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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/72915343?noj=FRM72915343-23DC" width="1" height="1"></div>

Expert's Guide to NG-DX.swf

This is the info page for
Flash #73726

(Click the ID number above for more basic data on this flash file.)


Text
Conker CCP

004

WARNING

WARNING

A portion of this tutorial is for stat-whores* and can be found
offensive to those honest graders who dedicate their lives to
Newgrounds. If you are an honest veteran, please don't take those
sections too seriously.
The following Flash does not represent the opinions or thoughts of
Newgrounds Inc., Tom Fulp, or that of its affiliates or subsidiaries.
This flash contains numerous materials not taught or handled by any
other tutorials on Newgrounds. Be advised that you may actually learn
something from this flash.
* Statistics-Whore [st&-'tis-tiks-'hor]
n. One who cares about his or her Newgrounds Profile more than he
or she cares about the grades that he or she is giving.

Continue->

Continue->

Continue->

SKIP

SKIP

Presents:

Hammer Cell Anemia Productions

Interactive
Media

J

O

G

DX

DX

Credits

My Profile

Submitting

NG Sections

Statistics

Introduction

The Expert's GUIDE

To NEWGROUNDS DX

Music:

1

1

"Cosmic"
(Arcade Lines)
-Lobster Soft

2

2

"Converted Missile Train"
(GoldenEye)
-Greame Norgate

3

3

"Frantic Factory"
(Donkey Kong 64)
-Grant Kirkhope

4

4

"NG Portal Music # 1683"
(NG Audio Portal)
-FDA

7

Stop

Stop

5

5

"Tidal Tempest (Present Mix)"
(Sonic CD Japanese Version)
-Naofumi Hataya

6

6

"Playing the Game"
(Mario Party 1)
-Yasunori Mitsuda

7

"Funky's Tune"
(Donkey Kong 64)
-Grant Kirkhope

8

8

"Defcon Zero"
(NG Audio Portal)
-ParagonX9

Background:

1

1

2

2

2

3

3

3

4

4

4

MENU

MENU

GETTING STARTED

Why this tutorial?

Why this tutorial?

This tells you how this is different
from the previous versions as well as
how this tutorial can become of use.

Newgrounds Common Sense

Newgrounds Common Sense

This tells you the basics of
Newgrounds. This IS covered by
the FAQ, but I'll cover it to
keep it simple. REALLY brief.

Newgrounds FAQ

Newgrounds FAQ

A link to the ever-so loved FAQ.

GAINING STATISTICS

Experience

Experience

This describes
the Experience
variable on NG,
and tells you
about how it
works.

Batting Average

Batting Average

A description of
the differnt
grades in batting
averages and what
they mean. Also
describes how the
system can
change.

A description of
the differnt
grades in batting
averages and what
they mean. Also
describes how the
system can
change.

Blam/Protection

Blam/Protection

This is a guide
on how to vote on
certain flash
that you will
find, depending
on what type of
voter you are.
Includes a pretty
handy quiz.

This is a guide
on how to vote on
certain flash
that you will
find, depending
on what type of
voter you are.
Includes a pretty
handy quiz.

Reviewing

Reviewing

This is a pretty
useful guide for
writing reviews.
If you read it
and remember, you
will have a much
lower chance of
getting review
banned!

BBS Posting

BBS Posting

This is a pretty
useful guide for
writing Forum
posts. If you
read it and
remember, you
will have a much
lower chance of
getting BBS-
banned!

This is a pretty
useful guide for
writing Forum
posts. If you
read it and
remember, you
will have a much
lower chance of
getting BBS-
banned!

Whistling

Whistling

This tells you how
to quickly and
efficiently get
your whistle
status up.
However, BE
CAREFUL; you can
easily get
negative points if
you do it wrong.
Includes quiz for
practice.

Newgrounds Sections

This section is primarily about finding quality things on
Newgrounds. Click on a section  and I will tell you where the you
can find useful information under that section and how to get them.

SUBMITTING CONTENT

Polishing Your Flash

Polishing Your Flash

This section describes what you should do
before you submit a flash. If you follow
these instructions well and with
imagination, you should get a noticeably
higher score (from 0.05 up to 0.50 more)

What are the awards?

What are the awards?

This section describes what the awards
are, and what the criteria are for them.

What gets an award?

What gets an award?

This section lists a lot of links of
flashes that won each award, especially
good examples, to give you an idea of what
to aim for when you try to get that award.

This section lists a lot of links of
flashes that won each award, especially
good examples, to give you an idea of what
to aim for when you try to get that award.

How do I get [this] award?

How do I get [this] award?

This section describes what you should do
in order for you to get a certain award.
There is a lot of detail here, so if you
follow it well and use your flash-making
skills wisely, you just might get it.

Frontpage/Collections?

Frontpage/Collections?

These categories are special and are not like
the rest of the awards on NG.
Find out why and how they work.

QUIZ

QUIZ

What this tutorial is about

This tutorial is intended to complement the NG FAQ.  It
assumes you are familiar with the FAQ and goes further:
- To explain hidden rules that come with certain awards
- To give you possible strategies and tactics for voting, etc
- To help you explore the site and make the most of
everything that this great site has to offer.
Sincerely, Highwatermark, Jogo, and IceDragon64

NEXT

NEXT

General Newgrounds Knowledge

This section is only for those who are new to Newgrounds.
Newgrounds is a website that was created by Tom Fulp. It is a website where you
can find a diverse range of flash content, as well as submit your own content.
Good flashes can receive recognition by being posted on the front page and by
earning awards.
Until you get an account on Newgrounds (a Grounds Gold account), the only
thing you will be able to do is browse the flash or audio content, and vote with a
power of 1.0. If you have an account, you can:
1)Vote on submissions with high power (5.0+).
2)Submit your own flash and audio content.
3)Review flash and audio content.
4)Post on the forums.
5)Have a profile.

PREV

PREV

So if you haven’t already, you should sign up! Now, let’s briefly go over
some basic parts of Newgrounds.
Front page- Where you can find featured content, and Newgrounds news.
Flash portal- Where you can find all of the new flash content, as well as
the past week’s top 20 submissions, the top 50 all time submissions, and
the past 20 daily winners.
Audio portal- Where you can find audio for your flash (or just to listen
to), or submit your own audio.
Forums- A BBS where you can talk about things related and unrelated to
Newgrounds.

sign up!

sign up!

Here are some things that are recorded on your profile:
Experience- Measures how long you have been active by Newgrounds.
Blam/Protection- Measures how accurately you judge flashes.
Whistle- Measures how successful you are at reporting abusive flashes
and reviews.
Batting Average- the average score of your best 3 flashes.
BBS Posts- the amount of posts you have on the Newgrounds BBS.
For further questions, consult the FAQ (Link on menu).

Credits

Idea/Motive: The past tutorials were not as good as they should have been
Making: Highwatermark and Jogo52793
Pictures Templates: Newgrounds, Myself,
Picture Editing: Highwatermark
Major Test/Editors: Jogo52793 and IceDragon64

Music: "Cosmic" (Arcade Lines) by Lobster Soft,
"Converted Missile Train" (GoldenEye) by Greame Norgate
"Frantic Factory"(Donkey Kong 64) by Grant Kirkhope
"NG Portal Music # 1683" (NG Audio Portal) by FDA
"Tidal Tempest" (Sonic CD Japan) by Naofumi Hataya
"Playing the Game"(Mario Party 1) by Yasunori Mitsuda
"Funky's Tune" (Donkey Kong 64) by Grant Kirkhope
"Defcon Zero" (NG Audio Portal) by ParagonX9

Smulse(Link)

Smulse(Link)

Experience

A measurement of your time on NG, based
on daily deposits. It’s basically impossible
to hack, so don’t. The levels go from 1-30,
and the voting power goes up about 0.5
each time. VP goes up gradually after Level
9, so there’s never a jump in voting power.
After reaching level 9, the difference
becomes over 1500 per level and it’ll take a
long time to advance a level.

Batting Averages

Once you have submitted 3 flashes that pass through
the portal, you receive something called a Batting
Average, or BA for short. Your batting average ranks
how good of a flash author you are, and averages the
scores of your three best flashes. This means that
even if you have some crappy-scoring submissions
in the portal, they won’t affect your BA. The exact
scores needed to get each grade is determined by
how high or low the highest BA is in the portal,
which is currently held by chluaid, creator of the
YuYu, who has a BA of 4.24.

There are (most commonly) a few different batting averages you can get.
C+
You get this if you are around a low 2. This means that you are either a
beginner or you suck at flash. Or both. Don’t worry though. You can
improve with practice.
B+
You get this if you are in the mid 2 – low 3 range. This batting average is
not one to be ashamed of even if you are not a beginner. It means that you
are a decent flash maker.
A+
Anywhere from a mid 3 to a 5 would get you an A+. An A+ batting average
can categorize you as an expert flash author, and getting this is a great
achievement.

What type of grader are you?

Veteran
Do you put others' flash contents before
your own neck? Do you believe that
honesty is more important than rewards?
Then you should by all means go here,
and learn how to be a real man.

Veteran
Do you put others' flash contents before
your own neck? Do you believe that
honesty is more important than rewards?
Then you should by all means go here,
and learn how to be a real man.

Stat-whore
Do you believe that getting the most
Blam/Protection points out of a situation is
the best way to go? Or are you just
constantly short on time on NG? Then this
is the place for you.

Stat-whore
Do you believe that getting the most
Blam/Protection points out of a situation is
the best way to go? Or are you just
constantly short on time on NG? Then this
is the place for you.

You are an honest and fair grader.
Welcome comrade, to the side of duty and servitude!
Congratulations on making here, I’ll now try my best to give
you a few pointers and descriptions on what to vote what.
Once you finish watching a flash, think about the score it
deserves rather than voting a 0 or a 5. No need to rush unless
it’s time to sleep; it’s not like NG will die in 15 seconds.
Now, I will try to communicate what flashes deserve what type
of score.

Flashes that deserve 0’s:
This is the score that most crap movies deserve. If you closed a
flash in pure disgust or boredom, this is the ideal score to give
them. However, this is not the score you want to give something
that at least looks like the author put some effort into it; it just
won’t be fair.
Usual suspects:
Most crew movies (NOTE: some are pretty good, don’t blam all)
Crap that doesn’t look like effort or tutorial-educated
Flashes with such huge bugs that they should be re-made

Flashes that deserve 1’s:
This is the score that you give to something that deserves a low
score and BLAMmage, but it isn’t pure crap. If it’s crap but it
looks like the author made some effort, a 1 is the way to go.
Usual suspects:
Movies shorter than 30-45 seconds (unless they’re good)
Demos / previews that aren’t any good
Flashes with heavy bugs but look promising

Flashes that deserve 2’s:
Ahh, here is the boundary between a BLAM and a protect. A
2 means that the flash qualified in at least (usually just) 1 of
these areas: Aesthetically pleasing, smoothly integrated,
good humor / parody or a good idea.
Remember: a 2 means that you want the flash to stay in the
portal and that you want to give the author a chance. Feel
good when you do it (unless the flash deserves better).
Usual Recipients:
Experiments (unless they’re good)
A good try at animation, but not too good

Flashes that deserve 3’s:
A 3 means that the flash is almost at the level of getting an
award but still lacks some elements that persuade you that it
will become an award receiver. You definitely enjoy and feel
good as you watch the flash, and you somewhat like it. Also,
any flash that has 2-3 of the requirements described in 2
deserves a 3.
Usual Recipients:
Most quiz games with some effort and quality
A simple game’s re-creation
Something with strong effort but not quality

Flashes that deserve 4’s:
Here’s the real deal of voting. A 4 means that you definitely like
most of the flash and like just about everything inside it, but
there’s space to improve. Think about giving a 4 as saying “Your
flash is good, I would feel good if I made that myself”.
Remember, a 4 is a score that most flashes cannot reach!
Usual recipients:
Good animation
Extremely good humor
An addictive, fun game taken to the max

Flashes that deserve 5’s:
Ahh, the long-coveted 5, how ironic that so many people out there
are abusing it… A 5 goes to one of the most absolutely fantastical
flashes that you will see in your lifetime. Think that your 5’s are
limited, and that handing out a 5 is like getting an acceptance
letter from college or a company. This is a swell thing to give and
receive!
Usual recipients:
High-end series
Insanely good animation
Something you just love
Something you made (lol)

I hope that you learned something from this. Best
wishes that you go out there and help preserve
peace and honesty to stay in NG. Also, don't
forget to beef up your other stats and to get higher
levels!
Also, since you will probably have your opinions
on what gets what score, I cannot give you a quiz.

You are a speedy voter or a stat-whore.
So, you’ve ended up here, eh, Mr. Evil? Well, have I got the guide for you. Once you
finish reading my guide you’ll be getting 100 blam/protects points per day using only
about 30 - 45 minutes.
Blamming/Protecting is mainly covered by the FAQ. The rate in which your b/p
points increase is controlled by your time on NG and your skills at b/p-ing (which I
will instruct soon enough). They’re the number of your correctly-decided votes for
under-judgment flashes here at NG. Once you reach the rank of “Elite Guard
Sergeant”, the difference between the ranks will be 1000 and greater so it’ll take
much longer to advance into the higher ranks.
This is the NG Log  (by Denvish and Casualty): Home Base to all Stat-Whores.

http://nglog.denvish.net/

http://nglog.denvish.net/

How to vote on flash:

Things to protect (Vote 5 to maximize chance of protection):
1.Flashes from major authors (includes bad ones too).
2.Flashes from a “crew” (CC, SS, and other existing), made by a member.
3.Anything with a decent plot that is over 30 seconds.
4.Something that is so retarded, it’s hilarious (these somehow always pass).
NOTE: If you voted 5 and it got an undeserving high score, give it low
points the NEXT day. Make sure you get the protection point first.
Things to blam (Vote 0 to maximize chance of blam):
1.Crap (unless it’s in a category above)
2.Something that’s under 15 seconds, unless by a crew
3.Something under 5 seconds (almost no exceptions)
4.Flash with “person's first” in description that’s below average quality.
5.Flash with a description about not blamming it (unless it’s plainly good)
6.Resubmissions... UNLESS it clearly states that major improvements were
made in the author's notes AND it shows it.

There are 150-200 flashes into the portal every
single day. Logically, you can easily catch 100
of them every day with only spending about
10-15 min. At that rate, you can become an
Elite Guard Sergeant in 1 month projected time.
Once you become a sergeant, you will probably be
in the top 1000 B/P'ers. Therefore, after that, your
rank will be rather stable.

Blam/Protection Quiz

This is a quiz that tests your ability of judging
flash by first sight. This way, if you see a flash
that resembles one of these (which often does
happen), you'll know that 99% of the time the
outcome is the answer that I have provided for
you. Good luck, it will not be graded, but you
will know whether you have gotten it right or
wrong.

Guidelines to Reviewing

Reviewing (MANDATORY):
1. DON’T offend the author directly.
2. DON’T capitalize (repeatedly).
3. DON’T complain (about the flash making front page,
about another reviewers being a dumb-ass, anything).
4. DON’T belittle (the review will get removed).
5. DON'T write something dramatically worse than the
other reviews, it will get flagged.
Reviewing (OPTIONAL):
1. DO write helpful criticism.
2. DO encourage!

BBS Posting

Posting (MANDATORY):
1. DON’T say anything stupid that will ensure flaming.
2. DON’T capitalize (repeatedly).
3. DON’T belittle anyone (the post will get removed).
4. DON'T write something completely off-topic from the
other posts, it will get removed.
5. DO post as much as you can do it safely and "legally".
This is on your Profile, might as well make it good.
Reviewing (OPTIONAL):
1. DO try to answer others' questions if you can.

Blowing the Whistle

Whistles have one purpose: to "tattle" on
troublemakers. This can be done in two ways:
by reporting stolen/malicious flash and by calling
a review abusive. Even though this sounds
childish, having a good whistle comes in handy
when someone gives you a useless review
with a low score; you can have the mods remove
it and M-Bot will be sending him/her with
a warning PM. If it is bad enough, he/she will get
BANNED!

How to Use the Whistle

Here's what to do:
1. Go to a crappy flash that's famous (examples: Retarded Chinese
Babies, B, some junk on the front page)
REMEMBER: Pick controversial topics! Just a bad phrasing or a
bad message inside a review will not get it removed, and you WILL
get NEGATIVE whistle points! Don't flag randomly!
2. Mark all reviews that are against the Portal rules as "abusive". Read
them before marking or else you will make mistakes and lose points.
3. Score has a high correlation (relation) with the quality of the
review; however, it is not 100%.
Therefore, a lot of 0 reviews ARE good.

Blow the whistle:
1. Stuff that is offensive to the author, some other
reviewer, etc.
2. MOST OR ALL CAPITALIZED.
3. A review that says the flash sucks, even if it is gentle.
Don’t blow the whistle:
1. Stuff that says improvements with criticism.
2. Short reviews (they didn’t really break any rules)
3. Useless reviews (just leave them alone)
4. LONG reviews, even if it has some MILD offenses.
[SCROLL OVER THE WHISTLES FOR DETAILS]
Name:
Voting Power =
Notes:

Broken

Broken

Garbage
0
You need to blow this whistle on pre-blown reviews or flashes in
order to get a “Normal” whistle again. It’s not the end of the world.

Broken

Normal

Normal

Normal
1
Most people are stuck at this level, not knowing what to do to get whistles.
Distinguish yourself by getting a better whistle!

Bronze

Bronze

Bronze
2
Slightly better than a “Normal” whistle, and looks a lot better. However,
this is still (relatively) pretty easy to get.

Silver

Silver

Silver
3
It’s shiny. It’s silver. A silver whistle is pretty impressive and its power
is well balanced. Usually enough for the average NG-er.

Gold

Gold

Gold
4
A gold whistle clearly distinguishes you from the rest of the NG-ers.
This is not easy to get, so well done if you have one!

Deity

Deity

Deity
Infinity?
Notes: A deity whistle is rumored to have infinite whistling power (in other words,
it can flag something just by itself). Not confirmed.

Do this for 2 hours for 15 days:
BRONZE at day 2.
SILVER at day 4.
GOLD at day 6-7.
DEITY at about day 13-15.
Once you have the gold whistle, it will become
hard to find crappy reviews. Therefore, going
from a "gold" whistle to a "deity" whistle will be
the hardest step in whistling.

Whistles Quiz!

There will be 6 questions. Each question will
have a sample review and you will have 2
choices: to mark it abusive or to leave it alone.
There is no time limit, exit at any time. It will
not be graded, but you will know when you have
gotten one wrong.
Good luck!

Finding Good Content

Spending your time on Newgrounds to
improving your portal stats is a hobby shared by
many others, including us. Another part of
Newgrounds is enjoying other people's content,
and this tutorial will tell you how to find the best
content.

1. Frontpage. Tom Fulp often updates the front page with the
submissions that the administrators of the site feel are great. Simply go to
www.newgrounds.com or click the "Newgrounds" tank on the top of any
NG page to find this content.
2. Award submissions. Scrolling down the frontpage, you will find a post
by P-bot advertising the daily top 5. This is a good way to find content,
and the popular author list under that can link you to submissions by
favorite Newgrounds authors. Only the best submissions get awards
(except Turd of the Weeks and Underdog of the Weeks, look at the
awards guide under "Submitting" for information on that) so searching
for award submissions are great. Search for award winning submissions
here.

http://www.newgrounds.com/portal/list.php

http://www.newgrounds.com/portal/list.php

www.newgrounds.com

www.newgrounds.com

3. Record breaking submissions. Here are two links that contain great
content.
a) http://www.newgrounds.com/portal/stats.html
Stats of the most popular submissions and submitters.
b) http://www.newgrounds.com/portal/top_rated.html
List of top rated submissions based on the average score of reviewers.
4. Collections, Series, and Toons. On the top bar on Newgrounds.com,
you will find links to the Collections, Series, and Toons. All submissions
under these categories are agreed to be good content by both common
Newgrounders and Newgrounds administrators.

http://www.newgrounds.com/portal/stats.html

http://www.newgrounds.com/portal/stats.html

http://www.newgrounds.com/portal/top_rated.html

http://www.newgrounds.com/portal/top_rated.html

5. Blue scores. For good recent submissions, go to the portal front page
and look for any submission highlighted in blue. These have all be voted
on and got at least a  3.50/5.00.
6. Top 50. On the right side of the portal front page, you can see the top
50 rated  of Newgrounds history. Clicking on the "View All" link at the
bottom of the list will give you a list of all top-scoring submissions-much
farther than 50 submissions.
7. Weekly Top 20, and the Past 20 Daily Winners. On the portal page, the
columns labeled “Weekly Top 20” and “The Past 20 Daily Winners” are
filled with good content.

http://www.newgrounds.com/portal

http://www.newgrounds.com/portal

Browsing the Audio Portal

The audio portal is one of Tom's great additions to Newgrounds. It serves
two main purposes.
1. If you need some music for your submittion, the audio portal is the way
to go. All of the music in the audio portal is free to use. In fact, using music
from the audio portal even gives you a better chance of being featured on
the front page. Here are some tips on how to find the right song.
- The most obvious and efficient way, select the category that would go best
with your game (if it is a Mario or Zelda game, you'd obviously choose
video game) and there you have a list of the top rated songs for that
category.
- Find other games or movies that have the same genre or theme as yours,
and look for other music by the same author.
- Use the search bar to look for music. Searching for the authors ParagonX9
ZeRo-BaSs, and is a good idea ;)

Once you find a song, click on the save button, and when it says "You have chosen
to open NG_____.mp3", record the number that follows NG. Then, when you
submit your flash, be sure to put that number in your audio credits. Oh, and once
you import the song into your library, be sure to optimize your audio. No clue what
I'm talking about? Read this. http://www.newgrounds.com/flash/audio.html

2. If flash isn't your thing, or if music is your thing, you may be interested in
submitting music to the audio portal
(http://www.newgrounds.com/audio/submit.php). If you're good enough, your
music might be featured in popular games all over Newgrounds.

Since you can't gain any experience on voting in the audio portal, if you are a stat
whore, than you won't find any reason to vote in the audio portal. But your audio
reviews are put on your profile, so you may want to review some music. To review,
simply follow the same rules as writing a flash review.

http://www.newgrounds.com/audio/submit.php

http://www.newgrounds.com/audio/submit.php

http://www.newgrounds.com/flash/audio.html

http://www.newgrounds.com/flash/audio.html

NG Forum (BBS) Definitions

Before I begin this tutorial, I'll define some terms that you will need to know if you
use the Forum.
-         BBS: Short for "bulletin board system", and is the other name for the forums
-         n00b:  Someone who has little experience on a specific subject (newbie)
-         Reg: Someone who uses a forum frequently and follows the rules
-         Thread: One topic that appears on the forum
-         Bump: moving a thread to the top of the list by posting nothing important
-         Flamed: When a topic is flamed, it is often flooded with spam posts, many of
which may be insults towards the topic starter
-         Locked: A thread that no one is allowed to post in
-         Mod: Short for "moderator", and is one who watches over the forum and
"locks" rule-breaking threads, and can ban users from the forums
-         Collab: A flash movie or game that has more than one author

NG Forum (BBS) How-To's

Newgrounds offers a BBS, or bulletin board system, to everyone with a Grounds
Gold account. When posting on the BBS, simply follow these rules, to avoid being
flamed, and to avoid being banned. http://www.newgrounds.com/bbs/rules.html

To make the transition from a n00b to a reg on the boards, simply start interesting
topics that follow the rules. Once you have about 1000 good posts on the BBS, you
will be considered a reg.  (A good post is at least semi-intelligent and doesn’t break
the forum rules)

The forums are looked over by the mods, whose usernames appear at the bottom of
each page on the BBS. A mod will lock any topic that breaks the rules, and may ban
users for continually breaking the rules. To become a mod, don't ask, and simply be
as good of a reg as you can. When there is a mod shortage, a good and frequent
poster will get the job.

http://www.newgrounds.com/bbs/rules.html

http://www.newgrounds.com/bbs/rules.html

NG Forum (BBS) Forums

There are many things that each forum has to offer. Here are some pros to each forum:

General Forum
You can talk about mostly anything. It's a great place to go when you're bored, but you
might be banned for things that you subconsciously do and not control.

Where is/How to? Forum
You can ask questions about Newgrounds. Ask any questions that this tutorial might not
answer, that is ;) There are also many threads that contain statistics, such as the top
protectors, and the people with the most experience.

This link will take you to a thread that leads you to abusive reviews.
http://www.newgrounds.com/bbs/topic.php?id=74264

This link will take you to a thread that shows one's opinion of the overrated flash of the
day. http://www.newgrounds.com/bbs/topic.php?id=615529

http://www.newgrounds.com/bbs/topic.php?id=74264

http://www.newgrounds.com/bbs/topic.php?id=74264

http://www.newgrounds.com/bbs/topic.php?id=615529

http://www.newgrounds.com/bbs/topic.php?id=615529

Flash Forum
Ask any questions you have about flash here. But let me just warn you: if you ask
an obvious question, you WILL be flamed.

This link leads to a thread that contains a library of tutorials that teach you about
actionscript.

Another advantage of this forum is that you can participate in Collabs. Collabs here
often consist of 10 or more authors, and participating in these is very fun. If you
want to start your own collab, read this thread.

There's not too much to say about the other forums…there are contests in the audio
forum and in the art forum, and much more stuff to do, so check them all out and
see where you fit in! If you're a stat whore, then BBS posts should be on your list of
things to do, as they are recorded on your profile.

http://www.newgrounds.com/bbs/topic.php?id=229808&page=50

http://www.newgrounds.com/bbs/topic.php?id=229808&page=50

http://www.newgrounds.com/bbs/topic.php?id=716080

http://www.newgrounds.com/bbs/topic.php?id=716080

NG MAG: What is it?

The NG MAG (http://www.newgrounds.com/ngmag/) contains some
cool features that are commonly overlooked by many Newgrounders.
The NG MAG has four sections.
1. NG .DOC: http://www.newgrounds.com/ngmag/doc/
Unfortunately, there’s nothing to say here, since this section is still under
construction. It should have plenty of Newgrounds news and history
upon completion, but still, the best source for news on Newgrounds is
from Tom’s posts on the front page.
2. Community news: http://www.newgrounds.com/ngmag/news
Here you can read up on some interesting stories related to Newgrounds,
but the number of articles is relatively small. Why not help by
contributing your own articles?

http://www.newgrounds.com/ngmag/doc/

http://www.newgrounds.com/ngmag/doc/

http://www.newgrounds.com/ngmag/

http://www.newgrounds.com/ngmag/

http://www.newgrounds.com/ngmag/news

http://www.newgrounds.com/ngmag/news

3.Devspot: http://www.newgrounds.com/ngmag/devspot/
Learn more about some popular Newgrounders here. Maybe you could
help by holding your own interviews.
4.Alphas: http://www.newgrounds.com/ngmag/alphas/
Probably the most commonly used area of the NG MAG. An Alpha is a
preview of a flash movie or game, through text, pictures, and maybe even
some parts of the movie or game. Coming here is a great way to see if
there are any good games coming out soon, and to give suggestions. You
can also post an Alpha for your game to build up anticipation, and
receive suggestions/feedback.
That’s basically it for the NG MAG. It’s a pretty nifty addition to
Newgrounds :D

http://www.newgrounds.com/ngmag/alphas/

http://www.newgrounds.com/ngmag/alphas/

http://www.newgrounds.com/ngmag/devspot/

http://www.newgrounds.com/ngmag/devspot/

Impressing Newgrounders

Sadly, many people will look at your submission for 10 seconds, and then
vote. The best thing to do is to spend time perfecting the first impressions
when you finish your flash. Here are some tips:
1. Make a nice and catchy title with a interesting or original avatar, or
else few people will want to watch your movie at all. Which will you want
to see more? "The Expert's Guide to NG" or "Newgrounds Tutorial"?
2. Use your author comments to advertise the submission. DON'T tell the
user how to vote. DON'T say that it is your first flash, and DON'T tell the
users about how young you might be. Also be sure to spell check it- you
need to impress the viewers. If someone sees a comment that says "I'm
only 10 years old and this is my firstest flash plz vote 5", then you are
NOT going to get a good score.

3.If there is a noticeable flash-related problem that you cannot fix, point
it out in your author comments. Example: If the user needs flash player 8
or higher, make sure to say: ***Flash Player 8 required***. If you CAN
fix the problem, DO IT. If you need help, ask here
(http://www.newgrounds.com/bbs/forum.php?id=2), look here
(http://www.newgrounds.com/collection/flashtutorials.html), or look here
(http://www.newgrounds.com/bbs/topic.php?id=229808&page=50)
4.Make sure that you have a pre-loader, a decent, original and impressive
intro, and an interactive menu (interactive buttons and background). A
good first impression is VERY important when going for high scores.
Have a preloader regardless of file size. Here is a link to the updated
Newgrounds preloader.

http://www.newgrounds.com/bbs/forum.php?id=2

http://www.newgrounds.com/bbs/forum.php?id=2

http://www.newgrounds.com/collection/flashtutorials.html

http://www.newgrounds.com/collection/flashtutorials.html

http://www.newgrounds.com/bbs/topic.php?id=229808&page=50

http://www.newgrounds.com/bbs/topic.php?id=229808&page=50

http://denvish.net/ulf/120507/85500_ng_preloadmod.fla

http://denvish.net/ulf/120507/85500_ng_preloadmod.fla

5. Keep your file size small, but not too small or too compressed. If your flash is
under 200 kb, make sure that everything is okay with your submission, and tell
everyone in the author comments something like ***Full submission kept a
relatively small XXX kb***. If your file size is too large, make sure to optimize
your audio (http://www.newgrounds.com/flash/audio.html ), and tell users that there
is a lot of content to contribute to the large file size.
Now, of course you can't have a nice fancy first impression without any thing good
to follow. This is against portal rules. You are going to have to get users to like it.
Here are the following ways:
1. Nice-looking graphics
2. Nice sound
3. For games- simply something that is "fun", "addictive", and "entertaining"
4. For movies- humor, storyline, violence, etc.
5. Something with originality
6. Something that keeps the user hooked and gets them to watch/play the entire thing

http://www.newgrounds.com/flash/audio.html

http://www.newgrounds.com/flash/audio.html

What are the awards?

This section lists all the awards, with a little
information on the amount of competition for it
and what the scores tend to be on the outcome.
This also includes information not on the FAQ,
such as special rules for each award. Remember
those carefully.

Weekly User's Choice / Weekly Top 5:
Definition: Highest scores at the end of the week
Catches: None.
This is basically the best award a flash can get. The flash that got
this award is basically like the flash that won an "election".
Likewise, this award is usually unbiased (the votes can't be
rigged), so there are little catches/special rules to getting this
award. This is because it is almost always under the top 5 of one
select day, and all daily awards tend to be voted on more than
1000 times, especially the high-scoring ones.

Daily Awards:
Definition: The top 5 scored flashes at the end of every day.
Catches: None.
These prestigious awards are given to the highest-scoring 5
flashes out of judgment during that day's 24 hours. The top 3
places in this category count towards your score to becoming
"King of the Portal" during that month: 1st place earns you 3
points, 2nd earns 2, and 3rd earns 1. The highest scorer becomes
the "King of the Portal".

Review Crew Pick:
Definition: Highest review score at the end of the week
Catches: 30 reviews MINIMUM
WARNING: To inexperienced people (and people who haven’t
tried for this): You will NEED a minimum of 30 reviews. This
means that to even try for this award, you will need at least 15-
20 reviews, and a score of at least 9.00 out of those 20. Even if
you have this, you will need 15-20 friends or just fans to review
a "10" for you just to stand a chance. If you have less than 30
reviews, you won't even be considered.

Underdog of the week (positive or negative):
Definition: Biggest differential (vote score – review score)
Catches: 30 reviews MINIMUM
Similar to Review Crew, this needs 30 reviews (you will need it
naturally or by a lot of supporters). The biggest difference is that
this is not that prestigious of an award; hence not many reviews
will come in. Therefore, about 33-50% of the time, the
differential is about a 2-3. However, on other weeks where
there’s a killer submission or a “crew” submission, the
differential can go up to around a 5.

Turd of the week:
Definition: Lowest score at the end of the week.
Catches: NO EDITING THE FLASH.
I myself have fallen for this catch. Remember, IT’S NOT
WORTH IT. If it’s scoring low enough or you don’t think it will
pass judgment in its current state, and you want the TOTW,
DON’T EDIT IT. The competition usually isn’t that strong, and
about 5 friends with a VP (voting power) of 6 each can bring
down a submission about 0.2 points in one week (before
awards). Just don't edit it, and you'll be fine.

How do I get an award?

This section lists all the awards with information
on what gets them and how you should
modify/base on your flash on to get such an
award. Reading this after you have started on a
flash also won't hurt.

Weekly Award:
Goal: To make something dazzling awesome.
Score Needed: 4.00+
How: To do this, you must be perfect in one of these categories and be exceptional
in at least 2 more.
Animation
Plot
Voicing
Helpfulness (inspiration or tutorialwise)
Humor
Violence (must have good animation)
Originality

Daily Award:
Goal: To make something that most people would have a strong liking for.
Score: 3.40+, usually 3.60+
How: To do this, just try to make something that people would watch again and
again. Try to not have any bugs unless the game is just plain awesome that it can be
neglected (think Pokemon Red/Blue with all their glitches). Make the game neat
and pleasing to the eye, which tends to make people give higher points
subconsiously. Don’t try to cheat by having friends vote you up, because if you get
an award you don’t deserve, all you will get is a much lower score and a hundred
people giving bad reviews for your flash.
IMPORTANT: look at the portal before submitting. If there are 5 blues, it's not a
good idea. If it's Clock Day, not a good idea.

Review Crew Pick:
Goal: To make something where passionate people will write reviews, but others
will just watch and leave.
Score: 9.50+ Review Score
How: There’s 2 ways to make this: the honest way or the cheap way.
Honest: Make a flash where it’s really funny and good and make sure there’s no
obvious place where people can criticize you.
Cheap: Make a flash where people JUST WON’T REVIEW. This means to make a
flash where nobody will like it or hate it. Then, tell your friends to storm reviews in
and skyrocket the score.

Underdog of the Week
Goal: To make something that most people think is so-so, but a few moved fans will
review extremely high scores or low abusive scores (remove them!).
Score: Review score – 2 x Vote score = 4+
How: Make something half-assed, but include a powerful plot/message/topic. The
score will be atrocious, but high reviews will be flying in. When low abusive
reviews comes in, FLAG THEM and have them removed.

Turd of the Week
Goal: To make something barely survive judgment and then follow up to lose huge
amount of points.
Score: 1.60-, usually 1.45-
How: The key here is to survive the portal judgment with as low as a score as
possible. I’m not very experienced in this, but this is one award that is basically
worthless. Even if you get it, your flash won’t have that many views, and your
profile won’t look any better. If you’re any good at making flash, don’t aim here,

Frontpage/Collections

What are / How do you get Frontpage or Collections?
Frontpage:
This is a special part of NG. Getting on the front page has only 1 requirement: you
must have a member of the NG administrators to like your flash. Nothing else. The
scores for these are as high as 4.5's or as low as 1.5's. There is no predicting these
(unless the flash was made by Tom Fulp himself, then it's definitely on there), and
you can't ask for one. The only thing you can do to maximize your chances of
getting on is to make your flash really good. Something that attracts admins or
competition entries tend to have higher chances, so use that to your advantage.
Collections:
This is also a special part of NG. Getting into a collection requires a certain number
of NG users to recommend your flash into that collection, and then a member of the
NG admin team to confirm that your flash belongs in there. Again, there are no
guarantees and the best thing you can do is to make the flash good.

Frontpage:

Frontpage:

Collections:

Collections:

Weekly Award Examples

Weekly 1sts
Weekly 3rds
Weekly 5ths

1. Newgrounds Rumble

1. Newgrounds Rumble

2. Castle III Part D

2. Castle III Part D

3. Dad ‘n Me

3. Dad ‘n Me

4. Ultimate Flash Sonic

4. Ultimate Flash Sonic

1. Drakojan Skies Mission 1

1. Drakojan Skies Mission 1

2. Salad Fingers Episode 6

2. Salad Fingers Episode 6

3. Valentine ‘29

3. Valentine ‘29

1. The Tutorial Collab ‘06

1. The Tutorial Collab ‘06

2. Territory WAR

2. Territory WAR

3. Minushi – Chapter 9

3. Minushi – Chapter 9

Daily Award Examples

Daily 1sts
Daily 3rds
Daily 5ths

1. Luminara

1. Luminara

2. Four Second Firestorm

2. Four Second Firestorm

3. Super Smash Flash

3. Super Smash Flash

4. Kitten Cannon!

4. Kitten Cannon!

1. Stick Arena (NG)

1. Stick Arena (NG)

2. New Numa: The Animation

2. New Numa: The Animation

3. Paths

3. Paths

1. Draw-Play

1. Draw-Play

2. The Internet

2. The Internet

3. The Expert’s Guide – NG 3

3. The Expert’s Guide – NG 3

Review Crew Examples

Review Crew Picks

1. Animator vs. Animation II

1. Animator vs. Animation II

2. MoreLikeBlue

2. MoreLikeBlue

3. The YuYu

3. The YuYu

4. Johnny Rocketfingers 2

4. Johnny Rocketfingers 2

5. Decline of Video Gaming 3

5. Decline of Video Gaming 3

Underdog of the Week Examples

Underdogs of the Week

1. F2Jam TheMusicGame - Beta

1. F2Jam TheMusicGame - Beta

2. Tribute To notorioususm

2. Tribute To notorioususm

3. 3

3. 3

4. 4 Incomplete Games

4. 4 Incomplete Games

5. Munchs War

5. Munchs War

Turd of the Week Examples

Turds of the Week

1. B

1. B

2. Mario Game

2. Mario Game

3. Ackbar the Movie

3. Ackbar the Movie

4. [KK] Catnip 7: Love

4. [KK] Catnip 7: Love

5. =Phoenix Wright Tribute=

5. =Phoenix Wright Tribute=

Whistles Quiz!

Mark it as abusive

Mark it as abusive

Leave it alone

Leave it alone

Question 1:
Score: 10
Review:
MAKE SOME MORE PLEASE PLEASE!!!!

That is the correct answer. This violates the
portal rules, because it is all in capital letters.
It has a high chance of being removed.

That is not the correct answer. This review is
clearly filled with capital letters, and that is
against a portal rule. Next time you see one of
these, mark it as abusive.

Question 2:
Score: 2
Review:
Go f*** yorself, [author]

That is the correct answer. This violates the
portal rules, because it offends the author.

That is not the correct answer. This review
directly puts an offense to the author, and is
definitely abusive.

Question 3:
Score: 1
Review:
I see lots of areas for improvement. Try harder.

That is not the correct answer. The reviewer did
not break any portal rules.

That is the correct answer. The reviewer did
not break any portal rules.

Question 4:
Score: 6
Review:
This doesn't deserve the score that it has.

That is the correct answer. This violates the
portal rules, because it indirectly says that the
flash "sucks". One of my reviews was deleted
written something like this.

That is not the correct answer. This violates the
portal rules, because it indirectly says that the
flash "sucks". One of my reviews was deleted
written something like this.

Question 5:
Score: 9
Review:
[some other reviewer], suck my d***.

That is the correct answer. This violates the
portal rules, because it directly offends another
reviewer.

That is not the correct answer. This violates the
portal rules, because it directly offends another
reviewer.

Question 6:
Score: 10
Review:
W00TZ041424!!!!! I <3 7H1$!!!

That is not the correct answer. Marking this as
abusive is a waste of time, mostly because the
mods seem to ignore requests like this. Don't
mark reviews like this, even if your heart says so.
The chance that you'll get negative review points
is just too high.

That is the correct answer. Marking this as
abusive is a waste of time, mostly because the
mods seem to ignore requests like this. Don't
mark reviews like this, even if your heart says so.

Congratulations! You finished the quiz.
Now, you're ready to go out to the NG wilderness
and claim yourself a nice, shiny, deity whistle.

Question 1:
Size: 4,500 KB
Description:
A flash by Adam Phillips.

Blam/Protect Quiz!

Protect

Protect

BLAM!

BLAM!

That is the correct answer. The size is appropriate,
and Adam Phillips is a famous good author.

That is not the correct answer. The size is
appropriate, and Adam Phillips is a famous
good author.

Question 2:
Size: 8,500 KB
Description:
A flash by 5 members of the Lock Legion

That is the correct answer. The LL, as well as
the other "crews" almost always get somewhere
between 1.80 and 2.60, if not higher. Protection
is a must.

That is not the correct answer. The LL, as
well as the other "crews" almost always get
somewhere between 1.80 and 2.60, if not
higher. Protection is a must.

Question 3:
Size: 500 KB
Description:
Something that I submitted about a squirrel.

There are no right or wrong answer on this one;
the score is indecisive. Think before you vote on
something like this.

Question 4:
Size: 1000 KB
Description:
A shit flash that says Ep. 3, and Eps 1 and 2 are
similar flashes that are protected.

That is the correct answer. Because the past
episodes are protected, it guarantees the protection
of this new one. Also, the file size leaves not much
room for fatal (mistakes) errors in submission.

That is not the correct answer. Because the past
episodes are protected, it guarantees the protection
of this new one. Also, the file size leaves not much
room for fatal (mistakes) errors in submission.

Question 5:
Size: 50 KB
Description:
Something 2 seconds long by Cellphone-Glock.

That is not the correct answer. Something only
2 seconds long will get blammed regardless
of the author. Too many usual 5-voters will turn it
down, causing a blam.

That is the correct answer. Something only
2 seconds long will get blammed regardless
of the author. Too many usual 5-voters will turn it
down, causing a blam.

Question 6:
Size: 750 KB
Description:
Something that says "please don't blam plz"

That is not the correct answer. Begging for
passing judgment never worked too well. You
might want to watch it if it's a improved
resubmission though.

That is the correct answer. Begging for
passing judgment never worked too well. You
might want to watch it if it's a improved
resubmission though.

Congratulations! You finished the quiz.
Now, you're ready to go out to the NG wilderness
and command the Elite Guard!

Which awards can you get?

This is a "quiz" where by you can find out what awards
you can get/should try for just by telling me your flash's
score and review score.

What is your score, to the closest number?

0.5

0.5

1.0

1.0

1.5

1.5

2.0

2.0

2.5

2.5

5.0

5.0

4.5

4.5

4.0

4.0

3.5

3.5

3.0

3.0

What is your review score, to the closest number?

0.0

0.0

6.0

6.0

7.0

7.0

8.0

8.0

9.0

9.0

10.0

10.0

You can / should try for the following awards:
1. Weekly Award
2. Daily Award
3. Review Crew Pick
Congratulations! This is about as good as a flash can be rated on the NG
system! If you really have the scores that you typed in, you should be
making more flash instead of reading a guide about how to make flash.

You can / should try for the following awards:
1. Weekly Award
2. Daily Award
3. Underdog of the Week
Congratulations! This is about as good as a flash can be rated on the NG
system! If you really have the scores that you typed in, you should be
making more flash instead of reading a guide about how to make flash.

You can / should try for the following awards:
1. Review Crew Pick
2. Underdog of the Week
3. Turd of the Week
This is a really exotic set of awards that you are eligible for. As you can
probably imagine, it has never happened before.

You can / should try for the following awards:
1. Review Crew Pick
2. Underdog of the Week
This is a really exotic set of awards that you are eligible for. As you can
probably imagine, it has never happened before.

You can / should try for the following awards:
1. Underdog of the Week
2. Turd of the Week
Good job, you are officially a "crap" flash maker. If you think this is a
good thing, be proud of it!

You can / should try for the following awards:
1. Daily Award
2. Review Crew Pick
Congratulations! This is a very formidable position to be in, and not
many flashes have been on this level.

You can / should try for the following awards:
1. Daily Award
2. Underdog of the Week
This is a really exotic set of awards that you are eligible for. As you can
probably imagine, it has never happened before.

You can / should try for the following awards:
1. Weekly Award
2. Daily Award
Congratulations! This is a very formidable position to be in, and not
many flashes have been on this level.

You can / should try for the following awards:
1. Daily Award
Congratulations! You are eligible for an award!

You can / should try for the following awards:
1. Review Crew Pick
Congratulations! You are eligible for an award!

You can / should try for the following awards:
1. Turd of the Week
Congratulations! You are eligible for an award!

You can / should try for the following awards:
1. Underdog of the Week
Congratulations! You are eligible for an award!

I'm sorry, but your flash isn't qualified for any award.
Try again next time!

I'll tell you how to see your score before
your flash comes out of judgment.

Requirements: It has to be a bit (and only a bit)
after 12:00 AM ET for you to be able to do this
properly. However, it pays off if you do.

You Found the Easter Egg!

1. Press "Entries Submitted Yesterday"

2. Press "Rating"

3. Voila! You can now see the BLAM threshold.

Protect anything above this -->

BLAM anything below this -->

This is an example;
apply it to whatever
you happen to see.

With this, you can automatically know what to protect and
what to BLAM if you haven't already. However, keep in
mind that this is not usable at any given time. It must be
about 12-3AM ET, so it strongly favors west coast and out-
of-country NGers.
If you are aiming at Turd of the Week, you can purposely
submit late, vote 5, and then procceed to know what to vote
the second time (if it's high, vote 0 and tell others helping to
do the same). Also, it's handy if you don't want to overrate a
flash before it comes out of judgment.

You Found An Easter Egg!

This is a "quiz" where by you can find out how
"popular" you are to the people of Newgrounds. Don't
worry about the score you will get, it does not mean
anything and it will not make a difference to your future
"career" on Newgrounds. Not many people score high
either, so don't worry.

How Popular Are You on NG?

What is your level? (Click appropriate interval)

1-7

1-7

8-9

8-9

10-12

10-12

13-14

13-14

15-16

15-16

17-19

17-19

20+

20+

What is your whistle?

Garbage

Garbage

Normal (Red)

Normal (Red)

Diety

Diety

How many Blam/Protections do you have?

0-500

0-500

501-2000

501-2000

2001-4000

2001-4000

4001+

4001+

How many BBS posts do you have?

0-250

0-250

251-500

251-500

501-1000

501-1000

1001-2000

1001-2000

4001-8000

4001-8000

8001-12000

8001-12000

12001+

12001+

What is your batting average?

None-2.00

None-2.00

2.01-3.00

2.01-3.00

3.01-3.50

3.01-3.50

3.50-4.00

3.50-4.00

4.01+

4.01+

Click the FIRST one down the list that you have received.

Weekly 1st-2nd

Weekly 1st-2nd

Weekly 3rd-5th

Weekly 3rd-5th

Daily 1st-2nd

Daily 1st-2nd

Daily 3rd-5th

Daily 3rd-5th

Review Crew Pick

Review Crew Pick

Turd/Underdog of the Week

Turd/Underdog of the Week

None

None

1 million views

1 million views

500k views

500k views

250k views

250k views

50k views

50k views

25k views

25k views

How many flashes has your music been used in?

0

0

1-5

1-5

6-10

6-10

11-20

11-20

21-30

21-30

31-50

31-50

51-75

51-75

76+

76+

How many reviews have you given?

51-100

51-100

101-200

101-200

201-500

201-500

1001+

1001+

Are you a mod?

Yes

Yes

No

No

Are you an admin?

Have you ever been listed as a popular flash author?

Have you ever been King of the Portal?

You are ranked as a n00b on Newgrounds. Try harder to gain
some popularity, as it will come in handy in the future!
Grade: D

You are ranked as a beginner on Newgrounds. This means
that you probably just started to work on popularity. Do try
harder, because it will pay off when you make great flashes
one day!
Grade: C

You are ranked as a decent NGer on Newgrounds. This
means you are the same as about the majority of other
NGers. However, the way that you have achieved this vastly
varies, so no hard feelings. Keep on working!
Grade: B

You are ranked as a great NGer on Newgrounds. This means
that you are above average compared to a lot of other NGers.
Good job and keep on trying!
Grade: A-

You are ranked as a awesome NGer on Newgrounds. This
means that you are way above the average level. If you go to
this step, congratulations, as you have done something not
many people can do!
Grade: A

You are ranked as a 1337 NGer on Newgrounds. This means
that you are exceptional and distinguished on Newgrounds.
People can think of your great flashes and music by just
hearing your name. Great job!
Grade: A+

You rival Tom Fulp in popularity! Great Job!
Grade: A++

ActionScript [AS1/AS2]

Frame 1
root_cm = new ContextMenu(); root_cm.hideBuiltInItems(); _root.menu = root_cm;
Frame 2
stopAllSounds();
Frame 3
stop(); bgmusic = new Sound(); bgmusic.attachSound("14-Funky's Tune.mp3"); bgmusic.start(0, 10000);
Frame 4
root_cm = new ContextMenu(); _root.menu = root_cm;
Instance of Symbol 117 MovieClip in Frame 4
onClipEvent (load) { y = 100; speed = 5; radius = 10; xcenter = 250; ycenter = 100; zcenter = 100; angle = 0; fl = 150; } onClipEvent (enterFrame) { z = (Math.sin((angle * Math.PI) / 180) * radius) + zcenter; scale = fl / (fl + z); x = Math.cos((angle * Math.PI) / 180) * radius; _x = ((x * scale) + xcenter); _y = ((y * scale) + ycenter); _yscale = (scale * 100); _xscale = (scale * 100); _rotation = (_rotation + 2); angle = angle + speed; if (angle > 359) { angle = angle - 360; } }
Instance of Symbol 119 MovieClip in Frame 4
onClipEvent (load) { y = 100; speed = 10; radius = 10; xcenter = 350; ycenter = 100; zcenter = 100; angle = 86; fl = 150; } onClipEvent (enterFrame) { z = (Math.sin((angle * Math.PI) / 180) * radius) + zcenter; scale = fl / (fl + z); x = Math.cos((angle * Math.PI) / 180) * radius; _x = ((x * scale) + xcenter); _y = ((y * scale) + ycenter); _yscale = (scale * 100); _xscale = (scale * 100); _rotation = (_rotation + 5); angle = angle + speed; if (angle > 359) { angle = angle - 360; } }
Instance of Symbol 126 MovieClip in Frame 4
onClipEvent (load) { y = 100; speed = 10; radius = 50; xcenter = 350; ycenter = 100; zcenter = 100; angle = 86; fl = 150; } onClipEvent (enterFrame) { z = (Math.sin((angle * Math.PI) / 180) * radius) + zcenter; scale = fl / (fl + z); x = Math.cos((angle * Math.PI) / 180) * radius; _x = ((x * scale) + xcenter); _y = ((y * scale) + ycenter); _yscale = (scale * 100); _xscale = (scale * 100); _rotation = (_rotation + 15); angle = angle + speed; if (angle > 359) { angle = angle - 360; } }
Instance of Symbol 126 MovieClip in Frame 139
onClipEvent (load) { y = 100; speed = 5; radius = 10; xcenter = 250; ycenter = 100; zcenter = 100; angle = 0; fl = 150; } onClipEvent (enterFrame) { z = (Math.sin((angle * Math.PI) / 180) * radius) + zcenter; scale = fl / (fl + z); x = Math.cos((angle * Math.PI) / 180) * radius; _x = ((x * scale) + xcenter); _y = ((y * scale) + ycenter); _yscale = (scale * 100); _xscale = (scale * 100); _rotation = (_rotation + 2); angle = angle + speed; if (angle > 359) { angle = angle - 360; } }
Frame 140
stop(); var fc = 0; var fcc = 0; hwm = 1; onEnterFrame = function () { fc++; fcc++; if (fc == 2) { fc = 0; rainbow.play(); ball.play(); j.play(); o1.play(); o2.play(); g.play(); } else if (fc != 2) { rainbow.stop(); ball.stop(); j.stop(); o1.stop(); o2.stop(); g.stop(); } if ((fcc >= 200) && (hwm == 1)) { play(); hwm = 0; } if (hwm == 0) { } };
Frame 141
root_cm = new ContextMenu(); root_cm.hideBuiltInItems(); _root.menu = root_cm; bgmusic.stop(); bgmusic = new Sound(); bgmusic.attachSound("NG1683.wav"); bgmusic.start(0, 100000); onEnterFrame = function () { hwm = 0; };
Frame 301
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Frame 302
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Frame 400
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Frame 401
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Frame 402
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Frame 403
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Frame 404
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Frame 405
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Frame 406
var vot = 0; var rev = 0; var dif = 0; stop();
Frame 407
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Frame 408
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Frame 427
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Frame 428
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Frame 443
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Frame 444
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Frame 445
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Frame 446
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Symbol 71 MovieClip Frame 40
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Symbol 89 Button
on (press) { _root.play(); }
Symbol 90 MovieClip Frame 1
function onEnterFrame() { if (!loaded) { var _local3 = _root.getBytesLoaded() / _root.getBytesTotal(); if (_local3 >= 1) { if (firstframe) { gotoAndStop ("loaded"); } else { play(); bar._x = initX; } loaded = true; } else { bar._x = initX + ((_local3 - 1) * bar._width); } } var _local4 = getTimer() - time; timeAccum = timeAccum + _local4; while (timeAccum >= FRAME_TIME) { var _local2 = 0; while (_local2 < timeClips.length) { if (timeClips[_local2]._currentframe < timeClips[_local2]._totalframes) { timeClips[_local2].nextFrame(); } else { timeClips[_local2].gotoAndStop(1); } _local2++; } if (loaded && (_currentframe < _totalframes)) { nextFrame(); } timeAccum = timeAccum - FRAME_TIME; } time = time + _local4; firstframe = false; } stop(); _root.stop(); var initX = bar._x; var time = getTimer(); var FRAME_TIME = 33.3333333333333; var timeAccum = 0; var firstframe = true; var loaded = false; timeClips = [bargfx, tank.mc0, tank.mc1, tank.mc2, tank.mc3, tank.mc4, tank.mc4.mc0, tank.mc4.mc1, tank.mc4.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc0.mc2, tank.mc4.mc0.mc0.mc0.mc3, tank.mc4.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc2, tank.mc5.mc0]; var i = 0; while (i < timeClips.length) { timeClips[i].stop(); i++; }
Symbol 90 MovieClip Frame 53
Symbol 111 Button
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Symbol 124 Button
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Symbol 136 MovieClip Frame 100
stop();
Symbol 138 MovieClip Frame 50
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Symbol 140 MovieClip Frame 60
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Symbol 142 MovieClip Frame 70
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Symbol 143 MovieClip Frame 80
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Symbol 144 Button
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Symbol 229 Button
on (release) { bgmusic.stop(); bgmusic = new Sound(); bgmusic.attachSound("Cosmic.mp3"); bgmusic.start(0, 100); }
Symbol 233 Button
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Symbol 237 Button
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Symbol 242 Button
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Symbol 245 Button
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Symbol 249 Button
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Symbol 253 Button
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Symbol 256 Button
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Symbol 260 Button
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Symbol 281 Button
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Symbol 291 MovieClip Frame 1
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Symbol 291 MovieClip Frame 2
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Symbol 291 MovieClip Frame 3
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Symbol 291 MovieClip Frame 4
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Symbol 300 Button
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on (release) { gotoAndPlay (403); }
Symbol 847 Button
on (release) { gotoAndPlay (404); }
Symbol 853 Button
on (release) { gotoAndPlay (405); }
Symbol 857 Button
on (release) { vot = 1; play(); }
Symbol 860 Button
on (release) { play(); vot = 2; }
Symbol 863 Button
on (release) { play(); vot = 3; }
Symbol 866 Button
on (release) { play(); vot = 4; }
Symbol 869 Button
on (release) { play(); vot = 5; }
Symbol 872 Button
on (release) { vot = 10; play(); }
Symbol 875 Button
on (release) { play(); vot = 9; }
Symbol 878 Button
on (release) { play(); vot = 8; }
Symbol 881 Button
on (release) { play(); vot = 7; }
Symbol 884 Button
on (release) { play(); vot = 6; }
Symbol 888 Button
on (release) { rev = 0; dif = rev - vot; if (dif < 0) { dif = dif * -1; } if ((vot >= 8) && (rev >= 9)) { gotoAndPlay (408); return(undefined); } if ((vot >= 8) && (dif >= 4)) { gotoAndPlay (409); return(undefined); } if (((rev >= 9) && (dif >= 4)) && (vot <= 3)) { gotoAndPlay (410); return(undefined); } if ((rev >= 9) && (dif >= 4)) { gotoAndPlay (408); return(undefined); } if ((dif >= 4) && (vot <= 3)) { gotoAndPlay (412); return(undefined); } if ((vot >= 7) && (rev >= 9)) { gotoAndPlay (413); return(undefined); } if ((vot >= 7) && (dif >= 4)) { gotoAndPlay (414); return(undefined); } if (vot >= 8) { gotoAndPlay (415); return(undefined); } if (vot >= 7) { gotoAndPlay (416); return(undefined); } if (rev >= 9) { gotoAndPlay (417); return(undefined); } if (vot <= 3) { gotoAndPlay (418); return(undefined); } if (dif >= 4) { gotoAndPlay (419); return(undefined); } gotoAndPlay (420); }
Symbol 889 Button
on (release) { rev = 1; dif = rev - vot; if (dif < 0) { dif = dif * -1; } if ((vot >= 8) && (rev >= 9)) { gotoAndPlay (408); return(undefined); } if ((vot >= 8) && (dif >= 4)) { gotoAndPlay (409); return(undefined); } if (((rev >= 9) && (dif >= 4)) && (vot <= 3)) { gotoAndPlay (410); return(undefined); } if ((rev >= 9) && (dif >= 4)) { gotoAndPlay (408); return(undefined); } if ((dif >= 4) && (vot <= 3)) { gotoAndPlay (412); return(undefined); } if ((vot >= 7) && (rev >= 9)) { gotoAndPlay (413); return(undefined); } if ((vot >= 7) && (dif >= 4)) { gotoAndPlay (414); return(undefined); } if (vot >= 8) { gotoAndPlay (415); return(undefined); } if (vot >= 7) { gotoAndPlay (416); return(undefined); } if (rev >= 9) { gotoAndPlay (417); return(undefined); } if (vot <= 3) { gotoAndPlay (418); return(undefined); } if (dif >= 4) { gotoAndPlay (419); return(undefined); } gotoAndPlay (420); }
Symbol 890 Button
on (release) { rev = 2; dif = rev - vot; if (dif < 0) { dif = dif * -1; } if ((vot >= 8) && (rev >= 9)) { gotoAndPlay (408); return(undefined); } if ((vot >= 8) && (dif >= 4)) { gotoAndPlay (409); return(undefined); } if (((rev >= 9) && (dif >= 4)) && (vot <= 3)) { gotoAndPlay (410); return(undefined); } if ((rev >= 9) && (dif >= 4)) { gotoAndPlay (408); return(undefined); } if ((dif >= 4) && (vot <= 3)) { gotoAndPlay (412); return(undefined); } if ((vot >= 7) && (rev >= 9)) { gotoAndPlay (413); return(undefined); } if ((vot >= 7) && (dif >= 4)) { gotoAndPlay (414); return(undefined); } if (vot >= 8) { gotoAndPlay (415); return(undefined); } if (vot >= 7) { gotoAndPlay (416); return(undefined); } if (rev >= 9) { gotoAndPlay (417); return(undefined); } if (vot <= 3) { gotoAndPlay (418); return(undefined); } if (dif >= 4) { gotoAndPlay (419); return(undefined); } gotoAndPlay (420); }
Symbol 891 Button
on (release) { rev = 3; dif = rev - vot; if (dif < 0) { dif = dif * -1; } if ((vot >= 8) && (rev >= 9)) { gotoAndPlay (408); return(undefined); } if ((vot >= 8) && (dif >= 4)) { gotoAndPlay (409); return(undefined); } if (((rev >= 9) && (dif >= 4)) && (vot <= 3)) { gotoAndPlay (410); return(undefined); } if ((rev >= 9) && (dif >= 4)) { gotoAndPlay (408); return(undefined); } if ((dif >= 4) && (vot <= 3)) { gotoAndPlay (412); return(undefined); } if ((vot >= 7) && (rev >= 9)) { gotoAndPlay (413); return(undefined); } if ((vot >= 7) && (dif >= 4)) { gotoAndPlay (414); return(undefined); } if (vot >= 8) { gotoAndPlay (415); return(undefined); } if (vot >= 7) { gotoAndPlay (416); return(undefined); } if (rev >= 9) { gotoAndPlay (417); return(undefined); } if (vot <= 3) { gotoAndPlay (418); return(undefined); } if (dif >= 4) { gotoAndPlay (419); return(undefined); } gotoAndPlay (420); }
Symbol 892 Button
on (release) { rev = 4; dif = rev - vot; if (dif < 0) { dif = dif * -1; } if ((vot >= 8) && (rev >= 9)) { gotoAndPlay (408); return(undefined); } if ((vot >= 8) && (dif >= 4)) { gotoAndPlay (409); return(undefined); } if (((rev >= 9) && (dif >= 4)) && (vot <= 3)) { gotoAndPlay (410); return(undefined); } if ((rev >= 9) && (dif >= 4)) { gotoAndPlay (408); return(undefined); } if ((dif >= 4) && (vot <= 3)) { gotoAndPlay (412); return(undefined); } if ((vot >= 7) && (rev >= 9)) { gotoAndPlay (413); return(undefined); } if ((vot >= 7) && (dif >= 4)) { gotoAndPlay (414); return(undefined); } if (vot >= 8) { gotoAndPlay (415); return(undefined); } if (vot >= 7) { gotoAndPlay (416); return(undefined); } if (rev >= 9) { gotoAndPlay (417); return(undefined); } if (vot <= 3) { gotoAndPlay (418); return(undefined); } if (dif >= 4) { gotoAndPlay (419); return(undefined); } gotoAndPlay (420); }
Symbol 893 Button
on (release) { rev = 5; dif = rev - vot; if (dif < 0) { dif = dif * -1; } if ((vot >= 8) && (rev >= 9)) { gotoAndPlay (408); return(undefined); } if ((vot >= 8) && (dif >= 4)) { gotoAndPlay (409); return(undefined); } if (((rev >= 9) && (dif >= 4)) && (vot <= 3)) { gotoAndPlay (410); return(undefined); } if ((rev >= 9) && (dif >= 4)) { gotoAndPlay (408); return(undefined); } if ((dif >= 4) && (vot <= 3)) { gotoAndPlay (412); return(undefined); } if ((vot >= 7) && (rev >= 9)) { gotoAndPlay (413); return(undefined); } if ((vot >= 7) && (dif >= 4)) { gotoAndPlay (414); return(undefined); } if (vot >= 8) { gotoAndPlay (415); return(undefined); } if (vot >= 7) { gotoAndPlay (416); return(undefined); } if (rev >= 9) { gotoAndPlay (417); return(undefined); } if (vot <= 3) { gotoAndPlay (418); return(undefined); } if (dif >= 4) { gotoAndPlay (419); return(undefined); } gotoAndPlay (420); }
Symbol 896 Button
on (release) { rev = 6; dif = rev - vot; if (dif < 0) { dif = dif * -1; } if ((vot >= 8) && (rev >= 9)) { gotoAndPlay (408); return(undefined); } if ((vot >= 8) && (dif >= 4)) { gotoAndPlay (409); return(undefined); } if (((rev >= 9) && (dif >= 4)) && (vot <= 3)) { gotoAndPlay (410); return(undefined); } if ((rev >= 9) && (dif >= 4)) { gotoAndPlay (408); return(undefined); } if ((dif >= 4) && (vot <= 3)) { gotoAndPlay (412); return(undefined); } if ((vot >= 7) && (rev >= 9)) { gotoAndPlay (413); return(undefined); } if ((vot >= 7) && (dif >= 4)) { gotoAndPlay (414); return(undefined); } if (vot >= 8) { gotoAndPlay (415); return(undefined); } if (vot >= 7) { gotoAndPlay (416); return(undefined); } if (rev >= 9) { gotoAndPlay (417); return(undefined); } if (vot <= 3) { gotoAndPlay (418); return(undefined); } if (dif >= 4) { gotoAndPlay (419); return(undefined); } gotoAndPlay (420); }
Symbol 899 Button
on (release) { rev = 7; dif = rev - vot; if (dif < 0) { dif = dif * -1; } if ((vot >= 8) && (rev >= 9)) { gotoAndPlay (408); return(undefined); } if ((vot >= 8) && (dif >= 4)) { gotoAndPlay (409); return(undefined); } if (((rev >= 9) && (dif >= 4)) && (vot <= 3)) { gotoAndPlay (410); return(undefined); } if ((rev >= 9) && (dif >= 4)) { gotoAndPlay (408); return(undefined); } if ((dif >= 4) && (vot <= 3)) { gotoAndPlay (412); return(undefined); } if ((vot >= 7) && (rev >= 9)) { gotoAndPlay (413); return(undefined); } if ((vot >= 7) && (dif >= 4)) { gotoAndPlay (414); return(undefined); } if (vot >= 8) { gotoAndPlay (415); return(undefined); } if (vot >= 7) { gotoAndPlay (416); return(undefined); } if (rev >= 9) { gotoAndPlay (417); return(undefined); } if (vot <= 3) { gotoAndPlay (418); return(undefined); } if (dif >= 4) { gotoAndPlay (419); return(undefined); } gotoAndPlay (420); }
Symbol 902 Button
on (release) { rev = 8; dif = rev - vot; if (dif < 0) { dif = dif * -1; } if ((vot >= 8) && (rev >= 9)) { gotoAndPlay (408); return(undefined); } if ((vot >= 8) && (dif >= 4)) { gotoAndPlay (409); return(undefined); } if (((rev >= 9) && (dif >= 4)) && (vot <= 3)) { gotoAndPlay (410); return(undefined); } if ((rev >= 9) && (dif >= 4)) { gotoAndPlay (408); return(undefined); } if ((dif >= 4) && (vot <= 3)) { gotoAndPlay (412); return(undefined); } if ((vot >= 7) && (rev >= 9)) { gotoAndPlay (413); return(undefined); } if ((vot >= 7) && (dif >= 4)) { gotoAndPlay (414); return(undefined); } if (vot >= 8) { gotoAndPlay (415); return(undefined); } if (vot >= 7) { gotoAndPlay (416); return(undefined); } if (rev >= 9) { gotoAndPlay (417); return(undefined); } if (vot <= 3) { gotoAndPlay (418); return(undefined); } if (dif >= 4) { gotoAndPlay (419); return(undefined); } gotoAndPlay (420); }
Symbol 905 Button
on (release) { rev = 9; dif = rev - vot; if (dif < 0) { dif = dif * -1; } if ((vot >= 8) && (rev >= 9)) { gotoAndPlay (408); return(undefined); } if ((vot >= 8) && (dif >= 4)) { gotoAndPlay (409); return(undefined); } if (((rev >= 9) && (dif >= 4)) && (vot <= 3)) { gotoAndPlay (410); return(undefined); } if ((rev >= 9) && (dif >= 4)) { gotoAndPlay (408); return(undefined); } if ((dif >= 4) && (vot <= 3)) { gotoAndPlay (412); return(undefined); } if ((vot >= 7) && (rev >= 9)) { gotoAndPlay (413); return(undefined); } if ((vot >= 7) && (dif >= 4)) { gotoAndPlay (414); return(undefined); } if (vot >= 8) { gotoAndPlay (415); return(undefined); } if (vot >= 7) { gotoAndPlay (416); return(undefined); } if (rev >= 9) { gotoAndPlay (417); return(undefined); } if (vot <= 3) { gotoAndPlay (418); return(undefined); } if (dif >= 4) { gotoAndPlay (419); return(undefined); } gotoAndPlay (420); }
Symbol 908 Button
on (release) { rev = 10; dif = rev - vot; if (dif < 0) { dif = dif * -1; } if ((vot >= 8) && (rev >= 9)) { gotoAndPlay (408); return(undefined); } if ((vot >= 8) && (dif >= 4)) { gotoAndPlay (409); return(undefined); } if (((rev >= 9) && (dif >= 4)) && (vot <= 3)) { gotoAndPlay (410); return(undefined); } if ((rev >= 9) && (dif >= 4)) { gotoAndPlay (408); return(undefined); } if ((dif >= 4) && (vot <= 3)) { gotoAndPlay (412); return(undefined); } if ((vot >= 7) && (rev >= 9)) { gotoAndPlay (413); return(undefined); } if ((vot >= 7) && (dif >= 4)) { gotoAndPlay (414); return(undefined); } if (vot >= 8) { gotoAndPlay (415); return(undefined); } if (vot >= 7) { gotoAndPlay (416); return(undefined); } if (rev >= 9) { gotoAndPlay (417); return(undefined); } if (vot <= 3) { gotoAndPlay (418); return(undefined); } if (dif >= 4) { gotoAndPlay (419); return(undefined); } gotoAndPlay (420); }
Symbol 940 Button
on (release) { gotoAndPlay (426); }
Symbol 945 Button
on (release) { pop = pop + 0; play(); }
Symbol 948 Button
on (release) { pop = pop + 2; play(); }
Symbol 951 Button
on (release) { pop = pop + 4; play(); }
Symbol 954 Button
on (release) { pop = pop + 6; play(); }
Symbol 957 Button
on (release) { pop = pop + 8; play(); }
Symbol 960 Button
on (release) { pop = pop + 10; play(); }
Symbol 963 Button
on (release) { pop = pop + 20; play(); }
Symbol 967 Button
on (release) { pop = pop - 1; play(); }
Symbol 970 Button
on (release) { pop = pop + 0; play(); }
Symbol 971 Button
on (release) { pop = pop + 1; play(); }
Symbol 972 Button
on (release) { pop = pop + 3; play(); }
Symbol 973 Button
on (release) { pop = pop + 5; play(); }
Symbol 976 Button
on (release) { pop = pop + 10; play(); }
Symbol 980 Button
on (release) { pop = pop + 0; play(); }
Symbol 983 Button
on (release) { pop = pop + 2; play(); }
Symbol 986 Button
on (release) { pop = pop + 5; play(); }
Symbol 989 Button
on (release) { pop = pop + 10; play(); }
Symbol 993 Button
on (release) { pop = pop + 0; play(); }
Symbol 996 Button
on (release) { pop = pop + 5; play(); }
Symbol 999 Button
on (release) { pop = pop + 8; play(); }
Symbol 1002 Button
on (release) { pop = pop + 10; play(); }
Symbol 1003 Button
on (release) { pop = pop + 20; play(); }
Symbol 1006 Button
on (release) { pop = pop + 30; play(); }
Symbol 1009 Button
on (release) { pop = pop + 40; play(); }
Symbol 1012 Button
on (release) { pop = pop + 50; play(); }
Symbol 1016 Button
on (release) { pop = pop + 0; play(); }
Symbol 1019 Button
on (release) { pop = pop + 2; play(); }
Symbol 1022 Button
on (release) { pop = pop + 5; play(); }
Symbol 1025 Button
on (release) { pop = pop + 10; play(); }
Symbol 1028 Button
on (release) { pop = pop + 15; play(); }
Symbol 1032 Button
on (release) { pop = pop + 25; play(); }
Symbol 1035 Button
on (release) { pop = pop + 15; play(); }
Symbol 1038 Button
on (release) { pop = pop + 10; play(); }
Symbol 1041 Button
on (release) { pop = pop + 5; play(); }
Symbol 1044 Button
on (release) { pop = pop + 8; play(); }
Symbol 1047 Button
on (release) { pop = pop + 3; play(); }
Symbol 1050 Button
on (release) { pop = pop + 0; play(); }
Symbol 1053 Button
on (release) { pop = pop + 35; play(); }
Symbol 1056 Button
on (release) { pop = pop + 20; play(); }
Symbol 1059 Button
on (release) { pop = pop + 15; play(); }
Symbol 1062 Button
on (release) { pop = pop + 10; play(); }
Symbol 1065 Button
on (release) { pop = pop + 5; play(); }
Symbol 1066 Button
on (release) { pop = pop + 0; play(); }
Symbol 1070 Button
on (release) { pop = pop + 0; play(); }
Symbol 1073 Button
on (release) { pop = pop + 2; play(); }
Symbol 1076 Button
on (release) { pop = pop + 5; play(); }
Symbol 1079 Button
on (release) { pop = pop + 10; play(); }
Symbol 1082 Button
on (release) { pop = pop + 15; play(); }
Symbol 1085 Button
on (release) { pop = pop + 25; play(); }
Symbol 1088 Button
on (release) { pop = pop + 35; play(); }
Symbol 1091 Button
on (release) { pop = pop + 50; play(); }
Symbol 1095 Button
on (release) { pop = pop + 2; play(); }
Symbol 1098 Button
on (release) { pop = pop + 5; play(); }
Symbol 1101 Button
on (release) { pop = pop + 10; play(); }
Symbol 1102 Button
on (release) { pop = pop + 15; play(); }
Symbol 1105 Button
on (release) { pop = pop + 25; play(); }
Symbol 1109 Button
on (release) { pop = pop + 50; play(); }
Symbol 1112 Button
on (release) { pop = pop + 0; play(); }
Symbol 1114 Button
on (release) { pop = pop + 60; play(); }
Symbol 1116 Button
on (release) { pop = pop + 15; play(); }
Symbol 1118 Button
on (release) { pop = pop + 25; if (pop <= 20) { gotoAndPlay (440); } else if ((pop >= 21) && (pop <= 40)) { gotoAndPlay (441); } else if ((pop >= 41) && (pop <= 65)) { gotoAndPlay (442); } else if ((pop >= 66) && (pop <= 80)) { gotoAndPlay (443); } else if ((pop >= 81) && (pop <= 95)) { gotoAndPlay (444); } else if ((pop >= 96) && (pop <= 110)) { gotoAndPlay (445); } else if (pop >= 110) { gotoAndPlay (446); } }
Symbol 1119 Button
on (release) { pop = pop + 0; if (pop <= 20) { gotoAndPlay (440); } else if ((pop >= 21) && (pop <= 40)) { gotoAndPlay (441); } else if ((pop >= 41) && (pop <= 65)) { gotoAndPlay (442); } else if ((pop >= 66) && (pop <= 80)) { gotoAndPlay (443); } else if ((pop >= 81) && (pop <= 95)) { gotoAndPlay (444); } else if ((pop >= 96) && (pop <= 110)) { gotoAndPlay (445); } else if (pop >= 110) { gotoAndPlay (446); } }

Library Items

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Symbol 2 BitmapUsed by:3
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Symbol 4 GraphicUsed by:90
Symbol 5 FontUsed by:6
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Symbol 7 GraphicUsed by:90
Symbol 8 GraphicUsed by:90
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Symbol 12 GraphicUsed by:13
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Symbol 14 GraphicUsed by:90
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Symbol 17 GraphicUsed by:23 71
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Symbol 19 GraphicUsed by:23 71
Symbol 20 GraphicUsed by:23 71
Symbol 21 GraphicUsed by:23 71
Symbol 22 GraphicUsed by:23 71
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Symbol 29 GraphicUsed by:30
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Symbol 50 GraphicUsed by:51
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Symbol 91 GraphicUsed by:Timeline
Symbol 92 Sound [14-Funky's Tune.mp3]Used by:Timeline
Symbol 93 Sound [NG1975.mp3]Used by:Timeline
Symbol 94 Sound [Frantic Factory.mp3]Used by:Timeline
Symbol 95 Sound [03_-_playing_the_game.mp3]Used by:Timeline
Symbol 96 Sound [17_-_converted_missile_train.mp3]Used by:Timeline
Symbol 97 Sound [08-tidal-tempest-present.mp3]Used by:Timeline
Symbol 98 Sound [Cosmic.mp3]Used by:Timeline
Symbol 99 Sound [NG1683.wav]Used by:Timeline
Symbol 100 GraphicUsed by:Timeline
Symbol 101 FontUsed by:102
Symbol 102 TextUses:101Used by:Timeline
Symbol 103 FontUsed by:104
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Symbol 123 SoundUsed by:124 144 245 300 301 365 508
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Symbol 131 MovieClipUses:130Used by:Timeline
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Symbol 134 FontUsed by:135 137 139 141
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Symbol 136 MovieClipUses:135Used by:Timeline
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Symbol 1088 ButtonUses:1086 1087 87 88Used by:Timeline
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Symbol 1090 TextUses:227Used by:1091
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Symbol 1102 ButtonUses:997 998 87 88Used by:Timeline
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Symbol 1108 TextUses:227Used by:1109 1114 1116 1118
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Symbol 1111 TextUses:227Used by:1112 1119
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Symbol 1114 ButtonUses:1107 1108 87 88Used by:Timeline
Symbol 1115 TextUses:227Used by:Timeline
Symbol 1116 ButtonUses:1107 1108 87 88Used by:Timeline
Symbol 1117 TextUses:227Used by:Timeline
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Symbol 1121 TextUses:227Used by:Timeline
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Symbol 1123 TextUses:227Used by:Timeline
Symbol 1124 TextUses:227Used by:Timeline
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Instance Names

"ball"Frame 140Symbol 131 MovieClip
"rainbow"Frame 140Symbol 133 MovieClip
"j"Frame 140Symbol 138 MovieClip
"o1"Frame 140Symbol 140 MovieClip
"g"Frame 140Symbol 142 MovieClip
"o2"Frame 140Symbol 143 MovieClip
"mc3"Symbol 55 MovieClip Frame 1Symbol 51 MovieClip
"mc0"Symbol 55 MovieClip Frame 1Symbol 51 MovieClip
"mc2"Symbol 55 MovieClip Frame 1Symbol 54 MovieClip
"mc1"Symbol 55 MovieClip Frame 1Symbol 54 MovieClip
"mc2"Symbol 60 MovieClip Frame 1Symbol 44 MovieClip
"mc1"Symbol 60 MovieClip Frame 1Symbol 47 MovieClip
"mc0"Symbol 60 MovieClip Frame 1Symbol 55 MovieClip
"mc0"Symbol 61 MovieClip Frame 1Symbol 60 MovieClip
"mc1"Symbol 62 MovieClip Frame 1Symbol 39 MovieClip
"mc0"Symbol 62 MovieClip Frame 1Symbol 61 MovieClip
"mc1"Symbol 69 MovieClip Frame 1Symbol 33 MovieClip
"mc4"Symbol 69 MovieClip Frame 1Symbol 62 MovieClip
"mc2"Symbol 69 MovieClip Frame 1Symbol 64 MovieClip
"mc5"Symbol 69 MovieClip Frame 1Symbol 66 MovieClip
"mc3"Symbol 69 MovieClip Frame 1Symbol 68 MovieClip
"bar"Symbol 90 MovieClip Frame 1Symbol 10 MovieClip
"bargfx"Symbol 90 MovieClip Frame 1Symbol 13 MovieClip
"tank"Symbol 90 MovieClip Frame 1Symbol 69 MovieClip
"bargfx"Symbol 90 MovieClip Frame 2Symbol 13 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$1A$sjQma2CMusUduDGPLHR4p1."
ExportAssets (56)Timeline Frame 2Symbol 92 as "14-Funky's Tune.mp3"
ExportAssets (56)Timeline Frame 2Symbol 93 as "NG1975.mp3"
ExportAssets (56)Timeline Frame 2Symbol 94 as "Frantic Factory.mp3"
ExportAssets (56)Timeline Frame 2Symbol 95 as "03_-_playing_the_game.mp3"
ExportAssets (56)Timeline Frame 2Symbol 96 as "17_-_converted_missile_train.mp3"
ExportAssets (56)Timeline Frame 2Symbol 97 as "08-tidal-tempest-present.mp3"
ExportAssets (56)Timeline Frame 2Symbol 98 as "Cosmic.mp3"
ExportAssets (56)Timeline Frame 2Symbol 99 as "NG1683.wav"

Labels

"LOAD"Symbol 90 MovieClip Frame 1
"COMPLETE_STOP"Symbol 90 MovieClip Frame 2
"loaded"Symbol 90 MovieClip Frame 53




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Created: 8/4 -2019 02:46:25 Last modified: 8/4 -2019 02:46:25 Server time: 23/12 -2024 02:33:53