STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229494 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2575 · P5149 |
This is the info page for Flash #72363 |
Loaded! |
The Ultimate Flash Tip Tutorial |
2! |
Menu #2! |
Timeline |
Properties |
Actionscript |
Tablets |
Special FX |
<p align="left"><font face="Verdana" size="29" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://www.newgrounds.com/portal/view/430482">Click here to see TUTT1!</a></font></p> |
Credits |
Ok, lets start off with something that we didn't in the last tutorial. |
Lets talk about these three buttons next to the onion skin. |
Menu |
I |
Flip through the pages with the arrows to the right. |
Ok lets start of with the first one. this is harder to work with in some cases, but sometimes easier. Its basiclly onion skin but just shows the outlines of the thing in the frames b4 |
I dont personally like this next button, but what it does is make it so you edit multiple frames at a time (hence the name) |
this last button is to anchor you onion skin to one frame at all times. It quite useful if something is rotating and you need its one spot to stay there. |
now people go, how did that persons movie go so fast? And i go. With a frame rate! they say What? |
A frame rate? see that 12.0 fps right there? that stands for frames per second. And they go. OH!!!!!!! That makes it run faster, doesn't it? |
Now for some smaller things. Like adjusting the timeling to where you feel fit. |
see where i made black? put your mouse over that to drag the timeline up, or down. For more workspace, or to see your layers. |
now see where i made black? you can use that to for seeing your layer names. Which brings me to.... |
Naming your layers! if you name your layers you can change finding one layer in 17 minutes, to 8 seconds! |
to name your layer it is simple enough. |
See where it says "layer 1" ? just double click that and type in whatever you want. |
Wait, theres more! instead of memorizing all this stuff, just right click a layer and go to properties, where you can change about anything! |
Heres another tip. Let me make a scenario. Say if you have a giant tree that you made in the front of the workspace in its own layer. |
and you need to draw something behind that! simple, just use the eye property! |
Your like, AHHAHAHAH OMG IT DISAPEAREDED!! !!!! No, just click it again. Its just deleting it from VIEW not really. |
and you say, but how do i know what is on the outside of my tree? I say, just use the outline property! |
It is just makes that layer into outlines according to the layer color (the color of the box you clicked) |
Ok, this part is getting a little more advanced for the serious animators. |
So, you wanna make a person with eyes and a mouth that move, on a head that stays the same! |
But you have to erase the mouth/eyes then fill it in with the color over and over, WRONG |
just get more layers! |
ok, so name your layer "head". now animate your head WITHOUT the eyes and mouth. Trust me. |
once your done, make a new layer (here) and lock your "head" layer. now name that "Eyes". |
now just animate your eyes onto the head with f6 (keeping the same eyes or use f7 for different eyes) |
now just do the same for the mouth( this technique is mostly use for talking, anime, ect.) |
you get the idea? You have limitless possibilities with layer, but then you say, but i have so many, Where do i put them all? |
FOLDERS!!!!!!!!!!!!!!!!!!! All you do is click the "add folder" button (here) and put the layer "into it" just drag your layer onto it. (warning, you will have to drag them back to their spot) |
now you also say, how to layers work. They are just basiclly different drawing on top/or below each other. |
With the eyes thing, the head was "under" the eye layer. Get it? this can go on several times. |
now your like, i have an extra layer cuz i accidently press it twice. This is easy. Just press the trashcan button! |
But beware! it doesn't ask you if you really want to delete it, so take caution! |
Another handy thing is the "Second" bar as i call it. |
Say you want to know how long your movie is. Just go to the end of your movie with the Red thing there, and look at |
This! |
You can also use that in the middle of your movie (any part) to see how long it is. |
Wow, we have gotten far! Now lets talk about zooming in without the zoom tool. |
ok, i brought the whole thing down. Now look at this percentage marking. |
Thats how far you zoom in, or out. The show frame is good to place your workspace on the screen. |
Now for the last thing i can think of. The scroll bar! (lol) |
This is easy to use to manuever through hundreds of frames of animating. |
Well, that about it for section of the tip tutorial! Click the menu button to get back! |
Welcome to the properties section of this tip tutorial! |
i will teach you several things about the properties bar witch is below your workspace while in flash. |
First off, grab the text tool and ill teach you about that. Make sure the setting is on "static text". Then you notice you can change the color, font size, bold, italic, margin line, and that edit format options button (idk what it does) Now look at that thing that look like a A/V. |
This is what it does |
And this |
And thises |
Lol its kinda fun to mess with. The thing next to it, the A with the A above it, idk what it does |
Now look at the chain picture with the giant line across. The is an html line. You just put a website site at and it brings you there when you test your movie! (ctrl-ent) |
You can also adjust where everything is with the WHXY thing. W stands for width. H stand for height. And the x and y scale (how far up and how far to the side) |
See this background picture? With the blurred tank? i found it on google images, imported to libray, ect. The i brought it onto stage, and with the properties of it, i changed the width and height int 700x550 (this stage height!) then on the x and y i put "0" in both, so it perfectly aligned. |
now grab the line tool. You can adjust the size, what it looks like when you put it on the stage, and the color of the line. Now grab the brush tool You can adjust the smoothing from |
To |
Like from 0 to 100. |
Remember that you have a properties bar with stuff you can edit with a tool. Thanks for viewing this section! |
Go back to menu |
Hello! in this section, you will learn some actionscript phrases that you can put together for numeroues things! |
WARNING:the advanced stuff is first, skip some pages for beginning actionscript |
Lets start out with making "health" |
Get a new document and click the first frame. then press f9 then type in "health = 100" without the qoutes. Now get the text tool. make it dynamic text. |
Type in "0" without the qoutes in the dynamic text, then change the var name to "health" without the qoutes. When you test your movie it should say 100. Now let me tell you something that you can use. |
Make a charcter then create it into a movieclip. give it the instance name, player, then press f9 on it. type in |
<p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.RIGHT)){</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">this._x+=10;</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.LEFT)){</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">this._x-=10;</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.UP)){</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">this._y-=10;</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.DOWN)){</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">this._y+=10;</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p> |
This statement makes the movieclip move. Ill explain it on the next page. |
onClipEvent(enterFrame){ |
This makes the statement loop |
if(Key.isDown(Key.RIGHT)){ |
Checks if the key it down,(right key) |
this_x+=10; |
Makes the MC move 10 pixels on the x axis. |
}} |
ends the statement |
Now ill tell you another actionscript |
<p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.RIGHT)){</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">if(health>=99){</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">this_x+=10;</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">}else{</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p> |
<p align="left"></p> |
this basiclly says if health is 99 or below, dont move. But you HAVE to set health with dynamic text |
try experimenting with this and you will come out with amazing results. |
Like you could learn the hitTest statement, and make health money instead. You could make an inventory that you collect items if your a certain level. The possibilities are limitless! |
now for beginning stuff |
wanna make a button that goes to a certain frame? Then first make a new document. select the first frame, and press f9 type in stop() |
now press f7 and type in You did it! put stop() in that frame to. now go to the first frame. |
Create a button, and for its script type in. |
<p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">on(release){</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">gotoAndPlay(2)</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p> |
Press ctrl-ent and try it! |
now how to make a game with that script. |
First, draw a maze with the brush tool, make it a button, and type in |
<p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">on(rollOver){</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">gotoAndStop(2)</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p> |
now make a winning button at the end of your maze. Type in |
<p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">on(rollOver){</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">gotoAndStop(3)</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p> |
now put stop() in all three frames. in the second frame, put the words, "you lose" and in the third, "you win!" |
Test your movie with ctrl-ent And see what you made! |
See people, isn't actionscript amazing? you can combine it with several things, to make a new script! |
We are finished with the actionscript section of this tip tutorial. |
Welcome to the tablet section of this tip tutorial! but, to continue on, you must have a tablet. |
First off, flash mx-up has a cool feature for tablets. First, get the brush tool.then you will see a bunch of little options on the tool bar. |
You will see one progessively get bigger, click that one. That pressure senses how hard you press, making it bigger or smaller. |
also, some cool things about some tablets is that if you connect it to your computer, you can quickly switch sides with the tablet. |
A cool effect you can make is a hand grabbing something. |
First, draw a arm, NO HAND, then add a layer and THEN add the hand to the arm. To make the fingers go down, just draw them shorter every time except the thumb, you need the thumb to kind of "bend to the side its on" |
Then you could draw a paper in another layer, getting crumpled as it gets picked up. |
There are also other cool effects you can do with a tablet, but i have to go now, BYE! |
Welcome to the special FX part of this tip tutorial! |
first, we will talk about how to make a scenery. Lets do a forest. Next page |
Ok, so we got a tree. Now copy and past and do that like 4 times |
You getting this? just distort them to be smaller. |
Now just add some leaves |
Then just add some back trees, some grass, and your good to go with a forest scenery! now lets learn how to make grass, rocks, back trees. |
Study the rock closely |
notice the texture, and where the light is coming from. now let look at grass. |
Grass is also easy to make. Now lets look at trees in the back of scenery |
notice how simple this is. not even leaves need to be on the tree. |
Well, that concludes this part of the tutorial! Go back to the menu for another subject! |
Credits: Music: Karco-contrast by Karco Concept: Mtypenguim Design: Mtypenguim Created by: Mtypenguim Created for: The help of others Thanks for viewing! Vote 5!!!!! |
ActionScript [AS1/AS2]
Frame 1totalBytes = Math.round(getBytesTotal() / 1024); loadedBytes = Math.round(getBytesLoaded() / 1024); percentDone = Math.round((loadedBytes / totalBytes) * 100); if (_root._framesloaded >= _root._totalframes) { gotoAndPlay ("start"); }Instance of Symbol 7 MovieClip in Frame 1onClipEvent (enterFrame) { gotoAndPlay(_root.percentDone); }Frame 2gotoAndPlay (1);Frame 3stop();Frame 129stop();Frame 130stop();Frame 131stop();Frame 172stop();Frame 180stop();Frame 201stop();Frame 209stop();Frame 220stop();Symbol 11 Buttonon (release) { gotoAndPlay (4); }Symbol 26 Buttonon (release) { gotoAndStop ("timeline"); }Symbol 28 Buttonon (release) { gotoAndStop ("properties"); }Symbol 30 Buttonon (release) { gotoAndStop ("a.s."); }Symbol 32 Buttonon (release) { gotoAndStop ("tablets"); }Symbol 34 Buttonon (release) { gotoAndStop ("fx"); }Symbol 37 Buttonon (release) { gotoAndStop ("credits"); }Symbol 46 Buttonon (release) { gotoAndStop ("menu"); }Symbol 50 Buttonon (release) { nextFrame(); }Symbol 51 Buttonon (release) { prevFrame(); }Symbol 56 MovieClip Frame 12stop();Symbol 196 MovieClip Frame 800stop();
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Symbol 195 Graphic | Used by:196 | |
Symbol 196 MovieClip | Uses:2 194 195 | Used by:Timeline |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Labels
"start" | Frame 3 |
"menu" | Frame 129 |
"timeline" | Frame 130 |
"properties" | Frame 172 |
"a.s." | Frame 180 |
"tablets" | Frame 201 |
"fx" | Frame 209 |
"credits" | Frame 220 |
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