (TailPiece) package { public class TailPiece { var graphicID:int; var frame:int; var dir:Number; var ypos:Number; var xpos:Number; } }//package
Section 93
//TitleScreen (TitleScreen) package { import flash.display.*; public dynamic class TitleScreen extends MovieClip { public var buttonInstructions:SimpleButton; public var buttonCredits:SimpleButton; public var buttonStart:SimpleButton; public var buttonGamesLunatic:MovieClip; public var buttonMoreGames:SimpleButton; public var buttonSound:MovieClip; } }//package
Section 94
//TitleScreenState (TitleScreenState) package { import flash.events.*; import flash.display.*; import flash.net.*; public class TitleScreenState { static var mc_allocateWeapon:MovieClip; static var veryFirstTime:Boolean = true; static var mc_LevelCompleteScreen:MovieClip; static var mc_IntroMovie:MovieClip; static var mc_CreditsScreen:MovieClip; static var mc_weaponDetails:MovieClip; static var mc_TitleScreen:MovieClip; static var mc_StartOrContinueScreen:MovieClip; static var creditsMC:MovieClip; static var main:Main; static var mc_PauseScreen:MovieClip; static var mc_instructions0:MovieClip; static var helpTextFristTime:Boolean; static var mc_instructions1:MovieClip; static var introMovieDone:Boolean = false; static var mc_WeaponScreen:MovieClip; static var mc_AllLevelsCompleteScreen:MovieClip; static var mc_InstructionsScreen:MovieClip; static var mc_GameOverScreen:MovieClip; static var mc_PreLevelScreen:MovieClip; static var overlayMC:MovieClip; static var titleMC:MovieClip; static var blockerOverlay:MovieClip; static var blockerFunction:Function; static function buttonLonganimalsPressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.longanimalsgames.com"), "_blank"); } public static function InitTitle(){ blockerFunction = null; MusicPlayer.StartMusic(0); main.InitStage(); titleMC = main.AddMovieClip(0, 0, mc_TitleScreen); titleMC.buttonStart.addEventListener(MouseEvent.CLICK, buttonStartPressed); titleMC.buttonCredits.addEventListener(MouseEvent.CLICK, buttonCreditsPressed); titleMC.buttonInstructions.addEventListener(MouseEvent.CLICK, buttonInstructionsPressed); titleMC.buttonSound.addEventListener(MouseEvent.CLICK, buttonSoundPressed); titleMC.buttonMoreGames.addEventListener(MouseEvent.CLICK, buttonGamesLunaticPressed); if (Licensors.GetLicensor() == Licensors.LICENSOR_GAMESLUNATIC_LOCKED){ titleMC.buttonGamesLunatic.gotoAndStop(2); titleMC.buttonGamesLunatic.useHandCursor = false; titleMC.buttonGamesLunatic.buttonMode = false; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_GAMESLUNATIC_VIRAL){ titleMC.buttonGamesLunatic.addEventListener(MouseEvent.CLICK, buttonGamesLunaticPressed); titleMC.buttonGamesLunatic.gotoAndStop(1); titleMC.buttonGamesLunatic.useHandCursor = true; titleMC.buttonGamesLunatic.buttonMode = true; }; }; titleMC.buttonSound.gotoAndStop(2); if (SoundPlayer.doSFX){ titleMC.buttonSound.gotoAndStop(1); }; } public static function InitLevelComplete(){ var _local1:XML; var _local2:int; Stats.EndLevel(); Achievements.TestAtLevelComplete(); MusicPlayer.StartMusic(0); titleMC = main.AddMovieClip(0, 0, mc_LevelCompleteScreen); titleMC.buttonContinue.addEventListener(MouseEvent.CLICK, InitLevelComplete_buttonContinuePressed); titleMC.textLevelComplete.text = (("Level " + int((Game.currentLevel + 1)).toString()) + " complete!"); titleMC.textStats.text = ((("You scored " + Stats.levelScore) + " points and earned $") + Stats.levelCash); Game.currentLevel++; _local1 = ExternalData.xml; _local2 = int(_local1.leveldef.length()); if ((((Game.levelsCompleted == false)) && ((Game.currentLevel >= _local2)))){ Game.levelsCompleted = true; Game.currentLevel = 0; InitAllLevelsCompleteScreen(); }; } static function InitHelpText1(_arg1:Boolean=false){ helpTextFristTime = _arg1; overlayMC = main.AddMovieClip(0, 0, mc_instructions0); overlayMC.buttonContinue.addEventListener(MouseEvent.CLICK, InitHelpText1_buttonContinuePressed, false, 0, true); } public static function InitPreLevelScreen_SetText(){ titleMC.textCurrentLevel.text = ((("Entering level " + int((Game.currentLevel + 1)).toString()) + ": ") + Game.level.name); titleMC.textLevelInfo.text = ""; titleMC.textUnlocked.text = ""; if (Game.levelsCompleted){ titleMC.textUnlocked.text = "Levels Complete. Choose a level to play"; }; } static function InitHelpText3(){ overlayMC = main.AddMovieClip(0, 0, mc_instructions1); overlayMC.buttonContinue.addEventListener(MouseEvent.CLICK, InitHelpText3_buttonContinuePressed, false, 0, true); } static function mouseOutLevel(_arg1:MouseEvent):void{ titleMC.textLevelInfo.text = ""; titleMC.textLevelTime.text = ""; titleMC.textLevelScore.text = ""; titleMC.textLevelCash.text = ""; } public static function buttonCreditsOKPressed(_arg1:MouseEvent){ Game.main.removeChild(creditsMC); creditsMC = null; } public static function AllLevelsCompleteScreen_buttonContinuePressed(_arg1:MouseEvent){ Game.main.removeChild(overlayMC); overlayMC = null; } static function InitHelpText2(){ } public static function MovieFinished(){ Game.InitGame(); main.SetGameState(Main.gameState_LEVEL_PLAY); } static function buttonStartPressed_Complete1(){ } public static function buttonStartPressed(_arg1:MouseEvent){ GraphicObjects.CompleteBitmapCreation(); Game.InitGame(false); Game.main.removeChild(titleMC); titleMC = null; main.SetGameState(Main.gameState_LEVEL_PLAY); } public static function InitGameOver(){ Game.pause = true; titleMC = main.AddMovieClip(0, 0, mc_GameOverScreen); titleMC.buttonOK.addEventListener(MouseEvent.CLICK, buttonGameOverOKPressed); if (Licensors.GetLicensor() == Licensors.LICENSOR_GAMESLUNATIC_LOCKED){ titleMC.buttonGamesLunatic.gotoAndStop(2); titleMC.buttonGamesLunatic.useHandCursor = false; titleMC.buttonGamesLunatic.buttonMode = false; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_GAMESLUNATIC_VIRAL){ titleMC.buttonGamesLunatic.addEventListener(MouseEvent.CLICK, buttonGamesLunaticPressed); titleMC.buttonGamesLunatic.gotoAndStop(1); titleMC.buttonGamesLunatic.useHandCursor = true; titleMC.buttonGamesLunatic.buttonMode = true; }; }; } static function InitLevelComplete_buttonContinuePressed(_arg1:MouseEvent){ main.removeChild(titleMC); titleMC = null; Game.ReloadDataAndRestartLevel(); KeyReader.InitOnce(Game.main.stage); } static function buttonShopPressed(_arg1:MouseEvent){ ExitPreLevelScreen(); main.removeChild(titleMC); titleMC = null; } public static function InitPreLevelScreen(){ } static function PreLevelScreen_buttonContinuePressed(_arg1:MouseEvent){ ExitPreLevelScreen(); main.removeChild(titleMC); titleMC = null; KeyReader.InitOnce(Game.main.stage); Game.pause = false; } static function Init(_arg1:Main){ main = _arg1; InitAll(); if (introMovieDone){ InitTitle(); } else { main.InitStage(); titleMC = main.AddMovieClip(320, 240, new GamesLunaticIntro()); if (Licensors.GetLicensor() == Licensors.LICENSOR_GAMESLUNATIC_LOCKED){ titleMC.useHandCursor = false; titleMC.buttonMode = false; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_GAMESLUNATIC_VIRAL){ titleMC.addEventListener(MouseEvent.CLICK, buttonGamesLunaticPressed); titleMC.useHandCursor = true; titleMC.buttonMode = true; }; }; }; } public static function SetFrameUpdateText(_arg1:int, _arg2:int){ if (titleMC == null){ return; }; } public static function buttonInstructionsPressed(_arg1:MouseEvent){ creditsMC = mc_InstructionsScreen; Game.main.addChild(creditsMC); creditsMC.buttonOK.addEventListener(MouseEvent.CLICK, buttonCreditsOKPressed); } public static function StartOrContinue_buttonStartPressed(_arg1:MouseEvent){ Game.main.removeChild(overlayMC); overlayMC = null; Game.InitGame(false); InitHelpText1(true); } static function buttonStartPressed_Complete(){ Game.InitGame(false); main.SetGameState(Main.gameState_LEVEL_PLAY); } public static function GamesLunaticIntroMovieFinished(){ MusicPlayer.StartMusic(2); introMovieDone = true; main.removeChild(titleMC); titleMC = null; titleMC = main.AddMovieClip(320, 240, new IntroMovie()); trace("HERE"); } static function PlayBlockerIn(_arg1:Function){ blockerFunction = _arg1; Game.main.addChild(blockerOverlay); } static function buttonGamesLunaticPressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.gameslunatic.com"), "_blank"); } public static function ExitPreLevelScreen(){ var _local1:XML; var _local2:int; var _local3:int; var _local4:DisplayObject; _local1 = ExternalData.xml; _local2 = int(_local1.leveldef.length()); _local3 = 0; while (_local3 < _local2) { _local4 = titleMC.getChildAt(_local3); _local4.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverLevel); _local4.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutLevel); if (Game.levelsCompleted){ _local4.removeEventListener(MouseEvent.CLICK, mouseClickLevel); }; _local4 = null; _local3++; }; } static function InitAllLevelsCompleteScreen(){ overlayMC = main.AddMovieClip(0, 0, mc_AllLevelsCompleteScreen); overlayMC.buttonContinue.addEventListener(MouseEvent.CLICK, AllLevelsCompleteScreen_buttonContinuePressed, false, 0, true); } public static function InitHelpText1_buttonContinuePressed(_arg1:MouseEvent){ Game.main.removeChild(overlayMC); overlayMC = null; InitHelpText2(); } public static function IntroMovieFinished(){ introMovieDone = true; main.removeChild(titleMC); titleMC = null; InitTitle(); } public static function InitHelpText3_buttonContinuePressed(_arg1:MouseEvent){ Game.main.removeChild(overlayMC); overlayMC = null; if (helpTextFristTime == true){ GraphicObjects.CompleteBitmapCreation(); Game.main.removeChild(titleMC); titleMC = null; main.SetGameState(Main.gameState_LEVEL_PLAY); }; } static function mouseClickLevel(_arg1:MouseEvent):void{ var _local2:String; var _local3:int; _local2 = _arg1.currentTarget.name; _local3 = int(_local2); Game.currentLevel = _local3; InitPreLevelScreen_SetText(); } static function buttonSoundPressed(_arg1:MouseEvent){ var _local2:Boolean; _local2 = MusicPlayer.doMusic; if (_local2 == true){ MusicPlayer.PauseMusic(); MusicPlayer.doMusic = false; } else { MusicPlayer.doMusic = true; MusicPlayer.ResumeMusic(); }; _local2 = SoundPlayer.doSFX; SoundPlayer.doSFX = (_local2 == false); titleMC.buttonSound.gotoAndStop(2); if (SoundPlayer.doSFX){ titleMC.buttonSound.gotoAndStop(1); }; } static function InitStartOrContinueScreen(){ overlayMC = main.AddMovieClip(0, 0, mc_StartOrContinueScreen); overlayMC.buttonNewGame.addEventListener(MouseEvent.CLICK, StartOrContinue_buttonStartPressed, false, 0, true); overlayMC.buttonContinue.addEventListener(MouseEvent.CLICK, StartOrContinue_buttonContinuePressed, false, 0, true); } public static function Update(_arg1:Main){ } static function mouseOverLevel(_arg1:MouseEvent):void{ var _local2:XML; var _local3:int; var _local4:String; var _local5:int; var _local6:String; var _local7:int; _local2 = ExternalData.xml; _local3 = int(_local2.leveldef.length()); _local4 = _arg1.currentTarget.name; _local5 = int(_local4); _local6 = _local2.leveldef[_local5].info.@name; titleMC.textLevelInfo.text = _local6; _local7 = Stats.levels_bestTime[_local5]; if (_local7 >= 999999){ titleMC.textLevelTime.text = "----"; } else { titleMC.textLevelTime.text = _local7; }; titleMC.textLevelScore.text = Stats.levels_bestScore[_local5]; titleMC.textLevelCash.text = Stats.levels_mostCash[_local5]; } public static function BlockerOutComplete(){ if (blockerFunction != null){ blockerOverlay.stop(); Game.main.removeChild(blockerOverlay); blockerOverlay = null; blockerFunction(); blockerFunction = null; }; } static function PlayBlockerOut(_arg1:Function){ blockerFunction = _arg1; Game.main.addChild(blockerOverlay); } public static function InitAll(){ if (veryFirstTime == false){ return; }; veryFirstTime = true; mc_PauseScreen = new PauseScreen(); mc_TitleScreen = new TitleScreen(); mc_InstructionsScreen = new InstructionsScreen(); mc_CreditsScreen = new CreditsScreen(); mc_GameOverScreen = new GameOverScreen(); } static function buttonGameOverOKPressed(_arg1:MouseEvent){ main.removeChild(titleMC); titleMC = null; Game.main.SetGameState(Main.gameState_TITLE); } public static function BlockerInComplete(){ if (blockerFunction != null){ blockerOverlay.stop(); Game.main.removeChild(blockerOverlay); blockerOverlay = null; blockerFunction(); blockerFunction = null; }; } public static function buttonCreditsPressed(_arg1:MouseEvent){ creditsMC = mc_CreditsScreen; Game.main.addChild(creditsMC); creditsMC.buttonOK.addEventListener(MouseEvent.CLICK, buttonCreditsOKPressed); } static function buttonGameOverQuitPressed(_arg1:MouseEvent){ main.removeChild(titleMC); titleMC = null; main.SetGameState(Main.gameState_TITLE); } public static function StartOrContinue_buttonContinuePressed(_arg1:MouseEvent){ Game.main.removeChild(overlayMC); overlayMC = null; Game.InitGame(true); InitHelpText1(true); } public static function InitHelpText2_buttonContinuePressed(_arg1:MouseEvent){ Game.main.removeChild(overlayMC); overlayMC = null; InitHelpText3(); } } }//package
Section 95
//Trail (Trail) package { import flash.display.*; public dynamic class Trail extends MovieClip { } }//package
Section 96
//Utils (Utils) package { import flash.display.*; import flash.geom.*; public class Utils { public static function RandPointInCircle(_arg1:Number):Point{ var _local2:Point; var _local3:Number; var _local4:Number; _local2 = new Point(); _local3 = RandBetweenFloat(0, _arg1); _local4 = (Math.random() * (Math.PI * 2)); _local2.x = (Math.cos(_local4) * _local3); _local2.y = (Math.sin(_local4) * _local3); return (_local2); } static function SideOfLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Boolean{ var _local7:Number; _local7 = DotProduct((_arg3 - _arg1), (_arg4 - _arg2), (_arg5 - _arg1), (_arg6 - _arg2)); if (_local7 < 0){ return (false); }; return (true); } public static function LimitNumber(_arg1:Number, _arg2:Number, _arg3:Number):Number{ if (_arg3 < _arg1){ _arg3 = _arg1; }; if (_arg3 > _arg2){ _arg3 = _arg2; }; return (_arg3); } public static function ScaleTo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):Number{ var _local6:Number; var _local7:Number; var _local8:Number; _local6 = (_arg4 - _arg3); _local7 = (_arg2 - _arg1); _local8 = ((1 / _local6) * (_arg5 - _arg3)); _local8 = ((_local7 * _local8) + _arg1); return (_local8); } static function DotProduct(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; _local5 = ((_arg1 * _arg3) + (_arg2 * _arg4)); return (_local5); } static function RenderDotLine(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:int, _arg7:uint):void{ var _local8:int; var _local9:int; var _local10:Number; var _local11:Number; _local9 = _arg6; _local10 = ((_arg4 - _arg2) / Number(_local9)); _local11 = ((_arg5 - _arg3) / Number(_local9)); _local8 = 0; while (_local8 < _local9) { _arg2 = (_arg2 + _local10); _arg3 = (_arg3 + _local11); _arg1.setPixel32(int(_arg2), int(_arg3), _arg7); _local8++; }; } static function RandBool():Boolean{ if (Math.random() < 0.5){ return (true); }; return (false); } public static function NormalizeUnit(_arg1:Number):Number{ while (_arg1 < 0) { _arg1 = (_arg1 + 1); }; while (_arg1 > 1) { _arg1--; }; return (_arg1); } public static function DegToRad(_arg1:Number):Number{ return ((((Math.PI * 2) / 360) * _arg1)); } public static function RadToDeg(_arg1:Number):Number{ return (((360 / (Math.PI * 2)) * _arg1)); } static function RenderRectangle(_arg1:BitmapData, _arg2:Rectangle, _arg3:uint):void{ RenderDotLine(_arg1, _arg2.left, _arg2.top, _arg2.right, _arg2.top, 100, _arg3); RenderDotLine(_arg1, _arg2.left, _arg2.bottom, _arg2.right, _arg2.bottom, 100, _arg3); RenderDotLine(_arg1, _arg2.left, _arg2.top, _arg2.left, _arg2.bottom, 100, _arg3); RenderDotLine(_arg1, _arg2.right, _arg2.top, _arg2.right, _arg2.bottom, 100, _arg3); } public static function LineLength(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; var _local6:Number; _local5 = (_arg3 - _arg1); _local6 = (_arg4 - _arg2); return (Math.sqrt(((_local5 * _local5) + (_local6 * _local6)))); } public static function LimitInt(_arg1:int, _arg2:int, _arg3:int):int{ if (_arg3 < _arg1){ _arg3 = _arg1; }; if (_arg3 > _arg2){ _arg3 = _arg2; }; return (_arg3); } static function RandBetweenFloat(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.random() * (_arg2 - _arg1)); _local3 = (_local3 + _arg1); return (_local3); } static function DistBetweenPoints(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; var _local6:Number; _local5 = (_arg3 - _arg1); _local6 = (_arg4 - _arg2); return (Math.sqrt(((_local5 * _local5) + (_local6 * _local6)))); } public static function DP2(_arg1:Number):Number{ var _local2:Number; _local2 = (Math.ceil((_arg1 * 100)) / 100); return (_local2); } public static function NumberToString2DP(_arg1:Number):String{ var _local2:String; var _local3:int; var _local4:int; _local2 = DP2(_arg1).toString(); _local3 = _local2.lastIndexOf("."); if (_local3 == -1){ _local2.concat(".00"); } else { _local4 = _local2.length; if (_local3 == (_local4 - 1)){ _local2.concat("0"); }; }; return (_local2); } public static function NormalizeRot(_arg1:Number):Number{ while (_arg1 < 0) { _arg1 = (_arg1 + (Math.PI * 2)); }; while (_arg1 > (Math.PI * 2)) { _arg1 = (_arg1 - (Math.PI * 2)); }; return (_arg1); } static function RandBetweenInt(_arg1:int, _arg2:int):int{ var _local3:int; _local3 = (Math.random() * ((_arg2 - _arg1) + 1)); _local3 = (_local3 + _arg1); return (_local3); } static function RenderCircle(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:uint):void{ var _local6:int; var _local7:Number; var _local8:int; var _local9:Number; var _local10:Number; var _local11:Number; _local6 = 100; _local7 = ((Math.PI * 2) / _local6); _local9 = 0; _local8 = 0; while (_local8 < _local6) { _local10 = (_arg2 + (Math.cos(_local9) * _arg4)); _local11 = (_arg3 + (Math.sin(_local9) * _arg4)); _local9 = (_local9 + _local7); _arg1.setPixel32(int(_local10), int(_local11), _arg5); _local8++; }; } static function DotProductAng(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local3 = Math.cos(_arg1); _local4 = Math.sin(_arg1); _local5 = Math.cos(_arg2); _local6 = Math.sin(_arg2); _local7 = ((_local3 * _local5) + (_local4 * _local6)); return (_local7); } public static function RandCircle():Number{ return ((Math.random() * (Math.PI * 2))); } public static function DP1(_arg1:Number):Number{ var _local2:Number; _local2 = (Math.ceil((_arg1 * 10)) / 10); return (_local2); } public static function ScaleBetween(_arg1:Number, _arg2:Number, _arg3:Number):Number{ var _local4:Number; _local4 = ((_arg2 - _arg1) * _arg3); _local4 = (_arg1 + _local4); return (_local4); } static function Dist2BetweenPoints(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; var _local6:Number; _local5 = (_arg3 - _arg1); _local6 = (_arg4 - _arg2); return (((_local5 * _local5) + (_local6 * _local6))); } } }//package
Section 97
//WarningOverlay (WarningOverlay) package { import flash.display.*; public dynamic class WarningOverlay extends MovieClip { } }//package
Section 98
//WaveDef (WaveDef) package { public class WaveDef { var enemyType:int; var max:int; var timer:int; var freq:int; var difficulty:int; public function WaveDef(_arg1:int, _arg2:Number, _arg3:int, _arg4:int){ enemyType = _arg1; max = _arg3; freq = (_arg2 * Defs.fps); timer = 0; difficulty = _arg4; } } }//package
Section 99
//WaveDefs (WaveDefs) package { public class WaveDefs { static const et_cannon1:int = 0; static const et_cannon2:int = 1; static const et_landmine:int = 3; static const et_max:int = 8; static const et_copter:int = 6; static const et_jetpackred:int = 4; static const et_bouncingbomb:int = 2; static const et_jetpackblue:int = 5; static const et_boss:int = 7; static var times:Array; static var list:Array; static function GetRandomEnemyWD(_arg1:int):WaveDef{ var _local2:Array; var _local3:int; var _local4:WaveDef; _local2 = list[_arg1]; _local3 = Utils.RandBetweenInt(0, (_local2.length - 1)); _local4 = _local2[_local3]; return (_local4); } public static function InitOnce(){ var _local1:XML; var _local2:int; var _local3:int; var _local4:Array; var _local5:XML; var _local6:int; var _local7:int; var _local8:XML; var _local9:int; list = new Array(); times = new Array(); _local1 = ExternalData.xml; _local2 = _local1.wavedef.length(); _local3 = 0; while (_local3 < _local2) { _local4 = new Array(); _local5 = _local1.wavedef[_local3]; _local6 = _local5.enemy.length(); _local7 = 0; while (_local7 < _local6) { _local8 = _local5.enemy[_local7]; _local9 = GetEnemyIdFromName(_local8.@type); _local4.push(new WaveDef(_local9, Number(_local8.@freq), int(_local8.@max), int(_local8.@difficulty))); _local7++; }; times.push(Number(_local5.@time)); list.push(_local4); _local3++; }; } static function GetWaveDefs(_arg1:int):Array{ var _local2:Array; _local2 = list[_arg1]; return (_local2); } static function ResetTimers(_arg1:int):void{ var _local2:WaveDef; for each (_local2 in list[_arg1]) { _local2.timer = _local2.max; }; } static function GetEnemyIdFromName(_arg1:String):int{ if (_arg1 == "cannon1"){ return (et_cannon1); }; if (_arg1 == "cannon2"){ return (et_cannon2); }; if (_arg1 == "bouncingbomb"){ return (et_bouncingbomb); }; if (_arg1 == "landmine"){ return (et_landmine); }; if (_arg1 == "jetpackred"){ return (et_jetpackred); }; if (_arg1 == "jetpackblue"){ return (et_jetpackblue); }; if (_arg1 == "copter"){ return (et_copter); }; if (_arg1 == "boss"){ return (et_boss); }; trace(("Enemy name not found: " + _arg1)); return (0); } static function IsBossWave(_arg1:int):Boolean{ var _local2:Array; var _local3:WaveDef; _local2 = list[_arg1]; for each (_local3 in _local2) { if (_local3.enemyType == et_boss){ return (true); }; }; return (false); } static function GetWaveTime(_arg1:int):int{ var _local2:Number; _local2 = times[_arg1]; return ((_local2 * Defs.fps)); } } }//package
Section 100
//Vec (Vec) package { import flash.geom.*; public class Vec { public var speed:Number; public var rot:Number; public function Vec(){ rot = 0; speed = 0; } public function Set(_arg1:Number, _arg2:Number){ rot = _arg1; speed = _arg2; } public function GetUnitYComponent():Number{ return (Math.sin(rot)); } public function dotRot(_arg1:Number):Number{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = Math.cos(rot); _local3 = Math.sin(rot); _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); _local6 = ((_local2 * _local4) + (_local3 * _local5)); return (_local6); } public function Add(_arg1:Vec){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local2 = (Math.cos(rot) * speed); _local3 = (Math.sin(rot) * speed); _local4 = (Math.cos(_arg1.rot) * _arg1.speed); _local5 = (Math.sin(_arg1.rot) * _arg1.speed); _local6 = (_local2 + _local4); _local7 = (_local3 + _local5); rot = Math.atan2(_local7, _local6); speed = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); } public function FromVec(_arg1:Vec){ rot = _arg1.rot; speed = _arg1.speed; } public function SetAngFromDxDy(_arg1:Number, _arg2:Number){ rot = Math.atan2(_arg2, _arg1); } function NormalizeRot():void{ while (rot < 0) { rot = (rot + (Math.PI * 2)); }; while (rot > (Math.PI * 2)) { rot = (rot - (Math.PI * 2)); }; } public function GetUnitTangent():Point{ var _local1:Number; var _local2:Point; _local1 = (rot + (Math.PI * 0.5)); _local2 = new Point(Math.cos(_local1), Math.sin(_local1)); return (_local2); } public function SetAng(_arg1:Number){ rot = _arg1; } public function GetYComponent():Number{ return ((Math.sin(rot) * speed)); } public function GetXComponent():Number{ return ((Math.cos(rot) * speed)); } public function AddRot(_arg1:Number):void{ rot = (rot + _arg1); NormalizeRot(); } public function NearRot(_arg1:Number, _arg2:Number):Boolean{ var _local3:Number; var _local4:Number; _local3 = (rot - _arg1); _local4 = Math.abs(_local3); if (_local3 > Math.PI){ if (_arg1 < rot){ _arg1 = (_arg1 + (Math.PI * 2)); } else { _arg1 = (_arg1 - (Math.PI * 2)); }; _local3 = (rot - _arg1); }; if (Math.abs(_local3) <= _arg2){ return (true); }; return (false); } public function GetUnitXComponent():Number{ return (Math.cos(rot)); } } }//package

Library Items

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Symbol 781 Sound {Music2}Used by:788
Symbol 782 Sound {Music1}Used by:788
Symbol 783 Sound {explo01}Used by:788
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Symbol 785 Sound {shot2}Used by:788
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Instance Names

"loaderBack"Frame 1Symbol 56 MovieClip {RunBobbyRun_fla.sun_1}
"adBox"Frame 1Symbol 58 MovieClip
"buttonSkipCPMStarAd"Frame 1Symbol 63 Button
"loader"Frame 1Symbol 69 MovieClip
"m_gr"Symbol 15 MovieClip {RunBobbyRun_fla.mc_spiral_139} Frame 1Symbol 14 MovieClip
"mc_spiral"Symbol 22 MovieClip {GamesLunaticIntro} Frame 1Symbol 15 MovieClip {RunBobbyRun_fla.mc_spiral_139}
"mc_spiral1"Symbol 22 MovieClip {GamesLunaticIntro} Frame 1Symbol 15 MovieClip {RunBobbyRun_fla.mc_spiral_139}
"mc_spiral"Symbol 22 MovieClip {GamesLunaticIntro} Frame 137Symbol 15 MovieClip {RunBobbyRun_fla.mc_spiral_139}
"buttonOK"Symbol 500 MovieClip {CreditsScreen} Frame 1Symbol 499 Button
"buttonOK"Symbol 759 MovieClip {GameOverScreen} Frame 1Symbol 499 Button
"buttonGamesLunatic"Symbol 759 MovieClip {GameOverScreen} Frame 1Symbol 758 MovieClip
"buttonOK"Symbol 762 MovieClip {InstructionsScreen} Frame 1Symbol 499 Button
"buttonStart"Symbol 780 MovieClip {TitleScreen} Frame 1Symbol 63 Button
"buttonInstructions"Symbol 780 MovieClip {TitleScreen} Frame 1Symbol 769 Button
"buttonMoreGames"Symbol 780 MovieClip {TitleScreen} Frame 1Symbol 773 Button
"buttonCredits"Symbol 780 MovieClip {TitleScreen} Frame 1Symbol 776 Button
"buttonSound"Symbol 780 MovieClip {TitleScreen} Frame 1Symbol 779 MovieClip
"buttonGamesLunatic"Symbol 780 MovieClip {TitleScreen} Frame 1Symbol 758 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.
Protect (24)Timeline Frame 10 bytes ""
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 256, ScriptTimeout: 35 seconds

Labels

"post_ad"Frame 4




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Created: 9/4 -2019 08:08:44 Last modified: 9/4 -2019 08:08:44 Server time: 05/11 -2024 23:50:13