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The Ultimate Tip Tut 2!!!.swf

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Flash #72363

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The Ultimate Flash
Tip Tutorial

2!

Menu #2!

Timeline

Properties

Actionscript

Tablets

Special FX

<p align="left"><font face="Verdana" size="29" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://www.newgrounds.com/portal/view/430482">Click here to see TUTT1!</a></font></p>

Credits

Ok, lets start
off with
something that
we didn't in the
last tutorial.

Lets talk about these
three buttons next to
the onion skin.

Menu

I

Flip through
the pages with
the arrows to
the right.

Ok lets start of with the
first one. this is harder to
work with in some cases,
but sometimes easier.
Its basiclly onion skin but
just shows the outlines of
the thing in the frames b4

I dont personally like
this next button, but
what it does is make
it so you edit
multiple frames at a
time (hence the
name)

this last button is to
anchor you onion
skin to one frame at
all times. It quite
useful if something is
rotating and you
need its one spot to
stay there.

now people go, how
did that persons
movie go so fast?
And i go. With a
frame rate!
they say What?

A frame rate? see
that 12.0 fps
right there? that
stands for frames
per second. And
they go. OH!!!!!!!
That makes it run
faster, doesn't it?

Now for some
smaller things.
Like adjusting the
timeling to where
you feel fit.

see where i made
black? put your
mouse over that to
drag the timeline
up, or down. For
more workspace, or
to see your layers.

now see where i
made black? you
can use that to for
seeing your layer
names. Which
brings me to....

Naming your
layers! if you name
your layers you
can change finding
one layer in 17
minutes, to 8
seconds!

to name your
layer it is simple
enough.

See where it says
"layer 1" ?
just double click
that and type in
whatever you
want.

Wait, theres
more! instead of
memorizing all
this stuff, just
right click a layer
and go to
properties, where
you can change
about anything!

Heres another tip.
Let me make a
scenario. Say if
you have a giant
tree that you made
in the front of the
workspace in its
own layer.

and you need to
draw something
behind that!
simple, just use
the eye property!

Your like,
AHHAHAHAH
OMG IT
DISAPEAREDED!!
!!!! No, just click
it again. Its just
deleting it from
VIEW not really.

and you say, but how
do i know what is on
the outside of my tree?
I say, just use the
outline property!

It is just makes that
layer into outlines
according to the
layer color (the color
of the box you
clicked)

Ok, this part is
getting a little
more advanced for
the serious
animators.

So, you wanna
make a person
with eyes and a
mouth that
move, on a head
that stays the
same!

But you have to
erase the
mouth/eyes then
fill it in with the
color over and
over, WRONG

just get more
layers!

ok, so name your
layer "head". now
animate your
head WITHOUT
the eyes and
mouth. Trust me.

once your done,
make a new layer
(here) and lock
your "head" layer.
now name that
"Eyes".

now just animate
your eyes onto the
head with f6
(keeping the same
eyes or use f7 for
different eyes)

now just do the
same for the
mouth( this
technique is mostly
use for talking,
anime, ect.)

you get the idea?
You have limitless
possibilities with
layer, but then you
say, but i have so
many, Where do i
put them all?

FOLDERS!!!!!!!!!!!!!!!!!!!
All you do is click the
"add folder" button
(here) and put the layer
"into it" just drag your
layer onto it. (warning,
you will have to drag
them back to their spot)

now you also say,
how to layers work.
They are just
basiclly different
drawing on top/or
below each other.

With the eyes thing,
the head was "under"
the eye layer. Get it?
this can go on several
times.

now your like, i have
an extra layer cuz i
accidently press it
twice. This is easy.
Just press the
trashcan button!

But beware! it
doesn't ask you if
you really want to
delete it, so take
caution!

Another handy
thing is the
"Second" bar as i
call it.

Say you want to
know how long
your movie is. Just
go to the end of
your movie with
the Red thing
there, and look at

This!

You can also use
that in the middle
of your movie
(any part) to see
how long it is.

Wow, we have
gotten far! Now
lets talk about
zooming in
without the zoom
tool.

ok, i brought the whole
thing down. Now look
at this percentage
marking.

Thats how far you
zoom in, or out.
The show frame is
good to place your
workspace on the
screen.

Now for the last
thing i can think of.
The scroll bar! (lol)

This is easy to use
to manuever
through hundreds
of frames of
animating.

Well, that about it
for section of the tip
tutorial!
Click the menu
button to get back!

Welcome to the properties section of
this tip tutorial!

i will teach you several
things about the
properties bar witch is
below your workspace
while in flash.

First off, grab the text tool and ill
teach you about that.
Make sure the setting is on "static
text". Then you notice you can
change the color, font size, bold,
italic, margin line, and that edit
format options button (idk what it
does) Now look at that thing that
look like a A/V.

This is what it
does

And this

And thises

Lol its kinda fun to mess with.
The thing next to it, the A with
the A above it, idk what it
does

Now look at the chain picture with
the giant line across. The is an html
line. You just put a website site at
and it brings you there when you
test your movie! (ctrl-ent)

You can also adjust where
everything is with the  WHXY
thing. W stands for width. H
stand for height. And the x and y
scale (how far up and how far to
the side)

See this background picture?
With the blurred tank? i found
it on google images, imported
to libray, ect. The i brought it
onto stage, and with the
properties of it, i changed the
width and height int 700x550
(this stage height!) then on
the x and y i put "0" in both,
so it perfectly aligned.

now grab the line tool. You can
adjust the size, what it looks like
when you put it on the stage, and
the color of the line.
Now grab the brush tool You can
adjust the smoothing from

To

Like from 0 to 100.

Remember that you have a
properties bar with stuff you
can edit with a tool. Thanks for
viewing this section!

Go back to menu

Hello! in this section,
you will learn some
actionscript phrases that
you can put together for
numeroues things!

WARNING:the advanced
stuff is first, skip some
pages for beginning
actionscript

Lets start out with making
"health"

Get a new document and click the
first frame. then press f9 then
type in "health = 100" without
the qoutes. Now get the text tool.
make it dynamic text.

Type in "0" without the qoutes in
the dynamic text, then change
the var name to "health" without
the qoutes. When you test your
movie it should say 100.
Now let me tell you something
that you can use.

Make a charcter then create it
into a movieclip.
give it the instance name, player,
then press f9 on it.
type in

<p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.RIGHT)){</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">this._x+=10;</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.LEFT)){</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">this._x-=10;</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.UP)){</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">this._y-=10;</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.DOWN)){</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">this._y+=10;</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Verdana" size="15" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p>

This statement makes
the movieclip move.
Ill explain it on the
next page.

onClipEvent(enterFrame){

This makes the statement loop

if(Key.isDown(Key.RIGHT)){

Checks if the key it down,(right key)

this_x+=10;

Makes the MC move 10 pixels on the x axis.

}}

ends the statement

Now ill tell you another actionscript

<p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.RIGHT)){</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">if(health&gt;=99){</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">this_x+=10;</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">}else{</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p>

<p align="left"></p>

this basiclly says if health is
99 or below, dont move. But
you HAVE to set health with
dynamic text

try experimenting
with this and you will
come out with
amazing results.

Like you could learn the
hitTest statement, and
make health money
instead. You could make
an inventory that you
collect items if your a
certain level. The
possibilities are limitless!

now for beginning stuff

wanna make a button
that goes to a certain
frame? Then first make a
new document. select the
first frame, and press f9
type in stop()

now press f7 and type in
You did it!
put stop() in that frame
to.
now go to the first
frame.

Create a button, and for its
script type in.

<p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">on(release){</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">gotoAndPlay(2)</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p>

Press ctrl-ent and try it!

now how to make a game
with that script.

First, draw a maze with the
brush tool, make it a button,
and type in

<p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">on(rollOver){</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">gotoAndStop(2)</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p>

now make a winning button at
the end of your maze. Type in

<p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">on(rollOver){</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">gotoAndStop(3)</font></p><p align="left"><font face="Verdana" size="30" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p>

now put stop() in all three
frames.
in the second frame, put
the words, "you lose" and
in the third, "you win!"

Test your movie with
ctrl-ent
And see what you made!

See people, isn't
actionscript amazing? you
can combine it with several
things, to make a new
script!

We are finished with the
actionscript section of
this tip tutorial.

Welcome to the tablet
section of this tip
tutorial! but, to
continue on, you must
have a tablet.

First off, flash mx-up
has a cool feature for
tablets. First, get the
brush tool.then you will
see a bunch of little
options on the tool bar.

You will see one
progessively get
bigger, click that one.
That pressure senses
how hard you press,
making it bigger or
smaller.

also, some cool things
about some tablets is
that if you connect it to
your computer, you can
quickly switch sides
with the tablet.

A cool effect you can
make is a hand grabbing
something.

First, draw a arm, NO HAND,
then add a layer  and THEN
add the hand to the arm. To
make the fingers go down,
just draw them shorter every
time except the thumb, you
need the thumb to kind of
"bend to the side its on"

Then you could draw a
paper in another layer,
getting crumpled as it
gets picked up.

There are also other
cool effects you can
do with a tablet, but i
have to go now, BYE!

Welcome to the
special FX part
of this tip
tutorial!

first, we will talk
about how to make
a scenery. Lets do a
forest. Next page

Ok, so we got a
tree. Now copy
and past and do
that like 4 times

You getting this? just
distort them to be smaller.

Now just add some leaves

Then just add some back
trees, some grass, and your
good to go with a forest
scenery! now lets learn how
to make grass, rocks, back
trees.

Study the rock closely

notice the texture,
and where the light
is coming from. now
let look at grass.

Grass is also easy to
make. Now lets look at
trees in the back of
scenery

notice how simple this
is. not even leaves need
to be on the tree.

Well, that concludes this
part of the tutorial! Go
back to the menu for
another subject!

Credits:
Music:
Karco-contrast
by
Karco
Concept:
Mtypenguim
Design:
Mtypenguim
Created by:
Mtypenguim
Created for:
The help of others
Thanks for viewing!
Vote 5!!!!!

ActionScript [AS1/AS2]

Frame 1
totalBytes = Math.round(getBytesTotal() / 1024); loadedBytes = Math.round(getBytesLoaded() / 1024); percentDone = Math.round((loadedBytes / totalBytes) * 100); if (_root._framesloaded >= _root._totalframes) { gotoAndPlay ("start"); }
Instance of Symbol 7 MovieClip in Frame 1
onClipEvent (enterFrame) { gotoAndPlay(_root.percentDone); }
Frame 2
gotoAndPlay (1);
Frame 3
stop();
Frame 129
stop();
Frame 130
stop();
Frame 131
stop();
Frame 172
stop();
Frame 180
stop();
Frame 201
stop();
Frame 209
stop();
Frame 220
stop();
Symbol 11 Button
on (release) { gotoAndPlay (4); }
Symbol 26 Button
on (release) { gotoAndStop ("timeline"); }
Symbol 28 Button
on (release) { gotoAndStop ("properties"); }
Symbol 30 Button
on (release) { gotoAndStop ("a.s."); }
Symbol 32 Button
on (release) { gotoAndStop ("tablets"); }
Symbol 34 Button
on (release) { gotoAndStop ("fx"); }
Symbol 37 Button
on (release) { gotoAndStop ("credits"); }
Symbol 46 Button
on (release) { gotoAndStop ("menu"); }
Symbol 50 Button
on (release) { nextFrame(); }
Symbol 51 Button
on (release) { prevFrame(); }
Symbol 56 MovieClip Frame 12
stop();
Symbol 196 MovieClip Frame 800
stop();

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Symbol 173 TextUses:5Used by:Timeline
Symbol 174 TextUses:5Used by:Timeline
Symbol 175 TextUses:5Used by:Timeline
Symbol 176 TextUses:5Used by:Timeline
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Symbol 178 MovieClipUses:177Used by:Timeline
Symbol 179 TextUses:5Used by:Timeline
Symbol 180 GraphicUsed by:Timeline
Symbol 181 TextUses:5Used by:Timeline
Symbol 182 TextUses:5Used by:Timeline
Symbol 183 GraphicUsed by:Timeline
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:Timeline
Symbol 186 TextUses:5Used by:Timeline
Symbol 187 TextUses:5Used by:Timeline
Symbol 188 GraphicUsed by:Timeline
Symbol 189 TextUses:5Used by:Timeline
Symbol 190 GraphicUsed by:Timeline
Symbol 191 TextUses:5Used by:Timeline
Symbol 192 TextUses:5Used by:Timeline
Symbol 193 TextUses:5Used by:194
Symbol 194 MovieClipUses:193Used by:196
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:2 194 195Used by:Timeline

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"start"Frame 3
"menu"Frame 129
"timeline"Frame 130
"properties"Frame 172
"a.s."Frame 180
"tablets"Frame 201
"fx"Frame 209
"credits"Frame 220




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Created: 8/4 -2019 19:49:25 Last modified: 8/4 -2019 19:49:25 Server time: 17/05 -2024 11:09:34