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SuperStick RPG.swf

This is the info page for
Flash #71451

(Click the ID number above for more basic data on this flash file.)


Text
Read Tutorial

Credits

SUPER STICK

RPG

SUPER STICK

RPG

SUPER STICK

RPG

SUPER STICK

RPG

SUPER STICK

RPG

SUPER STICK

RPG

SUPER STICK

RPG

Start Menu

Welcome to the Super Stick RPG Tutorial!

Here, you will learn how to play, and stratagys
you can use.

You will also find out what all the powers do.

Let's get started!

There are three status bars on the top of
Superstick.

The value next to the name "Superstick"
represents your hp (hit points).

When they reach zero, you will lose the game.

Be sure to keep a close eye on them, if your hp
gets too low, than heal.

The second status bar labeled Ap (ability points)
are used by using your powers
(special abilitys or attacks).

You gain 5 AP every time you attack,
so, if you have little AP, try attacking.

The third, and final status bar is limit.

The value next to "limit" keeps track of how
much damage you have taken.

When you reach 200 damage, you can unleash
your limit break.

You press the button labeled "limit" when you
are ready to use it.

The limit break is a very powerful attack.

Attack:

When you press the attack button,
you use a random attack that
does a random amount of damage.

Powers:

When you press the powers button,
you get a choice of a variety of
powers to use.

You start with the powers: vision, heal, dodge,
speed, and scan.

Vision is a powerful blast of energy from the
eyes.

Heal allows you to heal a random amount of hp.

Dodge allows you the chance to dodge an
attack for 4 turns.

Speed allows you to attack 3 times in a row,
replenishing 15 AP in the process.

Scan allows you to check how much hp your
enemy has.

Last Hope:

When you only have 40 hp, or
less, you will sometimes
encounter AP up.  This
replenishes 15-20 ap when
clicked.  Use it if you havn't
enough ap to heal, or to
survive.

The Shop:

There is a shop in the bar.  You
can buy a new power, and drinks.

Buying a drink will replenish your hp from
the last battles.

Upgrades:

You can buy upgrades for powers at
the shop in the bar.

You can upgrade the powers health, vision,
speed, and dodge.

When you upgrade heal, the power heal will
heal more hp, upgrading vision allows you to
do more damage, upgrading speed gives you
another turn to attack, and upgrading dodge
gives you another turn to dodge (you have
a 1/3 chance of dodging each turn.)

The Superstick RPG also has a level
up system.

When you level up, you gain more hp
and ap.

Warning:

Don't take too long to attack,
if you do, the enemy will attack
you.

Animation:

Greg Lipeles

Programing:

Greg Lipeles

Sound:

Greg Lipeles

Music:

Final Fantasy 7 last battle
by Squaresoft

Special Thanks:

Everyone who plays!

gjlcards

When trouble is a foot....

Only one stick can stop it.......

Superstick
AP

Limit

-

HP!

-

HP!

-

HP!

-

HP!

-

HP!

YOU WON!

You got

EXP

Coins

-

HP!

-

HP!

-

HP!

-

HP!

-

HP!

-

HP!

Vision

Heal

Scan

Speed

20 AP

20 AP

35 AP

5 AP

Dodge

15 AP

HP!

-

NOT ENOUGH
AP POINTS!!

Try attacking, attacking raises
AP!

+

HP!

Keeps all of your stats-->

HP

You are now level

Superstick now has more hp and ap!

You got

Coins!

!!

Wow, he was
really strong,
he must of
used one of
the Evil
Doctor Stick's
Potions.

Where to now?

The Bar

Continue fighting evil doctor stick's thugs

Superstick
AP

Limit

-

HP!

-

HP!

-

HP!

-

HP!

-

HP!

You got

EXP!

You got

Coins!

You got

EXP!

You got

Coins!

-

HP!

-

HP!

-

HP!

Not Enough AP Points!

Try attacking, attacking raises AP

+

HP!

+

HP!

-

HP!

-

HP!

20 AP

35 AP

5 AP

15 AP

HP

Super Stick now
has more hp
and AP!

Coins!

You are now level

!!

-

HP!

-

HP!

AP UP!

+

AP!

+

AP!

Miss!

BAR

Talk to bartender

Talk to Spamtheman

Talk to drunk

Leave bar

Hallo supastick....
you be fight to evil doc of
the stick....you beat that
bad mon son of a gun.

I'm not drank I'm the king
of this here thing of a........hello
mom, why? I'll tell you when
I've had enough!

I've never seen your motah
in me life, I not know to
sound of the he he he, and
the stick with the potions.

You know, you can increase
your ap a lot if you use speed
when your hp is 40 or below....

You really are my hero,
I hope to battle along
side you one of these
days.......

Talk to the bartender
if you want to buy
something.

Yes?

Buy

Nothing

You have

Coins.

What do you want to buy?

Price

Item

Drink

5 coins

Vision +

50 coins

Heal +

Speed +

85 coins

Dodge +

70 coins

Invincible(power)

100 coins

Buy

Leave Store

Message:

AP +

7 coins

You do not have enough coins!

Thank You!

Now What?

Continue Story

+

+

+ Protect (attacks cause
half damage to you)

HP!

Ap!

Invincible

50 AP

20 AP

35 AP

5 AP

20 AP

35 AP

5 AP

15 AP

Superstick
AP

Limit

+

-

HP!

-

HP!

-

HP!

-

HP!

HP!

-

HP!

-

HP!

-

HP!

-

HP!

-

HP!

-

HP!

-

HP!

-

HP!

-

HP!

-

HP!

+

AP!

+

AP!

20 AP

35 AP

5 AP

15 AP

-

HP!

+

HP!

HP!

-

HP!

+

HP!

+

AP!

+ protect (attackzs
do half damage)

You are now level

You got 100 coins!

Play again?

Expert difficulty

You beat the Evil Doctor Stick!

Congrats!

You beat the game!

Not enough AP!

Try Attacking, attacking raises ap

20 AP

35 AP

5 AP

15 AP

50 AP

HAHAHA!
Here I am! The evil doctor
stick!

You will perish!

ActionScript [AS1/AS2]

Frame 7
gotoAndPlay (1);
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stop();
Frame 14
stop();
Frame 15
stop();
Frame 16
stop();
Frame 24
gotoAndPlay (17);
Frame 29
stop();
Frame 39
var superstick; var enemy1; var time; var ap; var attack; var attack2; var damage; var speed; var xp; var xtra; var strong; var morehp; var moreap; var coins; var money; var limit; var dodge; var talk; var power; var heal; var faster; var dodger; var protect; var invinc; var evildoc; var level; var expert; superstick = 130; enemy1 = 300; time = 0; ap = 20; speed = 0; xp = 0; xtra = 0; strong = 0; morehp = 0; moreap = 0; coins = 0; money = 0; limit = 0; dodge = 0; talk = 0; power = 0; heal = 0; faster = 0; dodger = 0; protect = 0; invinc = 0; evildoc = 2000; level = 1; expert = 0;
Frame 40
if (speed > 0) { attack = random(6) + 1; switch (attack) { case 1 : gotoAndPlay (48); break; case 2 : gotoAndPlay (57); break; case 3 : gotoAndPlay (65); break; case 4 : gotoAndPlay (75); break; case 5 : gotoAndPlay (84); break; case 6 : if (superstick <= 40) { gotoAndPlay (325); } else { gotoAndPlay (48); } } }
Frame 47
time = time + 1; if (time >= 4) { time = 0; gotoAndPlay (99); } else { gotoAndPlay (40); }
Frame 50
damage = random(8) + 20;
Frame 56
ap = ap + 5; enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (92); } else { gotoAndPlay (99); }
Frame 58
damage = random(8) + 14;
Frame 64
ap = ap + 5; enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (92); } else { gotoAndPlay (99); }
Frame 68
damage = random(8) + 30;
Frame 74
ap = ap + 5; enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (92); } else { gotoAndPlay (99); }
Frame 77
damage = random(8) + 14;
Frame 83
ap = ap + 5; enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (92); } else { gotoAndPlay (99); }
Frame 86
damage = random(8) + 21;
Frame 91
ap = ap + 5; enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (92); } else { gotoAndPlay (99); }
Frame 93
speed = 0; protect = 0; strong = (strong + random(15)) + 14; enemy1 = 300 + strong; xtra = random(5) + 4; xp = xp + xtra; coins = random(10) + 16; money = money + coins; if (xp >= 14) { xp = 0; morehp = morehp + 20; superstick = 130 + morehp; moreap = moreap + 10; ap = 20 + moreap; level = level + 1; gotoAndPlay (152); }
Frame 94
Frame 98
gotoAndPlay (94);
Frame 99
if (speed > 0) { speed = speed - 1; gotoAndPlay (40); } attack2 = random(2) + 1; switch (attack2) { case 1 : gotoAndPlay (100); break; case 2 : gotoAndPlay (105); }
Frame 100
damage = (random(10) + 4) + expert; if (protect == 1) { damage = damage / 2; }
Frame 102
if (dodge > 0) { attack = random(3) + 1; switch (attack) { case 1 : break; case 2 : gotoAndPlay (343); break; case 3 : } dodge = dodge - 1; }
Frame 104
limit = limit + damage; if (limit >= 200) { limit = 200; } superstick = superstick - damage; if (superstick <= 0) { gotoAndPlay (135); } else { gotoAndPlay (40); }
Frame 107
damage = (random(8) + 2) + expert; if (protect == 1) { damage = damage / 2; }
Frame 109
if (dodge > 0) { attack = random(3) + 1; switch (attack) { case 1 : break; case 2 : gotoAndPlay (346); break; case 3 : } dodge = dodge - 1; }
Frame 112
limit = limit + damage; if (limit >= 200) { limit = 200; } superstick = superstick - damage; if (superstick <= 0) { gotoAndPlay (135); } else { gotoAndPlay (40); }
Frame 113
stop();
Frame 117
damage = (random(10) + 41) + power;
Frame 122
ap = ap - 20; enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (92); } else { gotoAndPlay (99); }
Frame 123
stop();
Frame 126
damage = (random(15) + 26) + heal;
Frame 134
ap = ap - 20; superstick = superstick + damage; if (superstick >= (130 + morehp)) { superstick = 130 + morehp; } gotoAndPlay (99);
Frame 135
protect = 0;
Frame 138
stop();
Frame 139
ap = ap - 35; speed = 3 + faster;
Frame 146
gotoAndPlay (140);
Frame 150
ap = ap - 5;
Frame 151
stop();
Frame 152
stop();
Frame 156
stop();
Frame 157
stop();
Frame 158
attack = random(2) + 1;
Frame 161
switch (attack) { case 1 : gotoAndPlay (40); break; case 2 : gotoAndPlay (162); }
Frame 162
if (speed > 0) { attack = random(6) + 1; switch (attack) { case 1 : gotoAndPlay (171); break; case 2 : gotoAndPlay (200); break; case 3 : gotoAndPlay (252); break; case 4 : gotoAndPlay (260); break; case 5 : gotoAndPlay (210); break; case 6 : if (superstick <= 40) { gotoAndPlay (326); } else { gotoAndPlay (171); } } }
Frame 170
time = time + 1; if (time >= 4) { time = 0; gotoAndPlay (186); } else { gotoAndPlay (162); }
Frame 173
attack = random(10) + 10;
Frame 178
ap = ap + 5; enemy1 = enemy1 - attack; if (enemy1 <= 0) { gotoAndPlay (194); } else { gotoAndPlay (186); }
Frame 180
attack = (random(11) + 6) + expert; if (protect == 1) { attack = attack / 2; }
Frame 182
if (dodge > 0) { damage = random(3) + 1; switch (damage) { case 1 : break; case 2 : gotoAndPlay (349); break; case 3 : } dodge = dodge - 1; }
Frame 185
limit = limit + attack; if (limit >= 200) { limit = 200; } superstick = superstick - attack; if (superstick <= 0) { gotoAndPlay (135); } else { gotoAndPlay (162); }
Frame 186
if (speed > 0) { speed = speed - 1; gotoAndPlay (162); } attack = random(3) + 1; switch (attack) { case 1 : gotoAndPlay (179); break; case 2 : gotoAndPlay (187); break; case 3 : if (enemy1 <= 60) { gotoAndPlay (241); } else { gotoAndPlay (179); } }
Frame 190
attack = (random(13) + 20) + expert; if (protect == 1) { attack = attack / 2; }
Frame 191
if (dodge > 0) { damage = random(3) + 1; switch (damage) { case 1 : break; case 2 : gotoAndPlay (352); break; case 3 : } dodge = dodge - 1; }
Frame 193
limit = limit + attack; if (limit >= 200) { limit = 200; } superstick = superstick - attack; if (superstick <= 0) { gotoAndPlay (135); } else { gotoAndPlay (162); }
Frame 198
speed = 0; protect = 0; strong = (strong + random(15)) + 14; enemy1 = 300 + strong; xtra = random(5) + 4; xp = xp + xtra; coins = random(10) + 16; money = money + coins; if (xp >= 14) { xp = 0; morehp = morehp + 20; superstick = 130 + morehp; moreap = moreap + 10; ap = 20 + moreap; level = level + 1; gotoAndPlay (280); }
Frame 199
stop();
Frame 202
attack = random(10) + 27;
Frame 209
ap = ap + 5; enemy1 = enemy1 - attack; if (enemy1 <= 0) { gotoAndPlay (194); } else { gotoAndPlay (186); }
Frame 212
attack = random(6) + 20;
Frame 217
ap = ap + 5; enemy1 = enemy1 - attack; if (enemy1 <= 0) { gotoAndPlay (194); } else { gotoAndPlay (186); }
Frame 221
attack = (random(16) + 38) + power;
Frame 228
ap = ap - 20; enemy1 = enemy1 - attack; if (enemy1 <= 0) { gotoAndPlay (194); } else { gotoAndPlay (186); }
Frame 229
stop();
Frame 232
attack = (random(12) + 41) + heal;
Frame 240
ap = ap - 20; superstick = superstick + attack; if (superstick >= (130 + morehp)) { superstick = 130 + morehp; } gotoAndPlay (186);
Frame 244
attack = (random(20) + 38) + expert;
Frame 251
enemy1 = enemy1 + attack; gotoAndPlay (162);
Frame 253
attack = random(14) + 16;
Frame 259
ap = ap + 5; enemy1 = enemy1 - attack; if (enemy1 <= 0) { gotoAndPlay (194); } else { gotoAndPlay (186); }
Frame 260
attack = random(10) + 10;
Frame 265
ap = ap + 5; enemy1 = enemy1 - attack; if (enemy1 <= 0) { gotoAndPlay (194); } else { gotoAndPlay (186); }
Frame 266
stop();
Frame 270
ap = ap - 5;
Frame 271
stop();
Frame 272
ap = ap - 35; speed = 3 + faster;
Frame 279
gotoAndPlay (273);
Frame 280
stop();
Frame 292
attack = random(100) + 80;
Frame 302
enemy1 = enemy1 - attack; if (enemy1 <= 0) { gotoAndPlay (194); } else { gotoAndPlay (186); }
Frame 314
attack = random(100) + 80;
Frame 324
enemy1 = enemy1 - attack; if (enemy1 <= 0) { gotoAndPlay (92); } else { gotoAndPlay (99); }
Frame 325
stop();
Frame 326
stop();
Frame 329
attack = random(10) + 15;
Frame 334
ap = ap + attack; gotoAndPlay (99);
Frame 337
attack = random(10) + 15;
Frame 342
ap = ap + attack; gotoAndPlay (186);
Frame 345
gotoAndPlay (40);
Frame 348
gotoAndPlay (40);
Frame 351
gotoAndPlay (162);
Frame 354
gotoAndPlay (162);
Frame 366
stop();
Frame 369
talk = random(3) + 1; switch (talk) { case 1 : gotoAndPlay (370); break; case 2 : gotoAndPlay (371); break; case 3 : gotoAndPlay (372); }
Frame 370
stop();
Frame 371
stop();
Frame 372
stop();
Frame 375
gotoAndPlay (366);
Frame 378
talk = random(3) + 1; switch (talk) { case 1 : gotoAndPlay (379); break; case 2 : gotoAndPlay (380); break; case 3 : gotoAndPlay (381); }
Frame 379
stop();
Frame 380
stop();
Frame 381
stop();
Frame 384
gotoAndPlay (366);
Frame 387
stop();
Frame 388
stop();
Frame 389
stop();
Frame 390
Frame 391
gotoAndPlay (388);
Frame 394
gotoAndPlay (366);
Frame 405
stop();
Frame 409
attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (40); break; case 2 : gotoAndPlay (162); }
Frame 414
gotoAndPlay (360);
Frame 421
attack = (random(30) + 30) + heal; damage = random(10) + 20;
Frame 433
ap = ap - 50; protect = 1; superstick = superstick + attack; ap = ap + damage; gotoAndPlay (99);
Frame 438
attack = (random(30) + 30) + heal; damage = random(10) + 20;
Frame 452
ap = ap - 50; protect = 1; superstick = superstick + attack; ap = ap + damage; gotoAndPlay (186);
Frame 453
stop();
Frame 454
stop();
Frame 455
if (speed > 0) { attack = random(6) + 1; switch (attack) { case 1 : gotoAndPlay (506); break; case 2 : gotoAndPlay (514); break; case 3 : gotoAndPlay (524); break; case 4 : gotoAndPlay (532); break; case 5 : gotoAndPlay (540); break; case 6 : if (superstick <= 40) { gotoAndPlay (546); } else { gotoAndPlay (506); } } }
Frame 462
time = time + 1; if (time >= 2) { time = 0; gotoAndPlay (463); } else { gotoAndPlay (455); }
Frame 463
if (speed > 0) { speed = speed - 1; gotoAndPlay (455); } attack = random(5) + 1; switch (attack) { case 1 : gotoAndPlay (470); break; case 2 : gotoAndPlay (477); break; case 3 : gotoAndPlay (488); break; case 4 : gotoAndPlay (496); break; case 5 : if (evildoc <= 100) { gotoAndPlay (464); } else { gotoAndPlay (488); } }
Frame 464
attack = (random(100) + 30) + expert;
Frame 469
evildoc = evildoc + attack; gotoAndPlay (455);
Frame 471
attack = (random(20) + 17) + expert; if (protect == 1) { attack = attack / 2; }
Frame 473
if (dodge > 0) { dodge = dodge - 1; damage = random(3) + 1; switch (damage) { case 1 : gotoAndPlay (641); break; case 2 : break; case 3 : } }
Frame 476
limit = limit + attack; if (limit >= 200) { limit = 200; } superstick = superstick - attack; if (superstick <= 0) { gotoAndPlay (135); } else { gotoAndPlay (455); }
Frame 478
attack = (random(30) + 12) + expert; if (protect == 1) { attack = attack / 2; }
Frame 481
if (dodge > 0) { dodge = dodge - 1; damage = random(3) + 1; switch (damage) { case 1 : gotoAndPlay (644); break; case 2 : break; case 3 : } }
Frame 487
limit = limit + attack; if (limit >= 200) { limit = 200; } superstick = superstick - attack; if (superstick <= 0) { gotoAndPlay (135); } else { gotoAndPlay (455); }
Frame 488
attack = (random(12) + 10) + expert; if (protect == 1) { attack = attack / 2; }
Frame 491
if (dodge > 0) { dodge = dodge - 1; damage = random(3) + 1; switch (damage) { case 1 : gotoAndPlay (647); break; case 2 : break; case 3 : } }
Frame 495
limit = limit + attack; if (limit >= 200) { limit = 200; } superstick = superstick - attack; if (superstick <= 0) { gotoAndPlay (135); } else { gotoAndPlay (455); }
Frame 497
attack = (random(25) + 18) + expert; if (protect == 1) { attack = attack / 2; }
Frame 499
if (dodge > 0) { dodge = dodge - 1; damage = random(3) + 1; switch (damage) { case 1 : gotoAndPlay (650); break; case 2 : break; case 3 : } }
Frame 505
limit = limit + attack; if (limit >= 200) { limit = 200; } superstick = superstick - attack; if (superstick <= 0) { gotoAndPlay (135); } else { gotoAndPlay (455); }
Frame 506
attack = random(7) + 15;
Frame 513
ap = ap + 5; evildoc = evildoc - attack; if (evildoc <= 0) { gotoAndPlay (636); } else { gotoAndPlay (463); }
Frame 514
attack = random(15) + 20;
Frame 523
ap = ap + 5; evildoc = evildoc - attack; if (evildoc <= 0) { gotoAndPlay (636); } else { gotoAndPlay (463); }
Frame 524
attack = random(15) + 15;
Frame 531
ap = ap + 5; evildoc = evildoc - attack; if (evildoc <= 0) { gotoAndPlay (636); } else { gotoAndPlay (463); }
Frame 532
attack = random(20) + 10;
Frame 539
ap = ap + 5; evildoc = evildoc - attack; if (evildoc <= 0) { gotoAndPlay (636); } else { gotoAndPlay (463); }
Frame 540
attack = random(7) + 10;
Frame 545
ap = ap + 5; evildoc = evildoc - attack; if (evildoc <= 0) { gotoAndPlay (636); } else { gotoAndPlay (463); }
Frame 546
stop();
Frame 547
attack = random(10) + 15;
Frame 556
ap = ap + attack; gotoAndPlay (463);
Frame 557
stop();
Frame 561
attack = (random(20) + 30) + power;
Frame 568
ap = ap - 20; evildoc = evildoc - attack; if (evildoc <= 0) { gotoAndPlay (636); } else { gotoAndPlay (463); }
Frame 569
attack = (random(12) + 40) + heal;
Frame 580
ap = ap - 20; superstick = superstick + attack; gotoAndPlay (463);
Frame 585
ap = ap - 5; stop();
Frame 586
speed = 3 + faster; ap = ap - 35;
Frame 593
gotoAndPlay (587);
Frame 594
attack = random(110) + 80;
Frame 616
evildoc = evildoc - attack; if (evildoc <= 0) { gotoAndPlay (636); } else { gotoAndPlay (463); }
Frame 624
attack = (random(50) + 30) + heal; damage = random(20) + 17;
Frame 635
ap = ap - 50; superstick = superstick + attack; ap = ap + damage; protect = 1; gotoAndPlay (463);
Frame 637
speed = 0; protect = 0; strong = (strong + random(15)) + 14; enemy1 = 300 + strong; money = money + 100; morehp = morehp + 20; superstick = 130 + morehp; moreap = moreap + 10; ap = 20 + moreap; level = level + 1;
Frame 638
stop();
Frame 639
stop();
Frame 640
stop();
Frame 643
gotoAndPlay (455);
Frame 646
gotoAndPlay (455);
Frame 649
gotoAndPlay (455);
Frame 652
gotoAndPlay (455);
Frame 653
stop();
Frame 654
stop();
Frame 657
gotoAndPlay (455);
Symbol 2 Button
on (release) { gotoAndPlay (17); }
Symbol 6 Button
on (release) { gotoAndPlay (8); }
Symbol 9 Button
on (release) { gotoAndPlay (16); }
Symbol 35 Button
on (release) { gotoAndPlay (1); }
Symbol 41 Button
on (release) { gotoAndPlay (9); }
Symbol 47 Button
on (release) { gotoAndPlay (10); }
Symbol 53 Button
on (release) { gotoAndPlay (11); }
Symbol 59 Button
on (release) { gotoAndPlay (12); }
Symbol 67 Button
on (release) { gotoAndPlay (13); }
Symbol 70 Button
on (release) { gotoAndPlay (14); }
Symbol 77 Button
on (release) { gotoAndPlay (15); }
Symbol 97 Button
on (release) { gotoAndPlay (25); }
Symbol 115 Button
on (release) { gotoAndPlay (30); }
Symbol 133 Button
on (release) { attack = random(6) + 1; switch (attack) { case 1 : gotoAndPlay (48); break; case 2 : gotoAndPlay (57); break; case 3 : gotoAndPlay (65); break; case 4 : gotoAndPlay (75); break; case 5 : gotoAndPlay (84); break; case 6 : if (superstick <= 40) { gotoAndPlay (325); } else { gotoAndPlay (48); } } }
Symbol 135 Button
on (release) { if (invinc == 1) { gotoAndPlay (453); } else { gotoAndPlay (113); } }
Symbol 138 Button
on (release) { if (limit == 200) { limit = 0; gotoAndPlay (303); } }
Symbol 217 Button
on (release) { stopAllSounds(); gotoAndPlay (153); }
Symbol 265 Button
on (release) { if (ap < 20) { gotoAndPlay (123); } else { gotoAndPlay (114); } }
Symbol 267 Button
on (release) { if (ap < 20) { gotoAndPlay (123); } else { gotoAndPlay (124); } }
Symbol 269 Button
on (release) { if (ap < 5) { gotoAndPlay (123); } else { gotoAndPlay (147); } }
Symbol 271 Button
on (release) { if (ap < 35) { gotoAndPlay (123); } else { gotoAndPlay (139); } }
Symbol 277 Button
on (release) { if (ap < 15) { gotoAndPlay (123); } else { dodge = 4 + dodger; ap = ap - 15; gotoAndPlay (40); } }
Symbol 295 Button
on (release) { gotoAndPlay (99); }
Symbol 314 Button
on (release) { superstick = 50; stopAllSounds(); gotoAndPlay (405); }
Symbol 318 Button
on (release) { gotoAndPlay (17); stopAllSounds(); }
Symbol 319 Button
on (release) { gotoAndPlay (40); }
Symbol 347 Button
on (release) { gotoAndPlay (157); }
Symbol 351 Button
on (release) { gotoAndPlay (355); }
Symbol 354 Button
on (release) { gotoAndPlay (158); }
Symbol 358 Button
on (release) { attack = random(6) + 1; switch (attack) { case 1 : gotoAndPlay (171); break; case 2 : gotoAndPlay (200); break; case 3 : gotoAndPlay (252); break; case 4 : gotoAndPlay (260); break; case 5 : gotoAndPlay (210); break; case 6 : if (superstick <= 40) { gotoAndPlay (326); } else { gotoAndPlay (171); } } }
Symbol 359 Button
on (release) { if (invinc == 1) { gotoAndPlay (454); } else { gotoAndPlay (266); } }
Symbol 360 Button
on (release) { if (limit == 200) { limit = 0; gotoAndPlay (281); } }
Symbol 434 Button
on (release) { stopAllSounds(); gotoAndPlay (153); }
Symbol 473 Button
on (release) { gotoAndPlay (186); }
Symbol 524 Button
on (release) { if (ap < 20) { gotoAndPlay (229); } else { gotoAndPlay (218); } }
Symbol 525 Button
on (release) { if (ap < 20) { gotoAndPlay (229); } else { gotoAndPlay (230); } }
Symbol 526 Button
on (release) { if (ap < 5) { gotoAndPlay (229); } else { gotoAndPlay (267); } }
Symbol 527 Button
on (release) { if (ap < 35) { gotoAndPlay (229); } else { gotoAndPlay (272); } }
Symbol 531 Button
on (release) { if (ap < 15) { gotoAndPlay (229); } else { ap = ap - 15; dodge = 4 + dodger; gotoAndPlay (162); } }
Symbol 541 Button
on (release) { gotoAndPlay (162); }
Symbol 601 Button
on (release) { attack = random(5) + 1; switch (attack) { case 1 : gotoAndPlay (48); break; case 2 : gotoAndPlay (57); break; case 3 : gotoAndPlay (65); break; case 4 : gotoAndPlay (75); break; case 5 : gotoAndPlay (84); } }
Symbol 604 Button
on (release) { gotoAndPlay (327); }
Symbol 606 Button
on (release) { attack = random(5) + 1; switch (attack) { case 1 : gotoAndPlay (171); break; case 2 : gotoAndPlay (200); break; case 3 : gotoAndPlay (252); break; case 4 : gotoAndPlay (260); break; case 5 : gotoAndPlay (210); } }
Symbol 607 Button
on (release) { gotoAndPlay (335); }
Symbol 657 Button
on (release) { gotoAndPlay (385); }
Symbol 660 Button
on (release) { gotoAndPlay (376); }
Symbol 663 Button
on (release) { gotoAndPlay (367); }
Symbol 666 Button
on (release) { gotoAndPlay (395); }
Symbol 673 Button
on (release) { gotoAndPlay (373); }
Symbol 677 Button
on (release) { gotoAndPlay (373); }
Symbol 688 Button
on (release) { gotoAndPlay (382); }
Symbol 691 Button
on (release) { gotoAndPlay (382); }
Symbol 701 Button
on (release) { gotoAndPlay (388); }
Symbol 704 Button
on (release) { gotoAndPlay (392); }
Symbol 726 Button
on (release) { if (money < 5) { gotoAndPlay (389); } else { money = money - 5; superstick = 130 + morehp; gotoAndPlay (390); } }
Symbol 727 Button
on (release) { if (money < 50) { gotoAndPlay (391); } else { money = money - 50; power = power + 20; gotoAndPlay (390); } }
Symbol 728 Button
on (release) { if (money < 50) { gotoAndPlay (389); } else { money = money - 50; heal = heal + 10; gotoAndPlay (390); } }
Symbol 729 Button
on (release) { if (money < 85) { gotoAndPlay (389); } else { money = money - 85; faster = faster + 1; gotoAndPlay (390); } }
Symbol 730 Button
on (release) { if (money < 70) { gotoAndPlay (389); } else { money = money - 70; dodger = dodger + 1; gotoAndPlay (390); } }
Symbol 731 Button
on (release) { if (money < 100) { gotoAndPlay (389); } else { money = money - 100; invinc = 1; gotoAndPlay (390); } }
Symbol 734 Button
on (release) { gotoAndPlay (387); }
Symbol 737 Button
on (release) { if (money < 7) { gotoAndPlay (389); } else { money = money - 7; ap = ap + 10; gotoAndPlay (390); } }
Symbol 754 Button
on (release) { gotoAndPlay (410); }
Symbol 755 Button
on (release) { gotoAndPlay (406); }
Symbol 758 Button
on (release) { gotoAndPlay (653); }
Symbol 810 Button
on (release) { if (ap < 50) { gotoAndPlay (123); } else { gotoAndPlay (415); } }
Symbol 815 Button
on (release) { if (ap < 50) { gotoAndPlay (229); } else { gotoAndPlay (434); } }
Symbol 820 Button
on (release) { attack = random(6) + 1; switch (attack) { case 1 : gotoAndPlay (506); break; case 2 : gotoAndPlay (514); break; case 3 : gotoAndPlay (524); break; case 4 : gotoAndPlay (532); break; case 5 : gotoAndPlay (540); break; case 6 : if (superstick <= 40) { gotoAndPlay (546); } else { gotoAndPlay (506); } } }
Symbol 821 Button
on (release) { if (invinc == 1) { gotoAndPlay (640); } else { gotoAndPlay (557); } }
Symbol 822 Button
on (release) { if (limit == 200) { limit = 0; gotoAndPlay (594); } }
Symbol 952 Button
on (release) { attack = random(5) + 1; switch (attack) { case 1 : gotoAndPlay (506); break; case 2 : gotoAndPlay (514); break; case 3 : gotoAndPlay (524); break; case 4 : gotoAndPlay (532); break; case 5 : gotoAndPlay (540); } }
Symbol 953 Button
on (release) { gotoAndPlay (547); }
Symbol 970 Button
on (release) { if (ap < 20) { gotoAndPlay (639); } else { gotoAndPlay (558); } }
Symbol 971 Button
on (release) { if (ap < 20) { gotoAndPlay (639); } else { gotoAndPlay (569); } }
Symbol 972 Button
on (release) { if (ap < 5) { gotoAndPlay (639); } else { gotoAndPlay (581); } }
Symbol 973 Button
on (release) { if (ap < 35) { gotoAndPlay (639); } else { gotoAndPlay (586); } }
Symbol 977 Button
on (release) { if (ap < 15) { gotoAndPlay (639); } else { ap = ap - 15; dodge = 4 + dodger; gotoAndPlay (455); } }
Symbol 1011 Button
on (release) { gotoAndPlay (463); }
Symbol 1014 Button
on (release) { gotoAndPlay (455); }
Symbol 1079 Button
on (release) { stopAllSounds(); evildoc = 2000; gotoAndPlay (405); }
Symbol 1082 Button
on (release) { stopAllSounds(); expert = expert + 20; evildoc = 3500; gotoAndPlay (405); }
Symbol 1095 Button
on (release) { if (ap < 50) { gotoAndPlay (639); } else { gotoAndPlay (617); } }
Symbol 1109 Button
on (release) { gotoAndPlay (653); }
Symbol 1114 Button
on (release) { gotoAndPlay (655); }

Library Items

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Symbol 118 GraphicUsed by:Timeline
Symbol 119 GraphicUsed by:Timeline
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Symbol 124 GraphicUsed by:Timeline
Symbol 125 GraphicUsed by:Timeline
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Symbol 127 GraphicUsed by:Timeline
Symbol 128 GraphicUsed by:Timeline
Symbol 129 GraphicUsed by:Timeline
Symbol 130 GraphicUsed by:Timeline
Symbol 131 SoundUsed by:Timeline
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Symbol 133 ButtonUses:132Used by:Timeline
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Symbol 140 EditableTextUses:139Used by:Timeline
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Symbol 1036 EditableTextUses:4Used by:Timeline
Symbol 1037 EditableTextUses:4Used by:Timeline
Symbol 1038 GraphicUsed by:Timeline
Symbol 1039 GraphicUsed by:Timeline
Symbol 1040 GraphicUsed by:Timeline
Symbol 1041 GraphicUsed by:Timeline
Symbol 1042 GraphicUsed by:Timeline
Symbol 1043 GraphicUsed by:Timeline
Symbol 1044 GraphicUsed by:Timeline
Symbol 1045 GraphicUsed by:Timeline
Symbol 1046 GraphicUsed by:Timeline
Symbol 1047 GraphicUsed by:Timeline
Symbol 1048 GraphicUsed by:Timeline
Symbol 1049 GraphicUsed by:Timeline
Symbol 1050 GraphicUsed by:Timeline
Symbol 1051 GraphicUsed by:Timeline
Symbol 1052 GraphicUsed by:Timeline
Symbol 1053 GraphicUsed by:Timeline
Symbol 1054 GraphicUsed by:Timeline
Symbol 1055 GraphicUsed by:Timeline
Symbol 1056 EditableTextUses:4Used by:Timeline
Symbol 1057 EditableTextUses:4Used by:Timeline
Symbol 1058 EditableTextUses:4Used by:Timeline
Symbol 1059 EditableTextUses:4Used by:Timeline
Symbol 1060 EditableTextUses:4Used by:Timeline
Symbol 1061 EditableTextUses:4Used by:Timeline
Symbol 1062 TextUses:4Used by:Timeline
Symbol 1063 GraphicUsed by:Timeline
Symbol 1064 GraphicUsed by:Timeline
Symbol 1065 GraphicUsed by:Timeline
Symbol 1066 GraphicUsed by:Timeline
Symbol 1067 GraphicUsed by:Timeline
Symbol 1068 GraphicUsed by:Timeline
Symbol 1069 GraphicUsed by:Timeline
Symbol 1070 GraphicUsed by:Timeline
Symbol 1071 GraphicUsed by:Timeline
Symbol 1072 GraphicUsed by:Timeline
Symbol 1073 GraphicUsed by:Timeline
Symbol 1074 TextUses:139Used by:Timeline
Symbol 1075 EditableTextUses:139Used by:Timeline
Symbol 1076 TextUses:139Used by:Timeline
Symbol 1077 GraphicUsed by:1079
Symbol 1078 TextUses:139Used by:1079
Symbol 1079 ButtonUses:1077 1078Used by:Timeline
Symbol 1080 GraphicUsed by:1082
Symbol 1081 TextUses:139Used by:1082
Symbol 1082 ButtonUses:1080 1081Used by:Timeline
Symbol 1083 GraphicUsed by:Timeline
Symbol 1084 TextUses:4Used by:Timeline
Symbol 1085 TextUses:4Used by:Timeline
Symbol 1086 TextUses:4Used by:Timeline
Symbol 1087 GraphicUsed by:Timeline
Symbol 1088 GraphicUsed by:Timeline
Symbol 1089 TextUses:4Used by:Timeline
Symbol 1090 TextUses:4Used by:Timeline
Symbol 1091 EditableTextUses:139Used by:Timeline
Symbol 1092 EditableTextUses:139Used by:Timeline
Symbol 1093 EditableTextUses:139Used by:Timeline
Symbol 1094 EditableTextUses:4Used by:Timeline
Symbol 1095 ButtonUses:263 809Used by:Timeline
Symbol 1096 EditableTextUses:139Used by:Timeline
Symbol 1097 GraphicUsed by:Timeline
Symbol 1098 GraphicUsed by:Timeline
Symbol 1099 GraphicUsed by:Timeline
Symbol 1100 GraphicUsed by:Timeline
Symbol 1101 GraphicUsed by:Timeline
Symbol 1102 GraphicUsed by:Timeline
Symbol 1103 GraphicUsed by:Timeline
Symbol 1104 GraphicUsed by:Timeline
Symbol 1105 GraphicUsed by:Timeline
Symbol 1106 GraphicUsed by:Timeline
Symbol 1107 GraphicUsed by:Timeline
Symbol 1108 GraphicUsed by:Timeline
Symbol 1109 ButtonUses:40Used by:Timeline
Symbol 1110 GraphicUsed by:Timeline
Symbol 1111 TextUses:139Used by:Timeline
Symbol 1112 GraphicUsed by:Timeline
Symbol 1113 TextUses:139Used by:Timeline
Symbol 1114 ButtonUses:40Used by:Timeline
Symbol 1115 GraphicUsed by:Timeline
Symbol 1116 GraphicUsed by:Timeline
Symbol 1117 GraphicUsed by:Timeline

Dynamic Text Variables

superstickSymbol 140 EditableText""
apSymbol 142 EditableText""
limitSymbol 144 EditableText""
damageSymbol 157 EditableText""
damageSymbol 170 EditableText""
damageSymbol 184 EditableText""
damageSymbol 195 EditableText""
damageSymbol 206 EditableText""
xtraSymbol 220 EditableText""
coinsSymbol 222 EditableText""
damageSymbol 231 EditableText""
damageSymbol 236 EditableText""
damageSymbol 240 EditableText""
damageSymbol 248 EditableText""
damageSymbol 252 EditableText""
damageSymbol 256 EditableText""
damageSymbol 284 EditableText""
damageSymbol 299 EditableText""
enemy1Symbol 330 EditableText""
coinsSymbol 338 EditableText""
levelSymbol 340 EditableText""
superstickSymbol 361 EditableText""
apSymbol 363 EditableText""
limitSymbol 365 EditableText""
attackSymbol 378 EditableText""
attackSymbol 389 EditableText""
attackSymbol 393 EditableText""
attackSymbol 397 EditableText""
attackSymbol 408 EditableText""
attackSymbol 412 EditableText""
attackSymbol 414 EditableText""
xtraSymbol 421 EditableText""
coinsSymbol 424 EditableText""
xtraSymbol 429 EditableText""
coinsSymbol 432 EditableText""
attackSymbol 438 EditableText""
attackSymbol 451 EditableText""
attackSymbol 462 EditableText""
attackSymbol 479 EditableText""
attackSymbol 494 EditableText""
attackSymbol 506 EditableText""
attackSymbol 516 EditableText""
enemy1Symbol 538 EditableText""
coinsSymbol 545 EditableText""
levelSymbol 548 EditableText""
attackSymbol 563 EditableText""
attackSymbol 589 EditableText""
attackSymbol 613 EditableText""
attackSymbol 625 EditableText""
moneySymbol 708 EditableText""
damageSymbol 779 EditableText""
attackSymbol 780 EditableText""
damageSymbol 797 EditableText""
attackSymbol 798 EditableText""
damageSymbol 807 EditableText""
attackSymbol 808 EditableText""
superstickSymbol 823 EditableText""
apSymbol 825 EditableText""
limitSymbol 827 EditableText""
attackSymbol 839 EditableText""
attackSymbol 846 EditableText""
attackSymbol 850 EditableText""
attackSymbol 854 EditableText""
attackSymbol 863 EditableText""
attackSymbol 866 EditableText""
attackSymbol 874 EditableText""
attackSymbol 878 EditableText""
attackSymbol 882 EditableText""
attackSymbol 891 EditableText""
attackSymbol 895 EditableText""
attackSymbol 904 EditableText""
attackSymbol 914 EditableText""
attackSymbol 927 EditableText""
attackSymbol 937 EditableText""
attackSymbol 947 EditableText""
attackSymbol 960 EditableText""
attackSymbol 968 EditableText""
attackSymbol 985 EditableText""
attackSymbol 996 EditableText""
evildocSymbol 1012 EditableText""
attackSymbol 1036 EditableText""
attackSymbol 1057 EditableText""
damageSymbol 1060 EditableText""
levelSymbol 1075 EditableText""




http://swfchan.com/15/71451/info.shtml
Created: 9/4 -2019 07:50:51 Last modified: 9/4 -2019 07:50:51 Server time: 23/12 -2024 04:01:14