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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/30487763?noj=FRM30487763-23DC" width="1" height="1"></div>

Ping_Pong.swf

This is the info page for
Flash #72600

(Click the ID number above for more basic data on this flash file.)


Text
000

WARNING!

This game requires the Flash Player:

You have Flash Player:

7

7

This game MAY work properly if you don't upgrade,
but if you encounter any problems within the game,
please upgrade your player (it's quick and easy).

Click here to upgrade your player

Click here to upgrade your player

Click here try to play anyway

Click here try to play anyway

This game version is licensed ONLY to be played at

_root.legalDomain

Please respect the hard work of others

The author of this game can be contacted at

_root.authorContact

_root.authorContact

PLAY

PLAY

A relaxing game of ping pong
to settle your nerves ... or drive you insane.
First to 3 wins.
Your mouse controls your paddle.

terry@terrypaton.com

terry@terrypaton.com

© 2005 Terry Paton

3

3

Play again

Play again

GAME OVER

Balltrail

Tellplayer

.

et encore, j’ai pas forcé...

READY?...

Well done!
You have won
the match!

You lose,
Try again.

FRAMEACTION

ActionScript [AS1/AS2]

Frame 1
function gameMenu(menu, obj) { getURL (_root.authorsSite, "_blank"); } _root.flashVersionsNeeded = 7; _root.authorName = "Terry Paton"; _root.authorContact = "terry@terrypaton.com"; _root.authorsSite = "http://www.terrypaton.com"; _root.legalDomain = "http://uploads.ungrounded.net"; _root.gameLocation = _root._url.substr(0, legalDomain.length); trace(legalDomain.length); trace(_root.gameLocation); _root.gameTitle = "Ping Pong"; var menu_cm = new ContextMenu(); menu_cm.customItems.push(new ContextMenuItem(gameTitle, gameMenu)); menu_cm.hideBuiltInItems(); _root.menu = menu_cm; fscommand ("fullscreen", true);
Instance of Symbol 93 MovieClip in Frame 3
onClipEvent (load) { var flashVersion = System.capabilities.version; _root.flashVersionsinstalled = flashVersion.substr(4, 1); if (_root.flashVersionsNeeded > _root.flashVersionsinstalled) { _root.stop(); this.gotoAndStop(2); } else if (_root.gameLocation != _root.legalDomain) { _root.stop(); this.gotoAndStop(3); } }
Frame 5
function frameaction() { if (gamestate == "ball is out") { gamestate = "ball is out wait"; counter = 70; trace(p2score); if (yp > 400) { p2score++; if (p2score > 2) { gamestate = "player2wins"; } else { switch (p2score) { case 1 : _root.telltext = "Yes!!!"; break; case 2 : _root.telltext = "I've nearly got you!"; break; default : _root.telltext = "Yes!!!"; } tellplayer.gotoAndPlay("player2winround"); } } if (yp < 50) { p1score++; if (p1score > 2) { gamestate = "player1wins"; } else { switch (p1score) { case 1 : _root.telltext = "Well Done"; break; case 2 : _root.telltext = "Very Good"; break; default : _root.telltext = "Player Scores"; } tellplayer.gotoAndPlay("player1winround"); } } currentset++; } if (gamestate == "ball is out wait") { counter--; if (counter < 1) { gamestate = "begin set"; } } if (gamestate == "player1wins") { tellplayer.gotoAndPlay("player1wins"); gamestate = "start game over"; counter = 70; } if (gamestate == "player2wins") { tellplayer.gotoAndPlay("player2wins"); gamestate = "start game over"; counter = 70; } if (gamestate == "start game over") { counter--; if (counter < 1) { gamestate = "game over"; background.gotoAndPlay("showinvite"); netoverlay._alpha = 0; counter = 70; player2._x = -200; player._x = -200; bshadow._x = -200; pshadow._x = -200; p1score = 0; p2score = 0; currentset = 1; } } if (gamestate == "gameover") { } if (gamestate == "begin set") { pock = 0; p2x = 320; bx = 10; by = 100; bz = 180; bh = 0; bxd = 0; bzd = -3.5; bhd = 50; player._y = py; player2._x = Math.floor(p2x); player._x = 320; pshadow._x = 260; player2.gotoAndStop(10); tellplayer.gotoAndPlay("showset"); counter = 70; gamestate = "begin set wait"; } if (gamestate == "begin set wait") { counter--; if (counter < 1) { gamestate = "playing"; } } if (gamestate == "start") { netoverlay._alpha = 0; background.gotoAndStop(1); } if (gamestate == "setup playing") { background.gotoAndPlay(2); counter = 70; gamestate = "setup playing wait"; } if (gamestate == "setup playing wait") { counter--; if (counter < 1) { gamestate = "begin set"; netoverlay._alpha = 100; } } if (gamestate == "playing") { tx = Math.abs(Math.floor(xp - p2x)); if (p2x > xp) { p2x = p2x - (tx * playerHandicap); } if (p2x < xp) { p2x = p2x + (tx * playerHandicap); } player2._x = Math.floor(p2x); player2._y = p2y; player2rot = Math.floor((p2x - xp) / 10); player2.gotoAndStop(10 - player2rot); xm = _root._xmouse; tx = Math.abs(Math.floor(xm - px)); if (xm > px) { px = px + (tx * 0.1); } if (xm < px) { px = px - (tx * 0.1); } player._x = Math.floor(px); pshadow._x = Math.floor(px - 60); pshadow._y = py - 30; playerrot = Math.floor((xm - px) / 30); player.gotoAndStop(10 - playerrot); pshadow.gotoAndStop(10 - playerrot); if (bzd > 0) { temprot = (bz / 185) * Math.PI; bh = Math.abs(Math.sin(temprot - 15) * 50); if ((bh < 2) && (pock == 0)) { a = random(4); if (a == 0) { sounda.start(); } if (a == 1) { soundb.start(); } if (a == 2) { soundc.start(); } if (a == 3) { soundd.start(); } } if (bh > 5) { pock = 0; } } if (bzd < 0) { this.temprot = ((185 - bz) / 185) * Math.PI; bh = Math.abs(Math.sin(temprot - 15) * 50); if ((bh < 2) && (pock == 0)) { a = random(4); if (a == 0) { sounda.start(); } if (a == 1) { soundb.start(); } if (a == 2) { soundc.start(); } if (a == 3) { soundd.start(); } pock = 1; } if (bh > 5) { pock = 0; } } scaleof = fl / ((fl + (bz / 10)) + 65); xp = (bx * scaleof) + xcenter; yp = (by * scaleof) + ycenter; ball._x = xp; ball._y = yp - bh; ball._xscale = scaleof * 80; ball._yscale = scaleof * 80; tw++; if (tw > 2) { tw = 0; ball_trail_clip.attachMovie("ball_trail", "t" + tnum, tnum); with (eval ("ball_trail_clip.t" + tnum)) { _x = xp; _y = yp - bh; _xscale = scaleof * 80; _yscale = scaleof * 80; } tnum++; if (tnum > 100) { tnum = 1; } } if ((ball._y > 500) || (ball._y < -5)) { gamestate = "ball is out"; } bshadow._x = xp; bshadow._y = yp + 5; bshadow._xscale = scaleof * 20; bshadow._yscale = scaleof * 20; bshadow._alpha = 100 - (bh * 1.5); bx = bx + bxd; bz = bz + bzd; if ((bzd < 0) && (bz < 1)) { tdist = p2x - xp; if ((xp >= (p2x - 30)) && (xp <= (p2x + 30))) { batsound.start(); trace("hit player 2"); trace(bzd); ta = 185 / Math.abs(bzd); farwidth = 45 + Math.abs(bx); shortwidth = 90 - farwidth; farxsteps = farwidth / ta; shortxsteps = shortwidth / ta; bxd = player2rot; if (player2rot > 0) { maxbxd = farxsteps; } else { maxbxd = shortxsteps; } if (p2x < 320) { bxd = Math.random(farxsteps); } else { bxd = -Math.random(shortxsteps); } if (bxd == 0) { bxd = 1 - random(2); } bz = 0; bzd = -bzd; } } if (((bzd > 0) && (bz > 179)) && (bz < 200)) { tdist = px - xp; if ((xp >= px) && (xp <= (px + 100))) { batsound.start(); bzd = bzd * 1.2; if (bzd > 10) { bzd = 10; } ta = 185 / Math.abs(bzd); farwidth = 45 + Math.abs(bx); shortwidth = 90 - farwidth; farxsteps = farwidth / ta; shortxsteps = shortwidth / ta; bxd = playerrot; if (playerrot > 0) { maxbxd = shortxsteps; } else { maxbxd = -shortxsteps; } if ((bxd > 0) && (bxd > maxbxd)) { bxd = maxbxd; } if ((bxd < 0) && (bxd < maxbxd)) { bxd = maxbxd; } bz = 185; bzd = -bzd; } } } } function setup() { playerHandicap = 0.13; gamestate = "start"; px = 320; py = 300; bx = 10; by = 100; bz = 180; bh = 0; fl = -100; xcenter = 320; ycenter = -220; bxd = 1 - random(2); bzd = -3.5; bhd = 50; attachMovie("dot", "ball", 1000); attachMovie("player", "player", 1001); player._x = -299; player._y = py; pshadow._x = -299; player.gotoAndStop(10); tnum = 1; tw = 0; maxspeed = 3; p2x = 320; p2y = 45; p1score = 0; p2score = 0; currentset = 1; pock = 0; sounda = new Sound(); sounda.attachSound("pong1"); soundb = new Sound(); soundb.attachSound("pong2"); soundc = new Sound(); soundc.attachSound("pong3"); soundd = new Sound(); soundd.attachSound("pong4"); batsound = new Sound(); batsound.attachSound("bat"); }
Frame 9
setup(); stop();
Instance of Symbol 278 MovieClip in Frame 9
onClipEvent (enterFrame) { _root.frameaction(); }
Symbol 8 MovieClip Frame 1
_root.stop(); PercentLoaded = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { _root.play(); }
Symbol 8 MovieClip Frame 2
gotoAndPlay (1);
Symbol 58 MovieClip [ball_trail] Frame 10
removeMovieClip(this);
Symbol 64 MovieClip Frame 1
stop();
Symbol 80 Button
on (release) { getURL ("http://www.macromedia.com/go/getflashplayer/", "_blank"); }
Symbol 83 Button
on (release) { _root.play(); }
Symbol 92 Button
on (release) { getURL (((("mailto:" + _root.authorContact) + "?subject=") + _root.gameTitle) + " licensing"); }
Symbol 93 MovieClip Frame 1
stop();
Symbol 100 Button
on (release) { _root.gamestate = "setup playing"; }
Symbol 106 Button
on (release) { getURL ("mailto:terry@terrypaton.com?Subject=Ping Pong"); }
Symbol 176 Button
on (release) { _root.gamestate = "setup playing"; }
Symbol 179 MovieClip Frame 1
stop();
Symbol 179 MovieClip Frame 62
stop();
Symbol 179 MovieClip Frame 122
stop();
Symbol 223 MovieClip Frame 1
stop();
Symbol 266 MovieClip Frame 1
stop();
Symbol 276 MovieClip Frame 1
stop();
Symbol 276 MovieClip Frame 76
gotoAndStop (1);
Symbol 276 MovieClip Frame 151
gotoAndStop (1);
Symbol 276 MovieClip Frame 226
gotoAndStop (1);
Symbol 276 MovieClip Frame 301
gotoAndStop (1);
Symbol 276 MovieClip Frame 376
gotoAndStop (1);

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Symbol 60 Sound [pong2]Used by:64
Symbol 61 Sound [pong3]Used by:64
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Instance Names

"background"Frame 5Symbol 179 MovieClip
"bshadow"Frame 5Symbol 57 MovieClip
"pshadow"Frame 5Symbol 223 MovieClip
"player2"Frame 5Symbol 266 MovieClip
"ball_trail_clip"Frame 5Symbol 269 MovieClip
"tellplayer"Frame 5Symbol 276 MovieClip
"bar"Symbol 8 MovieClip Frame 1Symbol 4 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 2Symbol 53 as "player"
ExportAssets (56)Timeline Frame 2Symbol 55 as "dot"
ExportAssets (56)Timeline Frame 2Symbol 58 as "ball_trail"
ExportAssets (56)Timeline Frame 2Symbol 59 as "pong1"
ExportAssets (56)Timeline Frame 2Symbol 60 as "pong2"
ExportAssets (56)Timeline Frame 2Symbol 61 as "pong3"
ExportAssets (56)Timeline Frame 2Symbol 62 as "pong4"
ExportAssets (56)Timeline Frame 2Symbol 63 as "bat"

Labels

"showinvite"Symbol 179 MovieClip Frame 63
"player1winround"Symbol 276 MovieClip Frame 2
"player2winround"Symbol 276 MovieClip Frame 77
"showset"Symbol 276 MovieClip Frame 152
"player1wins"Symbol 276 MovieClip Frame 227
"player2wins"Symbol 276 MovieClip Frame 302

Dynamic Text Variables

PercentLoadedSymbol 7 EditableText"000"
_root.flashVersionsNeededSymbol 72 EditableText"7"
_root.flashVersionsinstalledSymbol 73 EditableText"7"
_root.legalDomainSymbol 86 EditableText"_root.legalDomain"
_root.authorContactSymbol 89 EditableText"_root.authorContact"
_root.authorContactSymbol 90 EditableText"_root.authorContact"
_root.p1scoreSymbol 171 EditableText"3"
_root.p2scoreSymbol 172 EditableText"3"
_root.telltextSymbol 271 EditableText"."
_root.telltextSymbol 272 EditableText"et encore, j’ai pas forcé..."




http://swfchan.com/15/72600/info.shtml
Created: 8/4 -2019 16:33:56 Last modified: 8/4 -2019 16:33:56 Server time: 23/12 -2024 00:06:32