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Knuckles Pac-Man.swf

This is the info page for
Flash #73439

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

PLAY

KNUCKLES\
PACMAN

Click eggman to begin

level

lives

score

Game Over !

REPLAY

ActionScript [AS1/AS2]

Frame 2
stop();
Frame 3
level = 1; lives = 3; score = 0; newlife = 0; timer = 0; points = 0; r0 = "XXXXXXXXXXXXXXXXXXXXXXXXXXXX"; r1 = "X............XX............X"; r2 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r3 = "XoXXXX.XXXXX.XX.XXXXX.XXXXoX"; r4 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r5 = "X..........................X"; r6 = "X.XXXX.XX.XXXXXXXX.XX.XXXX.X"; r7 = "X.XXXX.XX.XXXXXXXX.XX.XXXX.X"; r8 = "X......XX....XX....XX......X"; r9 = "XXXXXX.XXXXX-XX-XXXXX.XXXXXX"; r10 = "-----X.XXXXX-XX-XXXXX.X-----"; r11 = "-----X.XX----------XX.X-----"; r12 = "-----X.XX-XXX**XXX-XX.X-----"; r13 = "XXXXXX.XX-XXX--XXX-XX.XXXXXX"; r14 = "T-----.---XXX--XXX---.-----R"; r15 = "XXXXXX.XX-XXX--XXX-XX.XXXXXX"; r16 = "-----X.XX-XXXXXXXX-XX.X-----"; r17 = "-----X.XX----------XX.X-----"; r18 = "-----X.XX-XXXXXXXX-XX.X-----"; r19 = "XXXXXX.XX-XXXXXXXX-XX.XXXXXX"; r20 = "X............XX............X"; r21 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r22 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r23 = "Xo..XX.......--.......XX..oX"; r24 = "XXX.XX.XX.XXXXXXXX.XX.XX.XXX"; r25 = "XXX.XX.XX.XXXXXXXX.XX.XX.XXX"; r26 = "X......XX....XX....XX......X"; r27 = "X.XXXXXXXXXX.XX.XXXXXXXXXX.X"; r28 = "X.XXXXXXXXXX.XX.XXXXXXXXXX.X"; r29 = "X..........................X"; r30 = "XXXXXXXXXXXXXXXXXXXXXXXXXXXX";
Frame 4
Set("rang\u00E9e", 0); points = 0; while (Number(rang\u00E9e) < 32) { col = 0; objet = eval ("r" add rang\u00E9e); while (Number(col) < 27) { bit = substring(objet, Number(col) + 1, 1); if (bit eq ".") { points = Number(points) + 1; duplicateMovieClip ("/p", (("p_" add col) add "_") add rang\u00E9e, points); setProperty((("p_" add col) add "_") add rang\u00E9e, _x , Number(col * 16) + 16); setProperty((("p_" add col) add "_") add rang\u00E9e, _y , Number(rang\u00E9e * 16) + 16); } if (bit eq "o") { points = Number(points) + 1; duplicateMovieClip ("/pil", (("p_" add col) add "_") add rang\u00E9e, points); setProperty((("p_" add col) add "_") add rang\u00E9e, _x , Number(col * 16) + 16); setProperty((("p_" add col) add "_") add rang\u00E9e, _y , Number(rang\u00E9e * 16) + 16); } col = Number(col) + 1; } Set("rang\u00E9e", Number(rang\u00E9e) + 1); } px = 54; py = 92; vx = -1; vy = 0; svx = -1; duplicateMovieClip ("/shpac", "pacman", Number(points) + 1); f1x = 56; f1y = 56; f1vx = 1; Set("mang\u00E91", 0); duplicateMovieClip ("/fant1", "f1", Number(points) + 2); f2x = 56; f2y = 60; f2vy = -1; Set("mang\u00E92", 0); duplicateMovieClip ("/fant2", "f2", Number(points) + 3); f3x = 56; f3y = 56; f3vy = 1; Set("mang\u00E93", 0); duplicateMovieClip ("/fant3", "f3", Number(points) + 4); f4x = 56; f4y = 60; f4vx = 1; Set("mang\u00E94", 0); duplicateMovieClip ("/fant4", "f4", Number(points) + 5); status = 0; bonus = 0; setProperty("/bonus", _visible , 0); gameover = 0; timer = 0; timerbonus = 0;
Frame 5
iter = -1; while (Number(iter) < Number(status)) { px4 = int(px / 4); py4 = int(py / 4); objet = substring(eval ("r" add py4), px4 + 1, 1); if ((objet eq ".") or (objet eq "o")) { points = points - 1; score = Number(score) + 10; removeMovieClip((("p_" add px4) add "_") add py4); Set("r" add py4, ((substring(eval ("r" add py4), 1, px4)) add "-") add (substring(eval ("r" add py4), px4 + 2, 29 - px4))); } if (objet eq "o") { timer = 138 - (level * 3); score = Number(score) + 50; status = 1; } if (objet eq "R") { px = 4; } if (objet eq "T") { px = 104; } restox = px - (px4 * 4); restoy = py - (py4 * 4); if (Number(restox) == 0) { call("rotation"); vx = svx; } if (Number(restoy) == 0) { vy = svy; } setProperty("/pacman", _x , Number(px * 4) + 8); setProperty("/pacman", _y , Number(py * 4) + 8); if (Number(vx) == 1) { pros = 3; } else { pros = 0; } if (Number(vy) == 1) { prosy = 3; } else { prosy = 0; } tpx = Number(Number(px) + Number(vx)) + Number(pros); tpy = Number(Number(py) + Number(vy)) + Number(prosy); objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (objet ne "X") { px = Number(px) + Number(vx); py = Number(py) + Number(vy); } iter = Number(iter) + 1; } fanta = 1; call("fanta1"); fanta = 2; call("fanta2"); fanta = 3; call("fanta3"); fanta = 4; call("fanta4"); if ((Number(points) == 122) and (Number(bonus) == 0)) { setProperty("/bonus", _visible , 1); bonus = 1; timerbonus = 100; } if (((Number(px) == 54) and (Number(py) == 68)) and (Number(bonus) == 1)) { bonus = 2; setProperty("/bonus", _visible , 0); score = Number(Number(score) + 900) + Number(200 * level); }
Frame 6
if ((Number(score) > 9999) and (Number(newlife) == 0)) { newlife = 1; lives = Number(lives) + 1; } if (Number(status) == 1) { timer = timer - 1; if (Number(timer) <= 0) { status = 0; } } if (Number(bonus) == 1) { timerbonus = timerbonus - 1; if (Number(timerbonus) == 0) { bonus = 2; setProperty("/bonus", _visible , 0); } } if (Number(points) == 0) { gotoAndPlay (17); } if (Number(gameover) == 1) { gotoAndPlay (26); } if ((Number(gameover) == 0) and (Number(points) > 0)) { gotoAndPlay (5); }
Frame 8
Set("rang\u00E9e", 0); points = 0; while (Number(rang\u00E9e) < 32) { col = 0; while (Number(col) < 27) { removeMovieClip((("p_" add col) add "_") add rang\u00E9e); col = Number(col) + 1; } Set("rang\u00E9e", Number(rang\u00E9e) + 1); } removeMovieClip("pacman"); removeMovieClip("f1"); removeMovieClip("f2"); removeMovieClip("f3"); removeMovieClip("f4"); setProperty("/bonus", _visible , 0);
Frame 9
if (Number(mang\u00E94) == 0) { px4 = int(f4x / 4); py4 = int(f4y / 4); restox = f4x - (px4 * 4); restoy = f4y - (py4 * 4); if ((Number(restox) == 0) and (Number(restoy) == 0)) { x = f4x; y = f4y; call("evaluate"); xv = f4vx; yv = f4vy; call("control"); if (Number(ok) == 1) { f4vx = xvs; f4vy = yvs; call("rotationfan"); } } setProperty("/f4", _x , Number(f4x * 4) + 8); setProperty("/f4", _y , Number(f4y * 4) + 8); if (Number(f4vx) == 1) { pros = 3; } else { pros = 0; } if (Number(f4vy) == 1) { prosy = 3; } else { prosy = 0; } tpx = Number(Number(f4x) + Number(f4vx)) + Number(pros); tpy = Number(Number(f4y) + Number(f4vy)) + Number(prosy); objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { f4x = Number(f4x) + Number(f4vx); f4y = Number(f4y) + Number(f4vy); } else { x = f4x; y = f4y; call("evaluate"); f4vx = xvs; f4vy = yvs; call("rotationfan"); } if ((Number((px - f4x) * (px - f4x)) < 10) and (Number((py - f4y) * (py - f4y)) < 10)) { if (Number(status) == 1) { score = Number(score) + 100; Set("mang\u00E94", 1); tellTarget ("/f4") { gotoAndStop (9); }; } else { gameover = 1; } } } else { if (Number(f4y) < 56) { f4y = Number(f4y) + 1; } if (Number(f4y) > 56) { f4y = f4y - 1; } if (Number(f4x) > 56) { f4x = f4x - 1; } if (Number(f4x) < 56) { f4x = Number(f4x) + 1; } setProperty("/f4", _x , Number(f4x * 4) + 8); setProperty("/f4", _y , Number(f4y * 4) + 8); if ((Number(f4y) == 56) and (Number(f4x) == 56)) { Set("mang\u00E94", 0); } }
Frame 10
if (Number(mang\u00E93) == 0) { px4 = int(f3x / 4); py4 = int(f3y / 4); restox = f3x - (px4 * 4); restoy = f3y - (py4 * 4); if ((Number(restox) == 0) and (Number(restoy) == 0)) { x = f3x; y = f3y; call("evaluate"); xv = f3vx; yv = f3vy; call("control"); if (Number(ok) == 1) { f3vx = xvs; f3vy = yvs; call("rotationfan"); } } setProperty("/f3", _x , Number(f3x * 4) + 8); setProperty("/f3", _y , Number(f3y * 4) + 8); if (Number(f3vx) == 1) { pros = 3; } else { pros = 0; } if (Number(f3vy) == 1) { prosy = 3; } else { prosy = 0; } tpx = Number(Number(f3x) + Number(f3vx)) + Number(pros); tpy = Number(Number(f3y) + Number(f3vy)) + Number(prosy); objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { f3x = Number(f3x) + Number(f3vx); f3y = Number(f3y) + Number(f3vy); } else { x = f3x; y = f3y; call("evaluate"); f3vx = xvs; f3vy = yvs; call("rotationfan"); } if ((Number((px - f3x) * (px - f3x)) < 10) and (Number((py - f3y) * (py - f3y)) < 10)) { if (Number(status) == 1) { score = Number(score) + 100; Set("mang\u00E93", 1); tellTarget ("/f3") { gotoAndStop (9); }; } else { gameover = 1; } } } else { if (Number(f3y) < 56) { f3y = Number(f3y) + 1; } if (Number(f3y) > 56) { f3y = f3y - 1; } if (Number(f3x) > 56) { f3x = f3x - 1; } if (Number(f3x) < 56) { f3x = Number(f3x) + 1; } setProperty("/f3", _x , Number(f3x * 4) + 8); setProperty("/f3", _y , Number(f3y * 4) + 8); if ((Number(f3y) == 56) and (Number(f3x) == 56)) { Set("mang\u00E93", 0); } }
Frame 11
if (Number(mang\u00E92) == 0) { px4 = int(f2x / 4); py4 = int(f2y / 4); restox = f2x - (px4 * 4); restoy = f2y - (py4 * 4); if ((Number(restox) == 0) and (Number(restoy) == 0)) { x = f2x; y = f2y; call("evaluate"); xv = f2vx; yv = f2vy; call("control"); if (Number(ok) == 1) { f2vx = xvs; f2vy = yvs; call("rotationfan"); } } setProperty("/f2", _x , Number(f2x * 4) + 8); setProperty("/f2", _y , Number(f2y * 4) + 8); if (Number(f2vx) == 1) { pros = 3; } else { pros = 0; } if (Number(f2vy) == 1) { prosy = 3; } else { prosy = 0; } tpx = Number(Number(f2x) + Number(f2vx)) + Number(pros); tpy = Number(Number(f2y) + Number(f2vy)) + Number(prosy); objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { f2x = Number(f2x) + Number(f2vx); f2y = Number(f2y) + Number(f2vy); } else { x = f2x; y = f2y; call("evaluate"); f2vx = xvs; f2vy = yvs; call("rotationfan"); } if ((Number((px - f2x) * (px - f2x)) < 10) and (Number((py - f2y) * (py - f2y)) < 10)) { if (Number(status) == 1) { score = Number(score) + 100; Set("mang\u00E92", 1); tellTarget ("/f2") { gotoAndStop (9); }; } else { gameover = 1; } } } else { if (Number(f2y) < 56) { f2y = Number(f2y) + 1; } if (Number(f2y) > 56) { f2y = f2y - 1; } if (Number(f2x) > 56) { f2x = f2x - 1; } if (Number(f2x) < 56) { f2x = Number(f2x) + 1; } setProperty("/f2", _x , Number(f2x * 4) + 8); setProperty("/f2", _y , Number(f2y * 4) + 8); if ((Number(f2y) == 56) and (Number(f2x) == 56)) { Set("mang\u00E92", 0); } }
Frame 12
if ((Number(vx) == 1) and (Number(vy) == 0)) { tellTarget ("pacman") { gotoAndStop (1); }; } if ((Number(vx) == Number(-1)) and (Number(vy) == 0)) { tellTarget ("pacman") { gotoAndStop (2); }; } if ((Number(vx) == 0) and (Number(vy) == Number(-1))) { tellTarget ("pacman") { gotoAndStop (4); }; } if ((Number(vx) == 0) and (Number(vy) == 1)) { tellTarget ("pacman") { gotoAndStop (3); }; }
Frame 13
if (Number(mang\u00E91) == 0) { px4 = int(f1x / 4); py4 = int(f1y / 4); restox = f1x - (px4 * 4); restoy = f1y - (py4 * 4); if ((Number(restox) == 0) and (Number(restoy) == 0)) { x = f1x; y = f1y; call("evaluate"); xv = f1vx; yv = f1vy; call("control"); if (Number(ok) == 1) { f1vx = xvs; f1vy = yvs; call("rotationfan"); } } setProperty("/f1", _x , Number(f1x * 4) + 8); setProperty("/f1", _y , Number(f1y * 4) + 8); if (Number(f1vx) == 1) { pros = 3; } else { pros = 0; } if (Number(f1vy) == 1) { prosy = 3; } else { prosy = 0; } tpx = Number(Number(f1x) + Number(f1vx)) + Number(pros); tpy = Number(Number(f1y) + Number(f1vy)) + Number(prosy); objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { f1x = Number(f1x) + Number(f1vx); f1y = Number(f1y) + Number(f1vy); } else { x = f1x; y = f1y; call("evaluate"); f1vx = xvs; f1vy = yvs; call("rotationfan"); } if ((Number((px - f1x) * (px - f1x)) < 9) and (Number((py - f1y) * (py - f1y)) < 9)) { if (Number(status) == 1) { score = Number(score) + 100; Set("mang\u00E91", 1); tellTarget ("/f1") { gotoAndStop (9); }; } else { gameover = 1; } } } else { if (Number(f1y) < 56) { f1y = Number(f1y) + 1; } if (Number(f1y) > 56) { f1y = f1y - 1; } if (Number(f1x) > 56) { f1x = f1x - 1; } if (Number(f1x) < 56) { f1x = Number(f1x) + 1; } setProperty("/f1", _x , Number(f1x * 4) + 8); setProperty("/f1", _y , Number(f1y * 4) + 8); if ((Number(f1y) == 56) and (Number(f1x) == 56)) { Set("mang\u00E91", 0); } }
Frame 14
Set("possibilit\u00E9s", 0); tpy = y - 1; tpx = x; objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (objet ne "X") { Set("xv" add possibilit\u00E9s, 0); Set("yv" add possibilit\u00E9s, -1); Set("possibilit\u00E9s", Number(possibilit\u00E9s) + 1); } tpy = Number(y) + 4; tpx = x; objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if ((objet ne "X") and (objet ne "*")) { Set("xv" add possibilit\u00E9s, 0); Set("yv" add possibilit\u00E9s, 1); Set("possibilit\u00E9s", Number(possibilit\u00E9s) + 1); } tpy = y; tpx = x - 1; objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { Set("xv" add possibilit\u00E9s, -1); Set("yv" add possibilit\u00E9s, 0); Set("possibilit\u00E9s", Number(possibilit\u00E9s) + 1); } tpy = y; tpx = Number(x) + 4; objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { Set("xv" add possibilit\u00E9s, 1); Set("yv" add possibilit\u00E9s, 0); Set("possibilit\u00E9s", Number(possibilit\u00E9s) + 1); } choix = random(possibilit\u00E9s); if (Number(status) == 0) { if (Number(random(10)) > 3) { bon = random(possibilit\u00E9s); n = 0; while (Number(n) < Number(possibilit\u00E9s)) { if (((((eval ("xv" add bon) == 1) and (px > x)) or ((eval ("xv" add bon) == -1) and (px < x))) or ((eval ("yv" add bon) == 1) and (py > y))) or ((eval ("yv" add bon) == -1) and (py < y))) { choix = bon; } bon = Number(bon) + 1; if (Number(bon) == Number(possibilit\u00E9s)) { bon = 0; } n = Number(n) + 1; } } } if (Number(status) == 1) { bon = random(possibilit\u00E9s); n = 0; while (Number(n) < Number(possibilit\u00E9s)) { if (((((eval ("xv" add bon) == 1) and (px < x)) or ((eval ("xv" add bon) == -1) and (px > x))) or ((eval ("yv" add bon) == 1) and (py < y))) or ((eval ("yv" add bon) == -1) and (py > y))) { choix = bon; } bon = Number(bon) + 1; if (Number(bon) == Number(possibilit\u00E9s)) { bon = 0; } n = Number(n) + 1; } } xvs = eval ("xv" add choix); yvs = eval ("yv" add choix);
Frame 15
ok = 1; if ((((Number(xv) == Number(-xvs)) or (Number(yv) == Number(-yvs))) and (Number(random(100)) > 5)) and (Number(status) == 0)) { ok = 0; }
Frame 16
if ((Number(timer) > 1) and (Number(timer) < 45)) { tellTarget ("/f" add fanta) { gotoAndStop (10); }; } else { xv = eval (("f" add fanta) add "vx"); yv = eval (("f" add fanta) add "vy"); if ((Number(xv) == 1) and (Number(yv) == 0)) { tellTarget ("/f" add fanta) { gotoAndStop(2 + Number(4 * /:status)); }; } if ((Number(xv) == Number(-1)) and (Number(yv) == 0)) { tellTarget ("/f" add fanta) { gotoAndStop(1 + Number(4 * /:status)); }; } if ((Number(xv) == 0) and (Number(yv) == 1)) { tellTarget ("/f" add fanta) { gotoAndStop(3 + Number(4 * /:status)); }; } if ((Number(xv) == 0) and (Number(yv) == Number(-1))) { tellTarget ("/f" add fanta) { gotoAndStop(4 + Number(4 * /:status)); }; } }
Frame 25
call("clear"); level = Number(level) + 1; r0 = "XXXXXXXXXXXXXXXXXXXXXXXXXXXX"; r1 = "X............XX............X"; r2 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r3 = "XoXXXX.XXXXX.XX.XXXXX.XXXXoX"; r4 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r5 = "X..........................X"; r6 = "X.XXXX.XX.XXXXXXXX.XX.XXXX.X"; r7 = "X.XXXX.XX.XXXXXXXX.XX.XXXX.X"; r8 = "X......XX....XX....XX......X"; r9 = "XXXXXX.XXXXX-XX-XXXXX.XXXXXX"; r10 = "-----X.XXXXX-XX-XXXXX.X-----"; r11 = "-----X.XX----------XX.X-----"; r12 = "-----X.XX-XXX**XXX-XX.X-----"; r13 = "XXXXXX.XX-XXX--XXX-XX.XXXXXX"; r14 = "T-----.---XXX--XXX---.-----R"; r15 = "XXXXXX.XX-XXX--XXX-XX.XXXXXX"; r16 = "-----X.XX-XXXXXXXX-XX.X-----"; r17 = "-----X.XX----------XX.X-----"; r18 = "-----X.XX-XXXXXXXX-XX.X-----"; r19 = "XXXXXX.XX-XXXXXXXX-XX.XXXXXX"; r20 = "X............XX............X"; r21 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r22 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r23 = "Xo..XX.......--.......XX..oX"; r24 = "XXX.XX.XX.XXXXXXXX.XX.XX.XXX"; r25 = "XXX.XX.XX.XXXXXXXX.XX.XX.XXX"; r26 = "X......XX....XX....XX......X"; r27 = "X.XXXXXXXXXX.XX.XXXXXXXXXX.X"; r28 = "X.XXXXXXXXXX.XX.XXXXXXXXXX.X"; r29 = "X..........................X"; r30 = "XXXXXXXXXXXXXXXXXXXXXXXXXXXX"; gotoAndPlay (4);
Frame 34
call("clear"); lives = lives - 1; if (Number(lives) > Number(-1)) { gotoAndPlay (4); }
Frame 35
lives = 0; stop(); stopAllSounds();
Symbol 11 Button
on (release) { _root.play(); }
Symbol 12 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 12 MovieClip Frame 2
gotoAndPlay (1);
Symbol 19 Button
on (release) { gotoAndPlay (3); }
Symbol 26 Button
on (keyPress "<Up>") { svy = -1; svx = 0; } on (keyPress "<Down>") { svy = 1; svx = 0; } on (keyPress "<Right>") { svy = 0; svx = 1; } on (keyPress "<Left>") { svy = 0; svx = -1; } on (keyPress "<Space>") { svy = 0; svx = 0; }
Symbol 64 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 1
stop();
Symbol 86 MovieClip Frame 1
stop();
Symbol 87 MovieClip Frame 1
stop();
Symbol 97 Button
on (release) { play(); loadVariablesNum ("matrice.txt", 0); }

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Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:54
Symbol 54 MovieClipUses:50 51 53Used by:Timeline
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:63
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:63
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:63
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:63
Symbol 63 MovieClipUses:56 58 60 62Used by:64
Symbol 64 MovieClipUses:63Used by:Timeline
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:67
Symbol 67 MovieClipUses:66Used by:69 72 73
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:67 68Used by:73
Symbol 70 GraphicUsed by:73 80 86 87
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:67 71Used by:73
Symbol 73 MovieClipUses:67 69 70 72Used by:Timeline
Symbol 74 BitmapUsed by:75 76 78
Symbol 75 GraphicUses:74Used by:80 87
Symbol 76 GraphicUses:74Used by:77
Symbol 77 MovieClipUses:76Used by:80 87
Symbol 78 GraphicUses:74Used by:79
Symbol 79 MovieClipUses:78Used by:80 87
Symbol 80 MovieClipUses:75 77 70 79Used by:Timeline
Symbol 81 GraphicUses:16Used by:86
Symbol 82 GraphicUses:16Used by:83
Symbol 83 MovieClipUses:82Used by:85 86
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:83 84Used by:86
Symbol 86 MovieClipUses:81 83 70 85Used by:Timeline
Symbol 87 MovieClipUses:75 77 70 79Used by:Timeline
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:90
Symbol 90 MovieClipUses:89Used by:Timeline
Symbol 91 SoundUsed by:Timeline
Symbol 92 FontUsed by:93 95 98
Symbol 93 TextUses:92Used by:Timeline
Symbol 94 GraphicUsed by:97
Symbol 95 TextUses:92Used by:97
Symbol 96 GraphicUsed by:97
Symbol 97 ButtonUses:94 95 96Used by:Timeline
Symbol 98 EditableTextUses:92Used by:Timeline

Instance Names

"p"Frame 3Symbol 48 MovieClip
"pil"Frame 3Symbol 54 MovieClip
"shpac"Frame 3Symbol 64 MovieClip
"fant1"Frame 3Symbol 73 MovieClip
"fant2"Frame 3Symbol 80 MovieClip
"fant3"Frame 3Symbol 86 MovieClip
"fant4"Frame 3Symbol 87 MovieClip
"bonus"Frame 3Symbol 90 MovieClip
"bar"Symbol 12 MovieClip Frame 1Symbol 2 MovieClip

Labels

"clear"Frame 8
"fanta4"Frame 9
"fanta3"Frame 10
"fanta2"Frame 11
"rotation"Frame 12
"fanta1"Frame 13
"evaluate"Frame 14
"control"Frame 15
"rotationfan"Frame 16
"done"Frame 17
"dead"Frame 26
"bar"Symbol 12 MovieClip Frame 1
"loaded"Symbol 12 MovieClip Frame 3

Dynamic Text Variables

levelSymbol 27 EditableText""
livesSymbol 28 EditableText""
scoreSymbol 29 EditableText""
timerSymbol 31 EditableText""
scoreSymbol 98 EditableText""




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Created: 8/4 -2019 06:33:41 Last modified: 8/4 -2019 06:33:41 Server time: 23/12 -2024 00:31:44