STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229494 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2575 · P5149 |
This is the info page for Flash #72814 |
Mouse Maze Tutorial |
This tutorial is designed for people wishing to create a mouse maze. It's not basic, or advanced, it's just simple enough for anybody to do. You are welcome to copy any code or ideas without crediting me. |
OK |
OK |
mute |
Play |
You will learn how to create a maze, with half decent graphics, moving objects and custom cursors. If you find any errors or have any ideas for me, please PM me or comment. Anyway, on to the tut. |
BACK |
BACK |
BACK |
Main Menu |
The Maze |
The Maze |
The Buttons |
The Buttons |
The Mouse |
The Mouse |
The Hard Stuff |
The Hard Stuff |
Credits |
Credits |
The Maze |
Right, the easy part. First we start by drawing the maze. If it's your first time, you might just want to use a simple paintbrush/line tool mix. If you are more advanced, try to draw a maze with better graphics. |
I'm going to draw a maze with good graphics as an example. If you don't want to, simply draw a maze using a paintbrush. It's the same concept. |
Basic |
Advanced |
Yeah, well...they look the same at the moment, if you are drawing the simple maze, follow the same instructions, but click the skip button when it comes up. |
Select ALL of your maze and convert it to a symbol (F8). Select 'button'. |
Modify> Convert to symbol> Button |
So now you have a basic maze outline, which is now a button. It is VITAL that it is a button for it to work. If you are doing the basic maze, hit skip now, otherwise hit OK. |
Skip |
Skip |
To make the maze look better and more interesting, select the maze and apply an effect from the filters tab (usually next to properties). I find that bevel works well. |
This is a bevelled maze. See how it looks 3D and more attractive. Don't like it, okay...let's try a drop shadow. |
How's that? Play about with the settings and find one that you like. When you're happy with the maze it's time to add the Buttons |
The Buttons |
Now it's time to add other buttons, like the start, finish, obsticles and retry buttons. It sounds complicated, but you'll get it. By now you should have a maze, which is a button. If not, hit menu. Otherwise hit OK. |
Menu |
First off, make 3 keyframes with your maze in. To do that, click on the that your maze is in and press F6 twice, now you should have 3 key frames, all with your maze in. If not, hit F6 until you have. |
frame |
Alternativley, you could right click the frame and press "Insert keyframe" twice. As long as you have -------- then you can hit ok. |
3 keyframes |
Select the 2nd keyframe, and click on the maze. We are about to add Action Scrip to it. |
Okay, now it's time to add Action Script to the maze. Don't worry, it's simpler than it sounds. By now you should all have a maze, that is a button. If not, read the tutorial again (click menu). |
There are two ways to do this: 1. Click on the maze and press F9 2. Right click the maze and press actions. It doesn't matter which way you do it, you will just get used to one way. |
Once in the actions window, click on the white box (where the actions go). Copy and paste the following text into the box (right click the text and press select all, then right click and copy, then in flash right click and paste). |
Or Crtl+A / Ctrl+C / Ctrl+V |
on (rollOver) { prevFrame(); } |
Remember, this is pasted in the maze, in the second frame ONLY. |
Well, now you can close the Action Script box. Hope you got all of that. Basically, what it means, is when the mous touches the maze, it takes the movie back one frame. That's why it's important for that to be in the 2nd frame. |
Now, we will make the start and finish buttons. Draw a nice button shape, and make it into a button (convert to symbol/ F8). If you don't know how to make good looking button, check out a button tutorial. |
Okay, heres my button. Make one for both start and finish. |
Start |
End |
Now "Cut" the start button (rightclick and cut). Select the 1st frame and "Paste" it. Position it where you want the maze to start. Then put this Action Script into it. (Do it the same way as the maze, only select the button, not the maze). |
F9 incase you forgot. |
on (rollOver) { nextFrame(); } |
Easy. Right? |
Now do the same with the end/finish button. Only this time, paste it into the 2rd frame and position it where you want it to end. Then add this Action Script. |
on (rollOver) { nextFrame(); } |
Easy. Please say it is. |
So now we have a start and end button. It wasn't all that hard. So now we have an empty frame. We can do alot with this, it could be a "next level" button. I'll show you how. |
To make a next level button. Simply make a button (either a normal button or a text button) and insert this script (which will take you to the next frame/level. To learn how to have another level, click the "A.a.l" button: |
A.a.L |
on (rollOver) { nextFrame(); } |
Add that Action Scrip to the Next level button. |
The other option is to have a try again button. Change the action script on the maze in frame 2 to: |
on (rollOver) { gotoAndPlay(3); } |
Now make a next level button in frame 3 and give it the following Action Script: |
on (rollOver) { gotoAndPlay(1); } |
(1) represents the frame number of the frame with the start button. |
That's all for buttons. Click OK to take you to the Cursors section, where you will learn how to make a custom cursor. If you want to look at something else, hit menu. |
The Cursors |
Now, this ActionScript is not my own. It is taken from: |
Mitchinator's Newgrounds Tutorial |
Mitchinator's Newgrounds Tutorial |
So I don't take credit for it. |
First of all, make a new layer. (It's the page with a plus on it on the bottom left of the timeline. In the new layer, draw a cursor, and convert it to a Movie Clip (not a button). |
It's the same as making a button, select it all and hit F8. Only this time, click the button saying Movie clip and hit ok. Now add the following Action Script to it: Once again, click the cursor and press F9 |
onClipEvent(load) { Mouse.hide(); } onClipEvent(enterFrame) { this._x = _root._xmouse; this._y = _root._ymouse; } |
You should have your own custom cursor...like the one on this page. Check out other cursor tutorials to learn how to make animated cursors. If you want the cursor to show up, there has to be a frame in the cursor layor, for every frame in the origional layer. |
To do that, finish your maze game and make sure you're on the cursor layer. Then just press F5 until there are as many cursor frames as maze frames. If you don't get that then dont worry, just leave the cursor out. That's it for cursors, next is hard stuff or click example to see what you could've achieved by now. |
Example |
Example |
The Hard Stuff |
Now we will move on to the moving obsticles...or as i like to call them... "pieces of ****". Basically it's just like making a maze, within a maze. If you want a sliding wall, draw a wall and then convert it to a button, in the same layer as the maze. |
Now, click the Button, and make it a movie clip. Now you have a Button inside of a Movie clip. Double click the movie clip and then make two key frames, one at around 10, and one at 20. Then in frame 10, move the wall the direction you want it to move. Then tween frames 1-10 and 10-20. If you don't know how, find a tutorial. |
You should have this (or whatever you made): |
My framerate is high, so it moves fast. |
Still inside the movie clip, add this action script to the button. |
on (rollOver) {_root.gotoAndStop("1");} |
Put the frame number of the frame with the start button between the "'s.Now, when the mouse touches the wall, it will take the player back to the start. Wow, that was a little confuzing. But moving walls have HUGE potential. Check out some examples. |
Making A New Level |
Ok this is pretty simple. If you are using 3 frames (3rd being a next level button) simply make another maze in a new frame (frame 4) and repeat the whole process again. You can copy the buttons from the other frames to make life easier. |
If you are using a "try again" frame for frame 3, do the same, only give the button a different frame number in the actionscript (1 would be changed to 4). That is a little bit more complicated. |
Credits |
Made by: Adam (Saint-Anarchy) |
Script: From own knowledge Mouse script: |
13/08/07 |
Level Complete |
Once in the actions window, click on the white box (where the actions go). Copy and paste this text into the box (right click the text and press select all, then right click and copy, then in flash right click and paste). |
ActionScript [AS1/AS2]
Instance of Symbol 78 MovieClip in Frame 1onClipEvent (load) { Mouse.hide(); } onClipEvent (enterFrame) { this._x = _root._xmouse; this._y = _root._ymouse; }Frame 2stop();Frame 3stop();Frame 4stop();Frame 5stop();Frame 6stop();Frame 7stop();Frame 8stop();Frame 9stop();Frame 10stop();Frame 11stop();Frame 12stop();Frame 13stop();Frame 14stop();Frame 15stop();Frame 16stop();Frame 17stop();Frame 18stop();Frame 19stop();Frame 20stop();Frame 21stop();Frame 22stop();Frame 23stop();Frame 24stop();Frame 25stop();Frame 26stop();Frame 27stop();Frame 28stop();Frame 29stop();Frame 30stop();Frame 31stop();Frame 32stop();Frame 33stop();Frame 34stop();Frame 35stop();Frame 36stop();Frame 37stop();Frame 38stop();Frame 39stop();Frame 40stop();Frame 41stop();Frame 42stop();Frame 43stop();Frame 44stop();Frame 45stop();Frame 46stop();Frame 47stop();Frame 48stop();Frame 49stop();Frame 50stop();Frame 51stop();Frame 52stop();Frame 53stop();Symbol 47 Buttonon (release) { getURL ("http://www.newgrounds.com", "_blank"); }Symbol 49 MovieClip Frame 40stop();Symbol 75 Buttonon (release) { _root.play(); }Symbol 76 MovieClip Frame 1function onEnterFrame() { if (!loaded) { var _local3 = _root.getBytesLoaded() / _root.getBytesTotal(); if (_local3 >= 1) { play(); bar._x = initX; loaded = true; } else { bar._x = initX + ((_local3 - 1) * bar._width); } } var _local4 = getTimer() - time; timeAccum = timeAccum + _local4; while (timeAccum >= FRAME_TIME) { var _local2 = 0; while (_local2 < timeClips.length) { if (timeClips[_local2]._currentframe < timeClips[_local2]._totalframes) { timeClips[_local2].nextFrame(); } else { timeClips[_local2].gotoAndStop(1); } _local2++; } if (loaded && (_currentframe < _totalframes)) { nextFrame(); } timeAccum = timeAccum - FRAME_TIME; } time = time + _local4; } stop(); _root.stop(); var initX = bar._x; var time = getTimer(); var FRAME_TIME = 33.3333333333333; var timeAccum = 0; var loaded = false; timeClips = [bargfx, tank.mc0, tank.mc1, tank.mc2, tank.mc3, tank.mc4, tank.mc4.mc0, tank.mc4.mc1, tank.mc4.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc0.mc2, tank.mc4.mc0.mc0.mc0.mc3, tank.mc4.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc2, tank.mc5.mc0]; var i = 0; while (i < timeClips.length) { timeClips[i].stop(); i++; }Symbol 76 MovieClip Frame 51Symbol 90 Buttonon (release) { nextFrame(); }Symbol 101 Buttonon (release) { stopAllSounds(); }Symbol 103 Buttonon (release) { stopAllSounds(); bgmusic = new Sound(this); bgmusic.attachSound("Song1"); bgmusic.start(0, 9999); }Symbol 108 Buttonon (release) { prevFrame(); }Symbol 112 Buttonon (release) { nextFrame(); }Symbol 115 Buttonon (release) { gotoAndPlay (14); }Symbol 118 Buttonon (release) { gotoAndPlay (36); }Symbol 121 Buttonon (release) { gotoAndPlay (42); }Symbol 124 Buttonon (release) { gotoAndPlay (50); }Symbol 139 Buttonon (release) { gotoAndPlay (14); }Symbol 149 Buttonon (release) { gotoAndPlay (4); }Symbol 189 Buttonon (release) { gotoAndPlay (48); }Symbol 198 Buttonon (release) { gotoAndPlay (4); }Symbol 203 Buttonon (release) { getURL ("http://www.newgrounds.com/portal/view/244436", "_blank"); }Symbol 209 Buttonon (release) { nextFrame(); mouse.show(); }Symbol 214 Buttonon (release) { gotoAndPlay (51); }Symbol 245 Buttonon (release) { gotoAndStop (4); }Symbol 253 Buttonon (rollOver) { gotoAndPlay (52); }Symbol 255 Buttonon (rollOver) { gotoAndPlay (53); }Symbol 256 Buttonon (rollOver) { gotoAndPlay (51); }Symbol 260 Buttonon (rollOver) { gotoAndPlay (54); }
Library Items
Symbol 1 Sound [loop] | ||
Symbol 2 Sound [Song1] | Used by:Timeline | |
Symbol 3 Graphic | Used by:76 | |
Symbol 4 Graphic | Used by:76 | |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip | Uses:5 | Used by:76 |
Symbol 7 Graphic | Used by:9 | |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip | Uses:7 8 | Used by:76 |
Symbol 10 Graphic | Used by:76 | |
Symbol 11 Graphic | Used by:76 | |
Symbol 12 Graphic | Used by:76 | |
Symbol 13 Graphic | Used by:20 49 | |
Symbol 14 Graphic | Used by:20 49 | |
Symbol 15 Graphic | Used by:20 49 | |
Symbol 16 Graphic | Used by:20 49 | |
Symbol 17 Graphic | Used by:20 49 | |
Symbol 18 Graphic | Used by:20 49 | |
Symbol 19 Graphic | Used by:20 49 | |
Symbol 20 MovieClip | Uses:13 14 15 16 17 18 19 | Used by:76 |
Symbol 21 Graphic | Used by:76 | |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:22 | Used by:76 |
Symbol 24 Graphic | Used by:25 | |
Symbol 25 MovieClip | Uses:24 | Used by:76 |
Symbol 26 Graphic | Used by:30 | |
Symbol 27 Graphic | Used by:30 | |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip | Uses:28 | Used by:30 33 |
Symbol 30 MovieClip | Uses:26 27 29 | Used by:44 |
Symbol 31 Graphic | Used by:33 | |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip | Uses:31 32 29 | Used by:44 |
Symbol 34 Graphic | Used by:37 | |
Symbol 35 Graphic | Used by:37 40 | |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip | Uses:34 35 36 | Used by:41 |
Symbol 38 Graphic | Used by:40 | |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 MovieClip | Uses:38 35 39 | Used by:41 |
Symbol 41 MovieClip | Uses:37 40 | Used by:44 |
Symbol 42 Graphic | Used by:43 | |
Symbol 43 MovieClip | Uses:42 | Used by:44 |
Symbol 44 MovieClip | Uses:30 33 41 43 | Used by:76 |
Symbol 45 Graphic | Used by:76 | |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 Button | Uses:46 | Used by:76 |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:13 14 15 16 17 18 19 48 | Used by:76 |
Symbol 50 Graphic | Used by:76 | |
Symbol 51 Graphic | Used by:76 | |
Symbol 52 Graphic | Used by:76 | |
Symbol 53 Graphic | Used by:76 | |
Symbol 54 Graphic | Used by:76 | |
Symbol 55 Graphic | Used by:76 | |
Symbol 56 Graphic | Used by:76 | |
Symbol 57 Graphic | Used by:76 | |
Symbol 58 Graphic | Used by:76 | |
Symbol 59 Graphic | Used by:76 | |
Symbol 60 Graphic | Used by:76 | |
Symbol 61 Graphic | Used by:76 | |
Symbol 62 ShapeTweening | Used by:76 | |
Symbol 63 Graphic | Used by:76 | |
Symbol 64 ShapeTweening | Used by:76 | |
Symbol 65 ShapeTweening | Used by:76 | |
Symbol 66 Graphic | Used by:76 | |
Symbol 67 Graphic | Used by:75 | |
Symbol 68 Graphic | Used by:75 | |
Symbol 69 Graphic | Used by:75 | |
Symbol 70 Graphic | Used by:75 | |
Symbol 71 Graphic | Used by:75 | |
Symbol 72 Graphic | Used by:74 | |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:72 73 | Used by:75 |
Symbol 75 Button | Uses:67 68 69 70 71 74 | Used by:76 |
Symbol 76 MovieClip | Uses:3 4 6 9 10 11 12 20 21 23 25 44 45 47 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 75 | Used by:Timeline |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 MovieClip | Uses:77 | Used by:Timeline |
Symbol 79 Graphic | Used by:80 90 108 112 115 118 121 124 139 189 198 209 214 245 | |
Symbol 80 MovieClip | Uses:79 | Used by:90 108 112 115 118 121 124 139 189 198 209 214 245 Timeline |
Symbol 81 Graphic | Used by:82 90 108 112 115 118 121 124 139 189 198 209 214 245 | |
Symbol 82 MovieClip | Uses:81 | Used by:90 108 112 115 118 121 124 139 189 198 209 214 245 Timeline |
Symbol 83 Font | Used by:84 98 102 109 110 111 113 114 116 117 119 120 122 123 125 146 199 212 213 215 241 244 257 | |
Symbol 84 Text | Uses:83 | Used by:Timeline |
Symbol 85 Font | Used by:86 104 126 127 129 130 131 133 136 140 143 144 147 150 155 156 159 160 161 162 165 166 167 168 177 178 179 180 182 183 185 186 187 191 192 194 196 197 200 201 202 204 205 207 210 211 216 217 218 222 223 225 242 243 246 247 248 258 | |
Symbol 86 Text | Uses:85 | Used by:Timeline |
Symbol 87 Font | Used by:88 89 105 106 107 137 138 148 188 | |
Symbol 88 Text | Uses:87 | Used by:90 209 245 |
Symbol 89 Text | Uses:87 | Used by:90 209 245 |
Symbol 90 Button | Uses:80 82 88 89 79 81 | Used by:Timeline |
Symbol 91 Graphic | Used by:92 101 103 | |
Symbol 92 MovieClip | Uses:91 | Used by:101 103 |
Symbol 93 Graphic | Used by:94 101 103 | |
Symbol 94 MovieClip | Uses:93 | Used by:101 103 |
Symbol 95 Graphic | Used by:96 101 103 | |
Symbol 96 MovieClip | Uses:95 | Used by:101 103 |
Symbol 97 MovieClip | Used by:101 103 | |
Symbol 98 Text | Uses:83 | Used by:101 |
Symbol 99 Graphic | Used by:100 101 | |
Symbol 100 MovieClip | Uses:99 | Used by:101 |
Symbol 101 Button | Uses:92 94 96 97 98 100 91 93 95 99 | Used by:Timeline |
Symbol 102 Text | Uses:83 | Used by:103 |
Symbol 103 Button | Uses:92 94 96 97 102 91 93 95 | Used by:Timeline |
Symbol 104 Text | Uses:85 | Used by:Timeline |
Symbol 105 Text | Uses:87 | Used by:108 |
Symbol 106 Text | Uses:87 | Used by:108 |
Symbol 107 Text | Uses:87 | Used by:108 |
Symbol 108 Button | Uses:80 82 105 106 107 79 81 | Used by:Timeline |
Symbol 109 Text | Uses:83 | Used by:Timeline |
Symbol 110 Text | Uses:83 | Used by:112 |
Symbol 111 Text | Uses:83 | Used by:112 |
Symbol 112 Button | Uses:80 82 110 111 79 81 | Used by:Timeline |
Symbol 113 Text | Uses:83 | Used by:115 |
Symbol 114 Text | Uses:83 | Used by:115 |
Symbol 115 Button | Uses:80 82 113 114 79 81 | Used by:Timeline |
Symbol 116 Text | Uses:83 | Used by:118 |
Symbol 117 Text | Uses:83 | Used by:118 |
Symbol 118 Button | Uses:80 82 116 117 79 81 | Used by:Timeline |
Symbol 119 Text | Uses:83 | Used by:121 |
Symbol 120 Text | Uses:83 | Used by:121 |
Symbol 121 Button | Uses:80 82 119 120 79 81 | Used by:Timeline |
Symbol 122 Text | Uses:83 | Used by:124 |
Symbol 123 Text | Uses:83 | Used by:124 |
Symbol 124 Button | Uses:80 82 122 123 79 81 | Used by:Timeline |
Symbol 125 Text | Uses:83 | Used by:Timeline |
Symbol 126 Text | Uses:85 | Used by:Timeline |
Symbol 127 Text | Uses:85 | Used by:Timeline |
Symbol 128 Graphic | Used by:Timeline | |
Symbol 129 Text | Uses:85 | Used by:Timeline |
Symbol 130 Text | Uses:85 | Used by:Timeline |
Symbol 131 Text | Uses:85 | Used by:Timeline |
Symbol 132 Graphic | Used by:Timeline | |
Symbol 133 Text | Uses:85 | Used by:Timeline |
Symbol 134 Font | Used by:135 163 164 181 184 190 193 195 208 224 | |
Symbol 135 Text | Uses:134 | Used by:Timeline |
Symbol 136 Text | Uses:85 | Used by:Timeline |
Symbol 137 Text | Uses:87 | Used by:139 |
Symbol 138 Text | Uses:87 | Used by:139 |
Symbol 139 Button | Uses:80 82 137 138 79 81 | Used by:Timeline |
Symbol 140 Text | Uses:85 | Used by:Timeline |
Symbol 141 Graphic | Used by:142 145 | |
Symbol 142 Button | Uses:141 | Used by:Timeline |
Symbol 143 Text | Uses:85 | Used by:Timeline |
Symbol 144 Text | Uses:85 | Used by:Timeline |
Symbol 145 Button | Uses:141 | Used by:Timeline |
Symbol 146 Text | Uses:83 | Used by:Timeline |
Symbol 147 Text | Uses:85 | Used by:Timeline |
Symbol 148 Text | Uses:87 | Used by:149 198 Timeline |
Symbol 149 Button | Uses:148 | Used by:Timeline |
Symbol 150 Text | Uses:85 | Used by:Timeline |
Symbol 151 Font | Used by:152 | |
Symbol 152 Text | Uses:151 | Used by:154 |
Symbol 153 Graphic | Used by:154 | |
Symbol 154 Button | Uses:152 153 | Used by:Timeline |
Symbol 155 Text | Uses:85 | Used by:Timeline |
Symbol 156 Text | Uses:85 | Used by:158 |
Symbol 157 Graphic | Used by:158 | |
Symbol 158 Button | Uses:156 157 | Used by:Timeline |
Symbol 159 Text | Uses:85 | Used by:Timeline |
Symbol 160 Text | Uses:85 | Used by:Timeline |
Symbol 161 Text | Uses:85 | Used by:Timeline |
Symbol 162 Text | Uses:85 | Used by:Timeline |
Symbol 163 Text | Uses:134 | Used by:Timeline |
Symbol 164 EditableText | Uses:134 | Used by:Timeline |
Symbol 165 Text | Uses:85 | Used by:Timeline |
Symbol 166 Text | Uses:85 | Used by:Timeline |
Symbol 167 Text | Uses:85 | Used by:Timeline |
Symbol 168 Text | Uses:85 | Used by:Timeline |
Symbol 169 Graphic | Used by:170 251 253 | |
Symbol 170 Button | Uses:169 | Used by:Timeline |
Symbol 171 Graphic | Used by:172 252 253 | |
Symbol 172 Button | Uses:171 | Used by:Timeline |
Symbol 173 Graphic | Used by:174 254 | |
Symbol 174 Button | Uses:173 | Used by:Timeline |
Symbol 175 Graphic | Used by:176 255 | |
Symbol 176 Button | Uses:175 | Used by:Timeline |
Symbol 177 Text | Uses:85 | Used by:Timeline |
Symbol 178 Text | Uses:85 | Used by:Timeline |
Symbol 179 Text | Uses:85 | Used by:Timeline |
Symbol 180 Text | Uses:85 | Used by:Timeline |
Symbol 181 EditableText | Uses:134 | Used by:Timeline |
Symbol 182 Text | Uses:85 | Used by:Timeline |
Symbol 183 Text | Uses:85 | Used by:Timeline |
Symbol 184 EditableText | Uses:134 | Used by:Timeline |
Symbol 185 Text | Uses:85 | Used by:Timeline |
Symbol 186 Text | Uses:85 | Used by:Timeline |
Symbol 187 Text | Uses:85 | Used by:Timeline |
Symbol 188 Text | Uses:87 | Used by:189 |
Symbol 189 Button | Uses:80 82 188 79 81 | Used by:Timeline |
Symbol 190 EditableText | Uses:134 | Used by:Timeline |
Symbol 191 Text | Uses:85 | Used by:Timeline |
Symbol 192 Text | Uses:85 | Used by:Timeline |
Symbol 193 EditableText | Uses:134 | Used by:Timeline |
Symbol 194 Text | Uses:85 | Used by:Timeline |
Symbol 195 EditableText | Uses:134 | Used by:Timeline |
Symbol 196 Text | Uses:85 | Used by:Timeline |
Symbol 197 Text | Uses:85 | Used by:Timeline |
Symbol 198 Button | Uses:80 82 148 79 81 | Used by:Timeline |
Symbol 199 Text | Uses:83 | Used by:Timeline |
Symbol 200 Text | Uses:85 | Used by:Timeline |
Symbol 201 Text | Uses:85 | Used by:203 |
Symbol 202 Text | Uses:85 | Used by:203 |
Symbol 203 Button | Uses:201 202 | Used by:Timeline |
Symbol 204 Text | Uses:85 | Used by:Timeline |
Symbol 205 Text | Uses:85 | Used by:Timeline |
Symbol 206 Graphic | Used by:Timeline | |
Symbol 207 Text | Uses:85 | Used by:Timeline |
Symbol 208 EditableText | Uses:134 | Used by:Timeline |
Symbol 209 Button | Uses:80 82 88 89 79 81 | Used by:Timeline |
Symbol 210 Text | Uses:85 | Used by:Timeline |
Symbol 211 Text | Uses:85 | Used by:Timeline |
Symbol 212 Text | Uses:83 | Used by:214 |
Symbol 213 Text | Uses:83 | Used by:214 |
Symbol 214 Button | Uses:80 82 212 213 79 81 | Used by:Timeline |
Symbol 215 Text | Uses:83 | Used by:Timeline |
Symbol 216 Text | Uses:85 | Used by:Timeline |
Symbol 217 Text | Uses:85 | Used by:Timeline |
Symbol 218 Text | Uses:85 | Used by:Timeline |
Symbol 219 Graphic | Used by:221 | |
Symbol 220 Graphic | Used by:221 | |
Symbol 221 MovieClip | Uses:219 220 | Used by:Timeline |
Symbol 222 Text | Uses:85 | Used by:Timeline |
Symbol 223 Text | Uses:85 | Used by:Timeline |
Symbol 224 EditableText | Uses:134 | Used by:Timeline |
Symbol 225 Text | Uses:85 | Used by:Timeline |
Symbol 226 Graphic | Used by:228 | |
Symbol 227 Graphic | Used by:228 | |
Symbol 228 MovieClip | Uses:226 227 | Used by:Timeline |
Symbol 229 Graphic | Used by:231 | |
Symbol 230 Graphic | Used by:231 | |
Symbol 231 MovieClip | Uses:229 230 | Used by:Timeline |
Symbol 232 Graphic | Used by:234 | |
Symbol 233 Graphic | Used by:234 | |
Symbol 234 MovieClip | Uses:232 233 | Used by:Timeline |
Symbol 235 Graphic | Used by:237 | |
Symbol 236 Graphic | Used by:237 | |
Symbol 237 MovieClip | Uses:235 236 | Used by:Timeline |
Symbol 238 Graphic | Used by:239 240 | |
Symbol 239 MovieClip | Uses:238 | Used by:240 |
Symbol 240 MovieClip | Uses:239 238 | Used by:Timeline |
Symbol 241 Text | Uses:83 | Used by:Timeline |
Symbol 242 Text | Uses:85 | Used by:Timeline |
Symbol 243 Text | Uses:85 | Used by:Timeline |
Symbol 244 Text | Uses:83 | Used by:Timeline |
Symbol 245 Button | Uses:80 82 88 89 79 81 | Used by:Timeline |
Symbol 246 Text | Uses:85 | Used by:Timeline |
Symbol 247 Text | Uses:85 | Used by:Timeline |
Symbol 248 Text | Uses:85 | Used by:Timeline |
Symbol 249 Graphic | Used by:250 256 | |
Symbol 250 MovieClip | Uses:249 | Used by:256 Timeline |
Symbol 251 MovieClip | Uses:169 | Used by:253 |
Symbol 252 MovieClip | Uses:171 | Used by:253 |
Symbol 253 Button | Uses:251 252 169 171 | Used by:Timeline |
Symbol 254 MovieClip | Uses:173 | Used by:Timeline |
Symbol 255 Button | Uses:175 | Used by:Timeline |
Symbol 256 Button | Uses:250 249 | Used by:Timeline |
Symbol 257 Text | Uses:83 | Used by:Timeline |
Symbol 258 Text | Uses:85 | Used by:Timeline |
Symbol 259 Graphic | Used by:260 | |
Symbol 260 Button | Uses:259 | Used by:Timeline |
Instance Names
"bar" | Symbol 76 MovieClip Frame 1 | Symbol 6 MovieClip |
"bargfx" | Symbol 76 MovieClip Frame 1 | Symbol 9 MovieClip |
"tank" | Symbol 76 MovieClip Frame 1 | Symbol 23 MovieClip |
"bargfx" | Symbol 76 MovieClip Frame 2 | Symbol 9 MovieClip |
"bargfx" | Symbol 76 MovieClip Frame 20 | Symbol 9 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "loop" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "Song1" |
Labels
"LOAD" | Symbol 76 MovieClip Frame 1 |
"COMPLETE_STOP" | Symbol 76 MovieClip Frame 2 |
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