STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
A Very Merry Christmas! |
This is the info page for Flash #73135 |
LOADING LOADING LOADING LOADING LOADING |
*** |
The Window To Another Box |
The Window To Another Box |
STUDIOS |
STUDIOS |
STUDIOS |
Skip Intro |
Skip Into |
Input Code |
Graphics and Scripting by Andrew Khassapov - IST Studios Sound Effects from Flashkit.com Music Loop by Adam Goh (Flashkit.com) Voices by George Pryor Based on Splinter Cell |
Instructions: Use Escape to exit. Use the Mouse to aim and fire. Use the WASD or Arrow keys to move. Hold Shift to run forwards only. Use Space Bar to knock out opponents. Use 'Q' to toggle quality. If you have not played before please take the tutorial. |
PLAY |
Tutorial |
IST |
IST |
IST |
TOR Communications Transcript . . |
TOR Communications Transcript . . . |
<p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b> </b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"></p><p align="left"></p> |
<p align="left"><font face="Arial" size="12" color="#000000"><b>We've called you here because there has been an exceptionally large financial transfer detected by our system analysists...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> I don't see how you could make such a big deal over something as common as that....</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Oh it didn't bother us until we discovered that a divident of the money was put into an 'ex-terrorists' credit account.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> So what do you want ME to do about it...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>We just need you to gain access to the InterNational Banks stored records to get the people involved in the transfer... and <sbr />whatever it was that cost $50 Million.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> Why not just hack their system...or ASK them.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Banks like this don't reveal information, especially plainly on 'suspicion'. And their systems defence is much more <sbr />advanced than the few cameras and guards they call security...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> Fine, so what exactly do you want me to do...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Just access their storage room and see if you can find anything, it shouldn't be very difficult.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> I'll see what I can do...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Good. You can leave right away.</b></font></p><p align="left"></p> |
Continue >> |
Continue >> |
Continue >> |
Continue >> |
<p align="left"><font face="arial" size="14" color="#006600"><b>Level 1 Code:</b></font></p> |
<p align="left"><font face="arial" size="14" color="#000000"><b>ldc1xerves</b></font></p> |
<p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b> Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"></p><p align="left"></p> |
<p align="left"><font face="Arial" size="12" color="#000000"><b>Good job Jhonen. We went over the transfer files and it appears that one Cateline Vladishkimov sold a TS43000K to an <sbr />unspecified person...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> A TS43000K what?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>That is the problem, nobody knows. But for $50 Million I can only assume horrible things...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> So why don't we just find her and...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>We have! That is why we need you. She is staying at the Totem Luxury Hotel. Just access her room and retrieve whatever <sbr />evidence there is.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> Why not just retrieve HER?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Security, she is heavily and constantly guarded. This is just easier.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> Fine. When do we leave?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Right now. We can take you there by helicopter and be there by sunset...</b></font></p><p align="left"></p> |
<p align="left"><font face="arial" size="14" color="#006600"><b>Level 2 Code:</b></font></p> |
<p align="left"><font face="arial" size="14" color="#000000"><b>lv2intriquet</b></font></p> |
<p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b> Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen</b></font></p><p align="left"></p><p align="left"></p> |
<p align="left"><font face="Arial" size="12" color="#000000"><b>Good, we got ourselves a name. Someone named Donald Sergio...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> Sounds familiar....</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Well it should, he was involved in alleged mass-murders and weapons theft, he's the leader of a mafia division in this area.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> Ah, him...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Yes, I'm glad you remember, because I'll need you to break into the hotel secured storage room and retrieve some <sbr />information for us. We need to know what it was that he bought...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> The same hotel?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Yes, that's where he is supposed to be staying tonight.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> Why not just force him out of his hotel room and interogate him?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Because for that money he could have bought himself a remote nuclear device... plus he's using his real name, it's not <sbr />right... seems too confident...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> So, what am I supposed to retrieve?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Just a laptop computer from his safe, it's the center one.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> Alright...</b></font></p> |
<p align="left"><font face="arial" size="14" color="#006600"><b>Level 3 Code:</b></font></p> |
<p align="left"><font face="arial" size="14" color="#000000"><b>lcr3tygerno</b></font></p> |
<p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b> Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR:</b></font></p><p align="left"></p><p align="left"></p> |
<p align="left"><font face="Arial" size="12" color="#000000"><b> What just happened...? The Hotel was overwhelmed with guards..they were in the vault and...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Those weren't ordinary guards, they were Cateline Vladishkimovs special forces...terrorists basically...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> What were they doing in the vault?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>It appears they were after the same device as us, just for different reasons. The harddrive was entirely cleared...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> And the body?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>After confirmational DNA tests we determined it was Donald Sergio...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> OUR Donald Sergio?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Thats right, we don't have to worry about him anymore. But this is much bigger than that....</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> But how could this happen? Why would she do this?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>This is usual...$50 Million is alot of money, I assume Cateline wanted the money without having to give away the TS43000K...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> I know...but it seems like a severe thing to do...Cateline is massively rich anyway...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Yes, it is rather suspicious.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> So we still don't know what the TS43000K is?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>No, Catelines men did a very good job of eradicating the evidence...but it seems important.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> Did they know we were coming?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>I...I don't know....</b></font></p><p align="left"></p> |
<p align="left"><font face="arial" size="14" color="#006600"><b>Game Completion Code:</b></font></p> |
<p align="left"><font face="arial" size="14" color="#000000"><b>lvallcomplete</b></font></p> |
IST Studios |
$100$ |
x |
MISSION COMPLETE |
GAME OVER |
Objective Text |
NEXT |
NEXT |
First of all, press 'N' to go to the next instructions and 'B' to go back. Press ESCAPE to quit tutorial. And the grey line in the middle of the map is a wall, neither you or any other people can pass through it. |
Tutorial |
BACK |
BACK |
Use the arrow keys or the WASD keys to move. And SHIFT to run forwards only. |
Use the mouse to direct yourself and the left mouse button to fire - firing will alert people of your presence and they will become suspicious. |
Ok then. The first and most important move in this game is the melee knock-out. Move behind the nearest person, hold only your gun to their head and press the SPACE BAR. Try it. |
Secondly you have to know the effects of lights. Lights will make people aware of your presence and they will start moving towards you. To eliminate this threat the lights in your way must be destroyed. |
Move the aimer (using the mouse) over the center of the light, and fire. Then WAIT, firing will make people alert, until the background sound has ceased or (if sound is unavailable) until the people stop looking towards you when you move. |
Destroy the lights. After you have done this it would be safe to walk past them. Also this applies to changing between maps. |
Now there is another person, this time facing in your direction. Don't move too close to him, moving into his 'range of sight' (the light coming from him) will make him instantly fire at you, which will make everyone else on the map fire aswel. |
Also, he is in the 'range of sight' of a camera. Do not shoot at him! Shooting at people if they are in sight of cameras will cause everyone to fire instantly. First you must remove the camera. |
Cameras are very dangerous. Coming into the cameras 'range of sight' will set off an alarm and cause everyone to fire at you instantly. Keep far away from these until you have gotten rid of them. |
The only way to get rid of cameras is to shoot them, so save your ammo just in case you are faced with these. To destory them you must fire at the base of the camera, not the camera itself, so aim carefully. Destroy the camera. |
After the camera is destroyed the person in front of you should be easy to kill, either knock him out or fire at him. |
Now, the person guarding the 'doorway' is facing in your direction. Don't move too close to him, try to stay as far away from his 'range of sight' as possible. |
You can do two things: divert his attention by firing and moving away - then either moving around him or knocking him out. Or simply shooting him, since he isn't in light he is vulnerable and noone will notice (firing will still create suspicion though). |
Kill or move around the person. After you have done that there is another person facing in your direction, except this person is in light! Don't shoot, shooting people in light makes other people aware and they begin moving towards you, sometimes even firing at you. |
To get past this person you can either move around him, or shoot out the lights - then kill or move around him. Try getting past him. Remember you can use SHIFT to run if necessary. |
I suggest shooting out the light and killing the person, but your ammo is limited and sometimes it's better not to waste it. |
The next person is in a complicated situation. He is surrounded by lights. The only option here is to shoot the lights and then kill the person. |
Remember that firing does arouse suspicion. So be careful. Also when people are suspicious their health increases, and if they are moving towards you their health increases even more. And when they are firing their health is very high. |
After you have killed the person, exit through the door or gate located at the edge of the map, in this case it is above you. |
ActionScript [AS1/AS2]
Instance of Symbol 17 MovieClip "ISTEngineSIGNED" in Frame 1onClipEvent (load) { xp = 1; yp = 1; wwwvalue = 3; widthwww = (200 - (wwwvalue * this._width)) / 700; www = 1 - widthwww; if (this._name == "ISTEngineSIGNED") { startw = this._width; endw = 50; amount = 50; difw = (endw - startw) / amount; this.swapDepths(amount + 2); i = 1; while (i < amount) { duplicateMovieClip (this, "IST!MMF" + i, (amount + 1) - i); MMFi = _root["IST!MMF" + i]; ratio = _width / _height; MMFi._width = startw + (difw * i); MMFi._height = MMFi._width / ratio; i++; } } } onClipEvent (enterFrame) { MovieClip.prototype.mm = function (centerx, centery, inertia, k) { x = (-this._x) + centerx; y = (-this._y) + centery; xp = (xp * inertia) + (x * k); yp = (yp * inertia) + (y * k); _x = (_x + xp); _y = (_y + yp); }; this.mm(_root._xmouse, _root._ymouse, www, 0.1); }Instance of Symbol 28 MovieClip "IST!Auto Center" in Frame 1on (press) { getURL ("http://www.iststudios.cjb.net/", "_blank"); } onClipEvent (load) { ISTppXXYY = 0; this._y = (Stage.height / 2) + ISTppXXYY; this._x = (Stage.width / 2) + ISTppXXYY; _global.ISTXXTEST = true; }Frame 2gotoAndStop (1);Instance of Symbol 43 MovieClip in Frame 3on (press) { getURL ("http://www.iststudios.cjb.net/", "_blank"); } onClipEvent (load) { ISTEngine = _root.ISTEngineSIGNED; amount = ISTEngine.amount; i = 1; while (i < amount) { removeMovieClip(_root["IST!MMF" + i]); removeMovieClip(ISTEngine); i++; } this._y = 0; this._x = (Stage.width - 1000) / 2; }Frame 4stop();Frame 5stop(); _global.death = 0; _global.finish = 0;Instance of Symbol 74 MovieClip "Gs" in Frame 5onClipEvent (load) { } onClipEvent (enterFrame) { Mouse.hide(); startDrag (this, true); this.swapDepths(14000000); }Instance of Symbol 77 MovieClip "bak" in Frame 5onClipEvent (enterFrame) { temple = new Sound(this); temple.attachSound("Temple"); temple.start(0, 99); }Frame 9gotoAndPlay(_currentframe + 1);Instance of Symbol 100 MovieClip "backscreen" in Frame 9onClipEvent (load) { hum = new Sound(this); hum.attachSound("humm"); hum.start(0, 999); }Frame 10_global.finish = 0; _global.death = 0; _quality = "HIGH";Frame 11gotoAndPlay(_currentframe - 1);Frame 12gotoAndPlay(_currentframe + 1);Frame 13_global.finish = 0; _global.death = 0; _quality = "HIGH";Frame 14gotoAndPlay(_currentframe - 1);Frame 15gotoAndPlay(_currentframe + 1);Frame 16_global.finish = 0; _global.death = 0; _quality = "HIGH";Frame 17gotoAndPlay(_currentframe - 1);Frame 18gotoAndPlay(_currentframe + 1);Frame 19_global.finish = 0; _global.death = 0; _quality = "HIGH";Frame 20gotoAndPlay(_currentframe - 1);Frame 23gotoAndStop(_currentframe + 1);Instance of Symbol 219 MovieClip "main" in Frame 23onClipEvent (load) { _global.map = 0; } onClipEvent (enterFrame) { function map(xx, yy, mapp) { _global.mapp = mapp; this._x = (-xx) * _global.stagex; _global.minusx = (-xx) * _global.stagex; this._y = yy * _global.stagey; _global.minusy = yy * _global.stagey; } switch (_global.map) { case 0 : map(0, 0, 1); break; case 1 : map(-1, 0, 2); break; case 2 : map(-1, 1, 3); break; case 3 : map(0, 1, 4); } }Instance of Symbol 230 MovieClip "player" in Frame 23onClipEvent (load) { function lset(lll, xx, yy) { enemysetxyr = main["light" + lll]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.mapp = mapp; } function eset(eee, xx, yy, rr) { enemysetxyr = main["enemy" + eee]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.rr = rr; enemysetxyr.mapp = mapp; } _global.death = 0; _global.finish = 0; _global.hp = 8; hptotal = _global.hp; framerate = 15; butime = 0; butimemax = framerate / 2; _global.stagex = Stage.width; _global.stagey = Stage.height; main = _root.main; hbar = _root.hbar; bmask = hbar.bmask; caii = 5; enemy = main.enemy; eii = 26; bulleta = _root.bamount; bii = 40; light = main.light; lii = 14; shotcounter = bii + 1000; shotcurrent = bii; b = 1; while (b < bii) { duplicateMovieClip (bulleta, "btimes" + b, b); btimes = _root["btimes" + b]; btimes._x = (b * btimes._width) + 18; b++; } l = 1; while (l < lii) { duplicateMovieClip (light, "light" + l, l + 100); ll = main["light" + l]; mapp = 1; mapp = 2; lset(1, -67, 25); lset(2, -323, 55); lset(3, -778, 130); lset(4, -160, 368); lset(5, -500, 34); lset(6, -147, 127); mapp = 3; lset(7, -638, -181); lset(8, -313, -116); lset(9, -108, -319); mapp = 4; lset(10, 509.9, -376.8); lset(11, 107.2, -379.4); lset(12, 345.3, -273.6); lset(13, 745.5, -347.2); l++; } e = 1; while (e < eii) { duplicateMovieClip (enemy, "enemy" + e, e + 50); ee = main["enemy" + e]; ee.shootingtime = framerate * 3; ee.timetype = random(ee.shootingtime); ee.ee = e; mapp = 1; eset(1, 334, 120, 150); eset(2, 349, 53, 100); eset(3, 141, 202, 100); eset(4, 80, 238, 90); eset(5, 116, 297, 80); mapp = 2; eset(6, -83, 97, -15); eset(7, -175, 118, -90); eset(8, -418, 363, -85); eset(9, -461, 182, -52); eset(10, -733, 170, 90); eset(11, -625, 44, 170); mapp = 3; eset(12, -677, -135, 10); eset(13, -604, -135, -20); eset(14, -578.6, -200, -90); eset(15, -525.3, -327.9, 80); eset(16, -557.3, -373.3, 90); eset(17, -153.3, -287.9, -80); eset(18, -286.6, -167.9, 30); mapp = 4; eset(19, 360, -83, -90); eset(20, 624, -24, -90); eset(21, 773.9, -31.9, -90); eset(22, 689, -156.7, -45); eset(23, 345.3, -228.8, 190); eset(24, 153.5, -307.3, 0); eset(25, 84, -303.4, 0); e++; } } onClipEvent (enterFrame) { function endg() { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } _global.death = 1; } function fcfire() { if (((mousedown == 1) && (shotcurrent >= 2)) && (butime == 0)) { sndShoot = new Sound(this); sndShoot.attachSound("Sniper"); sndShoot.start(0, 0); this.playerbody.gotoAndPlay("shoot"); duplicateMovieClip ("/Bullet", "Bullet" + shotcounter, shotcounter); shotcounter++; shotcurrent--; removeMovieClip(_root["btimes" + shotcurrent]); butime = butimemax; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting++; ee.sustime = 3 * framerate; e++; } } } if (_global.hp <= 0) { _global.hp = 0; endg(); } if (this._x >= _global.stagex) { this._x = _global.stagex; } else if (this._x <= 0) { this._x = 0; } else if (this._y <= 0) { this._y = 0; } else if (this._y >= _global.stagey) { this._y = _global.stagey; } percent = (_global.hp / hptotal) * 100; bmask._x = percent - 50; fcfire(); butime--; if (butime <= 0) { butime = 0; } KeyAl = 65; KeySd = 83; KeyDr = 68; KeyWu = 87; speedup = 8; speedd = 4; xmove = speed * Math.sin((this._rotation + rotdec) * (Math.PI/180)); ymove = speed * Math.cos((this._rotation + rotdec) * (Math.PI/180)); Rotationc = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; steps = new Sound(this); steps.attachSound("steps"); if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (Key.isDown(16))) { _global.speedset = speedup - speedd; rotdec = 0; speed = speedup; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else { _global.speedset = 0; } if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (!Key.isDown(16))) { rotdec = 0; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(40) || (Key.isDown(KeySd))) { rotdec = 0; speed = -speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else if (!Key.isDown(16)) { speed = speedd; } else { speed = speedup; } if (((((Key.isDown(37) || (Key.isDown(KeyAl))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = -90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (((((Key.isDown(39) || (Key.isDown(KeyDr))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = 90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(81)) { toggleHighQuality(); } if (Key.isDown(32)) { this.playerbody1.gotoAndPlay("hit"); } if (Key.isDown(27)) { endg(); } } onClipEvent (mouseDown) { mousedown = 1; } onClipEvent (mouseUp) { mousedown = 0; }Instance of Symbol 165 MovieClip "Bullet" in Frame 23onClipEvent (load) { main = _root.main; blooding = main.blood; bloodcount = random(100); thisspeed = 40; player = _root.player; xmax = _global.stagex + 50; ymax = _global.stagey + 50; xmin = -(xmax - _global.stagex); ymin = -(ymax - _global.stagey); if (this._name != "Bullet") { this._x = player._x; this._y = player._y; this._rotation = player._rotation; } } onClipEvent (enterFrame) { if (this._name != "Bullet") { misc = 5; caii = 7; lii = player.lii; eii = player.eii; if (this._x >= xmax) { removeMovieClip(this); } else if (this._x <= xmin) { removeMovieClip(this); } else if (this._y <= ymin) { removeMovieClip(this); } else if (this._y >= ymax) { removeMovieClip(this); } firemovex = thisspeed * Math.sin(this._rotation * (Math.PI/180)); firemovey = (-thisspeed) * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + firemovex; this._y = this._y + firemovey; e = 1; while (e < eii) { ee = main["enemy" + e]; if (this.hitTest(ee.ebody)) { Punch = new Sound(this); Punch.attachSound("Punch"); Punch.start(0, 0); ee.health = ee.health - (ee.healthset / ee.setting); duplicateMovieClip (blooding, "blood" + e, (e * 100) + bloodcount); blood = main["blood" + e]; blood._x = ee._x; blood._y = ee._y; blood._rotation = random(360); blood.gotoAndPlay(1); ca = 1; while (ca < caii) { cam = main["camera" + ca]; cambody = cam.camerabase; camerahead = cam.camerahead; if (ee.ebody.hitTest(camerahead)) { cam.camstart = true; e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting < ee.maxset) { ee.setting = ee.maxset; } e++; } } ca++; } l = 1; while (l < lii) { ll = main["light" + l]; if (ee.ebody.hitTest(ll)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting < ee.maxset) { ee.setting = 2; } e++; } } l++; } removeMovieClip(this); } e++; } l = 1; while (l < lii) { ll = main["light" + l]; if (this.hitTest(ll.linside)) { Glass = new Sound(ll); Glass.attachSound("Glass"); Glass.start(0, 0); ll.gotoAndStop("break"); removeMovieClip(this); } l++; } miscc = 1; while (miscc < misc) { misco = main["misc" + miscc]; if (this.hitTest(misco)) { Glass = new Sound(ll); Glass.attachSound("Glass"); Glass.start(0, 0); misco.dead = true; removeMovieClip(this); } miscc++; } ca = 1; while (ca < caii) { cam = main["camera" + ca]; cambody = cam.camerabase; if (this.hitTest(cam.camerabase)) { Glass = new Sound(ll); Glass.attachSound("Glass"); Glass.start(0, 0); cam.dead = 1; removeMovieClip(this); } ca++; } } }Instance of Symbol 240 MovieClip in Frame 23onClipEvent (load) { player = _root.player; } onClipEvent (enterFrame) { this._x = player._x; this._y = player._y; }Instance of Symbol 246 MovieClip "donemc" in Frame 23onClipEvent (load) { valuest = "gstart2"; _global.finish; main = _root.main; player = _root.player; head = player.playerhead; framerate = 15; _global.death; _global.stagex; _global.stagey; highest = 1048575 /* 0x0FFFFF */; done = 1; death = 2; this._x = 0; this._y = 0; this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; this.swapDepths(highest); text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; timer1 = 0; timerm = 2 * framerate; } onClipEvent (enterFrame) { if ((_global.death != 0) || (_global.finish != 0)) { _quality = "LOW"; b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } this._x = _global.stagex / 2; this._y = _global.stagey / 2; this._width = _global.stagex; this._height = _global.stagey; this._alpha = 100; this._visible = 1; timer1++; back._visible = 1; if (_global.death != 0) { setting = death; text1.play(); text2.gotoAndStop(1); } else if (_global.finish != 0) { setting = done; text1.gotoAndStop(1); text2.play(); } this.gotoAndStop(setting); back._alpha = (timer1 / timerm) * 100; if ((timer1 >= timerm) && (_global.death != 0)) { _root.gotoAndStop("menu"); timer1 = 0; } if ((timer1 >= timerm) && (_global.finish != 0)) { _root.gotoAndPlay(valuest); timer1 = 0; } eerie = new Sound(this); eerie.attachSound("GO"); eerie.start(); } else { _quality = "HIGH"; this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; back._visible = 0; timer1 = 0; } }Instance of Symbol 248 MovieClip "obtxt" in Frame 23onClipEvent (load) { this._visible = 0; }Frame 25gotoAndStop(_currentframe - 1);Frame 28gotoAndStop(_currentframe + 1);Instance of Symbol 262 MovieClip "main" in Frame 28onClipEvent (load) { _global.map = 0; } onClipEvent (enterFrame) { function map(xx, yy, mapp) { _global.mapp = mapp; this._x = (-xx) * _global.stagex; _global.minusx = (-xx) * _global.stagex; this._y = yy * _global.stagey; _global.minusy = yy * _global.stagey; } switch (_global.map) { case 0 : map(0, 0, 1); break; case 1 : map(0, -1, 2); break; case 2 : map(-1, -1, 3); break; case 3 : map(-1, -2, 4); } }Instance of Symbol 230 MovieClip "player" in Frame 28onClipEvent (load) { function lset(lll, xx, yy) { enemysetxyr = main["light" + lll]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.mapp = mapp; } function eset(eee, xx, yy, rr) { enemysetxyr = main["enemy" + eee]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.rr = rr; enemysetxyr.mapp = mapp; } _global.death = 0; _global.finish = 0; _global.hp = 8; hptotal = _global.hp; framerate = 15; butime = 0; butimemax = framerate / 2; _global.stagex = Stage.width; _global.stagey = Stage.height; main = _root.main; hbar = _root.hbar; bmask = hbar.bmask; caii = 5; enemy = main.enemy; eii = 31; bulleta = _root.bamount; bii = 40; light = main.light; lii = 21; shotcounter = bii + 1000; shotcurrent = bii; b = 1; while (b < bii) { duplicateMovieClip (bulleta, "btimes" + b, b); btimes = _root["btimes" + b]; btimes._x = (b * btimes._width) + 18; b++; } l = 1; while (l < lii) { duplicateMovieClip (light, "light" + l, l + 100); ll = main["light" + l]; mapp = 1; lset(1, 570, 344); lset(2, 664, 342); lset(3, 760, 344); lset(4, 45, 127); lset(5, 19, 348); lset(6, 130, 348); mapp = 2; lset(7, 557, 530); lset(8, 561, 658); lset(9, 341, 616); lset(10, 249, 716); mapp = 3; lset(11, -402, 714); lset(12, -567, 590); lset(13, -609, 679); lset(14, -577, 758); mapp = 4; lset(15, -653, 900); lset(16, -650, 1042); lset(17, -517, 1116); lset(18, -378, 909); lset(19, -192, 1025); lset(20, -188, 1170); l++; } e = 1; while (e < eii) { duplicateMovieClip (enemy, "enemy" + e, e + 50); ee = main["enemy" + e]; ee.shootingtime = framerate * 3; ee.timetype = random(ee.shootingtime); ee.ee = e; mapp = 1; eset(1, 131, 142, 90); eset(2, 211, 162, 90); eset(3, 190, 245, 75); eset(4, 345, 378, 0); eset(5, 407, 330, 0); eset(6, 279, 353, 0); mapp = 2; eset(7, 30, 535, 90); eset(8, 30, 646, 90); eset(9, 217, 437, -90); eset(10, 214, 532, -90); eset(11, 355, 747, 0); eset(12, 708, 522, -90); eset(13, 776, 657, -90); mapp = 3; eset(14, -307, 772, 0); eset(15, -310, 668, 120); eset(16, -407, 541, 90); eset(17, -308, 498, -100); eset(18, -707, 461, 90); eset(19, -769, 629, 100); eset(20, -751, 700, 90); eset(21, -735, 733, 90); mapp = 4; eset(22, -547, 944, -90); eset(23, -547, 1022, -90); eset(24, -750, 1116, 20); eset(25, -506, 1167, -50); eset(26, -446, 1107, 90); eset(27, -338, 825, -90); eset(28, -290, 906, 90); eset(29, -132, 980, 40); eset(30, -132, 1130, 40); e++; } } onClipEvent (enterFrame) { function endg() { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } _global.death = 1; } function fcfire() { if (((mousedown == 1) && (shotcurrent >= 2)) && (butime == 0)) { sndShoot = new Sound(this); sndShoot.attachSound("Sniper"); sndShoot.start(0, 0); this.playerbody.gotoAndPlay("shoot"); duplicateMovieClip ("/Bullet", "Bullet" + shotcounter, shotcounter); shotcounter++; shotcurrent--; removeMovieClip(_root["btimes" + shotcurrent]); butime = butimemax; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting++; ee.sustime = 3 * framerate; e++; } } } if (_global.hp <= 0) { _global.hp = 0; endg(); } if (this._x >= _global.stagex) { this._x = _global.stagex; } else if (this._x <= 0) { this._x = 0; } else if (this._y <= 0) { this._y = 0; } else if (this._y >= _global.stagey) { this._y = _global.stagey; } percent = (_global.hp / hptotal) * 100; bmask._x = percent - 50; fcfire(); butime--; if (butime <= 0) { butime = 0; } KeyAl = 65; KeySd = 83; KeyDr = 68; KeyWu = 87; speedup = 8; speedd = 4; xmove = speed * Math.sin((this._rotation + rotdec) * (Math.PI/180)); ymove = speed * Math.cos((this._rotation + rotdec) * (Math.PI/180)); Rotationc = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; steps = new Sound(this); steps.attachSound("steps"); if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (Key.isDown(16))) { _global.speedset = speedup - speedd; rotdec = 0; speed = speedup; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else { _global.speedset = 0; } if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (!Key.isDown(16))) { rotdec = 0; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(40) || (Key.isDown(KeySd))) { rotdec = 0; speed = -speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else if (!Key.isDown(16)) { speed = speedd; } else { speed = speedup; } if (((((Key.isDown(37) || (Key.isDown(KeyAl))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = -90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (((((Key.isDown(39) || (Key.isDown(KeyDr))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = 90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(81)) { toggleHighQuality(); } if (Key.isDown(32)) { this.playerbody1.gotoAndPlay("hit"); } if (Key.isDown(27)) { endg(); } } onClipEvent (mouseDown) { mousedown = 1; } onClipEvent (mouseUp) { mousedown = 0; }Instance of Symbol 246 MovieClip "donemc" in Frame 28onClipEvent (load) { valuest = "gstart3"; _global.finish; main = _root.main; player = _root.player; head = player.playerhead; framerate = 15; _global.death; _global.stagex; _global.stagey; highest = 1048575 /* 0x0FFFFF */; done = 1; death = 2; this._x = 0; this._y = 0; this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; this.swapDepths(highest); text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; timer1 = 0; timerm = 2 * framerate; } onClipEvent (enterFrame) { if ((_global.death != 0) || (_global.finish != 0)) { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } this._x = _global.stagex / 2; this._y = _global.stagey / 2; this._width = _global.stagex; this._height = _global.stagey; this._alpha = 100; this._visible = 1; back._visible = 1; timer1++; if (_global.death != 0) { setting = death; text1.play(); text2.gotoAndStop(1); } else if (_global.finish != 0) { setting = done; text1.gotoAndStop(1); text2.play(); } this.gotoAndStop(setting); back._visible = 1; back._alpha = (timer1 / timerm) * 100; if ((timer1 >= timerm) && (_global.death != 0)) { _root.gotoAndStop("menu"); timer1 = 0; } if ((timer1 >= timerm) && (_global.finish != 0)) { _root.gotoAndPlay(valuest); timer1 = 0; } eerie = new Sound(this); eerie.attachSound("GO"); eerie.start(); } else { this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; back._visible = 0; timer1 = 0; } }Instance of Symbol 248 MovieClip "obtxt2" in Frame 28onClipEvent (load) { this._visible = 0; }Frame 30gotoAndStop(_currentframe - 1);Frame 33gotoAndStop(_currentframe + 1);Instance of Symbol 265 MovieClip "main" in Frame 33onClipEvent (load) { _global.map = 0; } onClipEvent (enterFrame) { function map(xx, yy, mapp) { _global.mapp = mapp; this._x = (-xx) * _global.stagex; _global.minusx = (-xx) * _global.stagex; this._y = yy * _global.stagey; _global.minusy = yy * _global.stagey; } switch (_global.map) { case 0 : map(0, 0, 1); break; case 1 : map(0, 1, 2); break; case 2 : map(0, 2, 3); break; case 3 : map(1, 2, 4); } }Instance of Symbol 230 MovieClip "player" in Frame 33onClipEvent (load) { function lset(lll, xx, yy) { enemysetxyr = main["light" + lll]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.mapp = mapp; } function eset(eee, xx, yy, rr) { enemysetxyr = main["enemy" + eee]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.rr = rr; enemysetxyr.mapp = mapp; } _global.death = 0; _global.finish = 0; _global.hp = 8; hptotal = _global.hp; framerate = 15; butime = 0; butimemax = framerate / 2; _global.stagex = Stage.width; _global.stagey = Stage.height; main = _root.main; hbar = _root.hbar; bmask = hbar.bmask; caii = 5; enemy = main.enemy; eii = 30; bulleta = _root.bamount; bii = 40; light = main.light; lii = 45; shotcounter = bii + 1000; shotcurrent = bii; b = 1; while (b < bii) { duplicateMovieClip (bulleta, "btimes" + b, b); btimes = _root["btimes" + b]; btimes._x = (b * btimes._width) + 18; b++; } l = 1; while (l < lii) { duplicateMovieClip (light, "light" + l, l + 100); ll = main["light" + l]; mapp = 1; lset(1, 10, 280); lset(2, 140, 280); lset(3, 260, 280); lset(4, 380, 280); lset(5, 500, 280); lset(6, 630, 280); lset(7, 750, 280); lset(8, 10, 50); lset(9, 140, 50); lset(10, 260, 50); lset(11, 380, 50); lset(12, 500, 50); lset(13, 630, 50); lset(14, 750, 50); mapp = 2; lset(15, 40, -123); lset(16, 240, -123); lset(17, 440, -123); lset(18, 760, -181); lset(19, 760, -300); lset(20, 630, -181); lset(21, 630, -300); lset(22, 165, -395); lset(23, 275, -395); lset(24, 158, -185); lset(25, 147, -273); lset(26, 286, -273); lset(27, 300, -194); mapp = 3; lset(28, 80, -528); lset(29, 80, -616); lset(30, 80, -704); lset(31, 296, -795); lset(32, 505, -795); lset(33, 485, -565); lset(34, 717, -725); lset(35, 730, -469); lset(36, 481, -427); mapp = 4; lset(37, 1104, -586); lset(38, 1444, -474); lset(39, 1503, -538); lset(40, 1482, -755); lset(41, 1274, -780); lset(42, 927, -682); lset(43, 920, -764); lset(44, 821, -637); l++; } e = 1; while (e < eii) { duplicateMovieClip (enemy, "enemy" + e, e + 50); ee = main["enemy" + e]; ee.shootingtime = framerate * 3; ee.timetype = random(ee.shootingtime); ee.ee = e; mapp = 1; eset(1, 300, 200, 45); eset(2, 390, 200, 0); eset(3, 480, 200, -45); eset(4, 120, 360, 45); eset(5, 45, 360, 0); eset(6, 600, 340, 0); eset(7, 720, 340, -30); eset(8, 730, 230, 270); eset(9, 730, 130, 270); mapp = 2; eset(10, 253, -385, 180); eset(11, 173, -385, 180); eset(12, 200, -130, -45); eset(13, 430, -300, 90); mapp = 3; eset(14, 143, -548, 45); eset(15, 288, -548, -45); eset(16, 390, -750, -90); eset(17, 695, -645, -50); eset(18, 582, -529, -30); eset(19, 210, -685, 170); mapp = 4; eset(20, 1113, -430, -30); eset(21, 1078, -540, 120); eset(22, 1200, -496, -90); eset(23, 1557, -440, -45); eset(24, 1424, -760, 130); eset(25, 1356, -700, 100); eset(26, 1075, -750, 110); eset(27, 1077, -627, 80); eset(28, 912, -721, -90); eset(29, 870, -661, 0); e++; } } onClipEvent (enterFrame) { function endg() { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } _global.death = 1; } function fcfire() { if (((mousedown == 1) && (shotcurrent >= 2)) && (butime == 0)) { sndShoot = new Sound(this); sndShoot.attachSound("Sniper"); sndShoot.start(0, 0); this.playerbody.gotoAndPlay("shoot"); duplicateMovieClip ("/Bullet", "Bullet" + shotcounter, shotcounter); shotcounter++; shotcurrent--; removeMovieClip(_root["btimes" + shotcurrent]); butime = butimemax; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting++; ee.sustime = 3 * framerate; e++; } } } if (_global.hp <= 0) { _global.hp = 0; endg(); } if (this._x >= _global.stagex) { this._x = _global.stagex; } else if (this._x <= 0) { this._x = 0; } else if (this._y <= 0) { this._y = 0; } else if (this._y >= _global.stagey) { this._y = _global.stagey; } percent = (_global.hp / hptotal) * 100; bmask._x = percent - 50; fcfire(); butime--; if (butime <= 0) { butime = 0; } KeyAl = 65; KeySd = 83; KeyDr = 68; KeyWu = 87; speedup = 8; speedd = 4; xmove = speed * Math.sin((this._rotation + rotdec) * (Math.PI/180)); ymove = speed * Math.cos((this._rotation + rotdec) * (Math.PI/180)); Rotationc = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; steps = new Sound(this); steps.attachSound("steps"); if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (Key.isDown(16))) { _global.speedset = speedup - speedd; rotdec = 0; speed = speedup; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else { _global.speedset = 0; } if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (!Key.isDown(16))) { rotdec = 0; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(40) || (Key.isDown(KeySd))) { rotdec = 0; speed = -speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else if (!Key.isDown(16)) { speed = speedd; } else { speed = speedup; } if (((((Key.isDown(37) || (Key.isDown(KeyAl))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = -90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (((((Key.isDown(39) || (Key.isDown(KeyDr))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = 90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(81)) { toggleHighQuality(); } if (Key.isDown(32)) { this.playerbody1.gotoAndPlay("hit"); } if (Key.isDown(27)) { endg(); } } onClipEvent (mouseDown) { mousedown = 1; } onClipEvent (mouseUp) { mousedown = 0; }Instance of Symbol 189 MovieClip "enemy" in Frame 33onClipEvent (load) { if (this._name != "enemy") { this._x = xx; this._y = yy; this._rotation = rr; player = _root.player; shotamount = player.shotcounter + player.shotcurrent; framerate = player.framerate; speed = 0.7; ebody = this.ebody; ehead = this.eheadroot; playerg = _root.player.playerbody1.playerbody.playergun; playerh = _root.player.playerhead; bloodcount = random(100); health = 4; healthset = health; shotset = 0; setting = 0; maxset = 3; type = random(3) + 1; typeg = random(3) + 1; this.eheadroot.ehead.gotoAndStop(type); this.egun.gotoAndStop(typeg); } } onClipEvent (enterFrame) { if (this._name != "enemy") { if (health <= 0) { removeMovieClip(this); } if (setting == 0) { Beat.stop(); } if (setting == 1) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); sustime--; if (sustime <= 0) { setting = 0; sustime = 0; } player = _root.player; Rotationc = Math.atan2(player._y - this._y, player._x - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); } if (setting == 2) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); sustime--; if (sustime <= 0) { setting = 1; sustime = setting * framerate; } player = _root.player; Rotationc = Math.atan2(player._y - this._y, player._x - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + xmove; this._y = this._y - ymove; } if (setting == maxset) { Beat.stop(); player = _root.player; eii = player.eii; Rotationc = Math.atan2(player._y - this._y, player._x - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; timetype--; if (timetype <= 0) { timetype = 0; } if (timetype == 0) { s = 1; while (s < 2) { sndShoot = new Sound(this); sndShoot.attachSound("Shoot"); sndShoot.start(0, 0); duplicateMovieClip ("/eBullet", ("ebullet" + ee) + shotset, (((this._x + this._y) + shotset) + ee) + shotamount); ebullet = _root[("ebullet" + ee) + shotset]; ebullet._x = this._x; ebullet._y = this._y; ebullet._rotation = this._rotation; shotset++; timetype = shootingtime; s++; } } } if (ehead.hitTest(playerh)) { setting = maxset; } if ((_global.hitset == 1) && (ebody.hitTest(playerg))) { Hit = new Sound(this); Hit.attachSound("Hit"); Hit.start(0, 0); duplicateMovieClip ("/blood", "blood" + ee, (ee * 100) + bloodcount); blood = _root["blood" + ee]; blood._x = this._x; blood._y = this._y; blood._rotation = random(360); blood.gotoAndPlay(1); hpses = 2; health = health - (healthset / (hpses * setting)); } if (setting >= maxset) { setting = maxset; } } }Instance of Symbol 198 MovieClip "light" in Frame 33onClipEvent (load) { if (this._name != "light") { main = _root.main; this._x = xx; this._y = yy; this._rotation = random(360); } } onClipEvent (enterFrame) { player = _root.player; head = player.playerhead; light = this.lightshine; eii = player.eii; framerate = player.framerate; if (light.hitTest(head)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting <= 1) { ee.setting = 1; ee.sustime = 2 * framerate; } if ((ee.setting == 2) || (ee.setting == 1)) { ee.setting = 2; ee.sustime = 3 * framerate; } e++; } } }Instance of Symbol 246 MovieClip "donemc" in Frame 33onClipEvent (load) { valuest = "gstart4"; _global.finish; main = _root.main; player = _root.player; head = player.playerhead; framerate = 15; _global.death; _global.stagex; _global.stagey; highest = 1048575 /* 0x0FFFFF */; done = 1; death = 2; this._x = 0; this._y = 0; this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; this.swapDepths(highest); text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; timer1 = 0; timerm = 2 * framerate; } onClipEvent (enterFrame) { if ((_global.death != 0) || (_global.finish != 0)) { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } this._x = _global.stagex / 2; this._y = _global.stagey / 2; this._width = _global.stagex; this._height = _global.stagey; this._alpha = 100; this._visible = 1; back._visible = 1; timer1++; if (_global.death != 0) { setting = death; text1.play(); text2.gotoAndStop(1); } else if (_global.finish != 0) { setting = done; text1.gotoAndStop(1); text2.play(); } this.gotoAndStop(setting); back._alpha = (timer1 / timerm) * 100; if ((timer1 >= timerm) && (_global.death != 0)) { _root.gotoAndStop("menu"); timer1 = 0; } if ((timer1 >= timerm) && (_global.finish != 0)) { _root.gotoAndPlay(valuest); timer1 = 0; } eerie = new Sound(this); eerie.attachSound("GO"); eerie.start(); } else { this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; back._visible = 0; timer1 = 0; } }Frame 35gotoAndStop(_currentframe - 1);Frame 38gotoAndStop(_currentframe + 1);Instance of Symbol 267 MovieClip "main" in Frame 38onClipEvent (load) { _global.map = 0; } onClipEvent (enterFrame) { function map(xx, yy, mapp) { _global.mapp = mapp; this._x = xx * _global.stagex; _global.minusx = xx * _global.stagex; this._y = yy * _global.stagey; _global.minusy = yy * _global.stagey; } switch (_global.map) { case 0 : map(0, 0, 1); break; case 1 : map(0, 1, 2); break; case 2 : map(0, 2, 3); } }Instance of Symbol 230 MovieClip "player" in Frame 38onClipEvent (load) { function lset(lll, xx, yy) { enemysetxyr = main["light" + lll]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.mapp = mapp; } function eset(eee, xx, yy, rr) { enemysetxyr = main["enemy" + eee]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.rr = rr; enemysetxyr.mapp = mapp; } _global.death = 0; _global.finish = 0; _global.hp = 8; hptotal = _global.hp; framerate = 15; butime = 0; butimemax = framerate / 2; _global.stagex = Stage.width; _global.stagey = Stage.height; main = _root.main; hbar = _root.hbar; bmask = hbar.bmask; caii = 5; enemy = main.enemy; eii = 6; bulleta = _root.bamount; bii = 40; light = main.light; lii = 6; shotcounter = bii + 1000; shotcurrent = bii; b = 1; while (b < bii) { duplicateMovieClip (bulleta, "btimes" + b, b); btimes = _root["btimes" + b]; btimes._x = (b * btimes._width) + 18; b++; } l = 1; while (l < lii) { duplicateMovieClip (light, "light" + l, l + 100); ll = main["light" + l]; mapp = 1; lset(1, 500, 250); lset(2, 500, 350); lset(3, 377, 28); lset(4, 98, 147); lset(5, 100, 24); l++; } e = 1; while (e < eii) { duplicateMovieClip (enemy, "enemy" + e, e + 50); ee = main["enemy" + e]; ee.shootingtime = framerate * 3; ee.timetype = random(ee.shootingtime); ee.ee = e; mapp = 1; eset(1, 280, 300, 90); eset(2, 754, 195, 180); eset(3, 436, 77, 90); eset(4, 690, 287, -90); eset(5, 80, 74, 90); e++; } } onClipEvent (enterFrame) { function endg() { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } _global.death = 1; } function fcfire() { if (((mousedown == 1) && (shotcurrent >= 2)) && (butime == 0)) { sndShoot = new Sound(this); sndShoot.attachSound("Sniper"); sndShoot.start(0, 0); this.playerbody.gotoAndPlay("shoot"); duplicateMovieClip ("/Bullet", "Bullet" + shotcounter, shotcounter); shotcounter++; shotcurrent--; removeMovieClip(_root["btimes" + shotcurrent]); butime = butimemax; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting++; ee.sustime = 3 * framerate; e++; } } } if (_global.hp <= 0) { _global.hp = 0; endg(); } if (this._x >= _global.stagex) { this._x = _global.stagex; } else if (this._x <= 0) { this._x = 0; } else if (this._y <= 0) { this._y = 0; } else if (this._y >= _global.stagey) { this._y = _global.stagey; } percent = (_global.hp / hptotal) * 100; bmask._x = percent - 50; fcfire(); butime--; if (butime <= 0) { butime = 0; } KeyAl = 65; KeySd = 83; KeyDr = 68; KeyWu = 87; speedup = 8; speedd = 4; xmove = speed * Math.sin((this._rotation + rotdec) * (Math.PI/180)); ymove = speed * Math.cos((this._rotation + rotdec) * (Math.PI/180)); Rotationc = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; steps = new Sound(this); steps.attachSound("steps"); if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (Key.isDown(16))) { _global.speedset = speedup - speedd; rotdec = 0; speed = speedup; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else { _global.speedset = 0; } if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (!Key.isDown(16))) { rotdec = 0; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(40) || (Key.isDown(KeySd))) { rotdec = 0; speed = -speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else if (!Key.isDown(16)) { speed = speedd; } else { speed = speedup; } if (((((Key.isDown(37) || (Key.isDown(KeyAl))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = -90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (((((Key.isDown(39) || (Key.isDown(KeyDr))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = 90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(81)) { toggleHighQuality(); } if (Key.isDown(32)) { this.playerbody1.gotoAndPlay("hit"); } if (Key.isDown(27)) { endg(); } } onClipEvent (mouseDown) { mousedown = 1; } onClipEvent (mouseUp) { mousedown = 0; }Instance of Symbol 189 MovieClip "enemy" in Frame 38onClipEvent (load) { if (this._name != "enemy") { this._x = xx; this._y = yy; this._rotation = rr; player = _root.player; shotamount = player.shotcounter + player.shotcurrent; framerate = player.framerate; speed = 0.7; ebody = this.ebody; ehead = this.eheadroot; playerg = _root.player.playerbody1.playerbody.playergun; playerh = _root.player.playerhead; bloodcount = random(100); health = 4; healthset = health; shotset = 0; setting = 0; maxset = 3; type = random(3) + 1; typeg = random(3) + 1; this.eheadroot.ehead.gotoAndStop(type); this.egun.gotoAndStop(typeg); } } onClipEvent (enterFrame) { if (this._name != "enemy") { if (health <= 0) { removeMovieClip(this); } if (setting == 0) { Beat.stop(); } if (setting == 1) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); sustime--; if (sustime <= 0) { setting = 0; sustime = 0; } player = _root.player; Rotationc = Math.atan2(player._y - this._y, player._x - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); } if (setting == 2) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); sustime--; if (sustime <= 0) { setting = 1; sustime = setting * framerate; } player = _root.player; Rotationc = Math.atan2(player._y - this._y, player._x - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + xmove; this._y = this._y - ymove; } if (setting == maxset) { Beat.stop(); player = _root.player; eii = player.eii; Rotationc = Math.atan2(player._y - this._y, player._x - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; timetype--; if (timetype <= 0) { timetype = 0; } if (timetype == 0) { s = 1; while (s < 2) { sndShoot = new Sound(this); sndShoot.attachSound("Shoot"); sndShoot.start(0, 0); duplicateMovieClip ("/eBullet", ("ebullet" + ee) + shotset, (((this._x + this._y) + shotset) + ee) + shotamount); ebullet = _root[("ebullet" + ee) + shotset]; ebullet._x = this._x; ebullet._y = this._y; ebullet._rotation = this._rotation; shotset++; timetype = shootingtime; s++; } } } if (ehead.hitTest(playerh)) { setting = maxset; } if ((_global.hitset == 1) && (ebody.hitTest(playerg))) { Hit = new Sound(this); Hit.attachSound("Hit"); Hit.start(0, 0); duplicateMovieClip ("/blood", "blood" + ee, (ee * 100) + bloodcount); blood = _root["blood" + ee]; blood._x = this._x; blood._y = this._y; blood._rotation = random(360); blood.gotoAndPlay(1); hpses = 2; health = health - (healthset / (hpses * setting)); } if (setting >= maxset) { setting = maxset; } } }Instance of Symbol 198 MovieClip "light" in Frame 38onClipEvent (load) { if (this._name != "light") { main = _root.main; this._x = xx; this._y = yy; this._rotation = random(360); } } onClipEvent (enterFrame) { player = _root.player; head = player.playerhead; light = this.lightshine; eii = player.eii; framerate = player.framerate; if (light.hitTest(head)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting <= 1) { ee.setting = 1; ee.sustime = 2 * framerate; } if ((ee.setting == 2) || (ee.setting == 1)) { ee.setting = 2; ee.sustime = 3 * framerate; } e++; } } }Instance of Symbol 246 MovieClip "donemc" in Frame 38onClipEvent (load) { valuest = "menu"; _global.finish; main = _root.main; player = _root.player; head = player.playerhead; framerate = 15; _global.death; _global.stagex; _global.stagey; highest = 1048575 /* 0x0FFFFF */; done = 1; death = 2; this._x = 0; this._y = 0; this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; this.swapDepths(highest); text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; timer1 = 0; timerm = 2 * framerate; } onClipEvent (enterFrame) { if ((_global.death != 0) || (_global.finish != 0)) { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } this._x = _global.stagex / 2; this._y = _global.stagey / 2; this._width = _global.stagex; this._height = _global.stagey; this._alpha = 100; this._visible = 1; timer1++; back._visible = 1; if (_global.death != 0) { setting = death; text1.play(); text2.gotoAndStop(1); } else if (_global.finish != 0) { setting = done; text1.gotoAndStop(1); text2.play(); } this.gotoAndStop(setting); back._alpha = (timer1 / timerm) * 100; if ((timer1 >= timerm) && (_global.death != 0)) { _root.gotoAndStop("menu"); timer1 = 0; } if ((timer1 >= timerm) && (_global.finish != 0)) { _root.gotoAndStop(valuest); timer1 = 0; } eerie = new Sound(this); eerie.attachSound("GO"); eerie.start(); } else { this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; back._visible = 0; timer1 = 0; } }Frame 40gotoAndStop(_currentframe - 1);Frame 43gotoAndStop(_currentframe + 1);Instance of Symbol 303 MovieClip "staticobject" in Frame 43onClipEvent (load) { timers = 0; nr = new Sound(this); nr.attachSound("newsreport"); nr.start(0, 0); } onClipEvent (enterFrame) { seconds = 20.4; seconds2 = seconds - 0.9; framerate = 15; timesf = seconds * framerate; times2 = seconds2 * framerate; timers++; if (timers >= times2) { this.gotoAndPlay("off"); } if (timers >= timesf) { _root.gotoAndStop("menu"); } }Frame 44_global.finish = 0; _global.death = 0; _quality = "HIGH";Frame 45gotoAndStop(_currentframe - 1);Symbol 28 MovieClip Frame 1_root.stop(); stop(); _global.PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (!_global.ISTXXTEST) { gotoAndStop ("Loading"); } if (_global.ISTXXTEST) { if (_global.PercentLoaded != 100) { gotoAndStop ("Loading"); } else { _root.gotoAndStop("Ist!Loaded"); } }Symbol 28 MovieClip Frame 2stop();Instance of Symbol 20 MovieClip "loader" in Symbol 28 MovieClip Frame 2onClipEvent (load) { if (!ISTXXTEST) { _xscale = 0; ISTxxXSCALE = 0.5; } } onClipEvent (enterFrame) { function ISTxxLoaded() { _root.gotoAndStop("Ist!Loaded"); } Display = Percentloadeddisplay; _parent.LoadBarLoading.loadingpercent = Display; _root.stop(); _global.PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (ISTXXTEST) { if (_global.PercentLoaded != 100) { setProperty(this, _xscale , _global.PercentLoaded); Percentloadeddisplay = Math.round(_global.PercentLoaded) + "%"; } else { ISTxxLoaded(); } } else if (_xscale < 100) { _xscale = (_xscale + ISTxxXSCALE); Percentloadeddisplay = Math.round(_xscale) + "%"; } else { ISTxxLoaded(); } }Symbol 43 MovieClip Frame 60_root.gotoAndStop(_root._currentframe + 1); Mouse.show();Symbol 67 MovieClip Frame 201_root.gotoAndStop(_root._currentframe + 1);Symbol 72 Buttonon (release) { stopAllSounds(); _root.gotoAndStop("menu"); }Symbol 87 Buttonon (release) { bak = _root.bak; bak.temple.stop(); inputlvl = _root.inputlvl; if (inputlvl == "ldc1xerves") { _root.gotoAndPlay("gstart"); } else if (inputlvl == "lv2intriquet") { _root.gotoAndPlay("gstart2"); } else if (inputlvl == "lcr3tygerno") { _root.gotoAndPlay("gstart3"); } else if (inputlvl == "lvallcomplete") { _root.gotoAndPlay("gstart4"); } else { _root.gotoAndPlay("gstart"); } }Symbol 90 Buttonon (release) { bak = _root.bak; bak.temple.stop(); _root.gotoAndPlay("tutorial"); }Symbol 100 MovieClip Frame 1play();Symbol 100 MovieClip Frame 10gotoAndPlay (1);Symbol 107 Buttonon (release) { _quality = "HIGH"; _root.backscreen.hum.stop(); _root.gotoAndPlay("game"); }Symbol 112 Buttonon (release) { _quality = "HIGH"; _root.backscreen.hum.stop(); _root.gotoAndPlay("game2"); }Symbol 117 Buttonon (release) { _quality = "HIGH"; _root.backscreen.hum.stop(); _root.gotoAndPlay("game3"); }Symbol 122 Buttonon (release) { _quality = "HIGH"; _root.backscreen.hum.stop(); _root.gotoAndPlay("end"); }Symbol 163 MovieClip Frame 1stop();Symbol 163 MovieClip Frame 2stop();Symbol 163 MovieClip Frame 3stop();Symbol 174 MovieClip Frame 1stop();Symbol 174 MovieClip Frame 2stop();Symbol 174 MovieClip Frame 3stop();Symbol 191 MovieClip Frame 5if (_parent._name != "blood") { removeMovieClip(_parent); }Symbol 191 MovieClip Frame 6gotoAndPlay(_currentframe - 1);Symbol 198 MovieClip Frame 1stop();Symbol 198 MovieClip Frame 2stop();Symbol 207 MovieClip Frame 1stop();Symbol 207 MovieClip Frame 2stop();Symbol 207 MovieClip Frame 3stop();Symbol 212 MovieClip Frame 1stop();Symbol 212 MovieClip Frame 2stop();Symbol 215 MovieClip Frame 1stop();Symbol 215 MovieClip Frame 2stop();Instance of Symbol 158 MovieClip "name me" in Symbol 219 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 158 MovieClip "wall1" in Symbol 219 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 158 MovieClip "wall2" in Symbol 219 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 158 MovieClip "wall3" in Symbol 219 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 163 MovieClip "name me" in Symbol 219 MovieClip Frame 1onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(gate); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 0) { _global.map = 1; } else if (_global.map == 1) { _global.map = 0; } maptime = maptimeo; } } }Instance of Symbol 163 MovieClip "door1" in Symbol 219 MovieClip Frame 1onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(door); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(0); if (_global.map == 0) { _global.map = 1; } else if (_global.map == 1) { _global.map = 0; } maptime = maptimeo; } } }Instance of Symbol 163 MovieClip "door2" in Symbol 219 MovieClip Frame 1onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(door); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 1) { _global.map = 2; } else if (_global.map == 2) { _global.map = 1; } maptime = maptimeo; } } }Instance of Symbol 163 MovieClip "door3" in Symbol 219 MovieClip Frame 1onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(mdoor); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(0); if (_global.map == 2) { _global.map = 3; } else if (_global.map == 3) { _global.map = 2; } maptime = maptimeo; } } }Instance of Symbol 165 MovieClip "eBullet" in Symbol 219 MovieClip Frame 1onClipEvent (load) { main = _root.main; player = _root.player; thisspeed = 50; xmax = _global.stagex + 50; ymax = _global.stagey + 50; xmin = -(xmax - _global.stagex); ymin = -(ymax - _global.stagey); eii = player.eii; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.setting + 3; ee.sustime = 6 * framerate; e++; } if (this._name != "eBullet") { } } onClipEvent (enterFrame) { if (this._name != "eBullet") { if (!this.hitTest(main)) { removeMovieClip(this); } firemovex = thisspeed * Math.sin(this._rotation * (Math.PI/180)); firemovey = (-thisspeed) * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + firemovex; this._y = this._y + firemovey; playerbody = player.playerbody1; damage = 1; if (this.hitTest(playerbody)) { _global.hp = _global.hp - damage; removeMovieClip(this); } } }Instance of Symbol 189 MovieClip "enemy" in Symbol 219 MovieClip Frame 1onClipEvent (load) { if (this._name != "enemy") { this._x = xx; this._y = yy; this._rotation = rr; main = _root.main; blooding = main.blood; player = _root.player; shotamount = player.shotcounter + player.shotcurrent; framerate = player.framerate; speed = 0.7; ebody = this.ebody; ehead = this.eheadroot; playerg = _root.player.playerbody1.playerbody.playergun; playerh = _root.player.playerhead; bloodcount = random(100); health = 4; healthset = health; shotset = 0; setting = 0; maxset = 3; type = random(3) + 6; typeg = random(3) + 1; this.eheadroot.ehead.gotoAndStop(type); this.egun.gotoAndStop(typeg); } } onClipEvent (enterFrame) { if (this._name != "enemy") { sustime--; if (_global.mapp != mapp) { setting = 0; } Rotationc = Math.atan2(playery - this._y, playerx - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); if (health <= 0) { removeMovieClip(this); } if ((setting == 0) && (_global.mapp == mapp)) { Beat.stop(); } if (setting == 1) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 0; sustime = 0; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; } } if (setting == 2) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 1; sustime = setting * framerate; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; this._x = this._x + xmove; this._y = this._y - ymove; } } if (setting == maxset) { Beat.stop(); if (_global.mapp == mapp) { player = _root.player; eii = player.eii; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; timetype--; if (timetype <= 0) { timetype = 0; } if (timetype == 0) { s = 1; while (s < 2) { eBullet = main.eBullet; sndShoot = new Sound(this); sndShoot.attachSound("Shoot"); sndShoot.start(0, 0); duplicateMovieClip (eBullet, ("ebullet" + ee) + shotset, (((this._x + this._y) + shotset) + ee) + shotamount); ebullet = main[("ebullet" + ee) + shotset]; ebullet._x = this._x; ebullet._y = this._y; ebullet._rotation = this._rotation; shotset++; timetype = shootingtime; s++; } } } } if (ehead.hitTest(playerh)) { setting = maxset; } if ((_global.hitset == 1) && (ebody.hitTest(playerg))) { Hit = new Sound(this); Hit.attachSound("Hit"); Hit.start(0, 0); duplicateMovieClip (blooding, "blood" + ee, (ee * 100) + bloodcount); blood = main["blood" + ee]; blood._x = this._x; blood._y = this._y; blood._rotation = random(360); blood.gotoAndPlay(1); hpses = 2; health = health - (healthset / (hpses * setting)); } if (setting >= maxset) { setting = maxset; } } }Instance of Symbol 198 MovieClip "light" in Symbol 219 MovieClip Frame 1onClipEvent (load) { if (this._name != "light") { main = _root.main; this._x = xx; this._y = yy; this._rotation = random(360); } } onClipEvent (enterFrame) { lighttell = _root.lighttell; player = _root.player; head = player.playerhead; light = this.lightshine; eii = player.eii; framerate = player.framerate; if (_global.mapp == mapp) { if (light.hitTest(head)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting <= 1) { ee.setting = 1; ee.sustime = 2 * framerate; } if ((ee.setting == 2) || (ee.setting == 1)) { ee.setting = 2; ee.sustime = 3 * framerate; } e++; } } } }Instance of Symbol 208 MovieClip "camera" in Symbol 219 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 208 MovieClip "camera1" in Symbol 219 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 208 MovieClip "camera2" in Symbol 219 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 208 MovieClip "camera3" in Symbol 219 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 208 MovieClip "camera4" in Symbol 219 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 208 MovieClip "camera5" in Symbol 219 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 208 MovieClip "camera6" in Symbol 219 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 212 MovieClip in Symbol 219 MovieClip Frame 1onClipEvent (load) { main = _root.main; _global.done = 0; player = _root.player; head = player.playerhead; framerate = player.framerate; _global.finish; } onClipEvent (enterFrame) { if (this.hitTest(head)) { _global.finish = true; this.gotoAndStop("off"); } }Instance of Symbol 215 MovieClip "misc1" in Symbol 219 MovieClip Frame 1onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }Instance of Symbol 217 MovieClip "vehicle" in Symbol 219 MovieClip Frame 1onClipEvent (load) { camstart = false; main = _root.main; dead = 0; off = 0; } onClipEvent (enterFrame) { function endall() { _global.finish = 1; } main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; if (this.hitTest(head)) { endall(); } }Instance of Symbol 215 MovieClip "misc2" in Symbol 219 MovieClip Frame 1onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }Instance of Symbol 215 MovieClip "misc3" in Symbol 219 MovieClip Frame 1onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }Instance of Symbol 215 MovieClip "misc4" in Symbol 219 MovieClip Frame 1onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }Instance of Symbol 212 MovieClip "end1" in Symbol 219 MovieClip Frame 1onClipEvent (load) { sound1 = 0; timers = 0; timerm = 30; main = _root.main; _global.done = 0; vehicle = main.vehicle; obtxt = _root.obtxt; player = _root.player; head = player.playerhead; framerate = player.framerate; _global.finish; } onClipEvent (enterFrame) { if (this.hitTest(head)) { powerdown = new Sound(this); powerdown.attachSound("pdown"); if (sound1 == 0) { powerdown.start(0, 1); sound1 = 1; } vehicle._x = 647; vehicle._y = 154; vehicle._rotation = 90; this.gotoAndStop("off"); obtxt._visible = 1; _root.obtxt.obtext = "Good Job. Return outside, we have a vehicle waiting."; } else { obtxt._visible = 0; } }Symbol 222 MovieClip Frame 1stop();Symbol 225 MovieClip Frame 1stop();Symbol 225 MovieClip Frame 5_global.hitset = 1;Symbol 225 MovieClip Frame 8_global.hitset = 0; gotoAndStop (1);Symbol 225 MovieClip Frame 12gotoAndStop (1);Symbol 240 MovieClip Frame 15stop();Symbol 243 MovieClip Frame 30stop(); valuest = _root.donemc.valuest; _root.gotoAndPlay(valuest);Symbol 243 MovieClip Frame 31gotoAndPlay(_currentframe - 1); valuest = _root.donemc.valuest; _root.gotoAndPlay(valuest);Symbol 245 MovieClip Frame 30_root.gotoAndStop("menu"); gotoAndStop (1);Symbol 245 MovieClip Frame 31gotoAndPlay(_currentframe - 1);Symbol 260 MovieClip Frame 1stop();Symbol 260 MovieClip Frame 2stop();Instance of Symbol 253 MovieClip "noniwater" in Symbol 262 MovieClip Frame 1onClipEvent (enterFrame) { rwater = new Sound(this); rwater.attachSound("RWater"); mapp = 3; if (_global.mapp == mapp) { } else { rwater.stop(); } }Instance of Symbol 158 MovieClip "name me" in Symbol 262 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 158 MovieClip "wall1" in Symbol 262 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 158 MovieClip "wall2" in Symbol 262 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 158 MovieClip "wall3" in Symbol 262 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 158 MovieClip "wall4" in Symbol 262 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 158 MovieClip "wall5" in Symbol 262 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 158 MovieClip "wall6" in Symbol 262 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 158 MovieClip "wall7" in Symbol 262 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 163 MovieClip "name me" in Symbol 262 MovieClip Frame 1onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(gate); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 0) { _global.map = 1; } else if (_global.map == 1) { _global.map = 0; } maptime = maptimeo; } } }Instance of Symbol 163 MovieClip "door1" in Symbol 262 MovieClip Frame 1onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(door); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 0) { _global.map = 1; } else if (_global.map == 1) { _global.map = 0; } maptime = maptimeo; } } }Instance of Symbol 163 MovieClip "door2" in Symbol 262 MovieClip Frame 1onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(door); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(0); if (_global.map == 1) { _global.map = 2; } else if (_global.map == 2) { _global.map = 1; } maptime = maptimeo; } } }Instance of Symbol 163 MovieClip "door3" in Symbol 262 MovieClip Frame 1onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(door); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 2) { _global.map = 3; } else if (_global.map == 3) { _global.map = 2; } maptime = maptimeo; } } }Instance of Symbol 165 MovieClip "eBullet" in Symbol 262 MovieClip Frame 1onClipEvent (load) { main = _root.main; player = _root.player; thisspeed = 50; xmax = _global.stagex + 50; ymax = _global.stagey + 50; xmin = -(xmax - _global.stagex); ymin = -(ymax - _global.stagey); eii = player.eii; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.setting + 3; ee.sustime = 6 * framerate; e++; } if (this._name != "eBullet") { } } onClipEvent (enterFrame) { if (this._name != "eBullet") { if (!this.hitTest(main)) { removeMovieClip(this); } firemovex = thisspeed * Math.sin(this._rotation * (Math.PI/180)); firemovey = (-thisspeed) * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + firemovex; this._y = this._y + firemovey; playerbody = player.playerbody1; damage = 1; if (this.hitTest(playerbody)) { _global.hp = _global.hp - damage; removeMovieClip(this); } } }Instance of Symbol 189 MovieClip "enemy" in Symbol 262 MovieClip Frame 1onClipEvent (load) { if (this._name != "enemy") { this._x = xx; this._y = yy; this._rotation = rr; main = _root.main; blooding = main.blood; player = _root.player; shotamount = player.shotcounter + player.shotcurrent; framerate = player.framerate; speed = 0.7; ebody = this.ebody; ehead = this.eheadroot; playerg = _root.player.playerbody1.playerbody.playergun; playerh = _root.player.playerhead; bloodcount = random(100); health = 4; healthset = health; shotset = 0; setting = 0; maxset = 3; type = random(3) + 9; typeg = random(3) + 1; this.eheadroot.ehead.gotoAndStop(type); this.egun.gotoAndStop(typeg); } } onClipEvent (enterFrame) { if (this._name != "enemy") { sustime--; if (_global.mapp != mapp) { setting = 0; } Rotationc = Math.atan2(playery - this._y, playerx - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); if (health <= 0) { removeMovieClip(this); } if ((setting == 0) && (_global.mapp == mapp)) { Beat.stop(); } if (setting == 1) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 0; sustime = 0; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; } } if (setting == 2) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 1; sustime = setting * framerate; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; this._x = this._x + xmove; this._y = this._y - ymove; } } if (setting == maxset) { Beat.stop(); if (_global.mapp == mapp) { player = _root.player; eii = player.eii; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; timetype--; if (timetype <= 0) { timetype = 0; } if (timetype == 0) { s = 1; while (s < 2) { eBullet = main.eBullet; sndShoot = new Sound(this); sndShoot.attachSound("Shoot"); sndShoot.start(0, 0); duplicateMovieClip (eBullet, ("ebullet" + ee) + shotset, (((this._x + this._y) + shotset) + ee) + shotamount); ebullet = main[("ebullet" + ee) + shotset]; ebullet._x = this._x; ebullet._y = this._y; ebullet._rotation = this._rotation; shotset++; timetype = shootingtime; s++; } } } } if (ehead.hitTest(playerh)) { setting = maxset; } if ((_global.hitset == 1) && (ebody.hitTest(playerg))) { Hit = new Sound(this); Hit.attachSound("Hit"); Hit.start(0, 0); duplicateMovieClip (blooding, "blood" + ee, (ee * 100) + bloodcount); blood = main["blood" + ee]; blood._x = this._x; blood._y = this._y; blood._rotation = random(360); blood.gotoAndPlay(1); hpses = 2; health = health - (healthset / (hpses * setting)); } if (setting >= maxset) { setting = maxset; } } }Instance of Symbol 198 MovieClip "light" in Symbol 262 MovieClip Frame 1onClipEvent (load) { if (this._name != "light") { main = _root.main; this._x = xx; this._y = yy; this._rotation = random(360); } } onClipEvent (enterFrame) { lighttell = _root.lighttell; player = _root.player; head = player.playerhead; light = this.lightshine; eii = player.eii; framerate = player.framerate; if (_global.mapp == mapp) { if (light.hitTest(head)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting <= 1) { ee.setting = 1; ee.sustime = 2 * framerate; } if ((ee.setting == 2) || (ee.setting == 1)) { ee.setting = 2; ee.sustime = 3 * framerate; } e++; } } } }Instance of Symbol 208 MovieClip "camera" in Symbol 262 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 208 MovieClip "camera1" in Symbol 262 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 208 MovieClip "camera2" in Symbol 262 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 208 MovieClip "camera3" in Symbol 262 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 208 MovieClip "camera4" in Symbol 262 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 217 MovieClip "vehicle" in Symbol 262 MovieClip Frame 1onClipEvent (load) { camstart = false; main = _root.main; dead = 0; off = 0; } onClipEvent (enterFrame) { function endall() { _global.finish = 1; } main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; if (this.hitTest(head)) { endall(); } }Instance of Symbol 215 MovieClip "miscx" in Symbol 262 MovieClip Frame 1onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }Instance of Symbol 212 MovieClip "end1" in Symbol 262 MovieClip Frame 1onClipEvent (load) { timers = 0; timerm = 30; main = _root.main; _global.done = 0; vehicle = main.vehicle; obtxt = _root.obtxt; player = _root.player; head = player.playerhead; framerate = player.framerate; _global.finish; } onClipEvent (enterFrame) { if (this.hitTest(head)) { vehicle._x = 647; vehicle._y = 154; vehicle._rotation = 90; this.gotoAndStop("off"); obtxt._visible = 1; _root.obtxt.obtext = "Good Job. Return outside, we have a vehicle waiting."; } else { obtxt._visible = 0; } }Instance of Symbol 215 MovieClip "misc1" in Symbol 262 MovieClip Frame 1onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }Instance of Symbol 260 MovieClip "misc2" in Symbol 262 MovieClip Frame 1onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }Instance of Symbol 212 MovieClip "end2" in Symbol 262 MovieClip Frame 1onClipEvent (load) { sound1 = 0; timers = 0; timerm = 30; main = _root.main; _global.done = 0; vehicle = main.vehicle; obtxt = _root.obtxt2; player = _root.player; head = player.playerhead; framerate = player.framerate; _global.finish; } onClipEvent (enterFrame) { if (this.hitTest(head)) { obtxt._visible = 1; _root.obtxt2.obtext = "Nice Work. Return outside, we have a vehicle waiting."; powerdown = new Sound(this); powerdown.attachSound("pdown"); if (sound1 == 0) { powerdown.start(0, 1); sound1 = 1; } vehicle._x = 540; vehicle._y = 53.75; vehicle._rotation = 0; this.gotoAndStop("off"); } else { obtxt._visible = 0; } }Instance of Symbol 158 MovieClip "wall" in Symbol 265 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 158 MovieClip "wall2" in Symbol 265 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 163 MovieClip "door" in Symbol 265 MovieClip Frame 1onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(gate); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 0) { _global.map = 1; } else if (_global.map == 1) { _global.map = 0; } maptime = maptimeo; } } }Instance of Symbol 163 MovieClip "door2" in Symbol 265 MovieClip Frame 1onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(door); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 1) { _global.map = 2; } else if (_global.map == 2) { _global.map = 1; } maptime = maptimeo; } } }Instance of Symbol 163 MovieClip "door3" in Symbol 265 MovieClip Frame 1onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(mdoor); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(0); if (_global.map == 2) { _global.map = 3; } else if (_global.map == 3) { _global.map = 2; } maptime = maptimeo; } } }Instance of Symbol 165 MovieClip "eBullet" in Symbol 265 MovieClip Frame 1onClipEvent (load) { main = _root.main; player = _root.player; thisspeed = 50; xmax = _global.stagex + 50; ymax = _global.stagey + 50; xmin = -(xmax - _global.stagex); ymin = -(ymax - _global.stagey); eii = player.eii; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.setting + 3; ee.sustime = 6 * framerate; e++; } if (this._name != "eBullet") { } } onClipEvent (enterFrame) { if (this._name != "eBullet") { if (!this.hitTest(main)) { removeMovieClip(this); } firemovex = thisspeed * Math.sin(this._rotation * (Math.PI/180)); firemovey = (-thisspeed) * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + firemovex; this._y = this._y + firemovey; playerbody = player.playerbody1; damage = 1; if (this.hitTest(playerbody)) { _global.hp = _global.hp - damage; removeMovieClip(this); } } }Instance of Symbol 189 MovieClip "enemy" in Symbol 265 MovieClip Frame 1onClipEvent (load) { if (this._name != "enemy") { this._x = xx; this._y = yy; this._rotation = rr; main = _root.main; blooding = main.blood; player = _root.player; shotamount = player.shotcounter + player.shotcurrent; framerate = player.framerate; speed = 0.7; ebody = this.ebody; ehead = this.eheadroot; playerg = _root.player.playerbody1.playerbody.playergun; playerh = _root.player.playerhead; bloodcount = random(100); health = 4; healthset = health; shotset = 0; setting = 0; maxset = 3; type = random(3) + 1; typeg = random(3) + 1; this.eheadroot.ehead.gotoAndStop(type); this.egun.gotoAndStop(typeg); } } onClipEvent (enterFrame) { if (this._name != "enemy") { sustime--; if (_global.mapp != mapp) { setting = 0; } Rotationc = Math.atan2(playery - this._y, playerx - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); if (health <= 0) { removeMovieClip(this); } if ((setting == 0) && (_global.mapp == mapp)) { Beat.stop(); } if (setting == 1) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 0; sustime = 0; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; } } if (setting == 2) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 1; sustime = setting * framerate; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; this._x = this._x + xmove; this._y = this._y - ymove; } } if (setting == maxset) { Beat.stop(); if (_global.mapp == mapp) { player = _root.player; eii = player.eii; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; timetype--; if (timetype <= 0) { timetype = 0; } if (timetype == 0) { s = 1; while (s < 2) { eBullet = main.eBullet; sndShoot = new Sound(this); sndShoot.attachSound("Shoot"); sndShoot.start(0, 0); duplicateMovieClip (eBullet, ("ebullet" + ee) + shotset, (((this._x + this._y) + shotset) + ee) + shotamount); ebullet = main[("ebullet" + ee) + shotset]; ebullet._x = this._x; ebullet._y = this._y; ebullet._rotation = this._rotation; shotset++; timetype = shootingtime; s++; } } } } if (ehead.hitTest(playerh)) { setting = maxset; } if ((_global.hitset == 1) && (ebody.hitTest(playerg))) { Hit = new Sound(this); Hit.attachSound("Hit"); Hit.start(0, 0); duplicateMovieClip (blooding, "blood" + ee, (ee * 100) + bloodcount); blood = main["blood" + ee]; blood._x = this._x; blood._y = this._y; blood._rotation = random(360); blood.gotoAndPlay(1); hpses = 2; health = health - (healthset / (hpses * setting)); } if (setting >= maxset) { setting = maxset; } } }Instance of Symbol 198 MovieClip "light" in Symbol 265 MovieClip Frame 1onClipEvent (load) { if (this._name != "light") { main = _root.main; this._x = xx; this._y = yy; this._rotation = random(360); } } onClipEvent (enterFrame) { lighttell = _root.lighttell; player = _root.player; head = player.playerhead; light = this.lightshine; eii = player.eii; framerate = player.framerate; if (_global.mapp == mapp) { if (light.hitTest(head)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting <= 1) { ee.setting = 1; ee.sustime = 2 * framerate; } if ((ee.setting == 2) || (ee.setting == 1)) { ee.setting = 2; ee.sustime = 3 * framerate; } e++; } } } }Instance of Symbol 208 MovieClip "camera" in Symbol 265 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 208 MovieClip "camera1" in Symbol 265 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 212 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (load) { sound1 = 0; main = _root.main; _global.done = 0; player = _root.player; head = player.playerhead; framerate = player.framerate; _global.finish; } onClipEvent (enterFrame) { function done() { _global.finish = 1; this.gotoAndStop("off"); } if (this.hitTest(head)) { powerdown = new Sound(this); powerdown.attachSound("pdown"); if (sound1 == 0) { powerdown.start(0, 1); sound1 = 1; } done(); } }Instance of Symbol 158 MovieClip "wall" in Symbol 267 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 163 MovieClip "door" in Symbol 267 MovieClip Frame 1onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(gate); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { _global.finish = 1; maptime = maptimeo; } } }Instance of Symbol 165 MovieClip "eBullet" in Symbol 267 MovieClip Frame 1onClipEvent (load) { main = _root.main; player = _root.player; thisspeed = 50; xmax = _global.stagex + 50; ymax = _global.stagey + 50; xmin = -(xmax - _global.stagex); ymin = -(ymax - _global.stagey); eii = player.eii; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.setting + 3; ee.sustime = 6 * framerate; e++; } if (this._name != "eBullet") { } } onClipEvent (enterFrame) { if (this._name != "eBullet") { if (!this.hitTest(main)) { removeMovieClip(this); } firemovex = thisspeed * Math.sin(this._rotation * (Math.PI/180)); firemovey = (-thisspeed) * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + firemovex; this._y = this._y + firemovey; playerbody = player.playerbody1; damage = 1; if (this.hitTest(playerbody)) { _global.hp = _global.hp - damage; removeMovieClip(this); } } }Instance of Symbol 189 MovieClip "enemy" in Symbol 267 MovieClip Frame 1onClipEvent (load) { if (this._name != "enemy") { this._x = xx; this._y = yy; this._rotation = rr; main = _root.main; blooding = main.blood; player = _root.player; shotamount = player.shotcounter + player.shotcurrent; framerate = player.framerate; speed = 0.7; ebody = this.ebody; ehead = this.eheadroot; playerg = _root.player.playerbody1.playerbody.playergun; playerh = _root.player.playerhead; bloodcount = random(100); health = 4; healthset = health; shotset = 0; setting = 0; maxset = 3; type = random(8) + 1; typeg = random(3) + 1; this.eheadroot.ehead.gotoAndStop(type); this.egun.gotoAndStop(typeg); } } onClipEvent (enterFrame) { if (this._name != "enemy") { sustime--; if (_global.mapp != mapp) { setting = 0; } Rotationc = Math.atan2(playery - this._y, playerx - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); if (health <= 0) { removeMovieClip(this); } if ((setting == 0) && (_global.mapp == mapp)) { Beat.stop(); } if (setting == 1) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 0; sustime = 0; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; } } if (setting == 2) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 1; sustime = setting * framerate; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; this._x = this._x + xmove; this._y = this._y - ymove; } } if (setting == maxset) { Beat.stop(); if (_global.mapp == mapp) { player = _root.player; eii = player.eii; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; timetype--; if (timetype <= 0) { timetype = 0; } if (timetype == 0) { s = 1; while (s < 2) { eBullet = main.eBullet; sndShoot = new Sound(this); sndShoot.attachSound("Shoot"); sndShoot.start(0, 0); duplicateMovieClip (eBullet, ("ebullet" + ee) + shotset, (((this._x + this._y) + shotset) + ee) + shotamount); ebullet = main[("ebullet" + ee) + shotset]; ebullet._x = this._x; ebullet._y = this._y; ebullet._rotation = this._rotation; shotset++; timetype = shootingtime; s++; } } } } if (ehead.hitTest(playerh)) { setting = maxset; } if ((_global.hitset == 1) && (ebody.hitTest(playerg))) { Hit = new Sound(this); Hit.attachSound("Hit"); Hit.start(0, 0); duplicateMovieClip (blooding, "blood" + ee, (ee * 100) + bloodcount); blood = main["blood" + ee]; blood._x = this._x; blood._y = this._y; blood._rotation = random(360); blood.gotoAndPlay(1); hpses = 2; health = health - (healthset / (hpses * setting)); } if (setting >= maxset) { setting = maxset; } } }Instance of Symbol 198 MovieClip "light" in Symbol 267 MovieClip Frame 1onClipEvent (load) { if (this._name != "light") { main = _root.main; this._x = xx; this._y = yy; this._rotation = random(360); } } onClipEvent (enterFrame) { lighttell = _root.lighttell; player = _root.player; head = player.playerhead; light = this.lightshine; eii = player.eii; framerate = player.framerate; if (_global.mapp == mapp) { if (light.hitTest(head)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting <= 1) { ee.setting = 1; ee.sustime = 2 * framerate; } if ((ee.setting == 2) || (ee.setting == 1)) { ee.setting = 2; ee.sustime = 3 * framerate; } e++; } } } }Instance of Symbol 208 MovieClip "camera1" in Symbol 267 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Symbol 270 MovieClip Frame 1stop();Symbol 270 MovieClip Frame 2stop();Symbol 275 MovieClip Frame 1stop();Symbol 275 MovieClip Frame 2stop();Symbol 295 MovieClip Frame 1stop();Instance of Symbol 270 MovieClip in Symbol 295 MovieClip Frame 1onClipEvent (load) { timer = 0; } onClipEvent (enterFrame) { timer--; if (timer <= 0) { timer = 0; } b = 66; n = 78; tinst = _root.tinst; if (Key.isDown(n) && (timer <= 0)) { this.gotoAndStop(2); tinst.gotoAndStop(tinst._currentframe + 1); timer = 5; } else { this.gotoAndStop(1); } }Instance of Symbol 275 MovieClip in Symbol 295 MovieClip Frame 2onClipEvent (load) { timer = 0; } onClipEvent (enterFrame) { timer--; if (timer <= 0) { timer = 0; } b = 66; n = 78; tinst = _root.tinst; if (Key.isDown(b) && (timer <= 0)) { this.gotoAndStop(2); tinst.gotoAndStop(tinst._currentframe - 1); timer = 5; } else { this.gotoAndStop(1); } }Symbol 303 MovieClip Frame 100gotoAndPlay (1);Symbol 303 MovieClip Frame 105stop();
Library Items
Symbol 1 Sound [Temple] | ||
Symbol 2 Sound [Sniper] | ||
Symbol 3 Sound [Shoot] | ||
Symbol 4 Sound [RWater] | ||
Symbol 5 Sound [Punch] | ||
Symbol 6 Sound [pdown] | ||
Symbol 7 Sound [newsreport] | ||
Symbol 8 Sound [Humm] | ||
Symbol 9 Sound [Horn] | ||
Symbol 10 Sound [Hit] | ||
Symbol 11 Sound [Beat] | ||
Symbol 12 Sound [!!!!!] | ||
Symbol 13 Sound [GO] | ||
Symbol 14 Sound [Glass] | Used by:198 | |
Symbol 15 Graphic | Used by:158 Timeline | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip | Uses:16 | Used by:Timeline |
Symbol 18 Graphic | Used by:21 28 | |
Symbol 19 Graphic | Used by:20 29 66 241 | |
Symbol 20 MovieClip | Uses:19 | Used by:28 |
Symbol 21 MovieClip | Uses:18 | Used by:28 |
Symbol 22 Font | Used by:23 25 35 36 37 38 39 92 93 94 97 98 103 104 105 106 | |
Symbol 23 Text | Uses:22 | Used by:26 |
Symbol 24 Graphic | Used by:26 | |
Symbol 25 EditableText | Uses:22 | Used by:26 |
Symbol 26 MovieClip | Uses:23 24 25 | Used by:28 |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:18 20 21 26 27 | Used by:Timeline |
Symbol 29 MovieClip | Uses:19 | Used by:43 |
Symbol 30 Graphic | Used by:40 | |
Symbol 31 Graphic | Used by:34 | |
Symbol 32 Graphic | Used by:34 | |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip | Uses:31 32 33 | Used by:40 |
Symbol 35 Text | Uses:22 | Used by:40 |
Symbol 36 Text | Uses:22 | Used by:40 |
Symbol 37 Text | Uses:22 | Used by:40 |
Symbol 38 Text | Uses:22 | Used by:40 |
Symbol 39 Text | Uses:22 | Used by:40 |
Symbol 40 MovieClip | Uses:30 34 35 36 37 38 39 | Used by:43 |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip | Uses:41 | Used by:43 |
Symbol 43 MovieClip | Uses:29 40 42 SS1 | Used by:Timeline |
Symbol 44 Graphic | Used by:67 | |
Symbol 45 Graphic | Used by:67 | |
Symbol 46 Graphic | Used by:49 67 | |
Symbol 47 Graphic | Used by:49 67 | |
Symbol 48 Graphic | Used by:67 | |
Symbol 49 MovieClip | Uses:46 47 | Used by:67 |
Symbol 50 Graphic | Used by:67 | |
Symbol 51 Graphic | Used by:67 | |
Symbol 52 Graphic | Used by:67 | |
Symbol 53 Graphic | Used by:67 | |
Symbol 54 Graphic | Used by:67 | |
Symbol 55 Graphic | Used by:67 | |
Symbol 56 Graphic | Used by:67 | |
Symbol 57 Graphic | Used by:67 | |
Symbol 58 Graphic | Used by:67 | |
Symbol 59 Graphic | Used by:67 | |
Symbol 60 Graphic | Used by:67 | |
Symbol 61 Graphic | Used by:67 | |
Symbol 62 Graphic | Used by:67 | |
Symbol 63 Graphic | Used by:67 | |
Symbol 64 Graphic | Used by:67 | |
Symbol 65 Graphic | Used by:67 | |
Symbol 66 MovieClip | Uses:19 | Used by:67 |
Symbol 67 MovieClip | Uses:44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 SS2 | Used by:Timeline |
Symbol 68 Font | Used by:69 71 78 79 80 108 109 113 114 118 119 123 124 233 | |
Symbol 69 Text | Uses:68 | Used by:72 |
Symbol 70 Graphic | Used by:72 107 112 117 122 | |
Symbol 71 Text | Uses:68 | Used by:72 |
Symbol 72 Button | Uses:69 70 71 | Used by:Timeline |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:73 | Used by:Timeline |
Symbol 75 Bitmap | Used by:76 | |
Symbol 76 Graphic | Uses:75 | Used by:77 |
Symbol 77 MovieClip | Uses:76 | Used by:Timeline |
Symbol 78 EditableText | Uses:68 | Used by:Timeline |
Symbol 79 Text | Uses:68 | Used by:Timeline |
Symbol 80 Text | Uses:68 | Used by:Timeline |
Symbol 81 Graphic | Used by:87 90 | |
Symbol 82 Graphic | Used by:87 90 | |
Symbol 83 Graphic | Used by:87 90 | |
Symbol 84 Font | Used by:85 88 101 102 110 111 115 116 120 121 126 128 242 244 247 268 269 271 272 273 274 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 | |
Symbol 85 Text | Uses:84 | Used by:87 |
Symbol 86 Graphic | Used by:87 | |
Symbol 87 Button | Uses:81 82 83 85 86 | Used by:Timeline |
Symbol 88 Text | Uses:84 | Used by:90 |
Symbol 89 Graphic | Used by:90 | |
Symbol 90 Button | Uses:81 82 83 88 89 | Used by:Timeline |
Symbol 91 Graphic | Used by:100 | |
Symbol 92 Text | Uses:22 | Used by:100 |
Symbol 93 Text | Uses:22 | Used by:100 |
Symbol 94 Text | Uses:22 | Used by:100 |
Symbol 95 Graphic | Used by:100 | |
Symbol 96 ShapeTweening | Used by:100 | |
Symbol 97 Text | Uses:22 | Used by:100 |
Symbol 98 Text | Uses:22 | Used by:100 |
Symbol 99 Graphic | Used by:100 | |
Symbol 100 MovieClip | Uses:91 92 93 94 95 96 97 98 99 | Used by:Timeline |
Symbol 101 EditableText | Uses:84 | Used by:Timeline |
Symbol 102 EditableText | Uses:84 | Used by:Timeline |
Symbol 103 Text | Uses:22 | Used by:107 112 117 122 |
Symbol 104 Text | Uses:22 | Used by:107 112 117 122 |
Symbol 105 Text | Uses:22 | Used by:107 112 117 122 |
Symbol 106 Text | Uses:22 | Used by:107 112 117 122 |
Symbol 107 Button | Uses:103 70 104 105 106 | Used by:Timeline |
Symbol 108 EditableText | Uses:68 | Used by:Timeline |
Symbol 109 EditableText | Uses:68 | Used by:Timeline |
Symbol 110 EditableText | Uses:84 | Used by:Timeline |
Symbol 111 EditableText | Uses:84 | Used by:Timeline |
Symbol 112 Button | Uses:103 70 104 105 106 | Used by:Timeline |
Symbol 113 EditableText | Uses:68 | Used by:Timeline |
Symbol 114 EditableText | Uses:68 | Used by:Timeline |
Symbol 115 EditableText | Uses:84 | Used by:Timeline |
Symbol 116 EditableText | Uses:84 | Used by:Timeline |
Symbol 117 Button | Uses:103 70 104 105 106 | Used by:Timeline |
Symbol 118 EditableText | Uses:68 | Used by:Timeline |
Symbol 119 EditableText | Uses:68 | Used by:Timeline |
Symbol 120 EditableText | Uses:84 | Used by:Timeline |
Symbol 121 EditableText | Uses:84 | Used by:Timeline |
Symbol 122 Button | Uses:103 70 104 105 106 | Used by:Timeline |
Symbol 123 EditableText | Uses:68 | Used by:Timeline |
Symbol 124 EditableText | Uses:68 | Used by:Timeline |
Symbol 125 Graphic | Used by:219 | |
Symbol 126 Text | Uses:84 | Used by:219 265 |
Symbol 127 Graphic | Used by:219 | |
Symbol 128 Text | Uses:84 | Used by:219 |
Symbol 129 Graphic | Used by:219 | |
Symbol 130 Graphic | Used by:219 | |
Symbol 131 Graphic | Used by:219 | |
Symbol 132 Graphic | Used by:219 | |
Symbol 133 Graphic | Used by:219 | |
Symbol 134 Graphic | Used by:219 | |
Symbol 135 Graphic | Used by:219 | |
Symbol 136 Graphic | Used by:219 | |
Symbol 137 Graphic | Used by:219 | |
Symbol 138 Graphic | Used by:219 | |
Symbol 139 Graphic | Used by:219 | |
Symbol 140 Graphic | Used by:219 | |
Symbol 141 Graphic | Used by:219 | |
Symbol 142 Graphic | Used by:219 | |
Symbol 143 Graphic | Used by:219 | |
Symbol 144 Graphic | Used by:219 | |
Symbol 145 Graphic | Used by:219 | |
Symbol 146 Graphic | Used by:219 | |
Symbol 147 Graphic | Used by:219 | |
Symbol 148 Graphic | Used by:219 | |
Symbol 149 Graphic | Used by:219 | |
Symbol 150 Graphic | Used by:219 | |
Symbol 151 Graphic | Used by:219 | |
Symbol 152 Graphic | Used by:219 | |
Symbol 153 Graphic | Used by:219 | |
Symbol 154 Graphic | Used by:219 | |
Symbol 155 Graphic | Used by:219 | |
Symbol 156 Graphic | Used by:219 | |
Symbol 157 Graphic | Used by:219 | |
Symbol 158 MovieClip | Uses:15 | Used by:219 262 265 267 |
Symbol 159 Graphic | Used by:219 | |
Symbol 160 Graphic | Used by:163 | |
Symbol 161 Graphic | Used by:163 | |
Symbol 162 Graphic | Used by:163 | |
Symbol 163 MovieClip | Uses:160 161 162 | Used by:219 262 265 267 |
Symbol 164 Graphic | Used by:165 | |
Symbol 165 MovieClip | Uses:164 | Used by:219 262 265 267 Timeline |
Symbol 166 Graphic | Used by:189 | |
Symbol 167 Graphic | Used by:170 | |
Symbol 168 Graphic | Used by:170 | |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip | Uses:167 168 169 | Used by:189 |
Symbol 171 Graphic | Used by:174 | |
Symbol 172 Graphic | Used by:174 | |
Symbol 173 Graphic | Used by:174 | |
Symbol 174 MovieClip | Uses:171 172 173 | Used by:189 |
Symbol 175 Graphic | Used by:187 | |
Symbol 176 Graphic | Used by:187 | |
Symbol 177 Graphic | Used by:187 | |
Symbol 178 Graphic | Used by:187 | |
Symbol 179 Graphic | Used by:187 | |
Symbol 180 Graphic | Used by:187 | |
Symbol 181 Graphic | Used by:187 | |
Symbol 182 Graphic | Used by:187 | |
Symbol 183 Graphic | Used by:187 | |
Symbol 184 Graphic | Used by:187 | |
Symbol 185 Graphic | Used by:187 | |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip | Uses:175 176 177 178 179 180 181 182 183 184 185 186 | Used by:188 |
Symbol 188 MovieClip | Uses:187 | Used by:189 |
Symbol 189 MovieClip | Uses:166 170 174 188 | Used by:219 262 265 267 Timeline |
Symbol 190 Graphic | Used by:191 | |
Symbol 191 MovieClip | Uses:190 | Used by:192 |
Symbol 192 MovieClip | Uses:191 | Used by:219 262 265 267 Timeline |
Symbol 193 Graphic | Used by:194 | |
Symbol 194 MovieClip | Uses:193 | Used by:198 |
Symbol 195 Graphic | Used by:196 | |
Symbol 196 MovieClip | Uses:195 | Used by:198 |
Symbol 197 Graphic | Used by:198 | |
Symbol 198 MovieClip | Uses:194 196 197 14 | Used by:219 262 265 267 Timeline |
Symbol 199 Graphic | Used by:200 | |
Symbol 200 MovieClip | Uses:199 | Used by:208 |
Symbol 201 Graphic | Used by:207 | |
Symbol 202 Graphic | Used by:207 | |
Symbol 203 Graphic | Used by:207 | |
Symbol 204 Graphic | Used by:207 | |
Symbol 205 Graphic | Used by:207 | |
Symbol 206 Graphic | Used by:207 | |
Symbol 207 MovieClip | Uses:201 202 203 204 205 206 | Used by:208 |
Symbol 208 MovieClip | Uses:200 207 | Used by:219 262 265 267 |
Symbol 209 Graphic | Used by:219 | |
Symbol 210 Graphic | Used by:212 | |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 MovieClip | Uses:210 211 | Used by:219 262 265 |
Symbol 213 Graphic | Used by:215 | |
Symbol 214 Graphic | Used by:215 | |
Symbol 215 MovieClip | Uses:213 214 | Used by:219 262 |
Symbol 216 Graphic | Used by:217 | |
Symbol 217 MovieClip | Uses:216 | Used by:219 262 |
Symbol 218 Graphic | Used by:219 | |
Symbol 219 MovieClip | Uses:125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 163 165 189 192 198 208 209 212 215 217 218 | Used by:Timeline |
Symbol 220 Graphic | Used by:230 | |
Symbol 221 Graphic | Used by:222 | |
Symbol 222 MovieClip | Uses:221 | Used by:224 |
Symbol 223 Graphic | Used by:224 | |
Symbol 224 MovieClip | Uses:222 223 | Used by:225 |
Symbol 225 MovieClip | Uses:224 | Used by:230 |
Symbol 226 Graphic | Used by:229 | |
Symbol 227 Graphic | Used by:229 | |
Symbol 228 Graphic | Used by:229 | |
Symbol 229 MovieClip | Uses:226 227 228 | Used by:230 |
Symbol 230 MovieClip | Uses:220 225 229 | Used by:Timeline |
Symbol 231 Graphic | Used by:232 | |
Symbol 232 MovieClip | Uses:231 | Used by:Timeline |
Symbol 233 Text | Uses:68 | Used by:Timeline |
Symbol 234 Graphic | Used by:235 | |
Symbol 235 MovieClip | Uses:234 | Used by:237 |
Symbol 236 Graphic | Used by:237 | |
Symbol 237 MovieClip | Uses:235 236 | Used by:Timeline |
Symbol 238 Graphic | Used by:240 | |
Symbol 239 Graphic | Used by:240 | |
Symbol 240 MovieClip | Uses:238 239 | Used by:Timeline |
Symbol 241 MovieClip | Uses:19 | Used by:246 |
Symbol 242 Text | Uses:84 | Used by:243 |
Symbol 243 MovieClip | Uses:242 | Used by:246 |
Symbol 244 Text | Uses:84 | Used by:245 |
Symbol 245 MovieClip | Uses:244 | Used by:246 |
Symbol 246 MovieClip | Uses:241 243 245 | Used by:Timeline |
Symbol 247 EditableText | Uses:84 | Used by:248 |
Symbol 248 MovieClip | Uses:247 | Used by:Timeline |
Symbol 249 Graphic | Used by:262 | |
Symbol 250 ShapeTweening | Used by:253 | |
Symbol 251 ShapeTweening | Used by:253 | |
Symbol 252 Graphic | Used by:253 | |
Symbol 253 MovieClip | Uses:250 251 252 | Used by:262 |
Symbol 254 Graphic | Used by:262 | |
Symbol 255 Graphic | Used by:262 | |
Symbol 256 Graphic | Used by:262 | |
Symbol 257 Graphic | Used by:262 | |
Symbol 258 Graphic | Used by:260 | |
Symbol 259 Graphic | Used by:260 | |
Symbol 260 MovieClip | Uses:258 259 | Used by:262 |
Symbol 261 Graphic | Used by:262 | |
Symbol 262 MovieClip | Uses:249 253 254 158 255 163 165 189 192 198 208 256 217 215 212 257 260 261 | Used by:Timeline |
Symbol 263 Graphic | Used by:265 | |
Symbol 264 Graphic | Used by:265 | |
Symbol 265 MovieClip | Uses:263 126 158 163 165 264 189 192 198 208 212 | Used by:Timeline |
Symbol 266 Graphic | Used by:267 | |
Symbol 267 MovieClip | Uses:266 158 163 165 189 192 198 208 | Used by:Timeline |
Symbol 268 Text | Uses:84 | Used by:270 |
Symbol 269 Text | Uses:84 | Used by:270 |
Symbol 270 MovieClip | Uses:268 269 | Used by:295 |
Symbol 271 Text | Uses:84 | Used by:295 |
Symbol 272 Text | Uses:84 | Used by:295 |
Symbol 273 Text | Uses:84 | Used by:275 |
Symbol 274 Text | Uses:84 | Used by:275 |
Symbol 275 MovieClip | Uses:273 274 | Used by:295 |
Symbol 276 Text | Uses:84 | Used by:295 |
Symbol 277 Text | Uses:84 | Used by:295 |
Symbol 278 Text | Uses:84 | Used by:295 |
Symbol 279 Text | Uses:84 | Used by:295 |
Symbol 280 Text | Uses:84 | Used by:295 |
Symbol 281 Text | Uses:84 | Used by:295 |
Symbol 282 Text | Uses:84 | Used by:295 |
Symbol 283 Text | Uses:84 | Used by:295 |
Symbol 284 Text | Uses:84 | Used by:295 |
Symbol 285 Text | Uses:84 | Used by:295 |
Symbol 286 Text | Uses:84 | Used by:295 |
Symbol 287 Text | Uses:84 | Used by:295 |
Symbol 288 Text | Uses:84 | Used by:295 |
Symbol 289 Text | Uses:84 | Used by:295 |
Symbol 290 Text | Uses:84 | Used by:295 |
Symbol 291 Text | Uses:84 | Used by:295 |
Symbol 292 Text | Uses:84 | Used by:295 |
Symbol 293 Text | Uses:84 | Used by:295 |
Symbol 294 Text | Uses:84 | Used by:295 |
Symbol 295 MovieClip | Uses:270 271 272 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 | Used by:Timeline |
Symbol 296 Graphic | Used by:Timeline | |
Symbol 297 Bitmap | Used by:298 299 300 | |
Symbol 298 Graphic | Uses:297 | Used by:301 |
Symbol 299 Graphic | Uses:297 | Used by:301 |
Symbol 300 Graphic | Uses:297 | Used by:301 |
Symbol 301 MovieClip | Uses:298 299 300 | Used by:303 |
Symbol 302 Graphic | Used by:303 | |
Symbol 303 MovieClip | Uses:301 302 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 43 MovieClip | |
Streaming Sound 2 | Used by:Symbol 67 MovieClip |
Instance Names
"ISTEngineSIGNED" | Frame 1 | Symbol 17 MovieClip |
"IST!Auto Center" | Frame 1 | Symbol 28 MovieClip |
"Gs" | Frame 5 | Symbol 74 MovieClip |
"bak" | Frame 5 | Symbol 77 MovieClip |
"backscreen" | Frame 9 | Symbol 100 MovieClip |
"main" | Frame 23 | Symbol 219 MovieClip |
"player" | Frame 23 | Symbol 230 MovieClip |
"bamount" | Frame 23 | Symbol 232 MovieClip |
"Bullet" | Frame 23 | Symbol 165 MovieClip |
"hbar" | Frame 23 | Symbol 237 MovieClip |
"donemc" | Frame 23 | Symbol 246 MovieClip |
"obtxt" | Frame 23 | Symbol 248 MovieClip |
"main" | Frame 28 | Symbol 262 MovieClip |
"player" | Frame 28 | Symbol 230 MovieClip |
"donemc" | Frame 28 | Symbol 246 MovieClip |
"obtxt2" | Frame 28 | Symbol 248 MovieClip |
"main" | Frame 33 | Symbol 265 MovieClip |
"player" | Frame 33 | Symbol 230 MovieClip |
"blood" | Frame 33 | Symbol 192 MovieClip |
"enemy" | Frame 33 | Symbol 189 MovieClip |
"light" | Frame 33 | Symbol 198 MovieClip |
"donemc" | Frame 33 | Symbol 246 MovieClip |
"main" | Frame 38 | Symbol 267 MovieClip |
"player" | Frame 38 | Symbol 230 MovieClip |
"blood" | Frame 38 | Symbol 192 MovieClip |
"enemy" | Frame 38 | Symbol 189 MovieClip |
"light" | Frame 38 | Symbol 198 MovieClip |
"donemc" | Frame 38 | Symbol 246 MovieClip |
"tinst" | Frame 38 | Symbol 295 MovieClip |
"staticobject" | Frame 43 | Symbol 303 MovieClip |
"loadingpercent" | Symbol 26 MovieClip Frame 1 | Symbol 25 EditableText |
"loader" | Symbol 28 MovieClip Frame 2 | Symbol 20 MovieClip |
"LoadBarLoading" | Symbol 28 MovieClip Frame 2 | Symbol 26 MovieClip |
"ehead" | Symbol 188 MovieClip Frame 1 | Symbol 187 MovieClip |
"ebody" | Symbol 189 MovieClip Frame 1 | Symbol 170 MovieClip |
"egun" | Symbol 189 MovieClip Frame 1 | Symbol 174 MovieClip |
"eheadroot" | Symbol 189 MovieClip Frame 1 | Symbol 188 MovieClip |
"blood" | Symbol 192 MovieClip Frame 1 | Symbol 191 MovieClip |
"linside" | Symbol 198 MovieClip Frame 1 | Symbol 194 MovieClip |
"lightshine" | Symbol 198 MovieClip Frame 1 | Symbol 196 MovieClip |
"camerabase" | Symbol 208 MovieClip Frame 1 | Symbol 200 MovieClip |
"camerahead" | Symbol 208 MovieClip Frame 1 | Symbol 207 MovieClip |
"name me" | Symbol 219 MovieClip Frame 1 | Symbol 158 MovieClip |
"wall1" | Symbol 219 MovieClip Frame 1 | Symbol 158 MovieClip |
"wall2" | Symbol 219 MovieClip Frame 1 | Symbol 158 MovieClip |
"wall3" | Symbol 219 MovieClip Frame 1 | Symbol 158 MovieClip |
"name me" | Symbol 219 MovieClip Frame 1 | Symbol 163 MovieClip |
"door1" | Symbol 219 MovieClip Frame 1 | Symbol 163 MovieClip |
"door2" | Symbol 219 MovieClip Frame 1 | Symbol 163 MovieClip |
"door3" | Symbol 219 MovieClip Frame 1 | Symbol 163 MovieClip |
"eBullet" | Symbol 219 MovieClip Frame 1 | Symbol 165 MovieClip |
"enemy" | Symbol 219 MovieClip Frame 1 | Symbol 189 MovieClip |
"blood" | Symbol 219 MovieClip Frame 1 | Symbol 192 MovieClip |
"light" | Symbol 219 MovieClip Frame 1 | Symbol 198 MovieClip |
"camera" | Symbol 219 MovieClip Frame 1 | Symbol 208 MovieClip |
"camera1" | Symbol 219 MovieClip Frame 1 | Symbol 208 MovieClip |
"camera2" | Symbol 219 MovieClip Frame 1 | Symbol 208 MovieClip |
"camera3" | Symbol 219 MovieClip Frame 1 | Symbol 208 MovieClip |
"camera4" | Symbol 219 MovieClip Frame 1 | Symbol 208 MovieClip |
"camera5" | Symbol 219 MovieClip Frame 1 | Symbol 208 MovieClip |
"camera6" | Symbol 219 MovieClip Frame 1 | Symbol 208 MovieClip |
"misc1" | Symbol 219 MovieClip Frame 1 | Symbol 215 MovieClip |
"vehicle" | Symbol 219 MovieClip Frame 1 | Symbol 217 MovieClip |
"misc2" | Symbol 219 MovieClip Frame 1 | Symbol 215 MovieClip |
"misc3" | Symbol 219 MovieClip Frame 1 | Symbol 215 MovieClip |
"misc4" | Symbol 219 MovieClip Frame 1 | Symbol 215 MovieClip |
"end1" | Symbol 219 MovieClip Frame 1 | Symbol 212 MovieClip |
"playergun" | Symbol 224 MovieClip Frame 1 | Symbol 222 MovieClip |
"playerbody" | Symbol 225 MovieClip Frame 1 | Symbol 224 MovieClip |
"playerbody1" | Symbol 230 MovieClip Frame 1 | Symbol 225 MovieClip |
"playerhead" | Symbol 230 MovieClip Frame 1 | Symbol 229 MovieClip |
"bmask" | Symbol 237 MovieClip Frame 1 | Symbol 235 MovieClip |
"donemcback" | Symbol 246 MovieClip Frame 1 | Symbol 241 MovieClip |
"donemctext2" | Symbol 246 MovieClip Frame 1 | Symbol 243 MovieClip |
"donemctext1" | Symbol 246 MovieClip Frame 2 | Symbol 245 MovieClip |
"obtext" | Symbol 248 MovieClip Frame 1 | Symbol 247 EditableText |
"noniwater" | Symbol 262 MovieClip Frame 1 | Symbol 253 MovieClip |
"name me" | Symbol 262 MovieClip Frame 1 | Symbol 158 MovieClip |
"wall1" | Symbol 262 MovieClip Frame 1 | Symbol 158 MovieClip |
"wall2" | Symbol 262 MovieClip Frame 1 | Symbol 158 MovieClip |
"wall3" | Symbol 262 MovieClip Frame 1 | Symbol 158 MovieClip |
"wall4" | Symbol 262 MovieClip Frame 1 | Symbol 158 MovieClip |
"wall5" | Symbol 262 MovieClip Frame 1 | Symbol 158 MovieClip |
"wall6" | Symbol 262 MovieClip Frame 1 | Symbol 158 MovieClip |
"wall7" | Symbol 262 MovieClip Frame 1 | Symbol 158 MovieClip |
"name me" | Symbol 262 MovieClip Frame 1 | Symbol 163 MovieClip |
"door1" | Symbol 262 MovieClip Frame 1 | Symbol 163 MovieClip |
"door2" | Symbol 262 MovieClip Frame 1 | Symbol 163 MovieClip |
"door3" | Symbol 262 MovieClip Frame 1 | Symbol 163 MovieClip |
"eBullet" | Symbol 262 MovieClip Frame 1 | Symbol 165 MovieClip |
"enemy" | Symbol 262 MovieClip Frame 1 | Symbol 189 MovieClip |
"blood" | Symbol 262 MovieClip Frame 1 | Symbol 192 MovieClip |
"light" | Symbol 262 MovieClip Frame 1 | Symbol 198 MovieClip |
"camera" | Symbol 262 MovieClip Frame 1 | Symbol 208 MovieClip |
"camera1" | Symbol 262 MovieClip Frame 1 | Symbol 208 MovieClip |
"camera2" | Symbol 262 MovieClip Frame 1 | Symbol 208 MovieClip |
"camera3" | Symbol 262 MovieClip Frame 1 | Symbol 208 MovieClip |
"camera4" | Symbol 262 MovieClip Frame 1 | Symbol 208 MovieClip |
"vehicle" | Symbol 262 MovieClip Frame 1 | Symbol 217 MovieClip |
"miscx" | Symbol 262 MovieClip Frame 1 | Symbol 215 MovieClip |
"end1" | Symbol 262 MovieClip Frame 1 | Symbol 212 MovieClip |
"misc1" | Symbol 262 MovieClip Frame 1 | Symbol 215 MovieClip |
"misc2" | Symbol 262 MovieClip Frame 1 | Symbol 260 MovieClip |
"end2" | Symbol 262 MovieClip Frame 1 | Symbol 212 MovieClip |
"wall" | Symbol 265 MovieClip Frame 1 | Symbol 158 MovieClip |
"wall2" | Symbol 265 MovieClip Frame 1 | Symbol 158 MovieClip |
"door" | Symbol 265 MovieClip Frame 1 | Symbol 163 MovieClip |
"door2" | Symbol 265 MovieClip Frame 1 | Symbol 163 MovieClip |
"door3" | Symbol 265 MovieClip Frame 1 | Symbol 163 MovieClip |
"eBullet" | Symbol 265 MovieClip Frame 1 | Symbol 165 MovieClip |
"enemy" | Symbol 265 MovieClip Frame 1 | Symbol 189 MovieClip |
"blood" | Symbol 265 MovieClip Frame 1 | Symbol 192 MovieClip |
"light" | Symbol 265 MovieClip Frame 1 | Symbol 198 MovieClip |
"camera" | Symbol 265 MovieClip Frame 1 | Symbol 208 MovieClip |
"camera1" | Symbol 265 MovieClip Frame 1 | Symbol 208 MovieClip |
"wall" | Symbol 267 MovieClip Frame 1 | Symbol 158 MovieClip |
"door" | Symbol 267 MovieClip Frame 1 | Symbol 163 MovieClip |
"eBullet" | Symbol 267 MovieClip Frame 1 | Symbol 165 MovieClip |
"enemy" | Symbol 267 MovieClip Frame 1 | Symbol 189 MovieClip |
"blood" | Symbol 267 MovieClip Frame 1 | Symbol 192 MovieClip |
"light" | Symbol 267 MovieClip Frame 1 | Symbol 198 MovieClip |
"camera1" | Symbol 267 MovieClip Frame 1 | Symbol 208 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "Temple" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "Sniper" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "Shoot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "RWater" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "Punch" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "pdown" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "newsreport" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "Humm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Horn" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "Hit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Beat" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "!!!!!" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "GO" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "Glass" |
ExportAssets (56) | Timeline Frame 23 | Symbol 14 as "Glass" |
Labels
"Ist!Loaded" | Frame 3 |
"menu" | Frame 5 |
"gstart" | Frame 10 |
"gstart2" | Frame 13 |
"gstart3" | Frame 16 |
"gstart4" | Frame 19 |
"game" | Frame 24 |
"game2" | Frame 29 |
"game3" | Frame 34 |
"tutorial" | Frame 39 |
"end" | Frame 44 |
"Loading" | Symbol 28 MovieClip Frame 2 |
"IST!End" | Symbol 43 MovieClip Frame 60 |
"terrorist" | Symbol 187 MovieClip Frame 1 |
"military" | Symbol 187 MovieClip Frame 4 |
"guard" | Symbol 187 MovieClip Frame 6 |
"hotel" | Symbol 187 MovieClip Frame 9 |
"break" | Symbol 198 MovieClip Frame 2 |
"off" | Symbol 207 MovieClip Frame 1 |
"on" | Symbol 207 MovieClip Frame 2 |
"dead" | Symbol 207 MovieClip Frame 3 |
"on" | Symbol 212 MovieClip Frame 1 |
"off" | Symbol 212 MovieClip Frame 2 |
"on" | Symbol 215 MovieClip Frame 1 |
"off" | Symbol 215 MovieClip Frame 2 |
"hit" | Symbol 225 MovieClip Frame 2 |
"shoot" | Symbol 225 MovieClip Frame 9 |
"done" | Symbol 246 MovieClip Frame 1 |
"death" | Symbol 246 MovieClip Frame 2 |
"on" | Symbol 260 MovieClip Frame 1 |
"off" | Symbol 260 MovieClip Frame 2 |
"off" | Symbol 303 MovieClip Frame 101 |
Dynamic Text Variables
loadingpercent | Symbol 25 EditableText | "***" |
inputlvl | Symbol 78 EditableText | "Input Code" |
obtext | Symbol 247 EditableText | "Objective Text" |
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