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Worm -Sewers- (game)updt.swf

This is the info page for
Flash #73799

(Click the ID number above for more basic data on this flash file.)


Text
A little game by louissi

A little game by louissi

Worm
-caught in the sewers-

Play

?

Controls
Right- move forward
Left- use your sword (do not hold)
Mouse: aim and shoot
Shift- Reload
Story:
Zombies are everywhere! You have to
get out of those sewers alive. So...
move forward and defend yourself.

M

100

12

5

x

Game OVER

REPLAY?

Congratulation!
You finished the game!

ActionScript [AS1/AS2]

Frame 1
_root.stop();
Frame 2
chargeur = 8; health = 100; _quality = "MEDIUM"; win = 0; ammo = 12; Mouse.hide();
Instance of Symbol 19 MovieClip "decor" in Frame 2
onClipEvent (enterFrame) { if (this._x <= -565) { this._x = 0; } }
Instance of Symbol 24 MovieClip in Frame 2
onClipEvent (load) { this.swapDepths(2000); } onClipEvent (enterFrame) { _x = _root._xmouse; _y = _root._ymouse; if (_root.win == 2) { removeMovieClip(this); } if (_x < -200) { removeMovieClip(this); } _rotation = (_rotation + 3); }
Instance of Symbol 24 MovieClip in Frame 2
onClipEvent (load) { this.swapDepths(2001); } onClipEvent (enterFrame) { _x = _root._xmouse; _y = _root._ymouse; if (_root.win == 2) { removeMovieClip(this); } if (_x < -200) { removeMovieClip(this); } _rotation = (_rotation - 6); }
Instance of Symbol 30 MovieClip "worm" in Frame 2
onClipEvent (load) { _root.speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(39)) { play(); _root.decor._x = _root.decor._x - _root.speed; _root.bouge = 1; } else { _root.bouge = 0; } }
Instance of Symbol 96 MovieClip "zombie" in Frame 2
onClipEvent (load) { _x = (random(10000) + 600); _y = 280; sit = 0; speed = random(4) + 3; health = 4; } onClipEvent (enterFrame) { distance = _x - _root.worm._x; if (_root.bouge == 1) { _x = (_x - _root.speed); } if ((distance < 600) and (sit == 0)) { sit = 1; } if (sit == 1) { _x = (_x - speed); } if ((distance < 100) and (sit == 1)) { sit = 2; gotoAndPlay (33); } if (sit == 2) { speed = 10; _x = (_x - speed); } if (health <= 0) { sit = 3; health = 1; } if ((sit >= 3) and (sit < 5)) { gotoAndPlay (17); gotoAndPlay (17); sit = sit + 1; } if (this.hitTest(_root.balle._x, _root.balle._y, true) and (_root.balle.sit == 0)) { _root.balle.sit = 2; } if (_root.health <= 0) { removeMovieClip(this); } if (_root.win == 2) { removeMovieClip(this); } if (_x < -200) { removeMovieClip(this); } }
Instance of Symbol 100 MovieClip in Frame 2
onClipEvent (load) { zdepth = 0; bdepth = 100; nbzombies = 40; nbbats = 30; } onClipEvent (enterFrame) { while (nbzombies > 0) { _root.zombie.duplicateMovieClip("zombie" + zdepth, zdepth); zdepth = zdepth + 1; nbzombies = nbzombies - 1; } while (nbbats > 0) { _root.bat.duplicateMovieClip("bat" + bdepth, bdepth); bdepth = bdepth + 1; nbbats = nbbats - 1; } }
Instance of Symbol 102 MovieClip in Frame 2
onClipEvent (load) { _x = 10800; } onClipEvent (enterFrame) { if (_root.bouge == 1) { _x = (_x - _root.speed); } if ((_x < 200) and (_root.win == 0)) { _root.win = 1; } }
Instance of Symbol 150 MovieClip "gun" in Frame 2
onClipEvent (enterFrame) { _rotation = (Math.atan2(_root._ymouse - _y, _root._xmouse - _x) / (Math.PI/180)); if (Key.isDown(37)) { gotoAndPlay (47); } _root.onMouseDown = function () { if (_root.ammo > 0) { play(); } }; if (_root.chargeur > 0) { if (Key.isDown(16)) { gotoAndPlay (13); } } }
Instance of Symbol 158 MovieClip "balle" in Frame 2
onClipEvent (load) { _rotation = _root.gun._rotation; _x = (_root.gun._x + (70 * Math.cos((Math.PI/180) * _rotation))); _y = (_root.gun._y + (70 * Math.sin((Math.PI/180) * _rotation))); sit = 0; this.swapDepths(10000); } onClipEvent (enterFrame) { if (sit == 0) { progressx = 40 * Math.cos((Math.PI/180) * _rotation); progressy = 40 * Math.sin((Math.PI/180) * _rotation); _x = (_x + progressx); _y = (_y + progressy); if (_root.limits.hitTest(this._x, this._y, true)) { sit = 1; } } if (sit == 1) { this.gotoAndPlay(3); _rotation = 0; sit = "none"; } if (sit == 2) { this.gotoAndPlay(10); _rotation = (_rotation - 90); sit = "none"; } }
Instance of Symbol 193 MovieClip "bat" in Frame 2
onClipEvent (load) { _x = (random(10000) + 600); _y = 140; sit = 0; speed = random(3) + 3; saut = 10; damaged = 0; } onClipEvent (enterFrame) { distance = _x - _root.worm._x; if (_root.bouge == 1) { _x = (_x - _root.speed); } if ((distance < 600) and (sit == 0)) { sit = 1; } if (sit == 1) { _x = (_x - speed); } if ((distance < 100) and (sit == 1)) { sit = 2; } if (((distance < 10) and (damaged == 0)) and (sit == 2)) { _root.health = _root.health - 5; damaged = 1; } if (sit == 2) { gotoAndStop (2); _rotation = (_rotation - 1); _x = (_x - speed); _y = (_y + saut); saut = saut / 1.2; } if (this.hitTest(_root.damage._x, _root.damage._y, false) and (sit == 1)) { sit = 3; } if ((sit >= 3) and (sit < 5)) { gotoAndPlay (31); sit = sit + 1; } if (this.hitTest(_root.balle._x, _root.balle._y, true) and (_root.balle.sit == 0)) { _root.balle.sit = 2; } if (_root.health <= 0) { removeMovieClip(this); } if (_root.win == 2) { removeMovieClip(this); } if (_x < -200) { removeMovieClip(this); } }
Frame 3
if (health <= 0) { gotoAndPlay (5); } if (win == 1) { gotoAndPlay (6); }
Frame 4
gotoAndPlay (3);
Frame 5
stop(); removeMovieClip(zombie); removeMovieClip(bat); Mouse.show();
Frame 6
stop(); win = 2; Mouse.show();
Frame 72
stop();
Frame 137
stop();
Symbol 9 Button
on (press) { _root.play(); }
Symbol 16 MovieClip Frame 10
stop();
Symbol 30 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 1
if (sit == 3) { gotoAndPlay (16); }
Instance of Symbol 34 MovieClip "zombie_head" in Symbol 96 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.damage.hitTest(this)) { _root.damage._x = -200; this._parent.health = this._parent.health - 2; } }
Symbol 96 MovieClip Frame 14
gotoAndPlay (1);
Symbol 96 MovieClip Frame 30
stop();
Symbol 96 MovieClip Frame 40
_root.health = _root.health - 15; stop();
Symbol 150 MovieClip Frame 1
stop(); sword = 0;
Symbol 150 MovieClip Frame 2
_root.ammo = _root.ammo - 1;
Symbol 150 MovieClip Frame 4
this._rotation = this._rotation - 2; _root.balle._rotation = _root.gun._rotation; _root.balle._x = _root.gun._x + (70 * Math.cos((Math.PI/180) * _rotation)); _root.balle._y = _root.gun._y + (70 * Math.sin((Math.PI/180) * _rotation)); _root.balle.sit = 0; _root.balle.gotoAndStop(1);
Symbol 150 MovieClip Frame 11
gotoAndPlay (1);
Symbol 150 MovieClip Frame 16
_root.chargeur = _root.chargeur - 1; _root.ammo = 12;
Symbol 150 MovieClip Frame 45
gotoAndPlay (1);
Symbol 150 MovieClip Frame 46
sword = 1;
Symbol 150 MovieClip Frame 59
_root.damage._x = _root.gun._x + (120 * Math.cos((Math.PI/180) * _rotation)); _root.damage._y = (_root.gun._y + (120 * Math.sin((Math.PI/180) * _rotation))) - 50;
Symbol 150 MovieClip Frame 60
_root.damage._x = _root.gun._x + (130 * Math.cos((Math.PI/180) * _rotation)); _root.damage._y = (_root.gun._y + (130 * Math.sin((Math.PI/180) * _rotation))) - 40;
Symbol 150 MovieClip Frame 61
_root.damage._x = _root.gun._x + (140 * Math.cos((Math.PI/180) * _rotation)); _root.damage._y = (_root.gun._y + (140 * Math.sin((Math.PI/180) * _rotation))) - 30;
Symbol 150 MovieClip Frame 62
_root.damage._x = _root.gun._x + (150 * Math.cos((Math.PI/180) * _rotation)); _root.damage._y = (_root.gun._y + (150 * Math.sin((Math.PI/180) * _rotation))) - 20;
Symbol 150 MovieClip Frame 63
_root.damage._x = _root.gun._x + (150 * Math.cos((Math.PI/180) * _rotation)); _root.damage._y = _root.gun._y + (150 * Math.sin((Math.PI/180) * _rotation));
Symbol 150 MovieClip Frame 64
_root.damage._x = -400;
Symbol 150 MovieClip Frame 78
sword = 0;
Symbol 158 MovieClip Frame 1
gotoAndPlay (2);
Symbol 158 MovieClip Frame 2
stop();
Symbol 158 MovieClip Frame 5
stop();
Symbol 158 MovieClip Frame 11
_root.damage._x = this._x; _root.damage._y = this._y;
Symbol 158 MovieClip Frame 15
stop();
Instance of Symbol 161 MovieClip in Symbol 167 MovieClip Frame 1
onClipEvent (enterFrame) { _xscale = _root.health; }
Symbol 183 MovieClip Frame 7
stop();
Symbol 193 MovieClip Frame 1
if (sit == 3) { gotoAndPlay (30); }
Symbol 193 MovieClip Frame 15
gotoAndPlay (1);
Symbol 193 MovieClip Frame 65
stop();
Symbol 195 MovieClip Frame 1
if (this._x != -200) { pabo = 1; }
Symbol 195 MovieClip Frame 6
if (pabo == 1) { this._x = -200; } gotoAndPlay (1);
Symbol 200 Button
on (press) { gotoAndPlay (2); }

Library Items

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Symbol 13 ShapeTweeningUsed by:16 17
Symbol 14 GraphicUsed by:16
Symbol 15 TextUses:11Used by:16
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Symbol 17 ButtonUses:10 12 16 13Used by:Timeline
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Symbol 30 MovieClipUses:25 26 27 28 29Used by:Timeline
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Symbol 96 MovieClipUses:31 32 34 35 36 37 38 68 69 70 67 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95Used by:Timeline
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Symbol 158 MovieClipUses:151 152 153 154 155 156 157Used by:Timeline
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Symbol 167 MovieClipUses:159 161 162 163 164 165 166Used by:Timeline
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Instance Names

"decor"Frame 2Symbol 19 MovieClip
"worm"Frame 2Symbol 30 MovieClip
"zombie"Frame 2Symbol 96 MovieClip
"gun"Frame 2Symbol 150 MovieClip
"balle"Frame 2Symbol 158 MovieClip
"limits"Frame 2Symbol 169 MovieClip
"bat"Frame 2Symbol 193 MovieClip
"damage"Frame 2Symbol 195 MovieClip
"zombie_head"Symbol 96 MovieClip Frame 1Symbol 34 MovieClip

Dynamic Text Variables

_root.healthSymbol 162 EditableText"100"
_root.ammoSymbol 164 EditableText"12"
_root.chargeurSymbol 165 EditableText"5"




http://swfchan.com/15/73799/info.shtml
Created: 8/4 -2019 01:20:38 Last modified: 8/4 -2019 01:20:38 Server time: 22/12 -2024 22:24:38