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Rain of Destruction(demo).swf

This is the info page for
Flash #73060

(Click the ID number above for more basic data on this flash file.)


Text
What you are about to play is a an un
completed "demo" version of "Rain Of
Destruction"
Any and All elements including artwork ,
story, and programming may be changed for
the better.
please enjoy this demo.
-----------------
Controls:
<- key = Move Left
->
key = Move Right
Spacebar = Fire
----------------
Story:
A massive war against man and alien has been
going on for years, quickly bringing the world
to poverty, and killing the world of its
resources and inhabitants. Heros have risin
and fell, Those who were once "the best" have
been either captured or killed. All that are left,
are the unexperienced.
You, a rookie in the field, got called in today.
You are basically all this world has. If you
fail, the world will fail. EVERYTHING is in
your hands.
Your mission, rookie, is to get up there and
find out whats covering our satellite.
Intelligence says its a medium sized enemy
cruiser.
Neutralize it.
good luck, youll need it.

PLAY?

PLAY?

PLAY?

OverLoad

WARNING!

<P ALIGN="LEFT"><FONT FACE="Sydnie" SIZE="21" COLOR="#FF0000">d</FONT></P>

<P ALIGN="LEFT"><FONT FACE="Sydnie" SIZE="21" COLOR="#FF0000">e</FONT></P>

<P ALIGN="LEFT"><FONT FACE="Sydnie" SIZE="21" COLOR="#FF0000">t</FONT></P>

<P ALIGN="LEFT"><FONT FACE="Sydnie" SIZE="21" COLOR="#FF0000">a</FONT></P>

<P ALIGN="LEFT"><FONT FACE="Sydnie" SIZE="21" COLOR="#FF0000">e</FONT></P>

<P ALIGN="LEFT"><FONT FACE="Sydnie" SIZE="21" COLOR="#FF0000">H</FONT></P>

<P ALIGN="LEFT"><FONT FACE="Sydnie" SIZE="21" COLOR="#FF0000">r</FONT></P>

<P ALIGN="LEFT"><FONT FACE="Sydnie" SIZE="21" COLOR="#FF0000">e</FONT></P>

<P ALIGN="LEFT"><FONT FACE="Sydnie" SIZE="21" COLOR="#FF0000">v</FONT></P>

<P ALIGN="LEFT"><FONT FACE="Sydnie" SIZE="21" COLOR="#FF0000">O</FONT></P>

0

Killz:

Speed Boost

0

Score:

M

MI

MIS

MISS

MISSI

MISSIO

MISSION

MISSION F

MISSION FA

MISSION FAI

MISSION FAIL

MISSION FAILE

MISSION FAILED

MISSION FAILED!

MISSION FAILED!!

MISSION FAILED!!
L

MISSION FAILED!!
LO

MISSION FAILED!!
LOS

MISSION FAILED!!
LOSE

MISSION FAILED!!
LOSER

MISSION FAILED!!
LOSER!

R

RE

RET

RETR

RETRY

RETRY?

RETRY?

RETRY?

Mission Accomplished!

0

Thank you for playing the demo of "Rain Of Destruction".
here is a little hint.
if you found this to be a little hard, im gonna let you hackers
have a try at attempting to try and find the cheat i installed.
God Mode.
Good Luck rookie.

.com

http://www.blackjaguar-studios.com

http://www.blackjaguar-studios.com

REPLAY?

REPLAY?

REPLAY?

ActionScript [AS1/AS2]

Frame 2
ifFrameLoaded (292) { gotoAndPlay (4); }
Frame 3
gotoAndPlay (1);
Frame 4
stop();
Frame 5
prevFrame();
Frame 7
godmode = false; function playSound(id, times, volume) { soundobject = new Sound(); soundobject.attachSound(id); if (setSound) { volume = setSoundVal; } else { volume = volume; } soundobject.setVolume(volume); soundobject.start(0, times); } _root.overh.gotoAndPlay(26); moveable = true; shootable = true; _root.kills = 0; _root.score = 0; enemy1hit = 0; enemy2hit = 0; enemy3hit = 0; enemy4hit = 0; enemy5hit = 0; enemy6hit = 0; shotcount = 1; overheatcount = 0; overheat = false;
Instance of Symbol 59 MovieClip "shot" in Frame 7
onClipEvent (enterFrame) { if (_root.enemy1.hitTest(this)) { _root.enemy1hit = 1; } if (this.hitTest(_root.enemy2)) { _root.enemy2hit = 1; } if (this.hitTest(_root.enemy3)) { _root.enemy3hit = 1; } if (this.hitTest(_root.enemy4)) { _root.enemy4hit = 1; } if (this.hitTest(_root.enemy5)) { _root.enemy5hit = 1; } if (this.hitTest(_root.enemy6)) { _root.enemy6hit = 1; } }
Instance of Symbol 114 MovieClip "ship" in Frame 7
onClipEvent (load) { _root.speed = 4; } onClipEvent (enterFrame) { function calc(by) { move = Math.abs(Math.ceil(Math.sqrt(_root.speed)) * by); } if (Key.isDown(39)) { if (_root.moveable == true) { calc(5); this._x = this._x + move; if (this._x >= 570) { this._x = -20; } this.model.gotoAndStop("right"); } } else if (Key.isDown(37)) { if (_root.moveable == true) { calc(5); this._x = this._x - move; if (this._x <= -25) { this._x = 569; } this.model.gotoAndStop("left"); } } else { this.model.gotoAndStop("middle"); } }
Instance of Symbol 136 MovieClip "overh" in Frame 7
onClipEvent (load) { gotoAndPlay (31); }
Frame 8
if (_root.kills >= 6) { gotoAndPlay (10); } else { play(); }
Instance of Symbol 59 MovieClip "shot" in Frame 8
onClipEvent (enterFrame) { if (_root.enemy1.hitTest(this)) { _root.enemy1hit = 1; } else if (this.hitTest(_root.enemy2)) { _root.enemy2hit = 1; } else if (this.hitTest(_root.enemy3)) { _root.enemy3hit = 1; } else if (this.hitTest(_root.enemy4)) { _root.enemy4hit = 1; } else if (this.hitTest(_root.enemy5)) { _root.enemy5hit = 1; } else if (this.hitTest(_root.enemy6)) { _root.enemy6hit = 1; } }
Frame 9
gotoAndPlay (8);
Frame 10
enemy1hit = 0; enemy2hit = 0; enemy3hit = 0; enemy4hit = 0; enemy5hit = 0; enemy6hit = 0;
Frame 13
if (_root.kills >= 12) { gotoAndPlay (15); } else { play(); }
Frame 14
gotoAndPlay (12);
Frame 15
enemy1hit = 0; enemy2hit = 0; enemy3hit = 0; enemy4hit = 0; enemy5hit = 0; enemy6hit = 0;
Frame 18
if (_root.kills >= 18) { gotoAndPlay (20); } else { play(); }
Frame 19
gotoAndPlay (18);
Frame 20
enemy1hit = 0; enemy2hit = 0; enemy3hit = 0; enemy4hit = 0; enemy5hit = 0; enemy6hit = 0;
Frame 22
if (_root.kills >= 24) { gotoAndPlay (25); } else { play(); }
Frame 23
gotoAndPlay (22);
Frame 25
enemy1hit = 0; enemy2hit = 0; enemy3hit = 0; enemy4hit = 0; enemy5hit = 0; enemy6hit = 0; _root.shotcount = 1;
Frame 27
if (_root.kills >= 30) { gotoAndPlay (30); } else { play(); }
Frame 28
gotoAndPlay (27);
Frame 30
enemy1hit = 0; enemy2hit = 0; enemy3hit = 0; enemy4hit = 0; enemy5hit = 0; enemy6hit = 0;
Frame 32
if (_root.kills >= 36) { gotoAndPlay (35); } else { play(); }
Frame 33
gotoAndPlay (32);
Frame 35
enemy1hit = 0; enemy2hit = 0; enemy3hit = 0; enemy4hit = 0; enemy5hit = 0; enemy6hit = 0;
Frame 37
if (_root.kills >= 37) { gotoAndPlay (40); } else { play(); }
Frame 38
gotoAndPlay (37);
Frame 40
enemy1hit = 0; enemy2hit = 0; enemy3hit = 0; enemy4hit = 0; enemy5hit = 0; enemy6hit = 0;
Frame 42
if (_root.kills >= 40) { gotoAndPlay (45); } else { play(); }
Frame 43
gotoAndPlay (42);
Frame 45
enemy1hit = 0; enemy2hit = 0; enemy3hit = 0; enemy4hit = 0; enemy5hit = 0; enemy6hit = 0;
Frame 47
if (_root.kills >= 45) { gotoAndPlay (50); } else { play(); }
Frame 48
gotoAndPlay (47);
Frame 49
_root.shotcount = 1;
Frame 50
enemy1hit = 0; enemy2hit = 0; enemy3hit = 0; enemy4hit = 0; enemy5hit = 0; enemy6hit = 0;
Frame 52
if (_root.kills >= 51) { gotoAndPlay (55); } else { play(); }
Frame 53
gotoAndPlay (52);
Frame 55
enemy1hit = 0; enemy2hit = 0; enemy3hit = 0; enemy4hit = 0; enemy5hit = 0; enemy6hit = 0;
Frame 57
if (_root.kills >= 57) { gotoAndPlay (60); } else { play(); }
Frame 58
gotoAndPlay (57);
Instance of Symbol 59 MovieClip "shot" in Frame 58
onClipEvent (enterFrame) { if (_root.enemy1.hitTest(this)) { _root.enemy1hit = 1; } else if (this.hitTest(_root.enemy2)) { _root.enemy2hit = 1; } else if (this.hitTest(_root.enemy3)) { _root.enemy3hit = 1; } else if (this.hitTest(_root.enemy4)) { _root.enemy4hit = 1; } else if (this.hitTest(_root.enemy5)) { _root.enemy5hit = 1; } else if (this.hitTest(_root.enemy6)) { _root.enemy6hit = 1; } else if (this.hitTest(_root.boss)) { _root.boss1health--; } }
Frame 60
enemy1hit = 0; enemy2hit = 0; enemy3hit = 0; enemy4hit = 0; enemy5hit = 0; enemy6hit = 0; boss1health = 300; bosshitable = true;
Frame 61
_root.shotcount = 1;
Instance of Symbol 59 MovieClip "shot" in Frame 62
onClipEvent (enterFrame) { if (_root.enemy1.hitTest(this)) { _root.enemy1hit = 1; } else if (this.hitTest(_root.enemy2)) { _root.enemy2hit = 1; } else if (this.hitTest(_root.enemy3)) { _root.enemy3hit = 1; } else if (this.hitTest(_root.enemy4)) { _root.enemy4hit = 1; } else if (this.hitTest(_root.enemy5)) { _root.enemy5hit = 1; } else if (this.hitTest(_root.enemy6)) { _root.enemy6hit = 1; } else if (this.hitTest(_root.boss)) { if (_root.bosshitable == true) { _root.boss1health--; _root.playSound("metal", 1, 100); } } }
Frame 82
whichway = Number(Math.round(random(100))); if (whichway <= 25) { gotoAndPlay (83); } else if (whichway <= 50) { gotoAndPlay (102); } else if (whichway <= 75) { gotoAndPlay (119); } else if (whichway <= 100) { gotoAndPlay (149); }
Frame 101
gotoAndPlay (81);
Frame 118
gotoAndPlay (81);
Frame 126
bosshitable = false;
Frame 131
reap = Number(Math.round(random(20))); if (reap <= 10) { gotoAndPlay (133); } else if (reap <= 20) { play(); }
Frame 132
gotoAndPlay (130);
Frame 148
bosshitable = true; gotoAndPlay (81);
Frame 169
bosshitable = false;
Frame 210
bosshitable = true;
Frame 218
gotoAndPlay (81);
Frame 292
stop();
Frame 293
prevFrame();
Symbol 47 Button
on (press) { gotoAndPlay (6); }
Symbol 51 MovieClip Frame 1
moonpass = Number(random(50)); if (moonpass <= 45) { play(); } else if (moonpass > 46) { gotoAndPlay (6); }
Symbol 51 MovieClip Frame 5
gotoAndPlay (1);
Symbol 51 MovieClip Frame 6
this._x = Number(random(550));
Symbol 59 MovieClip Frame 17
stop();
Symbol 61 Button
on (keyPress "<Space>") { if (shootable == true) { if (_root.overheat == false) { shotx = ship._x; _root.shot.duplicateMovieClip("shoot" + shotcount, shotcount); _root["shoot" + shotcount]._x = shotx; shotcount++; playSound("shotsound", 1, 100); _root.overh.prevFrame(); } else if (_root.overheat == true) { } } }
Symbol 66 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 44
stop();
Symbol 114 MovieClip Frame 1
stop();
Symbol 114 MovieClip Frame 2
_root.moveable = false; _root.shootable = false; _root.godmode = true;
Symbol 114 MovieClip Frame 25
_root.gameover.play();
Symbol 114 MovieClip Frame 26
stop(); _root.godmode = false;
Symbol 136 MovieClip Frame 1
_root.overheat = eval (true)(); gotoAndPlay (47);
Symbol 136 MovieClip Frame 45
stop();
Symbol 136 MovieClip Frame 46
prevFrame();
Symbol 136 MovieClip Frame 48
_root.overheatcount++; _root.ship.flames.nextFrame(); _root.ship.flames2.nextFrame(); _root.ship.jam.play();
Symbol 136 MovieClip Frame 49
if (_root.overheatcount >= 4) { _root.ship.gotoAndPlay("dead"); }
Symbol 136 MovieClip Frame 98
_root.overheat = false; gotoAndPlay (44);
Symbol 138 MovieClip Frame 7
if (_root.overheat == false) { _root.overh.nextFrame(); }
Symbol 138 MovieClip Frame 8
gotoAndPlay (1);
Symbol 142 MovieClip Frame 1
stop();
Symbol 142 MovieClip Frame 3
_root.speed++;
Symbol 142 MovieClip Frame 5
_root.speed++;
Symbol 142 MovieClip Frame 7
_root.speed++;
Symbol 142 MovieClip Frame 9
_root.speed++;
Symbol 142 MovieClip Frame 11
_root.speed++;
Symbol 142 MovieClip Frame 13
_root.speed++;
Symbol 142 MovieClip Frame 15
_root.speed++;
Symbol 142 MovieClip Frame 183
_root.speed--;
Symbol 142 MovieClip Frame 184
_root.speed--;
Symbol 142 MovieClip Frame 185
_root.speed--;
Symbol 142 MovieClip Frame 186
_root.speed--;
Symbol 142 MovieClip Frame 187
_root.speed--;
Symbol 142 MovieClip Frame 188
_root.speed--;
Symbol 142 MovieClip Frame 189
_root.speed--;
Symbol 142 MovieClip Frame 190
gotoAndStop (1);
Symbol 154 MovieClip Frame 1
if (this.hitTest(_root.ship)) { gotoAndPlay (3); }
Symbol 154 MovieClip Frame 2
gotoAndPlay (1);
Symbol 154 MovieClip Frame 3
_root.speedb.gotoAndPlay("gotit");
Symbol 154 MovieClip Frame 26
removeMovieClip(this); stop();
Symbol 155 MovieClip Frame 102
stop();
Symbol 163 Button
on (keyPress "t") { nextFrame(); }
Symbol 164 Button
on (keyPress "h") { nextFrame(); }
Symbol 165 Button
on (keyPress "o") { nextFrame(); }
Symbol 166 Button
on (keyPress "r") { nextFrame(); }
Symbol 167 MovieClip Frame 1
stop();
Symbol 167 MovieClip Frame 5
play();
Symbol 167 MovieClip Frame 6
_root.godmode = true;
Symbol 167 MovieClip Frame 7
_root.isgod = "God Mode!";
Symbol 167 MovieClip Frame 9
stop();
Symbol 167 MovieClip Frame 13
play();
Symbol 167 MovieClip Frame 14
_root.godmode = false;
Symbol 167 MovieClip Frame 15
_root.isgod = "";
Symbol 179 MovieClip Frame 10
shouldifire = Number(random(50)); if (shouldifire <= 25) { gotoAndPlay (1); } else if (shouldifire > 25) { play(); }
Instance of Symbol 177 MovieClip in Symbol 179 MovieClip Frame 33
onClipEvent (enterFrame) { if (_root.ship.hitTest(this)) { if (_root.godmode == false) { _root.shield.nextFrame(); _root.ship.shieldmc.gotoAndPlay(2); } } }
Symbol 184 MovieClip Frame 1
spinner = Number(Math.round(random(15))); if (spinner <= 5) { gotoAndPlay (2); } else if (spinner <= 10) { gotoAndPlay (52); } else if (spinner <= 15) { gotoAndPlay (73); }
Symbol 184 MovieClip Frame 51
stop();
Symbol 184 MovieClip Frame 72
stop();
Symbol 184 MovieClip Frame 105
stop();
Symbol 187 MovieClip Frame 1
if (_root.enemy1hit == 1) { gotoAndPlay (3); } this._y = this._y + 3; if (this._y >= 418) { this._y = -70; pos = Number(Math.round(random(550))); if (pos <= 10) { pos = 20; } else if (pos >= 540) { pos = 530; } this._x = pos; }
Symbol 187 MovieClip Frame 2
gotoAndPlay (1);
Symbol 187 MovieClip Frame 3
_root.enemy1hit = 0;
Symbol 187 MovieClip Frame 4
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 187 MovieClip Frame 5
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 187 MovieClip Frame 6
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 187 MovieClip Frame 7
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 187 MovieClip Frame 8
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 187 MovieClip Frame 9
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 187 MovieClip Frame 10
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 187 MovieClip Frame 11
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 187 MovieClip Frame 12
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 187 MovieClip Frame 13
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 187 MovieClip Frame 14
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 187 MovieClip Frame 17
_root.kills++;
Symbol 187 MovieClip Frame 20
stop();
Symbol 191 MovieClip Frame 1
if (_root.enemy2hit == 1) { gotoAndPlay (3); } this._y = this._y + 3; if (this._y >= 418) { this._y = -70; pos = Number(Math.round(random(550))); if (pos <= 10) { pos = 20; } else if (pos >= 540) { pos = 530; } this._x = pos; }
Symbol 191 MovieClip Frame 2
gotoAndPlay (1);
Symbol 191 MovieClip Frame 3
_root.enemy2hit = 0;
Symbol 191 MovieClip Frame 4
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 191 MovieClip Frame 5
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 191 MovieClip Frame 6
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 191 MovieClip Frame 7
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 191 MovieClip Frame 8
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 191 MovieClip Frame 9
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 191 MovieClip Frame 10
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 191 MovieClip Frame 11
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 191 MovieClip Frame 12
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 191 MovieClip Frame 13
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 191 MovieClip Frame 14
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 191 MovieClip Frame 17
_root.kills++;
Symbol 191 MovieClip Frame 20
stop();
Symbol 195 MovieClip Frame 1
if (_root.enemy3hit == 1) { gotoAndPlay (3); } this._y = this._y + 3; if (this._y >= 418) { this._y = -70; pos = Number(Math.round(random(550))); if (pos <= 10) { pos = 20; } else if (pos >= 540) { pos = 530; } this._x = pos; }
Symbol 195 MovieClip Frame 2
gotoAndPlay (1);
Symbol 195 MovieClip Frame 3
_root.enemy3hit = 0;
Symbol 195 MovieClip Frame 4
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 195 MovieClip Frame 5
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 195 MovieClip Frame 6
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 195 MovieClip Frame 7
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 195 MovieClip Frame 8
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 195 MovieClip Frame 9
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 195 MovieClip Frame 10
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 195 MovieClip Frame 11
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 195 MovieClip Frame 12
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 195 MovieClip Frame 13
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 195 MovieClip Frame 14
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 195 MovieClip Frame 17
_root.enemy3hit = 0; _root.kills++;
Symbol 195 MovieClip Frame 20
stop();
Symbol 199 MovieClip Frame 1
if (_root.enemy4hit == 1) { gotoAndPlay (3); } this._y = this._y + 3; if (this._y >= 418) { this._y = -70; pos = Number(Math.round(random(550))); if (pos <= 10) { pos = 20; } else if (pos >= 540) { pos = 530; } this._x = pos; }
Symbol 199 MovieClip Frame 2
gotoAndPlay (1);
Symbol 199 MovieClip Frame 3
_root.enemy4hit = 0;
Symbol 199 MovieClip Frame 4
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 199 MovieClip Frame 5
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 199 MovieClip Frame 6
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 199 MovieClip Frame 7
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 199 MovieClip Frame 8
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 199 MovieClip Frame 9
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 199 MovieClip Frame 10
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 199 MovieClip Frame 11
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 199 MovieClip Frame 12
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 199 MovieClip Frame 13
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 199 MovieClip Frame 14
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 199 MovieClip Frame 18
_root.kills++;
Symbol 199 MovieClip Frame 20
stop();
Symbol 203 MovieClip Frame 1
if (_root.enemy5hit == 1) { gotoAndPlay (3); } this._y = this._y + 3; if (this._y >= 418) { this._y = -70; pos = Number(Math.round(random(550))); if (pos <= 10) { pos = 20; } else if (pos >= 540) { pos = 530; } this._x = pos; }
Symbol 203 MovieClip Frame 2
gotoAndPlay (1);
Symbol 203 MovieClip Frame 3
_root.enemy5hit = 0;
Symbol 203 MovieClip Frame 4
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 203 MovieClip Frame 5
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 203 MovieClip Frame 6
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 203 MovieClip Frame 7
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 203 MovieClip Frame 8
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 203 MovieClip Frame 9
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 203 MovieClip Frame 10
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 203 MovieClip Frame 11
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 203 MovieClip Frame 12
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 203 MovieClip Frame 13
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 203 MovieClip Frame 14
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 203 MovieClip Frame 17
_root.kills++;
Symbol 203 MovieClip Frame 20
stop();
Symbol 207 MovieClip Frame 1
if (_root.enemy6hit == 1) { gotoAndPlay (3); } this._y = this._y + 3; if (this._y >= 418) { this._y = -70; pos = Number(Math.round(random(550))); if (pos <= 10) { pos = 20; } else if (pos >= 540) { pos = 530; } this._x = pos; }
Symbol 207 MovieClip Frame 2
gotoAndPlay (1);
Symbol 207 MovieClip Frame 3
_root.enemy6hit = 0;
Symbol 207 MovieClip Frame 4
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 207 MovieClip Frame 5
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 207 MovieClip Frame 6
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 207 MovieClip Frame 7
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 207 MovieClip Frame 8
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 207 MovieClip Frame 9
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 207 MovieClip Frame 10
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 207 MovieClip Frame 11
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 207 MovieClip Frame 12
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 207 MovieClip Frame 13
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 207 MovieClip Frame 14
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 207 MovieClip Frame 17
_root.kills++;
Symbol 207 MovieClip Frame 20
stop();
Symbol 240 Button
on (press) { stopAllSounds(); _root.gotoAndPlay(1); }
Symbol 241 MovieClip Frame 1
stop();
Symbol 241 MovieClip Frame 69
stop();
Symbol 246 MovieClip Frame 1
stop();
Symbol 246 MovieClip Frame 19
stop();
Symbol 246 MovieClip Frame 20
stop(); _root.ship.gotoAndPlay("die"); _root.ship.shieldmc.gotoAndStop(1);
Symbol 246 MovieClip Frame 26
stop();
Symbol 246 MovieClip Frame 27
prevFrame();
Symbol 266 MovieClip Frame 9
fire = Number(Math.round(random(50))); if (fire <= 25) { gotoAndPlay (1); } else if (fire > 25) { play(); }
Instance of Symbol 257 MovieClip in Symbol 266 MovieClip Frame 34
onClipEvent (enterFrame) { if (this.hitTest(_root.ship)) { if (_root.godmode == false) { _root.ship.shieldmc.gotoAndPlay(2); _root.shield.nextFrame(); } } }
Instance of Symbol 257 MovieClip in Symbol 266 MovieClip Frame 37
onClipEvent (enterFrame) { if (this.hitTest(_root.ship)) { if (_root.godmode == false) { _root.ship.shieldmc.gotoAndPlay(2); _root.shield.nextFrame(); } } }
Instance of Symbol 257 MovieClip in Symbol 266 MovieClip Frame 40
onClipEvent (enterFrame) { if (this.hitTest(_root.ship)) { if (_root.godmode == false) { _root.ship.shieldmc.gotoAndPlay(2); _root.shield.nextFrame(); } } }
Instance of Symbol 257 MovieClip in Symbol 266 MovieClip Frame 43
onClipEvent (enterFrame) { if (this.hitTest(_root.ship)) { if (_root.godmode == false) { _root.ship.shieldmc.gotoAndPlay(2); _root.shield.nextFrame(); } } }
Symbol 269 MovieClip Frame 1
if (_root.enemy1hit == 1) { gotoAndPlay (3); } this._y = this._y + 4; this._x = this._x + 20; if (this._x > 560) { this._x = -20; } if (this._y >= 418) { this._y = -70; pos = Number(Math.round(random(550))); if (pos <= 10) { pos = 20; } else if (pos >= 540) { pos = 530; } this._x = pos; }
Symbol 269 MovieClip Frame 2
gotoAndPlay (1);
Symbol 269 MovieClip Frame 3
_root.enemy1hit = 0; _root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 269 MovieClip Frame 4
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 269 MovieClip Frame 5
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 269 MovieClip Frame 6
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 269 MovieClip Frame 7
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 269 MovieClip Frame 8
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 269 MovieClip Frame 9
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 269 MovieClip Frame 10
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 269 MovieClip Frame 11
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 269 MovieClip Frame 12
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 269 MovieClip Frame 13
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 269 MovieClip Frame 14
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 269 MovieClip Frame 15
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 269 MovieClip Frame 16
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 269 MovieClip Frame 17
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 269 MovieClip Frame 18
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 269 MovieClip Frame 19
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 269 MovieClip Frame 20
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 269 MovieClip Frame 21
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 269 MovieClip Frame 22
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 269 MovieClip Frame 23
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 269 MovieClip Frame 24
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 269 MovieClip Frame 27
_root.kills++;
Symbol 269 MovieClip Frame 40
stop();
Symbol 273 MovieClip Frame 1
if (_root.enemy2hit == 1) { gotoAndPlay (3); } this._y = this._y + 4; this._x = this._x + 20; if (this._x > 560) { this._x = -20; } if (this._y >= 418) { this._y = -70; pos = Number(Math.round(random(550))); if (pos <= 10) { pos = 20; } else if (pos >= 540) { pos = 530; } this._x = pos; }
Symbol 273 MovieClip Frame 2
gotoAndPlay (1);
Symbol 273 MovieClip Frame 3
_root.enemy1hit = 0; _root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 273 MovieClip Frame 4
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 273 MovieClip Frame 5
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 273 MovieClip Frame 6
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 273 MovieClip Frame 7
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 273 MovieClip Frame 8
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 273 MovieClip Frame 9
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 273 MovieClip Frame 10
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 273 MovieClip Frame 11
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 273 MovieClip Frame 12
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 273 MovieClip Frame 13
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 273 MovieClip Frame 14
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 273 MovieClip Frame 15
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 273 MovieClip Frame 16
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 273 MovieClip Frame 17
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 273 MovieClip Frame 18
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 273 MovieClip Frame 19
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 273 MovieClip Frame 20
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 273 MovieClip Frame 21
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 273 MovieClip Frame 22
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 273 MovieClip Frame 23
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 273 MovieClip Frame 24
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 273 MovieClip Frame 27
_root.kills++;
Symbol 273 MovieClip Frame 40
stop();
Symbol 277 MovieClip Frame 1
if (_root.enemy3hit == 1) { gotoAndPlay (3); } this._y = this._y + 4; this._x = this._x + 20; if (this._x > 560) { this._x = -20; } if (this._y >= 418) { this._y = -70; pos = Number(Math.round(random(550))); if (pos <= 10) { pos = 20; } else if (pos >= 540) { pos = 530; } this._x = pos; }
Symbol 277 MovieClip Frame 2
gotoAndPlay (1);
Symbol 277 MovieClip Frame 3
_root.enemy1hit = 0; _root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 277 MovieClip Frame 4
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 277 MovieClip Frame 5
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 277 MovieClip Frame 6
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 277 MovieClip Frame 7
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 277 MovieClip Frame 8
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 277 MovieClip Frame 9
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 277 MovieClip Frame 10
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 277 MovieClip Frame 11
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 277 MovieClip Frame 12
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 277 MovieClip Frame 13
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 277 MovieClip Frame 14
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 277 MovieClip Frame 15
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 277 MovieClip Frame 16
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 277 MovieClip Frame 17
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 277 MovieClip Frame 18
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 277 MovieClip Frame 19
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 277 MovieClip Frame 20
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 277 MovieClip Frame 21
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 277 MovieClip Frame 22
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 277 MovieClip Frame 23
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 277 MovieClip Frame 24
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 277 MovieClip Frame 27
_root.kills++;
Symbol 277 MovieClip Frame 40
stop();
Symbol 281 MovieClip Frame 1
if (_root.enemy4hit == 1) { gotoAndPlay (3); } this._y = this._y + 4; this._x = this._x + 20; if (this._x > 560) { this._x = -20; } if (this._y >= 418) { this._y = -70; pos = Number(Math.round(random(550))); if (pos <= 10) { pos = 20; } else if (pos >= 540) { pos = 530; } this._x = pos; }
Symbol 281 MovieClip Frame 2
gotoAndPlay (1);
Symbol 281 MovieClip Frame 3
_root.enemy1hit = 0; _root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 281 MovieClip Frame 4
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 281 MovieClip Frame 5
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 281 MovieClip Frame 6
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 281 MovieClip Frame 7
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 281 MovieClip Frame 8
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 281 MovieClip Frame 9
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 281 MovieClip Frame 10
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 281 MovieClip Frame 11
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 281 MovieClip Frame 12
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 281 MovieClip Frame 13
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 281 MovieClip Frame 14
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 281 MovieClip Frame 15
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 281 MovieClip Frame 16
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 281 MovieClip Frame 17
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 281 MovieClip Frame 18
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 281 MovieClip Frame 19
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 281 MovieClip Frame 20
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 281 MovieClip Frame 21
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 281 MovieClip Frame 22
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 281 MovieClip Frame 23
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 281 MovieClip Frame 24
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 281 MovieClip Frame 27
_root.kills++;
Symbol 281 MovieClip Frame 40
stop();
Symbol 285 MovieClip Frame 1
if (_root.enemy5hit == 1) { gotoAndPlay (3); } this._y = this._y + 4; this._x = this._x + 20; if (this._x > 560) { this._x = -20; } if (this._y >= 418) { this._y = -70; pos = Number(Math.round(random(550))); if (pos <= 10) { pos = 20; } else if (pos >= 540) { pos = 530; } this._x = pos; }
Symbol 285 MovieClip Frame 2
gotoAndPlay (1);
Symbol 285 MovieClip Frame 3
_root.enemy1hit = 0; _root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 285 MovieClip Frame 4
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 285 MovieClip Frame 5
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 285 MovieClip Frame 6
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 285 MovieClip Frame 7
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 285 MovieClip Frame 8
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 285 MovieClip Frame 9
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 285 MovieClip Frame 10
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 285 MovieClip Frame 11
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 285 MovieClip Frame 12
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 285 MovieClip Frame 13
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 285 MovieClip Frame 14
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 285 MovieClip Frame 15
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 285 MovieClip Frame 16
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 285 MovieClip Frame 17
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 285 MovieClip Frame 18
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 285 MovieClip Frame 19
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 285 MovieClip Frame 20
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 285 MovieClip Frame 21
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 285 MovieClip Frame 22
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 285 MovieClip Frame 23
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 285 MovieClip Frame 24
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 285 MovieClip Frame 27
_root.kills++;
Symbol 285 MovieClip Frame 40
stop();
Symbol 289 MovieClip Frame 1
if (_root.enemy6hit == 1) { gotoAndPlay (3); } this._y = this._y + 4; this._x = this._x + 20; if (this._x > 560) { this._x = -20; } if (this._y >= 418) { this._y = -70; pos = Number(Math.round(random(550))); if (pos <= 10) { pos = 20; } else if (pos >= 540) { pos = 530; } this._x = pos; }
Symbol 289 MovieClip Frame 2
gotoAndPlay (1);
Symbol 289 MovieClip Frame 3
_root.enemy1hit = 0; _root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 289 MovieClip Frame 4
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 289 MovieClip Frame 5
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 289 MovieClip Frame 6
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 289 MovieClip Frame 7
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 289 MovieClip Frame 8
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 289 MovieClip Frame 9
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 289 MovieClip Frame 10
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 289 MovieClip Frame 11
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 289 MovieClip Frame 12
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 289 MovieClip Frame 13
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 289 MovieClip Frame 14
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 289 MovieClip Frame 15
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 289 MovieClip Frame 16
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 289 MovieClip Frame 17
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 289 MovieClip Frame 18
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 289 MovieClip Frame 19
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 289 MovieClip Frame 20
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 289 MovieClip Frame 21
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 289 MovieClip Frame 22
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 289 MovieClip Frame 23
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 289 MovieClip Frame 24
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 289 MovieClip Frame 27
_root.kills++;
Symbol 289 MovieClip Frame 40
stop();
Symbol 291 MovieClip Frame 300
_root.shield.prevFrame();
Symbol 298 MovieClip Frame 17
shoot = Number(Math.round(random(50))); if (shoot <= 20) { gotoAndPlay (20); } else if (shoot <= 50) { gotoAndPlay (1); }
Symbol 298 MovieClip Frame 18
gotoAndPlay (1);
Instance of Symbol 295 MovieClip in Symbol 298 MovieClip Frame 31
onClipEvent (enterFrame) { if (this.hitTest(_root.ship)) { if (_root.godmode == false) { _root.shield.nextFrame(); _root.ship.shieldmc.gotoAndPlay(2); } } }
Symbol 302 MovieClip Frame 1
if (_root.boss1health <= 0) { gotoAndPlay (3); }
Symbol 302 MovieClip Frame 2
gotoAndPlay (1);
Symbol 302 MovieClip Frame 3
_root.stop(); this._alpha = 100; _root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 4
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 5
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 6
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 7
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 8
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 9
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 10
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 11
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 12
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 13
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 14
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 15
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 16
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 17
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 18
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 19
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 20
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 21
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 22
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 23
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 24
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 25
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 26
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 27
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 28
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 29
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 30
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 31
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 32
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 33
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 34
_root.flash.play(); _root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 35
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 36
_root.bosshitable = false; _root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 37
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 38
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 39
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 40
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 41
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 42
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 43
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 44
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 45
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 46
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 47
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 48
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 49
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 50
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 51
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 52
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Symbol 302 MovieClip Frame 53
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Symbol 302 MovieClip Frame 55
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Symbol 302 MovieClip Frame 56
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Symbol 302 MovieClip Frame 57
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Symbol 302 MovieClip Frame 58
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Symbol 302 MovieClip Frame 59
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Symbol 302 MovieClip Frame 60
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 61
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Symbol 302 MovieClip Frame 62
_root.score++; _root.score++; _root.score++; _root.score++; _root.score++;
Symbol 302 MovieClip Frame 108
_root.gotoAndPlay("bossdied");
Symbol 302 MovieClip Frame 109
stop();
Symbol 305 MovieClip Frame 1
stop();
Symbol 316 Button
on (press) { getURL ("http://www.blackjaguar-studios.com/", "_blank"); }
Symbol 321 Button
on (release) { gotoAndPlay (6); }

Library Items

Symbol 1 Sound [slimyhumans]
Symbol 2 Sound [shotsound2]
Symbol 3 Sound [shotsound]
Symbol 4 Sound [newenemies2]
Symbol 5 Sound [newenemies1]
Symbol 6 Sound [metal]
Symbol 7 Sound [keepitup2]
Symbol 8 Sound [keepitup]
Symbol 9 Sound [imhit2]
Symbol 10 Sound [imhit]
Symbol 11 Sound [humansdie]
Symbol 12 Sound [gonnaoverheat3]
Symbol 13 Sound [gonnaoverheat2]
Symbol 14 Sound [gonnaoverheat]
Symbol 15 Sound [alienscream]
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Symbol 39 GraphicUsed by:42
Symbol 40 GraphicUsed by:42
Symbol 41 GraphicUsed by:42
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Instance Names

"shot"Frame 7Symbol 59 MovieClip
"ship"Frame 7Symbol 114 MovieClip
"overh"Frame 7Symbol 136 MovieClip
"speedb"Frame 7Symbol 142 MovieClip
"enemy1"Frame 7Symbol 187 MovieClip
"enemy2"Frame 7Symbol 191 MovieClip
"enemy3"Frame 7Symbol 195 MovieClip
"enemy4"Frame 7Symbol 199 MovieClip
"enemy5"Frame 7Symbol 203 MovieClip
"enemy6"Frame 7Symbol 207 MovieClip
"gameover"Frame 7Symbol 241 MovieClip
"shield"Frame 7Symbol 246 MovieClip
"shot"Frame 8Symbol 59 MovieClip
"enemy1"Frame 12Symbol 187 MovieClip
"enemy2"Frame 12Symbol 191 MovieClip
"enemy3"Frame 12Symbol 195 MovieClip
"enemy4"Frame 12Symbol 199 MovieClip
"enemy5"Frame 12Symbol 203 MovieClip
"enemy6"Frame 12Symbol 207 MovieClip
"enemy1"Frame 17Symbol 187 MovieClip
"enemy2"Frame 17Symbol 191 MovieClip
"enemy3"Frame 17Symbol 195 MovieClip
"enemy4"Frame 17Symbol 199 MovieClip
"enemy5"Frame 17Symbol 203 MovieClip
"enemy6"Frame 17Symbol 207 MovieClip
"enemy1"Frame 22Symbol 187 MovieClip
"enemy2"Frame 22Symbol 191 MovieClip
"enemy3"Frame 22Symbol 195 MovieClip
"enemy4"Frame 22Symbol 199 MovieClip
"enemy5"Frame 22Symbol 203 MovieClip
"enemy6"Frame 22Symbol 207 MovieClip
"enemy1"Frame 27Symbol 187 MovieClip
"enemy2"Frame 27Symbol 191 MovieClip
"enemy3"Frame 27Symbol 195 MovieClip
"enemy4"Frame 27Symbol 199 MovieClip
"enemy5"Frame 27Symbol 203 MovieClip
"enemy6"Frame 27Symbol 207 MovieClip
"enemy1"Frame 32Symbol 187 MovieClip
"enemy2"Frame 32Symbol 191 MovieClip
"enemy3"Frame 32Symbol 195 MovieClip
"enemy4"Frame 32Symbol 199 MovieClip
"enemy5"Frame 32Symbol 203 MovieClip
"enemy6"Frame 32Symbol 207 MovieClip
"enemy1"Frame 37Symbol 269 MovieClip
"enemy1"Frame 42Symbol 269 MovieClip
"enemy2"Frame 42Symbol 273 MovieClip
"enemy3"Frame 42Symbol 195 MovieClip
"enemy1"Frame 47Symbol 269 MovieClip
"enemy2"Frame 47Symbol 273 MovieClip
"enemy3"Frame 47Symbol 195 MovieClip
"enemy4"Frame 47Symbol 199 MovieClip
"enemy5"Frame 47Symbol 203 MovieClip
"enemy1"Frame 52Symbol 269 MovieClip
"enemy2"Frame 52Symbol 273 MovieClip
"enemy3"Frame 52Symbol 277 MovieClip
"enemy4"Frame 52Symbol 281 MovieClip
"enemy5"Frame 52Symbol 285 MovieClip
"enemy6"Frame 52Symbol 289 MovieClip
"enemy2"Frame 57Symbol 273 MovieClip
"enemy3"Frame 57Symbol 277 MovieClip
"enemy4"Frame 57Symbol 281 MovieClip
"enemy5"Frame 57Symbol 285 MovieClip
"enemy6"Frame 57Symbol 207 MovieClip
"enemy1"Frame 57Symbol 187 MovieClip
"shot"Frame 58Symbol 59 MovieClip
"shot"Frame 62Symbol 59 MovieClip
"boss"Frame 62Symbol 302 MovieClip
"flash"Frame 62Symbol 305 MovieClip
"shothit"Symbol 59 MovieClip Frame 5Symbol 54 MovieClip
"jam"Symbol 114 MovieClip Frame 1Symbol 66 MovieClip
"model"Symbol 114 MovieClip Frame 1Symbol 73 MovieClip
"shieldmc"Symbol 114 MovieClip Frame 1Symbol 77 MovieClip
"debris"Symbol 185 MovieClip Frame 1Symbol 184 MovieClip
"debris"Symbol 185 MovieClip Frame 1Symbol 184 MovieClip
"debris"Symbol 185 MovieClip Frame 1Symbol 184 MovieClip
"debris"Symbol 185 MovieClip Frame 1Symbol 184 MovieClip
"debris"Symbol 185 MovieClip Frame 1Symbol 184 MovieClip
"debris"Symbol 185 MovieClip Frame 1Symbol 184 MovieClip
"debris"Symbol 185 MovieClip Frame 1Symbol 184 MovieClip
"debris"Symbol 185 MovieClip Frame 1Symbol 184 MovieClip
"debris"Symbol 185 MovieClip Frame 1Symbol 184 MovieClip
"debris"Symbol 185 MovieClip Frame 1Symbol 184 MovieClip
"debris"Symbol 185 MovieClip Frame 1Symbol 184 MovieClip
"debris"Symbol 185 MovieClip Frame 1Symbol 184 MovieClip
"debris"Symbol 185 MovieClip Frame 1Symbol 184 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "slimyhumans"
ExportAssets (56)Timeline Frame 1Symbol 2 as "shotsound2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "shotsound"
ExportAssets (56)Timeline Frame 1Symbol 4 as "newenemies2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "newenemies1"
ExportAssets (56)Timeline Frame 1Symbol 6 as "metal"
ExportAssets (56)Timeline Frame 1Symbol 7 as "keepitup2"
ExportAssets (56)Timeline Frame 1Symbol 8 as "keepitup"
ExportAssets (56)Timeline Frame 1Symbol 9 as "imhit2"
ExportAssets (56)Timeline Frame 1Symbol 10 as "imhit"
ExportAssets (56)Timeline Frame 1Symbol 11 as "humansdie"
ExportAssets (56)Timeline Frame 1Symbol 12 as "gonnaoverheat3"
ExportAssets (56)Timeline Frame 1Symbol 13 as "gonnaoverheat2"
ExportAssets (56)Timeline Frame 1Symbol 14 as "gonnaoverheat"
ExportAssets (56)Timeline Frame 1Symbol 15 as "alienscream"

Labels

"loaded"Frame 4
"bossleft"Frame 83
"bossright"Frame 102
"disap"Frame 119
"reape"Frame 133
"turn"Frame 149
"bossdied"Frame 219
"pass"Symbol 51 MovieClip Frame 6
"left"Symbol 73 MovieClip Frame 1
"middle"Symbol 73 MovieClip Frame 2
"right"Symbol 73 MovieClip Frame 3
"die"Symbol 114 MovieClip Frame 2
"overheated"Symbol 136 MovieClip Frame 47
"gotit"Symbol 142 MovieClip Frame 2
"collected"Symbol 154 MovieClip Frame 3
"path1"Symbol 184 MovieClip Frame 2
"path2"Symbol 184 MovieClip Frame 52
"path3"Symbol 184 MovieClip Frame 73

Dynamic Text Variables

killsSymbol 143 EditableText"0"
shotcountSymbol 159 EditableText""
isgodSymbol 161 EditableText""
scoreSymbol 208 EditableText"0"
scoreSymbol 308 EditableText"0"




http://swfchan.com/15/73060/info.shtml
Created: 8/4 -2019 11:38:26 Last modified: 8/4 -2019 11:38:26 Server time: 05/11 -2024 04:25:19