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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/63273048?noj=FRM63273048-5DC" width="1" height="1"></div>

Z Ball X.swf

This is the info page for
Flash #71673

(Click the ID number above for more basic data on this flash file.)


Text
Atcade

Arcade

UNDER CONSTRUCTION

L

O

A

D

I

N

G

CONTINUE

CONTINUE

LOADED

Game Mode

Ball Type

Light

Light

Normal

Normal

Heavy

Heavy

Practice

Practice

START GAME

START GAME

REALITY

B

A

L

BALL

DEMO
VERSION

Game Mode

Ball Type

Difficulty

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

MAX Combo

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

Friction X

0

0

Mouse X

Mouse Y

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

Z Ball is a form of combat where  warriors duel
each other by means of a sphere of energy,
testing their skills in an intense battle of
strategy, co-ordination and reflex.
By dominating the ball, you will reveal your true
strength.

In order for you to take the Warriors
Path, one must learn the basics, so
lets get started...

Welcome to Z Ball

This is you,  a young warrior  who
lives for the thrill of combat.

When neutral it is harmless, however when it is charged with ki, the
ball becomes a dangerous weapon.  Whoever has control of the ball
has the advantage, so dominate the ball over your opponent.
Charge it with energy by attacking it, then use it to strike your
opponent. Once you have hurt your opponent, you may use melee
attacks directly on  your opponent to deliver a brutal assault.

This is the Ball, it represents the flow of ki
throughout battle.

BASIC PRINCIPLE

The Green ball displays
your current Health.
As you lose Health, it
will shrink.

It will drop as you
perform techniques
and will replenish
over time . You
require Stamina for
any Attack or Special
Technique.

The Blue Bar is your Stamina Meter.

It determines the strength of
your next melee attack. It will
rise as you hold down the Left
Mouse Button , and is either
unleashed when released, or
lost if you are hurt
You can only charge as much as
your current Stamina.

The Red Bar is your Power Meter.

The Purple ball displays
the current Special Move
you have selected.
The Yellow bar is your
Special Meter.

PLAYER Heads-Up-Display

Fly around using W A S D.

Fly diagonally to roll. This is
useful for dodging attacks.

Press & release SHIFT to
instantly move at 3X
velocity, burning Stamina.

Press & release SPACE
when hurt to recover
from injury. You must
possess at least 50%
Stamina.

PLAYER MOVEMENT

When you attack, you will apply force towards the crosshairs.
As you move, you will have to move your cursor about you as well.

This is your Target Reticle. Control it by moving
your Mouse.

AIMING SYSTEM

To  Melee Attack, you must first charge Power.
Hold down the Left Mouse Button  to increase your Power Meter.

The  crosshair colour
indicates the amount of
Power  currently charged,
and  hence the attack-type
that will be used.

Release the Left Mouse Button  to unleash your attack.
Anything you hit will be directed towards where you are aiming.
Your Stamina will be depleted according to the Power used.

White : Stall, or braking technique

Green : Kicking technique

Yellow : Punching technique

Red : Power technique

MELEE  ATTACKS

DANGER

Z

For every successive attack you will receive a Combo Point.
Combos multiply your attack damage, and open up Special Attacks.

The colour will change according to who has the ball advantage.
If you are hurt you will lose your Combo Score.
You cannot be hurt by the ball if the meter is below the Yellow line.
If the ball strikes the ground :
You will lose your Combo Score if the meter is below the Green Line.
You will keep your Combo Score if the meter is beyond the Green Line.

This bar displays the current Ki of the ball.

COMBO SYSTEM

Combo points build up your Special Meter, allowing you to perform Special Attacks
Cycle through your Special Attacks using Q and E
Execute the selected technique by pressing & releasing SPACE
Finisher Moves that are unavailable will default to a Shield Technique.

Negative Barrier (No Cost)

Force Blade (No Cost)

Spirit Sword (Special Cost 5)

Cyclone (Special Cost 10)

Spirit Ball (Special Cost 20)

Super Beam (Special Cost  30)

SPECIAL ATTACKS

NEXT

NEXT

This is you,  a young warrior  who lives for the thrill of
combat, striving to be the best you can possibly be.

S

W

A

D

Move around using W A S D.

SHIFT

Press & release SHIFT  to instantaneously move at 3X velocity.

When you attack, you will apply force towards the crosshairs.

This is your Target Reticle. Control it by moving your Mouse.

This is your Heads-Up Display

This displays your current Health.
As you lose Health, it will shrink.

This is your Stamina Meter.
It will drop as you perform techniques and will replenish over time .

This is your Power Meter.
This determines the strength of your next attack.
It will rise as you hold down the Left Mouse Button .
You can only charge as much as your current Stamina.

To  Melee Attack, you must first charge Power.
Hold down the Left Mouse Button  to increase your Power Meter.
The crosshair will change colour according to the amount charged.

The  crosshair colour indicates the
amount of Power  currently charged, and
hence the attack-type that will be used.

White : Stall, or braking technique

Green : Kicking technique

Yellow : Punching technique

Red : Power technique

Release the Left Mouse Button  to unleash your attack.
Anything you hit will be directed towards where you are aiming.
Your Stamina will be depleted according to the Power used.

This is the Ball.
Charge it with energy by attacking it, then use it to strike
your opponent. Once you have hurt your opponent, you
may use melee attacks on him directly.
Keep it airbourne to score combo points. The more
combo points, the greater the damage you will inflict.

This is your Drone.
The Drone will follow you around, protecting you from
incoming attack. By attacking the Drone, you can use it as a
projectile to hit the ball, or to pick up various items.
It will always hit the ball up & towards you.

SPACEBAR

Press and release  SPACEBAR  to execute the currently
selected technique.

Some  techniques
require a certain
Combo Score before
they can be executed

Press Q  or E  to cycle through
your Special Techniques.

RETURN to START

RETURN to START

Now go, train hard, and be the best you can possibly be.
Good luck, young Warrior.

Main Menu

Main Menu

K

O

GAME OVER

Practice

Practice

Movement

Movement

PRINCIPLE

PRINCIPLE

Melee

Melee

Aim System

Aim System

Specials

Specials

Combos

Combos

Player HUD

Player HUD

HIT

COMBO!

HITS

0

TUTORIAL

TUTORIAL

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

FIGHT!

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

0

MAX Combo

0

1

0

noob

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

0

0

0

noob

STAGE

RANK

Current Tech

0

E

Q

0

BALL KI

000

Spiritsword

LEVEL

1

WASTOID

999

Excellent

Press ' T ' to toggle Training Mode

Press ' G ' to toggle GFX Quality

Press ' M ' to toggle Music

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

ActionScript [AS1/AS2]

Frame 1
Stage.scaleMode = "showAll"; Mouse.show(); Stage.showMenu = false; Mouse.show();
Instance of Symbol 72 MovieClip [duel] "duel" in Frame 2
on (press) { }
Instance of Symbol 63 MovieClip [solo] "solo" in Frame 2
on (press) { }
Instance of Symbol 191 MovieClip "TypeLight" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.TypeNormal.gotoAndStop("OFF"); _root.TypeHeavy.gotoAndStop("OFF"); _root.BallType = 3; }
Instance of Symbol 194 MovieClip "TypeNormal" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.TypeLight.gotoAndStop("OFF"); _root.TypeHeavy.gotoAndStop("OFF"); _root.BallType = 2; }
Instance of Symbol 197 MovieClip "TypeHeavy" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.TypeNormal.gotoAndStop("OFF"); _root.TypeLight.gotoAndStop("OFF"); _root.BallType = 1; }
Instance of Symbol 200 MovieClip "practice" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.duel.gotoAndStop("OFF"); _root.solo.gotoAndStop("OFF"); _root.GameMode = 3; }
Frame 20
Mouse.show(); MenuMusic = new Sound(); MenuMusic.attachSound("MenuBGM"); MenuMusic.start(0, 999); if (_root.GameMode == 2) { duel.gotoAndStop("ON"); practice.gotoAndStop("OFF"); } else if (_root.GameMode == 3) { practice.gotoAndStop("ON"); duel.gotoAndStop("OFF"); } if (_root.BallType == 3) { TypeLight.gotoAndStop("ON"); TypeNormal.gotoAndStop("OFF"); TypeHeavy.gotoAndStop("OFF"); } else if (_root.BallType == 2) { TypeLight.gotoAndStop("OFF"); TypeNormal.gotoAndStop("ON"); TypeHeavy.gotoAndStop("OFF"); } else if (_root.BallType == 1) { TypeLight.gotoAndStop("OFF"); TypeNormal.gotoAndStop("OFF"); TypeHeavy.gotoAndStop("ON"); }
Frame 80
PracticeMusic = new Sound(); PracticeMusic.attachSound("PracticeBGM"); PracticeMusic.start(0, 999); PracticeMusic2 = new Sound(); PracticeMusic2.attachSound("BentoBGM"); PracticeMusic3 = new Sound(); PracticeMusic3.attachSound("Bento2BGM"); stop();
Frame 81
function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; PlayerMass = 1; Ball._xscale = 50; Ball._yscale = 50; if (BallType == 3) { BallMass = 0.5; } else if (BallType == 2) { BallMass = 1; } else if (BallType == 1) { BallMass = 1.5; } BallSize = Ball._xscale; ServeDistX = target._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = target._y - Ball._y; ServeMovY = ServeDistY / 7; BallVelX = 0; BallVelY = -15; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = false; BallRestY = false; BallRest = false; BallEnergy = 30; BallTag = 1; meleeflash._visible = false; PlayerVelX = 0; PlayerVelY = 0; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = true; PlayerRest = true; PlayerHealth = 100; PlayerStamina = 1; PlayerPower = 100; PlayerCombo = 0; PlayerMaxCombo = 0; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyHURT = false; EnemyATTACK = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyHealth = 100; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; StaminaHUD._height = 1; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; DefendListener = new Object(); DefendListener.onKeyUp = engineDEFEND; Key.addListener(DefendListener); } function engineBALL() { BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); BallSize = Ball._xscale; if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.05; } if (BallEnergy > 100) { BallEnergy = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - 0.1; Ball._yscale = Ball._yscale - 0.1; } if (!this.hitTest(ground)) { if ((BallVelY < 20) && (!this.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if (BallRestX == false) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } this._rotation = this._rotation + (BallVelX * 4); if (this.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (this.hitTest(ground) && (BallVelY > 0)) { PlayerCombo = 0; if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((this.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (this.hitTest(wallRIGHT) && (BallVelX > 0)) { this._x = this._x - 1; BallVelX = -BallVelX; } if (this.hitTest(wallLEFT) && (BallVelX < 0)) { this._x = this._x + 1; BallVelX = BallVelX * -1; } if (this.hitTest(wallTOP) && (BallVelY < 0)) { this._y = this._y + 1; BallVelY = BallVelY * -1; } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } this._x = this._x + BallVelX; this._y = this._y + BallVelY; BallShadow._x = this._x; BallShadow._xscale = this._y / 3; if (BallEnergy < 2) { this.GotoAndStop("NORMAL"); } if (BallTag == 1) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { Xdist = Math.round(target._x - Player._x); Ydist = Math.round(target._y - Player._y); PlayerWeight = PlayerMass * gravity; hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); PlayerHealth = Math.round(PlayerHealth); aura._x = this._x; aura._y = this._y; TeleportSprite._x = this._x; TeleportSprite._y = this._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; aura._rotation = AR; if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { aura._alpha = aura._alpha + 3; PlayerForce = PlayerForce + 3; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + 10; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + 1; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 16777215 /* 0xFFFFFF */; combodisplay2._visible = true; } else { n = n + 1; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; } } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if (PlayerHealth > 90) { PlayerHealthHUD.gotoAndStop(1); } else if ((PlayerHealth > 80) && (PlayerHealth <= 90)) { PlayerHealthHUD.gotoAndStop(2); } else if ((PlayerHealth > 70) && (PlayerHealth <= 80)) { PlayerHealthHUD.gotoAndStop(3); } else if ((PlayerHealth > 60) && (PlayerHealth <= 70)) { PlayerHealthHUD.gotoAndStop(4); } else if ((PlayerHealth > 50) && (PlayerHealth <= 60)) { PlayerHealthHUD.gotoAndStop(5); } else if ((PlayerHealth > 40) && (PlayerHealth <= 50)) { PlayerHealthHUD.gotoAndStop(6); } else if ((PlayerHealth > 30) && (PlayerHealth <= 40)) { PlayerHealthHUD.gotoAndStop(7); } else if ((PlayerHealth > 20) && (PlayerHealth <= 30)) { PlayerHealthHUD.gotoAndStop(8); } else if ((PlayerHealth > 10) && (PlayerHealth <= 20)) { PlayerHealthHUD.gotoAndStop(9); } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((PlayerRestY == false) && (EnemyDEAD == false)) { if ((PlayerVelY < 30) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if (PlayerVelX != 0) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; this._y = 310; PlayerRestY = true; } if (HURTback == true) { this.gotoAndPlay("HITground"); } else if (HURTfront == true) { this.gotoAndPlay("HITground2"); } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { this.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { Player._x = Player._x + 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { this.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { Player._y = Player._y + 1; PlayerVelY = PlayerVelY * -0.5; } if ((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if ((ATTACK == false) && (TELEPORT == false)) { this.gotoAndPlay("FLYup"); } if (this.hitTest(ground)) { PlayerVelY = -5; } if ((this._y > wallTOP._y) && (PlayerVelY > -3)) { PlayerVelY = PlayerVelY - 1.1; } } if (((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { this.gotoAndPlay("FLYdown"); } if ((((HURT == false) && (DEAD == false)) && (this._x < target._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x != target._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((!this.hitTest(ground)) && (!Key.isDown(83))) { this.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (this.hitTest(ground)) { this.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((((this.HITBOX.hitTest(Ball) && (BallTag > 10)) && (ATTACK == false)) && (HURT == false)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; CHARGE = false; aura._alpha = 0; PlayerForce = 0; target._visible = false; PlayerCombo = 0; PlayerHealth = PlayerHealth - BallEnergy; PlayerVelX = PlayerVelX + (BallVelX / 2); PlayerVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop("ChargePush"); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if (((PlayerFacingR == true) && (BallVelX > 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingL == true) && (BallVelX < 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingR == true) && (BallVelX < 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingL == true) && (BallVelX > 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (BallEnergy >= 90) { GAMEOVER.gotoAndPlay(1); this.gotoAndPlay("DIE"); Enemy.gotoAndPlay("I WIN"); bg.bg.gotoAndPlay(85); Mouse.show(); Ball._visible = false; BallShadow._visible = false; PlayerShadow._visible = false; BallEnergy = 0; PlayerHealth = 0; PlayerVelX = 0; PlayerVelY = 0; PlayerMass = 0; } if (((BallVelX == 0) && (BallVelY < 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } else if (((BallVelX == 0) && (BallVelY > 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } } if ((PlayerHealth < 1) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; bg.bg.play(); Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (this.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 1; } HIT = true; } if ((ATTACK == true) && (PlayerForce >= 25)) { z = PlayerForce / 300; xmov = Xdist * z; ymov = Ydist * z; BallVelX = BallVelX + xmov; BallVelY = BallVelY + ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); } if ((ATTACK == true) && (PlayerForce < 25)) { z = PlayerForce / 100; xmov = Xdist * z; ymov = Ydist * z; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); } } if (this.SHIELD.hitTest(Ball)) { PlayerCombo = 0; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (hyp <= 70) { meleeflash.gotoAndPlay("STALL"); } else if ((hyp <= 140) && (hyp > 70)) { meleeflash.gotoAndPlay("KICK"); } else if ((hyp <= 210) && (hyp > 140)) { meleeflash.gotoAndPlay("PUNCH"); } else if (hyp > 210) { meleeflash.gotoAndPlay("POWER"); } if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - PlayerForce; } } if (this.SHIELD.hitTest(Trainer)) { TrainerATTACK = true; } if ((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { startDrag ("/target", true); Mouse.hide(); target._visible = true; target._alpha = 100; } else { stopDrag(); Mouse.show(); target._alpha = 10; } if (PlayerForce <= 25) { target.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { target.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { target.GotoAndStop("HARD"); } if (PlayerForce >= 100) { target.GotoAndStop("POWER"); } Player._x = Player._x + PlayerVelX; Player._y = Player._y + PlayerVelY; if ((((this._x > target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((this._x < target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; PlayerShadow._xscale = Player._y / 2; } function enginePOWER() { if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); ChargeSound.start(1); } } function engineATTACK() { if (((HURT == false) && (DEAD == false)) && (ATTACK == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.5; ChargeSound.stop("ChargePush"); if (target._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (target._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if (((ATTACK == false) && (HURT == false)) && (DEAD == false)) { if (Key.getCode() == 32) { Player.gotoAndPlay("SHIELD"); ATTACK = true; } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { TrainerAccel = random(5) + 20; TrainerBallDistX = (Player._x - this._x) - 20; TrainerBallDistY = (Player._y - this._y) - 20; TrainerMovX = TrainerBallDistX / TrainerAccel; TrainerMovY = TrainerBallDistY / TrainerAccel; if ((TrainerATTACK == false) && (TrainerORBIT == false)) { TrainerVelX = TrainerMovX; TrainerVelY = TrainerMovY; this._rotation = 0; R = 0; } if ((TrainerATTACK == false) && (DEAD == false)) { this._x = this._x + TrainerVelX; this._y = this._y + TrainerVelY; TrainerNEUTRAL = true; this._rotation = this._rotation + R; } else { TrainerNEUTRAL == false; } if (TrainerATTACK == false) { if (this._x > Player._x) { this._xscale = 40; } else if (this._x < Player._x) { this._xscale = -40; } } if (this.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -1; R = R * -1; } if (this.hitTest(wallRIGHT) && (TrainerVelX > 0)) { this._x = this._x - 1; R = R * -1; TrainerVelX = -TrainerVelX; } if (this.hitTest(wallLEFT) && (TrainerVelX < 0)) { this._x = this._x + 1; TrainerVelX = TrainerVelX * -1; R = R * -1; } if (this.hitTest(wallTOP) && (TrainerVelY < 0)) { this._y = this._y + 1; TrainerVelY = TrainerVelY * -1; R = R * -1; } if (this.hitTest(Player.AttackBox) && (ATTACK == true)) { TrainerORBIT = true; R = R + PlayerForce; Xdist = target._x - Player._x; Ydist = target._y - Player._y; xmov = Xdist / 7; ymov = Ydist / 7; TrainerVelX = TrainerVelX + xmov; TrainerVelY = TrainerVelY + ymov; } if (TrainerORBIT == true) { TrainerVelX = TrainerVelX * 0.95; TrainerVelY = TrainerVelY * 0.95; if ((((TrainerVelX < 1) && (TrainerVelX > -1)) && (TrainerVelY < 1)) && (TrainerVelY > -1)) { TrainerORBIT = false; } } if ((this.hitTest(Ball) && (DEAD == false)) && (EnemyDEAD == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerChoice = random(101); TrainerORBIT = false; BallTag = 1; PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); TrainerPower = random(5) + 10; this.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - this._x; TrainerForceX = TrainerPlayerDistX / TrainerPower; TrainerForceY = -TrainerPower; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineENEMY() { EnemyAccel = random(5) + 20; EnemyBallDistX = Ball._x - this._x; EnemyBallDistY = Ball._y - this._y; EnemyMovX = EnemyBallDistX / EnemyAccel; EnemyMovY = EnemyBallDistY / EnemyAccel; EnemyBallDistX2 = random(5) + 1; EnemyBallDistY2 = random(5) + 1; EnemyMovX2 = EnemyBallDistX2 - random(7); EnemyMovY2 = EnemyBallDistY2 - random(7); if (BallTag < 1) { EnemyVelX = EnemyMovX; EnemyVelY = EnemyMovY; } else if (BallTag == 1) { EnemyVelX = (EnemyMovX + EnemyMovX2) / 2; EnemyVelY = (EnemyMovY + EnemyMovY2) / 2; } else if ((BallTag > 1) && (EnemyAccel > 23)) { EnemyVelX = EnemyMovX + EnemyMovX2; EnemyVelY = EnemyMovY + EnemyMovY2; } if (((EnemyHURT == false) && (EnemyATTACK == false)) && (DEAD == false)) { this._x = this._x + EnemyVelX; this._y = this._y + EnemyVelY; EnemyNEUTRAL = true; } else { EnemyNEUTRAL == false; } EnemyShadow._x = Enemy._x; EnemyShadow._xscale = Enemy._y / 2; if ((EnemyATTACK == false) && (EnemyHURT == false)) { if (this._x > Player._x) { this._xscale = 90; } else if (this._x < Player._x) { this._xscale = -90; } } if (DEAD == false) { if (this.hitTest(ground) && (EnemyVelY > 0)) { EnemyVelY = EnemyVelY * -1; this._y = this._y - 5; } if (this.hitTest(wallRIGHT) && (EnemyVelX > 0)) { this._x = this._x - 5; EnemyVelX = -EnemyVelX; } if (this.hitTest(wallLEFT) && (EnemyVelX < 0)) { this._x = this._x + 5; EnemyVelX = EnemyVelX * -1; } if (this.hitTest(wallTOP) && (EnemyVelY < 0)) { this._y = this._y + 5; EnemyVelY = EnemyVelY * -1; } } EnemyHealthHUD._alpha = EnemyHealth; if (((this.HITBOX.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 30) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); HIT = true; } DoICombo = random(101); if (DoICombo <= 50) { BallTag = 2; EnemyPower = random(5) + 20; this.gotoAndPlay("ATTACK1"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - this._x; EnemyPlayerDistY = Player._y - this._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 5); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (BallEnergy >= 90) { BallTag = 2; EnemyPower = random(5) + 20; this.gotoAndPlay("ATTACK1"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - Ball._x; EnemyPlayerDistY = Player._y - Ball._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 5); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if ((DoICombo > 50) && (BallEnergy < 90)) { BallTag = 2; EnemyPower = random(10) + 10; this.gotoAndPlay("ATTACK2"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Trainer2._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; } } else if (((EnemyChoice < 30) && (BallEnergy > 90)) && (BallTag == 1)) { this.gotoAndPlay("DIE"); Player.gotoAndPlay("I WIN"); EnemyHURT = true; bg.bg.gotoAndPlay(85); EnemyHealth = EnemyHealth - 100; BallEnergy = 0; EnemyDEAD = true; BallEnergyHUD._visible = false; GAMEOVER2.gotoAndPlay(1); GAMEOVER2._visible = true; Ball._visible = false; BallShadow._visible = false; Mouse.show(); } else if ((((BallEnergy >= 30) && (BallEnergy < 90)) && (BallTag == 1)) && (EnemyChoice < 30)) { this.gotoAndPlay("HURT"); EnemyHURT = true; EnemyHealth = EnemyHealth - (BallEnergy * (PlayerCombo + 1)); PlayerCombo = PlayerCombo + 1; BallEnergy = BallEnergy / 5; Ball._xscale = BallSize; Ball._yscale = BallSize; if (EnemyHealth < 1) { EnemyDEAD = true; Mouse.show(); Player.gotoAndPlay("I WIN"); bg.bg.play(); Bar._visible = false; BallEnergyHUD._visible = false; GAMEOVER2._visible = true; } } } if (((this.HITBOX2.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 0) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); HIT = true; } DoICombo = random(101); if (DoICombo <= 101) { BallTag = 2; EnemyPower = random(10) + 20; this.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - Ball._x; EnemyPlayerDistY = Player._y - Ball._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 3); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } } } } init(); stop();
Instance of Symbol 552 MovieClip "Ball" in Frame 81
onClipEvent (enterFrame) { }
Instance of Symbol 1193 MovieClip "Player" in Frame 81
/* no clip actions */
Frame 114
Stage.scaleMode = "showAll"; Mouse.show(); bg.bg.gotoAndPlay(2);
Instance of Symbol 1593 MovieClip in Frame 115
/* no clip actions */
Frame 206
function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; if (StageLevel > 1) { EnemyDEAD = false; FightSound = new Sound(); FightSound.attachSound("FIGHT!"); FightSound.start(); BallVelX = BallVelX / 10; BallVelY = -30; } ServeDistX = target._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = target._y - Ball._y; ServeMovY = ServeDistY / 7; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = false; BallRestY = false; BallRest = false; BallEnergy = 30; BallTag = 1; meleeflash._visible = false; WINCOUNT = 0; LOSECOUNT = 0; PlayerMass = PlayerMass * 0.9; PlayerVelX = 0; PlayerVelY = 0; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = true; PlayerRest = true; PlayerHealth = 100; PlayerStamina = 100; PlayerPower = 100; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyVelX = 0; EnemyVelY = 0; EnemyPower = 0; EnemyMass = 1; EnemyWeight = EnemyMass * gravity; EnemyHealth = 100; EnemyRestX = true; EnemyRestY = true; EnemyATTACK = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyCHARGE = false; EnemyTELEPORT = false; EnemyFacingL = true; EnemyFacingR = false; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; EnemyHealthBall._alpha = 100; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; pickupHEALTH._visible = false; pickupINVINCIBILITY._visible = false; INV = 0; HPT = 0; MusicSound = new Sound(); MusicSound.attachSound("bgmusic"); MusicSound.start(0, 9999); BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; DefendListener = new Object(); DefendListener.onKeyUp = engineDEFEND; Key.addListener(DefendListener); Enemy.onEnterFrame = engineENEMY; } function engineBALL() { BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.1; } if (BallEnergy > 100) { BallEnergy = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - 0.1; Ball._yscale = Ball._yscale - 0.1; } if (!this.hitTest(ground)) { if ((BallVelY < 20) && (!this.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if (BallRestX == false) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } this._rotation = this._rotation + (BallVelX * 4); if (this.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (this.hitTest(ground) && (BallVelY > 0)) { if (EnemyHURT == false) { PlayerCombo = 0; } if (EnemyHURT == true) { PlayerCombo = PlayerCombo - 1; } if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((this.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (this.hitTest(wallRIGHT) && (BallVelX > 0)) { this._x = this._x - 1; BallVelX = -BallVelX; } if (this.hitTest(wallLEFT) && (BallVelX < 0)) { this._x = this._x + 1; BallVelX = BallVelX * -1; } if (this.hitTest(wallTOP) && (BallVelY < 0)) { this._y = this._y + 1; BallVelY = BallVelY * -1; } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } this._x = this._x + BallVelX; this._y = this._y + BallVelY; BallShadow._x = this._x; BallShadow._xscale = this._width + (this._y / 3); if (BallEnergy < 2) { this.GotoAndStop("NORMAL"); } if (BallTag == 1) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { Xdist = Math.round(target._x - Player._x); Ydist = Math.round(target._y - Player._y); PlayerWeight = PlayerMass * gravity; hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); PlayerScore = Math.round(PlayerScore); PlayerHealth = Math.round(PlayerHealth); aura._x = this._x; aura._y = this._y; TeleportSprite._x = this._x; TeleportSprite._y = this._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; aura._rotation = AR; if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { aura._alpha = aura._alpha + 5; PlayerForce = PlayerForce + 5; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + 10; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + StageLevel; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerMaxCombo >= 2) { MAXcomboDisplay._visible = true; } else { MAXcomboDisplay._visible = false; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 16777215 /* 0xFFFFFF */; combodisplay2._visible = true; } else { n = n + 1; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; } } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if (PlayerHealth > 90) { PlayerHealthHUD.gotoAndStop(1); } else if ((PlayerHealth > 80) && (PlayerHealth <= 90)) { PlayerHealthHUD.gotoAndStop(2); } else if ((PlayerHealth > 70) && (PlayerHealth <= 80)) { PlayerHealthHUD.gotoAndStop(3); } else if ((PlayerHealth > 60) && (PlayerHealth <= 70)) { PlayerHealthHUD.gotoAndStop(4); } else if ((PlayerHealth > 50) && (PlayerHealth <= 60)) { PlayerHealthHUD.gotoAndStop(5); } else if ((PlayerHealth > 40) && (PlayerHealth <= 50)) { PlayerHealthHUD.gotoAndStop(6); } else if ((PlayerHealth > 30) && (PlayerHealth <= 40)) { PlayerHealthHUD.gotoAndStop(7); } else if ((PlayerHealth > 20) && (PlayerHealth <= 30)) { PlayerHealthHUD.gotoAndStop(8); } else if ((PlayerHealth > 10) && (PlayerHealth <= 20)) { PlayerHealthHUD.gotoAndStop(9); } ItemTime = random(1000); spriteINVINC._x = Player._x + 10; spriteINVINC._y = Player._y - 10; if (((ItemTime >= 998) && (pickupINVINCIBILITY._visible == false)) && (INVINCIBLE == false)) { pickupINVINCIBILITY._visible = true; pickupINVINCIBILITY._x = random(700) + 100; pickupINVINCIBILITY._y = random(200) + 100; } if (INVINCIBLE == true) { invincTime = invincTime + 1; } if (pickupINVINCIBILITY._visible == true) { INV = INV + 1; if (INV > 100) { pickupINVINCIBILITY._visible = false; INV = 0; } } if (invincTime > 150) { INVINCIBLE = false; invincTime = 0; spriteINVINC._visible = false; } if ((this.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } if ((Trainer.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } Item2Time = random(1000); if ((Item2Time >= 998) && (pickupHEALTH._visible == false)) { pickupHEALTH._visible = true; pickupHEALTH._x = random(700) + 100; pickupHEALTH._y = random(200) + 100; } if (pickupHEALTH._visible == true) { HPT = HPT + 1; if (HPT > 150) { pickupHEALTH._visible = false; HPT = 0; } } if (((this.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if (((Trainer.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((PlayerRestY == false) && (EnemyDEAD == false)) { if ((PlayerVelY < 80) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if (PlayerVelX != 0) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; this._y = 310; PlayerRestY = true; } if (HURTback == true) { this.gotoAndPlay("HITground"); } else if (HURTfront == true) { this.gotoAndPlay("HITground2"); } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { this.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { Player._x = Player._x + 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { this.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { Player._y = Player._y + 1; PlayerVelY = PlayerVelY * -0.5; } if ((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if ((ATTACK == false) && (TELEPORT == false)) { this.gotoAndPlay("FLYup"); } if (this.hitTest(ground)) { PlayerVelY = -5; } if ((this._y > wallTOP._y) && (PlayerVelY > -3)) { PlayerVelY = PlayerVelY - 1.1; } } if (((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { this.gotoAndPlay("FLYdown"); } if ((((HURT == false) && (DEAD == false)) && (this._x < target._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x != target._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((!this.hitTest(ground)) && (!Key.isDown(83))) { this.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (this.hitTest(ground)) { this.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((((this.HITBOX.hitTest(Ball) && (BallTag > 1)) && (ATTACK == false)) && (HURT == false)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; CHARGE = false; aura._alpha = 0; PlayerForce = 0; target._visible = false; PlayerCombo = 0; PlayerHealth = PlayerHealth - (BallEnergy / BallType); PlayerVelX = PlayerVelX + (BallVelX / 2); PlayerVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop("ChargePush"); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if ((PlayerFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((BallVelX == 0) && (BallVelY < 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } else if ((BallVelX == 0) && (BallVelY > 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } } if ((PlayerHealth < 1) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (this.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 5; } HIT = true; } if ((ATTACK == true) && (PlayerForce >= 25)) { z = PlayerForce / 300; xmov = Xdist * z; ymov = Ydist * z; BallVelX = BallVelX + xmov; BallVelY = BallVelY + ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } if ((ATTACK == true) && (PlayerForce < 25)) { z = PlayerForce / 100; xmov = Xdist * z; ymov = Ydist * z; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } } if (this.SHIELD.hitTest(Ball)) { PlayerCombo = 0; PlayerScore = PlayerScore + (PlayerStamina / StageLevel); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (hyp <= 70) { meleeflash.gotoAndPlay("STALL"); } else if ((hyp <= 140) && (hyp > 70)) { meleeflash.gotoAndPlay("KICK"); } else if ((hyp <= 210) && (hyp > 140)) { meleeflash.gotoAndPlay("PUNCH"); } else if (hyp > 210) { meleeflash.gotoAndPlay("POWER"); } if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - (hyp / 7); if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - (hyp / 30); Ball._yscale = Ball._yscale - (hyp / 30); } } } if (this.SHIELD.hitTest(Trainer)) { TrainerATTACK = true; } if ((this.AttackBox.hitTest(Enemy) && (PlayerForce > 25)) && (EnemyHURT == true)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = AttackBox._x; meleeflash._y = AttackBox._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerForce / 10); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if ((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { startDrag ("/target", true); Mouse.hide(); target._visible = true; target._alpha = 100; } else { stopDrag(); Mouse.show(); target._alpha = 10; } if (PlayerForce <= 25) { target.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { target.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { target.GotoAndStop("HARD"); } if (PlayerForce >= 100) { target.GotoAndStop("POWER"); } Player._x = Player._x + PlayerVelX; Player._y = Player._y + PlayerVelY; if ((((this._x > target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((this._x < target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; PlayerShadow._xscale = Player._y / 2; if (StageLevel == 1) { Rank = "Noob"; } else if (StageLevel == 2) { Rank = "Initiate"; } else if (StageLevel == 3) { Rank = "Goon"; } else if (StageLevel == 4) { Rank = "Thug"; } else if (StageLevel == 5) { Rank = "Novice"; } else if (StageLevel == 6) { Rank = "Average"; } else if (StageLevel == 7) { Rank = "Adept"; } else if (StageLevel == 8) { Rank = "Warrior"; } else if (StageLevel == 9) { Rank = "Solid"; } else if (StageLevel == 10) { Rank = "Liquid"; } else if (StageLevel == 11) { Rank = "Professional"; } else if (StageLevel == 12) { Rank = "Prodigy"; } else if (StageLevel == 13) { Rank = "Monk"; } else if (StageLevel == 14) { Rank = "Tengu"; } else if (StageLevel == 15) { Rank = "Jedi"; } else if (StageLevel == 16) { Rank = "Neo"; } else if (StageLevel == 17) { Rank = "Dragon"; } else if (StageLevel == 18) { Rank = "Master"; } else if (StageLevel == 19) { Rank = "Saiyan"; } else if (StageLevel == 20) { Rank = "Grand Master"; } else if (StageLevel == 21) { Rank = "Super Saiyan"; } else if (StageLevel == 22) { Rank = "Majin"; } else if (StageLevel == 23) { Rank = "Otaku"; } else if (StageLevel == 24) { Rank = "Akira"; } else if (StageLevel == 25) { Rank = "Deity"; } else if (StageLevel == 26) { Rank = "KYnetiK"; } else if (StageLevel >= 27) { Rank = "Wastoid"; } } function enginePOWER() { if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); ChargeSound.start(1); } } function engineATTACK() { if ((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.4; ChargeSound.stop("ChargePush"); if (target._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (target._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if ((((ATTACK == false) && (HURT == false)) && (DEAD == false)) && (EnemyDEAD == false)) { if (Key.getCode() == 32) { Player.gotoAndPlay("SHIELD"); ATTACK = true; PlayerStamina = PlayerStamina / (StageLevel + 27); } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; PlayerStamina = PlayerStamina / (StageLevel + 27); PlayerScore = PlayerScore + (PlayerStamina * StageLevel); TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { TrainerAccel = random(5) + 20; TrainerBallDistX = (Player._x - this._x) - 20; TrainerBallDistY = (Player._y - this._y) - 20; TrainerMovX = TrainerBallDistX / TrainerAccel; TrainerMovY = TrainerBallDistY / TrainerAccel; if ((ATTACK == false) && (TrainerORBIT == false)) { TrainerVelX = TrainerMovX; TrainerVelY = TrainerMovY; this._rotation = 0; R = 0; } if ((TrainerATTACK == false) && (DEAD == false)) { this._x = this._x + TrainerVelX; this._y = this._y + TrainerVelY; TrainerNEUTRAL = true; this._rotation = this._rotation + R; } else { TrainerNEUTRAL == false; } if (TrainerATTACK == false) { if (this._x > Player._x) { this._xscale = 40; } else if (this._x < Player._x) { this._xscale = -40; } } if (this.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -1; R = R * -1; } if (this.hitTest(wallRIGHT) && (TrainerVelX > 0)) { this._x = this._x - 1; R = R * -1; TrainerVelX = -TrainerVelX; } if (this.hitTest(wallLEFT) && (TrainerVelX < 0)) { this._x = this._x + 1; TrainerVelX = TrainerVelX * -1; R = R * -1; } if (this.hitTest(wallTOP) && (TrainerVelY < 0)) { this._y = this._y + 1; TrainerVelY = TrainerVelY * -1; R = R * -1; } if (this.hitTest(Player.AttackBox) && (ATTACK == true)) { TrainerORBIT = true; R = R + PlayerForce; Xdist = target._x - Player._x; Ydist = target._y - Player._y; xmov = Xdist / 7; ymov = Ydist / 7; TrainerVelX = TrainerVelX + xmov; TrainerVelY = TrainerVelY + ymov; } if (TrainerORBIT == true) { TrainerVelX = TrainerVelX * 0.95; TrainerVelY = TrainerVelY * 0.95; if ((((TrainerVelX < 1) && (TrainerVelX > -1)) && (TrainerVelY < 1)) && (TrainerVelY > -1)) { TrainerORBIT = false; } } if (((this.hitTest(Ball) && (DEAD == false)) && (EnemyDEAD == false)) && (TrainerATTACK == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerChoice = random(101); TrainerORBIT = false; BallTag = 1; PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); TrainerPower = random(5) + 10; this.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - this._x; TrainerForceX = TrainerPlayerDistX / TrainerPower; TrainerForceY = -TrainerPower; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineENEMY() { EnemyAccel = (random(7) + 20) / StageLevel; EnemyBallDistX = Ball._x - this._x; EnemyBallDistY = Ball._y - this._y; EnemyMovX = EnemyBallDistX / EnemyAccel; EnemyMovY = EnemyBallDistY / EnemyAccel; EnemyBallDistX2 = random(5) + 1; EnemyBallDistY2 = random(5) + 1; EnemyMovX2 = EnemyBallDistX2 - random(7); EnemyMovY2 = EnemyBallDistY2 - random(7); if (((EnemyHURT == false) && (EnemyATTACK == false)) && (DEAD == false)) { this._x = this._x + EnemyMovX; this._y = this._y + EnemyMovY; } if (EnemyHURT == true) { this._x = this._x + EnemyVelX; this._y = this._y + EnemyVelY; } if (EnemyHURT == true) { if (!this.hitTest(ground)) { EnemyVelY = EnemyVelY + 1; EnemyVelX = EnemyVelX * 0.95; EnemyMovY = EnemyMovY + PlayerMass; EnemyMovX = EnemyMovX * 0.95; } } if (EnemyHURT == true) { EnemyATTACK == false; } if (((Enemy.hitTest(Ball) && (BallEnergy >= 30)) && (BallTag == 1)) && (EnemyHURT == true)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (BallEnergy / 3); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } if (((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) { if (((((EnemyMovY < 0) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYup"); } } if (((((((((!this.hitTest(ground)) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyMovY > 0)) && (EnemyHURT == false)) && (DEAD == false)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) && (EnemyDEAD == false)) { this.gotoAndPlay("FALL"); } if ((((EnemyHURT == false) && (DEAD == false)) && (this._x < Player._x)) && (EnemyDEAD == false)) { if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x > Player._x)) { if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } EnemyShadow._x = Enemy._x; EnemyShadow._xscale = Enemy._y / 2; if ((EnemyATTACK == false) && (EnemyHURT == false)) { if (this._x > Player._x) { this._xscale = 90; EnemyFacingL = true; EnemyFacingR = false; } else if (this._x < Player._x) { this._xscale = -90; EnemyFacingR = true; EnemyFacingL = false; } } if (DEAD == false) { if (this.hitTest(ground)) { if ((EnemyHURT == false) && (EnemyMovY > 0)) { this._y = 310; } if ((EnemyHURT == true) && (EnemyVelY > 0)) { this._y = 310; } if (EnemyHURTback == true) { this.gotoAndPlay("HITground"); EnemyVelX = 0; } else if (EnemyHURTfront == true) { this.gotoAndPlay("HITground2"); EnemyVelX = 0; } } if (this.hitTest(wallRIGHT)) { Enemy._x = Enemy._x - 1; EnemyVelX = EnemyVelX * -0.5; if (EnemyHURTfront == true) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; EnemyHURTfront = false; } else if (EnemyHURTback == true) { this.gotoAndPlay("HURTfront"); EnemyHURTback = false; EnemyHURTfront = true; } } if (this.hitTest(wallLEFT)) { Enemy._x = Enemy._x + 1; EnemyVelX = EnemyVelX * -0.5; if (EnemyHURTfront == true) { this.gotoAndPlay(206); EnemyHURTback = true; EnemyHURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (EnemyHURTback == true) { this.gotoAndPlay(239); EnemyHURTback = false; EnemyHURTfront = true; } } if (this.hitTest(wallTOP) && (EnemyVelY < 1)) { Enemy._y = Enemy._y + 1; EnemyVelY = EnemyVelY * -0.5; } } EnemyHealthBall._xscale = EnemyHealth / 2; EnemyHealthBall._yscale = EnemyHealthBall._xscale; if (((this.HITBOX.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 30) { PlayerCombo = 0; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); DoICombo = random(101); if (DoICombo <= 30) { if (Player._y <= Enemy._y) { if (EnemyPower <= 5) { this.GotoAndPlay("hitUP1"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitUP2"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitUP3"); } if (EnemyPower >= 15) { this.GotoAndPlay("hitUP4"); } } if (Player._y > Enemy._y) { if (EnemyPower <= 5) { this.GotoAndPlay("hitDOWN1"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitDOWN2"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitDOWN3"); } if (EnemyPower >= 15) { this.GotoAndPlay("hitDOWN4"); } } BallTag = 2; EnemyPower = random(5) + 20; EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - this._x; EnemyPlayerDistY = Player._y - this._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 5); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo > 30) { BallTag = 2; if (EnemyPower <= 5) { this.GotoAndPlay("hitUP4"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitUP3"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitUP2"); } if (EnemyPower >= 15) { this.GotoAndPlay("hitUP1"); } EnemyPower = random(10) + 10; EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; } } else if (((BallEnergy >= 30) && (BallTag == 1)) && (EnemyChoice < 30)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (BallEnergy / 3); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } } if ((EnemyHealth < 1) && (EnemyDEAD == false)) { EnemyDEAD = true; EnemyHealthBall._alpha = 0; Mouse.show(); PlayerScore = PlayerScore + (1000 * StageLevel); Player.gotoAndPlay("I WIN"); GAMEOVER2._visible = true; } if (((this.HITBOX2.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 0) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); HIT = true; } DoICombo = random(101); if (DoICombo < 50) { BallTag = 2; EnemyPower = random(10) + 20; this.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - Ball._x; EnemyPlayerDistY = Player._y - Ball._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 3); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo >= 50) { BallTag = 2; EnemyPower = random(10) + 20; this.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } } } } PlayerScore = 0; StageLevel = 1; PlayerMass = 5; Ball._xscale = 30; Ball._yscale = 30; BallVelX = 50; BallVelY = -10; PlayerCombo = 0; PlayerMaxCombo = 0; if (BallType == 3) { BallMass = 0.5; } else if (BallType == 2) { BallMass = 1; } else if (BallType == 1) { BallMass = 1.5; } BallSize = Ball._xscale; init(); stop();
Instance of Symbol 552 MovieClip "Ball" in Frame 206
onClipEvent (enterFrame) { }
Instance of Symbol 1193 MovieClip "Player" in Frame 206
/* no clip actions */
Instance of Symbol 1888 MovieClip "Enemy" in Frame 206
/* no clip actions */
Frame 244
PracticeMusic = new Sound(); PracticeMusic.attachSound("PracticeBGM"); PracticeMusic.start(0, 999);
Frame 245
function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; ServeDistX = target._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = target._y - Ball._y; ServeMovY = ServeDistY / 7; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = false; BallRestY = false; BallRest = false; BallEnergy = 30; BallTag = 1; meleeflash._visible = false; WINCOUNT = 0; LOSECOUNT = 0; PlayerMass = 1; PlayerVelX = 0; PlayerVelY = 0; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = true; PlayerRest = true; PlayerHealth = 100; PlayerStamina = 100; PlayerPower = 100; TechMode = 0; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; Kame = false; KameHame = false; Spiritball = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyVelX = 0; EnemyVelY = 0; EnemyPower = 0; EnemyMass = 1; EnemyWeight = EnemyMass * gravity; EnemyHealth = 100; EnemyRestX = true; EnemyRestY = true; EnemyATTACK = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyCHARGE = false; EnemyTELEPORT = false; EnemyFacingL = true; EnemyFacingR = false; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; TrainerORBIT = false; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; EnemyHealthBall._alpha = 100; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; pickupHEALTH._visible = false; pickupINVINCIBILITY._visible = false; INV = 0; HPT = 0; MusicSound = new Sound(); MusicSound.attachSound("bgmusic"); MusicSound.start(0, 9999); BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; DefendListener.onKeyUp = engineDEFEND; Enemy.onEnterFrame = engineENEMY; } function engineBALL() { BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); if (Spiritball == false) { if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } } if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.1; } if (BallEnergy > 100) { BallEnergy = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - 0.1; Ball._yscale = Ball._yscale - 0.1; } if (!this.hitTest(ground)) { if (((BallVelY < 20) && (Spiritball == false)) && (!this.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if ((BallRestX == false) && (Spiritball == false)) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } this._rotation = this._rotation + (BallVelX * 4); if (this.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (this.hitTest(ground) && (BallVelY > 0)) { if (EnemyHURT == false) { PlayerCombo = 0; } if (EnemyHURT == true) { PlayerCombo = PlayerCombo - 1; } if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((this.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (this.hitTest(wallRIGHT) && (BallVelX > 0)) { this._x = this._x - 1; BallVelX = -BallVelX; } if (this.hitTest(wallLEFT) && (BallVelX < 0)) { this._x = this._x + 1; BallVelX = BallVelX * -1; } if (this.hitTest(wallTOP) && (BallVelY < 0)) { this._y = this._y + 1; BallVelY = BallVelY * -1; } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } this._x = this._x + BallVelX; this._y = this._y + BallVelY; BallShadow._x = this._x; BallShadow._xscale = this._width + (this._y / 3); if (Spiritball == true) { SballDistX = target._x - this._x; SballDistY = target._y - this._y; BallVelX = BallVelX + (SballDistX / 30); BallVelY = BallVelY + (SballDistY / 30); } if ((Spiritball == true) && (this.hitTest(target))) { SballDistX = target._x - this._x; SballDistY = target._y - this._y; BallVelX = BallVelX * -0.5; BallVelY = BallVelY * -0.5; BallTag = 1; BallEnergy = BallEnergy + 20; } if (this.hitTest(Player.BEAhitbox)) { BallEnergy = BallEnergy + 50; BallTag = 1; BallVelX = BallVelX + (Xdist / 10); BallVelY = BallVelY + (Ydist / 10); } if (BallEnergy < 2) { this.GotoAndStop("NORMAL"); } if (BallTag == 1) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { PlayerWeight = PlayerMass * gravity; Xdist = _xmouse - Player._x; Ydist = _ymouse - Player._y; pi = 57.2957795130823; angle = Math.atan2(Ydist, Xdist); hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); Sniperline._x = this._x; Sniperline._y = this._y; Sniperline._xscale = hyp; Sniperline._alpha = (hyp / 700) * 100; Sniperline._rotation = angle * pi; if ((this.HITBOX.hitTest(Trainer) && (TechMode == 1)) && (TrainerORBIT == false)) { } if ((this.HITBOX.hitTest(Trainer) && (Trainer._visible == true)) && (TrainerORBIT == false)) { this.gotoAndPlay("Catch"); ATTACK = true; Trainer._visible = false; } if (Trainer._visible == false) { Trainer._x = this._x; Trainer._y = this._y; } if (TechMode == 0) { TechLogo.gotoAndStop("Shield"); TechLogo._alpha = 100; CurrentTech = "Shield"; } if (TechMode == 1) { TechLogo.gotoAndStop("ForceBlade"); TechLogo._alpha = 100; CurrentTech = "Force Blade"; } else { Trainer._visible = false; } if (TechMode == 2) { if (PlayerCombo >= 5) { TechLogo.gotoAndStop("Spiritball"); CurrentTech = "Spiritball"; TechLogo._alpha = 100; } else { TechLogo.gotoAndStop("Spiritball"); TechLogo._alpha = 50; CurrentTech = "Spiritball (Combo 5)"; } } if (TechMode == 3) { if (PlayerCombo >= 10) { TechLogo.gotoAndStop("Superbeam"); TechLogo._alpha = 100; CurrentTech = "Super Beam"; } else { TechLogo.gotoAndStop("Superbeam"); TechLogo._alpha = 50; CurrentTech = "Super Beam (Combo 10)"; } } if (((Kame == true) && (KameHame == false)) && (PlayerFacingL == true)) { this._rotation = (angle * pi) + 180; } else if (((Kame == true) && (KameHame == false)) && (PlayerFacingR == true)) { this._rotation = angle * pi; } else if (Kame == false) { this._rotation = DefaultPlayerRot; } if ((Spiritball == true) && (PlayerFacingL == true)) { this.arm._rotation = ((-angle) * pi) + 180; } else if ((Spiritball == true) && (PlayerFacingR == true)) { this.arm._rotation = angle * pi; } PlayerScore = Math.round(PlayerScore); PlayerHealth = Math.round(PlayerHealth); aura._x = this._x; aura._y = this._y; aura._alpha = aura._alpha * 0.99; TeleportSprite._x = this._x; TeleportSprite._y = this._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; aura._rotation = AR; if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { aura._alpha = aura._alpha + 5; PlayerForce = PlayerForce + 5; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + 10; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + StageLevel; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (PlayerStamina > 100) { PlayerStamina = 100; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerMaxCombo >= 2) { MAXcomboDisplay._visible = true; } else { MAXcomboDisplay._visible = false; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 16777215 /* 0xFFFFFF */; combodisplay2._visible = true; } else { n = n + 1; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; } } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if (PlayerHealth > 90) { PlayerHealthHUD.gotoAndStop(1); } else if ((PlayerHealth > 80) && (PlayerHealth <= 90)) { PlayerHealthHUD.gotoAndStop(2); } else if ((PlayerHealth > 70) && (PlayerHealth <= 80)) { PlayerHealthHUD.gotoAndStop(3); } else if ((PlayerHealth > 60) && (PlayerHealth <= 70)) { PlayerHealthHUD.gotoAndStop(4); } else if ((PlayerHealth > 50) && (PlayerHealth <= 60)) { PlayerHealthHUD.gotoAndStop(5); } else if ((PlayerHealth > 40) && (PlayerHealth <= 50)) { PlayerHealthHUD.gotoAndStop(6); } else if ((PlayerHealth > 30) && (PlayerHealth <= 40)) { PlayerHealthHUD.gotoAndStop(7); } else if ((PlayerHealth > 20) && (PlayerHealth <= 30)) { PlayerHealthHUD.gotoAndStop(8); } else if ((PlayerHealth > 10) && (PlayerHealth <= 20)) { PlayerHealthHUD.gotoAndStop(9); } ItemTime = random(1000); spriteINVINC._x = Player._x + 10; spriteINVINC._y = Player._y - 10; if (((ItemTime >= 998) && (pickupINVINCIBILITY._visible == false)) && (INVINCIBLE == false)) { pickupINVINCIBILITY._visible = true; pickupINVINCIBILITY._x = random(700) + 100; pickupINVINCIBILITY._y = random(200) + 100; } if (INVINCIBLE == true) { invincTime = invincTime + 1; aura._visible = true; } else { aura._visible = false; } if (pickupINVINCIBILITY._visible == true) { INV = INV + 1; if (INV > 100) { pickupINVINCIBILITY._visible = false; INV = 0; } } if (invincTime > 150) { INVINCIBLE = false; invincTime = 0; spriteINVINC._visible = false; } if ((this.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } if ((Trainer.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } Item2Time = random(1000); if ((Item2Time >= 998) && (pickupHEALTH._visible == false)) { pickupHEALTH._visible = true; pickupHEALTH._x = random(700) + 100; pickupHEALTH._y = random(200) + 100; } if (pickupHEALTH._visible == true) { HPT = HPT + 1; if (HPT > 150) { pickupHEALTH._visible = false; HPT = 0; } } if (((this.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if (((Trainer.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((((Kame == false) && (Spiritball == false)) && (PlayerRestY == false)) && (EnemyDEAD == false)) { if ((PlayerVelY < 80) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if (PlayerVelX != 0) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; this._y = 310; PlayerRestY = true; } if (HURTback == true) { this.gotoAndPlay("HITground"); PlayerVelY = 0; } else if (HURTfront == true) { this.gotoAndPlay("HITground2"); PlayerVelY = 0; } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { this.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { Player._x = Player._x + 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { this.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { if (!this.BEAM.HitTest(wallTOP)) { Player._y = Player._y + 1; } PlayerVelY = PlayerVelY * -0.5; } if ((((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if ((ATTACK == false) && (TELEPORT == false)) { this.gotoAndPlay("FLYup"); } if (this.hitTest(ground)) { PlayerVelY = -5; } if ((this._y > wallTOP._y) && (PlayerVelY > -3)) { PlayerVelY = PlayerVelY - 1.1; } } if (((((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) && (Kame == false)) && (Spiritball == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((((!this.hitTest(ground)) && (Spiritball == false)) && (Kame == false)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { this.gotoAndPlay("FLYdown"); } if ((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (this._x < target._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x != target._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((!this.hitTest(ground)) && (!Key.isDown(83))) { this.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (this.hitTest(ground)) { this.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((this.HITBOX.hitTest(Ball) && (BallTag > 1)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; ATTACK = false; Kame = false; KameHame = false; Spiritball = false; CHARGE = false; aura._alpha = 0; PlayerForce = 0; target._visible = false; PlayerCombo = 0; PlayerHealth = PlayerHealth - (BallEnergy / BallType); PlayerVelX = PlayerVelX + (BallVelX / 2); PlayerVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop("ChargePush"); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if ((PlayerFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((BallVelX == 0) && (BallVelY < 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } else if ((BallVelX == 0) && (BallVelY > 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } } if ((PlayerHealth < 1) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; Key.removeListener(DefendListener); Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (this.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 5; } HIT = true; } if ((ATTACK == true) && (PlayerForce >= 25)) { z = PlayerForce / 300; xmov = Xdist * z; ymov = Ydist * z; BallVelX = BallVelX + xmov; BallVelY = BallVelY + ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } if ((ATTACK == true) && (PlayerForce < 25)) { z = PlayerForce / 100; xmov = Xdist * z; ymov = Ydist * z; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } } if (this.SHIELD.hitTest(Ball)) { PlayerCombo = 0; PlayerScore = PlayerScore + (PlayerStamina / StageLevel); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (hyp <= 70) { meleeflash.gotoAndPlay("STALL"); } else if ((hyp <= 140) && (hyp > 70)) { meleeflash.gotoAndPlay("KICK"); } else if ((hyp <= 210) && (hyp > 140)) { meleeflash.gotoAndPlay("PUNCH"); } else if (hyp > 210) { meleeflash.gotoAndPlay("POWER"); } if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - (hyp / 7); if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - (hyp / 30); Ball._yscale = Ball._yscale - (hyp / 30); } } } if ((this.AttackBox.hitTest(Enemy) && (PlayerForce > 25)) && (EnemyHURT == true)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = AttackBox._x; meleeflash._y = AttackBox._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerForce / 10); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if (this.AttackBox.hitTest(Enemy) && (INVINCIBLE == true)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = AttackBox._x; meleeflash._y = AttackBox._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerForce / 10); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if ((((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) || (Kame == true)) || (Spiritball == true)) { startDrag ("/target", true); Mouse.hide(); target._visible = true; target._alpha = 100; } else { stopDrag(); Mouse.show(); target._alpha = 10; } if ((Spiritball == false) && (KameHame == false)) { if (PlayerForce <= 25) { target.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { target.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { target.GotoAndStop("HARD"); } if (PlayerForce >= 100) { target.GotoAndStop("POWER"); } } else if ((Spiritball == true) || (KameHame == true)) { target.GotoAndStop("POWER"); } Player._x = Player._x + PlayerVelX; Player._y = Player._y + PlayerVelY; if ((((this._x > target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((this._x < target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; if (KameHame == false) { PlayerShadow._xscale = Player._width + (Player._y / 2); } if (StageLevel == 1) { Rank = "Noob"; } else if (StageLevel == 2) { Rank = "Initiate"; } else if (StageLevel == 3) { Rank = "Goon"; } else if (StageLevel == 4) { Rank = "Thug"; } else if (StageLevel == 5) { Rank = "Novice"; } else if (StageLevel == 6) { Rank = "Average"; } else if (StageLevel == 7) { Rank = "Adept"; } else if (StageLevel == 8) { Rank = "Warrior"; } else if (StageLevel == 9) { Rank = "Solid"; } else if (StageLevel == 10) { Rank = "Liquid"; } else if (StageLevel == 11) { Rank = "Professional"; } else if (StageLevel == 12) { Rank = "Prodigy"; } else if (StageLevel == 13) { Rank = "Monk"; } else if (StageLevel == 14) { Rank = "Tengu"; } else if (StageLevel == 15) { Rank = "Jedi"; } else if (StageLevel == 16) { Rank = "Neo"; } else if (StageLevel == 17) { Rank = "Dragon"; } else if (StageLevel == 18) { Rank = "Master"; } else if (StageLevel == 19) { Rank = "Saiyan"; } else if (StageLevel == 20) { Rank = "Grand Master"; } else if (StageLevel == 21) { Rank = "Super Saiyan"; } else if (StageLevel == 22) { Rank = "Majin"; } else if (StageLevel == 23) { Rank = "Otaku"; } else if (StageLevel == 24) { Rank = "Akira"; } else if (StageLevel == 25) { Rank = "Deity"; } else if (StageLevel == 26) { Rank = "KYnetiK"; } else if (StageLevel >= 27) { Rank = "Wastoid"; } } function enginePOWER() { if ((((((HURT == false) && (Spiritball == false)) && (KameHame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; Kame = false; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); ChargeSound.start(1); } } function engineATTACK() { if (((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (KameHame == false)) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.4; ChargeSound.stop("ChargePush"); if (target._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (target._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if (((Key.getCode() == 81) && (DEAD == false)) && (EnemyDEAD == false)) { TechMode = TechMode - 1; if (TechMode < 0) { TechMode = 3; } } if (((Key.getCode() == 69) && (DEAD == false)) && (EnemyDEAD == false)) { TechMode = TechMode + 1; if (TechMode > 3) { TechMode = 0; } } if ((((ATTACK == false) && (HURT == false)) && (DEAD == false)) && (EnemyDEAD == false)) { if ((((Key.getCode() == 32) && (TechMode == 3)) && (CHARGE == false)) && (PlayerCombo >= 10)) { ATTACK = true; Player.gotoAndPlay("Kamehameha"); Kame = true; PlayerVelY = 0; PlayerVelX = 0; } if ((((Key.getCode() == 32) && (TechMode == 2)) && (CHARGE == false)) && (PlayerCombo >= 5)) { ATTACK = true; Player.gotoAndPlay("Spiritball"); Spiritball = true; PlayerVelY = 0; PlayerVelX = 0; } if (((Key.getCode() == 32) && (TechMode == 1)) && (Trainer._visible == false)) { TrainerORBIT = true; ATTACK = true; Player.gotoAndPlay("ForceBlade"); Trainer._visible = true; TO = 0; } if ((Key.getCode() == 32) && (TechMode == 0)) { Player.gotoAndPlay("SHIELD"); ATTACK = true; PlayerStamina = PlayerStamina / 5; } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; PlayerStamina = PlayerStamina / 3; PlayerScore = PlayerScore + (PlayerStamina * StageLevel); TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { if (DEAD == false) { this._x = this._x + TrainerVelX; this._y = this._y + TrainerVelY; TrainerNEUTRAL = true; MydistX = _xmouse - this._x; MydistY = _ymouse - this._y; Mydir = Math.atan2(MydistY, MydistX); this._rotation = Mydir * pi; } else { TrainerNEUTRAL == false; } if (this.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -0.5; } if (this.hitTest(wallRIGHT) && (TrainerVelX > 0)) { this._x = this._x - 1; TrainerVelX = TrainerVelX * -0.5; } if (this.hitTest(wallLEFT) && (TrainerVelX < 0)) { this._x = this._x + 1; TrainerVelX = TrainerVelX * -0.5; } if (this.hitTest(wallTOP) && (TrainerVelY < 0)) { this._y = this._y + 1; TrainerVelY = TrainerVelY * -0.5; } if (TrainerORBIT == true) { TO = TO + 1; if (TO >= 15) { TO = 0; TrainerORBIT = false; } Txdist = target._x - this._x; Tydist = target._y - this._y; TrainerVelX = TrainerVelX + (Txdist / 50); TrainerVelY = TrainerVelY + (Tydist / 50); } else { Txdist = Player._x - this._x; Tydist = Player._y - this._y; TrainerVelX = TrainerVelX + (Txdist / 50); TrainerVelY = TrainerVelY + (Tydist / 50); } TrainerVelX = TrainerVelX * 0.9; if ((((this.hitTest(Ball) && (this._visible == true)) && (DEAD == false)) && (EnemyDEAD == false)) && (TrainerATTACK == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerORBIT = false; TrainerVelX = 0; TrainerVelY = 0; BallTag = 1; PlayerCombo = PlayerCombo + 1; this.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - this._x; TrainerForceX = TrainerPlayerDistX / 15; TrainerForceY = -20; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineENEMY() { EnemyBallDistX2 = random(5) + 1; EnemyBallDistY2 = random(5) + 1; EnemyMovX2 = EnemyBallDistX2 - random(7); EnemyMovY2 = EnemyBallDistY2 - random(7); EnemyAccel = (random(7) + 20) / StageLevel; if ((BallTag == 2) || (BallTag == 0)) { EnemyBallDistX = Ball._x - this._x; EnemyBallDistY = Ball._y - this._y; EnemyMovX = (EnemyBallDistX / EnemyAccel) * 2; EnemyMovY = (EnemyBallDistY / EnemyAccel) * 2; } if (BallTag == 1) { EnemyBallDistX = Ball._x - this._x; EnemyBallDistY = Ball._y - this._y; EnemyMovX = (EnemyBallDistX / EnemyAccel) / 2; EnemyMovY = (EnemyBallDistY / EnemyAccel) / 2; } if (((EnemyHURT == false) && (EnemyATTACK == false)) && (DEAD == false)) { this._x = this._x + EnemyMovX; this._y = this._y + EnemyMovY; } if (EnemyHURT == true) { this._x = this._x + EnemyVelX; this._y = this._y + EnemyVelY; } if (EnemyHURT == true) { if (!this.hitTest(ground)) { EnemyVelY = EnemyVelY + 1; EnemyVelX = EnemyVelX * 0.95; EnemyMovY = EnemyMovY + PlayerMass; EnemyMovX = EnemyMovX * 0.95; } } EnemyTeleportNOW = random(101); if ((((((EnemyTeleport == false) && (EnemyTeleportNOW > 99)) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (DEAD == false)) && (EnemyDEAD == false)) { Enemy.gotoAndPlay("TELEPORT"); EnemyTeleport = true; } if (EnemyHURT == true) { EnemyATTACK == false; } if (Enemy.hitTest(Player.BEAhitbox)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - 1; EnemyVelX = Xdist / 30; EnemyVelY = Ydist / 30; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < this._x)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > this._x)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > this._x)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < this._x)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } if (((Enemy.hitTest(Ball) && (BallEnergy >= 30)) && (BallTag == 1)) && (EnemyHURT == true)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (BallEnergy / 3); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } if (((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) { if (((((EnemyMovY < 0) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYup"); } } if (((((((((!this.hitTest(ground)) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyMovY > 0)) && (EnemyHURT == false)) && (DEAD == false)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) && (EnemyDEAD == false)) { this.gotoAndPlay("FLYdown"); } if ((((EnemyHURT == false) && (DEAD == false)) && (this._x < Player._x)) && (EnemyDEAD == false)) { if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x > Player._x)) { if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } EnemyShadow._x = Enemy._x; EnemyShadow._xscale = Enemy._width + (Enemy._y / 2); if ((EnemyATTACK == false) && (EnemyHURT == false)) { if (this._x > Player._x) { this._xscale = 90; EnemyFacingL = true; EnemyFacingR = false; } else if (this._x < Player._x) { this._xscale = -90; EnemyFacingR = true; EnemyFacingL = false; } } if (DEAD == false) { if (this.hitTest(ground)) { if ((EnemyHURT == false) && (EnemyMovY > 0)) { this._y = 310; } if ((EnemyHURT == true) && (EnemyVelY > 0)) { this._y = 310; } if (EnemyHURTback == true) { this.gotoAndPlay("HITground"); EnemyVelX = 0; } else if (EnemyHURTfront == true) { this.gotoAndPlay("HITground2"); EnemyVelX = 0; } } if (this.hitTest(wallRIGHT)) { Enemy._x = Enemy._x - 1; EnemyVelX = EnemyVelX * -0.5; EnemyMovX = EnemyMovX * -1.1; if ((EnemyHURTfront == true) && (EnemyVelX < -1)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; EnemyHURTfront = false; } else if ((EnemyHURTback == true) && (EnemyVelX < -1)) { this.gotoAndPlay("HURTfront"); EnemyHURTback = false; EnemyHURTfront = true; } } if (this.hitTest(wallLEFT)) { Enemy._x = Enemy._x + 1; EnemyVelX = EnemyVelX * -0.5; EnemyMovX = EnemyMovX * -1.1; if ((EnemyHURTfront == true) && (EnemyVelX > 1)) { this.gotoAndPlay(206); EnemyHURTback = true; EnemyHURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if ((EnemyHURTback == true) && (EnemyVelX > 1)) { this.gotoAndPlay(239); EnemyHURTback = false; EnemyHURTfront = true; } } if (this.hitTest(wallTOP) && (EnemyVelY < 1)) { Enemy._y = Enemy._y + 1; EnemyVelY = EnemyVelY * -0.5; } } EnemyHealthBall._xscale = EnemyHealth / 2; EnemyHealthBall._yscale = EnemyHealthBall._xscale; if (((this.HITBOX.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 30) { PlayerCombo = 0; EnemyPower = random(24) + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); DoICombo = random(101); if (DoICombo <= 50) { if (Player._y <= Enemy._y) { if (EnemyPower <= 5) { this.GotoAndPlay("hitUP4"); } else if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitUP3"); } else if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitUP2"); } else if (EnemyPower >= 15) { this.GotoAndPlay("hitUP1"); } } if (Player._y > Enemy._y) { if (EnemyPower <= 5) { this.GotoAndPlay("hitDOWN4"); } else if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitDOWN3"); } else if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitDOWN2"); } else if (EnemyPower >= 15) { this.GotoAndPlay("hitDOWN1"); } } BallTag = 2; EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - this._x; EnemyPlayerDistY = Player._y - this._y; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = EnemyPlayerDistY / EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo > 50) { BallTag = 2; if (EnemyPower <= 5) { this.GotoAndPlay("hitUP1"); } else if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitUP2"); } else if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitUP3"); } else if (EnemyPower >= 15) { this.GotoAndPlay("hitUP4"); } EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; } } else if (((BallEnergy >= 30) && (BallTag == 1)) && (EnemyChoice < 30)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (((PlayerCombo + 1) * BallEnergy) / 10); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } } if ((EnemyHealth < 1) && (EnemyDEAD == false)) { EnemyDEAD = true; EnemyHealthBall._alpha = 0; Mouse.show(); Kame = false; KameHame = false; Spiritball = false; PlayerScore = PlayerScore + (1000 * StageLevel); Player.gotoAndPlay("I WIN"); GAMEOVER2._visible = true; } } PlayerScore = 0; StageLevel = 1; StageLevelE = 0; PlayerMass = 1.7; Ball._xscale = 50; Ball._yscale = 50; BallVelX = 0; BallVelY = -25; PlayerCombo = 0; PlayerMaxCombo = 0; DefendListener = new Object(); Key.addListener(DefendListener); DefaultPlayerRot = Player._rotation; DefaultBeamRot = Player._rotation; Trainer._visible = false; aura._visible = false; if (BallType == 3) { BallMass = 0.5; } else if (BallType == 2) { BallMass = 1; } else if (BallType == 1) { BallMass = 1.5; } BallSize = Ball._xscale; init(); stop();
Instance of Symbol 552 MovieClip "Ball" in Frame 245
onClipEvent (enterFrame) { }
Instance of Symbol 1193 MovieClip "Player" in Frame 245
/* no clip actions */
Instance of Symbol 1888 MovieClip "Enemy" in Frame 245
/* no clip actions */
Instance of Symbol 1193 MovieClip "Player" in Frame 267
/* no clip actions */
Instance of Symbol 1888 MovieClip "Enemy" in Frame 267
/* no clip actions */
Instance of Symbol 552 MovieClip "Ball" in Frame 267
onClipEvent (enterFrame) { }
Frame 268
function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; Cliff.gotoAndStop(1); WALLDIE = false; Cliff2.gotoAndStop(1); WALLDIE2 = false; tree.gotoAndStop(1); TREEDIE = false; ServeDistX = TargetReticle._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = TargetReticle._y - Ball._y; ServeMovY = ServeDistY / 7; Ball._x = 442; Ball._y = 305; BallVelX = 0; BallVelY = -15; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = true; BallRestY = false; BallRest = false; BallEnergy = 0; BallTag = 1; meleeflash._visible = false; WINCOUNT = 0; LOSECOUNT = 0; PlayerMass = 1; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = false; PlayerRest = false; PlayerHealth = 100; PlayerStamina = 100; PlayerPower = 100; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; RECOVER = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; Kame = false; KameHame = false; Spiritball = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyVelX = 0; EnemyVelY = 0; EnemyPower = 0; EnemyMass = 1; EnemyWeight = EnemyMass * gravity; EnemyHealth = 100; EnemyRestX = true; EnemyRestY = true; EnemyATTACK = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyCHARGE = false; EnemyTELEPORT = false; EnemyFacingL = true; EnemyFacingR = false; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; TrainerORBIT = false; ORB2VelX = 5; ORB2VelY = 2; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; EnemyHealthBall._alpha = 100; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; pickupHEALTH._visible = false; pickupINVINCIBILITY._visible = false; INV = 0; HPT = 0; LandSound = new Sound(); LandSound.attachSound("LandWav"); MusicSound = new Sound(); MusicSound.attachSound("bgmusic"); BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; if (TrainingMode == 0) { ORB._visible = false; Enemy._visible = false; EnemyShadow._visible = false; } if (TrainingMode == 1) { ORB.onEnterFrame = engineORB; ORB._visible = true; Enemy._visible = false; EnemyShadow._visible = false; } DefendListener.onKeyUp = engineDEFEND; if (TrainingMode == 2) { Enemy.onEnterFrame = engineENEMY; ORB._visible = false; Enemy._visible = true; EnemyShadow._visible = true; } } function engineBALL() { BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); if (Spiritball == false) { if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } } BallEnergyBar._yscale = BallEnergy; if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.1; } if (BallEnergy > 100) { BallEnergy = 100; BallEnergyBar._yscale = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (!this.hitTest(ground)) { if (((BallVelY < 20) && (Spiritball == false)) && (!this.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if ((BallRestX == false) && (Spiritball == false)) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } this._rotation = this._rotation + (BallVelX * 4); if (this.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (this.hitTest(ground) && (BallVelY > 0)) { if ((BallEnergy < 80) && (EnemyHURT == false)) { PlayerCombo = 0; } if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((this.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (this.hitTest(wallRIGHT) && (BallVelX > 0)) { this._x = this._x - 1; BallVelX = -BallVelX; BARRIER.gotoAndPlay("HITRIGHT"); } if (this.hitTest(wallLEFT) && (BallVelX < 0)) { this._x = this._x + 1; BallVelX = BallVelX * -1; BARRIER.gotoAndPlay("HITLEFT"); } if (this.hitTest(wallTOP) && (BallVelY < 0)) { this._y = this._y + 1; BallVelY = BallVelY * -1; BARRIER.gotoAndPlay("HITTOP"); } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } this._x = this._x + BallVelX; this._y = this._y + BallVelY; BallShadow._x = this._x; BallShadow._x = BallShadow._x + (-PlayerVelX); BallShadow._y = ground._y; BallHeight = wallTOP._y - ground._y; BallShadow._xscale = (this._y - wallTOP._y) / 4; if (Spiritball == true) { if (!this.hitTest(TargetReticle)) { SballDistX = TargetReticle._x - this._x; SballDistY = TargetReticle._y - this._y; } BallVelX = BallVelX + (SballDistX / 50); BallVelY = BallVelY + (SballDistY / 50); bluey._visible = true; bluey._x = this._x; bluey._y = this._y; bluey._rotation = bluey._rotation + random(360); } if (Spiritball == false) { bluey._visible = false; } if ((Spiritball == true) && (this.hitTest(TargetReticle))) { SballDistX = -(TargetReticle._x - this._x); SballDistY = -(TargetReticle._y - this._y); BallVelX = BallVelX / 1.1; BallVelY = BallVelY / 1.1; BallTag = 1; BallEnergy = BallEnergy + 20; } if (this.hitTest(Player.BEAhitbox)) { BallEnergy = BallEnergy + 50; BallTag = 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("blue"); BallVelX = BallVelX + (Xdist / 10); BallVelY = BallVelY + (Ydist / 10); } if (this.hitTest(Player.hurricane.ring)) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("blue"); BallEnergy = BallEnergy + 10; BallTag = 1; BallVelX = BallVelX + (random(20) - random(20)); BallVelY = BallVelY + (-random(20)); } if (BallEnergy < 2) { this.GotoAndStop("NORMAL"); BallEnergyBar.gotoAndStop("Ball0"); } if (BallTag == 1) { BallEnergyBar.gotoAndStop("Ball1"); if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { BallEnergyBar.gotoAndStop("Ball2"); if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { PlayerWeight = PlayerMass * gravity; meleeflash._rotation = meleeflash._rotation + random(360); this.ShieldSparks._rotation = this.ShieldSparks._rotation + random(360); if (ATTACK == false) { Xdist = _xmouse - Player._x; Ydist = _ymouse - Player._y; } if ((ATTACK == true) && (Kame == true)) { Xdist = _xmouse - Player._x; Ydist = _ymouse - Player._y; } if ((ATTACK == true) && (Spiritball == true)) { Xdist = _xmouse - Player._x; Ydist = _ymouse - Player._y; } if ((ATTACK == true) && (HADOUKEN == true)) { Xdist = _xmouse - Player._x; Ydist = _ymouse - Player._y; } pi = 57.2957795130823; angle = Math.atan2(Ydist, Xdist); hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); Sniperline._x = this._x; Sniperline._y = this._y; Sniperline._xscale = hyp; Sniperline._alpha = (hyp / 200) * 100; Sniperline._rotation = angle * pi; MYANGLE = angle * pi; EtoPdistX = Enemy._x - Player._x; EtoPdistY = Enemy._y - Player._y; EnemyAngle = Math.atan2(EtoPdistY, EtoPdistX); EnemyHyp = Math.sqrt((EtoPdistX * EtoPdistX) + (EtoPdistY * EtoPdistY)); if (Enemy._visible == true) { Sniperline2._visible = true; } else { Sniperline2._visible = false; } Sniperline2._x = this._x; Sniperline2._y = this._y; Sniperline2._xscale = EnemyHyp; Sniperline2._alpha = (EnemyHyp / 200) * 100; Sniperline2._rotation = EnemyAngle * pi; EnemyAngle2 = (EnemyAngle * pi) + 180; BtoPdistX = Ball._x - Player._x; BtoPdistY = Ball._y - Player._y; BallAngle = Math.atan2(BtoPdistY, BtoPdistX); BallHyp = Math.sqrt((BtoPdistX * BtoPdistX) + (BtoPdistY * BtoPdistY)); if (Ball._visible == true) { Sniperline3._visible = true; } else { Sniperline3._visible = false; } Sniperline3._x = this._x; Sniperline3._y = this._y; Sniperline3._xscale = BallHyp; Sniperline3._alpha = (BallHyp / 200) * 100; Sniperline3._rotation = BallAngle * pi; if ((this.HITBOX.hitTest(Trainer) && (Trainer._visible == true)) && (TrainerORBIT == false)) { this.gotoAndPlay("Catch"); Trainer.gotoAndPlay("ATTACK2"); ATTACK = true; TrainerVelX = 0; TrainerVelY = 0; } if (Trainer._visible == false) { Trainer._x = this._x; Trainer._y = this._y; Trainer.gotoAndStop(1); } if (GodMode == false) { if (TechMode == 0) { TechLogo.gotoAndStop("Shield"); TechLogo._alpha = 100; CurrentTech = "Negative Barrier"; DOSHIELD = false; } if (TechMode == 1) { TechLogo.gotoAndStop("ForceBlade"); TechLogo._alpha = 100; CurrentTech = "Force Blade"; DOSHIELD = false; } else { Trainer._visible = false; } if (TechMode == 4) { if (MySuper >= 20) { TechLogo.gotoAndStop("Spiritball"); CurrentTech = "Spiritball"; TechLogo._alpha = 100; DOSHIELD = false; } else if (MySuper < 20) { TechLogo.gotoAndStop("NA"); CurrentTech = "(Super Cost 20)"; DOSHIELD = true; } } if (TechMode == 5) { if (MySuper >= 30) { TechLogo.gotoAndStop("Superbeam"); TechLogo._alpha = 100; CurrentTech = "Super Beam"; DOSHIELD = false; } else if (MySuper < 30) { TechLogo.gotoAndStop("NA"); CurrentTech = "(Super Cost 30)"; DOSHIELD = true; } } if (TechMode == 3) { if (MySuper >= 10) { TechLogo.gotoAndStop("Cyclone"); TechLogo._alpha = 100; CurrentTech = "Cyclone"; DOSHIELD = false; } else if (MySuper < 10) { TechLogo.gotoAndStop("NA"); CurrentTech = "(Super Cost 10)"; DOSHIELD = true; } } if (TechMode == 2) { if (MySuper >= 5) { TechLogo.gotoAndStop("SpiritSword"); TechLogo._alpha = 100; CurrentTech = "Spirit Sword"; DOSHIELD = false; } else if (MySuper < 5) { TechLogo.gotoAndStop("NA"); CurrentTech = "(Super Cost 5)"; DOSHIELD = true; } } } if (GodMode == true) { if (TechMode == 0) { TechLogo.gotoAndStop("Shield"); TechLogo._alpha = 100; CurrentTech = "Negative Barrier"; DOSHIELD = false; } if (TechMode == 1) { TechLogo.gotoAndStop("ForceBlade"); TechLogo._alpha = 100; CurrentTech = "Force Blade"; DOSHIELD = false; } else { Trainer._visible = false; } if (TechMode == 4) { TechLogo.gotoAndStop("Spiritball"); CurrentTech = "Spiritball"; TechLogo._alpha = 100; DOSHIELD = false; } if (TechMode == 5) { TechLogo.gotoAndStop("Superbeam"); TechLogo._alpha = 100; CurrentTech = "Super Beam"; DOSHIELD = false; } if (TechMode == 3) { TechLogo.gotoAndStop("Cyclone"); TechLogo._alpha = 100; CurrentTech = "Cyclone"; DOSHIELD = false; } if (TechMode == 2) { TechLogo.gotoAndStop("SpiritSword"); TechLogo._alpha = 100; CurrentTech = "Spirit Sword"; DOSHIELD = false; } if (TechMode == 60) { TechLogo.gotoAndStop("Hadouken"); TechLogo._alpha = 100; CurrentTech = "Hadouken"; DOSHIELD = false; } } if (((Kame == true) && (KameHame == false)) && (PlayerFacingL == true)) { this._rotation = (angle * pi) + 180; } else if (((Kame == true) && (KameHame == false)) && (PlayerFacingR == true)) { this._rotation = angle * pi; } else if ((Kame == false) && (SWORD == false)) { this._rotation = DefaultPlayerRot; } if ((SWORD == true) && (PlayerFacingL == true)) { this._rotation = (angle * pi) + 180; } else if ((SWORD == true) && (PlayerFacingR == true)) { this._rotation = angle * pi; } if ((Spiritball == true) && (PlayerFacingL == true)) { this.arm._rotation = ((-angle) * pi) + 180; } else if ((Spiritball == true) && (PlayerFacingR == true)) { this.arm._rotation = angle * pi; } PlayerScore = Math.round(PlayerScore); PlayerHealth = Math.round(PlayerHealth); aura._x = this._x; aura._y = this._y; aura._alpha = aura._alpha * 0.99; TeleportSprite._x = this._x; TeleportSprite._y = this._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; if ((PlayerVelX < 25) && (PlayerVelX > -25)) { aura._rotation = AR; } if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { PlayerForce = PlayerForce + 5; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + PlayerForce; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if ((((PlayerStamina < 100) && (HURT == false)) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + 2; } else if ((((PlayerStamina < 100) && (HURT == true)) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + 1; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (PlayerStamina > 100) { PlayerStamina = 100; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerMaxCombo >= 2) { MAXcomboDisplay._visible = true; } else { MAXcomboDisplay._visible = false; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 65280; combodisplay2._visible = true; DispCoFe._visible = true; if (PlayerCombo < 3) { ComboFeedback = ""; } else if ((PlayerCombo >= 3) && (PlayerCombo < 5)) { ComboFeedback = "GOOD!"; } else if ((PlayerCombo >= 5) && (PlayerCombo < 7)) { ComboFeedback = "WELL DONE!"; } else if ((PlayerCombo >= 7) && (PlayerCombo < 10)) { ComboFeedback = "GREAT!"; } else if ((PlayerCombo >= 10) && (PlayerCombo < 15)) { ComboFeedback = "EXCELLENT!"; } else if ((PlayerCombo >= 15) && (PlayerCombo < 20)) { ComboFeedback = "BRILLIANT!"; } else if ((PlayerCombo >= 20) && (PlayerCombo < 30)) { ComboFeedback = "AWESOME!"; } else if ((PlayerCombo >= 30) && (PlayerCombo < 40)) { ComboFeedback = "SUPERB!"; } else if ((PlayerCombo >= 40) && (PlayerCombo < 50)) { ComboFeedback = "OUTSTANDING!"; } else if ((PlayerCombo >= 50) && (PlayerCombo < 60)) { ComboFeedback = "SENSATIONAL!"; } else if ((PlayerCombo >= 60) && (PlayerCombo < 70)) { ComboFeedback = "MANIACAL!"; } else if ((PlayerCombo >= 70) && (PlayerCombo < 80)) { ComboFeedback = "INSANE!"; } else if ((PlayerCombo >= 80) && (PlayerCombo < 90)) { ComboFeedback = "PHENOMENAL!"; } else if ((PlayerCombo >= 90) && (PlayerCombo < 100)) { ComboFeedback = "HARDCORE!"; } else if (PlayerCombo >= 100) { ComboFeedback = "GAMING GOD!"; } } else { n = n + 1; ComboFeedback = ""; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; DispCoFe._visible = false; } } if (SuperBar._yscale > 100) { SuperBar._yscale = 100; GodMode = true; } if (SuperBar._yscale < 100) { GodMode = false; } if (SuperBar._yscale < 0) { SuperBar._yscale = 0; } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if ((PlayerHealth < 0) && (HURT == true)) { PlayerHealth = 0; } ItemTime = random(1000); spriteINVINC._x = Player._x; spriteINVINC._y = Player._y; if (((ItemTime >= 998) && (pickupINVINCIBILITY._visible == false)) && (INVINCIBLE == false)) { pickupINVINCIBILITY._visible = true; pickupINVINCIBILITY._x = random(300) + 300; pickupINVINCIBILITY._y = random(100) + 100; if (pickupINVINCIBILITY._x < wallLEFT._x) { pickupINVINCIBILITY._x = wallLEFT._x + 100; } if (pickupINVINCIBILITY._x > wallRIGHT._x) { pickupINVINCIBILITY._x = wallRIGHT._x - 100; } if (pickupINVINCIBILITY._y < wallTOP._y) { pickupINVINCIBILITY._y = wallTOP._y + 100; } if (pickupINVINCIBILITY._y > ground._y) { pickupINVINCIBILITY._y = ground._y - 100; } } if (INVINCIBLE == true) { invincTime = invincTime + 1; spriteINVINC._rotation = spriteINVINC._rotation + PlayerVelX; } if (pickupINVINCIBILITY._visible == true) { INV = INV + 1; if (INV > 100) { pickupINVINCIBILITY._visible = false; INV = 0; } } if (invincTime > 150) { INVINCIBLE = false; invincTime = 0; aura._alpha = 0; spriteINVINC._visible = false; } if ((this.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; this.gotoAndPlay("CONE"); ATTACK = true; CHARGE = false; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } if ((Trainer.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; this.gotoAndPlay("CONE"); ATTACK = true; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } Item2Time = random(1000); if ((Item2Time >= 998) && (pickupHEALTH._visible == false)) { pickupHEALTH._visible = true; pickupHEALTH._x = random(300) + 300; pickupHEALTH._y = random(100) + 100; if (pickupHEALTH._x < wallLEFT._x) { pickupHEALTH._x = wallLEFT._x + 100; } if (pickupHEALTH._x > wallRIGHT._x) { pickupHEALTH._x = wallRIGHT._x - 100; } if (pickupHEALTH._y < wallTOP._y) { pickupHEALTH._y = wallTOP._y + 100; } if (pickupHEALTH._y > ground._y) { pickupHEALTH._y = ground._y - 100; } } if (pickupHEALTH._visible == true) { HPT = HPT + 1; if (HPT > 150) { pickupHEALTH._visible = false; HPT = 0; } } if (((this.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if ((((Trainer.hitTest(pickupHEALTH) && (Trainer._visible == true)) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((((Kame == false) && (Spiritball == false)) && (PlayerRestY == false)) && (EnemyDEAD == false)) { if (PlayerVelY < 20) { if ((!Player.hitTest(ROOFtier)) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if ((PlayerVelX != 0) && (PlayerVelY != 0)) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX != 0) && (PlayerVelY == 0)) { PlayerVelX = PlayerVelX * 0.85; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; PlayerRestY = true; if (((ATTACK == false) && (!Key.isDown(65))) && (!Key.isDown(68))) { LandSound.start(); } } if ((RECOVER == true) && (Rx == 0)) { ATTACK = false; RECOVER = false; } if (HURTback == true) { this.gotoAndPlay("HITground"); PlayerVelY = 0; } else if (HURTfront == true) { this.gotoAndPlay("HITground2"); PlayerVelY = 0; } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { PlayerVelX = PlayerVelX - 1; PlayerVelX = PlayerVelX * -0.5; BARRIER.gotoAndPlay("HITRIGHT"); if (HURTfront == true) { this.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { this.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { PlayerVelY = PlayerVelY - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { PlayerVelX = PlayerVelX + 1; PlayerVelX = PlayerVelX * -0.5; BARRIER.gotoAndPlay("HITLEFT"); if (HURTfront == true) { this.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { this.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { if (!this.BEAM.HitTest(wallTOP)) { PlayerVelY = PlayerVelY + 1; } PlayerVelY = 1; BARRIER.gotoAndPlay("HITTOP"); } FixTopDist = -(this._y - wallTOP._y); if (this._y < wallTOP._y) { BG._y = BG._y - FixTopDist; Ball._y = Ball._y - FixTopDist; Enemy._y = Enemy._y - FixTopDist; ground._y = ground._y - FixTopDist; wallTOP._y = wallTOP._y - FixTopDist; wallLEFT._y = wallLEFT._y - FixTopDist; wallRIGHT._y = wallRIGHT._y - FixTopDist; pickupINVINCIBILITY._y = pickupINVINCIBILITY._y - FixTopDist; pickupHEALTH._y = pickupHEALTH._y - FixTopDist; meleeflash._y = meleeflash._y - FixTopDist; Cliff._y = Cliff._y - FixTopDist; Cliff2._y = Cliff2._y - FixTopDist; Cliff3._y = Cliff3._y - FixTopDist; tree._y = tree._y - FixTopDist; ORB._y = ORB._y - FixTopDist; stoner._y = stoner._y - FixTopDist; cloud._y = cloud._y - FixTopDist; bluey._y = bluey._y - FixTopDist; BARRIER._y = BARRIER._y - FixTopDist; } FixGroundDist = this._y - ground._y; if (this._y > ground._y) { BG._y = BG._y + FixGroundDist; Ball._y = Ball._y + FixGroundDist; Enemy._y = Enemy._y + FixGroundDist; ground._y = ground._y + FixGroundDist; wallTOP._y = wallTOP._y + FixGroundDist; wallLEFT._y = wallLEFT._y + FixGroundDist; wallRIGHT._y = wallRIGHT._y + FixGroundDist; pickupINVINCIBILITY._y = pickupINVINCIBILITY._y + FixGroundDist; pickupHEALTH._y = pickupHEALTH._y + FixGroundDist; meleeflash._y = meleeflash._y + FixGroundDist; Cliff._y = Cliff._y + FixGroundDist; Cliff2._y = Cliff2._y + FixGroundDist; Cliff3._y = Cliff3._y + FixGroundDist; tree._y = tree._y + FixGroundDist; ORB._y = ORB._y + FixGroundDist; stoner._y = stoner._y + FixGroundDist; cloud._y = cloud._y + FixGroundDist; bluey._y = bluey._y + FixGroundDist; BARRIER._y = BARRIER._y + FixGroundDist; } FixGroundDist2 = -(ground._y - (Player._y + 20)); if (this.hitTest(ground) && (PlayerVelY >= 0)) { BG._y = BG._y + FixGroundDist2; Ball._y = Ball._y + FixGroundDist2; Enemy._y = Enemy._y + FixGroundDist2; ground._y = ground._y + FixGroundDist2; wallTOP._y = wallTOP._y + FixGroundDist2; wallLEFT._y = wallLEFT._y + FixGroundDist2; wallRIGHT._y = wallRIGHT._y + FixGroundDist2; pickupINVINCIBILITY._y = pickupINVINCIBILITY._y + FixGroundDist2; pickupHEALTH._y = pickupHEALTH._y + FixGroundDist2; meleeflash._y = meleeflash._y + FixGroundDist2; Cliff._y = Cliff._y + FixGroundDist2; Cliff2._y = Cliff2._y + FixGroundDist2; Cliff3._y = Cliff3._y + FixGroundDist2; tree._y = tree._y + FixGroundDist2; ORB._y = ORB._y + FixGroundDist2; stoner._y = stoner._y + FixGroundDist2; cloud._y = cloud._y + FixGroundDist2; bluey._y = bluey._y + FixGroundDist2; BARRIER._y = BARRIER._y + FixGroundDist2; } FixLeftDist = -(this._x - wallLEFT._x); if (this._x < wallLEFT._x) { BG._x = BG._x - FixLeftDist; Ball._x = Ball._x - FixLeftDist; Enemy._x = Enemy._x - FixLeftDist; ground._x = ground._x - FixLeftDist; wallTOP._x = wallTOP._x - FixLeftDist; wallLEFT._x = wallLEFT._x - FixLeftDist; wallRIGHT._x = wallRIGHT._x - FixLeftDist; pickupINVINCIBILITY._x = pickupINVINCIBILITY._x - FixLeftDist; pickupHEALTH._x = pickupHEALTH._x - FixLeftDist; meleeflash._x = meleeflash._x - FixLeftDist; Cliff._x = Cliff._x - FixLeftDist; Cliff2._x = Cliff2._x - FixLeftDist; Cliff3._x = Cliff3._x - FixLeftDist; tree._x = tree._x - FixLeftDist; ORB._x = ORB._x - FixLeftDist; stoner._x = stoner._x - FixLeftDist; cloud._x = cloud._x - FixLeftDist; bluey._x = bluey._x - FixLeftDist; BARRIER._x = BARRIER._x - FixLeftDist; } FixRightDist = this._x - wallRIGHT._x; if (this._x > wallRIGHT._x) { BG._x = BG._x + FixRightDist; Ball._x = Ball._x + FixRightDist; Enemy._x = Enemy._x + FixRightDist; ground._x = ground._x + FixRightDist; wallTOP._x = wallTOP._x + FixRightDist; wallLEFT._x = wallLEFT._x + FixRightDist; wallRIGHT._x = wallRIGHT._x + FixRightDist; pickupINVINCIBILITY._x = pickupINVINCIBILITY._x + FixRightDist; pickupHEALTH._x = pickupHEALTH._x + FixRightDist; meleeflash._x = meleeflash._x + FixRightDist; Cliff._x = Cliff._x + FixRightDist; Cliff2._x = Cliff2._x + FixRightDist; Cliff3._x = Cliff3._x + FixRightDist; tree._x = tree._x + FixRightDist; ORB._x = ORB._x + FixRightDist; stoner._x = stoner._x + FixRightDist; cloud._x = cloud._x + FixRightDist; bluey._x = bluey._x + FixRightDist; BARRIER._x = BARRIER._x + FixRightDist; } if ((((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if (((INVINCIBLE == false) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYup"); } if (((INVINCIBLE == true) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("SWOOPup"); } if (this.hitTest(ground)) { if (INVINCIBLE == false) { PlayerVelY = -10; } if ((INVINCIBLE == true) && (CONE == false)) { PlayerVelY = -20; } } if ((INVINCIBLE == false) && (this._y > wallTOP._y)) { PlayerVelY = PlayerVelY - 1.1; } if ((((INVINCIBLE == true) && (CONE == false)) && (this._y > wallTOP._y)) && (PlayerVelY > -50)) { PlayerVelY = -50; PlayerStamina = PlayerStamina - 1; } } if ((((((((!this.hitTest(ground)) && (INVINCIBLE == false)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) && (Kame == false)) && (Spiritball == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((!this.hitTest(ground)) && (CONE == false)) && (INVINCIBLE == true)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) && (Kame == false)) && (Spiritball == false)) { PlayerVelY = 50; PlayerStamina = PlayerStamina - 1; } if ((((((((((((!this.hitTest(ground)) && (INVINCIBLE == false)) && (Spiritball == false)) && (Kame == false)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { this.gotoAndPlay("FLYdown"); } if ((((((((((((!this.hitTest(ground)) && (INVINCIBLE == true)) && (Spiritball == false)) && (Kame == false)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { this.gotoAndPlay("SWOOPdown"); } if ((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (this._x < TargetReticle._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if (((Key.isDown(65) && (INVINCIBLE == false)) && (this._x > wallLEFT._x)) && (PlayerVelX > -25)) { PlayerVelX = PlayerVelX - 5; } if ((((Key.isDown(65) && (CONE == false)) && (INVINCIBLE == true)) && (this._x > wallLEFT._x)) && (PlayerVelX > -50)) { PlayerVelX = -50; PlayerStamina = PlayerStamina - 1; if (!Key.isDown(87)) { PlayerVelY = 0; } } if (((((Key.isDown(65) && (INVINCIBLE == false)) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((((Key.isDown(65) && (INVINCIBLE == true)) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("SWOOPbackward"); } if (((Key.isDown(65) && (Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("Somersault2"); } if (((Key.isDown(65) && (Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("Somersault2"); } if (((Key.isDown(68) && (INVINCIBLE == false)) && (this._x < wallRIGHT._x)) && (PlayerVelX < 25)) { PlayerVelX = PlayerVelX + 5; } if ((((Key.isDown(68) && (CONE == false)) && (INVINCIBLE == true)) && (this._x < wallRIGHT._x)) && (PlayerVelX < 50)) { PlayerVelX = 50; PlayerStamina = PlayerStamina - 1; if (!Key.isDown(87)) { PlayerVelY = 0; } } if (((((Key.isDown(68) && (INVINCIBLE == false)) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } if (((((Key.isDown(68) && (INVINCIBLE == true)) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("SWOOPforward"); } if (((Key.isDown(68) && (Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("Somersault"); } if (((Key.isDown(68) && (Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("Somersault"); } } else if ((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x > TargetReticle._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if (((Key.isDown(65) && (INVINCIBLE == false)) && (this._x > wallLEFT._x)) && (PlayerVelX > -25)) { PlayerVelX = PlayerVelX - 5; } if ((((Key.isDown(65) && (CONE == false)) && (INVINCIBLE == true)) && (this._x > wallLEFT._x)) && (PlayerVelX > -50)) { PlayerVelX = -50; PlayerStamina = PlayerStamina - 1; if (!Key.isDown(87)) { PlayerVelY = 0; } } if (((((Key.isDown(65) && (INVINCIBLE == false)) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } if (((((Key.isDown(65) && (INVINCIBLE == true)) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("SWOOPforward"); } if (((Key.isDown(65) && (Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("Somersault"); } if (((Key.isDown(65) && (Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("Somersault"); } if (((Key.isDown(68) && (INVINCIBLE == false)) && (this._x < wallRIGHT._x)) && (PlayerVelX < 25)) { PlayerVelX = PlayerVelX + 5; } if ((((Key.isDown(68) && (CONE == false)) && (INVINCIBLE == true)) && (this._x < wallRIGHT._x)) && (PlayerVelX < 50)) { PlayerVelX = 50; PlayerStamina = PlayerStamina - 1; if (!Key.isDown(87)) { PlayerVelY = 0; } } if (((((Key.isDown(68) && (INVINCIBLE == false)) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((((Key.isDown(68) && (INVINCIBLE == true)) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("SWOOPbackward"); } if (((Key.isDown(68) && (Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("Somersault2"); } if (((Key.isDown(68) && (Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("Somersault2"); } } if (!this.hitTest(ground)) { this._x = 438.6; this._y = 209.8; } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((((!this.hitTest(ground)) && (!this.hitTest(ROOFtier))) && (!Key.isDown(83))) && (PlayerRestY == false)) { this.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (this.hitTest(ground)) { this.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } else if (this.hitTest(ROOFtier)) { this.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((this.HITBOX.hitTest(Ball) && (BallTag > 1)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; ATTACK = false; TrainerORBIT = false; Trainer.gotoAndPlay("ATTACK2"); Kame = false; KameHame = false; Spiritball = false; CHARGE = false; aura._alpha = 0; PlayerForce = 0; TargetReticle._visible = false; PlayerCombo = 0; PlayerHealth = PlayerHealth - (BallEnergy / 3); PlayerVelX = BallVelX * 2; PlayerVelY = -5 + (BallVelY / 2); Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop("ChargePush"); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if ((PlayerFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; HURTfront = false; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; HURTfront = false; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; HURTback = false; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; HURTback = false; ImpactSound.start(); PainSound.start(); } if ((BallVelX == 0) && (BallVelY < 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; HURTback = false; ImpactSound.start(); PainSound.start(); } else if ((BallVelX == 0) && (BallVelY > 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; HURTfront = false; ImpactSound.start(); PainSound.start(); } } if (((PlayerHealth < 1) && (TrainingMode > 1)) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; Key.removeListener(DefendListener); Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (((PlayerHealth < 1) && (TrainingMode == 1)) && (DEAD == false)) { PlayerHealth = 100; } if (this.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; SuperBar._yscale = SuperBar._yscale + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); BounceSound = new Sound(); BounceSound.attachSound("BallBounce"); BounceSound.start(); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash._x = meleeflash._x + (-PlayerVelX); meleeflash._y = meleeflash._y + (-PlayerVelY); if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 5; } HIT = true; } if ((ATTACK == true) && (hyp >= 70)) { if (PlayerForce >= 25) { z = PlayerForce / 600; } else if (PlayerForce < 25) { z = PlayerForce / 200; } xmov = Xdist * z; if ((Xdist > 0) && (PlayerVelX > 0)) { xmov = xmov + PlayerVelX; } if ((Xdist < 0) && (PlayerVelX < 0)) { xmov = xmov + PlayerVelX; } ymov = Ydist * z; if ((Ydist > 0) && (PlayerVelY > 0)) { ymov = ymov + PlayerVelY; } if ((Ydist < 0) && (PlayerVelY < 0)) { ymov = ymov + PlayerVelY; } BallVelX = xmov; BallVelY = ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); } if ((ATTACK == true) && (hyp < 70)) { if (PlayerForce >= 25) { z = PlayerForce / 100; } else if (PlayerForce < 25) { z = PlayerForce / 80; } xmov = Xdist * z; if ((Xdist > 0) && (PlayerVelX > 0)) { xmov = xmov + PlayerVelX; } if ((Xdist < 0) && (PlayerVelX < 0)) { xmov = xmov + PlayerVelX; } ymov = Ydist * z; if ((Ydist > 0) && (PlayerVelY > 0)) { ymov = ymov + PlayerVelY; } if ((Ydist < 0) && (PlayerVelY < 0)) { ymov = ymov + PlayerVelY; } BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); } } if (this.SHIELD.hitTest(Ball)) { PlayerCombo = Math.round(PlayerCombo / 2); PlayerScore = PlayerScore + (PlayerStamina / StageLevel); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("blue"); if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - (hyp / 7); } } if (((this.AttackBox.hitTest(Enemy) && (PlayerForce > 25)) && (EnemyHURT == true)) && (TrainingMode == 2)) { if (HIT == false) { MeleeSound = new Sound(); MeleeSound.attachSound("meleeHIT"); MeleeSound.start(); PlayerCombo = PlayerCombo + 1; SuperBar._yscale = SuperBar._yscale + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = Enemy._x; meleeflash._y = Enemy._y; meleeflash._x = meleeflash._x + (-PlayerVelX); meleeflash._y = meleeflash._y + (-PlayerVelY); if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 5; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - ((PlayerForce * PlayerCombo) / 100); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if ((this.AttackBox.hitTest(Enemy) && (INVINCIBLE == true)) && (TrainingMode == 2)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; SuperBar._yscale = SuperBar._yscale + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = Enemy._x; meleeflash._y = Enemy._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerForce / 10); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if (this.hurricane.ring.hitTest(Enemy) && (TrainingMode == 2)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; SuperBar._yscale = SuperBar._yscale + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = Enemy._x; meleeflash._y = Enemy._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - 5; EnemyVelX = (-random(10)) + 10; EnemyVelY = (-random(10)) + 10; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if ((this.AttackBox.hitTest(Enemy) && (SWORD == true)) && (TrainingMode == 2)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; SuperBar._yscale = SuperBar._yscale + 1; PlayerScore = PlayerScore + (2 * (PlayerCombo + 1)); meleeflash._visible = true; meleeflash._x = Enemy._x; meleeflash._y = Enemy._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerCombo + 1); EnemyVelX = (Xdist / hyp) / 10; EnemyVelY = (Ydist / hyp) / 10; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } MySpeed = PlayerVelX + PlayerVelY; if (MySpeed != 0) { if ((this.hitTest(tree) && (HURT == true)) && (TREEDIE == false)) { tree.gotoAndPlay("DIE"); TREEDIE = true; } if (this.hitTest(stoner) && (STONERATTACK == false)) { stoner.gotoAndPlay("ATTACK"); STONERATTACK = true; HURT = true; PlayerHealth = PlayerHealth - 20; PlayerVelX = 40; PlayerVelY = -40; ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); ImpactSound.start(); PainSound.start(); HURTback = true; HURTfront = false; this.gotoAndPlay("HURTback"); } if ((this.hitTest(Cliff) && (HURT == true)) && (WALLDIE == false)) { Cliff.gotoAndPlay("DIE"); WALLDIE = true; } if (((this.AttackBox.hitTest(Cliff) && (ATTACK == true)) && (PlayerForce >= 100)) && (WALLDIE == false)) { Cliff.gotoAndPlay("DIE"); WALLDIE = true; } if ((this.hitTest(Cliff2) && (HURT == true)) && (WALLDIE2 == false)) { Cliff2.gotoAndPlay("DIE"); WALLDIE2 = true; } if (((this.AttackBox.hitTest(Cliff2) && (ATTACK == true)) && (PlayerForce >= 100)) && (WALLDIE2 == false)) { Cliff2.gotoAndPlay("DIE"); WALLDIE2 = true; } if ((this.hitTest(Cliff3) && (HURT == true)) && (WALLDIE3 == false)) { Cliff3.gotoAndPlay("DIE"); WALLDIE3 = true; } if (((this.AttackBox.hitTest(Cliff3) && (ATTACK == true)) && (PlayerForce >= 100)) && (WALLDIE3 == false)) { Cliff3.gotoAndPlay("DIE"); WALLDIE3 = true; } } EnemySpeed = EnemyVelX + EnemyVelY; if (EnemySpeed != 0) { if ((Enemy.hitTest(tree) && (EnemyHURT == true)) && (TREEDIE == false)) { tree.gotoAndPlay("DIE"); TREEDIE = true; } if ((Enemy.hitTest(Cliff) && (EnemyHURT == true)) && (WALLDIE == false)) { Cliff.gotoAndPlay("DIE"); WALLDIE = true; } if ((Enemy.hitTest(Cliff2) && (EnemyHURT == true)) && (WALLDIE2 == false)) { Cliff2.gotoAndPlay("DIE"); WALLDIE2 = true; } if ((Enemy.hitTest(Cliff3) && (EnemyHURT == true)) && (WALLDIE3 == false)) { Cliff3.gotoAndPlay("DIE"); WALLDIE3 = true; } } if ((((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) || (Kame == true)) || (Spiritball == true)) { TargetReticle._x = _xmouse; TargetReticle._y = _ymouse; Mouse.hide(); TargetReticle._visible = true; TargetReticle._alpha = 100; } else { Mouse.show(); TargetReticle._alpha = 10; } if ((Spiritball == false) && (KameHame == false)) { if (PlayerForce <= 25) { TargetReticle.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { TargetReticle.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { TargetReticle.GotoAndStop("HARD"); } if (PlayerForce >= 100) { TargetReticle.GotoAndStop("POWER"); } } else if ((Spiritball == true) || (KameHame == true)) { TargetReticle.GotoAndStop("POWER"); } ConsoleMC._alpha = ConsoleMC._alpha * 0.95; BG._x = BG._x + (-PlayerVelX); BG._y = BG._y + (-PlayerVelY); Ball._x = Ball._x + (-PlayerVelX); Ball._y = Ball._y + (-PlayerVelY); Enemy._x = Enemy._x + (-PlayerVelX); Enemy._y = Enemy._y + (-PlayerVelY); ground._x = ground._x + (-PlayerVelX); wallTOP._x = wallTOP._x + (-PlayerVelX); wallLEFT._x = wallLEFT._x + (-PlayerVelX); wallRIGHT._x = wallRIGHT._x + (-PlayerVelX); ground._y = ground._y + (-PlayerVelY); wallTOP._y = wallTOP._y + (-PlayerVelY); wallLEFT._y = wallLEFT._y + (-PlayerVelY); wallRIGHT._y = wallRIGHT._y + (-PlayerVelY); pickupINVINCIBILITY._x = pickupINVINCIBILITY._x + (-PlayerVelX); pickupINVINCIBILITY._y = pickupINVINCIBILITY._y + (-PlayerVelY); pickupHEALTH._x = pickupHEALTH._x + (-PlayerVelX); pickupHEALTH._y = pickupHEALTH._y + (-PlayerVelY); meleeflash._x = meleeflash._x + (-PlayerVelX); meleeflash._y = meleeflash._y + (-PlayerVelY); Cliff._x = Cliff._x + (-PlayerVelX); Cliff._y = Cliff._y + (-PlayerVelY); Cliff2._x = Cliff2._x + (-PlayerVelX); Cliff2._y = Cliff2._y + (-PlayerVelY); Cliff3._x = Cliff3._x + (-PlayerVelX); Cliff3._y = Cliff3._y + (-PlayerVelY); BARRIER._x = BARRIER._x + (-PlayerVelX); BARRIER._y = BARRIER._y + (-PlayerVelY); tree._x = tree._x + (-PlayerVelX); tree._y = tree._y + (-PlayerVelY); ORB._x = ORB._x + (-PlayerVelX); ORB._y = ORB._y + (-PlayerVelY); stoner._x = stoner._x + (-PlayerVelX); stoner._y = stoner._y + (-PlayerVelY); cloud._x = cloud._x + (-PlayerVelX); cloud._y = cloud._y + (-PlayerVelY); bluey._x = bluey._x + (-PlayerVelX); bluey._y = bluey._y + (-PlayerVelY); if ((((this._x > TargetReticle._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((this._x < TargetReticle._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; if (KameHame == false) { PlayerShadow._xscale = Player._width + (Player._y / 2); PlayerShadow._y = ground._y; } MySuper = SuperBar._yscale; if (PlayerMaxCombo < 10) { Rank = "Noob"; } else if (PlayerMaxCombo == 10) { Rank = "Initiate"; } else if (PlayerMaxCombo == 15) { Rank = "Goon"; } else if (PlayerMaxCombo == 20) { Rank = "Thug"; } else if (PlayerMaxCombo == 25) { Rank = "Novice"; } else if (PlayerMaxCombo == 30) { Rank = "Average"; } else if (PlayerMaxCombo == 35) { Rank = "Adept"; } else if (PlayerMaxCombo == 40) { Rank = "Warrior"; } else if (PlayerMaxCombo == 45) { Rank = "Solid"; } else if (PlayerMaxCombo == 50) { Rank = "Liquid"; } else if (PlayerMaxCombo == 55) { Rank = "Professional"; } else if (PlayerMaxCombo == 60) { Rank = "Prodigy"; } else if (PlayerMaxCombo == 65) { Rank = "Monk"; } else if (PlayerMaxCombo == 70) { Rank = "Tengu"; } else if (PlayerMaxCombo == 75) { Rank = "Jedi"; } else if (PlayerMaxCombo == 80) { Rank = "Neo"; } else if (PlayerMaxCombo == 85) { Rank = "Dragon"; } else if (PlayerMaxCombo == 90) { Rank = "Master"; } else if (PlayerMaxCombo == 91) { Rank = "Saiyan"; } else if (PlayerMaxCombo == 92) { Rank = "Grand Master"; } else if (PlayerMaxCombo == 93) { Rank = "Super Saiyan"; } else if (PlayerMaxCombo == 94) { Rank = "Hyper Saiyan"; } else if (PlayerMaxCombo == 95) { Rank = "Majin"; } else if (PlayerMaxCombo == 96) { Rank = "Otaku"; } else if (PlayerMaxCombo == 97) { Rank = "Akira"; } else if (PlayerMaxCombo == 98) { Rank = "Deity"; } else if (PlayerMaxCombo == 99) { Rank = "KYnetiK"; } else if (PlayerMaxCombo >= 100) { Rank = "Wastoid"; } ConsoleMC._alpha = ConsoleMC._alpha * 0.9; if (HADOUKEN == true) { PlayerVelY = 0; PlayerVelX = 0; if (PlayerFacingL == true) { this._rotation = (angle * pi) + 180; } else if (PlayerFacingR == true) { this._rotation = angle * pi; } } } function enginePOWER() { if (((((((HURT == false) && (SWORD == false)) && (Spiritball == false)) && (KameHame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; Kame = false; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); } } function engineATTACK() { if ((((((((HURT == false) && (SWORD == false)) && (Spiritball == false)) && (Kame == false)) && (KameHame == false)) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.4; ChargeSound.stop("ChargePush"); if (TargetReticle._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (TargetReticle._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if (Key.getCode() == 84) { TrainingMode = TrainingMode + 1; SuperBar._yscale = 0; PlayerMaxCombo = PlayerMaxCombo - PlayerMaxCombo; if (TrainingMode == 0) { Console = "Solo"; } if (TrainingMode == 1) { ConsoleMC.Console = "Training Bot"; ConsoleMC.gotoAndPlay(1); } if (TrainingMode == 2) { ConsoleMC.Console = "Combat"; ConsoleMC.gotoAndPlay(1); } if (TrainingMode > 2) { TrainingMode = 0; ConsoleMC.Console = "Solo"; ConsoleMC.gotoAndPlay(1); } init(); } if (Key.getCode() == 77) { MusicMode = MusicMode + 1; if (MusicMode > 3) { MusicMode = 0; } if (MusicMode == 1) { PracticeMusic.start(0, 999); PracticeMusic2.stop("BentoBGM"); ConsoleMC.Console = "BGM 1 by KYnetiK"; ConsoleMC.gotoAndPlay(1); } if (MusicMode == 2) { PracticeMusic2.start(0, 999); PracticeMusic.stop("PracticeBGM"); ConsoleMC.Console = "BGM 2 by Bento"; ConsoleMC.gotoAndPlay(1); } if (MusicMode == 3) { PracticeMusic3.start(0, 999); PracticeMusic.stop("BentoBGM"); ConsoleMC.Console = "BGM 3 by Bento"; ConsoleMC.gotoAndPlay(1); } if (MusicMode == 0) { PracticeMusic.stop("PracticeBGM"); PracticeMusic2.stop("BentoBGM"); PracticeMusic3.stop("Bento2BGM"); ConsoleMC.Console = "BGM muted"; ConsoleMC.gotoAndPlay(1); } } if (Key.getCode() == 71) { MovieQuality = MovieQuality + 1; if (MovieQuality > 3) { MovieQuality = 0; } if (MovieQuality == 0) { _quality = "BEST"; ConsoleMC.Console = "Quality set BEST"; ConsoleMC.gotoAndPlay(1); } if (MovieQuality == 1) { _quality = "HIGH"; ConsoleMC.Console = "Quality set HIGH"; ConsoleMC.gotoAndPlay(1); } if (MovieQuality == 2) { _quality = "MEDIUM"; ConsoleMC.Console = "Quality set MEDIUM"; ConsoleMC.gotoAndPlay(1); } if (MovieQuality == 3) { _quality = "LOW"; ConsoleMC.Console = "Quality set LOW"; ConsoleMC.gotoAndPlay(1); } } if (((Key.getCode() == 81) && (DEAD == false)) && (EnemyDEAD == false)) { TechMode = TechMode - 1; if (TechMode < 0) { TechMode = 5; } } if (((Key.getCode() == 69) && (DEAD == false)) && (EnemyDEAD == false)) { TechMode = TechMode + 1; if (TechMode > 5) { TechMode = 0; } } if (((Key.getCode() == 32) && (HURTfront == true)) && (PlayerStamina >= 50)) { ATTACK = true; RECOVER = true; PlayerStamina = PlayerStamina * 0.5; Player.gotoAndPlay("Recover"); HURTfront = false; HURT = false; } if (((Key.getCode() == 32) && (HURTback == true)) && (PlayerStamina >= 50)) { ATTACK = true; RECOVER = true; PlayerStamina = PlayerStamina * 0.5; Player.gotoAndPlay("Recover2"); HURTback = false; HURT = false; } if ((((ATTACK == false) && (HURT == false)) && (DEAD == false)) && (EnemyDEAD == false)) { if (((((Key.getCode() == 32) && (TechMode == 5)) && (CHARGE == false)) && (MySuper >= 30)) && (GodMode == false)) { ATTACK = true; Player.gotoAndPlay("Kamehameha"); Kame = true; PlayerVelY = 0; PlayerVelX = 0; SuperBar._yscale = SuperBar._yscale - 30; } if ((((Key.getCode() == 32) && (TechMode == 5)) && (CHARGE == false)) && (GodMode == true)) { ATTACK = true; Player.gotoAndPlay("Kamehameha"); Kame = true; PlayerVelY = 0; PlayerVelX = 0; } if (((((Key.getCode() == 32) && (TechMode == 4)) && (CHARGE == false)) && (MySuper >= 20)) && (GodMode == false)) { ATTACK = true; Player.gotoAndPlay("Spiritball"); Spiritball = true; PlayerVelY = 0; PlayerVelX = 0; SuperBar._yscale = SuperBar._yscale - 20; } if ((((Key.getCode() == 32) && (TechMode == 4)) && (CHARGE == false)) && (GodMode == true)) { ATTACK = true; Player.gotoAndPlay("Spiritball"); Spiritball = true; PlayerVelY = 0; PlayerVelX = 0; } if (((((Key.getCode() == 32) && (TechMode == 3)) && (CHARGE == false)) && (MySuper >= 10)) && (GodMode == false)) { ATTACK = true; Player.gotoAndPlay("Flurry"); PlayerForce = 90; SuperBar._yscale = SuperBar._yscale - 10; } if ((((Key.getCode() == 32) && (TechMode == 3)) && (CHARGE == false)) && (GodMode == true)) { ATTACK = true; Player.gotoAndPlay("Flurry"); PlayerForce = 90; } if (((((Key.getCode() == 32) && (TechMode == 2)) && (CHARGE == false)) && (MySuper >= 5)) && (GodMode == false)) { ATTACK = true; Player.gotoAndPlay("SpiritSword"); PlayerForce = 90; if (Player.hitTest(ground)) { Player._y = Player._y - 10; } SuperBar._yscale = SuperBar._yscale - 5; } if ((((Key.getCode() == 32) && (TechMode == 2)) && (CHARGE == false)) && (GodMode == true)) { ATTACK = true; Player.gotoAndPlay("SpiritSword"); PlayerForce = 90; if (Player.hitTest(ground)) { Player._y = Player._y - 10; } } if (((Key.getCode() == 32) && (TechMode == 1)) && (Trainer._visible == false)) { TrainerORBIT = true; ATTACK = true; Player.gotoAndPlay("ForceBlade"); Trainer._visible = true; TO = 0; if (GODMODE == false) { } Trainer.gotoAndStop(2); } if (((Key.getCode() == 32) && (TechMode == 0)) && (CHARGE == false)) { Player.gotoAndPlay("SHIELD"); ATTACK = true; PlayerStamina = PlayerStamina * 0.7; this.ShieldSparks._rotation = this.ShieldSparks._rotation + random(360); if (GODMODE == false) { } } if ((((Key.getCode() == 32) && (TechMode != 0)) && (DOSHIELD == true)) && (CHARGE == false)) { Player.gotoAndPlay("SHIELD"); ATTACK = true; PlayerStamina = PlayerStamina * 0.7; this.ShieldSparks._rotation = this.ShieldSparks._rotation + random(360); if (GODMODE == false) { } } if (((Key.getCode() == 32) && (TechMode == 6)) && (CHARGE == false)) { HADOUKEN = true; Player.gotoAndPlay("Hadouken"); ATTACK = true; PlayerStamina = PlayerStamina * 0.7; if (GODMODE == false) { SuperBar._yscale = SuperBar._yscale - 5; } shotname = Number(shotname) + 1; if (Number(shotname) >= 4) { shotname = 1; } if (Number(shotname) < 4) { shotname = Number(shotname) + 1; duplicateMovieClip (_root.fireball, "hadouken" + shotname, shotname); } setProperty("hadouken" + shotname, _rotation , MYANGLE); setProperty("hadouken" + shotname, _x , Number(Player._x)); setProperty("hadouken" + shotname, _y , Number(Player._y)); HDistX = _xmouse - Player._x; HDistY = _ymouse - Player._y; shotspeed = 5; Hxmov = HDistX / shotspeed; Hymov = HDistY / shotspeed; } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; PlayerStamina = PlayerStamina / 3; PlayerScore = PlayerScore + (PlayerStamina * StageLevel); TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { if (DEAD == false) { this._x = this._x + TrainerVelX; this._y = this._y + TrainerVelY; TrainerNEUTRAL = true; MydistX = _xmouse - this._x; MydistY = _ymouse - this._y; Mydir = Math.atan2(MydistY, MydistX); this._rotation = Mydir * pi; } else { TrainerNEUTRAL == false; } if (this.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -0.5; } if (this.hitTest(wallRIGHT) && (TrainerVelX > 0)) { this._x = this._x - 1; TrainerVelX = TrainerVelX * -0.5; } if (this.hitTest(wallLEFT) && (TrainerVelX < 0)) { this._x = this._x + 1; TrainerVelX = TrainerVelX * -0.5; } if (this.hitTest(wallTOP) && (TrainerVelY < 0)) { this._y = this._y + 1; TrainerVelY = TrainerVelY * -0.5; } if (TrainerORBIT == true) { this._x = this._x + (-PlayerVelX); this._y = this._y + (-PlayerVelY); TO = TO + 1; if (TO >= 25) { TO = 0; TrainerORBIT = false; } PlayerStamina = PlayerStamina * 0.92; Txdist = TargetReticle._x - this._x; Tydist = TargetReticle._y - this._y; TrainerVelX = TrainerVelX + (Txdist / (hyp / 10)); TrainerVelY = TrainerVelY + (Tydist / (hyp / 10)); } else { Txdist = Player._x - this._x; Tydist = Player._y - this._y; TrainerVelX = TrainerVelX + (Txdist / 50); TrainerVelY = TrainerVelY + (Tydist / 50); this._x = this._x + (-PlayerVelX); this._y = this._y + (-PlayerVelY); } TrainerVelX = TrainerVelX * 0.8; TrainerVelY = TrainerVelY * 0.8; if ((((this.hitTest(Ball) && (this._visible == true)) && (DEAD == false)) && (EnemyDEAD == false)) && (TrainerATTACK == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerORBIT = false; TrainerVelX = 0; TrainerVelY = 0; BallTag = 1; PlayerCombo = PlayerCombo + 1; this.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - this._x; TrainerForceX = TrainerPlayerDistX / 15; TrainerForceY = -20; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineORB() { if (TrainingMode == 1) { if (this._x > Player._x) { this._xscale = 100; } else if (this._x < Player._x) { this._xscale = -100; } if (BallTag > -1) { this._x = this._x + ORBvelX; this._y = this._y + ORBvelY; ORBtoBallDistX = Ball._x - this._x; ORBtoBallDistY = Ball._y - this._y; ORBvelX = ORBtoBallDistX / 30; ORBvelY = ORBtoBallDistY / 30; } if (this.hitTest(Ball) && (!Ball.hitTest(Player))) { this.gotoAndPlay("ATTACK1"); ORBtoPlayerDistX = Player._x - this._x; ORBtoPlayerDistY = (Player._y - 50) - this._y; BallTag = 2; BallEnergy = BallEnergy + 10; BallVelX = ORBtoPlayerDistX / 20; BallVelY = ORBtoPlayerDistY / 10; } if (this.hitTest(ground) && (ORBvelY > 0)) { if (ORBvelY >= 5) { ORBvelY = ORBvelY * -1; } } if (this.hitTest(wallRIGHT) && (ORBvelX > 0)) { this._x = this._x - 1; ORBvelX = ORBvelX * -1; } if (this.hitTest(wallLEFT) && (ORBvelX < 0)) { this._x = this._x + 1; ORBVelX = ORBVelX * -1; } if (this.hitTest(wallTOP) && (ORBvelY < 0)) { this._y = this._y + 1; ORBvelY = ORBvelY * -1; } } } function engineORB2() { if (this._x > Player._x) { this._xscale = 100; } else if (this._x < Player._x) { this._xscale = -100; } this._x = this._x + ORB2velX; this._y = this._y + ORB2velY; if (this.hitTest(Ball) && (!Ball.hitTest(Player))) { this.gotoAndPlay("ATTACK1"); ORB2toPlayerDistX = Player._x - this._x; ORB2toPlayerDistY = (Player._y - 50) - this._y; PlayerCombo = PlayerCombo + 1; ORB2VelX = random(6) - random(6); ORB2VelY = random(6) - random(6); BallVelX = ORB2toPlayerDistX / 20; BallVelY = (-ORB2toPlayerDistY) / 10; } if (this.hitTest(ground) && (ORB2velY > 0)) { this._y = this._y - 1; ORB2velY = ORB2velY * -1; } if (this.hitTest(wallRIGHT) && (ORB2velX > 0)) { this._x = this._x - 1; ORB2velX = ORB2velX * -1; } if (this.hitTest(wallLEFT) && (ORB2velX < 0)) { this._x = this._x + 1; ORB2VelX = ORB2VelX * -1; } if (this.hitTest(wallTOP) && (ORB2velY < 0)) { this._y = this._y + 1; ORB2velY = ORB2velY * -1; } } function engineENEMY() { if (TrainingMode == 2) { EnemyAccel = random(40) + 10; if ((BallTag == 2) || (BallTag == 0)) { if ((HURT == false) && (EnemyATTACK == false)) { EnemyBallDistX = Ball._x - this._x; EnemyBallDistY = Ball._y - this._y; EnemyMovX = (EnemyBallDistX + EnemyBallDistX) / 10; EnemyMovY = (EnemyBallDistY + EnemyBallDistY) / 10; } if ((((HURT == true) && (Player._y > 100)) && (!Player.hitTest(ground))) && (EnemyATTACK == false)) { EnemyBallDistX = Player._x - this._x; EnemyBallDistY = Player._y - this._y; EnemyMovX = (EnemyBallDistX / EnemyAccel) * 4; EnemyMovY = (EnemyBallDistY / EnemyAccel) * 4; } if (((HURT == true) && (Player._y < 100)) || (Player.hitTest(ground) && (EnemyATTACK == false))) { EnemyBallDistX = Ball._x - this._x; EnemyBallDistY = Ball._y - this._y; EnemyMovX = (EnemyBallDistX / EnemyAccel) * 3; EnemyMovY = (EnemyBallDistY / EnemyAccel) * 3; } } if (((BallTag == 1) && (HURT == false)) && (EnemyATTACK == false)) { EnemyBallDistX = Ball._x - this._x; EnemyBallDistY = Ball._y - this._y; EnemyMovX = EnemyBallDistX / EnemyAccel; EnemyMovY = EnemyBallDistY / EnemyAccel; } if (((EnemyHURT == false) && (EnemyATTACK == false)) && (DEAD == false)) { this._x = this._x + EnemyMovX; this._y = this._y + EnemyMovY; } if (EnemyHURT == true) { this._x = this._x + EnemyVelX; this._y = this._y + EnemyVelY; if (EnemyVelY > 15) { EnemyVelY = 15; } } if (EnemyHURT == true) { if (!this.hitTest(ground)) { EnemyVelY = EnemyVelY + 1; EnemyVelX = EnemyVelX * 0.95; EnemyMovY = EnemyMovY + PlayerMass; EnemyMovX = EnemyMovX * 0.95; } } if ((((this.hitTest(Player) && (Player._y > 100)) && (!Player.hitTest(ground))) && (HURT == true)) && (EnemyATTACK == false)) { EnemyPower = random(16) + 4; PlayerHealth = PlayerHealth - EnemyPower; PlayerStamina = PlayerStamina - EnemyPower; meleeflash._visible = true; meleeflash._x = Player._x; meleeflash._y = Player._y; meleeflash.gotoAndPlay("POWER"); if (Player._x > Enemy._x) { if (EnemyPower >= 15) { this.GotoAndPlay("hitUP4"); EnemyForceX = 30; EnemyForceY = -20; } else if ((EnemyPower <= 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitUP3"); EnemyForceX = 20; EnemyForceY = -15; } else if ((EnemyPower < 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitUP2"); EnemyForceX = 10; EnemyForceY = -10; } else if (EnemyPower <= 5) { this.GotoAndPlay("hitUP2"); EnemyForceX = 15; EnemyForceY = -15; } } if (Player._x <= Enemy._x) { if (EnemyPower >= 15) { this.GotoAndPlay("hitUP4"); EnemyForceX = -30; EnemyForceY = -20; } else if ((EnemyPower <= 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitUP3"); EnemyForceX = -20; EnemyForceY = -15; } else if ((EnemyPower < 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitUP2"); EnemyForceX = -10; EnemyForceY = -10; } else if (EnemyPower <= 5) { this.GotoAndPlay("hitUP2"); EnemyForceX = -15; EnemyForceY = -15; } } HURT = true; EnemyATTACK = true; PlayerVelX = EnemyForceX; PlayerVelY = EnemyForceY; if ((PlayerFacingR == true) && (EnemyForceX >= 0)) { Player.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (EnemyForceX < 0)) { Player.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingR == true) && (EnemyForceX < 0)) { Player.gotoAndPlay("HURTfront"); HURTfront = true; HURTback = false; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (EnemyForceX >= 0)) { Player.gotoAndPlay("HURTfront"); HURTfront = true; HURTback = false; ImpactSound.start(); PainSound.start(); } } EnemyTeleportNOW = random(101); if ((((((EnemyTeleport == false) && (EnemyTeleportNOW > 99)) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (DEAD == false)) && (EnemyDEAD == false)) { Enemy.gotoAndPlay("TELEPORT"); EnemyTeleport = true; } EnemyHadoukenNOW = random(51); if ((((((EnemyHadouken == false) && (EnemyHadoukenNOW > 149)) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (DEAD == false)) && (EnemyDEAD == false)) { Enemy.gotoAndPlay("Hadouken"); if (this._x > Player._x) { this._xscale = -90; Enemy._rotation = -EnemyAngle2; } else if (this._x < Player._x) { this._xscale = 90; Enemy._rotation = -EnemyAngle2; } shotname = Number(shotname) + 1; if (Number(shotname) >= 4) { shotname = 1; } if (Number(shotname) < 4) { shotname = Number(shotname) + 1; duplicateMovieClip (_root.fireball, "hadouken" + shotname, shotname); } setProperty("hadouken" + shotname, _rotation , EnemyAngle2); setProperty("hadouken" + shotname, _x , Number(Enemy._x)); setProperty("hadouken" + shotname, _y , Number(Enemy._y)); HDistX = -(Enemy._x - Player._x); HDistY = -(Enemy._y - Player._y); shotspeed = 5; Hxmov = HDistX / shotspeed; Hymov = HDistY / shotspeed; EnemyHadouken = true; } if (EnemyHURT == true) { EnemyATTACK == false; } if (Enemy.hitTest(Player.BEAhitbox)) { EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerCombo + 1); EnemyVelX = Xdist / 30; EnemyVelY = Ydist / 30; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < this._x)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > this._x)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > this._x)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < this._x)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } if (((Enemy.hitTest(Ball) && (BallEnergy >= 30)) && (BallTag == 1)) && (EnemyHURT == true)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; SuperBar._yscale = SuperBar._yscale + 1; EnemyHealth = EnemyHealth - (BallEnergy / 3); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } if ((((EnemyHURT == false) && (DEAD == false)) && (EnemyHadouken == false)) && (EnemyDEAD == false)) { if (((((EnemyMovY < 0) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYup"); } } if ((((((((((!this.hitTest(ground)) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyMovY > 0)) && (EnemyHURT == false)) && (DEAD == false)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) && (EnemyDEAD == false)) && (EnemyHadouken == false)) { this.gotoAndPlay("FLYdown"); } if ((((((EnemyATTACK == false) && (EnemyHadouken == false)) && (EnemyHURT == false)) && (DEAD == false)) && (EnemyFacingR == true)) && (EnemyDEAD == false)) { if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((((EnemyATTACK == false) && (EnemyHadouken == false)) && (EnemyHURT == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (EnemyFacingL == true)) { if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } EnemyShadow._x = Enemy._x; EnemyShadow._x = EnemyShadow._x + (-PlayerVelX); EnemyShadow._xscale = Enemy._width + (Enemy._y / 2); EnemyShadow._y = ground._y; if (((EnemyHURT == false) && (BallTag == 1)) && (EnemyHadouken == false)) { if (this._x > Player._x) { this._xscale = 90; EnemyFacingL = true; EnemyFacingR = false; } else if (this._x < Player._x) { this._xscale = -90; EnemyFacingR = true; EnemyFacingL = false; } } if ((((EnemyHURT == false) && (BallTag != 1)) && (HURT == true)) && (EnemyHadouken == false)) { if (this._x > Player._x) { this._xscale = 90; EnemyFacingL = true; EnemyFacingR = false; } else if (this._x < Player._x) { this._xscale = -90; EnemyFacingR = true; EnemyFacingL = false; } } if ((((EnemyHURT == false) && (BallTag != 1)) && (HURT == false)) && (EnemyHadouken == false)) { if (this._x > Ball._x) { this._xscale = 90; EnemyFacingL = true; EnemyFacingR = false; } else if (this._x < Ball._x) { this._xscale = -90; EnemyFacingR = true; EnemyFacingL = false; } } if (DEAD == false) { if (this.hitTest(ground)) { EnemyVelY = 0; if (EnemyHURTback == true) { this.gotoAndPlay("HITground"); EnemyVelX = 0; } else if (EnemyHURTfront == true) { this.gotoAndPlay("HITground2"); EnemyVelX = 0; } } if (this.hitTest(wallRIGHT)) { Enemy._x = Enemy._x - 1; BARRIER.gotoAndPlay("HITRIGHT"); EnemyVelX = EnemyVelX * -0.5; EnemyMovX = EnemyMovX * -1.1; if ((EnemyHURTfront == true) && (EnemyVelX < -1)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; EnemyHURTfront = false; } else if ((EnemyHURTback == true) && (EnemyVelX < -1)) { this.gotoAndPlay("HURTfront"); EnemyHURTback = false; EnemyHURTfront = true; } } if (this.hitTest(wallLEFT)) { Enemy._x = Enemy._x + 1; BARRIER.gotoAndPlay("HITLEFT"); EnemyVelX = EnemyVelX * -0.5; EnemyMovX = EnemyMovX * -1.1; if ((EnemyHURTfront == true) && (EnemyVelX > 1)) { this.gotoAndPlay(206); EnemyHURTback = true; EnemyHURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if ((EnemyHURTback == true) && (EnemyVelX > 1)) { this.gotoAndPlay(239); EnemyHURTback = false; EnemyHURTfront = true; } } if (this.hitTest(wallTOP) && (EnemyVelY < 0)) { Enemy._y = Enemy._y + 1; BARRIER.gotoAndPlay("HITTOP"); EnemyVelY = EnemyVelY * -1; } } EnemyHealthBall._xscale = EnemyHealth / 2; EnemyHealthBall._yscale = EnemyHealthBall._xscale; if (((this.HITBOX.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 30) { EnemyPower = random(24) + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); DoICombo = random(101); if (DoICombo <= 50) { if (Player._y <= Enemy._y) { if (EnemyPower <= 5) { this.GotoAndPlay("hitUP4"); } else if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitUP3"); } else if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitUP2"); } else if (EnemyPower >= 15) { this.GotoAndPlay("hitUP1"); } } if (Player._y > Enemy._y) { if (EnemyPower <= 5) { this.GotoAndPlay("hitDOWN4"); } else if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitDOWN3"); } else if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitDOWN2"); } else if (EnemyPower >= 15) { this.GotoAndPlay("hitDOWN1"); } } BallTag = 2; EnemyATTACK = true; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - this._x; EnemyPlayerDistY = Player._y - this._y; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = EnemyPlayerDistY / EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo > 50) { BallTag = 2; if (EnemyPower <= 5) { this.GotoAndPlay("hitUP1"); } else if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitUP2"); } else if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitUP3"); } else if (EnemyPower >= 15) { this.GotoAndPlay("hitUP4"); } EnemyATTACK = true; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; } } else if (((BallEnergy >= 30) && (BallTag == 1)) && (EnemyChoice < 30)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; SuperBar._yscale = SuperBar._yscale + 1; EnemyHealth = EnemyHealth - (((PlayerCombo + 1) * BallEnergy) / 100); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } } if ((EnemyHealth < 1) && (EnemyDEAD == false)) { EnemyDEAD = true; EnemyHealthBall._alpha = 0; Mouse.show(); Kame = false; KameHame = false; Spiritball = false; PlayerScore = PlayerScore + (1000 * (StageLevel + 1)); Player.gotoAndPlay("I WIN"); GAMEOVER2._visible = true; } } } ConsoleMC.Console = ""; GodMode = false; SuperBar._yscale = 0; CONE = false; TechMode = 0; PlayerScore = 0; TrainingMode = 0; MovieQuality = 0; MusicMode = 1; StageLevel = 1; StageLevelE = 0; PlayerMass = 1.7; Ball._xscale = 50; Ball._yscale = 50; BallVelX = 0; BallVelY = -15; PlayerCombo = 0; PlayerMaxCombo = 0; DispCoFe._visible = false; combodisplay._alpha = 0; combodisplay2._visible = false; MAXcomboDisplay._visible = false; DefendListener = new Object(); Key.addListener(DefendListener); DefaultPlayerRot = Player._rotation; DefaultBeamRot = Player._rotation; Trainer._visible = false; if (BallType == 3) { BallMass = 0.5; BallTMass = 0.5; } else if (BallType == 2) { BallMass = 1; BallTMass = 1; } else if (BallType == 1) { BallMass = 2; BallTMass = 2; } BallSize = Ball._xscale; init(); stop();
Symbol 62 MovieClip [hadouken_mcR] Frame 1
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY); if ((((Number(my_y) > Number(_root.ground._y)) or (Number(my_y) < Number(_root.wallTOP._y))) or (Number(my_x) > Number(_root.wallRIGHT._x))) or (Number(my_x) < Number(_root.wallLEFT._x))) { gotoAndPlay (23); } else { _x = (Number(my_x) + Number(_root.Hxmov)); _y = (Number(my_y) + Number(_root.Hymov)); }
Symbol 62 MovieClip [hadouken_mcR] Frame 2
gotoAndPlay (1);
Symbol 62 MovieClip [hadouken_mcR] Frame 23
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 62 MovieClip [hadouken_mcR] Frame 24
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 62 MovieClip [hadouken_mcR] Frame 25
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 62 MovieClip [hadouken_mcR] Frame 26
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 62 MovieClip [hadouken_mcR] Frame 27
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 62 MovieClip [hadouken_mcR] Frame 28
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 62 MovieClip [hadouken_mcR] Frame 29
removeMovieClip("");
Symbol 62 MovieClip [hadouken_mcR] Frame 35
stop();
Symbol 63 MovieClip [solo] Frame 1
stop();
Symbol 63 MovieClip [solo] Frame 5
stop();
Symbol 72 MovieClip [duel] Frame 1
stop();
Symbol 72 MovieClip [duel] Frame 5
stop();
Symbol 163 MovieClip Frame 7
stop();
Symbol 165 Button
on (release) { _root.gotoAndStop("MAINMENU"); }
Symbol 185 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 185 MovieClip Frame 2
gotoAndPlay (1);
Symbol 185 MovieClip Frame 3
_root.P.gotoAndPlay(12); _root.GameMode = 3; _root.BallType = 2; _root.Difficulty = 2;
Symbol 191 MovieClip Frame 1
stop();
Symbol 191 MovieClip Frame 5
stop();
Symbol 194 MovieClip Frame 1
stop();
Symbol 194 MovieClip Frame 5
stop();
Symbol 197 MovieClip Frame 1
stop();
Symbol 197 MovieClip Frame 5
stop();
Symbol 200 MovieClip Frame 1
stop();
Symbol 200 MovieClip Frame 5
stop();
Symbol 203 Button
on (release) { stopAllSounds(); if (_root.GameMode == 2) { _root.gotoAndPlay("LEVEL1"); } else if (_root.GameMode == 3) { _root.gotoAndPlay("TUTORIAL"); } }
Symbol 208 Button
on (release) { stopAllSounds(); }
Symbol 246 MovieClip Frame 65
stop();
Symbol 286 MovieClip Frame 29
gotoAndPlay (26);
Symbol 402 MovieClip Frame 50
stop();
Symbol 511 MovieClip Frame 1
_root.HURT = false; _root.HURTfront = false; _root.HURTback = false;
Symbol 511 MovieClip Frame 10
gotoAndPlay (1);
Symbol 552 MovieClip Frame 1
_root.BallTag = 0; stop();
Symbol 552 MovieClip Frame 81
stop();
Symbol 568 MovieClip Frame 1
stop();
Symbol 625 MovieClip Frame 1
stop(); _root.Player._visible = true; _root.Player._alpha = 100;
Symbol 625 MovieClip Frame 4
_root.Player._visible = false; _root.PlayerVelX = _root.PlayerVelX * 15; _root.PlayerVelY = _root.PlayerVelY * 15;
Symbol 625 MovieClip Frame 5
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 625 MovieClip Frame 8
_root.Player._visible = true;
Symbol 625 MovieClip Frame 10
gotoAndStop (1);
Symbol 626 MovieClip Frame 1
_root.HURT = false; _root.HURTfront = false; _root.HURTback = false;
Symbol 633 MovieClip Frame 34
stop();
Symbol 755 Button
on (release) { gotoAndPlay (9); }
Symbol 763 Button
on (release) { gotoAndPlay (16); }
Symbol 1100 MovieClip Frame 1
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1100 MovieClip Frame 2
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1100 MovieClip Frame 3
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1100 MovieClip Frame 4
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1100 MovieClip Frame 5
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1100 MovieClip Frame 6
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1100 MovieClip Frame 7
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1100 MovieClip Frame 8
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1193 MovieClip Frame 1
_root.HURT = false; _root.HURTfront = false; _root.HURTback = false; _root.SWORD = false;
Symbol 1193 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1193 MovieClip Frame 22
gotoAndPlay (11);
Symbol 1193 MovieClip Frame 34
gotoAndPlay (23);
Symbol 1193 MovieClip Frame 46
gotoAndPlay (35);
Symbol 1193 MovieClip Frame 51
gotoAndPlay (47);
Symbol 1193 MovieClip Frame 58
gotoAndPlay (52);
Symbol 1193 MovieClip Frame 72
_root.ATTACK = false; _root.TELEPORT = false; _root.HIT = false;
Symbol 1193 MovieClip Frame 88
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1193 MovieClip Frame 108
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1193 MovieClip Frame 124
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1193 MovieClip Frame 141
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1193 MovieClip Frame 161
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1193 MovieClip Frame 174
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1193 MovieClip Frame 195
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1193 MovieClip Frame 196
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false; gotoAndStop (1);
Symbol 1193 MovieClip Frame 205
_root.HURT = true; _root.HURTback = true;
Symbol 1193 MovieClip Frame 233
stop();
Symbol 1193 MovieClip Frame 238
_root.HURT = true; _root.HURTfront = true;
Symbol 1193 MovieClip Frame 266
stop();
Symbol 1193 MovieClip Frame 269
_root.HURTback = false;
Symbol 1193 MovieClip Frame 277
_root.PlayerVelX = 0; _root.PlayerRestX = true; if (_root.PlayerHealth <= 0) { stop(); _root.DEAD = true; }
Symbol 1193 MovieClip Frame 297
gotoAndStop (1);
Symbol 1193 MovieClip Frame 307
_root.HURTfront = false; _root.HURTfront = false;
Symbol 1193 MovieClip Frame 315
_root.PlayerVelX = 0; _root.PlayerRestX = true; if (_root.PlayerHealth <= 0) { stop(); _root.DEAD = true; }
Symbol 1193 MovieClip Frame 321
gotoAndStop (1);
Symbol 1193 MovieClip Frame 356
stop();
Symbol 1193 MovieClip Frame 389
stop();
Symbol 1193 MovieClip Frame 399
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1193 MovieClip Frame 400
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1193 MovieClip Frame 401
if (this.hitTest(_root.Ball)) { _root.PlayerCombo = _root.PlayerCombo + 1; } _root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1193 MovieClip Frame 402
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1193 MovieClip Frame 403
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1193 MovieClip Frame 404
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1193 MovieClip Frame 405
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1193 MovieClip Frame 406
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1193 MovieClip Frame 410
_root.ATTACK = false;
Symbol 1193 MovieClip Frame 412
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1193 MovieClip Frame 445
gotoAndStop (1); _root.init(); _root.PlayerHealth = 100; _root.EnemyHealth = 100; _root.EnemyDEAD = false; _root.BallVelY = -30; _root.Difficulty = _root.Difficulty * 0.9; _root.PlayerVelY = 2; _root.StageLevel = _root.StageLevel + 1;
Symbol 1193 MovieClip Frame 454
_root.TELEPORT = false;
Symbol 1193 MovieClip Frame 487
_root.KameHame = true;
Symbol 1193 MovieClip Frame 535
_root.Kame = false; _root.KameHame = false; _root.ATTACK = false;
Symbol 1193 MovieClip Frame 574
_root.Spiritball = true;
Symbol 1193 MovieClip Frame 639
_root.Spiritball = false; _root.ATTACK = false;
Symbol 1193 MovieClip Frame 652
_root.ATTACK = false;
Symbol 1193 MovieClip Frame 663
_root.ATTACK = false;
Symbol 1193 MovieClip Frame 702
_root.Rx = 1;
Symbol 1193 MovieClip Frame 710
_root.Rx = 0;
Symbol 1193 MovieClip Frame 717
_root.ATTACK = false; _root.RECOVER = false;
Symbol 1193 MovieClip Frame 718
_root.Rx = 1;
Symbol 1193 MovieClip Frame 725
_root.Rx = 0;
Symbol 1193 MovieClip Frame 733
_root.ATTACK = false; _root.RECOVER = false;
Symbol 1193 MovieClip Frame 819
_root.ATTACK = false; _root.PlayerForce = 0;
Symbol 1193 MovieClip Frame 821
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1193 MovieClip Frame 822
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1193 MovieClip Frame 823
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1193 MovieClip Frame 824
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1193 MovieClip Frame 825
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1193 MovieClip Frame 826
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1193 MovieClip Frame 827
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1193 MovieClip Frame 828
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1193 MovieClip Frame 829
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1193 MovieClip Frame 830
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1193 MovieClip Frame 831
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1193 MovieClip Frame 832
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1193 MovieClip Frame 833
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1193 MovieClip Frame 834
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1193 MovieClip Frame 835
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1193 MovieClip Frame 836
_root.PlayerVelX = 0; _root.PlayerVelY = 0; if (_root.Player.hitTest(_root.ground)) { _root.Player._y = _root.Player._y - 10; }
Symbol 1193 MovieClip Frame 837
_root.PlayerVelX = _root.Xdist / 4; _root.PlayerVelY = _root.Ydist / 4; if (_root.Player.hitTest(_root.ground)) { _root.Player._y = _root.Player._y - 1; }
Symbol 1193 MovieClip Frame 838
_root.SWORD = true;
Symbol 1193 MovieClip Frame 843
_root.SWORD = false; _root.PlayerVelX = _root.PlayerVelX * 0.5; _root.PlayerVelY = _root.PlayerVelY * 0.5;
Symbol 1193 MovieClip Frame 844
_root.ATTACK = false;
Symbol 1193 MovieClip Frame 860
_root.PlayerVelX = 0; _root.PlayerVelY = 0; _root.CONE = true;
Symbol 1193 MovieClip Frame 861
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1193 MovieClip Frame 862
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1193 MovieClip Frame 863
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1193 MovieClip Frame 864
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1193 MovieClip Frame 865
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1193 MovieClip Frame 866
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1193 MovieClip Frame 867
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1193 MovieClip Frame 868
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1193 MovieClip Frame 869
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1193 MovieClip Frame 870
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1193 MovieClip Frame 871
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1193 MovieClip Frame 872
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1193 MovieClip Frame 873
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1193 MovieClip Frame 874
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1193 MovieClip Frame 875
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1193 MovieClip Frame 876
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1193 MovieClip Frame 877
_root.ATTACK = false; _root.CONE = false;
Symbol 1193 MovieClip Frame 922
_root.ATTACK = false; _root.HADOUKEN = false;
Symbol 1193 MovieClip Frame 932
_root.ATTACK = false; _root.HADOUKEN = false;
Symbol 1193 MovieClip Frame 962
gotoAndPlay (951);
Symbol 1193 MovieClip Frame 974
gotoAndPlay (963);
Symbol 1193 MovieClip Frame 986
gotoAndPlay (975);
Symbol 1193 MovieClip Frame 993
gotoAndPlay (987);
Symbol 1194 Button
on (release) { gotoAndPlay (22); }
Symbol 1198 Button
on (release) { gotoAndPlay (28); }
Symbol 1205 Button
on (release) { gotoAndStop (35); }
Symbol 1211 Button
on (release) { gotoAndStop (37); }
Symbol 1218 Button
on (release) { gotoAndStop (39); }
Symbol 1223 Button
on (release) { gotoAndPlay (40); }
Symbol 1231 Button
on (release) { gotoAndPlay (46); }
Symbol 1233 Button
on (release) { gotoAndPlay (53); }
Symbol 1241 Button
on (release) { gotoAndStop (69); }
Symbol 1256 MovieClip Frame 1
stop(); _root.TrainerATTACK = false; _root.EnemyATTACK2 = false;
Symbol 1256 MovieClip Frame 20
gotoAndStop (1);
Symbol 1256 MovieClip Frame 27
_root.Trainer._x = _root.Player._x; _root.Trainer._y = _root.Player._y; _root.Trainer._visible = false;
Symbol 1256 MovieClip Frame 31
gotoAndStop (1);
Symbol 1257 Button
on (release) { gotoAndPlay (62); }
Symbol 1269 MovieClip Frame 3
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1269 MovieClip Frame 5
if (this.hitTest(_root.Ball)) { _root.PlayerCombo = _root.PlayerCombo + 1; }
Symbol 1270 Button
on (release) { gotoAndPlay (70); }
Symbol 1277 Button
on (release) { gotoAndStop (1); }
Symbol 1279 MovieClip Frame 1
stop();
Instance of Symbol 511 MovieClip in Symbol 1279 MovieClip Frame 10
/* no clip actions */
Instance of Symbol 552 MovieClip "Ball" in Symbol 1279 MovieClip Frame 10
onClipEvent (enterFrame) { }
Symbol 1279 MovieClip Frame 41
reticle.onEnterFrame = function () { reticle._x = _xmouse; reticle._y = _ymouse; if (reticle._x > char._x) { char._xscale = 190; } if (reticle._x < char._x) { char._xscale = -190; } Xdist = reticle._x - char._x; Ydist = reticle._y - char._y; pi = 57.2957795130823; angle = Math.atan2(Ydist, Xdist); hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); Sniperline._xscale = hyp; Sniperline._alpha = (hyp / 500) * 100; Sniperline._rotation = angle * pi; };
Instance of Symbol 511 MovieClip "char" in Symbol 1279 MovieClip Frame 41
/* no clip actions */
Instance of Symbol 511 MovieClip in Symbol 1279 MovieClip Frame 104
/* no clip actions */
Symbol 1279 MovieClip Frame 109
stop();
Symbol 1279 MovieClip Frame 116
stop();
Instance of Symbol 511 MovieClip in Symbol 1279 MovieClip Frame 117
/* no clip actions */
Symbol 1279 MovieClip Frame 122
stop();
Instance of Symbol 511 MovieClip in Symbol 1279 MovieClip Frame 123
/* no clip actions */
Symbol 1279 MovieClip Frame 128
stop();
Symbol 1279 MovieClip Frame 134
stop();
Symbol 1279 MovieClip Frame 136
stop();
Symbol 1279 MovieClip Frame 138
stop();
Symbol 1279 MovieClip Frame 140
stop();
Symbol 1279 MovieClip Frame 146
stop();
Symbol 1279 MovieClip Frame 153
stop();
Symbol 1279 MovieClip Frame 160
stop();
Instance of Symbol 552 MovieClip "Ball" in Symbol 1279 MovieClip Frame 160
onClipEvent (enterFrame) { }
Symbol 1279 MovieClip Frame 162
stop();
Symbol 1279 MovieClip Frame 170
stop();
Symbol 1279 MovieClip Frame 176
stop();
Instance of Symbol 511 MovieClip in Symbol 1279 MovieClip Frame 176
/* no clip actions */
Symbol 1286 Button
on (release) { _root.gotoAndStop("MAINMENU"); _root.GAMEOVER2._visible = false; }
Symbol 1287 MovieClip Frame 1
stop();
Symbol 1287 MovieClip Frame 20
stop();
Symbol 1295 MovieClip Frame 1
stop();
Symbol 1295 MovieClip Frame 2
_root.Enemy.gotoAndPlay("I WIN");
Symbol 1295 MovieClip Frame 46
stop();
Symbol 1296 Button
on (release) { stopAllSounds(); _root.gotoAndStop("MAINMENU"); }
Symbol 1299 Button
on (release) { gotoAndStop (268); }
Symbol 1302 Button
on (release) { Tutorial.gotoAndStop("MOVEMENT"); }
Symbol 1305 Button
on (release) { Tutorial.gotoAndStop("CONCEPT"); }
Symbol 1308 Button
on (release) { Tutorial.gotoAndStop("MELEEATTACK"); }
Symbol 1311 Button
on (release) { Tutorial.gotoAndStop("AIMING"); }
Symbol 1314 Button
on (release) { Tutorial.gotoAndStop("SPECIALS"); }
Symbol 1317 Button
on (release) { Tutorial.gotoAndStop("COMBOS"); }
Symbol 1320 Button
on (release) { Tutorial.gotoAndStop("PLAYERHUD"); }
Symbol 1341 MovieClip Frame 1
stop();
Symbol 1344 MovieClip Frame 1
stop();
Symbol 1344 MovieClip Frame 12
gotoAndStop (1);
Symbol 1344 MovieClip Frame 24
gotoAndStop (1);
Symbol 1344 MovieClip Frame 36
gotoAndStop (1);
Symbol 1344 MovieClip Frame 48
gotoAndStop (1);
Symbol 1344 MovieClip Frame 60
gotoAndStop (1);
Symbol 1347 MovieClip Frame 1
play();
Symbol 1356 Button
on (release) { stopAllSounds(); _root.gotoAndStop("PRACTICE GAME"); }
Symbol 1467 MovieClip Frame 34
stop();
Symbol 1593 MovieClip Frame 1
_root.EnemyHURT = false; _root.EnemyHURTfront = false; _root.EnemyHURTback = false;
Symbol 1593 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1593 MovieClip Frame 22
gotoAndPlay (11);
Symbol 1593 MovieClip Frame 34
gotoAndPlay (23);
Symbol 1593 MovieClip Frame 46
gotoAndPlay (35);
Symbol 1593 MovieClip Frame 51
gotoAndPlay (47);
Symbol 1593 MovieClip Frame 58
gotoAndPlay (52);
Symbol 1593 MovieClip Frame 72
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1593 MovieClip Frame 88
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1593 MovieClip Frame 108
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1593 MovieClip Frame 124
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1593 MovieClip Frame 141
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1593 MovieClip Frame 164
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1593 MovieClip Frame 174
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1593 MovieClip Frame 196
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1593 MovieClip Frame 205
_root.EnemyHURT = true; _root.EnemyHURTback = true; _root.EnemyATTACK = false;
Symbol 1593 MovieClip Frame 233
stop();
Symbol 1593 MovieClip Frame 238
_root.EnemyHURT = true; _root.EnemyHURTfront = true; _root.EnemyATTACK = false;
Symbol 1593 MovieClip Frame 266
stop();
Symbol 1593 MovieClip Frame 269
_root.EnemyHURTback = false;
Symbol 1593 MovieClip Frame 277
if (_root.EnemyDEAD == true) { stop(); } if (_root.EnemyDEAD == false) { play(); }
Symbol 1593 MovieClip Frame 297
gotoAndStop (1);
Symbol 1593 MovieClip Frame 307
_root.EnemyHURTfront = false;
Symbol 1593 MovieClip Frame 315
if (_root.EnemyDEAD == true) { stop(); } if (_root.EnemyDEAD == false) { play(); }
Symbol 1593 MovieClip Frame 321
gotoAndStop (1);
Symbol 1593 MovieClip Frame 356
stop();
Symbol 1593 MovieClip Frame 389
stop();
Symbol 1593 MovieClip Frame 399
_root.EnemyVelX = 0; _root.EnemyVelY = -_root.gravity;
Symbol 1593 MovieClip Frame 410
_root.EnemyATTACK = false;
Symbol 1593 MovieClip Frame 412
_root.EnemyVelX = 0; _root.EnemyVelY = 0;
Symbol 1593 MovieClip Frame 445
stop();
Symbol 1593 MovieClip Frame 454
_root.EnemyTELEPORT = false;
Symbol 1888 MovieClip Frame 1
_root.EnemyHURT = false; _root.EnemyHURTfront = false; _root.EnemyHURTback = false; _root.EnemyHadouken = false; _root.EnemyATTACK = false;
Symbol 1888 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1888 MovieClip Frame 22
gotoAndPlay (11);
Symbol 1888 MovieClip Frame 34
gotoAndPlay (23);
Symbol 1888 MovieClip Frame 46
gotoAndPlay (35);
Symbol 1888 MovieClip Frame 51
gotoAndPlay (47);
Symbol 1888 MovieClip Frame 58
gotoAndPlay (52);
Symbol 1888 MovieClip Frame 72
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1888 MovieClip Frame 88
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1888 MovieClip Frame 108
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1888 MovieClip Frame 124
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1888 MovieClip Frame 141
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1888 MovieClip Frame 164
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1888 MovieClip Frame 174
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1888 MovieClip Frame 196
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1888 MovieClip Frame 205
_root.EnemyHURT = true; _root.EnemyHURTback = true; _root.EnemyATTACK = false;
Symbol 1888 MovieClip Frame 233
stop();
Symbol 1888 MovieClip Frame 238
_root.EnemyHURT = true; _root.EnemyHURTfront = true; _root.EnemyATTACK = false;
Symbol 1888 MovieClip Frame 266
stop();
Symbol 1888 MovieClip Frame 269
_root.EnemyHURTback = false;
Symbol 1888 MovieClip Frame 276
if (_root.EnemyDEAD == true) { gotoAndPlay (275); }
Symbol 1888 MovieClip Frame 297
gotoAndStop (1);
Symbol 1888 MovieClip Frame 307
_root.EnemyHURTfront = false;
Symbol 1888 MovieClip Frame 315
if (_root.EnemyDEAD == true) { gotoAndPlay (314); }
Symbol 1888 MovieClip Frame 321
gotoAndStop (1);
Symbol 1888 MovieClip Frame 356
stop();
Symbol 1888 MovieClip Frame 389
stop();
Symbol 1888 MovieClip Frame 399
_root.EnemyVelX = 0; _root.EnemyVelY = -_root.gravity;
Symbol 1888 MovieClip Frame 410
_root.EnemyATTACK = false;
Symbol 1888 MovieClip Frame 412
_root.EnemyVelX = 0; _root.EnemyVelY = 0;
Symbol 1888 MovieClip Frame 445
stop();
Symbol 1888 MovieClip Frame 453
if (_root.BallTag < 2) { _root.Enemy._x = random(700) + 100; _root.Enemy._y = random(200) + 100; } if (_root.BallTag == 2) { _root.Enemy._x = _root.Enemy._x + (_root.EnemyMovX * 5); _root.Enemy._y = _root.Enemy._y + (_root.EnemyMovY * 5); }
Symbol 1888 MovieClip Frame 454
_root.EnemyTELEPORT = false;
Symbol 1888 MovieClip Frame 461
_root.EnemyATTACK = true;
Symbol 1888 MovieClip Frame 466
_root.EnemyATTACK = false; _root.EnemyHadouken = false; _root.Enemy._rotation = 180; gotoAndStop (1);
Symbol 2042 MovieClip Frame 1
stop();
Symbol 2042 MovieClip Frame 8
gotoAndStop (1);
Symbol 2042 MovieClip Frame 18
gotoAndStop (1);
Symbol 2042 MovieClip Frame 27
gotoAndStop (1);
Symbol 2074 MovieClip Frame 1
stop(); _root.WALLDIE2 = false;
Symbol 2074 MovieClip Frame 244
stop();
Symbol 2077 MovieClip Frame 1
stop(); _root.WALLDIE = false;
Symbol 2077 MovieClip Frame 244
stop();
Symbol 2079 MovieClip Frame 1
stop();
Symbol 2092 MovieClip Frame 1
stop(); _root.EnemyATTACK = false;
Symbol 2092 MovieClip Frame 20
gotoAndStop (1);
Symbol 2092 MovieClip Frame 31
gotoAndStop (1);
Symbol 2100 MovieClip Frame 1
stop(); _root.TREEDIE = false;
Symbol 2100 MovieClip Frame 10
_root.TREEDIE = true;
Symbol 2100 MovieClip Frame 60
stop();
Symbol 2101 Button
on (release) { stopAllSounds(); Key.removeListener(DefendListener); _quality = "BEST"; _root.gotoAndStop("MAINMENU"); }
Symbol 2102 Button
on (release) { stopAllSounds(); Key.removeListener(DefendListener); _root.gotoAndStop("TUTORIAL"); _quality = "BEST"; }
Symbol 2111 MovieClip Frame 1
stop(); _root.STONERATTACK = false;
Symbol 2111 MovieClip Frame 16
_root.STONERATTACK = true;
Symbol 2115 MovieClip Frame 1
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY); if (this.hitTest(_root.Player) && (_root.HURT == false)) { _root.HURT = true; _root.HURTfront = true; _root.PlayerHealth = _root.PlayerHealth - 20; _root.Player.gotoAndPlay("HURTfront"); gotoAndPlay (23); } if ((((Number(my_y) > Number(_root.ground._y)) or (Number(my_y) < Number(_root.wallTOP._y))) or (Number(my_x) > Number(_root.wallRIGHT._x))) or (Number(my_x) < Number(_root.wallLEFT._x))) { gotoAndPlay (23); } else { _x = (Number(my_x) + Number(_root.Hxmov)); _y = (Number(my_y) + Number(_root.Hymov)); }
Symbol 2115 MovieClip Frame 2
gotoAndPlay (1);
Symbol 2115 MovieClip Frame 23
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 2115 MovieClip Frame 24
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 2115 MovieClip Frame 25
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 2115 MovieClip Frame 26
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 2115 MovieClip Frame 27
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 2115 MovieClip Frame 28
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 2115 MovieClip Frame 29
removeMovieClip("");
Symbol 2115 MovieClip Frame 35
stop();
Symbol 2133 MovieClip Frame 55
stop();

Library Items

Symbol 1 Sound [bgm]
Symbol 2 Sound [ImpactHURT]
Symbol 3 Sound [wallIMPACT]
Symbol 4 Sound [speedup]
Symbol 5 Sound [reflect]
Symbol 6 Sound [HealthSound]
Symbol 7 Sound [Bento2BGM]
Symbol 8 Sound [MenuBGM]
Symbol 9 Sound [meleeHIT]
Symbol 10 Sound [BentoBGM]
Symbol 11 Sound [jump]
Symbol 12 Sound [LandWav]
Symbol 13 Sound [PracticeBGM]
Symbol 14 Sound [ChargePush]
Symbol 15 Sound [BallBounce]
Symbol 16 Sound [SuperSpeed]Used by:1888
Symbol 17 Sound [FIGHT!]Used by:Timeline
Symbol 18 Sound [PainHURT]Used by:1193 1593 1888
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:21
Symbol 21 MovieClipUses:20Used by:46 1051 2114
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClipUses:23Used by:46 1051 2114
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClipUses:26Used by:46 1051 2114
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:30
Symbol 30 MovieClipUses:29Used by:46 1051 2114
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:33
Symbol 33 MovieClipUses:32Used by:46 1051 2114
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:36
Symbol 36 MovieClipUses:35Used by:46 1051 2114
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:39
Symbol 39 MovieClipUses:38Used by:46 1051 2114
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:42
Symbol 42 MovieClipUses:41Used by:46 1051 2114
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:45
Symbol 45 MovieClipUses:44Used by:46 1051 2114
Symbol 46 MovieClipUses:21 24 27 30 33 36 39 42 45Used by:62
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:49
Symbol 49 MovieClipUses:48Used by:62 2115
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:52
Symbol 52 MovieClipUses:51Used by:62 2115
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:55
Symbol 55 MovieClipUses:54Used by:62 2115
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:58
Symbol 58 MovieClipUses:57Used by:62 2115
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:61
Symbol 61 MovieClipUses:60Used by:62 2115
Symbol 62 MovieClip [hadouken_mcR]Uses:46 49 52 55 58 61Used by:Timeline
Symbol 63 MovieClip [solo]Used by:Timeline
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:72 165 191 194 197 200 203 755 763 1194 1198 1205 1211 1218 1223 1231 1233 1241 1257 1270 1277 1284 1286 1296 1299 1302 1305 1308 1311 1314 1317 1320 1356 2101 2102
Symbol 66 FontUsed by:67 186 187 189 190 192 193 195 196 198 199 201 202 1282 1283 1297 1298 1300 1301 1303 1304 1306 1307 1309 1310 1312 1313 1315 1316 1318 1319 1354 1355
Symbol 67 TextUses:66Used by:72
Symbol 68 FontUsed by:69 70 288 289 290 291 292 293 403 404 1357 1358 1359 1646 1647 1648 1901 1902 1903 2157 2158 2159
Symbol 69 TextUses:68Used by:72
Symbol 70 TextUses:68Used by:72
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClip [duel]Uses:65 67 69 70 71Used by:Timeline
Symbol 73 GraphicUsed by:185
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:185
Symbol 76 GraphicUsed by:185
Symbol 77 GraphicUsed by:185
Symbol 78 GraphicUsed by:149
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:149 510 692 1100 1109 1119 1193 1457 1593 1888
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:149
Symbol 83 GraphicUsed by:149
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:149 286
Symbol 86 GraphicUsed by:149
Symbol 87 GraphicUsed by:149
Symbol 88 GraphicUsed by:149
Symbol 89 GraphicUsed by:149
Symbol 90 GraphicUsed by:149
Symbol 91 GraphicUsed by:149
Symbol 92 GraphicUsed by:149
Symbol 93 GraphicUsed by:149
Symbol 94 GraphicUsed by:149
Symbol 95 GraphicUsed by:149
Symbol 96 GraphicUsed by:149
Symbol 97 GraphicUsed by:149
Symbol 98 GraphicUsed by:149
Symbol 99 GraphicUsed by:149
Symbol 100 GraphicUsed by:149
Symbol 101 GraphicUsed by:149
Symbol 102 GraphicUsed by:149
Symbol 103 GraphicUsed by:149
Symbol 104 GraphicUsed by:149
Symbol 105 GraphicUsed by:149
Symbol 106 GraphicUsed by:149
Symbol 107 GraphicUsed by:149
Symbol 108 GraphicUsed by:149
Symbol 109 GraphicUsed by:149
Symbol 110 GraphicUsed by:149
Symbol 111 GraphicUsed by:149
Symbol 112 GraphicUsed by:149
Symbol 113 GraphicUsed by:126 1043
Symbol 114 GraphicUsed by:119
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:117
Symbol 117 MovieClipUses:116Used by:119
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:114 117 118Used by:126 1029  Timeline
Symbol 120 GraphicUsed by:126 1043
Symbol 121 GraphicUsed by:126 1043
Symbol 122 GraphicUsed by:126 1043
Symbol 123 GraphicUsed by:126 1043
Symbol 124 GraphicUsed by:126 1043
Symbol 125 GraphicUsed by:126 1043
Symbol 126 MovieClipUses:113 119 120 121 122 123 124 125Used by:149 1050 1593  Timeline
Symbol 127 GraphicUsed by:149
Symbol 128 GraphicUsed by:149
Symbol 129 GraphicUsed by:149
Symbol 130 GraphicUsed by:149
Symbol 131 GraphicUsed by:149
Symbol 132 GraphicUsed by:149
Symbol 133 GraphicUsed by:149
Symbol 134 GraphicUsed by:149
Symbol 135 GraphicUsed by:149
Symbol 136 GraphicUsed by:149
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:149 692 1193 1593 1888 2111
Symbol 139 GraphicUsed by:149
Symbol 140 GraphicUsed by:149
Symbol 141 GraphicUsed by:149
Symbol 142 GraphicUsed by:149
Symbol 143 GraphicUsed by:149
Symbol 144 GraphicUsed by:149
Symbol 145 GraphicUsed by:149
Symbol 146 GraphicUsed by:149
Symbol 147 GraphicUsed by:149
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:78 80 82 83 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 126 127 128 129 130 131 132 133 134 135 136 138 139 140 141 142 143 144 145 146 147 148Used by:185
Symbol 150 FontUsed by:151 152 153 154 155 156 157 184 1342 1740 1995 2005 2006 2016 2018 2081 2082 2116
Symbol 151 TextUses:150Used by:158
Symbol 152 TextUses:150Used by:158
Symbol 153 TextUses:150Used by:158
Symbol 154 TextUses:150Used by:158
Symbol 155 TextUses:150Used by:158
Symbol 156 TextUses:150Used by:158
Symbol 157 TextUses:150Used by:158
Symbol 158 MovieClipUses:151 152 153 154 155 156 157Used by:185
Symbol 159 FontUsed by:160 161 228 230 232 234 753 754 757 759 760 761 762 765 768 1195 1199 1200 1206 1212 1219 1225 1232 1234 1235 1236 1237 1238 1240 1242 1258 1261 1271 1273 1274 1275 1276 1278
Symbol 160 TextUses:159Used by:165
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"DIE"Symbol 2077 MovieClip Frame 15
"Ball1"Symbol 2079 MovieClip Frame 1
"Ball2"Symbol 2079 MovieClip Frame 5
"Ball0"Symbol 2079 MovieClip Frame 10
"IDLE"Symbol 2092 MovieClip Frame 1
"ATTACK1"Symbol 2092 MovieClip Frame 10
"ATTACK2"Symbol 2092 MovieClip Frame 21
"NORMAL"Symbol 2100 MovieClip Frame 1
"DIE"Symbol 2100 MovieClip Frame 10
"IDLE"Symbol 2111 MovieClip Frame 1
"ATTACK"Symbol 2111 MovieClip Frame 16
"NORMAL"Symbol 2115 MovieClip Frame 1
"HIT"Symbol 2115 MovieClip Frame 23

Dynamic Text Variables

GameModeSymbol 291 EditableText"2"
BallTypeSymbol 292 EditableText"2"
DifficultySymbol 293 EditableText"2"
PlayerVelXSymbol 295 EditableText"0"
PlayerVelYSymbol 296 EditableText"0"
PlayerMassSymbol 300 EditableText"0"
PlayerWeightSymbol 301 EditableText"0"
ATTACKSymbol 305 EditableText"false"
PlayerRestXSymbol 307 EditableText"false"
PlayerRestYSymbol 309 EditableText"false"
BallVelXSymbol 311 EditableText"0"
BallVelYSymbol 312 EditableText"0"
BallMassSymbol 316 EditableText"0"
BallWeightSymbol 317 EditableText"0"
BallRestXSymbol 321 EditableText"false"
BallRestYSymbol 323 EditableText"false"
gravitySymbol 324 EditableText"0"
frictionAirXSymbol 325 EditableText"0"
XdistSymbol 328 EditableText"0"
YdistSymbol 329 EditableText"0"
frictionAirYSymbol 334 EditableText"0"
Player.hypSymbol 336 EditableText"0"
PlayerEnergySymbol 338 EditableText"100"
PlayerComboSymbol 339 EditableText"0"
PlayerHealthSymbol 342 EditableText"100"
PlayerMaxComboSymbol 344 EditableText"0"
BallEnergy2Symbol 346 EditableText"0"
PlayerForceSymbol 349 EditableText"0"
xmovSymbol 350 EditableText"0"
ymovSymbol 351 EditableText"0"
HURTSymbol 358 EditableText"false"
HURTfrontSymbol 360 EditableText"false"
HURTbackSymbol 362 EditableText"false"
DEADSymbol 364 EditableText"false"
NEUTRALSymbol 366 EditableText"false"
EnemyVelXSymbol 367 EditableText"0"
EnemyVelYSymbol 368 EditableText"0"
EnemyATTACKSymbol 373 EditableText"false"
EnemyHealthSymbol 375 EditableText"100"
EnemyHURTSymbol 379 EditableText"false"
EnemyDEADSymbol 381 EditableText"false"
EnemyNEUTRALSymbol 383 EditableText"false"
BallTagSymbol 384 EditableText"0"
BallTypeSymbol 403 EditableText"2"
DifficultySymbol 404 EditableText"2"
PlayerVelXSymbol 405 EditableText"0"
PlayerVelYSymbol 406 EditableText"0"
PlayerMassSymbol 410 EditableText"0"
PlayerWeightSymbol 411 EditableText"0"
ATTACKSymbol 415 EditableText"false"
PlayerRestXSymbol 417 EditableText"false"
PlayerRestYSymbol 419 EditableText"false"
BallVelXSymbol 420 EditableText"0"
BallVelYSymbol 421 EditableText"0"
BallMassSymbol 425 EditableText"0"
BallWeightSymbol 426 EditableText"0"
BallRestXSymbol 430 EditableText"false"
BallRestYSymbol 432 EditableText"false"
frictionAirXSymbol 433 EditableText"0"
XdistSymbol 435 EditableText"0"
YdistSymbol 436 EditableText"0"
frictionAirYSymbol 439 EditableText"0"
Player.hypSymbol 441 EditableText"0"
PlayerEnergySymbol 443 EditableText"100"
PlayerComboSymbol 444 EditableText"0"
PlayerHealthSymbol 447 EditableText"100"
PlayerMaxComboSymbol 449 EditableText"0"
BallEnergy2Symbol 450 EditableText"0"
PlayerForceSymbol 453 EditableText"0"
xmovSymbol 454 EditableText"0"
ymovSymbol 455 EditableText"0"
HURTSymbol 462 EditableText"false"
HURTfrontSymbol 464 EditableText"false"
HURTbackSymbol 466 EditableText"false"
DEADSymbol 468 EditableText"false"
NEUTRALSymbol 470 EditableText"false"
EnemyVelXSymbol 471 EditableText"0"
EnemyVelYSymbol 472 EditableText"0"
EnemyATTACKSymbol 477 EditableText"false"
EnemyHealthSymbol 478 EditableText"100"
EnemyHURTSymbol 482 EditableText"false"
EnemyDEADSymbol 484 EditableText"false"
EnemyNEUTRALSymbol 486 EditableText"false"
BallTagSymbol 487 EditableText"0"
PlayerComboHUDSymbol 1342 EditableText"0"
GameModeSymbol 1357 EditableText"2"
BallTypeSymbol 1358 EditableText"2"
DifficultySymbol 1359 EditableText"2"
PlayerVelXSymbol 1360 EditableText"0"
PlayerVelYSymbol 1361 EditableText"0"
PlayerMassSymbol 1365 EditableText"0"
PlayerWeightSymbol 1366 EditableText"0"
ATTACKSymbol 1370 EditableText"false"
PlayerRestXSymbol 1372 EditableText"false"
PlayerRestYSymbol 1374 EditableText"false"
BallVelXSymbol 1375 EditableText"0"
BallVelYSymbol 1376 EditableText"0"
BallMassSymbol 1380 EditableText"0"
BallWeightSymbol 1381 EditableText"0"
BallRestXSymbol 1385 EditableText"false"
BallRestYSymbol 1387 EditableText"false"
gravitySymbol 1388 EditableText"0"
frictionAirXSymbol 1389 EditableText"0"
XdistSymbol 1392 EditableText"0"
YdistSymbol 1393 EditableText"0"
frictionAirYSymbol 1397 EditableText"0"
Player.hypSymbol 1399 EditableText"0"
PlayerEnergySymbol 1401 EditableText"100"
PlayerComboSymbol 1402 EditableText"0"
PlayerHealthSymbol 1405 EditableText"100"
PlayerMaxComboSymbol 1407 EditableText"0"
BallEnergy2Symbol 1408 EditableText"0"
PlayerForceSymbol 1411 EditableText"0"
xmovSymbol 1412 EditableText"0"
ymovSymbol 1413 EditableText"0"
HURTSymbol 1420 EditableText"false"
HURTfrontSymbol 1422 EditableText"false"
HURTbackSymbol 1424 EditableText"false"
DEADSymbol 1426 EditableText"false"
NEUTRALSymbol 1428 EditableText"false"
EnemyVelXSymbol 1429 EditableText"0"
EnemyVelYSymbol 1430 EditableText"0"
EnemyATTACKSymbol 1435 EditableText"false"
EnemyHealthSymbol 1436 EditableText"100"
EnemyHURTSymbol 1440 EditableText"false"
EnemyDEADSymbol 1442 EditableText"false"
EnemyNEUTRALSymbol 1444 EditableText"false"
BallTagSymbol 1445 EditableText"0"
GameModeSymbol 1646 EditableText"2"
BallTypeSymbol 1647 EditableText"2"
DifficultySymbol 1648 EditableText"2"
PlayerVelXSymbol 1649 EditableText"0"
PlayerVelYSymbol 1650 EditableText"0"
PlayerMassSymbol 1654 EditableText"0"
PlayerWeightSymbol 1655 EditableText"0"
ATTACKSymbol 1659 EditableText"false"
PlayerRestXSymbol 1661 EditableText"false"
PlayerRestYSymbol 1663 EditableText"false"
BallVelXSymbol 1664 EditableText"0"
BallVelYSymbol 1665 EditableText"0"
BallMassSymbol 1669 EditableText"0"
BallWeightSymbol 1670 EditableText"0"
BallRestXSymbol 1674 EditableText"false"
BallRestYSymbol 1676 EditableText"false"
gravitySymbol 1677 EditableText"0"
frictionAirXSymbol 1678 EditableText"0"
XdistSymbol 1681 EditableText"0"
YdistSymbol 1682 EditableText"0"
frictionAirYSymbol 1686 EditableText"0"
Player.hypSymbol 1688 EditableText"0"
PlayerEnergySymbol 1690 EditableText"100"
PlayerComboSymbol 1691 EditableText"0"
PlayerHealthSymbol 1694 EditableText"100"
PlayerMaxComboSymbol 1696 EditableText"0"
BallEnergy2Symbol 1697 EditableText"0"
PlayerForceSymbol 1700 EditableText"0"
xmovSymbol 1701 EditableText"0"
ymovSymbol 1702 EditableText"0"
HURTSymbol 1709 EditableText"false"
HURTfrontSymbol 1711 EditableText"false"
HURTbackSymbol 1713 EditableText"false"
DEADSymbol 1715 EditableText"false"
NEUTRALSymbol 1717 EditableText"false"
EnemyVelXSymbol 1718 EditableText"0"
EnemyVelYSymbol 1719 EditableText"0"
EnemyATTACKSymbol 1724 EditableText"false"
EnemyHealthSymbol 1725 EditableText"100"
EnemyHURTSymbol 1729 EditableText"false"
EnemyDEADSymbol 1731 EditableText"false"
EnemyNEUTRALSymbol 1733 EditableText"false"
BallTagSymbol 1734 EditableText"0"
_root.PlayerMaxComboSymbol 1736 EditableText"0"
PlayerComboHUDSymbol 1740 EditableText"0"
StageLevelSymbol 1892 EditableText"1"
PlayerScoreSymbol 1893 EditableText"0"
RankSymbol 1898 EditableText"noob"
GameModeSymbol 1901 EditableText"2"
BallTypeSymbol 1902 EditableText"2"
DifficultySymbol 1903 EditableText"2"
PlayerVelXSymbol 1904 EditableText"0"
PlayerVelYSymbol 1905 EditableText"0"
PlayerMassSymbol 1909 EditableText"0"
PlayerWeightSymbol 1910 EditableText"0"
ATTACKSymbol 1914 EditableText"false"
PlayerRestXSymbol 1916 EditableText"false"
PlayerRestYSymbol 1918 EditableText"false"
BallVelXSymbol 1919 EditableText"0"
BallVelYSymbol 1920 EditableText"0"
BallMassSymbol 1924 EditableText"0"
BallWeightSymbol 1925 EditableText"0"
BallRestXSymbol 1929 EditableText"false"
BallRestYSymbol 1931 EditableText"false"
gravitySymbol 1932 EditableText"0"
frictionAirXSymbol 1933 EditableText"0"
XdistSymbol 1936 EditableText"0"
YdistSymbol 1937 EditableText"0"
frictionAirYSymbol 1941 EditableText"0"
Player.hypSymbol 1943 EditableText"0"
PlayerEnergySymbol 1945 EditableText"100"
PlayerComboSymbol 1946 EditableText"0"
PlayerHealthSymbol 1949 EditableText"100"
PlayerMaxComboSymbol 1951 EditableText"0"
BallEnergy2Symbol 1952 EditableText"0"
PlayerForceSymbol 1955 EditableText"0"
xmovSymbol 1956 EditableText"0"
ymovSymbol 1957 EditableText"0"
HURTSymbol 1964 EditableText"false"
HURTfrontSymbol 1966 EditableText"false"
HURTbackSymbol 1968 EditableText"false"
DEADSymbol 1970 EditableText"false"
NEUTRALSymbol 1972 EditableText"false"
EnemyVelXSymbol 1973 EditableText"0"
EnemyVelYSymbol 1974 EditableText"0"
EnemyATTACKSymbol 1979 EditableText"false"
EnemyHealthSymbol 1980 EditableText"100"
EnemyHURTSymbol 1984 EditableText"false"
EnemyDEADSymbol 1986 EditableText"false"
EnemyNEUTRALSymbol 1988 EditableText"false"
BallTagSymbol 1989 EditableText"0"
PlayerComboHUDSymbol 1995 EditableText"0"
StageLevelSymbol 1998 EditableText"0"
PlayerScoreSymbol 1999 EditableText"0"
RankSymbol 2000 EditableText"noob"
CurrentTechSymbol 2005 EditableText"Current Tech"
TechModeSymbol 2006 EditableText"0"
TechModeSymbol 2081 EditableText"0"
PlayerScoreSymbol 2116 EditableText"000"
CurrentTechSymbol 2120 EditableText"Spiritsword"
StageLevelSymbol 2123 EditableText"1"
RankSymbol 2124 EditableText"WASTOID"
PlayerComboHUDSymbol 2125 EditableText"999"
ComboFeedbackSymbol 2126 EditableText"Excellent"
ConsoleSymbol 2132 EditableText""
GameModeSymbol 2157 EditableText"2"
BallTypeSymbol 2158 EditableText"2"
DifficultySymbol 2159 EditableText"2"
PlayerVelXSymbol 2161 EditableText"0"
PlayerVelYSymbol 2162 EditableText"0"
PlayerMassSymbol 2166 EditableText"0"
PlayerWeightSymbol 2167 EditableText"0"
ATTACKSymbol 2171 EditableText"false"
PlayerRestXSymbol 2173 EditableText"false"
PlayerRestYSymbol 2175 EditableText"false"
BallVelXSymbol 2176 EditableText"0"
BallVelYSymbol 2177 EditableText"0"
BallMassSymbol 2181 EditableText"0"
BallWeightSymbol 2182 EditableText"0"
BallRestXSymbol 2186 EditableText"false"
BallRestYSymbol 2188 EditableText"false"
gravitySymbol 2189 EditableText"0"
frictionAirXSymbol 2190 EditableText"0"
XdistSymbol 2193 EditableText"0"
YdistSymbol 2194 EditableText"0"
frictionAirYSymbol 2199 EditableText"0"
hypSymbol 2201 EditableText"0"
PlayerEnergySymbol 2203 EditableText"100"
PlayerComboSymbol 2204 EditableText"0"
PlayerHealthSymbol 2207 EditableText"100"
PlayerMaxComboSymbol 2209 EditableText"0"
BallEnergy2Symbol 2210 EditableText"0"
PlayerForceSymbol 2213 EditableText"0"
xmovSymbol 2214 EditableText"0"
ymovSymbol 2215 EditableText"0"
HURTSymbol 2222 EditableText"false"
HURTfrontSymbol 2224 EditableText"false"
HURTbackSymbol 2226 EditableText"false"
DEADSymbol 2228 EditableText"false"
NEUTRALSymbol 2230 EditableText"false"
EnemyVelXSymbol 2231 EditableText"0"
EnemyVelYSymbol 2232 EditableText"0"
EnemyATTACKSymbol 2237 EditableText"false"
EnemyHealthSymbol 2239 EditableText"100"
EnemyHURTSymbol 2243 EditableText"false"
EnemyDEADSymbol 2245 EditableText"false"
EnemyNEUTRALSymbol 2247 EditableText"false"
BallTagSymbol 2248 EditableText"0"




http://swfchan.com/15/71673/info.shtml
Created: 9/4 -2019 05:04:39 Last modified: 9/4 -2019 05:04:39 Server time: 05/11 -2024 04:14:22