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TPoK - Prologue.swf

This is the info page for
Flash #72884

(Click the ID number above for more basic data on this flash file.)


Text
START

Presents:

Artwork,
Concept,
Story:

Moriarti

Actionscript,
Most
Animation:

Shmuk

The Prophecy of
Kendo

Prologue

The entire world
was united

Under One

Hegemony

Until...

The Priest Gredus had a vision
of God in his dream telling him
that the world should be reigned
under total discrimination. He
used people's faith to start a
war against The Empire and
started training 'super warriors'
such as yourself...

However, you don't believe that
this is the way that it should be,
so you try leave the country.
This is where your quest to
defeat Gredus begins, you should
leave the warrior's clan, and
return to The Empire.

Skip

Low

Medium

High

Best

PLAY!

Load!

ATK:

EXP:

LVL:

MON:

LIFE:               /

CHA:                /

EXP+

MON+

LIFE+

MAG+

Get!!

Level Up!!

Skills+

Object+

Continue

Fight!

Attack!

Skills

Magic

Objects

Jump Atk

N.A.

Fireball

blah!!

blah!!

blah!!

blah!!

blah!!

blah!!

blah!!

blah!!

blah!!

blah!!

blah!!

blah!!

blah!!

blah!!

blah!!

blah!!

Save

Congratulations! You
completed the game!

Now please go to our
website to help to improve!
Thank you!

Psyklone.net

Replay

ActionScript [AS1/AS2]

Frame 1
function doSomething() { } function doSomething1() { } function doSomething2() { getURL ("http://www.psyklone.net", _blank); } onEnterFrame = function () { stop(); Mouse.hide(); startDrag ("mouse_mov", true); }; MENU.customItems.push(Functioned2); MENU = new ContextMenu(); MENU.hideBuiltInItems(); Functioned = new ContextMenuItem("This game is property of", doSomething); Functioned1 = new ContextMenuItem("PsyKlone Entertainment", doSomething1); Functioned2 = new ContextMenuItem("Visit Psyklone!", doSomething2); MENU.customItems.push(Functioned); MENU.customItems.push(Functioned1); MENU.customItems.push(Functioned2); _root.menu = MENU; myspeed = 4; experience = 0; level = 1; attack = 20; money = 100; life = 150; totallife = 150; magic = 50; totalmagic = 50; enemykilled = 0; enemymana = 3; _root.fireball = 0;
Frame 2
Mouse.hide(); startDrag ("mouse_mov", true);
Frame 3
stop(); Mouse.hide(); startDrag ("mouse_mov", true);
Frame 4
if (((Key.isDown(37) && (!Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) { _root.head_mov._x = _root.head_mov._x - myspeed; _root.head_mov.gotoAndStop(2); _root.lhand_mov._x = _root.lhand_mov._x - myspeed; _root.lhand_mov.gotoAndStop(4); _root.rhand_mov._x = _root.rhand_mov._x - myspeed; _root.rhand_mov.gotoAndStop(4); _root.rfoot_mov._x = _root.rfoot_mov._x - myspeed; _root.rfoot_mov.gotoAndStop(4); _root.lfoot_mov._x = _root.lfoot_mov._x - myspeed; _root.lfoot_mov.gotoAndStop(4); _root.sword_mov._x = _root.sword_mov._x - myspeed; _root.sword_mov.gotoAndStop(2); _root.string_mov._x = _root.string_mov._x - myspeed; _root.string_mov.gotoAndStop(2); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - myspeed; _root.ninjadown_mov._x = _root.ninjadown_mov._x - myspeed; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - myspeed; _root.ninjaright_mov._x = _root.ninjaright_mov._x - myspeed; } if (((Key.isDown(39) && (!Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + myspeed; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + myspeed; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + myspeed; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + myspeed; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + myspeed; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + myspeed; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + myspeed; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + myspeed; _root.ninjadown_mov._x = _root.ninjadown_mov._x + myspeed; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + myspeed; _root.ninjaright_mov._x = _root.ninjaright_mov._x + myspeed; _root.leftarrow_mov.gotoAndStop(1); } if (((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(40))) { _root.head_mov._y = _root.head_mov._y - myspeed; _root.head_mov.gotoAndStop(3); _root.lhand_mov._y = _root.lhand_mov._y - myspeed; _root.lhand_mov.gotoAndStop(6); _root.rhand_mov._y = _root.rhand_mov._y - myspeed; _root.rhand_mov.gotoAndStop(6); _root.rfoot_mov._y = _root.rfoot_mov._y - myspeed; _root.rfoot_mov.gotoAndStop(6); _root.lfoot_mov._y = _root.lfoot_mov._y - myspeed; _root.lfoot_mov.gotoAndStop(6); _root.sword_mov._y = _root.sword_mov._y - myspeed; _root.sword_mov.gotoAndStop(3); _root.string_mov._y = _root.string_mov._y - myspeed; _root.string_mov.gotoAndStop(3); _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - myspeed; _root.ninjadown_mov._y = _root.ninjadown_mov._y - myspeed; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - myspeed; _root.ninjaright_mov._y = _root.ninjaright_mov._y - myspeed; } if (((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(38))) { _root.head_mov._y = _root.head_mov._y + myspeed; _root.head_mov.gotoAndStop(4); _root.lhand_mov._y = _root.lhand_mov._y + myspeed; _root.lhand_mov.gotoAndStop(8); _root.rhand_mov._y = _root.rhand_mov._y + myspeed; _root.rhand_mov.gotoAndStop(8); _root.rfoot_mov._y = _root.rfoot_mov._y + myspeed; _root.rfoot_mov.gotoAndStop(8); _root.lfoot_mov._y = _root.lfoot_mov._y + myspeed; _root.lfoot_mov.gotoAndStop(8); _root.sword_mov._y = _root.sword_mov._y + myspeed; _root.sword_mov.gotoAndStop(4); _root.string_mov._y = _root.string_mov._y + myspeed; _root.string_mov.gotoAndStop(4); _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + myspeed; _root.ninjadown_mov._y = _root.ninjadown_mov._y + myspeed; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + myspeed; _root.ninjaright_mov._y = _root.ninjaright_mov._y + myspeed; } if (((Key.isDown(37) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) { _root.head_mov.gotoAndStop(2); _root.lhand_mov.gotoAndStop(4); _root.rhand_mov.gotoAndStop(4); _root.rfoot_mov.gotoAndStop(4); _root.lfoot_mov.gotoAndStop(4); _root.sword_mov.gotoAndStop(2); _root.string_mov.gotoAndStop(2); _root.head_mov._y = _root.head_mov._y - 4; _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.sword_mov._y = _root.sword_mov._y - 4; _root.string_mov._y = _root.string_mov._y - 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; _root.head_mov._x = _root.head_mov._x - 4; _root.lhand_mov._x = _root.lhand_mov._x - 4; _root.rhand_mov._x = _root.rhand_mov._x - 4; _root.rfoot_mov._x = _root.rfoot_mov._x - 4; _root.lfoot_mov._x = _root.lfoot_mov._x - 4; _root.sword_mov._x = _root.sword_mov._x - 4; _root.string_mov._x = _root.string_mov._x - 4; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x - 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x - 4; } if (((Key.isDown(37) && (Key.isDown(40))) && (!Key.isDown(38))) && (!Key.isDown(39))) { _root.head_mov.gotoAndStop(2); _root.lhand_mov.gotoAndStop(4); _root.rhand_mov.gotoAndStop(4); _root.rfoot_mov.gotoAndStop(4); _root.lfoot_mov.gotoAndStop(4); _root.sword_mov.gotoAndStop(2); _root.string_mov.gotoAndStop(2); _root.head_mov._y = _root.head_mov._y + 4; _root.lhand_mov._y = _root.lhand_mov._y + 4; _root.rhand_mov._y = _root.rhand_mov._y + 4; _root.rfoot_mov._y = _root.rfoot_mov._y + 4; _root.lfoot_mov._y = _root.lfoot_mov._y + 4; _root.sword_mov._y = _root.sword_mov._y + 4; _root.string_mov._y = _root.string_mov._y + 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y + 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y + 4; _root.head_mov._x = _root.head_mov._x - 4; _root.lhand_mov._x = _root.lhand_mov._x - 4; _root.rhand_mov._x = _root.rhand_mov._x - 4; _root.rfoot_mov._x = _root.rfoot_mov._x - 4; _root.lfoot_mov._x = _root.lfoot_mov._x - 4; _root.sword_mov._x = _root.sword_mov._x - 4; _root.string_mov._x = _root.string_mov._x - 4; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x - 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x - 4; } if (((Key.isDown(39) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + 4; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + 4; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + 4; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; _root.head_mov._y = _root.head_mov._y - 4; _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.sword_mov._y = _root.sword_mov._y - 4; _root.string_mov._y = _root.string_mov._y - 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; } if (((Key.isDown(39) && (Key.isDown(40))) && (!Key.isDown(38))) && (!Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + 4; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + 4; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + 4; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; _root.head_mov._y = _root.head_mov._y + 4; _root.lhand_mov._y = _root.lhand_mov._y + 4; _root.rhand_mov._y = _root.rhand_mov._y + 4; _root.rfoot_mov._y = _root.rfoot_mov._y + 4; _root.lfoot_mov._y = _root.lfoot_mov._y + 4; _root.sword_mov._y = _root.sword_mov._y + 4; _root.string_mov._y = _root.string_mov._y + 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y + 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y + 4; } if ((((!Key.isDown(37)) && (!Key.isDown(40))) && (!Key.isDown(38))) && (!Key.isDown(39))) { _root.head_mov.gotoAndStop(_root.head_mov._currentframe); _root.lhand_mov.gotoAndStop(1); _root.rhand_mov.gotoAndStop(1); _root.rfoot_mov.gotoAndStop(1); _root.lfoot_mov.gotoAndStop(1); _root.sword_mov.gotoAndStop(_root.sword_mov._currentframe); _root.string_mov.gotoAndStop(_root.string_mov._currentframe); } if (Key.isDown(39) && (Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + 4; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + 4; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + 4; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; _root.leftarrow_mov.gotoAndStop(1); } if (Key.isDown(40) && (Key.isDown(38))) { _root.head_mov._y = _root.head_mov._y - 4; _root.head_mov.gotoAndStop(3); _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.lhand_mov.gotoAndStop(6); _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rhand_mov.gotoAndStop(6); _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.rfoot_mov.gotoAndStop(6); _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.lfoot_mov.gotoAndStop(6); _root.sword_mov._y = _root.sword_mov._y - 4; _root.sword_mov.gotoAndStop(3); _root.string_mov._y = _root.string_mov._y - 4; _root.string_mov.gotoAndStop(3); _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; } _root.wall_mov.gotoAndStop(1); Mouse.hide(); startDrag ("mouse_mov", true); percenthealth = (_root.life / _root.totallife) * 100; setProperty(lifebar_mov, _xscale , percenthealth); percentmagic = (_root.magic / _root.totalmagic) * 100; setProperty(magicbar_mov, _xscale , percentmagic); if (experience >= 100) { level = level + 1; totallife = totallife + 10; attack = attack + 5; totalmagic = totalmagic + 5; life = totallife; magic = totalmagic; experience = experience - 100; } if (life > totallife) { life = totallife; } if (magic > totalmagic) { magic = totalmagic; }
Frame 5
gotoAndPlay (4); if (_root.ninjacenter_mov.hitTest(_root.wall_mov)) { _root.head_mov._y = _root.head_mov._y + myspeed; _root.lhand_mov._y = _root.lhand_mov._y + myspeed; _root.rhand_mov._y = _root.rhand_mov._y + myspeed; _root.rfoot_mov._y = _root.rfoot_mov._y + myspeed; _root.lfoot_mov._y = _root.lfoot_mov._y + myspeed; _root.sword_mov._y = _root.sword_mov._y + myspeed; _root.string_mov._y = _root.string_mov._y + myspeed; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + myspeed; _root.ninjadown_mov._y = _root.ninjadown_mov._y + myspeed; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + myspeed; _root.ninjaright_mov._y = _root.ninjaright_mov._y + myspeed; } if (_root.ninjadown_mov.hitTest(_root.downexit_mov)) { _root.head_mov._y = _root.head_mov._y - myspeed; _root.lhand_mov._y = _root.lhand_mov._y - myspeed; _root.rhand_mov._y = _root.rhand_mov._y - myspeed; _root.rfoot_mov._y = _root.rfoot_mov._y - myspeed; _root.lfoot_mov._y = _root.lfoot_mov._y - myspeed; _root.sword_mov._y = _root.sword_mov._y - myspeed; _root.string_mov._y = _root.string_mov._y - myspeed; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - myspeed; _root.ninjadown_mov._y = _root.ninjadown_mov._y - myspeed; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - myspeed; _root.ninjaright_mov._y = _root.ninjaright_mov._y - myspeed; } if (_root.ninjaleft_mov.hitTest(_root.leftexit_mov)) { _root.gotoAndPlay(6); _root.head_mov._x = _root.head_mov._x + 400; _root.lhand_mov._x = _root.lhand_mov._x + 400; _root.rhand_mov._x = _root.rhand_mov._x + 400; _root.rfoot_mov._x = _root.rfoot_mov._x + 400; _root.lfoot_mov._x = _root.lfoot_mov._x + 400; _root.sword_mov._x = _root.sword_mov._x + 400; _root.string_mov._x = _root.string_mov._x + 400; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 400; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 400; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 400; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 400; } if (_root.ninjaright_mov.hitTest(_root.rightexit_mov)) { if (enemykilled == 0) { _root.gotoAndPlay(8); _root.attackmenu_mov.gotoAndStop(2); _root.attackmenu_mov.lifepotion1 = 2; _root.attackmenu_mov.lifepotion2 = 1; _root.attackmenu_mov.lifepotion3 = 0; _root.attackmenu_mov.manapotion1 = 1; _root.attackmenu_mov.manapotion2 = 0; _root.attackmenu_mov.manapotion3 = 0; _root.attackmenu_mov.shuriken = 3; _root.enemylife = 200; } else { _root.gotoAndPlay(10); } }
Frame 6
if (((Key.isDown(37) && (!Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) { _root.head_mov._x = _root.head_mov._x - myspeed; _root.head_mov.gotoAndStop(2); _root.lhand_mov._x = _root.lhand_mov._x - myspeed; _root.lhand_mov.gotoAndStop(4); _root.rhand_mov._x = _root.rhand_mov._x - myspeed; _root.rhand_mov.gotoAndStop(4); _root.rfoot_mov._x = _root.rfoot_mov._x - myspeed; _root.rfoot_mov.gotoAndStop(4); _root.lfoot_mov._x = _root.lfoot_mov._x - myspeed; _root.lfoot_mov.gotoAndStop(4); _root.sword_mov._x = _root.sword_mov._x - myspeed; _root.sword_mov.gotoAndStop(2); _root.string_mov._x = _root.string_mov._x - myspeed; _root.string_mov.gotoAndStop(2); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - myspeed; _root.ninjadown_mov._x = _root.ninjadown_mov._x - myspeed; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - myspeed; _root.ninjaright_mov._x = _root.ninjaright_mov._x - myspeed; } if (((Key.isDown(39) && (!Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + myspeed; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + myspeed; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + myspeed; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + myspeed; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + myspeed; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + myspeed; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + myspeed; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + myspeed; _root.ninjadown_mov._x = _root.ninjadown_mov._x + myspeed; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + myspeed; _root.ninjaright_mov._x = _root.ninjaright_mov._x + myspeed; _root.leftarrow_mov.gotoAndStop(1); } if (((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(40))) { _root.head_mov._y = _root.head_mov._y - myspeed; _root.head_mov.gotoAndStop(3); _root.lhand_mov._y = _root.lhand_mov._y - myspeed; _root.lhand_mov.gotoAndStop(6); _root.rhand_mov._y = _root.rhand_mov._y - myspeed; _root.rhand_mov.gotoAndStop(6); _root.rfoot_mov._y = _root.rfoot_mov._y - myspeed; _root.rfoot_mov.gotoAndStop(6); _root.lfoot_mov._y = _root.lfoot_mov._y - myspeed; _root.lfoot_mov.gotoAndStop(6); _root.sword_mov._y = _root.sword_mov._y - myspeed; _root.sword_mov.gotoAndStop(3); _root.string_mov._y = _root.string_mov._y - myspeed; _root.string_mov.gotoAndStop(3); _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - myspeed; _root.ninjadown_mov._y = _root.ninjadown_mov._y - myspeed; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - myspeed; _root.ninjaright_mov._y = _root.ninjaright_mov._y - myspeed; } if (((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(38))) { _root.head_mov._y = _root.head_mov._y + myspeed; _root.head_mov.gotoAndStop(4); _root.lhand_mov._y = _root.lhand_mov._y + myspeed; _root.lhand_mov.gotoAndStop(8); _root.rhand_mov._y = _root.rhand_mov._y + myspeed; _root.rhand_mov.gotoAndStop(8); _root.rfoot_mov._y = _root.rfoot_mov._y + myspeed; _root.rfoot_mov.gotoAndStop(8); _root.lfoot_mov._y = _root.lfoot_mov._y + myspeed; _root.lfoot_mov.gotoAndStop(8); _root.sword_mov._y = _root.sword_mov._y + myspeed; _root.sword_mov.gotoAndStop(4); _root.string_mov._y = _root.string_mov._y + myspeed; _root.string_mov.gotoAndStop(4); _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + myspeed; _root.ninjadown_mov._y = _root.ninjadown_mov._y + myspeed; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + myspeed; _root.ninjaright_mov._y = _root.ninjaright_mov._y + myspeed; } if (((Key.isDown(37) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) { _root.head_mov.gotoAndStop(2); _root.lhand_mov.gotoAndStop(4); _root.rhand_mov.gotoAndStop(4); _root.rfoot_mov.gotoAndStop(4); _root.lfoot_mov.gotoAndStop(4); _root.sword_mov.gotoAndStop(2); _root.string_mov.gotoAndStop(2); _root.head_mov._y = _root.head_mov._y - 4; _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.sword_mov._y = _root.sword_mov._y - 4; _root.string_mov._y = _root.string_mov._y - 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; _root.head_mov._x = _root.head_mov._x - 4; _root.lhand_mov._x = _root.lhand_mov._x - 4; _root.rhand_mov._x = _root.rhand_mov._x - 4; _root.rfoot_mov._x = _root.rfoot_mov._x - 4; _root.lfoot_mov._x = _root.lfoot_mov._x - 4; _root.sword_mov._x = _root.sword_mov._x - 4; _root.string_mov._x = _root.string_mov._x - 4; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x - 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x - 4; } if (((Key.isDown(37) && (Key.isDown(40))) && (!Key.isDown(38))) && (!Key.isDown(39))) { _root.head_mov.gotoAndStop(2); _root.lhand_mov.gotoAndStop(4); _root.rhand_mov.gotoAndStop(4); _root.rfoot_mov.gotoAndStop(4); _root.lfoot_mov.gotoAndStop(4); _root.sword_mov.gotoAndStop(2); _root.string_mov.gotoAndStop(2); _root.head_mov._y = _root.head_mov._y + 4; _root.lhand_mov._y = _root.lhand_mov._y + 4; _root.rhand_mov._y = _root.rhand_mov._y + 4; _root.rfoot_mov._y = _root.rfoot_mov._y + 4; _root.lfoot_mov._y = _root.lfoot_mov._y + 4; _root.sword_mov._y = _root.sword_mov._y + 4; _root.string_mov._y = _root.string_mov._y + 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y + 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y + 4; _root.head_mov._x = _root.head_mov._x - 4; _root.lhand_mov._x = _root.lhand_mov._x - 4; _root.rhand_mov._x = _root.rhand_mov._x - 4; _root.rfoot_mov._x = _root.rfoot_mov._x - 4; _root.lfoot_mov._x = _root.lfoot_mov._x - 4; _root.sword_mov._x = _root.sword_mov._x - 4; _root.string_mov._x = _root.string_mov._x - 4; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x - 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x - 4; } if (((Key.isDown(39) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + 4; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + 4; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + 4; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; _root.head_mov._y = _root.head_mov._y - 4; _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.sword_mov._y = _root.sword_mov._y - 4; _root.string_mov._y = _root.string_mov._y - 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; } if (((Key.isDown(39) && (Key.isDown(40))) && (!Key.isDown(38))) && (!Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + 4; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + 4; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + 4; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; _root.head_mov._y = _root.head_mov._y + 4; _root.lhand_mov._y = _root.lhand_mov._y + 4; _root.rhand_mov._y = _root.rhand_mov._y + 4; _root.rfoot_mov._y = _root.rfoot_mov._y + 4; _root.lfoot_mov._y = _root.lfoot_mov._y + 4; _root.sword_mov._y = _root.sword_mov._y + 4; _root.string_mov._y = _root.string_mov._y + 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y + 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y + 4; } if ((((!Key.isDown(37)) && (!Key.isDown(40))) && (!Key.isDown(38))) && (!Key.isDown(39))) { _root.head_mov.gotoAndStop(_root.head_mov._currentframe); _root.lhand_mov.gotoAndStop(1); _root.rhand_mov.gotoAndStop(1); _root.rfoot_mov.gotoAndStop(1); _root.lfoot_mov.gotoAndStop(1); _root.sword_mov.gotoAndStop(_root.sword_mov._currentframe); _root.string_mov.gotoAndStop(_root.string_mov._currentframe); } if (Key.isDown(39) && (Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + 4; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + 4; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + 4; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; _root.leftarrow_mov.gotoAndStop(1); } if (Key.isDown(40) && (Key.isDown(38))) { _root.head_mov._y = _root.head_mov._y - 4; _root.head_mov.gotoAndStop(3); _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.lhand_mov.gotoAndStop(6); _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rhand_mov.gotoAndStop(6); _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.rfoot_mov.gotoAndStop(6); _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.lfoot_mov.gotoAndStop(6); _root.sword_mov._y = _root.sword_mov._y - 4; _root.sword_mov.gotoAndStop(3); _root.string_mov._y = _root.string_mov._y - 4; _root.string_mov.gotoAndStop(3); _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; } _root.wall_mov.gotoAndStop(1); startDrag ("mouse_mov", true); percenthealth = (_root.life / _root.totallife) * 100; setProperty(lifebar_mov, _xscale , percenthealth); percentmagic = (_root.magic / _root.totalmagic) * 100; setProperty(magicbar_mov, _xscale , percentmagic); if (experience >= 100) { level = level + 1; totallife = totallife + 10; attack = attack + 5; totalmagic = totalmagic + 5; life = totallife; magic = totalmagic; experience = experience - 100; } if (life > totallife) { life = totallife; } if (magic > totalmagic) { magic = totalmagic; }
Frame 7
gotoAndPlay (6); if (_root.ninjacenter_mov.hitTest(_root.wall_mov)) { _root.head_mov._y = _root.head_mov._y + 4; _root.lhand_mov._y = _root.lhand_mov._y + 4; _root.rhand_mov._y = _root.rhand_mov._y + 4; _root.rfoot_mov._y = _root.rfoot_mov._y + 4; _root.lfoot_mov._y = _root.lfoot_mov._y + 4; _root.sword_mov._y = _root.sword_mov._y + 4; _root.string_mov._y = _root.string_mov._y + 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y + 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y + 4; } if (_root.ninjaright_mov.hitTest(_root.rightexit_mov)) { _root.gotoAndPlay(4); _root.head_mov._x = _root.head_mov._x - 400; _root.lhand_mov._x = _root.lhand_mov._x - 400; _root.rhand_mov._x = _root.rhand_mov._x - 400; _root.rfoot_mov._x = _root.rfoot_mov._x - 400; _root.lfoot_mov._x = _root.lfoot_mov._x - 400; _root.sword_mov._x = _root.sword_mov._x - 400; _root.string_mov._x = _root.string_mov._x - 400; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - 400; _root.ninjadown_mov._x = _root.ninjadown_mov._x - 400; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - 400; _root.ninjaright_mov._x = _root.ninjaright_mov._x - 400; } if (_root.ninjadown_mov.hitTest(_root.downexit_mov)) { _root.head_mov._y = _root.head_mov._y - 4; _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.sword_mov._y = _root.sword_mov._y - 4; _root.string_mov._y = _root.string_mov._y - 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; } if (_root.ninjaleft_mov.hitTest(_root.leftendwall_mov)) { _root.head_mov._x = _root.head_mov._x + 4; _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.sword_mov._x = _root.sword_mov._x + 4; _root.string_mov._x = _root.string_mov._x + 4; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; } if (_root.ninjaleft_mov.hitTest(_root.save_mov)) { _root.savebtn_mov.gotoAndStop(2); _root.head_mov._x = _root.head_mov._x + 4; _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.sword_mov._x = _root.sword_mov._x + 4; _root.string_mov._x = _root.string_mov._x + 4; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; _root.save_mov.gotoAndStop(2); } else { _root.save_mov.gotoAndStop(1); _root.savebtn_mov.gotoAndStop(1); }
Frame 8
_root.wall_mov.gotoAndStop(3); startDrag ("mouse_mov", true); percenthealth = (_root.life / _root.totallife) * 100; setProperty(lifebar_mov, _xscale , percenthealth); percentmagic = (_root.magic / _root.totalmagic) * 100; setProperty(magicbar_mov, _xscale , percentmagic); if (experience >= 100) { level = level + 1; totallife = totallife + 10; attack = attack + 5; totalmagic = totalmagic + 5; life = totallife; magic = totalmagic; experience = experience - 100; } if (life > totallife) { life = totallife; } if (magic > totalmagic) { magic = totalmagic; }
Frame 9
_root.gotoAndPlay(8);
Frame 10
_root.wall_mov.gotoAndStop(4); if (((Key.isDown(37) && (!Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) { _root.head_mov._x = _root.head_mov._x - myspeed; _root.head_mov.gotoAndStop(2); _root.lhand_mov._x = _root.lhand_mov._x - myspeed; _root.lhand_mov.gotoAndStop(4); _root.rhand_mov._x = _root.rhand_mov._x - myspeed; _root.rhand_mov.gotoAndStop(4); _root.rfoot_mov._x = _root.rfoot_mov._x - myspeed; _root.rfoot_mov.gotoAndStop(4); _root.lfoot_mov._x = _root.lfoot_mov._x - myspeed; _root.lfoot_mov.gotoAndStop(4); _root.sword_mov._x = _root.sword_mov._x - myspeed; _root.sword_mov.gotoAndStop(2); _root.string_mov._x = _root.string_mov._x - myspeed; _root.string_mov.gotoAndStop(2); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - myspeed; _root.ninjadown_mov._x = _root.ninjadown_mov._x - myspeed; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - myspeed; _root.ninjaright_mov._x = _root.ninjaright_mov._x - myspeed; } if (((Key.isDown(39) && (!Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + myspeed; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + myspeed; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + myspeed; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + myspeed; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + myspeed; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + myspeed; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + myspeed; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + myspeed; _root.ninjadown_mov._x = _root.ninjadown_mov._x + myspeed; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + myspeed; _root.ninjaright_mov._x = _root.ninjaright_mov._x + myspeed; _root.leftarrow_mov.gotoAndStop(1); } if (((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(40))) { _root.head_mov._y = _root.head_mov._y - myspeed; _root.head_mov.gotoAndStop(3); _root.lhand_mov._y = _root.lhand_mov._y - myspeed; _root.lhand_mov.gotoAndStop(6); _root.rhand_mov._y = _root.rhand_mov._y - myspeed; _root.rhand_mov.gotoAndStop(6); _root.rfoot_mov._y = _root.rfoot_mov._y - myspeed; _root.rfoot_mov.gotoAndStop(6); _root.lfoot_mov._y = _root.lfoot_mov._y - myspeed; _root.lfoot_mov.gotoAndStop(6); _root.sword_mov._y = _root.sword_mov._y - myspeed; _root.sword_mov.gotoAndStop(3); _root.string_mov._y = _root.string_mov._y - myspeed; _root.string_mov.gotoAndStop(3); _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - myspeed; _root.ninjadown_mov._y = _root.ninjadown_mov._y - myspeed; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - myspeed; _root.ninjaright_mov._y = _root.ninjaright_mov._y - myspeed; } if (((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(38))) { _root.head_mov._y = _root.head_mov._y + myspeed; _root.head_mov.gotoAndStop(4); _root.lhand_mov._y = _root.lhand_mov._y + myspeed; _root.lhand_mov.gotoAndStop(8); _root.rhand_mov._y = _root.rhand_mov._y + myspeed; _root.rhand_mov.gotoAndStop(8); _root.rfoot_mov._y = _root.rfoot_mov._y + myspeed; _root.rfoot_mov.gotoAndStop(8); _root.lfoot_mov._y = _root.lfoot_mov._y + myspeed; _root.lfoot_mov.gotoAndStop(8); _root.sword_mov._y = _root.sword_mov._y + myspeed; _root.sword_mov.gotoAndStop(4); _root.string_mov._y = _root.string_mov._y + myspeed; _root.string_mov.gotoAndStop(4); _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + myspeed; _root.ninjadown_mov._y = _root.ninjadown_mov._y + myspeed; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + myspeed; _root.ninjaright_mov._y = _root.ninjaright_mov._y + myspeed; } if (((Key.isDown(37) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) { _root.head_mov.gotoAndStop(2); _root.lhand_mov.gotoAndStop(4); _root.rhand_mov.gotoAndStop(4); _root.rfoot_mov.gotoAndStop(4); _root.lfoot_mov.gotoAndStop(4); _root.sword_mov.gotoAndStop(2); _root.string_mov.gotoAndStop(2); _root.head_mov._y = _root.head_mov._y - 4; _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.sword_mov._y = _root.sword_mov._y - 4; _root.string_mov._y = _root.string_mov._y - 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; _root.head_mov._x = _root.head_mov._x - 4; _root.lhand_mov._x = _root.lhand_mov._x - 4; _root.rhand_mov._x = _root.rhand_mov._x - 4; _root.rfoot_mov._x = _root.rfoot_mov._x - 4; _root.lfoot_mov._x = _root.lfoot_mov._x - 4; _root.sword_mov._x = _root.sword_mov._x - 4; _root.string_mov._x = _root.string_mov._x - 4; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x - 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x - 4; } if (((Key.isDown(37) && (Key.isDown(40))) && (!Key.isDown(38))) && (!Key.isDown(39))) { _root.head_mov.gotoAndStop(2); _root.lhand_mov.gotoAndStop(4); _root.rhand_mov.gotoAndStop(4); _root.rfoot_mov.gotoAndStop(4); _root.lfoot_mov.gotoAndStop(4); _root.sword_mov.gotoAndStop(2); _root.string_mov.gotoAndStop(2); _root.head_mov._y = _root.head_mov._y + 4; _root.lhand_mov._y = _root.lhand_mov._y + 4; _root.rhand_mov._y = _root.rhand_mov._y + 4; _root.rfoot_mov._y = _root.rfoot_mov._y + 4; _root.lfoot_mov._y = _root.lfoot_mov._y + 4; _root.sword_mov._y = _root.sword_mov._y + 4; _root.string_mov._y = _root.string_mov._y + 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y + 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y + 4; _root.head_mov._x = _root.head_mov._x - 4; _root.lhand_mov._x = _root.lhand_mov._x - 4; _root.rhand_mov._x = _root.rhand_mov._x - 4; _root.rfoot_mov._x = _root.rfoot_mov._x - 4; _root.lfoot_mov._x = _root.lfoot_mov._x - 4; _root.sword_mov._x = _root.sword_mov._x - 4; _root.string_mov._x = _root.string_mov._x - 4; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x - 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x - 4; } if (((Key.isDown(39) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + 4; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + 4; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + 4; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; _root.head_mov._y = _root.head_mov._y - 4; _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.sword_mov._y = _root.sword_mov._y - 4; _root.string_mov._y = _root.string_mov._y - 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; } if (((Key.isDown(39) && (Key.isDown(40))) && (!Key.isDown(38))) && (!Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + 4; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + 4; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + 4; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; _root.head_mov._y = _root.head_mov._y + 4; _root.lhand_mov._y = _root.lhand_mov._y + 4; _root.rhand_mov._y = _root.rhand_mov._y + 4; _root.rfoot_mov._y = _root.rfoot_mov._y + 4; _root.lfoot_mov._y = _root.lfoot_mov._y + 4; _root.sword_mov._y = _root.sword_mov._y + 4; _root.string_mov._y = _root.string_mov._y + 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y + 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y + 4; } if ((((!Key.isDown(37)) && (!Key.isDown(40))) && (!Key.isDown(38))) && (!Key.isDown(39))) { _root.head_mov.gotoAndStop(_root.head_mov._currentframe); _root.lhand_mov.gotoAndStop(1); _root.rhand_mov.gotoAndStop(1); _root.rfoot_mov.gotoAndStop(1); _root.lfoot_mov.gotoAndStop(1); _root.sword_mov.gotoAndStop(_root.sword_mov._currentframe); _root.string_mov.gotoAndStop(_root.string_mov._currentframe); } if (Key.isDown(39) && (Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + 4; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + 4; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + 4; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; _root.leftarrow_mov.gotoAndStop(1); } if (Key.isDown(40) && (Key.isDown(38))) { _root.head_mov._y = _root.head_mov._y - 4; _root.head_mov.gotoAndStop(3); _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.lhand_mov.gotoAndStop(6); _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rhand_mov.gotoAndStop(6); _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.rfoot_mov.gotoAndStop(6); _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.lfoot_mov.gotoAndStop(6); _root.sword_mov._y = _root.sword_mov._y - 4; _root.sword_mov.gotoAndStop(3); _root.string_mov._y = _root.string_mov._y - 4; _root.string_mov.gotoAndStop(3); _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; } _root.wall_mov.gotoAndStop(1); startDrag ("mouse_mov", true); percenthealth = (_root.life / _root.totallife) * 100; setProperty(lifebar_mov, _xscale , percenthealth); percentmagic = (_root.magic / _root.totalmagic) * 100; setProperty(magicbar_mov, _xscale , percentmagic); if (experience >= 100) { level = level + 1; totallife = totallife + 10; attack = attack + 5; totalmagic = totalmagic + 5; life = totallife; magic = totalmagic; experience = experience - 100; } if (life > totallife) { life = totallife; } if (magic > totalmagic) { magic = totalmagic; }
Frame 11
gotoAndPlay (10); if (_root.ninjadown_mov.hitTest(_root.wall_mov)) { _root.head_mov._y = _root.head_mov._y + 4; _root.lhand_mov._y = _root.lhand_mov._y + 4; _root.rhand_mov._y = _root.rhand_mov._y + 4; _root.rfoot_mov._y = _root.rfoot_mov._y + 4; _root.lfoot_mov._y = _root.lfoot_mov._y + 4; _root.sword_mov._y = _root.sword_mov._y + 4; _root.string_mov._y = _root.string_mov._y + 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y + 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y + 4; } if (_root.ninjaright_mov.hitTest(_root.rightexit_mov)) { _root.head_mov._x = _root.head_mov._x - 400; _root.lhand_mov._x = _root.lhand_mov._x - 400; _root.rhand_mov._x = _root.rhand_mov._x - 400; _root.rfoot_mov._x = _root.rfoot_mov._x - 400; _root.lfoot_mov._x = _root.lfoot_mov._x - 400; _root.sword_mov._x = _root.sword_mov._x - 400; _root.string_mov._x = _root.string_mov._x - 400; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - 400; _root.ninjadown_mov._x = _root.ninjadown_mov._x - 400; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - 400; _root.ninjaright_mov._x = _root.ninjaright_mov._x - 400; gotoAndPlay (16); if (_root.enemykilled <= 2) { _root.doorshadow.gotoAndStop(2); } } if (_root.ninjadown_mov.hitTest(_root.downexit_mov)) { _root.head_mov._y = _root.head_mov._y - 4; _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.sword_mov._y = _root.sword_mov._y - 4; _root.string_mov._y = _root.string_mov._y - 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; } if (_root.ninjaleft_mov.hitTest(_root.leftexit_mov)) { gotoAndPlay (4); _root.head_mov._x = _root.head_mov._x + 300; _root.lhand_mov._x = _root.lhand_mov._x + 300; _root.rhand_mov._x = _root.rhand_mov._x + 300; _root.rfoot_mov._x = _root.rfoot_mov._x + 300; _root.lfoot_mov._x = _root.lfoot_mov._x + 300; _root.sword_mov._x = _root.sword_mov._x + 300; _root.string_mov._x = _root.string_mov._x + 300; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 300; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 300; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 300; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 300; } if (_root.ninjacenter_mov.hitTest(_root.walldoor_mov)) { if (_root.enemykilled <= 1) { _root.gotoAndPlay(12); _root.enemylife = 250; _root.attackmenu_mov.gotoAndStop(2); } else { gotoAndPlay (14); _root.head_mov._x = _root.head_mov._x + 200; _root.lhand_mov._x = _root.lhand_mov._x + 200; _root.rhand_mov._x = _root.rhand_mov._x + 200; _root.rfoot_mov._x = _root.rfoot_mov._x + 200; _root.lfoot_mov._x = _root.lfoot_mov._x + 200; _root.sword_mov._x = _root.sword_mov._x + 200; _root.string_mov._x = _root.string_mov._x + 200; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 200; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 200; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 200; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 200; _root.head_mov._y = _root.head_mov._y + 75; _root.lhand_mov._y = _root.lhand_mov._y + 75; _root.rhand_mov._y = _root.rhand_mov._y + 75; _root.rfoot_mov._y = _root.rfoot_mov._y + 75; _root.lfoot_mov._y = _root.lfoot_mov._y + 75; _root.sword_mov._y = _root.sword_mov._y + 75; _root.string_mov._y = _root.string_mov._y + 75; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + 75; _root.ninjadown_mov._y = _root.ninjadown_mov._y + 75; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + 75; _root.ninjaright_mov._y = _root.ninjaright_mov._y + 75; } }
Frame 12
startDrag ("mouse_mov", true); wall_mov.gotoAndStop(1); percenthealth = (_root.life / _root.totallife) * 100; setProperty(lifebar_mov, _xscale , percenthealth); percentmagic = (_root.magic / _root.totalmagic) * 100; setProperty(magicbar_mov, _xscale , percentmagic); if (experience >= 100) { level = level + 1; totallife = totallife + 10; attack = attack + 5; totalmagic = totalmagic + 5; life = totallife; magic = totalmagic; experience = experience - 100; } if (life > totallife) { life = totallife; } if (magic > totalmagic) { magic = totalmagic; }
Frame 13
gotoAndPlay (12);
Frame 14
if (((Key.isDown(37) && (!Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) { _root.head_mov._x = _root.head_mov._x - myspeed; _root.head_mov.gotoAndStop(2); _root.lhand_mov._x = _root.lhand_mov._x - myspeed; _root.lhand_mov.gotoAndStop(4); _root.rhand_mov._x = _root.rhand_mov._x - myspeed; _root.rhand_mov.gotoAndStop(4); _root.rfoot_mov._x = _root.rfoot_mov._x - myspeed; _root.rfoot_mov.gotoAndStop(4); _root.lfoot_mov._x = _root.lfoot_mov._x - myspeed; _root.lfoot_mov.gotoAndStop(4); _root.sword_mov._x = _root.sword_mov._x - myspeed; _root.sword_mov.gotoAndStop(2); _root.string_mov._x = _root.string_mov._x - myspeed; _root.string_mov.gotoAndStop(2); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - myspeed; _root.ninjadown_mov._x = _root.ninjadown_mov._x - myspeed; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - myspeed; _root.ninjaright_mov._x = _root.ninjaright_mov._x - myspeed; } if (((Key.isDown(39) && (!Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + myspeed; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + myspeed; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + myspeed; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + myspeed; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + myspeed; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + myspeed; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + myspeed; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + myspeed; _root.ninjadown_mov._x = _root.ninjadown_mov._x + myspeed; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + myspeed; _root.ninjaright_mov._x = _root.ninjaright_mov._x + myspeed; _root.leftarrow_mov.gotoAndStop(1); } if (((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(40))) { _root.head_mov._y = _root.head_mov._y - myspeed; _root.head_mov.gotoAndStop(3); _root.lhand_mov._y = _root.lhand_mov._y - myspeed; _root.lhand_mov.gotoAndStop(6); _root.rhand_mov._y = _root.rhand_mov._y - myspeed; _root.rhand_mov.gotoAndStop(6); _root.rfoot_mov._y = _root.rfoot_mov._y - myspeed; _root.rfoot_mov.gotoAndStop(6); _root.lfoot_mov._y = _root.lfoot_mov._y - myspeed; _root.lfoot_mov.gotoAndStop(6); _root.sword_mov._y = _root.sword_mov._y - myspeed; _root.sword_mov.gotoAndStop(3); _root.string_mov._y = _root.string_mov._y - myspeed; _root.string_mov.gotoAndStop(3); _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - myspeed; _root.ninjadown_mov._y = _root.ninjadown_mov._y - myspeed; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - myspeed; _root.ninjaright_mov._y = _root.ninjaright_mov._y - myspeed; } if (((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(38))) { _root.head_mov._y = _root.head_mov._y + myspeed; _root.head_mov.gotoAndStop(4); _root.lhand_mov._y = _root.lhand_mov._y + myspeed; _root.lhand_mov.gotoAndStop(8); _root.rhand_mov._y = _root.rhand_mov._y + myspeed; _root.rhand_mov.gotoAndStop(8); _root.rfoot_mov._y = _root.rfoot_mov._y + myspeed; _root.rfoot_mov.gotoAndStop(8); _root.lfoot_mov._y = _root.lfoot_mov._y + myspeed; _root.lfoot_mov.gotoAndStop(8); _root.sword_mov._y = _root.sword_mov._y + myspeed; _root.sword_mov.gotoAndStop(4); _root.string_mov._y = _root.string_mov._y + myspeed; _root.string_mov.gotoAndStop(4); _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + myspeed; _root.ninjadown_mov._y = _root.ninjadown_mov._y + myspeed; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + myspeed; _root.ninjaright_mov._y = _root.ninjaright_mov._y + myspeed; } if (((Key.isDown(37) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) { _root.head_mov.gotoAndStop(2); _root.lhand_mov.gotoAndStop(4); _root.rhand_mov.gotoAndStop(4); _root.rfoot_mov.gotoAndStop(4); _root.lfoot_mov.gotoAndStop(4); _root.sword_mov.gotoAndStop(2); _root.string_mov.gotoAndStop(2); _root.head_mov._y = _root.head_mov._y - 4; _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.sword_mov._y = _root.sword_mov._y - 4; _root.string_mov._y = _root.string_mov._y - 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; _root.head_mov._x = _root.head_mov._x - 4; _root.lhand_mov._x = _root.lhand_mov._x - 4; _root.rhand_mov._x = _root.rhand_mov._x - 4; _root.rfoot_mov._x = _root.rfoot_mov._x - 4; _root.lfoot_mov._x = _root.lfoot_mov._x - 4; _root.sword_mov._x = _root.sword_mov._x - 4; _root.string_mov._x = _root.string_mov._x - 4; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x - 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x - 4; } if (((Key.isDown(37) && (Key.isDown(40))) && (!Key.isDown(38))) && (!Key.isDown(39))) { _root.head_mov.gotoAndStop(2); _root.lhand_mov.gotoAndStop(4); _root.rhand_mov.gotoAndStop(4); _root.rfoot_mov.gotoAndStop(4); _root.lfoot_mov.gotoAndStop(4); _root.sword_mov.gotoAndStop(2); _root.string_mov.gotoAndStop(2); _root.head_mov._y = _root.head_mov._y + 4; _root.lhand_mov._y = _root.lhand_mov._y + 4; _root.rhand_mov._y = _root.rhand_mov._y + 4; _root.rfoot_mov._y = _root.rfoot_mov._y + 4; _root.lfoot_mov._y = _root.lfoot_mov._y + 4; _root.sword_mov._y = _root.sword_mov._y + 4; _root.string_mov._y = _root.string_mov._y + 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y + 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y + 4; _root.head_mov._x = _root.head_mov._x - 4; _root.lhand_mov._x = _root.lhand_mov._x - 4; _root.rhand_mov._x = _root.rhand_mov._x - 4; _root.rfoot_mov._x = _root.rfoot_mov._x - 4; _root.lfoot_mov._x = _root.lfoot_mov._x - 4; _root.sword_mov._x = _root.sword_mov._x - 4; _root.string_mov._x = _root.string_mov._x - 4; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x - 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x - 4; } if (((Key.isDown(39) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + 4; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + 4; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + 4; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; _root.head_mov._y = _root.head_mov._y - 4; _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.sword_mov._y = _root.sword_mov._y - 4; _root.string_mov._y = _root.string_mov._y - 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; } if (((Key.isDown(39) && (Key.isDown(40))) && (!Key.isDown(38))) && (!Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + 4; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + 4; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + 4; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; _root.head_mov._y = _root.head_mov._y + 4; _root.lhand_mov._y = _root.lhand_mov._y + 4; _root.rhand_mov._y = _root.rhand_mov._y + 4; _root.rfoot_mov._y = _root.rfoot_mov._y + 4; _root.lfoot_mov._y = _root.lfoot_mov._y + 4; _root.sword_mov._y = _root.sword_mov._y + 4; _root.string_mov._y = _root.string_mov._y + 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y + 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y + 4; } if ((((!Key.isDown(37)) && (!Key.isDown(40))) && (!Key.isDown(38))) && (!Key.isDown(39))) { _root.head_mov.gotoAndStop(_root.head_mov._currentframe); _root.lhand_mov.gotoAndStop(1); _root.rhand_mov.gotoAndStop(1); _root.rfoot_mov.gotoAndStop(1); _root.lfoot_mov.gotoAndStop(1); _root.sword_mov.gotoAndStop(_root.sword_mov._currentframe); _root.string_mov.gotoAndStop(_root.string_mov._currentframe); } if (Key.isDown(39) && (Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + 4; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + 4; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + 4; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; _root.leftarrow_mov.gotoAndStop(1); } if (Key.isDown(40) && (Key.isDown(38))) { _root.head_mov._y = _root.head_mov._y - 4; _root.head_mov.gotoAndStop(3); _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.lhand_mov.gotoAndStop(6); _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rhand_mov.gotoAndStop(6); _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.rfoot_mov.gotoAndStop(6); _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.lfoot_mov.gotoAndStop(6); _root.sword_mov._y = _root.sword_mov._y - 4; _root.sword_mov.gotoAndStop(3); _root.string_mov._y = _root.string_mov._y - 4; _root.string_mov.gotoAndStop(3); _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; } _root.wall_mov.gotoAndStop(1); Mouse.hide(); startDrag ("mouse_mov", true); percenthealth = (_root.life / _root.totallife) * 100; setProperty(lifebar_mov, _xscale , percenthealth); percentmagic = (_root.magic / _root.totalmagic) * 100; setProperty(magicbar_mov, _xscale , percentmagic); if (experience >= 100) { level = level + 1; totallife = totallife + 10; attack = attack + 5; totalmagic = totalmagic + 5; life = totallife; magic = totalmagic; experience = experience - 100; } if (life > totallife) { life = totallife; } if (magic > totalmagic) { magic = totalmagic; }
Frame 15
gotoAndPlay (14); if (_root.ninjadown_mov.hitTest(_root.wall_mov)) { _root.head_mov._y = _root.head_mov._y + 4; _root.lhand_mov._y = _root.lhand_mov._y + 4; _root.rhand_mov._y = _root.rhand_mov._y + 4; _root.rfoot_mov._y = _root.rfoot_mov._y + 4; _root.lfoot_mov._y = _root.lfoot_mov._y + 4; _root.sword_mov._y = _root.sword_mov._y + 4; _root.string_mov._y = _root.string_mov._y + 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y + 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y + 4; } if (_root.ninjaright_mov.hitTest(_root.rightexit_mov)) { if (_root.enemykilled == 2) { gotoAndPlay (18); _root.attackmenu_mov.gotoAndStop(2); _root.enemylife = 500; } if (_root.enemykilled >= 3) { _root.gotoAndPlay(20); } } if (_root.ninjadown_mov.hitTest(_root.downexit_mov)) { _root.head_mov._y = _root.head_mov._y - 4; _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.sword_mov._y = _root.sword_mov._y - 4; _root.string_mov._y = _root.string_mov._y - 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; } if (_root.ninjaleft_mov.hitTest(_root.leftexit_mov)) { gotoAndPlay (4); _root.head_mov._x = _root.head_mov._x + 300; _root.lhand_mov._x = _root.lhand_mov._x + 300; _root.rhand_mov._x = _root.rhand_mov._x + 300; _root.rfoot_mov._x = _root.rfoot_mov._x + 300; _root.lfoot_mov._x = _root.lfoot_mov._x + 300; _root.sword_mov._x = _root.sword_mov._x + 300; _root.string_mov._x = _root.string_mov._x + 300; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 300; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 300; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 300; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 300; } if (_root.ninjaleft_mov.hitTest(_root.leftendwall_mov)) { _root.head_mov._x = _root.head_mov._x + 4; _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.sword_mov._x = _root.sword_mov._x + 4; _root.string_mov._x = _root.string_mov._x + 4; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; } if (head_mov.hitTest(doorshadow)) { gotoAndPlay (10); _root.head_mov._x = 305; _root.head_mov._y = 211; _root.lhand_mov._x = 258; _root.lhand_mov._y = 238; _root.rhand_mov._x = 355; _root.rhand_mov._y = 235; _root.rfoot_mov._x = 335; _root.rfoot_mov._y = 265; _root.lfoot_mov._x = 275; _root.lfoot_mov._y = 270; _root.sword_mov._x = 288.6; _root.sword_mov._y = 203.6; _root.string_mov._x = 255; _root.string_mov._y = 250; _root.ninjacenter_mov._x = 304; _root.ninjacenter_mov._y = 240; _root.ninjadown_mov._x = 304; _root.ninjadown_mov._y = 270; _root.ninjaleft_mov._x = 262; _root.ninjaleft_mov._y = 270; _root.ninjaright_mov._x = 350; _root.ninjaright_mov._y = 270; }
Frame 16
if (((Key.isDown(37) && (!Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) { _root.head_mov._x = _root.head_mov._x - myspeed; _root.head_mov.gotoAndStop(2); _root.lhand_mov._x = _root.lhand_mov._x - myspeed; _root.lhand_mov.gotoAndStop(4); _root.rhand_mov._x = _root.rhand_mov._x - myspeed; _root.rhand_mov.gotoAndStop(4); _root.rfoot_mov._x = _root.rfoot_mov._x - myspeed; _root.rfoot_mov.gotoAndStop(4); _root.lfoot_mov._x = _root.lfoot_mov._x - myspeed; _root.lfoot_mov.gotoAndStop(4); _root.sword_mov._x = _root.sword_mov._x - myspeed; _root.sword_mov.gotoAndStop(2); _root.string_mov._x = _root.string_mov._x - myspeed; _root.string_mov.gotoAndStop(2); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - myspeed; _root.ninjadown_mov._x = _root.ninjadown_mov._x - myspeed; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - myspeed; _root.ninjaright_mov._x = _root.ninjaright_mov._x - myspeed; } if (((Key.isDown(39) && (!Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + myspeed; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + myspeed; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + myspeed; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + myspeed; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + myspeed; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + myspeed; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + myspeed; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + myspeed; _root.ninjadown_mov._x = _root.ninjadown_mov._x + myspeed; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + myspeed; _root.ninjaright_mov._x = _root.ninjaright_mov._x + myspeed; _root.leftarrow_mov.gotoAndStop(1); } if (((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(40))) { _root.head_mov._y = _root.head_mov._y - myspeed; _root.head_mov.gotoAndStop(3); _root.lhand_mov._y = _root.lhand_mov._y - myspeed; _root.lhand_mov.gotoAndStop(6); _root.rhand_mov._y = _root.rhand_mov._y - myspeed; _root.rhand_mov.gotoAndStop(6); _root.rfoot_mov._y = _root.rfoot_mov._y - myspeed; _root.rfoot_mov.gotoAndStop(6); _root.lfoot_mov._y = _root.lfoot_mov._y - myspeed; _root.lfoot_mov.gotoAndStop(6); _root.sword_mov._y = _root.sword_mov._y - myspeed; _root.sword_mov.gotoAndStop(3); _root.string_mov._y = _root.string_mov._y - myspeed; _root.string_mov.gotoAndStop(3); _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - myspeed; _root.ninjadown_mov._y = _root.ninjadown_mov._y - myspeed; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - myspeed; _root.ninjaright_mov._y = _root.ninjaright_mov._y - myspeed; } if (((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(38))) { _root.head_mov._y = _root.head_mov._y + myspeed; _root.head_mov.gotoAndStop(4); _root.lhand_mov._y = _root.lhand_mov._y + myspeed; _root.lhand_mov.gotoAndStop(8); _root.rhand_mov._y = _root.rhand_mov._y + myspeed; _root.rhand_mov.gotoAndStop(8); _root.rfoot_mov._y = _root.rfoot_mov._y + myspeed; _root.rfoot_mov.gotoAndStop(8); _root.lfoot_mov._y = _root.lfoot_mov._y + myspeed; _root.lfoot_mov.gotoAndStop(8); _root.sword_mov._y = _root.sword_mov._y + myspeed; _root.sword_mov.gotoAndStop(4); _root.string_mov._y = _root.string_mov._y + myspeed; _root.string_mov.gotoAndStop(4); _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + myspeed; _root.ninjadown_mov._y = _root.ninjadown_mov._y + myspeed; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + myspeed; _root.ninjaright_mov._y = _root.ninjaright_mov._y + myspeed; } if (((Key.isDown(37) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) { _root.head_mov.gotoAndStop(2); _root.lhand_mov.gotoAndStop(4); _root.rhand_mov.gotoAndStop(4); _root.rfoot_mov.gotoAndStop(4); _root.lfoot_mov.gotoAndStop(4); _root.sword_mov.gotoAndStop(2); _root.string_mov.gotoAndStop(2); _root.head_mov._y = _root.head_mov._y - 4; _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.sword_mov._y = _root.sword_mov._y - 4; _root.string_mov._y = _root.string_mov._y - 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; _root.head_mov._x = _root.head_mov._x - 4; _root.lhand_mov._x = _root.lhand_mov._x - 4; _root.rhand_mov._x = _root.rhand_mov._x - 4; _root.rfoot_mov._x = _root.rfoot_mov._x - 4; _root.lfoot_mov._x = _root.lfoot_mov._x - 4; _root.sword_mov._x = _root.sword_mov._x - 4; _root.string_mov._x = _root.string_mov._x - 4; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x - 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x - 4; } if (((Key.isDown(37) && (Key.isDown(40))) && (!Key.isDown(38))) && (!Key.isDown(39))) { _root.head_mov.gotoAndStop(2); _root.lhand_mov.gotoAndStop(4); _root.rhand_mov.gotoAndStop(4); _root.rfoot_mov.gotoAndStop(4); _root.lfoot_mov.gotoAndStop(4); _root.sword_mov.gotoAndStop(2); _root.string_mov.gotoAndStop(2); _root.head_mov._y = _root.head_mov._y + 4; _root.lhand_mov._y = _root.lhand_mov._y + 4; _root.rhand_mov._y = _root.rhand_mov._y + 4; _root.rfoot_mov._y = _root.rfoot_mov._y + 4; _root.lfoot_mov._y = _root.lfoot_mov._y + 4; _root.sword_mov._y = _root.sword_mov._y + 4; _root.string_mov._y = _root.string_mov._y + 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y + 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y + 4; _root.head_mov._x = _root.head_mov._x - 4; _root.lhand_mov._x = _root.lhand_mov._x - 4; _root.rhand_mov._x = _root.rhand_mov._x - 4; _root.rfoot_mov._x = _root.rfoot_mov._x - 4; _root.lfoot_mov._x = _root.lfoot_mov._x - 4; _root.sword_mov._x = _root.sword_mov._x - 4; _root.string_mov._x = _root.string_mov._x - 4; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x - 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x - 4; } if (((Key.isDown(39) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + 4; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + 4; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + 4; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; _root.head_mov._y = _root.head_mov._y - 4; _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.sword_mov._y = _root.sword_mov._y - 4; _root.string_mov._y = _root.string_mov._y - 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; } if (((Key.isDown(39) && (Key.isDown(40))) && (!Key.isDown(38))) && (!Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + 4; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + 4; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + 4; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; _root.head_mov._y = _root.head_mov._y + 4; _root.lhand_mov._y = _root.lhand_mov._y + 4; _root.rhand_mov._y = _root.rhand_mov._y + 4; _root.rfoot_mov._y = _root.rfoot_mov._y + 4; _root.lfoot_mov._y = _root.lfoot_mov._y + 4; _root.sword_mov._y = _root.sword_mov._y + 4; _root.string_mov._y = _root.string_mov._y + 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y + 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y + 4; } if ((((!Key.isDown(37)) && (!Key.isDown(40))) && (!Key.isDown(38))) && (!Key.isDown(39))) { _root.head_mov.gotoAndStop(_root.head_mov._currentframe); _root.lhand_mov.gotoAndStop(1); _root.rhand_mov.gotoAndStop(1); _root.rfoot_mov.gotoAndStop(1); _root.lfoot_mov.gotoAndStop(1); _root.sword_mov.gotoAndStop(_root.sword_mov._currentframe); _root.string_mov.gotoAndStop(_root.string_mov._currentframe); } if (Key.isDown(39) && (Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + 4; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + 4; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + 4; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; _root.leftarrow_mov.gotoAndStop(1); } if (Key.isDown(40) && (Key.isDown(38))) { _root.head_mov._y = _root.head_mov._y - 4; _root.head_mov.gotoAndStop(3); _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.lhand_mov.gotoAndStop(6); _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rhand_mov.gotoAndStop(6); _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.rfoot_mov.gotoAndStop(6); _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.lfoot_mov.gotoAndStop(6); _root.sword_mov._y = _root.sword_mov._y - 4; _root.sword_mov.gotoAndStop(3); _root.string_mov._y = _root.string_mov._y - 4; _root.string_mov.gotoAndStop(3); _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; } _root.wall_mov.gotoAndStop(3); Mouse.hide(); startDrag ("mouse_mov", true); percenthealth = (_root.life / _root.totallife) * 100; setProperty(lifebar_mov, _xscale , percenthealth); percentmagic = (_root.magic / _root.totalmagic) * 100; setProperty(magicbar_mov, _xscale , percentmagic); if (experience >= 100) { level = level + 1; totallife = totallife + 10; attack = attack + 5; totalmagic = totalmagic + 5; life = totallife; magic = totalmagic; experience = experience - 100; } if (life > totallife) { life = totallife; } if (magic > totalmagic) { magic = totalmagic; }
Frame 17
gotoAndPlay (16); if (_root.ninjacenter_mov.hitTest(_root.wall_mov)) { _root.head_mov._y = _root.head_mov._y + 4; _root.lhand_mov._y = _root.lhand_mov._y + 4; _root.rhand_mov._y = _root.rhand_mov._y + 4; _root.rfoot_mov._y = _root.rfoot_mov._y + 4; _root.lfoot_mov._y = _root.lfoot_mov._y + 4; _root.sword_mov._y = _root.sword_mov._y + 4; _root.string_mov._y = _root.string_mov._y + 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y + 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y + 4; } if (_root.ninjaleft_mov.hitTest(_root.leftexit_mov)) { _root.gotoAndPlay(10); _root.head_mov._x = _root.head_mov._x + 350; _root.lhand_mov._x = _root.lhand_mov._x + 350; _root.rhand_mov._x = _root.rhand_mov._x + 350; _root.rfoot_mov._x = _root.rfoot_mov._x + 350; _root.lfoot_mov._x = _root.lfoot_mov._x + 350; _root.sword_mov._x = _root.sword_mov._x + 350; _root.string_mov._x = _root.string_mov._x + 350; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 350; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 350; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 350; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 350; } if (_root.ninjadown_mov.hitTest(_root.downexit_mov)) { _root.head_mov._y = _root.head_mov._y - 4; _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.sword_mov._y = _root.sword_mov._y - 4; _root.string_mov._y = _root.string_mov._y - 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; } if (_root.ninjaright_mov.hitTest(_root.leftendwall_mov)) { _root.head_mov._x = _root.head_mov._x - 4; _root.lhand_mov._x = _root.lhand_mov._x - 4; _root.rhand_mov._x = _root.rhand_mov._x - 4; _root.rfoot_mov._x = _root.rfoot_mov._x - 4; _root.lfoot_mov._x = _root.lfoot_mov._x - 4; _root.sword_mov._x = _root.sword_mov._x - 4; _root.string_mov._x = _root.string_mov._x - 4; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x - 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x - 4; } if (_root.head_mov.hitTest(_root.oldman_mov)) { _root.wall.gotoAndStop(2); if (_root.enemykilled <= 2) { _root.texta = "Young warrior, you must defeat"; _root.textb = "the mage in order to escape"; _root.textc = "through the door. Now, just let"; _root.textd = "me go back to walking around"; _root.texte = "aimlessly in this room, or"; _root.textf = "I will eat your children!!"; } if (_root.enemykilled >= 3) { _root.oldman_mov.stop(); _root.texta = "Congratulations! You have"; _root.textb = "defeated the evil mage and"; _root.textc = "you can now escape to the"; _root.textd = "outside"; _root.texte = ""; _root.textf = ""; } } else { _root.texta = ""; _root.textb = ""; _root.textc = ""; _root.textd = ""; _root.texte = ""; _root.textf = ""; _root.oldman_mov.play(); } if (head_mov.hitTest(doorshadow)) { if (_root.enemykilled <= 3) { gotoAndPlay (22); _root.enemylife = 300; _root.enemy_mov.gotoAndStop("attack"); _root.enemyfireresistance = 0.2; } else { gotoAndPlay (24); } }
Frame 18
Mouse.hide(); startDrag ("mouse_mov", true); percenthealth = (_root.life / _root.totallife) * 100; setProperty(lifebar_mov, _xscale , percenthealth); percentmagic = (_root.magic / _root.totalmagic) * 100; setProperty(magicbar_mov, _xscale , percentmagic); if (experience >= 100) { level = level + 1; totallife = totallife + 10; attack = attack + 5; totalmagic = totalmagic + 5; life = totallife; magic = totalmagic; experience = experience - 100; } if (life > totallife) { life = totallife; } if (magic > totalmagic) { magic = totalmagic; }
Frame 19
gotoAndPlay (18);
Frame 20
if (((Key.isDown(37) && (!Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) { _root.head_mov._x = _root.head_mov._x - myspeed; _root.head_mov.gotoAndStop(2); _root.lhand_mov._x = _root.lhand_mov._x - myspeed; _root.lhand_mov.gotoAndStop(4); _root.rhand_mov._x = _root.rhand_mov._x - myspeed; _root.rhand_mov.gotoAndStop(4); _root.rfoot_mov._x = _root.rfoot_mov._x - myspeed; _root.rfoot_mov.gotoAndStop(4); _root.lfoot_mov._x = _root.lfoot_mov._x - myspeed; _root.lfoot_mov.gotoAndStop(4); _root.sword_mov._x = _root.sword_mov._x - myspeed; _root.sword_mov.gotoAndStop(2); _root.string_mov._x = _root.string_mov._x - myspeed; _root.string_mov.gotoAndStop(2); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - myspeed; _root.ninjadown_mov._x = _root.ninjadown_mov._x - myspeed; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - myspeed; _root.ninjaright_mov._x = _root.ninjaright_mov._x - myspeed; } if (((Key.isDown(39) && (!Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + myspeed; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + myspeed; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + myspeed; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + myspeed; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + myspeed; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + myspeed; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + myspeed; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + myspeed; _root.ninjadown_mov._x = _root.ninjadown_mov._x + myspeed; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + myspeed; _root.ninjaright_mov._x = _root.ninjaright_mov._x + myspeed; _root.leftarrow_mov.gotoAndStop(1); } if (((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(40))) { _root.head_mov._y = _root.head_mov._y - myspeed; _root.head_mov.gotoAndStop(3); _root.lhand_mov._y = _root.lhand_mov._y - myspeed; _root.lhand_mov.gotoAndStop(6); _root.rhand_mov._y = _root.rhand_mov._y - myspeed; _root.rhand_mov.gotoAndStop(6); _root.rfoot_mov._y = _root.rfoot_mov._y - myspeed; _root.rfoot_mov.gotoAndStop(6); _root.lfoot_mov._y = _root.lfoot_mov._y - myspeed; _root.lfoot_mov.gotoAndStop(6); _root.sword_mov._y = _root.sword_mov._y - myspeed; _root.sword_mov.gotoAndStop(3); _root.string_mov._y = _root.string_mov._y - myspeed; _root.string_mov.gotoAndStop(3); _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - myspeed; _root.ninjadown_mov._y = _root.ninjadown_mov._y - myspeed; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - myspeed; _root.ninjaright_mov._y = _root.ninjaright_mov._y - myspeed; } if (((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(38))) { _root.head_mov._y = _root.head_mov._y + myspeed; _root.head_mov.gotoAndStop(4); _root.lhand_mov._y = _root.lhand_mov._y + myspeed; _root.lhand_mov.gotoAndStop(8); _root.rhand_mov._y = _root.rhand_mov._y + myspeed; _root.rhand_mov.gotoAndStop(8); _root.rfoot_mov._y = _root.rfoot_mov._y + myspeed; _root.rfoot_mov.gotoAndStop(8); _root.lfoot_mov._y = _root.lfoot_mov._y + myspeed; _root.lfoot_mov.gotoAndStop(8); _root.sword_mov._y = _root.sword_mov._y + myspeed; _root.sword_mov.gotoAndStop(4); _root.string_mov._y = _root.string_mov._y + myspeed; _root.string_mov.gotoAndStop(4); _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + myspeed; _root.ninjadown_mov._y = _root.ninjadown_mov._y + myspeed; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + myspeed; _root.ninjaright_mov._y = _root.ninjaright_mov._y + myspeed; } if (((Key.isDown(37) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) { _root.head_mov.gotoAndStop(2); _root.lhand_mov.gotoAndStop(4); _root.rhand_mov.gotoAndStop(4); _root.rfoot_mov.gotoAndStop(4); _root.lfoot_mov.gotoAndStop(4); _root.sword_mov.gotoAndStop(2); _root.string_mov.gotoAndStop(2); _root.head_mov._y = _root.head_mov._y - 4; _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.sword_mov._y = _root.sword_mov._y - 4; _root.string_mov._y = _root.string_mov._y - 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; _root.head_mov._x = _root.head_mov._x - 4; _root.lhand_mov._x = _root.lhand_mov._x - 4; _root.rhand_mov._x = _root.rhand_mov._x - 4; _root.rfoot_mov._x = _root.rfoot_mov._x - 4; _root.lfoot_mov._x = _root.lfoot_mov._x - 4; _root.sword_mov._x = _root.sword_mov._x - 4; _root.string_mov._x = _root.string_mov._x - 4; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x - 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x - 4; } if (((Key.isDown(37) && (Key.isDown(40))) && (!Key.isDown(38))) && (!Key.isDown(39))) { _root.head_mov.gotoAndStop(2); _root.lhand_mov.gotoAndStop(4); _root.rhand_mov.gotoAndStop(4); _root.rfoot_mov.gotoAndStop(4); _root.lfoot_mov.gotoAndStop(4); _root.sword_mov.gotoAndStop(2); _root.string_mov.gotoAndStop(2); _root.head_mov._y = _root.head_mov._y + 4; _root.lhand_mov._y = _root.lhand_mov._y + 4; _root.rhand_mov._y = _root.rhand_mov._y + 4; _root.rfoot_mov._y = _root.rfoot_mov._y + 4; _root.lfoot_mov._y = _root.lfoot_mov._y + 4; _root.sword_mov._y = _root.sword_mov._y + 4; _root.string_mov._y = _root.string_mov._y + 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y + 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y + 4; _root.head_mov._x = _root.head_mov._x - 4; _root.lhand_mov._x = _root.lhand_mov._x - 4; _root.rhand_mov._x = _root.rhand_mov._x - 4; _root.rfoot_mov._x = _root.rfoot_mov._x - 4; _root.lfoot_mov._x = _root.lfoot_mov._x - 4; _root.sword_mov._x = _root.sword_mov._x - 4; _root.string_mov._x = _root.string_mov._x - 4; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x - 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x - 4; } if (((Key.isDown(39) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + 4; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + 4; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + 4; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; _root.head_mov._y = _root.head_mov._y - 4; _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.sword_mov._y = _root.sword_mov._y - 4; _root.string_mov._y = _root.string_mov._y - 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; } if (((Key.isDown(39) && (Key.isDown(40))) && (!Key.isDown(38))) && (!Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + 4; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + 4; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + 4; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; _root.head_mov._y = _root.head_mov._y + 4; _root.lhand_mov._y = _root.lhand_mov._y + 4; _root.rhand_mov._y = _root.rhand_mov._y + 4; _root.rfoot_mov._y = _root.rfoot_mov._y + 4; _root.lfoot_mov._y = _root.lfoot_mov._y + 4; _root.sword_mov._y = _root.sword_mov._y + 4; _root.string_mov._y = _root.string_mov._y + 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y + 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y + 4; } if ((((!Key.isDown(37)) && (!Key.isDown(40))) && (!Key.isDown(38))) && (!Key.isDown(39))) { _root.head_mov.gotoAndStop(_root.head_mov._currentframe); _root.lhand_mov.gotoAndStop(1); _root.rhand_mov.gotoAndStop(1); _root.rfoot_mov.gotoAndStop(1); _root.lfoot_mov.gotoAndStop(1); _root.sword_mov.gotoAndStop(_root.sword_mov._currentframe); _root.string_mov.gotoAndStop(_root.string_mov._currentframe); } if (Key.isDown(39) && (Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + 4; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + 4; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + 4; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; _root.leftarrow_mov.gotoAndStop(1); } if (Key.isDown(40) && (Key.isDown(38))) { _root.head_mov._y = _root.head_mov._y - 4; _root.head_mov.gotoAndStop(3); _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.lhand_mov.gotoAndStop(6); _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rhand_mov.gotoAndStop(6); _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.rfoot_mov.gotoAndStop(6); _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.lfoot_mov.gotoAndStop(6); _root.sword_mov._y = _root.sword_mov._y - 4; _root.sword_mov.gotoAndStop(3); _root.string_mov._y = _root.string_mov._y - 4; _root.string_mov.gotoAndStop(3); _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; } _root.wall_mov.gotoAndStop(1); Mouse.hide(); startDrag ("mouse_mov", true); percenthealth = (_root.life / _root.totallife) * 100; setProperty(lifebar_mov, _xscale , percenthealth); percentmagic = (_root.magic / _root.totalmagic) * 100; setProperty(magicbar_mov, _xscale , percentmagic); if (experience >= 100) { level = level + 1; totallife = totallife + 10; attack = attack + 5; totalmagic = totalmagic + 5; life = totallife; magic = totalmagic; experience = experience - 100; } if (life > totallife) { life = totallife; } if (magic > totalmagic) { magic = totalmagic; }
Frame 21
gotoAndPlay (20); if (_root.ninjacenter_mov.hitTest(_root.wall_mov)) { _root.head_mov._y = _root.head_mov._y + 4; _root.lhand_mov._y = _root.lhand_mov._y + 4; _root.rhand_mov._y = _root.rhand_mov._y + 4; _root.rfoot_mov._y = _root.rfoot_mov._y + 4; _root.lfoot_mov._y = _root.lfoot_mov._y + 4; _root.sword_mov._y = _root.sword_mov._y + 4; _root.string_mov._y = _root.string_mov._y + 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y + 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y + 4; } if (_root.ninjaleft_mov.hitTest(_root.leftexit_mov)) { _root.gotoAndPlay(14); _root.head_mov._x = _root.head_mov._x + 300; _root.lhand_mov._x = _root.lhand_mov._x + 300; _root.rhand_mov._x = _root.rhand_mov._x + 300; _root.rfoot_mov._x = _root.rfoot_mov._x + 300; _root.lfoot_mov._x = _root.lfoot_mov._x + 300; _root.sword_mov._x = _root.sword_mov._x + 300; _root.string_mov._x = _root.string_mov._x + 300; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 300; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 300; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 300; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 300; } if (_root.ninjadown_mov.hitTest(_root.downexit_mov)) { _root.head_mov._y = _root.head_mov._y - 4; _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.sword_mov._y = _root.sword_mov._y - 4; _root.string_mov._y = _root.string_mov._y - 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; } if (_root.ninjaright_mov.hitTest(_root.leftendwall_mov)) { _root.head_mov._x = _root.head_mov._x - 4; _root.lhand_mov._x = _root.lhand_mov._x - 4; _root.rhand_mov._x = _root.rhand_mov._x - 4; _root.rfoot_mov._x = _root.rfoot_mov._x - 4; _root.lfoot_mov._x = _root.lfoot_mov._x - 4; _root.sword_mov._x = _root.sword_mov._x - 4; _root.string_mov._x = _root.string_mov._x - 4; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x - 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x - 4; }
Frame 22
Mouse.hide(); startDrag ("mouse_mov", true); wall_mov.gotoAndStop(1); percenthealth = (_root.life / _root.totallife) * 100; setProperty(lifebar_mov, _xscale , percenthealth); percentmagic = (_root.magic / _root.totalmagic) * 100; setProperty(magicbar_mov, _xscale , percentmagic); if (experience >= 100) { level = level + 1; totallife = totallife + 10; attack = attack + 5; totalmagic = totalmagic + 5; life = totallife; magic = totalmagic; experience = experience - 100; } if (life > totallife) { life = totallife; } if (magic > totalmagic) { magic = totalmagic; }
Frame 23
gotoAndPlay (22);
Frame 24
if (((Key.isDown(37) && (!Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) { _root.head_mov._x = _root.head_mov._x - myspeed; _root.head_mov.gotoAndStop(2); _root.lhand_mov._x = _root.lhand_mov._x - myspeed; _root.lhand_mov.gotoAndStop(4); _root.rhand_mov._x = _root.rhand_mov._x - myspeed; _root.rhand_mov.gotoAndStop(4); _root.rfoot_mov._x = _root.rfoot_mov._x - myspeed; _root.rfoot_mov.gotoAndStop(4); _root.lfoot_mov._x = _root.lfoot_mov._x - myspeed; _root.lfoot_mov.gotoAndStop(4); _root.sword_mov._x = _root.sword_mov._x - myspeed; _root.sword_mov.gotoAndStop(2); _root.string_mov._x = _root.string_mov._x - myspeed; _root.string_mov.gotoAndStop(2); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - myspeed; _root.ninjadown_mov._x = _root.ninjadown_mov._x - myspeed; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - myspeed; _root.ninjaright_mov._x = _root.ninjaright_mov._x - myspeed; } if (((Key.isDown(39) && (!Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + myspeed; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + myspeed; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + myspeed; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + myspeed; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + myspeed; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + myspeed; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + myspeed; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + myspeed; _root.ninjadown_mov._x = _root.ninjadown_mov._x + myspeed; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + myspeed; _root.ninjaright_mov._x = _root.ninjaright_mov._x + myspeed; _root.leftarrow_mov.gotoAndStop(1); } if (((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(40))) { _root.head_mov._y = _root.head_mov._y - myspeed; _root.head_mov.gotoAndStop(3); _root.lhand_mov._y = _root.lhand_mov._y - myspeed; _root.lhand_mov.gotoAndStop(6); _root.rhand_mov._y = _root.rhand_mov._y - myspeed; _root.rhand_mov.gotoAndStop(6); _root.rfoot_mov._y = _root.rfoot_mov._y - myspeed; _root.rfoot_mov.gotoAndStop(6); _root.lfoot_mov._y = _root.lfoot_mov._y - myspeed; _root.lfoot_mov.gotoAndStop(6); _root.sword_mov._y = _root.sword_mov._y - myspeed; _root.sword_mov.gotoAndStop(3); _root.string_mov._y = _root.string_mov._y - myspeed; _root.string_mov.gotoAndStop(3); _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - myspeed; _root.ninjadown_mov._y = _root.ninjadown_mov._y - myspeed; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - myspeed; _root.ninjaright_mov._y = _root.ninjaright_mov._y - myspeed; } if (((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(38))) { _root.head_mov._y = _root.head_mov._y + myspeed; _root.head_mov.gotoAndStop(4); _root.lhand_mov._y = _root.lhand_mov._y + myspeed; _root.lhand_mov.gotoAndStop(8); _root.rhand_mov._y = _root.rhand_mov._y + myspeed; _root.rhand_mov.gotoAndStop(8); _root.rfoot_mov._y = _root.rfoot_mov._y + myspeed; _root.rfoot_mov.gotoAndStop(8); _root.lfoot_mov._y = _root.lfoot_mov._y + myspeed; _root.lfoot_mov.gotoAndStop(8); _root.sword_mov._y = _root.sword_mov._y + myspeed; _root.sword_mov.gotoAndStop(4); _root.string_mov._y = _root.string_mov._y + myspeed; _root.string_mov.gotoAndStop(4); _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + myspeed; _root.ninjadown_mov._y = _root.ninjadown_mov._y + myspeed; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + myspeed; _root.ninjaright_mov._y = _root.ninjaright_mov._y + myspeed; } if (((Key.isDown(37) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) { _root.head_mov.gotoAndStop(2); _root.lhand_mov.gotoAndStop(4); _root.rhand_mov.gotoAndStop(4); _root.rfoot_mov.gotoAndStop(4); _root.lfoot_mov.gotoAndStop(4); _root.sword_mov.gotoAndStop(2); _root.string_mov.gotoAndStop(2); _root.head_mov._y = _root.head_mov._y - 4; _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.sword_mov._y = _root.sword_mov._y - 4; _root.string_mov._y = _root.string_mov._y - 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; _root.head_mov._x = _root.head_mov._x - 4; _root.lhand_mov._x = _root.lhand_mov._x - 4; _root.rhand_mov._x = _root.rhand_mov._x - 4; _root.rfoot_mov._x = _root.rfoot_mov._x - 4; _root.lfoot_mov._x = _root.lfoot_mov._x - 4; _root.sword_mov._x = _root.sword_mov._x - 4; _root.string_mov._x = _root.string_mov._x - 4; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x - 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x - 4; } if (((Key.isDown(37) && (Key.isDown(40))) && (!Key.isDown(38))) && (!Key.isDown(39))) { _root.head_mov.gotoAndStop(2); _root.lhand_mov.gotoAndStop(4); _root.rhand_mov.gotoAndStop(4); _root.rfoot_mov.gotoAndStop(4); _root.lfoot_mov.gotoAndStop(4); _root.sword_mov.gotoAndStop(2); _root.string_mov.gotoAndStop(2); _root.head_mov._y = _root.head_mov._y + 4; _root.lhand_mov._y = _root.lhand_mov._y + 4; _root.rhand_mov._y = _root.rhand_mov._y + 4; _root.rfoot_mov._y = _root.rfoot_mov._y + 4; _root.lfoot_mov._y = _root.lfoot_mov._y + 4; _root.sword_mov._y = _root.sword_mov._y + 4; _root.string_mov._y = _root.string_mov._y + 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y + 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y + 4; _root.head_mov._x = _root.head_mov._x - 4; _root.lhand_mov._x = _root.lhand_mov._x - 4; _root.rhand_mov._x = _root.rhand_mov._x - 4; _root.rfoot_mov._x = _root.rfoot_mov._x - 4; _root.lfoot_mov._x = _root.lfoot_mov._x - 4; _root.sword_mov._x = _root.sword_mov._x - 4; _root.string_mov._x = _root.string_mov._x - 4; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x - 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x - 4; } if (((Key.isDown(39) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + 4; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + 4; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + 4; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; _root.head_mov._y = _root.head_mov._y - 4; _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.sword_mov._y = _root.sword_mov._y - 4; _root.string_mov._y = _root.string_mov._y - 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; } if (((Key.isDown(39) && (Key.isDown(40))) && (!Key.isDown(38))) && (!Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + 4; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + 4; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + 4; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; _root.head_mov._y = _root.head_mov._y + 4; _root.lhand_mov._y = _root.lhand_mov._y + 4; _root.rhand_mov._y = _root.rhand_mov._y + 4; _root.rfoot_mov._y = _root.rfoot_mov._y + 4; _root.lfoot_mov._y = _root.lfoot_mov._y + 4; _root.sword_mov._y = _root.sword_mov._y + 4; _root.string_mov._y = _root.string_mov._y + 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y + 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y + 4; } if ((((!Key.isDown(37)) && (!Key.isDown(40))) && (!Key.isDown(38))) && (!Key.isDown(39))) { _root.head_mov.gotoAndStop(_root.head_mov._currentframe); _root.lhand_mov.gotoAndStop(1); _root.rhand_mov.gotoAndStop(1); _root.rfoot_mov.gotoAndStop(1); _root.lfoot_mov.gotoAndStop(1); _root.sword_mov.gotoAndStop(_root.sword_mov._currentframe); _root.string_mov.gotoAndStop(_root.string_mov._currentframe); } if (Key.isDown(39) && (Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + 4; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + 4; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + 4; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; _root.leftarrow_mov.gotoAndStop(1); } if (Key.isDown(40) && (Key.isDown(38))) { _root.head_mov._y = _root.head_mov._y - 4; _root.head_mov.gotoAndStop(3); _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.lhand_mov.gotoAndStop(6); _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rhand_mov.gotoAndStop(6); _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.rfoot_mov.gotoAndStop(6); _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.lfoot_mov.gotoAndStop(6); _root.sword_mov._y = _root.sword_mov._y - 4; _root.sword_mov.gotoAndStop(3); _root.string_mov._y = _root.string_mov._y - 4; _root.string_mov.gotoAndStop(3); _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; } _root.wall_mov.gotoAndStop(1); Mouse.hide(); startDrag ("mouse_mov", true);
Frame 25
gotoAndPlay (24); if (_root.ninjadown_mov.hitTest(_root.wall_mov)) { _root.head_mov._y = _root.head_mov._y + 4; _root.lhand_mov._y = _root.lhand_mov._y + 4; _root.rhand_mov._y = _root.rhand_mov._y + 4; _root.rfoot_mov._y = _root.rfoot_mov._y + 4; _root.lfoot_mov._y = _root.lfoot_mov._y + 4; _root.sword_mov._y = _root.sword_mov._y + 4; _root.string_mov._y = _root.string_mov._y + 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y + 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y + 4; } if (_root.ninjaright_mov.hitTest(_root.rightexit_mov)) { _root.head_mov._x = _root.head_mov._x - 400; _root.lhand_mov._x = _root.lhand_mov._x - 400; _root.rhand_mov._x = _root.rhand_mov._x - 400; _root.rfoot_mov._x = _root.rfoot_mov._x - 400; _root.lfoot_mov._x = _root.lfoot_mov._x - 400; _root.sword_mov._x = _root.sword_mov._x - 400; _root.string_mov._x = _root.string_mov._x - 400; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - 400; _root.ninjadown_mov._x = _root.ninjadown_mov._x - 400; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - 400; _root.ninjaright_mov._x = _root.ninjaright_mov._x - 400; gotoAndPlay (26); } if (_root.ninjadown_mov.hitTest(_root.downexit_mov)) { _root.head_mov._y = _root.head_mov._y - 4; _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.sword_mov._y = _root.sword_mov._y - 4; _root.string_mov._y = _root.string_mov._y - 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; } if (_root.ninjaleft_mov.hitTest(_root.leftexit_mov)) { gotoAndPlay (4); _root.head_mov._x = _root.head_mov._x + 300; _root.lhand_mov._x = _root.lhand_mov._x + 300; _root.rhand_mov._x = _root.rhand_mov._x + 300; _root.rfoot_mov._x = _root.rfoot_mov._x + 300; _root.lfoot_mov._x = _root.lfoot_mov._x + 300; _root.sword_mov._x = _root.sword_mov._x + 300; _root.string_mov._x = _root.string_mov._x + 300; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 300; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 300; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 300; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 300; } if (_root.ninjaleft_mov.hitTest(_root.leftendwall_mov)) { _root.head_mov._x = _root.head_mov._x + 4; _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.sword_mov._x = _root.sword_mov._x + 4; _root.string_mov._x = _root.string_mov._x + 4; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; } if (ninjacenter_mov.hitTest(walldoor_mov)) { gotoAndPlay (16); _root.head_mov._x = _root.head_mov._x + 200; _root.lhand_mov._x = _root.lhand_mov._x + 200; _root.rhand_mov._x = _root.rhand_mov._x + 200; _root.rfoot_mov._x = _root.rfoot_mov._x + 200; _root.lfoot_mov._x = _root.lfoot_mov._x + 200; _root.sword_mov._x = _root.sword_mov._x + 200; _root.string_mov._x = _root.string_mov._x + 200; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 200; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 200; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 200; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 200; }
Frame 26
if (((Key.isDown(37) && (!Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) { _root.head_mov._x = _root.head_mov._x - myspeed; _root.head_mov.gotoAndStop(2); _root.lhand_mov._x = _root.lhand_mov._x - myspeed; _root.lhand_mov.gotoAndStop(4); _root.rhand_mov._x = _root.rhand_mov._x - myspeed; _root.rhand_mov.gotoAndStop(4); _root.rfoot_mov._x = _root.rfoot_mov._x - myspeed; _root.rfoot_mov.gotoAndStop(4); _root.lfoot_mov._x = _root.lfoot_mov._x - myspeed; _root.lfoot_mov.gotoAndStop(4); _root.sword_mov._x = _root.sword_mov._x - myspeed; _root.sword_mov.gotoAndStop(2); _root.string_mov._x = _root.string_mov._x - myspeed; _root.string_mov.gotoAndStop(2); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - myspeed; _root.ninjadown_mov._x = _root.ninjadown_mov._x - myspeed; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - myspeed; _root.ninjaright_mov._x = _root.ninjaright_mov._x - myspeed; } if (((Key.isDown(39) && (!Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + myspeed; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + myspeed; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + myspeed; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + myspeed; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + myspeed; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + myspeed; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + myspeed; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + myspeed; _root.ninjadown_mov._x = _root.ninjadown_mov._x + myspeed; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + myspeed; _root.ninjaright_mov._x = _root.ninjaright_mov._x + myspeed; _root.leftarrow_mov.gotoAndStop(1); } if (((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(40))) { _root.head_mov._y = _root.head_mov._y - myspeed; _root.head_mov.gotoAndStop(3); _root.lhand_mov._y = _root.lhand_mov._y - myspeed; _root.lhand_mov.gotoAndStop(6); _root.rhand_mov._y = _root.rhand_mov._y - myspeed; _root.rhand_mov.gotoAndStop(6); _root.rfoot_mov._y = _root.rfoot_mov._y - myspeed; _root.rfoot_mov.gotoAndStop(6); _root.lfoot_mov._y = _root.lfoot_mov._y - myspeed; _root.lfoot_mov.gotoAndStop(6); _root.sword_mov._y = _root.sword_mov._y - myspeed; _root.sword_mov.gotoAndStop(3); _root.string_mov._y = _root.string_mov._y - myspeed; _root.string_mov.gotoAndStop(3); _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - myspeed; _root.ninjadown_mov._y = _root.ninjadown_mov._y - myspeed; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - myspeed; _root.ninjaright_mov._y = _root.ninjaright_mov._y - myspeed; } if (((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(38))) { _root.head_mov._y = _root.head_mov._y + myspeed; _root.head_mov.gotoAndStop(4); _root.lhand_mov._y = _root.lhand_mov._y + myspeed; _root.lhand_mov.gotoAndStop(8); _root.rhand_mov._y = _root.rhand_mov._y + myspeed; _root.rhand_mov.gotoAndStop(8); _root.rfoot_mov._y = _root.rfoot_mov._y + myspeed; _root.rfoot_mov.gotoAndStop(8); _root.lfoot_mov._y = _root.lfoot_mov._y + myspeed; _root.lfoot_mov.gotoAndStop(8); _root.sword_mov._y = _root.sword_mov._y + myspeed; _root.sword_mov.gotoAndStop(4); _root.string_mov._y = _root.string_mov._y + myspeed; _root.string_mov.gotoAndStop(4); _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + myspeed; _root.ninjadown_mov._y = _root.ninjadown_mov._y + myspeed; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + myspeed; _root.ninjaright_mov._y = _root.ninjaright_mov._y + myspeed; } if (((Key.isDown(37) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) { _root.head_mov.gotoAndStop(2); _root.lhand_mov.gotoAndStop(4); _root.rhand_mov.gotoAndStop(4); _root.rfoot_mov.gotoAndStop(4); _root.lfoot_mov.gotoAndStop(4); _root.sword_mov.gotoAndStop(2); _root.string_mov.gotoAndStop(2); _root.head_mov._y = _root.head_mov._y - 4; _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.sword_mov._y = _root.sword_mov._y - 4; _root.string_mov._y = _root.string_mov._y - 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; _root.head_mov._x = _root.head_mov._x - 4; _root.lhand_mov._x = _root.lhand_mov._x - 4; _root.rhand_mov._x = _root.rhand_mov._x - 4; _root.rfoot_mov._x = _root.rfoot_mov._x - 4; _root.lfoot_mov._x = _root.lfoot_mov._x - 4; _root.sword_mov._x = _root.sword_mov._x - 4; _root.string_mov._x = _root.string_mov._x - 4; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x - 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x - 4; } if (((Key.isDown(37) && (Key.isDown(40))) && (!Key.isDown(38))) && (!Key.isDown(39))) { _root.head_mov.gotoAndStop(2); _root.lhand_mov.gotoAndStop(4); _root.rhand_mov.gotoAndStop(4); _root.rfoot_mov.gotoAndStop(4); _root.lfoot_mov.gotoAndStop(4); _root.sword_mov.gotoAndStop(2); _root.string_mov.gotoAndStop(2); _root.head_mov._y = _root.head_mov._y + 4; _root.lhand_mov._y = _root.lhand_mov._y + 4; _root.rhand_mov._y = _root.rhand_mov._y + 4; _root.rfoot_mov._y = _root.rfoot_mov._y + 4; _root.lfoot_mov._y = _root.lfoot_mov._y + 4; _root.sword_mov._y = _root.sword_mov._y + 4; _root.string_mov._y = _root.string_mov._y + 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y + 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y + 4; _root.head_mov._x = _root.head_mov._x - 4; _root.lhand_mov._x = _root.lhand_mov._x - 4; _root.rhand_mov._x = _root.rhand_mov._x - 4; _root.rfoot_mov._x = _root.rfoot_mov._x - 4; _root.lfoot_mov._x = _root.lfoot_mov._x - 4; _root.sword_mov._x = _root.sword_mov._x - 4; _root.string_mov._x = _root.string_mov._x - 4; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x - 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x - 4; } if (((Key.isDown(39) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + 4; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + 4; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + 4; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; _root.head_mov._y = _root.head_mov._y - 4; _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.sword_mov._y = _root.sword_mov._y - 4; _root.string_mov._y = _root.string_mov._y - 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; } if (((Key.isDown(39) && (Key.isDown(40))) && (!Key.isDown(38))) && (!Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + 4; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + 4; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + 4; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; _root.head_mov._y = _root.head_mov._y + 4; _root.lhand_mov._y = _root.lhand_mov._y + 4; _root.rhand_mov._y = _root.rhand_mov._y + 4; _root.rfoot_mov._y = _root.rfoot_mov._y + 4; _root.lfoot_mov._y = _root.lfoot_mov._y + 4; _root.sword_mov._y = _root.sword_mov._y + 4; _root.string_mov._y = _root.string_mov._y + 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y + 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y + 4; } if ((((!Key.isDown(37)) && (!Key.isDown(40))) && (!Key.isDown(38))) && (!Key.isDown(39))) { _root.head_mov.gotoAndStop(_root.head_mov._currentframe); _root.lhand_mov.gotoAndStop(1); _root.rhand_mov.gotoAndStop(1); _root.rfoot_mov.gotoAndStop(1); _root.lfoot_mov.gotoAndStop(1); _root.sword_mov.gotoAndStop(_root.sword_mov._currentframe); _root.string_mov.gotoAndStop(_root.string_mov._currentframe); } if (Key.isDown(39) && (Key.isDown(37))) { _root.head_mov._x = _root.head_mov._x + 4; _root.head_mov.gotoAndStop(1); _root.lhand_mov._x = _root.lhand_mov._x + 4; _root.lhand_mov.gotoAndStop(2); _root.rhand_mov._x = _root.rhand_mov._x + 4; _root.rhand_mov.gotoAndStop(2); _root.rfoot_mov._x = _root.rfoot_mov._x + 4; _root.rfoot_mov.gotoAndStop(2); _root.lfoot_mov._x = _root.lfoot_mov._x + 4; _root.lfoot_mov.gotoAndStop(2); _root.sword_mov._x = _root.sword_mov._x + 4; _root.sword_mov.gotoAndStop(1); _root.string_mov._x = _root.string_mov._x + 4; _root.string_mov.gotoAndStop(1); _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 4; _root.leftarrow_mov.gotoAndStop(1); } if (Key.isDown(40) && (Key.isDown(38))) { _root.head_mov._y = _root.head_mov._y - 4; _root.head_mov.gotoAndStop(3); _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.lhand_mov.gotoAndStop(6); _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rhand_mov.gotoAndStop(6); _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.rfoot_mov.gotoAndStop(6); _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.lfoot_mov.gotoAndStop(6); _root.sword_mov._y = _root.sword_mov._y - 4; _root.sword_mov.gotoAndStop(3); _root.string_mov._y = _root.string_mov._y - 4; _root.string_mov.gotoAndStop(3); _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; } _root.wall_mov.gotoAndStop(1); Mouse.hide(); startDrag ("mouse_mov", true);
Frame 27
gotoAndPlay (26); if (_root.ninjacenter_mov.hitTest(_root.wall_mov)) { _root.head_mov._y = _root.head_mov._y + 4; _root.lhand_mov._y = _root.lhand_mov._y + 4; _root.rhand_mov._y = _root.rhand_mov._y + 4; _root.rfoot_mov._y = _root.rfoot_mov._y + 4; _root.lfoot_mov._y = _root.lfoot_mov._y + 4; _root.sword_mov._y = _root.sword_mov._y + 4; _root.string_mov._y = _root.string_mov._y + 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y + 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y + 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y + 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y + 4; } if (_root.ninjaleft_mov.hitTest(_root.leftexit_mov)) { _root.gotoAndPlay(24); _root.head_mov._x = _root.head_mov._x + 350; _root.lhand_mov._x = _root.lhand_mov._x + 350; _root.rhand_mov._x = _root.rhand_mov._x + 350; _root.rfoot_mov._x = _root.rfoot_mov._x + 350; _root.lfoot_mov._x = _root.lfoot_mov._x + 350; _root.sword_mov._x = _root.sword_mov._x + 350; _root.string_mov._x = _root.string_mov._x + 350; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x + 350; _root.ninjadown_mov._x = _root.ninjadown_mov._x + 350; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x + 350; _root.ninjaright_mov._x = _root.ninjaright_mov._x + 350; } if (_root.ninjadown_mov.hitTest(_root.downexit_mov)) { _root.head_mov._y = _root.head_mov._y - 4; _root.lhand_mov._y = _root.lhand_mov._y - 4; _root.rhand_mov._y = _root.rhand_mov._y - 4; _root.rfoot_mov._y = _root.rfoot_mov._y - 4; _root.lfoot_mov._y = _root.lfoot_mov._y - 4; _root.sword_mov._y = _root.sword_mov._y - 4; _root.string_mov._y = _root.string_mov._y - 4; _root.ninjacenter_mov._y = _root.ninjacenter_mov._y - 4; _root.ninjadown_mov._y = _root.ninjadown_mov._y - 4; _root.ninjaleft_mov._y = _root.ninjaleft_mov._y - 4; _root.ninjaright_mov._y = _root.ninjaright_mov._y - 4; } if (_root.ninjaright_mov.hitTest(_root.leftendwall_mov)) { _root.head_mov._x = _root.head_mov._x - 4; _root.lhand_mov._x = _root.lhand_mov._x - 4; _root.rhand_mov._x = _root.rhand_mov._x - 4; _root.rfoot_mov._x = _root.rfoot_mov._x - 4; _root.lfoot_mov._x = _root.lfoot_mov._x - 4; _root.sword_mov._x = _root.sword_mov._x - 4; _root.string_mov._x = _root.string_mov._x - 4; _root.ninjacenter_mov._x = _root.ninjacenter_mov._x - 4; _root.ninjadown_mov._x = _root.ninjadown_mov._x - 4; _root.ninjaleft_mov._x = _root.ninjaleft_mov._x - 4; _root.ninjaright_mov._x = _root.ninjaright_mov._x - 4; } if (_root.head_mov.hitTest(doorshadow)) { gotoAndStop (28); }
Frame 28
onEnterFrame = function () { Mouse.hide(); startDrag ("mouse_mov", true); };
Symbol 22 Button
on (release) { _root.gotoAndStop(2); }
Symbol 23 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 23 MovieClip Frame 2
gotoAndPlay (1);
Symbol 150 MovieClip Frame 1
intro = new Sound(); intro.attachSound("metal"); intro.start();
Symbol 150 MovieClip Frame 1870
vol = 100;
Symbol 150 MovieClip Frame 1871
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1872
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1873
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1874
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1875
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1876
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1877
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1878
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1879
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1880
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1881
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1882
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1883
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1884
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1885
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1886
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1887
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1888
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1889
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1890
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1891
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1892
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1893
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1894
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1895
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1896
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1897
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1898
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1899
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1900
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1901
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1902
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1903
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1904
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1905
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1906
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1907
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1908
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1909
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1910
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1911
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1912
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1913
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1914
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1915
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1916
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1917
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1918
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1919
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1920
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1921
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1922
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1923
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1924
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1925
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1926
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1927
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1928
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1929
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1930
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1931
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1932
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1933
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1934
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1935
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1936
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1937
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1938
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1939
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1940
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1941
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1942
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1943
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1944
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1945
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1946
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1947
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1948
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1949
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1950
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1951
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1952
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1953
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1954
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1955
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1956
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1957
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1958
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1959
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1960
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1961
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1962
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1963
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1964
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1965
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1966
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1967
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1968
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1969
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1970
intro.setVolume(vol); vol = vol - 1;
Symbol 150 MovieClip Frame 1971
intro.stop();
Symbol 150 MovieClip Frame 1981
brot = new Sound(); brot.attachSound("bro"); brot.start(); brot.setVolume(100);
Symbol 150 MovieClip Frame 4631
stopAllSounds(); brot.stop(); _root.gotoAndStop(3);
Symbol 155 Button
on (release) { _root.gotoAndStop(3); stopAllSounds(); _global.Behaviors.Sound.metal.stop("metal"); }
Symbol 160 Button
on (release) { _quality = "LOW"; }
Symbol 164 Button
on (release) { _quality = "MEDIUM"; }
Symbol 168 Button
on (release) { _quality = "HIGH"; }
Symbol 172 Button
on (release) { _quality = "BEST"; }
Symbol 176 Button
on (release) { gotoAndPlay (4); stopAllSounds(); }
Symbol 180 Button
on (release) { var my_so = SharedObject.getLocal("savedtext", "/"); if (my_so.data.saved == 1) { stopAllSounds(); _root.attack = my_so.data.attack; _root.level = my_so.data.level; _root.experience = my_so.data.experience; _root.money = my_so.data.money; _root.life = my_so.data.life; _root.totallife = my_so.data.totallife; _root.magic = my_so.data.magic; _root.totalmagic = my_so.data.totalmagic; _root.enemykilled = my_so.data.enemykilled; _root.attackmenu_mov.lifepotion1 = my_so.data.lp1; _root.attackmenu_mov.lifepotion2 = my_so.data.lp2; _root.attackmenu_mov.lifepotion3 = my_so.data.lp3; _root.attackmenu_mov.manapotion1 = my_so.data.mp1; _root.attackmenu_mov.manapotion2 = my_so.data.mp2; _root.attackmenu_mov.manapotion3 = my_so.data.mp3; _root.attackmenu_mov.shuriken = my_so.data.shuriken; gotoAndPlay (6); } else { savedgame = "No saved game found."; } }
Symbol 214 MovieClip Frame 1
if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_menu", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.menu = new Sound(this._parent.BS_menu); } else { this.createEmptyMovieClip("_menu_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.menu = new Sound(this.BS_menu); } _global.Behaviors.Sound.menu.attachSound("menumusic"); _global.Behaviors.Sound.menu.start(0, 1);
Symbol 216 MovieClip Frame 1
_global.Behaviors.Sound.gamelightmusicwav.start(0, 1); gamelightmusicwav.setVolume(50);
Symbol 222 MovieClip Frame 1
stop();
Symbol 275 Button
on (release) { _root.life = _root.life + life; _root.magic = _root.magic + mag; _root.money = _root.money + mon; _root.experience = _root.experience + expe; life = 0; mag = 0; mon = 0; expe = 0; if (_root.experience >= 100) { levelup_mov.play(); _root.level = _root.level + 1; _root.totallife = _root.totallife + 10; _root.attack = _root.attack + 5; _root.totalmagic = _root.totalmagic + 5; _root.life = _root.totallife; _root.magic = _root.totalmagic; _root.experience = _root.experience - 100; } if (skills == "fireball") { _root.fireball = 1; skills = ""; } this.gotoAndStop(3); }
Symbol 280 MovieClip Frame 1
stop();
Symbol 292 Button
on (release) { if (_root.enemykilled == 1) { _root.gotoAndPlay(10); gotoAndStop (1); } if (_root.enemykilled == 2) { _root.gotoAndPlay(14); gotoAndStop (1); } if (_root.enemykilled == 3) { _root.gotoAndPlay(20); gotoAndStop (1); } if (_root.enemykilled == 4) { _root.gotoAndPlay(24); gotoAndStop (1); } }
Symbol 295 MovieClip Frame 1
stop();
Symbol 300 Button
on (release) { if (_url.indexOf("http://www.psyklone.net") == -1) { gotoAndStop (3); } }
Symbol 305 Button
on (release) { _root.kendoatk_mov.gotoAndStop(2); _root.attackmenu_mov.gotoAndStop(1); _root.texts = ""; _root.textz = ""; } on (rollOver) { _root.texts = "A normal attack"; _root.textz = "Uses no chakra at all."; } on (rollOut) { _root.texts = ""; _root.textz = ""; }
Symbol 307 Button
on (release) { gotoAndStop ("skills"); } on (rollOver) { _root.texts = "Sword skills to inflict different amounts of damage."; _root.textz = "Use a small amount of chakra"; } on (rollOut) { _root.texts = ""; _root.textz = ""; }
Symbol 310 Button
on (rollOver) { _root.texts = "Inflicts elemental damage."; _root.textz = "Uses varied amounts of chakra."; } on (rollOut) { _root.texts = ""; _root.textz = ""; } on (release) { gotoAndStop ("magic"); _root.texts = ""; _root.textz = ""; if (_root.fireball == 1) { fireball_mov.gotoAndStop(2); } }
Symbol 314 Button
on (release) { gotoAndStop ("objects"); } on (rollOver) { _root.texts = "Objects to help in combat"; _root.textz = "Uses no chakra, but have limited uses"; } on (rollOut) { _root.texts = ""; _root.textz = ""; }
Symbol 315 Button
on (release) { _root.kendoatk_mov.gotoAndStop(2); _root.attackmenu_mov.gotoAndStop(1); _root.texts = ""; _root.textz = ""; } on (rollOver) { _root.texts = "A normal attack"; _root.textz = "Uses no chakra at all."; } on (rollOut) { _root.texts = ""; _root.textz = ""; }
Symbol 316 Button
on (release) { gotoAndStop (3); }
Symbol 320 Button
on (release) { if (_root.magic >= 15) { _root.magic = _root.magic - 15; _root.kendoatk_mov.gotoAndStop("jumpattack"); gotoAndStop (1); _root.texts = ""; _root.textz = ""; } } on (rollOver) { _root.texts = "A slightly stronger attack."; _root.textz = "Costs 15 chakra points."; } on (rollOut) { _root.texts = ""; _root.textz = ""; }
Symbol 326 Button
on (release) { if (manapotion1 > 0) { _root.kendoatk_mov.gotoAndStop("mana1"); manapotion1 = manapotion1 - 1; this.gotoAndStop(1); } } on (rollOver) { _root.texts = "A weak chakra potion."; _root.textz = "Recovers a little amount of chakra points"; } on (rollOut) { _root.texts = ""; _root.textz = ""; }
Symbol 327 Button
on (release) { _root.kendoatk_mov.gotoAndStop(2); _root.attackmenu_mov.gotoAndStop(1); _root.texts = ""; _root.textz = ""; } on (rollOver) { _root.texts = "A normal attack"; _root.textz = "Uses no chakra at all."; } on (rollOut) { _root.texts = ""; _root.textz = ""; }
Symbol 331 Button
on (release) { if (lifepotion1 > 0) { _root.kendoatk_mov.gotoAndStop("life1"); lifepotion1 = lifepotion1 - 1; this.gotoAndStop(1); _root.texts = ""; _root.textz = ""; } } on (rollOver) { _root.texts = "Healing potion level 1. Heals 1/3 of your total life."; _root.textz = "You have a limited amount of potions."; } on (rollOut) { _root.texts = ""; _root.textz = ""; }
Symbol 335 Button
on (release) { if (lifepotion2 > 0) { _root.kendoatk_mov.gotoAndStop("life2"); lifepotion2 = lifepotion2 - 1; _root.texts = ""; _root.textz = ""; this.gotoAndStop(1); } } on (rollOver) { _root.texts = "Healing potion level 2. Heals 1/2 of your total life."; _root.textz = "You have a limited amount of potions."; } on (rollOut) { _root.texts = ""; _root.textz = ""; }
Symbol 339 Button
on (release) { if (lifepotion3 > 0) { _root.kendoatk_mov.gotoAndStop("life3"); lifepotion3 = lifepotion3 - 1; this.gotoAndStop(1); _root.texts = ""; _root.textz = ""; } } on (rollOver) { _root.texts = "Healing potion level 3. Heals all of your health points."; _root.textz = "You have a limited amount of potions."; } on (rollOut) { _root.texts = ""; _root.textz = ""; }
Symbol 343 Button
on (release) { if (shuriken >= 1) { gotoAndStop (1); shuriken = shuriken - 1; _root.kendoatk_mov.gotoAndStop("shuriken"); _root.texts = ""; _root.textz = ""; } } on (rollOver) { _root.texts = "Throw a powerful shuriken. Hits eight times with less damage."; _root.textz = "You have a limited amount of shurikens."; } on (rollOut) { _root.texts = ""; _root.textz = ""; }
Symbol 352 Button
on (rollOver) { _root.texts = "A moderate chakra potion."; _root.textz = "Recovers a moderate amount of chakra points"; } on (rollOut) { _root.texts = ""; _root.textz = ""; }
Symbol 357 Button
on (release) { gotoAndStop ("skills"); } on (rollOver) { _root.texts = "Sword skills to inflict different amounts of damage."; _root.textz = "Use a small amount of chakra"; } on (rollOut) { _root.texts = ""; _root.textz = ""; }
Symbol 361 Button
on (release) { if (_root.magic >= 30) { _root.magic = _root.magic - 30; _root.kendoatk_mov.gotoAndStop("fireball"); gotoAndStop (1); _root.texts = ""; _root.textz = ""; this._parent.gotoAndStop(1); } } on (rollOver) { _root.texts = "The most basic fire elemental attack"; _root.textz = "Uses 30 chakra points"; } on (rollOut) { _root.texts = ""; _root.textz = ""; }
Symbol 362 MovieClip Frame 1
stop();
Symbol 363 MovieClip Frame 1
stop();
Symbol 363 MovieClip Frame 2
stop();
Symbol 370 MovieClip Frame 1
stop();
Symbol 384 MovieClip Frame 1
stop();
Symbol 384 MovieClip Frame 43
gotoAndStop (1);
Symbol 384 MovieClip Frame 85
gotoAndStop (1);
Symbol 390 MovieClip Frame 12
gotoAndPlay (1);
Symbol 402 MovieClip Frame 1
stop();
Symbol 409 MovieClip Frame 1
stop();
Symbol 411 MovieClip Frame 31
gotoAndPlay (1); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_step", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.step = new Sound(this._parent.BS_step); } else { this.createEmptyMovieClip("_step_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.step = new Sound(this.BS_step); } _global.Behaviors.Sound.step.attachSound("step"); _global.Behaviors.Sound.step.start(0, 1);
Symbol 413 MovieClip Frame 30
if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_step", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.step = new Sound(this._parent.BS_step); } else { this.createEmptyMovieClip("_step_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.step = new Sound(this.BS_step); } _global.Behaviors.Sound.step.attachSound("step"); _global.Behaviors.Sound.step.start(0, 1);
Symbol 414 MovieClip Frame 20
if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_step", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.step = new Sound(this._parent.BS_step); } else { this.createEmptyMovieClip("_step_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.step = new Sound(this.BS_step); } _global.Behaviors.Sound.step.attachSound("step"); _global.Behaviors.Sound.step.start(0, 1);
Symbol 416 MovieClip Frame 31
if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_step", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.step = new Sound(this._parent.BS_step); } else { this.createEmptyMovieClip("_step_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.step = new Sound(this.BS_step); } _global.Behaviors.Sound.step.attachSound("step"); _global.Behaviors.Sound.step.start(0, 1);
Symbol 417 MovieClip Frame 1
stop();
Symbol 418 MovieClip Frame 21
if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_step", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.step = new Sound(this._parent.BS_step); } else { this.createEmptyMovieClip("_step_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.step = new Sound(this.BS_step); } _global.Behaviors.Sound.step.attachSound("step"); _global.Behaviors.Sound.step.start(0, 1);
Symbol 418 MovieClip Frame 31
gotoAndPlay (1);
Symbol 420 MovieClip Frame 20
if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_step", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.step = new Sound(this._parent.BS_step); } else { this.createEmptyMovieClip("_step_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.step = new Sound(this.BS_step); } _global.Behaviors.Sound.step.attachSound("step"); _global.Behaviors.Sound.step.start(0, 1);
Symbol 421 MovieClip Frame 11
if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_step", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.step = new Sound(this._parent.BS_step); } else { this.createEmptyMovieClip("_step_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.step = new Sound(this.BS_step); } _global.Behaviors.Sound.step.attachSound("step"); _global.Behaviors.Sound.step.start(0, 1);
Symbol 423 MovieClip Frame 15
if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_step", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.step = new Sound(this._parent.BS_step); } else { this.createEmptyMovieClip("_step_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.step = new Sound(this.BS_step); } _global.Behaviors.Sound.step.attachSound("step"); _global.Behaviors.Sound.step.start(0, 1);
Symbol 424 MovieClip Frame 1
stop();
Symbol 434 MovieClip Frame 1
stop();
Symbol 443 MovieClip Frame 1
stop();
Symbol 452 MovieClip Frame 1
stop();
Symbol 476 MovieClip Frame 61
_root.save_mov.save1_mov.gotoAndPlay(1);
Symbol 478 MovieClip Frame 1
stop();
Symbol 478 MovieClip Frame 2
if (Key.isDown(32)) { _root.gotoAndStop(8); }
Symbol 483 Button
on (release) { var my_so = SharedObject.getLocal("savedtext", "/"); my_so.data.saved = 1; my_so.data.attack = _root.attack; my_so.data.level = _root.level; my_so.data.experience = _root.experience; my_so.data.money = _root.money; my_so.data.life = _root.life; my_so.data.totallife = _root.totallife; my_so.data.magic = _root.magic; my_so.data.totalmagic = _root.totalmagic; my_so.data.enemykilled = _root.enemykilled; my_so.data.lp1 = _root.attackmenu_mov.lifepotion1; my_so.data.lp2 = _root.attackmenu_mov.lifepotion2; my_so.data.lp3 = _root.attackmenu_mov.lifepotion3; my_so.data.mp1 = _root.attackmenu_mov.manapotion1; my_so.data.mp2 = _root.attackmenu_mov.manapotion2; my_so.data.mp3 = _root.attackmenu_mov.manapotion3; my_so.data.shuriken = _root.attackmenu_mov.shuriken; my_so.flush(); }
Symbol 484 MovieClip Frame 1
stop();
Symbol 512 MovieClip Frame 15
_root.enemy_mov.gotoAndStop(1);
Symbol 523 MovieClip Frame 43
_root.kendodamage_mov.kendodamagedone = 5 + random(3); _root.kendoatk_mov.gotoAndStop(3); _root.kendodamage_mov.play(); _root.life = _root.life - _root.kendodamage_mov.kendodamagedone; _root.textz = ("Guard deals " + _root.kendodamage_mov.kendodamagedone) + " damage!!";
Symbol 523 MovieClip Frame 70
if (_root.life < 1) { _root.kendoatk_mov.gotoAndStop(5); _root.texts = "You Died!"; _root.textz = ""; } else { _root.attackmenu_mov.gotoAndStop(2); } this._parent.gotoAndStop(1);
Symbol 540 MovieClip Frame 65
stop(); _root.results_mov.gotoAndStop(2); _root.results_mov.mag = 30; _root.results_mov.life = 20; _root.results_mov.expe = Math.round(60 / _root.level); _root.results_mov.mon = 80; _root.enemykilled = _root.enemykilled + 1;
Symbol 541 MovieClip Frame 1
stop();
Symbol 541 MovieClip Frame 5
gotoAndStop ("attack");
Symbol 560 MovieClip Frame 39
_root.enemy_mov.gotoAndStop("hit");
Symbol 560 MovieClip Frame 44
_root.enemydamage_mov.enemydamagedone = (Math.round(_root.attack * 1.5) - Math.round(_root.attack / 4)) + random(Math.round(_root.attack / 2)); _root.enemylife = _root.enemylife - _root.enemydamage_mov.enemydamagedone; _root.enemydamage_mov.play(); _root.texts = ("Kendo deals " + _root.enemydamage_mov.enemydamagedone) + " damage!!";
Symbol 560 MovieClip Frame 67
if (_root.enemylife <= 0) { _root.enemy_mov.gotoAndStop("dead"); } else { _root.enemy_mov.gotoAndStop("think"); } _root.kendoatk_mov.gotoAndStop(1);
Symbol 575 MovieClip Frame 15
this._parent.gotoAndStop(1);
Symbol 590 MovieClip Frame 44
_root.enemy_mov.gotoAndStop("hit");
Symbol 590 MovieClip Frame 48
_root.enemydamage_mov.enemydamagedone = Math.round(((_root.attack * 1.75) - (_root.attack / 4)) + random(_root.attack / 2)); _root.enemylife = _root.enemylife - _root.enemydamage_mov.enemydamagedone; _root.enemydamage_mov.play(); _root.texts = ("Kendo deals " + _root.enemydamage_mov.enemydamagedone) + " damage!!";
Symbol 590 MovieClip Frame 72
if (_root.enemylife <= 0) { _root.enemy_mov.gotoAndStop("dead"); } else { _root.enemy_mov.gotoAndStop("think"); } _root.kendoatk_mov.gotoAndStop(1);
Symbol 666 MovieClip Frame 67
gotoAndPlay (59);
Symbol 670 Button
on (release) { _root.gotoAndStop(1); }
Symbol 672 MovieClip Frame 1
if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_dead", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.dead = new Sound(this._parent.BS_dead); } else { this.createEmptyMovieClip("_dead_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.dead = new Sound(this.BS_dead); } _global.Behaviors.Sound.dead.attachSound("dead"); _global.Behaviors.Sound.dead.start(0, 1);
Symbol 672 MovieClip Frame 234
stop();
Symbol 685 MovieClip Frame 62
_root.enemy_mov.gotoAndStop("hit"); _root.enemy_mov.guardhit_mov.gotoAndPlay(1); _root.enemydamage_mov.enemydamagedone = Math.round(_root.attack / 2) + random(Math.round(_root.attack / 2)); _root.enemydamage_mov.play(); _root.texts = ("Kendo deals " + _root.enemydamage_mov.enemydamagedone) + " damage!!";
Symbol 685 MovieClip Frame 66
_root.enemy_mov.enemyhit_mov.gotoAndPlay(1); _root.shurikendamage = Math.round((_root.attack / 2) + random(_root.attack / 3)); _root.enemydamage_mov.enemydamagedone = _root.enemydamage_mov.enemydamagedone + _root.shurikendamage; _root.enemydamage_mov.play(); _root.texts = ("Kendo deals " + _root.enemydamage_mov.enemydamagedone) + " damage!!";
Symbol 685 MovieClip Frame 70
_root.enemy_mov.enemyhit_mov.gotoAndPlay(1); _root.shurikendamage = Math.round((_root.attack / 2) + random(_root.attack / 4)); _root.enemydamage_mov.enemydamagedone = _root.enemydamage_mov.enemydamagedone + _root.shurikendamage; _root.enemydamage_mov.play(); _root.texts = ("Kendo deals " + _root.enemydamage_mov.enemydamagedone) + " damage!!";
Symbol 685 MovieClip Frame 74
_root.enemy_mov.enemyhit_mov.gotoAndPlay(1); _root.shurikendamage = Math.round((_root.attack / 2) + random(_root.attack / 5)); _root.enemydamage_mov.enemydamagedone = _root.enemydamage_mov.enemydamagedone + _root.shurikendamage; _root.enemydamage_mov.play(); _root.texts = ("Kendo deals " + _root.enemydamage_mov.enemydamagedone) + " damage!!";
Symbol 685 MovieClip Frame 78
_root.enemy_mov.enemyhit_mov.gotoAndPlay(1); _root.shurikendamage = Math.round((_root.attack / 2) + random(_root.attack / 6)); _root.enemydamage_mov.enemydamagedone = _root.enemydamage_mov.enemydamagedone + _root.shurikendamage; _root.enemydamage_mov.play(); _root.texts = ("Kendo deals " + _root.enemydamage_mov.enemydamagedone) + " damage!!";
Symbol 685 MovieClip Frame 82
_root.enemy_mov.enemyhit_mov.gotoAndPlay(1); _root.shurikendamage = Math.round((_root.attack / 2) + random(_root.attack / 7)); _root.enemydamage_mov.enemydamagedone = _root.enemydamage_mov.enemydamagedone + _root.shurikendamage; _root.enemydamage_mov.play(); _root.texts = ("Kendo deals " + _root.enemydamage_mov.enemydamagedone) + " damage!!";
Symbol 685 MovieClip Frame 86
_root.enemy_mov.enemyhit_mov.gotoAndPlay(1); _root.shurikendamage = Math.round((_root.attack / 2) + random(_root.attack / 8)); _root.enemydamage_mov.enemydamagedone = _root.enemydamage_mov.enemydamagedone + _root.shurikendamage; _root.enemylife = _root.enemylife - _root.enemydamage_mov.enemydamagedone; _root.enemydamage_mov.play(); _root.texts = ("Kendo deals " + _root.enemydamage_mov.enemydamagedone) + " damage!!";
Symbol 685 MovieClip Frame 90
if (_root.enemylife <= 0) { _root.enemy_mov.gotoAndStop("dead"); } else { _root.enemy_mov.gotoAndStop("think"); } _root.kendoatk_mov.gotoAndStop(1);
Symbol 689 MovieClip Frame 36
_root.kendodamage_mov.kendodamagedone = Math.round(_root.totallife / 3); _root.kendodamage_mov.gotoAndPlay("life+");
Symbol 689 MovieClip Frame 43
_root.life = _root.life + _root.kendodamage_mov.kendodamagedone;
Symbol 689 MovieClip Frame 79
_root.enemy_mov.gotoAndStop("think"); _root.kendoatk_mov.gotoAndStop(1);
Symbol 691 MovieClip Frame 36
_root.kendodamage_mov.kendodamagedone = Math.round(_root.totallife / 2); _root.kendodamage_mov.gotoAndPlay("life+");
Symbol 691 MovieClip Frame 43
_root.life = _root.life + _root.kendodamage_mov.kendodamagedone;
Symbol 691 MovieClip Frame 79
_root.enemy_mov.gotoAndStop("think"); _root.kendoatk_mov.gotoAndStop(1);
Symbol 693 MovieClip Frame 36
_root.kendodamage_mov.kendodamagedone = Math.round(_root.totallife); _root.kendodamage_mov.gotoAndPlay("life+");
Symbol 693 MovieClip Frame 43
_root.life = _root.life + _root.kendodamage_mov.kendodamagedone;
Symbol 693 MovieClip Frame 79
_root.enemy_mov.gotoAndStop("think"); _root.kendoatk_mov.gotoAndStop(1);
Symbol 695 MovieClip Frame 36
_root.kendodamage_mov.kendodamagedone = Math.round(_root.totalmagic / 3); _root.kendodamage_mov.gotoAndPlay("mana+");
Symbol 695 MovieClip Frame 43
_root.magic = _root.magic + _root.kendodamage_mov.kendodamagedone;
Symbol 695 MovieClip Frame 79
_root.enemy_mov.gotoAndStop("think"); _root.kendoatk_mov.gotoAndStop(1);
Symbol 731 MovieClip Frame 121
_root.enemy_mov.gotoAndStop("hit");
Symbol 731 MovieClip Frame 125
_root.enemydamage_mov.enemydamagedone = Math.round((((_root.attack * 1.5) - (_root.attack / 4)) + random(_root.attack / 2)) / _root.enemyfireresistance); _root.enemylife = _root.enemylife - _root.enemydamage_mov.enemydamagedone; _root.enemydamage_mov.play(); _root.texts = ("Kendo deals " + _root.enemydamage_mov.enemydamagedone) + " fire damage!!";
Symbol 731 MovieClip Frame 177
if (_root.enemylife <= 0) { _root.enemy_mov.gotoAndStop("dead"); } else { _root.enemy_mov.gotoAndStop("think"); } _root.kendoatk_mov.gotoAndStop(1);
Symbol 732 MovieClip Frame 1
stop();
Symbol 755 MovieClip Frame 1
stop();
Symbol 821 MovieClip Frame 15
this._parent.gotoAndStop(1);
Symbol 822 MovieClip Frame 81
_root.kendodamage_mov.kendodamagedone = 10 + random(10); _root.kendoatk_mov.gotoAndStop(3); _root.kendodamage_mov.play(); _root.life = _root.life - _root.kendodamage_mov.kendodamagedone; _root.textz = ("Mage deals " + _root.kendodamage_mov.kendodamagedone) + " damage!!";
Symbol 822 MovieClip Frame 82
if (_root.life < 1) { _root.life = 0; }
Symbol 822 MovieClip Frame 106
if (_root.life < 1) { _root.kendoatk_mov.gotoAndStop(5); _root.texts = "You Died!"; _root.textz = ""; } else { _root.attackmenu_mov.gotoAndStop(2); } this._parent.gotoAndStop(1);
Symbol 830 MovieClip Frame 79
_root.kendodamage_mov.kendodamagedone = 30 + random(10); _root.kendoatk_mov.gotoAndStop(3); _root.kendodamage_mov.play(); _root.life = _root.life - _root.kendodamage_mov.kendodamagedone; _root.textz = ("Mage deals " + _root.kendodamage_mov.kendodamagedone) + " fire damage!!";
Symbol 830 MovieClip Frame 102
if (_root.life < 1) { _root.kendoatk_mov.gotoAndStop(5); _root.texts = "You Died!"; _root.textz = ""; _root.life = 0; } else { _root.attackmenu_mov.gotoAndStop(2); } this._parent.gotoAndStop(1);
Symbol 854 MovieClip Frame 367
stop(); _root.results_mov.gotoAndStop(2); _root.results_mov.mag = _root.totalmagic; _root.results_mov.life = _root.totallife; _root.results_mov.expe = 170; _root.results_mov.mon = 200; _root.enemykilled = _root.enemykilled + 1; if (_root.fireball == 0) { _root.results_mov.skills = "fireball"; }
Symbol 855 MovieClip Frame 1
stop();
Symbol 855 MovieClip Frame 3
if (_root.enemymana > 0) { gotoAndStop ("fire"); _root.enemymana = _root.enemymana - 1; } else { gotoAndStop ("attack"); }
Symbol 855 MovieClip Frame 6
_root.kendoatk_mov.gotoAndStop("deleted"); _root.texts = ""; _root.textz = "";
Symbol 915 Button
on (release) { getURL ("http://www.psyklone.net", _blank); }
Symbol 919 Button
on (release) { _root.gotoAndStop(1); }
Symbol 920 MovieClip Frame 175
stop();

Library Items

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Instance Names

"mouse_mov"Frame 1Symbol 52 MovieClip
"intro_mov"Frame 2Symbol 150 MovieClip
"mouse_mov"Frame 2Symbol 52 MovieClip
"mouse_mov"Frame 3Symbol 52 MovieClip
"wall_mov"Frame 4Symbol 222 MovieClip
"downexit_mov"Frame 4Symbol 230 MovieClip
"leftexit_mov"Frame 4Symbol 232 MovieClip
"rightexit_mov"Frame 4Symbol 233 MovieClip
"lifebar_mov"Frame 4Symbol 255 MovieClip
"magicbar_mov"Frame 4Symbol 261 MovieClip
"results_mov"Frame 4Symbol 295 MovieClip
"attackmenu_mov"Frame 4Symbol 363 MovieClip
"enemydamage_mov"Frame 4Symbol 370 MovieClip
"kendodamage_mov"Frame 4Symbol 384 MovieClip
"results_mov"Frame 4Symbol 295 MovieClip
"ninjacenter_mov"Frame 4Symbol 386 MovieClip
"string_mov"Frame 4Symbol 402 MovieClip
"sword_mov"Frame 4Symbol 409 MovieClip
"rfoot_mov"Frame 4Symbol 417 MovieClip
"lfoot_mov"Frame 4Symbol 424 MovieClip
"rhand_mov"Frame 4Symbol 434 MovieClip
"lhand_mov"Frame 4Symbol 443 MovieClip
"head_mov"Frame 4Symbol 452 MovieClip
"ninjadown_mov"Frame 4Symbol 454 MovieClip
"ninjaleft_mov"Frame 4Symbol 456 MovieClip
"ninjaright_mov"Frame 4Symbol 458 MovieClip
"wall_mov"Frame 6Symbol 222 MovieClip
"downexit_mov"Frame 6Symbol 230 MovieClip
"leftexit_mov"Frame 6Symbol 232 MovieClip
"rightexit_mov"Frame 6Symbol 233 MovieClip
"leftendwall_mov"Frame 6Symbol 462 MovieClip
"save_mov"Frame 6Symbol 478 MovieClip
"savebtn_mov"Frame 6Symbol 484 MovieClip
"walldoor_mov"Frame 8Symbol 488 MovieClip
"enemy_mov"Frame 8Symbol 541 MovieClip
"kendoatk_mov"Frame 8Symbol 732 MovieClip
"enemydamage_mov"Frame 8Symbol 370 MovieClip
"kendodamage_mov"Frame 8Symbol 384 MovieClip
"walldoor_mov"Frame 10Symbol 488 MovieClip
"ninjacenter_mov"Frame 10Symbol 386 MovieClip
"string_mov"Frame 10Symbol 402 MovieClip
"sword_mov"Frame 10Symbol 409 MovieClip
"rfoot_mov"Frame 10Symbol 417 MovieClip
"lfoot_mov"Frame 10Symbol 424 MovieClip
"rhand_mov"Frame 10Symbol 434 MovieClip
"lhand_mov"Frame 10Symbol 443 MovieClip
"head_mov"Frame 10Symbol 452 MovieClip
"ninjadown_mov"Frame 10Symbol 454 MovieClip
"ninjaleft_mov"Frame 10Symbol 456 MovieClip
"ninjaright_mov"Frame 10Symbol 458 MovieClip
"leftendwall_mov"Frame 12Symbol 462 MovieClip
"enemy_mov"Frame 12Symbol 541 MovieClip
"kendoatk_mov"Frame 12Symbol 732 MovieClip
"doorshadow"Frame 14Symbol 755 MovieClip
"ninjacenter_mov"Frame 14Symbol 386 MovieClip
"string_mov"Frame 14Symbol 402 MovieClip
"sword_mov"Frame 14Symbol 409 MovieClip
"rfoot_mov"Frame 14Symbol 417 MovieClip
"lfoot_mov"Frame 14Symbol 424 MovieClip
"rhand_mov"Frame 14Symbol 434 MovieClip
"lhand_mov"Frame 14Symbol 443 MovieClip
"head_mov"Frame 14Symbol 452 MovieClip
"ninjadown_mov"Frame 14Symbol 454 MovieClip
"ninjaleft_mov"Frame 14Symbol 456 MovieClip
"ninjaright_mov"Frame 14Symbol 458 MovieClip
"oldman_mov"Frame 16Symbol 778 MovieClip
"enemy_mov"Frame 18Symbol 855 MovieClip
"kendoatk_mov"Frame 18Symbol 732 MovieClip
"results_mov"Frame 20Symbol 295 MovieClip
"ninjacenter_mov"Frame 20Symbol 386 MovieClip
"string_mov"Frame 20Symbol 402 MovieClip
"sword_mov"Frame 20Symbol 409 MovieClip
"rfoot_mov"Frame 20Symbol 417 MovieClip
"lfoot_mov"Frame 20Symbol 424 MovieClip
"rhand_mov"Frame 20Symbol 434 MovieClip
"lhand_mov"Frame 20Symbol 443 MovieClip
"head_mov"Frame 20Symbol 452 MovieClip
"ninjadown_mov"Frame 20Symbol 454 MovieClip
"ninjaleft_mov"Frame 20Symbol 456 MovieClip
"ninjaright_mov"Frame 20Symbol 458 MovieClip
"walldoor_mov"Frame 22Symbol 488 MovieClip
"enemy_mov"Frame 22Symbol 541 MovieClip
"kendoatk_mov"Frame 22Symbol 732 MovieClip
"results_mov"Frame 24Symbol 295 MovieClip
"ninjacenter_mov"Frame 24Symbol 386 MovieClip
"string_mov"Frame 24Symbol 402 MovieClip
"sword_mov"Frame 24Symbol 409 MovieClip
"rfoot_mov"Frame 24Symbol 417 MovieClip
"lfoot_mov"Frame 24Symbol 424 MovieClip
"rhand_mov"Frame 24Symbol 434 MovieClip
"lhand_mov"Frame 24Symbol 443 MovieClip
"head_mov"Frame 24Symbol 452 MovieClip
"ninjadown_mov"Frame 24Symbol 454 MovieClip
"ninjaleft_mov"Frame 24Symbol 456 MovieClip
"ninjaright_mov"Frame 24Symbol 458 MovieClip
"mouse_mov"Frame 24Symbol 52 MovieClip
"doorshadow"Frame 26Symbol 755 MovieClip
"attackmenu_mov"Frame 26Symbol 363 MovieClip
"bar"Symbol 23 MovieClip Frame 1Symbol 12 MovieClip
"start_btn"Symbol 23 MovieClip Frame 3Symbol 22 Button
"levelup_mov"Symbol 295 MovieClip Frame 2Symbol 280 MovieClip
"fireball_mov"Symbol 363 MovieClip Frame 6Symbol 362 MovieClip
"save1_mov"Symbol 478 MovieClip Frame 1Symbol 476 MovieClip
"enemyhit_mov"Symbol 541 MovieClip Frame 2Symbol 512 MovieClip
"attack"Symbol 541 MovieClip Frame 3Symbol 523 MovieClip
"enemyhit_mov"Symbol 855 MovieClip Frame 2Symbol 821 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "step"
ExportAssets (56)Timeline Frame 1Symbol 2 as "menumusic"
ExportAssets (56)Timeline Frame 1Symbol 3 as "gamelightmusicwav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "metal"
ExportAssets (56)Timeline Frame 1Symbol 5 as "bro"
ExportAssets (56)Timeline Frame 1Symbol 6 as "dead"

Labels

"loaded"Symbol 23 MovieClip Frame 3
"skills"Symbol 363 MovieClip Frame 4
"objects"Symbol 363 MovieClip Frame 5
"magic"Symbol 363 MovieClip Frame 6
"life+"Symbol 384 MovieClip Frame 44
"mana+"Symbol 384 MovieClip Frame 86
"movingRight"Symbol 411 MovieClip Frame 1
"movingRight"Symbol 418 MovieClip Frame 1
"movingRight"Symbol 427 MovieClip Frame 1
"stopped"Symbol 434 MovieClip Frame 1
"stopped"Symbol 436 MovieClip Frame 1
"movingRight"Symbol 437 MovieClip Frame 1
"hit"Symbol 541 MovieClip Frame 2
"attack"Symbol 541 MovieClip Frame 3
"dead"Symbol 541 MovieClip Frame 4
"think"Symbol 541 MovieClip Frame 5
"attack"Symbol 732 MovieClip Frame 2
"hit"Symbol 732 MovieClip Frame 3
"jumpattack"Symbol 732 MovieClip Frame 4
"dead"Symbol 732 MovieClip Frame 5
"shuriken"Symbol 732 MovieClip Frame 6
"life1"Symbol 732 MovieClip Frame 7
"life2"Symbol 732 MovieClip Frame 8
"life3"Symbol 732 MovieClip Frame 9
"mana1"Symbol 732 MovieClip Frame 10
"deleted"Symbol 732 MovieClip Frame 11
"fireball"Symbol 732 MovieClip Frame 12
"hit"Symbol 855 MovieClip Frame 2
"think"Symbol 855 MovieClip Frame 3
"attack"Symbol 855 MovieClip Frame 4
"fire"Symbol 855 MovieClip Frame 5
"dead"Symbol 855 MovieClip Frame 6
"deleted"Symbol 855 MovieClip Frame 7

Dynamic Text Variables

savedgameSymbol 212 EditableText""
attackSymbol 243 EditableText""
experienceSymbol 244 EditableText""
levelSymbol 245 EditableText""
moneySymbol 246 EditableText""
lifeSymbol 247 EditableText""
magicSymbol 248 EditableText""
totallifeSymbol 249 EditableText""
totalmagicSymbol 250 EditableText""
expeSymbol 268 EditableText""
monSymbol 269 EditableText""
lifeSymbol 270 EditableText""
magSymbol 271 EditableText""
skillsSymbol 283 EditableText""
objectSymbol 284 EditableText""
expeSymbol 285 EditableText""
monSymbol 286 EditableText""
lifeSymbol 287 EditableText""
magSymbol 288 EditableText""
skillsSymbol 293 EditableText""
objectSymbol 294 EditableText""
lifepotion1Symbol 345 EditableText""
lifepotion2Symbol 346 EditableText""
lifepotion3Symbol 347 EditableText""
manapotion1Symbol 348 EditableText""
manapotion2Symbol 353 EditableText""
shurikenSymbol 354 EditableText""
enemydamagedoneSymbol 366 EditableText"blah!!"
enemydamagedoneSymbol 367 EditableText"blah!!"
enemydamagedoneSymbol 368 EditableText"blah!!"
enemydamagedoneSymbol 369 EditableText"blah!!"
kendodamagedoneSymbol 372 EditableText"blah!!"
kendodamagedoneSymbol 373 EditableText"blah!!"
kendodamagedoneSymbol 374 EditableText"blah!!"
kendodamagedoneSymbol 375 EditableText"blah!!"
kendodamagedoneSymbol 376 EditableText"blah!!"
kendodamagedoneSymbol 377 EditableText"blah!!"
kendodamagedoneSymbol 378 EditableText"blah!!"
kendodamagedoneSymbol 379 EditableText"blah!!"
kendodamagedoneSymbol 380 EditableText"blah!!"
kendodamagedoneSymbol 381 EditableText"blah!!"
kendodamagedoneSymbol 382 EditableText"blah!!"
kendodamagedoneSymbol 383 EditableText"blah!!"
attackSymbol 463 EditableText""
experienceSymbol 464 EditableText""
levelSymbol 465 EditableText""
moneySymbol 466 EditableText""
lifeSymbol 467 EditableText""
magicSymbol 468 EditableText""
totallifeSymbol 469 EditableText""
totalmagicSymbol 470 EditableText""
attackSymbol 489 EditableText""
experienceSymbol 490 EditableText""
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Created: 8/4 -2019 13:10:41 Last modified: 8/4 -2019 13:10:41 Server time: 22/12 -2024 22:16:50