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Flash Tutorial on AS.swf

This is the info page for
Flash #72694

(Click the ID number above for more basic data on this flash file.)


Text
Basic Tutorial

boundries

Character Movement

Character Movement

Button using Movie clips

Making simple buttons

Adding sounds

Other Help

Next

This tutorial is here to help you make a button
using a movie clip.

Before I explain how to make a button using a
mc I will assume you know how to make a button
using... well buttons.

Menu

Back

Back

Back

So first we have to make a mc.

Go to Insert >> New Symbol

Check the movie clip and name it "new movie clip".
Then click ok.

You will notice that the movie clip looks alot like the
main timeline.

Right now seems like a good time to try to explain why to use
a movie clip instead of a button.  The button is alot more
simple and therefore doesn't have as much versatility.  A mc is
more versatile,  but you have to spend more time on it.  I have
two examples to show you the difference.

click on me

click on m

click on

click o

click

clic

cli

cl

c

as

as you

as you can

as you can see

as you can see this

as you can see this
is

as you can see this
is not

as you can see this
is not a

as you can see this
is not a button

as you can see this
is not a button but

as you can see this
is not a button but
a

as you can see this
is not a button but
a movie

as you can see this
is not a button but
a movie clip

as you can see this
is not a button but
a movie clip :)

mc example

button example

this is a button

just a button

what more do you want

First you have to understand what the mc does.  The mc is what
its name says it is,  a movie clip that you can manipulate inside
your movie or game  You have to draw what your movie clip
does.

Make a circle like this one on the first frame of the mc

Now make a sqaure like this one on frame 10 of the mc.

Now make a shape tween between them.

Put a stop() on frame 1 and 10 of your mc.

Now go back to the main stage and bring your mc in from
the library to the stage.

From here you can put the actions into your movie clip.

Click on your movie clip and give it an instance name "mc".

Now put the code on the frame, not the button itself. Open up
the actions window and make sure it says "actions - frame".

If it doesn't say "action - frame" then just click on the
frame on the timeline.

Once you have the menu open for the actions,  enter this
code in it "mc.onRelease = function(){"

Here we are declaring a function and its telling what movieclip
we are using and when it should be used.   It says when the mc
is released,  do the code in the curly brakets.

mc.onRelease = function(){

Instance name

What it should do but you can also use:
onRollOver and onRollOut

Makes it a function

Now you need the code  to go inside the curly brackets but
before I give you that code, I want to explain onRollOver and
onRollOut.

onRollOver: when you roll over the movie clip.

onRollOut: when the mouse leaves the movie clip

When you roll over the ball it turns into a rectangle.  When
the mouse leaves the ball (onRollOut) the ball resets to the
circle.  Here is an example of the movie clip if it diden't have
the onRollOut function.

The code that needs to go inside the curly brackets can be
many things, but to make your movie clip change shape and
color you need to add:

mc.gotoAndPlay(2);

Here you are saying go to and play frame 2 of the mc.  The
movieclip will play until it reaches a stop().  That's why you
need the stop at frame 10 of your mc.  your final code should
say:

mc.onRelease = function(){
mc.gotoAndPlay(2);
}

If you now run it.  It should now change from a blue square to
a red circle.  Remember,  if you want to reset,  it use the
onRollOut function.

This tutorial is here to help you
make buttons. like this one.

this is a
button

hi

ouch!!

go to Insert  >>  new Symbol

Check button and hit ok.

Name it whatever you want for now we
will call it "new button".

At the top you should see Scene 1 and new button.
You should also see on the timeline 4 frames that are
farther apart.  Above the frames it says up, over, down,
and hit.  These frames are for what your button looks
like in different situations.

up:  when the mouse is not over the button
over:  when the mouse is over the button but you havent click on it

down: when you click on the button
hit:  wont show up on the button. It gives you an area to hit around the button

up

over

down

hit

You should insert keyframes in all the frames to make
your button look good,  but you don't have to add all
the keyframes.

Once you have created the animation for the button
click Scene 1 to the main stage.

You should also see your new button in the library.

Drag the button over to your stage.  Now you need to
put the actionscript in it.

Right click on the button and go down to actions.
You should see at the top "actions - button" not
"actions - frame".  Here is where you will write the
code for your button.

Start by righting "on(". You should see a dropdown panel and the first
two should say "press" and "release".  Press means when you press the
button it does the actions.  release means when you release the button it
does the actions.  There are more as you can see.  If you want to find out
what the rest do,  you can go to the index and look it up there.  Now you
have to finish the line with "){".

The code should look like this "on(release){"

This line means on release of this button do what is in the curly brackets.

Now you need to put some code in the curly brackets and you need to
have a ending curly bracket.  Go over to the panel on the left and go
under "Global functions  >> timeline control".  Here you will see
different code you can put in the curly brackets.  These control the
timeline.   Here is the code that you should have so far.

on(release){
gotoAndPlay();
}

on(press){
play();
}

or

There are many different combinations depending on what you want
your button to do.

I am going to use this code as an example.  The code says on realease of
this button go to and play on the timeline .

on(release){
gotoAndPlay();
}

Here it needs the final piece of code and,  yes you guessed it, it needs to
be told where to go on the timeline.  If you want to go somewhere  on
the timeline in the same scene, then just say the frame number.  If you
need to go to a different scene, let's say "Scene 2" you then need to say
the scene name and then the frame number.

This code says on release of the button go to and play Scene 2 frame 5

on(release){
gotoAndPlay("Scene 2" , 5);
}

Some code doesn't need anything in the parameters.  For example, the
code "play();" is just fine the way it is.  When you hit the button it plays
the frame.

You may notice that Scene 2 is in quotations marks.  Thats very
important to have otherwise the computer gets confused.

The code you see does what it says so its simple to use.
If you need help understanding how to use it, you can
right click on the code in the left side of the actions
panel and click view help.  This will give you an
explanation and some examples.

Character  Movement

In this tutorial I will explain how to make a charicter move.

First start out by making a movie clip. You can name it
whatever you want. For this example I will just make a circle.

By the end of this tutorial your charicter will be able to
move.  We first have to put the actionscript in for this
movie clip

Start out by going to your movie clip and opening the
actions pannel.  If you dont know where that is right click
on you movie clip and click on actions

Actions

character

At the top it should say "Actions - movieclip"

Now start by entering "OnClipEvent(load){".

This means when the movie clip first loads enter in all
the code in the curly brackets.

We are going to set two thing in the OnClipEvent(load)
function.  First we are going to set were the character is
placed and we are going to set two variables that will give
use the speed of the character.

Enter "this._x = 50;" and "this._y = 50;".  Here you are
placing your character 50 pixals right and 50 pixals down
from the top left corner.

this._x = 50

"this" only works on clip events because "this" refurse to
the movie clip.

_x is the x coordinate of the movie clip.

In this code you are saying the x coordinate of your character
is 50 pixals to the right.

Now enter "dx = 5" and "dy = 5".  I will explain these
later.  your code should look like this.

onClipEvent(load){
this._x = 50;
this._y = 50;
dx = 5;
dy = 5;
}

The dx and dy are variable that you will use later to
give your character speed.

Now you need to put "onClipEvent(enterFrame){".  This
will play over and over again in your game.  Inside the
onClipEvent you will put all the code that makes your
charicter move.

Start by putting an if statment in. The syntax for this is
"if(condition){". the if statment works when the
condition is true, for example "if(5<8){" this would
play whatever is in the curly brackets because 5 is less
than 8.  The statment is true.

Our condition will be "Key.isDown(keytype)".  This is
asking if a key is down run what is in the curly brackets.

The keytype is RIGHT this is the right key on your
keyboard.  Your entire if statment should be.

if(Key.isDown(RIGHT)){

Your player wont move yet because all you are saying is
when the key is pressed do what is in the curly brackets.

Now you need to put the character speed and direction.
This should be your code so far.

onClipEvent(enterFrame){
if(key.isDown(RIGHT){
...character speed;
...character direction;
}
}

The character speed and movment are put in to one line.
Enter this in your if statment "this._x += dx;".  The dx is
from the "onClipEvent(load);" and is holding 5.  your
entire code should be this and your character should move
right.

onClipEvent(load){
dx = 5;
dy = 5;
}
onClipEvent(enterFrame){
if(Key.isDown(Key.RIGHT)){
this._x += dx;
}
}

this._x += dx;

Refures to the movieclip

_x is the coordinets for the x of the movie clip

this is the same thing as saying "this._x =
this._x + dx".  You are just saying add dx to the
x coordinets of the movieclip

Making your charicter move the other directions should be
simple and self explanatory.  you need three more if
statements.  one for down, up and left

if(Key.isDown(Key.LEFT)){
this._x -= dx;
}

if(Key.isDown(Key.UP)){
this._y -= dy;
}

if(Key.isDown(Key.DOWN)){
this._y += dy;
}

move left

move up

move down

Boundries

I will explain how to make basic boundries.  The
character I have set up can go anywhere he wants but
when he reaches the end of the stage he just keeps going.
We need to fix this by adding boundries

First go to your movie clip and open the action pannel.
You should have a onClipEvent(enterFrame){" function.
If you dont make one now.   On this function you can put
the code for your boundries.

The first thing you have to put in is an if statement saying
"if(this._x >= Stage.width){".  In this statement you are
asking if the movie clip is passed the stage.width do the
code in the curly brackets.  I will explain what the
stage.width is.

You may be wondering what the stage.width is. This is the
bottom of the stage.  I explain the boundries below.

X coordinates values (horizontal position)

Y coordinates values (vertical position)

0 is the left of the stage

Stage.width is the right of the stage

0 is the top of the stage

Stage.height is the bottom of the stage

Inside the curly brackets you should put "this._x =
Stage.width"

you should have this for the boundries so far.

if(this._x >= Stage.width){
this._x = Stage.width;
}

In this code you run an if statement to check if you go
outside the Stage.width and if you do the movie clips
x coordinate is set to the Stage.width.

Here is the character after I set the boundries for the
right side of the stage.

Now that you know how to make boundries for the right
side of the stage the top, bottm, and left should be easy.
Here is the code for the rest of the boundries.

top

bottom

left

if(this._x <= 0){
this._x = 0
}

if(this._y >= Stage.height){
this._y = Stage.height;
}

if(this._y <= 0){
this._y = 0;
}

Your character should now have boundries.

Adding Sound

In this part of the tutorial I will explain how to add sound
into your game.

First you need to find a good place to get sounds I get my
sounds from "http://www.freesound.org/index.php"

Download a sound you would like to use.  If you are
haveing trouble finding a sound this link should help you
out you may have to make a profile for the site.

http://www.freesound.org/samplesViewSingle.php?id=406

When you have the sound you want go to file >> import >>
to library

Find the sound you want and import it.

The sound should now be in your library double click it

You will get a box that opens up go to advanced and check
where it says linkage "export for actionScript".  After you
click on this name the identifier "click", then hit ok.

Now go back to your stage and click on the first frame.
Enter this into your frame.

sndclick = new Sound();
sndclick.attachSound("click");

sndclick is a new variable so you can name it anything.  On
the first line you are making a new sound.  On the second
line you are attaching the sndclick variable with the click
identifier.

From here its easy you can say sndclick.start(); to play the
sound and sndclick.stop() to stop the sound.

As you can see when you click the button it makes a sound.

on(release){
sndclick.start();
}

Button code

Other help

In this section I will go over some random but usefull things

First I want to go over the if statement more and what it
can do.  You have seen the if statement like this.

if(condition){
//code;
}

But what happends if you want to have more than one
condition or maby you need a default statment?

lets say you have two conditions.  one condition needs x to
equal 5 and another condition needs x to equal 10.  Then if
none of the conditions are met you want a default
statment.  You can do this in one if statment

The first part is easy you say:

if(x == 5){
//code
}

If you want to add on to this if statment then you would say else if(condition){

The == is a comparison sign you need to have this not the = sign.

The default statement is else{ it has no condition.

To write out the if statment we want we would say.

if(x == 5){
//code;
}
else if(x == 10){
//code;
}else{
//code;
}

This has two conditions and a default
statment.  If the first statment is not true
then it will skip the code in the curly
brackets and go to the second statment.  If
that statment is not true it will go to the
default statment and it will run this no
matter what.

You may have noticed the == symble.  I am going to
explain what this symble does and other helpfull bianary
symbles.

&& - BINARY AND
|| - BINARY OR
== - COMPARISON
!= - INEQUALS
>  - GREATER THAN
<  - LESS THAN
<= - GREATER THAN OR EQUAL TO
>
= - LESS THAN OR EQUAL TO

Some of these you might recognise other may be new to you.

I am going to use the if statement to help you understand what these do.

if((x != 2) && (x != 4){
//code;
}

Lets say you are asked to enter a number 1 through 5 and that number is put
in x.

The if statement is saying if x is not equal to 2 and x is not equal to 4 then do
the code in the curly crackets.  Both Statement have to be true otherwise the
condition wont be true.

If you entered 2 then the statement would be false and true and that would
equal to be false because the and symble is saying that all the statements
need to be true for the if statement to be true.

If the statement was if((x != 2) || (x != 4){ and you entered 2, the outcome
would be false and true and that would be true because the or symble is
saying only one statement needs to be true to make the whole statement true.

Here is a way of looking at the && and || symbles

&&: all conditions must be true

||: only one condition has to be true

ActionScript [AS1/AS2]

Frame 1
stop(); sndclick = new Sound(); sndclick.attachSound("click");
Frame 5
stop();
Frame 10
stop();
Frame 15
stop(); mc.onRelease = function () { mc.gotoAndPlay(2); }; mc.onRollOut = function () { mc.gotoAndStop(1); };
Frame 20
stop();
Frame 25
stop(); mc.onRelease = function () { mc.gotoAndPlay(2); }; mc.onRollOut = function () { mc.gotoAndStop(1); };
Frame 30
stop();
Frame 35
stop(); romc.onRollOver = function () { romc.gotoAndPlay(2); }; romc.onRollOut = function () { romc.gotoAndStop(1); }; x.onRollOver = function () { x.gotoAndPlay(2); };
Frame 40
stop();
Frame 45
stop();
Frame 50
stop();
Frame 55
stop();
Frame 60
stop();
Frame 65
stop();
Frame 70
stop();
Frame 75
stop();
Frame 80
stop();
Frame 85
stop();
Frame 90
stop();
Frame 95
stop();
Frame 100
stop();
Frame 105
stop();
Frame 110
stop();
Frame 115
stop();
Frame 120
stop();
Frame 125
stop();
Frame 130
stop();
Frame 135
stop();
Frame 140
stop();
Instance of Symbol 214 MovieClip in Frame 140
onClipEvent (load) { dx = 5; dy = 5; } onClipEvent (enterFrame) { if (Key.isDown(39)) { this._x = this._x + dx; } }
Frame 145
stop();
Frame 150
stop();
Instance of Symbol 214 MovieClip in Frame 150
onClipEvent (load) { dx = 5; dy = 5; } onClipEvent (enterFrame) { if (Key.isDown(39)) { this._x = this._x + dx; } if (Key.isDown(37)) { this._x = this._x - dx; } if (Key.isDown(38)) { this._y = this._y - dy; } if (Key.isDown(40)) { this._y = this._y + dy; } }
Frame 155
stop();
Frame 160
stop();
Frame 165
stop();
Frame 170
stop();
Frame 175
stop();
Instance of Symbol 214 MovieClip in Frame 175
onClipEvent (load) { dx = 5; dy = 5; } onClipEvent (enterFrame) { if (Key.isDown(39)) { this._x = this._x + dx; } if (Key.isDown(37)) { this._x = this._x - dx; } if (Key.isDown(38)) { this._y = this._y - dy; } if (Key.isDown(40)) { this._y = this._y + dy; } if (this._x >= Stage.width) { this._x = Stage.width; } }
Frame 180
stop();
Frame 185
stop();
Instance of Symbol 214 MovieClip in Frame 185
onClipEvent (load) { dx = 5; dy = 5; } onClipEvent (enterFrame) { if (Key.isDown(39)) { this._x = this._x + dx; } if (Key.isDown(37)) { this._x = this._x - dx; } if (Key.isDown(38)) { this._y = this._y - dy; } if (Key.isDown(40)) { this._y = this._y + dy; } if (this._x >= Stage.width) { this._x = Stage.width; } if (this._x <= 0) { this._x = 0; } if (this._y >= Stage.height) { this._y = Stage.height; } if (this._y <= 0) { this._y = 0; } }
Frame 190
stop();
Frame 195
stop();
Frame 200
stop();
Frame 205
stop();
Frame 210
stop();
Frame 215
stop();
Frame 220
stop();
Frame 225
stop();
Frame 230
stop();
Frame 235
stop();
Symbol 8 Button
on (release) { gotoAndStop (155); sndclick.start(); }
Symbol 13 Button
on (release) { gotoAndStop (100); sndclick.start(); }
Symbol 17 Button
on (release) { gotoAndStop (5); sndclick.start(); }
Symbol 21 Button
on (release) { gotoAndStop (50); sndclick.start(); }
Symbol 25 Button
on (release) { gotoAndStop (190); sndclick.start(); }
Symbol 29 Button
on (release) { gotoAndStop (210); sndclick.start(); }
Symbol 35 Button
on (release) { gotoAndPlay (10); sndclick.start(); }
Symbol 40 Button
on (release) { gotoAndStop (1); sndclick.start(); }
Symbol 41 Button
on (release) { gotoAndPlay (15); sndclick.start(); }
Symbol 45 Button
on (release) { gotoAndPlay (5); sndclick.start(); }
Symbol 50 Button
on (release) { gotoAndPlay (20); sndclick.start(); }
Symbol 51 Button
on (release) { gotoAndPlay (10); sndclick.start(); }
Symbol 97 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 30
stop();
Symbol 106 Button
on (release) { gotoAndPlay (25); sndclick.start(); }
Symbol 107 Button
on (release) { gotoAndPlay (15); sndclick.start(); }
Symbol 112 Button
on (release) { gotoAndPlay (30); sndclick.start(); }
Symbol 113 Button
on (release) { gotoAndPlay (20); sndclick.start(); }
Symbol 121 Button
on (release) { gotoAndPlay (35); sndclick.start(); }
Symbol 122 Button
on (release) { gotoAndPlay (25); sndclick.start(); }
Symbol 129 Button
on (release) { gotoAndPlay (40); sndclick.start(); }
Symbol 130 Button
on (release) { gotoAndPlay (30); sndclick.start(); }
Symbol 136 MovieClip Frame 1
stop();
Symbol 136 MovieClip Frame 10
stop();
Symbol 138 Button
on (release) { gotoAndPlay (45); sndclick.start(); }
Symbol 139 Button
on (release) { gotoAndPlay (35); sndclick.start(); }
Symbol 145 Button
on (release) { gotoAndPlay (1); sndclick.start(); }
Symbol 155 Button
on (release) { gotoAndStop (55); sndclick.start(); }
Symbol 159 Button
on (release) { gotoAndStop (60); sndclick.start(); }
Symbol 160 Button
on (release) { gotoAndStop (50); sndclick.start(); }
Symbol 173 Button
on (release) { gotoAndStop (65); sndclick.start(); }
Symbol 174 Button
on (release) { gotoAndStop (55); sndclick.start(); }
Symbol 178 Button
on (release) { gotoAndStop (70); sndclick.start(); }
Symbol 179 Button
on (release) { gotoAndStop (60); sndclick.start(); }
Symbol 182 Button
on (release) { gotoAndStop (75); sndclick.start(); }
Symbol 183 Button
on (release) { gotoAndStop (65); sndclick.start(); }
Symbol 187 Button
on (release) { gotoAndStop (80); sndclick.start(); }
Symbol 188 Button
on (release) { gotoAndStop (70); sndclick.start(); }
Symbol 194 Button
on (release) { gotoAndStop (85); sndclick.start(); }
Symbol 195 Button
on (release) { gotoAndStop (75); sndclick.start(); }
Symbol 199 Button
on (release) { gotoAndStop (90); sndclick.start(); }
Symbol 200 Button
on (release) { gotoAndStop (80); sndclick.start(); }
Symbol 205 Button
on (release) { gotoAndStop (95); sndclick.start(); }
Symbol 206 Button
on (release) { gotoAndStop (85); sndclick.start(); }
Symbol 208 Button
on (release) { gotoAndStop (90); sndclick.start(); }
Symbol 215 Button
on (release) { gotoAndPlay (105); sndclick.start(); }
Symbol 223 Button
on (release) { gotoAndPlay (110); sndclick.start(); }
Symbol 224 Button
on (release) { gotoAndPlay (100); sndclick.start(); }
Symbol 229 Button
on (release) { gotoAndPlay (115); sndclick.start(); }
Symbol 230 Button
on (release) { gotoAndPlay (105); sndclick.start(); }
Symbol 237 Button
on (release) { gotoAndPlay (120); sndclick.start(); }
Symbol 238 Button
on (release) { gotoAndPlay (110); sndclick.start(); }
Symbol 242 Button
on (release) { gotoAndPlay (125); sndclick.start(); }
Symbol 243 Button
on (release) { gotoAndPlay (115); sndclick.start(); }
Symbol 244 Button
on (release) { gotoAndPlay (130); sndclick.start(); }
Symbol 245 Button
on (release) { gotoAndPlay (120); sndclick.start(); }
Symbol 248 Button
on (release) { gotoAndPlay (135); sndclick.start(); }
Symbol 249 Button
on (release) { gotoAndPlay (125); sndclick.start(); }
Symbol 254 Button
on (release) { gotoAndPlay (140); sndclick.start(); }
Symbol 255 Button
on (release) { gotoAndPlay (130); sndclick.start(); }
Symbol 258 Button
on (release) { gotoAndPlay (145); sndclick.start(); }
Symbol 259 Button
on (release) { gotoAndPlay (135); sndclick.start(); }
Symbol 263 Button
on (release) { gotoAndPlay (150); sndclick.start(); }
Symbol 264 Button
on (release) { gotoAndPlay (140); sndclick.start(); }
Symbol 269 Button
on (release) { gotoAndPlay (1); sndclick.start(); }
Symbol 270 Button
on (release) { gotoAndPlay (145); sndclick.start(); }
Symbol 280 Button
on (release) { gotoAndPlay (160); sndclick.start(); }
Symbol 282 Button
on (release) { gotoAndPlay (165); sndclick.start(); }
Symbol 283 Button
on (release) { gotoAndPlay (155); sndclick.start(); }
Symbol 286 Button
on (release) { gotoAndPlay (170); sndclick.start(); }
Symbol 287 Button
on (release) { gotoAndPlay (160); sndclick.start(); }
Symbol 295 Button
on (release) { gotoAndPlay (175); sndclick.start(); }
Symbol 296 Button
on (release) { gotoAndPlay (165); sndclick.start(); }
Symbol 301 Button
on (release) { gotoAndPlay (180); sndclick.start(); }
Symbol 302 Button
on (release) { gotoAndPlay (170); sndclick.start(); }
Symbol 304 Button
on (release) { gotoAndPlay (185); sndclick.start(); }
Symbol 305 Button
on (release) { gotoAndPlay (175); sndclick.start(); }
Symbol 316 Button
on (release) { gotoAndStop (195); sndclick.start(); }
Symbol 321 Button
on (release) { gotoAndStop (200); sndclick.start(); }
Symbol 322 Button
on (release) { gotoAndStop (190); sndclick.start(); }
Symbol 327 Button
on (release) { gotoAndStop (205); sndclick.start(); }
Symbol 328 Button
on (release) { gotoAndStop (195); sndclick.start(); }
Symbol 334 Button
on (release) { gotoAndStop (200); sndclick.start(); }
Symbol 339 Button
on (release) { sndclick.start(); }
Symbol 345 Button
on (release) { gotoAndStop (215); sndclick.start(); }
Symbol 349 Button
on (release) { gotoAndStop (220); sndclick.start(); }
Symbol 350 Button
on (release) { gotoAndStop (210); sndclick.start(); }
Symbol 357 Button
on (release) { gotoAndStop (225); sndclick.start(); }
Symbol 358 Button
on (release) { gotoAndStop (215); sndclick.start(); }
Symbol 362 Button
on (release) { gotoAndStop (230); sndclick.start(); }
Symbol 363 Button
on (release) { gotoAndStop (220); sndclick.start(); }
Symbol 367 Button
on (release) { gotoAndStop (235); sndclick.start(); }
Symbol 368 Button
on (release) { gotoAndStop (225); sndclick.start(); }
Symbol 374 Button
on (release) { gotoAndStop (230); sndclick.start(); }

Library Items

Symbol 1 Sound [click]
Symbol 2 GraphicUsed by:Timeline
Symbol 3 FontUsed by:4 6 10 12 15 19 23 27 32 36 37 38 42 43 44 46 47 48 49 52 54 55 56 57 58 59 60 61 62 71 73 75 77 79 81 83 85 87 89 91 93 95 96 98 99 101 102 103 108 109 110 111 114 115 116 117 118 119 123 124 125 126 127 128 131 132 133 137 140 141 142 143 144 147 149 151 153 156 157 158 161 162 163 165 167 169 171 175 176 177 180 181 184 185 186 189 190 191 192 193 196 197 198 201 202 203 204 207 210 211 212 217 218 221 222 225 226 227 228 232 233 234 235 236 239 240 241 246 247 250 251 252 253 256 257 260 261 265 266 267 268 271 272 273 274 275 276 277 279 281 284 285 288 289 290 291 292 293 294 297 298 299 300 303 306 307 308 309 310 311 312 313 315 317 318 319 320 323 324 325 326 329 330 331 332 335 340 341 343 344 346 347 348 351 352 353 354 355 356 359 360 361 364 365 366 369 370 371 372 373 375 376 377 378
Symbol 4 TextUses:3Used by:Timeline
Symbol 5 GraphicUsed by:8
Symbol 6 TextUses:3Used by:8
Symbol 7 GraphicUsed by:8
Symbol 8 ButtonUses:5 6 7Used by:Timeline
Symbol 9 GraphicUsed by:13
Symbol 10 TextUses:3Used by:13
Symbol 11 GraphicUsed by:13
Symbol 12 TextUses:3Used by:13
Symbol 13 ButtonUses:9 10 11 12Used by:Timeline
Symbol 14 GraphicUsed by:17
Symbol 15 TextUses:3Used by:17
Symbol 16 GraphicUsed by:17
Symbol 17 ButtonUses:14 15 16Used by:Timeline
Symbol 18 GraphicUsed by:21
Symbol 19 TextUses:3Used by:21
Symbol 20 GraphicUsed by:21
Symbol 21 ButtonUses:18 19 20Used by:Timeline
Symbol 22 GraphicUsed by:25
Symbol 23 TextUses:3Used by:25
Symbol 24 GraphicUsed by:25
Symbol 25 ButtonUses:22 23 24Used by:Timeline
Symbol 26 GraphicUsed by:29
Symbol 27 TextUses:3Used by:29
Symbol 28 GraphicUsed by:29
Symbol 29 ButtonUses:26 27 28Used by:Timeline
Symbol 30 GraphicUsed by:Timeline
Symbol 31 GraphicUsed by:35 40 41 45 50 51 106 107 112 113 121 122 129 130 138 139 145 155 159 160 173 174 178 179 182 183 187 188 194 195 199 200 205 206 208 215 223 224 229 230 237 238 242 243 244 245 248 249 254 255 258 259 263 264 269 270 280 282 283 286 287 295 296 301 302 304 305 316 321 322 327 328 334 345 349 350 357 358 362 363 367 368 374
Symbol 32 TextUses:3Used by:35 41 50 106 112 121 129 138 155 159 173 178 182 187 194 199 205 215 223 229 237 242 244 248 254 258 263 269 280 282 286 295 301 304 316 321 327 345 349 357 362 367
Symbol 33 GraphicUsed by:35 40 41 45 50 51 106 107 112 113 121 122 129 130 138 139 145 155 159 160 173 174 178 179 182 183 187 188 194 195 199 200 205 206 208 215 223 224 229 230 237 238 242 243 244 245 248 249 254 255 258 259 263 264 269 270 280 282 283 286 287 295 296 301 302 304 305 316 321 322 327 328 334 345 349 350 357 358 362 363 367 368 374
Symbol 34 GraphicUsed by:35 41 45 50 51 106 107 112 113 121 122 129 130 138 139 155 159 160 173 174 178 179 182 183 187 188 194 195 199 200 205 206 208 215 223 224 229 230 237 238 242 243 244 245 248 249 254 255 258 259 263 264 269 270 280 282 283 286 287 295 296 301 302 304 305 316 321 322 327 328 334 345 349 350 357 358 362 363 367 368 374
Symbol 35 ButtonUses:31 32 33 34Used by:Timeline
Symbol 36 TextUses:3Used by:Timeline
Symbol 37 TextUses:3Used by:Timeline
Symbol 38 TextUses:3Used by:40 145
Symbol 39 GraphicUsed by:40 145
Symbol 40 ButtonUses:31 38 33 39Used by:Timeline
Symbol 41 ButtonUses:31 32 33 34Used by:Timeline
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Symbol 43 TextUses:3Used by:45 51 107 113 122 130 139 160 174 179 183 188 195 200 206 208 224 230 238 243 245 249 255 259 264 270 283 287 296 302 305 322 328 334 350 358 363 368 374
Symbol 44 TextUses:3Used by:45 51 107 113 122 130 139 160 174 179 183 188 195 200 206 208 224 230 238 243 245 249 255 259 264 270 283 287 296 302 305 322 328 334 350 358 363 368 374
Symbol 45 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 46 TextUses:3Used by:Timeline
Symbol 47 TextUses:3Used by:Timeline
Symbol 48 TextUses:3Used by:Timeline
Symbol 49 TextUses:3Used by:Timeline
Symbol 50 ButtonUses:31 32 33 34Used by:Timeline
Symbol 51 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 52 TextUses:3Used by:Timeline
Symbol 53 GraphicUsed by:97
Symbol 54 TextUses:3Used by:97
Symbol 55 TextUses:3Used by:97
Symbol 56 TextUses:3Used by:97
Symbol 57 TextUses:3Used by:97
Symbol 58 TextUses:3Used by:97
Symbol 59 TextUses:3Used by:97
Symbol 60 TextUses:3Used by:97
Symbol 61 TextUses:3Used by:97
Symbol 62 TextUses:3Used by:97
Symbol 63 GraphicUsed by:97
Symbol 64 TextUsed by:97
Symbol 65 GraphicUsed by:97
Symbol 66 GraphicUsed by:97
Symbol 67 GraphicUsed by:97
Symbol 68 GraphicUsed by:97
Symbol 69 GraphicUsed by:97
Symbol 70 GraphicUsed by:97
Symbol 71 TextUses:3Used by:97
Symbol 72 GraphicUsed by:97
Symbol 73 TextUses:3Used by:97
Symbol 74 GraphicUsed by:97
Symbol 75 TextUses:3Used by:97
Symbol 76 GraphicUsed by:97
Symbol 77 TextUses:3Used by:97
Symbol 78 GraphicUsed by:97
Symbol 79 TextUses:3Used by:97
Symbol 80 GraphicUsed by:97
Symbol 81 TextUses:3Used by:97
Symbol 82 GraphicUsed by:97
Symbol 83 TextUses:3Used by:97
Symbol 84 GraphicUsed by:97
Symbol 85 TextUses:3Used by:97
Symbol 86 GraphicUsed by:97
Symbol 87 TextUses:3Used by:97
Symbol 88 GraphicUsed by:97
Symbol 89 TextUses:3Used by:97
Symbol 90 GraphicUsed by:97
Symbol 91 TextUses:3Used by:97
Symbol 92 GraphicUsed by:97
Symbol 93 TextUses:3Used by:97
Symbol 94 GraphicUsed by:97
Symbol 95 TextUses:3Used by:97
Symbol 96 TextUses:3Used by:97
Symbol 97 MovieClipUses:53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96Used by:Timeline
Symbol 98 TextUses:3Used by:Timeline
Symbol 99 TextUses:3Used by:Timeline
Symbol 100 GraphicUsed by:104
Symbol 101 TextUses:3Used by:104
Symbol 102 TextUses:3Used by:104
Symbol 103 TextUses:3Used by:104
Symbol 104 ButtonUses:100 101 102 103Used by:Timeline
Symbol 105 GraphicUsed by:Timeline
Symbol 106 ButtonUses:31 32 33 34Used by:Timeline
Symbol 107 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 108 TextUses:3Used by:Timeline
Symbol 109 TextUses:3Used by:Timeline
Symbol 110 TextUses:3Used by:Timeline
Symbol 111 TextUses:3Used by:Timeline
Symbol 112 ButtonUses:31 32 33 34Used by:Timeline
Symbol 113 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 114 TextUses:3Used by:Timeline
Symbol 115 TextUses:3Used by:Timeline
Symbol 116 TextUses:3Used by:Timeline
Symbol 117 TextUses:3Used by:Timeline
Symbol 118 TextUses:3Used by:Timeline
Symbol 119 TextUses:3Used by:Timeline
Symbol 120 GraphicUsed by:Timeline
Symbol 121 ButtonUses:31 32 33 34Used by:Timeline
Symbol 122 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 123 TextUses:3Used by:Timeline
Symbol 124 TextUses:3Used by:Timeline
Symbol 125 TextUses:3Used by:Timeline
Symbol 126 TextUses:3Used by:Timeline
Symbol 127 TextUses:3Used by:Timeline
Symbol 128 TextUses:3Used by:Timeline
Symbol 129 ButtonUses:31 32 33 34Used by:Timeline
Symbol 130 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 131 TextUses:3Used by:Timeline
Symbol 132 TextUses:3Used by:Timeline
Symbol 133 TextUses:3Used by:Timeline
Symbol 134 ShapeTweeningUsed by:136
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:134 135Used by:Timeline
Symbol 137 TextUses:3Used by:Timeline
Symbol 138 ButtonUses:31 32 33 34Used by:Timeline
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Symbol 140 TextUses:3Used by:Timeline
Symbol 141 TextUses:3Used by:Timeline
Symbol 142 TextUses:3Used by:Timeline
Symbol 143 TextUses:3Used by:Timeline
Symbol 144 TextUses:3Used by:Timeline
Symbol 145 ButtonUses:31 38 33 39Used by:Timeline
Symbol 146 GraphicUsed by:Timeline
Symbol 147 TextUses:3Used by:Timeline
Symbol 148 GraphicUsed by:154
Symbol 149 TextUses:3Used by:154
Symbol 150 GraphicUsed by:154
Symbol 151 TextUses:3Used by:154
Symbol 152 GraphicUsed by:154
Symbol 153 TextUses:3Used by:154
Symbol 154 ButtonUses:148 149 150 151 152 153Used by:Timeline
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Symbol 156 TextUses:3Used by:Timeline
Symbol 157 TextUses:3Used by:Timeline
Symbol 158 TextUses:3Used by:Timeline
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Symbol 161 TextUses:3Used by:Timeline
Symbol 162 TextUses:3Used by:Timeline
Symbol 163 TextUses:3Used by:Timeline
Symbol 164 GraphicUsed by:172
Symbol 165 TextUses:3Used by:172
Symbol 166 GraphicUsed by:172
Symbol 167 TextUses:3Used by:172
Symbol 168 GraphicUsed by:172
Symbol 169 TextUses:3Used by:172
Symbol 170 GraphicUsed by:172
Symbol 171 TextUses:3Used by:172
Symbol 172 ButtonUses:164 165 166 167 168 169 170 171Used by:Timeline
Symbol 173 ButtonUses:31 32 33 34Used by:Timeline
Symbol 174 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 175 TextUses:3Used by:Timeline
Symbol 176 TextUses:3Used by:Timeline
Symbol 177 TextUses:3Used by:Timeline
Symbol 178 ButtonUses:31 32 33 34Used by:Timeline
Symbol 179 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 180 TextUses:3Used by:Timeline
Symbol 181 TextUses:3Used by:Timeline
Symbol 182 ButtonUses:31 32 33 34Used by:Timeline
Symbol 183 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 184 TextUses:3Used by:Timeline
Symbol 185 TextUses:3Used by:Timeline
Symbol 186 TextUses:3Used by:Timeline
Symbol 187 ButtonUses:31 32 33 34Used by:Timeline
Symbol 188 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 189 TextUses:3Used by:Timeline
Symbol 190 TextUses:3Used by:Timeline
Symbol 191 TextUses:3Used by:Timeline
Symbol 192 TextUses:3Used by:Timeline
Symbol 193 TextUses:3Used by:Timeline
Symbol 194 ButtonUses:31 32 33 34Used by:Timeline
Symbol 195 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 196 TextUses:3Used by:Timeline
Symbol 197 TextUses:3Used by:Timeline
Symbol 198 TextUses:3Used by:Timeline
Symbol 199 ButtonUses:31 32 33 34Used by:Timeline
Symbol 200 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 201 TextUses:3Used by:Timeline
Symbol 202 TextUses:3Used by:Timeline
Symbol 203 TextUses:3Used by:Timeline
Symbol 204 TextUses:3Used by:Timeline
Symbol 205 ButtonUses:31 32 33 34Used by:Timeline
Symbol 206 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 207 TextUses:3Used by:Timeline
Symbol 208 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 209 GraphicUsed by:Timeline
Symbol 210 TextUses:3Used by:Timeline
Symbol 211 TextUses:3Used by:Timeline
Symbol 212 TextUses:3Used by:Timeline
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:Timeline
Symbol 215 ButtonUses:31 32 33 34Used by:Timeline
Symbol 216 GraphicUsed by:Timeline
Symbol 217 TextUses:3Used by:Timeline
Symbol 218 TextUses:3Used by:Timeline
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:Timeline
Symbol 221 TextUses:3Used by:Timeline
Symbol 222 TextUses:3Used by:Timeline
Symbol 223 ButtonUses:31 32 33 34Used by:Timeline
Symbol 224 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 225 TextUses:3Used by:Timeline
Symbol 226 TextUses:3Used by:Timeline
Symbol 227 TextUses:3Used by:Timeline
Symbol 228 TextUses:3Used by:Timeline
Symbol 229 ButtonUses:31 32 33 34Used by:Timeline
Symbol 230 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 231 GraphicUsed by:Timeline
Symbol 232 TextUses:3Used by:Timeline
Symbol 233 TextUses:3Used by:Timeline
Symbol 234 TextUses:3Used by:Timeline
Symbol 235 TextUses:3Used by:Timeline
Symbol 236 TextUses:3Used by:Timeline
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Symbol 238 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 239 TextUses:3Used by:Timeline
Symbol 240 TextUses:3Used by:Timeline
Symbol 241 TextUses:3Used by:Timeline
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Symbol 243 ButtonUses:31 42 33 43 34 44Used by:Timeline
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Symbol 245 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 246 TextUses:3Used by:Timeline
Symbol 247 TextUses:3Used by:Timeline
Symbol 248 ButtonUses:31 32 33 34Used by:Timeline
Symbol 249 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 250 TextUses:3Used by:Timeline
Symbol 251 TextUses:3Used by:Timeline
Symbol 252 TextUses:3Used by:Timeline
Symbol 253 TextUses:3Used by:Timeline
Symbol 254 ButtonUses:31 32 33 34Used by:Timeline
Symbol 255 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 256 TextUses:3Used by:Timeline
Symbol 257 TextUses:3Used by:Timeline
Symbol 258 ButtonUses:31 32 33 34Used by:Timeline
Symbol 259 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 260 TextUses:3Used by:Timeline
Symbol 261 TextUses:3Used by:Timeline
Symbol 262 GraphicUsed by:Timeline
Symbol 263 ButtonUses:31 32 33 34Used by:Timeline
Symbol 264 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 265 TextUses:3Used by:Timeline
Symbol 266 TextUses:3Used by:Timeline
Symbol 267 TextUses:3Used by:Timeline
Symbol 268 TextUses:3Used by:Timeline
Symbol 269 ButtonUses:31 32 33 34Used by:Timeline
Symbol 270 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 271 TextUses:3Used by:Timeline
Symbol 272 TextUses:3Used by:Timeline
Symbol 273 TextUses:3Used by:Timeline
Symbol 274 TextUses:3Used by:Timeline
Symbol 275 TextUses:3Used by:Timeline
Symbol 276 TextUses:3Used by:Timeline
Symbol 277 TextUses:3Used by:Timeline
Symbol 278 GraphicUsed by:Timeline
Symbol 279 TextUses:3Used by:Timeline
Symbol 280 ButtonUses:31 32 33 34Used by:Timeline
Symbol 281 TextUses:3Used by:Timeline
Symbol 282 ButtonUses:31 32 33 34Used by:Timeline
Symbol 283 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 284 TextUses:3Used by:Timeline
Symbol 285 TextUses:3Used by:Timeline
Symbol 286 ButtonUses:31 32 33 34Used by:Timeline
Symbol 287 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 288 TextUses:3Used by:Timeline
Symbol 289 TextUses:3Used by:Timeline
Symbol 290 TextUses:3Used by:Timeline
Symbol 291 TextUses:3Used by:Timeline
Symbol 292 TextUses:3Used by:Timeline
Symbol 293 TextUses:3Used by:Timeline
Symbol 294 TextUses:3Used by:Timeline
Symbol 295 ButtonUses:31 32 33 34Used by:Timeline
Symbol 296 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 297 TextUses:3Used by:Timeline
Symbol 298 TextUses:3Used by:Timeline
Symbol 299 TextUses:3Used by:Timeline
Symbol 300 TextUses:3Used by:Timeline
Symbol 301 ButtonUses:31 32 33 34Used by:Timeline
Symbol 302 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 303 TextUses:3Used by:Timeline
Symbol 304 ButtonUses:31 32 33 34Used by:Timeline
Symbol 305 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 306 TextUses:3Used by:Timeline
Symbol 307 TextUses:3Used by:Timeline
Symbol 308 TextUses:3Used by:Timeline
Symbol 309 TextUses:3Used by:Timeline
Symbol 310 TextUses:3Used by:Timeline
Symbol 311 TextUses:3Used by:Timeline
Symbol 312 TextUses:3Used by:Timeline
Symbol 313 TextUses:3Used by:Timeline
Symbol 314 GraphicUsed by:Timeline
Symbol 315 TextUses:3Used by:Timeline
Symbol 316 ButtonUses:31 32 33 34Used by:Timeline
Symbol 317 TextUses:3Used by:Timeline
Symbol 318 TextUses:3Used by:Timeline
Symbol 319 TextUses:3Used by:Timeline
Symbol 320 TextUses:3Used by:Timeline
Symbol 321 ButtonUses:31 32 33 34Used by:Timeline
Symbol 322 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 323 TextUses:3Used by:Timeline
Symbol 324 TextUses:3Used by:Timeline
Symbol 325 TextUses:3Used by:Timeline
Symbol 326 TextUses:3Used by:Timeline
Symbol 327 ButtonUses:31 32 33 34Used by:Timeline
Symbol 328 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 329 TextUses:3Used by:Timeline
Symbol 330 TextUses:3Used by:Timeline
Symbol 331 TextUses:3Used by:Timeline
Symbol 332 TextUses:3Used by:Timeline
Symbol 333 GraphicUsed by:Timeline
Symbol 334 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 335 TextUses:3Used by:Timeline
Symbol 336 GraphicUsed by:339
Symbol 337 GraphicUsed by:339
Symbol 338 GraphicUsed by:339
Symbol 339 ButtonUses:336 337 338Used by:Timeline
Symbol 340 TextUses:3Used by:Timeline
Symbol 341 TextUses:3Used by:Timeline
Symbol 342 GraphicUsed by:Timeline
Symbol 343 TextUses:3Used by:Timeline
Symbol 344 TextUses:3Used by:Timeline
Symbol 345 ButtonUses:31 32 33 34Used by:Timeline
Symbol 346 TextUses:3Used by:Timeline
Symbol 347 TextUses:3Used by:Timeline
Symbol 348 TextUses:3Used by:Timeline
Symbol 349 ButtonUses:31 32 33 34Used by:Timeline
Symbol 350 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 351 TextUses:3Used by:Timeline
Symbol 352 TextUses:3Used by:Timeline
Symbol 353 TextUses:3Used by:Timeline
Symbol 354 TextUses:3Used by:Timeline
Symbol 355 TextUses:3Used by:Timeline
Symbol 356 TextUses:3Used by:Timeline
Symbol 357 ButtonUses:31 32 33 34Used by:Timeline
Symbol 358 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 359 TextUses:3Used by:Timeline
Symbol 360 TextUses:3Used by:Timeline
Symbol 361 TextUses:3Used by:Timeline
Symbol 362 ButtonUses:31 32 33 34Used by:Timeline
Symbol 363 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 364 TextUses:3Used by:Timeline
Symbol 365 TextUses:3Used by:Timeline
Symbol 366 TextUses:3Used by:Timeline
Symbol 367 ButtonUses:31 32 33 34Used by:Timeline
Symbol 368 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 369 TextUses:3Used by:Timeline
Symbol 370 TextUses:3Used by:Timeline
Symbol 371 TextUses:3Used by:Timeline
Symbol 372 TextUses:3Used by:Timeline
Symbol 373 TextUses:3Used by:Timeline
Symbol 374 ButtonUses:31 42 33 43 34 44Used by:Timeline
Symbol 375 TextUses:3Used by:Timeline
Symbol 376 TextUses:3Used by:Timeline
Symbol 377 TextUses:3Used by:Timeline
Symbol 378 TextUses:3Used by:Timeline

Instance Names

"mc"Frame 15Symbol 97 MovieClip
"romc"Frame 35Symbol 136 MovieClip
"x"Frame 35Symbol 136 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "click"

Labels

"point"Frame 50
"point1"Frame 100
"point2"Frame 155
"point3"Frame 190
"point4"Frame 210




http://swfchan.com/15/72694/info.shtml
Created: 8/4 -2019 15:06:47 Last modified: 8/4 -2019 15:06:47 Server time: 09/05 -2024 07:44:49