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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/11437470?noj=FRM11437470-23DC" width="1" height="1"></div>

Managing Flash Pro 8.swf

This is the info page for
Flash #71963

(Click the ID number above for more basic data on this flash file.)


Text
- This tutorial contains a lot of text. If you
are not interested in learning, do not read.
- This tutorial doesn't cover everything in
the Flash template.
- I hope you learn something from this
tutorial.

Managing Flash Pro 8
By Splurgle

By: Splurgle

Quality:

LOW

MED

HIGH

HIGH

S
T
O
P

S
T
O
P

Using the Toolbar

Symbols

Credits

Credits

Frames

Managing Scenes

Managing Scenes

Some Tips

Some Tips

So, you want to learn how
to use Flash? You must
want to. That's why you
opened this, right? Well,
I'm going to explain to
you everything I know from
my past experiences with
Flash. So read on.

NEXT

NEXT

Back

Back

This tutorial is for Flash 8.
Flash MX would probably
be similar but don't complain
if some of your stuff is different
from mines. Open a new flash
template.

You may probably
see a toolbar on your
left side of the screen
that looks something
like this.
<--------

This is a list of your
tools you could use
to interact with your
flash template. Each
of these tools do some-
thing different.

Yes, I know. Very messy.
Although your toolbar
may seem very helpful,
you don't always have to
keep it there. If it's easier
for you, that's fine. But
the tools on the toolbar
can be accessed with hotkeys.

Selection Tool - Can be used
to highlight shapes and figures
on your flash template. Probably
the most important tool in flash.
Hotkey : (v)
Free Transform Tool - Same idea as
Selection Tool, only this time you
can rotate objects by dragging cur-
sor over the small squares over
selection.

Free Transform Tool(cont.) -
Hotkey : (Q)
Gradient Transform Tool - Can
be used to dilute or enlarge
gradient fillings in shapes.
Hotkey : (F)

Line Tool - Used to draw lines
on template.  Can be configured
with "Properties" menu.
Hotkey : (N)
Lasso Tool - Used to highlight
shapes freely, not in square shapes.
Hotkey : (L)

Pen Tool - Used to make straight
lines freely. Connecting lines to
form a figure fills it in with
selected colour.
Hotkey - (P)
Text Tool - Used to place text of
choice on template. Font, size, and
colour can be configured through
"Properties" menu.
Hotkey : (T)

Oval Tool - Used to make circles
on template. Hold "Alt" to make
a perfect sized circle.
Hotkey : (O)
Rectangle Tool - Used to make
rectangles on template. Hold "alt"
to make a perfect sized square.
Hotkey : (R)

Pencil Tool - Used to make a
free form line unevenly on temp-
late. Hold "Shift" for straight line.
Hotkey : (Y)
Brush Tool - Used for drawing
filling on template. Filling color
can be changed in "Properties".
Hotkey : (B)

Ink Bottle Tool - used to form
a border around a shape.
Hotkey : (S)
Paint Bucket Tool - used to fill
in empty frames. Frames = lines.
Cannot colour template.
Hotkey : (K)

Oop! There's more.
Eyedropper Tool - used to select
colours from shapes. You could
use the colour for later shapes too.
Hotkey : (i)
Eraser Tool - Used to Erase figures
from template.
Hotkey : (E)

Now that you know all of the
main functions of the toolbar,
you can configure the settings
of each and every tool through
the "Properties" panel. To open
the panel, you can go to the
Window menu found on the top
menu of your screen, go down to
properties, and check properties on
the secondary menu. Or, you can
press Control (ctrl) + F3.

Remember, your tool must be in
use for you to be able to change
the settings of that tool.
The size of your brush for the
"Brush Tool" can only be changed
on the toolbar.

Type of
brush

Size

This part of the tutorial
is finished.

MENU

MENU

There are many different methods
to animate in Flash.  You have
Frame-by-Frame, where you redraw
your object in every different frame,
you have tweening, which involves
symbols to be in an individual
layer, where the computer will
animate every movement, and there
is a method where you could sort
of do both. These 3 are most
common.

In this part, you will learn how
to animate with symbols. Firstly,
you must learn the types of symbols:
Movie Clip: Most common for
animation. Used for tweening, dragging,
and repeating graphics.
Button: Used to be interactive with
Flash. Must use Actionscript to work.

Graphic: Like a Movie Clip, except you
could use this to repeat an animation
inside the symbol once, a certain number
of times, and unlimited amount of times.
You could turn a shape into a symbol
by highlighting it with the Selection Tool
and pressing F8.  A window will pop
up giving you the option to name and
select the type of your symbol.

Once you've done that, your
symbol can be accessed from
your library. Press F11 to open
your library panel. You could
store a certain amount of sym-
bols and use them as many times
as you need.

You could swap one symbol
for another symbol by right
clicking and pressing "Swap
Symbols". You could duplicate
a symbol by pressing "Dupli-
cate Symbol". You can also
convert a shape to a symbol
by using the right click drop
menu as well.

You can animate a symbol
by creating a new keyframe
and giving your symbol a
small nudge. You will learn
how later on in the tutorial.
But first, let's learn how you
can interact with your symbols
more.

Every symbol has it's own
individual timeline. In this
timeline, you can create a
secondary animation inside it.
You cannot put a symbol in-
side itself.

Button Timeline:

Movie Clip/ Graphic Timeline:

You cannot animate inside
a button timeline, only in a
Movie Clip/ Graphic Timeline.
You may also notice that your
main timeline is the same as
your graphic/ Movie Clip
timeline.

By the way, a timeline is where
you manage your frame works
and layers. You can learn more
about timelines by going to the
main menu of this tutorial and
clicking on "Frames".

Frames can be used for almost
anything in Flash. They can be
used to store graphics, be pro-
grammed, tweening, animation,
etc. As a matter of fact, this
tutorial is run completely on
frames. Your frames can be found
in your timeline, which i mentioned
earlier in the Symbols tutorial.

You can add, remove, blanken,
lengthen, shorten, and duplicate
frames. You could use more than
16,000 frames in your Flash pro-
gram. To create a keyframe, which
is a grey vertical rectangle with
a black dot in it, you could press
F6.

This is what my timeline currently
looks like. As you can see, the black
dotted rectangles are keyframes, the
frames with blue and arrows linking
two keyframes are called a Motion
Tween, and the white frames are
Blank Keyframes, which contain
no graphic or actionscript.

You would have a variety of
options for your frames by
right clicking a frame in your
timeline. You could also change
the settings of your frames by
accessing the "Properties" Menu.
It can be accessed with CTRL +
F3.

Tweening
There are two types of tweens:
Motion tweening, which requires
only 1 symbol inside the frame.
And there's Shape Tweening,
which requires 1 shape or figure
with no symbols inside it.

You could use as many frames
as you want for tweening.

Only 1 frame

Click in timeline

Press F6

Right Click> Create Tween

End Tween.

To put your tween into
effect, on your first frame
have a figure, and on your
last frame of your tween
move that figure anywhere on
your template.

If you remove the graphic or
add a new one, your tween will
turn into dotted lines, and
your tween won't work.

Frame-
by-
Frame

You can toggle how many frames
you want to see by using the circles
on top of the frames.

Timeline Tools Explained.

Hide Layer

Lock Layer

Show Outline

Onion Skin

Onion Skin
Outline

Edit Multiple Frames

Modify Markers

Frames used

Frames
Per
Second

Duration

Delete Layer

Want to change the speed
of your movie? Well click
the tab that should say 12.0
fps. Double click it. A menu
will pop up, and you should
find a text box saying 12. You
can change the FPS anywhere
from 0.1 to 120. The higher the
faster. FPS stands for Frames
Per Second.

Need a new layer? No problem.
Click this tab "        ". You could
rearrange your layers. The ones
on top with graphics will be
over any graphics under the
graphic. The ones under the layers
in the timeline will be under it.

Remember, you could use
as many layers as you want.
You can also manage your layers
by using folders. The folder icon
looks like this:

Scenes can be used for a
variety of things. They could
be used for preloaders,
different rooms in your movie,
or close ups and such on
characters. A scene can have
a certain number of frames, and
if there are two scenes in a
movie, when 1 scene ends, the
2nd scene immediately starts.

You can manage your scenes
by opening the Scene Panel
by pressing Shift + F12. You
could fit a large number of
scenes. To create a scene, click
Insert on your top menu and
click scene. Remember, if you
change your FPS in one scene,
it will affect all the scenes
in your movie.

Your Scene Panel

(in order)
Duplicate Scene
Add Scene
Remove Scene

You can also rename your Scenes for
organization

#1 Never EVER rush your movie.
If you always take your time,
your production will be more
successful, because you took the time
and effort to reach your full potential.

#2 Do NOT take criticism the wrong way.
Remember that people are trying to help
you when they list your flaws. Accept it
and put it to use.

#3 Have PASSION for what you do. If
you don't enjoy doing it, why are you
still making it?

Graphics, information, and idea by:
Splurgle
Sound loops from:
Flashkit.com
Special Thanks:
Deuce
A.C.E-Corn
PimpinJ
I hope I helped you out.
Thanks for your time.

ActionScript [AS1/AS2]

Frame 295
stop();
Frame 306
stop();
Frame 307
stop();
Frame 308
stop();
Frame 309
stop();
Frame 310
stop();
Frame 311
stop();
Frame 312
stop();
Frame 313
stop();
Frame 314
stop();
Frame 315
stop();
Frame 316
stop();
Frame 317
stop();
Frame 318
stop();
Frame 319
stop();
Frame 320
stop();
Frame 321
stop();
Frame 322
stop();
Frame 323
stop();
Frame 324
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Frame 325
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Frame 326
stop();
Frame 327
stop();
Frame 328
stop();
Frame 329
stop();
Frame 330
stop();
Frame 331
stop();
Frame 332
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Frame 333
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Frame 334
stop();
Frame 335
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Frame 336
stop();
Frame 337
stop();
Frame 338
stop();
Frame 339
stop();
Frame 340
stop();
Frame 341
stop();
Frame 342
stop();
Frame 343
stop();
Frame 344
stop();
Frame 345
stop();
Frame 346
stop();
Frame 347
stop();
Frame 348
stop();
Frame 349
stop();
Frame 815
stop();
Symbol 10 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 15 Button
on (release) { _root.play(); }
Symbol 16 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 16 MovieClip Frame 2
gotoAndPlay (1);
Symbol 53 Button
on (press) { _quality = "low"; }
Symbol 58 Button
on (press) { _quality = "medium"; }
Symbol 62 Button
on (press) { _quality = "high"; }
Symbol 66 Button
on (release) { stopAllSounds(); }
Symbol 79 Button
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Symbol 92 Button
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Symbol 93 Button
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Symbol 144 Button
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Symbol 147 Button
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Symbol 149 Button
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Symbol 150 Button
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Symbol 152 Button
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Symbol 153 Button
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Symbol 161 Button
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Symbol 162 Button
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Symbol 166 Button
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Symbol 170 Button
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Symbol 171 Button
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Symbol 180 Button
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Symbol 182 Button
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Symbol 183 Button
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Symbol 185 Button
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Symbol 186 Button
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Symbol 199 Button
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Symbol 200 Button
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Symbol 212 Button
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Symbol 214 Button
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Symbol 215 Button
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Symbol 217 Button
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Symbol 218 Button
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Symbol 225 Button
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Symbol 226 Button
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Symbol 240 Button
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Symbol 251 Button
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Symbol 267 Button
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Symbol 283 Button
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Symbol 291 Button
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Symbol 299 Button
on (release) { gotoAndPlay (281); }

Library Items

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Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:16
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Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:Timeline
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Symbol 276 TextUses:40Used by:Timeline
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Symbol 287 BitmapUsed by:288
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Symbol 293 TextUses:40Used by:Timeline
Symbol 294 TextUses:40Used by:Timeline
Symbol 295 MovieClipUses:2Used by:Timeline
Symbol 296 TextUses:40Used by:297
Symbol 297 MovieClipUses:296Used by:Timeline
Symbol 298 GraphicUsed by:Timeline
Symbol 299 ButtonUses:164 64 165Used by:Timeline

Instance Names

"bar"Symbol 16 MovieClip Frame 1Symbol 4 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$uP$pwaAwW5BQ/puaQM63YjYG0."

Labels

"FINISHED"Frame 322
"SymbolsEnd"Frame 331
"FramesEnd"Frame 345
"SceneEnd"Frame 348
"End"Frame 349
"loaded"Symbol 16 MovieClip Frame 3




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Created: 9/4 -2019 00:20:40 Last modified: 9/4 -2019 00:20:40 Server time: 23/12 -2024 01:41:22