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Exofusion's Alien Attack.swf

This is the info page for
Flash #72595

(Click the ID number above for more basic data on this flash file.)


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A MESSAGE TO ANY NON BELIEVERS : HELLO GEREMY

HELP

THE POINT OF EXOFUSION's alien attack is to get the highest score without getting
your ship destroyed. There are many power-ups to help you destroy aliens,
protect your ship, or get extra points. However some power-ups can downgrade
your ship.
Destroy as many ships as you to get a higher score, for every ship you destroy
you get 100 score and 100 money. At the end of each level there is a shop, there
you can spend your money.
At the shop you can repair your ship, buy power-ups or lower the time for the
next level. It costs 1000 money to repair your ship 10%, or spend 7500 money to
repair your ship 100%. You only can buy 1 power-up, and it will last for the
usual time a power-up lasts. When you start a level without buying a power-up
you get temporary invulnerability for a limited time.
Power-ups last for 10 seconds if you do not crash into anything. When you crash
into an alien or get hit by their fire you lose the power-up, no matter if it is
good or bad. There are good and bad power-ups, which you will see on the next
screen.

THE POINT OF EXOFUSION's alien attack is to get the highest score without getting
your ship destroyed. There are many power-ups to help you destroy aliens,
protect your ship, or get extra points. However some power-ups can downgrade
your ship.
Destroy as many ships as you to get a higher score, for every ship you destroy
you get 100 score and 100 money. At the end of each level there is a shop, there
you can spend your money.
At the shop you can repair your ship, buy power-ups or lower the time for the
next level. It costs 1000 money to repair your ship 10%, or spend 7500 money to
repair your ship 100%. You only can buy 1 power-up, and it will last for the
usual time a power-up lasts. When you start a level without buying a power-up
you get temporary invulnerability for a limited time.
Power-ups last for 10 seconds if you do not crash into anything. When you crash
into an alien or get hit by their fire you lose the power-up, no matter if it is
good or bad. There are good and bad power-ups, which you will see on the next
screen.

THE POINT OF EXOFUSION's alien attack is to get the highest score without getting
your ship destroyed. There are many power-ups to help you destroy aliens,
protect your ship, or get extra points. However some power-ups can downgrade
your ship.
Destroy as many ships as you to get a higher score, for every ship you destroy
you get 100 score and 100 money. At the end of each level there is a shop, there
you can spend your money.
At the shop you can repair your ship, buy power-ups or lower the time for the
next level. It costs 1000 money to repair your ship 10%, or spend 7500 money to
repair your ship 100%. You only can buy 1 power-up, and it will last for the
usual time a power-up lasts. When you start a level without buying a power-up
you get temporary invulnerability for a limited time.
Power-ups last for 10 seconds if you do not crash into anything. When you crash
into an alien or get hit by their fire you lose the power-up, no matter if it is
good or bad. There are good and bad power-ups, which you will see on the next
screen.

THE POINT OF EXOFUSION's alien attack is to get the highest score without getting
your ship destroyed. There are many power-ups to help you destroy aliens,
protect your ship, or get extra points. However some power-ups can downgrade
your ship.
Destroy as many ships as you to get a higher score, for every ship you destroy
you get 100 score and 100 money. At the end of each level there is a shop, there
you can spend your money.
At the shop you can repair your ship, buy power-ups or lower the time for the
next level. It costs 1000 money to repair your ship 10%, or spend 7500 money to
repair your ship 100%. You only can buy 1 power-up, and it will last for the
usual time a power-up lasts. When you start a level without buying a power-up
you get temporary invulnerability for a limited time.
Power-ups last for 10 seconds if you do not crash into anything. When you crash
into an alien or get hit by their fire you lose the power-up, no matter if it is
good or bad. There are good and bad power-ups, which you will see on the next
screen.

NEXT

BACK

RETURN TO MAIN MENU

Repair
Slowly repairs your ship
by increments of one
>No invunerablity

Double Points
Collect double the score
and double the money
for destroying enemies

Ghost Mode
Does not effect any stats
but makes it harder to
control and see

Enemy Riot Mode
Causes the enemies to
riot which makes it harder
to get around them

Downgrade
Makes you move slower
and decreases your fire
rate

Invulnerability
You cant get hurt by
enemies or gun fire for
a limited time

Super Speed
Makes you move at double
the speed so you can
avoid enemies

Rapid Fire
Increases your gun fire
rate to triple the amount
it was before

Super Laser
Allows you to destroy
enemies in one hit and fire
more accurately

Repair
Slowly repairs your ship
by increments of one
>No invunerablity

Double Points
Collect double the score
and double the money
for destroying enemies

Ghost Mode
Does not effect any stats
but makes it harder to
control and see

Enemy Riot Mode
Causes the enemies to
riot which makes it harder
to get around them

Downgrade
Makes you move slower
and decreases your fire
rate

Invulnerability
You cant get hurt by
enemies or gun fire for
a limited time

Super Speed
Makes you move at double
the speed so you can
avoid enemies

Rapid Fire
Increases your gun fire
rate to triple the amount
it was before

Super Laser
Allows you to destroy
enemies in one hit and fire
more accurately

Titan Mode
Destroy enemies with one
hit with invulnerability
>Lowers Speed

Titan Mode
Destroy enemies with one
hit with invulnerability
>Lowers Speed

3

LEVEL 1

SUPER LASER - 10

100%   Score: 10000   Time Remaining: 100

100%   Score: 10000   Time Remaining: 100

EXOFUSION SHOP

CURRENT MONEY:

EXOFUSION SHOP

EXOFUSION SHOP

YOU RECIEVED 1000 money for completing the level

YOU RECIEVED 1000 money for completing the level

100000

10% Repair

Full Repair

-10 time

1000

7500

3500

-20 time

6000

10% Repair

Full Repair

-10 time

1000

7500

3500

-20 time

6000

INFO

Repair your ship 10%

Repair your ship 100%

Start the next level with Rapid
Fire Mode for a limited time

Start the next level with Super
Laser Mode for a limited time

Start the next level with
Double Points Mode for a
limited time

Subtract 10 from the
Next-Level Timer

Subtract 20 from the
Next-Level Timer

CONTINUE >>>

CONTINUE >>>

RAPID FIRE MODE

SUPER LASER MODE

DOUBLE POINTS MODE

2500

3000

2000

RAPID FIRE MODE

SUPER LASER MODE

DOUBLE POINTS MODE

2500

3000

2000

YOU SCORED

999999

YOUR SHIP WAS
DESTROYED

GAMEOVER

PLAY AGAIN

SEND SCORE

ActionScript [AS1/AS2]

Frame 1
loading2 = loading; play();
Frame 2
loading2 = loading; loading = int((getBytesLoaded() / getBytesTotal()) * 100) + "%"; if (getBytesLoaded() != getBytesTotal) { prevFrame(); } else { play(); } _quality = "high"; if (loading == "100%") { gotoAndPlay (3); }
Frame 73
stop(); _quality = "high";
Frame 76
stop(); if (once == "2") { once = "1"; speed = 6; decay = 1.3; ship_x = ship._x; ship_y = ship._y; q1_y = q1._y; q2_y = q2._y; q3_y = q3._y; axo = "1"; q4_y = q4._y; q5_y = q5._y; b1_x = b1._x - ship._x; b1_y = b1._y - ship._y; b2_x = b2._x - ship._x; b2_y = b2._y - ship._y; b1._x = -100; poweron = "1"; gunl = "1"; edon = 1; score = 0; money = 1000; b2._x = -100; powermt = -10; gspeed = -26; gundelay = 6; qspeed = 6; grate = 50; xspeed = 10; damagel = 10; lives = 100; guns = 1; drange = 5; timex = 1500; _quality = "low"; level = 1; bg.gotoAndStop(1); death.gotoAndStop(1); zaron = "1"; shots = 1; misses = 0; ship.a.gotoAndStop(3); death.gotoAndStop(1); } else { ship.a.gotoAndStop(3); if (bg._currentframe < 5) { bg.gotoAndStop(bg._currentframe + 1); } else { bg.gotoAndStop(1); } xspeed = xspeed + 2; level = level + 1; drange = drange + 5; qspeed = qspeed + 1; bgstars.play(); q1.gotoAndPlay(34); q2.gotoAndPlay(34); q3.gotoAndPlay(34); q4.gotoAndPlay(34); q5.gotoAndPlay(34); } onEnterFrame = function () { speed1 = speed1 / decay; speed2 = speed2 / decay; if (key.isDown(37)) { speed1 = speed1 - speed; } if (key.isDown(39)) { speed1 = speed1 + speed; } if (key.isDown(38)) { speed2 = speed2 - speed; } if (key.isDown(40)) { speed2 = speed2 + speed; } ship_x = ship_x + speed1; ship_y = ship_y + speed2; if (ship_x < 0) { ship_x = 0; speed1 = 0; } if (ship_x > 450) { ship_x = 450; speed1 = 0; } if (ship_y < 0) { ship_y = 0; speed2 = 0; } if (ship_y > 350) { ship_y = 350; speed2 = 0; } ship._x = math.round(ship_x); ship._y = math.round(ship_y); if (key.isDown(32)) { gunon = "2"; } guntimer = guntimer - 1; if (gunon == "2") { gunon = "1"; if (guntimer < 0) { if (b1.hitTest(sta)) { } else if (gunl == "1") { shots = shots + 1; b1._x = ship._x + b1_x; b1._y = ship._y + b1_y; guntimer = gundelay; b1.gotoAndStop(1); gunl = "2"; } } if (guntimer < 0) { if (b2.hitTest(sta)) { } else if (gunl == "2") { shots = shots + 1; b2._x = ship._x + b2_x; b2._y = ship._y + b2_y; guntimer = gundelay; b2.gotoAndStop(1); gunl = "1"; } } } if ((random(50) == "1") and (ship._currentframe == 1)) { if (poweron == "1") { poweron = "2"; } } if (poweron == "2") { poweron = "3"; a = random(10); if (a == "0") { gmode = "2"; spower._x = random(450); spower._y = -100; displayx = "Super Laser"; } else if (a == "1") { gmode = "3"; ipower._x = random(450); ipower._y = -100; displayx = "Invulnerability"; } else if (a == "2") { gmode = "4"; ppower._x = random(450); ppower._y = -100; displayx = "High Speed"; } else if (a == "3") { gmode = "5"; dpower._x = random(450); dpower._y = -100; displayx = "Downgrade"; } else if (a == "4") { gmode = "6"; epower._x = random(450); epower._y = -100; displayx = "Enemy Riot Mode"; } else if (a == "5") { gmode = "7"; gpower._x = random(450); gpower._y = -100; displayx = "Ghost Mode"; } else if (a == "6") { gmode = "8"; tpower._x = random(450); tpower._y = -100; displayx = "Titan Mode"; } else if (a == "7") { gmode = "9"; npower._x = random(450); npower._y = -100; displayx = "Double Points"; } else if (a == "8") { gmode = "10"; rpower._x = random(450); rpower._y = -100; displayx = "Repair"; } else { gmode = "1"; power._x = random(450); power._y = -100; displayx = "Rapid Fire"; } } if (poweron == "3") { if (gmode == "1") { if (power._x < 0) { power._x = random(450); } power._y = power._y + 3; if (ship.hitTest(power)) { power.play(); powermt = 200; poweron = "1"; } if (power._y > 450) { poweron = "1"; } } else if (gmode == "3") { if (ipower._x < 0) { ipower._x = random(450); } ipower._y = ipower._y + 3; if (ship.hitTest(ipower)) { ipower.play(); powermt = 200; poweron = "1"; } if (ipower._y > 450) { poweron = "1"; } } else if (gmode == "4") { if (ppower._x < 0) { ppower._x = random(450); } ppower._y = ppower._y + 3; if (ship.hitTest(ppower)) { ppower.play(); powermt = 200; poweron = "1"; } if (ppower._y > 450) { poweron = "1"; } } else if (gmode == "5") { if (dpower._x < 0) { dpower._x = random(450); } dpower._y = dpower._y + 3; if (ship.hitTest(dpower)) { dpower.play(); powermt = 200; poweron = "1"; } if (dpower._y > 450) { poweron = "1"; } } else if (gmode == "6") { if (epower._x < 0) { epower._x = random(450); } epower._y = epower._y + 3; if (ship.hitTest(epower)) { epower.play(); powermt = 200; poweron = "1"; } if (epower._y > 450) { poweron = "1"; } } else if (gmode == "7") { if (gpower._x < 0) { gpower._x = random(450); } gpower._y = gpower._y + 3; if (ship.hitTest(gpower)) { gpower.play(); powermt = 200; poweron = "1"; } if (gpower._y > 450) { poweron = "1"; } } else if (gmode == "8") { if (tpower._x < 0) { tpower._x = random(450); } tpower._y = tpower._y + 3; if (ship.hitTest(tpower)) { tpower.play(); powermt = 200; poweron = "1"; } if (tpower._y > 450) { poweron = "1"; } } else if (gmode == "9") { if (npower._x < 0) { npower._x = random(450); } npower._y = npower._y + 3; if (ship.hitTest(npower)) { npower.play(); powermt = 200; poweron = "1"; } if (npower._y > 450) { poweron = "1"; } } else if (gmode == "10") { if (rpower._x < 0) { rpower._x = random(450); } rpower._y = rpower._y + 3; if (ship.hitTest(rpower)) { rpower.play(); powermt = 200; poweron = "1"; } if (rpower._y > 450) { poweron = "1"; } } else if (gmode == "2") { if (spower._x < 0) { spower._x = random(450); } spower._y = spower._y + 3; if (ship.hitTest(spower)) { spower.play(); powermt = 200; poweron = "1"; } if (spower._y > 450) { poweron = "1"; } } } if ((powermt < 0) or (zaron == "2")) { if (zaron == "2") { spower.play(); rpower.play(); npower.play(); tpower.play(); gpower.play(); epower.play(); dpower.play(); ppower.play(); ipower.play(); power.play(); } zaron = "1"; gxpower = "1"; ship.gotoAndStop(1); gspeed = -26; gundelay = 6; speed = 6; decay = 1.3; guns = "1"; ship.gotoAndStop(1); edon = 1; } if (gmode == "2") { powermt = powermt - 1; if (powermt > 0) { gxpower = "2"; ship.gotoAndStop(2); guns = "3"; } } else if (gmode == "3") { powermt = powermt - 1; if (powermt > 0) { ship.gotoAndStop(3); } } else if (gmode == "4") { powermt = powermt - 1; if (powermt > 0) { speed = 12; decay = 1.7; ship.gotoAndStop(4); } } else if (gmode == "5") { powermt = powermt - 1; if (powermt > 0) { speed = 3; decay = 1.3; gspeed = -13; gundelay = 12; ship.gotoAndStop(6); } } else if (gmode == "6") { powermt = powermt - 1; if (powermt > 0) { edon = 2; ship.gotoAndStop(5); } } else if (gmode == "7") { powermt = powermt - 1; if (powermt > 0) { ship.gotoAndStop(7); } } else if (gmode == "8") { powermt = powermt - 1; if (powermt > 0) { speed = 3; decay = 1.3; gspeed = -13; gundelay = 12; guns = "4"; gxpower = "3"; ship.gotoAndStop(8); } } else if (gmode == "9") { powermt = powermt - 1; if (powermt > 0) { edon = 3; ship.gotoAndStop(9); } } else if (gmode == "10") { powermt = powermt - 1; if (powermt > 0) { ship.gotoAndStop(10); lives = lives + 0.1; if (lives > 100) { lives = 100; } } } else if (gmode == "1") { powermt = powermt - 1; if (powermt > 0) { gspeed = -40; gundelay = 3; ship.gotoAndStop(2); guns = "2"; } } if (b1.hitTest(sta)) { b1._y = b1._y + gspeed; b1o = "2"; } else { if (b1o == "2") { misses = misses + 1; b1o = "1"; } b1.gotoAndStop(1); b1._x = -100; } if (b2.hitTest(sta)) { b2._y = b2._y + gspeed; b2o = "2"; } else { if (b2o == "2") { misses = misses + 1; b2o = "1"; } b2.gotoAndStop(1); b2._x = -100; } if (q1.hitTest(_root.b1.a)) { if (q1._currentframe < 7) { b1.play(); q1.play(); } } if (q1.hitTest(_root.b2.a)) { if (q1._currentframe < 7) { b2.play(); q1.play(); } } if (q2.hitTest(_root.b1.a)) { if (q2._currentframe < 7) { b1.play(); q2.play(); } } if (q2.hitTest(_root.b2.a)) { if (q2._currentframe < 7) { b2.play(); q2.play(); } } if (q3.hitTest(_root.b1.a)) { if (q3._currentframe < 7) { b1.play(); q3.play(); } } if (q3.hitTest(_root.b2.a)) { if (q3._currentframe < 7) { b2.play(); q3.play(); } } if (q4.hitTest(_root.b1.a)) { if (q4._currentframe < 7) { b1.play(); q4.play(); } } if (q4.hitTest(_root.b2.a)) { if (q4._currentframe < 7) { b2.play(); q4.play(); } } if (q5.hitTest(_root.b1.a)) { if (q5._currentframe < 7) { b1.play(); q5.play(); } } if (q5.hitTest(_root.b2.a)) { if (q5._currentframe < 7) { b2.play(); q5.play(); } } q1_y = q1_y + qspeed; q2_y = q2_y + qspeed; q3_y = q3_y + qspeed; q4_y = q4_y + qspeed; q5_y = q5_y + qspeed; q1._y = math.round(q1_y); q2._y = math.round(q2_y); q3._y = math.round(q3_y); q4._y = math.round(q4_y); q5._y = math.round(q5_y); if (q1_y > 450) { q1_y = (-random(200)) - 50; q1._x = random(350) + 50; } if (q2_y > 450) { q2_y = (-random(200)) - 50; q2._x = random(350) + 50; } if (q3_y > 450) { q3_y = (-random(200)) - 50; q3._x = random(350) + 50; } if (q4_y > 450) { q4_y = (-random(200)) - 50; q4._x = random(350) + 50; } if (q5_y > 450) { q5_y = (-random(200)) - 50; q5._x = random(350) + 50; } if (bxon == "2") { bx._y = bx._y + xspeed; } if (bx.hitTest(sta)) { } else { bxon = "1"; bx._x = -500; bx.gotoAndStop(1); } if (display1._currentframe < 11) { display1.a.d = (displayx + " - ") + math.round(powermt / 20); display1.a.a.gotoAndStop(math.round(powermt / 20) + 1); } if (((powermt / 20) < 3.5) and ((powermt / 20) > 0)) { timerx._visible = "1"; } else { timerx._visible = "0"; } timerx.lowtimer = math.round(powermt / 20); if (ship._currentframe == 1) { if (display1._currentframe == 1) { } else { display1.play(); } } else if (display1._currentframe == 10) { } else { display1.play(); } ship2._x = ship._x; ship2._y = ship._y; if (((ship._currentframe == "3") or (ship._currentframe == "8")) or (ship.a._currentframe == "3")) { } else { if (ship2.hitTest(bx.a)) { bx.gotoAndPlay(6); } if (ship2.hitTest(q1.a) and (q1._currentframe < 7)) { q1.gotoAndPlay(24); } if (ship2.hitTest(q2.a) and (q2._currentframe < 7)) { q2.gotoAndPlay(24); } if (ship2.hitTest(q3.a) and (q3._currentframe < 7)) { q3.gotoAndPlay(24); } if (ship2.hitTest(q4.a) and (q4._currentframe < 7)) { q4.gotoAndPlay(24); } if (ship2.hitTest(q5.a) and (q5._currentframe < 7)) { q5.gotoAndPlay(24); } } damagel = drange + random(6); livesx = livesx + ((lives - livesx) / 6); lifex.gotoAndStop(math.round(livesx)); timex = timex - 1; time = math.round(timex / 25); moneyx = moneyx + ((money - moneyx) / 10); scorex = scorex + ((score - scorex) / 10); gac = math.round((misses / shots) * 100) + "%"; lifex.a.a = (((((math.round(lives) + "% Score: ") + math.round(scorex)) + " Money: ") + math.round(moneyx)) + " Accuracy: ") + gac; if (timex < 1) { gotoAndStop (77); } if (livesx <= 0) { death.play(); } if (death._currentframe == 10) { gotoAndStop (78); } levelt = ((("LEVEL " + level) + " (") + time) + ")"; };
Frame 77
stop(); displays.gotoAndStop(1); bgstars.stop(); money = money + (level * 1000); zdisp.gotoAndStop(1); timex = timex + (1500 + (level * 250)); _root.onEnterFrame = function () { livesx = livesx + ((lives - livesx) / 6); lifex.gotoAndStop(math.round(livesx)); time = math.round(timex / 25); moneyx = moneyx + ((money - moneyx) / 10); scorex = scorex + ((score - scorex) / 10); lifex.a.a = (((((math.round(lives) + "% Score: ") + math.round(scorex)) + " Money: ") + math.round(moneyx)) + " Time Remaining: ") + time; };
Frame 78
stop(); onEnterFrame = function () { if (axo == "2") { gotoAndStop (73); } };
Frame 79
gotoAndStop (77);
Symbol 6 MovieClip Frame 1
setProperty(this, _xscale , (_root.getBytesLoaded() / _root.getBytesTotal()) * 200);
Symbol 6 MovieClip Frame 2
setProperty(this, _xscale , (_root.getBytesLoaded() / _root.getBytesTotal()) * 200);
Symbol 24 MovieClip Frame 7
stop();
Symbol 25 MovieClip Frame 9
gotoAndPlay (15);
Symbol 25 MovieClip Frame 20
gotoAndPlay (10);
Symbol 27 Button
on (release) { gotoAndPlay (76); once = "2"; }
Symbol 28 Button
on (release) { gotoAndStop (74); }
Symbol 32 MovieClip Frame 21
stop();
Symbol 37 MovieClip Frame 50
stop();
Symbol 54 MovieClip Frame 5
stop();
Symbol 55 MovieClip Frame 5
stop();
Symbol 57 Button
on (press) { nextFrame(); }
Symbol 59 MovieClip Frame 5
stop();
Symbol 60 MovieClip Frame 5
stop();
Symbol 63 MovieClip Frame 5
stop();
Symbol 64 MovieClip Frame 5
stop();
Symbol 66 Button
on (release) { gotoAndPlay (73); }
Symbol 100 Button
on (press) { prevFrame(); }
Symbol 114 MovieClip Frame 1
stop();
Symbol 114 MovieClip Frame 2
stop();
Symbol 119 MovieClip Frame 1
stop();
Symbol 119 MovieClip Frame 16
_x = -300; gotoAndStop (1);
Symbol 121 MovieClip Frame 1
stop();
Symbol 121 MovieClip Frame 16
_x = -300; gotoAndStop (1);
Symbol 123 MovieClip Frame 1
stop();
Symbol 123 MovieClip Frame 16
_x = -300; gotoAndStop (1);
Symbol 125 MovieClip Frame 1
stop();
Symbol 125 MovieClip Frame 16
_x = -300; gotoAndStop (1);
Symbol 127 MovieClip Frame 1
stop();
Symbol 127 MovieClip Frame 16
_x = -300; gotoAndStop (1);
Symbol 129 MovieClip Frame 1
stop();
Symbol 129 MovieClip Frame 16
_x = -300; gotoAndStop (1);
Symbol 131 MovieClip Frame 1
stop();
Symbol 131 MovieClip Frame 16
_x = -300; gotoAndStop (1);
Symbol 133 MovieClip Frame 1
stop();
Symbol 133 MovieClip Frame 16
_x = -300; gotoAndStop (1);
Symbol 135 MovieClip Frame 1
stop();
Symbol 135 MovieClip Frame 16
_x = -300; gotoAndStop (1);
Symbol 137 MovieClip Frame 1
stop();
Symbol 137 MovieClip Frame 16
_x = -300; gotoAndStop (1);
Symbol 140 MovieClip Frame 10
stop();
Symbol 142 MovieClip Frame 1
_root.powermt = -1;
Symbol 142 MovieClip Frame 12
stop(); _root.ship.a.gotoAndStop(1);
Symbol 143 MovieClip Frame 46
_root.ship.a.gotoAndStop(1);
Symbol 148 MovieClip Frame 1
stop();
Symbol 149 MovieClip Frame 10
stop();
Symbol 151 MovieClip Frame 10
stop();
Symbol 153 MovieClip Frame 10
stop();
Symbol 154 MovieClip Frame 10
stop();
Symbol 156 MovieClip Frame 30
gotoAndPlay (10);
Symbol 159 MovieClip Frame 10
stop();
Symbol 162 MovieClip Frame 1
stop();
Symbol 177 MovieClip Frame 1
stop(); a._visible = "1"; onEnterFrame = function () { if (hitTest(_root.sta)) { } else { a.gotoAndStop(_root.guns); } };
Symbol 177 MovieClip Frame 2
a._visible = "0";
Symbol 177 MovieClip Frame 4
_x = -100; gotoAndStop (1);
Symbol 182 MovieClip Frame 1
stop();
Symbol 182 MovieClip Frame 5
stop();
Symbol 182 MovieClip Frame 6
_root.lives = _root.lives - _root.damagel; _root.powermt = -1; _root.ship.gotoAndStop(1); _root.ship.a.gotoAndStop(2); _root.speed2 = 15;
Symbol 182 MovieClip Frame 10
_x = -500; gotoAndStop (1);
Symbol 189 MovieClip Frame 1
stop();
Symbol 196 MovieClip Frame 1
if (once == "2") { } else { once = "2"; life = 2; } life = life - 1; stop(); onEnterFrame = function () { if ((((_y > 0) and (_y < 200)) and (random(_root.grate) == "1")) and (_root.bxon == "1")) { _root.bxon = "2"; _root.bx._x = _x; _root.bx._y = _y; if (_root.bx._currentframe == 5) { } else { _root.bx.play(); } } a.gotoAndStop(_root.edon); };
Symbol 196 MovieClip Frame 2
if (_root.gxpower == "2") { gotoAndPlay (12); } if (_root.gxpower == "3") { gotoAndPlay (35); }
Symbol 196 MovieClip Frame 6
if (life > 0) { gotoAndPlay (1); }
Symbol 196 MovieClip Frame 11
_y = ((-random(200)) - 50); _x = (random(350) + 50); with (_root) { q1_y = q1._y; q2_y = q2._y; q3_y = q3._y; q4_y = q4._y; q5_y = q5._y; } life = 2; if (_root.ship._currentframe == "9") { _root.score = _root.score + 200; _root.money = _root.money + 200; } else { _root.score = _root.score + 100; _root.money = _root.money + 100; } gotoAndStop (1);
Symbol 196 MovieClip Frame 23
_y = ((-random(200)) - 50); _x = (random(350) + 50); with (_root) { q1_y = q1._y; q2_y = q2._y; q3_y = q3._y; q4_y = q4._y; q5_y = q5._y; } life = 2; if (_root.ship._currentframe == "9") { _root.score = _root.score + 200; _root.money = _root.money + 200; } else { _root.score = _root.score + 100; _root.money = _root.money + 100; } gotoAndStop (1);
Symbol 196 MovieClip Frame 24
onEnterframe = function () { play(); }; _root.lives = _root.lives - _root.damagel; _root.powermt = -1; _root.ship.gotoAndStop(1); _root.ship.a.gotoAndStop(2); _root.speed2 = 15;
Symbol 196 MovieClip Frame 34
_y = ((-random(200)) - 50); _x = (random(350) + 50); with (_root) { q1_y = q1._y; q2_y = q2._y; q3_y = q3._y; q4_y = q4._y; q5_y = q5._y; } life = 2; gotoAndStop (1);
Symbol 196 MovieClip Frame 46
_y = ((-random(200)) - 50); _x = (random(350) + 50); with (_root) { q1_y = q1._y; q2_y = q2._y; q3_y = q3._y; q4_y = q4._y; q5_y = q5._y; } life = 2; if (_root.ship._currentframe == "9") { _root.score = _root.score + 200; _root.money = _root.money + 200; } else { _root.score = _root.score + 100; _root.money = _root.money + 100; } gotoAndStop (1);
Symbol 207 MovieClip Frame 1
stop();
Symbol 207 MovieClip Frame 10
stop();
Symbol 223 MovieClip Frame 1
stop();
Symbol 223 MovieClip Frame 14
stop();
Symbol 232 MovieClip Frame 1
display = ("YOU RECIEVED " + (_root.level * 1000)) + " money for completing the level";
Symbol 233 MovieClip Frame 8
stop();
Symbol 237 MovieClip Frame 6
stop();
Symbol 239 MovieClip Frame 6
stop();
Symbol 241 Button
on (rollOver) { displays.gotoAndStop(3); } on (rollOut, releaseOutside) { displays.gotoAndStop(1); } on (release) { if ((money - 7500) >= 0) { money = money - 7500; lives = 100; } }
Symbol 242 Button
on (rollOver) { displays.gotoAndStop(2); } on (rollOut, releaseOutside) { displays.gotoAndStop(1); } on (release) { if ((money - 1000) >= 0) { if (lives >= 100) { } else { money = money - 1000; lives = lives + 10; if (lives > 100) { lives = 100; } } } }
Symbol 243 Button
on (rollOver) { displays.gotoAndStop(7); } on (rollOut, releaseOutside) { displays.gotoAndStop(1); } on (release) { if ((money - 3500) >= 0) { money = money - 3500; timex = timex - 250; } }
Symbol 244 Button
on (rollOver) { displays.gotoAndStop(8); } on (rollOut, releaseOutside) { displays.gotoAndStop(1); } on (release) { if ((money - 6000) >= 0) { money = money - 6000; timex = timex - 500; } }
Symbol 277 Button
on (release) { gotoAndStop (76); }
Symbol 278 Button
on (rollOver) { _root.displays.gotoAndStop(4); } on (rollOut, releaseOutside) { _root.displays.gotoAndStop(1); } on (release) { if ((_root.money - 2500) >= 0) { _root.money = _root.money - 2500; _root.zaron = "2"; _root.powermt = 200; _root.poweron = "1"; _root.gmode = "1"; _root.displayx = "Rapid Fire"; play(); } }
Symbol 279 Button
on (rollOver) { _root.displays.gotoAndStop(5); } on (rollOut, releaseOutside) { _root.displays.gotoAndStop(1); } on (release) { if ((_root.money - 3000) >= 0) { _root.money = _root.money - 3000; _root.powermt = 200; _root.poweron = "1"; _root.gmode = "2"; _root.zaron = "2"; _root.displayx = "Super Laser"; play(); } }
Symbol 280 Button
on (rollOver) { _root.displays.gotoAndStop(6); } on (rollOut, releaseOutside) { _root.displays.gotoAndStop(1); } on (release) { if ((_root.money - 2000) >= 0) { _root.money = _root.money - 2000; _root.powermt = 200; _root.poweron = "1"; _root.gmode = "9"; _root.displayx = "Double Points"; _root.zaron = "2"; play(); } }
Symbol 294 MovieClip Frame 1
stop();
Symbol 294 MovieClip Frame 8
stop();
Symbol 303 MovieClip Frame 6
stop();
Symbol 304 MovieClip Frame 6
stop();
Symbol 306 Button
on (release) { _root.axo = "2"; }
Symbol 308 MovieClip Frame 6
stop();
Symbol 309 MovieClip Frame 6
stop();
Symbol 311 MovieClip Frame 10
stop();
Symbol 312 MovieClip Frame 46
stop();

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Instance Names

"loadbar_mc2"Frame 1Symbol 6 MovieClip
"loadbar_mc2"Frame 1Symbol 6 MovieClip
"bg"Frame 76Symbol 114 MovieClip
"bgstars"Frame 76Symbol 117 MovieClip
"power"Frame 76Symbol 119 MovieClip
"spower"Frame 76Symbol 121 MovieClip
"ipower"Frame 76Symbol 123 MovieClip
"ppower"Frame 76Symbol 125 MovieClip
"dpower"Frame 76Symbol 127 MovieClip
"epower"Frame 76Symbol 129 MovieClip
"gpower"Frame 76Symbol 131 MovieClip
"tpower"Frame 76Symbol 133 MovieClip
"npower"Frame 76Symbol 135 MovieClip
"rpower"Frame 76Symbol 137 MovieClip
"ship"Frame 76Symbol 162 MovieClip
"b1"Frame 76Symbol 177 MovieClip
"b2"Frame 76Symbol 177 MovieClip
"bx"Frame 76Symbol 182 MovieClip
"ship2"Frame 76Symbol 184 MovieClip
"q1"Frame 76Symbol 196 MovieClip
"q2"Frame 76Symbol 196 MovieClip
"q3"Frame 76Symbol 196 MovieClip
"q5"Frame 76Symbol 196 MovieClip
"q4"Frame 76Symbol 196 MovieClip
"sta"Frame 76Symbol 198 MovieClip
"timerx"Frame 76Symbol 201 MovieClip
"display1"Frame 76Symbol 207 MovieClip
"lifex"Frame 76Symbol 220 MovieClip
"death"Frame 76Symbol 223 MovieClip
"displays"Frame 77Symbol 271 MovieClip
"zdisp"Frame 77Symbol 294 MovieClip
"loadbar_mc2"Symbol 10 MovieClip Frame 1Symbol 6 MovieClip
"a"Symbol 162 MovieClip Frame 1Symbol 148 MovieClip
"a"Symbol 177 MovieClip Frame 1Symbol 171 MovieClip
"a"Symbol 177 MovieClip Frame 1Symbol 173 MovieClip
"a"Symbol 182 MovieClip Frame 5Symbol 180 MovieClip
"a"Symbol 196 MovieClip Frame 1Symbol 189 MovieClip
"a"Symbol 196 MovieClip Frame 1Symbol 191 MovieClip
"a"Symbol 206 MovieClip Frame 1Symbol 205 MovieClip
"a"Symbol 207 MovieClip Frame 1Symbol 206 MovieClip
"a"Symbol 220 MovieClip Frame 1Symbol 219 MovieClip
"bg"Symbol 312 MovieClip Frame 1Symbol 114 MovieClip

Dynamic Text Variables

loading2Symbol 3 EditableText"0%"
loadingSymbol 12 EditableText"0%"
loading2Symbol 14 EditableText"0%"
loadingSymbol 15 EditableText"0%"
lowtimerSymbol 200 EditableText"3"
leveltSymbol 202 EditableText"LEVEL 1"
dSymbol 203 EditableText"SUPER LASER - 10"
aSymbol 217 EditableText"100%   Score: 10000   Time Remaining: 100"
aSymbol 218 EditableText"100%   Score: 10000   Time Remaining: 100"
displaySymbol 230 EditableText"YOU RECIEVED 1000 money for completing the level"
displaySymbol 231 EditableText"YOU RECIEVED 1000 money for completing the level"
moneySymbol 234 EditableText"100000"
_root.scoreSymbol 299 EditableText"999999"




http://swfchan.com/15/72595/info.shtml
Created: 8/4 -2019 17:01:32 Last modified: 8/4 -2019 17:01:32 Server time: 13/05 -2024 10:58:59