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Kidgamez - Star Fighter.swf

This is the info page for
Flash #71879

(Click the ID number above for more basic data on this flash file.)


Text
Kidgamez Presents

New Game

Load Game

Help

Help

Controls:
Arrow Keys: Movement
Space: Fire
Q and E: Change Weapons
(The following can be used when the corrosponding
icon lights up in the bottom right)
A: Special Attack
S: Shield
D: Upgrade Weapon
F: Health Point (4 Health Points heals you to max)
Note: The energy meter depletes for high LV weapons

X - Close

Load Game

Choose Slot

Cancel

Cancel

-Empty-

Roshan and Mani

Level 34

Score: 3000

Gold: 3000

Health: 100

-Delete-

-Delete-

-Rename-

Are you sure you want to erase this file?

Yes

Yes

No

No

Hint: Change Weapons using Q and E

weapon

weapon

2

Z

X

C

A

A

S

S

D

D

F

F

Score: 2003324

Time: 34

Level 1

One Press OFF

One Press ON

Weapon

Q

E

H

P

H

W

I

$

C

L

+

-

S

F

X

Special Attack

Temp. Shield

Upgrade Weapon

Cannot Upgrade

Add Health Point

Restore Health

Energy Depleted

Shield Malfunction

Low Energy

A

S

L

F

No Energy

Fully Repaired

Max Weapon

Carger Upgraded

Shield Upgraded

Repair

Upgrade Weapon

Upgrade Carger

Upgrade Shield

Shop

Level 2

Congradulations on completing the level

You were awarded 5000 Gold

Repair

Cost: 1000

Restores the
ships health
to max

Current Health: 10%

Gold: 50000

Upgrade Weapon

Cost: 3000

Installs a
higher power
weapon onto
the ship

Press Q and E to
change weapons

Upgrade Charger

Cost: 10000

Power meter
will increase at
double the
speed

Upgrade Shield

Cost: 3000

Shield will last
longer when
used

Change Color

Cost: 1000

Choose a
Color

Click on a color
to Purchace

Current

Continue

Advance to the
next level

Welcome to the
Shop

Roll mouse
over items for
info.
Click to
purchace.

Charge Energy

Cost: 2000

Restores
Energy to max

Current Energy: 10%

Charge Power

Restores
Power to max

Current Power: 10%

Upgrade Speed

Cost: 5000

Increases
ships speed.

May become harder
to control.

Save Game

Save Game

Black Market

Black Market

Charge Power

Power Max

Upgrade Speed

Speed Max

y

g

r

e

n

E

a

h

C

Energy Max

Change Hull Color

Continue

Weapon Upgraded

Save Game

> Continue

> Continue

Roshan and Mani

Level 34

Score: 3000

Gold: 3000

Health: 100

-Rename-

Ok

Ok

You must type a name

Game Name:

Game Saved

Save Game?

This will override any existing data

Yes

Yes

No

No

Gold: 2003242

Black Market

> Continue

> Continue

Dark Missles level 1

Energy Drain: 2%

Power: Max

20,000 Gold

Dark Missles level 2

40,000 Gold

Dark Missles level 3

60,000 Gold

Light Missle

Energy Drain: 0%

100,000 Gold

Purchased

80,000 Gold

Purchaced

Game Over

You Scored:

223232

Play Again?

Play for badges on itch.com?

ActionScript [AS1/AS2]

Frame 1
FQdata = SharedObject.getLocal("FQsave"); FQdata2 = SharedObject.getLocal("FQsave2"); FQdata3 = SharedObject.getLocal("FQsave3");
Frame 72
stop(); loadx._visible = "0"; onEnterframe = function () { if (loadgame == "2") { play(); } };
Frame 102
if (loadgame == "2") { gotoAndStop (104); }
Frame 103
function startGame() { lv = new LoadVars(); lv.onLoad = function (success) { }; hash1 = int(Math.random() * 10000000); hash2 = int(Math.random() * 10000000); var _local1 = ((((((("http://itch.com/highscoresas1.cfm?g=starfighter&a=start&l=" + level) + "&s=") + score) + "&h=") + hash1) + ":") + hash2) + "&DONE="; lv.sendAndLoad(_local1, lv, "GET"); } stop(); _quality = "low"; if (startup == "2") { } else { startup = "2"; speed = 2; decay = 1.2; ship.a.gotoAndStop(1); ship.b.gotoAndStop(1); speed3 = 10; gundelay = 7; gundelay2 = 7; gunacel = 1; gunacel2 = 1; gunspeed = 40; gunlocate = 50; gunlocate2 = 50; gundecay = 1.1; turn = "2"; emax = 20; espeed2 = 2; elife = 10; tarvar = 0; ACC = 100; tarx = -1000; tary = -1000; tardis = 1000; pattack = 1; acc2 = 100; targetx.dir.gotoAndStop(1); lval = 0; lval2 = 1; allattack = "1"; slife = 100; laserval = 1; onepress.gotoAndStop(1); pbotxval = 40; pbotyval = 25; pbot1on = "1"; pbot2on = "1"; pshotspeed = 30; phealth1 = 1; phealth2 = 1; step1 = 60; step2 = 1; itemchance = 3; eweaponsel = 1; enumber = 100; dnumber = 250; relocate = "1"; framenumber = 0; weaponset = 1; dtimermax = 10; dspeedmax = -40; if (loadgame != "3") { weaponsetmax = 0; power = 100; flife = 100; hpcharge = 0; wpower = 100; shieldtime = 100; powercharge = 0.1; score = 0; shipcolor = 1; blackval = 1; } } if (level > 1) { dnumber = 150; } level = level + 1; time = 4000; endlevel = 100; if (upchange == "2") { weaponset = weaponsetmax + 1; upchange = "1"; } donce1 = "1"; donce2 = "1"; donce3 = "1"; donce4 = "1"; donce5 = "1"; donce6 = "1"; restartDone = "1"; this.onEnterFrame = function () { var _local1 = _root; if (restartDone == "1") { overalltime = overalltime + 1; if (overalltime > 21000) { gotoAndStop (105); } if (Key.isDown(9)) { gold = gold + 500000; } if ((level == 3) and (bosslife > 0)) { blife.gotoAndStop((150 - math.round(bosslife)) + 1); blife._visible = "1"; } else { blife._visible = "0"; } if ((bosslife < 1) and (bosson == "2")) { endlevel = endlevel - 1; } if (endlevel < 0) { bosscreate = 0; bosson = "1"; gotoAndStop(2 + framenumber +102); } if (wpower <= 0) { if (powercon == "2") { wpower = wpower + power; power = 0; ship.disup.gotoAndStop(6); itemd = "Power Converted"; } else { ship.disup.gotoAndStop(7); } } if (flife > 0) { if (ship._y > 650) { ship._y = 650; } if (ship._y < 10) { ship._y = 10; } if (ship._x < -50) { ship._x = -50; } if (ship._x > 750) { ship._x = 750; } if ((ship._x < -40) and (ship._y < 575)) { arrowleft._visible = "1"; arrowleft._y = ship._y; } else { arrowleft._visible = "0"; } if ((ship._x > 740) and (ship._y < 575)) { arrowright._visible = "1"; arrowright._y = ship._y; } else { arrowright._visible = "0"; } if (((ship._y > 640) and (ship._x < 664)) and (ship._x > 36)) { arrowdown._visible = "1"; arrowdown._x = ship._x; } else { arrowdown._visible = "0"; } if ((ship._y > 575) and (ship._x > 665)) { arrow2._visible = "1"; } else { arrow2._visible = "0"; } if ((ship._y > 575) and (ship._x < 35)) { arrow1._visible = "1"; } else { arrow1._visible = "0"; } Scored = "Score: " + score; if (level == 3) { timed = "Boss Battle"; } else { timed = "Time: " + math.round(time / 33); } leveld = "Level " + level; time = time - 1; if (time < 0) { gotoAndStop(2 + framenumber +102); } if (level == 3) { time = 5000; } inv = inv - 1; flametimer = flametimer - 1; if (pbot1on == "2") { pbot1._x = pbot1._x - ((pbot1._x - (ship._x - pbotxval)) / 5); pbot1._y = pbot1._y - ((pbot1._y - (ship._y + pbotyval)) / 4); } else { pbot1._x = -500; } if (pbot2on == "2") { pbot2._x = pbot2._x - ((pbot2._x - (ship._x + pbotxval)) / 4); pbot2._y = pbot2._y - ((pbot2._y - (ship._y + pbotyval)) / 5); } else { pbot2._x = -500; } pgundelay = pgundelay - 1; pgundelay2 = pgundelay2 - 1; pbot1.health.gotoAndStop(phealth1); pbot2.health.gotoAndStop(phealth2); if (key.isDown(32)) { if (pbot1on == "2") { if (pgundelay < 0) { if (p1a == "2") { pshot1._y = pbot1._y - 10; pshot1._x = pbot1._x; pgundelay = 50; } } } if (pbot2on == "2") { if (pgundelay2 < 0) { if (p2a == "2") { pshot2._y = pbot2._y - 10; pshot2._x = pbot2._x; pgundelay2 = 50; } } } } if (pshot1.hitTest(stage)) { pshot1._y = pshot1._y - pshotspeed; p1a = "1"; } else { pshot1._x = -500; p1a = "2"; } if (pshot2.hitTest(stage)) { pshot2._y = pshot2._y - pshotspeed; p2a = "1"; } else { p2a = "2"; pshot2._x = -500; } shieldmal._x = ship._x; shieldmal._y = ship._y; if (item.hitTest(stage)) { item._y = item._y + 3; itemoff = "1"; if (((((_local1.item._x + 40) > ship._x) and ((_local1.item._x - 40) < ship._x)) and ((_local1.item._y + 40) > ship._y)) and ((_local1.item._y - 40) < ship._y)) { item._x = -700; ship.disup.gotoAndStop(6); if (item._currentframe == "1") { itemd = "Laser Pod"; if (pbot1on == "1") { pbot1on = "2"; phealth1 = 1; pbot1.gotoAndStop(1); } else { pbot2on = "2"; phealth2 = 1; pbot2.gotoAndStop(1); } } else if (item._currentframe == "2") { itemd = "Health Point"; green.play(); } else if (item._currentframe == "3") { itemd = "Weapon Up"; if (weaponsetmax < 9) { weaponsetmax = weaponsetmax + 1; } weaponset = weaponsetmax + 1; ship.weaponup.play(); if (hint1 == "2") { } else { hint1p.play(); hint1 = "2"; } } else if (item._currentframe == "4") { itemd = "Invincibility"; inv = 400; } else if (item._currentframe == "5") { itemd = "+1000 Gold"; gold = gold + 1000; } else if (item._currentframe == "6") { itemd = "Power Charge"; power = 100; } else if (item._currentframe == "7") { itemd = "Healing"; if ((flife + 20) < 100) { flife = flife + 20; } else { flife = 100; } } else if (item._currentframe == "8") { itemd = "Time Plus"; time = time + 1000; } else if (item._currentframe == "9") { itemd = "Time Minus"; time = time - 1000; } else if (item._currentframe == "10") { itemd = "Shield On"; if (shielduses < 25) { shield = "2"; shieldtimer = 200; } else { shieldmal.play(); } } else if (item._currentframe == "11") { itemd = "Fire Element"; flametimer = 400; } else if (item._currentframe == "12") { itemd = "Energy Charge"; wpower = 100; } } } else { itemoff = "2"; item._x = -700; } if (phealth1 > 4) { pbot1.play(); } if (phealth2 > 4) { pbot2.play(); } if (shiphit == "2") { shiphit = "1"; speed1 = shippushx; speed2 = shippushy; if (inv < 0) { if (shield == "2") { } else { flife = flife - 5; light.play(); phealth1 = phealth1 + 1; phealth2 = phealth2 + 1; pbothittimer = 50; } } } pbothittimer = pbothittimer - 1; slife = slife + ((flife - slife) / 10); dweapon.gotoAndStop(math.round(dval)); dval = dval - ((dval - dval2) / 5); Dval2 = (weaponset * 25) - 14; weaponpowerd.gotoAndStop(101 - math.round(wpower)); if (onepress._alpha > 0) { onepress._alpha = onepress._alpha - 1; } if (wpower < 100) { wpower = wpower + 0.1; } if (weaponset == "1") { dwep1._visible = "0"; } else { dwep1._visible = "1"; } if (weaponset == "9") { dwep2._visible = "0"; } else { dwep2._visible = "1"; } if (power < 1) { targetx.noenergy.play(); targetx.lowenergy.gotoAndStop(1); } if ((power < 15) and (power > 1)) { targetx.lowenergy.play(); targetx.noenergy.gotoAndStop(1); } if ((weaponset >= 1) and (weaponset <= 4)) { Textdis = "Missiles Level " + weaponset; energy = "Energy Drain: 0%"; if (weaponset == 3) { Textdis = "Violet Magnetic"; } else if (weaponset == 4) { Textdis = "Blue Magnetic"; } } if ((weaponset >= 5) and (weaponset <= 6)) { rapid = "2"; if (weaponset == 5) { Textdis = "Photon Red"; } else { Textdis = "Photon Violet"; } energy = "Energy Drain: 2%"; } else { rapid = "1"; } if ((weaponset >= 7) and (weaponset <= 8)) { laser = "2"; Textdis = ("Level " + (weaponset - 6)) + " Laser"; energy = "Energy Drain: 4%"; Laserplus = 40; } else { laser = "1"; Laserplus = 0; } if (weaponset == "9") { Textdis = "Photon Cannon"; energy = "Energy Drain: 15%"; } if ((weaponset > 9) and (weaponset <= 12)) { Textdis = "Dark Missile " + (weaponset - 9); energy = "Energy Drain: 2%"; } if (weaponset == 13) { Textdis = "Light Missile "; energy = "Energy Drain: 0%"; } if (power > 1) { powerd.gotoAndStop(math.round(power)); } else { powerd.gotoAndStop(1); } health.gotoAndStop(101 - math.round(slife)); if (power < 100) { power = power + powercharge; } speed1 = speed1 / decay; speed2 = speed2 / decay; targetx._x = (ship._x + (speed1 * 5)) + tarvar; targetx._y = ship._y + 100; targetx.a.gotoAndStop(ACC); targetx.gotoAndStop(Math.round(((gunacel / gunacel2) * 200) - 100)); if (laser == "1") { gundelay = gundelay2 * (gunacel / gunacel2); } gunlocate = gunlocate2 / ((ACC + 1) / 100); if (Key.isDown(40)) { speed2 = speed2 + speed; } if (Key.isDown(38)) { speed2 = speed2 - speed; } if (Key.isDown(39)) { speed1 = speed1 + speed; } if (Key.isDown(37)) { speed1 = speed1 - speed; } timersd = timersd - 1; acctimer = acctimer - 1; allattacktimer = allattacktimer - 1; if (m1.a._currentframe == 2) { allattacktimer = 15; } if (allattacktimer > 0) { targetx.color.gotoAndStop(2); } else if (shieldtimer < 0) { targetx.color.gotoAndStop(1); } shieldtimer = shieldtimer - 1; if (shieldtimer < 0) { shield = "1"; ship.shield._visible = "0"; } else { targetx.color.gotoAndStop(3); ship.shield._visible = "1"; } if (weaponset > 4) { wstyle.gotoAndStop(1); } if (power > 99) { aup.gotoAndStop(2); sup.gotoAndStop(2); dup.gotoAndStop(2); fup.gotoAndStop(2); } else if (power > 75) { aup.gotoAndStop(2); sup.gotoAndStop(2); dup.gotoAndStop(1); fup.gotoAndStop(2); } else if (power > 50) { aup.gotoAndStop(2); sup.gotoAndStop(2); dup.gotoAndStop(1); fup.gotoAndStop(1); } else if (power > 25) { aup.gotoAndStop(1); sup.gotoAndStop(2); dup.gotoAndStop(1); fup.gotoAndStop(1); } else { aup.gotoAndStop(1); sup.gotoAndStop(1); dup.gotoAndStop(1); fup.gotoAndStop(1); } if (((d_active == "2") and (power > 99)) and (weaponsetmax < 8)) { powerupsel.gotoAndStop(1); d_active = "1"; power = 0; if (weaponsetmax < 9) { weaponsetmax = weaponsetmax + 1; } weaponset = weaponsetmax + 1; ship.weaponup.play(); if (hint1 == "2") { } else { hint1p.play(); hint1 = "2"; } } if (((f_active == "2") and ((power > 75) or (hpcharge == 4))) and (timersd < 0)) { powerupsel.gotoAndStop(1); if (timersd < 0) { timersd = 20; if (hpcharge > 3) { f_active = "1"; hpcharge = 0; flife = 100; hup.play(); ship.green.play(); } else if (green._currentframe == 1) { f_active = "1"; power = power - 75; green.play(); } } } if (((s_active == "2") and (power > 25)) and (timersd < 0)) { if (shielduses < 25) { shielduses = shielduses + 1; powerupsel.gotoAndStop(1); s_active = "1"; timersd = 30; power = power - 40; shield = "2"; shieldtimer = shieldtime; } else { shieldmal.play(); } } if (((a_active == "2") and (power > 50)) and (timersd < 0)) { wchange = weaponset; a_active = "1"; timersd = 65; power = power - 50; powerupsel.gotoAndStop(1); weaponset = 1; firetimer = 2; sattackon = "2"; m1exp = "1"; exp1._x = m1._x; exp1._y = m1._y; exp1.play(); m1._x = -700; m2exp = "1"; exp2._x = m2._x; exp2._y = m2._y; exp2.play(); m2._x = -700; m3exp = "1"; exp3._x = m3._x; exp3._y = m3._y; exp3.play(); m3._x = -700; m4exp = "1"; exp4._x = m4._x; exp4._y = m4._y; exp4.play(); m4._x = -700; m5exp = "1"; exp5._x = m5._x; exp5._y = m5._y; exp5.play(); m5._x = -700; m6exp = "1"; exp6._x = m6._x; exp6._y = m6._y; exp6.play(); m6._x = -700; } firetimer = firetimer - 1; if ((firetimer < 0) and (sattackon == "2")) { once43534 = "2"; sattackon = "1"; pattack = 1.5; acc2 = ACC; ACC = 1; acctimer = 40; allattack = "2"; allattacktimer = 3; once = "2"; turn = "2"; lval = 0; lval2 = 1; } a_active = "1"; s_active = "1"; d_active = "1"; f_active = "1"; if ((acctimer < 0) and (once == "2")) { once = "1"; acc = acc2; } Ship._x = Ship._x + speed1; Ship._y = Ship._y + speed2; ship._rotation = speed1 * 2; if (speed2 > speed3) { speed3 = speed2; } asd._x = laserpoint; flame = (-math.round((speed2 / speed3) * 20)) + 22; ship.a.gotoAndStop(flame); ship.b.gotoAndStop(flame); guntimer = guntimer - 1; gval = targetx._x - ship._x; if (Key.isDown(32) or (allattack == "2")) { if ((guntimer < 0) or (allattack == "2")) { if ((weaponset == "9") and (wpower < 0)) { } else if (((weaponset >= 5) and (weaponset <= 12)) and (wpower < 0)) { } else if (turn == "2") { if (((m1on == "2") and (turn == "2")) or (allattack == "2")) { second = "1"; guntimer = gundelay; turn = "1"; m1._x = ship._x - lval; m1._y = ship._y; m1speed1 = -8 * pattack; m1speed2 = 8 * lval2; m1xtarget = (ship._x - 20) + gval; if (darkat == "2") { ship.g2.play(); } else { ship.g1.play(); } m1._alpha = 0; if (allattack == "2") { pattack = pattack + 1; } if ((weaponset == 9) and (allattack == "1")) { wpower = wpower - 7.5; } if ((rapid == "2") and (allattack == "1")) { wpower = wpower - 4; if (wpower < 0) { wpower = -10; } } if ((laser == "2") and (allattack == "1")) { wpower = wpower - 4; if (wpower < 0) { wpower = -10; } } if ((darkat == "2") and (allattack == "1")) { if (weaponset != 13) { wpower = wpower - 5; } if (wpower < 0) { wpower = -10; } } } if (((m2on == "2") and (turn == "2")) or (allattack == "2")) { second = "1"; guntimer = gundelay; turn = "1"; m2._x = ship._x - lval; m2._y = ship._y; m2speed1 = -8 * pattack; m2speed2 = 8 * lval2; m2xtarget = (ship._x - 20) + gval; if (darkat == "2") { ship.g2.play(); } else { ship.g1.play(); } m2._alpha = 0; if (allattack == "2") { pattack = pattack + 1; } } if (((m3on == "2") and (turn == "2")) or (allattack == "2")) { second = "1"; guntimer = gundelay; turn = "1"; m3._x = ship._x - lval; m3._y = ship._y; m3speed1 = -8 * pattack; m3speed2 = 8 * lval2; m3xtarget = (ship._x - 20) + gval; if (darkat == "2") { ship.g2.play(); } else { ship.g1.play(); } m3._alpha = 0; if (allattack == "2") { pattack = pattack + 1; } } } else { if (allattack == "2") { pattack = 1.5; } if (((m4on == "2") and (turn == "1")) or (allattack == "2")) { second = "2"; guntimer = gundelay * laserval; turn = "2"; m4._x = (ship._x + lval) + speed1; m4._y = (ship._y + Laserplus) + speed2; m4speed1 = 8 * pattack; m4speed2 = 8 * lval2; m4xtarget = (ship._x + 20) + gval; if (darkat == "2") { ship.g1.play(); } else { ship.g2.play(); } m4._alpha = 0; if (allattack == "2") { pattack = pattack + 1; } } if (((m5on == "2") and (turn == "1")) or (allattack == "2")) { second = "2"; guntimer = gundelay * laserval; turn = "2"; m5._x = (ship._x + lval) + speed1; m5._y = (ship._y + Laserplus) + speed2; m5speed1 = 8 * pattack; m5speed2 = 8 * lval2; m5xtarget = (ship._x + 20) + gval; if (darkat == "2") { ship.g1.play(); } else { ship.g2.play(); } m5._alpha = 0; if (allattack == "2") { pattack = pattack + 1; } } if (((m6on == "2") and (turn == "1")) or (allattack == "2")) { second = "2"; guntimer = gundelay * laserval; turn = "2"; m6._x = (ship._x + lval) + speed1; m6._y = (ship._y + Laserplus) + speed2; m6speed1 = 8 * pattack; m6speed2 = 8 * lval2; m6xtarget = (ship._x + 20) + gval; if (darkat == "2") { ship.g1.play(); } else { ship.g2.play(); } m6._alpha = 0; if (allattack == "2") { pattack = pattack + 1; } } if (allattack == "2") { m1.a.gotoAndStop(2); m2.a.gotoAndStop(2); m3.a.gotoAndStop(2); m4.a.gotoAndStop(2); m5.a.gotoAndStop(2); m6.a.gotoAndStop(2); } allattack = "1"; pattack = 1; } } } if (allattacktimer < 0) { if (once43534 == "2") { once43534 = "1"; weaponset = wchange; } if (weaponset > 4) { m1._x = m1._x + (m1._rotation * rval); m2._x = m2._x + (m2._rotation * rval); m3._x = m3._x + (m3._rotation * rval); m4._x = m4._x + (m4._rotation * rval); m5._x = m5._x + (m5._rotation * rval); m6._x = m6._x + (m6._rotation * rval); lval = 12; lval2 = 0; ACC = 100; gundelay2 = 1; gunacel = 3; m1speed1 = 0; m2speed1 = 0; m3speed1 = 0; m4speed1 = 0; m5speed1 = 0; m6speed1 = 0; once342 = "2"; rval = 2; gunlocate = 50; if ((weaponset >= 7) and (weaponset <= 8)) { gunlocate = 5000; lval2 = random(10) / 10; gundelay = 4; gunspeedx = 40; laserdelay = 3; m1._alpha = 100; m2._alpha = 100; m3._alpha = 100; m4._alpha = 100; m5._alpha = 100; m6._alpha = 100; m1speed2 = -gunspeedx; m2speed2 = -gunspeedx; m3speed2 = -gunspeedx; m4speed2 = -gunspeedx; m5speed2 = -gunspeedx; m6speed2 = -gunspeedx; gunacel = 0; rval = 2; m1._rotation = 0; m2._rotation = 0; m3._rotation = 0; m4._rotation = 0; m5._rotation = 0; m6._rotation = 0; laserval = 0; if (speed1 < -8) { laserdelay = -3; } else if (speed1 > 5) { laserdelay = 5; } else { laserdelay = 0; } } else { laserval = 1; } if (weaponset == 9) { lval = 0; lval2 = random(10) / 10; gundelay2 = 0.5; gunacel = 5; gunlocate = 50; } if (weaponset > 9) { lval = 0; lval2 = 0.7; gunacel = 0.5; gundelay2 = 15; gunlocate = 50; darkat = "2"; m1speed1 = 1.2; m2speed1 = 1.2; m3speed1 = 1.2; m4speed1 = -1.2; m5speed1 = -1.2; m6speed1 = -1.2; } else { darkat = "1"; } } else { if (once342 == "2") { once342 = "1"; gunacel = gunacel2; } lval = 0; lval2 = 1; gundelay2 = 7; gunlocate = 50; } } if (targetx.hitTest(stage)) { } else { tarx = ship._x; } if (m1.hitTest(stage)) { m1on = "1"; m1._y = m1._y + m1speed2; m1speed1 = m1speed1 - ((m1._x - m1xtarget) / gunlocate); m1speed1 = m1speed1 / gundecay; if (m1speed2 < gunspeed) { m1speed2 = m1speed2 - gunacel; } if (darkat == "2") { dtimer1 = dtimer1 + 1; if (dtimer1 > dtimermax) { if (donce1 != "2") { donce1 = "2"; tail1._x = m1._x; tail1._y = m1._y; tail1.gotoAndPlay(1); } tail1._height = tail1._y - m1._y; m1speed2 = dspeedmax; m1speed1 = 0; } } m1._x = m1._x + m1speed1; } else { donce1 = "1"; dtimer1 = 0; m1.a.gotoAndStop(1); m1on = "2"; m1._x = -1000; } if (m2.hitTest(stage)) { m2on = "1"; m2._y = m2._y + m2speed2; m2speed1 = m2speed1 / gundecay; m2speed1 = m2speed1 - ((m2._x - m2xtarget) / gunlocate); if (m2speed2 < gunspeed) { m2speed2 = m2speed2 - gunacel; } if (darkat == "2") { dtimer2 = dtimer2 + 1; if (dtimer2 > dtimermax) { if (donce2 != "2") { donce2 = "2"; tail2._x = m2._x; tail2._y = m2._y; tail2.gotoAndPlay(1); } tail2._height = tail2._y - m2._y; m2speed2 = dspeedmax; m2speed1 = 0; } } m2._x = m2._x + m2speed1; } else { donce2 = "1"; dtimer2 = 0; m2.a.gotoAndStop(1); m2on = "2"; m2._x = -1000; } if (m3.hitTest(stage)) { m3on = "1"; m3._y = m3._y + m3speed2; m3speed1 = m3speed1 / gundecay; m3speed1 = m3speed1 - ((m3._x - m3xtarget) / gunlocate); if (m3speed2 < gunspeed) { m3speed2 = m3speed2 - gunacel; } if (darkat == "2") { dtimer3 = dtimer3 + 1; if (dtimer3 > dtimermax) { if (donce3 != "2") { donce3 = "2"; tail3._x = m3._x; tail3._y = m3._y; tail3.gotoAndPlay(1); } tail3._height = tail3._y - m3._y; m3speed2 = dspeedmax; m3speed1 = 0; } } m3._x = m3._x + m3speed1; } else { donce3 = "1"; dtimer3 = 0; m3.a.gotoAndStop(1); m3on = "2"; m3._x = -1000; } if (m4.hitTest(stage)) { m4on = "1"; m4._y = m4._y + m4speed2; m4speed1 = m4speed1 / gundecay; m4speed1 = m4speed1 - ((m4._x - m4xtarget) / gunlocate); if (m4speed2 < gunspeed) { m4speed2 = m4speed2 - gunacel; } if (darkat == "2") { dtimer4 = dtimer4 + 1; if (dtimer4 > dtimermax) { if (donce4 != "2") { donce4 = "2"; tail4._x = m4._x; tail4._y = m4._y; tail4.gotoAndPlay(1); } tail4._height = tail4._y - m4._y; m4speed2 = dspeedmax; m4speed1 = 0; } } m4._x = m4._x + m4speed1; } else { donce4 = "1"; dtimer4 = 0; m4.a.gotoAndStop(1); m4on = "2"; m4._x = -1000; } if (m5.hitTest(stage)) { m5on = "1"; m5._y = m5._y + m5speed2; m5speed1 = m5speed1 / gundecay; m5speed1 = m5speed1 - ((m5._x - m5xtarget) / gunlocate); if (m5speed2 < gunspeed) { m5speed2 = m5speed2 - gunacel; } if (darkat == "2") { dtimer5 = dtimer5 + 1; if (dtimer5 > dtimermax) { if (donce5 != "2") { donce5 = "2"; tail5._x = m5._x; tail5._y = m5._y; tail5.gotoAndPlay(1); } tail5._height = tail5._y - m5._y; m5speed2 = dspeedmax; m5speed1 = 0; } } m5._x = m5._x + m5speed1; } else { donce5 = "1"; dtimer5 = 0; m5.a.gotoAndStop(1); m5on = "2"; m5._x = -1000; } if (m6.hitTest(stage)) { m6on = "1"; m6._y = m6._y + m6speed2; m6speed1 = m6speed1 / gundecay; m6speed1 = m6speed1 - ((m6._x - m6xtarget) / gunlocate); if (m6speed2 < gunspeed) { m6speed2 = m6speed2 - gunacel; } if (darkat == "2") { dtimer6 = dtimer6 + 1; if (dtimer6 > dtimermax) { if (donce6 != "2") { donce6 = "2"; tail6._x = m6._x; tail6._y = m6._y; tail6.gotoAndPlay(1); } tail6._height = tail6._y - m6._y; m6speed2 = dspeedmax; m6speed1 = 0; } } m6._x = m6._x + m6speed1; } else { donce6 = "1"; dtimer6 = 0; m6.a.gotoAndStop(1); m6on = "2"; m6._x = -1000; } m1._rotation = (m1speed1 * 5) * ((ACC + 100) / 200); m2._rotation = (m2speed1 * 5) * ((ACC + 100) / 200); m3._rotation = (m3speed1 * 5) * ((ACC + 100) / 200); m4._rotation = (m4speed1 * 5) * ((ACC + 100) / 200); m5._rotation = (m5speed1 * 5) * ((ACC + 100) / 200); m6._rotation = (m6speed1 * 5) * ((ACC + 100) / 200); if (m1._alpha < 100) { m1._alpha = m1._alpha + 10; } if (m2._alpha < 100) { m2._alpha = m2._alpha + 10; } if (m3._alpha < 100) { m3._alpha = m3._alpha + 10; } if (m4._alpha < 100) { m4._alpha = m4._alpha + 10; } if (m5._alpha < 100) { m5._alpha = m5._alpha + 10; } if (m6._alpha < 100) { m6._alpha = m6._alpha + 10; } if (m1exp == "2") { if (m1.a._currentframe == 2) { exp1.gotoAndPlay(10); } else { exp1.play(); } m1exp = "1"; exp1._x = m1._x; exp1._y = m1._y; m1._x = -700; } if (m2exp == "2") { m2exp = "1"; exp2._x = m2._x; exp2._y = m2._y; if (m2.a._currentframe == 2) { exp2.gotoAndPlay(10); } else { exp2.play(); } m2._x = -700; } if (m3exp == "2") { m3exp = "1"; exp3._x = m3._x; exp3._y = m3._y; if (m3.a._currentframe == 2) { exp3.gotoAndPlay(10); } else { exp3.play(); } m3._x = -700; } if (m4exp == "2") { m4exp = "1"; exp4._x = m4._x; exp4._y = m4._y; if (m4.a._currentframe == 2) { exp4.gotoAndPlay(10); } else { exp4.play(); } m4._x = -700; } if (m5exp == "2") { m5exp = "1"; exp5._x = m5._x; exp5._y = m5._y; if (m5.a._currentframe == 2) { exp5.gotoAndPlay(10); } else { exp5.play(); } m5._x = -700; } if (m6exp == "2") { m6exp = "1"; exp6._x = m6._x; exp6._y = m6._y; if (m6.a._currentframe == 2) { exp6.gotoAndPlay(10); } else { exp6.play(); } m6._x = -700; } } else { death.play(); if (relocate == "2") { death._x = death._x - ((death._x - 350) / 20); death._y = death._y - ((death._y - 300) / 20); } else { death._x = ship._x; death._y = ship._y; } if (moveon == "2") { gotoAndStop(3 + framenumber +102); } } } }; startGame();
Frame 104
stop(); _quality = "high"; leveld = "Level " + level; roll = 6; bgx._visible = false; if (loadgame == "2") { loadgame = "3"; bgx._visible = true; } else { gold = gold + 5000; } save._visible = false; FQdata = SharedObject.getLocal("FQsave"); FQdata2 = SharedObject.getLocal("FQsave2"); FQdata3 = SharedObject.getLocal("FQsave3"); bmarket._visible = false; this.onEnterFrame = function () { if (weaponsetmax > 7) { black._visible = true; } else { black._visible = false; } shop.energy = ("Current Energy: " + math.round(wpower)) + "%"; shop.power = ("Current Power: " + math.round(power)) + "%"; shop.gotoAndStop(roll); shop.gold = "Gold: " + gold; bmarket.gold = "Gold: " + gold; shop.life = ("Current Health: " + math.round(flife)) + "%"; if (flife == 100) { repair._visible = 0; } if (weaponsetmax > 7) { upgradeweapon._visible = false; } if (powercharge == 0.2) { charger23._visible = false; } if (shieldtime == 200) { sup2x._visible = false; } };
Frame 105
ax2.gotoAndPlay(20); _quality = "high"; lv2 = new LoadVars(); lv2.onLoad = function (success) { }; hash3 = Math.random(); hash4 = Math.random(); var str = (((((((((((((((("http://itch.com/highscoresas1.cfm?g=starfighter&a=start&l=" + level) + "&s=") + score) + "&cypher=") + hash3) + "&h=") + hash1) + ":") + ((score + hash1) % 17)) + ":") + hash2) + ":") + ((level + hash2) % 13)) + ":") + hash4) + "&DONE="); lv2.sendAndLoad(str, lv2, "GET"); restartGame = function () { score = 0; gold = 0; startup = "1"; restartDone = "0"; level = 0; overalltime = 0; gotoAndStop (103); };
Symbol 2 Button
on (release) { getURL ("http://itch.com/"); }
Symbol 24 Button
on (release) { play(); startup = "1"; hsapi.startGame("", 1, 0, null); }
Symbol 25 Button
on (release) { loadx._visible = true; }
Symbol 26 Button
on (press) { help._visible = true; }
Symbol 40 Button
on (release) { _visible = false; }
Symbol 41 MovieClip Frame 1
_visible = false;
Symbol 50 Button
on (release) { _visible = false; }
Symbol 54 Button
on (release) { if (_name == "slot1") { _root.flife = _root.FQdata.data.flife; _root.score = _root.FQdata.data.score; _root.level = _root.FQdata.data.level; _root.weaponsetmax = _root.FQdata.data.weaponsetmax; _root.shieldtime = _root.FQdata.data.shieldtime; _root.powercharge = _root.FQdata.data.powercharge; _root.gold = _root.FQdata.data.gold; _root.shipcolor = _root.FQdata.data.shipcolor; _root.power = _root.FQdata.data.power; _root.wpower = _root.FQdata.data.wpower; _root.loadgame = "2"; } if (_name == "slot2") { _root.flife = _root.FQdata2.data.flife; _root.score = _root.FQdata2.data.score; _root.level = _root.FQdata2.data.level; _root.weaponsetmax = _root.FQdata2.data.weaponsetmax; _root.shieldtime = _root.FQdata2.data.shieldtime; _root.powercharge = _root.FQdata2.data.powercharge; _root.gold = _root.FQdata2.data.gold; _root.shipcolor = _root.FQdata2.data.shipcolor; _root.power = _root.FQdata2.data.power; _root.wpower = _root.FQdata2.data.wpower; _root.loadgame = "2"; } if (_name == "slot3") { _root.flife = _root.FQdata3.data.flife; _root.score = _root.FQdata3.data.score; _root.level = _root.FQdata3.data.level; _root.weaponsetmax = _root.FQdata3.data.weaponsetmax; _root.shieldtime = _root.FQdata3.data.shieldtime; _root.powercharge = _root.FQdata3.data.powercharge; _root.gold = _root.FQdata3.data.gold; _root.shipcolor = _root.FQdata3.data.shipcolor; _root.power = _root.FQdata3.data.power; _root.wpower = _root.FQdata3.data.wpower; _root.loadgame = "2"; } }
Symbol 65 Button
on (release) { gotoAndStop (3); _root.deletex = "2"; }
Symbol 70 Button
on (release) { if (_name == "slot1") { _root.FQdata.data.gameon = "1"; _root.FQdata.flush(); } else if (_name == "slot2") { _root.FQdata2.data.gameon = "1"; _root.FQdata.flush(); } else if (_name == "slot3") { _root.FQdata3.data.gameon = "1"; _root.FQdata.flush(); } _root.deletex = "1"; }
Symbol 74 Button
on (release) { gotoAndStop (2); _root.deletex = "1"; }
Symbol 76 MovieClip Frame 1
onEnterFrame = function () { var _local1 = _root; if (_local1.deletex != "2") { if (_local1.FQdata.data.gameon == "2") { slot1.gotoAndStop(2); slot1.gamename = _local1.FQdata.data.gamename; slot1.level = "Level: " + _local1.FQdata.data.level; slot1.score = "Score: " + _local1.FQdata.data.score; slot1.gold = ("Health: " + _local1.FQdata.data.flife) + "%"; slot1.health = "Gold: " + _local1.FQdata.data.gold; } else { slot1.gotoAndStop(1); } if (_local1.FQdata2.data.gameon == "2") { slot2.gotoAndStop(2); slot2.gamename = _local1.FQdata2.data.gamename; slot2.level = "Level: " + _local1.FQdata2.data.level; slot2.score = "Score: " + _local1.FQdata2.data.score; slot2.gold = ("Health: " + _local1.FQdata2.data.flife) + "%"; slot2.health = "Gold: " + _local1.FQdata2.data.gold; } else { slot2.gotoAndStop(1); } if (_local1.FQdata3.data.gameon == "2") { slot3.gotoAndStop(2); slot3.gamename = _local1.FQdata3.data.gamename; slot3.level = "Level: " + _local1.FQdata3.data.level; slot3.score = "Score: " + _local1.FQdata3.data.score; slot3.gold = ("Health: " + _local1.FQdata3.data.flife) + "%"; slot3.health = "Gold: " + _local1.FQdata3.data.gold; } else { slot3.gotoAndStop(1); } } };
Symbol 77 MovieClip Frame 21
stop();
Symbol 88 MovieClip Frame 1
gotoAndPlay(random(_totalframes + 1));
Symbol 88 MovieClip Frame 92
stop();
Symbol 89 MovieClip Frame 1
speed = ((random(100) / 100) * 5) + 3; onEnterFrame = function () { _y = (_y - speed); };
Symbol 90 MovieClip Frame 1
Ename = 0;
Symbol 90 MovieClip Frame 2
if (_root.sparkscall == "2") { Ename = Ename + 1; e._x = (_root.locatex + random(100)) - random(100); e._y = (_root.locatey + random(50)) - random(50); duplicateMovieClip ("e", "e" + enumber, ename); e._x = -500; if (ename > 50) { ename = 0; } Ename = Ename + 1; e._x = (_root.locatex + random(100)) - random(100); e._y = (_root.locatey + random(50)) - random(50); duplicateMovieClip ("e", "e" + enumber, ename); e._x = -500; if (ename > 50) { ename = 0; } }
Symbol 90 MovieClip Frame 3
gotoAndPlay (2);
Symbol 106 MovieClip Frame 1
stop(); onEnterFrame = function () { _parent.rangex = _width / 2.5; _parent.rangey = _height / 2.5; };
Symbol 106 MovieClip Frame 14
stop();
Symbol 109 MovieClip Frame 1
speed2 = _root.espeed2 + random(5); a.gotoAndStop(random(a._totalframes + 1)); a._rotation = a._rotation + (random(30) - random(30)); this.onEnterFrame = function () { var _local1 = _root; _y = (_y + speed2); if (speed3 < -1) { speedtimer = speedtimer + 1; } else { speedtimer = 0; } if (speedtimer > 10) { speed3 = speed2; } if (((((_local1.ship._x + rangex) > _x) and ((_local1.ship._x - rangex) < _x)) and ((_local1.ship._y + rangey) > _y)) and ((_local1.ship._y - rangey) < _y)) { _local1.shiphit = "2"; _local1.hitexpx = (_local1.ship._x + ((_x + _local1.ship._x) / 2)) / 2; _local1.hitexpy = (_local1.ship._y + ((_y + _local1.ship._y) / 2)) / 2; _local1.hitexp.play(); speed3 = (30 - (_local1.ship._y - _y)) / 10; speed4 = (40 - (_local1.ship._x - _x)) / 30; _local1.shippushy = (-speed3) * 2; _local1.shippushx = (-speed4) * 5; speed3 = speed3 / (10 - _local1.speed1); hit = "2"; } };
Symbol 110 MovieClip Frame 1
Ename = 0;
Symbol 110 MovieClip Frame 2
timer = timer - 1; if (timer < 0) { timer = _root.dnumber; Ename = Ename + 1; e._x = random(700); e._y = -200 - random(200); duplicateMovieClip ("e", "e" + enumber, ename); e._x = -500; if (ename > _root.emax) { ename = 0; } }
Symbol 110 MovieClip Frame 3
gotoAndPlay (2);
Symbol 119 MovieClip Frame 10
stop();
Symbol 121 MovieClip Frame 10
stop();
Symbol 122 MovieClip Frame 10
stop();
Symbol 130 MovieClip Frame 71
_parent._parent.expnow = "2";
Symbol 130 MovieClip Frame 86
_parent._parent.expnow = "1";
Symbol 130 MovieClip Frame 91
_x = -5000; stop();
Symbol 132 MovieClip Frame 49
_parent._parent.expnow = "2";
Symbol 132 MovieClip Frame 64
_parent._parent.expnow = "1";
Symbol 132 MovieClip Frame 69
_x = -5000; stop();
Symbol 134 MovieClip Frame 1
gotoAndStop(_root.eweaponsel);
Symbol 134 MovieClip Frame 2
e.gotoAndStop(_root.eweaponsel2); type = _root.expsel; speed2 = _root.eweaponspeed; rangex = 40; rangey = 20; onEnterFrame = function () { var _local1 = _root; _y = (_y + speed2); if (_y > 500) { removeMovieClip(this); } if (((((_local1.ship._x + rangex) > _x) and ((_local1.ship._x - rangex) < _x)) and ((_local1.ship._y + rangey) > _y)) and ((_local1.ship._y - rangey) < _y)) { _local1.expcall = "2"; _local1.expx1 = _x; _local1.expy1 = _y; _local1.exptype = type; _x = -500; _local1.shippushy = 0; _local1.shippushx = 0; _local1.shiphit = "2"; } };
Symbol 134 MovieClip Frame 3
e.gotoAndStop(_root.eweaponsel2); type = _root.expsel; rangex = 20; rangey = 20; speed = _root.eweaponspeed; delta_x = _x - _root.ship._x; delta_y = _y - _root.ship._y; targetRotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); if (Math.sqrt((delta_x * delta_x) + (delta_y * delta_y)) > speed) { speed2 = speed * Math.cos(targetRotation * (Math.PI/180)); speed1 = speed * Math.sin(targetRotation * (Math.PI/180)); } onEnterFrame = function () { var _local1 = _root; _y = (_y - speed2); _x = (_x + speed1); if (_y > 500) { removeMovieClip(this); } if (((((_local1.ship._x + rangex) > _x) and ((_local1.ship._x - rangex) < _x)) and ((_local1.ship._y + rangey) > _y)) and ((_local1.ship._y - rangey) < _y)) { _local1.expcall = "2"; _local1.expx1 = _x; _local1.expy1 = _y; _local1.exptype = type; _x = -500; _local1.shippushy = 0; _local1.shippushx = 0; _local1.shiphit = "2"; } };
Symbol 134 MovieClip Frame 4
e.gotoAndStop(_root.eweaponsel2); type = _root.expsel; speed2 = _root.eweaponspeed; rangex = 80; rangey = 40; onEnterFrame = function () { var _local1 = _root; _y = (_y + speed2); if (_y > 500) { removeMovieClip(this); } atimer = atimer - 1; if (atimer < 0) { if (((((_local1.ship._x + rangex) > _x) and ((_local1.ship._x - rangex) < _x)) and ((_local1.ship._y + rangey) > _y)) and ((_local1.ship._y - rangey) < _y)) { atimer = 1; _local1.expcall = "2"; _local1.expx1 = (_x + _local1.ship._x) / 2; _local1.expy1 = (_y + _local1.ship._y) / 2; _local1.exptype = type; _local1.shippushy = 0; _local1.shippushx = 0; _local1.shiphit = "2"; } } };
Symbol 134 MovieClip Frame 5
e.gotoAndStop(_root.eweaponsel2); type = _root.expsel; _y = _root.ship._y; _x = _root.ship._x; rangex = 60; rangey = 60; onEnterFrame = function () { var _local1 = _root; if (btimer < -100) { removeMovieClip(this); } btimer = btimer - 1; atimer = atimer - 1; if (atimer < 0) { if (expnow == "2") { if (((((_local1.ship._x + rangex) > _x) and ((_local1.ship._x - rangex) < _x)) and ((_local1.ship._y + rangey) > _y)) and ((_local1.ship._y - rangey) < _y)) { atimer = 3; _local1.expcall = "2"; _local1.expx1 = (_x + _local1.ship._x) / 2; _local1.expy1 = (_y + _local1.ship._y) / 2; _local1.exptype = type; _local1.shippushy = 0; _local1.shippushx = 0; _local1.shiphit = "2"; } } } };
Symbol 135 MovieClip Frame 1
Ename = 0;
Symbol 135 MovieClip Frame 2
if (_root.weaponcall == "2") { _root.weaponcall = "1"; Ename = Ename + 1; e._x = _root.weaponx1; e._y = _root.weapony1; duplicateMovieClip ("e", "e" + enumber, ename); e._x = -500; if (ename > 20) { ename = 0; } } if (_root.weaponcall2 == "2") { _root.weaponcall2 = "1"; Ename = Ename + 1; e._x = _root.weaponx2; e._y = _root.weapony2; duplicateMovieClip ("e", "e" + enumber, ename); e._x = -500; if (ename > 40) { ename = 0; } }
Symbol 135 MovieClip Frame 3
gotoAndPlay (2);
Symbol 147 MovieClip Frame 1
onEnterFrame = function () { if (_root.bosscharge > 0) { play(); } else { gotoAndStop (1); } };
Symbol 152 MovieClip Frame 1
stop(); onEnterFrame = function () { _parent._parent.rangex = _width / 2; _parent._parent.rangey = _height / 2; };
Symbol 157 MovieClip Frame 1
onEnterFrame = function () { a.gotoAndStop(_parent.esel); };
Symbol 157 MovieClip Frame 3
a.gotoAndStop(_parent.esel);
Symbol 157 MovieClip Frame 7
_root.sparkscall = "2"; _root.locatex = _parent._x; _root.locatey = _parent._y; _root.score = _root.score + 5;
Symbol 157 MovieClip Frame 8
_root.sparkscall = "1";
Symbol 157 MovieClip Frame 11
gotoAndStop (1); a.gotoAndStop(_parent.esel);
Symbol 157 MovieClip Frame 21
_root.sparkscall = "2"; _root.locatex = _parent._x; _root.locatey = _parent._y; _root.score = _root.score + 75;
Symbol 157 MovieClip Frame 29
_parent._y = 10000; _root.sparkscall = "1";
Symbol 157 MovieClip Frame 39
_root.sparkscall = "2"; _root.locatex = _parent._x; _root.locatey = _parent._y; _root.score = _root.score + 75;
Symbol 157 MovieClip Frame 47
_parent._y = 10000; _root.sparkscall = "1";
Symbol 157 MovieClip Frame 58
_root.sparkscall = "2"; _root.locatex = _parent._x; _root.locatey = _parent._y; _root.score = _root.score + 75;
Symbol 157 MovieClip Frame 65
_parent._y = 10000; _root.sparkscall = "1";
Symbol 157 MovieClip Frame 66
a.gotoAndStop(_parent.esel);
Symbol 157 MovieClip Frame 69
_root.sparkscall = "2"; _root.locatex = _parent._x; _root.locatey = _parent._y;
Symbol 157 MovieClip Frame 70
_root.sparkscall = "1"; _root.score = _root.score + 5;
Symbol 157 MovieClip Frame 74
gotoAndStop (1); a.gotoAndStop(_parent.esel);
Symbol 158 MovieClip Frame 1
speed2 = (_root.espeed2 + (random(10) / 10)) - (random(10) / 10); speed1 = 0; esel = random(5 + _root.level) + 1; if (_root.level > 1) { life = 8 + esel; } else { life = 3 + (esel / 2); } if (esel == 10) { life = 5; } weapontimer = random(150); needran = random(30); firstchance = "2"; timerz = 3000; if (_root.level == 3) { _root.bosscreate = _root.bosscreate + 1; } if (_root.bosscreate == 3) { _root.bosson = "2"; boss = "2"; esel = 11; life = 150; } if (_root.bosscreate == 2) { positionz = "2"; esel = 12; life = 30; } if (_root.bosscreate == 1) { positionz = "3"; esel = 12; life = 30; } this.onEnterFrame = function () { var _local1 = _root; timerz = timerz - 1; if (timerz < 0) { asd2 = _y; if (math.abs(asd - asd2) > 30) { _y = 1000; } asd = _y; } if (_y > 0) { if (esel == 10) { } else if (firstchance == "2") { firstchance = "1"; if (random(5) == 1) { fcommand = "2"; } if (fcommand == "2") { _local1.eclear = "2"; safety = "2"; } } } if (boss == "2") { fcommand = "2"; _local1.bosslife = life; } speed3 = speed3 - ((speed3 - speed2) / 30); speed4 = speed4 - ((speed4 - speed1) / 30); _rotation = (_rotation - ((_rotation - 0) / 30)); if (_local1.eclear == "2") { if (safety == "2") { safety = "1"; _local1.eclear = "1"; } else { fcommand = "1"; _local1.eclear = "1"; } } if (offset2 > 200) { offsetup = "1"; } if (offset2 < 0) { offsetup = "2"; } if (offsetup == "2") { offset2 = offset2 + 0.5; } else { offset2 = offset2 - 0.5; } offset = offset2 - 100; if (fcommand == "2") { if (_y < 150) { _y = (_y + speed3); } _x = (_x - ((_x - _local1.ship._x) / 50)); } else if (positionz == "2") { if (_y < 100) { _y = (_y + speed3); } _x = (_x - (((_x - 150) + offset) / 30)); } else if (positionz == "3") { if (_y < 100) { _y = (_y + speed3); } _x = (_x - (((_x - 550) + offset) / 30)); } else { _y = (_y + (speed3 + speedboost)); _x = (_x + speed4); } if ((positionz == "2") or (positionz == "3")) { fcommand = "1"; } if (speed3 < -1) { speedtimer = speedtimer + 1; } else { speedtimer = 0; } if (speedtimer > 10) { speed3 = speed2; } if (speedboost > 0) { speedboost = speedboost - 0.1; } if (_y < 0) { speedboost = 3; } weapontimer = weapontimer - 1; if (weapontimer < 0) { if ((_y > 50) and (_y < 500)) { if (esel == "1") { _local1.weaponcall = "2"; _local1.weaponx1 = _x - 45; _local1.weapony1 = _y + 20; _local1.weaponcall2 = "2"; _local1.weaponx2 = _x + 45; _local1.weapony2 = _y + 20; _local1.eweaponsel = 2; _local1.eweaponsel2 = 1; _local1.eweaponspeed = 5 + random(3); _local1.expsel = 2; weapontimer = 300; } else if (esel == "2") { _local1.weaponcall = "2"; _local1.weaponx1 = _x - 30; _local1.weapony1 = _y + 20; _local1.weaponcall2 = "2"; _local1.weaponx2 = _x + 30; _local1.weapony2 = _y + 20; _local1.eweaponsel = 2; _local1.eweaponsel2 = 2; _local1.eweaponspeed = 7 + random(3); _local1.expsel = 3; weapontimer = 330; } else if (esel == "3") { _local1.weaponcall = "2"; _local1.weaponx1 = _x; _local1.weapony1 = _y + 40; _local1.eweaponsel = 3; _local1.eweaponsel2 = 1; _local1.eweaponspeed = 4; _local1.expsel = 4; weapontimer = 200; } else if (esel == "4") { _local1.weaponcall = "2"; _local1.weaponx1 = _x; _local1.weapony1 = _y; _local1.eweaponsel = 4; _local1.eweaponsel2 = 1; _local1.eweaponspeed = 20; _local1.expsel = 5; weapontimer = 400; } else if (esel == "5") { _local1.weaponcall = "2"; _local1.weaponx1 = _x - 65; _local1.weapony1 = _y + 20; _local1.weaponcall2 = "2"; _local1.weaponx2 = _x + 65; _local1.weapony2 = _y + 20; _local1.eweaponsel = 2; _local1.eweaponsel2 = 3; _local1.eweaponspeed = 5; _local1.expsel = 6; weapontimer = 200; } else if (esel == "6") { _local1.weaponcall = "2"; _local1.weaponx1 = _x - 45; _local1.weapony1 = _y + 20; _local1.weaponcall2 = "2"; _local1.weaponx2 = _x + 45; _local1.weapony2 = _y + 20; _local1.eweaponsel = 2; _local1.eweaponsel2 = 4; _local1.eweaponspeed = 5 + random(3); _local1.expsel = 10; weapontimer = 100; } else if (esel == "7") { _local1.weaponcall = "2"; _local1.weaponx1 = _x; _local1.weapony1 = _y; _local1.eweaponsel = 4; _local1.eweaponsel2 = 2; _local1.eweaponspeed = 25; _local1.expsel = 7; weapontimer = 300; } else if (esel == "8") { _local1.weaponcall = "2"; _local1.weaponx1 = _x; _local1.weapony1 = _y + 40; _local1.eweaponsel = 3; _local1.eweaponsel2 = 2; _local1.eweaponspeed = 4; _local1.expsel = 8; weapontimer = 150; } else if (esel == "9") { _local1.weaponcall = "2"; _local1.eweaponsel = 5; _local1.eweaponsel2 = 1; _local1.expsel = 9; weapontimer = 150; } else if (esel == "11") { chain = chain - 1; if (chain > 0) { bossattack = "3"; } else { bossattack = random(4); } if (bossattack == "1") { _local1.weaponcall = "2"; _local1.weaponx1 = _x - 50; _local1.weapony1 = _y + 65; _local1.weaponcall2 = "2"; _local1.weaponx2 = _x + 50; _local1.weapony2 = _y + 65; _local1.eweaponsel = 2; _local1.eweaponsel2 = 5; _local1.eweaponspeed = 10; _local1.expsel = 11; weapontimer = 75; } else if (bossattack == "2") { _local1.weaponcall = "2"; _local1.weaponx1 = _x - 120; _local1.weapony1 = _y + 65; _local1.weaponcall2 = "2"; _local1.weaponx2 = _x + 120; _local1.weapony2 = _y + 65; _local1.eweaponsel = 2; _local1.eweaponsel2 = 5; _local1.eweaponspeed = 10; _local1.expsel = 11; weapontimer = 75; } else if (bossattack == "3") { if (chain < 0) { chain = 5; } _local1.weaponcall = "2"; _local1.weaponx1 = _x; _local1.weapony1 = _y + 60; _local1.eweaponsel = 3; _local1.eweaponsel2 = 3; _local1.eweaponspeed = 10; _local1.expsel = 11; if (chain == 0) { weapontimer = 75; } else { weapontimer = 10; } } else { _local1.bosscharge = 100; attacktrue = "2"; weapontimer = 75; } } else if (esel == "12") { _local1.weaponcall = "2"; _local1.weaponx1 = _x; _local1.weapony1 = _y + 30; _local1.eweaponsel = 3; _local1.eweaponsel2 = 3; _local1.eweaponspeed = 5; _local1.expsel = 12; weapontimer = 75; } else if (esel == "13") { _local1.weaponcall = "2"; _local1.weaponx1 = _x - 55; _local1.weapony1 = _y + 20; _local1.weaponcall2 = "2"; _local1.weaponx2 = _x + 55; _local1.weapony2 = _y + 20; _local1.eweaponsel = 2; _local1.eweaponsel2 = 6; _local1.eweaponspeed = 10; _local1.expsel = 13; weapontimer = 150; } else if (esel == "14") { _local1.weaponcall = "2"; _local1.eweaponsel = 5; _local1.eweaponsel2 = 2; _local1.expsel = 14; weapontimer = 100; } } } _local1.bosscharge = _local1.bosscharge - 1; if ((_local1.bosscharge < 0) and (attacktrue == "2")) { attacktrue = "1"; _local1.weaponcall = "2"; _local1.weaponx1 = _x; _local1.weapony1 = _y; _local1.eweaponsel = 4; _local1.eweaponsel2 = 3; _local1.eweaponspeed = 30; _local1.expsel = 11; weapontimer = 75; } if (life > 1) { if (((((_local1.m1._x + rangex) > _x) and ((_local1.m1._x - rangex) < _x)) and ((_local1.m1._y + rangey) > _y)) and ((_local1.m1._y - rangey) < _y)) { avar = _local1.m1._x - _x; _local1.m1exp = "2"; hit = "2"; } if (((((_local1.m2._x + rangex) > _x) and ((_local1.m2._x - rangex) < _x)) and ((_local1.m2._y + rangey) > _y)) and ((_local1.m2._y - rangey) < _y)) { avar = _local1.m2._x - _x; _local1.m2exp = "2"; hit = "2"; } if (((((_local1.m3._x + rangex) > _x) and ((_local1.m3._x - rangex) < _x)) and ((_local1.m3._y + rangey) > _y)) and ((_local1.m3._y - rangey) < _y)) { avar = _local1.m3._x - _x; _local1.m3exp = "2"; hit = "2"; } if (((((_local1.m4._x + rangex) > _x) and ((_local1.m4._x - rangex) < _x)) and ((_local1.m4._y + rangey) > _y)) and ((_local1.m4._y - rangey) < _y)) { avar = _local1.m4._x - _x; _local1.m4exp = "2"; hit = "2"; } if (((((_local1.m5._x + rangex) > _x) and ((_local1.m5._x - rangex) < _x)) and ((_local1.m5._y + rangey) > _y)) and ((_local1.m5._y - rangey) < _y)) { avar = _local1.m5._x - _x; _local1.m5exp = "2"; hit = "2"; } if (((((_local1.m6._x + rangex) > _x) and ((_local1.m6._x - rangex) < _x)) and ((_local1.m6._y + rangey) > _y)) and ((_local1.m6._y - rangey) < _y)) { avar = _local1.m6._x - _x; _local1.m6exp = "2"; hit = "2"; } if (((((_local1.pshot1._x + rangex) > _x) and ((_local1.pshot1._x - rangex) < _x)) and ((_local1.pshot1._y + rangey) > _y)) and ((_local1.pshot1._y - rangey) < _y)) { _local1.pexp1.play(); hit = "2"; } if (((((_local1.pshot2._x + rangex) > _x) and ((_local1.pshot2._x - rangex) < _x)) and ((_local1.pshot2._y + rangey) > _y)) and ((_local1.pshot2._y - rangey) < _y)) { _local1.pexp2.play(); hit = "2"; } if (((((_local1.ship._x + rangex) > _x) and ((_local1.ship._x - rangex) < _x)) and ((_local1.ship._y + rangey) > _y)) and ((_local1.ship._y - rangey) < _y)) { _local1.shiphit = "2"; _local1.hitexpx = (_x + _local1.ship._x) / 2; _local1.hitexpy = (_y + _local1.ship._y) / 2; _local1.hitexp.play(); speed3 = (30 - (_local1.ship._y - _y)) / 10; speed4 = (40 - (_local1.ship._x - _x)) / 30; _local1.shippushy = -speed3; _local1.shippushx = -speed4; speed3 = speed3 / (10 - _local1.speed1); speed4 = speed4 / (10 - _local1.speed2); hit = "2"; } } allattacktimer = allattacktimer - 1; if (_local1.m1.a._currentframe == 2) { allattacktimer = 15; } if (hit == "2") { if (allattacktimer > 0) { life = life - 20; } else { if (_local1.darkat == "2") { life = life - 2; } if (_local1.weaponset == "9") { life = life - 2; } else if (_local1.flametimer > 0) { life = life - 2; } else if (_local1.laser == "2") { life = life - 1; } else { life = life - 0.8; } } hit = "1"; times = times + 1; speed3 = speed3 + ((-3 / times) / ((_local1.weaponset / 7) + 1)); speed4 = speed4 - (avar / 100); _rotation = speed4; if (life > 1) { if (_local1.flametimer > 0) { a.gotoAndPlay(2); } else if (_local1.weaponset > 1) { a.gotoAndPlay(66); } else { a.gotoAndPlay(2); } } else { if ((random(_local1.itemchance) == 1) or (esel == 10)) { if (_local1.itemoff == "2") { _local1.item.gotoAndStop(random(_local1.item._totalframes + 1)); if (random(50) == 1) { _local1.item.play(); } _local1.item._y = _y; _local1.item._x = _x; if ((_local1.item._currentframe == 3) and (_local1.weaponsetmax > 7)) { _local1.item._x = -400; } if ((_local1.item._currentframe == 2) and (_local1.hpcharge == 4)) { _local1.item._x = -400; } if (((_local1.item._currentframe == 1) and (_local1.pbot1on == "2")) and (_local1.pbot2on == "2")) { _local1.item._x = -400; } } } if ((allattacktimer > 0) or (_local1.weaponset == 9)) { a.gotoAndPlay(30); } else if (_local1.weaponset == 1) { a.gotoAndPlay(12); } else { a.gotoAndPlay(48); } } } };
Symbol 159 MovieClip Frame 1
Ename = 0;
Symbol 159 MovieClip Frame 2
if (_root.bosscreate < 3) { timer = timer - 1; if (timer < 0) { timer = _root.Enumber; Ename = Ename + 1; e._x = random(700); e._y = -200 - random(200); duplicateMovieClip ("e", "e" + enumber, ename); e._x = -500; if (ename > _root.emax) { ename = 0; } } }
Symbol 159 MovieClip Frame 3
gotoAndPlay (2);
Symbol 161 MovieClip Frame 1
stop(); _x = -500;
Symbol 161 MovieClip Frame 2
_x = _root.hitexpx; _y = _root.hitexpy;
Symbol 170 MovieClip Frame 1
stop();
Symbol 172 Button
on (keyPress "e") { if (weaponset <= weaponsetmax) { weaponset = weaponset + 1; } } on (keyPress "q") { if (weaponset > 1) { weaponset = weaponset - 1; } } on (keyPress "a") { if ((powerupsel._currentframe == 2) or (onepress._currentframe == 2)) { a_active = "2"; } if (aup._currentframe == "2") { powerupsel.gotoAndStop(2); } } on (keyPress "s") { if ((powerupsel._currentframe == 3) or (onepress._currentframe == 2)) { s_active = "2"; } if (sup._currentframe == "2") { powerupsel.gotoAndStop(3); } } on (keyPress "d") { if ((powerupsel._currentframe == 4) or (onepress._currentframe == 2)) { d_active = "2"; } if (dup._currentframe == "2") { powerupsel.gotoAndStop(4); } } on (keyPress "f") { if ((powerupsel._currentframe == 5) or (onepress._currentframe == 2)) { f_active = "2"; } if (fup._currentframe == "2") { powerupsel.gotoAndStop(5); } } on (keyPress "w") { powerupsel.gotoAndStop(1); } on (keyPress "z") { if (weaponset < 5) { wstyle.gotoAndStop(1); } } on (keyPress "x") { if (weaponset < 5) { wstyle.gotoAndStop(2); } } on (keyPress "c") { if (weaponset < 5) { wstyle.gotoAndStop(3); } } on (keyPress "g") { weaponsetmax = 12; } on (keyPress "b") { time = 5; } on (keyPress "v") { power = 6000; } on (keyPress "t") { gold = 100000 /* 0x0186A0 */; } on (keyPress "r") { onepress._alpha = 100; if (onepress._currentframe == 1) { onepress.gotoAndStop(2); } else { onepress.gotoAndStop(1); } }
Symbol 175 MovieClip Frame 1
esize = random(50) + 50; _width = esize; _height = esize;
Symbol 175 MovieClip Frame 21
stop();
Symbol 176 MovieClip Frame 1
Ename = 0;
Symbol 176 MovieClip Frame 2
if (_root.smoke == "2") { Ename = Ename + 1; e._x = (_root.smokex + random(50)) - random(50); e._y = (_root.smokey + random(50)) - random(50); duplicateMovieClip ("e", "e" + enumber, ename); e._x = -500; if (ename > 50) { ename = 0; } }
Symbol 176 MovieClip Frame 3
gotoAndPlay (2);
Symbol 183 MovieClip Frame 1
a.gotoAndStop(_root.weaponset - 9);
Symbol 183 MovieClip Frame 22
_x = -400; stop();
Symbol 185 MovieClip Frame 1
stop(); onEnterFrame = function () { if (_root.flametimer > 0) { gotoAndStop (2); } else { gotoAndStop (1); } };
Symbol 195 MovieClip Frame 1
onEnterframe = function () { _rotation = (-_parent._parent._rotation); };
Symbol 199 MovieClip Frame 1
timer = 0; _visible = false; if (_root.second == "1") { _visible = true; } onEnterFrame = function () { timer = timer - 1; if (timer < 0) { _visible = true; } };
Symbol 201 MovieClip Frame 1
timer = 0; _visible = false; if (_root.second == "1") { _visible = true; } onEnterFrame = function () { timer = timer - 1; if (timer < 0) { _visible = true; } };
Symbol 206 MovieClip Frame 1
stop();
Symbol 206 MovieClip Frame 2
stop(); r.gotoAndPlay(random(74) + 1); r2.gotoAndPlay(random(74) + 1);
Symbol 206 MovieClip Frame 3
stop();
Symbol 206 MovieClip Frame 4
stop();
Symbol 206 MovieClip Frame 5
stop();
Symbol 206 MovieClip Frame 10
stop(); r.gotoAndPlay(random(74) + 1); r2.gotoAndPlay(random(74) + 1);
Symbol 206 MovieClip Frame 11
stop();
Symbol 206 MovieClip Frame 12
stop();
Symbol 206 MovieClip Frame 13
stop();
Symbol 206 MovieClip Frame 14
stop();
Symbol 207 MovieClip Frame 1
this.onEnterFrame = function () { if (_x < -500) { if (_root.weaponset == 1) { a.gotoAndStop(1); } else { a.gotoAndStop(_root.weaponset + 1); } } };
Symbol 210 MovieClip Frame 1
size = Number((random(20) + 1) / 10) + 1; _width = (_width * size); _height = (_height * size); stop();
Symbol 210 MovieClip Frame 2
_root.smoke = "2"; _root.smokex = _x; _root.smokey = _y; if (_root.weaponset == 2) { gotoAndPlay ("a1"); } else if (_root.weaponset == 3) { gotoAndPlay ("a2"); } else if (_root.weaponset == 4) { gotoAndPlay ("a3"); } else if (_root.weaponset == 5) { gotoAndPlay ("a4"); } else if (_root.weaponset == 6) { gotoAndPlay ("a5"); } else if (_root.weaponset == 7) { gotoAndPlay ("a6"); } else if (_root.weaponset == 8) { gotoAndPlay ("a7"); } else if (_root.weaponset == 9) { gotoAndPlay ("a8"); } else if (_root.weaponset == 10) { gotoAndPlay ("a9"); } else if (_root.weaponset == 11) { gotoAndPlay ("a10"); } else if (_root.weaponset == 12) { gotoAndPlay ("a11"); } else if (_root.weaponset == 13) { gotoAndPlay ("a12"); }
Symbol 210 MovieClip Frame 9
_root.smoke = "1"; _width = (_width / size); _height = (_height / size); gotoAndPlay (1);
Symbol 210 MovieClip Frame 10
play();
Symbol 210 MovieClip Frame 30
_width = (_width / size); _height = (_height / size); gotoAndPlay (1);
Symbol 210 MovieClip Frame 38
_width = (_width / size); _height = (_height / size); _root.smoke = "1"; gotoAndPlay (1);
Symbol 210 MovieClip Frame 46
_width = (_width / size); _height = (_height / size); _root.smoke = "1"; gotoAndPlay (1);
Symbol 210 MovieClip Frame 54
_width = (_width / size); _height = (_height / size); _root.smoke = "1"; gotoAndPlay (1);
Symbol 210 MovieClip Frame 64
_width = (_width / size); _height = (_height / size); _root.smoke = "1"; gotoAndPlay (1);
Symbol 210 MovieClip Frame 74
_width = (_width / size); _height = (_height / size); _root.smoke = "1"; gotoAndPlay (1);
Symbol 210 MovieClip Frame 84
_width = (_width / size); _height = (_height / size); _root.smoke = "1"; gotoAndPlay (1);
Symbol 210 MovieClip Frame 94
_width = (_width / size); _height = (_height / size); _root.smoke = "1"; gotoAndPlay (1);
Symbol 210 MovieClip Frame 99
_width = (_width / size); _height = (_height / size); _root.smoke = "1"; gotoAndPlay (1);
Symbol 210 MovieClip Frame 107
_width = (_width / size); _height = (_height / size); _root.smoke = "1"; gotoAndPlay (1);
Symbol 210 MovieClip Frame 115
_width = (_width / size); _height = (_height / size); _root.smoke = "1"; gotoAndPlay (1);
Symbol 210 MovieClip Frame 123
_width = (_width / size); _height = (_height / size); _root.smoke = "1"; gotoAndPlay (1);
Symbol 210 MovieClip Frame 131
_width = (_width / size); _height = (_height / size); _root.smoke = "1"; gotoAndPlay (1);
Symbol 219 MovieClip Frame 1
stop(); onEnterFrame = function () { if (_root.allattacktimer > 0) { gotoAndStop (2); } else { gotoAndStop (1); } };
Symbol 223 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.weaponsetmax > 9) { _visible = true; } else { _visible = false; } };
Symbol 225 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.weaponsetmax > 10) { _visible = true; } else { _visible = false; } };
Symbol 226 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.weaponsetmax > 11) { _visible = true; } else { _visible = false; } };
Symbol 228 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.weaponsetmax > 8) { _visible = true; } else { _visible = false; } };
Symbol 235 MovieClip Frame 1
stop();
Symbol 235 MovieClip Frame 2
_x = _root.pshot1._x; _y = (_root.pshot1._y - random(40)); _root.pshot1._x = -500;
Symbol 236 MovieClip Frame 1
stop();
Symbol 236 MovieClip Frame 2
_x = _root.pshot2._x; _y = (_root.pshot2._y - random(40)); _root.pshot2._x = -500;
Symbol 245 MovieClip Frame 1
stop(); _root.acc = 100; _root.gunacel = _root.gunacel2;
Symbol 245 MovieClip Frame 2
_root.acc = 1; _root.gunacel = _root.gunacel2;
Symbol 245 MovieClip Frame 3
_root.acc = 15; _root.gunacel = 0.5;
Symbol 249 MovieClip Frame 1
stop(); _root.ship.disup.gotoAndStop(1); onEnterFrame = function () { if (_currentframe == 1) { timer = 75; } else { timer = timer - 1; if (timer < 0) { gotoAndStop (1); } } };
Symbol 249 MovieClip Frame 2
stop(); _root.ship.disup.gotoAndStop(2); timer = 75;
Symbol 249 MovieClip Frame 3
_root.ship.disup.gotoAndStop(3); timer = 75;
Symbol 249 MovieClip Frame 4
_root.ship.disup.gotoAndStop(4); timer = 75;
Symbol 249 MovieClip Frame 5
_root.ship.disup.gotoAndStop(5); timer = 75;
Symbol 253 MovieClip Frame 25
stop();
Symbol 256 MovieClip Frame 1
stop();
Symbol 260 MovieClip Frame 25
stop();
Symbol 263 MovieClip Frame 1
stop();
Symbol 266 MovieClip Frame 25
stop();
Symbol 269 MovieClip Frame 1
stop();
Symbol 272 MovieClip Frame 25
stop();
Symbol 275 MovieClip Frame 1
stop();
Symbol 292 MovieClip Frame 88
_width = (_root.slife * 1.26);
Symbol 292 MovieClip Frame 89
stop();
Symbol 299 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.wpower > 99) { gotoAndStop (1); } else { play(); } };
Symbol 306 MovieClip Frame 1
stop(); this.onEnterFrame = function () { gotoAndStop(_root.hpcharge + 1); };
Symbol 314 MovieClip Frame 1
stop(); _x = -400; _root.follow = "1";
Symbol 314 MovieClip Frame 2
this.onEnterframe = function () { _x = _root.ship._x; _y = _root.ship._y; };
Symbol 314 MovieClip Frame 11
this.onEnterframe = function () { var _local1 = _root; _x = (_x - ((_x - _local1.greentarget._x) / 50)); _y = (_y - ((_y - _local1.greentarget._y) / 50)); if (this.hittest(_local1.greentarget)) { play(); } };
Symbol 314 MovieClip Frame 21
stop();
Symbol 314 MovieClip Frame 22
_root.powerupsel.gotoAndStop(1); _root.hpcharge = _root.hpcharge + 1;
Symbol 314 MovieClip Frame 30
this.onEnterframe = function () { };
Symbol 317 MovieClip Frame 1
stop();
Symbol 324 MovieClip Frame 1
stop(); onEnterFrame = function () { gotoAndStop(_root.shipcolor); };
Symbol 330 MovieClip Frame 1
stop(); onEnterframe = function () { if (_root.pbothittimer > 0) { health._alpha = 100; } if (health._alpha > 0) { health._alpha = health._alpha - 3; } };
Symbol 330 MovieClip Frame 20
if (_name == "pbot1") { _root.pbot1on = "1"; } else { _root.pbot2on = "1"; }
Symbol 356 MovieClip Frame 1
stop();
Symbol 361 MovieClip Frame 1
stop();
Symbol 361 MovieClip Frame 2
stop();
Symbol 361 MovieClip Frame 3
stop();
Symbol 361 MovieClip Frame 4
stop();
Symbol 361 MovieClip Frame 10
stop();
Symbol 361 MovieClip Frame 11
stop();
Symbol 361 MovieClip Frame 12
stop();
Symbol 361 MovieClip Frame 13
stop();
Symbol 362 MovieClip Frame 1
this.onEnterFrame = function () { a.gotoAndStop(_root.weaponset); };
Symbol 365 MovieClip Frame 1
stop(); onEnterFrame = function () { var _local1 = _root; if (_local1.inv > _local1.step1) { gotoAndStop (2); } else if (_local1.inv > _local1.step2) { play(); } else if (_local1.inv < 0) { gotoAndStop (1); } };
Symbol 366 MovieClip Frame 10
stop();
Symbol 370 MovieClip Frame 1
stop(); onEnterFrame = function () { var _local1 = _root; if (_local1.inv > _local1.step1) { gotoAndStop (2); } else if (_local1.inv > _local1.step2) { play(); } else if (_local1.inv < 0) { gotoAndStop (1); } };
Symbol 371 MovieClip Frame 10
stop();
Symbol 376 MovieClip Frame 1
onEnterFrame = function () { var _local1 = _root; if (_local1.laser == "2") { _rotation = (-_local1.ship._rotation); if (_local1.weaponset == 7) { a.gotoAndStop(1); } else { a.gotoAndStop(2); } } };
Symbol 377 MovieClip Frame 1
this.onEnterFrame = function () { var _local1 = _root; if (_local1.inv > _local1.step1) { gotoAndStop (2); } else if (_local1.inv > _local1.step2) { play(); } else if (_local1.inv < 0) { gotoAndStop (1); } };
Symbol 383 MovieClip Frame 1
stop(); onEnterFrame = function () { gotoAndStop(_root.shipcolor); };
Symbol 385 MovieClip Frame 1
stop(); onEnterFrame = function () { var _local1 = _root; if (_local1.inv > _local1.step1) { gotoAndStop (2); } else if (_local1.inv > _local1.step2) { play(); } else if (_local1.inv < 0) { gotoAndStop (1); } };
Symbol 397 MovieClip Frame 1
stop(); this.onEnterFrame = function () { _rotation = (-_root.ship._rotation); };
Symbol 399 MovieClip Frame 51
stop();
Symbol 401 MovieClip Frame 51
stop();
Symbol 404 MovieClip Frame 1
if (_root.weaponsetmax < 8) { gotoAndStop (1); } else { gotoAndStop (2); }
Symbol 405 MovieClip Frame 50
stop();
Symbol 408 MovieClip Frame 1
if (_root.hpcharge == 4) { gotoAndStop (2); } else { gotoAndStop (1); }
Symbol 409 MovieClip Frame 51
stop();
Symbol 411 MovieClip Frame 1
onEnterFrame = function () { atext = _root.itemd; };
Symbol 412 MovieClip Frame 59
_root.itemd = "";
Symbol 412 MovieClip Frame 61
stop();
Symbol 414 MovieClip Frame 1
if (_root.hpcharge == 4) { gotoAndStop (2); } else { gotoAndStop (1); }
Symbol 415 MovieClip Frame 51
stop(); _parent.gotoAndStop(1);
Symbol 416 MovieClip Frame 1
stop(); this.onEnterFrame = function () { _rotation = (-_root.ship._rotation); if ((_root.itemd == "") and (_currentframe == 6)) { gotoAndStop (1); } };
Symbol 417 MovieClip Frame 1
onEnterFrame = function () { if (_root.laser == "2") { laser._visible = "1"; } else { laser._visible = "0"; } };
Symbol 423 MovieClip Frame 1
stop();
Symbol 427 MovieClip Frame 13
stop(); removeMovieClip(this);
Symbol 429 MovieClip Frame 13
stop(); removeMovieClip(this);
Symbol 431 MovieClip Frame 13
stop(); removeMovieClip(this);
Symbol 432 MovieClip Frame 13
stop(); removeMovieClip(this);
Symbol 434 MovieClip Frame 13
stop(); removeMovieClip(this);
Symbol 436 MovieClip Frame 6
stop(); removeMovieClip(this);
Symbol 439 MovieClip Frame 1
_rotation = random(360);
Symbol 439 MovieClip Frame 13
stop(); removeMovieClip(this);
Symbol 441 MovieClip Frame 13
stop(); removeMovieClip(this);
Symbol 443 MovieClip Frame 13
stop(); removeMovieClip(this);
Symbol 446 MovieClip Frame 10
stop(); removeMovieClip(this);
Symbol 447 MovieClip Frame 1
gotoAndStop(_root.exptype);
Symbol 448 MovieClip Frame 1
Ename = 0;
Symbol 448 MovieClip Frame 2
if (_root.expcall == "2") { _root.expcall = "1"; ename = ename + 1; e._x = _root.expx1; e._y = _root.expy1; duplicateMovieClip ("e", "e" + enumber, ename); e._x = -500; if (ename > 20) { ename = 0; } }
Symbol 448 MovieClip Frame 3
gotoAndPlay (2);
Symbol 452 MovieClip Frame 1
stop();
Symbol 465 MovieClip Frame 1
stop();
Symbol 560 MovieClip Frame 1
stop(); this.onEnterFrame = function () { a.gotoAndStop(_root.hpcharge + 1); };
Symbol 567 MovieClip Frame 1
stop();
Symbol 574 MovieClip Frame 1
stop();
Symbol 574 MovieClip Frame 29
_root.relocate = "2";
Symbol 574 MovieClip Frame 105
_root.moveon = "2"; stop();
Symbol 575 MovieClip Frame 10
stop();
Symbol 589 Button
on (rollOver) { roll = 1; } on (release) { if ((gold - 1000) >= 0) { gold = gold - 1000; flife = 100; } }
Symbol 592 Button
on (rollOver) { roll = 2; } on (release) { if ((gold - 3000) >= 0) { gold = gold - 3000; weaponsetmax = weaponsetmax + 1; wupg.play(); upchange = "2"; } }
Symbol 594 Button
on (rollOver) { roll = 3; } on (release) { if ((gold - 10000) >= 0) { gold = gold - 10000; powercharge = 0.2; } }
Symbol 596 Button
on (rollOver) { roll = 4; } on (release) { if ((gold - 3000) >= 0) { gold = gold - 3000; shieldtime = 200; } }
Symbol 597 Button
on (rollOver) { roll = 5; }
Symbol 598 Button
on (rollOver) { roll = 6; } on (release) { gotoAndStop (103); }
Symbol 628 MovieClip Frame 1
stop(); onEnterFrame = function () { gotoAndStop(_root.shipcolor); };
Symbol 630 Button
on (release) { if ((_root.gold - 1000) >= 0) { _root.gold = _root.gold - 1000; _root.shipcolor = 1; } }
Symbol 632 Button
on (release) { if ((_root.gold - 1000) >= 0) { _root.gold = _root.gold - 1000; _root.shipcolor = 2; } }
Symbol 634 Button
on (release) { if ((_root.gold - 1000) >= 0) { _root.gold = _root.gold - 1000; _root.shipcolor = 3; } }
Symbol 636 Button
on (release) { if ((_root.gold - 1000) >= 0) { _root.gold = _root.gold - 1000; _root.shipcolor = 4; } }
Symbol 638 Button
on (release) { if ((_root.gold - 1000) >= 0) { _root.gold = _root.gold - 1000; _root.shipcolor = 5; } }
Symbol 639 MovieClip Frame 1
if (_root.gold < 20000) { _visible = false; } else { _visible = true; }
Symbol 661 Button
on (release) { save._visible = true; }
Symbol 667 Button
on (release) { bmarket._visible = true; }
Symbol 670 Button
on (rollOver) { _root.roll = 9; } on (release) { if ((_root.gold - 2000) >= 0) { _root.gold = _root.gold - 2000; _root.power = 100; } }
Symbol 673 MovieClip Frame 1
this.onEnterFrame = function () { if (math.round(_root.power) == 100) { gotoAndStop (2); } else { gotoAndStop (1); } };
Symbol 674 Button
on (rollOver) { _root.roll = 10; } on (release) { if ((_root.gold - 5000) >= 0) { _root.gold = _root.gold - 5000; _root.speed = _root.speed + 0.5; _root.decay = _root.decay + 0.03; } }
Symbol 677 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.speed > 5) { gotoAndStop (2); } else { gotoAndStop (1); } };
Symbol 678 Button
on (rollOver) { _root.roll = 8; } on (release) { if ((_root.gold - 2000) >= 0) { _root.gold = _root.gold - 2000; _root.wpower = 100; } }
Symbol 689 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.wpower == 100) { gotoAndStop (2); } else { gotoAndStop (1); } };
Symbol 695 MovieClip Frame 1
stop();
Symbol 700 Button
on (release) { _visible = false; }
Symbol 701 Button
on (release) { _parent.save1._visible = true; _parent.save1.gotoAndStop(1); _parent.slotval = _name; }
Symbol 702 Button
on (release) { _parent.save1._visible = "1"; _parent.save1.gotoAndStop(3); _parent.slotval = _name; }
Symbol 709 Button
on (release) { _parent.save1._visible = "1"; _parent.save1.gotoAndStop(1); _parent.slotval = _name; _parent.rename = "2"; }
Symbol 710 Button
on (release) { gotoAndStop (3); _root.deletex = "2"; }
Symbol 711 Button
on (release) { gotoAndStop (2); _root.deletex = "1"; }
Symbol 719 Button
on (release) { if (_parent.rename == "2") { if (gamename == "") { name._visible = true; } else { if (_parent.slotval == "slot1") { _root.FQdata.data.gamename = gamename; _root.FQdata.flush(); } if (_parent.slotval == "slot2") { _root.FQdata2.data.gamename = gamename; _root.FQdata2.flush(); } if (_parent.slotval == "slot3") { _root.FQdata3.data.gamename = gamename; _root.FQdata3.flush(); } _visible = false; _parent.rename = "1"; } } else if (gamename == "") { name._visible = true; } else { nextFrame(); } }
Symbol 724 Button
on (release) { if (_parent.slotval == "slot1") { _root.FQdata.data.flife = _root.flife; _root.FQdata.data.gamename = gamename; _root.FQdata.data.score = _root.score; _root.FQdata.data.level = _root.level; _root.FQdata.data.weaponsetmax = _root.weaponsetmax; _root.FQdata.data.shieldtime = _root.shieldtime; _root.FQdata.data.powercharge = _root.powercharge; _root.FQdata.data.gold = _root.gold; _root.FQdata.data.shipcolor = _root.shipcolor; _root.FQdata.data.power = _root.power; _root.FQdata.data.wpower = _root.wpower; _root.FQdata.data.gameon = "2"; _root.FQdata.flush(); } if (_parent.slotval == "slot2") { _root.FQdata2.data.flife = _root.flife; _root.FQdata2.data.gamename = gamename; _root.FQdata2.data.score = _root.score; _root.FQdata2.data.level = _root.level; _root.FQdata2.data.weaponsetmax = _root.weaponsetmax; _root.FQdata2.data.shieldtime = _root.shieldtime; _root.FQdata2.data.powercharge = _root.powercharge; _root.FQdata2.data.gold = _root.gold; _root.FQdata2.data.shipcolor = _root.shipcolor; _root.FQdata2.data.power = _root.power; _root.FQdata2.data.wpower = _root.wpower; _root.FQdata2.data.gameon = "2"; _root.FQdata2.flush(); } if (_parent.slotval == "slot3") { _root.FQdata3.data.flife = _root.flife; _root.FQdata3.data.gamename = gamename; _root.FQdata3.data.score = _root.score; _root.FQdata3.data.level = _root.level; _root.FQdata3.data.weaponsetmax = _root.weaponsetmax; _root.FQdata3.data.shieldtime = _root.shieldtime; _root.FQdata3.data.powercharge = _root.powercharge; _root.FQdata3.data.gold = _root.gold; _root.FQdata3.data.shipcolor = _root.shipcolor; _root.FQdata3.data.power = _root.power; _root.FQdata3.data.wpower = _root.wpower; _root.FQdata3.data.gameon = "2"; _root.FQdata3.flush(); } _visible = false; }
Symbol 731 Button
on (release) { gotoAndStop (2); if (_parent.slotval == "slot1") { gamename = _root.FQdata.data.gamename; } else if (_parent.slotval == "slot2") { gamename = _root.FQdata2.data.gamename; } else if (_parent.slotval == "slot3") { gamename = _root.FQdata3.data.gamename; } }
Symbol 734 Button
on (release) { _visible = false; }
Symbol 735 MovieClip Frame 1
name._visible = "0"; if (_parent.rename == "2") { if (_parent.slotval == "slot1") { gamename = _root.FQdata.data.gamename; } if (_parent.slotval == "slot2") { gamename = _root.FQdata2.data.gamename; } if (_parent.slotval == "slot3") { gamename = _root.FQdata3.data.gamename; } }
Symbol 736 MovieClip Frame 1
save1._visible = "0"; onEnterFrame = function () { var _local1 = _root; if (_local1.deletex != "2") { asd = _local1.FQdata.data.gameon; if (_local1.FQdata.data.gameon == "2") { slot1.gotoAndStop(2); slot1.gamename = _local1.FQdata.data.gamename; slot1.level = "Level: " + _local1.FQdata.data.level; slot1.score = "Score: " + _local1.FQdata.data.score; slot1.gold = ("Health: " + _local1.FQdata.data.flife) + "%"; slot1.health = "Gold: " + _local1.FQdata.data.gold; } else { slot1.gotoAndStop(1); } if (_local1.FQdata2.data.gameon == "2") { slot2.gotoAndStop(2); slot2.gamename = _local1.FQdata2.data.gamename; slot2.level = "Level: " + _local1.FQdata2.data.level; slot2.score = "Score: " + _local1.FQdata2.data.score; slot2.gold = ("Health: " + _local1.FQdata2.data.flife) + "%"; slot2.health = "Gold: " + _local1.FQdata2.data.gold; } else { slot2.gotoAndStop(1); } if (_local1.FQdata3.data.gameon == "2") { slot3.gotoAndStop(2); slot3.gamename = _local1.FQdata3.data.gamename; slot3.level = "Level: " + _local1.FQdata3.data.level; slot3.score = "Score: " + _local1.FQdata3.data.score; slot3.gold = ("Health: " + _local1.FQdata3.data.flife) + "%"; slot3.health = "Gold: " + _local1.FQdata3.data.gold; } else { slot3.gotoAndStop(1); } } };
Symbol 747 Button
on (release) { if ((_root.gold - 20000) >= 0) { _root.gold = _root.gold - 20000; _root.weaponsetmax = 9; _root.upchange = "2"; _root.blackval = 2; } }
Symbol 748 Button
on (release) { if ((_root.gold - 40000) >= 0) { _root.gold = _root.gold - 40000; _root.weaponsetmax = 10; _root.upchange = "2"; _root.blackval = 3; } }
Symbol 749 Button
on (release) { if ((_root.gold - 60000) >= 0) { _root.gold = _root.gold - 60000; _root.weaponsetmax = 11; _root.upchange = "2"; _root.blackval = 4; } }
Symbol 750 Button
on (release) { if ((_root.gold - 100000) >= 0) { _root.gold = _root.gold - 100000; _root.weaponsetmax = 12; _root.upchange = "2"; _root.blackval = 5; } }
Symbol 754 Button
on (release) { _visible = false; }
Symbol 766 Button
on (release) { if ((_root.gold - 20000) >= 0) { _root.gold = _root.gold - 20000; _root.weaponsetmax = 10; _root.upchange = "2"; _root.blackval = 3; } }
Symbol 767 Button
on (release) { if ((_root.gold - 40000) >= 0) { _root.gold = _root.gold - 40000; _root.weaponsetmax = 11; _root.upchange = "2"; _root.blackval = 4; } }
Symbol 768 Button
on (release) { if ((_root.gold - 80000) >= 0) { _root.gold = _root.gold - 80000; _root.weaponsetmax = 12; _root.upchange = "2"; _root.blackval = 5; } }
Symbol 772 Button
on (release) { if ((_root.gold - 20000) >= 0) { _root.gold = _root.gold - 20000; _root.weaponsetmax = 11; _root.upchange = "2"; _root.blackval = 4; } }
Symbol 773 Button
on (release) { if ((_root.gold - 60000) >= 0) { _root.gold = _root.gold - 60000; _root.weaponsetmax = 12; _root.upchange = "2"; _root.blackval = 5; } }
Symbol 774 Button
on (release) { if ((_root.gold - 40000) >= 0) { _root.gold = _root.gold - 40000; _root.weaponsetmax = 12; _root.upchange = "2"; _root.blackval = 5; } }
Symbol 775 Button
on (release) { _visible = false; }
Symbol 777 MovieClip Frame 1
stop(); this.onEnterFrame = function () { gotoAndStop(_root.blackval); };
Symbol 785 MovieClip Frame 1
score = _root.score;
Symbol 790 Button
on (release) { _parent.restartGame(); }
Symbol 794 Button
on (release) { getURL ("http://itch.com/"); }
Symbol 795 MovieClip Frame 50
stop();

Library Items

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Symbol 5 GraphicUsed by:Timeline
Symbol 6 GraphicUsed by:Timeline
Symbol 7 GraphicUsed by:Timeline
Symbol 8 GraphicUsed by:Timeline
Symbol 9 GraphicUsed by:77  Timeline
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Symbol 13 GraphicUsed by:Timeline
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Symbol 79 GraphicUsed by:Timeline
Symbol 80 GraphicUsed by:Timeline
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Symbol 82 GraphicUsed by:575  Timeline
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Symbol 781 FontUsed by:782 787 792
Symbol 782 TextUses:781Used by:795
Symbol 783 TextUses:20Used by:795
Symbol 784 EditableTextUses:20Used by:785
Symbol 785 MovieClipUses:784Used by:795
Symbol 786 GraphicUsed by:790
Symbol 787 TextUses:781Used by:790
Symbol 788 GraphicUsed by:790
Symbol 789 GraphicUsed by:790
Symbol 790 ButtonUses:786 787 788 789Used by:795
Symbol 791 GraphicUsed by:794
Symbol 792 TextUses:781Used by:794
Symbol 793 GraphicUsed by:794
Symbol 794 ButtonUses:791 792 793Used by:795
Symbol 795 MovieClipUses:778 779 780 782 783 785 790 794Used by:Timeline

Instance Names

"logo_btn"Frame 1Symbol 2 Button
"help"Frame 72Symbol 41 MovieClip
"loadx"Frame 72Symbol 76 MovieClip
"logo_btn"Frame 72Symbol 2 Button
"hitexp"Frame 103Symbol 161 MovieClip
"blife"Frame 103Symbol 165 MovieClip
"stage"Frame 103Symbol 167 MovieClip
"hint1p"Frame 103Symbol 170 MovieClip
"tail1"Frame 103Symbol 183 MovieClip
"tail2"Frame 103Symbol 183 MovieClip
"tail3"Frame 103Symbol 183 MovieClip
"tail4"Frame 103Symbol 183 MovieClip
"tail5"Frame 103Symbol 183 MovieClip
"tail6"Frame 103Symbol 183 MovieClip
"m6"Frame 103Symbol 207 MovieClip
"m5"Frame 103Symbol 207 MovieClip
"m4"Frame 103Symbol 207 MovieClip
"m3"Frame 103Symbol 207 MovieClip
"m2"Frame 103Symbol 207 MovieClip
"m1"Frame 103Symbol 207 MovieClip
"exp4"Frame 103Symbol 210 MovieClip
"exp5"Frame 103Symbol 210 MovieClip
"exp6"Frame 103Symbol 210 MovieClip
"exp3"Frame 103Symbol 210 MovieClip
"exp2"Frame 103Symbol 210 MovieClip
"exp1"Frame 103Symbol 210 MovieClip
"dweapon"Frame 103Symbol 230 MovieClip
"pshot1"Frame 103Symbol 232 MovieClip
"pshot2"Frame 103Symbol 234 MovieClip
"pexp1"Frame 103Symbol 235 MovieClip
"pexp2"Frame 103Symbol 236 MovieClip
"wstyle"Frame 103Symbol 245 MovieClip
"powerupsel"Frame 103Symbol 249 MovieClip
"aup"Frame 103Symbol 256 MovieClip
"sup"Frame 103Symbol 263 MovieClip
"dup"Frame 103Symbol 269 MovieClip
"fup"Frame 103Symbol 275 MovieClip
"onepress"Frame 103Symbol 282 MovieClip
"dwep1"Frame 103Symbol 286 MovieClip
"dwep2"Frame 103Symbol 288 MovieClip
"light"Frame 103Symbol 292 MovieClip
"health"Frame 103Symbol 297 MovieClip
"WeaponPowerD"Frame 103Symbol 300 MovieClip
"powerd"Frame 103Symbol 309 MovieClip
"green"Frame 103Symbol 314 MovieClip
"pbot1"Frame 103Symbol 330 MovieClip
"pbot2"Frame 103Symbol 330 MovieClip
"Item"Frame 103Symbol 355 MovieClip
"Ship"Frame 103Symbol 417 MovieClip
"arrowleft"Frame 103Symbol 419 MovieClip
"arrowdown"Frame 103Symbol 419 MovieClip
"arrowright"Frame 103Symbol 419 MovieClip
"arrow1"Frame 103Symbol 419 MovieClip
"arrow2"Frame 103Symbol 419 MovieClip
"shieldmal"Frame 103Symbol 423 MovieClip
"greentarget"Frame 103Symbol 450 MovieClip
"targetx"Frame 103Symbol 564 MovieClip
"hup"Frame 103Symbol 567 MovieClip
"death"Frame 103Symbol 574 MovieClip
"bgx"Frame 104Symbol 577 MovieClip
"repair"Frame 104Symbol 589 Button
"upgradeweapon"Frame 104Symbol 592 Button
"charger23"Frame 104Symbol 594 Button
"sup2x"Frame 104Symbol 596 Button
"shop"Frame 104Symbol 655 MovieClip
"black"Frame 104Symbol 667 Button
"wupg"Frame 104Symbol 695 MovieClip
"save"Frame 104Symbol 736 MovieClip
"bmarket"Frame 104Symbol 777 MovieClip
"slot1"Symbol 76 MovieClip Frame 1Symbol 75 MovieClip
"slot2"Symbol 76 MovieClip Frame 1Symbol 75 MovieClip
"slot3"Symbol 76 MovieClip Frame 1Symbol 75 MovieClip
"e"Symbol 90 MovieClip Frame 1Symbol 89 MovieClip
"a"Symbol 106 MovieClip Frame 1Symbol 92 MovieClip
"a"Symbol 109 MovieClip Frame 1Symbol 106 MovieClip
"b"Symbol 109 MovieClip Frame 1Symbol 108 MovieClip
"e"Symbol 110 MovieClip Frame 1Symbol 109 MovieClip
"e"Symbol 134 MovieClip Frame 2Symbol 117 MovieClip
"e"Symbol 134 MovieClip Frame 3Symbol 123 MovieClip
"e"Symbol 134 MovieClip Frame 4Symbol 127 MovieClip
"e"Symbol 134 MovieClip Frame 5Symbol 133 MovieClip
"e"Symbol 135 MovieClip Frame 1Symbol 134 MovieClip
"a"Symbol 157 MovieClip Frame 1Symbol 152 MovieClip
"a"Symbol 157 MovieClip Frame 66Symbol 152 MovieClip
"a"Symbol 158 MovieClip Frame 1Symbol 157 MovieClip
"e"Symbol 159 MovieClip Frame 1Symbol 158 MovieClip
"e"Symbol 176 MovieClip Frame 1Symbol 175 MovieClip
"a"Symbol 183 MovieClip Frame 1Symbol 182 MovieClip
"r"Symbol 206 MovieClip Frame 2Symbol 191 MovieClip
"r2"Symbol 206 MovieClip Frame 2Symbol 191 MovieClip
"r"Symbol 206 MovieClip Frame 10Symbol 191 MovieClip
"r2"Symbol 206 MovieClip Frame 10Symbol 191 MovieClip
"a"Symbol 207 MovieClip Frame 1Symbol 206 MovieClip
"r"Symbol 219 MovieClip Frame 2Symbol 191 MovieClip
"r2"Symbol 219 MovieClip Frame 2Symbol 191 MovieClip
"r"Symbol 229 MovieClip Frame 1Symbol 191 MovieClip
"r2"Symbol 229 MovieClip Frame 1Symbol 191 MovieClip
"health"Symbol 330 MovieClip Frame 1Symbol 317 MovieClip
"a"Symbol 362 MovieClip Frame 1Symbol 361 MovieClip
"a"Symbol 376 MovieClip Frame 1Symbol 375 MovieClip
"a"Symbol 377 MovieClip Frame 1Symbol 376 MovieClip
"green"Symbol 417 MovieClip Frame 1Symbol 356 MovieClip
"b"Symbol 417 MovieClip Frame 1Symbol 359 MovieClip
"g2"Symbol 417 MovieClip Frame 1Symbol 366 MovieClip
"g1"Symbol 417 MovieClip Frame 1Symbol 371 MovieClip
"laser"Symbol 417 MovieClip Frame 1Symbol 377 MovieClip
"a"Symbol 417 MovieClip Frame 1Symbol 388 MovieClip
"shield"Symbol 417 MovieClip Frame 1Symbol 394 MovieClip
"weaponup"Symbol 417 MovieClip Frame 1Symbol 397 MovieClip
"disup"Symbol 417 MovieClip Frame 1Symbol 416 MovieClip
"e"Symbol 448 MovieClip Frame 1Symbol 447 MovieClip
"a"Symbol 560 MovieClip Frame 1Symbol 555 MovieClip
"lowenergy"Symbol 561 MovieClip Frame 1Symbol 452 MovieClip
"dir"Symbol 561 MovieClip Frame 1Symbol 463 MovieClip
"noenergy"Symbol 561 MovieClip Frame 1Symbol 465 MovieClip
"a"Symbol 561 MovieClip Frame 1Symbol 470 MovieClip
"power"Symbol 561 MovieClip Frame 1Symbol 549 MovieClip
"color"Symbol 561 MovieClip Frame 1Symbol 560 MovieClip
"name"Symbol 735 MovieClip Frame 1Symbol 721 MovieClip
"slot1"Symbol 736 MovieClip Frame 1Symbol 712 MovieClip
"slot2"Symbol 736 MovieClip Frame 1Symbol 712 MovieClip
"slot3"Symbol 736 MovieClip Frame 1Symbol 712 MovieClip
"save1"Symbol 736 MovieClip Frame 1Symbol 735 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"a1"Symbol 210 MovieClip Frame 31
"a2"Symbol 210 MovieClip Frame 39
"a3"Symbol 210 MovieClip Frame 47
"a4"Symbol 210 MovieClip Frame 55
"a5"Symbol 210 MovieClip Frame 65
"a6"Symbol 210 MovieClip Frame 75
"a7"Symbol 210 MovieClip Frame 85
"a8"Symbol 210 MovieClip Frame 95
"a9"Symbol 210 MovieClip Frame 100
"a10"Symbol 210 MovieClip Frame 108
"a11"Symbol 210 MovieClip Frame 116
"a12"Symbol 210 MovieClip Frame 124

Dynamic Text Variables

gamenameSymbol 56 EditableText"Roshan and Mani"
levelSymbol 57 EditableText"Level 34"
scoreSymbol 58 EditableText"Score: 3000"
goldSymbol 59 EditableText"Gold: 3000"
healthSymbol 60 EditableText"Health: 100"
textdisSymbol 211 EditableText"weapon"
energySymbol 212 EditableText"weapon"
weaponsetSymbol 238 EditableText"2"
scoredSymbol 277 EditableText"Score: 2003324"
timedSymbol 278 EditableText"Time: 34 "
leveldSymbol 279 EditableText"Level 1"
atextSymbol 410 EditableText""
leveldSymbol 601 EditableText"Level 2"
lifeSymbol 609 EditableText"Current Health: 10%"
goldSymbol 610 EditableText"Gold: 50000"
energySymbol 647 EditableText"Current Energy: 10%"
powerSymbol 650 EditableText"Current Power: 10%"
gamenameSymbol 703 EditableText"Roshan and Mani"
levelSymbol 704 EditableText"Level 34"
scoreSymbol 705 EditableText"Score: 3000"
goldSymbol 706 EditableText"Gold: 3000"
healthSymbol 707 EditableText"Health: 100"
gamenameSymbol 722 EditableText""
goldSymbol 740 EditableText"Gold: 2003242"
scoreSymbol 784 EditableText"223232"




http://swfchan.com/15/71879/info.shtml
Created: 9/4 -2019 02:01:31 Last modified: 9/4 -2019 02:01:31 Server time: 22/12 -2024 23:52:40