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Thirst - A Survival Game.swf

This is the info page for
Flash #72269

(Click the ID number above for more basic data on this flash file.)


Text
<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="12" COLOR="#000000"> </FONT></P>

This game's size is less than two megabytes.
Please wait while loading..

D

DL

DLL

DLL G

DLL GA

DLL GAM

DLL GAME

DLL GAMES

New Game

Change Quality

Contact: tayfun808@yahoo.com

Health

CREATE CHARACTER

Weapon

Hunger

Ability

Points Left:

You can maximize the points of
a specification by pressing the
"M" button next to the arrows.

Health: This is your health.
If reaches to zero, you're
dead. Simple, eh?
Weapon: This determines
how much damage you
make when you fight.
Hunger: That's right. You're
human after all. You must
find something to eat.
Ability: You'll need to be
talented to be able to open
the chests you  see around.

Okay

Okay

Okay

Cancel

Cancel

Cancel

This is where you
will specify the
qualifications of
your character.
This menu cannot
be viewed later, so
please make your
decisions well.

Think of the advantages and
disadvantages of outdoor
life while you are creating
your character. It's cold
outside and food is
valuable. Beware of bad
guys too.

M

YOU DIED OF HUNGER!

Health  Weapon  Hunger   Ability   Money

This is where I ive... where I used to live.
I can't live here anymore. No food. Survival doesn't
mean a thing here.
(Use the right-bottom menu to perform actions.)

o   Walk to the right.

I have a VDRadar. Lucky me.
VDRadar will help me to find my way.

o  Walk and look at the radar.

Here I go.
I believe there's "life" in that city to the north..
But I think I'll find many things on my way.
Anyway, I better be going...

Wow... this should be.. a mosque. What a terrible
disaster happened here.
I see a first-aid bag.

o   Take the bag.

I picked it up. I feel healty...
I should take care of my health on my way.
Health ++

o   Continue wandering.

A giant circular wall. I think they built it to protect the city
that is within but... nature can be so cruel.
Whatever... I should try to find a way in.

o   Proceed to the city entrance.

Entrance is closed by snow. No way to get in...
But maybe I can blow the wall. If only I had some
explosives..

o   Head south and look for explosives.

Some buildings covered with snow. And a man.
Man:
Hello there, friend.  I live here.
Wanna trade? Maybe we have something useful for each
other... I prefer money, though. This is business :)

o   "O-k... Show me whatcha got!"

First-aid Bag
Cost: 100

Food
Cost: 25

Dynamite
Cost: 500

If I need more money, I should wander around. It may
bring trouble but there are some things I have to risk.
This man has a dynamite, I must buy it before I go back.

o   Buy "First-aid bag".
o   Buy "Food".
o   Buy "Dynamite".
o   Wander around to find money.

What should I do?
o   Keep wandering.
o   Meet the trader man.

o   Place and use the explosives.

OK. I'm inside. Snow rises as it snows. Good.
There are many buildings here. Should check the north.
It's suspicious that there's life.. but, hope is still here.

Hmmm.. Maybe this is the top of a bus, who knows..
I see a bag there.
Seems like a soldier bag.

o   Go and take the bag.

I found a PISTOL inside!!!

Another frozen building. And a man. Looks like he's a
trader too.
Trader:
Hello!
It's nice to find someone to talk without pointing a gun.

o   "Hi.. isn't there anyone around?"

Trader:
They're all gone.. to find a better place to live.. and most
of them are dead while travelling.
But whoever stayed, they won't live longer..

o   "Why is that?"

Trader:
This is not a peace-land no more. Men with guns are
everywhere. And a man - who is believed to be much
stronger than an average man - is their leader. Do not
head to west if you want to stay alive!!!

o   "Hmmm..."

Trader:
But.. I was thinking that you can beat him, their leader.
So, what do you think?

o   "Ok. Take me to that man."
o   "I'm not ready yet. Can we trade?"

First-aid Bag
Cost: 140

Food
Cost: 50

Weapon Modify
Cost: 500

Trader: Yeah.. Sure. Here's what I have.
Weapon Modify: Adds ++20 to the Weapon.
Can be bought again and again.

o   Buy "First-aid Bag".
o   Buy "Food".
o   Buy "Weapon Modify".
o   Wander around to find money.

Trader:
It may be hard to fight that leader.
Ya sure you want to go? YOU MAY NOT RETURN.

o   "Yes."
o   "No."

Yeah. This must be the leader. Locked'n loaded. -gulp-
Leader:
You're the man killed my men? Good. Now I will kill you
too. See the justice of mother nature? Anyway...
You got anything to say, brave man?

o   "I need a place to live. That's all."
o   "Nothing to say. Let's finish this. Why talking?"

Leader:
You need some place to live? Haven't you ever heard
that you should head east? Anyway.
You made a mistake. Now you'll pay.

o   "Ok. Bring it on!"

Health  Weapon

Health  Weapon

o   ATTACK!

You killed the leader!
Weapon ++
Ability ++
Money ++

o   Return to the trader man.

Trader:
Thank you for getting us out of this trouble! ..I ... heard
that you can go east to find a better place. I'll stay here.

o   "Ok.. I'm going pal. Take care..."
o   "I want to trade before I leave."

Weapon Modify
Cost: 300

Trader: Oh! Sure. You'll even have a discount :)
By the way.. I think you should buy enough food.
You'll need it.

o   Buy "First-aid Bag".
o   Buy "Food".
o   Buy "Weapon Modify".
o   "Thank you. I'm going now."

Maybe there IS life behind those hills to the east.
Never give up! I'm starting to travel..

Another house under snow. And a man. This is getting
boring, you know?
Man:
Welcome traveller..
You seem to be a good man, what are you doing here?

o   "'Im coming from west and I'm looking
for a good place to live, that's all...

Man:
Ummm.. Sure. There's a big, nice city to the south.

o   "Really? Can I live there?"

Man:
Yeah but you need a "citizen card". Soldiers ask you to
show it at the entrance. I've never been to that city but I
found a citizen card. I can give it to you, but you know...
if you do something for me.

o   "Hmmm... We can make a deal."

Man:
All I want you to do is to kill a soldier. Head to the north-
east. But he's so strong and he's heavily armed... Only
you can beat him.
..............................................so what do you think?

o   "Deal. Take me to him and consider he's dead."
o   "Not yet. I want to trade, I need time."

First-aid Bag
Cost: 150

First-aid Pack
Cost: 400

Man: Ok for me. I could use some money.
First-aid Pack: gives you first-aid bag x3 , but costs a
little less. Can be bought again and again. You'll need it.

o   Buy "First-aid Bag".
o   Buy "Food".
o   Buy "First-aid Pack".
o   Wander around to find money.

Man:
Man.. That soldier is realy strong. I heard he has nearly
800 health points!
ARE YOU REALLY SURE YOU WANT TO GO?

Oh man.. this guy might hurt me. Anyway..
Soldier:
Who the hell are you?

o   "Sorry.. Wrong place, my mistake (!)"
o   "I'm here to kill you. Is it clear enough?"

Soldier:
Where are you going? Uh... I see, that bastard sent you.
Well, do you see what I'm carrying? Now taste it!

o   "Hmmm... Fighting can solve this!!!"

You killed the soldier!

o   Return to the man.

Man:
Thank you... Here's the card, as the deal says.
Good luck...

o   "I thank you. Byebye."

You've managed to reach to the city after hours and days...
Now you have a new life ... a new house ... a new job...
Life goes on, you know...

TO BE CONTINUED!!!

Congratulations. You've finished the game.
______________________________________________
This game is made and presented by Tayfun Tuna.
Thanks for playing.
______________________________________________
"Thirst" took nearly a week to be completed and
three hours to translate into English :)
______________________________________________
______________________________________________
DLL GAMES
______________________________________________

I found a man... frozen.
I don't think he'll need that bag anymore.

I found some food here! Part of it is frozen though...
Hunger ++

o  Continue wandering.

Hey... a house under the snow. I don't even want to think
what happened to the people who lived there.
I see a bag, someone must have dropped it. They won't
need it anymore.

...whoh! Look what I got. Some money... Might be useful.
Money ++

I see a man holding a gun!
Man:
Give me all your money or simply die here!

o   "Here, take it all!.. Don't hurt me!"
o   "We'll see who'll die now!"

I had to give all my money to the man...
Man:
Now get outta here...

o   "Ok, I'm leaving!"

You decided to fight!!!
Now, only one will survive this fight.

I've survived the fight!
Weapon ++
Ability ++
Money ++

I found a chest that is about to get lost in snow.

o   Try to open.

I found health, money and food in the chest!

You needed              ability points
to be able to open this chest.

You're not talented enough to open the chest.

Found a bag...

o   Pick it up.

I got some money here! Sure I'll need it.
Money ++

Another frozen man... This is terrible.
Somehow makes me feel pessimistic.

Hmmm... Let's take a look. Painkillers... and some food.
Health ++
Hunger ++

Another man. Heavily armed.
Man:
I don't know you man, but if you give me your money, I
let you go. Otherwise, YOU'LL BE HURT.

o   "Here's all I have. Don't hurt me."
o   "Tell me, is it your gun that you trust? Die!!"

That's all. I'm empty. A big, fat zero.
Man:
Get out. Don't let me see you again.

o   "I'm going.. okay okay!"

I killed that man.
Weapon ++
Ability ++
Money ++

Again, another frozen man...
...and another bag on the snow. How lucky I am!

o   Pick up the bag.

Ok.. Some food. Some medicine. Actually, he could keep
going with these supplies, I wonder why he died...
Health ++
Hunger ++

Another house under snow... and another bag that won't
be need by someone else anymore. I'll take it.

Got some money here.
Money ++

Here is a man with a gun. Looks strong.
Man:
Give me all your money or die here?!

I gave all my money.
Man:
Ok... you may go.. Hey, I told you to go, GO NOW!

o   "Ok..."

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); fscommand ("trapallkeys", "true"); play();
Frame 2
ifFrameLoaded (3806) { gotoAndPlay (11); }
Frame 10
gotoAndPlay (1);
Frame 11
fscommand ("trapallkeys", "true"); fscommand ("showmenu", "false"); Mouse.hide(); play();
Frame 130
play();
Frame 131
startDrag ("mouse", true, 0, 0, 640, 480); stop();
Frame 132
play();
Frame 166
startDrag ("mouse", true, 0, 0, 640, 480); toplam = 10; saglik = 100; silah = 20; aclik = 20; yetenek = 20; stop();
Frame 167
play();
Frame 200
gotoAndStop (271);
Frame 201
play();
Frame 229
gotoAndPlay (130);
Frame 230
play();
Frame 270
gotoAndPlay (130);
Frame 271
startDrag ("mouse", true, 0, 0, 640, 480); para = 5; stop(); Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 272
play();
Frame 350
aclik = aclik - Number(random(3)); stop();
Frame 351
play();
Frame 411
stop();
Frame 449
re = Number(random(2)); enc = 1; if (Number(re) == 0) { gotoAndStop (3167); } else if (Number(re) == 1) { gotoAndStop (3231); }
Frame 450
play();
Frame 518
re = Number(random(3)); enc = 2; if (Number(re) == 0) { gotoAndStop (3167); } else if (Number(re) == 1) { gotoAndStop (3231); } else if (Number(re) == 2) { gotoAndStop (3295); }
Frame 519
play();
Frame 552
startDrag ("mouse", true, 0, 0, 640, 480); aclik = aclik - Number(random(5)); stop(); Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 553
play();
Frame 626
saglik = saglik + (35 + Number(random(15))); stop();
Frame 710
re = Number(random(4)); enc = 3; if (Number(re) == 0) { gotoAndStop (3167); } else if (Number(re) == 1) { gotoAndStop (3231); } else if (Number(re) == 2) { gotoAndStop (3295); } else if (Number(re) == 3) { gotoAndStop (3356); }
Frame 711
play();
Frame 763
re = Number(random(4)); enc = 4; if (Number(re) == 0) { gotoAndStop (3167); } else if (Number(re) == 1) { gotoAndStop (3231); } else if (Number(re) == 2) { gotoAndStop (3295); } else if (Number(re) == 3) { gotoAndStop (3356); }
Frame 764
play();
Frame 812
re = Number(random(4)); enc = 5; if (Number(re) == 0) { gotoAndStop (3167); } else if (Number(re) == 1) { gotoAndStop (3231); } else if (Number(re) == 2) { gotoAndStop (3295); } else if (Number(re) == 3) { gotoAndStop (3356); }
Frame 813
play();
Frame 868
startDrag ("mouse", true, 0, 0, 640, 480); aclik = aclik - Number(random(10)); if (Number(aclik) <= 0) { gotoAndPlay (230); } else { stop(); } Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 869
play();
Frame 916
stop();
Frame 917
startDrag ("mouse", true, 0, 0, 640, 480);
Frame 969
re = Number(random(4)); enc = 6; if (Number(re) == 0) { gotoAndStop (3167); } else if (Number(re) == 1) { gotoAndStop (3231); } else if (Number(re) == 2) { gotoAndStop (3295); } else if (Number(re) == 3) { gotoAndStop (3356); }
Frame 970
play();
Frame 1015
re = Number(random(4)); enc = 7; if (Number(re) == 0) { gotoAndStop (3167); } else if (Number(re) == 1) { gotoAndStop (3231); } else if (Number(re) == 2) { gotoAndStop (3295); } else if (Number(re) == 3) { gotoAndStop (3356); }
Frame 1016
play();
Frame 1070
startDrag ("mouse", true, 0, 0, 640, 480); aclik = aclik - Number(random(3)); if (Number(aclik) <= 0) { gotoAndPlay (230); } else { stop(); } Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 1071
startDrag ("mouse", true, 0, 0, 640, 480); stop();
Frame 1072
play();
Frame 1131
re = Number(random(4)); enc = 8; if (Number(re) == 0) { gotoAndStop (3167); } else if (Number(re) == 1) { gotoAndStop (3231); } else if (Number(re) == 2) { gotoAndStop (3295); } else if (Number(re) == 3) { gotoAndStop (3356); }
Frame 1132
play();
Frame 1171
startDrag ("mouse", true, 0, 0, 640, 480); stop();
Frame 1172
startDrag ("mouse", true, 0, 0, 640, 480); play();
Frame 1226
re = Number(random(4)); enc = 9; if (Number(re) == 0) { gotoAndStop (3167); } else if (Number(re) == 1) { gotoAndStop (3231); } else if (Number(re) == 2) { gotoAndStop (3295); } else if (Number(re) == 3) { gotoAndStop (3356); }
Frame 1227
play();
Frame 1286
re = Number(random(4)); enc = 10; if (Number(re) == 0) { gotoAndStop (3167); } else if (Number(re) == 1) { gotoAndStop (3231); } else if (Number(re) == 2) { gotoAndStop (3295); } else if (Number(re) == 3) { gotoAndStop (3356); }
Frame 1287
play();
Frame 1323
startDrag ("mouse", true, 0, 0, 640, 480); play(); Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 1338
stop();
Frame 1339
play();
Frame 1456
gotoAndPlay (1457);
Frame 1457
startDrag ("mouse", true, 0, 0, 640, 480); play();
Frame 1467
stop();
Frame 1518
startDrag ("mouse", true, 0, 0, 640, 480); aclik = aclik - 1; if (Number(aclik) <= 0) { gotoAndPlay (230); } else { stop(); } Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 1581
silah = silah + 10; stop();
Frame 1582
startDrag ("mouse", true, 0, 0, 640, 480);
Frame 1613
re = Number(random(3)); enc = 11; if (Number(re) == 0) { gotoAndStop (3426); } else if (Number(re) == 1) { gotoAndStop (3490); } else if (Number(re) == 2) { gotoAndStop (3554); }
Frame 1614
play();
Frame 1658
re = Number(random(3)); enc = 12; if (Number(re) == 0) { gotoAndStop (3426); } else if (Number(re) == 1) { gotoAndStop (3490); } else if (Number(re) == 2) { gotoAndStop (3554); }
Frame 1659
play();
Frame 1700
re = Number(random(3)); enc = 13; if (Number(re) == 0) { gotoAndStop (3426); } else if (Number(re) == 1) { gotoAndStop (3490); } else if (Number(re) == 2) { gotoAndStop (3554); }
Frame 1701
play();
Frame 1736
startDrag ("mouse", true, 0, 0, 640, 480); aclik = aclik - 2; if (Number(aclik) <= 0) { gotoAndPlay (230); } else { stop(); } Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 1739
stop();
Frame 1741
play();
Frame 1789
re = Number(random(3)); enc = 14; if (Number(re) == 0) { gotoAndStop (3426); } else if (Number(re) == 1) { gotoAndStop (3490); } else if (Number(re) == 2) { gotoAndStop (3554); }
Frame 1790
play();
Frame 1819
startDrag ("mouse", true, 0, 0, 640, 480); stop();
Frame 1820
startDrag ("mouse", true, 0, 0, 640, 480); stop(); Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 1821
play();
Frame 1901
startDrag ("mouse", true, 0, 0, 640, 480); Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 1921
stop();
Frame 1923
startDrag ("mouse", true, 0, 0, 640, 480); esaglik = 399; esilah = 99; play(); Text150._accProps = new Object(); Text150._accProps.silent = false; Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 1930
stop();
Frame 1931
play();
Frame 1935
esaglik = esaglik - (silah + Number(random(10)));
Frame 1940
if (Number(esaglik) <= 0) { gotoAndPlay (1952); } else { play(); }
Frame 1945
saglik = saglik - (esilah + Number(random(10)));
Frame 1951
if (Number(saglik) <= 0) { gotoAndPlay (1967); } else { gotoAndPlay (1930); }
Frame 1952
play();
Frame 1966
startDrag ("mouse", true, 0, 0, 640, 480); para = para + 200; silah = silah + (2 + Number(random(2))); yetenek = yetenek + (1 + Number(random(2))); stop(); Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 1967
play();
Frame 1987
gotoAndPlay (201);
Frame 1988
startDrag ("mouse", true, 0, 0, 640, 480); play();
Frame 2057
startDrag ("mouse", true, 0, 0, 640, 480); stop(); Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 2059
startDrag ("mouse", true, 0, 0, 640, 480); play();
Frame 2104
re = Number(random(3)); enc = 15; if (Number(re) == 0) { gotoAndStop (3426); } else if (Number(re) == 1) { gotoAndStop (3490); } else if (Number(re) == 2) { gotoAndStop (3554); }
Frame 2105
play();
Frame 2163
re = Number(random(3)); enc = 16; if (Number(re) == 0) { gotoAndStop (3426); } else if (Number(re) == 1) { gotoAndStop (3490); } else if (Number(re) == 2) { gotoAndStop (3554); }
Frame 2164
play();
Frame 2207
startDrag ("mouse", true, 0, 0, 640, 480); play();
Frame 2217
stop();
Frame 2346
re = Number(random(3)); enc = 17; if (Number(re) == 0) { gotoAndStop (3616); } else if (Number(re) == 1) { gotoAndStop (3680); } else if (Number(re) == 2) { gotoAndStop (3744); }
Frame 2347
play();
Frame 2400
re = Number(random(3)); enc = 18; if (Number(re) == 0) { gotoAndStop (3616); } else if (Number(re) == 1) { gotoAndStop (3680); } else if (Number(re) == 2) { gotoAndStop (3744); }
Frame 2401
play();
Frame 2450
startDrag ("mouse", true, 0, 0, 640, 480); aclik = aclik - 2; if (Number(aclik) <= 0) { gotoAndPlay (230); } else { stop(); } Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 2453
stop();
Frame 2455
play();
Frame 2501
re = Number(random(3)); enc = 19; if (Number(re) == 0) { gotoAndStop (3616); } else if (Number(re) == 1) { gotoAndStop (3680); } else if (Number(re) == 2) { gotoAndStop (3744); }
Frame 2502
play();
Frame 2531
startDrag ("mouse", true, 0, 0, 640, 480); stop();
Frame 2532
startDrag ("mouse", true, 0, 0, 640, 480); stop(); Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 2533
play();
Frame 2612
startDrag ("mouse", true, 0, 0, 640, 480); play(); Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 2632
stop();
Frame 2634
startDrag ("mouse", true, 0, 0, 640, 480); esaglik = 777; esilah = 144; play(); Text150._accProps = new Object(); Text150._accProps.silent = false; Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 2641
stop();
Frame 2642
play();
Frame 2646
esaglik = esaglik - (silah + Number(random(10)));
Frame 2651
if (Number(esaglik) <= 0) { gotoAndPlay (2663); } else { play(); }
Frame 2656
saglik = saglik - (esilah + Number(random(10)));
Frame 2662
if (Number(saglik) <= 0) { gotoAndPlay (2678); } else { gotoAndPlay (2641); }
Frame 2663
play();
Frame 2677
startDrag ("mouse", true, 0, 0, 640, 480); silah = silah + (2 + Number(random(2))); yetenek = yetenek + (1 + Number(random(2))); stop(); Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 2678
play();
Frame 2698
gotoAndPlay (201);
Frame 2699
startDrag ("mouse", true, 0, 0, 640, 480); play();
Frame 2778
startDrag ("mouse", true, 0, 0, 640, 480); stop(); Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 2779
startDrag ("mouse", true, 0, 0, 640, 480); play();
Frame 3077
stop();
Frame 3146
stop();
Frame 3166
gotoAndPlay (130);
Frame 3167
startDrag ("mouse", true, 0, 0, 640, 480); aclik = aclik - 1; if (Number(aclik) <= 0) { gotoAndPlay (230); } else { stop(); } Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 3168
play();
Frame 3230
aclik = aclik + (1 + Number(random(3))); stop();
Frame 3231
startDrag ("mouse", true, 0, 0, 640, 480); aclik = aclik - 1; if (Number(aclik) <= 0) { gotoAndPlay (230); } else { stop(); }
Frame 3294
para = para + (10 + Number(random(10))); stop();
Frame 3295
startDrag ("mouse", true, 0, 0, 640, 480); aclik = aclik - 1; if (Number(aclik) <= 0) { gotoAndPlay (230); } else { stop(); }
Frame 3296
para = 0; stop();
Frame 3298
esaglik = 50 + Number(random(25)); esilah = 25 + Number(random(25)); Text150._accProps = new Object(); Text150._accProps.silent = false; Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 3305
stop();
Frame 3306
play();
Frame 3310
esaglik = esaglik - (silah + Number(random(10)));
Frame 3315
if (Number(esaglik) <= 0) { gotoAndPlay (3325); } else { play(); }
Frame 3320
saglik = saglik - (esilah + Number(random(10)));
Frame 3324
if (Number(saglik) <= 0) { gotoAndPlay (3335); } else { gotoAndPlay (3305); }
Frame 3325
play();
Frame 3334
para = para + (35 + Number(random(15))); silah = silah + (1 + Number(random(2))); yetenek = yetenek + (2 + Number(random(2))); stop(); Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 3335
play();
Frame 3355
gotoAndPlay (201);
Frame 3356
startDrag ("mouse", true, 0, 0, 640, 480); aclik = aclik - 1; if (Number(aclik) <= 0) { gotoAndPlay (230); } else { stop(); } Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 3357
sandik = 20 + Number(random(30)); play();
Frame 3405
if (Number(sandik) > Number(yetenek)) { gotoAndPlay (3425); } else { play(); }
Frame 3424
para = para + (50 + Number(random(50))); saglik = saglik + (25 + Number(random(10))); aclik = aclik + Number(random(10)); stop();
Frame 3425
stop(); Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 3426
startDrag ("mouse", true, 0, 0, 640, 480); aclik = aclik - 1; if (Number(aclik) <= 0) { gotoAndPlay (230); } else { stop(); } Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 3489
para = para + (50 + Number(random(30))); stop();
Frame 3490
startDrag ("mouse", true, 0, 0, 640, 480); aclik = aclik - 1; if (Number(aclik) <= 0) { gotoAndPlay (230); } else { stop(); } Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 3491
play();
Frame 3553
aclik = aclik + (1 + Number(random(2))); saglik = saglik + (5 + Number(random(6))); stop();
Frame 3554
startDrag ("mouse", true, 0, 0, 640, 480); aclik = aclik - 1; if (Number(aclik) <= 0) { gotoAndPlay (230); } else { stop(); } Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 3555
para = 0; stop();
Frame 3557
esaglik = 80 + Number(random(70)); esilah = 50 + Number(random(30)); Text150._accProps = new Object(); Text150._accProps.silent = false; Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 3564
stop();
Frame 3565
play();
Frame 3569
esaglik = esaglik - (silah + Number(random(10)));
Frame 3574
if (Number(esaglik) <= 0) { gotoAndPlay (3586); } else { play(); }
Frame 3579
saglik = saglik - (esilah + Number(random(10)));
Frame 3585
if (Number(saglik) <= 0) { gotoAndPlay (3595); } else { gotoAndPlay (3564); }
Frame 3586
play();
Frame 3594
para = para + (120 + Number(random(50))); silah = silah + (1 + Number(random(2))); yetenek = yetenek + (1 + Number(random(2))); stop(); Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 3595
play();
Frame 3615
gotoAndPlay (201);
Frame 3616
startDrag ("mouse", true, 0, 0, 640, 480); aclik = aclik - 1; if (Number(aclik) <= 0) { gotoAndPlay (230); } else { stop(); } Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 3617
play();
Frame 3679
aclik = aclik + 1; saglik = saglik + (10 + Number(random(6))); stop();
Frame 3680
startDrag ("mouse", true, 0, 0, 640, 480); aclik = aclik - 1; if (Number(aclik) <= 0) { gotoAndPlay (230); } else { stop(); } Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 3743
para = para + (50 + Number(random(30))); stop();
Frame 3744
startDrag ("mouse", true, 0, 0, 640, 480); aclik = aclik - 1; if (Number(aclik) <= 0) { gotoAndPlay (230); } else { stop(); } Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 3745
para = 0; stop();
Frame 3747
esaglik = 260 + Number(random(70)); esilah = 55 + Number(random(25)); Text150._accProps = new Object(); Text150._accProps.silent = false; Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 3754
stop();
Frame 3755
play();
Frame 3759
esaglik = esaglik - (silah + Number(random(10)));
Frame 3764
if (Number(esaglik) <= 0) { gotoAndPlay (3776); } else { play(); }
Frame 3769
saglik = saglik - (esilah + Number(random(10)));
Frame 3775
if (Number(saglik) <= 0) { gotoAndPlay (3786); } else { gotoAndPlay (3754); }
Frame 3776
play();
Frame 3785
para = para + (100 + Number(random(50))); silah = silah + (1 + Number(random(2))); yetenek = yetenek + (1 + Number(random(2))); stop(); Text150._accProps = new Object(); Text150._accProps.silent = false;
Frame 3786
play();
Frame 3806
gotoAndPlay (201);
Symbol 5 MovieClip [FLabelSymbol] Frame 1
#initclip 2 _global.FLabelClass = function () { if (this.hostComponent == undefined) { this.hostComponent = ((this._parent.controller == undefined) ? (this._parent) : (this._parent.controller)); } if (this.customTextStyle == undefined) { if (this.hostComponent.textStyle == undefined) { this.hostComponent.textStyle = new TextFormat(); } this.textStyle = this.hostComponent.textStyle; this.enable = true; } }; FLabelClass.prototype = new MovieClip(); Object.registerClass("FLabelSymbol", FLabelClass); FLabelClass.prototype.setLabel = function (label) { var val = this.hostComponent.styleTable.embedFonts.value; if (val != undefined) { this.labelField.embedFonts = val; } this.labelField.setNewTextFormat(this.textStyle); this.labelField.text = label; this.labelField._height = this.labelField.textHeight + 2; }; FLabelClass.prototype.setSize = function (width) { this.labelField._width = width; }; FLabelClass.prototype.setEnabled = function (enable) { this.enable = enable; var tmpColor = this.hostComponent.styleTable[(enable ? "textColor" : "textDisabled")].value; if (tmpColor == undefined) { tmpColor = (enable ? 0 : 8947848); } this.setColor(tmpColor); }; FLabelClass.prototype.getLabel = function () { return(this.labelField.text); }; FLabelClass.prototype.setColor = function (col) { this.labelField.textColor = col; }; #endinitclip
Symbol 14 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(frame5, "face"); component.registerSkinElement(frame3, "shadow"); component.registerSkinElement(frame1, "darkshadow"); component.registerSkinElement(frame4, "highlight"); component.registerSkinElement(frame2, "highlight3D");
Symbol 20 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(frame5, "face"); component.registerSkinElement(frame3, "shadow"); component.registerSkinElement(frame1, "darkshadow"); component.registerSkinElement(frame4, "highlight"); component.registerSkinElement(frame2, "highlight3D");
Symbol 26 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(frame5, "face"); component.registerSkinElement(frame4, "shadow"); component.registerSkinElement(frame2, "darkshadow"); component.registerSkinElement(frame3, "highlight"); component.registerSkinElement(frame1, "highlight3D");
Symbol 32 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(frame5, "face"); component.registerSkinElement(frame3, "shadow"); component.registerSkinElement(frame1, "darkshadow"); component.registerSkinElement(frame4, "highlight"); component.registerSkinElement(frame2, "highlight3D");
Symbol 33 MovieClip [fpb_states] Frame 1
stop();
Symbol 33 MovieClip [fpb_states] Frame 2
stop();
Symbol 33 MovieClip [fpb_states] Frame 3
stop();
Symbol 33 MovieClip [fpb_states] Frame 4
stop();
Symbol 34 MovieClip [FUIComponentSymbol] Frame 1
#initclip 1 function FUIComponentClass() { this.init(); } FUIComponentClass.prototype = new MovieClip(); FUIComponentClass.prototype.init = function () { this.enable = true; this.focused = false; this.useHandCursor = false; this._accImpl = new Object(); this._accImpl.stub = true; this.styleTable = new Array(); if (_global.globalStyleFormat == undefined) { _global.globalStyleFormat = new FStyleFormat(); globalStyleFormat.isGlobal = true; _global._focusControl = new Object(); _global._focusControl.onSetFocus = function (oldFocus, newFocus) { oldFocus.myOnKillFocus(); newFocus.myOnSetFocus(); }; Selection.addListener(_global._focusControl); } if (this._name != undefined) { this._focusrect = false; this.tabEnabled = true; this.focusEnabled = true; this.tabChildren = false; this.tabFocused = true; if (this.hostStyle == undefined) { globalStyleFormat.addListener(this); } else { this.styleTable = this.hostStyle; } this.deadPreview._visible = false; this.deadPreview._width = (this.deadPreview._height = 1); this.methodTable = new Object(); this.keyListener = new Object(); this.keyListener.controller = this; this.keyListener.onKeyDown = function () { this.controller.myOnKeyDown(); }; this.keyListener.onKeyUp = function () { this.controller.myOnKeyUp(); }; for (var i in this.styleFormat_prm) { this.setStyleProperty(i, this.styleFormat_prm[i]); } } }; FUIComponentClass.prototype.setEnabled = function (enabledFlag) { this.enable = ((arguments.length > 0) ? (enabledFlag) : true); this.tabEnabled = (this.focusEnabled = enabledFlag); if ((!this.enable) && (this.focused)) { Selection.setFocus(undefined); } }; FUIComponentClass.prototype.getEnabled = function () { return(this.enable); }; FUIComponentClass.prototype.setSize = function (w, h) { this.width = w; this.height = h; this.focusRect.removeMovieClip(); }; FUIComponentClass.prototype.setChangeHandler = function (chng, obj) { this.handlerObj = ((obj == undefined) ? (this._parent) : (obj)); this.changeHandler = chng; }; FUIComponentClass.prototype.invalidate = function (methodName) { this.methodTable[methodName] = true; this.onEnterFrame = this.cleanUI; }; FUIComponentClass.prototype.cleanUI = function () { if (this.methodTable.setSize) { this.setSize(this.width, this.height); } else { this.cleanUINotSize(); } this.methodTable = new Object(); delete this.onEnterFrame; }; FUIComponentClass.prototype.cleanUINotSize = function () { for (var funct in this.methodTable) { this[funct](); } }; FUIComponentClass.prototype.drawRect = function (x, y, w, h) { var inner = this.styleTable.focusRectInner.value; var outer = this.styleTable.focusRectOuter.value; if (inner == undefined) { inner = 16777215 /* 0xFFFFFF */; } if (outer == undefined) { outer = 0; } this.createEmptyMovieClip("focusRect", 1000); this.focusRect.controller = this; this.focusRect.lineStyle(1, outer); this.focusRect.moveTo(x, y); this.focusRect.lineTo(x + w, y); this.focusRect.lineTo(x + w, y + h); this.focusRect.lineTo(x, y + h); this.focusRect.lineTo(x, y); this.focusRect.lineStyle(1, inner); this.focusRect.moveTo(x + 1, y + 1); this.focusRect.lineTo((x + w) - 1, y + 1); this.focusRect.lineTo((x + w) - 1, (y + h) - 1); this.focusRect.lineTo(x + 1, (y + h) - 1); this.focusRect.lineTo(x + 1, y + 1); }; FUIComponentClass.prototype.pressFocus = function () { this.tabFocused = false; this.focusRect.removeMovieClip(); Selection.setFocus(this); }; FUIComponentClass.prototype.drawFocusRect = function () { this.drawRect(-2, -2, this.width + 4, this.height + 4); }; FUIComponentClass.prototype.myOnSetFocus = function () { this.focused = true; Key.addListener(this.keyListener); if (this.tabFocused) { this.drawFocusRect(); } }; FUIComponentClass.prototype.myOnKillFocus = function () { this.tabFocused = true; this.focused = false; this.focusRect.removeMovieClip(); Key.removeListener(this.keyListener); }; FUIComponentClass.prototype.executeCallBack = function () { this.handlerObj[this.changeHandler](this); }; FUIComponentClass.prototype.updateStyleProperty = function (styleFormat, propName) { this.setStyleProperty(propName, styleFormat[propName], styleFormat.isGlobal); }; FUIComponentClass.prototype.setStyleProperty = function (propName, value, isGlobal) { if (value == "") { return(undefined); } var tmpValue = parseInt(value); if (!isNaN(tmpValue)) { value = tmpValue; } var global = ((arguments.length > 2) ? (isGlobal) : false); if (this.styleTable[propName] == undefined) { this.styleTable[propName] = new Object(); this.styleTable[propName].useGlobal = true; } if (this.styleTable[propName].useGlobal || (!global)) { this.styleTable[propName].value = value; if (this.setCustomStyleProperty(propName, value)) { } else if (propName == "embedFonts") { this.invalidate("setSize"); } else if (propName.subString(0, 4) == "text") { if (this.textStyle == undefined) { this.textStyle = new TextFormat(); } var textProp = propName.subString(4, propName.length); this.textStyle[textProp] = value; this.invalidate("setSize"); } else { for (var j in this.styleTable[propName].coloredMCs) { var myColor = new Color(this.styleTable[propName].coloredMCs[j]); if (this.styleTable[propName].value == undefined) { var myTObj = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; myColor.setTransform(myTObj); } else { myColor.setRGB(value); } } } this.styleTable[propName].useGlobal = global; } }; FUIComponentClass.prototype.registerSkinElement = function (skinMCRef, propName) { if (this.styleTable[propName] == undefined) { this.styleTable[propName] = new Object(); this.styleTable[propName].useGlobal = true; } if (this.styleTable[propName].coloredMCs == undefined) { this.styleTable[propName].coloredMCs = new Object(); } this.styleTable[propName].coloredMCs[skinMCRef] = skinMCRef; if (this.styleTable[propName].value != undefined) { var myColor = new Color(skinMCRef); myColor.setRGB(this.styleTable[propName].value); } }; _global.FStyleFormat = function () { this.nonStyles = {listeners:true, isGlobal:true, isAStyle:true, addListener:true, removeListener:true, nonStyles:true, applyChanges:true}; this.listeners = new Object(); this.isGlobal = false; if (arguments.length > 0) { for (var i in arguments[0]) { this[i] = arguments[0][i]; } } }; _global.FStyleFormat.prototype = new Object(); FStyleFormat.prototype.addListener = function () { var arg = 0; while (arg < arguments.length) { var mcRef = arguments[arg]; this.listeners[arguments[arg]] = mcRef; for (var i in this) { if (this.isAStyle(i)) { mcRef.updateStyleProperty(this, i.toString()); } } arg++; } }; FStyleFormat.prototype.removeListener = function (component) { this.listeners[component] = undefined; for (var prop in this) { if (this.isAStyle(prop)) { if (component.styleTable[prop].useGlobal == this.isGlobal) { component.styleTable[prop].useGlobal = true; var value = (this.isGlobal ? undefined : (globalStyleFormat[prop])); component.setStyleProperty(prop, value, true); } } } }; FStyleFormat.prototype.applyChanges = function () { var count = 0; for (var i in this.listeners) { var component = this.listeners[i]; if (arguments.length > 0) { var j = 0; while (j < arguments.length) { if (this.isAStyle(arguments[j])) { component.updateStyleProperty(this, arguments[j]); } j++; } } else { for (var j in this) { if (this.isAStyle(j)) { component.updateStyleProperty(this, j.toString()); } } } } }; FStyleFormat.prototype.isAStyle = function (name) { return((this.nonStyles[name] ? false : true)); }; #endinitclip
Symbol 38 MovieClip [FBoundingBoxSymbol] Frame 1
var component = _parent; component.registerSkinElement(boundingBox, "background"); stop();
Symbol 38 MovieClip [FBoundingBoxSymbol] Frame 2
component.registerSkinElement(boundingBox2, "backgroundDisabled"); stop();
Symbol 41 MovieClip [FPushButtonSymbol] Frame 1
#initclip 3 function FPushButtonClass() { this.init(); } FPushButtonClass.prototype = new FUIComponentClass(); Object.registerClass("FPushButtonSymbol", FPushButtonClass); FPushButtonClass.prototype.init = function () { super.setSize(this._width, this._height); this.boundingBox_mc.unloadMovie(); this.attachMovie("fpb_states", "fpbState_mc", 1); this.attachMovie("FLabelSymbol", "fLabel_mc", 2); this.attachMovie("fpb_hitArea", "fpb_hitArea_mc", 3); super.init(); this.btnState = false; this.setClickHandler(this.clickHandler); this._xscale = 100; this._yscale = 100; this.setSize(this.width, this.height); if (this.label != undefined) { this.setLabel(this.label); } this.ROLE_SYSTEM_PUSHBUTTON = 43; this.STATE_SYSTEM_PRESSED = 8; this.EVENT_OBJECT_STATECHANGE = 32778; this.EVENT_OBJECT_NAMECHANGE = 32780; this._accImpl.master = this; this._accImpl.stub = false; this._accImpl.get_accRole = this.get_accRole; this._accImpl.get_accName = this.get_accName; this._accImpl.get_accState = this.get_accState; this._accImpl.get_accDefaultAction = this.get_accDefaultAction; this._accImpl.accDoDefaultAction = this.accDoDefaultAction; }; FPushButtonClass.prototype.setHitArea = function (w, h) { var hit = this.fpb_hitArea_mc; this.hitArea = hit; hit._visible = false; hit._width = w; hit._height = ((arguments.length > 1) ? (h) : (hit._height)); }; FPushButtonClass.prototype.setSize = function (w, h) { w = ((w < 6) ? 6 : (w)); if (arguments.length > 1) { if (h < 6) { h = 6; } } super.setSize(w, h); this.setLabel(this.getLabel()); this.arrangeLabel(); this.setHitArea(w, h); this.boundingBox_mc._width = w; this.boundingBox_mc._height = h; this.drawFrame(); if (this.focused) { super.myOnSetFocus(); } this.initContentPos("fLabel_mc"); }; FPushButtonClass.prototype.arrangeLabel = function () { var label = this.fLabel_mc; var h = this.height; var w = (this.width - 2); var b = 1; this.fLabel_mc.setSize(w - (b * 4)); label._x = b * 3; label._y = (h / 2) - (label._height / 2); }; FPushButtonClass.prototype.getLabel = function () { return(this.fLabel_mc.labelField.text); }; FPushButtonClass.prototype.setLabel = function (label) { this.fLabel_mc.setLabel(label); this.txtFormat(); this.arrangeLabel(); if (Accessibility.isActive()) { Accessibility.sendEvent(this, 0, this.EVENT_OBJECT_NAMECHANGE); } }; FPushButtonClass.prototype.getEnabled = function () { return(this.enabled); }; FPushButtonClass.prototype.setEnabled = function (enable) { if (enable || (enable == undefined)) { this.gotoFrame(1); this.drawFrame(); this.flabel_mc.setEnabled(true); this.enabled = true; super.setEnabled(true); } else { this.gotoFrame(4); this.drawFrame(); this.flabel_mc.setEnabled(false); this.enabled = false; super.setEnabled(false); } }; FPushButtonClass.prototype.txtFormat = function () { var txtS = this.textStyle; var sTbl = this.styleTable; txtS.align = ((sTbl.textAlign.value == undefined) ? ((txtS.align = "center")) : undefined); txtS.leftMargin = ((sTbl.textLeftMargin.value == undefined) ? ((txtS.leftMargin = 1)) : undefined); txtS.rightMargin = ((sTbl.textRightMargin.value == undefined) ? ((txtS.rightMargin = 1)) : undefined); if (this.fLabel_mc._height > this.height) { super.setSize(this.width, this.fLabel_mc._height); } else { super.setSize(this.width, this.height); } this.fLabel_mc.labelField.setTextFormat(this.textStyle); this.setEnabled(this.enable); }; FPushButtonClass.prototype.drawFrame = function () { var b = 1; var x1 = 0; var y1 = 0; var x2 = this.width; var y2 = this.height; var mc_array = ["up_mc", "over_mc", "down_mc", "disabled_mc"]; var frame = mc_array[this.fpbState_mc._currentframe - 1]; var mc = "frame"; var i = 0; while (i < 6) { x1 = x1 + ((i % 2) * b); y1 = y1 + ((i % 2) * b); x2 = x2 - (((i + 1) % 2) * b); y2 = y2 - (((i + 1) % 2) * b); var w = (Math.abs(x1 - x2) + (2 * b)); var h = (Math.abs(y1 - y2) + (2 * b)); this.fpbState_mc[frame][mc + i]._width = w; this.fpbState_mc[frame][mc + i]._height = h; this.fpbState_mc[frame][mc + i]._x = x1 - b; this.fpbState_mc[frame][mc + i]._y = y1 - b; i++; } }; FPushButtonClass.prototype.setClickHandler = function (chng, obj) { this.handlerObj = ((arguments.length < 2) ? (this._parent) : (obj)); this.clickHandler = chng; }; FPushButtonClass.prototype.executeCallBack = function () { this.handlerObj[this.clickHandler](this); }; FPushButtonClass.prototype.initContentPos = function (mc) { this.incrVal = 1; this.initx = this[mc]._x - (this.getBtnState() * this.incrVal); this.inity = this[mc]._y - (this.getBtnState() * this.incrVal); this.togx = this.initx + this.incrVal; this.togy = this.inity + this.incrVal; }; FPushButtonClass.prototype.setBtnState = function (state) { this.btnState = state; if (state) { this.fLabel_mc._x = this.togx; this.fLabel_mc._y = this.togy; } else { this.fLabel_mc._x = this.initx; this.fLabel_mc._y = this.inity; } }; FPushButtonClass.prototype.getBtnState = function () { return(this.btnState); }; FPushButtonClass.prototype.myOnSetFocus = function () { this.focused = true; super.myOnSetFocus(); }; FPushButtonClass.prototype.onPress = function () { this.pressFocus(); this.fpbState_mc.gotoAndStop(3); this.drawFrame(); this.setBtnState(true); if (Accessibility.isActive()) { Accessibility.sendEvent(this, 0, this.EVENT_OBJECT_STATECHANGE, true); } }; FPushButtonClass.prototype.onRelease = function () { this.fpbState_mc.gotoAndStop(2); this.drawFrame(); this.executeCallBack(); this.setBtnState(false); if (Accessibility.isActive()) { Accessibility.sendEvent(this, 0, this.EVENT_OBJECT_STATECHANGE, true); } }; FPushButtonClass.prototype.onRollOver = function () { this.fpbState_mc.gotoAndStop(2); this.drawFrame(); }; FPushButtonClass.prototype.onRollOut = function () { this.fpbState_mc.gotoAndStop(1); this.drawFrame(); }; FPushButtonClass.prototype.onReleaseOutside = function () { this.setBtnState(false); this.fpbState_mc.gotoAndStop(1); this.drawFrame(); }; FPushButtonClass.prototype.onDragOut = function () { this.setBtnState(false); this.fpbState_mc.gotoAndStop(1); this.drawFrame(); }; FPushButtonClass.prototype.onDragOver = function () { this.setBtnState(true); this.fpbState_mc.gotoAndStop(3); this.drawFrame(); }; FPushButtonClass.prototype.myOnKeyDown = function () { if ((Key.getCode() == 32) && (this.pressOnce == undefined)) { this.onPress(); this.pressOnce = 1; } }; FPushButtonClass.prototype.myOnKeyUp = function () { if (Key.getCode() == 32) { this.onRelease(); this.pressOnce = undefined; } }; FPushButtonClass.prototype.get_accRole = function (childId) { return(this.master.ROLE_SYSTEM_PUSHBUTTON); }; FPushButtonClass.prototype.get_accName = function (childId) { return(this.master.getLabel()); }; FPushButtonClass.prototype.get_accState = function (childId) { if (this.pressOnce) { return(this.master.STATE_SYSTEM_PRESSED); } return(this.master.STATE_SYSTEM_DEFAULT); }; FPushButtonClass.prototype.get_accDefaultAction = function (childId) { return("Press"); }; FPushButtonClass.prototype.accDoDefaultAction = function (childId) { this.master.onPress(); this.master.onRelease(); }; #endinitclip boundingBox_mc._visible = false; deadPreview._visible = false;
Symbol 53 MovieClip Frame 10
stop();
Symbol 66 MovieClip Frame 40
stop();
Symbol 80 Button
on (release) { stopAllSounds(); play(); }
Symbol 83 Button
on (release) { toggleHighQuality(); }
Symbol 88 MovieClip Frame 1
stop();
Symbol 97 Button
on (release) { if (Number(saglik) > 90) { saglik = saglik - 1; toplam = Number(toplam) + 1; } else { stop(); } }
Symbol 101 Button
on (release) { if (Number(toplam) > 0) { saglik = Number(saglik) + 1; toplam = toplam - 1; } else { stop(); } }
Symbol 106 Button
on (release) { if (Number(silah) > 10) { silah = silah - 1; toplam = Number(toplam) + 1; } else { stop(); } }
Symbol 107 Button
on (release) { if (Number(toplam) > 0) { silah = Number(silah) + 1; toplam = toplam - 1; } else { stop(); } }
Symbol 110 Button
on (release) { if (Number(aclik) > 10) { aclik = aclik - 1; toplam = Number(toplam) + 1; } else { stop(); } }
Symbol 111 Button
on (release) { if (Number(toplam) > 0) { aclik = Number(aclik) + 1; toplam = toplam - 1; } else { stop(); } }
Symbol 114 Button
on (release) { if (Number(yetenek) > 10) { yetenek = yetenek - 1; toplam = Number(toplam) + 1; } else { stop(); } }
Symbol 115 Button
on (release) { if (Number(toplam) > 0) { yetenek = Number(yetenek) + 1; toplam = toplam - 1; } else { stop(); } }
Symbol 125 Button
on (release) { nextFrame(); }
Symbol 132 Button
on (release) { gotoAndStop (131); }
Symbol 147 Button
on (release) { if (Number(toplam) > 0) { saglik = Number(saglik) + Number(toplam); toplam = 0; } else { stop(); } }
Symbol 148 Button
on (release) { if (Number(toplam) > 0) { silah = Number(silah) + Number(toplam); toplam = 0; } else { stop(); } }
Symbol 149 Button
on (release) { if (Number(toplam) > 0) { aclik = Number(aclik) + Number(toplam); toplam = 0; } else { stop(); } }
Symbol 150 Button
on (release) { if (Number(toplam) > 0) { yetenek = Number(yetenek) + Number(toplam); toplam = 0; } else { stop(); } }
Symbol 174 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; play(); }
Symbol 185 MovieClip Frame 121
_root.play();
Symbol 215 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; gotoAndPlay (917); }
Symbol 238 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; if (Number(para) >= 100) { saglik = saglik + 50; para = para - 100; } else { stop(); } }
Symbol 239 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; if (Number(para) >= 500) { para = para - 500; gotoAndPlay (1172); } else { stop(); } }
Symbol 240 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; } on (release) { play(); }
Symbol 241 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; if (Number(para) >= 25) { aclik = aclik + 3; para = para - 25; } else { stop(); } }
Symbol 245 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; } on (release) { gotoAndPlay (1072); }
Symbol 246 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; } on (release) { gotoAndStop (1071); }
Symbol 259 MovieClip Frame 212
_root.play();
Symbol 281 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; nextFrame(); }
Symbol 288 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; gotoAndStop (1820); }
Symbol 295 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; if (Number(para) >= 140) { saglik = saglik + 100; para = para - 140; } else { stop(); } }
Symbol 296 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; if (Number(para) >= 500) { para = para - 500; silah = silah + 20; } else { stop(); } }
Symbol 297 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; if (Number(para) >= 50) { aclik = aclik + 5; para = para - 50; } else { stop(); } }
Symbol 299 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; } on (release) { gotoAndPlay (1741); }
Symbol 300 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; } on (release) { gotoAndStop (1739); }
Symbol 308 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; gotoAndStop (1739); }
Symbol 326 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; gotoAndPlay (1923); }
Symbol 354 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; gotoAndPlay (1988); }
Symbol 362 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; gotoAndStop (2059); }
Symbol 366 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; if (Number(para) >= 100) { saglik = saglik + 100; para = para - 100; } else { stop(); } }
Symbol 367 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; if (Number(para) >= 300) { para = para - 300; silah = silah + 20; } else { stop(); } }
Symbol 368 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; if (Number(para) >= 25) { aclik = aclik + 5; para = para - 25; } else { stop(); } }
Symbol 370 MovieClip Frame 168
_root.play();
Symbol 392 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; gotoAndStop (2532); }
Symbol 397 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; if (Number(para) >= 150) { saglik = saglik + 100; para = para - 150; } else { stop(); } }
Symbol 398 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; if (Number(para) >= 400) { saglik = saglik + 300; para = para - 400; } else { stop(); } }
Symbol 399 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; } on (release) { gotoAndPlay (2455); }
Symbol 400 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; } on (release) { gotoAndStop (2453); }
Symbol 407 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; gotoAndStop (2453); }
Symbol 421 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; gotoAndPlay (2634); }
Symbol 436 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; gotoAndPlay (2699); }
Symbol 446 MovieClip Frame 168
_root.play();
Symbol 452 MovieClip Frame 314
_root.play();
Symbol 466 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; if (Number(enc) == 1) { gotoAndPlay (450); } else if (Number(enc) == 2) { gotoAndPlay (519); } else if (Number(enc) == 3) { gotoAndPlay (711); } else if (Number(enc) == 4) { gotoAndPlay (764); } else if (Number(enc) == 5) { gotoAndPlay (813); } else if (Number(enc) == 6) { gotoAndPlay (970); } else if (Number(enc) == 7) { gotoAndPlay (1016); } else if (Number(enc) == 8) { gotoAndPlay (1132); } else if (Number(enc) == 9) { gotoAndPlay (1227); } else if (Number(enc) == 10) { gotoAndPlay (1287); } }
Symbol 475 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; gotoAndPlay (3298); }
Symbol 522 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; if (Number(enc) == 11) { gotoAndPlay (1614); } else if (Number(enc) == 12) { gotoAndPlay (1659); } else if (Number(enc) == 13) { gotoAndPlay (1701); } else if (Number(enc) == 14) { gotoAndPlay (1790); } else if (Number(enc) == 15) { gotoAndPlay (2105); } else if (Number(enc) == 16) { gotoAndPlay (2164); } }
Symbol 543 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; gotoAndPlay (3557); }
Symbol 565 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; if (Number(enc) == 17) { gotoAndPlay (2347); } else if (Number(enc) == 18) { gotoAndPlay (2401); } else if (Number(enc) == 19) { gotoAndPlay (2502); } }
Symbol 580 Button
on (rollOver) { tellTarget ("mouse") { nextFrame(); }; } on (rollOut) { tellTarget ("mouse") { prevFrame(); }; } on (release) { tellTarget ("mouse") { prevFrame(); }; gotoAndPlay (3747); }

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Symbol 379 EditableTextUses:91Used by:Timeline
Symbol 380 EditableTextUses:91Used by:Timeline
Symbol 381 EditableTextUses:91Used by:Timeline
Symbol 382 EditableTextUses:91Used by:Timeline
Symbol 383 EditableTextUses:91Used by:Timeline
Symbol 384 TextUses:91Used by:Timeline
Symbol 385 TextUses:91Used by:Timeline
Symbol 386 TextUses:91Used by:Timeline
Symbol 387 TextUses:91Used by:Timeline
Symbol 388 TextUses:91Used by:Timeline
Symbol 389 TextUses:91Used by:Timeline
Symbol 390 TextUses:91Used by:Timeline
Symbol 391 TextUses:91Used by:Timeline
Symbol 392 ButtonUses:173Used by:Timeline
Symbol 393 TextUses:91Used by:Timeline
Symbol 394 TextUses:91Used by:Timeline
Symbol 395 TextUses:91Used by:Timeline
Symbol 396 TextUses:91Used by:Timeline
Symbol 397 ButtonUses:173Used by:Timeline
Symbol 398 ButtonUses:173Used by:Timeline
Symbol 399 ButtonUses:173Used by:Timeline
Symbol 400 ButtonUses:173Used by:Timeline
Symbol 401 EditableTextUses:91Used by:Timeline
Symbol 402 EditableTextUses:91Used by:Timeline
Symbol 403 EditableTextUses:91Used by:Timeline
Symbol 404 EditableTextUses:91Used by:Timeline
Symbol 405 EditableTextUses:91Used by:Timeline
Symbol 406 TextUses:91Used by:Timeline
Symbol 407 ButtonUses:173Used by:Timeline
Symbol 408 BitmapUsed by:409
Symbol 409 GraphicUses:408Used by:Timeline
Symbol 410 GraphicUsed by:413  Timeline
Symbol 411 GraphicUsed by:413  Timeline
Symbol 412 GraphicUsed by:413  Timeline
Symbol 413 MovieClipUses:312 410 314 135 411 220 412Used by:Timeline
Symbol 414 EditableTextUses:91Used by:Timeline
Symbol 415 EditableTextUses:91Used by:Timeline
Symbol 416 EditableTextUses:91Used by:Timeline
Symbol 417 EditableTextUses:91Used by:Timeline
Symbol 418 EditableTextUses:91Used by:Timeline
Symbol 419 TextUses:91Used by:Timeline
Symbol 420 TextUses:91Used by:Timeline
Symbol 421 ButtonUses:173Used by:Timeline
Symbol 422 TextUses:91Used by:Timeline
Symbol 423 TextUses:91Used by:Timeline
Symbol 424 EditableTextUses:91Used by:Timeline
Symbol 425 EditableTextUses:91Used by:Timeline
Symbol 426 EditableTextUses:91Used by:Timeline
Symbol 427 EditableTextUses:91Used by:Timeline
Symbol 428 SoundUsed by:Timeline
Symbol 429 EditableTextUses:91Used by:Timeline
Symbol 430 EditableTextUses:91Used by:Timeline
Symbol 431 EditableTextUses:91Used by:Timeline
Symbol 432 EditableTextUses:91Used by:Timeline
Symbol 433 EditableTextUses:91Used by:Timeline
Symbol 434 TextUses:91Used by:Timeline
Symbol 435 TextUses:91Used by:Timeline
Symbol 436 ButtonUses:173Used by:Timeline
Symbol 437 EditableTextUses:91Used by:Timeline
Symbol 438 EditableTextUses:91Used by:Timeline
Symbol 439 EditableTextUses:91Used by:Timeline
Symbol 440 EditableTextUses:91Used by:Timeline
Symbol 441 EditableTextUses:91Used by:Timeline
Symbol 442 TextUses:91Used by:Timeline
Symbol 443 TextUses:91Used by:Timeline
Symbol 444 VideoUsed by:Timeline
Symbol 445 TextUses:91Used by:446
Symbol 446 MovieClipUses:42 445Used by:Timeline
Symbol 447 SoundUsed by:Timeline
Symbol 448 FontUsed by:449
Symbol 449 TextUses:448Used by:Timeline
Symbol 450 FontUsed by:451
Symbol 451 TextUses:450Used by:452
Symbol 452 MovieClipUses:451Used by:Timeline
Symbol 453 BitmapUsed by:454 556
Symbol 454 GraphicUses:453Used by:Timeline
Symbol 455 GraphicUsed by:457
Symbol 456 GraphicUsed by:457 535  Timeline
Symbol 457 MovieClipUses:133 134 135 455 220 456 139Used by:Timeline
Symbol 458 EditableTextUses:91Used by:Timeline
Symbol 459 EditableTextUses:91Used by:Timeline
Symbol 460 EditableTextUses:91Used by:Timeline
Symbol 461 EditableTextUses:91Used by:Timeline
Symbol 462 EditableTextUses:91Used by:Timeline
Symbol 463 TextUses:91Used by:Timeline
Symbol 464 TextUses:91Used by:Timeline
Symbol 465 TextUses:91Used by:Timeline
Symbol 466 ButtonUses:173Used by:Timeline
Symbol 467 GraphicUsed by:Timeline
Symbol 468 TextUses:91Used by:Timeline
Symbol 469 TextUses:91Used by:Timeline
Symbol 470 GraphicUsed by:472  Timeline
Symbol 471 GraphicUsed by:472  Timeline
Symbol 472 MovieClipUses:470 134 135 375 376 377 471 292Used by:Timeline
Symbol 473 TextUses:91Used by:Timeline
Symbol 474 TextUses:91Used by:Timeline
Symbol 475 ButtonUses:173Used by:Timeline
Symbol 476 TextUses:91Used by:Timeline
Symbol 477 TextUses:91Used by:Timeline
Symbol 478 EditableTextUses:91Used by:Timeline
Symbol 479 EditableTextUses:91Used by:Timeline
Symbol 480 EditableTextUses:91Used by:Timeline
Symbol 481 EditableTextUses:91Used by:Timeline
Symbol 482 TextUses:91Used by:Timeline
Symbol 483 SoundUsed by:Timeline
Symbol 484 GraphicUsed by:Timeline
Symbol 485 SoundUsed by:Timeline
Symbol 486 EditableTextUses:91Used by:Timeline
Symbol 487 EditableTextUses:91Used by:Timeline
Symbol 488 EditableTextUses:91Used by:Timeline
Symbol 489 EditableTextUses:91Used by:Timeline
Symbol 490 EditableTextUses:91Used by:Timeline
Symbol 491 TextUses:91Used by:Timeline
Symbol 492 SoundUsed by:Timeline
Symbol 493 BitmapUsed by:494
Symbol 494 GraphicUses:493Used by:Timeline
Symbol 495 EditableTextUses:91Used by:Timeline
Symbol 496 EditableTextUses:91Used by:Timeline
Symbol 497 EditableTextUses:91Used by:Timeline
Symbol 498 EditableTextUses:91Used by:Timeline
Symbol 499 EditableTextUses:91Used by:Timeline
Symbol 500 TextUses:91Used by:Timeline
Symbol 501 TextUses:91Used by:Timeline
Symbol 502 SoundUsed by:Timeline
Symbol 503 TextUses:91Used by:Timeline
Symbol 504 EditableTextUses:91Used by:Timeline
Symbol 505 EditableTextUses:91Used by:Timeline
Symbol 506 EditableTextUses:91Used by:Timeline
Symbol 507 EditableTextUses:91Used by:Timeline
Symbol 508 EditableTextUses:91Used by:Timeline
Symbol 509 EditableTextUses:91Used by:Timeline
Symbol 510 TextUses:91Used by:Timeline
Symbol 511 TextUses:91Used by:Timeline
Symbol 512 BitmapUsed by:513
Symbol 513 GraphicUses:512Used by:Timeline
Symbol 514 EditableTextUses:91Used by:Timeline
Symbol 515 EditableTextUses:91Used by:Timeline
Symbol 516 EditableTextUses:91Used by:Timeline
Symbol 517 EditableTextUses:91Used by:Timeline
Symbol 518 EditableTextUses:91Used by:Timeline
Symbol 519 TextUses:91Used by:Timeline
Symbol 520 TextUses:91Used by:Timeline
Symbol 521 TextUses:91Used by:Timeline
Symbol 522 ButtonUses:173Used by:Timeline
Symbol 523 BitmapUsed by:524
Symbol 524 GraphicUses:523Used by:Timeline
Symbol 525 MovieClipUses:133 134 135 375 376 377 139Used by:Timeline
Symbol 526 EditableTextUses:91Used by:Timeline
Symbol 527 EditableTextUses:91Used by:Timeline
Symbol 528 EditableTextUses:91Used by:Timeline
Symbol 529 EditableTextUses:91Used by:Timeline
Symbol 530 EditableTextUses:91Used by:Timeline
Symbol 531 TextUses:91Used by:Timeline
Symbol 532 TextUses:91Used by:Timeline
Symbol 533 GraphicUsed by:535  Timeline
Symbol 534 GraphicUsed by:535  Timeline
Symbol 535 MovieClipUses:218 134 135 533 376 456 222 312 534Used by:Timeline
Symbol 536 EditableTextUses:91Used by:Timeline
Symbol 537 EditableTextUses:91Used by:Timeline
Symbol 538 EditableTextUses:91Used by:Timeline
Symbol 539 EditableTextUses:91Used by:Timeline
Symbol 540 EditableTextUses:91Used by:Timeline
Symbol 541 TextUses:91Used by:Timeline
Symbol 542 TextUses:91Used by:Timeline
Symbol 543 ButtonUses:173Used by:Timeline
Symbol 544 TextUses:91Used by:Timeline
Symbol 545 TextUses:91Used by:Timeline
Symbol 546 EditableTextUses:91Used by:Timeline
Symbol 547 EditableTextUses:91Used by:Timeline
Symbol 548 EditableTextUses:91Used by:Timeline
Symbol 549 EditableTextUses:91Used by:Timeline
Symbol 550 EditableTextUses:91Used by:Timeline
Symbol 551 EditableTextUses:91Used by:Timeline
Symbol 552 EditableTextUses:91Used by:Timeline
Symbol 553 EditableTextUses:91Used by:Timeline
Symbol 554 EditableTextUses:91Used by:Timeline
Symbol 555 TextUses:91Used by:Timeline
Symbol 556 GraphicUses:453Used by:Timeline
Symbol 557 EditableTextUses:91Used by:Timeline
Symbol 558 EditableTextUses:91Used by:Timeline
Symbol 559 EditableTextUses:91Used by:Timeline
Symbol 560 EditableTextUses:91Used by:Timeline
Symbol 561 EditableTextUses:91Used by:Timeline
Symbol 562 TextUses:91Used by:Timeline
Symbol 563 TextUses:91Used by:Timeline
Symbol 564 TextUses:91Used by:Timeline
Symbol 565 ButtonUses:173Used by:Timeline
Symbol 566 GraphicUses:373Used by:Timeline
Symbol 567 EditableTextUses:91Used by:Timeline
Symbol 568 EditableTextUses:91Used by:Timeline
Symbol 569 EditableTextUses:91Used by:Timeline
Symbol 570 EditableTextUses:91Used by:Timeline
Symbol 571 EditableTextUses:91Used by:Timeline
Symbol 572 TextUses:91Used by:Timeline
Symbol 573 TextUses:91Used by:Timeline
Symbol 574 EditableTextUses:91Used by:Timeline
Symbol 575 EditableTextUses:91Used by:Timeline
Symbol 576 EditableTextUses:91Used by:Timeline
Symbol 577 EditableTextUses:91Used by:Timeline
Symbol 578 EditableTextUses:91Used by:Timeline
Symbol 579 TextUses:91Used by:Timeline
Symbol 580 ButtonUses:173Used by:Timeline
Symbol 581 TextUses:91Used by:Timeline
Symbol 582 TextUses:91Used by:Timeline
Symbol 583 EditableTextUses:91Used by:Timeline
Symbol 584 EditableTextUses:91Used by:Timeline
Symbol 585 EditableTextUses:91Used by:Timeline
Symbol 586 EditableTextUses:91Used by:Timeline
Symbol 587 EditableTextUses:91Used by:Timeline
Symbol 588 EditableTextUses:91Used by:Timeline
Symbol 589 EditableTextUses:91Used by:Timeline
Symbol 590 EditableTextUses:91Used by:Timeline
Symbol 591 EditableTextUses:91Used by:Timeline

Instance Names

"mouse"Frame 131Symbol 88 MovieClip
"mouse"Frame 166Symbol 88 MovieClip
"Text150"Frame 271Symbol 166 EditableText
"mouse"Frame 271Symbol 88 MovieClip
"Text150"Frame 552Symbol 193 EditableText
"Text150"Frame 868Symbol 205 EditableText
"mouse"Frame 917Symbol 88 MovieClip
"Text150"Frame 1070Symbol 225 EditableText
"Text150"Frame 1323Symbol 248 EditableText
"mouse"Frame 1457Symbol 88 MovieClip
"Text150"Frame 1518Symbol 265 EditableText
"Text150"Frame 1736Symbol 275 EditableText
"Text150"Frame 1820Symbol 302 EditableText
"Text150"Frame 1901Symbol 319 EditableText
"Text150"Frame 1923Symbol 332 EditableText
"Text150"Frame 1923Symbol 335 EditableText
"Text150"Frame 1966Symbol 348 EditableText
"Text150"Frame 2057Symbol 356 EditableText
"mouse"Frame 2207Symbol 88 MovieClip
"Text150"Frame 2450Symbol 380 EditableText
"Text150"Frame 2532Symbol 402 EditableText
"Text150"Frame 2612Symbol 415 EditableText
"Text150"Frame 2634Symbol 425 EditableText
"Text150"Frame 2634Symbol 427 EditableText
"Text150"Frame 2677Symbol 430 EditableText
"Text150"Frame 2778Symbol 438 EditableText
"Text150"Frame 3167Symbol 459 EditableText
"mouse"Frame 3167Symbol 88 MovieClip
"Text150"Frame 3298Symbol 479 EditableText
"Text150"Frame 3298Symbol 481 EditableText
"Text150"Frame 3334Symbol 487 EditableText
"Text150"Frame 3356Symbol 496 EditableText
"Text150"Frame 3425Symbol 506 EditableText
"Text150"Frame 3426Symbol 515 EditableText
"Text150"Frame 3490Symbol 527 EditableText
"Text150"Frame 3554Symbol 537 EditableText
"Text150"Frame 3557Symbol 547 EditableText
"Text150"Frame 3557Symbol 549 EditableText
"Text150"Frame 3594Symbol 551 EditableText
"Text150"Frame 3616Symbol 558 EditableText
"Text150"Frame 3680Symbol 568 EditableText
"Text150"Frame 3744Symbol 575 EditableText
"Text150"Frame 3747Symbol 584 EditableText
"Text150"Frame 3747Symbol 586 EditableText
"Text150"Frame 3785Symbol 588 EditableText
"labelField"Symbol 5 MovieClip [FLabelSymbol] Frame 1Symbol 4 EditableText
"frame1"Symbol 14 MovieClip Frame 1Symbol 7 MovieClip
"frame2"Symbol 14 MovieClip Frame 1Symbol 8 MovieClip
"frame3"Symbol 14 MovieClip Frame 1Symbol 10 MovieClip
"frame4"Symbol 14 MovieClip Frame 1Symbol 11 MovieClip
"frame5"Symbol 14 MovieClip Frame 1Symbol 13 MovieClip
"frame1"Symbol 20 MovieClip Frame 1Symbol 15 MovieClip
"frame2"Symbol 20 MovieClip Frame 1Symbol 16 MovieClip
"frame3"Symbol 20 MovieClip Frame 1Symbol 17 MovieClip
"frame4"Symbol 20 MovieClip Frame 1Symbol 18 MovieClip
"frame5"Symbol 20 MovieClip Frame 1Symbol 19 MovieClip
"frame1"Symbol 26 MovieClip Frame 1Symbol 21 MovieClip
"frame2"Symbol 26 MovieClip Frame 1Symbol 22 MovieClip
"frame3"Symbol 26 MovieClip Frame 1Symbol 23 MovieClip
"frame4"Symbol 26 MovieClip Frame 1Symbol 24 MovieClip
"frame5"Symbol 26 MovieClip Frame 1Symbol 25 MovieClip
"frame1"Symbol 32 MovieClip Frame 1Symbol 27 MovieClip
"frame2"Symbol 32 MovieClip Frame 1Symbol 28 MovieClip
"frame3"Symbol 32 MovieClip Frame 1Symbol 29 MovieClip
"frame4"Symbol 32 MovieClip Frame 1Symbol 30 MovieClip
"frame5"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"up_mc"Symbol 33 MovieClip [fpb_states] Frame 1Symbol 14 MovieClip
"over_mc"Symbol 33 MovieClip [fpb_states] Frame 2Symbol 20 MovieClip
"down_mc"Symbol 33 MovieClip [fpb_states] Frame 3Symbol 26 MovieClip
"disabled_mc"Symbol 33 MovieClip [fpb_states] Frame 4Symbol 32 MovieClip
"boundingBox"Symbol 38 MovieClip [FBoundingBoxSymbol] Frame 1Symbol 36 MovieClip
"boundingBox2"Symbol 38 MovieClip [FBoundingBoxSymbol] Frame 2Symbol 36 MovieClip
"boundingBox_mc"Symbol 41 MovieClip [FPushButtonSymbol] Frame 1Symbol 38 MovieClip [FBoundingBoxSymbol]
"deadPreview"Symbol 41 MovieClip [FPushButtonSymbol] Frame 1Symbol 40 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 2 as "fpb_hitArea"
ExportAssets (56)Timeline Frame 1Symbol 5 as "FLabelSymbol"
ExportAssets (56)Timeline Frame 1Symbol 33 as "fpb_states"
ExportAssets (56)Timeline Frame 1Symbol 34 as "FUIComponentSymbol"
ExportAssets (56)Timeline Frame 1Symbol 38 as "FBoundingBoxSymbol"
ExportAssets (56)Timeline Frame 1Symbol 41 as "FPushButtonSymbol"

Labels

"menumusic"Frame 130
"menu"Frame 131
"gameover"Frame 201
"gameover_hunger"Frame 230
"enc1"Frame 450
"enc2"Frame 519
"enc3"Frame 711
"enc4"Frame 764
"enc5"Frame 813
"enc6"Frame 970
"enc7"Frame 1016
"sl"Frame 1071
"sl_travel"Frame 1072
"enc8"Frame 1132
"gonorth1"Frame 1172
"enc9"Frame 1227
"enc10"Frame 1287
"enc11"Frame 1614
"enc12"Frame 1659
"enc13"Frame 1701
"sl2"Frame 1739
"sl2_travel"Frame 1741
"enc14"Frame 1790
"gowest1"Frame 1820
"b1fight"Frame 1923
"b1draw"Frame 1930
"b1win"Frame 1952
"b1lose"Frame 1967
"goeast1"Frame 1988
"goeast2"Frame 2059
"enc15"Frame 2105
"enc16"Frame 2164
"enc17"Frame 2347
"enc18"Frame 2401
"sl3"Frame 2453
"sl3travel"Frame 2455
"enc19"Frame 2502
"gone1"Frame 2532
"b2fight"Frame 2634
"b2draw"Frame 2641
"b2win"Frame 2663
"b2lose"Frame 2678
"gosw1"Frame 2699
"re0"Frame 3167
"re1"Frame 3231
"re2"Frame 3295
"re2fight"Frame 3298
"re2draw"Frame 3305
"re2win"Frame 3325
"re2lose"Frame 3335
"re3"Frame 3356
"re3locked"Frame 3425
"re4"Frame 3426
"re5"Frame 3490
"re6"Frame 3554
"re6fight"Frame 3557
"re6draw"Frame 3564
"re6win"Frame 3586
"re6lose"Frame 3595
"re7"Frame 3616
"re8"Frame 3680
"re9"Frame 3744
"re9fight"Frame 3747
"re9draw"Frame 3754
"re9win"Frame 3776
"re9lose"Frame 3786
#"Symbol_10"Symbol 2 MovieClip [fpb_hitArea] Frame 1
"Symbol_32"Symbol 5 MovieClip [FLabelSymbol] Frame 1
"up"Symbol 33 MovieClip [fpb_states] Frame 1
"over"Symbol 33 MovieClip [fpb_states] Frame 2
"down"Symbol 33 MovieClip [fpb_states] Frame 3
"disabled"Symbol 33 MovieClip [fpb_states] Frame 4
"Symbol_36"Symbol 34 MovieClip [FUIComponentSymbol] Frame 1
"enabled"Symbol 38 MovieClip [FBoundingBoxSymbol] Frame 1
"disabled"Symbol 38 MovieClip [FBoundingBoxSymbol] Frame 2

Dynamic Text Variables

saglikSymbol 93 EditableText""
toplamSymbol 102 EditableText""
silahSymbol 105 EditableText""
aclikSymbol 109 EditableText""
yetenekSymbol 113 EditableText""
saglikSymbol 165 EditableText""
silahSymbol 166 EditableText""
aclikSymbol 167 EditableText""
yetenekSymbol 168 EditableText""
paraSymbol 170 EditableText""
saglikSymbol 192 EditableText""
silahSymbol 193 EditableText""
aclikSymbol 194 EditableText""
yetenekSymbol 195 EditableText""
paraSymbol 196 EditableText""
saglikSymbol 204 EditableText""
silahSymbol 205 EditableText""
aclikSymbol 206 EditableText""
yetenekSymbol 207 EditableText""
paraSymbol 208 EditableText""
saglikSymbol 224 EditableText""
silahSymbol 225 EditableText""
aclikSymbol 226 EditableText""
yetenekSymbol 227 EditableText""
paraSymbol 228 EditableText""
saglikSymbol 247 EditableText""
silahSymbol 248 EditableText""
aclikSymbol 249 EditableText""
yetenekSymbol 250 EditableText""
paraSymbol 251 EditableText""
saglikSymbol 264 EditableText""
silahSymbol 265 EditableText""
aclikSymbol 266 EditableText""
yetenekSymbol 267 EditableText""
paraSymbol 268 EditableText""
saglikSymbol 274 EditableText""
silahSymbol 275 EditableText""
aclikSymbol 276 EditableText""
yetenekSymbol 277 EditableText""
paraSymbol 278 EditableText""
saglikSymbol 301 EditableText""
silahSymbol 302 EditableText""
aclikSymbol 303 EditableText""
yetenekSymbol 304 EditableText""
paraSymbol 305 EditableText""
saglikSymbol 318 EditableText""
silahSymbol 319 EditableText""
aclikSymbol 320 EditableText""
yetenekSymbol 321 EditableText""
paraSymbol 322 EditableText""
saglikSymbol 331 EditableText""
silahSymbol 332 EditableText""
esaglikSymbol 334 EditableText""
esilahSymbol 335 EditableText""
saglikSymbol 347 EditableText""
silahSymbol 348 EditableText""
aclikSymbol 349 EditableText""
yetenekSymbol 350 EditableText""
paraSymbol 351 EditableText""
saglikSymbol 355 EditableText""
silahSymbol 356 EditableText""
aclikSymbol 357 EditableText""
yetenekSymbol 358 EditableText""
paraSymbol 359 EditableText""
saglikSymbol 379 EditableText""
silahSymbol 380 EditableText""
aclikSymbol 381 EditableText""
yetenekSymbol 382 EditableText""
paraSymbol 383 EditableText""
saglikSymbol 401 EditableText""
silahSymbol 402 EditableText""
aclikSymbol 403 EditableText""
yetenekSymbol 404 EditableText""
paraSymbol 405 EditableText""
saglikSymbol 414 EditableText""
silahSymbol 415 EditableText""
aclikSymbol 416 EditableText""
yetenekSymbol 417 EditableText""
paraSymbol 418 EditableText""
saglikSymbol 424 EditableText""
silahSymbol 425 EditableText""
esaglikSymbol 426 EditableText""
esilahSymbol 427 EditableText""
saglikSymbol 429 EditableText""
silahSymbol 430 EditableText""
aclikSymbol 431 EditableText""
yetenekSymbol 432 EditableText""
paraSymbol 433 EditableText""
saglikSymbol 437 EditableText""
silahSymbol 438 EditableText""
aclikSymbol 439 EditableText""
yetenekSymbol 440 EditableText""
paraSymbol 441 EditableText""
saglikSymbol 458 EditableText""
silahSymbol 459 EditableText""
aclikSymbol 460 EditableText""
yetenekSymbol 461 EditableText""
paraSymbol 462 EditableText""
saglikSymbol 478 EditableText""
silahSymbol 479 EditableText""
esaglikSymbol 480 EditableText""
esilahSymbol 481 EditableText""
saglikSymbol 486 EditableText""
silahSymbol 487 EditableText""
aclikSymbol 488 EditableText""
yetenekSymbol 489 EditableText""
paraSymbol 490 EditableText""
saglikSymbol 495 EditableText""
silahSymbol 496 EditableText""
aclikSymbol 497 EditableText""
yetenekSymbol 498 EditableText""
paraSymbol 499 EditableText""
sandikSymbol 504 EditableText""
saglikSymbol 505 EditableText""
silahSymbol 506 EditableText""
aclikSymbol 507 EditableText""
yetenekSymbol 508 EditableText""
paraSymbol 509 EditableText""
saglikSymbol 514 EditableText""
silahSymbol 515 EditableText""
aclikSymbol 516 EditableText""
yetenekSymbol 517 EditableText""
paraSymbol 518 EditableText""
saglikSymbol 526 EditableText""
silahSymbol 527 EditableText""
aclikSymbol 528 EditableText""
yetenekSymbol 529 EditableText""
paraSymbol 530 EditableText""
saglikSymbol 536 EditableText""
silahSymbol 537 EditableText""
aclikSymbol 538 EditableText""
yetenekSymbol 539 EditableText""
paraSymbol 540 EditableText""
saglikSymbol 546 EditableText""
silahSymbol 547 EditableText""
esaglikSymbol 548 EditableText""
esilahSymbol 549 EditableText""
saglikSymbol 550 EditableText""
silahSymbol 551 EditableText""
aclikSymbol 552 EditableText""
yetenekSymbol 553 EditableText""
paraSymbol 554 EditableText""
saglikSymbol 557 EditableText""
silahSymbol 558 EditableText""
aclikSymbol 559 EditableText""
yetenekSymbol 560 EditableText""
paraSymbol 561 EditableText""
saglikSymbol 567 EditableText""
silahSymbol 568 EditableText""
aclikSymbol 569 EditableText""
yetenekSymbol 570 EditableText""
paraSymbol 571 EditableText""
saglikSymbol 574 EditableText""
silahSymbol 575 EditableText""
aclikSymbol 576 EditableText""
yetenekSymbol 577 EditableText""
paraSymbol 578 EditableText""
saglikSymbol 583 EditableText""
silahSymbol 584 EditableText""
esaglikSymbol 585 EditableText""
esilahSymbol 586 EditableText""
saglikSymbol 587 EditableText""
silahSymbol 588 EditableText""
aclikSymbol 589 EditableText""
yetenekSymbol 590 EditableText""
paraSymbol 591 EditableText""




http://swfchan.com/15/72269/info.shtml
Created: 8/4 -2019 20:46:30 Last modified: 8/4 -2019 20:46:30 Server time: 23/12 -2024 00:26:13