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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/10709969?noj=FRM10709969-5DC" width="1" height="1"></div>

Bunny Adventure.swf

This is the info page for
Flash #71821

(Click the ID number above for more basic data on this flash file.)


Text
Message

CONTINUE

START

Message

Carrots:
Coins:
Score Bonus:

Message

0

Message

LEVEL 10

LEVEL 10

LEVEL 9

LEVEL 9

CONTROLS

SPACEBAR = JUMP

RIGHT ARROW = MOVE RIGHT

LEFT ARROW = MOVE LEFT

INFORMATION

TAKE CONTROL OF OZZY!
YOU ARE TRAPPED WITHIN A DUNGEON
MADE UP OF 10 FLOORS.
YOU MUST FIND THE KEY ON EACH
FLOOR TO PROGRESS.
GOOD LUCK...

CREDITS

This game was produced by O.Z. Studios

AUDIO TRACKS

"Nightmare" by MortalSymphony

"Awesome" by Joshhunsaker

"When Angels Cry" by Tax-5

"Love Lost Loop" by Realmguys

All tracks & artists can be found at the Newgrounds Audio Portal
www.newgrounds.com/audio

"DoomKing3" by DoomKing

"The Forsaken Moments" by JakesFable

ENEMIES

There are three types of enemies you will face:

Rounders:

These are relatively slow and can be destroyed by jumping on top of them.

Spikers:

Watch for the spikes on their back. They are faster than Rounders, but
can be dispatched in the same way.

Headers:

Much faster than either Rounders or Spikers.  Avoid at all costs, due to
the spikes on their head, they cannot be killed.

ITEMS

COINS:

COLLECTING COINS WILL HELP INCREASE YOUR SCORE.

CARROTS:

COLLECT ALL 10 CARROTS IN A LEVEL TO GAIN AN
ADDITIONAL LIFE.

SUPER CARROTS:

COLLECT ONE OF THESE FOR AN ADDITIONAL LIFE.

SCORING

You can increase your total score in several ways:

Kill Rounder = +100

Kill Spiker = +150

Collect Coin = +50

Collect Carrot = +100

You also gain an additional score bonus on level
completion: +100 bonus for every coin collected,
equalling a maximum of +5000 per level.

LEVEL 1

LEVEL 1

LEVEL:

LIVES:

SCORE:

0

0

0

LEVEL 2

LEVEL 2

LEVEL 3

LEVEL 3

LEVEL 4

LEVEL 4

LEVEL 5

LEVEL 5

LEVEL 6

LEVEL 6

LEVEL 7

LEVEL 7

LEVEL 8

LEVEL 8

CONGRATULATIONS

OZZY IS BACK
HOME AND FREE!

THIS GAME WAS
PRODUCED BY

O.Z. STUDIOS

MUSIC
CREDITS

"NIGHTMARE"

by
MortalSymphony

"AWESOME"

by
Joshhunsaker

"WHEN ANGELS CRY"

by
Tax-5

"LOVE LOST LOOP"

by
Realmguys

"KINGDOOM 3"

by
KingDoom

"THE FORSAKEN MOMENTS"

by
JakesFable

All music tracks and featured
artists can be found at the
Newgrounds Audio Portal.

www.newgrounds.com/audio

THANKS
FOR
PLAYING

ActionScript [AS3]

Section 1
//Credits_99 (preloader_bunnyfreshnomochi_fla.Credits_99) package preloader_bunnyfreshnomochi_fla { import flash.display.*; public dynamic class Credits_99 extends MovieClip { public var hero:Hero; } }//package preloader_bunnyfreshnomochi_fla
Section 2
//fmi_preloader_2 (preloader_bunnyfreshnomochi_fla.fmi_preloader_2) package preloader_bunnyfreshnomochi_fla { import flash.display.*; public dynamic class fmi_preloader_2 extends MovieClip { public var loaderbar:MovieClip; public function fmi_preloader_2(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package preloader_bunnyfreshnomochi_fla
Section 3
//Level1_35 (preloader_bunnyfreshnomochi_fla.Level1_35) package preloader_bunnyfreshnomochi_fla { import flash.display.*; public dynamic class Level1_35 extends MovieClip { public var hero:Hero; public var enemy1:Enemy; public var enemy4:Enemy; public var enemy2:Enemy; public var enemy3:Enemy; public function Level1_35(){ addFrameScript(49, frame50); } function frame50(){ stop(); } } }//package preloader_bunnyfreshnomochi_fla
Section 4
//Level2_51 (preloader_bunnyfreshnomochi_fla.Level2_51) package preloader_bunnyfreshnomochi_fla { import flash.display.*; public dynamic class Level2_51 extends MovieClip { public var hero:Hero; public var enemy1:Enemy; public var enemy4:Enemy; public var enemy5:Enemy; public var enemy2:Enemy; public var enemy6:Enemy; public var enemy3:Enemy; public function Level2_51(){ addFrameScript(49, frame50); } function frame50(){ stop(); } } }//package preloader_bunnyfreshnomochi_fla
Section 5
//Level3_55 (preloader_bunnyfreshnomochi_fla.Level3_55) package preloader_bunnyfreshnomochi_fla { import flash.display.*; public dynamic class Level3_55 extends MovieClip { public var hero:Hero; public var enemy1:Enemy; public var enemy4:Enemy; public var enemy5:Enemy; public var enemy2:Enemy; public var enemy6:Enemy; public var enemy3:Enemy; public function Level3_55(){ addFrameScript(49, frame50); } function frame50(){ stop(); } } }//package preloader_bunnyfreshnomochi_fla
Section 6
//Level4_60 (preloader_bunnyfreshnomochi_fla.Level4_60) package preloader_bunnyfreshnomochi_fla { import flash.display.*; public dynamic class Level4_60 extends MovieClip { public var hero:Hero; public var spiker2:Spiker; public var spiker1:Spiker; public var enemy1:Enemy; public var enemy4:Enemy; public var enemy5:Enemy; public var enemy7:Enemy; public var enemy2:Enemy; public var enemy6:Enemy; public var enemy3:Enemy; public function Level4_60(){ addFrameScript(49, frame50); } function frame50(){ stop(); } } }//package preloader_bunnyfreshnomochi_fla
Section 7
//Level5_72 (preloader_bunnyfreshnomochi_fla.Level5_72) package preloader_bunnyfreshnomochi_fla { import flash.display.*; public dynamic class Level5_72 extends MovieClip { public var hero:Hero; public var spiker3:Spiker; public var spiker5:Spiker; public var spiker2:Spiker; public var spiker4:Spiker; public var spiker1:Spiker; public var enemy1:Enemy; public var enemy4:Enemy; public var enemy5:Enemy; public var enemy2:Enemy; public var enemy3:Enemy; public function Level5_72(){ addFrameScript(49, frame50); } function frame50(){ stop(); } } }//package preloader_bunnyfreshnomochi_fla
Section 8
//Level6_76 (preloader_bunnyfreshnomochi_fla.Level6_76) package preloader_bunnyfreshnomochi_fla { import flash.display.*; public dynamic class Level6_76 extends MovieClip { public var hero:Hero; public var spiker3:Spiker; public var spiker6:Spiker; public var spiker5:Spiker; public var spiker2:Spiker; public var spiker4:Spiker; public var spiker1:Spiker; public var enemy1:Enemy; public var enemy4:Enemy; public var enemy2:Enemy; public var enemy3:Enemy; public function Level6_76(){ addFrameScript(49, frame50); } function frame50(){ stop(); } } }//package preloader_bunnyfreshnomochi_fla
Section 9
//Level7_78 (preloader_bunnyfreshnomochi_fla.Level7_78) package preloader_bunnyfreshnomochi_fla { import flash.display.*; public dynamic class Level7_78 extends MovieClip { public var hero:Hero; public var spiker3:Spiker; public var spiker2:Spiker; public var spiker1:Spiker; public function Level7_78(){ addFrameScript(49, frame50); } function frame50(){ stop(); } } }//package preloader_bunnyfreshnomochi_fla
Section 10
//Level8_83 (preloader_bunnyfreshnomochi_fla.Level8_83) package preloader_bunnyfreshnomochi_fla { import flash.display.*; public dynamic class Level8_83 extends MovieClip { public var hero:Hero; public var header1:Header; public var header2:Header; public var header3:Header; public var spiker1:Spiker; public var enemy1:Enemy; public function Level8_83(){ addFrameScript(49, frame50); } function frame50(){ stop(); } } }//package preloader_bunnyfreshnomochi_fla
Section 11
//Twssssssssssssseen2_16 (preloader_bunnyfreshnomochi_fla.Twssssssssssssseen2_16) package preloader_bunnyfreshnomochi_fla { import flash.display.*; public dynamic class Twssssssssssssseen2_16 extends MovieClip { public function Twssssssssssssseen2_16(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package preloader_bunnyfreshnomochi_fla
Section 12
//angels (angels) package { import flash.media.*; public dynamic class angels extends Sound { } }//package
Section 13
//Arial (Arial) package { import flash.text.*; public dynamic class Arial extends Font { } }//package
Section 14
//awesome (awesome) package { import flash.media.*; public dynamic class awesome extends Sound { } }//package
Section 15
//BasicButton (BasicButton) package { import flash.display.*; public dynamic class BasicButton extends SimpleButton { } }//package
Section 16
//BDoor (BDoor) package { import flash.display.*; public dynamic class BDoor extends MovieClip { } }//package
Section 17
//BDoorx2 (BDoorx2) package { import flash.display.*; public dynamic class BDoorx2 extends MovieClip { } }//package
Section 18
//BDoorx3 (BDoorx3) package { import flash.display.*; public dynamic class BDoorx3 extends MovieClip { } }//package
Section 19
//begunback (begunback) package { import flash.display.*; import flash.events.*; public dynamic class begunback extends MovieClip { public var beginextra:Symbol1; public var instextra:Symbol5; public function begunback(){ addFrameScript(0, frame1); } public function clickStartn(_arg1:MouseEvent){ nextFrame(); } public function instStartn(_arg1:MouseEvent){ gotoAndStop("instruct"); } function frame1(){ stop(); beginextra.addEventListener(MouseEvent.CLICK, clickStartn); instextra.addEventListener(MouseEvent.CLICK, instStartn); } } }//package
Section 20
//BigCarrot (BigCarrot) package { import flash.display.*; public dynamic class BigCarrot extends MovieClip { } }//package
Section 21
//BKey (BKey) package { import flash.display.*; public dynamic class BKey extends MovieClip { } }//package
Section 22
//BKeyx2 (BKeyx2) package { import flash.display.*; public dynamic class BKeyx2 extends MovieClip { } }//package
Section 23
//BKeyx3 (BKeyx3) package { import flash.display.*; public dynamic class BKeyx3 extends MovieClip { } }//package
Section 24
//Brick (Brick) package { import flash.display.*; public dynamic class Brick extends MovieClip { } }//package
Section 25
//bricked (bricked) package { import flash.display.*; public dynamic class bricked extends MovieClip { } }//package
Section 26
//BunnyPG (BunnyPG) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.media.*; import flash.utils.*; import flash.net.*; public dynamic class BunnyPG extends MovieClip { public var pleaseplay:Symbol1; private var enemies:Array; public var replayah:Symbol4; public var preloader:Preloader; private var lastTime:Number;// = 0 private var itemObjects:Array; public var gameLoaded:Boolean; public var levelDisplay:TextField; public var scorz:Symbol7; private var numCarrot:int; private var gameMode:String;// = "start" public var controls:Symbol5; private var spikers:Array; public var gamelevel:MovieClip; public var creds:Symbol6; public var back:Symbol2; private var fixedObjects:Array; public var infolya:Symbol3; public var enem:Symbol8; private var heroLives:int; private var numCoin:int; public var fck:butnfucker; private var soundMode:String;// = "on" public var more:Symbol13; private var headers:Array; private var numLevel:int; private var heroObjects:Array; public var livesDisplay:TextField; private var gameScore:int; public var scoreDisplay:TextField; public var itemesis:Symbol9; private var hero:Object; static const edgeDistance:Number = 375; static const gravity:Number = 0.003; public function BunnyPG(){ soundMode = "on"; gameMode = "start"; lastTime = 0; super(); addFrameScript(0, frame1, 169, frame170, 237, frame238, 238, frame239, 239, frame240, 240, frame241, 241, frame242, 242, frame243, 243, frame244, 244, frame245, 245, frame246, 246, frame247, 247, frame248, 248, frame249, 249, frame250, 250, frame251, 251, frame252, 252, frame253, 253, frame254, 254, frame255, 1724, frame1725); } public function showLives(){ livesDisplay.text = String(heroLives); } public function telleh(_arg1:MouseEvent){ gotoAndStop("scoring"); } public function heroDie(){ var _local1:S4_died; var _local2:SoundChannel; var _local3:Dialog; _local1 = new S4_died(); _local2 = _local1.play(); _local3 = new Dialog(); _local3.x = 225; _local3.y = 150; addChild(_local3); if (heroLives == 0){ gameMode = "gameover"; _local3.message.text = "You died... GAME OVER"; _local3.total.text = ("Total Score: " + gameScore); } else { gameMode = "dead"; _local3.message.text = "You Died!"; heroLives--; }; hero.mc.gotoAndPlay("die"); } public function backInfo(_arg1:MouseEvent){ gotoAndStop("infes"); } public function getObject(_arg1:int){ var _local2:PointBurst; var _local3:S3_coin; var _local4:SoundChannel; var _local5:S2_carrot; var _local6:SoundChannel; if ((itemObjects[_arg1] is Coin)){ _local2 = new PointBurst(gamelevel, 50, itemObjects[_arg1].x, itemObjects[_arg1].y); gamelevel.removeChild(itemObjects[_arg1]); itemObjects.splice(_arg1, 1); addScore(50); addCoin(); _local3 = new S3_coin(); _local4 = _local3.play(); } else { if ((itemObjects[_arg1] is Carrot)){ _local2 = new PointBurst(gamelevel, 100, itemObjects[_arg1].x, itemObjects[_arg1].y); gamelevel.removeChild(itemObjects[_arg1]); itemObjects.splice(_arg1, 1); addScore(100); addCarrot(); _local5 = new S2_carrot(); _local6 = _local5.play(); } else { if ((itemObjects[_arg1] is BigCarrot)){ _local2 = new PointBurst(gamelevel, "+LIFE", hero.mc.x, hero.mc.y); gamelevel.removeChild(itemObjects[_arg1]); itemObjects.splice(_arg1, 1); addLife(1); addScore(250); } else { if ((itemObjects[_arg1] is Key)){ skey(); _local2 = new PointBurst(gamelevel, "Awesome!", itemObjects[_arg1].x, itemObjects[_arg1].y); heroObjects.push("Key"); gamelevel.removeChild(itemObjects[_arg1]); itemObjects.splice(_arg1, 1); } else { if ((itemObjects[_arg1] is Keyx2)){ skey(); _local2 = new PointBurst(gamelevel, "Awesome!", itemObjects[_arg1].x, itemObjects[_arg1].y); heroObjects.push("Keyx2"); gamelevel.removeChild(itemObjects[_arg1]); itemObjects.splice(_arg1, 1); } else { if ((itemObjects[_arg1] is Keyx4)){ skey(); _local2 = new PointBurst(gamelevel, "Awesome!", itemObjects[_arg1].x, itemObjects[_arg1].y); heroObjects.push("Keyx4"); gamelevel.removeChild(itemObjects[_arg1]); itemObjects.splice(_arg1, 1); } else { if ((itemObjects[_arg1] is Keyx3)){ skey(); _local2 = new PointBurst(gamelevel, "Awesome!", itemObjects[_arg1].x, itemObjects[_arg1].y); heroObjects.push("Keyx3"); gamelevel.removeChild(itemObjects[_arg1]); itemObjects.splice(_arg1, 1); } else { if ((itemObjects[_arg1] is SKey)){ skey(); _local2 = new PointBurst(gamelevel, "Sweet!", itemObjects[_arg1].x, itemObjects[_arg1].y); heroObjects.push("SKey"); gamelevel.removeChild(itemObjects[_arg1]); itemObjects.splice(_arg1, 1); } else { if ((itemObjects[_arg1] is SKeyx2)){ skey(); _local2 = new PointBurst(gamelevel, "Sweet!", itemObjects[_arg1].x, itemObjects[_arg1].y); heroObjects.push("SKeyx2"); gamelevel.removeChild(itemObjects[_arg1]); itemObjects.splice(_arg1, 1); } else { if ((itemObjects[_arg1] is SKeyx3)){ skey(); _local2 = new PointBurst(gamelevel, "Sweet!", itemObjects[_arg1].x, itemObjects[_arg1].y); heroObjects.push("SKeyx3"); gamelevel.removeChild(itemObjects[_arg1]); itemObjects.splice(_arg1, 1); } else { if ((itemObjects[_arg1] is BKey)){ skey(); _local2 = new PointBurst(gamelevel, "Nice!", itemObjects[_arg1].x, itemObjects[_arg1].y); heroObjects.push("BKey"); gamelevel.removeChild(itemObjects[_arg1]); itemObjects.splice(_arg1, 1); } else { if ((itemObjects[_arg1] is BKeyx2)){ skey(); _local2 = new PointBurst(gamelevel, "Nice!", itemObjects[_arg1].x, itemObjects[_arg1].y); heroObjects.push("BKeyx2"); gamelevel.removeChild(itemObjects[_arg1]); itemObjects.splice(_arg1, 1); } else { if ((itemObjects[_arg1] is BKeyx3)){ skey(); _local2 = new PointBurst(gamelevel, "Nice!", itemObjects[_arg1].x, itemObjects[_arg1].y); heroObjects.push("BKeyx3"); gamelevel.removeChild(itemObjects[_arg1]); itemObjects.splice(_arg1, 1); } else { if ((itemObjects[_arg1] is Lava)){ _local2 = new PointBurst(gamelevel, "b-b-b-broilk!", hero.mc.x, hero.mc.y); heroDie(); } else { if ((itemObjects[_arg1] is Lavax2)){ _local2 = new PointBurst(gamelevel, "Bleeeaarrrghh!", hero.mc.x, hero.mc.y); heroDie(); } else { if ((itemObjects[_arg1] is Lavax3)){ _local2 = new PointBurst(gamelevel, "Sizzzzplop!", hero.mc.x, hero.mc.y); heroDie(); } else { if ((itemObjects[_arg1] is Lavax6)){ _local2 = new PointBurst(gamelevel, "FRAK!", hero.mc.x, hero.mc.y); heroDie(); } else { if ((itemObjects[_arg1] is Lavax7)){ _local2 = new PointBurst(gamelevel, "OUCH!", hero.mc.x, hero.mc.y); heroDie(); } else { if ((itemObjects[_arg1] is Lavax8)){ _local2 = new PointBurst(gamelevel, "FARK!", hero.mc.x, hero.mc.y); heroDie(); } else { if ((itemObjects[_arg1] is Oil)){ _local2 = new PointBurst(gamelevel, "Blech!", hero.mc.x, hero.mc.y); heroDie(); } else { if ((itemObjects[_arg1] is Oilx2)){ _local2 = new PointBurst(gamelevel, "Spoilk!", hero.mc.x, hero.mc.y); heroDie(); } else { if ((itemObjects[_arg1] is Oilx3)){ _local2 = new PointBurst(gamelevel, "Glubble!", hero.mc.x, hero.mc.y); heroDie(); } else { if ((itemObjects[_arg1] is Oilx5)){ _local2 = new PointBurst(gamelevel, "Glubble!", hero.mc.x, hero.mc.y); heroDie(); } else { if ((itemObjects[_arg1] is Oilx7)){ _local2 = new PointBurst(gamelevel, "Dumpertrucks!", hero.mc.x, hero.mc.y); heroDie(); } else { if ((itemObjects[_arg1] is Skip)){ _local2 = new PointBurst(gamelevel, "Raaarrrgghghhg!", hero.mc.x, hero.mc.y); levelComplete(); } else { if ((itemObjects[_arg1] is Door)){ if (heroObjects.indexOf("Key") == -1){ return; }; if (itemObjects[_arg1].currentFrame == 1){ levelComplete(); }; } else { if ((itemObjects[_arg1] is Doorx2)){ if (heroObjects.indexOf("Keyx2") == -1){ return; }; if (itemObjects[_arg1].currentFrame == 1){ levelComplete(); }; } else { if ((itemObjects[_arg1] is Doorx3)){ if (heroObjects.indexOf("Keyx3") == -1){ return; }; if (itemObjects[_arg1].currentFrame == 1){ levelComplete(); }; } else { if ((itemObjects[_arg1] is Doorx4)){ if (heroObjects.indexOf("Keyx4") == -1){ return; }; if (itemObjects[_arg1].currentFrame == 1){ levelComplete(); }; } else { if ((itemObjects[_arg1] is SDoor)){ if (heroObjects.indexOf("SKey") == -1){ return; }; if (itemObjects[_arg1].currentFrame == 1){ levelComplete(); }; } else { if ((itemObjects[_arg1] is SDoorx2)){ if (heroObjects.indexOf("SKeyx2") == -1){ return; }; if (itemObjects[_arg1].currentFrame == 1){ levelComplete(); }; } else { if ((itemObjects[_arg1] is SDoorx3)){ if (heroObjects.indexOf("SKeyx3") == -1){ return; }; if (itemObjects[_arg1].currentFrame == 1){ levelComplete(); }; } else { if ((itemObjects[_arg1] is BDoor)){ if (heroObjects.indexOf("BKey") == -1){ return; }; if (itemObjects[_arg1].currentFrame == 1){ levelComplete(); }; } else { if ((itemObjects[_arg1] is BDoorx2)){ if (heroObjects.indexOf("BKeyx2") == -1){ return; }; if (itemObjects[_arg1].currentFrame == 1){ levelComplete(); }; } else { if ((itemObjects[_arg1] is BDoorx3)){ if (heroObjects.indexOf("BKeyx3") == -1){ return; }; if (itemObjects[_arg1].currentFrame == 1){ levelComplete(); }; } else { if ((itemObjects[_arg1] is EndDoor)){ gameMode = "done"; gotoAndPlay("sequence"); }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; } public function addEnemies(){ var _local1:int; var _local2:*; enemies = new Array(); _local1 = 1; while (true) { if (gamelevel[("enemy" + _local1)] == null){ break; }; _local2 = new Object(); _local2.mc = gamelevel[("enemy" + _local1)]; _local2.dx = 0; _local2.dy = 0; _local2.inAir = false; _local2.direction = 1; _local2.animstate = "stand"; _local2.walkAnimation = new Array(2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); _local2.animstep = 0; _local2.jump = false; _local2.moveRight = true; _local2.moveLeft = false; _local2.jumpSpeed = 1; _local2.walkSpeed = 0.08; _local2.width = 31.5; _local2.height = 32.5; enemies.push(_local2); _local1++; }; } public function startLevel(){ createHero(); addEnemies(); addSpikers(); addHeaders(); examineLevel(); this.addEventListener(Event.ENTER_FRAME, gameLoop); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownFunction); stage.addEventListener(KeyboardEvent.KEY_UP, keyUpFunction); gameMode = "play"; addScore(0); showLives(); addLevel(0); numLevel++; showLevel(); numCarrot = 0; numCoin = 0; } public function moveCharacter(_arg1:Object, _arg2:Number){ var _local3:Number; var _local4:*; var _local5:String; var _local6:int; var _local7:Number; var _local8:int; var _local9:Number; if (_arg2 < 1){ return; }; _local3 = ((_arg1.dy * _arg2) + (_arg2 * gravity)); if (_local3 > 15){ _local3 = 15; }; _arg1.dy = (_arg1.dy + (_arg2 * gravity)); _local4 = 0; _local5 = "stand"; _local6 = _arg1.direction; if (_arg1.moveLeft){ _local4 = (-(_arg1.walkSpeed) * _arg2); _local5 = "walk"; _local6 = -1; } else { if (_arg1.moveRight){ _local4 = (_arg1.walkSpeed * _arg2); _local5 = "walk"; _local6 = 1; }; }; if (_arg1.jump){ _arg1.jump = false; _arg1.dy = -(_arg1.jumpSpeed); _local3 = -(_arg1.jumpSpeed); _local5 = "jump"; }; _arg1.hitWallRight = false; _arg1.hitWallLeft = false; _arg1.inAir = true; _local7 = (_arg1.mc.y + _local3); _local8 = 0; while (_local8 < fixedObjects.length) { if (((((_arg1.mc.x + (_arg1.width / 2)) > fixedObjects[_local8].leftside)) && (((_arg1.mc.x - (_arg1.width / 2)) < fixedObjects[_local8].rightside)))){ if ((((_arg1.mc.y <= fixedObjects[_local8].topside)) && ((_local7 > fixedObjects[_local8].topside)))){ _local7 = fixedObjects[_local8].topside; _arg1.dy = 0; _arg1.inAir = false; break; }; }; _local8++; }; _local9 = (_arg1.mc.x + _local4); _local8 = 0; while (_local8 < fixedObjects.length) { if ((((_local7 > fixedObjects[_local8].topside)) && (((_local7 - _arg1.height) < fixedObjects[_local8].bottomside)))){ if (((((_arg1.mc.x - (_arg1.width / 2)) >= fixedObjects[_local8].rightside)) && (((_local9 - (_arg1.width / 2)) <= fixedObjects[_local8].rightside)))){ _local9 = (fixedObjects[_local8].rightside + (_arg1.width / 2)); _arg1.hitWallLeft = true; break; }; if (((((_arg1.mc.x + (_arg1.width / 2)) <= fixedObjects[_local8].leftside)) && (((_local9 + (_arg1.width / 2)) >= fixedObjects[_local8].leftside)))){ _local9 = (fixedObjects[_local8].leftside - (_arg1.width / 2)); _arg1.hitWallRight = true; break; }; }; _local8++; }; _arg1.mc.x = _local9; _arg1.mc.y = _local7; if (_arg1.inAir){ _local5 = "jump"; }; _arg1.animstate = _local5; if (_arg1.animstate == "walk"){ _arg1.animstep = (_arg1.animstep + (_arg2 / 60)); if (_arg1.animstep > _arg1.walkAnimation.length){ _arg1.animstep = 0; }; _arg1.mc.gotoAndStop(_arg1.walkAnimation[Math.floor(_arg1.animstep)]); } else { _arg1.mc.gotoAndStop(_arg1.animstate); }; if (_local6 != _arg1.direction){ _arg1.direction = _local6; _arg1.mc.scaleX = _arg1.direction; }; } function frame170(){ fck.buttonMode = true; fck.addEventListener(MouseEvent.CLICK, mv); } function frame1(){ stop(); stage.showDefaultContextMenu = false; gameLoaded = false; preloader.stop(); preloader.logo_mc.stop(); preloader.logo_mc.loaderbar.stop(); preloader.addEventListener(Event.ENTER_FRAME, updatePreloader, false, 0, true); preloader.link_btn.addEventListener(MouseEvent.MOUSE_DOWN, gotoArc, false); } public function clickDialogButton(_arg1:MouseEvent){ removeChild(MovieClip(_arg1.currentTarget.parent)); if (gameMode == "dead"){ showLives(); showLevel(); hero.mc.x = hero.startx; hero.mc.y = hero.starty; gameMode = "play"; } else { if (gameMode == "gameover"){ cleanUp(); gotoAndStop("firstlate"); } else { if (gameMode == "done"){ cleanUp(); gameScore = (gameScore + (numCoin * 100)); nextFrame(); }; }; }; stage.focus = stage; } public function addScore(_arg1:int){ gameScore = (gameScore + _arg1); scoreDisplay.text = String(gameScore); } public function crunchy(_arg1:MouseEvent){ gotoAndStop("items"); } public function moveHeaders(_arg1:int){ var _local2:int; _local2 = 0; while (_local2 < headers.length) { moveCharacter(headers[_local2], _arg1); if (headers[_local2].hitWallRight){ headers[_local2].moveLeft = true; headers[_local2].moveRight = false; } else { if (headers[_local2].hitWallLeft){ headers[_local2].moveLeft = false; headers[_local2].moveRight = true; }; }; _local2++; }; } public function showLevel(){ levelDisplay.text = String(numLevel); } public function keyDownFunction(_arg1:KeyboardEvent){ if (gameMode != "play"){ return; }; if (_arg1.keyCode == 37){ hero.moveLeft = true; } else { if (_arg1.keyCode == 39){ hero.moveRight = true; } else { if (_arg1.keyCode == 32){ if (!hero.inAir){ hero.jump = true; }; }; }; }; } public function bomb(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.freshnewgames.com/"), "_blank"); } public function checkCollisions(){ var _local1:int; var _local2:int; var _local3:int; _local1 = (enemies.length - 1); while (_local1 >= 0) { if (hero.mc.hitTestObject(enemies[_local1].mc)){ if (((hero.inAir) && ((hero.dy > 0)))){ enemyDie(_local1); } else { heroDie(); }; }; _local1--; }; _local2 = (spikers.length - 1); while (_local2 >= 0) { if (hero.mc.hitTestObject(spikers[_local2].mc)){ if (((hero.inAir) && ((hero.dy > 0)))){ spikerDie(_local2); } else { heroDie(); }; }; _local2--; }; _local3 = (headers.length - 1); while (_local3 >= 0) { if (hero.mc.hitTestObject(headers[_local3].mc)){ if (((hero.inAir) && ((hero.dy > 0)))){ heroDie(); } else { heroDie(); }; }; _local3--; }; _local1 = (itemObjects.length - 1); while (_local1 >= 0) { if (hero.mc.hitTestObject(itemObjects[_local1])){ getObject(_local1); }; _local1--; }; } public function examineLevel(){ var _local1:int; var _local2:*; var _local3:Object; fixedObjects = new Array(); itemObjects = new Array(); _local1 = 0; while (_local1 < this.gamelevel.numChildren) { _local2 = this.gamelevel.getChildAt(_local1); if ((((((((((((_local2 is Brick)) || ((_local2 is Ground)))) || ((_local2 is Sand)))) || ((_local2 is Wall)))) || ((_local2 is Desert)))) || ((_local2 is Soil)))){ _local3 = new Object(); _local3.mc = _local2; _local3.leftside = _local2.x; _local3.rightside = (_local2.x + _local2.width); _local3.topside = _local2.y; _local3.bottomside = (_local2.y + _local2.height); fixedObjects.push(_local3); } else { if ((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((_local2 is BigCarrot)) || ((_local2 is Carrot)))) || ((_local2 is Coin)))) || ((_local2 is Key)))) || ((_local2 is Door)))) || ((_local2 is SKey)))) || ((_local2 is BKey)))) || ((_local2 is SDoor)))) || ((_local2 is BDoor)))) || ((_local2 is Lava)))) || ((_local2 is Lavax2)))) || ((_local2 is Lavax7)))) || ((_local2 is BKeyx2)))) || ((_local2 is BDoorx2)))) || ((_local2 is Lavax6)))) || ((_local2 is Lavax8)))) || ((_local2 is Lavax3)))) || ((_local2 is Oil)))) || ((_local2 is Oilx2)))) || ((_local2 is Oilx3)))) || ((_local2 is SKeyx2)))) || ((_local2 is SDoorx2)))) || ((_local2 is Skip)))) || ((_local2 is Doorx2)))) || ((_local2 is Keyx2)))) || ((_local2 is EndDoor)))) || ((_local2 is Doorx3)))) || ((_local2 is SDoorx3)))) || ((_local2 is BDoorx3)))) || ((_local2 is Keyx3)))) || ((_local2 is SKeyx3)))) || ((_local2 is BKeyx3)))) || ((_local2 is Keyx4)))) || ((_local2 is Doorx4)))) || ((_local2 is Oilx5)))) || ((_local2 is Oilx7)))){ itemObjects.push(_local2); }; }; _local1++; }; } public function cleanUp(){ removeChild(gamelevel); this.removeEventListener(Event.ENTER_FRAME, gameLoop); stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownFunction); stage.removeEventListener(KeyboardEvent.KEY_UP, keyUpFunction); } public function playass(_arg1:MouseEvent){ gotoAndStop("play"); } public function addCoin(){ numCoin++; } public function levelComplete(){ var _local1:End; var _local2:End; var _local3:End; var _local4:End; var _local5:End; var _local6:End; var _local7:End; var _local8:End; var _local9:End; var _local10:End; gameMode = "done"; if (numLevel == 1){ _local1 = new End(); _local1.x = 225; _local1.y = 150; addChild(_local1); _local1.carrot.text = (numCarrot + "/10"); _local1.coin.text = (numCoin + "/50"); _local1.bonus.text = ((numCoin * 100) + "/5000"); _local1.title.text = (("LEVEL " + numLevel) + " COMPLETE"); } else { if (numLevel == 2){ _local2 = new End(); _local2.x = 225; _local2.y = 150; addChild(_local2); _local2.carrot.text = (numCarrot + "/10"); _local2.coin.text = (numCoin + "/50"); _local2.bonus.text = ((numCoin * 100) + "/5000"); _local2.title.text = (("LEVEL " + numLevel) + " COMPLETE"); } else { if (numLevel == 3){ _local3 = new End(); _local3.x = 225; _local3.y = 150; addChild(_local3); _local3.carrot.text = (numCarrot + "/10"); _local3.coin.text = (numCoin + "/50"); _local3.bonus.text = ((numCoin * 100) + "/5000"); _local3.title.text = (("LEVEL " + numLevel) + " COMPLETE"); } else { if (numLevel == 4){ _local4 = new End(); _local4.x = 225; _local4.y = 150; addChild(_local4); _local4.carrot.text = (numCarrot + "/10"); _local4.coin.text = (numCoin + "/50"); _local4.bonus.text = ((numCoin * 100) + "/5000"); _local4.title.text = (("LEVEL " + numLevel) + " COMPLETE"); } else { if (numLevel == 5){ _local5 = new End(); _local5.x = 225; _local5.y = 150; addChild(_local5); _local5.carrot.text = (numCarrot + "/10"); _local5.coin.text = (numCoin + "/50"); _local5.bonus.text = ((numCoin * 100) + "/5000"); _local5.title.text = (("LEVEL " + numLevel) + " COMPLETE"); } else { if (numLevel == 6){ _local6 = new End(); _local6.x = 225; _local6.y = 150; addChild(_local6); _local6.carrot.text = (numCarrot + "/10"); _local6.coin.text = (numCoin + "/50"); _local6.bonus.text = ((numCoin * 100) + "/5000"); _local6.title.text = (("LEVEL " + numLevel) + " COMPLETE"); } else { if (numLevel == 7){ _local7 = new End(); _local7.x = 225; _local7.y = 150; addChild(_local7); _local7.carrot.text = (numCarrot + "/10"); _local7.coin.text = (numCoin + "/50"); _local7.bonus.text = ((numCoin * 100) + "/5000"); _local7.title.text = (("LEVEL " + numLevel) + " COMPLETE"); } else { if (numLevel == 8){ _local8 = new End(); _local8.x = 225; _local8.y = 150; addChild(_local8); _local8.carrot.text = (numCarrot + "/10"); _local8.coin.text = (numCoin + "/50"); _local8.bonus.text = ((numCoin * 100) + "/5000"); _local8.title.text = (("LEVEL " + numLevel) + " COMPLETE"); } else { if (numLevel == 9){ _local9 = new End(); _local9.x = 225; _local9.y = 150; addChild(_local9); _local9.carrot.text = (numCarrot + "/10"); _local9.coin.text = (numCoin + "/50"); _local9.bonus.text = ((numCoin * 100) + "/5000"); _local9.title.text = (("LEVEL " + numLevel) + " COMPLETE"); } else { if (numLevel == 10){ _local10 = new End(); _local10.x = 225; _local10.y = 150; addChild(_local10); _local10.carrot.text = (numCarrot + "/10"); _local10.coin.text = (numCoin + "/50"); _local10.bonus.text = ((numCoin * 100) + "/5000"); _local10.title.text = (("LEVEL " + numLevel) + " COMPLETE"); }; }; }; }; }; }; }; }; }; }; } public function addSpikers(){ var _local1:int; var _local2:*; spikers = new Array(); _local1 = 1; while (true) { if (gamelevel[("spiker" + _local1)] == null){ break; }; _local2 = new Object(); _local2.mc = gamelevel[("spiker" + _local1)]; _local2.dx = 0; _local2.dy = 0; _local2.inAir = false; _local2.direction = 1; _local2.animstate = "stand"; _local2.walkAnimation = new Array(2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); _local2.animstep = 0; _local2.jump = false; _local2.moveRight = true; _local2.moveLeft = false; _local2.jumpSpeed = 1; _local2.walkSpeed = 0.1; _local2.width = 56; _local2.height = 39; spikers.push(_local2); _local1++; }; } public function creditas(_arg1:MouseEvent){ gotoAndStop("credits"); } public function back2Start(_arg1:MouseEvent){ gotoAndStop("firstlate"); } public function back3Info(_arg1:MouseEvent){ gotoAndStop("infes"); } public function moveEnemies(_arg1:int){ var _local2:int; _local2 = 0; while (_local2 < enemies.length) { moveCharacter(enemies[_local2], _arg1); if (enemies[_local2].hitWallRight){ enemies[_local2].moveLeft = true; enemies[_local2].moveRight = false; } else { if (enemies[_local2].hitWallLeft){ enemies[_local2].moveLeft = false; enemies[_local2].moveRight = true; }; }; _local2++; }; } public function skey(){ var _local1:S8_key; var _local2:SoundChannel; _local1 = new S8_key(); _local2 = _local1.play(); } public function createHero(){ hero = new Object(); hero.mc = gamelevel.hero; hero.dx = 0; hero.dy = 0; hero.inAir = false; hero.direction = 1; hero.animstate = "stand"; hero.walkAnimation = new Array(2, 3, 4, 5, 6, 7, 8, 9, 10, 11); hero.animstep = 0; hero.jump = false; hero.moveRight = false; hero.moveLeft = false; hero.walkSpeed = 0.2; hero.jumpSpeed = 0.75; hero.width = 22.5; hero.height = 42; hero.startx = hero.mc.x; hero.starty = hero.mc.y; } public function carrotLife(){ var _local1:S9_life; var _local2:SoundChannel; var _local3:PointBurst; _local1 = new S9_life(); _local2 = _local1.play(); heroLives++; showLives(); _local3 = new PointBurst(gamelevel, "+LIFE", hero.mc.x, hero.mc.y); } public function wazzah(_arg1:MouseEvent){ gotoAndStop("firstlate"); } public function addLife(_arg1:int){ var _local2:S9_life; var _local3:SoundChannel; heroLives = (heroLives + _arg1); showLives(); _local2 = new S9_life(); _local3 = _local2.play(); } public function gameComplete(){ var _local1:Dialog; gameMode = "gameover"; _local1 = new Dialog(); _local1.x = 225; _local1.y = 150; addChild(_local1); _local1.message.text = "GAME COMPLETE!"; _local1.total.text = ("Total Score: " + gameScore); } public function addLevel(_arg1:int){ numLevel = (numLevel + _arg1); showLevel(); } public function back2Info(_arg1:MouseEvent){ gotoAndStop("infes"); } public function startGame(){ heroObjects = new Array(); gameScore = 0; gameMode = "play"; heroLives = 3; numCarrot = 0; numLevel = 0; numCoin = 0; } public function addCarrot(){ numCarrot++; if (numCarrot == 10){ carrotLife(); }; } function frame238(){ stop(); pleaseplay.addEventListener(MouseEvent.CLICK, playass); controls.addEventListener(MouseEvent.CLICK, cunty); infolya.addEventListener(MouseEvent.CLICK, gimmeinfo); creds.addEventListener(MouseEvent.CLICK, creditas); more.addEventListener(MouseEvent.CLICK, bomb); } public function keyUpFunction(_arg1:KeyboardEvent){ if (_arg1.keyCode == 37){ hero.moveLeft = false; } else { if (_arg1.keyCode == 39){ hero.moveRight = false; }; }; } function frame239(){ stop(); back.addEventListener(MouseEvent.CLICK, backStart); } public function blob(_arg1:MouseEvent){ gotoAndStop("enemies"); } function frame240(){ stop(); back.addEventListener(MouseEvent.CLICK, back2Start); enem.addEventListener(MouseEvent.CLICK, blob); itemesis.addEventListener(MouseEvent.CLICK, crunchy); scorz.addEventListener(MouseEvent.CLICK, telleh); } function frame241(){ stop(); back.addEventListener(MouseEvent.CLICK, back3Start); } function frame245(){ stop(); startGame(); startLevel(); } function frame246(){ stop(); startLevel(); } function frame247(){ stop(); startLevel(); } public function mv(_arg1:MouseEvent){ if (soundMode == "on"){ SoundMixer.soundTransform = new SoundTransform(0); soundMode = "mute"; fck.gotoAndStop(2); } else { if (soundMode == "mute"){ SoundMixer.soundTransform = new SoundTransform(1); soundMode = "on"; fck.gotoAndStop(1); }; }; } function frame242(){ stop(); back.addEventListener(MouseEvent.CLICK, backInfo); } public function addHeaders(){ var _local1:int; var _local2:*; headers = new Array(); _local1 = 1; while (true) { if (gamelevel[("header" + _local1)] == null){ break; }; _local2 = new Object(); _local2.mc = gamelevel[("header" + _local1)]; _local2.dx = 0; _local2.dy = 0; _local2.inAir = false; _local2.direction = 1; _local2.animstate = "stand"; _local2.walkAnimation = new Array(2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); _local2.animstep = 0; _local2.jump = false; _local2.moveRight = true; _local2.moveLeft = false; _local2.jumpSpeed = 1; _local2.walkSpeed = 0.2; _local2.width = 37; _local2.height = 53; headers.push(_local2); _local1++; }; } public function updatePreloader(_arg1:Event):void{ var _local2:Number; _local2 = ((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal) * 100); if (_local2 != 100){ preloader.logo_mc.loaderbar.gotoAndStop(int(_local2)); } else { if (!gameLoaded){ gameLoaded = true; preloader.logo_mc.play(); }; if (preloader.logo_mc.currentFrame == preloader.logo_mc.totalFrames){ preloader.logo_mc.gotoAndStop(preloader.logo_mc.totalFrames); preloader.removeEventListener(Event.ENTER_FRAME, updatePreloader, false); this.gotoAndPlay(2); }; }; } function frame248(){ stop(); startLevel(); } function frame249(){ stop(); startLevel(); } function frame243(){ stop(); back.addEventListener(MouseEvent.CLICK, back2Info); } public function spikerDie(_arg1:int){ var _local2:S5_enemy; var _local3:SoundChannel; var _local4:PointBurst; _local2 = new S5_enemy(); _local3 = _local2.play(); _local4 = new PointBurst(gamelevel, "100", spikers[_arg1].mc.x, (spikers[_arg1].mc.y - 20)); gamelevel.removeChild(spikers[_arg1].mc); spikers.splice(_arg1, 1); addScore(150); } public function gameLoop(_arg1:Event){ var _local2:int; if (lastTime == 0){ lastTime = getTimer(); }; _local2 = (getTimer() - lastTime); lastTime = (lastTime + _local2); if (gameMode == "play"){ moveCharacter(hero, _local2); moveEnemies(_local2); moveSpikers(_local2); moveHeaders(_local2); checkCollisions(); scrollWithHero(); }; } public function moveSpikers(_arg1:int){ var _local2:int; _local2 = 0; while (_local2 < spikers.length) { moveCharacter(spikers[_local2], _arg1); if (spikers[_local2].hitWallRight){ spikers[_local2].moveLeft = true; spikers[_local2].moveRight = false; } else { if (spikers[_local2].hitWallLeft){ spikers[_local2].moveLeft = false; spikers[_local2].moveRight = true; }; }; _local2++; }; } public function cunty(_arg1:MouseEvent){ gotoAndStop("controls"); } public function backStart(_arg1:MouseEvent){ gotoAndStop("firstlate"); } public function back3Start(_arg1:MouseEvent){ gotoAndStop("firstlate"); } function frame255(){ stop(); startLevel(); } function frame251(){ stop(); startLevel(); } function frame252(){ stop(); startLevel(); } public function scrollWithHero(){ var _local1:Number; var _local2:Number; var _local3:Number; _local1 = (gamelevel.x + hero.mc.x); _local2 = (750 - edgeDistance); _local3 = edgeDistance; if (_local1 > _local2){ gamelevel.x = (gamelevel.x - (_local1 - _local2)); if (gamelevel.x < -((gamelevel.width - 750))){ gamelevel.x = -((gamelevel.width - 750)); }; }; if (_local1 < _local3){ gamelevel.x = (gamelevel.x + (_local3 - _local1)); if (gamelevel.x > 0){ gamelevel.x = 0; }; }; } function frame250(){ stop(); startLevel(); } public function gimmeinfo(_arg1:MouseEvent){ gotoAndStop("infes"); } function frame244(){ stop(); back.addEventListener(MouseEvent.CLICK, back3Info); } function frame254(){ stop(); startLevel(); } function frame253(){ stop(); startLevel(); } function frame1725(){ stop(); replayah.addEventListener(MouseEvent.CLICK, wazzah); } public function enemyDie(_arg1:int){ var _local2:S5_enemy; var _local3:SoundChannel; var _local4:PointBurst; _local2 = new S5_enemy(); _local3 = _local2.play(); _local4 = new PointBurst(gamelevel, "100", enemies[_arg1].mc.x, (enemies[_arg1].mc.y - 20)); gamelevel.removeChild(enemies[_arg1].mc); enemies.splice(_arg1, 1); addScore(100); } public function gotoArc(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.freshnewgames.com"), "_blank"); } } }//package
Section 27
//Bunters (Bunters) package { import flash.display.*; public dynamic class Bunters extends MovieClip { public var body:MovieClip; public var head:MovieClip; public function Bunters(){ addFrameScript(172, frame173); } function frame173(){ stop(); } } }//package
Section 28
//Buntersstill (Buntersstill) package { import flash.display.*; public dynamic class Buntersstill extends MovieClip { public var body:MovieClip; public var head:MovieClip; public function Buntersstill(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package
Section 29
//butnfucker (butnfucker) package { import flash.display.*; public dynamic class butnfucker extends MovieClip { public function butnfucker(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 30
//carol (carol) package { import flash.display.*; public dynamic class carol extends MovieClip { } }//package
Section 31
//Carrot (Carrot) package { import flash.display.*; public dynamic class Carrot extends MovieClip { } }//package
Section 32
//Coin (Coin) package { import flash.display.*; public dynamic class Coin extends MovieClip { } }//package
Section 33
//Desert (Desert) package { import flash.display.*; public dynamic class Desert extends MovieClip { } }//package
Section 34
//Dialog (Dialog) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.media.*; import flash.utils.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Dialog extends MovieClip { public var message:TextField; public var okButton:BasicButton; public var total:TextField; public function Dialog(){ addFrameScript(0, frame1); } function frame1(){ okButton.addEventListener(MouseEvent.CLICK, MovieClip(parent).clickDialogButton); } } }//package
Section 35
//Door (Door) package { import flash.display.*; public dynamic class Door extends MovieClip { } }//package
Section 36
//Doorx2 (Doorx2) package { import flash.display.*; public dynamic class Doorx2 extends MovieClip { } }//package
Section 37
//Doorx3 (Doorx3) package { import flash.display.*; public dynamic class Doorx3 extends MovieClip { } }//package
Section 38
//Doorx4 (Doorx4) package { import flash.display.*; public dynamic class Doorx4 extends MovieClip { } }//package
Section 39
//End (End) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.media.*; import flash.utils.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class End extends MovieClip { public var okButton:BasicButton; public var bonus:TextField; public var title:TextField; public var carrot:TextField; public var coin:TextField; public function End(){ addFrameScript(0, frame1); } function frame1(){ okButton.addEventListener(MouseEvent.CLICK, MovieClip(parent).clickDialogButton); okButton.addEventListener(MouseEvent.CLICK, buttonSound); } public function buttonSound(_arg1:Event){ var _local2:S1_button; var _local3:SoundChannel; _local2 = new S1_button(); _local3 = _local2.play(); } } }//package
Section 40
//EndDoor (EndDoor) package { import flash.display.*; public dynamic class EndDoor extends MovieClip { } }//package
Section 41
//Enemy (Enemy) package { import flash.display.*; public dynamic class Enemy extends MovieClip { } }//package
Section 42
//GameButton (GameButton) package { import flash.display.*; public dynamic class GameButton extends SimpleButton { } }//package
Section 43
//GameButton1 (GameButton1) package { import flash.display.*; public dynamic class GameButton1 extends SimpleButton { } }//package
Section 44
//Ground (Ground) package { import flash.display.*; public dynamic class Ground extends MovieClip { } }//package
Section 45
//Header (Header) package { import flash.display.*; public dynamic class Header extends MovieClip { } }//package
Section 46
//Hero (Hero) package { import flash.display.*; public dynamic class Hero extends MovieClip { public var body:MovieClip; public var head:MovieClip; public function Hero(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package
Section 47
//Herocopy (Herocopy) package { import flash.display.*; public dynamic class Herocopy extends MovieClip { public var body:MovieClip; public var head:MovieClip; } }//package
Section 48
//Instruction (Instruction) package { import flash.display.*; public dynamic class Instruction extends SimpleButton { } }//package
Section 49
//Item (Item) package { import flash.display.*; public dynamic class Item extends MovieClip { } }//package
Section 50
//Key (Key) package { import flash.display.*; public dynamic class Key extends MovieClip { } }//package
Section 51
//Keyx2 (Keyx2) package { import flash.display.*; public dynamic class Keyx2 extends MovieClip { } }//package
Section 52
//Keyx3 (Keyx3) package { import flash.display.*; public dynamic class Keyx3 extends MovieClip { } }//package
Section 53
//Keyx4 (Keyx4) package { import flash.display.*; public dynamic class Keyx4 extends MovieClip { } }//package
Section 54
//Lava (Lava) package { import flash.display.*; public dynamic class Lava extends MovieClip { } }//package
Section 55
//Lavax2 (Lavax2) package { import flash.display.*; public dynamic class Lavax2 extends MovieClip { } }//package
Section 56
//Lavax3 (Lavax3) package { import flash.display.*; public dynamic class Lavax3 extends MovieClip { } }//package
Section 57
//Lavax6 (Lavax6) package { import flash.display.*; public dynamic class Lavax6 extends MovieClip { } }//package
Section 58
//Lavax7 (Lavax7) package { import flash.display.*; public dynamic class Lavax7 extends MovieClip { } }//package
Section 59
//Lavax8 (Lavax8) package { import flash.display.*; public dynamic class Lavax8 extends MovieClip { } }//package
Section 60
//Level10 (Level10) package { import flash.display.*; public dynamic class Level10 extends MovieClip { public var hero:Hero; public function Level10(){ addFrameScript(49, frame50); } function frame50(){ stop(); } } }//package
Section 61
//Level9 (Level9) package { import flash.display.*; public dynamic class Level9 extends MovieClip { public var hero:Hero; public var header1:Header; public var header2:Header; public var header3:Header; public function Level9(){ addFrameScript(49, frame50); } function frame50(){ stop(); } } }//package
Section 62
//MSand (MSand) package { import flash.display.*; public dynamic class MSand extends MovieClip { } }//package
Section 63
//nightmare (nightmare) package { import flash.media.*; public dynamic class nightmare extends Sound { } }//package
Section 64
//Oil (Oil) package { import flash.display.*; public dynamic class Oil extends MovieClip { } }//package
Section 65
//Oilx2 (Oilx2) package { import flash.display.*; public dynamic class Oilx2 extends MovieClip { } }//package
Section 66
//Oilx3 (Oilx3) package { import flash.display.*; public dynamic class Oilx3 extends MovieClip { } }//package
Section 67
//Oilx5 (Oilx5) package { import flash.display.*; public dynamic class Oilx5 extends MovieClip { } }//package
Section 68
//Oilx7 (Oilx7) package { import flash.display.*; public dynamic class Oilx7 extends MovieClip { } }//package
Section 69
//PointBurst (PointBurst) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.utils.*; public class PointBurst extends Sprite { private var burstSprite:Sprite; private var animTimer:Timer; private var parentMC:MovieClip; private var tField:TextField; static const animStepTime:int = 50; static const fontSize:int = 20; static const fontFace:String = "Arial"; static const fontBold:Boolean = true; static const animSteps:int = 10; static const startScale:Number = 0; static const fontColor:Number = 0xFFFFFF; static const endScale:Number = 2; public function PointBurst(_arg1:MovieClip, _arg2:Object, _arg3, _arg4:Number){ var _local5:TextFormat; super(); _local5 = new TextFormat(); _local5.font = fontFace; _local5.size = fontSize; _local5.bold = fontBold; _local5.color = fontColor; _local5.align = "center"; tField = new TextField(); tField.embedFonts = true; tField.selectable = false; tField.defaultTextFormat = _local5; tField.autoSize = TextFieldAutoSize.CENTER; tField.text = String(_arg2); tField.x = -((tField.width / 2)); tField.y = -((tField.height / 2)); burstSprite = new Sprite(); burstSprite.x = _arg3; burstSprite.y = _arg4; burstSprite.scaleX = startScale; burstSprite.scaleY = startScale; burstSprite.alpha = 0; burstSprite.addChild(tField); parentMC = _arg1; parentMC.addChild(burstSprite); animTimer = new Timer(animStepTime, animSteps); animTimer.addEventListener(TimerEvent.TIMER, rescaleBurst); animTimer.addEventListener(TimerEvent.TIMER_COMPLETE, removeBurst); animTimer.start(); } public function removeBurst(_arg1:TimerEvent){ burstSprite.removeChild(tField); parentMC.removeChild(burstSprite); tField = null; burstSprite = null; delete ??getglobalscope [this]; } public function rescaleBurst(_arg1:TimerEvent){ var _local2:Number; _local2 = (_arg1.target.currentCount / animSteps); burstSprite.scaleX = (((1 - _local2) * startScale) + (_local2 * endScale)); burstSprite.scaleY = (((1 - _local2) * startScale) + (_local2 * endScale)); burstSprite.alpha = (1 - _local2); } } }//package
Section 70
//Preloader (Preloader) package { import flash.display.*; public dynamic class Preloader extends MovieClip { public var link_btn:SimpleButton; public var logo_mc:MovieClip; public function Preloader(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 71
//S1_button (S1_button) package { import flash.media.*; public dynamic class S1_button extends Sound { } }//package
Section 72
//S2_carrot (S2_carrot) package { import flash.media.*; public dynamic class S2_carrot extends Sound { } }//package
Section 73
//S3_coin (S3_coin) package { import flash.media.*; public dynamic class S3_coin extends Sound { } }//package
Section 74
//S4_died (S4_died) package { import flash.media.*; public dynamic class S4_died extends Sound { } }//package
Section 75
//S5_enemy (S5_enemy) package { import flash.media.*; public dynamic class S5_enemy extends Sound { } }//package
Section 76
//S6_fin (S6_fin) package { import flash.media.*; public dynamic class S6_fin extends Sound { } }//package
Section 77
//S8_key (S8_key) package { import flash.media.*; public dynamic class S8_key extends Sound { } }//package
Section 78
//S9_life (S9_life) package { import flash.media.*; public dynamic class S9_life extends Sound { } }//package
Section 79
//Sand (Sand) package { import flash.display.*; public dynamic class Sand extends MovieClip { } }//package
Section 80
//SDoor (SDoor) package { import flash.display.*; public dynamic class SDoor extends MovieClip { } }//package
Section 81
//SDoorx2 (SDoorx2) package { import flash.display.*; public dynamic class SDoorx2 extends MovieClip { } }//package
Section 82
//SDoorx3 (SDoorx3) package { import flash.display.*; public dynamic class SDoorx3 extends MovieClip { } }//package
Section 83
//SKey (SKey) package { import flash.display.*; public dynamic class SKey extends MovieClip { } }//package
Section 84
//SKeyx2 (SKeyx2) package { import flash.display.*; public dynamic class SKeyx2 extends MovieClip { } }//package
Section 85
//SKeyx3 (SKeyx3) package { import flash.display.*; public dynamic class SKeyx3 extends MovieClip { } }//package
Section 86
//Skip (Skip) package { import flash.display.*; public dynamic class Skip extends MovieClip { } }//package
Section 87
//Soil (Soil) package { import flash.display.*; public dynamic class Soil extends MovieClip { } }//package
Section 88
//Spiker (Spiker) package { import flash.display.*; public dynamic class Spiker extends MovieClip { } }//package
Section 89
//states (states) package { import flash.display.*; public dynamic class states extends MovieClip { public function states(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 90
//Symbol1 (Symbol1) package { import flash.display.*; public dynamic class Symbol1 extends SimpleButton { } }//package
Section 91
//Symbol10 (Symbol10) package { import flash.display.*; public dynamic class Symbol10 extends SimpleButton { } }//package
Section 92
//Symbol11 (Symbol11) package { import flash.display.*; public dynamic class Symbol11 extends SimpleButton { } }//package
Section 93
//Symbol13 (Symbol13) package { import flash.display.*; public dynamic class Symbol13 extends SimpleButton { } }//package
Section 94
//Symbol2 (Symbol2) package { import flash.display.*; public dynamic class Symbol2 extends SimpleButton { } }//package
Section 95
//Symbol3 (Symbol3) package { import flash.display.*; public dynamic class Symbol3 extends SimpleButton { } }//package
Section 96
//Symbol4 (Symbol4) package { import flash.display.*; public dynamic class Symbol4 extends SimpleButton { } }//package
Section 97
//Symbol5 (Symbol5) package { import flash.display.*; public dynamic class Symbol5 extends SimpleButton { } }//package
Section 98
//Symbol6 (Symbol6) package { import flash.display.*; public dynamic class Symbol6 extends SimpleButton { } }//package
Section 99
//Symbol7 (Symbol7) package { import flash.display.*; public dynamic class Symbol7 extends SimpleButton { } }//package
Section 100
//Symbol8 (Symbol8) package { import flash.display.*; public dynamic class Symbol8 extends SimpleButton { } }//package
Section 101
//Symbol9 (Symbol9) package { import flash.display.*; public dynamic class Symbol9 extends SimpleButton { } }//package
Section 102
//Wall (Wall) package { import flash.display.*; public dynamic class Wall extends MovieClip { } }//package

Library Items

Symbol 1 Font {Arial}Used by:45
Symbol 2 Sound {S9_life}
Symbol 3 Sound {S8_key}
Symbol 4 Sound {S6_fin}
Symbol 5 Sound {S5_enemy}
Symbol 6 Sound {S4_died}
Symbol 7 Sound {S3_coin}
Symbol 8 Sound {S2_carrot}
Symbol 9 Sound {S1_button}
Symbol 10 Sound {awesome}Used by:Timeline
Symbol 11 Sound {angels}Used by:Timeline
Symbol 12 Sound {nightmare}Used by:Timeline
Symbol 13 BitmapUsed by:14 16
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:19 118 303 362 444 448 511 584 585 626
Symbol 16 GraphicUses:13Used by:17
Symbol 17 MovieClipUses:16Used by:19 118 303 362 444 448 511 584 585 626
Symbol 18 GraphicUsed by:19 118 444 584
Symbol 19 MovieClip {Doorx3}Uses:15 17 18
Symbol 20 GraphicUsed by:30 58
Symbol 21 FontUsed by:22 25 26 54 55 56 57
Symbol 22 EditableTextUses:21Used by:30
Symbol 23 GraphicUsed by:24
Symbol 24 Button {BasicButton}Uses:23Used by:30 58
Symbol 25 TextUses:21Used by:30 58
Symbol 26 EditableTextUses:21Used by:30
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29
Symbol 29 MovieClipUses:28Used by:30
Symbol 30 MovieClip {Dialog}Uses:20 22 24 25 26 29
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip {Carrot}Uses:31Used by:43 301 360 767 783 786 794 797 800 803 806  Timeline
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip {BigCarrot}Uses:33Used by:43 301 360 767 783 786 794 797 800 803 806  Timeline
Symbol 35 GraphicUsed by:40
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38
Symbol 38 MovieClipUses:37Used by:40
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip {Coin}Uses:35 38 39Used by:43 301 360 767 783 786 794 797 800 803 806  Timeline
Symbol 41 GraphicUsed by:42 65 119 445
Symbol 42 MovieClip {Key}Uses:41Used by:43 786
Symbol 43 MovieClip {Item}Uses:32 34 40 42
Symbol 44 GraphicUsed by:46
Symbol 45 EditableTextUses:1Used by:46
Symbol 46 Button {GameButton1}Uses:44 45
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip {MSand}Uses:47
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:51
Symbol 51 MovieClipUses:50Used by:58
Symbol 52 FontUsed by:53
Symbol 53 EditableTextUses:52Used by:58
Symbol 54 EditableTextUses:21Used by:58
Symbol 55 EditableTextUses:21Used by:58
Symbol 56 EditableTextUses:21Used by:58
Symbol 57 EditableTextUses:21Used by:58
Symbol 58 MovieClip {End}Uses:51 20 24 25 53 54 55 56 57
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:61
Symbol 61 Button {Instruction}Uses:60
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:64
Symbol 64 Button {GameButton}Uses:63
Symbol 65 MovieClip {Keyx3}Uses:41
Symbol 66 BitmapUsed by:67 691 692 694 695 696 697 698 700 701 703 704 705 706 707 708 709
Symbol 67 GraphicUses:66Used by:100  Timeline
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:100  Timeline
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:100  Timeline
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:76
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:76
Symbol 76 Button {Symbol1}Uses:73 75Used by:100  Timeline
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:81
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:81
Symbol 81 Button {Symbol6}Uses:78 80Used by:100  Timeline
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:86
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:86
Symbol 86 Button {Symbol3}Uses:83 85Used by:100  Timeline
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:91
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:91
Symbol 91 Button {Symbol5}Uses:88 90Used by:100  Timeline
Symbol 92 GraphicUsed by:93 96 99 297
Symbol 93 MovieClip {preloader_bunnyfreshnomochi_fla.Twssssssssssssseen2_16}Uses:92Used by:99 114 297 647
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:99 114 297 647
Symbol 96 MovieClipUses:92Used by:99 114 297 647
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:99 114 297 647
Symbol 99 MovieClip {Bunters}Uses:93 95 96 98 92Used by:100  Timeline
Symbol 100 MovieClip {begunback}Uses:67 69 71 76 81 86 91 99
Symbol 101 BitmapUsed by:102 653
Symbol 102 GraphicUses:101Used by:105 106
Symbol 103 BitmapUsed by:104 654
Symbol 104 GraphicUses:103Used by:105
Symbol 105 MovieClip {states}Uses:102 104Used by:106
Symbol 106 Button {Symbol10}Uses:105 102
Symbol 107 GraphicUsed by:108
Symbol 108 Button {Symbol11}Uses:107
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:113
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:113
Symbol 113 Button {Symbol4}Uses:110 112Used by:Timeline
Symbol 114 MovieClip {Herocopy}Uses:93 95 96 98Used by:Timeline
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClip {carol}Uses:115Used by:117
Symbol 117 MovieClip {EndDoor}Uses:116Used by:807
Symbol 118 MovieClip {Doorx4}Uses:15 17 18Used by:301
Symbol 119 MovieClip {Keyx4}Uses:41Used by:301
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:301 360 806
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:124
Symbol 124 MovieClipUses:123Used by:301 360 806
Symbol 125 BitmapUsed by:126 129
Symbol 126 GraphicUses:125Used by:127
Symbol 127 MovieClipUses:126Used by:128
Symbol 128 MovieClip {Soil}Uses:127Used by:301 360 806
Symbol 129 GraphicUses:125Used by:130
Symbol 130 MovieClipUses:129Used by:131
Symbol 131 MovieClip {Ground}Uses:130Used by:301 360 806
Symbol 132 GraphicUsed by:177
Symbol 133 GraphicUsed by:177
Symbol 134 GraphicUsed by:177
Symbol 135 GraphicUsed by:177
Symbol 136 GraphicUsed by:177
Symbol 137 GraphicUsed by:177
Symbol 138 GraphicUsed by:177
Symbol 139 GraphicUsed by:177
Symbol 140 GraphicUsed by:177
Symbol 141 GraphicUsed by:177
Symbol 142 GraphicUsed by:177
Symbol 143 GraphicUsed by:177
Symbol 144 GraphicUsed by:177
Symbol 145 GraphicUsed by:177
Symbol 146 GraphicUsed by:177
Symbol 147 GraphicUsed by:177
Symbol 148 GraphicUsed by:177
Symbol 149 GraphicUsed by:177
Symbol 150 GraphicUsed by:177
Symbol 151 GraphicUsed by:177
Symbol 152 GraphicUsed by:177
Symbol 153 GraphicUsed by:177
Symbol 154 GraphicUsed by:177
Symbol 155 GraphicUsed by:177
Symbol 156 GraphicUsed by:177
Symbol 157 GraphicUsed by:177
Symbol 158 GraphicUsed by:177
Symbol 159 GraphicUsed by:177
Symbol 160 GraphicUsed by:177
Symbol 161 GraphicUsed by:177
Symbol 162 GraphicUsed by:177
Symbol 163 GraphicUsed by:177
Symbol 164 GraphicUsed by:177
Symbol 165 GraphicUsed by:177
Symbol 166 GraphicUsed by:177
Symbol 167 GraphicUsed by:177
Symbol 168 GraphicUsed by:177
Symbol 169 GraphicUsed by:177
Symbol 170 GraphicUsed by:177
Symbol 171 GraphicUsed by:177
Symbol 172 GraphicUsed by:177
Symbol 173 GraphicUsed by:177
Symbol 174 GraphicUsed by:177
Symbol 175 GraphicUsed by:177
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClip {Lavax8}Uses:132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176Used by:301 360 786 806
Symbol 178 GraphicUsed by:207
Symbol 179 GraphicUsed by:207 343 614
Symbol 180 GraphicUsed by:207 343 614
Symbol 181 GraphicUsed by:207 343 614
Symbol 182 GraphicUsed by:207 614
Symbol 183 GraphicUsed by:207 614
Symbol 184 GraphicUsed by:207
Symbol 185 GraphicUsed by:207 614
Symbol 186 GraphicUsed by:207
Symbol 187 GraphicUsed by:207 614
Symbol 188 GraphicUsed by:207
Symbol 189 GraphicUsed by:207 614
Symbol 190 GraphicUsed by:207 614
Symbol 191 GraphicUsed by:207 614
Symbol 192 GraphicUsed by:207 614
Symbol 193 GraphicUsed by:207 614
Symbol 194 GraphicUsed by:207
Symbol 195 GraphicUsed by:207
Symbol 196 GraphicUsed by:207
Symbol 197 GraphicUsed by:207
Symbol 198 GraphicUsed by:207 614
Symbol 199 GraphicUsed by:207 614
Symbol 200 GraphicUsed by:207 614
Symbol 201 GraphicUsed by:207 614
Symbol 202 GraphicUsed by:207 343 614
Symbol 203 GraphicUsed by:207 343 614
Symbol 204 GraphicUsed by:207 343 614
Symbol 205 GraphicUsed by:207 343 614
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClip {Lava}Uses:178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206Used by:301 360 806
Symbol 208 GraphicUsed by:251
Symbol 209 GraphicUsed by:251
Symbol 210 GraphicUsed by:251
Symbol 211 GraphicUsed by:251
Symbol 212 GraphicUsed by:251
Symbol 213 GraphicUsed by:251
Symbol 214 GraphicUsed by:251
Symbol 215 GraphicUsed by:251
Symbol 216 GraphicUsed by:251
Symbol 217 GraphicUsed by:251
Symbol 218 GraphicUsed by:251
Symbol 219 GraphicUsed by:251
Symbol 220 GraphicUsed by:251
Symbol 221 GraphicUsed by:251
Symbol 222 GraphicUsed by:251
Symbol 223 GraphicUsed by:251
Symbol 224 GraphicUsed by:251
Symbol 225 GraphicUsed by:251
Symbol 226 GraphicUsed by:251
Symbol 227 GraphicUsed by:251
Symbol 228 GraphicUsed by:251
Symbol 229 GraphicUsed by:251
Symbol 230 GraphicUsed by:251
Symbol 231 GraphicUsed by:251
Symbol 232 GraphicUsed by:251
Symbol 233 GraphicUsed by:251
Symbol 234 GraphicUsed by:251
Symbol 235 GraphicUsed by:251
Symbol 236 GraphicUsed by:251
Symbol 237 GraphicUsed by:251
Symbol 238 GraphicUsed by:251
Symbol 239 GraphicUsed by:251
Symbol 240 GraphicUsed by:251
Symbol 241 GraphicUsed by:251
Symbol 242 GraphicUsed by:251
Symbol 243 GraphicUsed by:251
Symbol 244 GraphicUsed by:251
Symbol 245 GraphicUsed by:251
Symbol 246 GraphicUsed by:251
Symbol 247 GraphicUsed by:251
Symbol 248 GraphicUsed by:251
Symbol 249 GraphicUsed by:251
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClip {Lavax6}Uses:208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250Used by:301 783 806
Symbol 252 GraphicUsed by:296
Symbol 253 GraphicUsed by:296
Symbol 254 GraphicUsed by:296
Symbol 255 GraphicUsed by:296
Symbol 256 GraphicUsed by:296
Symbol 257 GraphicUsed by:296
Symbol 258 GraphicUsed by:296
Symbol 259 GraphicUsed by:296
Symbol 260 GraphicUsed by:296
Symbol 261 GraphicUsed by:296
Symbol 262 GraphicUsed by:296
Symbol 263 GraphicUsed by:296
Symbol 264 GraphicUsed by:296
Symbol 265 GraphicUsed by:296
Symbol 266 GraphicUsed by:296
Symbol 267 GraphicUsed by:296
Symbol 268 GraphicUsed by:296
Symbol 269 GraphicUsed by:296
Symbol 270 GraphicUsed by:296
Symbol 271 GraphicUsed by:296
Symbol 272 GraphicUsed by:296
Symbol 273 GraphicUsed by:296
Symbol 274 GraphicUsed by:296
Symbol 275 GraphicUsed by:296
Symbol 276 GraphicUsed by:296
Symbol 277 GraphicUsed by:296
Symbol 278 GraphicUsed by:296
Symbol 279 GraphicUsed by:296
Symbol 280 GraphicUsed by:296
Symbol 281 GraphicUsed by:296
Symbol 282 GraphicUsed by:296
Symbol 283 GraphicUsed by:296
Symbol 284 GraphicUsed by:296
Symbol 285 GraphicUsed by:296
Symbol 286 GraphicUsed by:296
Symbol 287 GraphicUsed by:296
Symbol 288 GraphicUsed by:296
Symbol 289 GraphicUsed by:296
Symbol 290 GraphicUsed by:296
Symbol 291 GraphicUsed by:296
Symbol 292 GraphicUsed by:296
Symbol 293 GraphicUsed by:296
Symbol 294 GraphicUsed by:296
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClip {Lavax7}Uses:252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295Used by:301 767 783 806
Symbol 297 MovieClip {Hero}Uses:93 95 96 98 92Used by:301 360 767 783 786 794 797 800 803 806 807
Symbol 298 FontUsed by:299 300 358 359 765 766 781 782 784 785 792 793 795 796 798 799 801 802 804 805
Symbol 299 EditableTextUses:298Used by:301
Symbol 300 EditableTextUses:298Used by:301
Symbol 301 MovieClip {Level10}Uses:121 124 128 131 177 207 251 296 34 32 40 119 118 297 299 300Used by:Timeline
Symbol 302 GraphicUsed by:303 448 585
Symbol 303 MovieClip {SDoorx3}Uses:15 17 302Used by:360
Symbol 304 GraphicUsed by:305 449 586
Symbol 305 MovieClip {SKeyx3}Uses:304Used by:360
Symbol 306 GraphicUsed by:343
Symbol 307 GraphicUsed by:343
Symbol 308 GraphicUsed by:343
Symbol 309 GraphicUsed by:343
Symbol 310 GraphicUsed by:343
Symbol 311 GraphicUsed by:343
Symbol 312 GraphicUsed by:343
Symbol 313 GraphicUsed by:343
Symbol 314 GraphicUsed by:343
Symbol 315 GraphicUsed by:343
Symbol 316 GraphicUsed by:343
Symbol 317 GraphicUsed by:343
Symbol 318 GraphicUsed by:343
Symbol 319 GraphicUsed by:343
Symbol 320 GraphicUsed by:343
Symbol 321 GraphicUsed by:343
Symbol 322 GraphicUsed by:343
Symbol 323 GraphicUsed by:343
Symbol 324 GraphicUsed by:343
Symbol 325 GraphicUsed by:343
Symbol 326 GraphicUsed by:343
Symbol 327 GraphicUsed by:343
Symbol 328 GraphicUsed by:343
Symbol 329 GraphicUsed by:343
Symbol 330 GraphicUsed by:343
Symbol 331 GraphicUsed by:343
Symbol 332 GraphicUsed by:343
Symbol 333 GraphicUsed by:343
Symbol 334 GraphicUsed by:343
Symbol 335 GraphicUsed by:343
Symbol 336 GraphicUsed by:343
Symbol 337 GraphicUsed by:343
Symbol 338 GraphicUsed by:343
Symbol 339 GraphicUsed by:343
Symbol 340 GraphicUsed by:343
Symbol 341 GraphicUsed by:343
Symbol 342 GraphicUsed by:343 614
Symbol 343 MovieClip {Lavax3}Uses:306 179 180 181 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 202 203 204 205 342Used by:360 786
Symbol 344 GraphicUsed by:357
Symbol 345 GraphicUsed by:357
Symbol 346 GraphicUsed by:357
Symbol 347 GraphicUsed by:357
Symbol 348 GraphicUsed by:357
Symbol 349 GraphicUsed by:357
Symbol 350 GraphicUsed by:357
Symbol 351 GraphicUsed by:357
Symbol 352 GraphicUsed by:357
Symbol 353 GraphicUsed by:357
Symbol 354 GraphicUsed by:357
Symbol 355 GraphicUsed by:357
Symbol 356 GraphicUsed by:357
Symbol 357 MovieClip {Header}Uses:344 345 346 347 348 349 350 351 352 353 354 355 356Used by:360 806
Symbol 358 EditableTextUses:298Used by:360
Symbol 359 EditableTextUses:298Used by:360
Symbol 360 MovieClip {Level9}Uses:121 124 128 131 207 177 343 40 305 303 32 34 357 297 358 359Used by:Timeline
Symbol 361 GraphicUsed by:362 511 626
Symbol 362 MovieClip {BDoorx3}Uses:15 17 361Used by:806
Symbol 363 GraphicUsed by:364 574 615
Symbol 364 MovieClip {BKeyx3}Uses:363Used by:806
Symbol 365 GraphicUsed by:408
Symbol 366 GraphicUsed by:408 443
Symbol 367 GraphicUsed by:408 443
Symbol 368 GraphicUsed by:408 443
Symbol 369 GraphicUsed by:408 443
Symbol 370 GraphicUsed by:408
Symbol 371 GraphicUsed by:408
Symbol 372 GraphicUsed by:408
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Symbol 403 GraphicUsed by:408 443
Symbol 404 GraphicUsed by:408 443
Symbol 405 GraphicUsed by:408 443
Symbol 406 GraphicUsed by:408 443
Symbol 407 GraphicUsed by:408 443 549
Symbol 408 MovieClip {Oilx7}Uses:365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407Used by:803
Symbol 409 GraphicUsed by:443
Symbol 410 GraphicUsed by:443
Symbol 411 GraphicUsed by:443
Symbol 412 GraphicUsed by:443
Symbol 413 GraphicUsed by:443
Symbol 414 GraphicUsed by:443
Symbol 415 GraphicUsed by:443
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Symbol 425 GraphicUsed by:443
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Symbol 430 GraphicUsed by:443
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Symbol 437 GraphicUsed by:443
Symbol 438 GraphicUsed by:443
Symbol 439 GraphicUsed by:443
Symbol 440 GraphicUsed by:443
Symbol 441 GraphicUsed by:443
Symbol 442 GraphicUsed by:443
Symbol 443 MovieClip {Oilx5}Uses:409 366 367 368 369 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 403 404 405 406 407Used by:803
Symbol 444 MovieClip {Doorx2}Uses:15 17 18Used by:803
Symbol 445 MovieClip {Keyx2}Uses:41Used by:803
Symbol 446 GraphicUsed by:447 689
Symbol 447 MovieClip {Skip}Uses:446Used by:800
Symbol 448 MovieClip {SDoorx2}Uses:15 17 302Used by:797
Symbol 449 MovieClip {SKeyx2}Uses:304Used by:797
Symbol 450 GraphicUsed by:493
Symbol 451 GraphicUsed by:493
Symbol 452 GraphicUsed by:493 549
Symbol 453 GraphicUsed by:493 549
Symbol 454 GraphicUsed by:493
Symbol 455 GraphicUsed by:493
Symbol 456 GraphicUsed by:493
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Symbol 458 GraphicUsed by:493
Symbol 459 GraphicUsed by:493
Symbol 460 GraphicUsed by:493
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Symbol 477 GraphicUsed by:493
Symbol 478 GraphicUsed by:493
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Symbol 480 GraphicUsed by:493
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Symbol 488 GraphicUsed by:493
Symbol 489 GraphicUsed by:493 549 573
Symbol 490 GraphicUsed by:493 573
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Instance Names

"preloader"Frame 1Symbol 690 MovieClip {Preloader}
"fck"Frame 170Symbol 655 MovieClip {butnfucker}
"pleaseplay"Frame 238Symbol 76 Button {Symbol1}
"creds"Frame 238Symbol 81 Button {Symbol6}
"infolya"Frame 238Symbol 86 Button {Symbol3}
"controls"Frame 238Symbol 91 Button {Symbol5}
"more"Frame 238Symbol 652 Button {Symbol13}
"back"Frame 239Symbol 646 Button {Symbol2}
"scorz"Frame 240Symbol 641 Button {Symbol7}
"enem"Frame 240Symbol 636 Button {Symbol8}
"itemesis"Frame 240Symbol 631 Button {Symbol9}
"gamelevel"Frame 245Symbol 767 MovieClip {preloader_bunnyfreshnomochi_fla.Level1_35}
"levelDisplay"Frame 245Symbol 777 EditableText
"livesDisplay"Frame 245Symbol 778 EditableText
"scoreDisplay"Frame 245Symbol 779 EditableText
"gamelevel"Frame 246Symbol 783 MovieClip {preloader_bunnyfreshnomochi_fla.Level2_51}
"gamelevel"Frame 247Symbol 786 MovieClip {preloader_bunnyfreshnomochi_fla.Level3_55}
"gamelevel"Frame 248Symbol 794 MovieClip {preloader_bunnyfreshnomochi_fla.Level4_60}
"gamelevel"Frame 249Symbol 797 MovieClip {preloader_bunnyfreshnomochi_fla.Level5_72}
"gamelevel"Frame 250Symbol 800 MovieClip {preloader_bunnyfreshnomochi_fla.Level6_76}
"gamelevel"Frame 251Symbol 803 MovieClip {preloader_bunnyfreshnomochi_fla.Level7_78}
"gamelevel"Frame 252Symbol 806 MovieClip {preloader_bunnyfreshnomochi_fla.Level8_83}
"gamelevel"Frame 253Symbol 360 MovieClip {Level9}
"gamelevel"Frame 254Symbol 301 MovieClip {Level10}
"gamelevel"Frame 255Symbol 807 MovieClip {preloader_bunnyfreshnomochi_fla.Credits_99}
"replayah"Frame 1725Symbol 113 Button {Symbol4}
"message"Symbol 30 MovieClip {Dialog} Frame 1Symbol 22 EditableText
"okButton"Symbol 30 MovieClip {Dialog} Frame 1Symbol 24 Button {BasicButton}
"total"Symbol 30 MovieClip {Dialog} Frame 1Symbol 26 EditableText
"okButton"Symbol 30 MovieClip {Dialog} Frame 1Symbol 24 Button {BasicButton}
"okButton"Symbol 58 MovieClip {End} Frame 1Symbol 24 Button {BasicButton}
"title"Symbol 58 MovieClip {End} Frame 1Symbol 53 EditableText
"carrot"Symbol 58 MovieClip {End} Frame 1Symbol 55 EditableText
"bonus"Symbol 58 MovieClip {End} Frame 1Symbol 56 EditableText
"coin"Symbol 58 MovieClip {End} Frame 1Symbol 57 EditableText
"body"Symbol 99 MovieClip {Bunters} Frame 1Symbol 95 MovieClip
"head"Symbol 99 MovieClip {Bunters} Frame 1Symbol 98 MovieClip
"beginextra"Symbol 100 MovieClip {begunback} Frame 1Symbol 76 Button {Symbol1}
"instextra"Symbol 100 MovieClip {begunback} Frame 1Symbol 91 Button {Symbol5}
"body"Symbol 114 MovieClip {Herocopy} Frame 1Symbol 95 MovieClip
"head"Symbol 114 MovieClip {Herocopy} Frame 1Symbol 98 MovieClip
"body"Symbol 297 MovieClip {Hero} Frame 1Symbol 95 MovieClip
"head"Symbol 297 MovieClip {Hero} Frame 1Symbol 98 MovieClip
"hero"Symbol 301 MovieClip {Level10} Frame 1Symbol 297 MovieClip {Hero}
"header2"Symbol 360 MovieClip {Level9} Frame 1Symbol 357 MovieClip {Header}
"header1"Symbol 360 MovieClip {Level9} Frame 1Symbol 357 MovieClip {Header}
"header3"Symbol 360 MovieClip {Level9} Frame 1Symbol 357 MovieClip {Header}
"hero"Symbol 360 MovieClip {Level9} Frame 1Symbol 297 MovieClip {Hero}
"body"Symbol 647 MovieClip {Buntersstill} Frame 1Symbol 95 MovieClip
"head"Symbol 647 MovieClip {Buntersstill} Frame 1Symbol 98 MovieClip
"loaderbar"Symbol 688 MovieClip {preloader_bunnyfreshnomochi_fla.fmi_preloader_2} Frame 1Symbol 666 MovieClip
"logo_mc"Symbol 690 MovieClip {Preloader} Frame 1Symbol 688 MovieClip {preloader_bunnyfreshnomochi_fla.fmi_preloader_2}
"link_btn"Symbol 690 MovieClip {Preloader} Frame 1Symbol 689 Button
"enemy1"Symbol 767 MovieClip {preloader_bunnyfreshnomochi_fla.Level1_35} Frame 1Symbol 622 MovieClip {Enemy}
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"enemy3"Symbol 767 MovieClip {preloader_bunnyfreshnomochi_fla.Level1_35} Frame 1Symbol 622 MovieClip {Enemy}
"enemy4"Symbol 767 MovieClip {preloader_bunnyfreshnomochi_fla.Level1_35} Frame 1Symbol 622 MovieClip {Enemy}
"hero"Symbol 767 MovieClip {preloader_bunnyfreshnomochi_fla.Level1_35} Frame 1Symbol 297 MovieClip {Hero}
"enemy1"Symbol 783 MovieClip {preloader_bunnyfreshnomochi_fla.Level2_51} Frame 1Symbol 622 MovieClip {Enemy}
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"enemy2"Symbol 783 MovieClip {preloader_bunnyfreshnomochi_fla.Level2_51} Frame 1Symbol 622 MovieClip {Enemy}
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"enemy4"Symbol 786 MovieClip {preloader_bunnyfreshnomochi_fla.Level3_55} Frame 1Symbol 622 MovieClip {Enemy}
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"enemy5"Symbol 786 MovieClip {preloader_bunnyfreshnomochi_fla.Level3_55} Frame 1Symbol 622 MovieClip {Enemy}
"enemy1"Symbol 786 MovieClip {preloader_bunnyfreshnomochi_fla.Level3_55} Frame 1Symbol 622 MovieClip {Enemy}
"enemy2"Symbol 786 MovieClip {preloader_bunnyfreshnomochi_fla.Level3_55} Frame 1Symbol 622 MovieClip {Enemy}
"enemy6"Symbol 786 MovieClip {preloader_bunnyfreshnomochi_fla.Level3_55} Frame 1Symbol 622 MovieClip {Enemy}
"hero"Symbol 786 MovieClip {preloader_bunnyfreshnomochi_fla.Level3_55} Frame 1Symbol 297 MovieClip {Hero}
"enemy1"Symbol 794 MovieClip {preloader_bunnyfreshnomochi_fla.Level4_60} Frame 1Symbol 622 MovieClip {Enemy}
"enemy2"Symbol 794 MovieClip {preloader_bunnyfreshnomochi_fla.Level4_60} Frame 1Symbol 622 MovieClip {Enemy}
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"spiker2"Symbol 794 MovieClip {preloader_bunnyfreshnomochi_fla.Level4_60} Frame 1Symbol 510 MovieClip {Spiker}
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"hero"Symbol 794 MovieClip {preloader_bunnyfreshnomochi_fla.Level4_60} Frame 1Symbol 297 MovieClip {Hero}
"enemy1"Symbol 797 MovieClip {preloader_bunnyfreshnomochi_fla.Level5_72} Frame 1Symbol 622 MovieClip {Enemy}
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"enemy4"Symbol 797 MovieClip {preloader_bunnyfreshnomochi_fla.Level5_72} Frame 1Symbol 622 MovieClip {Enemy}
"enemy5"Symbol 797 MovieClip {preloader_bunnyfreshnomochi_fla.Level5_72} Frame 1Symbol 622 MovieClip {Enemy}
"spiker2"Symbol 797 MovieClip {preloader_bunnyfreshnomochi_fla.Level5_72} Frame 1Symbol 510 MovieClip {Spiker}
"spiker3"Symbol 797 MovieClip {preloader_bunnyfreshnomochi_fla.Level5_72} Frame 1Symbol 510 MovieClip {Spiker}
"spiker1"Symbol 797 MovieClip {preloader_bunnyfreshnomochi_fla.Level5_72} Frame 1Symbol 510 MovieClip {Spiker}
"spiker4"Symbol 797 MovieClip {preloader_bunnyfreshnomochi_fla.Level5_72} Frame 1Symbol 510 MovieClip {Spiker}
"spiker5"Symbol 797 MovieClip {preloader_bunnyfreshnomochi_fla.Level5_72} Frame 1Symbol 510 MovieClip {Spiker}
"hero"Symbol 797 MovieClip {preloader_bunnyfreshnomochi_fla.Level5_72} Frame 1Symbol 297 MovieClip {Hero}
"enemy1"Symbol 800 MovieClip {preloader_bunnyfreshnomochi_fla.Level6_76} Frame 1Symbol 622 MovieClip {Enemy}
"enemy2"Symbol 800 MovieClip {preloader_bunnyfreshnomochi_fla.Level6_76} Frame 1Symbol 622 MovieClip {Enemy}
"spiker1"Symbol 800 MovieClip {preloader_bunnyfreshnomochi_fla.Level6_76} Frame 1Symbol 510 MovieClip {Spiker}
"spiker2"Symbol 800 MovieClip {preloader_bunnyfreshnomochi_fla.Level6_76} Frame 1Symbol 510 MovieClip {Spiker}
"spiker3"Symbol 800 MovieClip {preloader_bunnyfreshnomochi_fla.Level6_76} Frame 1Symbol 510 MovieClip {Spiker}
"spiker4"Symbol 800 MovieClip {preloader_bunnyfreshnomochi_fla.Level6_76} Frame 1Symbol 510 MovieClip {Spiker}
"spiker5"Symbol 800 MovieClip {preloader_bunnyfreshnomochi_fla.Level6_76} Frame 1Symbol 510 MovieClip {Spiker}
"spiker6"Symbol 800 MovieClip {preloader_bunnyfreshnomochi_fla.Level6_76} Frame 1Symbol 510 MovieClip {Spiker}
"enemy3"Symbol 800 MovieClip {preloader_bunnyfreshnomochi_fla.Level6_76} Frame 1Symbol 622 MovieClip {Enemy}
"enemy4"Symbol 800 MovieClip {preloader_bunnyfreshnomochi_fla.Level6_76} Frame 1Symbol 622 MovieClip {Enemy}
"hero"Symbol 800 MovieClip {preloader_bunnyfreshnomochi_fla.Level6_76} Frame 1Symbol 297 MovieClip {Hero}
"hero"Symbol 803 MovieClip {preloader_bunnyfreshnomochi_fla.Level7_78} Frame 1Symbol 297 MovieClip {Hero}
"spiker3"Symbol 803 MovieClip {preloader_bunnyfreshnomochi_fla.Level7_78} Frame 1Symbol 510 MovieClip {Spiker}
"spiker1"Symbol 803 MovieClip {preloader_bunnyfreshnomochi_fla.Level7_78} Frame 1Symbol 510 MovieClip {Spiker}
"spiker2"Symbol 803 MovieClip {preloader_bunnyfreshnomochi_fla.Level7_78} Frame 1Symbol 510 MovieClip {Spiker}
"enemy1"Symbol 806 MovieClip {preloader_bunnyfreshnomochi_fla.Level8_83} Frame 1Symbol 622 MovieClip {Enemy}
"header1"Symbol 806 MovieClip {preloader_bunnyfreshnomochi_fla.Level8_83} Frame 1Symbol 357 MovieClip {Header}
"spiker1"Symbol 806 MovieClip {preloader_bunnyfreshnomochi_fla.Level8_83} Frame 1Symbol 510 MovieClip {Spiker}
"header2"Symbol 806 MovieClip {preloader_bunnyfreshnomochi_fla.Level8_83} Frame 1Symbol 357 MovieClip {Header}
"header3"Symbol 806 MovieClip {preloader_bunnyfreshnomochi_fla.Level8_83} Frame 1Symbol 357 MovieClip {Header}
"hero"Symbol 806 MovieClip {preloader_bunnyfreshnomochi_fla.Level8_83} Frame 1Symbol 297 MovieClip {Hero}
"hero"Symbol 807 MovieClip {preloader_bunnyfreshnomochi_fla.Credits_99} Frame 1Symbol 297 MovieClip {Hero}

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.

Labels

"realfirst"Frame 1
"first"Frame 2
"firstlate"Frame 238
"controls"Frame 239
"infes"Frame 240
"credits"Frame 241
"enemies"Frame 242
"items"Frame 243
"scoring"Frame 244
"play"Frame 245
"sequence"Frame 256
"fudge"Frame 1726
"stand"Symbol 114 MovieClip {Herocopy} Frame 1
"stand"Symbol 297 MovieClip {Hero} Frame 1
"walk"Symbol 297 MovieClip {Hero} Frame 2
"jump"Symbol 297 MovieClip {Hero} Frame 12
"die"Symbol 297 MovieClip {Hero} Frame 13
"stand"Symbol 357 MovieClip {Header} Frame 1
"walk"Symbol 357 MovieClip {Header} Frame 2
"stand"Symbol 622 MovieClip {Enemy} Frame 1
"walk"Symbol 622 MovieClip {Enemy} Frame 2




http://swfchan.com/15/71821/info.shtml
Created: 9/4 -2019 02:59:24 Last modified: 9/4 -2019 02:59:24 Server time: 05/11 -2024 08:23:30