STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229456 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #73044 |
Survival |
Survival |
Arcade |
Arcade |
REALITY |
A |
L |
O |
A |
D |
I |
N |
G |
PLAY |
LOADED |
OPTIONS |
Game Mode |
Ball Type |
Difficulty |
Light |
Light |
Normal |
Normal |
Heavy |
Heavy |
Easy |
Easy |
Hard |
Hard |
Practice |
Practice |
START |
B |
A |
L |
BALL |
DEMO VERSION |
Game Mode |
Ball Type |
Difficulty |
2 |
2 |
2 |
0 |
0 |
PLAYER |
Vel X |
Vel Y |
0 |
0 |
Mass |
= Weight |
Attack |
false |
Horizontal Rest |
false |
Vertical Rest |
false |
0 |
0 |
BALL |
Vel X |
Vel Y |
0 |
0 |
Mass |
= Weight |
Horizontal Rest |
false |
Vertical Rest |
false |
0 |
0 |
Gravity |
Friction X |
0 |
0 |
Mouse X |
Mouse Y |
MAIN |
0 |
Friction Y |
0 |
= Distance |
100 |
0 |
- Stamina |
Combo |
100 |
Health |
0 |
MAX Combo |
0 |
Energy |
Power |
0 |
0 |
0 |
X Force |
Y Force |
% |
% |
% |
Hurt |
false |
- Front |
false |
- Rear |
false |
Dead |
false |
Neutral |
false |
0 |
0 |
ENEMY |
Vel X |
Vel Y |
Attack |
false |
100 |
Health |
% |
Hurt |
false |
Dead |
false |
Neutral |
false |
0 |
Tag |
2 |
2 |
2 |
0 |
0 |
PLAYER |
Vel X |
Vel Y |
0 |
0 |
Mass |
= Weight |
Attack |
false |
Horizontal Rest |
false |
Vertical Rest |
false |
0 |
0 |
BALL |
Vel X |
Vel Y |
0 |
0 |
Mass |
= Weight |
Horizontal Rest |
false |
Vertical Rest |
false |
0 |
0 |
Gravity |
Friction X |
0 |
0 |
Mouse X |
Mouse Y |
MAIN |
0 |
Friction Y |
0 |
= Distance |
100 |
0 |
- Stamina |
Combo |
100 |
Health |
0 |
0 |
Energy |
Power |
0 |
0 |
0 |
X Force |
Y Force |
% |
% |
% |
Hurt |
false |
- Front |
false |
- Rear |
false |
Dead |
false |
Neutral |
false |
0 |
0 |
ENEMY |
Vel X |
Vel Y |
Attack |
false |
100 |
Health |
% |
Hurt |
false |
Dead |
false |
Neutral |
false |
0 |
Tag |
HITS |
COMBO! |
HITS |
0 |
Main Menu |
GAME OVER |
GAME OVER! |
2 |
2 |
2 |
0 |
0 |
PLAYER |
Vel X |
Vel Y |
0 |
0 |
Mass |
= Weight |
Attack |
false |
Horizontal Rest |
false |
Vertical Rest |
false |
0 |
0 |
BALL |
Vel X |
Vel Y |
0 |
0 |
Mass |
= Weight |
Horizontal Rest |
false |
Vertical Rest |
false |
0 |
0 |
Gravity |
Friction X |
0 |
0 |
Mouse X |
Mouse Y |
MAIN |
0 |
Friction Y |
0 |
= Distance |
100 |
0 |
- Stamina |
Combo |
100 |
Health |
0 |
0 |
Energy |
Power |
0 |
0 |
0 |
X Force |
Y Force |
% |
% |
% |
Hurt |
false |
- Front |
false |
- Rear |
false |
Dead |
false |
Neutral |
false |
0 |
0 |
ENEMY |
Vel X |
Vel Y |
Attack |
false |
100 |
Health |
% |
Hurt |
false |
Dead |
false |
Neutral |
false |
0 |
Tag |
FIGHT! |
2 |
2 |
2 |
0 |
0 |
PLAYER |
Vel X |
Vel Y |
0 |
0 |
Mass |
= Weight |
Attack |
false |
Horizontal Rest |
false |
Vertical Rest |
false |
0 |
0 |
BALL |
Vel X |
Vel Y |
0 |
0 |
Mass |
= Weight |
Horizontal Rest |
false |
Vertical Rest |
false |
0 |
0 |
Gravity |
Friction X |
0 |
0 |
Mouse X |
Mouse Y |
MAIN |
0 |
Friction Y |
0 |
= Distance |
100 |
0 |
- Stamina |
Combo |
100 |
Health |
0 |
0 |
Energy |
Power |
0 |
0 |
0 |
X Force |
Y Force |
% |
% |
% |
Hurt |
false |
- Front |
false |
- Rear |
false |
Dead |
false |
Neutral |
false |
0 |
0 |
ENEMY |
Vel X |
Vel Y |
Attack |
false |
100 |
Health |
% |
Hurt |
false |
Dead |
false |
Neutral |
false |
0 |
Tag |
0 |
MAX Combo |
0 |
ActionScript [AS1/AS2]
Frame 1Stage.scaleMode = "showAll"; Mouse.show(); Stage.showMenu = false; Mouse.show();Instance of Symbol 17 MovieClip [duel] "duel" in Frame 2on (press) { this.gotoAndStop("ON"); _root.solo.gotoAndStop("OFF"); _root.practice.gotoAndStop("OFF"); _root.GameMode = 2; }Instance of Symbol 14 MovieClip [solo] "solo" in Frame 2on (press) { }Instance of Symbol 123 MovieClip "TypeLight" in Frame 2on (press) { this.gotoAndStop("ON"); _root.TypeNormal.gotoAndStop("OFF"); _root.TypeHeavy.gotoAndStop("OFF"); _root.BallType = 1; }Instance of Symbol 126 MovieClip "TypeNormal" in Frame 2on (press) { this.gotoAndStop("ON"); _root.TypeLight.gotoAndStop("OFF"); _root.TypeHeavy.gotoAndStop("OFF"); _root.BallType = 2; }Instance of Symbol 129 MovieClip "TypeHeavy" in Frame 2on (press) { this.gotoAndStop("ON"); _root.TypeNormal.gotoAndStop("OFF"); _root.TypeLight.gotoAndStop("OFF"); _root.BallType = 3; }Instance of Symbol 132 MovieClip "easy" in Frame 2on (press) { this.gotoAndStop("ON"); _root.normal.gotoAndStop("OFF"); _root.hard.gotoAndStop("OFF"); _root.Difficulty = 3; }Instance of Symbol 133 MovieClip "normal" in Frame 2on (press) { this.gotoAndStop("ON"); _root.easy.gotoAndStop("OFF"); _root.hard.gotoAndStop("OFF"); _root.Difficulty = 2; }Instance of Symbol 136 MovieClip "hard" in Frame 2on (press) { this.gotoAndStop("ON"); _root.normal.gotoAndStop("OFF"); _root.easy.gotoAndStop("OFF"); _root.Difficulty = 1; }Instance of Symbol 139 MovieClip "practice" in Frame 2on (press) { this.gotoAndStop("ON"); _root.duel.gotoAndStop("OFF"); _root.solo.gotoAndStop("OFF"); _root.GameMode = 3; }Frame 20if (_root.GameMode == 2) { duel.gotoAndStop("ON"); practice.gotoAndStop("OFF"); } else if (_root.GameMode == 3) { practice.gotoAndStop("ON"); duel.gotoAndStop("OFF"); } if (_root.BallType == 1) { TypeLight.gotoAndStop("ON"); TypeNormal.gotoAndStop("OFF"); TypeHeavy.gotoAndStop("OFF"); } else if (_root.BallType == 2) { TypeLight.gotoAndStop("OFF"); TypeNormal.gotoAndStop("ON"); TypeHeavy.gotoAndStop("OFF"); } else if (_root.BallType == 3) { TypeLight.gotoAndStop("OFF"); TypeNormal.gotoAndStop("OFF"); TypeHeavy.gotoAndStop("ON"); } if (_root.Difficulty == 1) { easy.gotoAndStop("ON"); normal.gotoAndStop("OFF"); hard.gotoAndStop("OFF"); } else if (_root.Difficulty == 2) { easy.gotoAndStop("OFF"); normal.gotoAndStop("ON"); hard.gotoAndStop("OFF"); } else if (_root.Difficulty == 3) { easy.gotoAndStop("OFF"); normal.gotoAndStop("OFF"); hard.gotoAndStop("ON"); }Frame 80function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; if (BallType == 1) { BallMass = 0.5; } else if (BallType == 2) { BallMass = 1; } else if (BallType == 3) { BallMass = 1.5; } if (Difficulty == 3) { PlayerMass = 0.5; Ball._xscale = 50; Ball._yscale = 50; } else if (Difficulty == 2) { PlayerMass = 1; Ball._xscale = 30; Ball._yscale = 30; } else if (Difficulty == 1) { PlayerMass = 1.5; Ball._xscale = 15; Ball._yscale = 15; } BallSize = Ball._xscale; ServeDistX = target._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = target._y - Ball._y; ServeMovY = ServeDistY / 7; BallVelX = 50; BallVelY = -10; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = false; BallRestY = false; BallRest = false; BallEnergy = 30; BallTag = 1; meleeflash._visible = false; PlayerVelX = 0; PlayerVelY = 0; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = true; PlayerRest = true; PlayerHealth = 100; PlayerStamina = 1; PlayerPower = 100; PlayerCombo = 0; PlayerMaxCombo = 0; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyHURT = false; EnemyATTACK = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyHealth = 100; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; StaminaHUD._height = 1; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; pickupHEALTH._visible = false; pickupINVINCIBILITY._visible = false; INV = 0; HPT = 0; BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; DefendListener = new Object(); DefendListener.onKeyUp = engineDEFEND; Key.addListener(DefendListener); } function engineBALL() { BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.05; } if (BallEnergy > 100) { BallEnergy = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - 0.1; Ball._yscale = Ball._yscale - 0.1; } if (!this.hitTest(ground)) { if ((BallVelY < 20) && (!this.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if (BallRestX == false) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } this._rotation = this._rotation + (BallVelX * 4); if (this.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (this.hitTest(ground) && (BallVelY > 0)) { PlayerCombo = 0; if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((this.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (this.hitTest(wallRIGHT) && (BallVelX > 0)) { this._x = this._x - 1; BallVelX = -BallVelX; } if (this.hitTest(wallLEFT) && (BallVelX < 0)) { this._x = this._x + 1; BallVelX = BallVelX * -1; } if (this.hitTest(wallTOP) && (BallVelY < 0)) { this._y = this._y + 1; BallVelY = BallVelY * -1; } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } this._x = this._x + BallVelX; this._y = this._y + BallVelY; BallShadow._x = this._x; BallShadow._xscale = this._y / 3; if (BallEnergy < 2) { this.GotoAndStop("NORMAL"); } if (BallTag == 1) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { Xdist = Math.round(target._x - Player._x); Ydist = Math.round(target._y - Player._y); PlayerWeight = PlayerMass * gravity; hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); PlayerHealth = Math.round(PlayerHealth); aura._x = this._x; aura._y = this._y; TeleportSprite._x = this._x; TeleportSprite._y = this._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; aura._rotation = AR; if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { aura._alpha = aura._alpha + 3; PlayerForce = PlayerForce + 3; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + 10; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + 1; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 16777215 /* 0xFFFFFF */; combodisplay2._visible = true; } else { n = n + 1; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; } } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if (PlayerHealth > 90) { PlayerHealthHUD.gotoAndStop(1); } else if ((PlayerHealth > 80) && (PlayerHealth <= 90)) { PlayerHealthHUD.gotoAndStop(2); } else if ((PlayerHealth > 70) && (PlayerHealth <= 80)) { PlayerHealthHUD.gotoAndStop(3); } else if ((PlayerHealth > 60) && (PlayerHealth <= 70)) { PlayerHealthHUD.gotoAndStop(4); } else if ((PlayerHealth > 50) && (PlayerHealth <= 60)) { PlayerHealthHUD.gotoAndStop(5); } else if ((PlayerHealth > 40) && (PlayerHealth <= 50)) { PlayerHealthHUD.gotoAndStop(6); } else if ((PlayerHealth > 30) && (PlayerHealth <= 40)) { PlayerHealthHUD.gotoAndStop(7); } else if ((PlayerHealth > 20) && (PlayerHealth <= 30)) { PlayerHealthHUD.gotoAndStop(8); } else if ((PlayerHealth > 10) && (PlayerHealth <= 20)) { PlayerHealthHUD.gotoAndStop(9); } ItemTime = random(1000); spriteINVINC._x = Player._x + 10; spriteINVINC._y = Player._y - 10; if (((ItemTime >= 998) && (pickupINVINCIBILITY._visible == false)) && (INVINCIBLE == false)) { pickupINVINCIBILITY._visible = true; pickupINVINCIBILITY._x = random(700) + 100; pickupINVINCIBILITY._y = random(200) + 100; } if (INVINCIBLE == true) { invincTime = invincTime + 1; } if (pickupINVINCIBILITY._visible == true) { INV = INV + 1; if (INV > 100) { pickupINVINCIBILITY._visible = false; INV = 0; } } if (invincTime > 200) { INVINCIBLE = false; invincTime = 0; spriteINVINC._visible = false; } if ((this.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; INV = 0; invincTime = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } Item2Time = random(1000); if ((Item2Time >= 998) && (pickupHEALTH._visible == false)) { pickupHEALTH._visible = true; pickupHEALTH._x = random(700) + 100; pickupHEALTH._y = random(200) + 100; } if (pickupHEALTH._visible == true) { HPT = HPT + 1; if (HPT > 150) { pickupHEALTH._visible = false; HPT = 0; } } if (((this.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((PlayerRestY == false) && (EnemyDEAD == false)) { if ((PlayerVelY < 30) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if (PlayerVelX != 0) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; this._y = 310; PlayerRestY = true; } if (HURTback == true) { this.gotoAndPlay("HITground"); } else if (HURTfront == true) { this.gotoAndPlay("HITground2"); } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { this.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { Player._x = Player._x + 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { this.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { Player._y = Player._y + 1; PlayerVelY = PlayerVelY * -0.5; } if ((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if ((ATTACK == false) && (TELEPORT == false)) { this.gotoAndPlay("FLYup"); } if (this.hitTest(ground)) { PlayerVelY = -5; } if ((this._y > wallTOP._y) && (PlayerVelY > -3)) { PlayerVelY = PlayerVelY - 1.1; } } if (((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { this.gotoAndPlay("FLYdown"); } if ((((HURT == false) && (DEAD == false)) && (this._x < target._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x != target._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((!this.hitTest(ground)) && (!Key.isDown(83))) { this.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (this.hitTest(ground)) { this.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((((this.HITBOX.hitTest(Ball) && (BallTag > 10)) && (ATTACK == false)) && (HURT == false)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; CHARGE = false; aura._alpha = 0; PlayerForce = 0; target._visible = false; PlayerCombo = 0; PlayerHealth = PlayerHealth - BallEnergy; PlayerVelX = PlayerVelX + (BallVelX / 2); PlayerVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop(); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if (((PlayerFacingR == true) && (BallVelX > 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingL == true) && (BallVelX < 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingR == true) && (BallVelX < 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingL == true) && (BallVelX > 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (BallEnergy >= 90) { GAMEOVER.gotoAndPlay(1); this.gotoAndPlay("DIE"); Enemy.gotoAndPlay("I WIN"); bg.bg.gotoAndPlay(85); Mouse.show(); Ball._visible = false; BallShadow._visible = false; PlayerShadow._visible = false; BallEnergy = 0; PlayerHealth = 0; PlayerVelX = 0; PlayerVelY = 0; PlayerMass = 0; } if (((BallVelX == 0) && (BallVelY < 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } else if (((BallVelX == 0) && (BallVelY > 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } } if ((PlayerHealth < 1) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; bg.bg.play(); Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (this.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 1; } HIT = true; } if ((ATTACK == true) && (hyp >= 70)) { z = PlayerForce / 300; xmov = Xdist * z; ymov = Ydist * z; BallVelX = BallVelX + xmov; BallVelY = BallVelY + ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } if ((ATTACK == true) && (hyp < 70)) { z = PlayerForce / 100; xmov = Xdist * z; ymov = Ydist * z; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } } if (this.SHIELD.hitTest(Ball)) { PlayerCombo = 0; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (hyp <= 70) { meleeflash.gotoAndPlay("STALL"); } else if ((hyp <= 140) && (hyp > 70)) { meleeflash.gotoAndPlay("KICK"); } else if ((hyp <= 210) && (hyp > 140)) { meleeflash.gotoAndPlay("PUNCH"); } else if (hyp > 210) { meleeflash.gotoAndPlay("POWER"); } if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - PlayerForce; Ball._xscale = Ball._xscale - (PlayerForce / 5); Ball._yscale = Ball._yscale - (PlayerForce / 5); } } if ((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { startDrag ("/target", true); Mouse.hide(); target._visible = true; target._alpha = 100; } else { stopDrag(); Mouse.show(); target._alpha = 10; } if (PlayerForce <= 25) { target.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { target.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { target.GotoAndStop("HARD"); } if (PlayerForce >= 100) { target.GotoAndStop("POWER"); } Player._x = Player._x + PlayerVelX; Player._y = Player._y + PlayerVelY; if ((((this._x > target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((this._x < target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; PlayerShadow._xscale = Player._y / 2; } function enginePOWER() { if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); ChargeSound.start(1); } } function engineATTACK() { if ((HURT == false) && (DEAD == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.5; ChargeSound.stop(); if (target._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (target._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if (((ATTACK == false) && (HURT == false)) && (DEAD == false)) { if (Key.getCode() == 32) { Player.gotoAndPlay("SHIELD"); ATTACK = true; } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { TrainerAccel = random(5) + 20; TrainerBallDistX = (Player._x - this._x) - 20; TrainerBallDistY = (Player._y - this._y) - 20; TrainerMovX = TrainerBallDistX / TrainerAccel; TrainerMovY = TrainerBallDistY / TrainerAccel; if ((ATTACK == false) && (TrainerORBIT == false)) { TrainerVelX = TrainerMovX; TrainerVelY = TrainerMovY; this._rotation = 0; R = 0; } if ((TrainerATTACK == false) && (DEAD == false)) { this._x = this._x + TrainerVelX; this._y = this._y + TrainerVelY; TrainerNEUTRAL = true; this._rotation = this._rotation + R; } else { TrainerNEUTRAL == false; } if (TrainerATTACK == false) { if (this._x > Player._x) { this._xscale = 40; } else if (this._x < Player._x) { this._xscale = -40; } } if (this.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -1; R = R * -1; } if (this.hitTest(wallRIGHT) && (TrainerVelX > 0)) { this._x = this._x - 1; R = R * -1; TrainerVelX = -TrainerVelX; } if (this.hitTest(wallLEFT) && (TrainerVelX < 0)) { this._x = this._x + 1; TrainerVelX = TrainerVelX * -1; R = R * -1; } if (this.hitTest(wallTOP) && (TrainerVelY < 0)) { this._y = this._y + 1; TrainerVelY = TrainerVelY * -1; R = R * -1; } if (this.hitTest(Player.AttackBox) && (ATTACK == true)) { TrainerORBIT = true; R = R + PlayerForce; Xdist = target._x - Player._x; Ydist = target._y - Player._y; xmov = Xdist / 7; ymov = Ydist / 7; TrainerVelX = TrainerVelX + xmov; TrainerVelY = TrainerVelY + ymov; } if (((this.hitTest(Ball) && (DEAD == false)) && (EnemyDEAD == false)) && (TrainerATTACK == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerChoice = random(101); TrainerORBIT = false; BallTag = 1; PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); TrainerPower = random(5) + 10; this.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - this._x; TrainerForceX = TrainerPlayerDistX / TrainerPower; TrainerForceY = -TrainerPower; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineENEMY() { EnemyAccel = random(5) + 20; EnemyBallDistX = Ball._x - this._x; EnemyBallDistY = Ball._y - this._y; EnemyMovX = EnemyBallDistX / EnemyAccel; EnemyMovY = EnemyBallDistY / EnemyAccel; EnemyBallDistX2 = random(5) + 1; EnemyBallDistY2 = random(5) + 1; EnemyMovX2 = EnemyBallDistX2 - random(7); EnemyMovY2 = EnemyBallDistY2 - random(7); if (BallTag < 1) { EnemyVelX = EnemyMovX; EnemyVelY = EnemyMovY; } else if (BallTag == 1) { EnemyVelX = (EnemyMovX + EnemyMovX2) / 2; EnemyVelY = (EnemyMovY + EnemyMovY2) / 2; } else if ((BallTag > 1) && (EnemyAccel > 23)) { EnemyVelX = EnemyMovX + EnemyMovX2; EnemyVelY = EnemyMovY + EnemyMovY2; } if (((EnemyHURT == false) && (EnemyATTACK == false)) && (DEAD == false)) { this._x = this._x + EnemyVelX; this._y = this._y + EnemyVelY; EnemyNEUTRAL = true; } else { EnemyNEUTRAL == false; } EnemyShadow._x = Enemy._x; EnemyShadow._xscale = Enemy._y / 2; if ((EnemyATTACK == false) && (EnemyHURT == false)) { if (this._x > Player._x) { this._xscale = 90; } else if (this._x < Player._x) { this._xscale = -90; } } if (DEAD == false) { if (this.hitTest(ground) && (EnemyVelY > 0)) { EnemyVelY = EnemyVelY * -1; this._y = this._y - 5; } if (this.hitTest(wallRIGHT) && (EnemyVelX > 0)) { this._x = this._x - 5; EnemyVelX = -EnemyVelX; } if (this.hitTest(wallLEFT) && (EnemyVelX < 0)) { this._x = this._x + 5; EnemyVelX = EnemyVelX * -1; } if (this.hitTest(wallTOP) && (EnemyVelY < 0)) { this._y = this._y + 5; EnemyVelY = EnemyVelY * -1; } } EnemyHealthHUD._alpha = EnemyHealth; if (((this.HITBOX.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 30) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); HIT = true; } DoICombo = random(101); if (DoICombo <= 50) { BallTag = 2; EnemyPower = random(5) + 20; this.gotoAndPlay("ATTACK1"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - this._x; EnemyPlayerDistY = Player._y - this._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 5); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (BallEnergy >= 90) { BallTag = 2; EnemyPower = random(5) + 20; this.gotoAndPlay("ATTACK1"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - Ball._x; EnemyPlayerDistY = Player._y - Ball._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 5); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if ((DoICombo > 50) && (BallEnergy < 90)) { BallTag = 2; EnemyPower = random(10) + 10; this.gotoAndPlay("ATTACK2"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Trainer2._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; } } else if (((EnemyChoice < 30) && (BallEnergy > 90)) && (BallTag == 1)) { this.gotoAndPlay("DIE"); Player.gotoAndPlay("I WIN"); EnemyHURT = true; bg.bg.gotoAndPlay(85); EnemyHealth = EnemyHealth - 100; BallEnergy = 0; EnemyDEAD = true; BallEnergyHUD._visible = false; GAMEOVER2.gotoAndPlay(1); GAMEOVER2._visible = true; Ball._visible = false; BallShadow._visible = false; Mouse.show(); } else if ((((BallEnergy >= 30) && (BallEnergy < 90)) && (BallTag == 1)) && (EnemyChoice < 30)) { this.gotoAndPlay("HURT"); EnemyHURT = true; EnemyHealth = EnemyHealth - (BallEnergy * (PlayerCombo + 1)); PlayerCombo = PlayerCombo + 1; BallEnergy = BallEnergy / 5; Ball._xscale = BallSize; Ball._yscale = BallSize; if (EnemyHealth < 1) { EnemyDEAD = true; Mouse.show(); Player.gotoAndPlay("I WIN"); bg.bg.play(); Bar._visible = false; BallEnergyHUD._visible = false; GAMEOVER2._visible = true; } } } if (((this.HITBOX2.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 0) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); HIT = true; } DoICombo = random(101); if (DoICombo <= 101) { BallTag = 2; EnemyPower = random(10) + 20; this.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - Ball._x; EnemyPlayerDistY = Player._y - Ball._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 3); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } } } } init(); stop();Instance of Symbol 479 MovieClip "Ball" in Frame 80onClipEvent (enterFrame) { }Instance of Symbol 753 MovieClip "Player" in Frame 80/* no clip actions */Frame 114Stage.scaleMode = "showAll"; Mouse.show(); bg.bg.gotoAndPlay(2);Frame 206function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; if (BallType == 1) { BallMass = 0.5; } else if (BallType == 2) { BallMass = 1; } else if (BallType == 3) { BallMass = 1.5; } if (Difficulty == 3) { PlayerMass = 0.5; Ball._xscale = 50; Ball._yscale = 50; } else if (Difficulty == 2) { PlayerMass = 1; Ball._xscale = 30; Ball._yscale = 30; } else if (Difficulty == 1) { PlayerMass = 1.5; Ball._xscale = 15; Ball._yscale = 15; } BallSize = Ball._xscale; ServeDistX = target._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = target._y - Ball._y; ServeMovY = ServeDistY / 7; BallVelX = 50; BallVelY = -10; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = false; BallRestY = false; BallRest = false; BallEnergy = 30; BallTag = 1; meleeflash._visible = false; WINCOUNT = 0; LOSECOUNT = 0; PlayerVelX = 0; PlayerVelY = 0; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = true; PlayerRest = true; PlayerHealth = 100; PlayerStamina = 100; PlayerPower = 100; PlayerCombo = 0; PlayerMaxCombo = 0; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyVelX = 0; EnemyVelY = 0; EnemyPower = 0; EnemyMass = 1; EnemyWeight = EnemyMass * gravity; EnemyHealth = 100; EnemyRestX = true; EnemyRestY = true; EnemyATTACK = false; EnemyHURT = false; EnemyHURTfront = false; EnemyHURTback = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyCHARGE = false; EnemyTELEPORT = false; EnemyFacingL = true; EnemyFacingR = false; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; EnemyHealthBall._alpha = 100; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; pickupHEALTH._visible = false; pickupINVINCIBILITY._visible = false; INV = 0; HPT = 0; MusicSound = new Sound(); MusicSound.attachSound("bgmusic"); MusicSound.start(0, 9999); BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; DefendListener = new Object(); DefendListener.onKeyUp = engineDEFEND; Key.addListener(DefendListener); Enemy.onEnterFrame = engineENEMY; } function engineBALL() { BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.1; } if (BallEnergy > 100) { BallEnergy = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - 0.1; Ball._yscale = Ball._yscale - 0.1; } if (!this.hitTest(ground)) { if ((BallVelY < 20) && (!this.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if (BallRestX == false) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } this._rotation = this._rotation + (BallVelX * 4); if (this.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (this.hitTest(ground) && (BallVelY > 0)) { PlayerCombo = 0; if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((this.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (this.hitTest(wallRIGHT) && (BallVelX > 0)) { this._x = this._x - 1; BallVelX = -BallVelX; } if (this.hitTest(wallLEFT) && (BallVelX < 0)) { this._x = this._x + 1; BallVelX = BallVelX * -1; } if (this.hitTest(wallTOP) && (BallVelY < 0)) { this._y = this._y + 1; BallVelY = BallVelY * -1; } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } this._x = this._x + BallVelX; this._y = this._y + BallVelY; BallShadow._x = this._x; BallShadow._xscale = this._y / 3; if (BallEnergy < 2) { this.GotoAndStop("NORMAL"); } if (BallTag == 1) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { Xdist = Math.round(target._x - Player._x); Ydist = Math.round(target._y - Player._y); PlayerWeight = PlayerMass * gravity; hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); PlayerHealth = Math.round(PlayerHealth); aura._x = this._x; aura._y = this._y; TeleportSprite._x = this._x; TeleportSprite._y = this._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; aura._rotation = AR; if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { aura._alpha = aura._alpha + 5; PlayerForce = PlayerForce + 5; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + 10; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + 1; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerMaxCombo >= 2) { MAXcomboDisplay._visible = true; } else { MAXcomboDisplay._visible = false; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 16777215 /* 0xFFFFFF */; combodisplay2._visible = true; } else { n = n + 1; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; } } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if (PlayerHealth > 90) { PlayerHealthHUD.gotoAndStop(1); } else if ((PlayerHealth > 80) && (PlayerHealth <= 90)) { PlayerHealthHUD.gotoAndStop(2); } else if ((PlayerHealth > 70) && (PlayerHealth <= 80)) { PlayerHealthHUD.gotoAndStop(3); } else if ((PlayerHealth > 60) && (PlayerHealth <= 70)) { PlayerHealthHUD.gotoAndStop(4); } else if ((PlayerHealth > 50) && (PlayerHealth <= 60)) { PlayerHealthHUD.gotoAndStop(5); } else if ((PlayerHealth > 40) && (PlayerHealth <= 50)) { PlayerHealthHUD.gotoAndStop(6); } else if ((PlayerHealth > 30) && (PlayerHealth <= 40)) { PlayerHealthHUD.gotoAndStop(7); } else if ((PlayerHealth > 20) && (PlayerHealth <= 30)) { PlayerHealthHUD.gotoAndStop(8); } else if ((PlayerHealth > 10) && (PlayerHealth <= 20)) { PlayerHealthHUD.gotoAndStop(9); } ItemTime = random(1000); spriteINVINC._x = Player._x + 10; spriteINVINC._y = Player._y - 10; if (((ItemTime >= 998) && (pickupINVINCIBILITY._visible == false)) && (INVINCIBLE == false)) { pickupINVINCIBILITY._visible = true; pickupINVINCIBILITY._x = random(700) + 100; pickupINVINCIBILITY._y = random(200) + 100; } if (INVINCIBLE == true) { invincTime = invincTime + 1; } if (pickupINVINCIBILITY._visible == true) { INV = INV + 1; if (INV > 100) { pickupINVINCIBILITY._visible = false; INV = 0; } } if (invincTime > 150) { INVINCIBLE = false; invincTime = 0; spriteINVINC._visible = false; } if ((this.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } Item2Time = random(1000); if ((Item2Time >= 998) && (pickupHEALTH._visible == false)) { pickupHEALTH._visible = true; pickupHEALTH._x = random(700) + 100; pickupHEALTH._y = random(200) + 100; } if (pickupHEALTH._visible == true) { HPT = HPT + 1; if (HPT > 150) { pickupHEALTH._visible = false; HPT = 0; } } if (((this.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((PlayerRestY == false) && (EnemyDEAD == false)) { if ((PlayerVelY < 30) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if (PlayerVelX != 0) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; this._y = 310; PlayerRestY = true; } if (HURTback == true) { this.gotoAndPlay("HITground"); } else if (HURTfront == true) { this.gotoAndPlay("HITground2"); } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { this.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { Player._x = Player._x + 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { this.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { Player._y = Player._y + 1; PlayerVelY = PlayerVelY * -0.5; } if ((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if ((ATTACK == false) && (TELEPORT == false)) { this.gotoAndPlay("FLYup"); } if (this.hitTest(ground)) { PlayerVelY = -5; } if ((this._y > wallTOP._y) && (PlayerVelY > -3)) { PlayerVelY = PlayerVelY - 1.1; } } if (((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { this.gotoAndPlay("FLYdown"); } if ((((HURT == false) && (DEAD == false)) && (this._x < target._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x != target._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((!this.hitTest(ground)) && (!Key.isDown(83))) { this.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (this.hitTest(ground)) { this.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((((this.HITBOX.hitTest(Ball) && (BallTag > 1)) && (ATTACK == false)) && (HURT == false)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; CHARGE = false; aura._alpha = 0; PlayerForce = 0; target._visible = false; PlayerCombo = 0; PlayerHealth = PlayerHealth - (BallEnergy / 3); PlayerVelX = PlayerVelX + (BallVelX / 2); PlayerVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop(); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if (((PlayerFacingR == true) && (BallVelX > 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingL == true) && (BallVelX < 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingR == true) && (BallVelX < 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingL == true) && (BallVelX > 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (BallEnergy >= 90) { GAMEOVER.gotoAndPlay(1); this.gotoAndPlay("DIE"); Enemy.gotoAndPlay("I WIN"); bg.bg.gotoAndPlay(85); Mouse.show(); LOSECOUNT = 1; Ball._visible = false; BallShadow._visible = false; PlayerShadow._visible = false; BallEnergy = 0; PlayerHealth = 0; PlayerVelX = 0; PlayerVelY = 0; PlayerMass = 0; } if (((BallVelX == 0) && (BallVelY < 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } else if (((BallVelX == 0) && (BallVelY > 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } } if ((PlayerHealth < 1) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; LOSECOUNT = 1; Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (this.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 1; } HIT = true; } if ((ATTACK == true) && (hyp >= 70)) { z = PlayerForce / 300; xmov = Xdist * z; ymov = Ydist * z; BallVelX = BallVelX + xmov; BallVelY = BallVelY + ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } if ((ATTACK == true) && (hyp < 70)) { z = PlayerForce / 100; xmov = Xdist * z; ymov = Ydist * z; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } } if (this.SHIELD.hitTest(Ball)) { PlayerCombo = 0; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (hyp <= 70) { meleeflash.gotoAndPlay("STALL"); } else if ((hyp <= 140) && (hyp > 70)) { meleeflash.gotoAndPlay("KICK"); } else if ((hyp <= 210) && (hyp > 140)) { meleeflash.gotoAndPlay("PUNCH"); } else if (hyp > 210) { meleeflash.gotoAndPlay("POWER"); } if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - (hyp / 7); if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - (hyp / 30); Ball._yscale = Ball._yscale - (hyp / 30); } } } if ((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { startDrag ("/target", true); Mouse.hide(); target._visible = true; target._alpha = 100; } else { stopDrag(); Mouse.show(); target._alpha = 10; } if (PlayerForce <= 25) { target.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { target.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { target.GotoAndStop("HARD"); } if (PlayerForce >= 100) { target.GotoAndStop("POWER"); } Player._x = Player._x + PlayerVelX; Player._y = Player._y + PlayerVelY; if ((((this._x > target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((this._x < target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; PlayerShadow._xscale = Player._y / 2; } function enginePOWER() { if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); ChargeSound.start(1); } } function engineATTACK() { if (((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.4; ChargeSound.stop(); if (target._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (target._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if ((((ATTACK == false) && (HURT == false)) && (DEAD == false)) && (EnemyDEAD == false)) { if (Key.getCode() == 32) { Player.gotoAndPlay("SHIELD"); ATTACK = true; PlayerEnergy = 1; } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { TrainerAccel = random(5) + 20; TrainerBallDistX = (Player._x - this._x) - 20; TrainerBallDistY = (Player._y - this._y) - 20; TrainerMovX = TrainerBallDistX / TrainerAccel; TrainerMovY = TrainerBallDistY / TrainerAccel; if ((ATTACK == false) && (TrainerORBIT == false)) { TrainerVelX = TrainerMovX; TrainerVelY = TrainerMovY; this._rotation = 0; R = 0; } if ((TrainerATTACK == false) && (DEAD == false)) { this._x = this._x + TrainerVelX; this._y = this._y + TrainerVelY; TrainerNEUTRAL = true; this._rotation = this._rotation + R; } else { TrainerNEUTRAL == false; } if (TrainerATTACK == false) { if (this._x > Player._x) { this._xscale = 40; } else if (this._x < Player._x) { this._xscale = -40; } } if (this.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -1; R = R * -1; } if (this.hitTest(wallRIGHT) && (TrainerVelX > 0)) { this._x = this._x - 1; R = R * -1; TrainerVelX = -TrainerVelX; } if (this.hitTest(wallLEFT) && (TrainerVelX < 0)) { this._x = this._x + 1; TrainerVelX = TrainerVelX * -1; R = R * -1; } if (this.hitTest(wallTOP) && (TrainerVelY < 0)) { this._y = this._y + 1; TrainerVelY = TrainerVelY * -1; R = R * -1; } if (this.hitTest(Player.AttackBox) && (ATTACK == true)) { TrainerORBIT = true; R = R + PlayerForce; Xdist = target._x - Player._x; Ydist = target._y - Player._y; xmov = Xdist / 7; ymov = Ydist / 7; TrainerVelX = TrainerVelX + xmov; TrainerVelY = TrainerVelY + ymov; } if (TrainerORBIT == true) { TrainerVelX = TrainerVelX * 0.95; TrainerVelY = TrainerVelY * 0.95; if ((((TrainerVelX < 1) && (TrainerVelX > -1)) && (TrainerVelY < 1)) && (TrainerVelY > -1)) { TrainerORBIT = false; } } if (((this.hitTest(Ball) && (DEAD == false)) && (EnemyDEAD == false)) && (TrainerATTACK == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerChoice = random(101); TrainerORBIT = false; BallTag = 1; PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); TrainerPower = random(5) + 10; this.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - this._x; TrainerForceX = TrainerPlayerDistX / TrainerPower; TrainerForceY = -TrainerPower; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineENEMY() { EnemyAccel = random(5) + 20; EnemyBallDistX = Ball._x - this._x; EnemyBallDistY = Ball._y - this._y; EnemyMovX = EnemyBallDistX / EnemyAccel; EnemyMovY = EnemyBallDistY / EnemyAccel; EnemyBallDistX2 = random(5) + 1; EnemyBallDistY2 = random(5) + 1; EnemyMovX2 = EnemyBallDistX2 - random(7); EnemyMovY2 = EnemyBallDistY2 - random(7); if (((EnemyHURT == false) && (EnemyATTACK == false)) && (DEAD == false)) { this._x = this._x + EnemyMovX; this._y = this._y + EnemyMovY; } if (EnemyHURT == true) { this._x = this._x + EnemyVelX; this._y = this._y + EnemyVelY; } if ((EnemyHURT == true) && (EnemyDEAD == false)) { if (!this.hitTest(ground)) { EnemyVelY = EnemyVelY + 1; EnemyVelX = EnemyVelX * 0.95; EnemyMovY = EnemyMovY + 1; EnemyMovX = EnemyMovX * 0.95; } } if (((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) { if (((((EnemyMovY < 0) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYup"); } } if (((((((((!this.hitTest(ground)) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyMovY > 0)) && (EnemyHURT == false)) && (DEAD == false)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) && (EnemyDEAD == false)) { this.gotoAndPlay("FALL"); } if ((((EnemyHURT == false) && (DEAD == false)) && (this._x < Player._x)) && (EnemyDEAD == false)) { if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x > Player._x)) { if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } EnemyShadow._x = Enemy._x; EnemyShadow._xscale = Enemy._y / 2; if ((EnemyATTACK == false) && (EnemyHURT == false)) { if (this._x > Player._x) { this._xscale = 90; EnemyFacingL = true; EnemyFacingR = false; } else if (this._x < Player._x) { this._xscale = -90; EnemyFacingR = true; EnemyFacingL = false; } } if (DEAD == false) { if (this.hitTest(ground)) { if ((EnemyHURT == false) && (EnemyMovY > 0)) { this._y = 310; } if ((EnemyHURT == true) && (EnemyVelY > 0)) { this._y = 310; } if (EnemyHURTback == true) { this.gotoAndPlay("HITground"); EnemyVelX = 0; } else if (EnemyHURTfront == true) { this.gotoAndPlay("HITground2"); EnemyVelX = 0; } } if (this.hitTest(wallRIGHT)) { Enemy._x = Enemy._x - 1; EnemyVelX = EnemyVelX * -0.5; if (EnemyHURTfront == true) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; EnemyHURTfront = false; } else if (EnemyHURTback == true) { this.gotoAndPlay("HURTfront"); EnemyHURTback = false; EnemyHURTfront = true; } } if (this.hitTest(wallLEFT)) { Enemy._x = Enemy._x + 1; EnemyVelX = EnemyVelX * -0.5; if (EnemyHURTfront == true) { this.gotoAndPlay(206); EnemyHURTback = true; EnemyHURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (EnemyHURTback == true) { this.gotoAndPlay(239); EnemyHURTback = false; EnemyHURTfront = true; } } if (this.hitTest(wallTOP) && (EnemyVelY < 1)) { Enemy._y = Enemy._y + 1; EnemyVelY = EnemyVelY * -0.5; } } EnemyHealthBall._xscale = EnemyHealth / 2; EnemyHealthBall._yscale = EnemyHealthBall._xscale; if (((this.HITBOX.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 30) { PlayerCombo = 0; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); DoICombo = random(101); if (DoICombo <= 30) { if (Player._y <= Enemy._y) { if (EnemyPower <= 5) { this.GotoAndPlay("hitUP1"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitUP2"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitUP3"); } if (EnemyPower >= 15) { this.GotoAndPlay("hitUP4"); } } if (Player._y > Enemy._y) { if (EnemyPower <= 5) { this.GotoAndPlay("hitDOWN1"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitDOWN2"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitDOWN3"); } if (EnemyPower >= 15) { this.GotoAndPlay("hitDOWN4"); } } BallTag = 2; EnemyPower = random(5) + 20; EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - this._x; EnemyPlayerDistY = Player._y - this._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 5); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo > 30) { BallTag = 2; if (EnemyPower <= 5) { this.GotoAndPlay("hitUP4"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitUP3"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitUP2"); } if (EnemyPower >= 15) { this.GotoAndPlay("hitUP1"); } EnemyPower = random(10) + 10; EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; } } else if (((BallEnergy >= 30) && (BallTag == 1)) && (EnemyChoice < 30)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (BallEnergy / 3); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if (EnemyHealth < 1) { EnemyDEAD = true; EnemyHealthBall._alpha = 0; Mouse.show(); EnemyVelX = 0; EnemyVelY = 0; EnemyMovX = 0; EnemyMovY = 0; EnemyHURT = false; Enemy.gotoAndPlay("DIE"); Player.gotoAndPlay("I WIN"); bg.bg.play(); Bar._visible = false; BallEnergyHUD._visible = false; GAMEOVER2._visible = true; } } } if (((this.HITBOX2.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 0) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); HIT = true; } DoICombo = random(101); if (DoICombo < 50) { BallTag = 2; EnemyPower = random(10) + 20; this.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - Ball._x; EnemyPlayerDistY = Player._y - Ball._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 3); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo >= 50) { BallTag = 2; EnemyPower = random(10) + 20; this.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } } } } init(); stop();Instance of Symbol 479 MovieClip "Ball" in Frame 206onClipEvent (enterFrame) { }Instance of Symbol 753 MovieClip "Player" in Frame 206/* no clip actions */Instance of Symbol 1158 MovieClip "Enemy" in Frame 206/* no clip actions */Symbol 14 MovieClip [solo] Frame 1stop();Symbol 14 MovieClip [solo] Frame 5stop();Symbol 17 MovieClip [duel] Frame 1stop();Symbol 17 MovieClip [duel] Frame 5stop();Symbol 114 Buttonon (release) { _root.gotoAndStop("MAINMENU"); }Symbol 116 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }Symbol 116 MovieClip Frame 2gotoAndPlay (1);Symbol 116 MovieClip Frame 3_root.P.gotoAndPlay(12); _root.GameMode = 2; _root.BallType = 2; _root.Difficulty = 2;Symbol 123 MovieClip Frame 1stop();Symbol 123 MovieClip Frame 5stop();Symbol 126 MovieClip Frame 1stop();Symbol 126 MovieClip Frame 5stop();Symbol 129 MovieClip Frame 1stop();Symbol 129 MovieClip Frame 5stop();Symbol 132 MovieClip Frame 1stop();Symbol 132 MovieClip Frame 5stop();Symbol 133 MovieClip Frame 1stop();Symbol 133 MovieClip Frame 5stop();Symbol 136 MovieClip Frame 1stop();Symbol 136 MovieClip Frame 5stop();Symbol 139 MovieClip Frame 1stop();Symbol 139 MovieClip Frame 5stop();Symbol 141 Buttonon (release) { if (_root.GameMode == 2) { _root.gotoAndPlay("LEVEL1"); } else if (_root.GameMode == 3) { _root.gotoAndPlay("PRACTICE GAME"); } }Symbol 188 MovieClip Frame 28gotoAndPlay (25);Symbol 224 MovieClip Frame 32stop();Symbol 438 MovieClip Frame 1stop();Symbol 442 MovieClip Frame 1stop();Symbol 479 MovieClip Frame 1_root.BallTag = 0; stop();Symbol 479 MovieClip Frame 81stop();Symbol 481 MovieClip Frame 1stop();Symbol 481 MovieClip Frame 12gotoAndStop (1);Symbol 481 MovieClip Frame 24gotoAndStop (1);Symbol 481 MovieClip Frame 36gotoAndStop (1);Symbol 481 MovieClip Frame 48gotoAndStop (1);Symbol 485 MovieClip Frame 1play();Symbol 497 MovieClip Frame 1stop(); _root.TrainerATTACK = false; _root.EnemyATTACK2 = false;Symbol 497 MovieClip Frame 20gotoAndStop (1);Symbol 497 MovieClip Frame 31gotoAndStop (1);Symbol 537 MovieClip Frame 34stop();Symbol 753 MovieClip Frame 1_root.HURT = false; _root.HURTfront = false; _root.HURTback = false;Symbol 753 MovieClip Frame 10gotoAndPlay (1);Symbol 753 MovieClip Frame 22gotoAndPlay (11);Symbol 753 MovieClip Frame 34gotoAndPlay (23);Symbol 753 MovieClip Frame 46gotoAndPlay (35);Symbol 753 MovieClip Frame 51gotoAndPlay (47);Symbol 753 MovieClip Frame 58gotoAndPlay (52);Symbol 753 MovieClip Frame 72_root.ATTACK = false; _root.TELEPORT = false; _root.HIT = false;Symbol 753 MovieClip Frame 88_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;Symbol 753 MovieClip Frame 108_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;Symbol 753 MovieClip Frame 124_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;Symbol 753 MovieClip Frame 141_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;Symbol 753 MovieClip Frame 164_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;Symbol 753 MovieClip Frame 174_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;Symbol 753 MovieClip Frame 196_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;Symbol 753 MovieClip Frame 205_root.HURT = true; _root.HURTback = true;Symbol 753 MovieClip Frame 233stop();Symbol 753 MovieClip Frame 238_root.HURT = true; _root.HURTfront = true;Symbol 753 MovieClip Frame 266stop();Symbol 753 MovieClip Frame 269_root.HURTback = false;Symbol 753 MovieClip Frame 277_root.PlayerVelX = 0; _root.PlayerRestX = true; if (_root.PlayerHealth <= 0) { stop(); _root.DEAD = true; }Symbol 753 MovieClip Frame 297gotoAndStop (1);Symbol 753 MovieClip Frame 307_root.HURTfront = false;Symbol 753 MovieClip Frame 315_root.PlayerVelX = 0; _root.PlayerRestX = true; if (_root.PlayerHealth <= 0) { stop(); _root.DEAD = true; }Symbol 753 MovieClip Frame 321gotoAndStop (1);Symbol 753 MovieClip Frame 356stop();Symbol 753 MovieClip Frame 389stop();Symbol 753 MovieClip Frame 399_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;Symbol 753 MovieClip Frame 401if (this.hitTest(_root.Ball)) { _root.PlayerCombo = _root.PlayerCombo + 1; }Symbol 753 MovieClip Frame 410_root.ATTACK = false;Symbol 753 MovieClip Frame 412_root.PlayerVelX = 0; _root.PlayerVelY = 0;Symbol 753 MovieClip Frame 445stop();Symbol 753 MovieClip Frame 454_root.TELEPORT = false;Symbol 763 MovieClip Frame 1stop(); _root.Player._visible = true; _root.Player._alpha = 100;Symbol 763 MovieClip Frame 4_root.Player._visible = false; _root.Player._x = _root.Player._x + (_root.PlayerVelX * 3); _root.Player._y = _root.Player._y + (_root.PlayerVelY * 3);Symbol 763 MovieClip Frame 8_root.Player._visible = true;Symbol 763 MovieClip Frame 10gotoAndStop (1);Symbol 774 Buttonon (release) { _root.gotoAndStop("MAINMENU"); _root.GAMEOVER2._visible = false; }Symbol 775 MovieClip Frame 1stop();Symbol 775 MovieClip Frame 20stop();Symbol 781 Buttonon (release) { _root.gotoAndStop("MAINMENU"); GAMEOVER._visible = false; }Symbol 782 MovieClip Frame 1stop();Symbol 782 MovieClip Frame 2_root.Enemy.gotoAndPlay("I WIN");Symbol 782 MovieClip Frame 20stop();Symbol 783 Buttonon (release) { _root.gotoAndStop("MAINMENU"); }Symbol 1158 MovieClip Frame 1_root.EnemyHURT = false; _root.EnemyHURTfront = false; _root.EnemyHURTback = false;Symbol 1158 MovieClip Frame 10gotoAndPlay (1);Symbol 1158 MovieClip Frame 22gotoAndPlay (11);Symbol 1158 MovieClip Frame 34gotoAndPlay (23);Symbol 1158 MovieClip Frame 46gotoAndPlay (35);Symbol 1158 MovieClip Frame 51gotoAndPlay (47);Symbol 1158 MovieClip Frame 58gotoAndPlay (52);Symbol 1158 MovieClip Frame 72_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;Symbol 1158 MovieClip Frame 88_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;Symbol 1158 MovieClip Frame 108_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;Symbol 1158 MovieClip Frame 124_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;Symbol 1158 MovieClip Frame 141_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;Symbol 1158 MovieClip Frame 164_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;Symbol 1158 MovieClip Frame 174_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;Symbol 1158 MovieClip Frame 196_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;Symbol 1158 MovieClip Frame 205_root.EnemyHURT = true; _root.EnemyHURTback = true;Symbol 1158 MovieClip Frame 233stop();Symbol 1158 MovieClip Frame 238_root.EnemyHURT = true; _root.EnemyHURTfront = true;Symbol 1158 MovieClip Frame 266stop();Symbol 1158 MovieClip Frame 269_root.EnemyHURTback = false;Symbol 1158 MovieClip Frame 277if (_root.EnemyHealth <= 0) { stop(); _root.EnemyDEAD = true; }Symbol 1158 MovieClip Frame 297gotoAndStop (1);Symbol 1158 MovieClip Frame 307_root.EnemyHURTfront = false;Symbol 1158 MovieClip Frame 315if (_root.EnemyHealth <= 0) { stop(); _root.EnemyDEAD = true; }Symbol 1158 MovieClip Frame 321gotoAndStop (1);Symbol 1158 MovieClip Frame 356stop();Symbol 1158 MovieClip Frame 389stop();Symbol 1158 MovieClip Frame 399_root.EnemyVelX = 0; _root.EnemyVelY = -_root.gravity;Symbol 1158 MovieClip Frame 410_root.EnemyATTACK = false;Symbol 1158 MovieClip Frame 412_root.EnemyVelX = 0; _root.EnemyVelY = 0;Symbol 1158 MovieClip Frame 445stop();Symbol 1158 MovieClip Frame 454_root.EnemyTELEPORT = false;
Library Items
Symbol 1 Sound [SuperSpeed] | ||
Symbol 2 Sound [ImpactHURT] | ||
Symbol 3 Sound [wallIMPACT] | ||
Symbol 4 Sound [speedup] | ||
Symbol 5 Sound [reflect] | ||
Symbol 6 Sound [jump] | ||
Symbol 7 Sound [ChargePush] | ||
Symbol 8 Sound [PainHURT] | Used by:753 1158 | |
Symbol 9 Graphic | Used by:14 17 123 126 129 132 133 136 139 | |
Symbol 10 Font | Used by:11 13 15 16 117 118 119 120 121 122 124 125 127 128 130 131 134 135 137 138 225 226 227 228 229 230 327 328 329 776 777 784 785 786 930 931 932 | |
Symbol 11 Text | Uses:10 | Used by:14 |
Symbol 12 Graphic | Used by:14 | |
Symbol 13 Text | Uses:10 | Used by:14 |
Symbol 14 MovieClip [solo] | Uses:9 11 12 13 | Used by:Timeline |
Symbol 15 Text | Uses:10 | Used by:17 |
Symbol 16 Text | Uses:10 | Used by:17 |
Symbol 17 MovieClip [duel] | Uses:15 9 16 | Used by:Timeline |
Symbol 18 Graphic | Used by:Timeline | |
Symbol 19 Font | Used by:20 21 | |
Symbol 20 Text | Uses:19 | Used by:Timeline |
Symbol 21 Text | Uses:19 | Used by:Timeline |
Symbol 22 Graphic | Used by:116 | |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip | Uses:23 | Used by:116 |
Symbol 25 Graphic | Used by:116 | |
Symbol 26 Graphic | Used by:100 | |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:27 | Used by:100 502 753 1033 1158 |
Symbol 29 Graphic | Used by:30 | |
Symbol 30 MovieClip | Uses:29 | Used by:100 |
Symbol 31 Graphic | Used by:100 | |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip | Uses:32 | Used by:100 188 |
Symbol 34 Graphic | Used by:100 | |
Symbol 35 Graphic | Used by:100 | |
Symbol 36 Graphic | Used by:100 | |
Symbol 37 Graphic | Used by:100 | |
Symbol 38 Graphic | Used by:100 | |
Symbol 39 Graphic | Used by:100 | |
Symbol 40 Graphic | Used by:100 | |
Symbol 41 Graphic | Used by:100 | |
Symbol 42 Graphic | Used by:100 | |
Symbol 43 Graphic | Used by:100 | |
Symbol 44 Graphic | Used by:100 | |
Symbol 45 Graphic | Used by:100 | |
Symbol 46 Graphic | Used by:100 | |
Symbol 47 Graphic | Used by:100 | |
Symbol 48 Graphic | Used by:100 | |
Symbol 49 Graphic | Used by:100 | |
Symbol 50 Graphic | Used by:100 | |
Symbol 51 Graphic | Used by:100 | |
Symbol 52 Graphic | Used by:100 | |
Symbol 53 Graphic | Used by:100 | |
Symbol 54 Graphic | Used by:100 | |
Symbol 55 Graphic | Used by:100 | |
Symbol 56 Graphic | Used by:100 | |
Symbol 57 Graphic | Used by:100 | |
Symbol 58 Graphic | Used by:100 | |
Symbol 59 Graphic | Used by:100 | |
Symbol 60 Graphic | Used by:100 | |
Symbol 61 Graphic | Used by:77 | |
Symbol 62 Bitmap | Used by:63 65 | |
Symbol 63 Graphic | Uses:62 | Used by:64 |
Symbol 64 MovieClip | Uses:63 | Used by:70 |
Symbol 65 Graphic | Uses:62 | Used by:66 |
Symbol 66 MovieClip | Uses:65 | Used by:70 |
Symbol 67 Bitmap | Used by:68 | |
Symbol 68 Graphic | Uses:67 | Used by:69 479 |
Symbol 69 MovieClip | Uses:68 | Used by:70 |
Symbol 70 MovieClip | Uses:64 66 69 | Used by:77 Timeline |
Symbol 71 Graphic | Used by:77 | |
Symbol 72 Graphic | Used by:77 | |
Symbol 73 Graphic | Used by:77 | |
Symbol 74 Graphic | Used by:77 | |
Symbol 75 Graphic | Used by:77 | |
Symbol 76 Graphic | Used by:77 | |
Symbol 77 MovieClip | Uses:61 70 71 72 73 74 75 76 | Used by:100 753 1158 Timeline |
Symbol 78 Graphic | Used by:100 | |
Symbol 79 Graphic | Used by:100 | |
Symbol 80 Graphic | Used by:100 | |
Symbol 81 Graphic | Used by:100 | |
Symbol 82 Graphic | Used by:100 | |
Symbol 83 Graphic | Used by:100 | |
Symbol 84 Graphic | Used by:100 | |
Symbol 85 Graphic | Used by:100 | |
Symbol 86 Graphic | Used by:100 | |
Symbol 87 Graphic | Used by:100 | |
Symbol 88 Graphic | Used by:89 | |
Symbol 89 MovieClip | Uses:88 | Used by:100 753 1158 |
Symbol 90 Graphic | Used by:100 | |
Symbol 91 Graphic | Used by:100 | |
Symbol 92 Graphic | Used by:100 | |
Symbol 93 Graphic | Used by:100 | |
Symbol 94 Graphic | Used by:100 | |
Symbol 95 Graphic | Used by:100 | |
Symbol 96 Graphic | Used by:100 | |
Symbol 97 Graphic | Used by:100 | |
Symbol 98 Graphic | Used by:100 | |
Symbol 99 Graphic | Used by:100 | |
Symbol 100 MovieClip | Uses:26 28 30 31 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 77 78 79 80 81 82 83 84 85 86 87 89 90 91 92 93 94 95 96 97 98 99 | Used by:116 |
Symbol 101 Font | Used by:102 103 104 105 106 107 108 115 434 437 439 1024 | |
Symbol 102 Text | Uses:101 | Used by:109 |
Symbol 103 Text | Uses:101 | Used by:109 |
Symbol 104 Text | Uses:101 | Used by:109 |
Symbol 105 Text | Uses:101 | Used by:109 |
Symbol 106 Text | Uses:101 | Used by:109 |
Symbol 107 Text | Uses:101 | Used by:109 |
Symbol 108 Text | Uses:101 | Used by:109 |
Symbol 109 MovieClip | Uses:102 103 104 105 106 107 108 | Used by:116 |
Symbol 110 Graphic | Used by:114 141 772 774 781 783 | |
Symbol 111 Font | Used by:112 140 771 | |
Symbol 112 EditableText | Uses:111 | Used by:114 |
Symbol 113 Sound | Used by:114 141 772 774 781 783 | |
Symbol 114 Button | Uses:110 112 113 | Used by:116 |
Symbol 115 Text | Uses:101 | Used by:116 |
Symbol 116 MovieClip | Uses:22 24 25 100 109 114 115 | Used by:Timeline |
Symbol 117 Text | Uses:10 | Used by:Timeline |
Symbol 118 Text | Uses:10 | Used by:Timeline |
Symbol 119 Text | Uses:10 | Used by:Timeline |
Symbol 120 Text | Uses:10 | Used by:Timeline |
Symbol 121 Text | Uses:10 | Used by:123 |
Symbol 122 Text | Uses:10 | Used by:123 |
Symbol 123 MovieClip | Uses:9 121 122 | Used by:Timeline |
Symbol 124 Text | Uses:10 | Used by:126 133 |
Symbol 125 Text | Uses:10 | Used by:126 133 |
Symbol 126 MovieClip | Uses:124 9 125 | Used by:Timeline |
Symbol 127 Text | Uses:10 | Used by:129 |
Symbol 128 Text | Uses:10 | Used by:129 |
Symbol 129 MovieClip | Uses:9 127 128 | Used by:Timeline |
Symbol 130 Text | Uses:10 | Used by:132 |
Symbol 131 Text | Uses:10 | Used by:132 |
Symbol 132 MovieClip | Uses:9 130 131 | Used by:Timeline |
Symbol 133 MovieClip | Uses:124 9 125 | Used by:Timeline |
Symbol 134 Text | Uses:10 | Used by:136 |
Symbol 135 Text | Uses:10 | Used by:136 |
Symbol 136 MovieClip | Uses:9 134 135 | Used by:Timeline |
Symbol 137 Text | Uses:10 | Used by:139 |
Symbol 138 Text | Uses:10 | Used by:139 |
Symbol 139 MovieClip | Uses:9 137 138 | Used by:Timeline |
Symbol 140 EditableText | Uses:111 | Used by:141 |
Symbol 141 Button | Uses:110 140 113 | Used by:Timeline |
Symbol 142 Graphic | Used by:Timeline | |
Symbol 143 Graphic | Used by:188 | |
Symbol 144 Graphic | Used by:145 | |
Symbol 145 MovieClip | Uses:144 | Used by:188 |
Symbol 146 Graphic | Used by:188 | |
Symbol 147 Graphic | Used by:188 | |
Symbol 148 Graphic | Used by:188 | |
Symbol 149 Graphic | Used by:188 | |
Symbol 150 Bitmap | Used by:151 171 478 | |
Symbol 151 Graphic | Uses:150 | Used by:152 |
Symbol 152 MovieClip | Uses:151 | Used by:188 |
Symbol 153 Graphic | Used by:188 | |
Symbol 154 Graphic | Used by:162 | |
Symbol 155 Graphic | Used by:162 | |
Symbol 156 Graphic | Used by:162 | |
Symbol 157 Graphic | Used by:162 | |
Symbol 158 Graphic | Used by:162 | |
Symbol 159 Graphic | Used by:162 | |
Symbol 160 Graphic | Used by:162 | |
Symbol 161 Graphic | Used by:162 | |
Symbol 162 MovieClip | Uses:154 155 156 157 158 159 160 161 | Used by:188 753 1158 Timeline |
Symbol 163 Graphic | Used by:164 | |
Symbol 164 MovieClip | Uses:163 | Used by:188 |
Symbol 165 Graphic | Used by:188 | |
Symbol 166 Graphic | Used by:188 | |
Symbol 167 Graphic | Used by:188 | |
Symbol 168 Graphic | Used by:188 | |
Symbol 169 Graphic | Used by:188 | |
Symbol 170 Graphic | Used by:188 | |
Symbol 171 Graphic | Uses:150 | Used by:188 |
Symbol 172 Graphic | Used by:184 | |
Symbol 173 Graphic | Used by:184 | |
Symbol 174 Graphic | Used by:184 | |
Symbol 175 Graphic | Used by:184 | |
Symbol 176 Graphic | Used by:184 | |
Symbol 177 Graphic | Used by:184 | |
Symbol 178 Graphic | Used by:184 | |
Symbol 179 Graphic | Used by:184 | |
Symbol 180 Graphic | Used by:184 | |
Symbol 181 Graphic | Used by:184 | |
Symbol 182 Graphic | Used by:184 | |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 MovieClip | Uses:172 173 174 175 176 177 178 179 180 181 182 183 | Used by:188 479 497 753 768 1034 1158 Timeline |
Symbol 185 Graphic | Used by:188 | |
Symbol 186 Graphic | Used by:188 | |
Symbol 187 Graphic | Used by:188 | |
Symbol 188 MovieClip | Uses:143 145 146 147 148 149 152 153 162 164 165 166 167 168 169 170 171 184 185 186 187 33 | Used by:Timeline |
Symbol 189 Graphic | Used by:224 | |
Symbol 190 Graphic | Used by:224 | |
Symbol 191 Graphic | Used by:224 | |
Symbol 192 Graphic | Used by:224 | |
Symbol 193 Graphic | Used by:224 | |
Symbol 194 Graphic | Used by:224 | |
Symbol 195 Graphic | Used by:224 | |
Symbol 196 Graphic | Used by:224 | |
Symbol 197 Graphic | Used by:224 | |
Symbol 198 Graphic | Used by:224 | |
Symbol 199 Graphic | Used by:224 | |
Symbol 200 Graphic | Used by:224 | |
Symbol 201 Graphic | Used by:224 | |
Symbol 202 Graphic | Used by:224 | |
Symbol 203 Graphic | Used by:224 | |
Symbol 204 Graphic | Used by:224 | |
Symbol 205 Graphic | Used by:224 | |
Symbol 206 Graphic | Used by:224 | |
Symbol 207 Graphic | Used by:224 | |
Symbol 208 Font | Used by:209 211 213 220 | |
Symbol 209 Text | Uses:208 | Used by:224 |
Symbol 210 Graphic | Used by:224 | |
Symbol 211 Text | Uses:208 | Used by:224 |
Symbol 212 Graphic | Used by:224 | |
Symbol 213 Text | Uses:208 | Used by:224 |
Symbol 214 Graphic | Used by:224 | |
Symbol 215 Graphic | Used by:216 | |
Symbol 216 MovieClip | Uses:215 | Used by:224 |
Symbol 217 Graphic | Used by:218 | |
Symbol 218 MovieClip | Uses:217 | Used by:224 |
Symbol 219 Graphic | Used by:224 | |
Symbol 220 Text | Uses:208 | Used by:224 |
Symbol 221 Graphic | Used by:224 | |
Symbol 222 Font | Used by:223 | |
Symbol 223 Text | Uses:222 | Used by:224 |
Symbol 224 MovieClip | Uses:189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 209 210 211 212 213 214 216 218 219 220 221 223 | Used by:Timeline |
Symbol 225 Text | Uses:10 | Used by:Timeline |
Symbol 226 Text | Uses:10 | Used by:Timeline |
Symbol 227 Text | Uses:10 | Used by:Timeline |
Symbol 228 EditableText | Uses:10 | Used by:Timeline |
Symbol 229 EditableText | Uses:10 | Used by:Timeline |
Symbol 230 EditableText | Uses:10 | Used by:Timeline |
Symbol 231 Graphic | Used by:Timeline | |
Symbol 232 Font | Used by:233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 312 313 314 315 316 317 318 319 320 321 322 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 | |
Symbol 233 EditableText | Uses:232 | Used by:Timeline |
Symbol 234 EditableText | Uses:232 | Used by:Timeline |
Symbol 235 EditableText | Uses:232 | Used by:Timeline |
Symbol 236 EditableText | Uses:232 | Used by:Timeline |
Symbol 237 EditableText | Uses:232 | Used by:Timeline |
Symbol 238 EditableText | Uses:232 | Used by:Timeline |
Symbol 239 EditableText | Uses:232 | Used by:Timeline |
Symbol 240 EditableText | Uses:232 | Used by:Timeline |
Symbol 241 EditableText | Uses:232 | Used by:Timeline |
Symbol 242 EditableText | Uses:232 | Used by:Timeline |
Symbol 243 EditableText | Uses:232 | Used by:Timeline |
Symbol 244 EditableText | Uses:232 | Used by:Timeline |
Symbol 245 EditableText | Uses:232 | Used by:Timeline |
Symbol 246 EditableText | Uses:232 | Used by:Timeline |
Symbol 247 EditableText | Uses:232 | Used by:Timeline |
Symbol 248 EditableText | Uses:232 | Used by:Timeline |
Symbol 249 EditableText | Uses:232 | Used by:Timeline |
Symbol 250 EditableText | Uses:232 | Used by:Timeline |
Symbol 251 EditableText | Uses:232 | Used by:Timeline |
Symbol 252 EditableText | Uses:232 | Used by:Timeline |
Symbol 253 EditableText | Uses:232 | Used by:Timeline |
Symbol 254 EditableText | Uses:232 | Used by:Timeline |
Symbol 255 EditableText | Uses:232 | Used by:Timeline |
Symbol 256 EditableText | Uses:232 | Used by:Timeline |
Symbol 257 EditableText | Uses:232 | Used by:Timeline |
Symbol 258 EditableText | Uses:232 | Used by:Timeline |
Symbol 259 EditableText | Uses:232 | Used by:Timeline |
Symbol 260 EditableText | Uses:232 | Used by:Timeline |
Symbol 261 EditableText | Uses:232 | Used by:Timeline |
Symbol 262 EditableText | Uses:232 | Used by:Timeline |
Symbol 263 EditableText | Uses:232 | Used by:Timeline |
Symbol 264 EditableText | Uses:232 | Used by:Timeline |
Symbol 265 EditableText | Uses:232 | Used by:Timeline |
Symbol 266 EditableText | Uses:232 | Used by:Timeline |
Symbol 267 EditableText | Uses:232 | Used by:Timeline |
Symbol 268 EditableText | Uses:232 | Used by:Timeline |
Symbol 269 Graphic | Used by:Timeline | |
Symbol 270 EditableText | Uses:232 | Used by:Timeline |
Symbol 271 EditableText | Uses:232 | Used by:Timeline |
Symbol 272 EditableText | Uses:232 | Used by:Timeline |
Symbol 273 EditableText | Uses:232 | Used by:Timeline |
Symbol 274 EditableText | Uses:232 | Used by:Timeline |
Symbol 275 EditableText | Uses:232 | Used by:Timeline |
Symbol 276 EditableText | Uses:232 | Used by:Timeline |
Symbol 277 EditableText | Uses:232 | Used by:Timeline |
Symbol 278 EditableText | Uses:232 | Used by:Timeline |
Symbol 279 EditableText | Uses:232 | Used by:Timeline |
Symbol 280 EditableText | Uses:232 | Used by:Timeline |
Symbol 281 EditableText | Uses:232 | Used by:Timeline |
Symbol 282 Text | Uses:232 | Used by:Timeline |
Symbol 283 EditableText | Uses:232 | Used by:Timeline |
Symbol 284 EditableText | Uses:232 | Used by:Timeline |
Symbol 285 EditableText | Uses:232 | Used by:Timeline |
Symbol 286 EditableText | Uses:232 | Used by:Timeline |
Symbol 287 EditableText | Uses:232 | Used by:Timeline |
Symbol 288 EditableText | Uses:232 | Used by:Timeline |
Symbol 289 EditableText | Uses:232 | Used by:Timeline |
Symbol 290 EditableText | Uses:232 | Used by:Timeline |
Symbol 291 EditableText | Uses:232 | Used by:Timeline |
Symbol 292 EditableText | Uses:232 | Used by:Timeline |
Symbol 293 EditableText | Uses:232 | Used by:Timeline |
Symbol 294 EditableText | Uses:232 | Used by:Timeline |
Symbol 295 EditableText | Uses:232 | Used by:Timeline |
Symbol 296 EditableText | Uses:232 | Used by:Timeline |
Symbol 297 EditableText | Uses:232 | Used by:Timeline |
Symbol 298 EditableText | Uses:232 | Used by:Timeline |
Symbol 299 EditableText | Uses:232 | Used by:Timeline |
Symbol 300 EditableText | Uses:232 | Used by:Timeline |
Symbol 301 EditableText | Uses:232 | Used by:Timeline |
Symbol 302 EditableText | Uses:232 | Used by:Timeline |
Symbol 303 EditableText | Uses:232 | Used by:Timeline |
Symbol 304 EditableText | Uses:232 | Used by:Timeline |
Symbol 305 EditableText | Uses:232 | Used by:Timeline |
Symbol 306 EditableText | Uses:232 | Used by:Timeline |
Symbol 307 EditableText | Uses:232 | Used by:Timeline |
Symbol 308 EditableText | Uses:232 | Used by:Timeline |
Symbol 309 EditableText | Uses:232 | Used by:Timeline |
Symbol 310 EditableText | Uses:232 | Used by:Timeline |
Symbol 311 Graphic | Used by:Timeline | |
Symbol 312 EditableText | Uses:232 | Used by:Timeline |
Symbol 313 EditableText | Uses:232 | Used by:Timeline |
Symbol 314 EditableText | Uses:232 | Used by:Timeline |
Symbol 315 EditableText | Uses:232 | Used by:Timeline |
Symbol 316 EditableText | Uses:232 | Used by:Timeline |
Symbol 317 EditableText | Uses:232 | Used by:Timeline |
Symbol 318 EditableText | Uses:232 | Used by:Timeline |
Symbol 319 EditableText | Uses:232 | Used by:Timeline |
Symbol 320 EditableText | Uses:232 | Used by:Timeline |
Symbol 321 EditableText | Uses:232 | Used by:Timeline |
Symbol 322 EditableText | Uses:232 | Used by:Timeline |
Symbol 323 Graphic | Used by:Timeline | |
Symbol 324 Graphic | Used by:326 | |
Symbol 325 MovieClip | Used by:326 875 | |
Symbol 326 MovieClip | Uses:324 325 | Used by:Timeline |
Symbol 327 EditableText | Uses:10 | Used by:Timeline |
Symbol 328 EditableText | Uses:10 | Used by:Timeline |
Symbol 329 EditableText | Uses:10 | Used by:Timeline |
Symbol 330 EditableText | Uses:232 | Used by:Timeline |
Symbol 331 EditableText | Uses:232 | Used by:Timeline |
Symbol 332 EditableText | Uses:232 | Used by:Timeline |
Symbol 333 EditableText | Uses:232 | Used by:Timeline |
Symbol 334 EditableText | Uses:232 | Used by:Timeline |
Symbol 335 EditableText | Uses:232 | Used by:Timeline |
Symbol 336 EditableText | Uses:232 | Used by:Timeline |
Symbol 337 EditableText | Uses:232 | Used by:Timeline |
Symbol 338 EditableText | Uses:232 | Used by:Timeline |
Symbol 339 EditableText | Uses:232 | Used by:Timeline |
Symbol 340 EditableText | Uses:232 | Used by:Timeline |
Symbol 341 EditableText | Uses:232 | Used by:Timeline |
Symbol 342 EditableText | Uses:232 | Used by:Timeline |
Symbol 343 EditableText | Uses:232 | Used by:Timeline |
Symbol 344 EditableText | Uses:232 | Used by:Timeline |
Symbol 345 EditableText | Uses:232 | Used by:Timeline |
Symbol 346 EditableText | Uses:232 | Used by:Timeline |
Symbol 347 EditableText | Uses:232 | Used by:Timeline |
Symbol 348 EditableText | Uses:232 | Used by:Timeline |
Symbol 349 EditableText | Uses:232 | Used by:Timeline |
Symbol 350 EditableText | Uses:232 | Used by:Timeline |
Symbol 351 EditableText | Uses:232 | Used by:Timeline |
Symbol 352 EditableText | Uses:232 | Used by:Timeline |
Symbol 353 EditableText | Uses:232 | Used by:Timeline |
Symbol 354 EditableText | Uses:232 | Used by:Timeline |
Symbol 355 EditableText | Uses:232 | Used by:Timeline |
Symbol 356 EditableText | Uses:232 | Used by:Timeline |
Symbol 357 EditableText | Uses:232 | Used by:Timeline |
Symbol 358 EditableText | Uses:232 | Used by:Timeline |
Symbol 359 EditableText | Uses:232 | Used by:Timeline |
Symbol 360 EditableText | Uses:232 | Used by:Timeline |
Symbol 361 EditableText | Uses:232 | Used by:Timeline |
Symbol 362 EditableText | Uses:232 | Used by:Timeline |
Symbol 363 EditableText | Uses:232 | Used by:Timeline |
Symbol 364 EditableText | Uses:232 | Used by:Timeline |
Symbol 365 EditableText | Uses:232 | Used by:Timeline |
Symbol 366 EditableText | Uses:232 | Used by:Timeline |
Symbol 367 EditableText | Uses:232 | Used by:Timeline |
Symbol 368 EditableText | Uses:232 | Used by:Timeline |
Symbol 369 EditableText | Uses:232 | Used by:Timeline |
Symbol 370 EditableText | Uses:232 | Used by:Timeline |
Symbol 371 EditableText | Uses:232 | Used by:Timeline |
Symbol 372 EditableText | Uses:232 | Used by:Timeline |
Symbol 373 EditableText | Uses:232 | Used by:Timeline |
Symbol 374 EditableText | Uses:232 | Used by:Timeline |
Symbol 375 EditableText | Uses:232 | Used by:Timeline |
Symbol 376 EditableText | Uses:232 | Used by:Timeline |
Symbol 377 EditableText | Uses:232 | Used by:Timeline |
Symbol 378 EditableText | Uses:232 | Used by:Timeline |
Symbol 379 EditableText | Uses:232 | Used by:Timeline |
Symbol 380 EditableText | Uses:232 | Used by:Timeline |
Symbol 381 EditableText | Uses:232 | Used by:Timeline |
Symbol 382 EditableText | Uses:232 | Used by:Timeline |
Symbol 383 EditableText | Uses:232 | Used by:Timeline |
Symbol 384 EditableText | Uses:232 | Used by:Timeline |
Symbol 385 EditableText | Uses:232 | Used by:Timeline |
Symbol 386 EditableText | Uses:232 | Used by:Timeline |
Symbol 387 EditableText | Uses:232 | Used by:Timeline |
Symbol 388 EditableText | Uses:232 | Used by:Timeline |
Symbol 389 EditableText | Uses:232 | Used by:Timeline |
Symbol 390 EditableText | Uses:232 | Used by:Timeline |
Symbol 391 EditableText | Uses:232 | Used by:Timeline |
Symbol 392 EditableText | Uses:232 | Used by:Timeline |
Symbol 393 EditableText | Uses:232 | Used by:Timeline |
Symbol 394 EditableText | Uses:232 | Used by:Timeline |
Symbol 395 EditableText | Uses:232 | Used by:Timeline |
Symbol 396 EditableText | Uses:232 | Used by:Timeline |
Symbol 397 EditableText | Uses:232 | Used by:Timeline |
Symbol 398 EditableText | Uses:232 | Used by:Timeline |
Symbol 399 EditableText | Uses:232 | Used by:Timeline |
Symbol 400 EditableText | Uses:232 | Used by:Timeline |
Symbol 401 EditableText | Uses:232 | Used by:Timeline |
Symbol 402 EditableText | Uses:232 | Used by:Timeline |
Symbol 403 EditableText | Uses:232 | Used by:Timeline |
Symbol 404 EditableText | Uses:232 | Used by:Timeline |
Symbol 405 EditableText | Uses:232 | Used by:Timeline |
Symbol 406 EditableText | Uses:232 | Used by:Timeline |
Symbol 407 EditableText | Uses:232 | Used by:Timeline |
Symbol 408 EditableText | Uses:232 | Used by:Timeline |
Symbol 409 EditableText | Uses:232 | Used by:Timeline |
Symbol 410 EditableText | Uses:232 | Used by:Timeline |
Symbol 411 EditableText | Uses:232 | Used by:Timeline |
Symbol 412 EditableText | Uses:232 | Used by:Timeline |
Symbol 413 EditableText | Uses:232 | Used by:Timeline |
Symbol 414 EditableText | Uses:232 | Used by:Timeline |
Symbol 415 EditableText | Uses:232 | Used by:Timeline |
Symbol 416 EditableText | Uses:232 | Used by:Timeline |
Symbol 417 Graphic | Used by:418 | |
Symbol 418 MovieClip | Uses:417 | Used by:Timeline |
Symbol 419 Graphic | Used by:Timeline | |
Symbol 420 Graphic | Used by:421 | |
Symbol 421 MovieClip | Uses:420 | Used by:Timeline |
Symbol 422 Graphic | Used by:423 | |
Symbol 423 MovieClip | Uses:422 | Used by:Timeline |
Symbol 424 Graphic | Used by:425 | |
Symbol 425 MovieClip | Uses:424 | Used by:Timeline |
Symbol 426 Graphic | Used by:427 | |
Symbol 427 MovieClip | Uses:426 | Used by:Timeline |
Symbol 428 Graphic | Used by:429 | |
Symbol 429 MovieClip | Uses:428 | Used by:Timeline |
Symbol 430 Graphic | Used by:431 | |
Symbol 431 MovieClip | Uses:430 | Used by:Timeline |
Symbol 432 Graphic | Used by:433 | |
Symbol 433 MovieClip | Uses:432 | Used by:Timeline |
Symbol 434 Text | Uses:101 | Used by:438 |
Symbol 435 Font | Used by:436 | |
Symbol 436 Text | Uses:435 | Used by:438 |
Symbol 437 Text | Uses:101 | Used by:438 |
Symbol 438 MovieClip | Uses:434 436 437 | Used by:Timeline |
Symbol 439 EditableText | Uses:101 | Used by:Timeline |
Symbol 440 Graphic | Used by:Timeline | |
Symbol 441 Graphic | Used by:442 | |
Symbol 442 MovieClip | Uses:441 | Used by:Timeline |
Symbol 443 Graphic | Used by:444 | |
Symbol 444 MovieClip | Uses:443 | Used by:Timeline |
Symbol 445 Graphic | Used by:446 | |
Symbol 446 MovieClip | Uses:445 | Used by:479 |
Symbol 447 Graphic | Used by:479 | |
Symbol 448 Graphic | Used by:455 | |
Symbol 449 Graphic | Used by:455 | |
Symbol 450 Graphic | Used by:455 | |
Symbol 451 Graphic | Used by:455 | |
Symbol 452 Graphic | Used by:455 | |
Symbol 453 Graphic | Used by:455 | |
Symbol 454 Graphic | Used by:455 | |
Symbol 455 MovieClip | Uses:448 449 450 451 452 453 454 | Used by:456 |
Symbol 456 MovieClip | Uses:455 | Used by:479 |
Symbol 457 Graphic | Used by:458 | |
Symbol 458 MovieClip | Uses:457 | Used by:479 |
Symbol 459 Graphic | Used by:479 | |
Symbol 460 Graphic | Used by:467 | |
Symbol 461 Graphic | Used by:467 | |
Symbol 462 Graphic | Used by:467 | |
Symbol 463 Graphic | Used by:467 | |
Symbol 464 Graphic | Used by:467 | |
Symbol 465 Graphic | Used by:467 | |
Symbol 466 Graphic | Used by:467 | |
Symbol 467 MovieClip | Uses:460 461 462 463 464 465 466 | Used by:468 |
Symbol 468 MovieClip | Uses:467 | Used by:479 484 753 1158 |
Symbol 469 Graphic | Used by:479 | |
Symbol 470 Graphic | Used by:471 | |
Symbol 471 MovieClip | Uses:470 | Used by:479 |
Symbol 472 Graphic | Used by:473 | |
Symbol 473 MovieClip | Uses:472 | Used by:479 |
Symbol 474 Graphic | Used by:479 | |
Symbol 475 Graphic | Used by:479 | |
Symbol 476 Graphic | Used by:477 | |
Symbol 477 MovieClip | Uses:476 | Used by:479 |
Symbol 478 Graphic | Uses:150 | Used by:479 928 |
Symbol 479 MovieClip | Uses:446 447 456 458 459 468 469 184 471 473 474 475 477 68 478 | Used by:Timeline |
Symbol 480 Graphic | Used by:481 | |
Symbol 481 MovieClip | Uses:480 | Used by:Timeline |
Symbol 482 Graphic | Used by:Timeline | |
Symbol 483 Graphic | Used by:484 | |
Symbol 484 MovieClip | Uses:483 468 | Used by:485 |
Symbol 485 MovieClip | Uses:484 | Used by:Timeline |
Symbol 486 Graphic | Used by:497 | |
Symbol 487 Graphic | Used by:497 | |
Symbol 488 Graphic | Used by:497 | |
Symbol 489 Graphic | Used by:497 | |
Symbol 490 Graphic | Used by:497 | |
Symbol 491 Graphic | Used by:497 | |
Symbol 492 Graphic | Used by:497 | |
Symbol 493 Graphic | Used by:497 | |
Symbol 494 Graphic | Used by:497 | |
Symbol 495 Graphic | Used by:497 | |
Symbol 496 Graphic | Used by:497 | |
Symbol 497 MovieClip | Uses:486 487 184 488 489 490 491 492 493 494 495 496 | Used by:Timeline |
Symbol 498 Graphic | Used by:502 | |
Symbol 499 Graphic | Used by:502 | |
Symbol 500 Graphic | Used by:502 | |
Symbol 501 Graphic | Used by:502 | |
Symbol 502 MovieClip | Uses:498 28 499 500 501 | Used by:753 |
Symbol 503 Graphic | Used by:504 | |
Symbol 504 MovieClip | Uses:503 | Used by:753 1158 |
Symbol 505 Graphic | Used by:753 | |
Symbol 506 Graphic | Used by:753 | |
Symbol 507 Graphic | Used by:511 | |
Symbol 508 Graphic | Used by:511 | |
Symbol 509 Graphic | Used by:511 | |
Symbol 510 Graphic | Used by:511 | |
Symbol 511 MovieClip | Uses:507 508 509 510 | Used by:753 1158 Timeline |
Symbol 512 Graphic | Used by:753 | |
Symbol 513 Graphic | Used by:517 | |
Symbol 514 Graphic | Used by:517 | |
Symbol 515 Graphic | Used by:517 | |
Symbol 516 Graphic | Used by:517 | |
Symbol 517 MovieClip | Uses:513 514 515 516 | Used by:753 1158 |
Symbol 518 Graphic | Used by:753 | |
Symbol 519 Graphic | Used by:529 | |
Symbol 520 Graphic | Used by:529 | |
Symbol 521 Graphic | Used by:529 | |
Symbol 522 Graphic | Used by:529 | |
Symbol 523 Graphic | Used by:529 | |
Symbol 524 Graphic | Used by:529 | |
Symbol 525 Graphic | Used by:529 | |
Symbol 526 Graphic | Used by:529 | |
Symbol 527 Graphic | Used by:529 | |
Symbol 528 Graphic | Used by:529 | |
Symbol 529 MovieClip | Uses:519 520 521 522 523 524 525 526 527 528 | Used by:753 1158 Timeline |
Symbol 530 Graphic | Used by:537 | |
Symbol 531 Graphic | Used by:537 | |
Symbol 532 Graphic | Used by:537 | |
Symbol 533 Graphic | Used by:537 | |
Symbol 534 Graphic | Used by:537 | |
Symbol 535 Graphic | Used by:537 | |
Symbol 536 Graphic | Used by:537 | |
Symbol 537 MovieClip | Uses:530 531 532 533 534 535 536 | Used by:753 1158 |
Symbol 538 Graphic | Used by:541 | |
Symbol 539 Graphic | Used by:541 | |
Symbol 540 Graphic | Used by:541 | |
Symbol 541 MovieClip | Uses:538 539 540 | Used by:753 1158 |
Symbol 542 Graphic | Used by:753 | |
Symbol 543 Graphic | Used by:753 | |
Symbol 544 Graphic | Used by:753 | |
Symbol 545 Graphic | Used by:753 | |
Symbol 546 Graphic | Used by:753 | |
Symbol 547 Graphic | Used by:753 | |
Symbol 548 Graphic | Used by:753 | |
Symbol 549 Graphic | Used by:753 | |
Symbol 550 Graphic | Used by:753 | |
Symbol 551 Graphic | Used by:753 | |
Symbol 552 Graphic | Used by:753 | |
Symbol 553 Sound | Used by:753 1158 | |
Symbol 554 Graphic | Used by:753 | |
Symbol 555 Graphic | Used by:753 | |
Symbol 556 Graphic | Used by:753 | |
Symbol 557 Graphic | Used by:753 | |
Symbol 558 Graphic | Used by:753 | |
Symbol 559 Sound | Used by:753 1158 | |
Symbol 560 Graphic | Used by:753 | |
Symbol 561 Graphic | Used by:753 | |
Symbol 562 Graphic | Used by:753 | |
Symbol 563 Graphic | Used by:753 | |
Symbol 564 Graphic | Used by:753 | |
Symbol 565 Graphic | Used by:753 | |
Symbol 566 Graphic | Used by:753 | |
Symbol 567 Graphic | Used by:753 | |
Symbol 568 Graphic | Used by:753 | |
Symbol 569 Graphic | Used by:753 | |
Symbol 570 Graphic | Used by:753 | |
Symbol 571 Graphic | Used by:753 | |
Symbol 572 Graphic | Used by:753 | |
Symbol 573 Graphic | Used by:753 | |
Symbol 574 Graphic | Used by:753 | |
Symbol 575 Graphic | Used by:753 | |
Symbol 576 Graphic | Used by:753 1158 | |
Symbol 577 Graphic | Used by:753 | |
Symbol 578 Graphic | Used by:753 | |
Symbol 579 Graphic | Used by:753 | |
Symbol 580 Graphic | Used by:753 | |
Symbol 581 Graphic | Used by:753 | |
Symbol 582 Graphic | Used by:753 | |
Symbol 583 Sound | Used by:753 1158 | |
Symbol 584 Graphic | Used by:753 | |
Symbol 585 Graphic | Used by:753 | |
Symbol 586 Graphic | Used by:753 | |
Symbol 587 Graphic | Used by:753 | |
Symbol 588 Graphic | Used by:753 | |
Symbol 589 Graphic | Used by:753 | |
Symbol 590 Graphic | Used by:753 | |
Symbol 591 Graphic | Used by:598 | |
Symbol 592 Graphic | Used by:596 | |
Symbol 593 Graphic | Used by:596 | |
Symbol 594 Graphic | Used by:596 | |
Symbol 595 Graphic | Used by:596 | |
Symbol 596 MovieClip | Uses:592 593 594 595 | Used by:598 602 615 619 753 1158 |
Symbol 597 Graphic | Used by:598 | |
Symbol 598 MovieClip | Uses:591 596 597 | Used by:753 1158 |
Symbol 599 Graphic | Used by:753 | |
Symbol 600 Graphic | Used by:602 | |
Symbol 601 Graphic | Used by:602 | |
Symbol 602 MovieClip | Uses:600 596 601 | Used by:753 1158 |
Symbol 603 Graphic | Used by:753 | |
Symbol 604 Graphic | Used by:753 1158 | |
Symbol 605 Graphic | Used by:753 1158 | |
Symbol 606 Graphic | Used by:753 | |
Symbol 607 Graphic | Used by:753 1158 | |
Symbol 608 Graphic | Used by:753 1158 | |
Symbol 609 Graphic | Used by:753 | |
Symbol 610 Graphic | Used by:753 1158 | |
Symbol 611 Graphic | Used by:753 1158 | |
Symbol 612 Graphic | Used by:753 | |
Symbol 613 Graphic | Used by:615 | |
Symbol 614 Graphic | Used by:615 | |
Symbol 615 MovieClip | Uses:613 596 614 | Used by:753 1158 |
Symbol 616 Graphic | Used by:753 | |
Symbol 617 Graphic | Used by:619 | |
Symbol 618 Graphic | Used by:619 | |
Symbol 619 MovieClip | Uses:617 596 618 | Used by:753 1158 |
Symbol 620 Graphic | Used by:753 | |
Symbol 621 Graphic | Used by:753 | |
Symbol 622 Graphic | Used by:753 | |
Symbol 623 Graphic | Used by:753 | |
Symbol 624 Graphic | Used by:753 | |
Symbol 625 Graphic | Used by:626 | |
Symbol 626 MovieClip | Uses:625 | Used by:753 1158 |
Symbol 627 Sound | Used by:753 1158 | |
Symbol 628 Graphic | Used by:753 | |
Symbol 629 Graphic | Used by:753 | |
Symbol 630 Graphic | Used by:753 | |
Symbol 631 Sound | Used by:753 1158 | |
Symbol 632 Graphic | Used by:753 | |
Symbol 633 Graphic | Used by:753 | |
Symbol 634 Graphic | Used by:753 | |
Symbol 635 Graphic | Used by:753 | |
Symbol 636 Graphic | Used by:753 | |
Symbol 637 Graphic | Used by:753 | |
Symbol 638 Graphic | Used by:753 | |
Symbol 639 Graphic | Used by:753 | |
Symbol 640 Graphic | Used by:753 | |
Symbol 641 Graphic | Used by:753 | |
Symbol 642 Sound | Used by:753 1158 | |
Symbol 643 Graphic | Used by:753 | |
Symbol 644 Graphic | Used by:753 | |
Symbol 645 Graphic | Used by:753 | |
Symbol 646 Graphic | Used by:753 | |
Symbol 647 Graphic | Used by:753 | |
Symbol 648 Graphic | Used by:753 | |
Symbol 649 Graphic | Used by:753 | |
Symbol 650 Graphic | Used by:753 | |
Symbol 651 Graphic | Used by:753 | |
Symbol 652 Graphic | Used by:753 | |
Symbol 653 Graphic | Used by:753 | |
Symbol 654 Graphic | Used by:753 | |
Symbol 655 Graphic | Used by:753 | |
Symbol 656 Graphic | Used by:753 | |
Symbol 657 Graphic | Used by:753 | |
Symbol 658 Graphic | Used by:753 | |
Symbol 659 Graphic | Used by:753 | |
Symbol 660 Graphic | Used by:753 | |
Symbol 661 Graphic | Used by:753 | |
Symbol 662 Graphic | Used by:753 | |
Symbol 663 Graphic | Used by:753 | |
Symbol 664 Graphic | Used by:753 1158 | |
Symbol 665 Graphic | Used by:671 | |
Symbol 666 Graphic | Used by:671 | |
Symbol 667 Graphic | Used by:671 | |
Symbol 668 Graphic | Used by:671 | |
Symbol 669 Graphic | Used by:671 | |
Symbol 670 Graphic | Used by:671 | |
Symbol 671 MovieClip | Uses:665 666 667 668 669 670 | Used by:753 1158 |
Symbol 672 Graphic | Used by:753 | |
Symbol 673 Sound | Used by:753 1158 | |
Symbol 674 Graphic | Used by:753 | |
Symbol 675 Graphic | Used by:753 | |
Symbol 676 Graphic | Used by:753 | |
Symbol 677 Graphic | Used by:753 | |
Symbol 678 Graphic | Used by:753 | |
Symbol 679 Graphic | Used by:753 | |
Symbol 680 Graphic | Used by:686 | |
Symbol 681 Graphic | Used by:686 | |
Symbol 682 Graphic | Used by:686 | |
Symbol 683 Graphic | Used by:686 | |
Symbol 684 Graphic | Used by:686 | |
Symbol 685 Graphic | Used by:686 | |
Symbol 686 MovieClip | Uses:680 681 682 683 684 685 | Used by:692 695 698 701 704 753 1158 |
Symbol 687 Graphic | Used by:753 | |
Symbol 688 Graphic | Used by:753 | |
Symbol 689 Graphic | Used by:753 | |
Symbol 690 Graphic | Used by:753 | |
Symbol 691 Graphic | Used by:692 | |
Symbol 692 MovieClip | Uses:691 686 | Used by:753 1158 |
Symbol 693 Graphic | Used by:753 | |
Symbol 694 Graphic | Used by:695 | |
Symbol 695 MovieClip | Uses:694 686 | Used by:753 1158 |
Symbol 696 Graphic | Used by:753 | |
Symbol 697 Graphic | Used by:698 | |
Symbol 698 MovieClip | Uses:697 686 | Used by:753 1158 |
Symbol 699 Graphic | Used by:753 | |
Symbol 700 Graphic | Used by:701 | |
Symbol 701 MovieClip | Uses:700 686 | Used by:753 1158 |
Symbol 702 Graphic | Used by:753 | |
Symbol 703 Graphic | Used by:704 | |
Symbol 704 MovieClip | Uses:703 686 | Used by:753 1158 |
Symbol 705 Graphic | Used by:753 | |
Symbol 706 Graphic | Used by:753 | |
Symbol 707 Graphic | Used by:753 | |
Symbol 708 Sound | Used by:753 1158 | |
Symbol 709 Sound | Used by:753 1158 | |
Symbol 710 Graphic | Used by:753 | |
Symbol 711 Graphic | Used by:717 | |
Symbol 712 Graphic | Used by:717 | |
Symbol 713 Graphic | Used by:717 | |
Symbol 714 Graphic | Used by:717 | |
Symbol 715 Graphic | Used by:717 | |
Symbol 716 Graphic | Used by:717 | |
Symbol 717 MovieClip | Uses:711 712 713 714 715 716 | Used by:753 1158 Timeline |
Symbol 718 Graphic | Used by:727 | |
Symbol 719 Graphic | Used by:727 | |
Symbol 720 Graphic | Used by:727 | |
Symbol 721 Graphic | Used by:727 | |
Symbol 722 Graphic | Used by:727 | |
Symbol 723 Graphic | Used by:727 | |
Symbol 724 Graphic | Used by:727 | |
Symbol 725 Graphic | Used by:727 | |
Symbol 726 Graphic | Used by:727 | |
Symbol 727 MovieClip | Uses:718 719 720 721 722 723 724 725 726 | Used by:728 |
Symbol 728 MovieClip | Uses:727 | Used by:753 1158 |
Symbol 729 Graphic | Used by:753 | |
Symbol 730 Graphic | Used by:753 | |
Symbol 731 Graphic | Used by:753 | |
Symbol 732 Graphic | Used by:753 | |
Symbol 733 Graphic | Used by:753 | |
Symbol 734 Graphic | Used by:753 | |
Symbol 735 Graphic | Used by:753 | |
Symbol 736 Graphic | Used by:753 | |
Symbol 737 Sound | Used by:753 1158 | |
Symbol 738 Graphic | Used by:753 | |
Symbol 739 Graphic | Used by:753 | |
Symbol 740 Graphic | Used by:746 | |
Symbol 741 Graphic | Used by:746 | |
Symbol 742 Graphic | Used by:746 | |
Symbol 743 Graphic | Used by:746 | |
Symbol 744 Graphic | Used by:746 | |
Symbol 745 Graphic | Used by:746 | |
Symbol 746 MovieClip | Uses:740 741 742 743 744 745 | Used by:753 1158 |
Symbol 747 Bitmap | Used by:748 | |
Symbol 748 Graphic | Uses:747 | Used by:749 |
Symbol 749 MovieClip | Uses:748 | Used by:753 1158 |
Symbol 750 Bitmap | Used by:751 | |
Symbol 751 Graphic | Uses:750 | Used by:752 |
Symbol 752 MovieClip | Uses:751 | Used by:753 1158 |
Symbol 753 MovieClip | Uses:502 504 505 28 77 506 511 512 517 518 529 537 541 542 543 544 545 89 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 598 599 184 602 603 604 596 605 606 607 608 609 610 611 612 615 616 619 620 621 622 623 624 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 8 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 162 664 671 672 673 674 675 676 677 678 679 686 687 688 689 690 692 693 695 696 698 699 701 702 704 705 706 707 708 709 710 717 728 468 729 730 731 732 733 734 735 736 737 738 739 746 749 752 | Used by:Timeline |
Symbol 754 Graphic | Used by:758 | |
Symbol 755 Graphic | Used by:758 | |
Symbol 756 Graphic | Used by:758 | |
Symbol 757 Graphic | Used by:758 | |
Symbol 758 MovieClip | Uses:754 755 756 757 | Used by:Timeline |
Symbol 759 Graphic | Used by:760 | |
Symbol 760 MovieClip | Uses:759 | Used by:763 |
Symbol 761 Graphic | Used by:762 | |
Symbol 762 MovieClip | Uses:761 | Used by:763 |
Symbol 763 MovieClip | Uses:760 762 | Used by:Timeline |
Symbol 764 Graphic | Used by:765 | |
Symbol 765 MovieClip | Uses:764 | Used by:Timeline |
Symbol 766 Graphic | Used by:767 | |
Symbol 767 MovieClip | Uses:766 | Used by:Timeline |
Symbol 768 MovieClip | Uses:184 | Used by:Timeline |
Symbol 769 Graphic | Used by:775 | |
Symbol 770 Sound | Used by:775 782 | |
Symbol 771 EditableText | Uses:111 | Used by:772 774 781 783 |
Symbol 772 Button | Uses:110 771 113 | Used by:775 782 |
Symbol 773 Sound | Used by:775 | |
Symbol 774 Button | Uses:110 771 113 | Used by:775 |
Symbol 775 MovieClip | Uses:769 770 772 773 774 | Used by:Timeline |
Symbol 776 Text | Uses:10 | Used by:778 |
Symbol 777 Text | Uses:10 | Used by:778 |
Symbol 778 MovieClip | Uses:776 777 | Used by:782 |
Symbol 779 Graphic | Used by:782 | |
Symbol 780 Sound | Used by:782 | |
Symbol 781 Button | Uses:110 771 113 | Used by:782 |
Symbol 782 MovieClip | Uses:778 779 770 772 780 781 | Used by:Timeline |
Symbol 783 Button | Uses:110 771 113 | Used by:Timeline |
Symbol 784 EditableText | Uses:10 | Used by:Timeline |
Symbol 785 EditableText | Uses:10 | Used by:Timeline |
Symbol 786 EditableText | Uses:10 | Used by:Timeline |
Symbol 787 EditableText | Uses:232 | Used by:Timeline |
Symbol 788 EditableText | Uses:232 | Used by:Timeline |
Symbol 789 EditableText | Uses:232 | Used by:Timeline |
Symbol 790 EditableText | Uses:232 | Used by:Timeline |
Symbol 791 EditableText | Uses:232 | Used by:Timeline |
Symbol 792 EditableText | Uses:232 | Used by:Timeline |
Symbol 793 EditableText | Uses:232 | Used by:Timeline |
Symbol 794 EditableText | Uses:232 | Used by:Timeline |
Symbol 795 EditableText | Uses:232 | Used by:Timeline |
Symbol 796 EditableText | Uses:232 | Used by:Timeline |
Symbol 797 EditableText | Uses:232 | Used by:Timeline |
Symbol 798 EditableText | Uses:232 | Used by:Timeline |
Symbol 799 EditableText | Uses:232 | Used by:Timeline |
Symbol 800 EditableText | Uses:232 | Used by:Timeline |
Symbol 801 EditableText | Uses:232 | Used by:Timeline |
Symbol 802 EditableText | Uses:232 | Used by:Timeline |
Symbol 803 EditableText | Uses:232 | Used by:Timeline |
Symbol 804 EditableText | Uses:232 | Used by:Timeline |
Symbol 805 EditableText | Uses:232 | Used by:Timeline |
Symbol 806 EditableText | Uses:232 | Used by:Timeline |
Symbol 807 EditableText | Uses:232 | Used by:Timeline |
Symbol 808 EditableText | Uses:232 | Used by:Timeline |
Symbol 809 EditableText | Uses:232 | Used by:Timeline |
Symbol 810 EditableText | Uses:232 | Used by:Timeline |
Symbol 811 EditableText | Uses:232 | Used by:Timeline |
Symbol 812 EditableText | Uses:232 | Used by:Timeline |
Symbol 813 EditableText | Uses:232 | Used by:Timeline |
Symbol 814 EditableText | Uses:232 | Used by:Timeline |
Symbol 815 EditableText | Uses:232 | Used by:Timeline |
Symbol 816 EditableText | Uses:232 | Used by:Timeline |
Symbol 817 EditableText | Uses:232 | Used by:Timeline |
Symbol 818 EditableText | Uses:232 | Used by:Timeline |
Symbol 819 EditableText | Uses:232 | Used by:Timeline |
Symbol 820 EditableText | Uses:232 | Used by:Timeline |
Symbol 821 EditableText | Uses:232 | Used by:Timeline |
Symbol 822 EditableText | Uses:232 | Used by:Timeline |
Symbol 823 EditableText | Uses:232 | Used by:Timeline |
Symbol 824 EditableText | Uses:232 | Used by:Timeline |
Symbol 825 EditableText | Uses:232 | Used by:Timeline |
Symbol 826 EditableText | Uses:232 | Used by:Timeline |
Symbol 827 EditableText | Uses:232 | Used by:Timeline |
Symbol 828 EditableText | Uses:232 | Used by:Timeline |
Symbol 829 EditableText | Uses:232 | Used by:Timeline |
Symbol 830 EditableText | Uses:232 | Used by:Timeline |
Symbol 831 EditableText | Uses:232 | Used by:Timeline |
Symbol 832 EditableText | Uses:232 | Used by:Timeline |
Symbol 833 EditableText | Uses:232 | Used by:Timeline |
Symbol 834 EditableText | Uses:232 | Used by:Timeline |
Symbol 835 EditableText | Uses:232 | Used by:Timeline |
Symbol 836 EditableText | Uses:232 | Used by:Timeline |
Symbol 837 EditableText | Uses:232 | Used by:Timeline |
Symbol 838 EditableText | Uses:232 | Used by:Timeline |
Symbol 839 EditableText | Uses:232 | Used by:Timeline |
Symbol 840 EditableText | Uses:232 | Used by:Timeline |
Symbol 841 EditableText | Uses:232 | Used by:Timeline |
Symbol 842 EditableText | Uses:232 | Used by:Timeline |
Symbol 843 EditableText | Uses:232 | Used by:Timeline |
Symbol 844 EditableText | Uses:232 | Used by:Timeline |
Symbol 845 EditableText | Uses:232 | Used by:Timeline |
Symbol 846 EditableText | Uses:232 | Used by:Timeline |
Symbol 847 EditableText | Uses:232 | Used by:Timeline |
Symbol 848 EditableText | Uses:232 | Used by:Timeline |
Symbol 849 EditableText | Uses:232 | Used by:Timeline |
Symbol 850 EditableText | Uses:232 | Used by:Timeline |
Symbol 851 EditableText | Uses:232 | Used by:Timeline |
Symbol 852 EditableText | Uses:232 | Used by:Timeline |
Symbol 853 EditableText | Uses:232 | Used by:Timeline |
Symbol 854 EditableText | Uses:232 | Used by:Timeline |
Symbol 855 EditableText | Uses:232 | Used by:Timeline |
Symbol 856 EditableText | Uses:232 | Used by:Timeline |
Symbol 857 EditableText | Uses:232 | Used by:Timeline |
Symbol 858 EditableText | Uses:232 | Used by:Timeline |
Symbol 859 EditableText | Uses:232 | Used by:Timeline |
Symbol 860 EditableText | Uses:232 | Used by:Timeline |
Symbol 861 EditableText | Uses:232 | Used by:Timeline |
Symbol 862 EditableText | Uses:232 | Used by:Timeline |
Symbol 863 EditableText | Uses:232 | Used by:Timeline |
Symbol 864 EditableText | Uses:232 | Used by:Timeline |
Symbol 865 EditableText | Uses:232 | Used by:Timeline |
Symbol 866 EditableText | Uses:232 | Used by:Timeline |
Symbol 867 EditableText | Uses:232 | Used by:Timeline |
Symbol 868 EditableText | Uses:232 | Used by:Timeline |
Symbol 869 EditableText | Uses:232 | Used by:Timeline |
Symbol 870 EditableText | Uses:232 | Used by:Timeline |
Symbol 871 EditableText | Uses:232 | Used by:Timeline |
Symbol 872 EditableText | Uses:232 | Used by:Timeline |
Symbol 873 EditableText | Uses:232 | Used by:Timeline |
Symbol 874 Graphic | Used by:875 | |
Symbol 875 MovieClip | Uses:874 325 | Used by:Timeline |
Symbol 876 Graphic | Used by:Timeline | |
Symbol 877 Graphic | Used by:Timeline | |
Symbol 878 Graphic | Used by:880 | |
Symbol 879 Graphic | Used by:880 | |
Symbol 880 MovieClip | Uses:878 879 | Used by:Timeline |
Symbol 881 Graphic | Used by:Timeline | |
Symbol 882 Sound | Used by:Timeline | |
Symbol 883 Graphic | Used by:Timeline | |
Symbol 884 Graphic | Used by:Timeline | |
Symbol 885 Graphic | Used by:Timeline | |
Symbol 886 Graphic | Used by:Timeline | |
Symbol 887 Graphic | Used by:Timeline | |
Symbol 888 Graphic | Used by:Timeline | |
Symbol 889 Graphic | Used by:Timeline | |
Symbol 890 Graphic | Used by:Timeline | |
Symbol 891 Graphic | Used by:Timeline | |
Symbol 892 Graphic | Used by:Timeline | |
Symbol 893 Graphic | Used by:Timeline | |
Symbol 894 Graphic | Used by:Timeline | |
Symbol 895 Graphic | Used by:Timeline | |
Symbol 896 Graphic | Used by:Timeline | |
Symbol 897 Graphic | Used by:Timeline | |
Symbol 898 Graphic | Used by:Timeline | |
Symbol 899 Graphic | Used by:Timeline | |
Symbol 900 Graphic | Used by:Timeline | |
Symbol 901 Graphic | Used by:Timeline | |
Symbol 902 Graphic | Used by:Timeline | |
Symbol 903 Graphic | Used by:Timeline | |
Symbol 904 Graphic | Used by:Timeline | |
Symbol 905 Graphic | Used by:Timeline | |
Symbol 906 Graphic | Used by:Timeline | |
Symbol 907 Graphic | Used by:Timeline | |
Symbol 908 Graphic | Used by:Timeline | |
Symbol 909 Graphic | Used by:Timeline | |
Symbol 910 Graphic | Used by:Timeline | |
Symbol 911 Graphic | Used by:912 | |
Symbol 912 MovieClip | Uses:911 | Used by:Timeline |
Symbol 913 Graphic | Used by:Timeline | |
Symbol 914 Graphic | Used by:Timeline | |
Symbol 915 Graphic | Used by:Timeline | |
Symbol 916 Graphic | Used by:Timeline | |
Symbol 917 Graphic | Used by:Timeline | |
Symbol 918 Sound | Used by:Timeline | |
Symbol 919 Graphic | Used by:Timeline | |
Symbol 920 Graphic | Used by:Timeline | |
Symbol 921 Font | Used by:922 | |
Symbol 922 Text | Uses:921 | Used by:Timeline |
Symbol 923 Graphic | Used by:Timeline | |
Symbol 924 Graphic | Used by:Timeline | |
Symbol 925 Sound | Used by:Timeline | |
Symbol 926 Sound | Used by:Timeline | |
Symbol 927 Graphic | Used by:Timeline | |
Symbol 928 MovieClip | Uses:478 | Used by:Timeline |
Symbol 929 MovieClip | Used by:Timeline | |
Symbol 930 EditableText | Uses:10 | Used by:Timeline |
Symbol 931 EditableText | Uses:10 | Used by:Timeline |
Symbol 932 EditableText | Uses:10 | Used by:Timeline |
Symbol 933 EditableText | Uses:232 | Used by:Timeline |
Symbol 934 EditableText | Uses:232 | Used by:Timeline |
Symbol 935 EditableText | Uses:232 | Used by:Timeline |
Symbol 936 EditableText | Uses:232 | Used by:Timeline |
Symbol 937 EditableText | Uses:232 | Used by:Timeline |
Symbol 938 EditableText | Uses:232 | Used by:Timeline |
Symbol 939 EditableText | Uses:232 | Used by:Timeline |
Symbol 940 EditableText | Uses:232 | Used by:Timeline |
Symbol 941 EditableText | Uses:232 | Used by:Timeline |
Symbol 942 EditableText | Uses:232 | Used by:Timeline |
Symbol 943 EditableText | Uses:232 | Used by:Timeline |
Symbol 944 EditableText | Uses:232 | Used by:Timeline |
Symbol 945 EditableText | Uses:232 | Used by:Timeline |
Symbol 946 EditableText | Uses:232 | Used by:Timeline |
Symbol 947 EditableText | Uses:232 | Used by:Timeline |
Symbol 948 EditableText | Uses:232 | Used by:Timeline |
Symbol 949 EditableText | Uses:232 | Used by:Timeline |
Symbol 950 EditableText | Uses:232 | Used by:Timeline |
Symbol 951 EditableText | Uses:232 | Used by:Timeline |
Symbol 952 EditableText | Uses:232 | Used by:Timeline |
Symbol 953 EditableText | Uses:232 | Used by:Timeline |
Symbol 954 EditableText | Uses:232 | Used by:Timeline |
Symbol 955 EditableText | Uses:232 | Used by:Timeline |
Symbol 956 EditableText | Uses:232 | Used by:Timeline |
Symbol 957 EditableText | Uses:232 | Used by:Timeline |
Symbol 958 EditableText | Uses:232 | Used by:Timeline |
Symbol 959 EditableText | Uses:232 | Used by:Timeline |
Symbol 960 EditableText | Uses:232 | Used by:Timeline |
Symbol 961 EditableText | Uses:232 | Used by:Timeline |
Symbol 962 EditableText | Uses:232 | Used by:Timeline |
Symbol 963 EditableText | Uses:232 | Used by:Timeline |
Symbol 964 EditableText | Uses:232 | Used by:Timeline |
Symbol 965 EditableText | Uses:232 | Used by:Timeline |
Symbol 966 EditableText | Uses:232 | Used by:Timeline |
Symbol 967 EditableText | Uses:232 | Used by:Timeline |
Symbol 968 EditableText | Uses:232 | Used by:Timeline |
Symbol 969 EditableText | Uses:232 | Used by:Timeline |
Symbol 970 EditableText | Uses:232 | Used by:Timeline |
Symbol 971 EditableText | Uses:232 | Used by:Timeline |
Symbol 972 EditableText | Uses:232 | Used by:Timeline |
Symbol 973 EditableText | Uses:232 | Used by:Timeline |
Symbol 974 EditableText | Uses:232 | Used by:Timeline |
Symbol 975 EditableText | Uses:232 | Used by:Timeline |
Symbol 976 EditableText | Uses:232 | Used by:Timeline |
Symbol 977 EditableText | Uses:232 | Used by:Timeline |
Symbol 978 EditableText | Uses:232 | Used by:Timeline |
Symbol 979 EditableText | Uses:232 | Used by:Timeline |
Symbol 980 EditableText | Uses:232 | Used by:Timeline |
Symbol 981 EditableText | Uses:232 | Used by:Timeline |
Symbol 982 EditableText | Uses:232 | Used by:Timeline |
Symbol 983 EditableText | Uses:232 | Used by:Timeline |
Symbol 984 EditableText | Uses:232 | Used by:Timeline |
Symbol 985 EditableText | Uses:232 | Used by:Timeline |
Symbol 986 EditableText | Uses:232 | Used by:Timeline |
Symbol 987 EditableText | Uses:232 | Used by:Timeline |
Symbol 988 EditableText | Uses:232 | Used by:Timeline |
Symbol 989 EditableText | Uses:232 | Used by:Timeline |
Symbol 990 EditableText | Uses:232 | Used by:Timeline |
Symbol 991 EditableText | Uses:232 | Used by:Timeline |
Symbol 992 EditableText | Uses:232 | Used by:Timeline |
Symbol 993 EditableText | Uses:232 | Used by:Timeline |
Symbol 994 EditableText | Uses:232 | Used by:Timeline |
Symbol 995 EditableText | Uses:232 | Used by:Timeline |
Symbol 996 EditableText | Uses:232 | Used by:Timeline |
Symbol 997 EditableText | Uses:232 | Used by:Timeline |
Symbol 998 EditableText | Uses:232 | Used by:Timeline |
Symbol 999 EditableText | Uses:232 | Used by:Timeline |
Symbol 1000 EditableText | Uses:232 | Used by:Timeline |
Symbol 1001 EditableText | Uses:232 | Used by:Timeline |
Symbol 1002 EditableText | Uses:232 | Used by:Timeline |
Symbol 1003 EditableText | Uses:232 | Used by:Timeline |
Symbol 1004 EditableText | Uses:232 | Used by:Timeline |
Symbol 1005 EditableText | Uses:232 | Used by:Timeline |
Symbol 1006 EditableText | Uses:232 | Used by:Timeline |
Symbol 1007 EditableText | Uses:232 | Used by:Timeline |
Symbol 1008 EditableText | Uses:232 | Used by:Timeline |
Symbol 1009 EditableText | Uses:232 | Used by:Timeline |
Symbol 1010 EditableText | Uses:232 | Used by:Timeline |
Symbol 1011 EditableText | Uses:232 | Used by:Timeline |
Symbol 1012 EditableText | Uses:232 | Used by:Timeline |
Symbol 1013 EditableText | Uses:232 | Used by:Timeline |
Symbol 1014 EditableText | Uses:232 | Used by:Timeline |
Symbol 1015 EditableText | Uses:232 | Used by:Timeline |
Symbol 1016 EditableText | Uses:232 | Used by:Timeline |
Symbol 1017 EditableText | Uses:232 | Used by:Timeline |
Symbol 1018 EditableText | Uses:232 | Used by:Timeline |
Symbol 1019 EditableText | Uses:232 | Used by:Timeline |
Symbol 1020 EditableText | Uses:232 | Used by:1022 |
Symbol 1021 Text | Uses:232 | Used by:1022 |
Symbol 1022 MovieClip | Uses:1020 1021 | Used by:Timeline |
Symbol 1023 Graphic | Used by:Timeline | |
Symbol 1024 EditableText | Uses:101 | Used by:Timeline |
Symbol 1025 Graphic | Used by:Timeline | |
Symbol 1026 Graphic | Used by:Timeline | |
Symbol 1027 Graphic | Used by:1028 | |
Symbol 1028 MovieClip | Uses:1027 | Used by:Timeline |
Symbol 1029 Graphic | Used by:1033 | |
Symbol 1030 Graphic | Used by:1033 | |
Symbol 1031 Graphic | Used by:1033 | |
Symbol 1032 Graphic | Used by:1033 | |
Symbol 1033 MovieClip | Uses:1029 28 1030 1031 1032 | Used by:1158 |
Symbol 1034 MovieClip | Uses:184 | Used by:1158 |
Symbol 1035 Graphic | Used by:1158 | |
Symbol 1036 Graphic | Used by:1158 | |
Symbol 1037 Graphic | Used by:1158 | |
Symbol 1038 Graphic | Used by:1158 | |
Symbol 1039 Graphic | Used by:1158 | |
Symbol 1040 Graphic | Used by:1158 | |
Symbol 1041 Graphic | Used by:1158 | |
Symbol 1042 Graphic | Used by:1158 | |
Symbol 1043 Graphic | Used by:1158 | |
Symbol 1044 Graphic | Used by:1158 | |
Symbol 1045 Graphic | Used by:1158 | |
Symbol 1046 Graphic | Used by:1158 | |
Symbol 1047 Graphic | Used by:1158 | |
Symbol 1048 Graphic | Used by:1158 | |
Symbol 1049 Graphic | Used by:1158 | |
Symbol 1050 Graphic | Used by:1158 | |
Symbol 1051 Graphic | Used by:1158 | |
Symbol 1052 Graphic | Used by:1158 | |
Symbol 1053 Graphic | Used by:1158 | |
Symbol 1054 Graphic | Used by:1158 | |
Symbol 1055 Graphic | Used by:1158 | |
Symbol 1056 Graphic | Used by:1158 | |
Symbol 1057 Graphic | Used by:1158 | |
Symbol 1058 Graphic | Used by:1158 | |
Symbol 1059 Graphic | Used by:1158 | |
Symbol 1060 Graphic | Used by:1158 | |
Symbol 1061 Graphic | Used by:1158 | |
Symbol 1062 Graphic | Used by:1158 | |
Symbol 1063 Graphic | Used by:1158 | |
Symbol 1064 Graphic | Used by:1158 | |
Symbol 1065 Graphic | Used by:1158 | |
Symbol 1066 Graphic | Used by:1158 | |
Symbol 1067 Graphic | Used by:1158 | |
Symbol 1068 Graphic | Used by:1158 | |
Symbol 1069 Graphic | Used by:1158 | |
Symbol 1070 Graphic | Used by:1158 | |
Symbol 1071 Graphic | Used by:1158 | |
Symbol 1072 Graphic | Used by:1158 | |
Symbol 1073 Graphic | Used by:1158 | |
Symbol 1074 Graphic | Used by:1158 | |
Symbol 1075 Graphic | Used by:1158 | |
Symbol 1076 Graphic | Used by:1158 | |
Symbol 1077 Graphic | Used by:1158 | |
Symbol 1078 Graphic | Used by:1158 | |
Symbol 1079 Graphic | Used by:1158 | |
Symbol 1080 Graphic | Used by:1158 | |
Symbol 1081 Graphic | Used by:1158 | |
Symbol 1082 Graphic | Used by:1158 | |
Symbol 1083 Graphic | Used by:1158 | |
Symbol 1084 Graphic | Used by:1158 | |
Symbol 1085 Graphic | Used by:1158 | |
Symbol 1086 Graphic | Used by:1158 | |
Symbol 1087 Graphic | Used by:1158 | |
Symbol 1088 Graphic | Used by:1158 | |
Symbol 1089 Graphic | Used by:1158 | |
Symbol 1090 Graphic | Used by:1158 | |
Symbol 1091 Graphic | Used by:1158 | |
Symbol 1092 Graphic | Used by:1158 | |
Symbol 1093 Graphic | Used by:1158 | |
Symbol 1094 Graphic | Used by:1158 | |
Symbol 1095 Graphic | Used by:1158 | |
Symbol 1096 Graphic | Used by:1158 | |
Symbol 1097 Graphic | Used by:1158 | |
Symbol 1098 Graphic | Used by:1158 | |
Symbol 1099 Graphic | Used by:1158 | |
Symbol 1100 Graphic | Used by:1158 | |
Symbol 1101 Graphic | Used by:1158 | |
Symbol 1102 Graphic | Used by:1158 | |
Symbol 1103 Graphic | Used by:1158 | |
Symbol 1104 Graphic | Used by:1158 | |
Symbol 1105 Graphic | Used by:1158 | |
Symbol 1106 Graphic | Used by:1158 | |
Symbol 1107 Graphic | Used by:1158 | |
Symbol 1108 Graphic | Used by:1158 | |
Symbol 1109 Graphic | Used by:1158 | |
Symbol 1110 Graphic | Used by:1158 | |
Symbol 1111 Graphic | Used by:1158 | |
Symbol 1112 Graphic | Used by:1158 | |
Symbol 1113 Graphic | Used by:1158 | |
Symbol 1114 Graphic | Used by:1158 | |
Symbol 1115 Graphic | Used by:1158 | |
Symbol 1116 Graphic | Used by:1158 | |
Symbol 1117 Graphic | Used by:1158 | |
Symbol 1118 Graphic | Used by:1158 | |
Symbol 1119 Graphic | Used by:1158 | |
Symbol 1120 Graphic | Used by:1158 | |
Symbol 1121 Graphic | Used by:1158 | |
Symbol 1122 Graphic | Used by:1158 | |
Symbol 1123 Graphic | Used by:1158 | |
Symbol 1124 Graphic | Used by:1158 | |
Symbol 1125 Graphic | Used by:1158 | |
Symbol 1126 Graphic | Used by:1158 | |
Symbol 1127 Graphic | Used by:1158 | |
Symbol 1128 Graphic | Used by:1158 | |
Symbol 1129 Graphic | Used by:1158 | |
Symbol 1130 Graphic | Used by:1158 | |
Symbol 1131 Graphic | Used by:1158 | |
Symbol 1132 Graphic | Used by:1158 | |
Symbol 1133 Graphic | Used by:1158 | |
Symbol 1134 Graphic | Used by:1158 | |
Symbol 1135 Graphic | Used by:1158 | |
Symbol 1136 Graphic | Used by:1158 | |
Symbol 1137 Graphic | Used by:1158 | |
Symbol 1138 Graphic | Used by:1158 | |
Symbol 1139 Graphic | Used by:1158 | |
Symbol 1140 Graphic | Used by:1158 | |
Symbol 1141 Graphic | Used by:1158 | |
Symbol 1142 Graphic | Used by:1158 | |
Symbol 1143 Graphic | Used by:1158 | |
Symbol 1144 Graphic | Used by:1158 | |
Symbol 1145 Graphic | Used by:1158 | |
Symbol 1146 Graphic | Used by:1158 | |
Symbol 1147 Graphic | Used by:1158 | |
Symbol 1148 Graphic | Used by:1158 | |
Symbol 1149 Graphic | Used by:1158 | |
Symbol 1150 Graphic | Used by:1158 | |
Symbol 1151 Graphic | Used by:1158 | |
Symbol 1152 Graphic | Used by:1158 | |
Symbol 1153 Graphic | Used by:1158 | |
Symbol 1154 Graphic | Used by:1158 | |
Symbol 1155 Graphic | Used by:1158 | |
Symbol 1156 Graphic | Used by:1158 | |
Symbol 1157 Graphic | Used by:1158 | |
Symbol 1158 MovieClip | Uses:1033 504 1034 1035 28 77 1036 511 1037 517 1038 529 537 541 1039 1040 1041 1042 89 1043 1044 1045 1046 1047 1048 1049 553 1050 1051 1052 1053 1054 559 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 576 1071 1072 1073 1074 1075 1076 583 1077 1078 1079 1080 1081 1082 1083 598 1084 184 602 1085 604 596 605 1086 607 608 1087 610 611 1088 615 1089 619 1090 1091 1092 1093 1094 626 627 1095 1096 1097 631 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 642 1108 1109 1110 8 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 162 664 671 1129 673 1130 1131 1132 1133 1134 1135 686 1136 1137 1138 1139 692 1140 695 1141 698 1142 701 1143 704 1144 1145 1146 708 709 1147 717 728 468 1148 1149 1150 1151 1152 1153 1154 1155 737 1156 1157 746 749 752 | Used by:Timeline |
Symbol 1159 Graphic | Used by:1160 | |
Symbol 1160 MovieClip | Uses:1159 | Used by:Timeline |
Instance Names
"duel" | Frame 2 | Symbol 17 MovieClip [duel] |
"solo" | Frame 2 | Symbol 14 MovieClip [solo] |
"TypeLight" | Frame 2 | Symbol 123 MovieClip |
"TypeNormal" | Frame 2 | Symbol 126 MovieClip |
"TypeHeavy" | Frame 2 | Symbol 129 MovieClip |
"easy" | Frame 2 | Symbol 132 MovieClip |
"normal" | Frame 2 | Symbol 133 MovieClip |
"hard" | Frame 2 | Symbol 136 MovieClip |
"practice" | Frame 2 | Symbol 139 MovieClip |
"bg" | Frame 80 | Symbol 326 MovieClip |
"wallLEFT" | Frame 80 | Symbol 418 MovieClip |
"PowerBAR" | Frame 80 | Symbol 421 MovieClip |
"StaminaBar" | Frame 80 | Symbol 423 MovieClip |
"aura" | Frame 80 | Symbol 70 MovieClip |
"ground" | Frame 80 | Symbol 425 MovieClip |
"wallTOP" | Frame 80 | Symbol 427 MovieClip |
"bar" | Frame 80 | Symbol 429 MovieClip |
"wallRIGHT" | Frame 80 | Symbol 431 MovieClip |
"BallShadow" | Frame 80 | Symbol 433 MovieClip |
"PlayerShadow" | Frame 80 | Symbol 433 MovieClip |
"combodisplay" | Frame 80 | Symbol 438 MovieClip |
"combodisplay2" | Frame 80 | Symbol 439 EditableText |
"PlayerHealthHUD" | Frame 80 | Symbol 442 MovieClip |
"Ball" | Frame 80 | Symbol 479 MovieClip |
"meleeflash" | Frame 80 | Symbol 481 MovieClip |
"BallEnergyHUD" | Frame 80 | Symbol 485 MovieClip |
"Trainer" | Frame 80 | Symbol 497 MovieClip |
"Player" | Frame 80 | Symbol 753 MovieClip |
"target" | Frame 80 | Symbol 758 MovieClip |
"TeleportSprite" | Frame 80 | Symbol 763 MovieClip |
"pickupHEALTH" | Frame 80 | Symbol 765 MovieClip |
"pickupINVINCIBILITY" | Frame 80 | Symbol 767 MovieClip |
"spriteINVINC" | Frame 80 | Symbol 768 MovieClip |
"GAMEOVER2" | Frame 80 | Symbol 775 MovieClip |
"GAMEOVER" | Frame 80 | Symbol 782 MovieClip |
"bg" | Frame 115 | Symbol 875 MovieClip |
"Trainer" | Frame 115 | Symbol 497 MovieClip |
"wallTOP" | Frame 116 | Symbol 427 MovieClip |
"ground" | Frame 116 | Symbol 425 MovieClip |
"wallLEFT" | Frame 116 | Symbol 418 MovieClip |
"wallRIGHT" | Frame 116 | Symbol 431 MovieClip |
"aura" | Frame 132 | Symbol 70 MovieClip |
"wallTOP" | Frame 134 | Symbol 427 MovieClip |
"ground" | Frame 134 | Symbol 425 MovieClip |
"wallLEFT" | Frame 134 | Symbol 418 MovieClip |
"wallRIGHT" | Frame 134 | Symbol 431 MovieClip |
"target" | Frame 172 | Symbol 758 MovieClip |
"bg" | Frame 206 | Symbol 326 MovieClip |
"MAXcomboDisplay" | Frame 206 | Symbol 1022 MovieClip |
"wallLEFT" | Frame 206 | Symbol 418 MovieClip |
"aura" | Frame 206 | Symbol 70 MovieClip |
"EnemyShadow" | Frame 206 | Symbol 433 MovieClip |
"ground" | Frame 206 | Symbol 425 MovieClip |
"PowerBAR" | Frame 206 | Symbol 421 MovieClip |
"StaminaBar" | Frame 206 | Symbol 423 MovieClip |
"wallTOP" | Frame 206 | Symbol 427 MovieClip |
"bar" | Frame 206 | Symbol 429 MovieClip |
"wallRIGHT" | Frame 206 | Symbol 431 MovieClip |
"BallShadow" | Frame 206 | Symbol 433 MovieClip |
"PlayerShadow" | Frame 206 | Symbol 433 MovieClip |
"combodisplay" | Frame 206 | Symbol 438 MovieClip |
"combodisplay2" | Frame 206 | Symbol 1024 EditableText |
"PlayerHealthHUD" | Frame 206 | Symbol 442 MovieClip |
"Ball" | Frame 206 | Symbol 479 MovieClip |
"meleeflash" | Frame 206 | Symbol 481 MovieClip |
"BallEnergyHUD" | Frame 206 | Symbol 485 MovieClip |
"Trainer" | Frame 206 | Symbol 497 MovieClip |
"Player" | Frame 206 | Symbol 753 MovieClip |
"TeleportSprite" | Frame 206 | Symbol 763 MovieClip |
"pickupHEALTH" | Frame 206 | Symbol 765 MovieClip |
"pickupINVINCIBILITY" | Frame 206 | Symbol 767 MovieClip |
"spriteINVINC" | Frame 206 | Symbol 768 MovieClip |
"EnemyHealthBall" | Frame 206 | Symbol 1028 MovieClip |
"Enemy" | Frame 206 | Symbol 1158 MovieClip |
"GAMEOVER2" | Frame 206 | Symbol 775 MovieClip |
"GAMEOVER" | Frame 206 | Symbol 782 MovieClip |
"aura" | Symbol 77 MovieClip Frame 1 | Symbol 70 MovieClip |
"AttackBox" | Symbol 100 MovieClip Frame 152 | Symbol 89 MovieClip |
"AttackBox" | Symbol 100 MovieClip Frame 169 | Symbol 89 MovieClip |
"bar" | Symbol 116 MovieClip Frame 1 | Symbol 24 MovieClip |
"EnergyHUD" | Symbol 485 MovieClip Frame 1 | Symbol 484 MovieClip |
"HITBOX" | Symbol 753 MovieClip Frame 1 | Symbol 504 MovieClip |
"AttackBox" | Symbol 753 MovieClip Frame 66 | Symbol 89 MovieClip |
"AttackBox" | Symbol 753 MovieClip Frame 83 | Symbol 89 MovieClip |
"AttackBox" | Symbol 753 MovieClip Frame 99 | Symbol 89 MovieClip |
"AttackBox" | Symbol 753 MovieClip Frame 113 | Symbol 89 MovieClip |
"AttackBox" | Symbol 753 MovieClip Frame 134 | Symbol 89 MovieClip |
"AttackBox" | Symbol 753 MovieClip Frame 153 | Symbol 89 MovieClip |
"AttackBox" | Symbol 753 MovieClip Frame 169 | Symbol 89 MovieClip |
"AttackBox" | Symbol 753 MovieClip Frame 187 | Symbol 89 MovieClip |
"SHIELD" | Symbol 753 MovieClip Frame 400 | Symbol 728 MovieClip |
"HITBOX" | Symbol 1158 MovieClip Frame 1 | Symbol 504 MovieClip |
"AttackBox" | Symbol 1158 MovieClip Frame 66 | Symbol 89 MovieClip |
"AttackBox" | Symbol 1158 MovieClip Frame 83 | Symbol 89 MovieClip |
"AttackBox" | Symbol 1158 MovieClip Frame 99 | Symbol 89 MovieClip |
"AttackBox" | Symbol 1158 MovieClip Frame 113 | Symbol 89 MovieClip |
"AttackBox" | Symbol 1158 MovieClip Frame 134 | Symbol 89 MovieClip |
"AttackBox" | Symbol 1158 MovieClip Frame 153 | Symbol 89 MovieClip |
"AttackBox" | Symbol 1158 MovieClip Frame 169 | Symbol 89 MovieClip |
"AttackBox" | Symbol 1158 MovieClip Frame 187 | Symbol 89 MovieClip |
"HITBOX" | Symbol 1158 MovieClip Frame 213 | Symbol 504 MovieClip |
"HITBOX" | Symbol 1158 MovieClip Frame 246 | Symbol 504 MovieClip |
"SHIELD" | Symbol 1158 MovieClip Frame 400 | Symbol 728 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "SuperSpeed" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "ImpactHURT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "wallIMPACT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "speedup" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "reflect" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "jump" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "ChargePush" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "PainHURT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 2 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 2 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 3 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 3 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 4 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 4 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 5 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 5 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 6 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 6 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 7 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 7 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 8 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 8 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 9 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 9 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 10 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 10 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 11 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 11 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 12 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 12 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 13 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 13 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 14 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 14 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 15 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 15 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 16 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 16 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 17 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 17 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 18 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 18 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 19 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 19 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 20 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 20 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 21 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 21 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 22 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 22 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 23 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 23 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 24 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 24 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 25 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 25 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 26 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 26 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 27 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 27 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 28 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 28 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 29 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 29 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 30 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 30 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 31 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 31 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 32 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 32 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 33 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 33 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 34 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 34 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 35 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 35 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 36 | Symbol 17 as "duel" |
ExportAssets (56) | Timeline Frame 36 | Symbol 14 as "solo" |
ExportAssets (56) | Timeline Frame 80 | Symbol 8 as "PainHURT" |
ExportAssets (56) | Timeline Frame 206 | Symbol 8 as "PainHURT" |
EnableDebugger2 (64) | Timeline Frame 1 | 31 bytes "..$1$hX$xyiQfC8A/Iqg98arM39IU/." |
DebugMX1 (63) | Timeline Frame 1 |
Labels
"PRELOADER" | Frame 1 |
"MAINMENU" | Frame 20 |
"PRACTICE GAME" | Frame 80 |
"LEVEL1" | Frame 114 |
"OFF" | Symbol 14 MovieClip [solo] Frame 1 |
"ON" | Symbol 14 MovieClip [solo] Frame 5 |
"ON" | Symbol 17 MovieClip [duel] Frame 1 |
"OFF" | Symbol 17 MovieClip [duel] Frame 5 |
"loaded" | Symbol 116 MovieClip Frame 3 |
"OFF" | Symbol 123 MovieClip Frame 1 |
"ON" | Symbol 123 MovieClip Frame 5 |
"ON" | Symbol 126 MovieClip Frame 1 |
"OFF" | Symbol 126 MovieClip Frame 5 |
"OFF" | Symbol 129 MovieClip Frame 1 |
"ON" | Symbol 129 MovieClip Frame 5 |
"OFF" | Symbol 132 MovieClip Frame 1 |
"ON" | Symbol 132 MovieClip Frame 5 |
"ON" | Symbol 133 MovieClip Frame 1 |
"OFF" | Symbol 133 MovieClip Frame 5 |
"OFF" | Symbol 136 MovieClip Frame 1 |
"ON" | Symbol 136 MovieClip Frame 5 |
"OFF" | Symbol 139 MovieClip Frame 1 |
"ON" | Symbol 139 MovieClip Frame 5 |
"NORMAL" | Symbol 479 MovieClip Frame 1 |
"WARM1" | Symbol 479 MovieClip Frame 7 |
"HOT1" | Symbol 479 MovieClip Frame 14 |
"CHARGED1" | Symbol 479 MovieClip Frame 23 |
"WARM2" | Symbol 479 MovieClip Frame 34 |
"HOT2" | Symbol 479 MovieClip Frame 41 |
"CHARGED2" | Symbol 479 MovieClip Frame 50 |
"DIE" | Symbol 479 MovieClip Frame 61 |
"STALL" | Symbol 481 MovieClip Frame 2 |
"KICK" | Symbol 481 MovieClip Frame 14 |
"PUNCH" | Symbol 481 MovieClip Frame 26 |
"POWER" | Symbol 481 MovieClip Frame 38 |
"IDLE" | Symbol 497 MovieClip Frame 1 |
"ATTACK1" | Symbol 497 MovieClip Frame 10 |
"ATTACK2" | Symbol 497 MovieClip Frame 21 |
"IDLE" | Symbol 753 MovieClip Frame 1 |
"FLYforward" | Symbol 753 MovieClip Frame 11 |
"FLYbackward" | Symbol 753 MovieClip Frame 23 |
"FLYup" | Symbol 753 MovieClip Frame 35 |
"FALL" | Symbol 753 MovieClip Frame 47 |
"FLYdown" | Symbol 753 MovieClip Frame 52 |
"hitUP1" | Symbol 753 MovieClip Frame 64 |
"hitUP2" | Symbol 753 MovieClip Frame 80 |
"hitUP3" | Symbol 753 MovieClip Frame 96 |
"hitUP4" | Symbol 753 MovieClip Frame 112 |
"hitDOWN1" | Symbol 753 MovieClip Frame 133 |
"hitDOWN2" | Symbol 753 MovieClip Frame 149 |
"hitDOWN3" | Symbol 753 MovieClip Frame 165 |
"hitDOWN4" | Symbol 753 MovieClip Frame 181 |
"HURTback" | Symbol 753 MovieClip Frame 205 |
"HURTfront" | Symbol 753 MovieClip Frame 238 |
"HITground" | Symbol 753 MovieClip Frame 269 |
"HITground2" | Symbol 753 MovieClip Frame 307 |
"DIEexp" | Symbol 753 MovieClip Frame 328 |
"DIE" | Symbol 753 MovieClip Frame 361 |
"SHIELD" | Symbol 753 MovieClip Frame 397 |
"I WIN" | Symbol 753 MovieClip Frame 412 |
"TELEPORT" | Symbol 753 MovieClip Frame 447 |
"SOFT" | Symbol 758 MovieClip Frame 1 |
"MEDIUM" | Symbol 758 MovieClip Frame 10 |
"HARD" | Symbol 758 MovieClip Frame 20 |
"POWER" | Symbol 758 MovieClip Frame 28 |
"IDLE" | Symbol 1158 MovieClip Frame 1 |
"FLYforward" | Symbol 1158 MovieClip Frame 11 |
"FLYbackward" | Symbol 1158 MovieClip Frame 23 |
"FLYup" | Symbol 1158 MovieClip Frame 35 |
"FALL" | Symbol 1158 MovieClip Frame 47 |
"FLYdown" | Symbol 1158 MovieClip Frame 52 |
"hitUP1" | Symbol 1158 MovieClip Frame 64 |
"hitUP2" | Symbol 1158 MovieClip Frame 80 |
"hitUP3" | Symbol 1158 MovieClip Frame 96 |
"hitUP4" | Symbol 1158 MovieClip Frame 112 |
"hitDOWN1" | Symbol 1158 MovieClip Frame 133 |
"hitDOWN2" | Symbol 1158 MovieClip Frame 149 |
"hitDOWN3" | Symbol 1158 MovieClip Frame 165 |
"hitDOWN4" | Symbol 1158 MovieClip Frame 181 |
"HURTback" | Symbol 1158 MovieClip Frame 205 |
"HURTfront" | Symbol 1158 MovieClip Frame 238 |
"HITground" | Symbol 1158 MovieClip Frame 269 |
"HITground2" | Symbol 1158 MovieClip Frame 307 |
"DIEexp" | Symbol 1158 MovieClip Frame 328 |
"DIE" | Symbol 1158 MovieClip Frame 361 |
"SHIELD" | Symbol 1158 MovieClip Frame 397 |
"I WIN" | Symbol 1158 MovieClip Frame 412 |
"TELEPORT" | Symbol 1158 MovieClip Frame 447 |
Dynamic Text Variables
GameMode | Symbol 228 EditableText | "2" |
BallType | Symbol 229 EditableText | "2" |
Difficulty | Symbol 230 EditableText | "2" |
PlayerVelX | Symbol 233 EditableText | "0" |
PlayerVelY | Symbol 234 EditableText | "0" |
PlayerMass | Symbol 238 EditableText | "0" |
PlayerWeight | Symbol 239 EditableText | "0" |
ATTACK | Symbol 243 EditableText | "false" |
PlayerRestX | Symbol 245 EditableText | "false" |
PlayerRestY | Symbol 247 EditableText | "false" |
BallVelX | Symbol 248 EditableText | "0" |
BallVelY | Symbol 249 EditableText | "0" |
BallMass | Symbol 253 EditableText | "0" |
BallWeight | Symbol 254 EditableText | "0" |
BallRestX | Symbol 258 EditableText | "false" |
BallRestY | Symbol 260 EditableText | "false" |
gravity | Symbol 261 EditableText | "0" |
frictionAirX | Symbol 262 EditableText | "0" |
Xdist | Symbol 265 EditableText | "0" |
Ydist | Symbol 266 EditableText | "0" |
frictionAirY | Symbol 271 EditableText | "0" |
Player.hyp | Symbol 273 EditableText | "0" |
PlayerEnergy | Symbol 275 EditableText | "100" |
PlayerCombo | Symbol 276 EditableText | "0" |
PlayerHealth | Symbol 279 EditableText | "100" |
PlayerMaxCombo | Symbol 281 EditableText | "0" |
BallEnergy2 | Symbol 283 EditableText | "0" |
PlayerForce | Symbol 286 EditableText | "0" |
xmov | Symbol 287 EditableText | "0" |
ymov | Symbol 288 EditableText | "0" |
HURT | Symbol 295 EditableText | "false" |
HURTfront | Symbol 297 EditableText | "false" |
HURTback | Symbol 299 EditableText | "false" |
DEAD | Symbol 301 EditableText | "false" |
NEUTRAL | Symbol 303 EditableText | "false" |
EnemyVelX | Symbol 304 EditableText | "0" |
EnemyVelY | Symbol 305 EditableText | "0" |
EnemyATTACK | Symbol 310 EditableText | "false" |
EnemyHealth | Symbol 312 EditableText | "100" |
EnemyHURT | Symbol 316 EditableText | "false" |
EnemyDEAD | Symbol 318 EditableText | "false" |
EnemyNEUTRAL | Symbol 320 EditableText | "false" |
BallTag | Symbol 321 EditableText | "0" |
GameMode | Symbol 327 EditableText | "2" |
BallType | Symbol 328 EditableText | "2" |
Difficulty | Symbol 329 EditableText | "2" |
PlayerVelX | Symbol 330 EditableText | "0" |
PlayerVelY | Symbol 331 EditableText | "0" |
PlayerMass | Symbol 335 EditableText | "0" |
PlayerWeight | Symbol 336 EditableText | "0" |
ATTACK | Symbol 340 EditableText | "false" |
PlayerRestX | Symbol 342 EditableText | "false" |
PlayerRestY | Symbol 344 EditableText | "false" |
BallVelX | Symbol 345 EditableText | "0" |
BallVelY | Symbol 346 EditableText | "0" |
BallMass | Symbol 350 EditableText | "0" |
BallWeight | Symbol 351 EditableText | "0" |
BallRestX | Symbol 355 EditableText | "false" |
BallRestY | Symbol 357 EditableText | "false" |
gravity | Symbol 358 EditableText | "0" |
frictionAirX | Symbol 359 EditableText | "0" |
Xdist | Symbol 362 EditableText | "0" |
Ydist | Symbol 363 EditableText | "0" |
frictionAirY | Symbol 367 EditableText | "0" |
Player.hyp | Symbol 369 EditableText | "0" |
PlayerEnergy | Symbol 371 EditableText | "100" |
PlayerCombo | Symbol 372 EditableText | "0" |
PlayerHealth | Symbol 375 EditableText | "100" |
PlayerMaxCombo | Symbol 377 EditableText | "0" |
BallEnergy2 | Symbol 378 EditableText | "0" |
PlayerForce | Symbol 381 EditableText | "0" |
xmov | Symbol 382 EditableText | "0" |
ymov | Symbol 383 EditableText | "0" |
HURT | Symbol 390 EditableText | "false" |
HURTfront | Symbol 392 EditableText | "false" |
HURTback | Symbol 394 EditableText | "false" |
DEAD | Symbol 396 EditableText | "false" |
NEUTRAL | Symbol 398 EditableText | "false" |
EnemyVelX | Symbol 399 EditableText | "0" |
EnemyVelY | Symbol 400 EditableText | "0" |
EnemyATTACK | Symbol 405 EditableText | "false" |
EnemyHealth | Symbol 406 EditableText | "100" |
EnemyHURT | Symbol 410 EditableText | "false" |
EnemyDEAD | Symbol 412 EditableText | "false" |
EnemyNEUTRAL | Symbol 414 EditableText | "false" |
BallTag | Symbol 415 EditableText | "0" |
PlayerComboHUD | Symbol 439 EditableText | "0" |
GameMode | Symbol 784 EditableText | "2" |
BallType | Symbol 785 EditableText | "2" |
Difficulty | Symbol 786 EditableText | "2" |
PlayerVelX | Symbol 787 EditableText | "0" |
PlayerVelY | Symbol 788 EditableText | "0" |
PlayerMass | Symbol 792 EditableText | "0" |
PlayerWeight | Symbol 793 EditableText | "0" |
ATTACK | Symbol 797 EditableText | "false" |
PlayerRestX | Symbol 799 EditableText | "false" |
PlayerRestY | Symbol 801 EditableText | "false" |
BallVelX | Symbol 802 EditableText | "0" |
BallVelY | Symbol 803 EditableText | "0" |
BallMass | Symbol 807 EditableText | "0" |
BallWeight | Symbol 808 EditableText | "0" |
BallRestX | Symbol 812 EditableText | "false" |
BallRestY | Symbol 814 EditableText | "false" |
gravity | Symbol 815 EditableText | "0" |
frictionAirX | Symbol 816 EditableText | "0" |
Xdist | Symbol 819 EditableText | "0" |
Ydist | Symbol 820 EditableText | "0" |
frictionAirY | Symbol 824 EditableText | "0" |
Player.hyp | Symbol 826 EditableText | "0" |
PlayerEnergy | Symbol 828 EditableText | "100" |
PlayerCombo | Symbol 829 EditableText | "0" |
PlayerHealth | Symbol 832 EditableText | "100" |
PlayerMaxCombo | Symbol 834 EditableText | "0" |
BallEnergy2 | Symbol 835 EditableText | "0" |
PlayerForce | Symbol 838 EditableText | "0" |
xmov | Symbol 839 EditableText | "0" |
ymov | Symbol 840 EditableText | "0" |
HURT | Symbol 847 EditableText | "false" |
HURTfront | Symbol 849 EditableText | "false" |
HURTback | Symbol 851 EditableText | "false" |
DEAD | Symbol 853 EditableText | "false" |
NEUTRAL | Symbol 855 EditableText | "false" |
EnemyVelX | Symbol 856 EditableText | "0" |
EnemyVelY | Symbol 857 EditableText | "0" |
EnemyATTACK | Symbol 862 EditableText | "false" |
EnemyHealth | Symbol 863 EditableText | "100" |
EnemyHURT | Symbol 867 EditableText | "false" |
EnemyDEAD | Symbol 869 EditableText | "false" |
EnemyNEUTRAL | Symbol 871 EditableText | "false" |
BallTag | Symbol 872 EditableText | "0" |
GameMode | Symbol 930 EditableText | "2" |
BallType | Symbol 931 EditableText | "2" |
Difficulty | Symbol 932 EditableText | "2" |
PlayerVelX | Symbol 933 EditableText | "0" |
PlayerVelY | Symbol 934 EditableText | "0" |
PlayerMass | Symbol 938 EditableText | "0" |
PlayerWeight | Symbol 939 EditableText | "0" |
ATTACK | Symbol 943 EditableText | "false" |
PlayerRestX | Symbol 945 EditableText | "false" |
PlayerRestY | Symbol 947 EditableText | "false" |
BallVelX | Symbol 948 EditableText | "0" |
BallVelY | Symbol 949 EditableText | "0" |
BallMass | Symbol 953 EditableText | "0" |
BallWeight | Symbol 954 EditableText | "0" |
BallRestX | Symbol 958 EditableText | "false" |
BallRestY | Symbol 960 EditableText | "false" |
gravity | Symbol 961 EditableText | "0" |
frictionAirX | Symbol 962 EditableText | "0" |
Xdist | Symbol 965 EditableText | "0" |
Ydist | Symbol 966 EditableText | "0" |
frictionAirY | Symbol 970 EditableText | "0" |
Player.hyp | Symbol 972 EditableText | "0" |
PlayerEnergy | Symbol 974 EditableText | "100" |
PlayerCombo | Symbol 975 EditableText | "0" |
PlayerHealth | Symbol 978 EditableText | "100" |
PlayerMaxCombo | Symbol 980 EditableText | "0" |
BallEnergy2 | Symbol 981 EditableText | "0" |
PlayerForce | Symbol 984 EditableText | "0" |
xmov | Symbol 985 EditableText | "0" |
ymov | Symbol 986 EditableText | "0" |
HURT | Symbol 993 EditableText | "false" |
HURTfront | Symbol 995 EditableText | "false" |
HURTback | Symbol 997 EditableText | "false" |
DEAD | Symbol 999 EditableText | "false" |
NEUTRAL | Symbol 1001 EditableText | "false" |
EnemyVelX | Symbol 1002 EditableText | "0" |
EnemyVelY | Symbol 1003 EditableText | "0" |
EnemyATTACK | Symbol 1008 EditableText | "false" |
EnemyHealth | Symbol 1009 EditableText | "100" |
EnemyHURT | Symbol 1013 EditableText | "false" |
EnemyDEAD | Symbol 1015 EditableText | "false" |
EnemyNEUTRAL | Symbol 1017 EditableText | "false" |
BallTag | Symbol 1018 EditableText | "0" |
_root.PlayerMaxCombo | Symbol 1020 EditableText | "0" |
PlayerComboHUD | Symbol 1024 EditableText | "0" |
|