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This is the info page for Flash #72694 |
Basic Tutorial |
boundries |
Character Movement |
Character Movement |
Button using Movie clips |
Making simple buttons |
Adding sounds |
Other Help |
Next |
This tutorial is here to help you make a button using a movie clip. |
Before I explain how to make a button using a mc I will assume you know how to make a button using... well buttons. |
Menu |
Back |
Back |
Back |
So first we have to make a mc. |
Go to Insert >> New Symbol |
Check the movie clip and name it "new movie clip". Then click ok. |
You will notice that the movie clip looks alot like the main timeline. |
Right now seems like a good time to try to explain why to use a movie clip instead of a button. The button is alot more simple and therefore doesn't have as much versatility. A mc is more versatile, but you have to spend more time on it. I have two examples to show you the difference. |
click on me |
click on m |
click on |
click o |
click |
clic |
cli |
cl |
c |
as |
as you |
as you can |
as you can see |
as you can see this |
as you can see this is |
as you can see this is not |
as you can see this is not a |
as you can see this is not a button |
as you can see this is not a button but |
as you can see this is not a button but a |
as you can see this is not a button but a movie |
as you can see this is not a button but a movie clip |
as you can see this is not a button but a movie clip :) |
mc example |
button example |
this is a button |
just a button |
what more do you want |
First you have to understand what the mc does. The mc is what its name says it is, a movie clip that you can manipulate inside your movie or game You have to draw what your movie clip does. |
Make a circle like this one on the first frame of the mc |
Now make a sqaure like this one on frame 10 of the mc. |
Now make a shape tween between them. |
Put a stop() on frame 1 and 10 of your mc. |
Now go back to the main stage and bring your mc in from the library to the stage. |
From here you can put the actions into your movie clip. |
Click on your movie clip and give it an instance name "mc". |
Now put the code on the frame, not the button itself. Open up the actions window and make sure it says "actions - frame". |
If it doesn't say "action - frame" then just click on the frame on the timeline. |
Once you have the menu open for the actions, enter this code in it "mc.onRelease = function(){" |
Here we are declaring a function and its telling what movieclip we are using and when it should be used. It says when the mc is released, do the code in the curly brakets. |
mc.onRelease = function(){ |
Instance name |
What it should do but you can also use: onRollOver and onRollOut |
Makes it a function |
Now you need the code to go inside the curly brackets but before I give you that code, I want to explain onRollOver and onRollOut. |
onRollOver: when you roll over the movie clip. |
onRollOut: when the mouse leaves the movie clip |
When you roll over the ball it turns into a rectangle. When the mouse leaves the ball (onRollOut) the ball resets to the circle. Here is an example of the movie clip if it diden't have the onRollOut function. |
The code that needs to go inside the curly brackets can be many things, but to make your movie clip change shape and color you need to add: |
mc.gotoAndPlay(2); |
Here you are saying go to and play frame 2 of the mc. The movieclip will play until it reaches a stop(). That's why you need the stop at frame 10 of your mc. your final code should say: |
mc.onRelease = function(){ mc.gotoAndPlay(2); } |
If you now run it. It should now change from a blue square to a red circle. Remember, if you want to reset, it use the onRollOut function. |
This tutorial is here to help you make buttons. like this one. |
this is a button |
hi |
ouch!! |
go to Insert >> new Symbol |
Check button and hit ok. |
Name it whatever you want for now we will call it "new button". |
At the top you should see Scene 1 and new button. You should also see on the timeline 4 frames that are farther apart. Above the frames it says up, over, down, and hit. These frames are for what your button looks like in different situations. |
up: when the mouse is not over the button over: when the mouse is over the button but you havent click on it |
down: when you click on the button hit: wont show up on the button. It gives you an area to hit around the button |
up |
over |
down |
hit |
You should insert keyframes in all the frames to make your button look good, but you don't have to add all the keyframes. |
Once you have created the animation for the button click Scene 1 to the main stage. |
You should also see your new button in the library. |
Drag the button over to your stage. Now you need to put the actionscript in it. |
Right click on the button and go down to actions. You should see at the top "actions - button" not "actions - frame". Here is where you will write the code for your button. |
Start by righting "on(". You should see a dropdown panel and the first two should say "press" and "release". Press means when you press the button it does the actions. release means when you release the button it does the actions. There are more as you can see. If you want to find out what the rest do, you can go to the index and look it up there. Now you have to finish the line with "){". |
The code should look like this "on(release){" |
This line means on release of this button do what is in the curly brackets. |
Now you need to put some code in the curly brackets and you need to have a ending curly bracket. Go over to the panel on the left and go under "Global functions >> timeline control". Here you will see different code you can put in the curly brackets. These control the timeline. Here is the code that you should have so far. |
on(release){ gotoAndPlay(); } |
on(press){ play(); } |
or |
There are many different combinations depending on what you want your button to do. |
I am going to use this code as an example. The code says on realease of this button go to and play on the timeline . |
on(release){ gotoAndPlay(); } |
Here it needs the final piece of code and, yes you guessed it, it needs to be told where to go on the timeline. If you want to go somewhere on the timeline in the same scene, then just say the frame number. If you need to go to a different scene, let's say "Scene 2" you then need to say the scene name and then the frame number. |
This code says on release of the button go to and play Scene 2 frame 5 |
on(release){ gotoAndPlay("Scene 2" , 5); } |
Some code doesn't need anything in the parameters. For example, the code "play();" is just fine the way it is. When you hit the button it plays the frame. |
You may notice that Scene 2 is in quotations marks. Thats very important to have otherwise the computer gets confused. |
The code you see does what it says so its simple to use. If you need help understanding how to use it, you can right click on the code in the left side of the actions panel and click view help. This will give you an explanation and some examples. |
Character Movement |
In this tutorial I will explain how to make a charicter move. |
First start out by making a movie clip. You can name it whatever you want. For this example I will just make a circle. |
By the end of this tutorial your charicter will be able to move. We first have to put the actionscript in for this movie clip |
Start out by going to your movie clip and opening the actions pannel. If you dont know where that is right click on you movie clip and click on actions |
Actions |
character |
At the top it should say "Actions - movieclip" |
Now start by entering "OnClipEvent(load){". |
This means when the movie clip first loads enter in all the code in the curly brackets. |
We are going to set two thing in the OnClipEvent(load) function. First we are going to set were the character is placed and we are going to set two variables that will give use the speed of the character. |
Enter "this._x = 50;" and "this._y = 50;". Here you are placing your character 50 pixals right and 50 pixals down from the top left corner. |
this._x = 50 |
"this" only works on clip events because "this" refurse to the movie clip. |
_x is the x coordinate of the movie clip. |
In this code you are saying the x coordinate of your character is 50 pixals to the right. |
Now enter "dx = 5" and "dy = 5". I will explain these later. your code should look like this. |
onClipEvent(load){ this._x = 50; this._y = 50; dx = 5; dy = 5; } |
The dx and dy are variable that you will use later to give your character speed. |
Now you need to put "onClipEvent(enterFrame){". This will play over and over again in your game. Inside the onClipEvent you will put all the code that makes your charicter move. |
Start by putting an if statment in. The syntax for this is "if(condition){". the if statment works when the condition is true, for example "if(5<8){" this would play whatever is in the curly brackets because 5 is less than 8. The statment is true. |
Our condition will be "Key.isDown(keytype)". This is asking if a key is down run what is in the curly brackets. |
The keytype is RIGHT this is the right key on your keyboard. Your entire if statment should be. |
if(Key.isDown(RIGHT)){ |
Your player wont move yet because all you are saying is when the key is pressed do what is in the curly brackets. |
Now you need to put the character speed and direction. This should be your code so far. |
onClipEvent(enterFrame){ if(key.isDown(RIGHT){ ...character speed; ...character direction; } } |
The character speed and movment are put in to one line. Enter this in your if statment "this._x += dx;". The dx is from the "onClipEvent(load);" and is holding 5. your entire code should be this and your character should move right. |
onClipEvent(load){ dx = 5; dy = 5; } onClipEvent(enterFrame){ if(Key.isDown(Key.RIGHT)){ this._x += dx; } } |
this._x += dx; |
Refures to the movieclip |
_x is the coordinets for the x of the movie clip |
this is the same thing as saying "this._x = this._x + dx". You are just saying add dx to the x coordinets of the movieclip |
Making your charicter move the other directions should be simple and self explanatory. you need three more if statements. one for down, up and left |
if(Key.isDown(Key.LEFT)){ this._x -= dx; } |
if(Key.isDown(Key.UP)){ this._y -= dy; } |
if(Key.isDown(Key.DOWN)){ this._y += dy; } |
move left |
move up |
move down |
Boundries |
I will explain how to make basic boundries. The character I have set up can go anywhere he wants but when he reaches the end of the stage he just keeps going. We need to fix this by adding boundries |
First go to your movie clip and open the action pannel. You should have a onClipEvent(enterFrame){" function. If you dont make one now. On this function you can put the code for your boundries. |
The first thing you have to put in is an if statement saying "if(this._x >= Stage.width){". In this statement you are asking if the movie clip is passed the stage.width do the code in the curly brackets. I will explain what the stage.width is. |
You may be wondering what the stage.width is. This is the bottom of the stage. I explain the boundries below. |
X coordinates values (horizontal position) |
Y coordinates values (vertical position) |
0 is the left of the stage |
Stage.width is the right of the stage |
0 is the top of the stage |
Stage.height is the bottom of the stage |
Inside the curly brackets you should put "this._x = Stage.width" |
you should have this for the boundries so far. |
if(this._x >= Stage.width){ this._x = Stage.width; } |
In this code you run an if statement to check if you go outside the Stage.width and if you do the movie clips x coordinate is set to the Stage.width. |
Here is the character after I set the boundries for the right side of the stage. |
Now that you know how to make boundries for the right side of the stage the top, bottm, and left should be easy. Here is the code for the rest of the boundries. |
top |
bottom |
left |
if(this._x <= 0){ this._x = 0 } |
if(this._y >= Stage.height){ this._y = Stage.height; } |
if(this._y <= 0){ this._y = 0; } |
Your character should now have boundries. |
Adding Sound |
In this part of the tutorial I will explain how to add sound into your game. |
First you need to find a good place to get sounds I get my sounds from "http://www.freesound.org/index.php" |
Download a sound you would like to use. If you are haveing trouble finding a sound this link should help you out you may have to make a profile for the site. |
http://www.freesound.org/samplesViewSingle.php?id=406 |
When you have the sound you want go to file >> import >> to library |
Find the sound you want and import it. |
The sound should now be in your library double click it |
You will get a box that opens up go to advanced and check where it says linkage "export for actionScript". After you click on this name the identifier "click", then hit ok. |
Now go back to your stage and click on the first frame. Enter this into your frame. |
sndclick = new Sound(); sndclick.attachSound("click"); |
sndclick is a new variable so you can name it anything. On the first line you are making a new sound. On the second line you are attaching the sndclick variable with the click identifier. |
From here its easy you can say sndclick.start(); to play the sound and sndclick.stop() to stop the sound. |
As you can see when you click the button it makes a sound. |
on(release){ sndclick.start(); } |
Button code |
Other help |
In this section I will go over some random but usefull things |
First I want to go over the if statement more and what it can do. You have seen the if statement like this. |
if(condition){ //code; } |
But what happends if you want to have more than one condition or maby you need a default statment? |
lets say you have two conditions. one condition needs x to equal 5 and another condition needs x to equal 10. Then if none of the conditions are met you want a default statment. You can do this in one if statment |
The first part is easy you say: |
if(x == 5){ //code } |
If you want to add on to this if statment then you would say else if(condition){ |
The == is a comparison sign you need to have this not the = sign. |
The default statement is else{ it has no condition. |
To write out the if statment we want we would say. |
if(x == 5){ //code; } else if(x == 10){ //code; }else{ //code; } |
This has two conditions and a default statment. If the first statment is not true then it will skip the code in the curly brackets and go to the second statment. If that statment is not true it will go to the default statment and it will run this no matter what. |
You may have noticed the == symble. I am going to explain what this symble does and other helpfull bianary symbles. |
&& - BINARY AND || - BINARY OR == - COMPARISON != - INEQUALS > - GREATER THAN < - LESS THAN <= - GREATER THAN OR EQUAL TO >= - LESS THAN OR EQUAL TO |
Some of these you might recognise other may be new to you. |
I am going to use the if statement to help you understand what these do. |
if((x != 2) && (x != 4){ //code; } |
Lets say you are asked to enter a number 1 through 5 and that number is put in x. |
The if statement is saying if x is not equal to 2 and x is not equal to 4 then do the code in the curly crackets. Both Statement have to be true otherwise the condition wont be true. |
If you entered 2 then the statement would be false and true and that would equal to be false because the and symble is saying that all the statements need to be true for the if statement to be true. |
If the statement was if((x != 2) || (x != 4){ and you entered 2, the outcome would be false and true and that would be true because the or symble is saying only one statement needs to be true to make the whole statement true. |
Here is a way of looking at the && and || symbles |
&&: all conditions must be true |
||: only one condition has to be true |
ActionScript [AS1/AS2]
Frame 1stop(); sndclick = new Sound(); sndclick.attachSound("click");Frame 5stop();Frame 10stop();Frame 15stop(); mc.onRelease = function () { mc.gotoAndPlay(2); }; mc.onRollOut = function () { mc.gotoAndStop(1); };Frame 20stop();Frame 25stop(); mc.onRelease = function () { mc.gotoAndPlay(2); }; mc.onRollOut = function () { mc.gotoAndStop(1); };Frame 30stop();Frame 35stop(); romc.onRollOver = function () { romc.gotoAndPlay(2); }; romc.onRollOut = function () { romc.gotoAndStop(1); }; x.onRollOver = function () { x.gotoAndPlay(2); };Frame 40stop();Frame 45stop();Frame 50stop();Frame 55stop();Frame 60stop();Frame 65stop();Frame 70stop();Frame 75stop();Frame 80stop();Frame 85stop();Frame 90stop();Frame 95stop();Frame 100stop();Frame 105stop();Frame 110stop();Frame 115stop();Frame 120stop();Frame 125stop();Frame 130stop();Frame 135stop();Frame 140stop();Instance of Symbol 214 MovieClip in Frame 140onClipEvent (load) { dx = 5; dy = 5; } onClipEvent (enterFrame) { if (Key.isDown(39)) { this._x = this._x + dx; } }Frame 145stop();Frame 150stop();Instance of Symbol 214 MovieClip in Frame 150onClipEvent (load) { dx = 5; dy = 5; } onClipEvent (enterFrame) { if (Key.isDown(39)) { this._x = this._x + dx; } if (Key.isDown(37)) { this._x = this._x - dx; } if (Key.isDown(38)) { this._y = this._y - dy; } if (Key.isDown(40)) { this._y = this._y + dy; } }Frame 155stop();Frame 160stop();Frame 165stop();Frame 170stop();Frame 175stop();Instance of Symbol 214 MovieClip in Frame 175onClipEvent (load) { dx = 5; dy = 5; } onClipEvent (enterFrame) { if (Key.isDown(39)) { this._x = this._x + dx; } if (Key.isDown(37)) { this._x = this._x - dx; } if (Key.isDown(38)) { this._y = this._y - dy; } if (Key.isDown(40)) { this._y = this._y + dy; } if (this._x >= Stage.width) { this._x = Stage.width; } }Frame 180stop();Frame 185stop();Instance of Symbol 214 MovieClip in Frame 185onClipEvent (load) { dx = 5; dy = 5; } onClipEvent (enterFrame) { if (Key.isDown(39)) { this._x = this._x + dx; } if (Key.isDown(37)) { this._x = this._x - dx; } if (Key.isDown(38)) { this._y = this._y - dy; } if (Key.isDown(40)) { this._y = this._y + dy; } if (this._x >= Stage.width) { this._x = Stage.width; } if (this._x <= 0) { this._x = 0; } if (this._y >= Stage.height) { this._y = Stage.height; } if (this._y <= 0) { this._y = 0; } }Frame 190stop();Frame 195stop();Frame 200stop();Frame 205stop();Frame 210stop();Frame 215stop();Frame 220stop();Frame 225stop();Frame 230stop();Frame 235stop();Symbol 8 Buttonon (release) { gotoAndStop (155); sndclick.start(); }Symbol 13 Buttonon (release) { gotoAndStop (100); sndclick.start(); }Symbol 17 Buttonon (release) { gotoAndStop (5); sndclick.start(); }Symbol 21 Buttonon (release) { gotoAndStop (50); sndclick.start(); }Symbol 25 Buttonon (release) { gotoAndStop (190); sndclick.start(); }Symbol 29 Buttonon (release) { gotoAndStop (210); sndclick.start(); }Symbol 35 Buttonon (release) { gotoAndPlay (10); sndclick.start(); }Symbol 40 Buttonon (release) { gotoAndStop (1); sndclick.start(); }Symbol 41 Buttonon (release) { gotoAndPlay (15); sndclick.start(); }Symbol 45 Buttonon (release) { gotoAndPlay (5); sndclick.start(); }Symbol 50 Buttonon (release) { gotoAndPlay (20); sndclick.start(); }Symbol 51 Buttonon (release) { gotoAndPlay (10); sndclick.start(); }Symbol 97 MovieClip Frame 1stop();Symbol 97 MovieClip Frame 30stop();Symbol 106 Buttonon (release) { gotoAndPlay (25); sndclick.start(); }Symbol 107 Buttonon (release) { gotoAndPlay (15); sndclick.start(); }Symbol 112 Buttonon (release) { gotoAndPlay (30); sndclick.start(); }Symbol 113 Buttonon (release) { gotoAndPlay (20); sndclick.start(); }Symbol 121 Buttonon (release) { gotoAndPlay (35); sndclick.start(); }Symbol 122 Buttonon (release) { gotoAndPlay (25); sndclick.start(); }Symbol 129 Buttonon (release) { gotoAndPlay (40); sndclick.start(); }Symbol 130 Buttonon (release) { gotoAndPlay (30); sndclick.start(); }Symbol 136 MovieClip Frame 1stop();Symbol 136 MovieClip Frame 10stop();Symbol 138 Buttonon (release) { gotoAndPlay (45); sndclick.start(); }Symbol 139 Buttonon (release) { gotoAndPlay (35); sndclick.start(); }Symbol 145 Buttonon (release) { gotoAndPlay (1); sndclick.start(); }Symbol 155 Buttonon (release) { gotoAndStop (55); sndclick.start(); }Symbol 159 Buttonon (release) { gotoAndStop (60); sndclick.start(); }Symbol 160 Buttonon (release) { gotoAndStop (50); sndclick.start(); }Symbol 173 Buttonon (release) { gotoAndStop (65); sndclick.start(); }Symbol 174 Buttonon (release) { gotoAndStop (55); sndclick.start(); }Symbol 178 Buttonon (release) { gotoAndStop (70); sndclick.start(); }Symbol 179 Buttonon (release) { gotoAndStop (60); sndclick.start(); }Symbol 182 Buttonon (release) { gotoAndStop (75); sndclick.start(); }Symbol 183 Buttonon (release) { gotoAndStop (65); sndclick.start(); }Symbol 187 Buttonon (release) { gotoAndStop (80); sndclick.start(); }Symbol 188 Buttonon (release) { gotoAndStop (70); sndclick.start(); }Symbol 194 Buttonon (release) { gotoAndStop (85); sndclick.start(); }Symbol 195 Buttonon (release) { gotoAndStop (75); sndclick.start(); }Symbol 199 Buttonon (release) { gotoAndStop (90); sndclick.start(); }Symbol 200 Buttonon (release) { gotoAndStop (80); sndclick.start(); }Symbol 205 Buttonon (release) { gotoAndStop (95); sndclick.start(); }Symbol 206 Buttonon (release) { gotoAndStop (85); sndclick.start(); }Symbol 208 Buttonon (release) { gotoAndStop (90); sndclick.start(); }Symbol 215 Buttonon (release) { gotoAndPlay (105); sndclick.start(); }Symbol 223 Buttonon (release) { gotoAndPlay (110); sndclick.start(); }Symbol 224 Buttonon (release) { gotoAndPlay (100); sndclick.start(); }Symbol 229 Buttonon (release) { gotoAndPlay (115); sndclick.start(); }Symbol 230 Buttonon (release) { gotoAndPlay (105); sndclick.start(); }Symbol 237 Buttonon (release) { gotoAndPlay (120); sndclick.start(); }Symbol 238 Buttonon (release) { gotoAndPlay (110); sndclick.start(); }Symbol 242 Buttonon (release) { gotoAndPlay (125); sndclick.start(); }Symbol 243 Buttonon (release) { gotoAndPlay (115); sndclick.start(); }Symbol 244 Buttonon (release) { gotoAndPlay (130); sndclick.start(); }Symbol 245 Buttonon (release) { gotoAndPlay (120); sndclick.start(); }Symbol 248 Buttonon (release) { gotoAndPlay (135); sndclick.start(); }Symbol 249 Buttonon (release) { gotoAndPlay (125); sndclick.start(); }Symbol 254 Buttonon (release) { gotoAndPlay (140); sndclick.start(); }Symbol 255 Buttonon (release) { gotoAndPlay (130); sndclick.start(); }Symbol 258 Buttonon (release) { gotoAndPlay (145); sndclick.start(); }Symbol 259 Buttonon (release) { gotoAndPlay (135); sndclick.start(); }Symbol 263 Buttonon (release) { gotoAndPlay (150); sndclick.start(); }Symbol 264 Buttonon (release) { gotoAndPlay (140); sndclick.start(); }Symbol 269 Buttonon (release) { gotoAndPlay (1); sndclick.start(); }Symbol 270 Buttonon (release) { gotoAndPlay (145); sndclick.start(); }Symbol 280 Buttonon (release) { gotoAndPlay (160); sndclick.start(); }Symbol 282 Buttonon (release) { gotoAndPlay (165); sndclick.start(); }Symbol 283 Buttonon (release) { gotoAndPlay (155); sndclick.start(); }Symbol 286 Buttonon (release) { gotoAndPlay (170); sndclick.start(); }Symbol 287 Buttonon (release) { gotoAndPlay (160); sndclick.start(); }Symbol 295 Buttonon (release) { gotoAndPlay (175); sndclick.start(); }Symbol 296 Buttonon (release) { gotoAndPlay (165); sndclick.start(); }Symbol 301 Buttonon (release) { gotoAndPlay (180); sndclick.start(); }Symbol 302 Buttonon (release) { gotoAndPlay (170); sndclick.start(); }Symbol 304 Buttonon (release) { gotoAndPlay (185); sndclick.start(); }Symbol 305 Buttonon (release) { gotoAndPlay (175); sndclick.start(); }Symbol 316 Buttonon (release) { gotoAndStop (195); sndclick.start(); }Symbol 321 Buttonon (release) { gotoAndStop (200); sndclick.start(); }Symbol 322 Buttonon (release) { gotoAndStop (190); sndclick.start(); }Symbol 327 Buttonon (release) { gotoAndStop (205); sndclick.start(); }Symbol 328 Buttonon (release) { gotoAndStop (195); sndclick.start(); }Symbol 334 Buttonon (release) { gotoAndStop (200); sndclick.start(); }Symbol 339 Buttonon (release) { sndclick.start(); }Symbol 345 Buttonon (release) { gotoAndStop (215); sndclick.start(); }Symbol 349 Buttonon (release) { gotoAndStop (220); sndclick.start(); }Symbol 350 Buttonon (release) { gotoAndStop (210); sndclick.start(); }Symbol 357 Buttonon (release) { gotoAndStop (225); sndclick.start(); }Symbol 358 Buttonon (release) { gotoAndStop (215); sndclick.start(); }Symbol 362 Buttonon (release) { gotoAndStop (230); sndclick.start(); }Symbol 363 Buttonon (release) { gotoAndStop (220); sndclick.start(); }Symbol 367 Buttonon (release) { gotoAndStop (235); sndclick.start(); }Symbol 368 Buttonon (release) { gotoAndStop (225); sndclick.start(); }Symbol 374 Buttonon (release) { gotoAndStop (230); sndclick.start(); }
Library Items
Symbol 1 Sound [click] | ||
Symbol 2 Graphic | Used by:Timeline | |
Symbol 3 Font | Used by:4 6 10 12 15 19 23 27 32 36 37 38 42 43 44 46 47 48 49 52 54 55 56 57 58 59 60 61 62 71 73 75 77 79 81 83 85 87 89 91 93 95 96 98 99 101 102 103 108 109 110 111 114 115 116 117 118 119 123 124 125 126 127 128 131 132 133 137 140 141 142 143 144 147 149 151 153 156 157 158 161 162 163 165 167 169 171 175 176 177 180 181 184 185 186 189 190 191 192 193 196 197 198 201 202 203 204 207 210 211 212 217 218 221 222 225 226 227 228 232 233 234 235 236 239 240 241 246 247 250 251 252 253 256 257 260 261 265 266 267 268 271 272 273 274 275 276 277 279 281 284 285 288 289 290 291 292 293 294 297 298 299 300 303 306 307 308 309 310 311 312 313 315 317 318 319 320 323 324 325 326 329 330 331 332 335 340 341 343 344 346 347 348 351 352 353 354 355 356 359 360 361 364 365 366 369 370 371 372 373 375 376 377 378 | |
Symbol 4 Text | Uses:3 | Used by:Timeline |
Symbol 5 Graphic | Used by:8 | |
Symbol 6 Text | Uses:3 | Used by:8 |
Symbol 7 Graphic | Used by:8 | |
Symbol 8 Button | Uses:5 6 7 | Used by:Timeline |
Symbol 9 Graphic | Used by:13 | |
Symbol 10 Text | Uses:3 | Used by:13 |
Symbol 11 Graphic | Used by:13 | |
Symbol 12 Text | Uses:3 | Used by:13 |
Symbol 13 Button | Uses:9 10 11 12 | Used by:Timeline |
Symbol 14 Graphic | Used by:17 | |
Symbol 15 Text | Uses:3 | Used by:17 |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 Button | Uses:14 15 16 | Used by:Timeline |
Symbol 18 Graphic | Used by:21 | |
Symbol 19 Text | Uses:3 | Used by:21 |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 Button | Uses:18 19 20 | Used by:Timeline |
Symbol 22 Graphic | Used by:25 | |
Symbol 23 Text | Uses:3 | Used by:25 |
Symbol 24 Graphic | Used by:25 | |
Symbol 25 Button | Uses:22 23 24 | Used by:Timeline |
Symbol 26 Graphic | Used by:29 | |
Symbol 27 Text | Uses:3 | Used by:29 |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 Button | Uses:26 27 28 | Used by:Timeline |
Symbol 30 Graphic | Used by:Timeline | |
Symbol 31 Graphic | Used by:35 40 41 45 50 51 106 107 112 113 121 122 129 130 138 139 145 155 159 160 173 174 178 179 182 183 187 188 194 195 199 200 205 206 208 215 223 224 229 230 237 238 242 243 244 245 248 249 254 255 258 259 263 264 269 270 280 282 283 286 287 295 296 301 302 304 305 316 321 322 327 328 334 345 349 350 357 358 362 363 367 368 374 | |
Symbol 32 Text | Uses:3 | Used by:35 41 50 106 112 121 129 138 155 159 173 178 182 187 194 199 205 215 223 229 237 242 244 248 254 258 263 269 280 282 286 295 301 304 316 321 327 345 349 357 362 367 |
Symbol 33 Graphic | Used by:35 40 41 45 50 51 106 107 112 113 121 122 129 130 138 139 145 155 159 160 173 174 178 179 182 183 187 188 194 195 199 200 205 206 208 215 223 224 229 230 237 238 242 243 244 245 248 249 254 255 258 259 263 264 269 270 280 282 283 286 287 295 296 301 302 304 305 316 321 322 327 328 334 345 349 350 357 358 362 363 367 368 374 | |
Symbol 34 Graphic | Used by:35 41 45 50 51 106 107 112 113 121 122 129 130 138 139 155 159 160 173 174 178 179 182 183 187 188 194 195 199 200 205 206 208 215 223 224 229 230 237 238 242 243 244 245 248 249 254 255 258 259 263 264 269 270 280 282 283 286 287 295 296 301 302 304 305 316 321 322 327 328 334 345 349 350 357 358 362 363 367 368 374 | |
Symbol 35 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 36 Text | Uses:3 | Used by:Timeline |
Symbol 37 Text | Uses:3 | Used by:Timeline |
Symbol 38 Text | Uses:3 | Used by:40 145 |
Symbol 39 Graphic | Used by:40 145 | |
Symbol 40 Button | Uses:31 38 33 39 | Used by:Timeline |
Symbol 41 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 42 Text | Uses:3 | Used by:45 51 107 113 122 130 139 160 174 179 183 188 195 200 206 208 224 230 238 243 245 249 255 259 264 270 283 287 296 302 305 322 328 334 350 358 363 368 374 |
Symbol 43 Text | Uses:3 | Used by:45 51 107 113 122 130 139 160 174 179 183 188 195 200 206 208 224 230 238 243 245 249 255 259 264 270 283 287 296 302 305 322 328 334 350 358 363 368 374 |
Symbol 44 Text | Uses:3 | Used by:45 51 107 113 122 130 139 160 174 179 183 188 195 200 206 208 224 230 238 243 245 249 255 259 264 270 283 287 296 302 305 322 328 334 350 358 363 368 374 |
Symbol 45 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 46 Text | Uses:3 | Used by:Timeline |
Symbol 47 Text | Uses:3 | Used by:Timeline |
Symbol 48 Text | Uses:3 | Used by:Timeline |
Symbol 49 Text | Uses:3 | Used by:Timeline |
Symbol 50 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 51 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 52 Text | Uses:3 | Used by:Timeline |
Symbol 53 Graphic | Used by:97 | |
Symbol 54 Text | Uses:3 | Used by:97 |
Symbol 55 Text | Uses:3 | Used by:97 |
Symbol 56 Text | Uses:3 | Used by:97 |
Symbol 57 Text | Uses:3 | Used by:97 |
Symbol 58 Text | Uses:3 | Used by:97 |
Symbol 59 Text | Uses:3 | Used by:97 |
Symbol 60 Text | Uses:3 | Used by:97 |
Symbol 61 Text | Uses:3 | Used by:97 |
Symbol 62 Text | Uses:3 | Used by:97 |
Symbol 63 Graphic | Used by:97 | |
Symbol 64 Text | Used by:97 | |
Symbol 65 Graphic | Used by:97 | |
Symbol 66 Graphic | Used by:97 | |
Symbol 67 Graphic | Used by:97 | |
Symbol 68 Graphic | Used by:97 | |
Symbol 69 Graphic | Used by:97 | |
Symbol 70 Graphic | Used by:97 | |
Symbol 71 Text | Uses:3 | Used by:97 |
Symbol 72 Graphic | Used by:97 | |
Symbol 73 Text | Uses:3 | Used by:97 |
Symbol 74 Graphic | Used by:97 | |
Symbol 75 Text | Uses:3 | Used by:97 |
Symbol 76 Graphic | Used by:97 | |
Symbol 77 Text | Uses:3 | Used by:97 |
Symbol 78 Graphic | Used by:97 | |
Symbol 79 Text | Uses:3 | Used by:97 |
Symbol 80 Graphic | Used by:97 | |
Symbol 81 Text | Uses:3 | Used by:97 |
Symbol 82 Graphic | Used by:97 | |
Symbol 83 Text | Uses:3 | Used by:97 |
Symbol 84 Graphic | Used by:97 | |
Symbol 85 Text | Uses:3 | Used by:97 |
Symbol 86 Graphic | Used by:97 | |
Symbol 87 Text | Uses:3 | Used by:97 |
Symbol 88 Graphic | Used by:97 | |
Symbol 89 Text | Uses:3 | Used by:97 |
Symbol 90 Graphic | Used by:97 | |
Symbol 91 Text | Uses:3 | Used by:97 |
Symbol 92 Graphic | Used by:97 | |
Symbol 93 Text | Uses:3 | Used by:97 |
Symbol 94 Graphic | Used by:97 | |
Symbol 95 Text | Uses:3 | Used by:97 |
Symbol 96 Text | Uses:3 | Used by:97 |
Symbol 97 MovieClip | Uses:53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 | Used by:Timeline |
Symbol 98 Text | Uses:3 | Used by:Timeline |
Symbol 99 Text | Uses:3 | Used by:Timeline |
Symbol 100 Graphic | Used by:104 | |
Symbol 101 Text | Uses:3 | Used by:104 |
Symbol 102 Text | Uses:3 | Used by:104 |
Symbol 103 Text | Uses:3 | Used by:104 |
Symbol 104 Button | Uses:100 101 102 103 | Used by:Timeline |
Symbol 105 Graphic | Used by:Timeline | |
Symbol 106 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 107 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 108 Text | Uses:3 | Used by:Timeline |
Symbol 109 Text | Uses:3 | Used by:Timeline |
Symbol 110 Text | Uses:3 | Used by:Timeline |
Symbol 111 Text | Uses:3 | Used by:Timeline |
Symbol 112 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 113 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 114 Text | Uses:3 | Used by:Timeline |
Symbol 115 Text | Uses:3 | Used by:Timeline |
Symbol 116 Text | Uses:3 | Used by:Timeline |
Symbol 117 Text | Uses:3 | Used by:Timeline |
Symbol 118 Text | Uses:3 | Used by:Timeline |
Symbol 119 Text | Uses:3 | Used by:Timeline |
Symbol 120 Graphic | Used by:Timeline | |
Symbol 121 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 122 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 123 Text | Uses:3 | Used by:Timeline |
Symbol 124 Text | Uses:3 | Used by:Timeline |
Symbol 125 Text | Uses:3 | Used by:Timeline |
Symbol 126 Text | Uses:3 | Used by:Timeline |
Symbol 127 Text | Uses:3 | Used by:Timeline |
Symbol 128 Text | Uses:3 | Used by:Timeline |
Symbol 129 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 130 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 131 Text | Uses:3 | Used by:Timeline |
Symbol 132 Text | Uses:3 | Used by:Timeline |
Symbol 133 Text | Uses:3 | Used by:Timeline |
Symbol 134 ShapeTweening | Used by:136 | |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 MovieClip | Uses:134 135 | Used by:Timeline |
Symbol 137 Text | Uses:3 | Used by:Timeline |
Symbol 138 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 139 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 140 Text | Uses:3 | Used by:Timeline |
Symbol 141 Text | Uses:3 | Used by:Timeline |
Symbol 142 Text | Uses:3 | Used by:Timeline |
Symbol 143 Text | Uses:3 | Used by:Timeline |
Symbol 144 Text | Uses:3 | Used by:Timeline |
Symbol 145 Button | Uses:31 38 33 39 | Used by:Timeline |
Symbol 146 Graphic | Used by:Timeline | |
Symbol 147 Text | Uses:3 | Used by:Timeline |
Symbol 148 Graphic | Used by:154 | |
Symbol 149 Text | Uses:3 | Used by:154 |
Symbol 150 Graphic | Used by:154 | |
Symbol 151 Text | Uses:3 | Used by:154 |
Symbol 152 Graphic | Used by:154 | |
Symbol 153 Text | Uses:3 | Used by:154 |
Symbol 154 Button | Uses:148 149 150 151 152 153 | Used by:Timeline |
Symbol 155 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 156 Text | Uses:3 | Used by:Timeline |
Symbol 157 Text | Uses:3 | Used by:Timeline |
Symbol 158 Text | Uses:3 | Used by:Timeline |
Symbol 159 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 160 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 161 Text | Uses:3 | Used by:Timeline |
Symbol 162 Text | Uses:3 | Used by:Timeline |
Symbol 163 Text | Uses:3 | Used by:Timeline |
Symbol 164 Graphic | Used by:172 | |
Symbol 165 Text | Uses:3 | Used by:172 |
Symbol 166 Graphic | Used by:172 | |
Symbol 167 Text | Uses:3 | Used by:172 |
Symbol 168 Graphic | Used by:172 | |
Symbol 169 Text | Uses:3 | Used by:172 |
Symbol 170 Graphic | Used by:172 | |
Symbol 171 Text | Uses:3 | Used by:172 |
Symbol 172 Button | Uses:164 165 166 167 168 169 170 171 | Used by:Timeline |
Symbol 173 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 174 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 175 Text | Uses:3 | Used by:Timeline |
Symbol 176 Text | Uses:3 | Used by:Timeline |
Symbol 177 Text | Uses:3 | Used by:Timeline |
Symbol 178 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 179 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 180 Text | Uses:3 | Used by:Timeline |
Symbol 181 Text | Uses:3 | Used by:Timeline |
Symbol 182 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 183 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 184 Text | Uses:3 | Used by:Timeline |
Symbol 185 Text | Uses:3 | Used by:Timeline |
Symbol 186 Text | Uses:3 | Used by:Timeline |
Symbol 187 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 188 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 189 Text | Uses:3 | Used by:Timeline |
Symbol 190 Text | Uses:3 | Used by:Timeline |
Symbol 191 Text | Uses:3 | Used by:Timeline |
Symbol 192 Text | Uses:3 | Used by:Timeline |
Symbol 193 Text | Uses:3 | Used by:Timeline |
Symbol 194 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 195 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 196 Text | Uses:3 | Used by:Timeline |
Symbol 197 Text | Uses:3 | Used by:Timeline |
Symbol 198 Text | Uses:3 | Used by:Timeline |
Symbol 199 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 200 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 201 Text | Uses:3 | Used by:Timeline |
Symbol 202 Text | Uses:3 | Used by:Timeline |
Symbol 203 Text | Uses:3 | Used by:Timeline |
Symbol 204 Text | Uses:3 | Used by:Timeline |
Symbol 205 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 206 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 207 Text | Uses:3 | Used by:Timeline |
Symbol 208 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 209 Graphic | Used by:Timeline | |
Symbol 210 Text | Uses:3 | Used by:Timeline |
Symbol 211 Text | Uses:3 | Used by:Timeline |
Symbol 212 Text | Uses:3 | Used by:Timeline |
Symbol 213 Graphic | Used by:214 | |
Symbol 214 MovieClip | Uses:213 | Used by:Timeline |
Symbol 215 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 216 Graphic | Used by:Timeline | |
Symbol 217 Text | Uses:3 | Used by:Timeline |
Symbol 218 Text | Uses:3 | Used by:Timeline |
Symbol 219 Bitmap | Used by:220 | |
Symbol 220 Graphic | Uses:219 | Used by:Timeline |
Symbol 221 Text | Uses:3 | Used by:Timeline |
Symbol 222 Text | Uses:3 | Used by:Timeline |
Symbol 223 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 224 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 225 Text | Uses:3 | Used by:Timeline |
Symbol 226 Text | Uses:3 | Used by:Timeline |
Symbol 227 Text | Uses:3 | Used by:Timeline |
Symbol 228 Text | Uses:3 | Used by:Timeline |
Symbol 229 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 230 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 231 Graphic | Used by:Timeline | |
Symbol 232 Text | Uses:3 | Used by:Timeline |
Symbol 233 Text | Uses:3 | Used by:Timeline |
Symbol 234 Text | Uses:3 | Used by:Timeline |
Symbol 235 Text | Uses:3 | Used by:Timeline |
Symbol 236 Text | Uses:3 | Used by:Timeline |
Symbol 237 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 238 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 239 Text | Uses:3 | Used by:Timeline |
Symbol 240 Text | Uses:3 | Used by:Timeline |
Symbol 241 Text | Uses:3 | Used by:Timeline |
Symbol 242 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 243 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 244 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 245 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 246 Text | Uses:3 | Used by:Timeline |
Symbol 247 Text | Uses:3 | Used by:Timeline |
Symbol 248 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 249 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 250 Text | Uses:3 | Used by:Timeline |
Symbol 251 Text | Uses:3 | Used by:Timeline |
Symbol 252 Text | Uses:3 | Used by:Timeline |
Symbol 253 Text | Uses:3 | Used by:Timeline |
Symbol 254 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 255 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 256 Text | Uses:3 | Used by:Timeline |
Symbol 257 Text | Uses:3 | Used by:Timeline |
Symbol 258 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 259 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 260 Text | Uses:3 | Used by:Timeline |
Symbol 261 Text | Uses:3 | Used by:Timeline |
Symbol 262 Graphic | Used by:Timeline | |
Symbol 263 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 264 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 265 Text | Uses:3 | Used by:Timeline |
Symbol 266 Text | Uses:3 | Used by:Timeline |
Symbol 267 Text | Uses:3 | Used by:Timeline |
Symbol 268 Text | Uses:3 | Used by:Timeline |
Symbol 269 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 270 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 271 Text | Uses:3 | Used by:Timeline |
Symbol 272 Text | Uses:3 | Used by:Timeline |
Symbol 273 Text | Uses:3 | Used by:Timeline |
Symbol 274 Text | Uses:3 | Used by:Timeline |
Symbol 275 Text | Uses:3 | Used by:Timeline |
Symbol 276 Text | Uses:3 | Used by:Timeline |
Symbol 277 Text | Uses:3 | Used by:Timeline |
Symbol 278 Graphic | Used by:Timeline | |
Symbol 279 Text | Uses:3 | Used by:Timeline |
Symbol 280 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 281 Text | Uses:3 | Used by:Timeline |
Symbol 282 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 283 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 284 Text | Uses:3 | Used by:Timeline |
Symbol 285 Text | Uses:3 | Used by:Timeline |
Symbol 286 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 287 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 288 Text | Uses:3 | Used by:Timeline |
Symbol 289 Text | Uses:3 | Used by:Timeline |
Symbol 290 Text | Uses:3 | Used by:Timeline |
Symbol 291 Text | Uses:3 | Used by:Timeline |
Symbol 292 Text | Uses:3 | Used by:Timeline |
Symbol 293 Text | Uses:3 | Used by:Timeline |
Symbol 294 Text | Uses:3 | Used by:Timeline |
Symbol 295 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 296 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 297 Text | Uses:3 | Used by:Timeline |
Symbol 298 Text | Uses:3 | Used by:Timeline |
Symbol 299 Text | Uses:3 | Used by:Timeline |
Symbol 300 Text | Uses:3 | Used by:Timeline |
Symbol 301 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 302 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 303 Text | Uses:3 | Used by:Timeline |
Symbol 304 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 305 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 306 Text | Uses:3 | Used by:Timeline |
Symbol 307 Text | Uses:3 | Used by:Timeline |
Symbol 308 Text | Uses:3 | Used by:Timeline |
Symbol 309 Text | Uses:3 | Used by:Timeline |
Symbol 310 Text | Uses:3 | Used by:Timeline |
Symbol 311 Text | Uses:3 | Used by:Timeline |
Symbol 312 Text | Uses:3 | Used by:Timeline |
Symbol 313 Text | Uses:3 | Used by:Timeline |
Symbol 314 Graphic | Used by:Timeline | |
Symbol 315 Text | Uses:3 | Used by:Timeline |
Symbol 316 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 317 Text | Uses:3 | Used by:Timeline |
Symbol 318 Text | Uses:3 | Used by:Timeline |
Symbol 319 Text | Uses:3 | Used by:Timeline |
Symbol 320 Text | Uses:3 | Used by:Timeline |
Symbol 321 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 322 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 323 Text | Uses:3 | Used by:Timeline |
Symbol 324 Text | Uses:3 | Used by:Timeline |
Symbol 325 Text | Uses:3 | Used by:Timeline |
Symbol 326 Text | Uses:3 | Used by:Timeline |
Symbol 327 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 328 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 329 Text | Uses:3 | Used by:Timeline |
Symbol 330 Text | Uses:3 | Used by:Timeline |
Symbol 331 Text | Uses:3 | Used by:Timeline |
Symbol 332 Text | Uses:3 | Used by:Timeline |
Symbol 333 Graphic | Used by:Timeline | |
Symbol 334 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 335 Text | Uses:3 | Used by:Timeline |
Symbol 336 Graphic | Used by:339 | |
Symbol 337 Graphic | Used by:339 | |
Symbol 338 Graphic | Used by:339 | |
Symbol 339 Button | Uses:336 337 338 | Used by:Timeline |
Symbol 340 Text | Uses:3 | Used by:Timeline |
Symbol 341 Text | Uses:3 | Used by:Timeline |
Symbol 342 Graphic | Used by:Timeline | |
Symbol 343 Text | Uses:3 | Used by:Timeline |
Symbol 344 Text | Uses:3 | Used by:Timeline |
Symbol 345 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 346 Text | Uses:3 | Used by:Timeline |
Symbol 347 Text | Uses:3 | Used by:Timeline |
Symbol 348 Text | Uses:3 | Used by:Timeline |
Symbol 349 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 350 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 351 Text | Uses:3 | Used by:Timeline |
Symbol 352 Text | Uses:3 | Used by:Timeline |
Symbol 353 Text | Uses:3 | Used by:Timeline |
Symbol 354 Text | Uses:3 | Used by:Timeline |
Symbol 355 Text | Uses:3 | Used by:Timeline |
Symbol 356 Text | Uses:3 | Used by:Timeline |
Symbol 357 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 358 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 359 Text | Uses:3 | Used by:Timeline |
Symbol 360 Text | Uses:3 | Used by:Timeline |
Symbol 361 Text | Uses:3 | Used by:Timeline |
Symbol 362 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 363 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 364 Text | Uses:3 | Used by:Timeline |
Symbol 365 Text | Uses:3 | Used by:Timeline |
Symbol 366 Text | Uses:3 | Used by:Timeline |
Symbol 367 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 368 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 369 Text | Uses:3 | Used by:Timeline |
Symbol 370 Text | Uses:3 | Used by:Timeline |
Symbol 371 Text | Uses:3 | Used by:Timeline |
Symbol 372 Text | Uses:3 | Used by:Timeline |
Symbol 373 Text | Uses:3 | Used by:Timeline |
Symbol 374 Button | Uses:31 42 33 43 34 44 | Used by:Timeline |
Symbol 375 Text | Uses:3 | Used by:Timeline |
Symbol 376 Text | Uses:3 | Used by:Timeline |
Symbol 377 Text | Uses:3 | Used by:Timeline |
Symbol 378 Text | Uses:3 | Used by:Timeline |
Instance Names
"mc" | Frame 15 | Symbol 97 MovieClip |
"romc" | Frame 35 | Symbol 136 MovieClip |
"x" | Frame 35 | Symbol 136 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "click" |
Labels
"point" | Frame 50 |
"point1" | Frame 100 |
"point2" | Frame 155 |
"point3" | Frame 190 |
"point4" | Frame 210 |
|