STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #72595 |
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A MESSAGE TO ANY NON BELIEVERS : HELLO GEREMY |
HELP |
THE POINT OF EXOFUSION's alien attack is to get the highest score without getting your ship destroyed. There are many power-ups to help you destroy aliens, protect your ship, or get extra points. However some power-ups can downgrade your ship. Destroy as many ships as you to get a higher score, for every ship you destroy you get 100 score and 100 money. At the end of each level there is a shop, there you can spend your money. At the shop you can repair your ship, buy power-ups or lower the time for the next level. It costs 1000 money to repair your ship 10%, or spend 7500 money to repair your ship 100%. You only can buy 1 power-up, and it will last for the usual time a power-up lasts. When you start a level without buying a power-up you get temporary invulnerability for a limited time. Power-ups last for 10 seconds if you do not crash into anything. When you crash into an alien or get hit by their fire you lose the power-up, no matter if it is good or bad. There are good and bad power-ups, which you will see on the next screen. |
THE POINT OF EXOFUSION's alien attack is to get the highest score without getting your ship destroyed. There are many power-ups to help you destroy aliens, protect your ship, or get extra points. However some power-ups can downgrade your ship. Destroy as many ships as you to get a higher score, for every ship you destroy you get 100 score and 100 money. At the end of each level there is a shop, there you can spend your money. At the shop you can repair your ship, buy power-ups or lower the time for the next level. It costs 1000 money to repair your ship 10%, or spend 7500 money to repair your ship 100%. You only can buy 1 power-up, and it will last for the usual time a power-up lasts. When you start a level without buying a power-up you get temporary invulnerability for a limited time. Power-ups last for 10 seconds if you do not crash into anything. When you crash into an alien or get hit by their fire you lose the power-up, no matter if it is good or bad. There are good and bad power-ups, which you will see on the next screen. |
THE POINT OF EXOFUSION's alien attack is to get the highest score without getting your ship destroyed. There are many power-ups to help you destroy aliens, protect your ship, or get extra points. However some power-ups can downgrade your ship. Destroy as many ships as you to get a higher score, for every ship you destroy you get 100 score and 100 money. At the end of each level there is a shop, there you can spend your money. At the shop you can repair your ship, buy power-ups or lower the time for the next level. It costs 1000 money to repair your ship 10%, or spend 7500 money to repair your ship 100%. You only can buy 1 power-up, and it will last for the usual time a power-up lasts. When you start a level without buying a power-up you get temporary invulnerability for a limited time. Power-ups last for 10 seconds if you do not crash into anything. When you crash into an alien or get hit by their fire you lose the power-up, no matter if it is good or bad. There are good and bad power-ups, which you will see on the next screen. |
THE POINT OF EXOFUSION's alien attack is to get the highest score without getting your ship destroyed. There are many power-ups to help you destroy aliens, protect your ship, or get extra points. However some power-ups can downgrade your ship. Destroy as many ships as you to get a higher score, for every ship you destroy you get 100 score and 100 money. At the end of each level there is a shop, there you can spend your money. At the shop you can repair your ship, buy power-ups or lower the time for the next level. It costs 1000 money to repair your ship 10%, or spend 7500 money to repair your ship 100%. You only can buy 1 power-up, and it will last for the usual time a power-up lasts. When you start a level without buying a power-up you get temporary invulnerability for a limited time. Power-ups last for 10 seconds if you do not crash into anything. When you crash into an alien or get hit by their fire you lose the power-up, no matter if it is good or bad. There are good and bad power-ups, which you will see on the next screen. |
NEXT |
BACK |
RETURN TO MAIN MENU |
Repair Slowly repairs your ship by increments of one >No invunerablity |
Double Points Collect double the score and double the money for destroying enemies |
Ghost Mode Does not effect any stats but makes it harder to control and see |
Enemy Riot Mode Causes the enemies to riot which makes it harder to get around them |
Downgrade Makes you move slower and decreases your fire rate |
Invulnerability You cant get hurt by enemies or gun fire for a limited time |
Super Speed Makes you move at double the speed so you can avoid enemies |
Rapid Fire Increases your gun fire rate to triple the amount it was before |
Super Laser Allows you to destroy enemies in one hit and fire more accurately |
Repair Slowly repairs your ship by increments of one >No invunerablity |
Double Points Collect double the score and double the money for destroying enemies |
Ghost Mode Does not effect any stats but makes it harder to control and see |
Enemy Riot Mode Causes the enemies to riot which makes it harder to get around them |
Downgrade Makes you move slower and decreases your fire rate |
Invulnerability You cant get hurt by enemies or gun fire for a limited time |
Super Speed Makes you move at double the speed so you can avoid enemies |
Rapid Fire Increases your gun fire rate to triple the amount it was before |
Super Laser Allows you to destroy enemies in one hit and fire more accurately |
Titan Mode Destroy enemies with one hit with invulnerability >Lowers Speed |
Titan Mode Destroy enemies with one hit with invulnerability >Lowers Speed |
3 |
LEVEL 1 |
SUPER LASER - 10 |
100% Score: 10000 Time Remaining: 100 |
100% Score: 10000 Time Remaining: 100 |
EXOFUSION SHOP |
CURRENT MONEY: |
EXOFUSION SHOP |
EXOFUSION SHOP |
YOU RECIEVED 1000 money for completing the level |
YOU RECIEVED 1000 money for completing the level |
100000 |
10% Repair |
Full Repair |
-10 time |
1000 |
7500 |
3500 |
-20 time |
6000 |
10% Repair |
Full Repair |
-10 time |
1000 |
7500 |
3500 |
-20 time |
6000 |
INFO |
Repair your ship 10% |
Repair your ship 100% |
Start the next level with Rapid Fire Mode for a limited time |
Start the next level with Super Laser Mode for a limited time |
Start the next level with Double Points Mode for a limited time |
Subtract 10 from the Next-Level Timer |
Subtract 20 from the Next-Level Timer |
CONTINUE >>> |
CONTINUE >>> |
RAPID FIRE MODE |
SUPER LASER MODE |
DOUBLE POINTS MODE |
2500 |
3000 |
2000 |
RAPID FIRE MODE |
SUPER LASER MODE |
DOUBLE POINTS MODE |
2500 |
3000 |
2000 |
YOU SCORED |
999999 |
YOUR SHIP WAS DESTROYED |
GAMEOVER |
PLAY AGAIN |
SEND SCORE |
ActionScript [AS1/AS2]
Frame 1loading2 = loading; play();Frame 2loading2 = loading; loading = int((getBytesLoaded() / getBytesTotal()) * 100) + "%"; if (getBytesLoaded() != getBytesTotal) { prevFrame(); } else { play(); } _quality = "high"; if (loading == "100%") { gotoAndPlay (3); }Frame 73stop(); _quality = "high";Frame 76stop(); if (once == "2") { once = "1"; speed = 6; decay = 1.3; ship_x = ship._x; ship_y = ship._y; q1_y = q1._y; q2_y = q2._y; q3_y = q3._y; axo = "1"; q4_y = q4._y; q5_y = q5._y; b1_x = b1._x - ship._x; b1_y = b1._y - ship._y; b2_x = b2._x - ship._x; b2_y = b2._y - ship._y; b1._x = -100; poweron = "1"; gunl = "1"; edon = 1; score = 0; money = 1000; b2._x = -100; powermt = -10; gspeed = -26; gundelay = 6; qspeed = 6; grate = 50; xspeed = 10; damagel = 10; lives = 100; guns = 1; drange = 5; timex = 1500; _quality = "low"; level = 1; bg.gotoAndStop(1); death.gotoAndStop(1); zaron = "1"; shots = 1; misses = 0; ship.a.gotoAndStop(3); death.gotoAndStop(1); } else { ship.a.gotoAndStop(3); if (bg._currentframe < 5) { bg.gotoAndStop(bg._currentframe + 1); } else { bg.gotoAndStop(1); } xspeed = xspeed + 2; level = level + 1; drange = drange + 5; qspeed = qspeed + 1; bgstars.play(); q1.gotoAndPlay(34); q2.gotoAndPlay(34); q3.gotoAndPlay(34); q4.gotoAndPlay(34); q5.gotoAndPlay(34); } onEnterFrame = function () { speed1 = speed1 / decay; speed2 = speed2 / decay; if (key.isDown(37)) { speed1 = speed1 - speed; } if (key.isDown(39)) { speed1 = speed1 + speed; } if (key.isDown(38)) { speed2 = speed2 - speed; } if (key.isDown(40)) { speed2 = speed2 + speed; } ship_x = ship_x + speed1; ship_y = ship_y + speed2; if (ship_x < 0) { ship_x = 0; speed1 = 0; } if (ship_x > 450) { ship_x = 450; speed1 = 0; } if (ship_y < 0) { ship_y = 0; speed2 = 0; } if (ship_y > 350) { ship_y = 350; speed2 = 0; } ship._x = math.round(ship_x); ship._y = math.round(ship_y); if (key.isDown(32)) { gunon = "2"; } guntimer = guntimer - 1; if (gunon == "2") { gunon = "1"; if (guntimer < 0) { if (b1.hitTest(sta)) { } else if (gunl == "1") { shots = shots + 1; b1._x = ship._x + b1_x; b1._y = ship._y + b1_y; guntimer = gundelay; b1.gotoAndStop(1); gunl = "2"; } } if (guntimer < 0) { if (b2.hitTest(sta)) { } else if (gunl == "2") { shots = shots + 1; b2._x = ship._x + b2_x; b2._y = ship._y + b2_y; guntimer = gundelay; b2.gotoAndStop(1); gunl = "1"; } } } if ((random(50) == "1") and (ship._currentframe == 1)) { if (poweron == "1") { poweron = "2"; } } if (poweron == "2") { poweron = "3"; a = random(10); if (a == "0") { gmode = "2"; spower._x = random(450); spower._y = -100; displayx = "Super Laser"; } else if (a == "1") { gmode = "3"; ipower._x = random(450); ipower._y = -100; displayx = "Invulnerability"; } else if (a == "2") { gmode = "4"; ppower._x = random(450); ppower._y = -100; displayx = "High Speed"; } else if (a == "3") { gmode = "5"; dpower._x = random(450); dpower._y = -100; displayx = "Downgrade"; } else if (a == "4") { gmode = "6"; epower._x = random(450); epower._y = -100; displayx = "Enemy Riot Mode"; } else if (a == "5") { gmode = "7"; gpower._x = random(450); gpower._y = -100; displayx = "Ghost Mode"; } else if (a == "6") { gmode = "8"; tpower._x = random(450); tpower._y = -100; displayx = "Titan Mode"; } else if (a == "7") { gmode = "9"; npower._x = random(450); npower._y = -100; displayx = "Double Points"; } else if (a == "8") { gmode = "10"; rpower._x = random(450); rpower._y = -100; displayx = "Repair"; } else { gmode = "1"; power._x = random(450); power._y = -100; displayx = "Rapid Fire"; } } if (poweron == "3") { if (gmode == "1") { if (power._x < 0) { power._x = random(450); } power._y = power._y + 3; if (ship.hitTest(power)) { power.play(); powermt = 200; poweron = "1"; } if (power._y > 450) { poweron = "1"; } } else if (gmode == "3") { if (ipower._x < 0) { ipower._x = random(450); } ipower._y = ipower._y + 3; if (ship.hitTest(ipower)) { ipower.play(); powermt = 200; poweron = "1"; } if (ipower._y > 450) { poweron = "1"; } } else if (gmode == "4") { if (ppower._x < 0) { ppower._x = random(450); } ppower._y = ppower._y + 3; if (ship.hitTest(ppower)) { ppower.play(); powermt = 200; poweron = "1"; } if (ppower._y > 450) { poweron = "1"; } } else if (gmode == "5") { if (dpower._x < 0) { dpower._x = random(450); } dpower._y = dpower._y + 3; if (ship.hitTest(dpower)) { dpower.play(); powermt = 200; poweron = "1"; } if (dpower._y > 450) { poweron = "1"; } } else if (gmode == "6") { if (epower._x < 0) { epower._x = random(450); } epower._y = epower._y + 3; if (ship.hitTest(epower)) { epower.play(); powermt = 200; poweron = "1"; } if (epower._y > 450) { poweron = "1"; } } else if (gmode == "7") { if (gpower._x < 0) { gpower._x = random(450); } gpower._y = gpower._y + 3; if (ship.hitTest(gpower)) { gpower.play(); powermt = 200; poweron = "1"; } if (gpower._y > 450) { poweron = "1"; } } else if (gmode == "8") { if (tpower._x < 0) { tpower._x = random(450); } tpower._y = tpower._y + 3; if (ship.hitTest(tpower)) { tpower.play(); powermt = 200; poweron = "1"; } if (tpower._y > 450) { poweron = "1"; } } else if (gmode == "9") { if (npower._x < 0) { npower._x = random(450); } npower._y = npower._y + 3; if (ship.hitTest(npower)) { npower.play(); powermt = 200; poweron = "1"; } if (npower._y > 450) { poweron = "1"; } } else if (gmode == "10") { if (rpower._x < 0) { rpower._x = random(450); } rpower._y = rpower._y + 3; if (ship.hitTest(rpower)) { rpower.play(); powermt = 200; poweron = "1"; } if (rpower._y > 450) { poweron = "1"; } } else if (gmode == "2") { if (spower._x < 0) { spower._x = random(450); } spower._y = spower._y + 3; if (ship.hitTest(spower)) { spower.play(); powermt = 200; poweron = "1"; } if (spower._y > 450) { poweron = "1"; } } } if ((powermt < 0) or (zaron == "2")) { if (zaron == "2") { spower.play(); rpower.play(); npower.play(); tpower.play(); gpower.play(); epower.play(); dpower.play(); ppower.play(); ipower.play(); power.play(); } zaron = "1"; gxpower = "1"; ship.gotoAndStop(1); gspeed = -26; gundelay = 6; speed = 6; decay = 1.3; guns = "1"; ship.gotoAndStop(1); edon = 1; } if (gmode == "2") { powermt = powermt - 1; if (powermt > 0) { gxpower = "2"; ship.gotoAndStop(2); guns = "3"; } } else if (gmode == "3") { powermt = powermt - 1; if (powermt > 0) { ship.gotoAndStop(3); } } else if (gmode == "4") { powermt = powermt - 1; if (powermt > 0) { speed = 12; decay = 1.7; ship.gotoAndStop(4); } } else if (gmode == "5") { powermt = powermt - 1; if (powermt > 0) { speed = 3; decay = 1.3; gspeed = -13; gundelay = 12; ship.gotoAndStop(6); } } else if (gmode == "6") { powermt = powermt - 1; if (powermt > 0) { edon = 2; ship.gotoAndStop(5); } } else if (gmode == "7") { powermt = powermt - 1; if (powermt > 0) { ship.gotoAndStop(7); } } else if (gmode == "8") { powermt = powermt - 1; if (powermt > 0) { speed = 3; decay = 1.3; gspeed = -13; gundelay = 12; guns = "4"; gxpower = "3"; ship.gotoAndStop(8); } } else if (gmode == "9") { powermt = powermt - 1; if (powermt > 0) { edon = 3; ship.gotoAndStop(9); } } else if (gmode == "10") { powermt = powermt - 1; if (powermt > 0) { ship.gotoAndStop(10); lives = lives + 0.1; if (lives > 100) { lives = 100; } } } else if (gmode == "1") { powermt = powermt - 1; if (powermt > 0) { gspeed = -40; gundelay = 3; ship.gotoAndStop(2); guns = "2"; } } if (b1.hitTest(sta)) { b1._y = b1._y + gspeed; b1o = "2"; } else { if (b1o == "2") { misses = misses + 1; b1o = "1"; } b1.gotoAndStop(1); b1._x = -100; } if (b2.hitTest(sta)) { b2._y = b2._y + gspeed; b2o = "2"; } else { if (b2o == "2") { misses = misses + 1; b2o = "1"; } b2.gotoAndStop(1); b2._x = -100; } if (q1.hitTest(_root.b1.a)) { if (q1._currentframe < 7) { b1.play(); q1.play(); } } if (q1.hitTest(_root.b2.a)) { if (q1._currentframe < 7) { b2.play(); q1.play(); } } if (q2.hitTest(_root.b1.a)) { if (q2._currentframe < 7) { b1.play(); q2.play(); } } if (q2.hitTest(_root.b2.a)) { if (q2._currentframe < 7) { b2.play(); q2.play(); } } if (q3.hitTest(_root.b1.a)) { if (q3._currentframe < 7) { b1.play(); q3.play(); } } if (q3.hitTest(_root.b2.a)) { if (q3._currentframe < 7) { b2.play(); q3.play(); } } if (q4.hitTest(_root.b1.a)) { if (q4._currentframe < 7) { b1.play(); q4.play(); } } if (q4.hitTest(_root.b2.a)) { if (q4._currentframe < 7) { b2.play(); q4.play(); } } if (q5.hitTest(_root.b1.a)) { if (q5._currentframe < 7) { b1.play(); q5.play(); } } if (q5.hitTest(_root.b2.a)) { if (q5._currentframe < 7) { b2.play(); q5.play(); } } q1_y = q1_y + qspeed; q2_y = q2_y + qspeed; q3_y = q3_y + qspeed; q4_y = q4_y + qspeed; q5_y = q5_y + qspeed; q1._y = math.round(q1_y); q2._y = math.round(q2_y); q3._y = math.round(q3_y); q4._y = math.round(q4_y); q5._y = math.round(q5_y); if (q1_y > 450) { q1_y = (-random(200)) - 50; q1._x = random(350) + 50; } if (q2_y > 450) { q2_y = (-random(200)) - 50; q2._x = random(350) + 50; } if (q3_y > 450) { q3_y = (-random(200)) - 50; q3._x = random(350) + 50; } if (q4_y > 450) { q4_y = (-random(200)) - 50; q4._x = random(350) + 50; } if (q5_y > 450) { q5_y = (-random(200)) - 50; q5._x = random(350) + 50; } if (bxon == "2") { bx._y = bx._y + xspeed; } if (bx.hitTest(sta)) { } else { bxon = "1"; bx._x = -500; bx.gotoAndStop(1); } if (display1._currentframe < 11) { display1.a.d = (displayx + " - ") + math.round(powermt / 20); display1.a.a.gotoAndStop(math.round(powermt / 20) + 1); } if (((powermt / 20) < 3.5) and ((powermt / 20) > 0)) { timerx._visible = "1"; } else { timerx._visible = "0"; } timerx.lowtimer = math.round(powermt / 20); if (ship._currentframe == 1) { if (display1._currentframe == 1) { } else { display1.play(); } } else if (display1._currentframe == 10) { } else { display1.play(); } ship2._x = ship._x; ship2._y = ship._y; if (((ship._currentframe == "3") or (ship._currentframe == "8")) or (ship.a._currentframe == "3")) { } else { if (ship2.hitTest(bx.a)) { bx.gotoAndPlay(6); } if (ship2.hitTest(q1.a) and (q1._currentframe < 7)) { q1.gotoAndPlay(24); } if (ship2.hitTest(q2.a) and (q2._currentframe < 7)) { q2.gotoAndPlay(24); } if (ship2.hitTest(q3.a) and (q3._currentframe < 7)) { q3.gotoAndPlay(24); } if (ship2.hitTest(q4.a) and (q4._currentframe < 7)) { q4.gotoAndPlay(24); } if (ship2.hitTest(q5.a) and (q5._currentframe < 7)) { q5.gotoAndPlay(24); } } damagel = drange + random(6); livesx = livesx + ((lives - livesx) / 6); lifex.gotoAndStop(math.round(livesx)); timex = timex - 1; time = math.round(timex / 25); moneyx = moneyx + ((money - moneyx) / 10); scorex = scorex + ((score - scorex) / 10); gac = math.round((misses / shots) * 100) + "%"; lifex.a.a = (((((math.round(lives) + "% Score: ") + math.round(scorex)) + " Money: ") + math.round(moneyx)) + " Accuracy: ") + gac; if (timex < 1) { gotoAndStop (77); } if (livesx <= 0) { death.play(); } if (death._currentframe == 10) { gotoAndStop (78); } levelt = ((("LEVEL " + level) + " (") + time) + ")"; };Frame 77stop(); displays.gotoAndStop(1); bgstars.stop(); money = money + (level * 1000); zdisp.gotoAndStop(1); timex = timex + (1500 + (level * 250)); _root.onEnterFrame = function () { livesx = livesx + ((lives - livesx) / 6); lifex.gotoAndStop(math.round(livesx)); time = math.round(timex / 25); moneyx = moneyx + ((money - moneyx) / 10); scorex = scorex + ((score - scorex) / 10); lifex.a.a = (((((math.round(lives) + "% Score: ") + math.round(scorex)) + " Money: ") + math.round(moneyx)) + " Time Remaining: ") + time; };Frame 78stop(); onEnterFrame = function () { if (axo == "2") { gotoAndStop (73); } };Frame 79gotoAndStop (77);Symbol 6 MovieClip Frame 1setProperty(this, _xscale , (_root.getBytesLoaded() / _root.getBytesTotal()) * 200);Symbol 6 MovieClip Frame 2setProperty(this, _xscale , (_root.getBytesLoaded() / _root.getBytesTotal()) * 200);Symbol 24 MovieClip Frame 7stop();Symbol 25 MovieClip Frame 9gotoAndPlay (15);Symbol 25 MovieClip Frame 20gotoAndPlay (10);Symbol 27 Buttonon (release) { gotoAndPlay (76); once = "2"; }Symbol 28 Buttonon (release) { gotoAndStop (74); }Symbol 32 MovieClip Frame 21stop();Symbol 37 MovieClip Frame 50stop();Symbol 54 MovieClip Frame 5stop();Symbol 55 MovieClip Frame 5stop();Symbol 57 Buttonon (press) { nextFrame(); }Symbol 59 MovieClip Frame 5stop();Symbol 60 MovieClip Frame 5stop();Symbol 63 MovieClip Frame 5stop();Symbol 64 MovieClip Frame 5stop();Symbol 66 Buttonon (release) { gotoAndPlay (73); }Symbol 100 Buttonon (press) { prevFrame(); }Symbol 114 MovieClip Frame 1stop();Symbol 114 MovieClip Frame 2stop();Symbol 119 MovieClip Frame 1stop();Symbol 119 MovieClip Frame 16_x = -300; gotoAndStop (1);Symbol 121 MovieClip Frame 1stop();Symbol 121 MovieClip Frame 16_x = -300; gotoAndStop (1);Symbol 123 MovieClip Frame 1stop();Symbol 123 MovieClip Frame 16_x = -300; gotoAndStop (1);Symbol 125 MovieClip Frame 1stop();Symbol 125 MovieClip Frame 16_x = -300; gotoAndStop (1);Symbol 127 MovieClip Frame 1stop();Symbol 127 MovieClip Frame 16_x = -300; gotoAndStop (1);Symbol 129 MovieClip Frame 1stop();Symbol 129 MovieClip Frame 16_x = -300; gotoAndStop (1);Symbol 131 MovieClip Frame 1stop();Symbol 131 MovieClip Frame 16_x = -300; gotoAndStop (1);Symbol 133 MovieClip Frame 1stop();Symbol 133 MovieClip Frame 16_x = -300; gotoAndStop (1);Symbol 135 MovieClip Frame 1stop();Symbol 135 MovieClip Frame 16_x = -300; gotoAndStop (1);Symbol 137 MovieClip Frame 1stop();Symbol 137 MovieClip Frame 16_x = -300; gotoAndStop (1);Symbol 140 MovieClip Frame 10stop();Symbol 142 MovieClip Frame 1_root.powermt = -1;Symbol 142 MovieClip Frame 12stop(); _root.ship.a.gotoAndStop(1);Symbol 143 MovieClip Frame 46_root.ship.a.gotoAndStop(1);Symbol 148 MovieClip Frame 1stop();Symbol 149 MovieClip Frame 10stop();Symbol 151 MovieClip Frame 10stop();Symbol 153 MovieClip Frame 10stop();Symbol 154 MovieClip Frame 10stop();Symbol 156 MovieClip Frame 30gotoAndPlay (10);Symbol 159 MovieClip Frame 10stop();Symbol 162 MovieClip Frame 1stop();Symbol 177 MovieClip Frame 1stop(); a._visible = "1"; onEnterFrame = function () { if (hitTest(_root.sta)) { } else { a.gotoAndStop(_root.guns); } };Symbol 177 MovieClip Frame 2a._visible = "0";Symbol 177 MovieClip Frame 4_x = -100; gotoAndStop (1);Symbol 182 MovieClip Frame 1stop();Symbol 182 MovieClip Frame 5stop();Symbol 182 MovieClip Frame 6_root.lives = _root.lives - _root.damagel; _root.powermt = -1; _root.ship.gotoAndStop(1); _root.ship.a.gotoAndStop(2); _root.speed2 = 15;Symbol 182 MovieClip Frame 10_x = -500; gotoAndStop (1);Symbol 189 MovieClip Frame 1stop();Symbol 196 MovieClip Frame 1if (once == "2") { } else { once = "2"; life = 2; } life = life - 1; stop(); onEnterFrame = function () { if ((((_y > 0) and (_y < 200)) and (random(_root.grate) == "1")) and (_root.bxon == "1")) { _root.bxon = "2"; _root.bx._x = _x; _root.bx._y = _y; if (_root.bx._currentframe == 5) { } else { _root.bx.play(); } } a.gotoAndStop(_root.edon); };Symbol 196 MovieClip Frame 2if (_root.gxpower == "2") { gotoAndPlay (12); } if (_root.gxpower == "3") { gotoAndPlay (35); }Symbol 196 MovieClip Frame 6if (life > 0) { gotoAndPlay (1); }Symbol 196 MovieClip Frame 11_y = ((-random(200)) - 50); _x = (random(350) + 50); with (_root) { q1_y = q1._y; q2_y = q2._y; q3_y = q3._y; q4_y = q4._y; q5_y = q5._y; } life = 2; if (_root.ship._currentframe == "9") { _root.score = _root.score + 200; _root.money = _root.money + 200; } else { _root.score = _root.score + 100; _root.money = _root.money + 100; } gotoAndStop (1);Symbol 196 MovieClip Frame 23_y = ((-random(200)) - 50); _x = (random(350) + 50); with (_root) { q1_y = q1._y; q2_y = q2._y; q3_y = q3._y; q4_y = q4._y; q5_y = q5._y; } life = 2; if (_root.ship._currentframe == "9") { _root.score = _root.score + 200; _root.money = _root.money + 200; } else { _root.score = _root.score + 100; _root.money = _root.money + 100; } gotoAndStop (1);Symbol 196 MovieClip Frame 24onEnterframe = function () { play(); }; _root.lives = _root.lives - _root.damagel; _root.powermt = -1; _root.ship.gotoAndStop(1); _root.ship.a.gotoAndStop(2); _root.speed2 = 15;Symbol 196 MovieClip Frame 34_y = ((-random(200)) - 50); _x = (random(350) + 50); with (_root) { q1_y = q1._y; q2_y = q2._y; q3_y = q3._y; q4_y = q4._y; q5_y = q5._y; } life = 2; gotoAndStop (1);Symbol 196 MovieClip Frame 46_y = ((-random(200)) - 50); _x = (random(350) + 50); with (_root) { q1_y = q1._y; q2_y = q2._y; q3_y = q3._y; q4_y = q4._y; q5_y = q5._y; } life = 2; if (_root.ship._currentframe == "9") { _root.score = _root.score + 200; _root.money = _root.money + 200; } else { _root.score = _root.score + 100; _root.money = _root.money + 100; } gotoAndStop (1);Symbol 207 MovieClip Frame 1stop();Symbol 207 MovieClip Frame 10stop();Symbol 223 MovieClip Frame 1stop();Symbol 223 MovieClip Frame 14stop();Symbol 232 MovieClip Frame 1display = ("YOU RECIEVED " + (_root.level * 1000)) + " money for completing the level";Symbol 233 MovieClip Frame 8stop();Symbol 237 MovieClip Frame 6stop();Symbol 239 MovieClip Frame 6stop();Symbol 241 Buttonon (rollOver) { displays.gotoAndStop(3); } on (rollOut, releaseOutside) { displays.gotoAndStop(1); } on (release) { if ((money - 7500) >= 0) { money = money - 7500; lives = 100; } }Symbol 242 Buttonon (rollOver) { displays.gotoAndStop(2); } on (rollOut, releaseOutside) { displays.gotoAndStop(1); } on (release) { if ((money - 1000) >= 0) { if (lives >= 100) { } else { money = money - 1000; lives = lives + 10; if (lives > 100) { lives = 100; } } } }Symbol 243 Buttonon (rollOver) { displays.gotoAndStop(7); } on (rollOut, releaseOutside) { displays.gotoAndStop(1); } on (release) { if ((money - 3500) >= 0) { money = money - 3500; timex = timex - 250; } }Symbol 244 Buttonon (rollOver) { displays.gotoAndStop(8); } on (rollOut, releaseOutside) { displays.gotoAndStop(1); } on (release) { if ((money - 6000) >= 0) { money = money - 6000; timex = timex - 500; } }Symbol 277 Buttonon (release) { gotoAndStop (76); }Symbol 278 Buttonon (rollOver) { _root.displays.gotoAndStop(4); } on (rollOut, releaseOutside) { _root.displays.gotoAndStop(1); } on (release) { if ((_root.money - 2500) >= 0) { _root.money = _root.money - 2500; _root.zaron = "2"; _root.powermt = 200; _root.poweron = "1"; _root.gmode = "1"; _root.displayx = "Rapid Fire"; play(); } }Symbol 279 Buttonon (rollOver) { _root.displays.gotoAndStop(5); } on (rollOut, releaseOutside) { _root.displays.gotoAndStop(1); } on (release) { if ((_root.money - 3000) >= 0) { _root.money = _root.money - 3000; _root.powermt = 200; _root.poweron = "1"; _root.gmode = "2"; _root.zaron = "2"; _root.displayx = "Super Laser"; play(); } }Symbol 280 Buttonon (rollOver) { _root.displays.gotoAndStop(6); } on (rollOut, releaseOutside) { _root.displays.gotoAndStop(1); } on (release) { if ((_root.money - 2000) >= 0) { _root.money = _root.money - 2000; _root.powermt = 200; _root.poweron = "1"; _root.gmode = "9"; _root.displayx = "Double Points"; _root.zaron = "2"; play(); } }Symbol 294 MovieClip Frame 1stop();Symbol 294 MovieClip Frame 8stop();Symbol 303 MovieClip Frame 6stop();Symbol 304 MovieClip Frame 6stop();Symbol 306 Buttonon (release) { _root.axo = "2"; }Symbol 308 MovieClip Frame 6stop();Symbol 309 MovieClip Frame 6stop();Symbol 311 MovieClip Frame 10stop();Symbol 312 MovieClip Frame 46stop();
Library Items
Symbol 1 Graphic | Used by:Timeline | ||
Symbol 2 Font | Used by:3 14 | ||
Symbol 3 EditableText | Uses:2 | Used by:Timeline | |
Symbol 4 Graphic | Used by:5 | ||
Symbol 5 MovieClip | Uses:4 | Used by:6 | |
Symbol 6 MovieClip | Uses:5 | Used by:10 Timeline | |
Symbol 7 Graphic | Used by:10 | ||
Symbol 8 Graphic | Used by:9 | ||
Symbol 9 MovieClip | Uses:8 | Used by:10 | |
Symbol 10 MovieClip | Uses:6 7 9 | Used by:Timeline | |
Symbol 11 Font | Used by:12 15 | ||
Symbol 12 EditableText | Uses:11 | Used by:Timeline | |
Symbol 13 Graphic | Used by:Timeline | ||
Symbol 14 EditableText | Uses:2 | Used by:Timeline | |
Symbol 15 EditableText | Uses:11 | Used by:Timeline | |
Symbol 16 Graphic | Used by:Timeline | ||
Symbol 17 Bitmap | Used by:18 | ||
Symbol 18 Graphic | Uses:17 | Used by:Timeline | |
Symbol 19 Bitmap | Used by:20 | ||
Symbol 20 Graphic | Uses:19 | Used by:Timeline | |
Symbol 21 Bitmap | Used by:22 | ||
Symbol 22 Graphic | Uses:21 | Used by:Timeline | |
Symbol 23 Graphic | Used by:24 25 | ||
Symbol 24 MovieClip | Uses:23 | Used by:27 28 29 | |
Symbol 25 MovieClip | Uses:23 | Used by:27 28 29 | |
Symbol 26 Graphic | Used by:27 28 29 | ||
Symbol 27 Button | Uses:24 25 26 | Used by:Timeline | |
Symbol 28 Button | Uses:24 25 26 | Used by:Timeline | |
Symbol 29 Button | Uses:24 25 26 | Used by:Timeline | |
Symbol 30 Graphic | Used by:Timeline | ||
Symbol 31 Graphic | Used by:32 | ||
Symbol 32 MovieClip | Uses:31 | Used by:Timeline | |
Symbol 33 Graphic | Used by:37 | ||
Symbol 34 Font | Used by:36 | ||
Symbol 35 Font | Used by:36 202 | ||
Symbol 36 Text | Uses:34 35 | Used by:37 | |
Symbol 37 MovieClip | Uses:33 36 | Used by:Timeline | |
Symbol 38 Graphic | Used by:Timeline | ||
Symbol 39 Bitmap | Used by:40 | ||
Symbol 40 Graphic | Uses:39 | Used by:41 312 | |
Symbol 41 MovieClip | Uses:40 | Used by:42 | |
Symbol 42 MovieClip | Uses:41 | Used by:Timeline | |
Symbol 43 Graphic | Used by:Timeline | ||
Symbol 44 Font | Used by:45 | ||
Symbol 45 Text | Uses:44 | Used by:Timeline | |
Symbol 46 Font | Used by:47 48 49 50 79 88 97 98 302 307 | ||
Symbol 47 Text | Uses:46 | Used by:Timeline | |
Symbol 48 Text | Uses:46 | Used by:Timeline | |
Symbol 49 Text | Uses:46 | Used by:Timeline | |
Symbol 50 Text | Uses:46 | Used by:Timeline | |
Symbol 51 Graphic | Used by:Timeline | ||
Symbol 52 Font | Used by:53 58 62 203 230 231 | ||
Symbol 53 Text | Uses:52 | Used by:54 55 | |
Symbol 54 MovieClip | Uses:53 | Used by:57 99 | |
Symbol 55 MovieClip | Uses:53 | Used by:57 99 | |
Symbol 56 Graphic | Used by:57 61 99 100 | ||
Symbol 57 Button | Uses:54 55 56 | Used by:Timeline | |
Symbol 58 Text | Uses:52 | Used by:59 60 | |
Symbol 59 MovieClip | Uses:58 | Used by:61 100 | |
Symbol 60 MovieClip | Uses:58 | Used by:61 100 | |
Symbol 61 Button | Uses:59 60 56 | Used by:Timeline | |
Symbol 62 Text | Uses:52 | Used by:63 64 | |
Symbol 63 MovieClip | Uses:62 | Used by:66 | |
Symbol 64 MovieClip | Uses:62 | Used by:66 | |
Symbol 65 Graphic | Used by:66 | ||
Symbol 66 Button | Uses:63 64 65 | Used by:Timeline | |
Symbol 67 Bitmap | Used by:77 136 | ||
Symbol 68 Bitmap | Used by:77 134 | ||
Symbol 69 Bitmap | Used by:77 132 | ||
Symbol 70 Bitmap | Used by:77 130 | ||
Symbol 71 Bitmap | Used by:77 128 | ||
Symbol 72 Bitmap | Used by:77 126 | ||
Symbol 73 Bitmap | Used by:77 124 | ||
Symbol 74 Bitmap | Used by:77 122 | ||
Symbol 75 Bitmap | Used by:77 120 | ||
Symbol 76 Bitmap | Used by:77 118 | ||
Symbol 77 Graphic | Uses:67 68 69 70 71 72 73 74 75 76 | Used by:Timeline | |
Symbol 78 Font | Used by:79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 | ||
Symbol 79 Text | Uses:78 46 | Used by:Timeline | |
Symbol 80 Text | Uses:78 | Used by:Timeline | |
Symbol 81 Text | Uses:78 | Used by:Timeline | |
Symbol 82 Text | Uses:78 | Used by:Timeline | |
Symbol 83 Text | Uses:78 | Used by:Timeline | |
Symbol 84 Text | Uses:78 | Used by:Timeline | |
Symbol 85 Text | Uses:78 | Used by:Timeline | |
Symbol 86 Text | Uses:78 | Used by:Timeline | |
Symbol 87 Text | Uses:78 | Used by:Timeline | |
Symbol 88 Text | Uses:78 46 | Used by:Timeline | |
Symbol 89 Text | Uses:78 | Used by:Timeline | |
Symbol 90 Text | Uses:78 | Used by:Timeline | |
Symbol 91 Text | Uses:78 | Used by:Timeline | |
Symbol 92 Text | Uses:78 | Used by:Timeline | |
Symbol 93 Text | Uses:78 | Used by:Timeline | |
Symbol 94 Text | Uses:78 | Used by:Timeline | |
Symbol 95 Text | Uses:78 | Used by:Timeline | |
Symbol 96 Text | Uses:78 | Used by:Timeline | |
Symbol 97 Text | Uses:78 46 | Used by:Timeline | |
Symbol 98 Text | Uses:78 46 | Used by:Timeline | |
Symbol 99 Button | Uses:54 55 56 | Used by:Timeline | |
Symbol 100 Button | Uses:59 60 56 | Used by:Timeline | |
Symbol 101 Bitmap | Used by:102 | ||
Symbol 102 Graphic | Uses:101 | Used by:114 | |
Symbol 103 Bitmap | Used by:104 | ||
Symbol 104 Graphic | Uses:103 | Used by:105 | |
Symbol 105 MovieClip | Uses:104 | Used by:114 | |
Symbol 106 Bitmap | Used by:107 | ||
Symbol 107 Graphic | Uses:106 | Used by:108 | |
Symbol 108 MovieClip | Uses:107 | Used by:114 | |
Symbol 109 Bitmap | Used by:110 | ||
Symbol 110 Graphic | Uses:109 | Used by:111 | |
Symbol 111 MovieClip | Uses:110 | Used by:114 | |
Symbol 112 Bitmap | Used by:113 | ||
Symbol 113 Graphic | Uses:112 | Used by:114 | |
Symbol 114 MovieClip | Uses:102 105 108 111 113 | Used by:312 Timeline | |
Symbol 115 Bitmap | Used by:116 | ||
Symbol 116 Graphic | Uses:115 | Used by:117 | |
Symbol 117 MovieClip | Uses:116 | Used by:Timeline | |
Symbol 118 Graphic | Uses:76 | Used by:119 | |
Symbol 119 MovieClip | Uses:118 | Used by:Timeline | |
Symbol 120 Graphic | Uses:75 | Used by:121 | |
Symbol 121 MovieClip | Uses:120 | Used by:Timeline | |
Symbol 122 Graphic | Uses:74 | Used by:123 | |
Symbol 123 MovieClip | Uses:122 | Used by:Timeline | |
Symbol 124 Graphic | Uses:73 | Used by:125 | |
Symbol 125 MovieClip | Uses:124 | Used by:Timeline | |
Symbol 126 Graphic | Uses:72 | Used by:127 | |
Symbol 127 MovieClip | Uses:126 | Used by:Timeline | |
Symbol 128 Graphic | Uses:71 | Used by:129 | |
Symbol 129 MovieClip | Uses:128 | Used by:Timeline | |
Symbol 130 Graphic | Uses:70 | Used by:131 | |
Symbol 131 MovieClip | Uses:130 | Used by:Timeline | |
Symbol 132 Graphic | Uses:69 | Used by:133 | |
Symbol 133 MovieClip | Uses:132 | Used by:Timeline | |
Symbol 134 Graphic | Uses:68 | Used by:135 | |
Symbol 135 MovieClip | Uses:134 | Used by:Timeline | |
Symbol 136 Graphic | Uses:67 | Used by:137 | |
Symbol 137 MovieClip | Uses:136 | Used by:Timeline | |
Symbol 138 Bitmap | Used by:139 | ||
Symbol 139 Graphic | Uses:138 | Used by:140 142 143 147 149 150 151 152 153 154 155 156 159 160 161 | |
Symbol 140 MovieClip | Uses:139 | Used by:148 | |
Symbol 141 Graphic | Used by:142 | ||
Symbol 142 MovieClip | Uses:139 141 | Used by:148 | |
Symbol 143 MovieClip | Uses:139 | Used by:148 | |
Symbol 144 Graphic | Used by:147 | ||
Symbol 145 Graphic | Used by:146 | ||
Symbol 146 MovieClip | Uses:145 | Used by:147 | |
Symbol 147 MovieClip | Uses:139 144 146 | Used by:148 | |
Symbol 148 MovieClip | Uses:140 142 143 147 | Used by:162 | |
Symbol 149 MovieClip | Uses:139 | Used by:162 | |
Symbol 150 MovieClip | Uses:139 | Used by:151 | |
Symbol 151 MovieClip | Uses:139 150 | Used by:162 | |
Symbol 152 MovieClip | Uses:139 | Used by:153 | |
Symbol 153 MovieClip | Uses:139 152 | Used by:162 | |
Symbol 154 MovieClip | Uses:139 | Used by:162 | |
Symbol 155 MovieClip | Uses:139 | Used by:162 | |
Symbol 156 MovieClip | Uses:139 | Used by:162 | |
Symbol 157 Bitmap | Used by:158 | ||
Symbol 158 Graphic | Uses:157 | Used by:159 | |
Symbol 159 MovieClip | Uses:139 158 | Used by:162 | |
Symbol 160 MovieClip | Uses:139 | Used by:162 | |
Symbol 161 MovieClip | Uses:139 | Used by:162 | |
Symbol 162 MovieClip | Uses:148 149 151 153 154 155 156 159 160 161 | Used by:Timeline | |
Symbol 163 Bitmap | Used by:164 | ||
Symbol 164 Graphic | Uses:163 | Used by:171 177 | |
Symbol 165 Bitmap | Used by:166 | ||
Symbol 166 Graphic | Uses:165 | Used by:171 | |
Symbol 167 Bitmap | Used by:168 | ||
Symbol 168 Graphic | Uses:167 | Used by:171 | |
Symbol 169 Bitmap | Used by:170 | ||
Symbol 170 Graphic | Uses:169 | Used by:171 182 | |
Symbol 171 MovieClip | Uses:164 166 168 170 | Used by:177 | |
Symbol 172 Graphic | Used by:173 | ||
Symbol 173 MovieClip | Uses:172 | Used by:177 | |
Symbol 174 Graphic | Used by:177 | ||
Symbol 175 Graphic | Used by:177 | ||
Symbol 176 Graphic | Used by:177 | ||
Symbol 177 MovieClip | Uses:171 173 164 174 175 176 | Used by:Timeline | |
Symbol 178 Graphic | Used by:182 | ||
Symbol 179 Graphic | Used by:180 | ||
Symbol 180 MovieClip | Uses:179 | Used by:182 | |
Symbol 181 Graphic | Used by:182 | ||
Symbol 182 MovieClip | Uses:170 178 180 181 | Used by:Timeline | |
Symbol 183 Graphic | Used by:184 | ||
Symbol 184 MovieClip | Uses:183 | Used by:Timeline | |
Symbol 185 Bitmap | Used by:186 | ||
Symbol 186 Graphic | Uses:185 | Used by:187 188 189 196 | |
Symbol 187 MovieClip | Uses:186 | Used by:189 196 | |
Symbol 188 MovieClip | Uses:186 | Used by:189 196 | |
Symbol 189 MovieClip | Uses:186 187 188 | Used by:196 | |
Symbol 190 Graphic | Used by:191 | ||
Symbol 191 MovieClip | Uses:190 | Used by:196 | |
Symbol 192 Graphic | Used by:196 | ||
Symbol 193 Graphic | Used by:196 | ||
Symbol 194 Graphic | Used by:196 | ||
Symbol 195 Graphic | Used by:196 | ||
Symbol 196 MovieClip | Uses:189 191 192 186 187 188 193 194 195 | Used by:Timeline | |
Symbol 197 Graphic | Used by:198 | ||
Symbol 198 MovieClip | Uses:197 | Used by:Timeline | |
Symbol 199 Font | Used by:200 | ||
Symbol 200 EditableText | Uses:199 | Used by:201 | |
Symbol 201 MovieClip | Uses:200 | Used by:Timeline | |
Symbol 202 EditableText | Uses:35 | Used by:Timeline | |
Symbol 203 EditableText | Uses:52 | Used by:206 | |
Symbol 204 Graphic | Used by:205 | ||
Symbol 205 MovieClip | Uses:204 | Used by:206 | |
Symbol 206 MovieClip | Uses:203 205 | Used by:207 | |
Symbol 207 MovieClip | Uses:206 | Used by:Timeline | |
Symbol 208 Graphic | Used by:209 311 | ||
Symbol 209 MovieClip | Uses:208 | Used by:220 | |
Symbol 210 Graphic | Used by:211 | ||
Symbol 211 MovieClip | Uses:210 | Used by:212 | |
Symbol 212 MovieClip | Uses:211 | Used by:220 | |
Symbol 213 Graphic | Used by:214 | ||
Symbol 214 MovieClip | Uses:213 | Used by:215 | |
Symbol 215 MovieClip | Uses:214 | Used by:220 | |
Symbol 216 Font | Used by:217 218 263 264 265 266 267 268 269 270 273 275 | ||
Symbol 217 EditableText | Uses:216 | Used by:219 | |
Symbol 218 EditableText | Uses:216 | Used by:219 | |
Symbol 219 MovieClip | Uses:217 218 | Used by:220 | |
Symbol 220 MovieClip | Uses:209 212 215 219 | Used by:Timeline | |
Symbol 221 Graphic | Used by:223 312 | ||
Symbol 222 Graphic | Used by:223 | ||
Symbol 223 MovieClip | Uses:221 222 | Used by:Timeline | |
Symbol 224 Graphic | Used by:233 | ||
Symbol 225 Font | Used by:226 227 228 229 234 298 299 300 301 | ||
Symbol 226 Text | Uses:225 | Used by:233 | |
Symbol 227 Text | Uses:225 | Used by:233 | |
Symbol 228 Text | Uses:225 | Used by:233 | |
Symbol 229 Text | Uses:225 | Used by:233 | |
Symbol 230 EditableText | Uses:52 | Used by:232 | |
Symbol 231 EditableText | Uses:52 | Used by:232 | |
Symbol 232 MovieClip | Uses:230 231 | Used by:233 | |
Symbol 233 MovieClip | Uses:224 226 227 228 229 232 | Used by:Timeline | |
Symbol 234 EditableText | Uses:225 | Used by:Timeline | |
Symbol 235 Graphic | Used by:237 239 | ||
Symbol 236 Graphic | Used by:237 238 239 294 | ||
Symbol 237 MovieClip | Uses:235 236 | Used by:241 242 243 244 278 279 280 | |
Symbol 238 MovieClip | Uses:236 | Used by:239 | |
Symbol 239 MovieClip | Uses:235 236 238 | Used by:241 242 243 244 278 279 280 | |
Symbol 240 Graphic | Used by:241 242 243 244 278 279 280 | ||
Symbol 241 Button | Uses:237 239 240 | Used by:Timeline | |
Symbol 242 Button | Uses:237 239 240 | Used by:Timeline | |
Symbol 243 Button | Uses:237 239 240 | Used by:Timeline | |
Symbol 244 Button | Uses:237 239 240 | Used by:Timeline | |
Symbol 245 Font | Used by:246 247 248 249 250 251 252 253 254 256 257 258 259 260 261 262 281 282 283 284 285 286 287 288 289 290 291 292 | ||
Symbol 246 Text | Uses:245 | Used by:Timeline | |
Symbol 247 Text | Uses:245 | Used by:Timeline | |
Symbol 248 Text | Uses:245 | Used by:Timeline | |
Symbol 249 Text | Uses:245 | Used by:Timeline | |
Symbol 250 Text | Uses:245 | Used by:Timeline | |
Symbol 251 Text | Uses:245 | Used by:Timeline | |
Symbol 252 Text | Uses:245 | Used by:Timeline | |
Symbol 253 Text | Uses:245 | Used by:Timeline | |
Symbol 254 Text | Uses:245 | Used by:Timeline | |
Symbol 255 Graphic | Used by:Timeline | ||
Symbol 256 Text | Uses:245 | Used by:Timeline | |
Symbol 257 Text | Uses:245 | Used by:Timeline | |
Symbol 258 Text | Uses:245 | Used by:Timeline | |
Symbol 259 Text | Uses:245 | Used by:Timeline | |
Symbol 260 Text | Uses:245 | Used by:Timeline | |
Symbol 261 Text | Uses:245 | Used by:Timeline | |
Symbol 262 Text | Uses:245 | Used by:Timeline | |
Symbol 263 Text | Uses:216 | Used by:271 | |
Symbol 264 Text | Uses:216 | Used by:271 | |
Symbol 265 Text | Uses:216 | Used by:271 | |
Symbol 266 Text | Uses:216 | Used by:271 | |
Symbol 267 Text | Uses:216 | Used by:271 | |
Symbol 268 Text | Uses:216 | Used by:271 | |
Symbol 269 Text | Uses:216 | Used by:271 | |
Symbol 270 Text | Uses:216 | Used by:271 | |
Symbol 271 MovieClip | Uses:263 264 265 266 267 268 269 270 | Used by:Timeline | |
Symbol 272 Graphic | Used by:277 | ||
Symbol 273 Text | Uses:216 | Used by:277 | |
Symbol 274 Graphic | Used by:277 | ||
Symbol 275 Text | Uses:216 | Used by:277 | |
Symbol 276 Graphic | Used by:277 | ||
Symbol 277 Button | Uses:272 273 274 275 276 | Used by:Timeline | |
Symbol 278 Button | Uses:237 239 240 | Used by:294 | |
Symbol 279 Button | Uses:237 239 240 | Used by:294 | |
Symbol 280 Button | Uses:237 239 240 | Used by:294 | |
Symbol 281 Text | Uses:245 | Used by:294 | |
Symbol 282 Text | Uses:245 | Used by:294 | |
Symbol 283 Text | Uses:245 | Used by:294 | |
Symbol 284 Text | Uses:245 | Used by:294 | |
Symbol 285 Text | Uses:245 | Used by:294 | |
Symbol 286 Text | Uses:245 | Used by:294 | |
Symbol 287 Text | Uses:245 | Used by:294 | |
Symbol 288 Text | Uses:245 | Used by:294 | |
Symbol 289 Text | Uses:245 | Used by:294 | |
Symbol 290 Text | Uses:245 | Used by:294 | |
Symbol 291 Text | Uses:245 | Used by:294 | |
Symbol 292 Text | Uses:245 | Used by:294 | |
Symbol 293 Graphic | Used by:294 | ||
Symbol 294 MovieClip | Uses:278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 236 | Used by:Timeline | |
Symbol 295 Graphic | Used by:312 | ||
Symbol 296 Graphic | Used by:312 | ||
Symbol 297 Graphic | Used by:312 | ||
Symbol 298 Text | Uses:225 | Used by:312 | |
Symbol 299 EditableText | Uses:225 | Used by:312 | |
Symbol 300 Text | Uses:225 | Used by:312 | |
Symbol 301 Text | Uses:225 | Used by:312 | |
Symbol 302 Text | Uses:46 | Used by:303 304 | |
Symbol 303 MovieClip | Uses:302 | Used by:306 | |
Symbol 304 MovieClip | Uses:302 | Used by:306 | |
Symbol 305 Graphic | Used by:306 310 | ||
Symbol 306 Button | Uses:303 304 305 | Used by:312 | |
Symbol 307 Text | Uses:46 | Used by:308 309 | |
Symbol 308 MovieClip | Uses:307 | Used by:310 | |
Symbol 309 MovieClip | Uses:307 | Used by:310 | |
Symbol 310 Button | Uses:308 309 305 | Used by:312 | |
Symbol 311 MovieClip | Uses:208 | Used by:312 | |
Symbol 312 MovieClip | Uses:114 295 40 221 296 297 298 299 300 301 306 310 311 | Used by:Timeline |
Instance Names
"loadbar_mc2" | Frame 1 | Symbol 6 MovieClip |
"loadbar_mc2" | Frame 1 | Symbol 6 MovieClip |
"bg" | Frame 76 | Symbol 114 MovieClip |
"bgstars" | Frame 76 | Symbol 117 MovieClip |
"power" | Frame 76 | Symbol 119 MovieClip |
"spower" | Frame 76 | Symbol 121 MovieClip |
"ipower" | Frame 76 | Symbol 123 MovieClip |
"ppower" | Frame 76 | Symbol 125 MovieClip |
"dpower" | Frame 76 | Symbol 127 MovieClip |
"epower" | Frame 76 | Symbol 129 MovieClip |
"gpower" | Frame 76 | Symbol 131 MovieClip |
"tpower" | Frame 76 | Symbol 133 MovieClip |
"npower" | Frame 76 | Symbol 135 MovieClip |
"rpower" | Frame 76 | Symbol 137 MovieClip |
"ship" | Frame 76 | Symbol 162 MovieClip |
"b1" | Frame 76 | Symbol 177 MovieClip |
"b2" | Frame 76 | Symbol 177 MovieClip |
"bx" | Frame 76 | Symbol 182 MovieClip |
"ship2" | Frame 76 | Symbol 184 MovieClip |
"q1" | Frame 76 | Symbol 196 MovieClip |
"q2" | Frame 76 | Symbol 196 MovieClip |
"q3" | Frame 76 | Symbol 196 MovieClip |
"q5" | Frame 76 | Symbol 196 MovieClip |
"q4" | Frame 76 | Symbol 196 MovieClip |
"sta" | Frame 76 | Symbol 198 MovieClip |
"timerx" | Frame 76 | Symbol 201 MovieClip |
"display1" | Frame 76 | Symbol 207 MovieClip |
"lifex" | Frame 76 | Symbol 220 MovieClip |
"death" | Frame 76 | Symbol 223 MovieClip |
"displays" | Frame 77 | Symbol 271 MovieClip |
"zdisp" | Frame 77 | Symbol 294 MovieClip |
"loadbar_mc2" | Symbol 10 MovieClip Frame 1 | Symbol 6 MovieClip |
"a" | Symbol 162 MovieClip Frame 1 | Symbol 148 MovieClip |
"a" | Symbol 177 MovieClip Frame 1 | Symbol 171 MovieClip |
"a" | Symbol 177 MovieClip Frame 1 | Symbol 173 MovieClip |
"a" | Symbol 182 MovieClip Frame 5 | Symbol 180 MovieClip |
"a" | Symbol 196 MovieClip Frame 1 | Symbol 189 MovieClip |
"a" | Symbol 196 MovieClip Frame 1 | Symbol 191 MovieClip |
"a" | Symbol 206 MovieClip Frame 1 | Symbol 205 MovieClip |
"a" | Symbol 207 MovieClip Frame 1 | Symbol 206 MovieClip |
"a" | Symbol 220 MovieClip Frame 1 | Symbol 219 MovieClip |
"bg" | Symbol 312 MovieClip Frame 1 | Symbol 114 MovieClip |
Dynamic Text Variables
loading2 | Symbol 3 EditableText | "0%" |
loading | Symbol 12 EditableText | "0%" |
loading2 | Symbol 14 EditableText | "0%" |
loading | Symbol 15 EditableText | "0%" |
lowtimer | Symbol 200 EditableText | "3" |
levelt | Symbol 202 EditableText | "LEVEL 1" |
d | Symbol 203 EditableText | "SUPER LASER - 10" |
a | Symbol 217 EditableText | "100% Score: 10000 Time Remaining: 100" |
a | Symbol 218 EditableText | "100% Score: 10000 Time Remaining: 100" |
display | Symbol 230 EditableText | "YOU RECIEVED 1000 money for completing the level" |
display | Symbol 231 EditableText | "YOU RECIEVED 1000 money for completing the level" |
money | Symbol 234 EditableText | "100000" |
_root.score | Symbol 299 EditableText | "999999" |
|