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Gradients Tutorial.swf

This is the info page for
Flash #72531

(Click the ID number above for more basic data on this flash file.)


Text
© 2002 Kieran Brophy

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Lesson 4

Lesson 3

Lesson 2

Lesson 1

1
2
3

To create gradients, one
must be familiar with both
the fill panel and the mixer
panel. If you hover the
mouse over the various parts
of the adjacent diagram, an
explanation of each will
appear, and if you click, the
explanation will appear
below...

Lesson 1: The Fill Panel and the Mixer Panel

Above is an example of a fading gradient. If you drag the rainbow
disc underneath the gradient you can see for yourself how it
fades, and how it effects colours. (I would normally recommend
against rainbow gradients, but I feel it's actually appropriate in
this particular case)

Lesson 2: Fading Gradients - Part 1

Then, go to the mixer panel. It
should look like the mixer panel to
the right (if it's not working for you,
make sure you have no objects
selected). Here, change the colour
if you wish, but to get transparency,
change the alpha. For this
example, set alpha to 0%.

To create a fading gradient, do the
following:
First, open the fill panel and the
mixer panel. On the fill panel, click
here, and change the fill style to
linear gradient. Then, click on a
marker so it is highlighted.

Lesson 2: Fading Gradients - Part 2

Your fill and mixer panels should
look like those to the right. You'll
notice that the gradient preview
window features a grid behind it to
make you aware of the effects of
your alpha settings. To add the
gradient to your list of colours
(swatches) click on this      button
or this     button on the fill panel. If
you want to save your transparent
colour click on     in the mixer panel
window.

Lesson 2: Fading Gradients - Part 3

colours of the rainbow. You can change these if you wish, you
can move them, and you can get rid of them by dragging them
down. To create another (you can have a maximum of 8) simply
click on the bar where there isn't currently a marker.

If you select the rainbow gradient,
and then goto the fill panel, you
should see something similar to the
picture to the left. You'll now see
that there are 7 markers of all the

Finally, I should explain rainbow gradients, such as the one I used
for the disc. The rainbow gradient comes with flash, and is
infamous because of its inappropriate use by new flash users
(www.newgrounds.com/portal/view.php?id=19467 kind of explains
what I mean). But the rainbow gradient is not the only multi
coloured gradient you can have in flash (and I'm not talking about
that chrome gradient either).

Lesson 2: Fading Gradients - Part 4

Step 2 - Make the type into a movie clip (goto insert => convert
to symbol, or press f8). This step is not totally necessary, but it
does make things easier to do.

Gradients have many different applications, in fact, almost
anything in flash that requires some form of tonal blending can
be served by gradients.
The following example shows you how to create type with a 3d
effect by using gradients. The end result should look something
like this (click on it to see the steps):
Step 1 - Write something, anything, that you wish to make stand
out from all other type.

Lesson 3: "3d" Type - Part 1

Step 3 - Edit your movie clip, click on the text, and go Modify =>
Break Apart (or press Ctrl+B). Then, create a second layer and
copy everything to that second layer, using paste in place
(Ctrl+Shift+V) to make sure that one is on top of the other. It will
probably help if you make the letters on one layer a different
colour to the letters on the other.
Step 4 - Select a letter on the bottom layer (turn the visibility of
the top layer off) and increase its size (about 120 - 130% is
good) so that it is now slightly bigger than the same letter on the
top layer. Do this induvidually for all letters.

Lesson 3: "3d" Type - Part 2

Step 6 - now, fill the bottom layer using a linear gradient, as
shown below left. After you fill the first section, click on lock      to
make sure the fill is consistent across the whole shape. Then, do
the same for the top layer, but make the gradient go in the
opposite direction. You'll notice this when comparing the
examples below. (left:bottom, right:top)

Step 5 - hide the top layer, and on the bottom layer, close all of
the gaps and fill them in so that it looks about right when you turn
the top layer back on. To close the gaps, use the line tool in a
different colour, so that you can delete the lines once you are
finished with them.

Lesson 3: "3d" Type - Part 3

Step 7 - Place the movie clip where you want it in your flash
movie! By creating it as a symbol you can reuse it over and over,
so while there is a fair bit of work involved, you can use it as
many times as you need without having to repeat the process.

Lesson 3: "3d" Type - Part 4

So far we have only dealt with linear gradients. Now we shall
look at radial gradients. Radial Gradients are pretty much the
same as linear gradients, except that they blend in a circle, with
the leftmost colour being on the inside, the rightmost colour
being the outside of the circle. The example I use throughout this
lesson is created as such:
Below are all examples of the same gradient placed in a square.
What we'll learn in this lesson is how to manipulate gradients as I
have done below. The methods I used will also work for bitmap
fills and to a lesser extent, linear gradients. The left gradient has
not been manipulated at all, but all of the rest have.

Lesson 4: Radial Gradients - Part 1

To acheive anything else, you need to be able to move
the gradients, scale the gradients and squash the
gradients. To do that you use this tool, the transform fill
tool.

When you have a radial gradient, and you use the paint
bucket tool to fill an object, the centre of the gradient
will be where you click and the outside of the gradient
will be at the most opposite edge. If you hold down the
mouse button a ring will appear which you can drag
anywhere including outside the shape. None of the
below fills have yet been manipulated.

Lesson 4: Radial Gradients - Part 2

Replay

rotate - rotates the gradient, allowing it to be stretched in more
directions than just left to right

move - this moves the entire gradient
non uniform scale - this squashes or stretches
the gradient to allow oval shapes
uniform scale - this changes the size of the
gradient while maintaining its shape

To use the transform fill tool, first make sure no object is selected,
then click on the paint bucket tool. You should now see at the
bottom of the options panel on the tool bar the transform fill tool. If
you now click on a radial gradient fill, you should see something
similar to the diagram below. There are four different things you
can do using this tool: move, non uniform scale, uniform scale,
and rotate.

Lesson 4: Radial Gradients - Part 3

This was made without one of those 3d flash
programs - it's all illustrated by me using flash 5.0

This is another illustration by me, made in flash 5.0,
and it uses fading gradients to simulate light

The above shows how you can apply gradients to
illustrations, to acheive an illusion of lighting

ActionScript [AS1/AS2]

Frame 31
if (_framesloaded < _totalframes) { loadPerc = ("" + Math.floor((_framesloaded / _totalframes) * 100)) + "% done"; gotoAndPlay (1); }
Frame 46
stop();
Frame 47
yeh._visible = false; startDrag ("yeh", true);
Frame 59
stop();
Frame 60
stop();
Frame 61
stop();
Symbol 13 MovieClip Frame 1
stop();
Symbol 13 MovieClip Frame 2
stop();
Symbol 18 Button
on (press) { foo.gotoAndStop("two"); } on (release) { foo.gotoAndStop("one"); gotoAndStop (47); }
Symbol 26 Button
on (release) { prevFrame(); }
Symbol 28 Button
on (release) { nextFrame(); }
Symbol 31 Button
on (rollOver) { lessnDescr = "Radial Gradients"; } on (rollOut) { lessnDescr = ""; } on (release) { gotoAndStop (56); }
Symbol 33 Button
on (rollOver) { lessnDescr = "3d Type"; } on (rollOut) { lessnDescr = ""; } on (release) { gotoAndStop (52); }
Symbol 35 Button
on (rollOver) { lessnDescr = "Fading Gradients"; } on (rollOut) { lessnDescr = ""; } on (release) { gotoAndStop (48); }
Symbol 37 Button
on (rollOver) { lessnDescr = "The fill panel and mixer panel"; } on (rollOut) { lessnDescr = ""; } on (release) { gotoAndStop (47); }
Symbol 46 Button
on (release) { gotoAndStop (48); }
Symbol 48 Button
on (rollOver) { yeh._visible = true; yeh.explan = "The colour proxy... this displays the colour that is active in the mixer, and the marker will often match a gradient marker"; } on (rollOut) { yeh._visible = false; } on (release) { reprint = "The colour proxy... this displays the colour that is active in the mixer, and the marker will often match a gradient marker"; }
Symbol 49 Button
on (rollOver) { yeh._visible = true; yeh.explan = "The mixer tab... this gives you access to the colour mixer so that you get a colour via RGB value or the colour picker"; } on (rollOut) { yeh._visible = false; } on (release) { reprint = "The mixer tab... this gives you access to the colour mixer so that you get a colour via RGB value or the colour picker"; }
Symbol 51 Button
on (rollOver) { yeh._visible = true; yeh.explan = "This button allows you to add the colour you have been working on to your swatches (list of colours)"; } on (rollOut) { yeh._visible = false; } on (release) { reprint = "This button allows you to add the colour you have been working on to your swatches (list of colours)"; }
Symbol 52 Button
on (rollOver) { yeh._visible = true; yeh.explan = "Flash's context help... click on this to get help on whatever feature of flash you're trying to use. *Make sure you use this!*"; } on (rollOut) { yeh._visible = false; } on (release) { reprint = "Flash's context help... click on this to get help on whatever feature of flash you're trying to use. *Make sure you use this!*"; }
Symbol 53 Button
on (rollOver) { yeh._visible = true; yeh.explan = "The colour picker... click on this to pick out the colour under the mouse"; } on (rollOut) { yeh._visible = false; } on (release) { reprint = "The colour picker... click on this to pick out a colour under the mouse"; }
Symbol 54 Button
on (rollOver) { yeh._visible = true; yeh.explan = "This is the value for alpha... in other words, transperancy. A value of 0% is transparent, and a value of 100% is solid"; } on (rollOut) { yeh._visible = false; } on (release) { reprint = "This is the value for alpha... in other words, transperancy. A value of 0% is transparent, and a value of 100% is solid"; }
Symbol 55 Button
on (rollOver) { yeh._visible = true; yeh.explan = "This is the value of blue for the colour. It needs a value of between 0 and 255, with 0 being the least and 255 being the most"; } on (rollOut) { yeh._visible = false; } on (release) { reprint = "This is the value of blue for the colour. It needs a value of between 0 and 255, with 0 being the least and 255 being the most"; }
Symbol 56 Button
on (rollOver) { yeh._visible = true; yeh.explan = "This is the value of green for the colour. It needs a value of between 0 and 255, with 0 being the least and 255 being the most"; } on (rollOut) { yeh._visible = false; } on (release) { reprint = "This is the value of green for the colour. It needs a value of between 0 and 255, with 0 being the least and 255 being the most"; }
Symbol 57 Button
on (rollOver) { yeh._visible = true; yeh.explan = "This is the value of red for the colour. It needs a value of between 0 and 255, with 0 being the least and 255 being the most"; } on (rollOut) { yeh._visible = false; } on (release) { reprint = "This is the value of red for the colour. It needs a value of between 0 and 255, with 0 being the least and 255 being the most"; }
Symbol 58 Button
on (rollOver) { yeh._visible = true; yeh.explan = "The swatches tab... here you can browse through all of the colours and gradients that are saved in your flash file"; } on (rollOut) { yeh._visible = false; } on (release) { reprint = "The swatches tab... here you can browse through all of the colours and gradients that are saved in your flash file"; }
Symbol 59 Button
on (rollOver) { yeh._visible = true; yeh.explan = "This saves the gradient that you are working on, and lets you create a new gradient"; } on (rollOut) { yeh._visible = false; } on (release) { reprint = "This saves the gradient that you are working on, and lets you create a new gradient"; }
Symbol 60 Button
on (rollOver) { yeh._visible = true; yeh.explan = "This shows how the gradient blends from one colour to the next colour. Click on this to add another colour to the gradient"; } on (rollOut) { yeh._visible = false; } on (release) { reprint = "This shows how the gradient blends from one colour to the next colour. Click on this to add another colour to the gradient"; }
Symbol 61 Button
on (rollOver) { yeh._visible = true; yeh.explan = "This indicates a solid colour which is a keypoint on the gradient. Click on it to edit that colour. There can be up to 8 of these"; } on (rollOut) { yeh._visible = false; } on (release) { reprint = "This indicates a solid colour which is a keypoint on the gradient. There can be up to 8 of these"; }
Symbol 62 Button
on (rollOver) { yeh._visible = true; yeh.explan = "This indicates a solid colour which is a keypoint on the gradient. Click on it to edit that colour. There can be up to 8 of these"; } on (rollOut) { yeh._visible = false; } on (release) { reprint = "This indicates a solid colour which is a keypoint on the gradient. There can be up to 8 of these"; }
Symbol 63 Button
on (rollOver) { yeh._visible = true; yeh.explan = "Here you can choose the colour for the selected marker of the gradient"; } on (rollOut) { yeh._visible = false; } on (release) { reprint = "Here you can choose the colour for the selected marker of the gradient"; }
Symbol 64 Button
on (rollOver) { yeh._visible = true; yeh.explan = "The gradient preview... this lets you see what your gradient looks like without having to apply it to anything"; } on (rollOut) { yeh._visible = false; } on (release) { reprint = "The gradient preview... this lets you see what your gradient looks like without having to apply it to anything"; }
Symbol 65 Button
on (rollOver) { yeh._visible = true; yeh.explan = "This drop down menu lets you choose the style of fill you want, either solid, linear gradient, radial gradient, or bitmap fill"; } on (rollOut) { yeh._visible = false; } on (release) { reprint = "This drop down menu lets you choose the style of fill you want, either solid, linear gradient, radial gradient, or bitmap fill"; }
Symbol 66 Button
on (rollOver) { yeh._visible = true; yeh.explan = "This button allows you to add the gradient you have been working on to your swatches (list of colours)"; } on (rollOut) { yeh._visible = false; } on (release) { reprint = "This button allows you to add the gradient you have been working on to your swatches (list of colours)"; }
Symbol 67 Button
on (rollOver) { yeh._visible = true; yeh.explan = "Flash's context help... click on this to get help on whatever feature of flash you're trying to use. *Make sure you use this!*"; } on (rollOut) { yeh._visible = false; } on (release) { reprint = "Flash's context help... click on this to get help on whatever feature of flash you're trying to use. *Make sure you use this!*"; }
Symbol 68 Button
on (rollOver) { yeh._visible = true; yeh.explan = "The fill tab... the options here control everything regarding fills, including bitmap fills and gradients"; } on (rollOut) { yeh._visible = false; } on (release) { reprint = "The fill tab... the options here control everything regarding fills, including bitmap fills and gradients"; }
Symbol 69 Button
on (rollOver) { yeh._visible = true; yeh.explan = "The stroke tab... use this to change the quality of the selected lines"; } on (rollOut) { yeh._visible = false; } on (release) { reprint = "The stroke tab... use this to change the quality of the selected lines"; }
Symbol 70 Button
on (rollOver) { yeh._visible = true; yeh.explan = "The transform tab... use this to apply transformations to the selected object"; } on (rollOut) { yeh._visible = false; } on (release) { reprint = "The transform tab... use this to apply transformations to the selected object"; }
Symbol 71 Button
on (rollOver) { yeh._visible = true; yeh.explan = "The info tab... click on this to receive info about the current object and edit that info"; } on (rollOut) { yeh._visible = false; yeh.explan = ""; } on (release) { reprint = "The info tab... click on this to receive info about the current object and edit that info"; }
Symbol 77 Button
on (release) { nextFrame(); }
Symbol 84 Button
on (press) { startDrag (this, true); } on (release) { stopDrag(); }
Symbol 108 Button
on (release) { nextFrame(); }
Symbol 125 Button
on (release) { gotoAndStop (1); }
Symbol 128 MovieClip Frame 1
stop();
Symbol 159 Button
on (release) { gotoAndPlay (1); }
Symbol 180 Button
on (release) { loadPerc = ""; gotoAndPlay (1); }

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http://swfchan.com/15/72531/info.shtml
Created: 8/4 -2019 17:44:28 Last modified: 8/4 -2019 17:44:28 Server time: 17/05 -2024 01:54:07