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Mouse Maze Tutorial.swf

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Flash #72814

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Text
Mouse Maze Tutorial

This tutorial is designed for people
wishing to create a mouse maze. It's
not basic, or advanced, it's just simple
enough for anybody to do.
You are welcome to copy any code or
ideas without crediting me.

OK

OK

mute

Play

You will learn how to create a maze,
with half decent graphics, moving
objects and custom cursors. If you find
any errors or have any ideas for me,
please PM me or comment.
Anyway, on to the tut.

BACK

BACK

BACK

Main Menu

The Maze

The Maze

The Buttons

The Buttons

The Mouse

The Mouse

The Hard Stuff

The Hard Stuff

Credits

Credits

The Maze

Right, the easy part. First we start by
drawing the maze. If it's your first
time, you might just want to use a
simple paintbrush/line tool mix. If you
are more advanced, try to draw a maze
with better graphics.

I'm going to draw a maze with good
graphics as an example. If you don't
want to, simply draw a maze using a
paintbrush. It's the same concept.

Basic

Advanced

Yeah, well...they look the same at the
moment, if you are drawing the simple
maze, follow the same instructions, but
click the skip button when it comes up.

Select ALL of your maze and convert
it to a symbol (F8). Select 'button'.

Modify>
Convert to
symbol>
Button

So now you have a basic maze outline,
which is now a button. It is VITAL
that it is a button for it to work. If
you are doing the basic maze, hit skip
now, otherwise hit OK.

Skip

Skip

To make the maze look better and
more interesting, select the maze and
apply an effect from the filters tab
(usually next to properties). I find that
bevel works well.

This is a bevelled maze. See
how it looks 3D and more
attractive. Don't like it,
okay...let's try a drop shadow.

How's that? Play about with
the settings and find one that
you like. When you're happy
with the maze it's time to add
the Buttons

The Buttons

Now it's time to add other buttons, like the
start, finish, obsticles and retry buttons. It
sounds complicated, but you'll get it.
By now you should have a maze, which is a
button. If not, hit menu. Otherwise hit OK.

Menu

First off, make 3 keyframes with your
maze in. To do that, click on the
that your maze is in and press F6
twice, now you should have 3 key
frames, all with your maze in. If not,
hit F6 until you have.

frame

Alternativley, you could right click the
frame and press "Insert keyframe"
twice. As long as you have --------
then you can hit ok.

3 keyframes

Select the 2nd keyframe, and click on
the maze. We are about to add
Action Scrip to it.

Okay, now it's time to add Action
Script to the maze. Don't worry, it's
simpler than it sounds. By now you
should all have a maze, that is a
button. If not, read the tutorial again
(click menu).

There are two ways to do this:
1. Click on the maze and press F9
2. Right click the maze and press
actions.
It doesn't matter which way you do it,
you will just get used to one way.

Once in the actions window, click on
the white box (where the actions go).
Copy and paste the following text into
the box (right click the text and press
select all, then right click and copy,
then in flash right click and paste).

Or Crtl+A / Ctrl+C / Ctrl+V

on (rollOver) {
prevFrame();
}

Remember, this is pasted in the maze,
in the second frame ONLY.

Well, now you can close the Action Script
box. Hope you got all of that. Basically,
what it means, is when the mous touches
the maze, it takes the movie back one
frame. That's why it's important for that
to be in the 2nd frame.

Now, we will make the start and finish
buttons. Draw a nice button shape, and
make it into a button (convert to symbol/
F8). If you don't know how to make good
looking button, check out a button
tutorial.

Okay, heres my button. Make one for
both start and finish.

Start

End

Now "Cut" the start button (rightclick and
cut). Select the 1st frame and "Paste" it.
Position it where you want the maze to
start. Then put this Action Script into it.
(Do it the same way as the maze, only
select the button, not the maze).

F9 incase you forgot.

on (rollOver) {
nextFrame();
}

Easy. Right?

Now do the same with the end/finish
button. Only this time, paste it into the
2rd frame and position it where you want
it to end. Then add this Action Script.

on (rollOver) {
nextFrame();
}

Easy. Please say it is.

So now we have a start and end button. It
wasn't all that hard.
So now we have an empty frame. We can
do alot with this, it could be a "next level"
button. I'll show you how.

To make a next level button. Simply make
a button (either a normal button or a text
button) and insert this script (which will
take you to the next frame/level. To learn
how to have another level, click the "A.a.l"
button:

A.a.L

on (rollOver) {
nextFrame();
}

Add that Action Scrip to the Next level
button.

The other option is to have a try again
button. Change the action script on the
maze in frame 2 to:

on (rollOver) {
gotoAndPlay(3);
}

Now make a next level button in frame 3
and give it the following Action Script:

on (rollOver) {
gotoAndPlay(1);
}

(1) represents the frame number of the
frame with the start button.

That's all for buttons. Click OK to take
you to the Cursors section, where you will
learn how to make a custom cursor. If you
want to look at something else, hit menu.

The Cursors

Now, this ActionScript is not my own. It
is taken from:

Mitchinator's Newgrounds Tutorial

Mitchinator's Newgrounds Tutorial

So I don't take credit for it.

First of all, make a new layer. (It's the
page with a plus on it on the bottom left
of the timeline.
In the new layer, draw a cursor, and
convert it to a Movie Clip (not a button).

It's the same as making a button, select it
all and hit F8. Only this time, click the
button saying Movie clip and hit ok.
Now add the following Action Script to it:
Once again, click the cursor and press F9

onClipEvent(load) { Mouse.hide(); } onClipEvent(enterFrame) { this._x = _root._xmouse; this._y = _root._ymouse; }

You should have your own custom
cursor...like the one on this page. Check
out other cursor tutorials to learn how to
make animated cursors. If you want the
cursor to show up, there has to be a frame
in the cursor layor, for every frame in the
origional layer.

To do that, finish your maze game and
make sure you're on the cursor layer. Then
just press F5 until there are as many
cursor frames as maze frames. If you don't
get that then dont worry, just leave the
cursor out. That's it for cursors, next is
hard stuff or click example to see what
you could've achieved by now.

Example

Example

The Hard Stuff

Now we will move on to the moving
obsticles...or as i like to call them... "pieces
of ****". Basically it's just like making a
maze, within a maze. If you want a
sliding wall, draw a wall and then convert
it to a button, in the same layer as the
maze.

Now, click the Button, and make it a
movie clip. Now you have a Button inside
of a Movie clip. Double click the movie
clip and then make two key frames, one
at around 10, and one at 20. Then in
frame 10, move the wall the direction you
want it to move. Then tween frames 1-10
and 10-20. If you don't know how, find a
tutorial.

You should have this (or whatever you
made):

My framerate is high, so it moves fast.

Still inside the movie clip, add this action
script to the button.

on (rollOver) {_root.gotoAndStop("1");}

Put the frame number of the frame with
the start button between the "'s.Now,
when the mouse touches the wall, it will
take the player back to the start. Wow,
that was a little confuzing. But moving
walls have HUGE potential. Check out
some examples.

Making A New Level

Ok this is pretty simple. If you are using
3 frames (3rd being a next level button)
simply make another maze in a new frame
(frame 4) and repeat the whole process
again. You can copy the buttons from the
other frames to make life easier.

If you are using a "try again" frame for
frame 3, do the same, only give the button
a different frame number in the
actionscript (1 would be changed to 4).
That is a little bit more complicated.

Credits

Made by: Adam (Saint-Anarchy)

Script: From own knowledge
Mouse script:

13/08/07

Level Complete

Once in the actions window, click on
the white box (where the actions go).
Copy and paste this text into the box
(right click the text and press select
all, then right click and copy, then in
flash right click and paste).

ActionScript [AS1/AS2]

Instance of Symbol 78 MovieClip in Frame 1
onClipEvent (load) { Mouse.hide(); } onClipEvent (enterFrame) { this._x = _root._xmouse; this._y = _root._ymouse; }
Frame 2
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stop();
Frame 4
stop();
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stop();
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Frame 12
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Frame 15
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Frame 16
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Frame 17
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Frame 19
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stop();
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stop();
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stop();
Frame 48
stop();
Frame 49
stop();
Frame 50
stop();
Frame 51
stop();
Frame 52
stop();
Frame 53
stop();
Symbol 47 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 49 MovieClip Frame 40
stop();
Symbol 75 Button
on (release) { _root.play(); }
Symbol 76 MovieClip Frame 1
function onEnterFrame() { if (!loaded) { var _local3 = _root.getBytesLoaded() / _root.getBytesTotal(); if (_local3 >= 1) { play(); bar._x = initX; loaded = true; } else { bar._x = initX + ((_local3 - 1) * bar._width); } } var _local4 = getTimer() - time; timeAccum = timeAccum + _local4; while (timeAccum >= FRAME_TIME) { var _local2 = 0; while (_local2 < timeClips.length) { if (timeClips[_local2]._currentframe < timeClips[_local2]._totalframes) { timeClips[_local2].nextFrame(); } else { timeClips[_local2].gotoAndStop(1); } _local2++; } if (loaded && (_currentframe < _totalframes)) { nextFrame(); } timeAccum = timeAccum - FRAME_TIME; } time = time + _local4; } stop(); _root.stop(); var initX = bar._x; var time = getTimer(); var FRAME_TIME = 33.3333333333333; var timeAccum = 0; var loaded = false; timeClips = [bargfx, tank.mc0, tank.mc1, tank.mc2, tank.mc3, tank.mc4, tank.mc4.mc0, tank.mc4.mc1, tank.mc4.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc0.mc2, tank.mc4.mc0.mc0.mc0.mc3, tank.mc4.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc2, tank.mc5.mc0]; var i = 0; while (i < timeClips.length) { timeClips[i].stop(); i++; }
Symbol 76 MovieClip Frame 51
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on (release) { nextFrame(); }
Symbol 101 Button
on (release) { stopAllSounds(); }
Symbol 103 Button
on (release) { stopAllSounds(); bgmusic = new Sound(this); bgmusic.attachSound("Song1"); bgmusic.start(0, 9999); }
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on (release) { prevFrame(); }
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on (release) { nextFrame(); }
Symbol 115 Button
on (release) { gotoAndPlay (14); }
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on (release) { gotoAndPlay (36); }
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on (release) { gotoAndPlay (42); }
Symbol 124 Button
on (release) { gotoAndPlay (50); }
Symbol 139 Button
on (release) { gotoAndPlay (14); }
Symbol 149 Button
on (release) { gotoAndPlay (4); }
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on (release) { gotoAndPlay (48); }
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on (release) { gotoAndPlay (4); }
Symbol 203 Button
on (release) { getURL ("http://www.newgrounds.com/portal/view/244436", "_blank"); }
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on (release) { nextFrame(); mouse.show(); }
Symbol 214 Button
on (release) { gotoAndPlay (51); }
Symbol 245 Button
on (release) { gotoAndStop (4); }
Symbol 253 Button
on (rollOver) { gotoAndPlay (52); }
Symbol 255 Button
on (rollOver) { gotoAndPlay (53); }
Symbol 256 Button
on (rollOver) { gotoAndPlay (51); }
Symbol 260 Button
on (rollOver) { gotoAndPlay (54); }

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Created: 8/4 -2019 13:45:55 Last modified: 8/4 -2019 13:45:55 Server time: 22/12 -2024 17:20:49