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Z Ball - Original.swf

This is the info page for
Flash #73044

(Click the ID number above for more basic data on this flash file.)


Text
Survival

Survival

Arcade

Arcade

REALITY

A

L

O

A

D

I

N

G

PLAY

LOADED

OPTIONS

Game Mode

Ball Type

Difficulty

Light

Light

Normal

Normal

Heavy

Heavy

Easy

Easy

Hard

Hard

Practice

Practice

START

B

A

L

BALL

DEMO
VERSION

Game Mode

Ball Type

Difficulty

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

MAX Combo

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

HITS

COMBO!

HITS

0

Main Menu

GAME OVER

GAME OVER!

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

FIGHT!

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

0

MAX Combo

0

ActionScript [AS1/AS2]

Frame 1
Stage.scaleMode = "showAll"; Mouse.show(); Stage.showMenu = false; Mouse.show();
Instance of Symbol 17 MovieClip [duel] "duel" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.solo.gotoAndStop("OFF"); _root.practice.gotoAndStop("OFF"); _root.GameMode = 2; }
Instance of Symbol 14 MovieClip [solo] "solo" in Frame 2
on (press) { }
Instance of Symbol 123 MovieClip "TypeLight" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.TypeNormal.gotoAndStop("OFF"); _root.TypeHeavy.gotoAndStop("OFF"); _root.BallType = 1; }
Instance of Symbol 126 MovieClip "TypeNormal" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.TypeLight.gotoAndStop("OFF"); _root.TypeHeavy.gotoAndStop("OFF"); _root.BallType = 2; }
Instance of Symbol 129 MovieClip "TypeHeavy" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.TypeNormal.gotoAndStop("OFF"); _root.TypeLight.gotoAndStop("OFF"); _root.BallType = 3; }
Instance of Symbol 132 MovieClip "easy" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.normal.gotoAndStop("OFF"); _root.hard.gotoAndStop("OFF"); _root.Difficulty = 3; }
Instance of Symbol 133 MovieClip "normal" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.easy.gotoAndStop("OFF"); _root.hard.gotoAndStop("OFF"); _root.Difficulty = 2; }
Instance of Symbol 136 MovieClip "hard" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.normal.gotoAndStop("OFF"); _root.easy.gotoAndStop("OFF"); _root.Difficulty = 1; }
Instance of Symbol 139 MovieClip "practice" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.duel.gotoAndStop("OFF"); _root.solo.gotoAndStop("OFF"); _root.GameMode = 3; }
Frame 20
if (_root.GameMode == 2) { duel.gotoAndStop("ON"); practice.gotoAndStop("OFF"); } else if (_root.GameMode == 3) { practice.gotoAndStop("ON"); duel.gotoAndStop("OFF"); } if (_root.BallType == 1) { TypeLight.gotoAndStop("ON"); TypeNormal.gotoAndStop("OFF"); TypeHeavy.gotoAndStop("OFF"); } else if (_root.BallType == 2) { TypeLight.gotoAndStop("OFF"); TypeNormal.gotoAndStop("ON"); TypeHeavy.gotoAndStop("OFF"); } else if (_root.BallType == 3) { TypeLight.gotoAndStop("OFF"); TypeNormal.gotoAndStop("OFF"); TypeHeavy.gotoAndStop("ON"); } if (_root.Difficulty == 1) { easy.gotoAndStop("ON"); normal.gotoAndStop("OFF"); hard.gotoAndStop("OFF"); } else if (_root.Difficulty == 2) { easy.gotoAndStop("OFF"); normal.gotoAndStop("ON"); hard.gotoAndStop("OFF"); } else if (_root.Difficulty == 3) { easy.gotoAndStop("OFF"); normal.gotoAndStop("OFF"); hard.gotoAndStop("ON"); }
Frame 80
function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; if (BallType == 1) { BallMass = 0.5; } else if (BallType == 2) { BallMass = 1; } else if (BallType == 3) { BallMass = 1.5; } if (Difficulty == 3) { PlayerMass = 0.5; Ball._xscale = 50; Ball._yscale = 50; } else if (Difficulty == 2) { PlayerMass = 1; Ball._xscale = 30; Ball._yscale = 30; } else if (Difficulty == 1) { PlayerMass = 1.5; Ball._xscale = 15; Ball._yscale = 15; } BallSize = Ball._xscale; ServeDistX = target._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = target._y - Ball._y; ServeMovY = ServeDistY / 7; BallVelX = 50; BallVelY = -10; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = false; BallRestY = false; BallRest = false; BallEnergy = 30; BallTag = 1; meleeflash._visible = false; PlayerVelX = 0; PlayerVelY = 0; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = true; PlayerRest = true; PlayerHealth = 100; PlayerStamina = 1; PlayerPower = 100; PlayerCombo = 0; PlayerMaxCombo = 0; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyHURT = false; EnemyATTACK = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyHealth = 100; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; StaminaHUD._height = 1; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; pickupHEALTH._visible = false; pickupINVINCIBILITY._visible = false; INV = 0; HPT = 0; BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; DefendListener = new Object(); DefendListener.onKeyUp = engineDEFEND; Key.addListener(DefendListener); } function engineBALL() { BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.05; } if (BallEnergy > 100) { BallEnergy = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - 0.1; Ball._yscale = Ball._yscale - 0.1; } if (!this.hitTest(ground)) { if ((BallVelY < 20) && (!this.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if (BallRestX == false) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } this._rotation = this._rotation + (BallVelX * 4); if (this.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (this.hitTest(ground) && (BallVelY > 0)) { PlayerCombo = 0; if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((this.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (this.hitTest(wallRIGHT) && (BallVelX > 0)) { this._x = this._x - 1; BallVelX = -BallVelX; } if (this.hitTest(wallLEFT) && (BallVelX < 0)) { this._x = this._x + 1; BallVelX = BallVelX * -1; } if (this.hitTest(wallTOP) && (BallVelY < 0)) { this._y = this._y + 1; BallVelY = BallVelY * -1; } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } this._x = this._x + BallVelX; this._y = this._y + BallVelY; BallShadow._x = this._x; BallShadow._xscale = this._y / 3; if (BallEnergy < 2) { this.GotoAndStop("NORMAL"); } if (BallTag == 1) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { Xdist = Math.round(target._x - Player._x); Ydist = Math.round(target._y - Player._y); PlayerWeight = PlayerMass * gravity; hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); PlayerHealth = Math.round(PlayerHealth); aura._x = this._x; aura._y = this._y; TeleportSprite._x = this._x; TeleportSprite._y = this._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; aura._rotation = AR; if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { aura._alpha = aura._alpha + 3; PlayerForce = PlayerForce + 3; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + 10; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + 1; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 16777215 /* 0xFFFFFF */; combodisplay2._visible = true; } else { n = n + 1; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; } } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if (PlayerHealth > 90) { PlayerHealthHUD.gotoAndStop(1); } else if ((PlayerHealth > 80) && (PlayerHealth <= 90)) { PlayerHealthHUD.gotoAndStop(2); } else if ((PlayerHealth > 70) && (PlayerHealth <= 80)) { PlayerHealthHUD.gotoAndStop(3); } else if ((PlayerHealth > 60) && (PlayerHealth <= 70)) { PlayerHealthHUD.gotoAndStop(4); } else if ((PlayerHealth > 50) && (PlayerHealth <= 60)) { PlayerHealthHUD.gotoAndStop(5); } else if ((PlayerHealth > 40) && (PlayerHealth <= 50)) { PlayerHealthHUD.gotoAndStop(6); } else if ((PlayerHealth > 30) && (PlayerHealth <= 40)) { PlayerHealthHUD.gotoAndStop(7); } else if ((PlayerHealth > 20) && (PlayerHealth <= 30)) { PlayerHealthHUD.gotoAndStop(8); } else if ((PlayerHealth > 10) && (PlayerHealth <= 20)) { PlayerHealthHUD.gotoAndStop(9); } ItemTime = random(1000); spriteINVINC._x = Player._x + 10; spriteINVINC._y = Player._y - 10; if (((ItemTime >= 998) && (pickupINVINCIBILITY._visible == false)) && (INVINCIBLE == false)) { pickupINVINCIBILITY._visible = true; pickupINVINCIBILITY._x = random(700) + 100; pickupINVINCIBILITY._y = random(200) + 100; } if (INVINCIBLE == true) { invincTime = invincTime + 1; } if (pickupINVINCIBILITY._visible == true) { INV = INV + 1; if (INV > 100) { pickupINVINCIBILITY._visible = false; INV = 0; } } if (invincTime > 200) { INVINCIBLE = false; invincTime = 0; spriteINVINC._visible = false; } if ((this.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; INV = 0; invincTime = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } Item2Time = random(1000); if ((Item2Time >= 998) && (pickupHEALTH._visible == false)) { pickupHEALTH._visible = true; pickupHEALTH._x = random(700) + 100; pickupHEALTH._y = random(200) + 100; } if (pickupHEALTH._visible == true) { HPT = HPT + 1; if (HPT > 150) { pickupHEALTH._visible = false; HPT = 0; } } if (((this.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((PlayerRestY == false) && (EnemyDEAD == false)) { if ((PlayerVelY < 30) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if (PlayerVelX != 0) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; this._y = 310; PlayerRestY = true; } if (HURTback == true) { this.gotoAndPlay("HITground"); } else if (HURTfront == true) { this.gotoAndPlay("HITground2"); } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { this.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { Player._x = Player._x + 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { this.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { Player._y = Player._y + 1; PlayerVelY = PlayerVelY * -0.5; } if ((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if ((ATTACK == false) && (TELEPORT == false)) { this.gotoAndPlay("FLYup"); } if (this.hitTest(ground)) { PlayerVelY = -5; } if ((this._y > wallTOP._y) && (PlayerVelY > -3)) { PlayerVelY = PlayerVelY - 1.1; } } if (((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { this.gotoAndPlay("FLYdown"); } if ((((HURT == false) && (DEAD == false)) && (this._x < target._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x != target._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((!this.hitTest(ground)) && (!Key.isDown(83))) { this.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (this.hitTest(ground)) { this.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((((this.HITBOX.hitTest(Ball) && (BallTag > 10)) && (ATTACK == false)) && (HURT == false)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; CHARGE = false; aura._alpha = 0; PlayerForce = 0; target._visible = false; PlayerCombo = 0; PlayerHealth = PlayerHealth - BallEnergy; PlayerVelX = PlayerVelX + (BallVelX / 2); PlayerVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop(); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if (((PlayerFacingR == true) && (BallVelX > 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingL == true) && (BallVelX < 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingR == true) && (BallVelX < 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingL == true) && (BallVelX > 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (BallEnergy >= 90) { GAMEOVER.gotoAndPlay(1); this.gotoAndPlay("DIE"); Enemy.gotoAndPlay("I WIN"); bg.bg.gotoAndPlay(85); Mouse.show(); Ball._visible = false; BallShadow._visible = false; PlayerShadow._visible = false; BallEnergy = 0; PlayerHealth = 0; PlayerVelX = 0; PlayerVelY = 0; PlayerMass = 0; } if (((BallVelX == 0) && (BallVelY < 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } else if (((BallVelX == 0) && (BallVelY > 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } } if ((PlayerHealth < 1) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; bg.bg.play(); Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (this.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 1; } HIT = true; } if ((ATTACK == true) && (hyp >= 70)) { z = PlayerForce / 300; xmov = Xdist * z; ymov = Ydist * z; BallVelX = BallVelX + xmov; BallVelY = BallVelY + ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } if ((ATTACK == true) && (hyp < 70)) { z = PlayerForce / 100; xmov = Xdist * z; ymov = Ydist * z; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } } if (this.SHIELD.hitTest(Ball)) { PlayerCombo = 0; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (hyp <= 70) { meleeflash.gotoAndPlay("STALL"); } else if ((hyp <= 140) && (hyp > 70)) { meleeflash.gotoAndPlay("KICK"); } else if ((hyp <= 210) && (hyp > 140)) { meleeflash.gotoAndPlay("PUNCH"); } else if (hyp > 210) { meleeflash.gotoAndPlay("POWER"); } if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - PlayerForce; Ball._xscale = Ball._xscale - (PlayerForce / 5); Ball._yscale = Ball._yscale - (PlayerForce / 5); } } if ((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { startDrag ("/target", true); Mouse.hide(); target._visible = true; target._alpha = 100; } else { stopDrag(); Mouse.show(); target._alpha = 10; } if (PlayerForce <= 25) { target.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { target.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { target.GotoAndStop("HARD"); } if (PlayerForce >= 100) { target.GotoAndStop("POWER"); } Player._x = Player._x + PlayerVelX; Player._y = Player._y + PlayerVelY; if ((((this._x > target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((this._x < target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; PlayerShadow._xscale = Player._y / 2; } function enginePOWER() { if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); ChargeSound.start(1); } } function engineATTACK() { if ((HURT == false) && (DEAD == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.5; ChargeSound.stop(); if (target._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (target._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if (((ATTACK == false) && (HURT == false)) && (DEAD == false)) { if (Key.getCode() == 32) { Player.gotoAndPlay("SHIELD"); ATTACK = true; } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { TrainerAccel = random(5) + 20; TrainerBallDistX = (Player._x - this._x) - 20; TrainerBallDistY = (Player._y - this._y) - 20; TrainerMovX = TrainerBallDistX / TrainerAccel; TrainerMovY = TrainerBallDistY / TrainerAccel; if ((ATTACK == false) && (TrainerORBIT == false)) { TrainerVelX = TrainerMovX; TrainerVelY = TrainerMovY; this._rotation = 0; R = 0; } if ((TrainerATTACK == false) && (DEAD == false)) { this._x = this._x + TrainerVelX; this._y = this._y + TrainerVelY; TrainerNEUTRAL = true; this._rotation = this._rotation + R; } else { TrainerNEUTRAL == false; } if (TrainerATTACK == false) { if (this._x > Player._x) { this._xscale = 40; } else if (this._x < Player._x) { this._xscale = -40; } } if (this.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -1; R = R * -1; } if (this.hitTest(wallRIGHT) && (TrainerVelX > 0)) { this._x = this._x - 1; R = R * -1; TrainerVelX = -TrainerVelX; } if (this.hitTest(wallLEFT) && (TrainerVelX < 0)) { this._x = this._x + 1; TrainerVelX = TrainerVelX * -1; R = R * -1; } if (this.hitTest(wallTOP) && (TrainerVelY < 0)) { this._y = this._y + 1; TrainerVelY = TrainerVelY * -1; R = R * -1; } if (this.hitTest(Player.AttackBox) && (ATTACK == true)) { TrainerORBIT = true; R = R + PlayerForce; Xdist = target._x - Player._x; Ydist = target._y - Player._y; xmov = Xdist / 7; ymov = Ydist / 7; TrainerVelX = TrainerVelX + xmov; TrainerVelY = TrainerVelY + ymov; } if (((this.hitTest(Ball) && (DEAD == false)) && (EnemyDEAD == false)) && (TrainerATTACK == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerChoice = random(101); TrainerORBIT = false; BallTag = 1; PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); TrainerPower = random(5) + 10; this.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - this._x; TrainerForceX = TrainerPlayerDistX / TrainerPower; TrainerForceY = -TrainerPower; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineENEMY() { EnemyAccel = random(5) + 20; EnemyBallDistX = Ball._x - this._x; EnemyBallDistY = Ball._y - this._y; EnemyMovX = EnemyBallDistX / EnemyAccel; EnemyMovY = EnemyBallDistY / EnemyAccel; EnemyBallDistX2 = random(5) + 1; EnemyBallDistY2 = random(5) + 1; EnemyMovX2 = EnemyBallDistX2 - random(7); EnemyMovY2 = EnemyBallDistY2 - random(7); if (BallTag < 1) { EnemyVelX = EnemyMovX; EnemyVelY = EnemyMovY; } else if (BallTag == 1) { EnemyVelX = (EnemyMovX + EnemyMovX2) / 2; EnemyVelY = (EnemyMovY + EnemyMovY2) / 2; } else if ((BallTag > 1) && (EnemyAccel > 23)) { EnemyVelX = EnemyMovX + EnemyMovX2; EnemyVelY = EnemyMovY + EnemyMovY2; } if (((EnemyHURT == false) && (EnemyATTACK == false)) && (DEAD == false)) { this._x = this._x + EnemyVelX; this._y = this._y + EnemyVelY; EnemyNEUTRAL = true; } else { EnemyNEUTRAL == false; } EnemyShadow._x = Enemy._x; EnemyShadow._xscale = Enemy._y / 2; if ((EnemyATTACK == false) && (EnemyHURT == false)) { if (this._x > Player._x) { this._xscale = 90; } else if (this._x < Player._x) { this._xscale = -90; } } if (DEAD == false) { if (this.hitTest(ground) && (EnemyVelY > 0)) { EnemyVelY = EnemyVelY * -1; this._y = this._y - 5; } if (this.hitTest(wallRIGHT) && (EnemyVelX > 0)) { this._x = this._x - 5; EnemyVelX = -EnemyVelX; } if (this.hitTest(wallLEFT) && (EnemyVelX < 0)) { this._x = this._x + 5; EnemyVelX = EnemyVelX * -1; } if (this.hitTest(wallTOP) && (EnemyVelY < 0)) { this._y = this._y + 5; EnemyVelY = EnemyVelY * -1; } } EnemyHealthHUD._alpha = EnemyHealth; if (((this.HITBOX.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 30) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); HIT = true; } DoICombo = random(101); if (DoICombo <= 50) { BallTag = 2; EnemyPower = random(5) + 20; this.gotoAndPlay("ATTACK1"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - this._x; EnemyPlayerDistY = Player._y - this._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 5); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (BallEnergy >= 90) { BallTag = 2; EnemyPower = random(5) + 20; this.gotoAndPlay("ATTACK1"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - Ball._x; EnemyPlayerDistY = Player._y - Ball._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 5); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if ((DoICombo > 50) && (BallEnergy < 90)) { BallTag = 2; EnemyPower = random(10) + 10; this.gotoAndPlay("ATTACK2"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Trainer2._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; } } else if (((EnemyChoice < 30) && (BallEnergy > 90)) && (BallTag == 1)) { this.gotoAndPlay("DIE"); Player.gotoAndPlay("I WIN"); EnemyHURT = true; bg.bg.gotoAndPlay(85); EnemyHealth = EnemyHealth - 100; BallEnergy = 0; EnemyDEAD = true; BallEnergyHUD._visible = false; GAMEOVER2.gotoAndPlay(1); GAMEOVER2._visible = true; Ball._visible = false; BallShadow._visible = false; Mouse.show(); } else if ((((BallEnergy >= 30) && (BallEnergy < 90)) && (BallTag == 1)) && (EnemyChoice < 30)) { this.gotoAndPlay("HURT"); EnemyHURT = true; EnemyHealth = EnemyHealth - (BallEnergy * (PlayerCombo + 1)); PlayerCombo = PlayerCombo + 1; BallEnergy = BallEnergy / 5; Ball._xscale = BallSize; Ball._yscale = BallSize; if (EnemyHealth < 1) { EnemyDEAD = true; Mouse.show(); Player.gotoAndPlay("I WIN"); bg.bg.play(); Bar._visible = false; BallEnergyHUD._visible = false; GAMEOVER2._visible = true; } } } if (((this.HITBOX2.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 0) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); HIT = true; } DoICombo = random(101); if (DoICombo <= 101) { BallTag = 2; EnemyPower = random(10) + 20; this.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - Ball._x; EnemyPlayerDistY = Player._y - Ball._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 3); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } } } } init(); stop();
Instance of Symbol 479 MovieClip "Ball" in Frame 80
onClipEvent (enterFrame) { }
Instance of Symbol 753 MovieClip "Player" in Frame 80
/* no clip actions */
Frame 114
Stage.scaleMode = "showAll"; Mouse.show(); bg.bg.gotoAndPlay(2);
Frame 206
function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; if (BallType == 1) { BallMass = 0.5; } else if (BallType == 2) { BallMass = 1; } else if (BallType == 3) { BallMass = 1.5; } if (Difficulty == 3) { PlayerMass = 0.5; Ball._xscale = 50; Ball._yscale = 50; } else if (Difficulty == 2) { PlayerMass = 1; Ball._xscale = 30; Ball._yscale = 30; } else if (Difficulty == 1) { PlayerMass = 1.5; Ball._xscale = 15; Ball._yscale = 15; } BallSize = Ball._xscale; ServeDistX = target._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = target._y - Ball._y; ServeMovY = ServeDistY / 7; BallVelX = 50; BallVelY = -10; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = false; BallRestY = false; BallRest = false; BallEnergy = 30; BallTag = 1; meleeflash._visible = false; WINCOUNT = 0; LOSECOUNT = 0; PlayerVelX = 0; PlayerVelY = 0; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = true; PlayerRest = true; PlayerHealth = 100; PlayerStamina = 100; PlayerPower = 100; PlayerCombo = 0; PlayerMaxCombo = 0; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyVelX = 0; EnemyVelY = 0; EnemyPower = 0; EnemyMass = 1; EnemyWeight = EnemyMass * gravity; EnemyHealth = 100; EnemyRestX = true; EnemyRestY = true; EnemyATTACK = false; EnemyHURT = false; EnemyHURTfront = false; EnemyHURTback = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyCHARGE = false; EnemyTELEPORT = false; EnemyFacingL = true; EnemyFacingR = false; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; EnemyHealthBall._alpha = 100; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; pickupHEALTH._visible = false; pickupINVINCIBILITY._visible = false; INV = 0; HPT = 0; MusicSound = new Sound(); MusicSound.attachSound("bgmusic"); MusicSound.start(0, 9999); BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; DefendListener = new Object(); DefendListener.onKeyUp = engineDEFEND; Key.addListener(DefendListener); Enemy.onEnterFrame = engineENEMY; } function engineBALL() { BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.1; } if (BallEnergy > 100) { BallEnergy = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - 0.1; Ball._yscale = Ball._yscale - 0.1; } if (!this.hitTest(ground)) { if ((BallVelY < 20) && (!this.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if (BallRestX == false) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } this._rotation = this._rotation + (BallVelX * 4); if (this.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (this.hitTest(ground) && (BallVelY > 0)) { PlayerCombo = 0; if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((this.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (this.hitTest(wallRIGHT) && (BallVelX > 0)) { this._x = this._x - 1; BallVelX = -BallVelX; } if (this.hitTest(wallLEFT) && (BallVelX < 0)) { this._x = this._x + 1; BallVelX = BallVelX * -1; } if (this.hitTest(wallTOP) && (BallVelY < 0)) { this._y = this._y + 1; BallVelY = BallVelY * -1; } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } this._x = this._x + BallVelX; this._y = this._y + BallVelY; BallShadow._x = this._x; BallShadow._xscale = this._y / 3; if (BallEnergy < 2) { this.GotoAndStop("NORMAL"); } if (BallTag == 1) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { Xdist = Math.round(target._x - Player._x); Ydist = Math.round(target._y - Player._y); PlayerWeight = PlayerMass * gravity; hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); PlayerHealth = Math.round(PlayerHealth); aura._x = this._x; aura._y = this._y; TeleportSprite._x = this._x; TeleportSprite._y = this._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; aura._rotation = AR; if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { aura._alpha = aura._alpha + 5; PlayerForce = PlayerForce + 5; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + 10; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + 1; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerMaxCombo >= 2) { MAXcomboDisplay._visible = true; } else { MAXcomboDisplay._visible = false; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 16777215 /* 0xFFFFFF */; combodisplay2._visible = true; } else { n = n + 1; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; } } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if (PlayerHealth > 90) { PlayerHealthHUD.gotoAndStop(1); } else if ((PlayerHealth > 80) && (PlayerHealth <= 90)) { PlayerHealthHUD.gotoAndStop(2); } else if ((PlayerHealth > 70) && (PlayerHealth <= 80)) { PlayerHealthHUD.gotoAndStop(3); } else if ((PlayerHealth > 60) && (PlayerHealth <= 70)) { PlayerHealthHUD.gotoAndStop(4); } else if ((PlayerHealth > 50) && (PlayerHealth <= 60)) { PlayerHealthHUD.gotoAndStop(5); } else if ((PlayerHealth > 40) && (PlayerHealth <= 50)) { PlayerHealthHUD.gotoAndStop(6); } else if ((PlayerHealth > 30) && (PlayerHealth <= 40)) { PlayerHealthHUD.gotoAndStop(7); } else if ((PlayerHealth > 20) && (PlayerHealth <= 30)) { PlayerHealthHUD.gotoAndStop(8); } else if ((PlayerHealth > 10) && (PlayerHealth <= 20)) { PlayerHealthHUD.gotoAndStop(9); } ItemTime = random(1000); spriteINVINC._x = Player._x + 10; spriteINVINC._y = Player._y - 10; if (((ItemTime >= 998) && (pickupINVINCIBILITY._visible == false)) && (INVINCIBLE == false)) { pickupINVINCIBILITY._visible = true; pickupINVINCIBILITY._x = random(700) + 100; pickupINVINCIBILITY._y = random(200) + 100; } if (INVINCIBLE == true) { invincTime = invincTime + 1; } if (pickupINVINCIBILITY._visible == true) { INV = INV + 1; if (INV > 100) { pickupINVINCIBILITY._visible = false; INV = 0; } } if (invincTime > 150) { INVINCIBLE = false; invincTime = 0; spriteINVINC._visible = false; } if ((this.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } Item2Time = random(1000); if ((Item2Time >= 998) && (pickupHEALTH._visible == false)) { pickupHEALTH._visible = true; pickupHEALTH._x = random(700) + 100; pickupHEALTH._y = random(200) + 100; } if (pickupHEALTH._visible == true) { HPT = HPT + 1; if (HPT > 150) { pickupHEALTH._visible = false; HPT = 0; } } if (((this.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((PlayerRestY == false) && (EnemyDEAD == false)) { if ((PlayerVelY < 30) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if (PlayerVelX != 0) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; this._y = 310; PlayerRestY = true; } if (HURTback == true) { this.gotoAndPlay("HITground"); } else if (HURTfront == true) { this.gotoAndPlay("HITground2"); } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { this.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { Player._x = Player._x + 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { this.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { Player._y = Player._y + 1; PlayerVelY = PlayerVelY * -0.5; } if ((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if ((ATTACK == false) && (TELEPORT == false)) { this.gotoAndPlay("FLYup"); } if (this.hitTest(ground)) { PlayerVelY = -5; } if ((this._y > wallTOP._y) && (PlayerVelY > -3)) { PlayerVelY = PlayerVelY - 1.1; } } if (((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { this.gotoAndPlay("FLYdown"); } if ((((HURT == false) && (DEAD == false)) && (this._x < target._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x != target._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((!this.hitTest(ground)) && (!Key.isDown(83))) { this.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (this.hitTest(ground)) { this.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((((this.HITBOX.hitTest(Ball) && (BallTag > 1)) && (ATTACK == false)) && (HURT == false)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; CHARGE = false; aura._alpha = 0; PlayerForce = 0; target._visible = false; PlayerCombo = 0; PlayerHealth = PlayerHealth - (BallEnergy / 3); PlayerVelX = PlayerVelX + (BallVelX / 2); PlayerVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop(); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if (((PlayerFacingR == true) && (BallVelX > 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingL == true) && (BallVelX < 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingR == true) && (BallVelX < 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingL == true) && (BallVelX > 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (BallEnergy >= 90) { GAMEOVER.gotoAndPlay(1); this.gotoAndPlay("DIE"); Enemy.gotoAndPlay("I WIN"); bg.bg.gotoAndPlay(85); Mouse.show(); LOSECOUNT = 1; Ball._visible = false; BallShadow._visible = false; PlayerShadow._visible = false; BallEnergy = 0; PlayerHealth = 0; PlayerVelX = 0; PlayerVelY = 0; PlayerMass = 0; } if (((BallVelX == 0) && (BallVelY < 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } else if (((BallVelX == 0) && (BallVelY > 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } } if ((PlayerHealth < 1) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; LOSECOUNT = 1; Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (this.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 1; } HIT = true; } if ((ATTACK == true) && (hyp >= 70)) { z = PlayerForce / 300; xmov = Xdist * z; ymov = Ydist * z; BallVelX = BallVelX + xmov; BallVelY = BallVelY + ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } if ((ATTACK == true) && (hyp < 70)) { z = PlayerForce / 100; xmov = Xdist * z; ymov = Ydist * z; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } } if (this.SHIELD.hitTest(Ball)) { PlayerCombo = 0; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (hyp <= 70) { meleeflash.gotoAndPlay("STALL"); } else if ((hyp <= 140) && (hyp > 70)) { meleeflash.gotoAndPlay("KICK"); } else if ((hyp <= 210) && (hyp > 140)) { meleeflash.gotoAndPlay("PUNCH"); } else if (hyp > 210) { meleeflash.gotoAndPlay("POWER"); } if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - (hyp / 7); if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - (hyp / 30); Ball._yscale = Ball._yscale - (hyp / 30); } } } if ((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { startDrag ("/target", true); Mouse.hide(); target._visible = true; target._alpha = 100; } else { stopDrag(); Mouse.show(); target._alpha = 10; } if (PlayerForce <= 25) { target.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { target.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { target.GotoAndStop("HARD"); } if (PlayerForce >= 100) { target.GotoAndStop("POWER"); } Player._x = Player._x + PlayerVelX; Player._y = Player._y + PlayerVelY; if ((((this._x > target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((this._x < target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; PlayerShadow._xscale = Player._y / 2; } function enginePOWER() { if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); ChargeSound.start(1); } } function engineATTACK() { if (((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.4; ChargeSound.stop(); if (target._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (target._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if ((((ATTACK == false) && (HURT == false)) && (DEAD == false)) && (EnemyDEAD == false)) { if (Key.getCode() == 32) { Player.gotoAndPlay("SHIELD"); ATTACK = true; PlayerEnergy = 1; } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { TrainerAccel = random(5) + 20; TrainerBallDistX = (Player._x - this._x) - 20; TrainerBallDistY = (Player._y - this._y) - 20; TrainerMovX = TrainerBallDistX / TrainerAccel; TrainerMovY = TrainerBallDistY / TrainerAccel; if ((ATTACK == false) && (TrainerORBIT == false)) { TrainerVelX = TrainerMovX; TrainerVelY = TrainerMovY; this._rotation = 0; R = 0; } if ((TrainerATTACK == false) && (DEAD == false)) { this._x = this._x + TrainerVelX; this._y = this._y + TrainerVelY; TrainerNEUTRAL = true; this._rotation = this._rotation + R; } else { TrainerNEUTRAL == false; } if (TrainerATTACK == false) { if (this._x > Player._x) { this._xscale = 40; } else if (this._x < Player._x) { this._xscale = -40; } } if (this.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -1; R = R * -1; } if (this.hitTest(wallRIGHT) && (TrainerVelX > 0)) { this._x = this._x - 1; R = R * -1; TrainerVelX = -TrainerVelX; } if (this.hitTest(wallLEFT) && (TrainerVelX < 0)) { this._x = this._x + 1; TrainerVelX = TrainerVelX * -1; R = R * -1; } if (this.hitTest(wallTOP) && (TrainerVelY < 0)) { this._y = this._y + 1; TrainerVelY = TrainerVelY * -1; R = R * -1; } if (this.hitTest(Player.AttackBox) && (ATTACK == true)) { TrainerORBIT = true; R = R + PlayerForce; Xdist = target._x - Player._x; Ydist = target._y - Player._y; xmov = Xdist / 7; ymov = Ydist / 7; TrainerVelX = TrainerVelX + xmov; TrainerVelY = TrainerVelY + ymov; } if (TrainerORBIT == true) { TrainerVelX = TrainerVelX * 0.95; TrainerVelY = TrainerVelY * 0.95; if ((((TrainerVelX < 1) && (TrainerVelX > -1)) && (TrainerVelY < 1)) && (TrainerVelY > -1)) { TrainerORBIT = false; } } if (((this.hitTest(Ball) && (DEAD == false)) && (EnemyDEAD == false)) && (TrainerATTACK == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerChoice = random(101); TrainerORBIT = false; BallTag = 1; PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); TrainerPower = random(5) + 10; this.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - this._x; TrainerForceX = TrainerPlayerDistX / TrainerPower; TrainerForceY = -TrainerPower; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineENEMY() { EnemyAccel = random(5) + 20; EnemyBallDistX = Ball._x - this._x; EnemyBallDistY = Ball._y - this._y; EnemyMovX = EnemyBallDistX / EnemyAccel; EnemyMovY = EnemyBallDistY / EnemyAccel; EnemyBallDistX2 = random(5) + 1; EnemyBallDistY2 = random(5) + 1; EnemyMovX2 = EnemyBallDistX2 - random(7); EnemyMovY2 = EnemyBallDistY2 - random(7); if (((EnemyHURT == false) && (EnemyATTACK == false)) && (DEAD == false)) { this._x = this._x + EnemyMovX; this._y = this._y + EnemyMovY; } if (EnemyHURT == true) { this._x = this._x + EnemyVelX; this._y = this._y + EnemyVelY; } if ((EnemyHURT == true) && (EnemyDEAD == false)) { if (!this.hitTest(ground)) { EnemyVelY = EnemyVelY + 1; EnemyVelX = EnemyVelX * 0.95; EnemyMovY = EnemyMovY + 1; EnemyMovX = EnemyMovX * 0.95; } } if (((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) { if (((((EnemyMovY < 0) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYup"); } } if (((((((((!this.hitTest(ground)) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyMovY > 0)) && (EnemyHURT == false)) && (DEAD == false)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) && (EnemyDEAD == false)) { this.gotoAndPlay("FALL"); } if ((((EnemyHURT == false) && (DEAD == false)) && (this._x < Player._x)) && (EnemyDEAD == false)) { if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x > Player._x)) { if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } EnemyShadow._x = Enemy._x; EnemyShadow._xscale = Enemy._y / 2; if ((EnemyATTACK == false) && (EnemyHURT == false)) { if (this._x > Player._x) { this._xscale = 90; EnemyFacingL = true; EnemyFacingR = false; } else if (this._x < Player._x) { this._xscale = -90; EnemyFacingR = true; EnemyFacingL = false; } } if (DEAD == false) { if (this.hitTest(ground)) { if ((EnemyHURT == false) && (EnemyMovY > 0)) { this._y = 310; } if ((EnemyHURT == true) && (EnemyVelY > 0)) { this._y = 310; } if (EnemyHURTback == true) { this.gotoAndPlay("HITground"); EnemyVelX = 0; } else if (EnemyHURTfront == true) { this.gotoAndPlay("HITground2"); EnemyVelX = 0; } } if (this.hitTest(wallRIGHT)) { Enemy._x = Enemy._x - 1; EnemyVelX = EnemyVelX * -0.5; if (EnemyHURTfront == true) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; EnemyHURTfront = false; } else if (EnemyHURTback == true) { this.gotoAndPlay("HURTfront"); EnemyHURTback = false; EnemyHURTfront = true; } } if (this.hitTest(wallLEFT)) { Enemy._x = Enemy._x + 1; EnemyVelX = EnemyVelX * -0.5; if (EnemyHURTfront == true) { this.gotoAndPlay(206); EnemyHURTback = true; EnemyHURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (EnemyHURTback == true) { this.gotoAndPlay(239); EnemyHURTback = false; EnemyHURTfront = true; } } if (this.hitTest(wallTOP) && (EnemyVelY < 1)) { Enemy._y = Enemy._y + 1; EnemyVelY = EnemyVelY * -0.5; } } EnemyHealthBall._xscale = EnemyHealth / 2; EnemyHealthBall._yscale = EnemyHealthBall._xscale; if (((this.HITBOX.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 30) { PlayerCombo = 0; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); DoICombo = random(101); if (DoICombo <= 30) { if (Player._y <= Enemy._y) { if (EnemyPower <= 5) { this.GotoAndPlay("hitUP1"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitUP2"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitUP3"); } if (EnemyPower >= 15) { this.GotoAndPlay("hitUP4"); } } if (Player._y > Enemy._y) { if (EnemyPower <= 5) { this.GotoAndPlay("hitDOWN1"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitDOWN2"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitDOWN3"); } if (EnemyPower >= 15) { this.GotoAndPlay("hitDOWN4"); } } BallTag = 2; EnemyPower = random(5) + 20; EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - this._x; EnemyPlayerDistY = Player._y - this._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 5); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo > 30) { BallTag = 2; if (EnemyPower <= 5) { this.GotoAndPlay("hitUP4"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitUP3"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitUP2"); } if (EnemyPower >= 15) { this.GotoAndPlay("hitUP1"); } EnemyPower = random(10) + 10; EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; } } else if (((BallEnergy >= 30) && (BallTag == 1)) && (EnemyChoice < 30)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (BallEnergy / 3); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if (EnemyHealth < 1) { EnemyDEAD = true; EnemyHealthBall._alpha = 0; Mouse.show(); EnemyVelX = 0; EnemyVelY = 0; EnemyMovX = 0; EnemyMovY = 0; EnemyHURT = false; Enemy.gotoAndPlay("DIE"); Player.gotoAndPlay("I WIN"); bg.bg.play(); Bar._visible = false; BallEnergyHUD._visible = false; GAMEOVER2._visible = true; } } } if (((this.HITBOX2.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 0) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); HIT = true; } DoICombo = random(101); if (DoICombo < 50) { BallTag = 2; EnemyPower = random(10) + 20; this.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - Ball._x; EnemyPlayerDistY = Player._y - Ball._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 3); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo >= 50) { BallTag = 2; EnemyPower = random(10) + 20; this.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } } } } init(); stop();
Instance of Symbol 479 MovieClip "Ball" in Frame 206
onClipEvent (enterFrame) { }
Instance of Symbol 753 MovieClip "Player" in Frame 206
/* no clip actions */
Instance of Symbol 1158 MovieClip "Enemy" in Frame 206
/* no clip actions */
Symbol 14 MovieClip [solo] Frame 1
stop();
Symbol 14 MovieClip [solo] Frame 5
stop();
Symbol 17 MovieClip [duel] Frame 1
stop();
Symbol 17 MovieClip [duel] Frame 5
stop();
Symbol 114 Button
on (release) { _root.gotoAndStop("MAINMENU"); }
Symbol 116 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 116 MovieClip Frame 2
gotoAndPlay (1);
Symbol 116 MovieClip Frame 3
_root.P.gotoAndPlay(12); _root.GameMode = 2; _root.BallType = 2; _root.Difficulty = 2;
Symbol 123 MovieClip Frame 1
stop();
Symbol 123 MovieClip Frame 5
stop();
Symbol 126 MovieClip Frame 1
stop();
Symbol 126 MovieClip Frame 5
stop();
Symbol 129 MovieClip Frame 1
stop();
Symbol 129 MovieClip Frame 5
stop();
Symbol 132 MovieClip Frame 1
stop();
Symbol 132 MovieClip Frame 5
stop();
Symbol 133 MovieClip Frame 1
stop();
Symbol 133 MovieClip Frame 5
stop();
Symbol 136 MovieClip Frame 1
stop();
Symbol 136 MovieClip Frame 5
stop();
Symbol 139 MovieClip Frame 1
stop();
Symbol 139 MovieClip Frame 5
stop();
Symbol 141 Button
on (release) { if (_root.GameMode == 2) { _root.gotoAndPlay("LEVEL1"); } else if (_root.GameMode == 3) { _root.gotoAndPlay("PRACTICE GAME"); } }
Symbol 188 MovieClip Frame 28
gotoAndPlay (25);
Symbol 224 MovieClip Frame 32
stop();
Symbol 438 MovieClip Frame 1
stop();
Symbol 442 MovieClip Frame 1
stop();
Symbol 479 MovieClip Frame 1
_root.BallTag = 0; stop();
Symbol 479 MovieClip Frame 81
stop();
Symbol 481 MovieClip Frame 1
stop();
Symbol 481 MovieClip Frame 12
gotoAndStop (1);
Symbol 481 MovieClip Frame 24
gotoAndStop (1);
Symbol 481 MovieClip Frame 36
gotoAndStop (1);
Symbol 481 MovieClip Frame 48
gotoAndStop (1);
Symbol 485 MovieClip Frame 1
play();
Symbol 497 MovieClip Frame 1
stop(); _root.TrainerATTACK = false; _root.EnemyATTACK2 = false;
Symbol 497 MovieClip Frame 20
gotoAndStop (1);
Symbol 497 MovieClip Frame 31
gotoAndStop (1);
Symbol 537 MovieClip Frame 34
stop();
Symbol 753 MovieClip Frame 1
_root.HURT = false; _root.HURTfront = false; _root.HURTback = false;
Symbol 753 MovieClip Frame 10
gotoAndPlay (1);
Symbol 753 MovieClip Frame 22
gotoAndPlay (11);
Symbol 753 MovieClip Frame 34
gotoAndPlay (23);
Symbol 753 MovieClip Frame 46
gotoAndPlay (35);
Symbol 753 MovieClip Frame 51
gotoAndPlay (47);
Symbol 753 MovieClip Frame 58
gotoAndPlay (52);
Symbol 753 MovieClip Frame 72
_root.ATTACK = false; _root.TELEPORT = false; _root.HIT = false;
Symbol 753 MovieClip Frame 88
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 753 MovieClip Frame 108
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 753 MovieClip Frame 124
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 753 MovieClip Frame 141
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 753 MovieClip Frame 164
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 753 MovieClip Frame 174
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 753 MovieClip Frame 196
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 753 MovieClip Frame 205
_root.HURT = true; _root.HURTback = true;
Symbol 753 MovieClip Frame 233
stop();
Symbol 753 MovieClip Frame 238
_root.HURT = true; _root.HURTfront = true;
Symbol 753 MovieClip Frame 266
stop();
Symbol 753 MovieClip Frame 269
_root.HURTback = false;
Symbol 753 MovieClip Frame 277
_root.PlayerVelX = 0; _root.PlayerRestX = true; if (_root.PlayerHealth <= 0) { stop(); _root.DEAD = true; }
Symbol 753 MovieClip Frame 297
gotoAndStop (1);
Symbol 753 MovieClip Frame 307
_root.HURTfront = false;
Symbol 753 MovieClip Frame 315
_root.PlayerVelX = 0; _root.PlayerRestX = true; if (_root.PlayerHealth <= 0) { stop(); _root.DEAD = true; }
Symbol 753 MovieClip Frame 321
gotoAndStop (1);
Symbol 753 MovieClip Frame 356
stop();
Symbol 753 MovieClip Frame 389
stop();
Symbol 753 MovieClip Frame 399
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 753 MovieClip Frame 401
if (this.hitTest(_root.Ball)) { _root.PlayerCombo = _root.PlayerCombo + 1; }
Symbol 753 MovieClip Frame 410
_root.ATTACK = false;
Symbol 753 MovieClip Frame 412
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 753 MovieClip Frame 445
stop();
Symbol 753 MovieClip Frame 454
_root.TELEPORT = false;
Symbol 763 MovieClip Frame 1
stop(); _root.Player._visible = true; _root.Player._alpha = 100;
Symbol 763 MovieClip Frame 4
_root.Player._visible = false; _root.Player._x = _root.Player._x + (_root.PlayerVelX * 3); _root.Player._y = _root.Player._y + (_root.PlayerVelY * 3);
Symbol 763 MovieClip Frame 8
_root.Player._visible = true;
Symbol 763 MovieClip Frame 10
gotoAndStop (1);
Symbol 774 Button
on (release) { _root.gotoAndStop("MAINMENU"); _root.GAMEOVER2._visible = false; }
Symbol 775 MovieClip Frame 1
stop();
Symbol 775 MovieClip Frame 20
stop();
Symbol 781 Button
on (release) { _root.gotoAndStop("MAINMENU"); GAMEOVER._visible = false; }
Symbol 782 MovieClip Frame 1
stop();
Symbol 782 MovieClip Frame 2
_root.Enemy.gotoAndPlay("I WIN");
Symbol 782 MovieClip Frame 20
stop();
Symbol 783 Button
on (release) { _root.gotoAndStop("MAINMENU"); }
Symbol 1158 MovieClip Frame 1
_root.EnemyHURT = false; _root.EnemyHURTfront = false; _root.EnemyHURTback = false;
Symbol 1158 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1158 MovieClip Frame 22
gotoAndPlay (11);
Symbol 1158 MovieClip Frame 34
gotoAndPlay (23);
Symbol 1158 MovieClip Frame 46
gotoAndPlay (35);
Symbol 1158 MovieClip Frame 51
gotoAndPlay (47);
Symbol 1158 MovieClip Frame 58
gotoAndPlay (52);
Symbol 1158 MovieClip Frame 72
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1158 MovieClip Frame 88
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1158 MovieClip Frame 108
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1158 MovieClip Frame 124
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1158 MovieClip Frame 141
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1158 MovieClip Frame 164
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1158 MovieClip Frame 174
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1158 MovieClip Frame 196
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1158 MovieClip Frame 205
_root.EnemyHURT = true; _root.EnemyHURTback = true;
Symbol 1158 MovieClip Frame 233
stop();
Symbol 1158 MovieClip Frame 238
_root.EnemyHURT = true; _root.EnemyHURTfront = true;
Symbol 1158 MovieClip Frame 266
stop();
Symbol 1158 MovieClip Frame 269
_root.EnemyHURTback = false;
Symbol 1158 MovieClip Frame 277
if (_root.EnemyHealth <= 0) { stop(); _root.EnemyDEAD = true; }
Symbol 1158 MovieClip Frame 297
gotoAndStop (1);
Symbol 1158 MovieClip Frame 307
_root.EnemyHURTfront = false;
Symbol 1158 MovieClip Frame 315
if (_root.EnemyHealth <= 0) { stop(); _root.EnemyDEAD = true; }
Symbol 1158 MovieClip Frame 321
gotoAndStop (1);
Symbol 1158 MovieClip Frame 356
stop();
Symbol 1158 MovieClip Frame 389
stop();
Symbol 1158 MovieClip Frame 399
_root.EnemyVelX = 0; _root.EnemyVelY = -_root.gravity;
Symbol 1158 MovieClip Frame 410
_root.EnemyATTACK = false;
Symbol 1158 MovieClip Frame 412
_root.EnemyVelX = 0; _root.EnemyVelY = 0;
Symbol 1158 MovieClip Frame 445
stop();
Symbol 1158 MovieClip Frame 454
_root.EnemyTELEPORT = false;

Library Items

Symbol 1 Sound [SuperSpeed]
Symbol 2 Sound [ImpactHURT]
Symbol 3 Sound [wallIMPACT]
Symbol 4 Sound [speedup]
Symbol 5 Sound [reflect]
Symbol 6 Sound [jump]
Symbol 7 Sound [ChargePush]
Symbol 8 Sound [PainHURT]Used by:753 1158
Symbol 9 GraphicUsed by:14 17 123 126 129 132 133 136 139
Symbol 10 FontUsed by:11 13 15 16 117 118 119 120 121 122 124 125 127 128 130 131 134 135 137 138 225 226 227 228 229 230 327 328 329 776 777 784 785 786 930 931 932
Symbol 11 TextUses:10Used by:14
Symbol 12 GraphicUsed by:14
Symbol 13 TextUses:10Used by:14
Symbol 14 MovieClip [solo]Uses:9 11 12 13Used by:Timeline
Symbol 15 TextUses:10Used by:17
Symbol 16 TextUses:10Used by:17
Symbol 17 MovieClip [duel]Uses:15 9 16Used by:Timeline
Symbol 18 GraphicUsed by:Timeline
Symbol 19 FontUsed by:20 21
Symbol 20 TextUses:19Used by:Timeline
Symbol 21 TextUses:19Used by:Timeline
Symbol 22 GraphicUsed by:116
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:116
Symbol 25 GraphicUsed by:116
Symbol 26 GraphicUsed by:100
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:100 502 753 1033 1158
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:100
Symbol 31 GraphicUsed by:100
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:100 188
Symbol 34 GraphicUsed by:100
Symbol 35 GraphicUsed by:100
Symbol 36 GraphicUsed by:100
Symbol 37 GraphicUsed by:100
Symbol 38 GraphicUsed by:100
Symbol 39 GraphicUsed by:100
Symbol 40 GraphicUsed by:100
Symbol 41 GraphicUsed by:100
Symbol 42 GraphicUsed by:100
Symbol 43 GraphicUsed by:100
Symbol 44 GraphicUsed by:100
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Symbol 46 GraphicUsed by:100
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Symbol 48 GraphicUsed by:100
Symbol 49 GraphicUsed by:100
Symbol 50 GraphicUsed by:100
Symbol 51 GraphicUsed by:100
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Symbol 55 GraphicUsed by:100
Symbol 56 GraphicUsed by:100
Symbol 57 GraphicUsed by:100
Symbol 58 GraphicUsed by:100
Symbol 59 GraphicUsed by:100
Symbol 60 GraphicUsed by:100
Symbol 61 GraphicUsed by:77
Symbol 62 BitmapUsed by:63 65
Symbol 63 GraphicUses:62Used by:64
Symbol 64 MovieClipUses:63Used by:70
Symbol 65 GraphicUses:62Used by:66
Symbol 66 MovieClipUses:65Used by:70
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:69 479
Symbol 69 MovieClipUses:68Used by:70
Symbol 70 MovieClipUses:64 66 69Used by:77  Timeline
Symbol 71 GraphicUsed by:77
Symbol 72 GraphicUsed by:77
Symbol 73 GraphicUsed by:77
Symbol 74 GraphicUsed by:77
Symbol 75 GraphicUsed by:77
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:61 70 71 72 73 74 75 76Used by:100 753 1158  Timeline
Symbol 78 GraphicUsed by:100
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Symbol 89 MovieClipUses:88Used by:100 753 1158
Symbol 90 GraphicUsed by:100
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Symbol 95 GraphicUsed by:100
Symbol 96 GraphicUsed by:100
Symbol 97 GraphicUsed by:100
Symbol 98 GraphicUsed by:100
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:26 28 30 31 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 77 78 79 80 81 82 83 84 85 86 87 89 90 91 92 93 94 95 96 97 98 99Used by:116
Symbol 101 FontUsed by:102 103 104 105 106 107 108 115 434 437 439 1024
Symbol 102 TextUses:101Used by:109
Symbol 103 TextUses:101Used by:109
Symbol 104 TextUses:101Used by:109
Symbol 105 TextUses:101Used by:109
Symbol 106 TextUses:101Used by:109
Symbol 107 TextUses:101Used by:109
Symbol 108 TextUses:101Used by:109
Symbol 109 MovieClipUses:102 103 104 105 106 107 108Used by:116
Symbol 110 GraphicUsed by:114 141 772 774 781 783
Symbol 111 FontUsed by:112 140 771
Symbol 112 EditableTextUses:111Used by:114
Symbol 113 SoundUsed by:114 141 772 774 781 783
Symbol 114 ButtonUses:110 112 113Used by:116
Symbol 115 TextUses:101Used by:116
Symbol 116 MovieClipUses:22 24 25 100 109 114 115Used by:Timeline
Symbol 117 TextUses:10Used by:Timeline
Symbol 118 TextUses:10Used by:Timeline
Symbol 119 TextUses:10Used by:Timeline
Symbol 120 TextUses:10Used by:Timeline
Symbol 121 TextUses:10Used by:123
Symbol 122 TextUses:10Used by:123
Symbol 123 MovieClipUses:9 121 122Used by:Timeline
Symbol 124 TextUses:10Used by:126 133
Symbol 125 TextUses:10Used by:126 133
Symbol 126 MovieClipUses:124 9 125Used by:Timeline
Symbol 127 TextUses:10Used by:129
Symbol 128 TextUses:10Used by:129
Symbol 129 MovieClipUses:9 127 128Used by:Timeline
Symbol 130 TextUses:10Used by:132
Symbol 131 TextUses:10Used by:132
Symbol 132 MovieClipUses:9 130 131Used by:Timeline
Symbol 133 MovieClipUses:124 9 125Used by:Timeline
Symbol 134 TextUses:10Used by:136
Symbol 135 TextUses:10Used by:136
Symbol 136 MovieClipUses:9 134 135Used by:Timeline
Symbol 137 TextUses:10Used by:139
Symbol 138 TextUses:10Used by:139
Symbol 139 MovieClipUses:9 137 138Used by:Timeline
Symbol 140 EditableTextUses:111Used by:141
Symbol 141 ButtonUses:110 140 113Used by:Timeline
Symbol 142 GraphicUsed by:Timeline
Symbol 143 GraphicUsed by:188
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:188
Symbol 146 GraphicUsed by:188
Symbol 147 GraphicUsed by:188
Symbol 148 GraphicUsed by:188
Symbol 149 GraphicUsed by:188
Symbol 150 BitmapUsed by:151 171 478
Symbol 151 GraphicUses:150Used by:152
Symbol 152 MovieClipUses:151Used by:188
Symbol 153 GraphicUsed by:188
Symbol 154 GraphicUsed by:162
Symbol 155 GraphicUsed by:162
Symbol 156 GraphicUsed by:162
Symbol 157 GraphicUsed by:162
Symbol 158 GraphicUsed by:162
Symbol 159 GraphicUsed by:162
Symbol 160 GraphicUsed by:162
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:154 155 156 157 158 159 160 161Used by:188 753 1158  Timeline
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:188
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Symbol 166 GraphicUsed by:188
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Symbol 168 GraphicUsed by:188
Symbol 169 GraphicUsed by:188
Symbol 170 GraphicUsed by:188
Symbol 171 GraphicUses:150Used by:188
Symbol 172 GraphicUsed by:184
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Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:172 173 174 175 176 177 178 179 180 181 182 183Used by:188 479 497 753 768 1034 1158  Timeline
Symbol 185 GraphicUsed by:188
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Symbol 188 MovieClipUses:143 145 146 147 148 149 152 153 162 164 165 166 167 168 169 170 171 184 185 186 187 33Used by:Timeline
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Symbol 208 FontUsed by:209 211 213 220
Symbol 209 TextUses:208Used by:224
Symbol 210 GraphicUsed by:224
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Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:215Used by:224
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Symbol 218 MovieClipUses:217Used by:224
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Symbol 220 TextUses:208Used by:224
Symbol 221 GraphicUsed by:224
Symbol 222 FontUsed by:223
Symbol 223 TextUses:222Used by:224
Symbol 224 MovieClipUses:189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 209 210 211 212 213 214 216 218 219 220 221 223Used by:Timeline
Symbol 225 TextUses:10Used by:Timeline
Symbol 226 TextUses:10Used by:Timeline
Symbol 227 TextUses:10Used by:Timeline
Symbol 228 EditableTextUses:10Used by:Timeline
Symbol 229 EditableTextUses:10Used by:Timeline
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Instance Names

"duel"Frame 2Symbol 17 MovieClip [duel]
"solo"Frame 2Symbol 14 MovieClip [solo]
"TypeLight"Frame 2Symbol 123 MovieClip
"TypeNormal"Frame 2Symbol 126 MovieClip
"TypeHeavy"Frame 2Symbol 129 MovieClip
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"normal"Frame 2Symbol 133 MovieClip
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"pickupHEALTH"Frame 80Symbol 765 MovieClip
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"GAMEOVER2"Frame 80Symbol 775 MovieClip
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"AttackBox"Symbol 753 MovieClip Frame 169Symbol 89 MovieClip
"AttackBox"Symbol 753 MovieClip Frame 187Symbol 89 MovieClip
"SHIELD"Symbol 753 MovieClip Frame 400Symbol 728 MovieClip
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"AttackBox"Symbol 1158 MovieClip Frame 113Symbol 89 MovieClip
"AttackBox"Symbol 1158 MovieClip Frame 134Symbol 89 MovieClip
"AttackBox"Symbol 1158 MovieClip Frame 153Symbol 89 MovieClip
"AttackBox"Symbol 1158 MovieClip Frame 169Symbol 89 MovieClip
"AttackBox"Symbol 1158 MovieClip Frame 187Symbol 89 MovieClip
"HITBOX"Symbol 1158 MovieClip Frame 213Symbol 504 MovieClip
"HITBOX"Symbol 1158 MovieClip Frame 246Symbol 504 MovieClip
"SHIELD"Symbol 1158 MovieClip Frame 400Symbol 728 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
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ExportAssets (56)Timeline Frame 19Symbol 17 as "duel"
ExportAssets (56)Timeline Frame 19Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 20Symbol 17 as "duel"
ExportAssets (56)Timeline Frame 20Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 21Symbol 17 as "duel"
ExportAssets (56)Timeline Frame 21Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 22Symbol 17 as "duel"
ExportAssets (56)Timeline Frame 22Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 23Symbol 17 as "duel"
ExportAssets (56)Timeline Frame 23Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 24Symbol 17 as "duel"
ExportAssets (56)Timeline Frame 24Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 25Symbol 17 as "duel"
ExportAssets (56)Timeline Frame 25Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 26Symbol 17 as "duel"
ExportAssets (56)Timeline Frame 26Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 27Symbol 17 as "duel"
ExportAssets (56)Timeline Frame 27Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 28Symbol 17 as "duel"
ExportAssets (56)Timeline Frame 28Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 29Symbol 17 as "duel"
ExportAssets (56)Timeline Frame 29Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 30Symbol 17 as "duel"
ExportAssets (56)Timeline Frame 30Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 31Symbol 17 as "duel"
ExportAssets (56)Timeline Frame 31Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 32Symbol 17 as "duel"
ExportAssets (56)Timeline Frame 32Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 33Symbol 17 as "duel"
ExportAssets (56)Timeline Frame 33Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 34Symbol 17 as "duel"
ExportAssets (56)Timeline Frame 34Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 35Symbol 17 as "duel"
ExportAssets (56)Timeline Frame 35Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 36Symbol 17 as "duel"
ExportAssets (56)Timeline Frame 36Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 80Symbol 8 as "PainHURT"
ExportAssets (56)Timeline Frame 206Symbol 8 as "PainHURT"
EnableDebugger2 (64)Timeline Frame 131 bytes "..$1$hX$xyiQfC8A/Iqg98arM39IU/."
DebugMX1 (63)Timeline Frame 1

Labels

"PRELOADER"Frame 1
"MAINMENU"Frame 20
"PRACTICE GAME"Frame 80
"LEVEL1"Frame 114
"OFF"Symbol 14 MovieClip [solo] Frame 1
"ON"Symbol 14 MovieClip [solo] Frame 5
"ON"Symbol 17 MovieClip [duel] Frame 1
"OFF"Symbol 17 MovieClip [duel] Frame 5
"loaded"Symbol 116 MovieClip Frame 3
"OFF"Symbol 123 MovieClip Frame 1
"ON"Symbol 123 MovieClip Frame 5
"ON"Symbol 126 MovieClip Frame 1
"OFF"Symbol 126 MovieClip Frame 5
"OFF"Symbol 129 MovieClip Frame 1
"ON"Symbol 129 MovieClip Frame 5
"OFF"Symbol 132 MovieClip Frame 1
"ON"Symbol 132 MovieClip Frame 5
"ON"Symbol 133 MovieClip Frame 1
"OFF"Symbol 133 MovieClip Frame 5
"OFF"Symbol 136 MovieClip Frame 1
"ON"Symbol 136 MovieClip Frame 5
"OFF"Symbol 139 MovieClip Frame 1
"ON"Symbol 139 MovieClip Frame 5
"NORMAL"Symbol 479 MovieClip Frame 1
"WARM1"Symbol 479 MovieClip Frame 7
"HOT1"Symbol 479 MovieClip Frame 14
"CHARGED1"Symbol 479 MovieClip Frame 23
"WARM2"Symbol 479 MovieClip Frame 34
"HOT2"Symbol 479 MovieClip Frame 41
"CHARGED2"Symbol 479 MovieClip Frame 50
"DIE"Symbol 479 MovieClip Frame 61
"STALL"Symbol 481 MovieClip Frame 2
"KICK"Symbol 481 MovieClip Frame 14
"PUNCH"Symbol 481 MovieClip Frame 26
"POWER"Symbol 481 MovieClip Frame 38
"IDLE"Symbol 497 MovieClip Frame 1
"ATTACK1"Symbol 497 MovieClip Frame 10
"ATTACK2"Symbol 497 MovieClip Frame 21
"IDLE"Symbol 753 MovieClip Frame 1
"FLYforward"Symbol 753 MovieClip Frame 11
"FLYbackward"Symbol 753 MovieClip Frame 23
"FLYup"Symbol 753 MovieClip Frame 35
"FALL"Symbol 753 MovieClip Frame 47
"FLYdown"Symbol 753 MovieClip Frame 52
"hitUP1"Symbol 753 MovieClip Frame 64
"hitUP2"Symbol 753 MovieClip Frame 80
"hitUP3"Symbol 753 MovieClip Frame 96
"hitUP4"Symbol 753 MovieClip Frame 112
"hitDOWN1"Symbol 753 MovieClip Frame 133
"hitDOWN2"Symbol 753 MovieClip Frame 149
"hitDOWN3"Symbol 753 MovieClip Frame 165
"hitDOWN4"Symbol 753 MovieClip Frame 181
"HURTback"Symbol 753 MovieClip Frame 205
"HURTfront"Symbol 753 MovieClip Frame 238
"HITground"Symbol 753 MovieClip Frame 269
"HITground2"Symbol 753 MovieClip Frame 307
"DIEexp"Symbol 753 MovieClip Frame 328
"DIE"Symbol 753 MovieClip Frame 361
"SHIELD"Symbol 753 MovieClip Frame 397
"I WIN"Symbol 753 MovieClip Frame 412
"TELEPORT"Symbol 753 MovieClip Frame 447
"SOFT"Symbol 758 MovieClip Frame 1
"MEDIUM"Symbol 758 MovieClip Frame 10
"HARD"Symbol 758 MovieClip Frame 20
"POWER"Symbol 758 MovieClip Frame 28
"IDLE"Symbol 1158 MovieClip Frame 1
"FLYforward"Symbol 1158 MovieClip Frame 11
"FLYbackward"Symbol 1158 MovieClip Frame 23
"FLYup"Symbol 1158 MovieClip Frame 35
"FALL"Symbol 1158 MovieClip Frame 47
"FLYdown"Symbol 1158 MovieClip Frame 52
"hitUP1"Symbol 1158 MovieClip Frame 64
"hitUP2"Symbol 1158 MovieClip Frame 80
"hitUP3"Symbol 1158 MovieClip Frame 96
"hitUP4"Symbol 1158 MovieClip Frame 112
"hitDOWN1"Symbol 1158 MovieClip Frame 133
"hitDOWN2"Symbol 1158 MovieClip Frame 149
"hitDOWN3"Symbol 1158 MovieClip Frame 165
"hitDOWN4"Symbol 1158 MovieClip Frame 181
"HURTback"Symbol 1158 MovieClip Frame 205
"HURTfront"Symbol 1158 MovieClip Frame 238
"HITground"Symbol 1158 MovieClip Frame 269
"HITground2"Symbol 1158 MovieClip Frame 307
"DIEexp"Symbol 1158 MovieClip Frame 328
"DIE"Symbol 1158 MovieClip Frame 361
"SHIELD"Symbol 1158 MovieClip Frame 397
"I WIN"Symbol 1158 MovieClip Frame 412
"TELEPORT"Symbol 1158 MovieClip Frame 447

Dynamic Text Variables

GameModeSymbol 228 EditableText"2"
BallTypeSymbol 229 EditableText"2"
DifficultySymbol 230 EditableText"2"
PlayerVelXSymbol 233 EditableText"0"
PlayerVelYSymbol 234 EditableText"0"
PlayerMassSymbol 238 EditableText"0"
PlayerWeightSymbol 239 EditableText"0"
ATTACKSymbol 243 EditableText"false"
PlayerRestXSymbol 245 EditableText"false"
PlayerRestYSymbol 247 EditableText"false"
BallVelXSymbol 248 EditableText"0"
BallVelYSymbol 249 EditableText"0"
BallMassSymbol 253 EditableText"0"
BallWeightSymbol 254 EditableText"0"
BallRestXSymbol 258 EditableText"false"
BallRestYSymbol 260 EditableText"false"
gravitySymbol 261 EditableText"0"
frictionAirXSymbol 262 EditableText"0"
XdistSymbol 265 EditableText"0"
YdistSymbol 266 EditableText"0"
frictionAirYSymbol 271 EditableText"0"
Player.hypSymbol 273 EditableText"0"
PlayerEnergySymbol 275 EditableText"100"
PlayerComboSymbol 276 EditableText"0"
PlayerHealthSymbol 279 EditableText"100"
PlayerMaxComboSymbol 281 EditableText"0"
BallEnergy2Symbol 283 EditableText"0"
PlayerForceSymbol 286 EditableText"0"
xmovSymbol 287 EditableText"0"
ymovSymbol 288 EditableText"0"
HURTSymbol 295 EditableText"false"
HURTfrontSymbol 297 EditableText"false"
HURTbackSymbol 299 EditableText"false"
DEADSymbol 301 EditableText"false"
NEUTRALSymbol 303 EditableText"false"
EnemyVelXSymbol 304 EditableText"0"
EnemyVelYSymbol 305 EditableText"0"
EnemyATTACKSymbol 310 EditableText"false"
EnemyHealthSymbol 312 EditableText"100"
EnemyHURTSymbol 316 EditableText"false"
EnemyDEADSymbol 318 EditableText"false"
EnemyNEUTRALSymbol 320 EditableText"false"
BallTagSymbol 321 EditableText"0"
GameModeSymbol 327 EditableText"2"
BallTypeSymbol 328 EditableText"2"
DifficultySymbol 329 EditableText"2"
PlayerVelXSymbol 330 EditableText"0"
PlayerVelYSymbol 331 EditableText"0"
PlayerMassSymbol 335 EditableText"0"
PlayerWeightSymbol 336 EditableText"0"
ATTACKSymbol 340 EditableText"false"
PlayerRestXSymbol 342 EditableText"false"
PlayerRestYSymbol 344 EditableText"false"
BallVelXSymbol 345 EditableText"0"
BallVelYSymbol 346 EditableText"0"
BallMassSymbol 350 EditableText"0"
BallWeightSymbol 351 EditableText"0"
BallRestXSymbol 355 EditableText"false"
BallRestYSymbol 357 EditableText"false"
gravitySymbol 358 EditableText"0"
frictionAirXSymbol 359 EditableText"0"
XdistSymbol 362 EditableText"0"
YdistSymbol 363 EditableText"0"
frictionAirYSymbol 367 EditableText"0"
Player.hypSymbol 369 EditableText"0"
PlayerEnergySymbol 371 EditableText"100"
PlayerComboSymbol 372 EditableText"0"
PlayerHealthSymbol 375 EditableText"100"
PlayerMaxComboSymbol 377 EditableText"0"
BallEnergy2Symbol 378 EditableText"0"
PlayerForceSymbol 381 EditableText"0"
xmovSymbol 382 EditableText"0"
ymovSymbol 383 EditableText"0"
HURTSymbol 390 EditableText"false"
HURTfrontSymbol 392 EditableText"false"
HURTbackSymbol 394 EditableText"false"
DEADSymbol 396 EditableText"false"
NEUTRALSymbol 398 EditableText"false"
EnemyVelXSymbol 399 EditableText"0"
EnemyVelYSymbol 400 EditableText"0"
EnemyATTACKSymbol 405 EditableText"false"
EnemyHealthSymbol 406 EditableText"100"
EnemyHURTSymbol 410 EditableText"false"
EnemyDEADSymbol 412 EditableText"false"
EnemyNEUTRALSymbol 414 EditableText"false"
BallTagSymbol 415 EditableText"0"
PlayerComboHUDSymbol 439 EditableText"0"
GameModeSymbol 784 EditableText"2"
BallTypeSymbol 785 EditableText"2"
DifficultySymbol 786 EditableText"2"
PlayerVelXSymbol 787 EditableText"0"
PlayerVelYSymbol 788 EditableText"0"
PlayerMassSymbol 792 EditableText"0"
PlayerWeightSymbol 793 EditableText"0"
ATTACKSymbol 797 EditableText"false"
PlayerRestXSymbol 799 EditableText"false"
PlayerRestYSymbol 801 EditableText"false"
BallVelXSymbol 802 EditableText"0"
BallVelYSymbol 803 EditableText"0"
BallMassSymbol 807 EditableText"0"
BallWeightSymbol 808 EditableText"0"
BallRestXSymbol 812 EditableText"false"
BallRestYSymbol 814 EditableText"false"
gravitySymbol 815 EditableText"0"
frictionAirXSymbol 816 EditableText"0"
XdistSymbol 819 EditableText"0"
YdistSymbol 820 EditableText"0"
frictionAirYSymbol 824 EditableText"0"
Player.hypSymbol 826 EditableText"0"
PlayerEnergySymbol 828 EditableText"100"
PlayerComboSymbol 829 EditableText"0"
PlayerHealthSymbol 832 EditableText"100"
PlayerMaxComboSymbol 834 EditableText"0"
BallEnergy2Symbol 835 EditableText"0"
PlayerForceSymbol 838 EditableText"0"
xmovSymbol 839 EditableText"0"
ymovSymbol 840 EditableText"0"
HURTSymbol 847 EditableText"false"
HURTfrontSymbol 849 EditableText"false"
HURTbackSymbol 851 EditableText"false"
DEADSymbol 853 EditableText"false"
NEUTRALSymbol 855 EditableText"false"
EnemyVelXSymbol 856 EditableText"0"
EnemyVelYSymbol 857 EditableText"0"
EnemyATTACKSymbol 862 EditableText"false"
EnemyHealthSymbol 863 EditableText"100"
EnemyHURTSymbol 867 EditableText"false"
EnemyDEADSymbol 869 EditableText"false"
EnemyNEUTRALSymbol 871 EditableText"false"
BallTagSymbol 872 EditableText"0"
GameModeSymbol 930 EditableText"2"
BallTypeSymbol 931 EditableText"2"
DifficultySymbol 932 EditableText"2"
PlayerVelXSymbol 933 EditableText"0"
PlayerVelYSymbol 934 EditableText"0"
PlayerMassSymbol 938 EditableText"0"
PlayerWeightSymbol 939 EditableText"0"
ATTACKSymbol 943 EditableText"false"
PlayerRestXSymbol 945 EditableText"false"
PlayerRestYSymbol 947 EditableText"false"
BallVelXSymbol 948 EditableText"0"
BallVelYSymbol 949 EditableText"0"
BallMassSymbol 953 EditableText"0"
BallWeightSymbol 954 EditableText"0"
BallRestXSymbol 958 EditableText"false"
BallRestYSymbol 960 EditableText"false"
gravitySymbol 961 EditableText"0"
frictionAirXSymbol 962 EditableText"0"
XdistSymbol 965 EditableText"0"
YdistSymbol 966 EditableText"0"
frictionAirYSymbol 970 EditableText"0"
Player.hypSymbol 972 EditableText"0"
PlayerEnergySymbol 974 EditableText"100"
PlayerComboSymbol 975 EditableText"0"
PlayerHealthSymbol 978 EditableText"100"
PlayerMaxComboSymbol 980 EditableText"0"
BallEnergy2Symbol 981 EditableText"0"
PlayerForceSymbol 984 EditableText"0"
xmovSymbol 985 EditableText"0"
ymovSymbol 986 EditableText"0"
HURTSymbol 993 EditableText"false"
HURTfrontSymbol 995 EditableText"false"
HURTbackSymbol 997 EditableText"false"
DEADSymbol 999 EditableText"false"
NEUTRALSymbol 1001 EditableText"false"
EnemyVelXSymbol 1002 EditableText"0"
EnemyVelYSymbol 1003 EditableText"0"
EnemyATTACKSymbol 1008 EditableText"false"
EnemyHealthSymbol 1009 EditableText"100"
EnemyHURTSymbol 1013 EditableText"false"
EnemyDEADSymbol 1015 EditableText"false"
EnemyNEUTRALSymbol 1017 EditableText"false"
BallTagSymbol 1018 EditableText"0"
_root.PlayerMaxComboSymbol 1020 EditableText"0"
PlayerComboHUDSymbol 1024 EditableText"0"




http://swfchan.com/15/73044/info.shtml
Created: 8/4 -2019 11:46:09 Last modified: 8/4 -2019 11:46:09 Server time: 19/05 -2024 02:38:46