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Flash MX tutorials.swf

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Flash #73831

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Text
TUTORIALS

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COOL_PENGUIN_0

BASIC

BASIC

complex

complex

others

others

about

about

Welcome to my flash MX tutorials. to make this i used
Flash MX and Flash MX 2004. I hope you find these
tutorials simple and easy to understand, but leave me a
review if you find something hard to do.

Tweening

Tweening

Movie Clips

Movie Clips

Buttons

Buttons

Drop down menu

Drop down menu

custom cursor

custom cursor

Move with keyboard

Move with keyboard

Dress ups

Dress ups

bitmaps

bitmaps

About the flash

About the flash

BUTTONS

Buttons can be a really useful part
of your flash movie.

eXaMpLeS
REPLAY BUTTON (Pretty much every movie)
Make choices in-movie (I.e JONNY ROCKETFINGERS)
Scene selection (I.e SOME DUDE's PRO TROLLEY)
Mp3 players (I.e any mp3 players, DUH)

click on me to
continue!

click on me to
continue!

First of all,
Create what you want your button to
look like.
Then,
Highlight it all, right click and go to
CONVERT TO SYMBOL. make sure it says
"button", then click ok.

Double click on your
button, and then this
timeline should appear.
Then,
Put keyframes on OVER and DOWN. HIT is
only needed for invisble buttons, which i
will discuss in another of these tutorials.
Then,
Edit OVER and DOWN. i usually reverse
OVER, and leave DOWN the same as UP.
diagram > next page!

The final product is:
(clicking this will go on
to the next page!)

once your button is finished, exit the button
timeline. now you have to enter the actionscript!

For your buttons, you will either want
--to go to a different part of the movie
--to go to an URL
--to play a song.

URL

URL

SONG

SONG

MOVIE

MOVIE

Click to see the actionscript

BACK TO MENU

BACK TO MENU

MOVIE

Get the part of your movie you want
(i.e for the beginning you would probably want SCENE 1, FRAME 1)
Then right click on the button and go to ACTIONS
Then go to ACTIONS > MOVIE CONTROL.
this should appear. click on goto.
then click on goto and play, and put in
whatever scene it is you want!
Exit the actions, and your button is
complete!

on (release) {
gotoAndPlay("Scene 1", 1);
}

SONG

Go to File > Import to libary and get your song
Then go to your button timeline and click on DOWN.
Then right click on the keyframe and click on PROPERTIES.
Then on properties, SOUND should appear. click on the arrow
next to it and your song should be there. click on it.
Your timeline should look like this.

Play
Queens of the Stone age - go
with the flow

Play
Queens of the Stone age - go
with the flow

now see it in action!

Stop
The Actionscript for this is...

on (release) {
stopAllSounds();
}

Stop

URL

Copy your URL (if thats easiest for you to do)
The actionscript is below you.
Replace my URL with your one. keep "http://"
"_top" opens your URL in a new window. you can change this
if needed.
"GET" is essential to the link.

*Y2JHB*

*Y2JHB*

on (release) {
getURL("http://www.geocities.com/cool_penguin_0/", "_top", "GET");
}

TIP: For emails,
replace my website
address with
MAILTO:you@youraddr
ess.com and replace
"GET" with "POST".

MOVIE CLIPS

Though not as versatile as buttons, movie clips can be
useful as well. They can be used if your character is
walking, driving a car, shooting a gun, and lots of other
things I havent thought of! also, they can be used in a
BUTTON! woo!

here's two movie clips!

First of all, create the first frame for your movie clip. (if
you have already drawn a background, you might want to
put this in another layer.)
Then highlight it all, and right click > CONVERT TO SYMBOL.
Make sure MOVIE CLIP is highlighted, then press OK.
Then double click on it, and a new timeline should appear.
everything else (i.e the background) will be faded.
Then add what it is you want your character to do, either
Frame By Frame or Tweening.
Then exit the movie clip timeline,

Now do whatever you please with it. if walking, driving a
car etc, you could do a MOTION TWEEN on it.
Now, Motion Clip in a button.
Click on the Motion-Clippified button!

First, make a button, and go to the button timline.
Then in the OVER frame, highlight all the button then right
click > CONVERT TO SYMBOL > movie clip.
Then double click so movie clip timeline comes up.
Then put whatever you want in the movie clip timeline!

Some examples: (they dont go anywhere,
so dont start crying if you press them!)

Q.O.T.S.A

ROCK!!!

ROCK!!!

ROCK!!!

ROCK!!!

ROCK!!!

ROCK!!!

ROCK!!!

TWEEN

Motion tween is used with movie clips (in GOOD
movies) but you can motion tween a still object or a
button if you want to!
Shape tweens are different, click to continue!

MOTION TWEEN

MOTION TWEEN

SHAPE TWEEN

SHAPE TWEEN

SHAPE TWEEN

First put the two images you want onto the timeline:
Then right click on the screen and press PROPERTIES
Then highlight the frames and click on Tween > Shape.
The Frames should be a light-green colour.

NOTE: you can't shape
tween movie clips or
motion tweens.

If you are shape tweening fonts, you MUST break them
apart. (Press CTRL + B twice) or (Modify > Break Apart
twice)

It also helps to break apart images too (i.e JPEGS you
put into the movie. You have to do the same as with the
fonts.

MOTION TWEEN

First put the image you want tweened onto the timeline:
don't rotate them yet, but put them in the different
postions you want them to.
Then right click on the screen and press PROPERTIES
Then highlight the frames and click on Tween > Motion.
The Frames should be a light-purple colour.

NOW you can rotate the tween (if you
want to).

If you want to do (for example) a body moving, you need
to put each body part into a seperate layer, then tween
each body part as you wish.

DROP DOWN MENU

First of all, make two layers. (If you don't know what layers are,
why the hell are you trying to make something as complicated
as this?)
Then call the first layer NAV (for navigation) and the second
layer BUT (for buttons). you don't have to do this, but it'll
probably be easier.

Then make the Navigation bar! Make them buttons, and put
whatever you like as the mouseover.

This should all obviously be in the NAV section, and because
there are 4 buttons, expand the NAV to 5 frames. (this will
make sense later on.)

Now in the BUT section, highlight frame number 2. Then
make whatever buttons are necessary.

Then do the same for frames (still on
BUT) 3,4 and 5.

Now the evil nasty part - the ACTIONSCRIPTING!!

For the buttons in the NAV
section, the actionscripting is...

on (rollOut) {
gotoAndStop(1);
}
on (rollOver) {
gotoAndStop(2);
}

but for the second button,
the RollOver would be
frame 3, etc.

For the buttons in the BUT
section, the actionscripting is...

on (rollOut) {
gotoAndStop(1);
}
on (release) {
gotoAndPlay("Scene 2", 1);
}
on (rollOver) {
gotoAndStop(2);
}

But for the buttons on the
third frames, the RollOver
would be frame 3, etc. And
don't forget to change the
on(release) to whatever you
want the button to go to.

CUSTOM CURSOR

Create a picture, not much bigger than my crosshair.

(You can make it whatever size you want, but i
think it looks better if it's about the size of your
windows/apple/whatever cursor. That's only
my personal opinion, however.)

Make it a MOVIE CLIP, then paste the following code in
your ACTIONS.

onClipEvent (load) {
startDrag("", true);
Mouse.hide(); }

MOVE WITH KEYBOARD

You could use this in a game, or as something to put on your preloader.
Make whatever it is you want to move, then convert it to a MOVIE CLIP.
In the actions, put this actionscript in!

click here ---->

click here ---->

Also, make sure the movie
clip's  INSTANCE name is
"character" or edit the
actionscript to suit your name.

on (keyPress "<Right>") {
setProperty (_level0.character, _x, getProperty(_level0.character, _x)+20);
}
on (release, keyPress "<Left>") {
setProperty (_level0.character, _x, getProperty(_level0.character, _x)-20);
}
on (keyPress "<Up>") {
setProperty (_level0.character, _y, getProperty(_level0.character, _y)-20);
}
on (keyPress "<Down>") {
setProperty (_level0.character, _y, getProperty(_level0.character, _y)+20);
}

highlight this and you can COPY IT!!

DRESS UP GAME

You could use this in a game, or as something to put on your preloader.

First of all, get the person you want to dress up.
You don't need to do anything to the person.
Then draw an item of clothing using methods from the BITMAP TRACE
tutorial. (Onion Skin) this is so the clothes actually fit your character.
Then convert it into a movie clip.
Then put this actionscript in the ACTIONS.

on (press) {
startDrag ("");
}
on (release) {
stopDrag ();
}

Then add more clothes!

Bitmap Tracing

This tutorial will teach you how to trace over bitmaps
using ONION SKIN.

First of all, open flash mx and make two
keyframes, one after the other.
After that, get the image you want to trace
(For my rather easy sample, i got a picture of
KIRBY!)

Then...
Paste the picture onto the first frame
The next bit's the hard part!

click on "always show
markers"

something like this will
appear

click on this button
(Onion Skin)

Your pal kirby should look less coloured
than normal if you go to keyframe 2

Now draw and colour him in using
the tools! (draw him on keyframe 2)

EXTRA NOTE: If your picture is small or
detailed, you can zoom in using the handy
feature of zoom!

Once you've finished, go to
WINDOW > LIBARY (or press
CTRL + L) and delete the
bitmap image (this saves
space on your .FLA file, its not
very important to do that
though)

OR...

click
Modify > Bitmap > Trace
Bitmap... (this only works if you
click on the image in the frame
beforehand)

Then choose whatever
suits you! (experiment
first)

ABOUT

I did this tutorial because I was sick and tired of all the
crappy designed tutorials which only teach you one thing.
So I decided to put lots of tutorials into one swf file! All
these tutorials are made by cool_penguin_0. Please give
me feedback by leaving a review! Thanks!

ActionScript [AS1/AS2]

Frame 2
stop();
Frame 3
stop();
Frame 4
stop();
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stop();
Frame 14
stop();
Frame 16
stop();
Frame 17
stop();
Frame 18
stop();
Frame 19
stop();
Frame 21
stop();
Frame 22
stop();
Frame 23
stop();
Frame 24
stop();
Frame 25
stop();
Frame 26
stop();
Frame 27
stop();
Frame 28
stop();
Frame 29
stop();
Frame 30
stop();
Frame 31
stop();
Frame 32
stop();
Frame 33
stop();
Frame 34
stop();
Frame 35
stop();
Frame 36
stop();
Frame 37
stop();
Frame 38
stop();
Frame 39
stop();
Frame 40
stop();
Frame 41
stop();
Frame 42
stop();
Frame 43
stop();
Frame 44
stop();
Frame 45
stop();
Symbol 19 Button
on (release) { _root.play(); }
Symbol 20 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 20 MovieClip Frame 2
gotoAndPlay (1);
Symbol 30 Button
on (rollOut) { gotoAndStop (2); } on (rollOver) { gotoAndStop (3); }
Symbol 33 Button
on (rollOut) { gotoAndStop (2); } on (rollOver) { gotoAndStop (4); }
Symbol 36 Button
on (rollOut) { gotoAndStop (2); } on (rollOver) { gotoAndStop (5); }
Symbol 41 Button
on (rollOut) { gotoAndStop (2); } on (rollOver) { gotoAndStop (6); }
Symbol 48 Button
on (rollOut) { gotoAndStop (2); } on (release) { gotoAndStop (21); } on (rollOver) { gotoAndStop (3); }
Symbol 53 Button
on (rollOut) { gotoAndStop (2); } on (release) { gotoAndStop (16); } on (rollOver) { gotoAndStop (3); }
Symbol 58 Button
on (rollOut) { gotoAndStop (2); } on (release) { gotoAndPlay (7); } on (rollOver) { gotoAndStop (3); }
Symbol 62 Button
on (rollOut) { gotoAndStop (2); } on (release) { gotoAndPlay (27); } on (rollOver) { gotoAndStop (4); }
Symbol 65 Button
on (rollOut) { gotoAndStop (2); } on (release) { gotoAndPlay (32); } on (rollOver) { gotoAndStop (5); }
Symbol 68 Button
on (rollOut) { gotoAndStop (2); } on (release) { gotoAndPlay (33); } on (rollOver) { gotoAndStop (5); }
Symbol 71 Button
on (rollOut) { gotoAndStop (2); } on (release) { gotoAndPlay (35); } on (rollOver) { gotoAndStop (5); }
Symbol 74 Button
on (rollOut) { gotoAndStop (2); } on (release) { gotoAndPlay (36); } on (rollOver) { gotoAndStop (5); }
Symbol 77 Button
on (rollOut) { gotoAndStop (2); } on (release) { gotoAndPlay (45); } on (rollOver) { gotoAndStop (6); }
Symbol 87 Button
on (release) { play(); }
Symbol 105 Button
on (release) { gotoAndStop (14); }
Symbol 108 Button
on (release) { gotoAndStop (13); }
Symbol 111 Button
on (release) { gotoAndStop (12); }
Symbol 118 Button
on (release) { gotoAndStop (2); }
Symbol 141 Button
on (release) { stopAllSounds(); }
Symbol 148 Button
on (release) { getURL ("http://www.geocities.com/y2jhb/", "_top", "GET"); }
Symbol 172 Button
on (release) { play(); }
Symbol 198 Button
on (release) { gotoAndPlay (25); }
Symbol 201 Button
on (release) { gotoAndPlay (23); }
Symbol 267 Button
on (release) { gotoAndStop (34); }
Symbol 314 Button
on (release) { gotoAndStop (2); }

Library Items

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Symbol 262 GraphicUsed by:267
Symbol 263 TextUses:7Used by:267
Symbol 264 GraphicUsed by:267
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Symbol 266 GraphicUsed by:267
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Symbol 269 BitmapUsed by:270
Symbol 270 GraphicUses:269Used by:Timeline
Symbol 271 EditableTextUses:7Used by:Timeline
Symbol 272 TextUses:7Used by:Timeline
Symbol 273 TextUses:7Used by:Timeline
Symbol 274 TextUses:7Used by:Timeline
Symbol 275 TextUses:7Used by:Timeline
Symbol 276 EditableTextUses:7Used by:Timeline
Symbol 277 TextUses:7Used by:Timeline
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:Timeline
Symbol 280 TextUses:22Used by:Timeline
Symbol 281 TextUses:22Used by:Timeline
Symbol 282 TextUses:22 7Used by:Timeline
Symbol 283 BitmapUsed by:284 300
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Symbol 287 BitmapUsed by:288
Symbol 288 GraphicUses:287 286Used by:Timeline
Symbol 289 TextUses:7Used by:Timeline
Symbol 290 TextUses:7Used by:Timeline
Symbol 291 GraphicUsed by:Timeline
Symbol 292 TextUses:7Used by:Timeline
Symbol 293 BitmapUsed by:295
Symbol 294 BitmapUsed by:295
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Symbol 296 TextUses:7Used by:Timeline
Symbol 297 GraphicUsed by:Timeline
Symbol 298 TextUses:7Used by:Timeline
Symbol 299 BitmapUsed by:300
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Symbol 301 TextUses:7Used by:Timeline
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:Timeline
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Symbol 305 BitmapUsed by:306
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Symbol 307 TextUses:7Used by:Timeline
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:Timeline
Symbol 310 TextUses:7Used by:Timeline
Symbol 311 BitmapUsed by:312
Symbol 312 GraphicUses:311Used by:Timeline
Symbol 313 TextUses:7Used by:Timeline
Symbol 314 ButtonUses:113 114 115 116 117Used by:Timeline
Symbol 315 TextUses:7Used by:Timeline
Symbol 316 TextUses:7Used by:Timeline

Instance Names

"bar"Symbol 20 MovieClip Frame 1Symbol 5 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$Nk$boZAfwOcEgPxm8lJZANhO.."

Labels

"loaded"Symbol 20 MovieClip Frame 3




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Created: 7/4 -2019 23:52:45 Last modified: 7/4 -2019 23:52:45 Server time: 08/05 -2024 20:47:38