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Silhouette - Game.swf

This is the info page for
Flash #73135

(Click the ID number above for more basic data on this flash file.)


Text
LOADING LOADING LOADING LOADING LOADING

***

The Window To Another Box

The Window To Another Box

STUDIOS

STUDIOS

STUDIOS

Skip Intro

Skip Into

Input Code

Graphics and Scripting by Andrew Khassapov - IST Studios
Sound Effects from Flashkit.com
Music Loop by Adam Goh (Flashkit.com)
Voices by George Pryor
Based on Splinter Cell

Instructions:
Use Escape to exit.
Use the Mouse to aim and fire.
Use the WASD or Arrow keys to move.
Hold Shift to run forwards only.
Use Space Bar to knock out opponents.
Use 'Q' to toggle quality.
If you have not played before please take
the tutorial.

PLAY

Tutorial

IST

IST

IST

TOR Communications Transcript . .

TOR Communications Transcript . . .

<p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b> </b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="Arial" size="12" color="#000000"><b>We&apos;ve called you here because there has been an exceptionally large financial transfer detected by our system analysists...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> &nbsp;&nbsp;&nbsp;&nbsp;I don&apos;t see how you could make such a big deal over something as common as that....</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Oh it didn&apos;t bother us until we discovered that a divident of the money was put into an &apos;ex-terrorists&apos; credit account.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> &nbsp;&nbsp;&nbsp;&nbsp;So what do you want ME to do about it...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>We just need you to gain access to the InterNational Banks stored records to get the people involved in the transfer... and <sbr />whatever it was that cost $50 Million.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> &nbsp;&nbsp;&nbsp;&nbsp;Why not just hack their system...or ASK them.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Banks like this don&apos;t reveal information, especially plainly on &apos;suspicion&apos;. And their systems defence is much more <sbr />advanced than the few cameras and guards they call security...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> &nbsp;&nbsp;&nbsp;&nbsp;Fine, so what exactly do you want me to do...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Just access their storage room and see if you can find anything, it shouldn&apos;t be very difficult.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> &nbsp;&nbsp;&nbsp;&nbsp;I&apos;ll see what I can do...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Good. You can leave right away.</b></font></p><p align="left"></p>

Continue >>

Continue >>

Continue >>

Continue >>

<p align="left"><font face="arial" size="14" color="#006600"><b>Level 1 Code:</b></font></p>

<p align="left"><font face="arial" size="14" color="#000000"><b>ldc1xerves</b></font></p>

<p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b> Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="Arial" size="12" color="#000000"><b>Good job Jhonen. We went over the transfer files and it appears that one Cateline Vladishkimov sold a TS43000K to an <sbr />unspecified person...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> &nbsp;&nbsp;&nbsp;&nbsp;A TS43000K what?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>That is the problem, nobody knows. But for $50 Million I can only assume horrible things...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> &nbsp;&nbsp;&nbsp;&nbsp;So why don&apos;t we just find her and...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>We have! That is why we need you. She is staying at the Totem Luxury Hotel. Just access her room and retrieve whatever <sbr />evidence there is.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> &nbsp;&nbsp;&nbsp;&nbsp;Why not just retrieve HER?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Security, she is heavily and constantly guarded. This is just easier.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> &nbsp;&nbsp;&nbsp;&nbsp;Fine. When do we leave?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Right now. We can take you there by helicopter and be there by sunset...</b></font></p><p align="left"></p>

<p align="left"><font face="arial" size="14" color="#006600"><b>Level 2 Code:</b></font></p>

<p align="left"><font face="arial" size="14" color="#000000"><b>lv2intriquet</b></font></p>

<p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b> Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen</b></font></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="Arial" size="12" color="#000000"><b>Good, we got ourselves a name. Someone named Donald Sergio...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> &nbsp;&nbsp;&nbsp;&nbsp;Sounds familiar....</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Well it should, he was involved in alleged mass-murders and weapons theft, he&apos;s the leader of a mafia division in this area.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> &nbsp;&nbsp;&nbsp;&nbsp;Ah, him...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Yes, I&apos;m glad you remember, because I&apos;ll need you to break into the hotel secured storage room and retrieve some <sbr />information for us. We need to know what it was that he bought...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> &nbsp;&nbsp;&nbsp;&nbsp;The same hotel?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Yes, that&apos;s where he is supposed to be staying tonight.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> &nbsp;&nbsp;&nbsp;&nbsp;Why not just force him out of his hotel room and interogate him?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Because for that money he could have bought himself a remote nuclear device... plus he&apos;s using his real name, it&apos;s not <sbr />right... seems too confident...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> &nbsp;&nbsp;&nbsp;&nbsp;So, what am I supposed to retrieve?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Just a laptop computer from his safe, it&apos;s the center one.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> &nbsp;&nbsp;&nbsp;&nbsp;Alright...</b></font></p>

<p align="left"><font face="arial" size="14" color="#006600"><b>Level 3 Code:</b></font></p>

<p align="left"><font face="arial" size="14" color="#000000"><b>lcr3tygerno</b></font></p>

<p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b> Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>Jhonen:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600"><b>TOR:</b></font></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="Arial" size="12" color="#000000"><b> &nbsp;&nbsp;&nbsp;&nbsp;What just happened...? The Hotel was overwhelmed with guards..they were in the vault and...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Those weren&apos;t ordinary guards, they were Cateline Vladishkimovs special forces...terrorists basically...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> &nbsp;&nbsp;&nbsp;&nbsp;What were they doing in the vault?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>It appears they were after the same device as us, just for different reasons. The harddrive was entirely cleared...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> &nbsp;&nbsp;&nbsp;&nbsp;And the body?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>After confirmational DNA tests we determined it was Donald Sergio...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> &nbsp;&nbsp;&nbsp;&nbsp;OUR Donald Sergio?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Thats right, we don&apos;t have to worry about him anymore. But this is much bigger than that....</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> &nbsp;&nbsp;&nbsp;&nbsp;But how could this happen? Why would she do this?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>This is usual...$50 Million is alot of money, I assume Cateline wanted the money without having to give away the TS43000K...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> &nbsp;&nbsp;&nbsp;&nbsp;I know...but it seems like a severe thing to do...Cateline is massively rich anyway...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>Yes, it is rather suspicious.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> &nbsp;&nbsp;&nbsp;&nbsp;So we still don&apos;t know what the TS43000K is?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>No, Catelines men did a very good job of eradicating the evidence...but it seems important.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b> &nbsp;&nbsp;&nbsp;&nbsp;Did they know we were coming?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000"><b>I...I don&apos;t know....</b></font></p><p align="left"></p>

<p align="left"><font face="arial" size="14" color="#006600"><b>Game Completion Code:</b></font></p>

<p align="left"><font face="arial" size="14" color="#000000"><b>lvallcomplete</b></font></p>

IST Studios

$100$

x

MISSION
COMPLETE

GAME OVER

Objective Text

NEXT

NEXT

First of all, press 'N' to go to
the next instructions and 'B'
to go back. Press ESCAPE to
quit tutorial. And the grey line
in the middle of the map is a
wall, neither you or any other
people can pass through it.

Tutorial

BACK

BACK

Use the arrow keys or the
WASD keys to move. And
SHIFT to run forwards only.

Use the mouse to direct
yourself and the left mouse
button to fire - firing will alert
people of your presence and
they will become suspicious.

Ok then. The first and most
important move in this game
is the melee knock-out. Move
behind the nearest person,
hold only your gun to their
head and press the SPACE
BAR. Try it.

Secondly you have to know
the effects of lights. Lights
will make people aware of
your presence and they will
start moving towards you.
To eliminate this threat the
lights in your way must be
destroyed.

Move the aimer (using the
mouse) over the center of the
light, and fire. Then WAIT,
firing will make people alert,
until the background sound
has ceased or (if sound is
unavailable) until the people
stop looking towards you
when you move.

Destroy the lights. After you
have done this it would be
safe to walk past them.
Also this applies to changing
between maps.

Now there is another person,
this time facing in your
direction. Don't move too
close to him, moving into his
'range of sight' (the light
coming from him) will make
him instantly fire at you,
which will make everyone
else on the map fire aswel.

Also, he is in the 'range of
sight' of a camera. Do not
shoot at him! Shooting at
people if they are in sight of
cameras will cause everyone
to fire instantly. First you
must remove the camera.

Cameras are very dangerous.
Coming into the cameras
'range of sight' will set off an
alarm and cause everyone to
fire at you instantly. Keep far
away from these until you
have gotten rid of them.

The only way to get rid of
cameras is to shoot them, so
save your ammo just in case
you are faced with these.
To destory them you must
fire at the base of the camera,
not the camera itself, so aim
carefully. Destroy the camera.

After the camera is destroyed
the person in front of you
should be easy to kill, either
knock him out or fire at him.

Now, the person guarding the
'doorway' is facing in your
direction. Don't move too
close to him, try to stay as far
away from his 'range of sight'
as possible.

You can do two things: divert
his attention by firing and
moving away - then either
moving around him or
knocking him out. Or simply
shooting him, since he isn't
in light he is vulnerable and
noone will notice (firing will
still create suspicion though).

Kill or move around the
person. After you have done
that there is another person
facing in your direction,
except this person is in light!
Don't shoot, shooting people
in light makes other people
aware and they begin moving
towards you, sometimes even
firing at you.

To get past this person you
can either move around him,
or shoot out the lights - then
kill or move around him. Try
getting past him. Remember
you can use SHIFT to run if
necessary.

I suggest shooting out the
light and killing the person,
but your ammo is limited and
sometimes it's better not to
waste it.

The next person is in a
complicated situation. He is
surrounded by lights. The
only option here is to shoot
the lights and then kill the
person.

Remember that firing does
arouse suspicion. So be
careful. Also when people are
suspicious their health
increases, and if they are
moving towards you their
health increases even more.
And when they are firing their
health is very high.

After you have killed the
person, exit through the door
or gate located at the edge of
the map, in this case it is
above you.

ActionScript [AS1/AS2]

Instance of Symbol 17 MovieClip "ISTEngineSIGNED" in Frame 1
onClipEvent (load) { xp = 1; yp = 1; wwwvalue = 3; widthwww = (200 - (wwwvalue * this._width)) / 700; www = 1 - widthwww; if (this._name == "ISTEngineSIGNED") { startw = this._width; endw = 50; amount = 50; difw = (endw - startw) / amount; this.swapDepths(amount + 2); i = 1; while (i < amount) { duplicateMovieClip (this, "IST!MMF" + i, (amount + 1) - i); MMFi = _root["IST!MMF" + i]; ratio = _width / _height; MMFi._width = startw + (difw * i); MMFi._height = MMFi._width / ratio; i++; } } } onClipEvent (enterFrame) { MovieClip.prototype.mm = function (centerx, centery, inertia, k) { x = (-this._x) + centerx; y = (-this._y) + centery; xp = (xp * inertia) + (x * k); yp = (yp * inertia) + (y * k); _x = (_x + xp); _y = (_y + yp); }; this.mm(_root._xmouse, _root._ymouse, www, 0.1); }
Instance of Symbol 28 MovieClip "IST!Auto Center" in Frame 1
on (press) { getURL ("http://www.iststudios.cjb.net/", "_blank"); } onClipEvent (load) { ISTppXXYY = 0; this._y = (Stage.height / 2) + ISTppXXYY; this._x = (Stage.width / 2) + ISTppXXYY; _global.ISTXXTEST = true; }
Frame 2
gotoAndStop (1);
Instance of Symbol 43 MovieClip in Frame 3
on (press) { getURL ("http://www.iststudios.cjb.net/", "_blank"); } onClipEvent (load) { ISTEngine = _root.ISTEngineSIGNED; amount = ISTEngine.amount; i = 1; while (i < amount) { removeMovieClip(_root["IST!MMF" + i]); removeMovieClip(ISTEngine); i++; } this._y = 0; this._x = (Stage.width - 1000) / 2; }
Frame 4
stop();
Frame 5
stop(); _global.death = 0; _global.finish = 0;
Instance of Symbol 74 MovieClip "Gs" in Frame 5
onClipEvent (load) { } onClipEvent (enterFrame) { Mouse.hide(); startDrag (this, true); this.swapDepths(14000000); }
Instance of Symbol 77 MovieClip "bak" in Frame 5
onClipEvent (enterFrame) { temple = new Sound(this); temple.attachSound("Temple"); temple.start(0, 99); }
Frame 9
gotoAndPlay(_currentframe + 1);
Instance of Symbol 100 MovieClip "backscreen" in Frame 9
onClipEvent (load) { hum = new Sound(this); hum.attachSound("humm"); hum.start(0, 999); }
Frame 10
_global.finish = 0; _global.death = 0; _quality = "HIGH";
Frame 11
gotoAndPlay(_currentframe - 1);
Frame 12
gotoAndPlay(_currentframe + 1);
Frame 13
_global.finish = 0; _global.death = 0; _quality = "HIGH";
Frame 14
gotoAndPlay(_currentframe - 1);
Frame 15
gotoAndPlay(_currentframe + 1);
Frame 16
_global.finish = 0; _global.death = 0; _quality = "HIGH";
Frame 17
gotoAndPlay(_currentframe - 1);
Frame 18
gotoAndPlay(_currentframe + 1);
Frame 19
_global.finish = 0; _global.death = 0; _quality = "HIGH";
Frame 20
gotoAndPlay(_currentframe - 1);
Frame 23
gotoAndStop(_currentframe + 1);
Instance of Symbol 219 MovieClip "main" in Frame 23
onClipEvent (load) { _global.map = 0; } onClipEvent (enterFrame) { function map(xx, yy, mapp) { _global.mapp = mapp; this._x = (-xx) * _global.stagex; _global.minusx = (-xx) * _global.stagex; this._y = yy * _global.stagey; _global.minusy = yy * _global.stagey; } switch (_global.map) { case 0 : map(0, 0, 1); break; case 1 : map(-1, 0, 2); break; case 2 : map(-1, 1, 3); break; case 3 : map(0, 1, 4); } }
Instance of Symbol 230 MovieClip "player" in Frame 23
onClipEvent (load) { function lset(lll, xx, yy) { enemysetxyr = main["light" + lll]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.mapp = mapp; } function eset(eee, xx, yy, rr) { enemysetxyr = main["enemy" + eee]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.rr = rr; enemysetxyr.mapp = mapp; } _global.death = 0; _global.finish = 0; _global.hp = 8; hptotal = _global.hp; framerate = 15; butime = 0; butimemax = framerate / 2; _global.stagex = Stage.width; _global.stagey = Stage.height; main = _root.main; hbar = _root.hbar; bmask = hbar.bmask; caii = 5; enemy = main.enemy; eii = 26; bulleta = _root.bamount; bii = 40; light = main.light; lii = 14; shotcounter = bii + 1000; shotcurrent = bii; b = 1; while (b < bii) { duplicateMovieClip (bulleta, "btimes" + b, b); btimes = _root["btimes" + b]; btimes._x = (b * btimes._width) + 18; b++; } l = 1; while (l < lii) { duplicateMovieClip (light, "light" + l, l + 100); ll = main["light" + l]; mapp = 1; mapp = 2; lset(1, -67, 25); lset(2, -323, 55); lset(3, -778, 130); lset(4, -160, 368); lset(5, -500, 34); lset(6, -147, 127); mapp = 3; lset(7, -638, -181); lset(8, -313, -116); lset(9, -108, -319); mapp = 4; lset(10, 509.9, -376.8); lset(11, 107.2, -379.4); lset(12, 345.3, -273.6); lset(13, 745.5, -347.2); l++; } e = 1; while (e < eii) { duplicateMovieClip (enemy, "enemy" + e, e + 50); ee = main["enemy" + e]; ee.shootingtime = framerate * 3; ee.timetype = random(ee.shootingtime); ee.ee = e; mapp = 1; eset(1, 334, 120, 150); eset(2, 349, 53, 100); eset(3, 141, 202, 100); eset(4, 80, 238, 90); eset(5, 116, 297, 80); mapp = 2; eset(6, -83, 97, -15); eset(7, -175, 118, -90); eset(8, -418, 363, -85); eset(9, -461, 182, -52); eset(10, -733, 170, 90); eset(11, -625, 44, 170); mapp = 3; eset(12, -677, -135, 10); eset(13, -604, -135, -20); eset(14, -578.6, -200, -90); eset(15, -525.3, -327.9, 80); eset(16, -557.3, -373.3, 90); eset(17, -153.3, -287.9, -80); eset(18, -286.6, -167.9, 30); mapp = 4; eset(19, 360, -83, -90); eset(20, 624, -24, -90); eset(21, 773.9, -31.9, -90); eset(22, 689, -156.7, -45); eset(23, 345.3, -228.8, 190); eset(24, 153.5, -307.3, 0); eset(25, 84, -303.4, 0); e++; } } onClipEvent (enterFrame) { function endg() { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } _global.death = 1; } function fcfire() { if (((mousedown == 1) && (shotcurrent >= 2)) && (butime == 0)) { sndShoot = new Sound(this); sndShoot.attachSound("Sniper"); sndShoot.start(0, 0); this.playerbody.gotoAndPlay("shoot"); duplicateMovieClip ("/Bullet", "Bullet" + shotcounter, shotcounter); shotcounter++; shotcurrent--; removeMovieClip(_root["btimes" + shotcurrent]); butime = butimemax; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting++; ee.sustime = 3 * framerate; e++; } } } if (_global.hp <= 0) { _global.hp = 0; endg(); } if (this._x >= _global.stagex) { this._x = _global.stagex; } else if (this._x <= 0) { this._x = 0; } else if (this._y <= 0) { this._y = 0; } else if (this._y >= _global.stagey) { this._y = _global.stagey; } percent = (_global.hp / hptotal) * 100; bmask._x = percent - 50; fcfire(); butime--; if (butime <= 0) { butime = 0; } KeyAl = 65; KeySd = 83; KeyDr = 68; KeyWu = 87; speedup = 8; speedd = 4; xmove = speed * Math.sin((this._rotation + rotdec) * (Math.PI/180)); ymove = speed * Math.cos((this._rotation + rotdec) * (Math.PI/180)); Rotationc = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; steps = new Sound(this); steps.attachSound("steps"); if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (Key.isDown(16))) { _global.speedset = speedup - speedd; rotdec = 0; speed = speedup; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else { _global.speedset = 0; } if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (!Key.isDown(16))) { rotdec = 0; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(40) || (Key.isDown(KeySd))) { rotdec = 0; speed = -speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else if (!Key.isDown(16)) { speed = speedd; } else { speed = speedup; } if (((((Key.isDown(37) || (Key.isDown(KeyAl))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = -90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (((((Key.isDown(39) || (Key.isDown(KeyDr))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = 90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(81)) { toggleHighQuality(); } if (Key.isDown(32)) { this.playerbody1.gotoAndPlay("hit"); } if (Key.isDown(27)) { endg(); } } onClipEvent (mouseDown) { mousedown = 1; } onClipEvent (mouseUp) { mousedown = 0; }
Instance of Symbol 165 MovieClip "Bullet" in Frame 23
onClipEvent (load) { main = _root.main; blooding = main.blood; bloodcount = random(100); thisspeed = 40; player = _root.player; xmax = _global.stagex + 50; ymax = _global.stagey + 50; xmin = -(xmax - _global.stagex); ymin = -(ymax - _global.stagey); if (this._name != "Bullet") { this._x = player._x; this._y = player._y; this._rotation = player._rotation; } } onClipEvent (enterFrame) { if (this._name != "Bullet") { misc = 5; caii = 7; lii = player.lii; eii = player.eii; if (this._x >= xmax) { removeMovieClip(this); } else if (this._x <= xmin) { removeMovieClip(this); } else if (this._y <= ymin) { removeMovieClip(this); } else if (this._y >= ymax) { removeMovieClip(this); } firemovex = thisspeed * Math.sin(this._rotation * (Math.PI/180)); firemovey = (-thisspeed) * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + firemovex; this._y = this._y + firemovey; e = 1; while (e < eii) { ee = main["enemy" + e]; if (this.hitTest(ee.ebody)) { Punch = new Sound(this); Punch.attachSound("Punch"); Punch.start(0, 0); ee.health = ee.health - (ee.healthset / ee.setting); duplicateMovieClip (blooding, "blood" + e, (e * 100) + bloodcount); blood = main["blood" + e]; blood._x = ee._x; blood._y = ee._y; blood._rotation = random(360); blood.gotoAndPlay(1); ca = 1; while (ca < caii) { cam = main["camera" + ca]; cambody = cam.camerabase; camerahead = cam.camerahead; if (ee.ebody.hitTest(camerahead)) { cam.camstart = true; e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting < ee.maxset) { ee.setting = ee.maxset; } e++; } } ca++; } l = 1; while (l < lii) { ll = main["light" + l]; if (ee.ebody.hitTest(ll)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting < ee.maxset) { ee.setting = 2; } e++; } } l++; } removeMovieClip(this); } e++; } l = 1; while (l < lii) { ll = main["light" + l]; if (this.hitTest(ll.linside)) { Glass = new Sound(ll); Glass.attachSound("Glass"); Glass.start(0, 0); ll.gotoAndStop("break"); removeMovieClip(this); } l++; } miscc = 1; while (miscc < misc) { misco = main["misc" + miscc]; if (this.hitTest(misco)) { Glass = new Sound(ll); Glass.attachSound("Glass"); Glass.start(0, 0); misco.dead = true; removeMovieClip(this); } miscc++; } ca = 1; while (ca < caii) { cam = main["camera" + ca]; cambody = cam.camerabase; if (this.hitTest(cam.camerabase)) { Glass = new Sound(ll); Glass.attachSound("Glass"); Glass.start(0, 0); cam.dead = 1; removeMovieClip(this); } ca++; } } }
Instance of Symbol 240 MovieClip in Frame 23
onClipEvent (load) { player = _root.player; } onClipEvent (enterFrame) { this._x = player._x; this._y = player._y; }
Instance of Symbol 246 MovieClip "donemc" in Frame 23
onClipEvent (load) { valuest = "gstart2"; _global.finish; main = _root.main; player = _root.player; head = player.playerhead; framerate = 15; _global.death; _global.stagex; _global.stagey; highest = 1048575 /* 0x0FFFFF */; done = 1; death = 2; this._x = 0; this._y = 0; this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; this.swapDepths(highest); text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; timer1 = 0; timerm = 2 * framerate; } onClipEvent (enterFrame) { if ((_global.death != 0) || (_global.finish != 0)) { _quality = "LOW"; b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } this._x = _global.stagex / 2; this._y = _global.stagey / 2; this._width = _global.stagex; this._height = _global.stagey; this._alpha = 100; this._visible = 1; timer1++; back._visible = 1; if (_global.death != 0) { setting = death; text1.play(); text2.gotoAndStop(1); } else if (_global.finish != 0) { setting = done; text1.gotoAndStop(1); text2.play(); } this.gotoAndStop(setting); back._alpha = (timer1 / timerm) * 100; if ((timer1 >= timerm) && (_global.death != 0)) { _root.gotoAndStop("menu"); timer1 = 0; } if ((timer1 >= timerm) && (_global.finish != 0)) { _root.gotoAndPlay(valuest); timer1 = 0; } eerie = new Sound(this); eerie.attachSound("GO"); eerie.start(); } else { _quality = "HIGH"; this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; back._visible = 0; timer1 = 0; } }
Instance of Symbol 248 MovieClip "obtxt" in Frame 23
onClipEvent (load) { this._visible = 0; }
Frame 25
gotoAndStop(_currentframe - 1);
Frame 28
gotoAndStop(_currentframe + 1);
Instance of Symbol 262 MovieClip "main" in Frame 28
onClipEvent (load) { _global.map = 0; } onClipEvent (enterFrame) { function map(xx, yy, mapp) { _global.mapp = mapp; this._x = (-xx) * _global.stagex; _global.minusx = (-xx) * _global.stagex; this._y = yy * _global.stagey; _global.minusy = yy * _global.stagey; } switch (_global.map) { case 0 : map(0, 0, 1); break; case 1 : map(0, -1, 2); break; case 2 : map(-1, -1, 3); break; case 3 : map(-1, -2, 4); } }
Instance of Symbol 230 MovieClip "player" in Frame 28
onClipEvent (load) { function lset(lll, xx, yy) { enemysetxyr = main["light" + lll]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.mapp = mapp; } function eset(eee, xx, yy, rr) { enemysetxyr = main["enemy" + eee]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.rr = rr; enemysetxyr.mapp = mapp; } _global.death = 0; _global.finish = 0; _global.hp = 8; hptotal = _global.hp; framerate = 15; butime = 0; butimemax = framerate / 2; _global.stagex = Stage.width; _global.stagey = Stage.height; main = _root.main; hbar = _root.hbar; bmask = hbar.bmask; caii = 5; enemy = main.enemy; eii = 31; bulleta = _root.bamount; bii = 40; light = main.light; lii = 21; shotcounter = bii + 1000; shotcurrent = bii; b = 1; while (b < bii) { duplicateMovieClip (bulleta, "btimes" + b, b); btimes = _root["btimes" + b]; btimes._x = (b * btimes._width) + 18; b++; } l = 1; while (l < lii) { duplicateMovieClip (light, "light" + l, l + 100); ll = main["light" + l]; mapp = 1; lset(1, 570, 344); lset(2, 664, 342); lset(3, 760, 344); lset(4, 45, 127); lset(5, 19, 348); lset(6, 130, 348); mapp = 2; lset(7, 557, 530); lset(8, 561, 658); lset(9, 341, 616); lset(10, 249, 716); mapp = 3; lset(11, -402, 714); lset(12, -567, 590); lset(13, -609, 679); lset(14, -577, 758); mapp = 4; lset(15, -653, 900); lset(16, -650, 1042); lset(17, -517, 1116); lset(18, -378, 909); lset(19, -192, 1025); lset(20, -188, 1170); l++; } e = 1; while (e < eii) { duplicateMovieClip (enemy, "enemy" + e, e + 50); ee = main["enemy" + e]; ee.shootingtime = framerate * 3; ee.timetype = random(ee.shootingtime); ee.ee = e; mapp = 1; eset(1, 131, 142, 90); eset(2, 211, 162, 90); eset(3, 190, 245, 75); eset(4, 345, 378, 0); eset(5, 407, 330, 0); eset(6, 279, 353, 0); mapp = 2; eset(7, 30, 535, 90); eset(8, 30, 646, 90); eset(9, 217, 437, -90); eset(10, 214, 532, -90); eset(11, 355, 747, 0); eset(12, 708, 522, -90); eset(13, 776, 657, -90); mapp = 3; eset(14, -307, 772, 0); eset(15, -310, 668, 120); eset(16, -407, 541, 90); eset(17, -308, 498, -100); eset(18, -707, 461, 90); eset(19, -769, 629, 100); eset(20, -751, 700, 90); eset(21, -735, 733, 90); mapp = 4; eset(22, -547, 944, -90); eset(23, -547, 1022, -90); eset(24, -750, 1116, 20); eset(25, -506, 1167, -50); eset(26, -446, 1107, 90); eset(27, -338, 825, -90); eset(28, -290, 906, 90); eset(29, -132, 980, 40); eset(30, -132, 1130, 40); e++; } } onClipEvent (enterFrame) { function endg() { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } _global.death = 1; } function fcfire() { if (((mousedown == 1) && (shotcurrent >= 2)) && (butime == 0)) { sndShoot = new Sound(this); sndShoot.attachSound("Sniper"); sndShoot.start(0, 0); this.playerbody.gotoAndPlay("shoot"); duplicateMovieClip ("/Bullet", "Bullet" + shotcounter, shotcounter); shotcounter++; shotcurrent--; removeMovieClip(_root["btimes" + shotcurrent]); butime = butimemax; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting++; ee.sustime = 3 * framerate; e++; } } } if (_global.hp <= 0) { _global.hp = 0; endg(); } if (this._x >= _global.stagex) { this._x = _global.stagex; } else if (this._x <= 0) { this._x = 0; } else if (this._y <= 0) { this._y = 0; } else if (this._y >= _global.stagey) { this._y = _global.stagey; } percent = (_global.hp / hptotal) * 100; bmask._x = percent - 50; fcfire(); butime--; if (butime <= 0) { butime = 0; } KeyAl = 65; KeySd = 83; KeyDr = 68; KeyWu = 87; speedup = 8; speedd = 4; xmove = speed * Math.sin((this._rotation + rotdec) * (Math.PI/180)); ymove = speed * Math.cos((this._rotation + rotdec) * (Math.PI/180)); Rotationc = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; steps = new Sound(this); steps.attachSound("steps"); if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (Key.isDown(16))) { _global.speedset = speedup - speedd; rotdec = 0; speed = speedup; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else { _global.speedset = 0; } if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (!Key.isDown(16))) { rotdec = 0; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(40) || (Key.isDown(KeySd))) { rotdec = 0; speed = -speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else if (!Key.isDown(16)) { speed = speedd; } else { speed = speedup; } if (((((Key.isDown(37) || (Key.isDown(KeyAl))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = -90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (((((Key.isDown(39) || (Key.isDown(KeyDr))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = 90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(81)) { toggleHighQuality(); } if (Key.isDown(32)) { this.playerbody1.gotoAndPlay("hit"); } if (Key.isDown(27)) { endg(); } } onClipEvent (mouseDown) { mousedown = 1; } onClipEvent (mouseUp) { mousedown = 0; }
Instance of Symbol 246 MovieClip "donemc" in Frame 28
onClipEvent (load) { valuest = "gstart3"; _global.finish; main = _root.main; player = _root.player; head = player.playerhead; framerate = 15; _global.death; _global.stagex; _global.stagey; highest = 1048575 /* 0x0FFFFF */; done = 1; death = 2; this._x = 0; this._y = 0; this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; this.swapDepths(highest); text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; timer1 = 0; timerm = 2 * framerate; } onClipEvent (enterFrame) { if ((_global.death != 0) || (_global.finish != 0)) { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } this._x = _global.stagex / 2; this._y = _global.stagey / 2; this._width = _global.stagex; this._height = _global.stagey; this._alpha = 100; this._visible = 1; back._visible = 1; timer1++; if (_global.death != 0) { setting = death; text1.play(); text2.gotoAndStop(1); } else if (_global.finish != 0) { setting = done; text1.gotoAndStop(1); text2.play(); } this.gotoAndStop(setting); back._visible = 1; back._alpha = (timer1 / timerm) * 100; if ((timer1 >= timerm) && (_global.death != 0)) { _root.gotoAndStop("menu"); timer1 = 0; } if ((timer1 >= timerm) && (_global.finish != 0)) { _root.gotoAndPlay(valuest); timer1 = 0; } eerie = new Sound(this); eerie.attachSound("GO"); eerie.start(); } else { this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; back._visible = 0; timer1 = 0; } }
Instance of Symbol 248 MovieClip "obtxt2" in Frame 28
onClipEvent (load) { this._visible = 0; }
Frame 30
gotoAndStop(_currentframe - 1);
Frame 33
gotoAndStop(_currentframe + 1);
Instance of Symbol 265 MovieClip "main" in Frame 33
onClipEvent (load) { _global.map = 0; } onClipEvent (enterFrame) { function map(xx, yy, mapp) { _global.mapp = mapp; this._x = (-xx) * _global.stagex; _global.minusx = (-xx) * _global.stagex; this._y = yy * _global.stagey; _global.minusy = yy * _global.stagey; } switch (_global.map) { case 0 : map(0, 0, 1); break; case 1 : map(0, 1, 2); break; case 2 : map(0, 2, 3); break; case 3 : map(1, 2, 4); } }
Instance of Symbol 230 MovieClip "player" in Frame 33
onClipEvent (load) { function lset(lll, xx, yy) { enemysetxyr = main["light" + lll]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.mapp = mapp; } function eset(eee, xx, yy, rr) { enemysetxyr = main["enemy" + eee]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.rr = rr; enemysetxyr.mapp = mapp; } _global.death = 0; _global.finish = 0; _global.hp = 8; hptotal = _global.hp; framerate = 15; butime = 0; butimemax = framerate / 2; _global.stagex = Stage.width; _global.stagey = Stage.height; main = _root.main; hbar = _root.hbar; bmask = hbar.bmask; caii = 5; enemy = main.enemy; eii = 30; bulleta = _root.bamount; bii = 40; light = main.light; lii = 45; shotcounter = bii + 1000; shotcurrent = bii; b = 1; while (b < bii) { duplicateMovieClip (bulleta, "btimes" + b, b); btimes = _root["btimes" + b]; btimes._x = (b * btimes._width) + 18; b++; } l = 1; while (l < lii) { duplicateMovieClip (light, "light" + l, l + 100); ll = main["light" + l]; mapp = 1; lset(1, 10, 280); lset(2, 140, 280); lset(3, 260, 280); lset(4, 380, 280); lset(5, 500, 280); lset(6, 630, 280); lset(7, 750, 280); lset(8, 10, 50); lset(9, 140, 50); lset(10, 260, 50); lset(11, 380, 50); lset(12, 500, 50); lset(13, 630, 50); lset(14, 750, 50); mapp = 2; lset(15, 40, -123); lset(16, 240, -123); lset(17, 440, -123); lset(18, 760, -181); lset(19, 760, -300); lset(20, 630, -181); lset(21, 630, -300); lset(22, 165, -395); lset(23, 275, -395); lset(24, 158, -185); lset(25, 147, -273); lset(26, 286, -273); lset(27, 300, -194); mapp = 3; lset(28, 80, -528); lset(29, 80, -616); lset(30, 80, -704); lset(31, 296, -795); lset(32, 505, -795); lset(33, 485, -565); lset(34, 717, -725); lset(35, 730, -469); lset(36, 481, -427); mapp = 4; lset(37, 1104, -586); lset(38, 1444, -474); lset(39, 1503, -538); lset(40, 1482, -755); lset(41, 1274, -780); lset(42, 927, -682); lset(43, 920, -764); lset(44, 821, -637); l++; } e = 1; while (e < eii) { duplicateMovieClip (enemy, "enemy" + e, e + 50); ee = main["enemy" + e]; ee.shootingtime = framerate * 3; ee.timetype = random(ee.shootingtime); ee.ee = e; mapp = 1; eset(1, 300, 200, 45); eset(2, 390, 200, 0); eset(3, 480, 200, -45); eset(4, 120, 360, 45); eset(5, 45, 360, 0); eset(6, 600, 340, 0); eset(7, 720, 340, -30); eset(8, 730, 230, 270); eset(9, 730, 130, 270); mapp = 2; eset(10, 253, -385, 180); eset(11, 173, -385, 180); eset(12, 200, -130, -45); eset(13, 430, -300, 90); mapp = 3; eset(14, 143, -548, 45); eset(15, 288, -548, -45); eset(16, 390, -750, -90); eset(17, 695, -645, -50); eset(18, 582, -529, -30); eset(19, 210, -685, 170); mapp = 4; eset(20, 1113, -430, -30); eset(21, 1078, -540, 120); eset(22, 1200, -496, -90); eset(23, 1557, -440, -45); eset(24, 1424, -760, 130); eset(25, 1356, -700, 100); eset(26, 1075, -750, 110); eset(27, 1077, -627, 80); eset(28, 912, -721, -90); eset(29, 870, -661, 0); e++; } } onClipEvent (enterFrame) { function endg() { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } _global.death = 1; } function fcfire() { if (((mousedown == 1) && (shotcurrent >= 2)) && (butime == 0)) { sndShoot = new Sound(this); sndShoot.attachSound("Sniper"); sndShoot.start(0, 0); this.playerbody.gotoAndPlay("shoot"); duplicateMovieClip ("/Bullet", "Bullet" + shotcounter, shotcounter); shotcounter++; shotcurrent--; removeMovieClip(_root["btimes" + shotcurrent]); butime = butimemax; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting++; ee.sustime = 3 * framerate; e++; } } } if (_global.hp <= 0) { _global.hp = 0; endg(); } if (this._x >= _global.stagex) { this._x = _global.stagex; } else if (this._x <= 0) { this._x = 0; } else if (this._y <= 0) { this._y = 0; } else if (this._y >= _global.stagey) { this._y = _global.stagey; } percent = (_global.hp / hptotal) * 100; bmask._x = percent - 50; fcfire(); butime--; if (butime <= 0) { butime = 0; } KeyAl = 65; KeySd = 83; KeyDr = 68; KeyWu = 87; speedup = 8; speedd = 4; xmove = speed * Math.sin((this._rotation + rotdec) * (Math.PI/180)); ymove = speed * Math.cos((this._rotation + rotdec) * (Math.PI/180)); Rotationc = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; steps = new Sound(this); steps.attachSound("steps"); if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (Key.isDown(16))) { _global.speedset = speedup - speedd; rotdec = 0; speed = speedup; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else { _global.speedset = 0; } if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (!Key.isDown(16))) { rotdec = 0; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(40) || (Key.isDown(KeySd))) { rotdec = 0; speed = -speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else if (!Key.isDown(16)) { speed = speedd; } else { speed = speedup; } if (((((Key.isDown(37) || (Key.isDown(KeyAl))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = -90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (((((Key.isDown(39) || (Key.isDown(KeyDr))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = 90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(81)) { toggleHighQuality(); } if (Key.isDown(32)) { this.playerbody1.gotoAndPlay("hit"); } if (Key.isDown(27)) { endg(); } } onClipEvent (mouseDown) { mousedown = 1; } onClipEvent (mouseUp) { mousedown = 0; }
Instance of Symbol 189 MovieClip "enemy" in Frame 33
onClipEvent (load) { if (this._name != "enemy") { this._x = xx; this._y = yy; this._rotation = rr; player = _root.player; shotamount = player.shotcounter + player.shotcurrent; framerate = player.framerate; speed = 0.7; ebody = this.ebody; ehead = this.eheadroot; playerg = _root.player.playerbody1.playerbody.playergun; playerh = _root.player.playerhead; bloodcount = random(100); health = 4; healthset = health; shotset = 0; setting = 0; maxset = 3; type = random(3) + 1; typeg = random(3) + 1; this.eheadroot.ehead.gotoAndStop(type); this.egun.gotoAndStop(typeg); } } onClipEvent (enterFrame) { if (this._name != "enemy") { if (health <= 0) { removeMovieClip(this); } if (setting == 0) { Beat.stop(); } if (setting == 1) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); sustime--; if (sustime <= 0) { setting = 0; sustime = 0; } player = _root.player; Rotationc = Math.atan2(player._y - this._y, player._x - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); } if (setting == 2) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); sustime--; if (sustime <= 0) { setting = 1; sustime = setting * framerate; } player = _root.player; Rotationc = Math.atan2(player._y - this._y, player._x - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + xmove; this._y = this._y - ymove; } if (setting == maxset) { Beat.stop(); player = _root.player; eii = player.eii; Rotationc = Math.atan2(player._y - this._y, player._x - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; timetype--; if (timetype <= 0) { timetype = 0; } if (timetype == 0) { s = 1; while (s < 2) { sndShoot = new Sound(this); sndShoot.attachSound("Shoot"); sndShoot.start(0, 0); duplicateMovieClip ("/eBullet", ("ebullet" + ee) + shotset, (((this._x + this._y) + shotset) + ee) + shotamount); ebullet = _root[("ebullet" + ee) + shotset]; ebullet._x = this._x; ebullet._y = this._y; ebullet._rotation = this._rotation; shotset++; timetype = shootingtime; s++; } } } if (ehead.hitTest(playerh)) { setting = maxset; } if ((_global.hitset == 1) && (ebody.hitTest(playerg))) { Hit = new Sound(this); Hit.attachSound("Hit"); Hit.start(0, 0); duplicateMovieClip ("/blood", "blood" + ee, (ee * 100) + bloodcount); blood = _root["blood" + ee]; blood._x = this._x; blood._y = this._y; blood._rotation = random(360); blood.gotoAndPlay(1); hpses = 2; health = health - (healthset / (hpses * setting)); } if (setting >= maxset) { setting = maxset; } } }
Instance of Symbol 198 MovieClip "light" in Frame 33
onClipEvent (load) { if (this._name != "light") { main = _root.main; this._x = xx; this._y = yy; this._rotation = random(360); } } onClipEvent (enterFrame) { player = _root.player; head = player.playerhead; light = this.lightshine; eii = player.eii; framerate = player.framerate; if (light.hitTest(head)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting <= 1) { ee.setting = 1; ee.sustime = 2 * framerate; } if ((ee.setting == 2) || (ee.setting == 1)) { ee.setting = 2; ee.sustime = 3 * framerate; } e++; } } }
Instance of Symbol 246 MovieClip "donemc" in Frame 33
onClipEvent (load) { valuest = "gstart4"; _global.finish; main = _root.main; player = _root.player; head = player.playerhead; framerate = 15; _global.death; _global.stagex; _global.stagey; highest = 1048575 /* 0x0FFFFF */; done = 1; death = 2; this._x = 0; this._y = 0; this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; this.swapDepths(highest); text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; timer1 = 0; timerm = 2 * framerate; } onClipEvent (enterFrame) { if ((_global.death != 0) || (_global.finish != 0)) { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } this._x = _global.stagex / 2; this._y = _global.stagey / 2; this._width = _global.stagex; this._height = _global.stagey; this._alpha = 100; this._visible = 1; back._visible = 1; timer1++; if (_global.death != 0) { setting = death; text1.play(); text2.gotoAndStop(1); } else if (_global.finish != 0) { setting = done; text1.gotoAndStop(1); text2.play(); } this.gotoAndStop(setting); back._alpha = (timer1 / timerm) * 100; if ((timer1 >= timerm) && (_global.death != 0)) { _root.gotoAndStop("menu"); timer1 = 0; } if ((timer1 >= timerm) && (_global.finish != 0)) { _root.gotoAndPlay(valuest); timer1 = 0; } eerie = new Sound(this); eerie.attachSound("GO"); eerie.start(); } else { this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; back._visible = 0; timer1 = 0; } }
Frame 35
gotoAndStop(_currentframe - 1);
Frame 38
gotoAndStop(_currentframe + 1);
Instance of Symbol 267 MovieClip "main" in Frame 38
onClipEvent (load) { _global.map = 0; } onClipEvent (enterFrame) { function map(xx, yy, mapp) { _global.mapp = mapp; this._x = xx * _global.stagex; _global.minusx = xx * _global.stagex; this._y = yy * _global.stagey; _global.minusy = yy * _global.stagey; } switch (_global.map) { case 0 : map(0, 0, 1); break; case 1 : map(0, 1, 2); break; case 2 : map(0, 2, 3); } }
Instance of Symbol 230 MovieClip "player" in Frame 38
onClipEvent (load) { function lset(lll, xx, yy) { enemysetxyr = main["light" + lll]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.mapp = mapp; } function eset(eee, xx, yy, rr) { enemysetxyr = main["enemy" + eee]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.rr = rr; enemysetxyr.mapp = mapp; } _global.death = 0; _global.finish = 0; _global.hp = 8; hptotal = _global.hp; framerate = 15; butime = 0; butimemax = framerate / 2; _global.stagex = Stage.width; _global.stagey = Stage.height; main = _root.main; hbar = _root.hbar; bmask = hbar.bmask; caii = 5; enemy = main.enemy; eii = 6; bulleta = _root.bamount; bii = 40; light = main.light; lii = 6; shotcounter = bii + 1000; shotcurrent = bii; b = 1; while (b < bii) { duplicateMovieClip (bulleta, "btimes" + b, b); btimes = _root["btimes" + b]; btimes._x = (b * btimes._width) + 18; b++; } l = 1; while (l < lii) { duplicateMovieClip (light, "light" + l, l + 100); ll = main["light" + l]; mapp = 1; lset(1, 500, 250); lset(2, 500, 350); lset(3, 377, 28); lset(4, 98, 147); lset(5, 100, 24); l++; } e = 1; while (e < eii) { duplicateMovieClip (enemy, "enemy" + e, e + 50); ee = main["enemy" + e]; ee.shootingtime = framerate * 3; ee.timetype = random(ee.shootingtime); ee.ee = e; mapp = 1; eset(1, 280, 300, 90); eset(2, 754, 195, 180); eset(3, 436, 77, 90); eset(4, 690, 287, -90); eset(5, 80, 74, 90); e++; } } onClipEvent (enterFrame) { function endg() { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } _global.death = 1; } function fcfire() { if (((mousedown == 1) && (shotcurrent >= 2)) && (butime == 0)) { sndShoot = new Sound(this); sndShoot.attachSound("Sniper"); sndShoot.start(0, 0); this.playerbody.gotoAndPlay("shoot"); duplicateMovieClip ("/Bullet", "Bullet" + shotcounter, shotcounter); shotcounter++; shotcurrent--; removeMovieClip(_root["btimes" + shotcurrent]); butime = butimemax; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting++; ee.sustime = 3 * framerate; e++; } } } if (_global.hp <= 0) { _global.hp = 0; endg(); } if (this._x >= _global.stagex) { this._x = _global.stagex; } else if (this._x <= 0) { this._x = 0; } else if (this._y <= 0) { this._y = 0; } else if (this._y >= _global.stagey) { this._y = _global.stagey; } percent = (_global.hp / hptotal) * 100; bmask._x = percent - 50; fcfire(); butime--; if (butime <= 0) { butime = 0; } KeyAl = 65; KeySd = 83; KeyDr = 68; KeyWu = 87; speedup = 8; speedd = 4; xmove = speed * Math.sin((this._rotation + rotdec) * (Math.PI/180)); ymove = speed * Math.cos((this._rotation + rotdec) * (Math.PI/180)); Rotationc = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; steps = new Sound(this); steps.attachSound("steps"); if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (Key.isDown(16))) { _global.speedset = speedup - speedd; rotdec = 0; speed = speedup; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else { _global.speedset = 0; } if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (!Key.isDown(16))) { rotdec = 0; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(40) || (Key.isDown(KeySd))) { rotdec = 0; speed = -speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else if (!Key.isDown(16)) { speed = speedd; } else { speed = speedup; } if (((((Key.isDown(37) || (Key.isDown(KeyAl))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = -90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (((((Key.isDown(39) || (Key.isDown(KeyDr))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = 90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(81)) { toggleHighQuality(); } if (Key.isDown(32)) { this.playerbody1.gotoAndPlay("hit"); } if (Key.isDown(27)) { endg(); } } onClipEvent (mouseDown) { mousedown = 1; } onClipEvent (mouseUp) { mousedown = 0; }
Instance of Symbol 189 MovieClip "enemy" in Frame 38
onClipEvent (load) { if (this._name != "enemy") { this._x = xx; this._y = yy; this._rotation = rr; player = _root.player; shotamount = player.shotcounter + player.shotcurrent; framerate = player.framerate; speed = 0.7; ebody = this.ebody; ehead = this.eheadroot; playerg = _root.player.playerbody1.playerbody.playergun; playerh = _root.player.playerhead; bloodcount = random(100); health = 4; healthset = health; shotset = 0; setting = 0; maxset = 3; type = random(3) + 1; typeg = random(3) + 1; this.eheadroot.ehead.gotoAndStop(type); this.egun.gotoAndStop(typeg); } } onClipEvent (enterFrame) { if (this._name != "enemy") { if (health <= 0) { removeMovieClip(this); } if (setting == 0) { Beat.stop(); } if (setting == 1) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); sustime--; if (sustime <= 0) { setting = 0; sustime = 0; } player = _root.player; Rotationc = Math.atan2(player._y - this._y, player._x - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); } if (setting == 2) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); sustime--; if (sustime <= 0) { setting = 1; sustime = setting * framerate; } player = _root.player; Rotationc = Math.atan2(player._y - this._y, player._x - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + xmove; this._y = this._y - ymove; } if (setting == maxset) { Beat.stop(); player = _root.player; eii = player.eii; Rotationc = Math.atan2(player._y - this._y, player._x - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; timetype--; if (timetype <= 0) { timetype = 0; } if (timetype == 0) { s = 1; while (s < 2) { sndShoot = new Sound(this); sndShoot.attachSound("Shoot"); sndShoot.start(0, 0); duplicateMovieClip ("/eBullet", ("ebullet" + ee) + shotset, (((this._x + this._y) + shotset) + ee) + shotamount); ebullet = _root[("ebullet" + ee) + shotset]; ebullet._x = this._x; ebullet._y = this._y; ebullet._rotation = this._rotation; shotset++; timetype = shootingtime; s++; } } } if (ehead.hitTest(playerh)) { setting = maxset; } if ((_global.hitset == 1) && (ebody.hitTest(playerg))) { Hit = new Sound(this); Hit.attachSound("Hit"); Hit.start(0, 0); duplicateMovieClip ("/blood", "blood" + ee, (ee * 100) + bloodcount); blood = _root["blood" + ee]; blood._x = this._x; blood._y = this._y; blood._rotation = random(360); blood.gotoAndPlay(1); hpses = 2; health = health - (healthset / (hpses * setting)); } if (setting >= maxset) { setting = maxset; } } }
Instance of Symbol 198 MovieClip "light" in Frame 38
onClipEvent (load) { if (this._name != "light") { main = _root.main; this._x = xx; this._y = yy; this._rotation = random(360); } } onClipEvent (enterFrame) { player = _root.player; head = player.playerhead; light = this.lightshine; eii = player.eii; framerate = player.framerate; if (light.hitTest(head)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting <= 1) { ee.setting = 1; ee.sustime = 2 * framerate; } if ((ee.setting == 2) || (ee.setting == 1)) { ee.setting = 2; ee.sustime = 3 * framerate; } e++; } } }
Instance of Symbol 246 MovieClip "donemc" in Frame 38
onClipEvent (load) { valuest = "menu"; _global.finish; main = _root.main; player = _root.player; head = player.playerhead; framerate = 15; _global.death; _global.stagex; _global.stagey; highest = 1048575 /* 0x0FFFFF */; done = 1; death = 2; this._x = 0; this._y = 0; this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; this.swapDepths(highest); text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; timer1 = 0; timerm = 2 * framerate; } onClipEvent (enterFrame) { if ((_global.death != 0) || (_global.finish != 0)) { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } this._x = _global.stagex / 2; this._y = _global.stagey / 2; this._width = _global.stagex; this._height = _global.stagey; this._alpha = 100; this._visible = 1; timer1++; back._visible = 1; if (_global.death != 0) { setting = death; text1.play(); text2.gotoAndStop(1); } else if (_global.finish != 0) { setting = done; text1.gotoAndStop(1); text2.play(); } this.gotoAndStop(setting); back._alpha = (timer1 / timerm) * 100; if ((timer1 >= timerm) && (_global.death != 0)) { _root.gotoAndStop("menu"); timer1 = 0; } if ((timer1 >= timerm) && (_global.finish != 0)) { _root.gotoAndStop(valuest); timer1 = 0; } eerie = new Sound(this); eerie.attachSound("GO"); eerie.start(); } else { this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; back._visible = 0; timer1 = 0; } }
Frame 40
gotoAndStop(_currentframe - 1);
Frame 43
gotoAndStop(_currentframe + 1);
Instance of Symbol 303 MovieClip "staticobject" in Frame 43
onClipEvent (load) { timers = 0; nr = new Sound(this); nr.attachSound("newsreport"); nr.start(0, 0); } onClipEvent (enterFrame) { seconds = 20.4; seconds2 = seconds - 0.9; framerate = 15; timesf = seconds * framerate; times2 = seconds2 * framerate; timers++; if (timers >= times2) { this.gotoAndPlay("off"); } if (timers >= timesf) { _root.gotoAndStop("menu"); } }
Frame 44
_global.finish = 0; _global.death = 0; _quality = "HIGH";
Frame 45
gotoAndStop(_currentframe - 1);
Symbol 28 MovieClip Frame 1
_root.stop(); stop(); _global.PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (!_global.ISTXXTEST) { gotoAndStop ("Loading"); } if (_global.ISTXXTEST) { if (_global.PercentLoaded != 100) { gotoAndStop ("Loading"); } else { _root.gotoAndStop("Ist!Loaded"); } }
Symbol 28 MovieClip Frame 2
stop();
Instance of Symbol 20 MovieClip "loader" in Symbol 28 MovieClip Frame 2
onClipEvent (load) { if (!ISTXXTEST) { _xscale = 0; ISTxxXSCALE = 0.5; } } onClipEvent (enterFrame) { function ISTxxLoaded() { _root.gotoAndStop("Ist!Loaded"); } Display = Percentloadeddisplay; _parent.LoadBarLoading.loadingpercent = Display; _root.stop(); _global.PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (ISTXXTEST) { if (_global.PercentLoaded != 100) { setProperty(this, _xscale , _global.PercentLoaded); Percentloadeddisplay = Math.round(_global.PercentLoaded) + "%"; } else { ISTxxLoaded(); } } else if (_xscale < 100) { _xscale = (_xscale + ISTxxXSCALE); Percentloadeddisplay = Math.round(_xscale) + "%"; } else { ISTxxLoaded(); } }
Symbol 43 MovieClip Frame 60
_root.gotoAndStop(_root._currentframe + 1); Mouse.show();
Symbol 67 MovieClip Frame 201
_root.gotoAndStop(_root._currentframe + 1);
Symbol 72 Button
on (release) { stopAllSounds(); _root.gotoAndStop("menu"); }
Symbol 87 Button
on (release) { bak = _root.bak; bak.temple.stop(); inputlvl = _root.inputlvl; if (inputlvl == "ldc1xerves") { _root.gotoAndPlay("gstart"); } else if (inputlvl == "lv2intriquet") { _root.gotoAndPlay("gstart2"); } else if (inputlvl == "lcr3tygerno") { _root.gotoAndPlay("gstart3"); } else if (inputlvl == "lvallcomplete") { _root.gotoAndPlay("gstart4"); } else { _root.gotoAndPlay("gstart"); } }
Symbol 90 Button
on (release) { bak = _root.bak; bak.temple.stop(); _root.gotoAndPlay("tutorial"); }
Symbol 100 MovieClip Frame 1
play();
Symbol 100 MovieClip Frame 10
gotoAndPlay (1);
Symbol 107 Button
on (release) { _quality = "HIGH"; _root.backscreen.hum.stop(); _root.gotoAndPlay("game"); }
Symbol 112 Button
on (release) { _quality = "HIGH"; _root.backscreen.hum.stop(); _root.gotoAndPlay("game2"); }
Symbol 117 Button
on (release) { _quality = "HIGH"; _root.backscreen.hum.stop(); _root.gotoAndPlay("game3"); }
Symbol 122 Button
on (release) { _quality = "HIGH"; _root.backscreen.hum.stop(); _root.gotoAndPlay("end"); }
Symbol 163 MovieClip Frame 1
stop();
Symbol 163 MovieClip Frame 2
stop();
Symbol 163 MovieClip Frame 3
stop();
Symbol 174 MovieClip Frame 1
stop();
Symbol 174 MovieClip Frame 2
stop();
Symbol 174 MovieClip Frame 3
stop();
Symbol 191 MovieClip Frame 5
if (_parent._name != "blood") { removeMovieClip(_parent); }
Symbol 191 MovieClip Frame 6
gotoAndPlay(_currentframe - 1);
Symbol 198 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 2
stop();
Symbol 207 MovieClip Frame 1
stop();
Symbol 207 MovieClip Frame 2
stop();
Symbol 207 MovieClip Frame 3
stop();
Symbol 212 MovieClip Frame 1
stop();
Symbol 212 MovieClip Frame 2
stop();
Symbol 215 MovieClip Frame 1
stop();
Symbol 215 MovieClip Frame 2
stop();
Instance of Symbol 158 MovieClip "name me" in Symbol 219 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 158 MovieClip "wall1" in Symbol 219 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 158 MovieClip "wall2" in Symbol 219 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 158 MovieClip "wall3" in Symbol 219 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 163 MovieClip "name me" in Symbol 219 MovieClip Frame 1
onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(gate); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 0) { _global.map = 1; } else if (_global.map == 1) { _global.map = 0; } maptime = maptimeo; } } }
Instance of Symbol 163 MovieClip "door1" in Symbol 219 MovieClip Frame 1
onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(door); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(0); if (_global.map == 0) { _global.map = 1; } else if (_global.map == 1) { _global.map = 0; } maptime = maptimeo; } } }
Instance of Symbol 163 MovieClip "door2" in Symbol 219 MovieClip Frame 1
onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(door); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 1) { _global.map = 2; } else if (_global.map == 2) { _global.map = 1; } maptime = maptimeo; } } }
Instance of Symbol 163 MovieClip "door3" in Symbol 219 MovieClip Frame 1
onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(mdoor); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(0); if (_global.map == 2) { _global.map = 3; } else if (_global.map == 3) { _global.map = 2; } maptime = maptimeo; } } }
Instance of Symbol 165 MovieClip "eBullet" in Symbol 219 MovieClip Frame 1
onClipEvent (load) { main = _root.main; player = _root.player; thisspeed = 50; xmax = _global.stagex + 50; ymax = _global.stagey + 50; xmin = -(xmax - _global.stagex); ymin = -(ymax - _global.stagey); eii = player.eii; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.setting + 3; ee.sustime = 6 * framerate; e++; } if (this._name != "eBullet") { } } onClipEvent (enterFrame) { if (this._name != "eBullet") { if (!this.hitTest(main)) { removeMovieClip(this); } firemovex = thisspeed * Math.sin(this._rotation * (Math.PI/180)); firemovey = (-thisspeed) * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + firemovex; this._y = this._y + firemovey; playerbody = player.playerbody1; damage = 1; if (this.hitTest(playerbody)) { _global.hp = _global.hp - damage; removeMovieClip(this); } } }
Instance of Symbol 189 MovieClip "enemy" in Symbol 219 MovieClip Frame 1
onClipEvent (load) { if (this._name != "enemy") { this._x = xx; this._y = yy; this._rotation = rr; main = _root.main; blooding = main.blood; player = _root.player; shotamount = player.shotcounter + player.shotcurrent; framerate = player.framerate; speed = 0.7; ebody = this.ebody; ehead = this.eheadroot; playerg = _root.player.playerbody1.playerbody.playergun; playerh = _root.player.playerhead; bloodcount = random(100); health = 4; healthset = health; shotset = 0; setting = 0; maxset = 3; type = random(3) + 6; typeg = random(3) + 1; this.eheadroot.ehead.gotoAndStop(type); this.egun.gotoAndStop(typeg); } } onClipEvent (enterFrame) { if (this._name != "enemy") { sustime--; if (_global.mapp != mapp) { setting = 0; } Rotationc = Math.atan2(playery - this._y, playerx - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); if (health <= 0) { removeMovieClip(this); } if ((setting == 0) && (_global.mapp == mapp)) { Beat.stop(); } if (setting == 1) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 0; sustime = 0; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; } } if (setting == 2) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 1; sustime = setting * framerate; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; this._x = this._x + xmove; this._y = this._y - ymove; } } if (setting == maxset) { Beat.stop(); if (_global.mapp == mapp) { player = _root.player; eii = player.eii; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; timetype--; if (timetype <= 0) { timetype = 0; } if (timetype == 0) { s = 1; while (s < 2) { eBullet = main.eBullet; sndShoot = new Sound(this); sndShoot.attachSound("Shoot"); sndShoot.start(0, 0); duplicateMovieClip (eBullet, ("ebullet" + ee) + shotset, (((this._x + this._y) + shotset) + ee) + shotamount); ebullet = main[("ebullet" + ee) + shotset]; ebullet._x = this._x; ebullet._y = this._y; ebullet._rotation = this._rotation; shotset++; timetype = shootingtime; s++; } } } } if (ehead.hitTest(playerh)) { setting = maxset; } if ((_global.hitset == 1) && (ebody.hitTest(playerg))) { Hit = new Sound(this); Hit.attachSound("Hit"); Hit.start(0, 0); duplicateMovieClip (blooding, "blood" + ee, (ee * 100) + bloodcount); blood = main["blood" + ee]; blood._x = this._x; blood._y = this._y; blood._rotation = random(360); blood.gotoAndPlay(1); hpses = 2; health = health - (healthset / (hpses * setting)); } if (setting >= maxset) { setting = maxset; } } }
Instance of Symbol 198 MovieClip "light" in Symbol 219 MovieClip Frame 1
onClipEvent (load) { if (this._name != "light") { main = _root.main; this._x = xx; this._y = yy; this._rotation = random(360); } } onClipEvent (enterFrame) { lighttell = _root.lighttell; player = _root.player; head = player.playerhead; light = this.lightshine; eii = player.eii; framerate = player.framerate; if (_global.mapp == mapp) { if (light.hitTest(head)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting <= 1) { ee.setting = 1; ee.sustime = 2 * framerate; } if ((ee.setting == 2) || (ee.setting == 1)) { ee.setting = 2; ee.sustime = 3 * framerate; } e++; } } } }
Instance of Symbol 208 MovieClip "camera" in Symbol 219 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 208 MovieClip "camera1" in Symbol 219 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 208 MovieClip "camera2" in Symbol 219 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 208 MovieClip "camera3" in Symbol 219 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 208 MovieClip "camera4" in Symbol 219 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 208 MovieClip "camera5" in Symbol 219 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 208 MovieClip "camera6" in Symbol 219 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 212 MovieClip in Symbol 219 MovieClip Frame 1
onClipEvent (load) { main = _root.main; _global.done = 0; player = _root.player; head = player.playerhead; framerate = player.framerate; _global.finish; } onClipEvent (enterFrame) { if (this.hitTest(head)) { _global.finish = true; this.gotoAndStop("off"); } }
Instance of Symbol 215 MovieClip "misc1" in Symbol 219 MovieClip Frame 1
onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }
Instance of Symbol 217 MovieClip "vehicle" in Symbol 219 MovieClip Frame 1
onClipEvent (load) { camstart = false; main = _root.main; dead = 0; off = 0; } onClipEvent (enterFrame) { function endall() { _global.finish = 1; } main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; if (this.hitTest(head)) { endall(); } }
Instance of Symbol 215 MovieClip "misc2" in Symbol 219 MovieClip Frame 1
onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }
Instance of Symbol 215 MovieClip "misc3" in Symbol 219 MovieClip Frame 1
onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }
Instance of Symbol 215 MovieClip "misc4" in Symbol 219 MovieClip Frame 1
onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }
Instance of Symbol 212 MovieClip "end1" in Symbol 219 MovieClip Frame 1
onClipEvent (load) { sound1 = 0; timers = 0; timerm = 30; main = _root.main; _global.done = 0; vehicle = main.vehicle; obtxt = _root.obtxt; player = _root.player; head = player.playerhead; framerate = player.framerate; _global.finish; } onClipEvent (enterFrame) { if (this.hitTest(head)) { powerdown = new Sound(this); powerdown.attachSound("pdown"); if (sound1 == 0) { powerdown.start(0, 1); sound1 = 1; } vehicle._x = 647; vehicle._y = 154; vehicle._rotation = 90; this.gotoAndStop("off"); obtxt._visible = 1; _root.obtxt.obtext = "Good Job. Return outside, we have a vehicle waiting."; } else { obtxt._visible = 0; } }
Symbol 222 MovieClip Frame 1
stop();
Symbol 225 MovieClip Frame 1
stop();
Symbol 225 MovieClip Frame 5
_global.hitset = 1;
Symbol 225 MovieClip Frame 8
_global.hitset = 0; gotoAndStop (1);
Symbol 225 MovieClip Frame 12
gotoAndStop (1);
Symbol 240 MovieClip Frame 15
stop();
Symbol 243 MovieClip Frame 30
stop(); valuest = _root.donemc.valuest; _root.gotoAndPlay(valuest);
Symbol 243 MovieClip Frame 31
gotoAndPlay(_currentframe - 1); valuest = _root.donemc.valuest; _root.gotoAndPlay(valuest);
Symbol 245 MovieClip Frame 30
_root.gotoAndStop("menu"); gotoAndStop (1);
Symbol 245 MovieClip Frame 31
gotoAndPlay(_currentframe - 1);
Symbol 260 MovieClip Frame 1
stop();
Symbol 260 MovieClip Frame 2
stop();
Instance of Symbol 253 MovieClip "noniwater" in Symbol 262 MovieClip Frame 1
onClipEvent (enterFrame) { rwater = new Sound(this); rwater.attachSound("RWater"); mapp = 3; if (_global.mapp == mapp) { } else { rwater.stop(); } }
Instance of Symbol 158 MovieClip "name me" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 158 MovieClip "wall1" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 158 MovieClip "wall2" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 158 MovieClip "wall3" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 158 MovieClip "wall4" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 158 MovieClip "wall5" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 158 MovieClip "wall6" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 158 MovieClip "wall7" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 163 MovieClip "name me" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(gate); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 0) { _global.map = 1; } else if (_global.map == 1) { _global.map = 0; } maptime = maptimeo; } } }
Instance of Symbol 163 MovieClip "door1" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(door); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 0) { _global.map = 1; } else if (_global.map == 1) { _global.map = 0; } maptime = maptimeo; } } }
Instance of Symbol 163 MovieClip "door2" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(door); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(0); if (_global.map == 1) { _global.map = 2; } else if (_global.map == 2) { _global.map = 1; } maptime = maptimeo; } } }
Instance of Symbol 163 MovieClip "door3" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(door); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 2) { _global.map = 3; } else if (_global.map == 3) { _global.map = 2; } maptime = maptimeo; } } }
Instance of Symbol 165 MovieClip "eBullet" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { main = _root.main; player = _root.player; thisspeed = 50; xmax = _global.stagex + 50; ymax = _global.stagey + 50; xmin = -(xmax - _global.stagex); ymin = -(ymax - _global.stagey); eii = player.eii; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.setting + 3; ee.sustime = 6 * framerate; e++; } if (this._name != "eBullet") { } } onClipEvent (enterFrame) { if (this._name != "eBullet") { if (!this.hitTest(main)) { removeMovieClip(this); } firemovex = thisspeed * Math.sin(this._rotation * (Math.PI/180)); firemovey = (-thisspeed) * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + firemovex; this._y = this._y + firemovey; playerbody = player.playerbody1; damage = 1; if (this.hitTest(playerbody)) { _global.hp = _global.hp - damage; removeMovieClip(this); } } }
Instance of Symbol 189 MovieClip "enemy" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { if (this._name != "enemy") { this._x = xx; this._y = yy; this._rotation = rr; main = _root.main; blooding = main.blood; player = _root.player; shotamount = player.shotcounter + player.shotcurrent; framerate = player.framerate; speed = 0.7; ebody = this.ebody; ehead = this.eheadroot; playerg = _root.player.playerbody1.playerbody.playergun; playerh = _root.player.playerhead; bloodcount = random(100); health = 4; healthset = health; shotset = 0; setting = 0; maxset = 3; type = random(3) + 9; typeg = random(3) + 1; this.eheadroot.ehead.gotoAndStop(type); this.egun.gotoAndStop(typeg); } } onClipEvent (enterFrame) { if (this._name != "enemy") { sustime--; if (_global.mapp != mapp) { setting = 0; } Rotationc = Math.atan2(playery - this._y, playerx - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); if (health <= 0) { removeMovieClip(this); } if ((setting == 0) && (_global.mapp == mapp)) { Beat.stop(); } if (setting == 1) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 0; sustime = 0; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; } } if (setting == 2) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 1; sustime = setting * framerate; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; this._x = this._x + xmove; this._y = this._y - ymove; } } if (setting == maxset) { Beat.stop(); if (_global.mapp == mapp) { player = _root.player; eii = player.eii; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; timetype--; if (timetype <= 0) { timetype = 0; } if (timetype == 0) { s = 1; while (s < 2) { eBullet = main.eBullet; sndShoot = new Sound(this); sndShoot.attachSound("Shoot"); sndShoot.start(0, 0); duplicateMovieClip (eBullet, ("ebullet" + ee) + shotset, (((this._x + this._y) + shotset) + ee) + shotamount); ebullet = main[("ebullet" + ee) + shotset]; ebullet._x = this._x; ebullet._y = this._y; ebullet._rotation = this._rotation; shotset++; timetype = shootingtime; s++; } } } } if (ehead.hitTest(playerh)) { setting = maxset; } if ((_global.hitset == 1) && (ebody.hitTest(playerg))) { Hit = new Sound(this); Hit.attachSound("Hit"); Hit.start(0, 0); duplicateMovieClip (blooding, "blood" + ee, (ee * 100) + bloodcount); blood = main["blood" + ee]; blood._x = this._x; blood._y = this._y; blood._rotation = random(360); blood.gotoAndPlay(1); hpses = 2; health = health - (healthset / (hpses * setting)); } if (setting >= maxset) { setting = maxset; } } }
Instance of Symbol 198 MovieClip "light" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { if (this._name != "light") { main = _root.main; this._x = xx; this._y = yy; this._rotation = random(360); } } onClipEvent (enterFrame) { lighttell = _root.lighttell; player = _root.player; head = player.playerhead; light = this.lightshine; eii = player.eii; framerate = player.framerate; if (_global.mapp == mapp) { if (light.hitTest(head)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting <= 1) { ee.setting = 1; ee.sustime = 2 * framerate; } if ((ee.setting == 2) || (ee.setting == 1)) { ee.setting = 2; ee.sustime = 3 * framerate; } e++; } } } }
Instance of Symbol 208 MovieClip "camera" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 208 MovieClip "camera1" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 208 MovieClip "camera2" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 208 MovieClip "camera3" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 208 MovieClip "camera4" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 217 MovieClip "vehicle" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { camstart = false; main = _root.main; dead = 0; off = 0; } onClipEvent (enterFrame) { function endall() { _global.finish = 1; } main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; if (this.hitTest(head)) { endall(); } }
Instance of Symbol 215 MovieClip "miscx" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }
Instance of Symbol 212 MovieClip "end1" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { timers = 0; timerm = 30; main = _root.main; _global.done = 0; vehicle = main.vehicle; obtxt = _root.obtxt; player = _root.player; head = player.playerhead; framerate = player.framerate; _global.finish; } onClipEvent (enterFrame) { if (this.hitTest(head)) { vehicle._x = 647; vehicle._y = 154; vehicle._rotation = 90; this.gotoAndStop("off"); obtxt._visible = 1; _root.obtxt.obtext = "Good Job. Return outside, we have a vehicle waiting."; } else { obtxt._visible = 0; } }
Instance of Symbol 215 MovieClip "misc1" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }
Instance of Symbol 260 MovieClip "misc2" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }
Instance of Symbol 212 MovieClip "end2" in Symbol 262 MovieClip Frame 1
onClipEvent (load) { sound1 = 0; timers = 0; timerm = 30; main = _root.main; _global.done = 0; vehicle = main.vehicle; obtxt = _root.obtxt2; player = _root.player; head = player.playerhead; framerate = player.framerate; _global.finish; } onClipEvent (enterFrame) { if (this.hitTest(head)) { obtxt._visible = 1; _root.obtxt2.obtext = "Nice Work. Return outside, we have a vehicle waiting."; powerdown = new Sound(this); powerdown.attachSound("pdown"); if (sound1 == 0) { powerdown.start(0, 1); sound1 = 1; } vehicle._x = 540; vehicle._y = 53.75; vehicle._rotation = 0; this.gotoAndStop("off"); } else { obtxt._visible = 0; } }
Instance of Symbol 158 MovieClip "wall" in Symbol 265 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 158 MovieClip "wall2" in Symbol 265 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 163 MovieClip "door" in Symbol 265 MovieClip Frame 1
onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(gate); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 0) { _global.map = 1; } else if (_global.map == 1) { _global.map = 0; } maptime = maptimeo; } } }
Instance of Symbol 163 MovieClip "door2" in Symbol 265 MovieClip Frame 1
onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(door); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 1) { _global.map = 2; } else if (_global.map == 2) { _global.map = 1; } maptime = maptimeo; } } }
Instance of Symbol 163 MovieClip "door3" in Symbol 265 MovieClip Frame 1
onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(mdoor); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(0); if (_global.map == 2) { _global.map = 3; } else if (_global.map == 3) { _global.map = 2; } maptime = maptimeo; } } }
Instance of Symbol 165 MovieClip "eBullet" in Symbol 265 MovieClip Frame 1
onClipEvent (load) { main = _root.main; player = _root.player; thisspeed = 50; xmax = _global.stagex + 50; ymax = _global.stagey + 50; xmin = -(xmax - _global.stagex); ymin = -(ymax - _global.stagey); eii = player.eii; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.setting + 3; ee.sustime = 6 * framerate; e++; } if (this._name != "eBullet") { } } onClipEvent (enterFrame) { if (this._name != "eBullet") { if (!this.hitTest(main)) { removeMovieClip(this); } firemovex = thisspeed * Math.sin(this._rotation * (Math.PI/180)); firemovey = (-thisspeed) * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + firemovex; this._y = this._y + firemovey; playerbody = player.playerbody1; damage = 1; if (this.hitTest(playerbody)) { _global.hp = _global.hp - damage; removeMovieClip(this); } } }
Instance of Symbol 189 MovieClip "enemy" in Symbol 265 MovieClip Frame 1
onClipEvent (load) { if (this._name != "enemy") { this._x = xx; this._y = yy; this._rotation = rr; main = _root.main; blooding = main.blood; player = _root.player; shotamount = player.shotcounter + player.shotcurrent; framerate = player.framerate; speed = 0.7; ebody = this.ebody; ehead = this.eheadroot; playerg = _root.player.playerbody1.playerbody.playergun; playerh = _root.player.playerhead; bloodcount = random(100); health = 4; healthset = health; shotset = 0; setting = 0; maxset = 3; type = random(3) + 1; typeg = random(3) + 1; this.eheadroot.ehead.gotoAndStop(type); this.egun.gotoAndStop(typeg); } } onClipEvent (enterFrame) { if (this._name != "enemy") { sustime--; if (_global.mapp != mapp) { setting = 0; } Rotationc = Math.atan2(playery - this._y, playerx - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); if (health <= 0) { removeMovieClip(this); } if ((setting == 0) && (_global.mapp == mapp)) { Beat.stop(); } if (setting == 1) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 0; sustime = 0; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; } } if (setting == 2) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 1; sustime = setting * framerate; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; this._x = this._x + xmove; this._y = this._y - ymove; } } if (setting == maxset) { Beat.stop(); if (_global.mapp == mapp) { player = _root.player; eii = player.eii; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; timetype--; if (timetype <= 0) { timetype = 0; } if (timetype == 0) { s = 1; while (s < 2) { eBullet = main.eBullet; sndShoot = new Sound(this); sndShoot.attachSound("Shoot"); sndShoot.start(0, 0); duplicateMovieClip (eBullet, ("ebullet" + ee) + shotset, (((this._x + this._y) + shotset) + ee) + shotamount); ebullet = main[("ebullet" + ee) + shotset]; ebullet._x = this._x; ebullet._y = this._y; ebullet._rotation = this._rotation; shotset++; timetype = shootingtime; s++; } } } } if (ehead.hitTest(playerh)) { setting = maxset; } if ((_global.hitset == 1) && (ebody.hitTest(playerg))) { Hit = new Sound(this); Hit.attachSound("Hit"); Hit.start(0, 0); duplicateMovieClip (blooding, "blood" + ee, (ee * 100) + bloodcount); blood = main["blood" + ee]; blood._x = this._x; blood._y = this._y; blood._rotation = random(360); blood.gotoAndPlay(1); hpses = 2; health = health - (healthset / (hpses * setting)); } if (setting >= maxset) { setting = maxset; } } }
Instance of Symbol 198 MovieClip "light" in Symbol 265 MovieClip Frame 1
onClipEvent (load) { if (this._name != "light") { main = _root.main; this._x = xx; this._y = yy; this._rotation = random(360); } } onClipEvent (enterFrame) { lighttell = _root.lighttell; player = _root.player; head = player.playerhead; light = this.lightshine; eii = player.eii; framerate = player.framerate; if (_global.mapp == mapp) { if (light.hitTest(head)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting <= 1) { ee.setting = 1; ee.sustime = 2 * framerate; } if ((ee.setting == 2) || (ee.setting == 1)) { ee.setting = 2; ee.sustime = 3 * framerate; } e++; } } } }
Instance of Symbol 208 MovieClip "camera" in Symbol 265 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 208 MovieClip "camera1" in Symbol 265 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 212 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (load) { sound1 = 0; main = _root.main; _global.done = 0; player = _root.player; head = player.playerhead; framerate = player.framerate; _global.finish; } onClipEvent (enterFrame) { function done() { _global.finish = 1; this.gotoAndStop("off"); } if (this.hitTest(head)) { powerdown = new Sound(this); powerdown.attachSound("pdown"); if (sound1 == 0) { powerdown.start(0, 1); sound1 = 1; } done(); } }
Instance of Symbol 158 MovieClip "wall" in Symbol 267 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 163 MovieClip "door" in Symbol 267 MovieClip Frame 1
onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(gate); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { _global.finish = 1; maptime = maptimeo; } } }
Instance of Symbol 165 MovieClip "eBullet" in Symbol 267 MovieClip Frame 1
onClipEvent (load) { main = _root.main; player = _root.player; thisspeed = 50; xmax = _global.stagex + 50; ymax = _global.stagey + 50; xmin = -(xmax - _global.stagex); ymin = -(ymax - _global.stagey); eii = player.eii; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.setting + 3; ee.sustime = 6 * framerate; e++; } if (this._name != "eBullet") { } } onClipEvent (enterFrame) { if (this._name != "eBullet") { if (!this.hitTest(main)) { removeMovieClip(this); } firemovex = thisspeed * Math.sin(this._rotation * (Math.PI/180)); firemovey = (-thisspeed) * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + firemovex; this._y = this._y + firemovey; playerbody = player.playerbody1; damage = 1; if (this.hitTest(playerbody)) { _global.hp = _global.hp - damage; removeMovieClip(this); } } }
Instance of Symbol 189 MovieClip "enemy" in Symbol 267 MovieClip Frame 1
onClipEvent (load) { if (this._name != "enemy") { this._x = xx; this._y = yy; this._rotation = rr; main = _root.main; blooding = main.blood; player = _root.player; shotamount = player.shotcounter + player.shotcurrent; framerate = player.framerate; speed = 0.7; ebody = this.ebody; ehead = this.eheadroot; playerg = _root.player.playerbody1.playerbody.playergun; playerh = _root.player.playerhead; bloodcount = random(100); health = 4; healthset = health; shotset = 0; setting = 0; maxset = 3; type = random(8) + 1; typeg = random(3) + 1; this.eheadroot.ehead.gotoAndStop(type); this.egun.gotoAndStop(typeg); } } onClipEvent (enterFrame) { if (this._name != "enemy") { sustime--; if (_global.mapp != mapp) { setting = 0; } Rotationc = Math.atan2(playery - this._y, playerx - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); if (health <= 0) { removeMovieClip(this); } if ((setting == 0) && (_global.mapp == mapp)) { Beat.stop(); } if (setting == 1) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 0; sustime = 0; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; } } if (setting == 2) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 1; sustime = setting * framerate; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; this._x = this._x + xmove; this._y = this._y - ymove; } } if (setting == maxset) { Beat.stop(); if (_global.mapp == mapp) { player = _root.player; eii = player.eii; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; timetype--; if (timetype <= 0) { timetype = 0; } if (timetype == 0) { s = 1; while (s < 2) { eBullet = main.eBullet; sndShoot = new Sound(this); sndShoot.attachSound("Shoot"); sndShoot.start(0, 0); duplicateMovieClip (eBullet, ("ebullet" + ee) + shotset, (((this._x + this._y) + shotset) + ee) + shotamount); ebullet = main[("ebullet" + ee) + shotset]; ebullet._x = this._x; ebullet._y = this._y; ebullet._rotation = this._rotation; shotset++; timetype = shootingtime; s++; } } } } if (ehead.hitTest(playerh)) { setting = maxset; } if ((_global.hitset == 1) && (ebody.hitTest(playerg))) { Hit = new Sound(this); Hit.attachSound("Hit"); Hit.start(0, 0); duplicateMovieClip (blooding, "blood" + ee, (ee * 100) + bloodcount); blood = main["blood" + ee]; blood._x = this._x; blood._y = this._y; blood._rotation = random(360); blood.gotoAndPlay(1); hpses = 2; health = health - (healthset / (hpses * setting)); } if (setting >= maxset) { setting = maxset; } } }
Instance of Symbol 198 MovieClip "light" in Symbol 267 MovieClip Frame 1
onClipEvent (load) { if (this._name != "light") { main = _root.main; this._x = xx; this._y = yy; this._rotation = random(360); } } onClipEvent (enterFrame) { lighttell = _root.lighttell; player = _root.player; head = player.playerhead; light = this.lightshine; eii = player.eii; framerate = player.framerate; if (_global.mapp == mapp) { if (light.hitTest(head)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting <= 1) { ee.setting = 1; ee.sustime = 2 * framerate; } if ((ee.setting == 2) || (ee.setting == 1)) { ee.setting = 2; ee.sustime = 3 * framerate; } e++; } } } }
Instance of Symbol 208 MovieClip "camera1" in Symbol 267 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Symbol 270 MovieClip Frame 1
stop();
Symbol 270 MovieClip Frame 2
stop();
Symbol 275 MovieClip Frame 1
stop();
Symbol 275 MovieClip Frame 2
stop();
Symbol 295 MovieClip Frame 1
stop();
Instance of Symbol 270 MovieClip in Symbol 295 MovieClip Frame 1
onClipEvent (load) { timer = 0; } onClipEvent (enterFrame) { timer--; if (timer <= 0) { timer = 0; } b = 66; n = 78; tinst = _root.tinst; if (Key.isDown(n) && (timer <= 0)) { this.gotoAndStop(2); tinst.gotoAndStop(tinst._currentframe + 1); timer = 5; } else { this.gotoAndStop(1); } }
Instance of Symbol 275 MovieClip in Symbol 295 MovieClip Frame 2
onClipEvent (load) { timer = 0; } onClipEvent (enterFrame) { timer--; if (timer <= 0) { timer = 0; } b = 66; n = 78; tinst = _root.tinst; if (Key.isDown(b) && (timer <= 0)) { this.gotoAndStop(2); tinst.gotoAndStop(tinst._currentframe - 1); timer = 5; } else { this.gotoAndStop(1); } }
Symbol 303 MovieClip Frame 100
gotoAndPlay (1);
Symbol 303 MovieClip Frame 105
stop();

Library Items

Symbol 1 Sound [Temple]
Symbol 2 Sound [Sniper]
Symbol 3 Sound [Shoot]
Symbol 4 Sound [RWater]
Symbol 5 Sound [Punch]
Symbol 6 Sound [pdown]
Symbol 7 Sound [newsreport]
Symbol 8 Sound [Humm]
Symbol 9 Sound [Horn]
Symbol 10 Sound [Hit]
Symbol 11 Sound [Beat]
Symbol 12 Sound [!!!!!]
Symbol 13 Sound [GO]
Symbol 14 Sound [Glass]Used by:198
Symbol 15 GraphicUsed by:158  Timeline
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:Timeline
Symbol 18 GraphicUsed by:21 28
Symbol 19 GraphicUsed by:20 29 66 241
Symbol 20 MovieClipUses:19Used by:28
Symbol 21 MovieClipUses:18Used by:28
Symbol 22 FontUsed by:23 25 35 36 37 38 39 92 93 94 97 98 103 104 105 106
Symbol 23 TextUses:22Used by:26
Symbol 24 GraphicUsed by:26
Symbol 25 EditableTextUses:22Used by:26
Symbol 26 MovieClipUses:23 24 25Used by:28
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:18 20 21 26 27Used by:Timeline
Symbol 29 MovieClipUses:19Used by:43
Symbol 30 GraphicUsed by:40
Symbol 31 GraphicUsed by:34
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:31 32 33Used by:40
Symbol 35 TextUses:22Used by:40
Symbol 36 TextUses:22Used by:40
Symbol 37 TextUses:22Used by:40
Symbol 38 TextUses:22Used by:40
Symbol 39 TextUses:22Used by:40
Symbol 40 MovieClipUses:30 34 35 36 37 38 39Used by:43
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:43
Symbol 43 MovieClipUses:29 40 42 SS1Used by:Timeline
Symbol 44 GraphicUsed by:67
Symbol 45 GraphicUsed by:67
Symbol 46 GraphicUsed by:49 67
Symbol 47 GraphicUsed by:49 67
Symbol 48 GraphicUsed by:67
Symbol 49 MovieClipUses:46 47Used by:67
Symbol 50 GraphicUsed by:67
Symbol 51 GraphicUsed by:67
Symbol 52 GraphicUsed by:67
Symbol 53 GraphicUsed by:67
Symbol 54 GraphicUsed by:67
Symbol 55 GraphicUsed by:67
Symbol 56 GraphicUsed by:67
Symbol 57 GraphicUsed by:67
Symbol 58 GraphicUsed by:67
Symbol 59 GraphicUsed by:67
Symbol 60 GraphicUsed by:67
Symbol 61 GraphicUsed by:67
Symbol 62 GraphicUsed by:67
Symbol 63 GraphicUsed by:67
Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:67
Symbol 66 MovieClipUses:19Used by:67
Symbol 67 MovieClipUses:44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 SS2Used by:Timeline
Symbol 68 FontUsed by:69 71 78 79 80 108 109 113 114 118 119 123 124 233
Symbol 69 TextUses:68Used by:72
Symbol 70 GraphicUsed by:72 107 112 117 122
Symbol 71 TextUses:68Used by:72
Symbol 72 ButtonUses:69 70 71Used by:Timeline
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:Timeline
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:77
Symbol 77 MovieClipUses:76Used by:Timeline
Symbol 78 EditableTextUses:68Used by:Timeline
Symbol 79 TextUses:68Used by:Timeline
Symbol 80 TextUses:68Used by:Timeline
Symbol 81 GraphicUsed by:87 90
Symbol 82 GraphicUsed by:87 90
Symbol 83 GraphicUsed by:87 90
Symbol 84 FontUsed by:85 88 101 102 110 111 115 116 120 121 126 128 242 244 247 268 269 271 272 273 274 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294
Symbol 85 TextUses:84Used by:87
Symbol 86 GraphicUsed by:87
Symbol 87 ButtonUses:81 82 83 85 86Used by:Timeline
Symbol 88 TextUses:84Used by:90
Symbol 89 GraphicUsed by:90
Symbol 90 ButtonUses:81 82 83 88 89Used by:Timeline
Symbol 91 GraphicUsed by:100
Symbol 92 TextUses:22Used by:100
Symbol 93 TextUses:22Used by:100
Symbol 94 TextUses:22Used by:100
Symbol 95 GraphicUsed by:100
Symbol 96 ShapeTweeningUsed by:100
Symbol 97 TextUses:22Used by:100
Symbol 98 TextUses:22Used by:100
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:91 92 93 94 95 96 97 98 99Used by:Timeline
Symbol 101 EditableTextUses:84Used by:Timeline
Symbol 102 EditableTextUses:84Used by:Timeline
Symbol 103 TextUses:22Used by:107 112 117 122
Symbol 104 TextUses:22Used by:107 112 117 122
Symbol 105 TextUses:22Used by:107 112 117 122
Symbol 106 TextUses:22Used by:107 112 117 122
Symbol 107 ButtonUses:103 70 104 105 106Used by:Timeline
Symbol 108 EditableTextUses:68Used by:Timeline
Symbol 109 EditableTextUses:68Used by:Timeline
Symbol 110 EditableTextUses:84Used by:Timeline
Symbol 111 EditableTextUses:84Used by:Timeline
Symbol 112 ButtonUses:103 70 104 105 106Used by:Timeline
Symbol 113 EditableTextUses:68Used by:Timeline
Symbol 114 EditableTextUses:68Used by:Timeline
Symbol 115 EditableTextUses:84Used by:Timeline
Symbol 116 EditableTextUses:84Used by:Timeline
Symbol 117 ButtonUses:103 70 104 105 106Used by:Timeline
Symbol 118 EditableTextUses:68Used by:Timeline
Symbol 119 EditableTextUses:68Used by:Timeline
Symbol 120 EditableTextUses:84Used by:Timeline
Symbol 121 EditableTextUses:84Used by:Timeline
Symbol 122 ButtonUses:103 70 104 105 106Used by:Timeline
Symbol 123 EditableTextUses:68Used by:Timeline
Symbol 124 EditableTextUses:68Used by:Timeline
Symbol 125 GraphicUsed by:219
Symbol 126 TextUses:84Used by:219 265
Symbol 127 GraphicUsed by:219
Symbol 128 TextUses:84Used by:219
Symbol 129 GraphicUsed by:219
Symbol 130 GraphicUsed by:219
Symbol 131 GraphicUsed by:219
Symbol 132 GraphicUsed by:219
Symbol 133 GraphicUsed by:219
Symbol 134 GraphicUsed by:219
Symbol 135 GraphicUsed by:219
Symbol 136 GraphicUsed by:219
Symbol 137 GraphicUsed by:219
Symbol 138 GraphicUsed by:219
Symbol 139 GraphicUsed by:219
Symbol 140 GraphicUsed by:219
Symbol 141 GraphicUsed by:219
Symbol 142 GraphicUsed by:219
Symbol 143 GraphicUsed by:219
Symbol 144 GraphicUsed by:219
Symbol 145 GraphicUsed by:219
Symbol 146 GraphicUsed by:219
Symbol 147 GraphicUsed by:219
Symbol 148 GraphicUsed by:219
Symbol 149 GraphicUsed by:219
Symbol 150 GraphicUsed by:219
Symbol 151 GraphicUsed by:219
Symbol 152 GraphicUsed by:219
Symbol 153 GraphicUsed by:219
Symbol 154 GraphicUsed by:219
Symbol 155 GraphicUsed by:219
Symbol 156 GraphicUsed by:219
Symbol 157 GraphicUsed by:219
Symbol 158 MovieClipUses:15Used by:219 262 265 267
Symbol 159 GraphicUsed by:219
Symbol 160 GraphicUsed by:163
Symbol 161 GraphicUsed by:163
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:160 161 162Used by:219 262 265 267
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:164Used by:219 262 265 267  Timeline
Symbol 166 GraphicUsed by:189
Symbol 167 GraphicUsed by:170
Symbol 168 GraphicUsed by:170
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:167 168 169Used by:189
Symbol 171 GraphicUsed by:174
Symbol 172 GraphicUsed by:174
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:171 172 173Used by:189
Symbol 175 GraphicUsed by:187
Symbol 176 GraphicUsed by:187
Symbol 177 GraphicUsed by:187
Symbol 178 GraphicUsed by:187
Symbol 179 GraphicUsed by:187
Symbol 180 GraphicUsed by:187
Symbol 181 GraphicUsed by:187
Symbol 182 GraphicUsed by:187
Symbol 183 GraphicUsed by:187
Symbol 184 GraphicUsed by:187
Symbol 185 GraphicUsed by:187
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:175 176 177 178 179 180 181 182 183 184 185 186Used by:188
Symbol 188 MovieClipUses:187Used by:189
Symbol 189 MovieClipUses:166 170 174 188Used by:219 262 265 267  Timeline
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:190Used by:192
Symbol 192 MovieClipUses:191Used by:219 262 265 267  Timeline
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:198
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195Used by:198
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:194 196 197 14Used by:219 262 265 267  Timeline
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:199Used by:208
Symbol 201 GraphicUsed by:207
Symbol 202 GraphicUsed by:207
Symbol 203 GraphicUsed by:207
Symbol 204 GraphicUsed by:207
Symbol 205 GraphicUsed by:207
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:201 202 203 204 205 206Used by:208
Symbol 208 MovieClipUses:200 207Used by:219 262 265 267
Symbol 209 GraphicUsed by:219
Symbol 210 GraphicUsed by:212
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:210 211Used by:219 262 265
Symbol 213 GraphicUsed by:215
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:213 214Used by:219 262
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:216Used by:219 262
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 163 165 189 192 198 208 209 212 215 217 218Used by:Timeline
Symbol 220 GraphicUsed by:230
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221Used by:224
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClipUses:222 223Used by:225
Symbol 225 MovieClipUses:224Used by:230
Symbol 226 GraphicUsed by:229
Symbol 227 GraphicUsed by:229
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:226 227 228Used by:230
Symbol 230 MovieClipUses:220 225 229Used by:Timeline
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:231Used by:Timeline
Symbol 233 TextUses:68Used by:Timeline
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:234Used by:237
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:235 236Used by:Timeline
Symbol 238 GraphicUsed by:240
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:238 239Used by:Timeline
Symbol 241 MovieClipUses:19Used by:246
Symbol 242 TextUses:84Used by:243
Symbol 243 MovieClipUses:242Used by:246
Symbol 244 TextUses:84Used by:245
Symbol 245 MovieClipUses:244Used by:246
Symbol 246 MovieClipUses:241 243 245Used by:Timeline
Symbol 247 EditableTextUses:84Used by:248
Symbol 248 MovieClipUses:247Used by:Timeline
Symbol 249 GraphicUsed by:262
Symbol 250 ShapeTweeningUsed by:253
Symbol 251 ShapeTweeningUsed by:253
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:250 251 252Used by:262
Symbol 254 GraphicUsed by:262
Symbol 255 GraphicUsed by:262
Symbol 256 GraphicUsed by:262
Symbol 257 GraphicUsed by:262
Symbol 258 GraphicUsed by:260
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:258 259Used by:262
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClipUses:249 253 254 158 255 163 165 189 192 198 208 256 217 215 212 257 260 261Used by:Timeline
Symbol 263 GraphicUsed by:265
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClipUses:263 126 158 163 165 264 189 192 198 208 212Used by:Timeline
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:266 158 163 165 189 192 198 208Used by:Timeline
Symbol 268 TextUses:84Used by:270
Symbol 269 TextUses:84Used by:270
Symbol 270 MovieClipUses:268 269Used by:295
Symbol 271 TextUses:84Used by:295
Symbol 272 TextUses:84Used by:295
Symbol 273 TextUses:84Used by:275
Symbol 274 TextUses:84Used by:275
Symbol 275 MovieClipUses:273 274Used by:295
Symbol 276 TextUses:84Used by:295
Symbol 277 TextUses:84Used by:295
Symbol 278 TextUses:84Used by:295
Symbol 279 TextUses:84Used by:295
Symbol 280 TextUses:84Used by:295
Symbol 281 TextUses:84Used by:295
Symbol 282 TextUses:84Used by:295
Symbol 283 TextUses:84Used by:295
Symbol 284 TextUses:84Used by:295
Symbol 285 TextUses:84Used by:295
Symbol 286 TextUses:84Used by:295
Symbol 287 TextUses:84Used by:295
Symbol 288 TextUses:84Used by:295
Symbol 289 TextUses:84Used by:295
Symbol 290 TextUses:84Used by:295
Symbol 291 TextUses:84Used by:295
Symbol 292 TextUses:84Used by:295
Symbol 293 TextUses:84Used by:295
Symbol 294 TextUses:84Used by:295
Symbol 295 MovieClipUses:270 271 272 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294Used by:Timeline
Symbol 296 GraphicUsed by:Timeline
Symbol 297 BitmapUsed by:298 299 300
Symbol 298 GraphicUses:297Used by:301
Symbol 299 GraphicUses:297Used by:301
Symbol 300 GraphicUses:297Used by:301
Symbol 301 MovieClipUses:298 299 300Used by:303
Symbol 302 GraphicUsed by:303
Symbol 303 MovieClipUses:301 302Used by:Timeline
Streaming Sound 1Used by:Symbol 43 MovieClip
Streaming Sound 2Used by:Symbol 67 MovieClip

Instance Names

"ISTEngineSIGNED"Frame 1Symbol 17 MovieClip
"IST!Auto Center"Frame 1Symbol 28 MovieClip
"Gs"Frame 5Symbol 74 MovieClip
"bak"Frame 5Symbol 77 MovieClip
"backscreen"Frame 9Symbol 100 MovieClip
"main"Frame 23Symbol 219 MovieClip
"player"Frame 23Symbol 230 MovieClip
"bamount"Frame 23Symbol 232 MovieClip
"Bullet"Frame 23Symbol 165 MovieClip
"hbar"Frame 23Symbol 237 MovieClip
"donemc"Frame 23Symbol 246 MovieClip
"obtxt"Frame 23Symbol 248 MovieClip
"main"Frame 28Symbol 262 MovieClip
"player"Frame 28Symbol 230 MovieClip
"donemc"Frame 28Symbol 246 MovieClip
"obtxt2"Frame 28Symbol 248 MovieClip
"main"Frame 33Symbol 265 MovieClip
"player"Frame 33Symbol 230 MovieClip
"blood"Frame 33Symbol 192 MovieClip
"enemy"Frame 33Symbol 189 MovieClip
"light"Frame 33Symbol 198 MovieClip
"donemc"Frame 33Symbol 246 MovieClip
"main"Frame 38Symbol 267 MovieClip
"player"Frame 38Symbol 230 MovieClip
"blood"Frame 38Symbol 192 MovieClip
"enemy"Frame 38Symbol 189 MovieClip
"light"Frame 38Symbol 198 MovieClip
"donemc"Frame 38Symbol 246 MovieClip
"tinst"Frame 38Symbol 295 MovieClip
"staticobject"Frame 43Symbol 303 MovieClip
"loadingpercent"Symbol 26 MovieClip Frame 1Symbol 25 EditableText
"loader"Symbol 28 MovieClip Frame 2Symbol 20 MovieClip
"LoadBarLoading"Symbol 28 MovieClip Frame 2Symbol 26 MovieClip
"ehead"Symbol 188 MovieClip Frame 1Symbol 187 MovieClip
"ebody"Symbol 189 MovieClip Frame 1Symbol 170 MovieClip
"egun"Symbol 189 MovieClip Frame 1Symbol 174 MovieClip
"eheadroot"Symbol 189 MovieClip Frame 1Symbol 188 MovieClip
"blood"Symbol 192 MovieClip Frame 1Symbol 191 MovieClip
"linside"Symbol 198 MovieClip Frame 1Symbol 194 MovieClip
"lightshine"Symbol 198 MovieClip Frame 1Symbol 196 MovieClip
"camerabase"Symbol 208 MovieClip Frame 1Symbol 200 MovieClip
"camerahead"Symbol 208 MovieClip Frame 1Symbol 207 MovieClip
"name me"Symbol 219 MovieClip Frame 1Symbol 158 MovieClip
"wall1"Symbol 219 MovieClip Frame 1Symbol 158 MovieClip
"wall2"Symbol 219 MovieClip Frame 1Symbol 158 MovieClip
"wall3"Symbol 219 MovieClip Frame 1Symbol 158 MovieClip
"name me"Symbol 219 MovieClip Frame 1Symbol 163 MovieClip
"door1"Symbol 219 MovieClip Frame 1Symbol 163 MovieClip
"door2"Symbol 219 MovieClip Frame 1Symbol 163 MovieClip
"door3"Symbol 219 MovieClip Frame 1Symbol 163 MovieClip
"eBullet"Symbol 219 MovieClip Frame 1Symbol 165 MovieClip
"enemy"Symbol 219 MovieClip Frame 1Symbol 189 MovieClip
"blood"Symbol 219 MovieClip Frame 1Symbol 192 MovieClip
"light"Symbol 219 MovieClip Frame 1Symbol 198 MovieClip
"camera"Symbol 219 MovieClip Frame 1Symbol 208 MovieClip
"camera1"Symbol 219 MovieClip Frame 1Symbol 208 MovieClip
"camera2"Symbol 219 MovieClip Frame 1Symbol 208 MovieClip
"camera3"Symbol 219 MovieClip Frame 1Symbol 208 MovieClip
"camera4"Symbol 219 MovieClip Frame 1Symbol 208 MovieClip
"camera5"Symbol 219 MovieClip Frame 1Symbol 208 MovieClip
"camera6"Symbol 219 MovieClip Frame 1Symbol 208 MovieClip
"misc1"Symbol 219 MovieClip Frame 1Symbol 215 MovieClip
"vehicle"Symbol 219 MovieClip Frame 1Symbol 217 MovieClip
"misc2"Symbol 219 MovieClip Frame 1Symbol 215 MovieClip
"misc3"Symbol 219 MovieClip Frame 1Symbol 215 MovieClip
"misc4"Symbol 219 MovieClip Frame 1Symbol 215 MovieClip
"end1"Symbol 219 MovieClip Frame 1Symbol 212 MovieClip
"playergun"Symbol 224 MovieClip Frame 1Symbol 222 MovieClip
"playerbody"Symbol 225 MovieClip Frame 1Symbol 224 MovieClip
"playerbody1"Symbol 230 MovieClip Frame 1Symbol 225 MovieClip
"playerhead"Symbol 230 MovieClip Frame 1Symbol 229 MovieClip
"bmask"Symbol 237 MovieClip Frame 1Symbol 235 MovieClip
"donemcback"Symbol 246 MovieClip Frame 1Symbol 241 MovieClip
"donemctext2"Symbol 246 MovieClip Frame 1Symbol 243 MovieClip
"donemctext1"Symbol 246 MovieClip Frame 2Symbol 245 MovieClip
"obtext"Symbol 248 MovieClip Frame 1Symbol 247 EditableText
"noniwater"Symbol 262 MovieClip Frame 1Symbol 253 MovieClip
"name me"Symbol 262 MovieClip Frame 1Symbol 158 MovieClip
"wall1"Symbol 262 MovieClip Frame 1Symbol 158 MovieClip
"wall2"Symbol 262 MovieClip Frame 1Symbol 158 MovieClip
"wall3"Symbol 262 MovieClip Frame 1Symbol 158 MovieClip
"wall4"Symbol 262 MovieClip Frame 1Symbol 158 MovieClip
"wall5"Symbol 262 MovieClip Frame 1Symbol 158 MovieClip
"wall6"Symbol 262 MovieClip Frame 1Symbol 158 MovieClip
"wall7"Symbol 262 MovieClip Frame 1Symbol 158 MovieClip
"name me"Symbol 262 MovieClip Frame 1Symbol 163 MovieClip
"door1"Symbol 262 MovieClip Frame 1Symbol 163 MovieClip
"door2"Symbol 262 MovieClip Frame 1Symbol 163 MovieClip
"door3"Symbol 262 MovieClip Frame 1Symbol 163 MovieClip
"eBullet"Symbol 262 MovieClip Frame 1Symbol 165 MovieClip
"enemy"Symbol 262 MovieClip Frame 1Symbol 189 MovieClip
"blood"Symbol 262 MovieClip Frame 1Symbol 192 MovieClip
"light"Symbol 262 MovieClip Frame 1Symbol 198 MovieClip
"camera"Symbol 262 MovieClip Frame 1Symbol 208 MovieClip
"camera1"Symbol 262 MovieClip Frame 1Symbol 208 MovieClip
"camera2"Symbol 262 MovieClip Frame 1Symbol 208 MovieClip
"camera3"Symbol 262 MovieClip Frame 1Symbol 208 MovieClip
"camera4"Symbol 262 MovieClip Frame 1Symbol 208 MovieClip
"vehicle"Symbol 262 MovieClip Frame 1Symbol 217 MovieClip
"miscx"Symbol 262 MovieClip Frame 1Symbol 215 MovieClip
"end1"Symbol 262 MovieClip Frame 1Symbol 212 MovieClip
"misc1"Symbol 262 MovieClip Frame 1Symbol 215 MovieClip
"misc2"Symbol 262 MovieClip Frame 1Symbol 260 MovieClip
"end2"Symbol 262 MovieClip Frame 1Symbol 212 MovieClip
"wall"Symbol 265 MovieClip Frame 1Symbol 158 MovieClip
"wall2"Symbol 265 MovieClip Frame 1Symbol 158 MovieClip
"door"Symbol 265 MovieClip Frame 1Symbol 163 MovieClip
"door2"Symbol 265 MovieClip Frame 1Symbol 163 MovieClip
"door3"Symbol 265 MovieClip Frame 1Symbol 163 MovieClip
"eBullet"Symbol 265 MovieClip Frame 1Symbol 165 MovieClip
"enemy"Symbol 265 MovieClip Frame 1Symbol 189 MovieClip
"blood"Symbol 265 MovieClip Frame 1Symbol 192 MovieClip
"light"Symbol 265 MovieClip Frame 1Symbol 198 MovieClip
"camera"Symbol 265 MovieClip Frame 1Symbol 208 MovieClip
"camera1"Symbol 265 MovieClip Frame 1Symbol 208 MovieClip
"wall"Symbol 267 MovieClip Frame 1Symbol 158 MovieClip
"door"Symbol 267 MovieClip Frame 1Symbol 163 MovieClip
"eBullet"Symbol 267 MovieClip Frame 1Symbol 165 MovieClip
"enemy"Symbol 267 MovieClip Frame 1Symbol 189 MovieClip
"blood"Symbol 267 MovieClip Frame 1Symbol 192 MovieClip
"light"Symbol 267 MovieClip Frame 1Symbol 198 MovieClip
"camera1"Symbol 267 MovieClip Frame 1Symbol 208 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "Temple"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Sniper"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Shoot"
ExportAssets (56)Timeline Frame 1Symbol 4 as "RWater"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Punch"
ExportAssets (56)Timeline Frame 1Symbol 6 as "pdown"
ExportAssets (56)Timeline Frame 1Symbol 7 as "newsreport"
ExportAssets (56)Timeline Frame 1Symbol 8 as "Humm"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Horn"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Hit"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Beat"
ExportAssets (56)Timeline Frame 1Symbol 12 as "!!!!!"
ExportAssets (56)Timeline Frame 1Symbol 13 as "GO"
ExportAssets (56)Timeline Frame 1Symbol 14 as "Glass"
ExportAssets (56)Timeline Frame 23Symbol 14 as "Glass"

Labels

"Ist!Loaded"Frame 3
"menu"Frame 5
"gstart"Frame 10
"gstart2"Frame 13
"gstart3"Frame 16
"gstart4"Frame 19
"game"Frame 24
"game2"Frame 29
"game3"Frame 34
"tutorial"Frame 39
"end"Frame 44
"Loading"Symbol 28 MovieClip Frame 2
"IST!End"Symbol 43 MovieClip Frame 60
"terrorist"Symbol 187 MovieClip Frame 1
"military"Symbol 187 MovieClip Frame 4
"guard"Symbol 187 MovieClip Frame 6
"hotel"Symbol 187 MovieClip Frame 9
"break"Symbol 198 MovieClip Frame 2
"off"Symbol 207 MovieClip Frame 1
"on"Symbol 207 MovieClip Frame 2
"dead"Symbol 207 MovieClip Frame 3
"on"Symbol 212 MovieClip Frame 1
"off"Symbol 212 MovieClip Frame 2
"on"Symbol 215 MovieClip Frame 1
"off"Symbol 215 MovieClip Frame 2
"hit"Symbol 225 MovieClip Frame 2
"shoot"Symbol 225 MovieClip Frame 9
"done"Symbol 246 MovieClip Frame 1
"death"Symbol 246 MovieClip Frame 2
"on"Symbol 260 MovieClip Frame 1
"off"Symbol 260 MovieClip Frame 2
"off"Symbol 303 MovieClip Frame 101

Dynamic Text Variables

loadingpercentSymbol 25 EditableText"***"
inputlvlSymbol 78 EditableText"Input Code"
obtextSymbol 247 EditableText"Objective Text"




http://swfchan.com/15/73135/info.shtml
Created: 8/4 -2019 10:45:51 Last modified: 8/4 -2019 10:45:51 Server time: 05/11 -2024 08:27:18