STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
A Very Merry Christmas! |
This is the info page for Flash #73831 |
TUTORIALS |
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PLAY |
PLAY |
Thanks to newgrounds for bandwidth and viwers and stuff. |
COOL_PENGUIN_0 |
BASIC |
BASIC |
complex |
complex |
others |
others |
about |
about |
Welcome to my flash MX tutorials. to make this i used Flash MX and Flash MX 2004. I hope you find these tutorials simple and easy to understand, but leave me a review if you find something hard to do. |
Tweening |
Tweening |
Movie Clips |
Movie Clips |
Buttons |
Buttons |
Drop down menu |
Drop down menu |
custom cursor |
custom cursor |
Move with keyboard |
Move with keyboard |
Dress ups |
Dress ups |
bitmaps |
bitmaps |
About the flash |
About the flash |
BUTTONS |
Buttons can be a really useful part of your flash movie. |
eXaMpLeS REPLAY BUTTON (Pretty much every movie) Make choices in-movie (I.e JONNY ROCKETFINGERS) Scene selection (I.e SOME DUDE's PRO TROLLEY) Mp3 players (I.e any mp3 players, DUH) |
click on me to continue! |
click on me to continue! |
First of all, Create what you want your button to look like. Then, Highlight it all, right click and go to CONVERT TO SYMBOL. make sure it says "button", then click ok. |
Double click on your button, and then this timeline should appear. Then, Put keyframes on OVER and DOWN. HIT is only needed for invisble buttons, which i will discuss in another of these tutorials. Then, Edit OVER and DOWN. i usually reverse OVER, and leave DOWN the same as UP. diagram > next page! |
The final product is: (clicking this will go on to the next page!) |
once your button is finished, exit the button timeline. now you have to enter the actionscript! |
For your buttons, you will either want --to go to a different part of the movie --to go to an URL --to play a song. |
URL |
URL |
SONG |
SONG |
MOVIE |
MOVIE |
Click to see the actionscript |
BACK TO MENU |
BACK TO MENU |
MOVIE |
Get the part of your movie you want (i.e for the beginning you would probably want SCENE 1, FRAME 1) Then right click on the button and go to ACTIONS Then go to ACTIONS > MOVIE CONTROL. this should appear. click on goto. then click on goto and play, and put in whatever scene it is you want! Exit the actions, and your button is complete! |
on (release) { gotoAndPlay("Scene 1", 1); } |
SONG |
Go to File > Import to libary and get your song Then go to your button timeline and click on DOWN. Then right click on the keyframe and click on PROPERTIES. Then on properties, SOUND should appear. click on the arrow next to it and your song should be there. click on it. Your timeline should look like this. |
Play Queens of the Stone age - go with the flow |
Play Queens of the Stone age - go with the flow |
now see it in action! |
Stop The Actionscript for this is... |
on (release) { stopAllSounds(); } |
Stop |
URL |
Copy your URL (if thats easiest for you to do) The actionscript is below you. Replace my URL with your one. keep "http://" "_top" opens your URL in a new window. you can change this if needed. "GET" is essential to the link. |
*Y2JHB* |
*Y2JHB* |
on (release) { getURL("http://www.geocities.com/cool_penguin_0/", "_top", "GET"); } |
TIP: For emails, replace my website address with MAILTO:you@youraddr ess.com and replace "GET" with "POST". |
MOVIE CLIPS |
Though not as versatile as buttons, movie clips can be useful as well. They can be used if your character is walking, driving a car, shooting a gun, and lots of other things I havent thought of! also, they can be used in a BUTTON! woo! |
here's two movie clips! |
First of all, create the first frame for your movie clip. (if you have already drawn a background, you might want to put this in another layer.) Then highlight it all, and right click > CONVERT TO SYMBOL. Make sure MOVIE CLIP is highlighted, then press OK. Then double click on it, and a new timeline should appear. everything else (i.e the background) will be faded. Then add what it is you want your character to do, either Frame By Frame or Tweening. Then exit the movie clip timeline, |
Now do whatever you please with it. if walking, driving a car etc, you could do a MOTION TWEEN on it. Now, Motion Clip in a button. Click on the Motion-Clippified button! |
First, make a button, and go to the button timline. Then in the OVER frame, highlight all the button then right click > CONVERT TO SYMBOL > movie clip. Then double click so movie clip timeline comes up. Then put whatever you want in the movie clip timeline! |
Some examples: (they dont go anywhere, so dont start crying if you press them!) |
Q.O.T.S.A |
ROCK!!! |
ROCK!!! |
ROCK!!! |
ROCK!!! |
ROCK!!! |
ROCK!!! |
ROCK!!! |
TWEEN |
Motion tween is used with movie clips (in GOOD movies) but you can motion tween a still object or a button if you want to! Shape tweens are different, click to continue! |
MOTION TWEEN |
MOTION TWEEN |
SHAPE TWEEN |
SHAPE TWEEN |
SHAPE TWEEN |
First put the two images you want onto the timeline: Then right click on the screen and press PROPERTIES Then highlight the frames and click on Tween > Shape. The Frames should be a light-green colour. |
NOTE: you can't shape tween movie clips or motion tweens. |
If you are shape tweening fonts, you MUST break them apart. (Press CTRL + B twice) or (Modify > Break Apart twice) |
It also helps to break apart images too (i.e JPEGS you put into the movie. You have to do the same as with the fonts. |
MOTION TWEEN |
First put the image you want tweened onto the timeline: don't rotate them yet, but put them in the different postions you want them to. Then right click on the screen and press PROPERTIES Then highlight the frames and click on Tween > Motion. The Frames should be a light-purple colour. |
NOW you can rotate the tween (if you want to). |
If you want to do (for example) a body moving, you need to put each body part into a seperate layer, then tween each body part as you wish. |
DROP DOWN MENU |
First of all, make two layers. (If you don't know what layers are, why the hell are you trying to make something as complicated as this?) Then call the first layer NAV (for navigation) and the second layer BUT (for buttons). you don't have to do this, but it'll probably be easier. |
Then make the Navigation bar! Make them buttons, and put whatever you like as the mouseover. |
This should all obviously be in the NAV section, and because there are 4 buttons, expand the NAV to 5 frames. (this will make sense later on.) |
Now in the BUT section, highlight frame number 2. Then make whatever buttons are necessary. |
Then do the same for frames (still on BUT) 3,4 and 5. |
Now the evil nasty part - the ACTIONSCRIPTING!! |
For the buttons in the NAV section, the actionscripting is... |
on (rollOut) { gotoAndStop(1); } on (rollOver) { gotoAndStop(2); } |
but for the second button, the RollOver would be frame 3, etc. |
For the buttons in the BUT section, the actionscripting is... |
on (rollOut) { gotoAndStop(1); } on (release) { gotoAndPlay("Scene 2", 1); } on (rollOver) { gotoAndStop(2); } |
But for the buttons on the third frames, the RollOver would be frame 3, etc. And don't forget to change the on(release) to whatever you want the button to go to. |
CUSTOM CURSOR |
Create a picture, not much bigger than my crosshair. |
(You can make it whatever size you want, but i think it looks better if it's about the size of your windows/apple/whatever cursor. That's only my personal opinion, however.) |
Make it a MOVIE CLIP, then paste the following code in your ACTIONS. |
onClipEvent (load) { startDrag("", true); Mouse.hide(); } |
MOVE WITH KEYBOARD |
You could use this in a game, or as something to put on your preloader. Make whatever it is you want to move, then convert it to a MOVIE CLIP. In the actions, put this actionscript in! |
click here ----> |
click here ----> |
Also, make sure the movie clip's INSTANCE name is "character" or edit the actionscript to suit your name. |
on (keyPress "<Right>") { setProperty (_level0.character, _x, getProperty(_level0.character, _x)+20); } on (release, keyPress "<Left>") { setProperty (_level0.character, _x, getProperty(_level0.character, _x)-20); } on (keyPress "<Up>") { setProperty (_level0.character, _y, getProperty(_level0.character, _y)-20); } on (keyPress "<Down>") { setProperty (_level0.character, _y, getProperty(_level0.character, _y)+20); } |
highlight this and you can COPY IT!! |
DRESS UP GAME |
You could use this in a game, or as something to put on your preloader. |
First of all, get the person you want to dress up. You don't need to do anything to the person. Then draw an item of clothing using methods from the BITMAP TRACE tutorial. (Onion Skin) this is so the clothes actually fit your character. Then convert it into a movie clip. Then put this actionscript in the ACTIONS. |
on (press) { startDrag (""); } on (release) { stopDrag (); } |
Then add more clothes! |
Bitmap Tracing |
This tutorial will teach you how to trace over bitmaps using ONION SKIN. |
First of all, open flash mx and make two keyframes, one after the other. After that, get the image you want to trace (For my rather easy sample, i got a picture of KIRBY!) |
Then... Paste the picture onto the first frame The next bit's the hard part! |
click on "always show markers" |
something like this will appear |
click on this button (Onion Skin) |
Your pal kirby should look less coloured than normal if you go to keyframe 2 |
Now draw and colour him in using the tools! (draw him on keyframe 2) |
EXTRA NOTE: If your picture is small or detailed, you can zoom in using the handy feature of zoom! |
Once you've finished, go to WINDOW > LIBARY (or press CTRL + L) and delete the bitmap image (this saves space on your .FLA file, its not very important to do that though) |
OR... |
click Modify > Bitmap > Trace Bitmap... (this only works if you click on the image in the frame beforehand) |
Then choose whatever suits you! (experiment first) |
ABOUT |
I did this tutorial because I was sick and tired of all the crappy designed tutorials which only teach you one thing. So I decided to put lots of tutorials into one swf file! All these tutorials are made by cool_penguin_0. Please give me feedback by leaving a review! Thanks! |
ActionScript [AS1/AS2]
Frame 2stop();Frame 3stop();Frame 4stop();Frame 5stop();Frame 6stop();Frame 7stop();Frame 8stop();Frame 9stop();Frame 10stop();Frame 11stop();Frame 12stop();Frame 13stop();Frame 14stop();Frame 16stop();Frame 17stop();Frame 18stop();Frame 19stop();Frame 21stop();Frame 22stop();Frame 23stop();Frame 24stop();Frame 25stop();Frame 26stop();Frame 27stop();Frame 28stop();Frame 29stop();Frame 30stop();Frame 31stop();Frame 32stop();Frame 33stop();Frame 34stop();Frame 35stop();Frame 36stop();Frame 37stop();Frame 38stop();Frame 39stop();Frame 40stop();Frame 41stop();Frame 42stop();Frame 43stop();Frame 44stop();Frame 45stop();Symbol 19 Buttonon (release) { _root.play(); }Symbol 20 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }Symbol 20 MovieClip Frame 2gotoAndPlay (1);Symbol 30 Buttonon (rollOut) { gotoAndStop (2); } on (rollOver) { gotoAndStop (3); }Symbol 33 Buttonon (rollOut) { gotoAndStop (2); } on (rollOver) { gotoAndStop (4); }Symbol 36 Buttonon (rollOut) { gotoAndStop (2); } on (rollOver) { gotoAndStop (5); }Symbol 41 Buttonon (rollOut) { gotoAndStop (2); } on (rollOver) { gotoAndStop (6); }Symbol 48 Buttonon (rollOut) { gotoAndStop (2); } on (release) { gotoAndStop (21); } on (rollOver) { gotoAndStop (3); }Symbol 53 Buttonon (rollOut) { gotoAndStop (2); } on (release) { gotoAndStop (16); } on (rollOver) { gotoAndStop (3); }Symbol 58 Buttonon (rollOut) { gotoAndStop (2); } on (release) { gotoAndPlay (7); } on (rollOver) { gotoAndStop (3); }Symbol 62 Buttonon (rollOut) { gotoAndStop (2); } on (release) { gotoAndPlay (27); } on (rollOver) { gotoAndStop (4); }Symbol 65 Buttonon (rollOut) { gotoAndStop (2); } on (release) { gotoAndPlay (32); } on (rollOver) { gotoAndStop (5); }Symbol 68 Buttonon (rollOut) { gotoAndStop (2); } on (release) { gotoAndPlay (33); } on (rollOver) { gotoAndStop (5); }Symbol 71 Buttonon (rollOut) { gotoAndStop (2); } on (release) { gotoAndPlay (35); } on (rollOver) { gotoAndStop (5); }Symbol 74 Buttonon (rollOut) { gotoAndStop (2); } on (release) { gotoAndPlay (36); } on (rollOver) { gotoAndStop (5); }Symbol 77 Buttonon (rollOut) { gotoAndStop (2); } on (release) { gotoAndPlay (45); } on (rollOver) { gotoAndStop (6); }Symbol 87 Buttonon (release) { play(); }Symbol 105 Buttonon (release) { gotoAndStop (14); }Symbol 108 Buttonon (release) { gotoAndStop (13); }Symbol 111 Buttonon (release) { gotoAndStop (12); }Symbol 118 Buttonon (release) { gotoAndStop (2); }Symbol 141 Buttonon (release) { stopAllSounds(); }Symbol 148 Buttonon (release) { getURL ("http://www.geocities.com/y2jhb/", "_top", "GET"); }Symbol 172 Buttonon (release) { play(); }Symbol 198 Buttonon (release) { gotoAndPlay (25); }Symbol 201 Buttonon (release) { gotoAndPlay (23); }Symbol 267 Buttonon (release) { gotoAndStop (34); }Symbol 314 Buttonon (release) { gotoAndStop (2); }
Library Items
Symbol 1 Graphic | Used by:Timeline | |
Symbol 2 Font | Used by:3 27 29 31 32 34 35 38 40 45 47 50 51 55 57 59 60 63 64 66 67 69 70 72 73 75 76 | |
Symbol 3 Text | Uses:2 | Used by:Timeline |
Symbol 4 Graphic | Used by:5 53 | |
Symbol 5 MovieClip | Uses:4 | Used by:20 |
Symbol 6 Graphic | Used by:20 | |
Symbol 7 Font | Used by:8 9 10 11 43 78 79 81 83 85 88 93 97 98 99 101 103 106 107 109 110 112 114 116 119 120 123 125 126 142 143 145 147 149 150 151 152 163 166 167 173 174 179 180 181 182 183 184 185 186 189 190 195 197 199 200 210 211 214 219 222 225 226 227 228 231 232 235 238 241 244 246 247 248 249 251 252 253 255 256 257 258 259 260 261 263 265 268 271 272 273 274 275 276 277 282 285 289 290 292 296 298 301 304 307 310 313 315 316 | |
Symbol 8 Text | Uses:7 | Used by:12 |
Symbol 9 Text | Uses:7 | Used by:12 |
Symbol 10 Text | Uses:7 | Used by:12 |
Symbol 11 Text | Uses:7 | Used by:12 |
Symbol 12 MovieClip | Uses:8 9 10 11 | Used by:20 |
Symbol 13 Graphic | Used by:19 | |
Symbol 14 Font | Used by:15 17 | |
Symbol 15 Text | Uses:14 | Used by:19 |
Symbol 16 Graphic | Used by:19 | |
Symbol 17 Text | Uses:14 | Used by:19 |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 Button | Uses:13 15 16 17 18 | Used by:20 |
Symbol 20 MovieClip | Uses:5 6 12 19 | Used by:Timeline |
Symbol 21 Graphic | Used by:Timeline | |
Symbol 22 Font | Used by:23 128 130 133 137 139 140 280 281 282 285 | |
Symbol 23 Text | Uses:22 | Used by:Timeline |
Symbol 24 Font | Used by:25 | |
Symbol 25 Text | Uses:24 | Used by:Timeline |
Symbol 26 Graphic | Used by:30 33 36 | |
Symbol 27 Text | Uses:2 | Used by:30 |
Symbol 28 Graphic | Used by:30 33 36 | |
Symbol 29 Text | Uses:2 | Used by:30 |
Symbol 30 Button | Uses:26 27 28 29 | Used by:Timeline |
Symbol 31 Text | Uses:2 | Used by:33 |
Symbol 32 Text | Uses:2 | Used by:33 |
Symbol 33 Button | Uses:26 31 28 32 | Used by:Timeline |
Symbol 34 Text | Uses:2 | Used by:36 |
Symbol 35 Text | Uses:2 | Used by:36 |
Symbol 36 Button | Uses:26 34 28 35 | Used by:Timeline |
Symbol 37 Graphic | Used by:41 | |
Symbol 38 Text | Uses:2 | Used by:41 |
Symbol 39 Graphic | Used by:41 | |
Symbol 40 Text | Uses:2 | Used by:41 |
Symbol 41 Button | Uses:37 38 39 40 | Used by:Timeline |
Symbol 42 Font | Used by:43 | |
Symbol 43 Text | Uses:7 42 | Used by:Timeline |
Symbol 44 Graphic | Used by:48 | |
Symbol 45 Text | Uses:2 | Used by:48 |
Symbol 46 Graphic | Used by:48 | |
Symbol 47 Text | Uses:2 | Used by:48 |
Symbol 48 Button | Uses:44 45 46 47 | Used by:Timeline |
Symbol 49 Graphic | Used by:53 | |
Symbol 50 Text | Uses:2 | Used by:53 |
Symbol 51 Text | Uses:2 | Used by:53 |
Symbol 52 Graphic | Used by:53 | |
Symbol 53 Button | Uses:49 50 4 51 52 | Used by:Timeline |
Symbol 54 Graphic | Used by:58 62 65 68 71 74 77 | |
Symbol 55 Text | Uses:2 | Used by:58 |
Symbol 56 Graphic | Used by:58 62 65 68 71 74 77 | |
Symbol 57 Text | Uses:2 | Used by:58 |
Symbol 58 Button | Uses:54 55 56 57 | Used by:Timeline |
Symbol 59 Text | Uses:2 | Used by:62 |
Symbol 60 Text | Uses:2 | Used by:62 |
Symbol 61 Text | Used by:62 | |
Symbol 62 Button | Uses:54 59 56 60 61 | Used by:Timeline |
Symbol 63 Text | Uses:2 | Used by:65 |
Symbol 64 Text | Uses:2 | Used by:65 |
Symbol 65 Button | Uses:54 63 56 64 | Used by:Timeline |
Symbol 66 Text | Uses:2 | Used by:68 |
Symbol 67 Text | Uses:2 | Used by:68 |
Symbol 68 Button | Uses:54 66 56 67 | Used by:Timeline |
Symbol 69 Text | Uses:2 | Used by:71 |
Symbol 70 Text | Uses:2 | Used by:71 |
Symbol 71 Button | Uses:54 69 56 70 | Used by:Timeline |
Symbol 72 Text | Uses:2 | Used by:74 |
Symbol 73 Text | Uses:2 | Used by:74 |
Symbol 74 Button | Uses:54 72 56 73 | Used by:Timeline |
Symbol 75 Text | Uses:2 | Used by:77 |
Symbol 76 Text | Uses:2 | Used by:77 |
Symbol 77 Button | Uses:54 75 56 76 | Used by:Timeline |
Symbol 78 Text | Uses:7 | Used by:Timeline |
Symbol 79 Text | Uses:7 | Used by:Timeline |
Symbol 80 Font | Used by:81 | |
Symbol 81 Text | Uses:80 7 | Used by:Timeline |
Symbol 82 Graphic | Used by:87 | |
Symbol 83 Text | Uses:7 | Used by:87 172 Timeline |
Symbol 84 Graphic | Used by:87 | |
Symbol 85 Text | Uses:7 | Used by:87 Timeline |
Symbol 86 Graphic | Used by:87 172 | |
Symbol 87 Button | Uses:82 83 84 85 86 | Used by:Timeline |
Symbol 88 Text | Uses:7 | Used by:Timeline |
Symbol 89 Bitmap | Used by:90 | |
Symbol 90 Graphic | Uses:89 | Used by:Timeline |
Symbol 91 Graphic | Used by:92 | |
Symbol 92 Button | Uses:91 | Used by:Timeline |
Symbol 93 Text | Uses:7 | Used by:Timeline |
Symbol 94 Bitmap | Used by:95 | |
Symbol 95 Graphic | Uses:94 | Used by:Timeline |
Symbol 96 Graphic | Used by:Timeline | |
Symbol 97 Text | Uses:7 | Used by:Timeline |
Symbol 98 Text | Uses:7 | Used by:Timeline |
Symbol 99 Text | Uses:7 | Used by:Timeline |
Symbol 100 Graphic | Used by:105 108 111 | |
Symbol 101 Text | Uses:7 | Used by:105 |
Symbol 102 Graphic | Used by:105 108 111 | |
Symbol 103 Text | Uses:7 | Used by:105 |
Symbol 104 Graphic | Used by:105 108 111 | |
Symbol 105 Button | Uses:100 101 102 103 104 | Used by:Timeline |
Symbol 106 Text | Uses:7 | Used by:108 |
Symbol 107 Text | Uses:7 | Used by:108 |
Symbol 108 Button | Uses:100 106 102 107 104 | Used by:Timeline |
Symbol 109 Text | Uses:7 | Used by:111 |
Symbol 110 Text | Uses:7 | Used by:111 |
Symbol 111 Button | Uses:100 109 102 110 104 | Used by:Timeline |
Symbol 112 Text | Uses:7 | Used by:Timeline |
Symbol 113 Graphic | Used by:118 314 | |
Symbol 114 Text | Uses:7 | Used by:118 314 |
Symbol 115 Graphic | Used by:118 314 | |
Symbol 116 Text | Uses:7 | Used by:118 314 |
Symbol 117 Graphic | Used by:118 314 | |
Symbol 118 Button | Uses:113 114 115 116 117 | Used by:Timeline |
Symbol 119 Text | Uses:7 | Used by:Timeline |
Symbol 120 Text | Uses:7 | Used by:Timeline |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:Timeline |
Symbol 123 EditableText | Uses:7 | Used by:Timeline |
Symbol 124 Graphic | Used by:Timeline | |
Symbol 125 Text | Uses:7 | Used by:Timeline |
Symbol 126 Text | Uses:7 | Used by:Timeline |
Symbol 127 Graphic | Used by:132 | |
Symbol 128 Text | Uses:22 | Used by:132 |
Symbol 129 Graphic | Used by:132 | |
Symbol 130 Text | Uses:22 | Used by:132 |
Symbol 131 Sound | Used by:132 | |
Symbol 132 Button | Uses:127 128 129 130 131 | Used by:Timeline |
Symbol 133 Text | Uses:22 | Used by:Timeline |
Symbol 134 Bitmap | Used by:135 | |
Symbol 135 Graphic | Uses:134 | Used by:Timeline |
Symbol 136 Graphic | Used by:141 | |
Symbol 137 Text | Uses:22 | Used by:141 |
Symbol 138 Graphic | Used by:141 | |
Symbol 139 Text | Uses:22 | Used by:141 |
Symbol 140 Text | Uses:22 | Used by:141 |
Symbol 141 Button | Uses:136 137 138 139 140 | Used by:Timeline |
Symbol 142 Text | Uses:7 | Used by:Timeline |
Symbol 143 Text | Uses:7 | Used by:Timeline |
Symbol 144 Graphic | Used by:148 | |
Symbol 145 Text | Uses:7 | Used by:148 |
Symbol 146 Graphic | Used by:148 | |
Symbol 147 Text | Uses:7 | Used by:148 |
Symbol 148 Button | Uses:144 145 146 147 | Used by:Timeline |
Symbol 149 EditableText | Uses:7 | Used by:Timeline |
Symbol 150 Text | Uses:7 | Used by:Timeline |
Symbol 151 Text | Uses:7 | Used by:Timeline |
Symbol 152 Text | Uses:7 | Used by:Timeline |
Symbol 153 Graphic | Used by:162 | |
Symbol 154 Graphic | Used by:162 | |
Symbol 155 Graphic | Used by:162 | |
Symbol 156 Graphic | Used by:162 | |
Symbol 157 Graphic | Used by:162 | |
Symbol 158 Graphic | Used by:162 | |
Symbol 159 Graphic | Used by:162 | |
Symbol 160 Graphic | Used by:162 | |
Symbol 161 Graphic | Used by:162 | |
Symbol 162 MovieClip | Uses:153 154 155 156 157 158 159 160 161 | Used by:Timeline |
Symbol 163 Text | Uses:7 | Used by:Timeline |
Symbol 164 Graphic | Used by:165 | |
Symbol 165 MovieClip | Uses:164 | Used by:Timeline |
Symbol 166 Text | Uses:7 | Used by:Timeline |
Symbol 167 Text | Uses:7 | Used by:Timeline |
Symbol 168 ShapeTweening | Used by:171 | |
Symbol 169 ShapeTweening | Used by:171 | |
Symbol 170 Graphic | Used by:171 | |
Symbol 171 MovieClip | Uses:168 169 170 | Used by:172 |
Symbol 172 Button | Uses:86 83 171 | Used by:Timeline |
Symbol 173 Text | Uses:7 | Used by:Timeline |
Symbol 174 Text | Uses:7 | Used by:Timeline |
Symbol 175 Graphic | Used by:176 177 | |
Symbol 176 MovieClip | Uses:175 | Used by:177 |
Symbol 177 Button | Uses:175 176 | Used by:Timeline |
Symbol 178 Graphic | Used by:187 188 | |
Symbol 179 Text | Uses:7 | Used by:188 |
Symbol 180 Text | Uses:7 | Used by:187 |
Symbol 181 Text | Uses:7 | Used by:187 |
Symbol 182 Text | Uses:7 | Used by:187 |
Symbol 183 Text | Uses:7 | Used by:187 |
Symbol 184 Text | Uses:7 | Used by:187 |
Symbol 185 Text | Uses:7 | Used by:187 |
Symbol 186 Text | Uses:7 | Used by:187 |
Symbol 187 MovieClip | Uses:178 180 181 182 183 184 185 186 | Used by:188 |
Symbol 188 Button | Uses:178 179 187 | Used by:Timeline |
Symbol 189 Text | Uses:7 | Used by:Timeline |
Symbol 190 Text | Uses:7 | Used by:Timeline |
Symbol 191 Graphic | Used by:192 | |
Symbol 192 MovieClip | Uses:191 | Used by:Timeline |
Symbol 193 Graphic | Used by:Timeline | |
Symbol 194 Graphic | Used by:198 201 | |
Symbol 195 Text | Uses:7 | Used by:198 |
Symbol 196 Graphic | Used by:198 201 | |
Symbol 197 Text | Uses:7 | Used by:198 |
Symbol 198 Button | Uses:194 195 196 197 | Used by:Timeline |
Symbol 199 Text | Uses:7 | Used by:201 |
Symbol 200 Text | Uses:7 | Used by:201 |
Symbol 201 Button | Uses:194 199 196 200 | Used by:Timeline |
Symbol 202 Graphic | Used by:203 | |
Symbol 203 MovieClip | Uses:202 | Used by:Timeline |
Symbol 204 Graphic | Used by:209 | |
Symbol 205 ShapeTweening | Used by:209 | |
Symbol 206 Graphic | Used by:209 | |
Symbol 207 ShapeTweening | Used by:209 | |
Symbol 208 Graphic | Used by:209 | |
Symbol 209 MovieClip | Uses:204 205 206 207 208 | Used by:Timeline |
Symbol 210 Text | Uses:7 | Used by:Timeline |
Symbol 211 Text | Uses:7 | Used by:Timeline |
Symbol 212 Bitmap | Used by:213 | |
Symbol 213 Graphic | Uses:212 | Used by:Timeline |
Symbol 214 Text | Uses:7 | Used by:Timeline |
Symbol 215 Bitmap | Used by:218 | |
Symbol 216 Bitmap | Used by:218 | |
Symbol 217 Bitmap | Used by:218 | |
Symbol 218 Graphic | Uses:215 216 217 | Used by:Timeline |
Symbol 219 Text | Uses:7 | Used by:Timeline |
Symbol 220 Bitmap | Used by:221 | |
Symbol 221 Graphic | Uses:220 | Used by:Timeline |
Symbol 222 Text | Uses:7 | Used by:Timeline |
Symbol 223 Bitmap | Used by:224 | |
Symbol 224 Graphic | Uses:223 | Used by:Timeline |
Symbol 225 Text | Uses:7 | Used by:Timeline |
Symbol 226 Text | Uses:7 | Used by:Timeline |
Symbol 227 Text | Uses:7 | Used by:Timeline |
Symbol 228 Text | Uses:7 | Used by:Timeline |
Symbol 229 Bitmap | Used by:230 | |
Symbol 230 Graphic | Uses:229 | Used by:Timeline |
Symbol 231 Text | Uses:7 | Used by:Timeline |
Symbol 232 Text | Uses:7 | Used by:Timeline |
Symbol 233 Bitmap | Used by:234 | |
Symbol 234 Graphic | Uses:233 | Used by:Timeline |
Symbol 235 Text | Uses:7 | Used by:Timeline |
Symbol 236 Bitmap | Used by:237 | |
Symbol 237 Graphic | Uses:236 | Used by:Timeline |
Symbol 238 Text | Uses:7 | Used by:Timeline |
Symbol 239 Bitmap | Used by:240 | |
Symbol 240 Graphic | Uses:239 | Used by:Timeline |
Symbol 241 Text | Uses:7 | Used by:Timeline |
Symbol 242 Bitmap | Used by:243 | |
Symbol 243 Graphic | Uses:242 | Used by:Timeline |
Symbol 244 Text | Uses:7 | Used by:Timeline |
Symbol 245 Graphic | Used by:Timeline | |
Symbol 246 Text | Uses:7 | Used by:Timeline |
Symbol 247 Text | Uses:7 | Used by:Timeline |
Symbol 248 EditableText | Uses:7 | Used by:Timeline |
Symbol 249 Text | Uses:7 | Used by:Timeline |
Symbol 250 Graphic | Used by:Timeline | |
Symbol 251 Text | Uses:7 | Used by:Timeline |
Symbol 252 EditableText | Uses:7 | Used by:Timeline |
Symbol 253 Text | Uses:7 | Used by:Timeline |
Symbol 254 Graphic | Used by:Timeline | |
Symbol 255 Text | Uses:7 | Used by:Timeline |
Symbol 256 Text | Uses:7 | Used by:Timeline |
Symbol 257 Text | Uses:7 | Used by:Timeline |
Symbol 258 Text | Uses:7 | Used by:Timeline |
Symbol 259 EditableText | Uses:7 | Used by:Timeline |
Symbol 260 Text | Uses:7 | Used by:Timeline |
Symbol 261 Text | Uses:7 | Used by:Timeline |
Symbol 262 Graphic | Used by:267 | |
Symbol 263 Text | Uses:7 | Used by:267 |
Symbol 264 Graphic | Used by:267 | |
Symbol 265 Text | Uses:7 | Used by:267 |
Symbol 266 Graphic | Used by:267 | |
Symbol 267 Button | Uses:262 263 264 265 266 | Used by:Timeline |
Symbol 268 Text | Uses:7 | Used by:Timeline |
Symbol 269 Bitmap | Used by:270 | |
Symbol 270 Graphic | Uses:269 | Used by:Timeline |
Symbol 271 EditableText | Uses:7 | Used by:Timeline |
Symbol 272 Text | Uses:7 | Used by:Timeline |
Symbol 273 Text | Uses:7 | Used by:Timeline |
Symbol 274 Text | Uses:7 | Used by:Timeline |
Symbol 275 Text | Uses:7 | Used by:Timeline |
Symbol 276 EditableText | Uses:7 | Used by:Timeline |
Symbol 277 Text | Uses:7 | Used by:Timeline |
Symbol 278 Bitmap | Used by:279 | |
Symbol 279 Graphic | Uses:278 | Used by:Timeline |
Symbol 280 Text | Uses:22 | Used by:Timeline |
Symbol 281 Text | Uses:22 | Used by:Timeline |
Symbol 282 Text | Uses:22 7 | Used by:Timeline |
Symbol 283 Bitmap | Used by:284 300 | |
Symbol 284 Graphic | Uses:283 | Used by:Timeline |
Symbol 285 Text | Uses:22 7 | Used by:Timeline |
Symbol 286 Bitmap | Used by:288 | |
Symbol 287 Bitmap | Used by:288 | |
Symbol 288 Graphic | Uses:287 286 | Used by:Timeline |
Symbol 289 Text | Uses:7 | Used by:Timeline |
Symbol 290 Text | Uses:7 | Used by:Timeline |
Symbol 291 Graphic | Used by:Timeline | |
Symbol 292 Text | Uses:7 | Used by:Timeline |
Symbol 293 Bitmap | Used by:295 | |
Symbol 294 Bitmap | Used by:295 | |
Symbol 295 Graphic | Uses:293 294 | Used by:Timeline |
Symbol 296 Text | Uses:7 | Used by:Timeline |
Symbol 297 Graphic | Used by:Timeline | |
Symbol 298 Text | Uses:7 | Used by:Timeline |
Symbol 299 Bitmap | Used by:300 | |
Symbol 300 Graphic | Uses:283 299 | Used by:Timeline |
Symbol 301 Text | Uses:7 | Used by:Timeline |
Symbol 302 Bitmap | Used by:303 | |
Symbol 303 Graphic | Uses:302 | Used by:Timeline |
Symbol 304 Text | Uses:7 | Used by:Timeline |
Symbol 305 Bitmap | Used by:306 | |
Symbol 306 Graphic | Uses:305 | Used by:Timeline |
Symbol 307 Text | Uses:7 | Used by:Timeline |
Symbol 308 Bitmap | Used by:309 | |
Symbol 309 Graphic | Uses:308 | Used by:Timeline |
Symbol 310 Text | Uses:7 | Used by:Timeline |
Symbol 311 Bitmap | Used by:312 | |
Symbol 312 Graphic | Uses:311 | Used by:Timeline |
Symbol 313 Text | Uses:7 | Used by:Timeline |
Symbol 314 Button | Uses:113 114 115 116 117 | Used by:Timeline |
Symbol 315 Text | Uses:7 | Used by:Timeline |
Symbol 316 Text | Uses:7 | Used by:Timeline |
Instance Names
"bar" | Symbol 20 MovieClip Frame 1 | Symbol 5 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$Nk$boZAfwOcEgPxm8lJZANhO.." |
Labels
"loaded" | Symbol 20 MovieClip Frame 3 |
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