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Dark Prophecy (alpha).swf

This is the info page for
Flash #73173

(Click the ID number above for more basic data on this flash file.)


Text
I am sorry, but Dragon Saga: Curse of the Dark Prophecy requires that
you have a Flash 5 (or better) player installed in your computer.  Please
go to http://www.macromedia.com/flash to download the newest version
of the Flash player, then come back and try again.

Curse of the Dark Prophecy

Running Alpha Demo v.0.12

is now loading.  Please wait patiently while the game is loading; the background music
will play when the game finishes loading.

Curse of the Dark Prophecy

Running Alpha Demo v.0.12

Welcome to the running alpha demo of
Dragon Saga: Curse of the Dark Prophecy.
Feel free to move around with your
direction keys and move toward your right
to continue.

The world where Dragon Saga takes
place, Drakonis, is a dangerous world.  To
demonstrate, feel free to walk and step on
any of the raised plates...
Continue your way to the right.

Oooohhh.  Feeling dangerous?
Enviromental effects will have its ful fury in
the final version of the game: rain, thunder
(well, you saw a little preview in the last
room...), etc etc.
Keep moving...

Now, the hack and dash part of the game.
Press spacebar to use your lethal back
stab.  It's slow, but it's deadly.

However, this game does not encourage
you to run around and win by brute force;
use a little stealth instead.  Observe how
this straw golem patrols.  The blue aura is
the golem's FOV.  Try getting off to the
other side without being noticed (the FOV
would turn red if you're being noticed).
You can also try backstabbing...

Now, time for a real test!  The room to the
right is a well defended, something that
you'll see in the final version.  Although
you won't die in this demo, challenge
yourself.  Stay alive, stay unnoticed.
The logo and this message box will
disappear to save game space.

Open Door

Thank you for play testing Dragon Saga:
Curse of the Dark Prophecy Alpha demo.
If you have any comments and/or bug
reports, you can step on the pressure plate
to launch a e-mail window.  I'll also reward
you with a little surprise.  Enjoy!

ActionScript [AS1/AS2]

Frame 1
fscommand ("fullscreen", false); fscommand ("allowscale", false); fscommand ("showmenu", false);
Frame 5
stop();
Frame 8
if (_framesloaded < 85) { prevFrame(); play(); }
Frame 9
with (Fade) { play(); }
Frame 12
stop();
Instance of Symbol 68 MovieClip "Tele0" in Frame 12
onClipEvent (load) { ActivationDelay = 0; Destination = "Room1"; HomePoint = 0; FirstRoom = 0; LastRoom = 0; }
Instance of Symbol 71 MovieClip in Frame 12
onClipEvent (load) { Bound = "East"; isCorner = "False"; hitObject = "Nothing"; Target = 5; hitObjectWidth = ""; Corner = "False"; }
Instance of Symbol 72 MovieClip in Frame 12
onClipEvent (load) { Bound = "South"; isCorner = "False"; hitObject = "Nothing"; Target = 5; hitObjectWidth = ""; Corner = "False"; }
Instance of Symbol 73 MovieClip in Frame 12
onClipEvent (load) { Bound = "North"; isCorner = "False"; hitObject = "Nothing"; Target = 5; hitObjectWidth = ""; Corner = "False"; }
Instance of Symbol 75 MovieClip "Home0" in Frame 12
onClipEvent (load) { UniversalID = 0; }
Frame 22
stop();
Instance of Symbol 89 MovieClip "Plate2" in Frame 22
onClipEvent (load) { ActivationDelay = 0; ActivationAmount = 1; Invisible = "True"; Trigger = "Projectile1"; }
Instance of Symbol 90 MovieClip "Plate3" in Frame 22
onClipEvent (load) { ActivationDelay = 0; ActivationAmount = 1; Invisible = "True"; Trigger = "Projectile2"; }
Instance of Symbol 91 MovieClip "Plate4" in Frame 22
onClipEvent (load) { ActivationDelay = 0; ActivationAmount = 1; Invisible = "True"; Trigger = "Projectile3"; }
Instance of Symbol 92 MovieClip "Plate0" in Frame 22
onClipEvent (load) { ActivationDelay = 0; ActivationAmount = 1; Invisible = "False"; Trigger = "Projectile0"; }
Instance of Symbol 93 MovieClip "Plate1" in Frame 22
onClipEvent (load) { ActivationDelay = 0; ActivationAmount = 1; Invisible = "False"; Trigger = "Boulder1"; }
Instance of Symbol 94 MovieClip "Tele2" in Frame 22
onClipEvent (load) { ActivationDelay = 0; Destination = "Room2"; HomePoint = 0; FirstRoom = 0; LastRoom = 0; }
Instance of Symbol 95 MovieClip "Tele1" in Frame 22
onClipEvent (load) { ActivationDelay = 0; Destination = "Room0"; HomePoint = 0; FirstRoom = 0; LastRoom = 0; }
Instance of Symbol 102 MovieClip "Projectile0" in Frame 22
onClipEvent (load) { Speed = 10; Damage = 10; Bounce = 0; }
Instance of Symbol 102 MovieClip "Projectile1" in Frame 22
onClipEvent (load) { Speed = 10; Damage = 10; Bounce = 0; }
Instance of Symbol 102 MovieClip "Projectile3" in Frame 22
onClipEvent (load) { Speed = 10; Damage = 10; Bounce = 0; }
Instance of Symbol 102 MovieClip "Projectile2" in Frame 22
onClipEvent (load) { Speed = 10; Damage = 10; Bounce = 0; }
Instance of Symbol 114 MovieClip "Boulder1" in Frame 22
onClipEvent (load) { ActivationDelay = 0; Damage = 5; RandomLocation = "False"; RandomDelay = "False"; Continuous = "False"; }
Instance of Symbol 75 MovieClip "Home1" in Frame 22
onClipEvent (load) { UniversalID = 0; }
Instance of Symbol 117 MovieClip "Tele4" in Frame 32
onClipEvent (load) { ActivationDelay = 0; Destination = "Room3"; HomePoint = 0; FirstRoom = 0; LastRoom = 0; }
Instance of Symbol 118 MovieClip "Tele3" in Frame 32
onClipEvent (load) { ActivationDelay = 0; Destination = "Room1"; HomePoint = 1; FirstRoom = 0; LastRoom = 0; }
Frame 41
stop();
Frame 42
stop();
Instance of Symbol 154 MovieClip "Enemy0" in Frame 42
onClipEvent (load) { UniversalID = 0; TrainingDummy = "True"; Speed = 4; Rotation = 4; Health = 20; DeathAction = "Undefined"; ActionSet = new array(); ActionSet[0] = "StandStill"; ActionSet[1] = "Recall"; Property = new array(); Property[0] = 80; Property[1] = 0; }
Instance of Symbol 155 MovieClip "Tele5" in Frame 42
onClipEvent (load) { ActivationDelay = 0; Destination = "Room2"; HomePoint = 1; FirstRoom = 0; LastRoom = 0; }
Instance of Symbol 156 MovieClip "Tele6" in Frame 42
onClipEvent (load) { ActivationDelay = 0; Destination = "Room4"; HomePoint = 0; FirstRoom = 0; LastRoom = 0; }
Frame 52
stop();
Instance of Symbol 159 MovieClip "Enemy1" in Frame 52
onClipEvent (load) { UniversalID = 1; TrainingDummy = "False"; Speed = 2; Rotation = 4; Health = 20; DeathAction = "Undefined"; ActionSet = new array(); ActionSet[0] = "StandStill"; ActionSet[1] = "RotateCounterClockwise"; ActionSet[2] = "Movement"; ActionSet[3] = "RotateCounterClockwise"; ActionSet[4] = "Movement"; ActionSet[5] = "Recall"; Property = new array(); Property[0] = 20; Property[1] = 180; Property[2] = 30; Property[3] = 0; Property[4] = 30; Property[5] = 0; }
Instance of Symbol 160 MovieClip "Tele7" in Frame 52
onClipEvent (load) { ActivationDelay = 0; Destination = "Room3"; HomePoint = 1; FirstRoom = 0; LastRoom = 0; }
Instance of Symbol 161 MovieClip "Tele8" in Frame 52
onClipEvent (load) { ActivationDelay = 0; Destination = "Room5"; HomePoint = 0; FirstRoom = 0; LastRoom = 0; }
Frame 62
stop();
Instance of Symbol 164 MovieClip "Tele9" in Frame 62
onClipEvent (load) { ActivationDelay = 0; Destination = "Room4"; HomePoint = 1; FirstRoom = 0; LastRoom = 0; }
Instance of Symbol 165 MovieClip "Tele10" in Frame 62
onClipEvent (load) { ActivationDelay = 0; Destination = "Room6"; HomePoint = 0; FirstRoom = 0; LastRoom = 0; }
Instance of Symbol 92 MovieClip in Frame 72
onClipEvent (load) { ActivationDelay = 0; ActivationAmount = 1; Invisible = "False"; Trigger = "Projectile0"; }
Instance of Symbol 168 MovieClip in Frame 72
onClipEvent (load) { ActivationDelay = 0; ActivationAmount = 1; Invisible = "False"; Trigger = "Door1"; }
Instance of Symbol 196 MovieClip "Enemy0" in Frame 72
onClipEvent (load) { UniversalID = 0; GuardSpeed = 4; GuardRotation = 4; GuardSweep = 90; GuardAlertDelay = 80; GuardHealth = 20; GuardDamage = 10; DeathAction = "Undefined"; ActionSet = new array(); ActionSet[0] = "Movement"; ActionSet[1] = "RotateClockwise"; ActionSet[2] = "Movement"; ActionSet[3] = "StandStill"; ActionSet[4] = "RotateClockwise"; ActionSet[5] = "Movement"; ActionSet[6] = "RotateCounterClockwise"; ActionSet[7] = "Movement"; ActionSet[8] = "RotateClockwise"; ActionSet[9] = "Recall"; Property = new array(); Property[0] = 350; Property[1] = 90; Property[2] = 200; Property[3] = 10; Property[4] = -90; Property[5] = 200; Property[6] = 180; Property[7] = 350; Property[8] = 0; Property[9] = 0; }
Instance of Symbol 197 MovieClip "Enemy1" in Frame 72
onClipEvent (load) { UniversalID = 0; GuardSpeed = 4; GuardRotation = 4; GuardSweep = 90; GuardAlertDelay = 80; GuardHealth = 20; GuardDamage = 10; DeathAction = "Undefined"; ActionSet = new array(); ActionSet[0] = "StandStill"; ActionSet[1] = "RotateClockwise"; ActionSet[2] = "StandStill"; ActionSet[3] = "RotateCounterClockwise"; ActionSet[4] = "Recall"; Property = new array(); Property[0] = 20; Property[1] = -90; Property[2] = 20; Property[3] = -180; Property[4] = 0; }
Instance of Symbol 198 MovieClip "Tele10" in Frame 72
onClipEvent (load) { ActivationDelay = 0; Destination = "Room5"; HomePoint = 1; FirstRoom = 0; LastRoom = 0; }
Instance of Symbol 199 MovieClip "Projectile0" in Frame 72
onClipEvent (load) { Speed = 25; Damage = 10; Bounce = 0; }
Instance of Symbol 200 MovieClip "Tele11" in Frame 72
onClipEvent (load) { ActivationDelay = 0; Destination = "Room7"; HomePoint = 0; FirstRoom = 0; LastRoom = 0; }
Instance of Symbol 73 MovieClip in Frame 72
onClipEvent (load) { Bound = "North"; isCorner = "False"; hitObject = "Nothing"; Target = 5; hitObjectWidth = ""; Corner = "False"; }
Instance of Symbol 72 MovieClip in Frame 72
onClipEvent (load) { Bound = "South"; isCorner = "False"; hitObject = "Nothing"; Target = 5; hitObjectWidth = ""; Corner = "False"; }
Instance of Symbol 215 MovieClip in Frame 72
onClipEvent (load) { Bound = "West"; isCorner = "False"; hitObject = "Nothing"; Target = 5; hitObjectWidth = ""; Corner = "False"; }
Instance of Symbol 215 MovieClip in Frame 72
onClipEvent (load) { Bound = "West"; isCorner = "False"; hitObject = "Nothing"; Target = 5; hitObjectWidth = ""; Corner = "False"; }
Instance of Symbol 215 MovieClip in Frame 72
onClipEvent (load) { Bound = "West"; isCorner = "False"; hitObject = "Nothing"; Target = 5; hitObjectWidth = ""; Corner = "False"; }
Instance of Symbol 71 MovieClip in Frame 72
onClipEvent (load) { Bound = "East"; isCorner = "False"; hitObject = "Nothing"; Target = 5; hitObjectWidth = ""; Corner = "False"; }
Instance of Symbol 72 MovieClip in Frame 72
onClipEvent (load) { Bound = "South"; isCorner = "False"; hitObject = "Nothing"; Target = 5; hitObjectWidth = ""; Corner = "False"; }
Instance of Symbol 73 MovieClip in Frame 72
onClipEvent (load) { Bound = "North"; isCorner = "False"; hitObject = "Nothing"; Target = 5; hitObjectWidth = ""; Corner = "False"; }
Frame 81
stop(); stop();
Frame 82
stop();
Instance of Symbol 216 MovieClip in Frame 82
onClipEvent (load) { ActivationDelay = 0; ActivationAmount = 1; Invisible = "False"; Trigger = "Thief._parent"; }
Instance of Symbol 72 MovieClip in Frame 82
onClipEvent (load) { Bound = "South"; isCorner = "False"; hitObject = "Nothing"; Target = 5; hitObjectWidth = ""; Corner = "False"; }
Instance of Symbol 215 MovieClip in Frame 82
onClipEvent (load) { Bound = "West"; isCorner = "False"; hitObject = "Nothing"; Target = 5; hitObjectWidth = ""; Corner = "False"; }
Instance of Symbol 71 MovieClip in Frame 82
onClipEvent (load) { Bound = "East"; isCorner = "False"; hitObject = "Nothing"; Target = 5; hitObjectWidth = ""; Corner = "False"; }
Instance of Symbol 71 MovieClip in Frame 82
onClipEvent (load) { Bound = "East"; isCorner = "False"; hitObject = "Nothing"; Target = 5; hitObjectWidth = ""; Corner = "False"; }
Frame 83
getURL ("mailto:jamus_se@yahoo.com", "_blank"); stop(); getURL ("");
Symbol 1 MovieClip Frame 1
tellTarget ("_root") { gotoAndPlay (6); };
Symbol 12 MovieClip Frame 1
stop();
Symbol 60 MovieClip Frame 13
stop();
Symbol 63 MovieClip Frame 2
stop();
Symbol 63 MovieClip Frame 22
gotoAndPlay (10);
Symbol 63 MovieClip Frame 28
with (_parent) { State = "Crouched"; } stop();
Symbol 63 MovieClip Frame 40
_level0.Thief.State = "StandStill"; gotoAndPlay (1);
Symbol 63 MovieClip Frame 55
point0 = new object(); point1 = new object(); point2 = new object(); Target = 0; while (Target < 4) { hit = false; if (eval (("_level0.Enemy" + Target) + ".Sprite.BumpMap._visible")) { Count = 0; while (Count < 3) { Set(("point" + Count) + ".x", eval (("Shadow" + Count) + "._x")); Set(("point" + Count) + ".y", eval (("Shadow" + Count) + "._y")); localToGlobal(eval ("point" + Count)); Count++; } with (eval (("_level0.Enemy" + Target) + ".Sprite.BumpMap")) { Count = 0; while (Count < 3) { if (hitTest(eval (("_level0.Thief.Sprite.point" + Count) + ".x"), eval (("_level0.Thief.Sprite.point" + Count) + ".y"), true)) { _level0.Thief.Sprite.hit = true; } Count++; } } } if (hit && (eval (("_level0.Enemy" + String(Target)) + ".Vulerable"))) { if (0 >= getProperty("_level0.Enemy" + String(Target), _rotation)) { SourceAngle = -getProperty("_level0.Enemy" + String(Target), _rotation); } else { SourceAngle = 360 - getProperty("_level0.Enemy" + String(Target), _rotation); } if (0 >= _parent._rotation) { TargetAngle = -_parent._rotation; } else { TargetAngle = 360 - _parent._rotation; } DifferenceAngle = Math.abs(SourceAngle - TargetAngle); if (180 < DifferenceAngle) { DifferenceAngle = 360 - DifferenceAngle; } if (DifferenceAngle < 90) { with (eval ("_level0.Enemy" + String(Target))) { Damage = _level0.Thief.ThiefStrength; PainRebound = _level0.Thief.ThiefStrength; gotoAndPlay("Back Pain"); } } else { with (eval ("_level0.Enemy" + String(Target))) { Damage = _level0.Thief.ThiefStrength; PainRebound = _level0.Thief.ThiefStrength; gotoAndPlay("Front Pain"); } } } Target++; }
Symbol 63 MovieClip Frame 68
_level0.Thief.State = "StandStill"; gotoAndPlay (1);
Symbol 63 MovieClip Frame 72
stop();
Symbol 63 MovieClip Frame 120
_level0.Thief.State = "StandStill"; gotoAndPlay (1);
Symbol 63 MovieClip Frame 127
stop();
Symbol 66 MovieClip Frame 1
State = "StandStill"; LastState = "StandStill"; TargetProperty = 0; ThiefSpeed = 8; ThiefStrength = 10; ThiefHealth = 50; SpanWidth = 30; KeyMode = "Directional";
Symbol 66 MovieClip Frame 2
if (LastState == "Home") { if (State == "PainCrouch") { with (Sprite) { gotoAndPlay("CrouchInPain"); } State = "PainCrouch"; LastState = "PainCrouch"; } else { State = "StandStill"; LastState = "StandStill"; _rotation = getProperty("_level0.Home" + HomePoint, _rotation); } _x = getProperty("_level0.Home" + HomePoint, _x); _y = getProperty("_level0.Home" + HomePoint, _y); if (_level0.Follower.Activated) { _level0.Follower._rotation = _rotation; _level0.Follower.State = "StandStill"; Orientation = (_rotation / 180) * Math.PI; _level0.Follower._x = _x - (Math.cos(Orientation) * 60); _level0.Follower._y = _y - (Math.sin(Orientation) * 60); with (_level0.Follower.Sprite.Sprite) { gotoAndPlay("Stand Still"); } } } if (State == "Crouched") { if (!Key.isDown(90)) { State = "StandStill"; } } _rotation = Math.round(_rotation); LastState = State; if ((State == "StandStill") || (State == "Movement")) { State = "StandStill"; if (KeyMode == "Angular") { if (Key.isDown(Key.LEFT)) { _rotation = (_rotation - 45); } if (Key.isDown(Key.RIGHT)) { _rotation = (_rotation + 45); } if (Key.isDown(Key.UP)) { Orientation = (_rotation / 180) * Math.PI; _x = (_x + (Math.cos(Orientation) * ThiefSpeed)); _y = (_y + (Math.sin(Orientation) * ThiefSpeed)); State = "Movement"; } if (Key.isDown(Key.DOWN)) { Orientation = (_rotation / 180) * Math.PI; _x = (_x - ((Math.cos(Orientation) * ThiefSpeed) / 3)); _y = (_y - ((Math.sin(Orientation) * ThiefSpeed) / 3)); State = "StandStill"; } } if (KeyMode == "Directional") { ChangeAngle = _rotation; ChangeY = 0; if (Key.isDown(Key.UP)) { ChangeAngle = -90; ChangeY = -1; } else if (Key.isDown(Key.DOWN)) { ChangeAngle = 90; ChangeY = 1; } if (Key.isDown(Key.LEFT)) { ChangeAngle = -180; if (ChangeY != 0) { ChangeAngle = 135 * ChangeY; } ChangeY = 1; } else if (Key.isDown(Key.RIGHT)) { ChangeAngle = 0; if (ChangeY != 0) { ChangeAngle = 45 * ChangeY; } ChangeY = 1; } Difference = ChangeAngle - _rotation; if (5 < Math.abs(Difference)) { if (Key.isDown(Key.INSERT)) { trace(_rotation); trace(ChangeAngle); } if (((0 < Difference) && (Difference < 180)) || ((Difference < 0) && (Difference < -180))) { _rotation = (_rotation + 45); } else { _rotation = (_rotation - 45); } } else if (ChangeY != 0) { Orientation = (_rotation / 180) * Math.PI; _x = (_x + (Math.cos(Orientation) * ThiefSpeed)); _y = (_y + (Math.sin(Orientation) * ThiefSpeed)); State = "Movement"; } } if (Key.isDown(Key.SPACE)) { with (Sprite) { gotoAndPlay("Attack"); } State = "Attack"; } if (Key.isDown(90)) { with (Sprite) { gotoAndPlay("Crouch"); } State = "Crouching"; } } if (State == "StandStill") { with (Sprite) { gotoAndPlay("Stand Still"); } } if (State == "Movement") { if (LastState == "StandStill") { with (Sprite) { gotoAndPlay("Movement"); } } } if (State == "Pain") { with (Sprite) { gotoAndPlay("Pain"); } gotoAndPlay (5); } if (State == "Crouching") { Orientation = (_rotation / 180) * Math.PI; _x = (_x + (Math.cos(Orientation) * 2)); _y = (_y + (Math.sin(Orientation) * 2)); } if (State == "Eject") { State = "StandStill"; } if (State == "Bounded") { with (Sprite) { gotoAndPlay("Stand Still"); } if ((((Key.isDown(Key.LEFT) || (Key.isDown(Key.RIGHT))) || (Key.isDown(Key.UP))) || (Key.isDown(Key.DOWN))) && (KeyPressed != Key.getCode())) { KeyPressed = Key.getCode(); TargetProperty--; if ((TargetProperty % 2) == 0) { _rotation = (_rotation - 45); } else { _rotation = (_rotation + 45); } } if (0 >= TargetProperty) { State = "Eject"; } }
Symbol 66 MovieClip Frame 3
prevFrame(); play();
Symbol 66 MovieClip Frame 5
State = "Pain";
Symbol 66 MovieClip Frame 6
Orientation = (_rotation / 180) * Math.PI; _x = (_x - (Math.cos(Orientation) * TargetProperty)); _y = (_y - (Math.sin(Orientation) * TargetProperty));
Symbol 66 MovieClip Frame 7
if (LastState == "Home") { if (State == "PainCrouch") { with (Sprite) { gotoAndPlay("CrouchInPain"); } State = "PainCrouch"; LastState = "PainCrouch"; } else { State = "StandStill"; LastState = "StandStill"; _rotation = getProperty("_level0.Home" + HomePoint, _rotation); } _x = getProperty("_level0.Home" + HomePoint, _x); _y = getProperty("_level0.Home" + HomePoint, _y); _rotation = getProperty("_level0.Home" + HomePoint, _rotation); gotoAndPlay (2); if (_level0.Follower.Activated) { _level0.Follower._rotation = _rotation; _level0.Follower.State = "StandStill"; Orientation = (_rotation / 180) * Math.PI; _level0.Follower._x = _x - (Math.cos(Orientation) * 60); _level0.Follower._y = _y - (Math.sin(Orientation) * 60); with (_level0.Follower.Sprite.Sprite) { gotoAndPlay("Stand Still"); } } } else if (State == "Bounded") { gotoAndPlay (2); } else { TargetProperty = TargetProperty - 1; if (0 >= TargetProperty) { LastState = "StandStill"; State = "StandStill"; _rotation = (Math.round(_rotation / 45) * 45); gotoAndPlay (2); } else { gotoAndPlay (6); } }
Symbol 68 MovieClip Frame 1
_visible = false;
Symbol 68 MovieClip Frame 5
if (hitTest(_level0.Thief.BumpMap)) { if (0 < ActivationDelay) { Delay = ActivationDelay; gotoAndPlay (9); } else { gotoAndPlay (14); } }
Symbol 68 MovieClip Frame 6
gotoAndPlay (5);
Symbol 68 MovieClip Frame 9
if (!hitTest(_level0.Thief.BumpMap)) { gotoAndPlay (5); } else if (0 < Delay) { Delay = Delay - 1; } else { gotoAndPlay (14); }
Symbol 68 MovieClip Frame 10
gotoAndPlay (9);
Symbol 68 MovieClip Frame 14
with (_level0.Fade) { play(); }
Symbol 68 MovieClip Frame 17
setProperty("_level0.Thief", _visible , true); if (_level0.Thief.State == "Disabled") { _level0.Thief.State = "PainCrouch"; } if (Destination != "Random") { with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay(Destination); } } else { RoomNumber = random((LastRoom - FirstRoom) + 1) + FirstRoom; trace(RoomNumber); with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay("Room" + String(RoomNumber)); } }
Symbol 68 MovieClip Frame 18
gotoAndPlay (14);
Symbol 71 MovieClip Frame 1
function getCornerBound(hitObject) { xbound = false; if (Math.abs(getProperty(hitObject, _y) - _y) < Math.abs(getProperty(hitObject, _x) - _x)) { xslide = true; } else { xslide = false; } if ((_x + 20) < getProperty(hitObject, _x)) { Bound = "East"; xbound = true; } else if (getProperty(hitObject, _x) < (_x - 20)) { Bound = "West"; xbound = true; } if (((_y + 20) < getProperty(hitObject, _y)) && (!(xbound && (xslide)))) { Bound = "South"; } else if ((getProperty(hitObject, _y) < (_y - 20)) && (!(xbound && (xslide)))) { Bound = "North"; } return(Bound); } _visible = false;
Symbol 71 MovieClip Frame 2
hitObject = "Nothing"; if (hitTest(_level0.Thief.BumpMap)) { hitObject = "_level0.Thief"; } if (_level0.Follower.Activated) { if (hitTest(_level0.Follower.BumpMap) && (_level0.Follower.Bounded)) { hitObject = "_level0.Follower"; } } Target = 0; while (Target < 5) { if (eval (("_level0.Enemy" + Target) + ".Activated")) { if (hitTest(eval (("_level0.Enemy" + Target) + ".Sprite.BumpMap"))) { hitObject = "_level0.Enemy" + Target; } } Target++; } if ((Corner == "True") && (hitObject != "Nothing")) { Bound = getCornerBound(hitObject); } if (hitObject != "Nothing") { hitObjectWidth = eval (hitObject + ".SpanWidth"); if (Bound == "North") { setProperty(hitObject, _y , (_y - 30) - hitObjectWidth); } else if (Bound == "South") { setProperty(hitObject, _y , (_y + 30) + hitObjectWidth); } else if (Bound == "East") { setProperty(hitObject, _x , (_x + 30) + hitObjectWidth); } else if (Bound == "West") { setProperty(hitObject, _x , (_x - 30) - hitObjectWidth); } else { trace("Error: Clip Parameter Not Set"); } } Target = 0; while (Target < 6) { if (eval (("_level0.Projectile" + Target) + ".Activated")) { hitObject = "_level0.Projectile" + Target; hitObjectWidth = eval (("_level0.Projectile" + Target) + ".SpanWidth"); if (hitTest(eval (hitObject))) { Set(hitObject + ".Activated", false); if (Corner == "True") { Set(hitObject + ".Bound", getCornerBound(eval (hitObject))); } else { Set(hitObject + ".Bound", Bound); } if (Bound == "North") { setProperty(hitObject, _y , (_y - 30) - hitObjectWidth); } else if (Bound == "South") { setProperty(hitObject, _y , (_y + 30) + hitObjectWidth); } else if (Bound == "East") { setProperty(hitObject, _x , (_x + 30) + hitObjectWidth); } else if (Bound == "West") { setProperty(hitObject, _x , (_x - 30) - hitObjectWidth); } else { trace("Error: Clip Parameter Not Set"); } with (eval (hitObject)) { gotoAndPlay("Bound"); } } } Target++; }
Symbol 71 MovieClip Frame 3
prevFrame(); play();
Symbol 72 MovieClip Frame 1
function getCornerBound(hitObject) { xbound = false; if (Math.abs(getProperty(hitObject, _y) - _y) < Math.abs(getProperty(hitObject, _x) - _x)) { xslide = true; } else { xslide = false; } if ((_x + 20) < getProperty(hitObject, _x)) { Bound = "East"; xbound = true; } else if (getProperty(hitObject, _x) < (_x - 20)) { Bound = "West"; xbound = true; } if (((_y + 20) < getProperty(hitObject, _y)) && (!(xbound && (xslide)))) { Bound = "South"; } else if ((getProperty(hitObject, _y) < (_y - 20)) && (!(xbound && (xslide)))) { Bound = "North"; } return(Bound); } _visible = false;
Symbol 72 MovieClip Frame 2
hitObject = "Nothing"; if (hitTest(_level0.Thief.BumpMap)) { hitObject = "_level0.Thief"; } if (_level0.Follower.Activated) { if (hitTest(_level0.Follower.BumpMap) && (_level0.Follower.Bounded)) { hitObject = "_level0.Follower"; } } Target = 0; while (Target < 5) { if (eval (("_level0.Enemy" + Target) + ".Activated")) { if (hitTest(eval (("_level0.Enemy" + Target) + ".Sprite.BumpMap"))) { hitObject = "_level0.Enemy" + Target; } } Target++; } if ((Corner == "True") && (hitObject != "Nothing")) { Bound = getCornerBound(hitObject); } if (hitObject != "Nothing") { hitObjectWidth = eval (hitObject + ".SpanWidth"); if (Bound == "North") { setProperty(hitObject, _y , (_y - 30) - hitObjectWidth); } else if (Bound == "South") { setProperty(hitObject, _y , (_y + 30) + hitObjectWidth); } else if (Bound == "East") { setProperty(hitObject, _x , (_x + 30) + hitObjectWidth); } else if (Bound == "West") { setProperty(hitObject, _x , (_x - 30) - hitObjectWidth); } else { trace("Error: Clip Parameter Not Set"); } } Target = 0; while (Target < 6) { if (eval (("_level0.Projectile" + Target) + ".Activated")) { hitObject = "_level0.Projectile" + Target; hitObjectWidth = eval (("_level0.Projectile" + Target) + ".SpanWidth"); if (hitTest(eval (hitObject))) { Set(hitObject + ".Activated", false); if (Corner == "True") { Set(hitObject + ".Bound", getCornerBound(eval (hitObject))); } else { Set(hitObject + ".Bound", Bound); } if (Bound == "North") { setProperty(hitObject, _y , (_y - 30) - hitObjectWidth); } else if (Bound == "South") { setProperty(hitObject, _y , (_y + 30) + hitObjectWidth); } else if (Bound == "East") { setProperty(hitObject, _x , (_x + 30) + hitObjectWidth); } else if (Bound == "West") { setProperty(hitObject, _x , (_x - 30) - hitObjectWidth); } else { trace("Error: Clip Parameter Not Set"); } with (eval (hitObject)) { gotoAndPlay("Bound"); } } } Target++; }
Symbol 72 MovieClip Frame 3
prevFrame(); play();
Symbol 73 MovieClip Frame 1
function getCornerBound(hitObject) { xbound = false; if (Math.abs(getProperty(hitObject, _y) - _y) < Math.abs(getProperty(hitObject, _x) - _x)) { xslide = true; } else { xslide = false; } if ((_x + 20) < getProperty(hitObject, _x)) { Bound = "East"; xbound = true; } else if (getProperty(hitObject, _x) < (_x - 20)) { Bound = "West"; xbound = true; } if (((_y + 20) < getProperty(hitObject, _y)) && (!(xbound && (xslide)))) { Bound = "South"; } else if ((getProperty(hitObject, _y) < (_y - 20)) && (!(xbound && (xslide)))) { Bound = "North"; } return(Bound); } _visible = false;
Symbol 73 MovieClip Frame 2
hitObject = "Nothing"; if (hitTest(_level0.Thief.BumpMap)) { hitObject = "_level0.Thief"; } if (_level0.Follower.Activated) { if (hitTest(_level0.Follower.BumpMap) && (_level0.Follower.Bounded)) { hitObject = "_level0.Follower"; } } Target = 0; while (Target < 5) { if (eval (("_level0.Enemy" + Target) + ".Activated")) { if (hitTest(eval (("_level0.Enemy" + Target) + ".Sprite.BumpMap"))) { hitObject = "_level0.Enemy" + Target; } } Target++; } if ((Corner == "True") && (hitObject != "Nothing")) { Bound = getCornerBound(hitObject); } if (hitObject != "Nothing") { hitObjectWidth = eval (hitObject + ".SpanWidth"); if (Bound == "North") { setProperty(hitObject, _y , (_y - 30) - hitObjectWidth); } else if (Bound == "South") { setProperty(hitObject, _y , (_y + 30) + hitObjectWidth); } else if (Bound == "East") { setProperty(hitObject, _x , (_x + 30) + hitObjectWidth); } else if (Bound == "West") { setProperty(hitObject, _x , (_x - 30) - hitObjectWidth); } else { trace("Error: Clip Parameter Not Set"); } } Target = 0; while (Target < 6) { if (eval (("_level0.Projectile" + Target) + ".Activated")) { hitObject = "_level0.Projectile" + Target; hitObjectWidth = eval (("_level0.Projectile" + Target) + ".SpanWidth"); if (hitTest(eval (hitObject))) { Set(hitObject + ".Activated", false); if (Corner == "True") { Set(hitObject + ".Bound", getCornerBound(eval (hitObject))); } else { Set(hitObject + ".Bound", Bound); } if (Bound == "North") { setProperty(hitObject, _y , (_y - 30) - hitObjectWidth); } else if (Bound == "South") { setProperty(hitObject, _y , (_y + 30) + hitObjectWidth); } else if (Bound == "East") { setProperty(hitObject, _x , (_x + 30) + hitObjectWidth); } else if (Bound == "West") { setProperty(hitObject, _x , (_x - 30) - hitObjectWidth); } else { trace("Error: Clip Parameter Not Set"); } with (eval (hitObject)) { gotoAndPlay("Bound"); } } } Target++; }
Symbol 73 MovieClip Frame 3
prevFrame(); play();
Symbol 75 MovieClip Frame 1
_visible = false;
Symbol 75 MovieClip Frame 2
stop();
Symbol 80 MovieClip Frame 1
stop();
Symbol 81 MovieClip Frame 2
with (Sprite) { gotoAndStop(100 - _level0.Thief.ThiefHealth); } Damage = 0;
Symbol 81 MovieClip Frame 3
Speed = 0; while (Speed < 2) { if (0 < Damage) { with (Sprite) { nextFrame(); } Damage = Damage - 1; } Speed++; }
Symbol 81 MovieClip Frame 4
gotoAndPlay (3);
Symbol 88 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 2
stop();
Symbol 89 MovieClip Frame 1
if (Invisible == "True") { _visible = false; }
Symbol 89 MovieClip Frame 3
Pressed = false; if (Sprite.hitTest(_level0.Thief.BumpMap)) { Pressed = true; } if (Sprite.hitTest(_level0.Follower.BumpMap) && (_level0.Follower.Activated)) { Pressed = true; } Target = 0; while (Target < 5) { if ((Sprite.hitTest(eval (("_level0.Enemy" + Target) + ".Sprite.BumpMap")) && (eval (("_level0.Enemy" + Target) + ".Activated"))) && (eval (("_level0.Enemy" + Target) + ".Grounded"))) { Pressed = true; } Target++; } if (Pressed) { with (Sprite) { gotoAndPlay("Down"); } Delay = ActivationDelay; Activated = false; gotoAndPlay (6); }
Symbol 89 MovieClip Frame 4
prevFrame(); play();
Symbol 89 MovieClip Frame 7
Pressed = false; Delay = Delay - 1; if (Sprite.hitTest(_level0.Thief.BumpMap)) { Pressed = true; } if (Sprite.hitTest(_level0.Follower.BumpMap) && (_level0.Follower.Activated)) { Pressed = true; } Target = 0; while (Target < 5) { if ((Sprite.hitTest(eval (("_level0.Enemy" + Target) + ".Sprite.BumpMap")) && (eval (("_level0.Enemy" + Target) + ".Activated"))) && (eval (("_level0.Enemy" + Target) + ".Grounded"))) { Pressed = true; } Target++; } if (Pressed) { if (((0 >= Delay) && (0 < ActivationAmount)) && (!Activated)) { Activated = true; ActivationAmount = ActivationAmount - 1; with (eval ("_level0." + Trigger)) { play(); } } } else { with (Sprite) { gotoAndPlay("Up"); } gotoAndPlay (2); }
Symbol 89 MovieClip Frame 8
prevFrame(); play();
Symbol 90 MovieClip Frame 1
if (Invisible == "True") { _visible = false; }
Symbol 90 MovieClip Frame 3
Pressed = false; if (Sprite.hitTest(_level0.Thief.BumpMap)) { Pressed = true; } if (Sprite.hitTest(_level0.Follower.BumpMap) && (_level0.Follower.Activated)) { Pressed = true; } Target = 0; while (Target < 5) { if ((Sprite.hitTest(eval (("_level0.Enemy" + Target) + ".Sprite.BumpMap")) && (eval (("_level0.Enemy" + Target) + ".Activated"))) && (eval (("_level0.Enemy" + Target) + ".Grounded"))) { Pressed = true; } Target++; } if (Pressed) { with (Sprite) { gotoAndPlay("Down"); } Delay = ActivationDelay; Activated = false; gotoAndPlay (6); }
Symbol 90 MovieClip Frame 4
prevFrame(); play();
Symbol 90 MovieClip Frame 7
Pressed = false; Delay = Delay - 1; if (Sprite.hitTest(_level0.Thief.BumpMap)) { Pressed = true; } if (Sprite.hitTest(_level0.Follower.BumpMap) && (_level0.Follower.Activated)) { Pressed = true; } Target = 0; while (Target < 5) { if ((Sprite.hitTest(eval (("_level0.Enemy" + Target) + ".Sprite.BumpMap")) && (eval (("_level0.Enemy" + Target) + ".Activated"))) && (eval (("_level0.Enemy" + Target) + ".Grounded"))) { Pressed = true; } Target++; } if (Pressed) { if (((0 >= Delay) && (0 < ActivationAmount)) && (!Activated)) { Activated = true; ActivationAmount = ActivationAmount - 1; with (eval ("_level0." + Trigger)) { play(); } } } else { with (Sprite) { gotoAndPlay("Up"); } gotoAndPlay (2); }
Symbol 90 MovieClip Frame 8
prevFrame(); play();
Symbol 91 MovieClip Frame 1
if (Invisible == "True") { _visible = false; }
Symbol 91 MovieClip Frame 3
Pressed = false; if (Sprite.hitTest(_level0.Thief.BumpMap)) { Pressed = true; } if (Sprite.hitTest(_level0.Follower.BumpMap) && (_level0.Follower.Activated)) { Pressed = true; } Target = 0; while (Target < 5) { if ((Sprite.hitTest(eval (("_level0.Enemy" + Target) + ".Sprite.BumpMap")) && (eval (("_level0.Enemy" + Target) + ".Activated"))) && (eval (("_level0.Enemy" + Target) + ".Grounded"))) { Pressed = true; } Target++; } if (Pressed) { with (Sprite) { gotoAndPlay("Down"); } Delay = ActivationDelay; Activated = false; gotoAndPlay (6); }
Symbol 91 MovieClip Frame 4
prevFrame(); play();
Symbol 91 MovieClip Frame 7
Pressed = false; Delay = Delay - 1; if (Sprite.hitTest(_level0.Thief.BumpMap)) { Pressed = true; } if (Sprite.hitTest(_level0.Follower.BumpMap) && (_level0.Follower.Activated)) { Pressed = true; } Target = 0; while (Target < 5) { if ((Sprite.hitTest(eval (("_level0.Enemy" + Target) + ".Sprite.BumpMap")) && (eval (("_level0.Enemy" + Target) + ".Activated"))) && (eval (("_level0.Enemy" + Target) + ".Grounded"))) { Pressed = true; } Target++; } if (Pressed) { if (((0 >= Delay) && (0 < ActivationAmount)) && (!Activated)) { Activated = true; ActivationAmount = ActivationAmount - 1; with (eval ("_level0." + Trigger)) { play(); } } } else { with (Sprite) { gotoAndPlay("Up"); } gotoAndPlay (2); }
Symbol 91 MovieClip Frame 8
prevFrame(); play();
Symbol 92 MovieClip Frame 1
if (Invisible == "True") { _visible = false; }
Symbol 92 MovieClip Frame 3
Pressed = false; if (Sprite.hitTest(_level0.Thief.BumpMap)) { Pressed = true; } if (Sprite.hitTest(_level0.Follower.BumpMap) && (_level0.Follower.Activated)) { Pressed = true; } Target = 0; while (Target < 5) { if ((Sprite.hitTest(eval (("_level0.Enemy" + Target) + ".Sprite.BumpMap")) && (eval (("_level0.Enemy" + Target) + ".Activated"))) && (eval (("_level0.Enemy" + Target) + ".Grounded"))) { Pressed = true; } Target++; } if (Pressed) { with (Sprite) { gotoAndPlay("Down"); } Delay = ActivationDelay; Activated = false; gotoAndPlay (6); }
Symbol 92 MovieClip Frame 4
prevFrame(); play();
Symbol 92 MovieClip Frame 7
Pressed = false; Delay = Delay - 1; if (Sprite.hitTest(_level0.Thief.BumpMap)) { Pressed = true; } if (Sprite.hitTest(_level0.Follower.BumpMap) && (_level0.Follower.Activated)) { Pressed = true; } Target = 0; while (Target < 5) { if ((Sprite.hitTest(eval (("_level0.Enemy" + Target) + ".Sprite.BumpMap")) && (eval (("_level0.Enemy" + Target) + ".Activated"))) && (eval (("_level0.Enemy" + Target) + ".Grounded"))) { Pressed = true; } Target++; } if (Pressed) { if (((0 >= Delay) && (0 < ActivationAmount)) && (!Activated)) { Activated = true; ActivationAmount = ActivationAmount - 1; with (eval ("_level0." + Trigger)) { play(); } } } else { with (Sprite) { gotoAndPlay("Up"); } gotoAndPlay (2); }
Symbol 92 MovieClip Frame 8
prevFrame(); play();
Symbol 93 MovieClip Frame 1
if (Invisible == "True") { _visible = false; }
Symbol 93 MovieClip Frame 3
Pressed = false; if (Sprite.hitTest(_level0.Thief.BumpMap)) { Pressed = true; } if (Sprite.hitTest(_level0.Follower.BumpMap) && (_level0.Follower.Activated)) { Pressed = true; } Target = 0; while (Target < 5) { if ((Sprite.hitTest(eval (("_level0.Enemy" + Target) + ".Sprite.BumpMap")) && (eval (("_level0.Enemy" + Target) + ".Activated"))) && (eval (("_level0.Enemy" + Target) + ".Grounded"))) { Pressed = true; } Target++; } if (Pressed) { with (Sprite) { gotoAndPlay("Down"); } Delay = ActivationDelay; Activated = false; gotoAndPlay (6); }
Symbol 93 MovieClip Frame 4
prevFrame(); play();
Symbol 93 MovieClip Frame 7
Pressed = false; Delay = Delay - 1; if (Sprite.hitTest(_level0.Thief.BumpMap)) { Pressed = true; } if (Sprite.hitTest(_level0.Follower.BumpMap) && (_level0.Follower.Activated)) { Pressed = true; } Target = 0; while (Target < 5) { if ((Sprite.hitTest(eval (("_level0.Enemy" + Target) + ".Sprite.BumpMap")) && (eval (("_level0.Enemy" + Target) + ".Activated"))) && (eval (("_level0.Enemy" + Target) + ".Grounded"))) { Pressed = true; } Target++; } if (Pressed) { if (((0 >= Delay) && (0 < ActivationAmount)) && (!Activated)) { Activated = true; ActivationAmount = ActivationAmount - 1; with (eval ("_level0." + Trigger)) { play(); } } } else { with (Sprite) { gotoAndPlay("Up"); } gotoAndPlay (2); }
Symbol 93 MovieClip Frame 8
prevFrame(); play();
Symbol 94 MovieClip Frame 1
_visible = false;
Symbol 94 MovieClip Frame 5
if (hitTest(_level0.Thief.BumpMap)) { if (0 < ActivationDelay) { Delay = ActivationDelay; gotoAndPlay (9); } else { gotoAndPlay (14); } }
Symbol 94 MovieClip Frame 6
gotoAndPlay (5);
Symbol 94 MovieClip Frame 9
if (!hitTest(_level0.Thief.BumpMap)) { gotoAndPlay (5); } else if (0 < Delay) { Delay = Delay - 1; } else { gotoAndPlay (14); }
Symbol 94 MovieClip Frame 10
gotoAndPlay (9);
Symbol 94 MovieClip Frame 14
with (_level0.Fade) { play(); }
Symbol 94 MovieClip Frame 17
setProperty("_level0.Thief", _visible , true); if (_level0.Thief.State == "Disabled") { _level0.Thief.State = "PainCrouch"; } if (Destination != "Random") { with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay(Destination); } } else { RoomNumber = random((LastRoom - FirstRoom) + 1) + FirstRoom; trace(RoomNumber); with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay("Room" + String(RoomNumber)); } }
Symbol 94 MovieClip Frame 18
gotoAndPlay (14);
Symbol 95 MovieClip Frame 1
_visible = false;
Symbol 95 MovieClip Frame 5
if (hitTest(_level0.Thief.BumpMap)) { if (0 < ActivationDelay) { Delay = ActivationDelay; gotoAndPlay (9); } else { gotoAndPlay (14); } }
Symbol 95 MovieClip Frame 6
gotoAndPlay (5);
Symbol 95 MovieClip Frame 9
if (!hitTest(_level0.Thief.BumpMap)) { gotoAndPlay (5); } else if (0 < Delay) { Delay = Delay - 1; } else { gotoAndPlay (14); }
Symbol 95 MovieClip Frame 10
gotoAndPlay (9);
Symbol 95 MovieClip Frame 14
with (_level0.Fade) { play(); }
Symbol 95 MovieClip Frame 17
setProperty("_level0.Thief", _visible , true); if (_level0.Thief.State == "Disabled") { _level0.Thief.State = "PainCrouch"; } if (Destination != "Random") { with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay(Destination); } } else { RoomNumber = random((LastRoom - FirstRoom) + 1) + FirstRoom; trace(RoomNumber); with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay("Room" + String(RoomNumber)); } }
Symbol 95 MovieClip Frame 18
gotoAndPlay (14);
Symbol 102 MovieClip Frame 2
Activated = false; _visible = false; SpanWidth = 20; stop();
Symbol 102 MovieClip Frame 3
_visible = true;
Symbol 102 MovieClip Frame 4
Orientation = (_rotation / 180) * Math.PI; _x = (_x + (Math.cos(Orientation) * Speed)); _y = (_y + (Math.sin(Orientation) * Speed)); if (hitTest(_level0.Thief.BumpMap) && (_level0.Thief.State != "Crouched")) { _level0.Thief.State = "Pain"; _level0.Thief.TargetProperty = Speed / 2; _level0.Thief._rotation = _rotation + 180; _level0.ThiefHealth.Damage = _level0.ThiefHealth.Damage + Damage; gotoAndPlay (15); } if (hitTest(_level0.Follower.BumpMap) && (_level0.Follower.Activated)) { _level0.Follower.State = "Pain"; _level0.Follower.PainRebound = Speed / 2; _level0.Follower._rotation = _rotation + 180; _level0.Follower.Health = _level0.Follower.Health - Damage; gotoAndPlay (15); } Target = 0; while (Target < 5) { if (hitTest(eval (("_level0.Enemy" + Target) + ".Sprite.BumpMap")) && (eval (("_level0.Enemy" + Target) + ".Vulerable"))) { if (0 >= getProperty("_level0.Enemy" + String(Target), _rotation)) { SourceAngle = -getProperty("_level0.Enemy" + String(Target), _rotation); } else { SourceAngle = 360 - getProperty("_level0.Enemy" + String(Target), _rotation); } if (0 >= _rotation) { TargetAngle = -_rotation; } else { TargetAngle = 360 - _rotation; } DifferenceAngle = Math.abs(SourceAngle - TargetAngle); if (180 < DifferenceAngle) { DifferenceAngle = 360 - DifferenceAngle; } if (DifferenceAngle < 90) { Set(("_level0.Enemy" + Target) + ".Damage", Damage); Set(("_level0.Enemy" + Target) + ".PainRebound", Speed / 2); with (eval ("_level0.Enemy" + String(Target))) { gotoAndPlay("Back Pain"); } } else { Set(("_level0.Enemy" + Target) + ".Damage", Damage); Set(("_level0.Enemy" + Target) + ".PainRebound", Speed / 2); with (eval ("_level0.Enemy" + String(Target))) { gotoAndPlay("Front Pain"); } } gotoAndPlay (15); } Target++; }
Symbol 102 MovieClip Frame 5
gotoAndPlay (4); Activated = true;
Symbol 102 MovieClip Frame 8
Bounce = Bounce - 1; if (0 >= Bounce) { gotoAndPlay (15); } else if ((Bound == "East") || (Bound == "West")) { _rotation = ((-_rotation) + 180); } else { _rotation = (-_rotation); }
Symbol 102 MovieClip Frame 9
gotoAndPlay (4);
Symbol 102 MovieClip Frame 15
Activated = false;
Symbol 102 MovieClip Frame 21
stop();
Symbol 113 MovieClip Frame 1
stop();
Symbol 113 MovieClip Frame 5
if (hitTest(_level0.Thief.BumpMap)) { _level0.Thief.State = "Pain"; _level0.Thief.TargetProperty = 10; _level0.ThiefHealth.Damage = _level0.ThiefHealth.Damage + _parent.Damage; gotoAndPlay (13); } if (hitTest(_level0.Follower.BumpMap) && (_level0.Follower.Activated)) { _level0.Follower.State = "Pain"; _level0.Follower.PainRebound = 10; _level0.Follower.Health = _level0.Follower.Health - _parent.Damage; gotoAndPlay (13); } Target = 0; while (Target < 5) { if (hitTest(eval (("_level0.Enemy" + Target) + ".Sprite.BumpMap")) && (eval (("_level0.Enemy" + Target) + ".Vulerable"))) { Set(("_level0.Enemy" + Target) + ".Damage", _parent.Damage * 2); Set(("_level0.Enemy" + Target) + ".PainRebound", 10); with (eval ("_level0.Enemy" + String(Target))) { gotoAndPlay("Front Pain"); } gotoAndPlay (13); } Target++; }
Symbol 113 MovieClip Frame 6
prevFrame(); play();
Symbol 113 MovieClip Frame 13
_parent.Activated = false;
Symbol 113 MovieClip Frame 28
if (_parent.Continuous == "True") { gotoAndPlay (1); with (_parent) { gotoAndPlay("Restore"); } } else { stop(); }
Symbol 114 MovieClip Frame 2
stop();
Symbol 114 MovieClip Frame 3
Activated = true; if (RandomDelay == "True") { Delay = (random(ActivationDelay) + 1) * 100; } else { Delay = ActivationDelay * 100; } Timer = getTimer();
Symbol 114 MovieClip Frame 5
if ((getTimer() - Timer) >= Delay) { gotoAndPlay (10); } else { prevFrame(); play(); }
Symbol 114 MovieClip Frame 10
_rotation = random(360); if (RandomLocation == "True") { Target = random(10); _x = getProperty("_level0.DropTarget" + Target, _x); _y = getProperty("_level0.DropTarget" + Target, _y); }
Symbol 114 MovieClip Frame 19
with (Sprite) { gotoAndPlay("Fall"); }
Symbol 114 MovieClip Frame 23
if (Activated) { with (Sprite) { gotoAndPlay("Wreak"); } } stop();
Symbol 117 MovieClip Frame 1
_visible = false;
Symbol 117 MovieClip Frame 5
if (hitTest(_level0.Thief.BumpMap)) { if (0 < ActivationDelay) { Delay = ActivationDelay; gotoAndPlay (9); } else { gotoAndPlay (14); } }
Symbol 117 MovieClip Frame 6
gotoAndPlay (5);
Symbol 117 MovieClip Frame 9
if (!hitTest(_level0.Thief.BumpMap)) { gotoAndPlay (5); } else if (0 < Delay) { Delay = Delay - 1; } else { gotoAndPlay (14); }
Symbol 117 MovieClip Frame 10
gotoAndPlay (9);
Symbol 117 MovieClip Frame 14
with (_level0.Fade) { play(); }
Symbol 117 MovieClip Frame 17
setProperty("_level0.Thief", _visible , true); if (_level0.Thief.State == "Disabled") { _level0.Thief.State = "PainCrouch"; } if (Destination != "Random") { with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay(Destination); } } else { RoomNumber = random((LastRoom - FirstRoom) + 1) + FirstRoom; trace(RoomNumber); with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay("Room" + String(RoomNumber)); } }
Symbol 117 MovieClip Frame 18
gotoAndPlay (14);
Symbol 118 MovieClip Frame 1
_visible = false;
Symbol 118 MovieClip Frame 5
if (hitTest(_level0.Thief.BumpMap)) { if (0 < ActivationDelay) { Delay = ActivationDelay; gotoAndPlay (9); } else { gotoAndPlay (14); } }
Symbol 118 MovieClip Frame 6
gotoAndPlay (5);
Symbol 118 MovieClip Frame 9
if (!hitTest(_level0.Thief.BumpMap)) { gotoAndPlay (5); } else if (0 < Delay) { Delay = Delay - 1; } else { gotoAndPlay (14); }
Symbol 118 MovieClip Frame 10
gotoAndPlay (9);
Symbol 118 MovieClip Frame 14
with (_level0.Fade) { play(); }
Symbol 118 MovieClip Frame 17
setProperty("_level0.Thief", _visible , true); if (_level0.Thief.State == "Disabled") { _level0.Thief.State = "PainCrouch"; } if (Destination != "Random") { with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay(Destination); } } else { RoomNumber = random((LastRoom - FirstRoom) + 1) + FirstRoom; trace(RoomNumber); with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay("Room" + String(RoomNumber)); } }
Symbol 118 MovieClip Frame 18
gotoAndPlay (14);
Symbol 128 MovieClip Frame 1
_rotation = random(360); with (Flame) { gotoAndStop(random(4) + 1); }
Symbol 128 MovieClip Frame 10
gotoAndPlay (1);
Symbol 133 MovieClip Frame 4
if (Sprite.hitTest(_level0.Thief._x, _level0.Thief._y, true)) { with (_parent) { InSight = true; gotoAndPlay("Alert"); } gotoAndPlay (7); } if (Sprite.hitTest(_level0.Follower._x, _level0.Follower._y, true) && (_level0.Follower.Activated)) { with (_parent) { InSight = true; gotoAndPlay("Alert"); } gotoAndPlay (7); }
Symbol 133 MovieClip Frame 5
gotoAndPlay (4);
Symbol 133 MovieClip Frame 6
stop();
Symbol 133 MovieClip Frame 7
if (Sprite.hitTest(_level0.Thief._x, _level0.Thief._y, true)) { with (_parent) { InSight = true; } } else if (Sprite.hitTest(_level0.Follower._x, _level0.Follower._y, true) && (_level0.Follower.Activated)) { with (_parent) { InSight = true; } } else { with (_parent) { InSight = false; } }
Symbol 133 MovieClip Frame 8
gotoAndPlay (7);
Symbol 133 MovieClip Frame 9
stop();
Symbol 133 MovieClip Frame 10
stop();
Symbol 144 MovieClip Frame 11
stop();
Symbol 151 MovieClip Frame 21
stop();
Symbol 152 MovieClip Frame 1
stop();
Symbol 152 MovieClip Frame 2
stop();
Symbol 152 MovieClip Frame 25
gotoAndPlay (10);
Symbol 152 MovieClip Frame 45
gotoAndPlay (27);
Symbol 152 MovieClip Frame 46
with (_parent._parent) { gotoAndPlay("Alert Repeat"); } gotoAndPlay (27);
Symbol 152 MovieClip Frame 54
stop();
Symbol 152 MovieClip Frame 64
stop();
Symbol 152 MovieClip Frame 68
Blood._rotation = _level0.Thief._rotation + 180; Blood._rotation = Blood._rotation - _parent._parent._rotation;
Symbol 152 MovieClip Frame 72
stop();
Symbol 152 MovieClip Frame 79
gotoAndPlay (81);
Symbol 152 MovieClip Frame 80
gotoAndPlay (81);
Symbol 152 MovieClip Frame 131
with (_parent) { gotoAndPlay("Death"); } stop();
Symbol 153 MovieClip Frame 1
if (BumpMap.hitTest(_level0.Thief._x, _level0.Thief._y, true)) { TargetAngle = Math.atan((_parent._y - _level0.Thief._y) / (_parent._x - _level0.Thief._x)); if (_level0.Thief._x < _parent._x) { if (_level0.Thief._y < _parent._y) { TargetAngle = TargetAngle + Math.PI; } else { TargetAngle = TargetAngle - Math.PI; } } _level0.Thief._x = _parent._x + (Math.cos(TargetAngle) * _parent.SpanWidth); _level0.Thief._y = _parent._y + (Math.sin(TargetAngle) * _parent.SpanWidth); with (_parent) { gotoAndPlay("Alert"); with (FOV) { gotoAndPlay("Alert"); } } gotoAndPlay (5); } if (BumpMap.hitTest(_level0.Follower._x, _level0.Follower._y, true)) { TargetAngle = Math.atan((_parent._y - _level0.Follower._y) / (_parent._x - _level0.Follower._x)); if (_level0.Follower._x < _parent._x) { if (_level0.Follower._y < _parent._y) { TargetAngle = TargetAngle + Math.PI; } else { TargetAngle = TargetAngle - Math.PI; } } _level0.Follower._x = _parent._x + (Math.cos(TargetAngle) * _parent.SpanWidth); _level0.Follower._y = _parent._y + (Math.sin(TargetAngle) * _parent.SpanWidth); with (_parent) { InSight = true; gotoAndPlay("Alert"); } with (_parent.FOV) { gotoAndPlay("Alert"); } gotoAndPlay (5); }
Symbol 153 MovieClip Frame 2
gotoAndPlay (1);
Symbol 153 MovieClip Frame 5
if (BumpMap.hitTest(_level0.Thief._x, _level0.Thief._y, true)) { TargetAngle = Math.atan((_parent._y - _level0.Thief._y) / (_parent._x - _level0.Thief._x)); if (_level0.Thief._x < _parent._x) { if (_level0.Thief._y < _parent._y) { TargetAngle = TargetAngle + Math.PI; } else { TargetAngle = TargetAngle - Math.PI; } } _level0.Thief._x = _parent._x + (Math.cos(TargetAngle) * _parent.SpanWidth); _level0.Thief._y = _parent._y + (Math.sin(TargetAngle) * _parent.SpanWidth); with (_parent) { InSight = true; } } if (BumpMap.hitTest(_level0.Follower._x, _level0.Follower._y, true)) { TargetAngle = Math.atan((_parent._y - _level0.Follower._y) / (_parent._x - _level0.Follower._x)); if (_level0.Follower._x < _parent._x) { if (_level0.Follower._y < _parent._y) { TargetAngle = TargetAngle + Math.PI; } else { TargetAngle = TargetAngle - Math.PI; } } _level0.Follower._x = _parent._x + (Math.cos(TargetAngle) * _parent.SpanWidth); _level0.Follower._y = _parent._y + (Math.sin(TargetAngle) * _parent.SpanWidth); with (_parent) { InSight = true; } }
Symbol 153 MovieClip Frame 6
gotoAndPlay (5);
Symbol 153 MovieClip Frame 11
gotoAndPlay (5);
Symbol 153 MovieClip Frame 17
gotoAndPlay (5);
Symbol 153 MovieClip Frame 24
stop();
Symbol 154 MovieClip Frame 1
SpanWidth = 45; CurrentAction = -1; InSight = false; homex = _x; homey = _y; homer = _rotation; Activated = true; Vulerable = true; Damage = 0; Grounded = true; PainRebound = 0; State = "StandStill";
Symbol 154 MovieClip Frame 2
if (TrainingDummy == "True") { with (FOV) { _visible = false; } with (Sprite) { gotoAndPlay("Alert"); } gotoAndPlay (15); }
Symbol 154 MovieClip Frame 3
CurrentAction = CurrentAction + 1; if (!Vulerable) { Vulerable = true; } if (ActionSet[CurrentAction] == "Recall") { CurrentAction = 0; } TargetProperty = Property[CurrentAction]; if (InSight) { gotoAndPlay (80); } else { gotoAndPlay(ActionSet[CurrentAction]); }
Symbol 154 MovieClip Frame 17
TargetProperty = TargetProperty - 1; if ((0 >= TargetProperty) && (TrainingDummy == "False")) { gotoAndPlay (3); } else { gotoAndPlay (15); }
Symbol 154 MovieClip Frame 25
with (Sprite.Sprite) { gotoAndPlay("Movement"); }
Symbol 154 MovieClip Frame 26
Orientation = (_rotation / 180) * Math.PI; _x = (_x + (Math.cos(Orientation) * Speed)); _y = (_y + (Math.sin(Orientation) * Speed)); TargetProperty = TargetProperty - 1;
Symbol 154 MovieClip Frame 27
if (0 >= TargetProperty) { with (Sprite.Sprite) { gotoAndPlay("Stand Still"); } gotoAndPlay (3); } else { gotoAndPlay (26); }
Symbol 154 MovieClip Frame 39
Orientation = 1; gotoAndPlay (68);
Symbol 154 MovieClip Frame 51
Orientation = -1; gotoAndPlay (68);
Symbol 154 MovieClip Frame 68
_rotation = (_rotation + (Rotation * Orientation)); if (_rotation < 0) { _rotation = (_rotation + 360); }
Symbol 154 MovieClip Frame 69
if (Math.abs(TargetProperty - _rotation) < Rotation) { _rotation = TargetProperty; gotoAndPlay (3); } else { gotoAndPlay (68); }
Symbol 154 MovieClip Frame 80
with (Sprite.Sprite) { gotoAndPlay("Alert"); } with (FOV) { gotoAndPlay("Alert"); } with (Sprite) { gotoAndPlay("Alert"); }
Symbol 154 MovieClip Frame 95
if (InSight) { gotoAndPlay (81); }
Symbol 154 MovieClip Frame 96
with (FOV) { gotoAndPlay("Idle"); } with (Sprite.Sprite) { gotoAndPlay("Stand Still"); } with (Sprite) { gotoAndPlay("Idle"); } State = "StandStill";
Symbol 154 MovieClip Frame 97
TargetAngle = parseInt((Math.atan((_y - homey) / (_x - homex)) * 180) / Math.PI); if (_x >= homex) { if (_y < homey) { TargetAngle = TargetAngle + 180; } else { TargetAngle = TargetAngle - 180; } } if (Rotation < Math.abs(TargetAngle - _rotation)) { if (_rotation < TargetAngle) { if (180 < (TargetAngle - _rotation)) { _rotation = (_rotation - Rotation); } else { _rotation = (_rotation + Rotation); } } if (TargetAngle < _rotation) { if (180 < (_rotation - TargetAngle)) { _rotation = (_rotation + Rotation); } else { _rotation = (_rotation - Rotation); } } if (Rotation >= Math.abs(TargetAngle - _rotation)) { } } else { if (State == "StandStill") { _rotation = TargetAngle; with (Sprite.Sprite) { gotoAndPlay("Movement"); } State = "Movement"; } Orientation = (TargetAngle / 180) * Math.PI; _x = (_x + (Math.cos(Orientation) * Speed)); _y = (_y + (Math.sin(Orientation) * Speed)); }
Symbol 154 MovieClip Frame 98
distx = Math.abs(homex - _x); disty = Math.abs(homey - _y); if (Math.sqrt((distx * distx) + (disty * disty)) < (Speed * 1.5)) { _x = homex; _y = homey; TargetProperty = homer; CurrentAction = -1; with (Sprite.Sprite) { gotoAndPlay("Stand Still"); } if (_rotation < TargetProperty) { if (180 < (TargetProperty - _rotation)) { Orientation = -1; } else { Orientation = 1; } } else if (180 < (_rotation - TargetProperty)) { Orientation = 1; } else { Orientation = -1; } if (((360 - Math.abs(TargetProperty - _rotation)) < Roation) || (Math.abs(TargetProperty - _rotation) < Rotation)) { _rotation = TargetProperty; gotoAndPlay (3); } else { gotoAndPlay (68); } } else { gotoAndPlay (97); }
Symbol 154 MovieClip Frame 110
if (TrainingDummy == "True") { with (Sprite.Sprite) { gotoAndPlay("Dummy Pain"); } State = "StandStill"; } else { with (Sprite.Sprite) { gotoAndPlay("Back Pain"); } State = "Pain"; with (FOV) { gotoAndPlay("Pain"); } Health = Health - Damage; if (0 >= Health) { PainRebound = PainRebound + 5; } }
Symbol 154 MovieClip Frame 111
if (State == "Pain") { Orientation = (_rotation / 180) * Math.PI; _x = (_x + (Math.cos(Orientation) * PainRebound)); _y = (_y + (Math.sin(Orientation) * PainRebound)); }
Symbol 154 MovieClip Frame 112
PainRebound = PainRebound - 1; if ((10 >= PainRebound) && (0 >= Health)) { with (Sprite.Sprite) { gotoAndPlay("Back Death"); } gotoAndPlay (140); } else if (0 >= PainRebound) { Vulerable = true; if (TrainingDummy == "True") { with (Sprite.Sprite) { gotoAndPlay("Stand Still"); } gotoAndPlay (15); } else { gotoAndPlay (80); } } else { gotoAndPlay (111); }
Symbol 154 MovieClip Frame 125
if (TrainingDummy == "True") { with (Sprite.Sprite) { gotoAndPlay("Dummy Pain"); } State = "StandStill"; } else { with (Sprite.Sprite) { gotoAndPlay("Front Pain"); } State = "Pain"; with (FOV) { gotoAndPlay("Pain"); } Health = Health - (Damage / 2); if (0 >= Health) { PainRebound = PainRebound + 5; } }
Symbol 154 MovieClip Frame 126
if (State == "Pain") { Orientation = (_rotation / 180) * Math.PI; _x = (_x - (Math.cos(Orientation) * PainRebound)); _y = (_y - (Math.sin(Orientation) * PainRebound)); }
Symbol 154 MovieClip Frame 127
PainRebound = PainRebound - 1; if ((10 >= PainRebound) && (0 >= Health)) { with (Sprite.Sprite) { gotoAndPlay("Front Death"); } _rotation = (_rotation + 180); gotoAndPlay (140); } else if (0 >= PainRebound) { Vulerable = true; if (TrainingDummy == "True") { with (Sprite.Sprite) { gotoAndPlay("Stand Still"); } gotoAndPlay (15); } else { gotoAndPlay (80); } } else { gotoAndPlay (126); }
Symbol 154 MovieClip Frame 140
with (Sprite) { gotoAndPlay("Dying"); } with (FOV) { gotoAndPlay("Death"); } SpanWidth = 60; Vulerable = false; gotoAndPlay (141);
Symbol 154 MovieClip Frame 141
Orientation = (_rotation / 180) * Math.PI; _x = (_x + (Math.cos(Orientation) * PainRebound)); _y = (_y + (Math.sin(Orientation) * PainRebound));
Symbol 154 MovieClip Frame 142
PainRebound = PainRebound - 1; if (0 >= PainRebound) { Activated = false; stop(); } else { gotoAndPlay (141); }
Symbol 155 MovieClip Frame 1
_visible = false;
Symbol 155 MovieClip Frame 5
if (hitTest(_level0.Thief.BumpMap)) { if (0 < ActivationDelay) { Delay = ActivationDelay; gotoAndPlay (9); } else { gotoAndPlay (14); } }
Symbol 155 MovieClip Frame 6
gotoAndPlay (5);
Symbol 155 MovieClip Frame 9
if (!hitTest(_level0.Thief.BumpMap)) { gotoAndPlay (5); } else if (0 < Delay) { Delay = Delay - 1; } else { gotoAndPlay (14); }
Symbol 155 MovieClip Frame 10
gotoAndPlay (9);
Symbol 155 MovieClip Frame 14
with (_level0.Fade) { play(); }
Symbol 155 MovieClip Frame 17
setProperty("_level0.Thief", _visible , true); if (_level0.Thief.State == "Disabled") { _level0.Thief.State = "PainCrouch"; } if (Destination != "Random") { with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay(Destination); } } else { RoomNumber = random((LastRoom - FirstRoom) + 1) + FirstRoom; trace(RoomNumber); with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay("Room" + String(RoomNumber)); } }
Symbol 155 MovieClip Frame 18
gotoAndPlay (14);
Symbol 156 MovieClip Frame 1
_visible = false;
Symbol 156 MovieClip Frame 5
if (hitTest(_level0.Thief.BumpMap)) { if (0 < ActivationDelay) { Delay = ActivationDelay; gotoAndPlay (9); } else { gotoAndPlay (14); } }
Symbol 156 MovieClip Frame 6
gotoAndPlay (5);
Symbol 156 MovieClip Frame 9
if (!hitTest(_level0.Thief.BumpMap)) { gotoAndPlay (5); } else if (0 < Delay) { Delay = Delay - 1; } else { gotoAndPlay (14); }
Symbol 156 MovieClip Frame 10
gotoAndPlay (9);
Symbol 156 MovieClip Frame 14
with (_level0.Fade) { play(); }
Symbol 156 MovieClip Frame 17
setProperty("_level0.Thief", _visible , true); if (_level0.Thief.State == "Disabled") { _level0.Thief.State = "PainCrouch"; } if (Destination != "Random") { with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay(Destination); } } else { RoomNumber = random((LastRoom - FirstRoom) + 1) + FirstRoom; trace(RoomNumber); with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay("Room" + String(RoomNumber)); } }
Symbol 156 MovieClip Frame 18
gotoAndPlay (14);
Symbol 159 MovieClip Frame 1
SpanWidth = 45; CurrentAction = -1; InSight = false; homex = _x; homey = _y; homer = _rotation; Activated = true; Vulerable = true; Damage = 0; Grounded = true; PainRebound = 0; State = "StandStill";
Symbol 159 MovieClip Frame 2
if (TrainingDummy == "True") { with (FOV) { _visible = false; } with (Sprite) { gotoAndPlay("Alert"); } gotoAndPlay (15); }
Symbol 159 MovieClip Frame 3
CurrentAction = CurrentAction + 1; if (!Vulerable) { Vulerable = true; } if (ActionSet[CurrentAction] == "Recall") { CurrentAction = 0; } TargetProperty = Property[CurrentAction]; if (InSight) { gotoAndPlay (80); } else { gotoAndPlay(ActionSet[CurrentAction]); }
Symbol 159 MovieClip Frame 17
TargetProperty = TargetProperty - 1; if ((0 >= TargetProperty) && (TrainingDummy == "False")) { gotoAndPlay (3); } else { gotoAndPlay (15); }
Symbol 159 MovieClip Frame 25
with (Sprite.Sprite) { gotoAndPlay("Movement"); }
Symbol 159 MovieClip Frame 26
Orientation = (_rotation / 180) * Math.PI; _x = (_x + (Math.cos(Orientation) * Speed)); _y = (_y + (Math.sin(Orientation) * Speed)); TargetProperty = TargetProperty - 1;
Symbol 159 MovieClip Frame 27
if (0 >= TargetProperty) { with (Sprite.Sprite) { gotoAndPlay("Stand Still"); } gotoAndPlay (3); } else { gotoAndPlay (26); }
Symbol 159 MovieClip Frame 39
Orientation = 1; gotoAndPlay (68);
Symbol 159 MovieClip Frame 51
Orientation = -1; gotoAndPlay (68);
Symbol 159 MovieClip Frame 68
_rotation = (_rotation + (Rotation * Orientation)); if (_rotation < 0) { _rotation = (_rotation + 360); }
Symbol 159 MovieClip Frame 69
if (Math.abs(TargetProperty - _rotation) < Rotation) { _rotation = TargetProperty; gotoAndPlay (3); } else { gotoAndPlay (68); }
Symbol 159 MovieClip Frame 80
with (Sprite.Sprite) { gotoAndPlay("Alert"); } with (FOV) { gotoAndPlay("Alert"); } with (Sprite) { gotoAndPlay("Alert"); }
Symbol 159 MovieClip Frame 95
if (InSight) { gotoAndPlay (81); }
Symbol 159 MovieClip Frame 96
with (FOV) { gotoAndPlay("Idle"); } with (Sprite.Sprite) { gotoAndPlay("Stand Still"); } with (Sprite) { gotoAndPlay("Idle"); } State = "StandStill";
Symbol 159 MovieClip Frame 97
TargetAngle = parseInt((Math.atan((_y - homey) / (_x - homex)) * 180) / Math.PI); if (_x >= homex) { if (_y < homey) { TargetAngle = TargetAngle + 180; } else { TargetAngle = TargetAngle - 180; } } if (Rotation < Math.abs(TargetAngle - _rotation)) { if (_rotation < TargetAngle) { if (180 < (TargetAngle - _rotation)) { _rotation = (_rotation - Rotation); } else { _rotation = (_rotation + Rotation); } } if (TargetAngle < _rotation) { if (180 < (_rotation - TargetAngle)) { _rotation = (_rotation + Rotation); } else { _rotation = (_rotation - Rotation); } } if (Rotation >= Math.abs(TargetAngle - _rotation)) { } } else { if (State == "StandStill") { _rotation = TargetAngle; with (Sprite.Sprite) { gotoAndPlay("Movement"); } State = "Movement"; } Orientation = (TargetAngle / 180) * Math.PI; _x = (_x + (Math.cos(Orientation) * Speed)); _y = (_y + (Math.sin(Orientation) * Speed)); }
Symbol 159 MovieClip Frame 98
distx = Math.abs(homex - _x); disty = Math.abs(homey - _y); if (Math.sqrt((distx * distx) + (disty * disty)) < (Speed * 1.5)) { _x = homex; _y = homey; TargetProperty = homer; CurrentAction = -1; with (Sprite.Sprite) { gotoAndPlay("Stand Still"); } if (_rotation < TargetProperty) { if (180 < (TargetProperty - _rotation)) { Orientation = -1; } else { Orientation = 1; } } else if (180 < (_rotation - TargetProperty)) { Orientation = 1; } else { Orientation = -1; } if (((360 - Math.abs(TargetProperty - _rotation)) < Roation) || (Math.abs(TargetProperty - _rotation) < Rotation)) { _rotation = TargetProperty; gotoAndPlay (3); } else { gotoAndPlay (68); } } else { gotoAndPlay (97); }
Symbol 159 MovieClip Frame 110
if (TrainingDummy == "True") { with (Sprite.Sprite) { gotoAndPlay("Dummy Pain"); } State = "StandStill"; } else { with (Sprite.Sprite) { gotoAndPlay("Back Pain"); } State = "Pain"; with (FOV) { gotoAndPlay("Pain"); } Health = Health - Damage; if (0 >= Health) { PainRebound = PainRebound + 5; } }
Symbol 159 MovieClip Frame 111
if (State == "Pain") { Orientation = (_rotation / 180) * Math.PI; _x = (_x + (Math.cos(Orientation) * PainRebound)); _y = (_y + (Math.sin(Orientation) * PainRebound)); }
Symbol 159 MovieClip Frame 112
PainRebound = PainRebound - 1; if ((10 >= PainRebound) && (0 >= Health)) { with (Sprite.Sprite) { gotoAndPlay("Back Death"); } gotoAndPlay (140); } else if (0 >= PainRebound) { Vulerable = true; if (TrainingDummy == "True") { with (Sprite.Sprite) { gotoAndPlay("Stand Still"); } gotoAndPlay (15); } else { gotoAndPlay (80); } } else { gotoAndPlay (111); }
Symbol 159 MovieClip Frame 125
if (TrainingDummy == "True") { with (Sprite.Sprite) { gotoAndPlay("Dummy Pain"); } State = "StandStill"; } else { with (Sprite.Sprite) { gotoAndPlay("Front Pain"); } State = "Pain"; with (FOV) { gotoAndPlay("Pain"); } Health = Health - (Damage / 2); if (0 >= Health) { PainRebound = PainRebound + 5; } }
Symbol 159 MovieClip Frame 126
if (State == "Pain") { Orientation = (_rotation / 180) * Math.PI; _x = (_x - (Math.cos(Orientation) * PainRebound)); _y = (_y - (Math.sin(Orientation) * PainRebound)); }
Symbol 159 MovieClip Frame 127
PainRebound = PainRebound - 1; if ((10 >= PainRebound) && (0 >= Health)) { with (Sprite.Sprite) { gotoAndPlay("Front Death"); } _rotation = (_rotation + 180); gotoAndPlay (140); } else if (0 >= PainRebound) { Vulerable = true; if (TrainingDummy == "True") { with (Sprite.Sprite) { gotoAndPlay("Stand Still"); } gotoAndPlay (15); } else { gotoAndPlay (80); } } else { gotoAndPlay (126); }
Symbol 159 MovieClip Frame 140
with (Sprite) { gotoAndPlay("Dying"); } with (FOV) { gotoAndPlay("Death"); } SpanWidth = 60; Vulerable = false; gotoAndPlay (141);
Symbol 159 MovieClip Frame 141
Orientation = (_rotation / 180) * Math.PI; _x = (_x + (Math.cos(Orientation) * PainRebound)); _y = (_y + (Math.sin(Orientation) * PainRebound));
Symbol 159 MovieClip Frame 142
PainRebound = PainRebound - 1; if (0 >= PainRebound) { Activated = false; stop(); } else { gotoAndPlay (141); }
Symbol 160 MovieClip Frame 1
_visible = false;
Symbol 160 MovieClip Frame 5
if (hitTest(_level0.Thief.BumpMap)) { if (0 < ActivationDelay) { Delay = ActivationDelay; gotoAndPlay (9); } else { gotoAndPlay (14); } }
Symbol 160 MovieClip Frame 6
gotoAndPlay (5);
Symbol 160 MovieClip Frame 9
if (!hitTest(_level0.Thief.BumpMap)) { gotoAndPlay (5); } else if (0 < Delay) { Delay = Delay - 1; } else { gotoAndPlay (14); }
Symbol 160 MovieClip Frame 10
gotoAndPlay (9);
Symbol 160 MovieClip Frame 14
with (_level0.Fade) { play(); }
Symbol 160 MovieClip Frame 17
setProperty("_level0.Thief", _visible , true); if (_level0.Thief.State == "Disabled") { _level0.Thief.State = "PainCrouch"; } if (Destination != "Random") { with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay(Destination); } } else { RoomNumber = random((LastRoom - FirstRoom) + 1) + FirstRoom; trace(RoomNumber); with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay("Room" + String(RoomNumber)); } }
Symbol 160 MovieClip Frame 18
gotoAndPlay (14);
Symbol 161 MovieClip Frame 1
_visible = false;
Symbol 161 MovieClip Frame 5
if (hitTest(_level0.Thief.BumpMap)) { if (0 < ActivationDelay) { Delay = ActivationDelay; gotoAndPlay (9); } else { gotoAndPlay (14); } }
Symbol 161 MovieClip Frame 6
gotoAndPlay (5);
Symbol 161 MovieClip Frame 9
if (!hitTest(_level0.Thief.BumpMap)) { gotoAndPlay (5); } else if (0 < Delay) { Delay = Delay - 1; } else { gotoAndPlay (14); }
Symbol 161 MovieClip Frame 10
gotoAndPlay (9);
Symbol 161 MovieClip Frame 14
with (_level0.Fade) { play(); }
Symbol 161 MovieClip Frame 17
setProperty("_level0.Thief", _visible , true); if (_level0.Thief.State == "Disabled") { _level0.Thief.State = "PainCrouch"; } if (Destination != "Random") { with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay(Destination); } } else { RoomNumber = random((LastRoom - FirstRoom) + 1) + FirstRoom; trace(RoomNumber); with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay("Room" + String(RoomNumber)); } }
Symbol 161 MovieClip Frame 18
gotoAndPlay (14);
Symbol 164 MovieClip Frame 1
_visible = false;
Symbol 164 MovieClip Frame 5
if (hitTest(_level0.Thief.BumpMap)) { if (0 < ActivationDelay) { Delay = ActivationDelay; gotoAndPlay (9); } else { gotoAndPlay (14); } }
Symbol 164 MovieClip Frame 6
gotoAndPlay (5);
Symbol 164 MovieClip Frame 9
if (!hitTest(_level0.Thief.BumpMap)) { gotoAndPlay (5); } else if (0 < Delay) { Delay = Delay - 1; } else { gotoAndPlay (14); }
Symbol 164 MovieClip Frame 10
gotoAndPlay (9);
Symbol 164 MovieClip Frame 14
with (_level0.Fade) { play(); }
Symbol 164 MovieClip Frame 17
setProperty("_level0.Thief", _visible , true); if (_level0.Thief.State == "Disabled") { _level0.Thief.State = "PainCrouch"; } if (Destination != "Random") { with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay(Destination); } } else { RoomNumber = random((LastRoom - FirstRoom) + 1) + FirstRoom; trace(RoomNumber); with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay("Room" + String(RoomNumber)); } }
Symbol 164 MovieClip Frame 18
gotoAndPlay (14);
Symbol 165 MovieClip Frame 1
_visible = false;
Symbol 165 MovieClip Frame 5
if (hitTest(_level0.Thief.BumpMap)) { if (0 < ActivationDelay) { Delay = ActivationDelay; gotoAndPlay (9); } else { gotoAndPlay (14); } }
Symbol 165 MovieClip Frame 6
gotoAndPlay (5);
Symbol 165 MovieClip Frame 9
if (!hitTest(_level0.Thief.BumpMap)) { gotoAndPlay (5); } else if (0 < Delay) { Delay = Delay - 1; } else { gotoAndPlay (14); }
Symbol 165 MovieClip Frame 10
gotoAndPlay (9);
Symbol 165 MovieClip Frame 14
with (_level0.Fade) { play(); }
Symbol 165 MovieClip Frame 17
setProperty("_level0.Thief", _visible , true); if (_level0.Thief.State == "Disabled") { _level0.Thief.State = "PainCrouch"; } if (Destination != "Random") { with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay(Destination); } } else { RoomNumber = random((LastRoom - FirstRoom) + 1) + FirstRoom; trace(RoomNumber); with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay("Room" + String(RoomNumber)); } }
Symbol 165 MovieClip Frame 18
gotoAndPlay (14);
Symbol 168 MovieClip Frame 1
if (Invisible == "True") { _visible = false; }
Symbol 168 MovieClip Frame 3
Pressed = false; if (Sprite.hitTest(_level0.Thief.BumpMap)) { Pressed = true; } if (Sprite.hitTest(_level0.Follower.BumpMap) && (_level0.Follower.Activated)) { Pressed = true; } Target = 0; while (Target < 5) { if ((Sprite.hitTest(eval (("_level0.Enemy" + Target) + ".Sprite.BumpMap")) && (eval (("_level0.Enemy" + Target) + ".Activated"))) && (eval (("_level0.Enemy" + Target) + ".Grounded"))) { Pressed = true; } Target++; } if (Pressed) { with (Sprite) { gotoAndPlay("Down"); } Delay = ActivationDelay; Activated = false; gotoAndPlay (6); }
Symbol 168 MovieClip Frame 4
prevFrame(); play();
Symbol 168 MovieClip Frame 7
Pressed = false; Delay = Delay - 1; if (Sprite.hitTest(_level0.Thief.BumpMap)) { Pressed = true; } if (Sprite.hitTest(_level0.Follower.BumpMap) && (_level0.Follower.Activated)) { Pressed = true; } Target = 0; while (Target < 5) { if ((Sprite.hitTest(eval (("_level0.Enemy" + Target) + ".Sprite.BumpMap")) && (eval (("_level0.Enemy" + Target) + ".Activated"))) && (eval (("_level0.Enemy" + Target) + ".Grounded"))) { Pressed = true; } Target++; } if (Pressed) { if (((0 >= Delay) && (0 < ActivationAmount)) && (!Activated)) { Activated = true; ActivationAmount = ActivationAmount - 1; with (eval ("_level0." + Trigger)) { play(); } } } else { with (Sprite) { gotoAndPlay("Up"); } gotoAndPlay (2); }
Symbol 168 MovieClip Frame 8
prevFrame(); play();
Symbol 189 MovieClip Frame 1
stop();
Symbol 189 MovieClip Frame 10
stop();
Symbol 194 MovieClip Frame 1
stop();
Symbol 194 MovieClip Frame 2
stop();
Symbol 194 MovieClip Frame 18
stop();
Symbol 194 MovieClip Frame 38
gotoAndPlay (20);
Symbol 194 MovieClip Frame 47
if (Shadow.hitTest(_level0.Thief._x, _level0.Thief._y, true)) { _level0.Thief.State = "Pain"; _level0.Thief.TargetProperty = _parent._parent.GuardDamage; _level0.Thief._rotation = _parent._parent._rotation + 180; _level0.ThiefHealth.Damage = _level0.ThiefHealth.Damage + _parent._parent.GuardDamage; } if (Shadow.hitTest(_level0.Follower._x, _level0.Follower._y, true)) { _level0.Follower.State = "Pain"; _level0.Follower.PainRebound = _parent._parent.GuardDamage; _level0.Follower._rotation = _parent._parent._rotation + 180; _level0.Follower.Health = _level0.Follower.Health - _parent._parent.GuardDamage; }
Symbol 194 MovieClip Frame 58
with (_parent._parent) { gotoAndPlay("Alert Repeat"); } gotoAndPlay (20);
Symbol 194 MovieClip Frame 67
stop();
Symbol 194 MovieClip Frame 77
stop();
Symbol 194 MovieClip Frame 87
with (Head) { gotoAndPlay("Back"); } gotoAndPlay (89);
Symbol 194 MovieClip Frame 88
with (Head) { gotoAndPlay("Front"); } gotoAndPlay (89);
Symbol 194 MovieClip Frame 139
with (_parent) { gotoAndPlay("Death"); } stop();
Symbol 194 MovieClip Frame 142
with (Head) { gotoAndPlay("Front"); } with (_parent) { gotoAndPlay("Death"); }
Symbol 194 MovieClip Frame 147
stop();
Symbol 195 MovieClip Frame 1
if (BumpMap.hitTest(_level0.Thief._x, _level0.Thief._y, true)) { TargetAngle = Math.atan((_parent._y - _level0.Thief._y) / (_parent._x - _level0.Thief._x)); if (_level0.Thief._x < _parent._x) { if (_level0.Thief._y < _parent._y) { TargetAngle = TargetAngle + Math.PI; } else { TargetAngle = TargetAngle - Math.PI; } } _level0.Thief._x = _parent._x + (Math.cos(TargetAngle) * _parent.SpanWidth); _level0.Thief._y = _parent._y + (Math.sin(TargetAngle) * _parent.SpanWidth); with (_parent) { InSight = true; gotoAndPlay("Alert"); } with (_parent.FOV) { gotoAndPlay("Alert"); } gotoAndPlay (5); } if (BumpMap.hitTest(_level0.Follower._x, _level0.Follower._y, true)) { TargetAngle = Math.atan((_parent._y - _level0.Follower._y) / (_parent._x - _level0.Follower._x)); if (_level0.Follower._x < _parent._x) { if (_level0.Follower._y < _parent._y) { TargetAngle = TargetAngle + Math.PI; } else { TargetAngle = TargetAngle - Math.PI; } } _level0.Follower._x = _parent._x + (Math.cos(TargetAngle) * _parent.SpanWidth); _level0.Follower._y = _parent._y + (Math.sin(TargetAngle) * _parent.SpanWidth); with (_parent) { InSight = true; gotoAndPlay("Alert"); } with (_parent.FOV) { gotoAndPlay("Alert"); } gotoAndPlay (5); }
Symbol 195 MovieClip Frame 2
gotoAndPlay (1);
Symbol 195 MovieClip Frame 5
if (BumpMap.hitTest(_level0.Thief._x, _level0.Thief._y, true)) { TargetAngle = Math.atan((_parent._y - _level0.Thief._y) / (_parent._x - _level0.Thief._x)); if (_level0.Thief._x < _parent._x) { if (_level0.Thief._y < _parent._y) { TargetAngle = TargetAngle + Math.PI; } else { TargetAngle = TargetAngle - Math.PI; } } _level0.Thief._x = _parent._x + (Math.cos(TargetAngle) * _parent.SpanWidth); _level0.Thief._y = _parent._y + (Math.sin(TargetAngle) * _parent.SpanWidth); } if (BumpMap.hitTest(_level0.Follower._x, _level0.Follower._y, true)) { TargetAngle = Math.atan((_parent._y - _level0.Follower._y) / (_parent._x - _level0.Follower._x)); if (_level0.Follower._x < _parent._x) { if (_level0.Follower._y < _parent._y) { TargetAngle = TargetAngle + Math.PI; } else { TargetAngle = TargetAngle - Math.PI; } } _level0.Follower._x = _parent._x + (Math.cos(TargetAngle) * _parent.SpanWidth); _level0.Follower._y = _parent._y + (Math.sin(TargetAngle) * _parent.SpanWidth); }
Symbol 195 MovieClip Frame 6
prevFrame(); play();
Symbol 195 MovieClip Frame 11
gotoAndPlay (5);
Symbol 195 MovieClip Frame 17
gotoAndPlay (5);
Symbol 195 MovieClip Frame 24
stop();
Symbol 196 MovieClip Frame 1
SpanWidth = 50; CurrentAction = -1; InSight = false; homex = _x; homey = _y; homer = _rotation; Activated = true; Vulerable = true; Damage = 0; PainRebound = 0; Grounded = true;
Symbol 196 MovieClip Frame 3
CurrentAction = CurrentAction + 1; if (!Vulerable) { Vulerable = true; } if (ActionSet[CurrentAction] == "Recall") { CurrentAction = 0; } TargetProperty = Property[CurrentAction]; if (InSight) { gotoAndPlay (78); } else { gotoAndPlay(ActionSet[CurrentAction]); }
Symbol 196 MovieClip Frame 15
Delay = getTimer();
Symbol 196 MovieClip Frame 17
if ((getTimer() - Delay) >= (TargetProperty * 100)) { gotoAndPlay (3); } else { prevFrame(); play(); }
Symbol 196 MovieClip Frame 25
with (Sprite.Sprite) { gotoAndPlay("Movement"); }
Symbol 196 MovieClip Frame 26
Orientation = (_rotation / 180) * Math.PI; _x = (_x + (Math.cos(Orientation) * GuardSpeed)); _y = (_y + (Math.sin(Orientation) * GuardSpeed)); TargetProperty = TargetProperty - GuardSpeed;
Symbol 196 MovieClip Frame 27
if (0 >= TargetProperty) { with (Sprite.Sprite) { gotoAndPlay("Stand Still"); } gotoAndPlay (3); } else { gotoAndPlay (26); }
Symbol 196 MovieClip Frame 39
Orientation = 1; gotoAndPlay (68);
Symbol 196 MovieClip Frame 51
Orientation = -1; gotoAndPlay (68);
Symbol 196 MovieClip Frame 68
_rotation = (_rotation + (GuardRotation * Orientation));
Symbol 196 MovieClip Frame 69
if (Math.abs(TargetProperty - _rotation) < GuardRotation) { _rotation = TargetProperty; gotoAndPlay (3); } else if (((180 < Math.abs(TargetProperty + GuardRotation)) && (180 < (Math.abs(_rotation) + GuardRotation))) && ((((180 - Math.abs(TargetProperty)) + 180) - Math.abs(_rotation)) < TargetProperty)) { _rotation = TargetProperty; gotoAndPlay (3); } else { gotoAndPlay (68); }
Symbol 196 MovieClip Frame 78
with (Sprite.Sprite) { gotoAndPlay("Alert"); } with (FOV) { gotoAndPlay("Alert"); } with (Sprite) { gotoAndPlay("Alert"); }
Symbol 196 MovieClip Frame 83
with (Sprite.Sprite) { gotoAndPlay("Movement"); }
Symbol 196 MovieClip Frame 84
if (!InSight) { Alert = Alert - 1; if (0 >= Alert) { gotoAndPlay (105); } } else { Alert = GuardAlertDelay / 10; } TargetAngle = parseInt((Math.atan((_y - _level0.Thief._y) / (_x - _level0.Thief._x)) * 180) / Math.PI); if (_level0.Thief._x < _x) { if (_y < _level0.Thief._y) { TargetAngle = TargetAngle + 180; } else { TargetAngle = TargetAngle - 180; } } if (_rotation < TargetAngle) { if (180 < (TargetAngle - _rotation)) { _rotation = (_rotation - (GuardRotation * 2)); } else { _rotation = (_rotation + (GuardRotation * 2)); } } if (TargetAngle < _rotation) { if (180 < (_rotation - TargetAngle)) { _rotation = (_rotation + (GuardRotation * 2)); } else { _rotation = (_rotation - (GuardRotation * 2)); } } Orientation = (_rotation / 180) * Math.PI; _x = (_x + (Math.cos(Orientation) * GuardSpeed)); _y = (_y + (Math.sin(Orientation) * GuardSpeed));
Symbol 196 MovieClip Frame 85
distx = Math.abs(_level0.Thief._x - _x); disty = Math.abs(_level0.Thief._y - _y); if ((Math.sqrt((distx * distx) + (disty * disty)) < 80) && (Math.abs(_rotation - TargetAngle) < 60)) { with (Sprite.Sprite) { gotoAndPlay("Attack"); } gotoAndPlay (95); } else { gotoAndPlay (84); }
Symbol 196 MovieClip Frame 95
stop();
Symbol 196 MovieClip Frame 105
with (Sprite.Sprite) { gotoAndPlay("Alert"); } TargetProperty = GuardSweep / 2; Orientation = -1; Alert = GuardAlertDelay;
Symbol 196 MovieClip Frame 106
_rotation = (_rotation + (GuardRotation * Orientation)); Alert = Alert - 1;
Symbol 196 MovieClip Frame 107
if (InSight) { gotoAndPlay (78); } else if (0 >= Alert) { gotoAndPlay (118); } else { TargetProperty = TargetProperty - GuardRotation; if (0 >= TargetProperty) { Orientation = -Orientation; TargetProperty = GuardSweep; } gotoAndPlay (106); }
Symbol 196 MovieClip Frame 118
with (FOV) { gotoAndPlay("Idle"); } with (Sprite.Sprite) { gotoAndPlay("Stand Still"); } with (Sprite) { gotoAndPlay("Idle"); }
Symbol 196 MovieClip Frame 119
TargetAngle = parseInt((Math.atan((_y - homey) / (_x - homex)) * 180) / Math.PI); if (_x >= homex) { if (_y < homey) { TargetAngle = TargetAngle + 180; } else { TargetAngle = TargetAngle - 180; } } if (GuardRotation < Math.abs(TargetAngle - _rotation)) { if (_rotation < TargetAngle) { if (180 < (TargetAngle - _rotation)) { _rotation = (_rotation - GuardRotation); } else { _rotation = (_rotation + GuardRotation); } } if (TargetAngle < _rotation) { if (180 < (_rotation - TargetAngle)) { _rotation = (_rotation + GuardRotation); } else { _rotation = (_rotation - GuardRotation); } } if (GuardRotation >= Math.abs(TargetAngle - _rotation)) { _rotation = TargetAngle; with (Sprite.Sprite) { gotoAndPlay("Movement"); } } } else { Orientation = (TargetAngle / 180) * Math.PI; _x = (_x + (Math.cos(Orientation) * GuardSpeed)); _y = (_y + (Math.sin(Orientation) * GuardSpeed)); }
Symbol 196 MovieClip Frame 120
distx = Math.abs(homex - _x); disty = Math.abs(homey - _y); if (Math.sqrt((distx * distx) + (disty * disty)) < (GuardSpeed * 1.5)) { _x = homex; _y = homey; TargetProperty = homer; CurrentAction = -1; with (Sprite.Sprite) { gotoAndPlay("Stand Still"); } if (_rotation < TargetProperty) { if (180 < (TargetProperty - _rotation)) { Orientation = -1; } else { Orientation = 1; } } else if (180 < (_rotation - TargetProperty)) { Orientation = 1; } else { Orientation = -1; } if (((360 - Math.abs(TargetProperty - _rotation)) < GuardRoation) || (Math.abs(TargetProperty - _rotation) < GuardRotation)) { _rotation = TargetProperty; gotoAndPlay (3); } else { gotoAndPlay (68); } } else { gotoAndPlay (119); }
Symbol 196 MovieClip Frame 132
with (Sprite.Sprite) { gotoAndPlay("Back Pain"); } with (FOV) { gotoAndPlay("Pain"); } GuardHealth = GuardHealth - Damage; if (0 >= GuardHealth) { PainRebound = PainRebound + 5; }
Symbol 196 MovieClip Frame 133
Orientation = (_rotation / 180) * Math.PI; _x = (_x + (Math.cos(Orientation) * PainRebound)); _y = (_y + (Math.sin(Orientation) * PainRebound));
Symbol 196 MovieClip Frame 134
PainRebound = PainRebound - 1; if ((10 >= PainRebound) && (0 >= GuardHealth)) { with (Sprite.Sprite) { gotoAndPlay("Back Death"); } gotoAndPlay (162); } else if (0 >= PainRebound) { Vulerable = true; gotoAndPlay (78); } else { gotoAndPlay (133); }
Symbol 196 MovieClip Frame 147
with (Sprite.Sprite) { gotoAndPlay("Front Pain"); } with (FOV) { gotoAndPlay("Pain"); } GuardHealth = GuardHealth - (Damage / 2); if (0 >= GuardHealth) { PainRebound = PainRebound + 5; }
Symbol 196 MovieClip Frame 148
Orientation = (_rotation / 180) * Math.PI; _x = (_x - (Math.cos(Orientation) * PainRebound)); _y = (_y - (Math.sin(Orientation) * PainRebound));
Symbol 196 MovieClip Frame 149
PainRebound = PainRebound - 1; if ((10 >= PainRebound) && (0 >= GuardHealth)) { with (Sprite.Sprite) { gotoAndPlay("Front Death"); } _rotation = (_rotation + 180); gotoAndPlay (162); } else if (0 >= PainRebound) { Vulerable = true; gotoAndPlay (78); } else { gotoAndPlay (148); }
Symbol 196 MovieClip Frame 162
with (Sprite) { gotoAndPlay("Dying"); } with (FOV) { gotoAndPlay("Death"); } SpanWidth = 60; Vulerable = false; gotoAndPlay (163);
Symbol 196 MovieClip Frame 163
Orientation = (_rotation / 180) * Math.PI; _x = (_x + (Math.cos(Orientation) * PainRebound)); _y = (_y + (Math.sin(Orientation) * PainRebound));
Symbol 196 MovieClip Frame 164
PainRebound = PainRebound - 1; if (0 >= PainRebound) { Activated = false; stop(); } else { gotoAndPlay (163); }
Symbol 197 MovieClip Frame 1
SpanWidth = 50; CurrentAction = -1; InSight = false; homex = _x; homey = _y; homer = _rotation; Activated = true; Vulerable = true; Damage = 0; PainRebound = 0; Grounded = true;
Symbol 197 MovieClip Frame 3
CurrentAction = CurrentAction + 1; if (!Vulerable) { Vulerable = true; } if (ActionSet[CurrentAction] == "Recall") { CurrentAction = 0; } TargetProperty = Property[CurrentAction]; if (InSight) { gotoAndPlay (78); } else { gotoAndPlay(ActionSet[CurrentAction]); }
Symbol 197 MovieClip Frame 15
Delay = getTimer();
Symbol 197 MovieClip Frame 17
if ((getTimer() - Delay) >= (TargetProperty * 100)) { gotoAndPlay (3); } else { prevFrame(); play(); }
Symbol 197 MovieClip Frame 25
with (Sprite.Sprite) { gotoAndPlay("Movement"); }
Symbol 197 MovieClip Frame 26
Orientation = (_rotation / 180) * Math.PI; _x = (_x + (Math.cos(Orientation) * GuardSpeed)); _y = (_y + (Math.sin(Orientation) * GuardSpeed)); TargetProperty = TargetProperty - GuardSpeed;
Symbol 197 MovieClip Frame 27
if (0 >= TargetProperty) { with (Sprite.Sprite) { gotoAndPlay("Stand Still"); } gotoAndPlay (3); } else { gotoAndPlay (26); }
Symbol 197 MovieClip Frame 39
Orientation = 1; gotoAndPlay (68);
Symbol 197 MovieClip Frame 51
Orientation = -1; gotoAndPlay (68);
Symbol 197 MovieClip Frame 68
_rotation = (_rotation + (GuardRotation * Orientation));
Symbol 197 MovieClip Frame 69
if (Math.abs(TargetProperty - _rotation) < GuardRotation) { _rotation = TargetProperty; gotoAndPlay (3); } else if (((180 < Math.abs(TargetProperty + GuardRotation)) && (180 < (Math.abs(_rotation) + GuardRotation))) && ((((180 - Math.abs(TargetProperty)) + 180) - Math.abs(_rotation)) < TargetProperty)) { _rotation = TargetProperty; gotoAndPlay (3); } else { gotoAndPlay (68); }
Symbol 197 MovieClip Frame 78
with (Sprite.Sprite) { gotoAndPlay("Alert"); } with (FOV) { gotoAndPlay("Alert"); } with (Sprite) { gotoAndPlay("Alert"); }
Symbol 197 MovieClip Frame 83
with (Sprite.Sprite) { gotoAndPlay("Movement"); }
Symbol 197 MovieClip Frame 84
if (!InSight) { Alert = Alert - 1; if (0 >= Alert) { gotoAndPlay (105); } } else { Alert = GuardAlertDelay / 10; } TargetAngle = parseInt((Math.atan((_y - _level0.Thief._y) / (_x - _level0.Thief._x)) * 180) / Math.PI); if (_level0.Thief._x < _x) { if (_y < _level0.Thief._y) { TargetAngle = TargetAngle + 180; } else { TargetAngle = TargetAngle - 180; } } if (_rotation < TargetAngle) { if (180 < (TargetAngle - _rotation)) { _rotation = (_rotation - (GuardRotation * 2)); } else { _rotation = (_rotation + (GuardRotation * 2)); } } if (TargetAngle < _rotation) { if (180 < (_rotation - TargetAngle)) { _rotation = (_rotation + (GuardRotation * 2)); } else { _rotation = (_rotation - (GuardRotation * 2)); } } Orientation = (_rotation / 180) * Math.PI; _x = (_x + (Math.cos(Orientation) * GuardSpeed)); _y = (_y + (Math.sin(Orientation) * GuardSpeed));
Symbol 197 MovieClip Frame 85
distx = Math.abs(_level0.Thief._x - _x); disty = Math.abs(_level0.Thief._y - _y); if ((Math.sqrt((distx * distx) + (disty * disty)) < 80) && (Math.abs(_rotation - TargetAngle) < 60)) { with (Sprite.Sprite) { gotoAndPlay("Attack"); } gotoAndPlay (95); } else { gotoAndPlay (84); }
Symbol 197 MovieClip Frame 95
stop();
Symbol 197 MovieClip Frame 105
with (Sprite.Sprite) { gotoAndPlay("Alert"); } TargetProperty = GuardSweep / 2; Orientation = -1; Alert = GuardAlertDelay;
Symbol 197 MovieClip Frame 106
_rotation = (_rotation + (GuardRotation * Orientation)); Alert = Alert - 1;
Symbol 197 MovieClip Frame 107
if (InSight) { gotoAndPlay (78); } else if (0 >= Alert) { gotoAndPlay (118); } else { TargetProperty = TargetProperty - GuardRotation; if (0 >= TargetProperty) { Orientation = -Orientation; TargetProperty = GuardSweep; } gotoAndPlay (106); }
Symbol 197 MovieClip Frame 118
with (FOV) { gotoAndPlay("Idle"); } with (Sprite.Sprite) { gotoAndPlay("Stand Still"); } with (Sprite) { gotoAndPlay("Idle"); }
Symbol 197 MovieClip Frame 119
TargetAngle = parseInt((Math.atan((_y - homey) / (_x - homex)) * 180) / Math.PI); if (_x >= homex) { if (_y < homey) { TargetAngle = TargetAngle + 180; } else { TargetAngle = TargetAngle - 180; } } if (GuardRotation < Math.abs(TargetAngle - _rotation)) { if (_rotation < TargetAngle) { if (180 < (TargetAngle - _rotation)) { _rotation = (_rotation - GuardRotation); } else { _rotation = (_rotation + GuardRotation); } } if (TargetAngle < _rotation) { if (180 < (_rotation - TargetAngle)) { _rotation = (_rotation + GuardRotation); } else { _rotation = (_rotation - GuardRotation); } } if (GuardRotation >= Math.abs(TargetAngle - _rotation)) { _rotation = TargetAngle; with (Sprite.Sprite) { gotoAndPlay("Movement"); } } } else { Orientation = (TargetAngle / 180) * Math.PI; _x = (_x + (Math.cos(Orientation) * GuardSpeed)); _y = (_y + (Math.sin(Orientation) * GuardSpeed)); }
Symbol 197 MovieClip Frame 120
distx = Math.abs(homex - _x); disty = Math.abs(homey - _y); if (Math.sqrt((distx * distx) + (disty * disty)) < (GuardSpeed * 1.5)) { _x = homex; _y = homey; TargetProperty = homer; CurrentAction = -1; with (Sprite.Sprite) { gotoAndPlay("Stand Still"); } if (_rotation < TargetProperty) { if (180 < (TargetProperty - _rotation)) { Orientation = -1; } else { Orientation = 1; } } else if (180 < (_rotation - TargetProperty)) { Orientation = 1; } else { Orientation = -1; } if (((360 - Math.abs(TargetProperty - _rotation)) < GuardRoation) || (Math.abs(TargetProperty - _rotation) < GuardRotation)) { _rotation = TargetProperty; gotoAndPlay (3); } else { gotoAndPlay (68); } } else { gotoAndPlay (119); }
Symbol 197 MovieClip Frame 132
with (Sprite.Sprite) { gotoAndPlay("Back Pain"); } with (FOV) { gotoAndPlay("Pain"); } GuardHealth = GuardHealth - Damage; if (0 >= GuardHealth) { PainRebound = PainRebound + 5; }
Symbol 197 MovieClip Frame 133
Orientation = (_rotation / 180) * Math.PI; _x = (_x + (Math.cos(Orientation) * PainRebound)); _y = (_y + (Math.sin(Orientation) * PainRebound));
Symbol 197 MovieClip Frame 134
PainRebound = PainRebound - 1; if ((10 >= PainRebound) && (0 >= GuardHealth)) { with (Sprite.Sprite) { gotoAndPlay("Back Death"); } gotoAndPlay (162); } else if (0 >= PainRebound) { Vulerable = true; gotoAndPlay (78); } else { gotoAndPlay (133); }
Symbol 197 MovieClip Frame 147
with (Sprite.Sprite) { gotoAndPlay("Front Pain"); } with (FOV) { gotoAndPlay("Pain"); } GuardHealth = GuardHealth - (Damage / 2); if (0 >= GuardHealth) { PainRebound = PainRebound + 5; }
Symbol 197 MovieClip Frame 148
Orientation = (_rotation / 180) * Math.PI; _x = (_x - (Math.cos(Orientation) * PainRebound)); _y = (_y - (Math.sin(Orientation) * PainRebound));
Symbol 197 MovieClip Frame 149
PainRebound = PainRebound - 1; if ((10 >= PainRebound) && (0 >= GuardHealth)) { with (Sprite.Sprite) { gotoAndPlay("Front Death"); } _rotation = (_rotation + 180); gotoAndPlay (162); } else if (0 >= PainRebound) { Vulerable = true; gotoAndPlay (78); } else { gotoAndPlay (148); }
Symbol 197 MovieClip Frame 162
with (Sprite) { gotoAndPlay("Dying"); } with (FOV) { gotoAndPlay("Death"); } SpanWidth = 60; Vulerable = false; gotoAndPlay (163);
Symbol 197 MovieClip Frame 163
Orientation = (_rotation / 180) * Math.PI; _x = (_x + (Math.cos(Orientation) * PainRebound)); _y = (_y + (Math.sin(Orientation) * PainRebound));
Symbol 197 MovieClip Frame 164
PainRebound = PainRebound - 1; if (0 >= PainRebound) { Activated = false; stop(); } else { gotoAndPlay (163); }
Symbol 198 MovieClip Frame 1
_visible = false;
Symbol 198 MovieClip Frame 5
if (hitTest(_level0.Thief.BumpMap)) { if (0 < ActivationDelay) { Delay = ActivationDelay; gotoAndPlay (9); } else { gotoAndPlay (14); } }
Symbol 198 MovieClip Frame 6
gotoAndPlay (5);
Symbol 198 MovieClip Frame 9
if (!hitTest(_level0.Thief.BumpMap)) { gotoAndPlay (5); } else if (0 < Delay) { Delay = Delay - 1; } else { gotoAndPlay (14); }
Symbol 198 MovieClip Frame 10
gotoAndPlay (9);
Symbol 198 MovieClip Frame 14
with (_level0.Fade) { play(); }
Symbol 198 MovieClip Frame 17
setProperty("_level0.Thief", _visible , true); if (_level0.Thief.State == "Disabled") { _level0.Thief.State = "PainCrouch"; } if (Destination != "Random") { with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay(Destination); } } else { RoomNumber = random((LastRoom - FirstRoom) + 1) + FirstRoom; trace(RoomNumber); with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay("Room" + String(RoomNumber)); } }
Symbol 198 MovieClip Frame 18
gotoAndPlay (14);
Symbol 199 MovieClip Frame 2
Activated = false; _visible = false; SpanWidth = 20; stop();
Symbol 199 MovieClip Frame 3
_visible = true;
Symbol 199 MovieClip Frame 4
Orientation = (_rotation / 180) * Math.PI; _x = (_x + (Math.cos(Orientation) * Speed)); _y = (_y + (Math.sin(Orientation) * Speed)); if (hitTest(_level0.Thief.BumpMap) && (_level0.Thief.State != "Crouched")) { _level0.Thief.State = "Pain"; _level0.Thief.TargetProperty = Speed / 2; _level0.Thief._rotation = _rotation + 180; _level0.ThiefHealth.Damage = _level0.ThiefHealth.Damage + Damage; gotoAndPlay (15); } if (hitTest(_level0.Follower.BumpMap) && (_level0.Follower.Activated)) { _level0.Follower.State = "Pain"; _level0.Follower.PainRebound = Speed / 2; _level0.Follower._rotation = _rotation + 180; _level0.Follower.Health = _level0.Follower.Health - Damage; gotoAndPlay (15); } Target = 0; while (Target < 5) { if (hitTest(eval (("_level0.Enemy" + Target) + ".Sprite.BumpMap")) && (eval (("_level0.Enemy" + Target) + ".Vulerable"))) { if (0 >= getProperty("_level0.Enemy" + String(Target), _rotation)) { SourceAngle = -getProperty("_level0.Enemy" + String(Target), _rotation); } else { SourceAngle = 360 - getProperty("_level0.Enemy" + String(Target), _rotation); } if (0 >= _rotation) { TargetAngle = -_rotation; } else { TargetAngle = 360 - _rotation; } DifferenceAngle = Math.abs(SourceAngle - TargetAngle); if (180 < DifferenceAngle) { DifferenceAngle = 360 - DifferenceAngle; } if (DifferenceAngle < 90) { Set(("_level0.Enemy" + Target) + ".Damage", Damage); Set(("_level0.Enemy" + Target) + ".PainRebound", Speed / 2); with (eval ("_level0.Enemy" + String(Target))) { gotoAndPlay("Back Pain"); } } else { Set(("_level0.Enemy" + Target) + ".Damage", Damage); Set(("_level0.Enemy" + Target) + ".PainRebound", Speed / 2); with (eval ("_level0.Enemy" + String(Target))) { gotoAndPlay("Front Pain"); } } gotoAndPlay (15); } Target++; }
Symbol 199 MovieClip Frame 5
gotoAndPlay (4); Activated = true;
Symbol 199 MovieClip Frame 8
Bounce = Bounce - 1; if (0 >= Bounce) { gotoAndPlay (15); } else if ((Bound == "East") || (Bound == "West")) { _rotation = ((-_rotation) + 180); } else { _rotation = (-_rotation); }
Symbol 199 MovieClip Frame 9
gotoAndPlay (4);
Symbol 199 MovieClip Frame 15
Activated = false;
Symbol 199 MovieClip Frame 21
stop();
Symbol 200 MovieClip Frame 1
_visible = false;
Symbol 200 MovieClip Frame 5
if (hitTest(_level0.Thief.BumpMap)) { if (0 < ActivationDelay) { Delay = ActivationDelay; gotoAndPlay (9); } else { gotoAndPlay (14); } }
Symbol 200 MovieClip Frame 6
gotoAndPlay (5);
Symbol 200 MovieClip Frame 9
if (!hitTest(_level0.Thief.BumpMap)) { gotoAndPlay (5); } else if (0 < Delay) { Delay = Delay - 1; } else { gotoAndPlay (14); }
Symbol 200 MovieClip Frame 10
gotoAndPlay (9);
Symbol 200 MovieClip Frame 14
with (_level0.Fade) { play(); }
Symbol 200 MovieClip Frame 17
setProperty("_level0.Thief", _visible , true); if (_level0.Thief.State == "Disabled") { _level0.Thief.State = "PainCrouch"; } if (Destination != "Random") { with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay(Destination); } } else { RoomNumber = random((LastRoom - FirstRoom) + 1) + FirstRoom; trace(RoomNumber); with (_level0) { Thief.LastState = "Home"; Thief.HomePoint = HomePoint; gotoAndPlay("Room" + String(RoomNumber)); } }
Symbol 200 MovieClip Frame 18
gotoAndPlay (14);
Symbol 212 MovieClip Frame 36
stop();
Symbol 213 MovieClip Frame 1
State = "Locked"; Center = new object();
Symbol 213 MovieClip Frame 3
hitObject = "Nothing"; if (hitTest(_level0.Thief.BumpMap)) { hitObject = "_level0.Thief"; } if (hitTest(_level0.Follower.BumpMap) && (_level0.Follower.Activated)) { hitObject = "_level0.Follower"; } Target = 0; while (Target < 5) { if (hitTest(eval (("_level0.Enemy" + Target) + ".Sprite.BumpMap"))) { hitObject = "_level0.Enemy" + Target; } Target++; } if (hitObject != "Nothing") { Center.x = HomePoint._x; Center.y = HomePoint._y; localToGlobal(Center); if ((Math.abs(_parent._rotation) < 45) || (135 < Math.abs(_parent._rotation))) { if (eval (hitObject + "._y") < Center.y) { setProperty(hitObject, _y , Center.y - eval (hitObject + ".SpanWidth")); } else { setProperty(hitObject, _y , Center.y + eval (hitObject + ".SpanWidth")); } } else if (eval (hitObject + "._x") < Center.x) { setProperty(hitObject, _x , Center.x - eval (hitObject + ".SpanWidth")); } else { setProperty(hitObject, _x , Center.x + eval (hitObject + ".SpanWidth")); } } if (((_level0.Thief.State == "Attack") && (_parent.Type == "BlastOpen")) && (State == "Closed")) { if (hitTest(_level0.Thief.Sprite.Shadow) && (_parent.StrengthCheck < _level0.Thief.ThiefStrength)) { gotoAndPlay (10); } } if (((hitObject != "Nothing") && (_parent.Type == "AutoOpen")) && (State == "Closed")) { if (hitObject == "_level0.Thief") { with (_level0.Thief) { State = "Manipulate"; with (Sprite) { gotoAndPlay("Manipulate"); } } } State = "Open"; } if (State == "Open") { TargetAngle = _parent._rotation + 90; State = "Opening"; } if (State == "Opening") { if (Math.round(TargetAngle) != Math.round(_parent._rotation)) { _parent._rotation = _parent._rotation + 5; } else { State = "Opened"; } }
Symbol 213 MovieClip Frame 4
prevFrame(); play();
Symbol 213 MovieClip Frame 10
Center.x = HomePoint._x; Center.y = HomePoint._y; localToGlobal(Center); if (Math.abs(_parent._rotation) < 45) { if (_level0.Thief._y < Center.y) { Blast._rotation = 90; } else { Blast._rotation = -90; } } else if (135 < Math.abs(_parent._rotation)) { if (_level0.Thief._y < Center.y) { Blast._rotation = -90; } else { Blast._rotation = 90; } } else if (0 < _parent._rotation) { if (_level0.Thief._x < Center.x) { Blast._rotation = -90; } else { Blast._rotation = 90; } } else if (_level0.Thief._x < Center.x) { Blast._rotation = 90; } else { Blast._rotation = -90; }
Symbol 213 MovieClip Frame 11
stop();
Symbol 214 MovieClip Frame 1
Type = "TriggerOpen"; StrenghCheck = 1;
Symbol 214 MovieClip Frame 2
if (Type == "AutoOpen") { Sprite.State = "Closed"; stop(); } else if (Type == "TriggerOpen") { stop(); } else if (Type == "BlastOpen") { Sprite.State = "Closed"; }
Symbol 214 MovieClip Frame 3
if (Type == "TriggerOpen") { Sprite.State = "Open"; stop(); }
Symbol 214 MovieClip Frame 5
prevFrame();
Symbol 215 MovieClip Frame 1
function getCornerBound(hitObject) { xbound = false; if (Math.abs(getProperty(hitObject, _y) - _y) < Math.abs(getProperty(hitObject, _x) - _x)) { xslide = true; } else { xslide = false; } if ((_x + 20) < getProperty(hitObject, _x)) { Bound = "East"; xbound = true; } else if (getProperty(hitObject, _x) < (_x - 20)) { Bound = "West"; xbound = true; } if (((_y + 20) < getProperty(hitObject, _y)) && (!(xbound && (xslide)))) { Bound = "South"; } else if ((getProperty(hitObject, _y) < (_y - 20)) && (!(xbound && (xslide)))) { Bound = "North"; } return(Bound); } _visible = false;
Symbol 215 MovieClip Frame 2
hitObject = "Nothing"; if (hitTest(_level0.Thief.BumpMap)) { hitObject = "_level0.Thief"; } if (_level0.Follower.Activated) { if (hitTest(_level0.Follower.BumpMap) && (_level0.Follower.Bounded)) { hitObject = "_level0.Follower"; } } Target = 0; while (Target < 5) { if (eval (("_level0.Enemy" + Target) + ".Activated")) { if (hitTest(eval (("_level0.Enemy" + Target) + ".Sprite.BumpMap"))) { hitObject = "_level0.Enemy" + Target; } } Target++; } if ((Corner == "True") && (hitObject != "Nothing")) { Bound = getCornerBound(hitObject); } if (hitObject != "Nothing") { hitObjectWidth = eval (hitObject + ".SpanWidth"); if (Bound == "North") { setProperty(hitObject, _y , (_y - 30) - hitObjectWidth); } else if (Bound == "South") { setProperty(hitObject, _y , (_y + 30) + hitObjectWidth); } else if (Bound == "East") { setProperty(hitObject, _x , (_x + 30) + hitObjectWidth); } else if (Bound == "West") { setProperty(hitObject, _x , (_x - 30) - hitObjectWidth); } else { trace("Error: Clip Parameter Not Set"); } } Target = 0; while (Target < 6) { if (eval (("_level0.Projectile" + Target) + ".Activated")) { hitObject = "_level0.Projectile" + Target; hitObjectWidth = eval (("_level0.Projectile" + Target) + ".SpanWidth"); if (hitTest(eval (hitObject))) { Set(hitObject + ".Activated", false); if (Corner == "True") { Set(hitObject + ".Bound", getCornerBound(eval (hitObject))); } else { Set(hitObject + ".Bound", Bound); } if (Bound == "North") { setProperty(hitObject, _y , (_y - 30) - hitObjectWidth); } else if (Bound == "South") { setProperty(hitObject, _y , (_y + 30) + hitObjectWidth); } else if (Bound == "East") { setProperty(hitObject, _x , (_x + 30) + hitObjectWidth); } else if (Bound == "West") { setProperty(hitObject, _x , (_x - 30) - hitObjectWidth); } else { trace("Error: Clip Parameter Not Set"); } with (eval (hitObject)) { gotoAndPlay("Bound"); } } } Target++; }
Symbol 215 MovieClip Frame 3
prevFrame(); play();
Symbol 216 MovieClip Frame 1
if (Invisible == "True") { _visible = false; }
Symbol 216 MovieClip Frame 3
Pressed = false; if (Sprite.hitTest(_level0.Thief.BumpMap)) { Pressed = true; } if (Sprite.hitTest(_level0.Follower.BumpMap) && (_level0.Follower.Activated)) { Pressed = true; } Target = 0; while (Target < 5) { if ((Sprite.hitTest(eval (("_level0.Enemy" + Target) + ".Sprite.BumpMap")) && (eval (("_level0.Enemy" + Target) + ".Activated"))) && (eval (("_level0.Enemy" + Target) + ".Grounded"))) { Pressed = true; } Target++; } if (Pressed) { with (Sprite) { gotoAndPlay("Down"); } Delay = ActivationDelay; Activated = false; gotoAndPlay (6); }
Symbol 216 MovieClip Frame 4
prevFrame(); play();
Symbol 216 MovieClip Frame 7
Pressed = false; Delay = Delay - 1; if (Sprite.hitTest(_level0.Thief.BumpMap)) { Pressed = true; } if (Sprite.hitTest(_level0.Follower.BumpMap) && (_level0.Follower.Activated)) { Pressed = true; } Target = 0; while (Target < 5) { if ((Sprite.hitTest(eval (("_level0.Enemy" + Target) + ".Sprite.BumpMap")) && (eval (("_level0.Enemy" + Target) + ".Activated"))) && (eval (("_level0.Enemy" + Target) + ".Grounded"))) { Pressed = true; } Target++; } if (Pressed) { if (((0 >= Delay) && (0 < ActivationAmount)) && (!Activated)) { Activated = true; ActivationAmount = ActivationAmount - 1; with (eval ("_level0." + Trigger)) { play(); } } } else { with (Sprite) { gotoAndPlay("Up"); } gotoAndPlay (2); }
Symbol 216 MovieClip Frame 8
prevFrame(); play();
Symbol 221 MovieClip Frame 1
if (hitTest(_level0.Thief._x, _level0.Thief._y, true) && (!_parent.InSight)) { with (_parent) { InSight = true; gotoAndPlay("Alert"); } } if ((hitTest(_level0.Follower._x, _level0.Follower._y, true) && (_level0.Follower.Activated)) && (!_parent.InSight)) { with (_parent) { InSight = true; gotoAndPlay("Alert"); } }
Symbol 221 MovieClip Frame 2
prevFrame(); play();
Symbol 221 MovieClip Frame 5
if (hitTest(_level0.Thief._x, _level0.Thief._y, true) && (!_parent.InSight)) { with (_parent.Sprite.Sprite) { play(); } _parent.InSight = true; } if ((hitTest(_level0.Follower._x, _level0.Follower._y, true) && (_level0.Follower.Activated)) && (!_parent.InSight)) { with (_parent.Sprite.Sprite) { play(); } _parent.InSight = true; }
Symbol 221 MovieClip Frame 6
prevFrame(); play();
Symbol 221 MovieClip Frame 15
stop();
Symbol 221 MovieClip Frame 16
prevFrame();
Symbol 242 MovieClip Frame 2
stop();
Symbol 242 MovieClip Frame 11
stop();
Symbol 242 MovieClip Frame 34
with (_parent._parent) { gotoAndPlay("Unlurk"); } gotoAndPlay (1);
Symbol 242 MovieClip Frame 69
gotoAndPlay (40);
Symbol 242 MovieClip Frame 82
with (_parent._parent) { gotoAndPlay("Grapple Hold"); }
Symbol 242 MovieClip Frame 90
with (_parent._parent) { gotoAndPlay("Reel In"); } stop();
Symbol 242 MovieClip Frame 103
with (_parent._parent) { gotoAndPlay("Bite"); } gotoAndPlay (105);
Symbol 242 MovieClip Frame 118
if (_parent._parent.hitObject == "_level0.Thief") { _level0.ThiefHealth.Damage = _level0.ThiefHealth.Damage + _parent._parent.Strength; } else { _level0.Follower.Health = _level0.Follower.Health - _parent._parent.Strength; }
Symbol 242 MovieClip Frame 125
gotoAndPlay (105);
Symbol 242 MovieClip Frame 146
stop();
Symbol 242 MovieClip Frame 155
stop();
Symbol 242 MovieClip Frame 165
stop();
Symbol 243 MovieClip Frame 1
if (BumpMap.hitTest(_level0.Thief._x, _level0.Thief._y)) { distx = _parent._x - _level0.Thief._x; disty = _parent._y - _level0.Thief._y; TargetAngle = Math.round((Math.atan(disty / distx) * 180) / Math.PI); if (distx >= 0) { if (0 < disty) { TargetAngle = TargetAngle - 180; } else { TargetAngle = TargetAngle + 180; } } Orientation = (TargetAngle / 180) * Math.PI; _level0.Thief._x = _parent._x + Math.round(Math.cos(Orientation) * _parent.SpanWidth); _level0.Thief._y = _parent._y + Math.round(Math.sin(Orientation) * _parent.SpanWidth); with (_parent) { InSight = true; gotoAndPlay("Alert"); } } if (BumpMap.hitTest(_level0.Follower._x, _level0.Follower._y)) { distx = _parent._x - _level0.Follower._x; disty = _parent._y - _level0.Follower._y; TargetAngle = Math.round((Math.atan(disty / distx) * 180) / Math.PI); if (distx >= 0) { if (0 < disty) { TargetAngle = TargetAngle - 180; } else { TargetAngle = TargetAngle + 180; } } Orientation = (TargetAngle / 180) * Math.PI; _level0.Follower._x = _parent._x + Math.round(Math.cos(Orientation) * _parent.SpanWidth); _level0.Follower._y = _parent._y + Math.round(Math.sin(Orientation) * _parent.SpanWidth); with (_parent) { InSight = true; gotoAndPlay("Alert"); } }
Symbol 243 MovieClip Frame 2
prevFrame(); play();
Symbol 243 MovieClip Frame 5
if (BumpMap.hitTest(_level0.Thief._x, _level0.Thief._y)) { distx = _parent._x - _level0.Thief._x; disty = _parent._y - _level0.Thief._y; TargetAngle = Math.round((Math.atan(disty / distx) * 180) / Math.PI); if (distx >= 0) { if (0 < disty) { TargetAngle = TargetAngle - 180; } else { TargetAngle = TargetAngle + 180; } } Orientation = (TargetAngle / 180) * Math.PI; _level0.Thief._x = _parent._x + Math.round(Math.cos(Orientation) * _parent.SpanWidth); _level0.Thief._y = _parent._y + Math.round(Math.sin(Orientation) * _parent.SpanWidth); } if (BumpMap.hitTest(_level0.Follower._x, _level0.Follower._y)) { distx = _parent._x - _level0.Follower._x; disty = _parent._y - _level0.Follower._y; TargetAngle = Math.round((Math.atan(disty / distx) * 180) / Math.PI); if (distx >= 0) { if (0 < disty) { TargetAngle = TargetAngle - 180; } else { TargetAngle = TargetAngle + 180; } } Orientation = (TargetAngle / 180) * Math.PI; _level0.Follower._x = _parent._x + Math.round(Math.cos(Orientation) * _parent.SpanWidth); _level0.Follower._y = _parent._y + Math.round(Math.sin(Orientation) * _parent.SpanWidth); }
Symbol 243 MovieClip Frame 6
prevFrame(); play();
Symbol 243 MovieClip Frame 12
stop();
Symbol 244 MovieClip Frame 1
SpanWidth = 45; CurrentAction = -1; InSight = false; homex = _x; homey = _y; homer = _rotation; Activated = true; Vulerable = true; Damage = 0; PainRebound = 0; Grounded = true; Coord = new object(); Speed = 2; Rotation = 8; Strength = 3; Health = 20; Lurk = "True"; ActionSet = new Array(); Property = new Array(); ActionSet[0] = "StandStill"; Property[0] = 80; ActionSet[1] = "Recall"; Property[1] = 0;
Symbol 244 MovieClip Frame 2
if (Lurk == "True") { with (Sprite.Sprite) { gotoAndPlay("Lurking"); } with (FOV) { gotoAndPlay("Lurking"); } with (Sprite) { gotoAndPlay("Alert"); } } else { gotoAndPlay (25); }
Symbol 244 MovieClip Frame 5
Vulearable = false; stop();
Symbol 244 MovieClip Frame 15
with (FOV) { gotoAndPlay("Idle"); } Vulerable = true; gotoAndPlay (25);
Symbol 244 MovieClip Frame 25
CurrentAction = CurrentAction + 1; if (!Vulerable) { Vulerable = true; } if (ActionSet[CurrentAction] == "Recall") { CurrentAction = 0; } TargetProperty = Property[CurrentAction]; if (InSight) { gotoAndPlay (104); } else { gotoAndPlay(ActionSet[CurrentAction]); }
Symbol 244 MovieClip Frame 40
with (Sprite.Sprite) { gotoAndPlay("Stand Still"); } Delay = getTimer();
Symbol 244 MovieClip Frame 41
if ((getTimer() - Delay) >= (TargetProperty * 100)) { gotoAndPlay (25); }
Symbol 244 MovieClip Frame 42
prevFrame(); play();
Symbol 244 MovieClip Frame 50
with (Sprite.Sprite) { gotoAndPlay("Movement"); }
Symbol 244 MovieClip Frame 51
Orientation = (_rotation / 180) * Math.PI; _x = (_x + Math.round(Math.cos(Orientation) * Speed)); _y = (_y + Math.round(Math.sin(Orientation) * Speed)); TargetProperty = TargetProperty - Speed; if (0 >= TargetProperty) { gotoAndPlay (25); }
Symbol 244 MovieClip Frame 52
prevFrame(); play();
Symbol 244 MovieClip Frame 60
Orientation = 1; gotoAndPlay (94);
Symbol 244 MovieClip Frame 75
Orientation = -1; gotoAndPlay (94);
Symbol 244 MovieClip Frame 94
with (Sprite.Sprite) { gotoAndPlay("Stand Still"); }
Symbol 244 MovieClip Frame 95
_rotation = (_rotation + (Orientation * Rotation)); if ((Math.abs(_rotation - TargetProperty) < Rotation) || (((Math.abs(_rotation) + Math.abs(TargetProperty)) + Rotation) >= 360)) { _rotation = TargetProperty; gotoAndPlay (25); }
Symbol 244 MovieClip Frame 96
prevFrame(); play();
Symbol 244 MovieClip Frame 104
with (FOV) { gotoAndPlay("Alert"); } with (Sprite) { gotoAndPlay("Alert"); with (Sprite) { gotoAndPlay("Stand Still"); } } distx = _x - _level0.Thief._x; disty = _y - _level0.Thief._y; Distance = Math.round(Math.sqrt((distx * distx) + (disty * disty))); TargetAngle = Math.round((Math.atan(disty / distx) * 180) / Math.PI); if (distx >= 0) { if (0 < disty) { TargetAngle = TargetAngle - 180; } else { TargetAngle = TargetAngle + 180; } }
Symbol 244 MovieClip Frame 105
if (((TargetAngle < _rotation) && ((_rotation - TargetAngle) < 180)) || ((_rotation < TargetAngle) && ((TargetAngle - _rotation) >= 180))) { _rotation = (_rotation - (Rotation * 3)); } else { _rotation = (_rotation + (Rotation * 3)); } if ((Math.abs(_rotation - TargetAngle) < (Rotation * 3)) || (((Math.abs(_rotation) + Math.abs(_TargetAngle)) + (Rotation * 3)) >= 360)) { _rotation = TargetAngle; gotoAndPlay (111); }
Symbol 244 MovieClip Frame 106
prevFrame(); play();
Symbol 244 MovieClip Frame 111
with (Sprite.Sprite) { gotoAndPlay("Grapple"); } hitObject = "Nothing"; TargetProperty = 10;
Symbol 244 MovieClip Frame 118
Orientation = (_rotation / 180) * Math.PI; if (hitObject != "Nothing") { if (hitObject == "_level0.Thief") { with (eval (hitObject)) { State = "Disabled"; with (Sprite) { gotoAndPlay("Stand Still"); } } } else { with (eval (hitObject)) { State = "Disabled"; with (Sprite.Sprite) { gotoAndPlay("Stand Still"); } } } _x = (getProperty(hitObject, _x) - Math.round(Math.cos(Orientation) * (eval (hitObject + ".SpanWidth") + 20))); _y = (getProperty(hitObject, _y) - Math.round(Math.sin(Orientation) * (eval (hitObject + ".SpanWidth") + 20))); } else { _x = (_x + Math.round(Math.cos(Orientation) * TargetProperty)); _y = (_y + Math.round(Math.sin(Orientation) * TargetProperty)); } TargetProperty--; Coord.x = Sprite.Sprite.GrabHand._x; Coord.y = Sprite.Sprite.GrabHand._y; localToGlobal(Coord); if (hitObject == "Nothing") { if ((_level0.Follower.BumpMap.hitTest(Coord.x, Coord.y, true) && (_level0.Follower.Activated)) && (_level0.Follower.State != "Death")) { hitObject = "_level0.Follower"; _level0.Follower.HeldAmount++; } if (_level0.Thief.BumpMap.hitTest(Coord.x, Coord.y, true)) { hitObject = "_level0.Thief"; } }
Symbol 244 MovieClip Frame 119
prevFrame(); play();
Symbol 244 MovieClip Frame 128
if (hitObject == "Nothing") { gotoAndPlay (146); } else { with (eval (hitObject)) { State = "Bounded"; TargetProperty = (Strength * 2) + 3; } with (Sprite.Sprite) { gotoAndPlay("Reel In"); } with (Sprite) { gotoAndPlay("Disabled"); } }
Symbol 244 MovieClip Frame 129
Orientation = (_rotation / 180) * Math.PI; _x = (_x + Math.round(Math.cos(Orientation) * 6)); _y = (_y + Math.round(Math.sin(Orientation) * 6));
Symbol 244 MovieClip Frame 130
prevFrame(); play();
Symbol 244 MovieClip Frame 136
_x = getProperty(hitObject, _x); _y = getProperty(hitObject, _y); if (eval (hitObject + ".State") == "Eject") { gotoAndPlay (140); }
Symbol 244 MovieClip Frame 137
prevFrame(); play();
Symbol 244 MovieClip Frame 140
with (Sprite) { gotoAndPlay("Alert"); with (Sprite) { gotoAndPlay("Shove"); } } TargetProperty = 10;
Symbol 244 MovieClip Frame 141
if (-5 >= TargetProperty) { gotoAndPlay (146); } else if (0 < TargetProperty) { Orientation = (_rotation / 180) * Math.PI; _x = (_x - Math.round(Math.cos(Orientation) * TargetProperty)); _y = (_y - Math.round(Math.sin(Orientation) * TargetProperty)); } TargetProperty--;
Symbol 244 MovieClip Frame 142
prevFrame(); play();
Symbol 244 MovieClip Frame 146
with (FOV) { gotoAndPlay("Idle"); } with (Sprite) { gotoAndPlay("Idle"); with (Sprite) { gotoAndPlay("Stand Still"); } } InSight = false; distx = _x - homex; disty = _y - homey; Distance = Math.round(Math.sqrt((distx * distx) + (disty * disty))); TargetAngle = Math.round((Math.atan(disty / distx) * 180) / Math.PI); if (distx >= 0) { if (0 < disty) { TargetAngle = TargetAngle - 180; } else { TargetAngle = TargetAngle + 180; } }
Symbol 244 MovieClip Frame 147
if (((TargetAngle < _rotation) && ((_rotation - TargetAngle) < 180)) || ((_rotation < TargetAngle) && ((TargetAngle - _rotation) >= 180))) { _rotation = (_rotation - Rotation); } else { _rotation = (_rotation + Rotation); } if ((Math.abs(_rotation - TargetAngle) < Rotation) || (((Math.abs(_rotation) + Math.abs(_TargetAngle)) + Rotation) >= 360)) { _rotation = TargetAngle; gotoAndPlay (155); }
Symbol 244 MovieClip Frame 148
prevFrame(); play();
Symbol 244 MovieClip Frame 155
with (Sprite.Sprite) { gotoAndPlay("Movement"); }
Symbol 244 MovieClip Frame 156
Orientation = (_rotation / 180) * Math.PI; _x = (_x + Math.round(Math.cos(Orientation) * Speed)); _y = (_y + Math.round(Math.sin(Orientation) * Speed)); distx = _x - homex; disty = _y - homey; Distance = Math.round(Math.sqrt((distx * distx) + (disty * disty))); TargetAngle = Math.round((Math.atan(disty / distx) * 180) / Math.PI); if (distx >= 0) { if (0 < disty) { TargetAngle = TargetAngle - 180; } else { TargetAngle = TargetAngle + 180; } } if (!((Math.abs(_rotation - TargetAngle) < (Rotation * 3)) || (((Math.abs(_rotation) + Math.abs(_TargetAngle)) + (Rotation * 3)) >= 360))) { gotoAndPlay (146); } if ((Distance < (Speed * 2)) || (Distance < 10)) { CurrentAction = -1; TargetProperty = homer; if (((homer < _rotation) && ((_rotation - homer) < 180)) || ((_rotation < homer) && ((homer - _rotation) >= 180))) { Orientation = -1; } else { Orientation = 1; } gotoAndPlay (94); }
Symbol 244 MovieClip Frame 157
prevFrame(); play();
Symbol 244 MovieClip Frame 164
with (Sprite.Sprite) { gotoAndPlay("Front Pain"); } Direction = -1; Health = Health - Damage; gotoAndPlay (180);
Symbol 244 MovieClip Frame 172
with (Sprite.Sprite) { gotoAndPlay("Back Pain"); } Direction = 1; Health = Health - Damage; gotoAndPlay (180);
Symbol 244 MovieClip Frame 180
with (FOV) { gotoAndPlay("Alert"); } with (Sprite) { gotoAndPlay("Alert"); } if (hitObject == "_level0.Follower") { _level0.Follower.HeldAmount--; } if ((hitObject == "_level0.Thief") && (_level0.Thief.State == "Disabled")) { _level0.Thief.State = "StandStill"; }
Symbol 244 MovieClip Frame 181
Orientation = (_rotation / 180) * Math.PI; _x = (_x + Math.round((Math.cos(Orientation) * Direction) * PainRebound)); _y = (_y + Math.round((Math.sin(Orientation) * Direction) * PainRebound)); PainRebound--; if (0 >= PainRebound) { gotoAndPlay (104); }
Symbol 244 MovieClip Frame 182
prevFrame(); play();

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Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:190Used by:194
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:192Used by:194
Symbol 194 MovieClipUses:171 173 175 177 179 181 183 184 60 189 191 193Used by:195
Symbol 195 MovieClipUses:134 194Used by:196 197
Symbol 196 MovieClipUses:133 195Used by:Timeline
Symbol 197 MovieClipUses:133 195Used by:Timeline
Symbol 198 MovieClipUses:67Used by:Timeline
Symbol 199 MovieClipUses:96 99 101Used by:Timeline
Symbol 200 MovieClipUses:67Used by:Timeline
Symbol 201 GraphicUsed by:Timeline
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:213
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClipUses:204Used by:212
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:206Used by:212
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:212
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:212
Symbol 212 MovieClipUses:205 207 209 211Used by:213
Symbol 213 MovieClipUses:203 39 212Used by:214
Symbol 214 MovieClipUses:213Used by:Timeline
Symbol 215 MovieClipUses:70Used by:Timeline
Symbol 216 MovieClipUses:83 88Used by:Timeline
Symbol 217 GraphicUsed by:Timeline
Symbol 218 TextUses:2Used by:Timeline
Symbol 219 GraphicUsed by:221
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:219 64 220Used by:244
Symbol 222 GraphicUsed by:223 233
Symbol 223 MovieClipUses:222Used by:242
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:224Used by:242
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:242
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:228Used by:242
Symbol 230 GraphicUsed by:242
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:231Used by:242
Symbol 233 MovieClipUses:222Used by:242
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:234Used by:242
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:236Used by:242
Symbol 238 GraphicUsed by:242
Symbol 239 GraphicUsed by:242
Symbol 240 GraphicUsed by:242
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:223 225 227 229 230 232 233 235 237 238 239 240 241 60Used by:243
Symbol 243 MovieClipUses:242 65Used by:244
Symbol 244 MovieClipUses:221 243Used by:Timeline

Instance Names

"Fade"Frame 7Symbol 12 MovieClip
"Thief"Frame 12Symbol 66 MovieClip
"Tele0"Frame 12Symbol 68 MovieClip
"Home0"Frame 12Symbol 75 MovieClip
"ThiefHealth"Frame 12Symbol 81 MovieClip
"Plate2"Frame 22Symbol 89 MovieClip
"Plate3"Frame 22Symbol 90 MovieClip
"Plate4"Frame 22Symbol 91 MovieClip
"Plate0"Frame 22Symbol 92 MovieClip
"Plate1"Frame 22Symbol 93 MovieClip
"Tele2"Frame 22Symbol 94 MovieClip
"Tele1"Frame 22Symbol 95 MovieClip
"Projectile0"Frame 22Symbol 102 MovieClip
"Projectile1"Frame 22Symbol 102 MovieClip
"Projectile3"Frame 22Symbol 102 MovieClip
"Projectile2"Frame 22Symbol 102 MovieClip
"Boulder1"Frame 22Symbol 114 MovieClip
"Home1"Frame 22Symbol 75 MovieClip
"Tele4"Frame 32Symbol 117 MovieClip
"Tele3"Frame 32Symbol 118 MovieClip
"Enemy0"Frame 42Symbol 154 MovieClip
"Tele5"Frame 42Symbol 155 MovieClip
"Tele6"Frame 42Symbol 156 MovieClip
"Enemy1"Frame 52Symbol 159 MovieClip
"Tele7"Frame 52Symbol 160 MovieClip
"Tele8"Frame 52Symbol 161 MovieClip
"Tele9"Frame 62Symbol 164 MovieClip
"Tele10"Frame 62Symbol 165 MovieClip
"Enemy0"Frame 72Symbol 196 MovieClip
"Enemy1"Frame 72Symbol 197 MovieClip
"Tele10"Frame 72Symbol 198 MovieClip
"Projectile0"Frame 72Symbol 199 MovieClip
"Tele11"Frame 72Symbol 200 MovieClip
"Door1"Frame 72Symbol 214 MovieClip
"Enemy0"Frame 83Symbol 244 MovieClip
"Shadow1"Symbol 63 MovieClip Frame 54Symbol 39 MovieClip
"Shadow2"Symbol 63 MovieClip Frame 54Symbol 39 MovieClip
"Shadow0"Symbol 63 MovieClip Frame 54Symbol 41 MovieClip
"Shadow"Symbol 63 MovieClip Frame 56Symbol 43 MovieClip
"Sprite"Symbol 66 MovieClip Frame 1Symbol 63 MovieClip
"BumpMap"Symbol 66 MovieClip Frame 1Symbol 65 MovieClip
"Sprite"Symbol 81 MovieClip Frame 1Symbol 80 MovieClip
"Sprite"Symbol 89 MovieClip Frame 2Symbol 88 MovieClip
"Sprite"Symbol 90 MovieClip Frame 2Symbol 88 MovieClip
"Sprite"Symbol 91 MovieClip Frame 2Symbol 88 MovieClip
"Sprite"Symbol 92 MovieClip Frame 2Symbol 88 MovieClip
"Sprite"Symbol 93 MovieClip Frame 2Symbol 88 MovieClip
"Bounce"Symbol 102 MovieClip Frame 8Symbol 101 MovieClip
"Sprite"Symbol 114 MovieClip Frame 1Symbol 113 MovieClip
"Sprite"Symbol 114 MovieClip Frame 10Symbol 113 MovieClip
"Flame"Symbol 128 MovieClip Frame 1Symbol 127 MovieClip
"Sprite"Symbol 133 MovieClip Frame 1Symbol 132 MovieClip
"CrouchMap"Symbol 133 MovieClip Frame 1Symbol 132 MovieClip
"Blood"Symbol 152 MovieClip Frame 67Symbol 144 MovieClip
"BumpMap"Symbol 153 MovieClip Frame 1Symbol 134 MovieClip
"Sprite"Symbol 153 MovieClip Frame 1Symbol 152 MovieClip
"FOV"Symbol 154 MovieClip Frame 1Symbol 133 MovieClip
"Sprite"Symbol 154 MovieClip Frame 1Symbol 153 MovieClip
"FOV"Symbol 159 MovieClip Frame 1Symbol 133 MovieClip
"Sprite"Symbol 159 MovieClip Frame 1Symbol 153 MovieClip
"Sprite"Symbol 168 MovieClip Frame 2Symbol 88 MovieClip
"Body"Symbol 194 MovieClip Frame 1Symbol 175 MovieClip
"Shadow"Symbol 194 MovieClip Frame 46Symbol 183 MovieClip
"Shadow"Symbol 194 MovieClip Frame 52Symbol 184 MovieClip
"Head"Symbol 194 MovieClip Frame 87Symbol 189 MovieClip
"Head"Symbol 194 MovieClip Frame 142Symbol 189 MovieClip
"BumpMap"Symbol 195 MovieClip Frame 1Symbol 134 MovieClip
"Sprite"Symbol 195 MovieClip Frame 1Symbol 194 MovieClip
"FOV"Symbol 196 MovieClip Frame 1Symbol 133 MovieClip
"Sprite"Symbol 196 MovieClip Frame 1Symbol 195 MovieClip
"FOV"Symbol 197 MovieClip Frame 1Symbol 133 MovieClip
"Sprite"Symbol 197 MovieClip Frame 1Symbol 195 MovieClip
"Bounce"Symbol 199 MovieClip Frame 8Symbol 101 MovieClip
"Sprite"Symbol 213 MovieClip Frame 1Symbol 203 MovieClip
"HomePoint"Symbol 213 MovieClip Frame 1Symbol 39 MovieClip
"Blast"Symbol 213 MovieClip Frame 10Symbol 212 MovieClip
"Sprite"Symbol 214 MovieClip Frame 1Symbol 213 MovieClip
"Sprite"Symbol 216 MovieClip Frame 2Symbol 88 MovieClip
"GrabHand"Symbol 242 MovieClip Frame 75Symbol 233 MovieClip
"Sprite"Symbol 243 MovieClip Frame 1Symbol 242 MovieClip
"BumpMap"Symbol 243 MovieClip Frame 1Symbol 65 MovieClip
"FOV"Symbol 244 MovieClip Frame 1Symbol 221 MovieClip
"Sprite"Symbol 244 MovieClip Frame 1Symbol 243 MovieClip

Labels

"Room0"Frame 12
"Room1"Frame 22
"Room2"Frame 32
"Room3"Frame 42
"Room4"Frame 52
"Room5"Frame 62
"Room6"Frame 72
"Room7"Frame 82
"Stand Still"Symbol 63 MovieClip Frame 1
"Movement"Symbol 63 MovieClip Frame 10
"Crouch"Symbol 63 MovieClip Frame 25
"Manipulate"Symbol 63 MovieClip Frame 35
"Attack"Symbol 63 MovieClip Frame 44
"FreeFall"Symbol 63 MovieClip Frame 70
"CrouchInPain"Symbol 63 MovieClip Frame 80
"Pain"Symbol 63 MovieClip Frame 122
"Idle"Symbol 66 MovieClip Frame 2
"Pain"Symbol 66 MovieClip Frame 5
"Pain Repeat"Symbol 66 MovieClip Frame 6
"Idle"Symbol 68 MovieClip Frame 5
"Delay"Symbol 68 MovieClip Frame 9
"Teleport"Symbol 68 MovieClip Frame 14
"Idle"Symbol 71 MovieClip Frame 2
"Idle"Symbol 72 MovieClip Frame 2
"Idle"Symbol 73 MovieClip Frame 2
"Idle"Symbol 81 MovieClip Frame 3
"Up"Symbol 88 MovieClip Frame 1
"Down"Symbol 88 MovieClip Frame 2
"Up"Symbol 89 MovieClip Frame 2
"Down"Symbol 89 MovieClip Frame 6
"Up"Symbol 90 MovieClip Frame 2
"Down"Symbol 90 MovieClip Frame 6
"Up"Symbol 91 MovieClip Frame 2
"Down"Symbol 91 MovieClip Frame 6
"Up"Symbol 92 MovieClip Frame 2
"Down"Symbol 92 MovieClip Frame 6
"Up"Symbol 93 MovieClip Frame 2
"Down"Symbol 93 MovieClip Frame 6
"Idle"Symbol 94 MovieClip Frame 5
"Delay"Symbol 94 MovieClip Frame 9
"Teleport"Symbol 94 MovieClip Frame 14
"Idle"Symbol 95 MovieClip Frame 5
"Delay"Symbol 95 MovieClip Frame 9
"Teleport"Symbol 95 MovieClip Frame 14
"Fly"Symbol 102 MovieClip Frame 4
"Bound"Symbol 102 MovieClip Frame 8
"Death"Symbol 102 MovieClip Frame 15
"Idle"Symbol 113 MovieClip Frame 1
"Fall"Symbol 113 MovieClip Frame 5
"Wreak"Symbol 113 MovieClip Frame 13
"Restore"Symbol 114 MovieClip Frame 3
"Delay"Symbol 114 MovieClip Frame 4
"Fall"Symbol 114 MovieClip Frame 10
"Idle"Symbol 117 MovieClip Frame 5
"Delay"Symbol 117 MovieClip Frame 9
"Teleport"Symbol 117 MovieClip Frame 14
"Idle"Symbol 118 MovieClip Frame 5
"Delay"Symbol 118 MovieClip Frame 9
"Teleport"Symbol 118 MovieClip Frame 14
"Idle"Symbol 133 MovieClip Frame 4
"Pain"Symbol 133 MovieClip Frame 6
"Alert"Symbol 133 MovieClip Frame 7
"Death"Symbol 133 MovieClip Frame 9
"Stand Still"Symbol 152 MovieClip Frame 1
"FallToDeath"Symbol 152 MovieClip Frame 2
"Alert"Symbol 152 MovieClip Frame 10
"Movement"Symbol 152 MovieClip Frame 27
"Back Pain"Symbol 152 MovieClip Frame 49
"Front Pain"Symbol 152 MovieClip Frame 59
"Dummy Pain"Symbol 152 MovieClip Frame 68
"Back Death"Symbol 152 MovieClip Frame 79
"Front Death"Symbol 152 MovieClip Frame 80
"Death"Symbol 152 MovieClip Frame 81
"Idle"Symbol 153 MovieClip Frame 1
"Alert"Symbol 153 MovieClip Frame 5
"Pain"Symbol 153 MovieClip Frame 11
"Dying"Symbol 153 MovieClip Frame 17
"Death"Symbol 153 MovieClip Frame 24
"Decision Machine"Symbol 154 MovieClip Frame 3
"StandStill"Symbol 154 MovieClip Frame 15
"Movement"Symbol 154 MovieClip Frame 25
"Movement Repeat"Symbol 154 MovieClip Frame 26
"RotateClockwise"Symbol 154 MovieClip Frame 39
"RotateCounterClockwise"Symbol 154 MovieClip Frame 51
"Rotation"Symbol 154 MovieClip Frame 68
"Alert"Symbol 154 MovieClip Frame 80
"Alert Repeat"Symbol 154 MovieClip Frame 81
"Recovery"Symbol 154 MovieClip Frame 96
"Recovery Repeat"Symbol 154 MovieClip Frame 97
"Back Pain"Symbol 154 MovieClip Frame 110
"Back Pain Repeat"Symbol 154 MovieClip Frame 111
"Front Pain"Symbol 154 MovieClip Frame 125
"Front Pain Repeat"Symbol 154 MovieClip Frame 126
"Death"Symbol 154 MovieClip Frame 140
"Death Repeat"Symbol 154 MovieClip Frame 141
"Idle"Symbol 155 MovieClip Frame 5
"Delay"Symbol 155 MovieClip Frame 9
"Teleport"Symbol 155 MovieClip Frame 14
"Idle"Symbol 156 MovieClip Frame 5
"Delay"Symbol 156 MovieClip Frame 9
"Teleport"Symbol 156 MovieClip Frame 14
"Decision Machine"Symbol 159 MovieClip Frame 3
"StandStill"Symbol 159 MovieClip Frame 15
"Movement"Symbol 159 MovieClip Frame 25
"Movement Repeat"Symbol 159 MovieClip Frame 26
"RotateClockwise"Symbol 159 MovieClip Frame 39
"RotateCounterClockwise"Symbol 159 MovieClip Frame 51
"Rotation"Symbol 159 MovieClip Frame 68
"Alert"Symbol 159 MovieClip Frame 80
"Alert Repeat"Symbol 159 MovieClip Frame 81
"Recovery"Symbol 159 MovieClip Frame 96
"Recovery Repeat"Symbol 159 MovieClip Frame 97
"Back Pain"Symbol 159 MovieClip Frame 110
"Back Pain Repeat"Symbol 159 MovieClip Frame 111
"Front Pain"Symbol 159 MovieClip Frame 125
"Front Pain Repeat"Symbol 159 MovieClip Frame 126
"Death"Symbol 159 MovieClip Frame 140
"Death Repeat"Symbol 159 MovieClip Frame 141
"Idle"Symbol 160 MovieClip Frame 5
"Delay"Symbol 160 MovieClip Frame 9
"Teleport"Symbol 160 MovieClip Frame 14
"Idle"Symbol 161 MovieClip Frame 5
"Delay"Symbol 161 MovieClip Frame 9
"Teleport"Symbol 161 MovieClip Frame 14
"Idle"Symbol 164 MovieClip Frame 5
"Delay"Symbol 164 MovieClip Frame 9
"Teleport"Symbol 164 MovieClip Frame 14
"Idle"Symbol 165 MovieClip Frame 5
"Delay"Symbol 165 MovieClip Frame 9
"Teleport"Symbol 165 MovieClip Frame 14
"Up"Symbol 168 MovieClip Frame 2
"Down"Symbol 168 MovieClip Frame 6
"Back"Symbol 189 MovieClip Frame 1
"Front"Symbol 189 MovieClip Frame 10
"Stand Still"Symbol 194 MovieClip Frame 1
"Alert"Symbol 194 MovieClip Frame 10
"Movement"Symbol 194 MovieClip Frame 20
"Attack"Symbol 194 MovieClip Frame 40
"Back Pain"Symbol 194 MovieClip Frame 62
"Front Pain"Symbol 194 MovieClip Frame 72
"Back Death"Symbol 194 MovieClip Frame 87
"Front Death"Symbol 194 MovieClip Frame 88
"Death"Symbol 194 MovieClip Frame 89
"FallToDeath"Symbol 194 MovieClip Frame 142
"Idle"Symbol 195 MovieClip Frame 1
"Alert"Symbol 195 MovieClip Frame 5
"Pain"Symbol 195 MovieClip Frame 11
"Dying"Symbol 195 MovieClip Frame 17
"Death"Symbol 195 MovieClip Frame 24
"Decision Machine"Symbol 196 MovieClip Frame 3
"StandStill"Symbol 196 MovieClip Frame 15
"Movement"Symbol 196 MovieClip Frame 25
"Movement Repeat"Symbol 196 MovieClip Frame 26
"RotateClockwise"Symbol 196 MovieClip Frame 39
"RotateCounterClockwise"Symbol 196 MovieClip Frame 51
"Rotation"Symbol 196 MovieClip Frame 68
"Alert"Symbol 196 MovieClip Frame 78
"Alert Repeat"Symbol 196 MovieClip Frame 84
"Attack"Symbol 196 MovieClip Frame 95
"Search"Symbol 196 MovieClip Frame 105
"Search Repeat"Symbol 196 MovieClip Frame 106
"Recovery"Symbol 196 MovieClip Frame 118
"Recovery Repeat"Symbol 196 MovieClip Frame 119
"Back Pain"Symbol 196 MovieClip Frame 132
"Back Pain Repeat"Symbol 196 MovieClip Frame 133
"Front Pain"Symbol 196 MovieClip Frame 147
"Front Pain Repeat"Symbol 196 MovieClip Frame 148
"Death"Symbol 196 MovieClip Frame 162
"Death Repeat"Symbol 196 MovieClip Frame 163
"Decision Machine"Symbol 197 MovieClip Frame 3
"StandStill"Symbol 197 MovieClip Frame 15
"Movement"Symbol 197 MovieClip Frame 25
"Movement Repeat"Symbol 197 MovieClip Frame 26
"RotateClockwise"Symbol 197 MovieClip Frame 39
"RotateCounterClockwise"Symbol 197 MovieClip Frame 51
"Rotation"Symbol 197 MovieClip Frame 68
"Alert"Symbol 197 MovieClip Frame 78
"Alert Repeat"Symbol 197 MovieClip Frame 84
"Attack"Symbol 197 MovieClip Frame 95
"Search"Symbol 197 MovieClip Frame 105
"Search Repeat"Symbol 197 MovieClip Frame 106
"Recovery"Symbol 197 MovieClip Frame 118
"Recovery Repeat"Symbol 197 MovieClip Frame 119
"Back Pain"Symbol 197 MovieClip Frame 132
"Back Pain Repeat"Symbol 197 MovieClip Frame 133
"Front Pain"Symbol 197 MovieClip Frame 147
"Front Pain Repeat"Symbol 197 MovieClip Frame 148
"Death"Symbol 197 MovieClip Frame 162
"Death Repeat"Symbol 197 MovieClip Frame 163
"Idle"Symbol 198 MovieClip Frame 5
"Delay"Symbol 198 MovieClip Frame 9
"Teleport"Symbol 198 MovieClip Frame 14
"Fly"Symbol 199 MovieClip Frame 4
"Bound"Symbol 199 MovieClip Frame 8
"Death"Symbol 199 MovieClip Frame 15
"Idle"Symbol 200 MovieClip Frame 5
"Delay"Symbol 200 MovieClip Frame 9
"Teleport"Symbol 200 MovieClip Frame 14
"Blast"Symbol 213 MovieClip Frame 10
"Idle"Symbol 215 MovieClip Frame 2
"Up"Symbol 216 MovieClip Frame 2
"Down"Symbol 216 MovieClip Frame 6
"Idle"Symbol 221 MovieClip Frame 1
"Lurking"Symbol 221 MovieClip Frame 5
"Alert"Symbol 221 MovieClip Frame 15
"Stand Still"Symbol 242 MovieClip Frame 1
"Lurking"Symbol 242 MovieClip Frame 10
"Movement"Symbol 242 MovieClip Frame 40
"Grapple"Symbol 242 MovieClip Frame 75
"Reel In"Symbol 242 MovieClip Frame 94
"Bite"Symbol 242 MovieClip Frame 105
"Shove"Symbol 242 MovieClip Frame 130
"Front Pain"Symbol 242 MovieClip Frame 150
"Back Pain"Symbol 242 MovieClip Frame 160
"Idle"Symbol 243 MovieClip Frame 1
"Alert"Symbol 243 MovieClip Frame 5
"Disabled"Symbol 243 MovieClip Frame 11
"Lurking"Symbol 244 MovieClip Frame 5
"Unlurk"Symbol 244 MovieClip Frame 15
"Decision Machine"Symbol 244 MovieClip Frame 25
"StandStill"Symbol 244 MovieClip Frame 40
"Movement"Symbol 244 MovieClip Frame 50
"RotateClockwise"Symbol 244 MovieClip Frame 60
"RotateCounterClockwise"Symbol 244 MovieClip Frame 75
"Rotation"Symbol 244 MovieClip Frame 94
"Alert"Symbol 244 MovieClip Frame 104
"Grapple"Symbol 244 MovieClip Frame 111
"Grapple Hold"Symbol 244 MovieClip Frame 118
"Reel In"Symbol 244 MovieClip Frame 128
"Bite"Symbol 244 MovieClip Frame 136
"Eject"Symbol 244 MovieClip Frame 140
"Recovery"Symbol 244 MovieClip Frame 146
"MoveHome"Symbol 244 MovieClip Frame 155
"Front Pain"Symbol 244 MovieClip Frame 164
"Back Pain"Symbol 244 MovieClip Frame 172
"Pain"Symbol 244 MovieClip Frame 180




http://swfchan.com/15/73173/info.shtml
Created: 8/4 -2019 10:16:30 Last modified: 8/4 -2019 10:16:30 Server time: 05/11 -2024 11:04:57