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229595
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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/43689596?noj=FRM43689596-22DC" width="1" height="1"></div>

InvasionFromHell Survival.swf

This is the info page for
Flash #74087

(Click the ID number above for more basic data on this flash file.)


Text
Exit

What happened soldier? Some of our best men were
killed today! Just because you failed your task
doesn’t mean the fight is over. There are plenty of
people out there who need your help. Get your boots
strapped on and get back out in the fight. This is not
the end!

Game Over

Damage 6

Accuracy 0

Bullets 8

Range 300

Speed 35

Prise 1600

Requirements:

Strength 5

Agility 0

Intellect 0

Supplies 1000

Strength 10

<p align="left"></p>

Reload

Train

ammo

<p align="center"></p>

<p align="center"></p>

Demon

Health

Speed

Damage

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

Position

Apply

Cancel

Strength

Agility

Intellect

Skill points

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

Speed

<p align="right"></p>

<p align="left"></p>

Supplies

<p align="right"></p>

<p align="right"></p>

Magazines

Damage 4

Bullets 10

Range 250

Speed 30

Prise 0

Strength 0

Supplies 0

Strength 2

Agility 1

Supplies 200

Damage 10

Accuracy 5

Bullets 20

Speed 25

Prise 1500

Strength 3

Agility 2

Supplies 700

Agility 5

Damage 5

Accuracy -2

Prise 3000

Strength 7

Supplies 1200

Agility 7

Accuracy +2

Prise 2500

Strength 8

Intellect 5

Supplies 3000

Strength 15

Intellect 7

Accuracy +1

A.rifles

Rifles

SMG

Guns

Damage 3

Accuracy -1

Bullets 30

Speed 7

Supplies 2500

Strength 20

Agility 10

Bullets 24

Speed 9

Prise 3500

Strength 13

Supplies 3500

Strength 25

Agility 20

Prise 4000

Supplies 4000

Strength 30

Range 350

Prise 5000

Strength 17

Agility 15

Supplies 5000

Agility 30

Damage 7

Bullets 2

Speed 40

Prise 1000

Damage 12

Bullets 6

Speed 20

Supplies 1600

Damage 11

Bullets 1

Range 400

Damage 13

Accuracy +3

Range 600

Speed 45

Prise 5500

Intellect 20

Supplies 5500

Range 500

Bullets 6

Speed 8

Supplies 1500

Accuracy -1

Rangem 300

Speed 10

Speed 11

Prise 6000

Intellect 15

Supplies 6000

Bullets 100

Speed 5

belt1

<p align="left"><font face="Times New Roman" size="16" color="#000000" letterSpacing="0.000000" kerning="1">need research</font></p>

armor=25;

Prise 700

Ammo capacity +4

Ammo +4

belt0

<p align="left"><font face="Times New Roman" size="16" color="#000000" letterSpacing="0.000000" kerning="1">need research</font></p>

Prise 500

Ammo capacity +2

Supplies 500

Ammo +2

boots0

<p align="left"><font face="Times New Roman" size="16" color="#000000" letterSpacing="0.000000" kerning="1">need research</font></p>

speed+=0.2;

Movement speed +1

Speed +1

bag0

<p align="left"><font face="Times New Roman" size="16" color="#000000" letterSpacing="0.000000" kerning="1">need research</font></p>

armor=50;

bag1

<p align="left"><font face="Times New Roman" size="16" color="#000000" letterSpacing="0.000000" kerning="1">need research</font></p>

ammo+=4

Ammo capacity +6

Ammo +6

armor0

<p align="left"><font face="Times New Roman" size="16" color="#000000" letterSpacing="0.000000" kerning="1">need research</font></p>

armor+=50;
speed-=0.2;

Prise 300

Supplies 300

armor1

armor2

<p align="left"><font face="Times New Roman" size="16" color="#000000" letterSpacing="0.000000" kerning="1">need research</font></p>

armor+=150;
speed-=0.6;

Ammo capacity +8

Ammo +8

pants0

<p align="left"><font face="Times New Roman" size="16" color="#000000" letterSpacing="0.000000" kerning="1">need research</font></p>

armor=30;
speed-=0.1;

pants1

<p align="left"><font face="Times New Roman" size="16" color="#000000" letterSpacing="0.000000" kerning="1">need research</font></p>

armor=60;
speed-=0.2;

helmet0

<p align="left"><font face="Times New Roman" size="16" color="#000000" letterSpacing="0.000000" kerning="1">need research</font></p>

armor=25;

helmet1

<p align="left"><font face="Times New Roman" size="16" color="#000000" letterSpacing="0.000000" kerning="1">need research</font></p>

armor=50;
speed-=0.1;

New game

Load game

Credits

It has been a long and painful journey for our
soldiers. Our men first overtook the demons in
Madagascar, then the brutal battle in Australia.
We have lost many good men in this war, but
those who have died have not done so in vain.
We have gathered a group of 10 of our finest
soldiers, the “elites” as they are called. The
demons have a stronghold in Africa. Our
mission is to hold off the access gate and kill
as many demons as we can.We will do
whatever it takes to reclaim our land and

rescue any survivors in the
process.You have only 7
days to complete this task.
Good luck.

Programming, Concept,  Art

Sergey Dovganovskiy (SADoff)

Additional Art & PR

Ryan Wright (AHumanBeing)

MUSIC

Allen Smithee

Text Editor
Ryan Wright (AHumanBeing)

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

Apply

<p align="center"><font face="Verdana" size="11" color="#bb0000" letterSpacing="0.000000" kerning="1"><b>1&apos;st soldier</b></font></p>

<p align="center"><font face="Verdana" size="11" color="#bb0000" letterSpacing="0.000000" kerning="1"><b>2&apos;nd soldier</b></font></p>

<p align="center"><font face="Verdana" size="11" color="#bb0000" letterSpacing="0.000000" kerning="1"><b>3 soldier</b></font></p>

<p align="center"><font face="Verdana" size="11" color="#bb0000" letterSpacing="0.000000" kerning="1"><b>4soldier</b></font></p>

<p align="center"><font face="Verdana" size="11" color="#bb0000" letterSpacing="0.000000" kerning="1"><b>6&apos;st soldier</b></font></p>

<p align="center"><font face="Verdana" size="11" color="#bb0000" letterSpacing="0.000000" kerning="1"><b>7&apos;nd soldier</b></font></p>

<p align="center"><font face="Verdana" size="11" color="#bb0000" letterSpacing="0.000000" kerning="1"><b>8 soldier</b></font></p>

<p align="center"><font face="Verdana" size="11" color="#bb0000" letterSpacing="0.000000" kerning="1"><b>9soldier</b></font></p>

<p align="center"><font face="Verdana" size="11" color="#bb0000" letterSpacing="0.000000" kerning="1"><b>5soldier</b></font></p>

<p align="center"><font face="Verdana" size="11" color="#bb0000" letterSpacing="0.000000" kerning="1"><b>10soldier</b></font></p>

<p align="right"></p>

<p align="left"></p>

<p align="right"></p>

Damage

Accuracy

Ammo

Critical shot

Reloading speed

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

Shooting speed

<p align="right"></p>

<p align="right"></p>

Range

<p align="center"></p>

Exit

Imp

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

Cerber

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

Zombie

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

Lord

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

Knight

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

Shots

Successful Shots

Critical Shots

Damage

Enemies killed

Gate damage

Gate hits

Supplies spent

Level Ups

This level

Total

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="center"></p>

Main menu

Train soldier

Gate life

<p align="center"></p>

Name

<p align="center"></p>

Wave

Sounds

<p align="left"></p>

Close

<p align="right"></p>

Your score

Victory!

Good work men, we have made
it through the week! With your
help it is now possible for us to
conquer Africa and rescue more
survivors. Although this fight is
over, we have not won the
battle. There are plenty of
people out there waiting for your
help! You are the last hope for
humanity.

<p align="left"></p>

ActionScript [AS1/AS2]

Frame 1
NewgroundsAPI.connectMovie(7744);
Frame 5
stop();
Symbol 24 MovieClip [button] Frame 1
stop();
Symbol 30 MovieClip [gameover] Frame 1
stop();
Instance of Symbol 24 MovieClip [button] in Symbol 30 MovieClip [gameover] Frame 1
on (press) { _root.act.now = 0; } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Symbol 50 MovieClip [weapon2] Frame 1
stop();
Symbol 67 MovieClip Frame 40
stop();
Symbol 81 Button
on (press) { tellTarget (_root) { nextFrame(); }; }
Symbol 82 Button
on (press) { gotoAndStop ("end"); _root.play(); }
Instance of Symbol 57 MovieClip in Symbol 83 MovieClip Frame 1
onClipEvent (load) { _root.stop(); PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else { _parent.gotoAndStop("lastframe"); } } onClipEvent (enterFrame) { PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else { _parent.gotoAndPlay("loaded"); } }
Symbol 83 MovieClip Frame 101
play();
Symbol 83 MovieClip Frame 165
stop();
Symbol 89 Button
on (release) { NewgroundsAPI.loadNewgrounds(); }
Symbol 95 Button
on (release) { NewgroundsAPI.loadNewgrounds(); }
Symbol 97 MovieClip Frame 1
function startAd(ngad_url) { trace("opening " + ngad_url); System.security.allowDomain("70.87.128.99"); System.security.allowInsecureDomain("70.87.128.99"); System.security.allowDomain("ads.shizmoo.com"); System.security.allowInsecureDomain("ads.shizmoo.com"); System.security.allowDomain("www.cpmstar.com"); System.security.allowInsecureDomain("www.cpmstar.com"); System.security.allowDomain("server.cpmstar.com"); System.security.allowInsecureDomain("server.cpmstar.com"); var ngads_redirect = new XML(); ngads_redirect.ignoreWhite = true; ngads_redirect.onLoad = function (success) { trace("[NEWGROUNDS FLASH ADS] :: You may get a 'Security Sandbox Violation' ... this is normal, do not freak out!"); if (success) { ng_ad.loadMovie(ngads_redirect.toString(), "GET"); } }; ngads_redirect.load(ngad_url); } if (NewgroundsAPI.getAdURL()) { startAd(NewgroundsAPI.getAdURL()); } NewgroundsAPI.onAdsApproved = function (ad_url) { startAd(ad_url); }; stop();
Symbol 683 MovieClip [__Packages.NewgroundsAPI] Frame 0
class NewgroundsAPI { static var tracker_id, host, version, debug, error_format, header_format, normal_format, link_format; function NewgroundsAPI () { } static function connectMovie(id) { if (!id) { SendError("Missing required 'id' parameter in NewgroundsAPI.connectMovie(id:Number)"); } else if (!tracker_id) { SendMessage("Connecting to API gateway..."); tracker_id = id; host = _url.split("/")[2].toLowerCase(); if (host.length < 1) { host = "localhost"; } var _local2 = new Object(); SendEvent(MOVIE_VIEWS); } } static function setMovieVersion(movie_version) { if (!movie_version) { SendError("Missing required 'version' in NewgroundsAPI.setMovieVersion(version:String)"); } else { version = movie_version; } } static function debugMode() { debug = true; } static function addCustomEvent(stat_id, stat_name) { if (!stat_id) { SendError("Missing required 'id' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); } else if (!stat_name) { SendError("Missing required 'event_name' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); } else { custom_events[stat_name] = CUSTOM_STATS + stat_id; SendMessage("Created custom event: " + stat_name); } } static function addCustomLink(stat_id, stat_name) { if (!stat_id) { SendError("Missing required 'id' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)"); } else if (!stat_name) { SendError("Missing required 'link_name' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)"); } else { custom_links[stat_name] = CUSTOM_STATS + stat_id; SendMessage((("Created custom link " + stat_id) + ": ") + stat_name); } } static function loadMySite() { SendLink(AUTHOR_SITE); } static function loadNewgrounds(special) { if (special) { var _local1 = {page:special}; } SendLink(NEWGROUNDS, _local1); } static function logCustomEvent(event_name) { if (!event_name) { SendError("Missing required 'event_name' parameter in NewgroundsAPI.logCustomEvent(event_name:String)"); } else if (!custom_events[event_name]) { SendError("Attempted to log undefined custom event: " + event_name); } else { SendEvent(custom_events[event_name]); } } static function loadCustomLink(link_name) { if (!link_name) { SendError("Missing required 'link_name' parameter in NewgroundsAPI.loadCustomLink(link_name:String)"); } else if (!custom_links[link_name]) { SendError("Attempted to open undefined custom link: " + link_name); } else { SendLink(custom_links[link_name]); } } static function getAdURL() { return(movie_options.ad_url); } static function getMovieURL() { if (movie_options.movie_url) { return(movie_options.movie_url); } return("Newgrounds.com"); } static function getNewVersionURL() { return((((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + NEW_VERSION); } static function SendEvent(id) { SendStat(id, false); } static function SendLink(id, extra) { SendStat(id, true, extra); } static function ReadGatewayData(params) { for (var _local2 in params) { params[_local2] = unescape(params[_local2]); movie_options[_local2] = params[_local2]; } if (params.settings_loaded) { SendMessage("You have successfully connected to the Newgrounds API gateway!"); SendMessage(("Movie Identified as '" + movie_options.movie_name) + "'"); if (movie_options.message) { SendMessage(movie_options.message); } if (movie_options.ad_url) { SendMessage("Your movie has been approved to run Flash Ads"); onAdsApproved(movie_options.ad_url); } if (movie_options.movie_version and (movie_options.movie_version.toString() != version.toString())) { SendMessage("WARNING: The movie version configured in your API settings does not match this movie's version!"); onNewVersionAvailable(movie_options.movie_version, getMovieURL(), getNewVersionURL()); } if (movie_options.deny_host) { SendMessage("You have blocked 'localHost' in your API settings."); SendMessage("If you wish to test your movie you will need to remove this block."); onDenyHost(host, getMovieURL(), getNewVersionURL()); } if (movie_options.request_portal_url == 1) { var _local4 = (((GATEWAY_URL + "?&id=") + tracker_id) + "&portal_url=") + escape(_url); var _local3 = new XML(); _local3.ignoreWhite = true; _local3.load(_local4); } } else if (!movie_options.settings_loaded) { SendError("Could not establish connection to the API gateway."); } } static function SendStat(stat_id, open_in_browser, extra) { if (!tracker_id) { SendError("API calls cannot be made without a valid movie id."); SendError("Did you remember to add the \"NewgroundsAPI.connectMovie()\" code?"); } else { var _local7 = (((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + stat_id; for (var _local9 in extra) { _local7 = _local7 + ((("&" + escape(_local9)) + "=") + escape(extra[_local9])); } trace(_local7); if (debug) { _local7 = _local7 + "&debug=1"; } if (open_in_browser) { getURL (_local7, "_blank"); } else { var _local10 = new XML(); _local10.ignoreWhite = true; _local10.onLoad = function (success) { var _local6 = new Object(); var _local3 = 0; while (_local3 < this.firstChild.childNodes.length) { var _local4 = this.firstChild.childNodes[_local3]; var _local5 = _local4.nodeName; var _local2 = _local4.attributes.value; if (_local2 == Number(_local2)) { _local2 = Number(_local2); } _local6[_local5] = _local2; _local3++; } NewgroundsAPI.ReadGatewayData(_local6); }; _local10.load(_local7); } } } static function SendError(msg) { trace("[NEWGROUNDS API ERROR] :: " + msg); } static function SendMessage(msg) { trace("[NEWGROUNDS API] :: " + msg); } static function InitTextFormats() { if (!error_format) { error_format = new TextFormat(); error_format.font = "Arial Black"; error_format.size = 48; error_format.color = 16711680 /* 0xFF0000 */; } if (!header_format) { header_format = new TextFormat(); header_format.font = "Arial Black"; header_format.size = 24; header_format.color = 16777215 /* 0xFFFFFF */; } if (!normal_format) { normal_format = new TextFormat(); normal_format.font = "Arial"; normal_format.bold = true; normal_format.size = 12; normal_format.color = 16777215 /* 0xFFFFFF */; } if (!link_format) { link_format = new TextFormat(); link_format.color = 16776960 /* 0xFFFF00 */; link_format.underline = true; } } static function onNewVersionAvailable(version, movie_url, redirect_url) { InitTextFormats(); var _local2 = new Object(); _local2.x = Stage.width / 2; _local2.y = Stage.height / 2; _root.createEmptyMovieClip("NGAPI_new_version_overlay", _root.getNextHighestDepth()); _root.NGAPI_new_version_overlay.lineStyle(1, 0, 100); _root.NGAPI_new_version_overlay.beginFill(0, 70); _root.NGAPI_new_version_overlay.moveTo(-10, -10); _root.NGAPI_new_version_overlay.lineTo(-10, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, -10); _root.NGAPI_new_version_overlay.lineTo(-10, -10); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.lineStyle(10, 0, 100); _root.NGAPI_new_version_overlay.beginFill(51); _root.NGAPI_new_version_overlay.moveTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.createEmptyMovieClip("exit", 1000); _root.NGAPI_new_version_overlay.exit.lineStyle(2, 39423, 100); _root.NGAPI_new_version_overlay.exit.beginFill(0, 50); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.endFill(); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 214, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 226, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 226, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 214, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.onMouseUp = function () { if (_root.NGAPI_new_version_overlay.exit.hitTest(_root._xmouse, _root._ymouse)) { _root.NGAPI_new_version_overlay.removeMovieClip(); } }; var _local3 = (("Version " + version) + " is now available at:") + newline; var _local5 = _local3.length; _local3 = _local3 + movie_url; var _local4 = _local3.length; _root.NGAPI_new_version_overlay.createTextField("mouseblocker", 99, -10, -10, 1000, 1000); _root.NGAPI_new_version_overlay.createTextField("newversion", 100, _local2.x - 210, _local2.y - 90, 400, 80); _root.NGAPI_new_version_overlay.newversion.text = "New Version Available!"; _root.NGAPI_new_version_overlay.newversion.setTextFormat(header_format); _root.NGAPI_new_version_overlay.createTextField("message", 101, (Stage.width - 400) / 2, Stage.height / 2, 400, 40); _root.NGAPI_new_version_overlay.message.text = _local3; _root.NGAPI_new_version_overlay.message.multiline = true; _root.NGAPI_new_version_overlay.message.wordWrap = true; _root.NGAPI_new_version_overlay.message.html = true; _root.NGAPI_new_version_overlay.message.setTextFormat(normal_format); link_format.url = redirect_url; _root.NGAPI_new_version_overlay.message.setTextFormat(_local5, _local4, link_format); } static function onDenyHost(hostname, movie_url, redirect_url) { InitTextFormats(); _root.createEmptyMovieClip("NGAPI_deny_host_overlay", _root.getNextHighestDepth()); _root.NGAPI_deny_host_overlay.lineStyle(20, 0, 100); _root.NGAPI_deny_host_overlay.beginFill(6684672); _root.NGAPI_deny_host_overlay.moveTo(0, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, 0); _root.NGAPI_deny_host_overlay.endFill(); var _local2 = ("This movie has not been approved for use on " + hostname) + "."; _local2 = _local2 + "\r\rFor an aproved copy, please visit:\r"; var _local4 = _local2.length; _local2 = _local2 + movie_url; var _local3 = _local2.length; _root.NGAPI_deny_host_overlay.createTextField("mousekill", 100, 0, 0, Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.createTextField("error", 101, (Stage.width - 400) / 2, (Stage.height / 2) - 100, 400, 200); _root.NGAPI_deny_host_overlay.error.text = "ERROR!"; _root.NGAPI_deny_host_overlay.error.setTextFormat(error_format); _root.NGAPI_deny_host_overlay.createTextField("message", 102, (Stage.width - 400) / 2, Stage.height / 2, 400, 200); _root.NGAPI_deny_host_overlay.message.text = _local2; _root.NGAPI_deny_host_overlay.message.multiline = true; _root.NGAPI_deny_host_overlay.message.wordWrap = true; _root.NGAPI_deny_host_overlay.message.html = true; _root.NGAPI_deny_host_overlay.message.setTextFormat(normal_format); link_format.url = redirect_url; _root.NGAPI_deny_host_overlay.message.setTextFormat(_local4, _local3, link_format); } static function isInstalled() { return(true); } static function onAdsApproved(ad_url) { } static var movie_options = new Object(); static var custom_events = new Object(); static var custom_links = new Object(); static var MOVIE_VIEWS = 1; static var AUTHOR_SITE = 2; static var NEWGROUNDS = 3; static var NEW_VERSION = 4; static var CUSTOM_STATS = 50; static var GATEWAY_URL = "http://www.ngads.com/gateway.php"; }
Symbol 684 MovieClip [__Packages.soldier] Frame 0
class soldier extends MovieClip { var temparmor, timer, reloadtimer, timer2, reloadtimer2, bizzy, tg, direct, angle, enemyid, plase, number, armor, damage, accurasy, ammoshells, ammomags, critical, reloading, speed, shootspeed, range, damage2, accurasy2, ammoshells2, critical2, reloading2, shootspeed2, range2, tempammomags, ammo, ammo2, _rotation, _x, _y, _visible, dx, dy, i; function soldier () { super(); } function onLoad() { temparmor = 0; timer = 0; reloadtimer = 18; timer2 = 0; reloadtimer2 = 18; bizzy = "searching"; tg = 0; direct = 0; angle = 0; enemyid = 0; plase = "aim"; timer = 0; tempa = _root.act.soldiers[(number * 14) + 1]; tempi = _root.act.soldiers[(number * 14) + 2]; temps = _root.act.soldiers[number * 14]; armor = 0; damage = 0; accurasy = 0; ammoshells = 0; ammomags = 0; critical = 0; reloading = 0; speed = 0; shootspeed = 0; range = 0; damage2 = 0; accurasy2 = 0; ammoshells2 = 0; critical2 = 0; reloading2 = 0; shootspeed2 = 0; range2 = 0; levelup = 50 * Math.pow(_root.act.soldiers[(number * 14) + 7], 1.5); tempweapon1 = _root.act.soldiers[(number * 14) + 3]; tempweapon2 = _root.act.soldiers[(number * 14) + 4]; wantarmor = _root.act.soldiers[(number * 14) + 9]; wantpants = _root.act.soldiers[(number * 14) + 12]; wantbelt = _root.act.soldiers[(number * 14) + 11]; wantbag = _root.act.soldiers[(number * 14) + 10]; wanthelmet = _root.act.soldiers[(number * 14) + 8]; wantboot = _root.act.soldiers[(number * 14) + 13]; refresh(); tempammomags = ammomags; ammo = ammoshells; ammo2 = ammoshells2; if ((_root.act.soldiers[(number * 14) + 3] < 10) && (_root.act.soldiers[(number * 14) + 4] > 60)) { _root.back["soldier" + number].attachMovie("variant0", "anim", 10); _root.back.attachMovie("dot", "dot0" + number, 50 + number); } else if ((_root.act.soldiers[(number * 14) + 3] < 10) && (_root.act.soldiers[(number * 14) + 4] < 10)) { _root.back["soldier" + number].attachMovie("variant1", "anim", 10); _root.back.attachMovie("dot", "dot0" + number, 50 + number); _root.back.attachMovie("dot", "dot1" + number, 60 + number); } else { _root.back["soldier" + number].attachMovie("variant2", "anim", 10); _root.back.attachMovie("dot", "dot0" + number, 50 + number); } _root.back["soldier" + number].anim._xscale = 75; _root.back["soldier" + number].anim._yscale = 75; _root.back.attachMovie("status", "status" + number, 22 + number); _root.back["soldier" + number].shot = new Sound(); if (number == 0) { _root.soldier0sound = new Sound(); _root.soldier0sound2 = new Sound(); } else if (number == 1) { _root.soldier1sound = new Sound(); _root.soldier1sound2 = new Sound(); } else if (number == 2) { _root.soldier2sound = new Sound(); _root.soldier2sound2 = new Sound(); } else if (number == 3) { _root.soldier3sound = new Sound(); _root.soldier3sound2 = new Sound(); } else if (number == 4) { _root.soldier4sound = new Sound(); _root.soldier4sound2 = new Sound(); } else if (number == 5) { _root.soldier5sound = new Sound(); _root.soldier5sound2 = new Sound(); } else if (number == 6) { _root.soldier6sound = new Sound(); _root.soldier6sound2 = new Sound(); } else if (number == 7) { _root.soldier7sound = new Sound(); _root.soldier7sound2 = new Sound(); } else if (number == 8) { _root.soldier8sound = new Sound(); _root.soldier8sound2 = new Sound(); } else if (number == 9) { _root.soldier9sound = new Sound(); _root.soldier9sound2 = new Sound(); } _root.radar.attachMovie("radarpoint", "radarpoint" + number, number); } function onEnterFrame() { click++; if (_root.act.soldiers[(14 * number) + 4] == 100) { _root.back["dot0" + number]._x = _x - (Math.cos(((_rotation + 90) * Math.PI) / 180) * 30); _root.back["dot0" + number]._y = _y - (Math.sin(((_rotation + 90) * Math.PI) / 180) * 30); } else { _root.back["dot0" + number]._x = _x - (Math.cos(((_rotation + 70) * Math.PI) / 180) * 40); _root.back["dot0" + number]._y = _y - (Math.sin(((_rotation + 70) * Math.PI) / 180) * 40); _root.back["dot1" + number]._x = _x - (Math.cos(((_rotation + 110) * Math.PI) / 180) * 40); _root.back["dot1" + number]._y = _y - (Math.sin(((_rotation + 110) * Math.PI) / 180) * 40); } _root.radar["radarpoint" + number]._x = _x * _root.act.xmod; _root.radar["radarpoint" + number]._y = _y * _root.act.ymod; if (_root.back.realbase.hitTest(_root.back["soldier" + number]._x, _root.back["soldier" + number]._y, true)) { _root.back["star" + number].removeMovieClip(); _root.back["status" + number]._visible = false; _visible = false; } else { _root.back["status" + number]._visible = true; _root.back["status" + number]._x = _x - 25; _root.back["status" + number]._y = _y - 10; if (_root.act.soldiers[(number * 14) + 6] > 0) { if (_root.back["star" + number]._x < 2000) { _root.back["star" + number]._x = _x - 25; _root.back["star" + number]._y = _y - 10; } else { _root.back.attachMovie("star", "star" + number, 12 + number); } } else { _root.back["star" + number].removeMovieClip(); } _visible = true; } if (levelup <= _root.act.soldiers[(number * 14) + 5]) { if (_root.act.tutorial == 4) { _root.act.current = number; _root.act.tutorial = 5; } _root.back["hero" + number].attachMovie("levelup", "levelup", 5); _root.act.levelups++; _root.act.soldiers[(number * 14) + 7]++; _root.act.soldiers[(number * 14) + 6]++; levelup = 50 * Math.pow(_root.act.soldiers[(number * 14) + 7], 1.5); } if (_root.act.pause == false) { if (bizzy == "fight") { fight(); if ((tempammomags == 0) && ((ammo == 0) || (ammo2 == 0))) { bizzy = "gotoreload"; } if ((posx != _x) || (posy != _y)) { bizzy = "gotopos"; } } else if (bizzy == "searching") { searchenemies(); if ((tempammomags == 0) && ((ammo == 0) || (ammo2 == 0))) { bizzy = "gotoreload"; } if ((posx != _x) || (posy != _y)) { bizzy = "gotopos"; } } else if (bizzy == "reloading") { if ((((((((tempweapon1 != _root.act.soldiers[(number * 14) + 3]) || (tempweapon2 != _root.act.soldiers[(number * 14) + 4])) || (wantarmor != _root.act.soldiers[(number * 14) + 9])) || (wantpants != _root.act.soldiers[(number * 14) + 12])) || (wantbelt != _root.act.soldiers[(number * 14) + 11])) || (wantbag != _root.act.soldiers[(number * 14) + 10])) || (wanthelmet != _root.act.soldiers[(number * 14) + 8])) || (wantboot != _root.act.soldiers[(number * 14) + 13])) { _root.act.soldiers[(number * 14) + 3] = tempweapon1; _root.act.soldiers[(number * 14) + 4] = tempweapon2; _root.act.soldiers[(number * 14) + 9] = wantarmor; _root.act.soldiers[(number * 14) + 12] = wantpants; _root.act.soldiers[(number * 14) + 11] = wantbelt; _root.act.soldiers[(number * 14) + 10] = wantbag; _root.act.soldiers[(number * 14) + 8] = wanthelmet; _root.act.soldiers[(number * 14) + 13] = wantboot; refresh(); } if ((_root.act.soldiers[(number * 14) + 3] < 10) && (_root.act.soldiers[(number * 14) + 4] > 60)) { _root.back["soldier" + number].attachMovie("variant0", "anim", 10); _root.back.attachMovie("dot", "dot0" + number, 50 + number); } else if ((_root.act.soldiers[(number * 14) + 3] < 10) && (_root.act.soldiers[(number * 14) + 4] < 10)) { _root.back["soldier" + number].attachMovie("variant1", "anim", 10); _root.back.attachMovie("dot", "dot0" + number, 50 + number); _root.back.attachMovie("dot", "dot1" + number, 60 + number); } else { _root.back["soldier" + number].attachMovie("variant2", "anim", 10); _root.back.attachMovie("dot", "dot0" + number, 50 + number); } _root.back["soldier" + number].anim._xscale = 75; _root.back["soldier" + number].anim._yscale = 75; if (tempammomags < ammomags) { tempammomags++; } else { tempammomags = ammomags; ammo = ammoshells; ammo2 = ammoshells2; bizzy = "gotopos"; } } else if (bizzy == "gotoreload") { gotothebase(); if ((((_root.back.base._x > (_x - 2)) && (_root.back.base._x < (_x + 2))) && (_root.back.base._y > (_y - 2))) && (_root.back.base._y < (_y + 2))) { _x = _root.back.base._x; _y = _root.back.base._y; bizzy = "reloading"; } } else if (bizzy == "gotopos") { gotothe(); if ((((posx > (_x - 2)) && (posx < (_x + 2))) && (posy > (_y - 2))) && (posy < (_y + 2))) { _x = posx; _y = posy; bizzy = "searching"; } } } } function gotothebase() { _rotation = direct; angle = Math.atan2(_root.back.base._y - _y, _root.back.base._x - _x); tg = Math.round((angle * 180) / Math.PI); direct = tg + 90; dx = Math.cos(((Math.PI*2) * (direct - 90)) / 360) * speed; dy = Math.sin(((Math.PI*2) * (direct - 90)) / 360) * speed; _x = _x + dx; _y = _y + dy; } function gotothe() { if ((_x < 360) && (posx < 360)) { _rotation = direct; angle = Math.atan2(posy - _y, posx - _x); tg = Math.round((angle * 180) / Math.PI); direct = tg + 90; dx = Math.cos(((Math.PI*2) * (direct - 90)) / 360) * speed; dy = Math.sin(((Math.PI*2) * (direct - 90)) / 360) * speed; } else if ((_x > 640) && (posx > 640)) { _rotation = direct; angle = Math.atan2(posy - _y, posx - _x); tg = Math.round((angle * 180) / Math.PI); direct = tg + 90; dx = Math.cos(((Math.PI*2) * (direct - 90)) / 360) * speed; dy = Math.sin(((Math.PI*2) * (direct - 90)) / 360) * speed; } else if ((_x < 360) && (posx >= 360)) { _rotation = direct; angle = Math.atan2(295 - _y, 370 - _x); tg = Math.round((angle * 180) / Math.PI); direct = tg + 90; dx = Math.cos(((Math.PI*2) * (direct - 90)) / 360) * speed; dy = Math.sin(((Math.PI*2) * (direct - 90)) / 360) * speed; } else if ((_x > 640) && (posx <= 640)) { _rotation = direct; angle = Math.atan2(295 - _y, 630 - _x); tg = Math.round((angle * 180) / Math.PI); direct = tg + 90; dx = Math.cos(((Math.PI*2) * (direct - 90)) / 360) * speed; dy = Math.sin(((Math.PI*2) * (direct - 90)) / 360) * speed; } else if ((_x < 360) && (posx > 640)) { _rotation = direct; angle = Math.atan2(295 - _y, 370 - _x); tg = Math.round((angle * 180) / Math.PI); direct = tg + 90; dx = Math.cos(((Math.PI*2) * (direct - 90)) / 360) * speed; dy = Math.sin(((Math.PI*2) * (direct - 90)) / 360) * speed; } else if ((posx < 360) && (_x > 640)) { _rotation = direct; angle = Math.atan2(295 - _y, 630 - _x); tg = Math.round((angle * 180) / Math.PI); direct = tg + 90; dx = Math.cos(((Math.PI*2) * (direct - 90)) / 360) * speed; dy = Math.sin(((Math.PI*2) * (direct - 90)) / 360) * speed; } else if (((_x >= 360) && (_x <= 640)) && (posx < 360)) { _rotation = direct; angle = Math.atan2(295 - _y, 350 - _x); tg = Math.round((angle * 180) / Math.PI); direct = tg + 90; dx = Math.cos(((Math.PI*2) * (direct - 90)) / 360) * speed; dy = Math.sin(((Math.PI*2) * (direct - 90)) / 360) * speed; } else if (((_x >= 360) && (_x <= 640)) && (posx > 640)) { _rotation = direct; angle = Math.atan2(295 - _y, 650 - _x); tg = Math.round((angle * 180) / Math.PI); direct = tg + 90; dx = Math.cos(((Math.PI*2) * (direct - 90)) / 360) * speed; dy = Math.sin(((Math.PI*2) * (direct - 90)) / 360) * speed; } else if ((((_x >= 360) && (_x <= 640)) && (posx >= 360)) && (posx <= 640)) { _rotation = direct; angle = Math.atan2(posy - _y, posx - _x); tg = Math.round((angle * 180) / Math.PI); direct = tg + 90; dx = Math.cos(((Math.PI*2) * (direct - 90)) / 360) * speed; dy = Math.sin(((Math.PI*2) * (direct - 90)) / 360) * speed; } _x = _x + dx; _y = _y + dy; } function onPress() { _root.demonpanel.removeMovieClip(); if (((_root.basemenu._x < 10000) || (_root.trainmenu._x < 1000)) || (_root.act.tutorial < 4)) { } else if (_root._xmouse < 428) { _root.basemenu.removeMovieClip(); if (_root.act.tutorial == 5) { if (_root.act.soldiers[(number * 14) + 6] > 0) { if (click < 15) { _root.sidepanel._visible = false; _root.gruntpanel.removeMovieClip(); _root.act.plase = false; _root.back.movepos.removeMovieClip(); _root.act.canbuild = false; _root.attachMovie("trainmenu", "trainmenu", 9); if (_root.act.tutorial == 5) { _root.act.tutorial = 6; } _root.act.pause = true; click = 0; } else { click = 0; } } } else if (click < 15) { _root.sidepanel._visible = false; _root.gruntpanel.removeMovieClip(); _root.act.plase = false; _root.back.movepos.removeMovieClip(); _root.act.canbuild = false; _root.attachMovie("trainmenu", "trainmenu", 9); if (_root.act.tutorial == 5) { _root.act.tutorial = 6; } _root.act.pause = true; click = 0; } else { _root.sidepanel._visible = false; _root.attachMovie("gruntpanel", "gruntpanel", 10); if (_root.act.soldiers[(number * 14) + 4] < 80) { _root.gruntpanel.stat2._visible = true; _root.gruntpanel.attachMovie("weapon" + _root.act.soldiers[(number * 14) + 3], "mainweapon", 10); _root.gruntpanel.mainweapon._x = 442; _root.gruntpanel.mainweapon._y = 162; _root.gruntpanel.attachMovie("weapon" + _root.act.soldiers[(number * 14) + 4], "secondweapon", 9); _root.gruntpanel.secondweapon._x = 478; _root.gruntpanel.secondweapon._y = 162; } else if (_root.act.soldiers[(number * 14) + 3] < 10) { _root.gruntpanel.stat2._visible = false; _root.gruntpanel.attachMovie("weapon" + _root.act.soldiers[(number * 14) + 3], "mainweapon", 10); _root.gruntpanel.mainweapon._x = 460; _root.gruntpanel.mainweapon._y = 162; } else { _root.gruntpanel.stat2._visible = false; _root.gruntpanel.attachMovie("weapon" + _root.act.soldiers[(number * 14) + 3], "mainweapon", 10); _root.gruntpanel.mainweapon._x = 450; _root.gruntpanel.mainweapon._y = 130; } _root.back.attachMovie("movepos", "movepos", 9999); _root.act.current = number; _root.act.plase = true; click = 0; } } } function fight() { angle = Math.atan2(_root.back["imp" + enemyid]._y - _y, _root.back["imp" + enemyid]._x - _x); tg = Math.round((angle * 180) / Math.PI); direct = tg - 90; _rotation = direct - 180; if ((((((_root.back["imp" + enemyid]._y - _y) * (_root.back["imp" + enemyid]._y - _y)) + ((_root.back["imp" + enemyid]._x - _x) * (_root.back["imp" + enemyid]._x - _x))) > (range * range)) && ((((_root.back["imp" + enemyid]._y - _y) * (_root.back["imp" + enemyid]._y - _y)) + ((_root.back["imp" + enemyid]._x - _x) * (_root.back["imp" + enemyid]._x - _x))) > (range2 * range2))) || (_root.back["imp" + enemyid].health <= 0)) { bizzy = "searching"; } if ((((_root.back["imp" + enemyid]._y - _y) * (_root.back["imp" + enemyid]._y - _y)) + ((_root.back["imp" + enemyid]._x - _x) * (_root.back["imp" + enemyid]._x - _x))) < (range * range)) { if (ammo > 0) { if (timer >= shootspeed) { _root.back["soldier" + number].anim.fire0.gotoAndPlay(1); if ((((_root.act.soldiers[(number * 14) + 3] == 0) || (_root.act.soldiers[(number * 14) + 3] == 1)) || (_root.act.soldiers[(number * 14) + 3] == 6)) || (_root.act.soldiers[(number * 14) + 3] == 8)) { if (_root.act.current == number) { _root[("soldier" + number) + "sound"].attachSound("shot2", false); } else { _root[("soldier" + number) + "sound"].attachSound("shot2q", false); } _root[("soldier" + number) + "sound"].start(); } else if ((_root.act.soldiers[(number * 14) + 3] == 10) || (_root.act.soldiers[(number * 14) + 3] == 11)) { if (_root.act.current == number) { _root[("soldier" + number) + "sound"].attachSound("shot3", false); } else { _root[("soldier" + number) + "sound"].attachSound("shot3q", false); } _root[("soldier" + number) + "sound"].start(); } else if (_root.act.soldiers[(number * 14) + 3] == 12) { if (_root.act.current == number) { _root[("soldier" + number) + "sound"].attachSound("shot4", false); } else { _root[("soldier" + number) + "sound"].attachSound("shot4q", false); } _root[("soldier" + number) + "sound"].start(); } else if (((_root.act.soldiers[(number * 14) + 3] == 13) || (_root.act.soldiers[(number * 14) + 3] == 15)) || (_root.act.soldiers[(number * 14) + 3] == 16)) { if (_root.act.current == number) { _root[("soldier" + number) + "sound"].attachSound("shot5", false); } else { _root[("soldier" + number) + "sound"].attachSound("shot5q", false); } _root[("soldier" + number) + "sound"].start(); } else if (_root.act.soldiers[(number * 14) + 3] == 14) { if (_root.act.current == number) { _root[("soldier" + number) + "sound"].attachSound("shot0", false); } else { _root[("soldier" + number) + "sound"].attachSound("shot0q", false); } _root[("soldier" + number) + "sound"].start(); } else if ((_root.act.soldiers[(number * 14) + 3] == 17) || (_root.act.soldiers[(number * 14) + 3] == 18)) { if (_root.act.current == number) { _root[("soldier" + number) + "sound"].attachSound("shot1", false); } else { _root[("soldier" + number) + "sound"].attachSound("shot1q", false); } _root[("soldier" + number) + "sound"].start(); } else if (_root.act.soldiers[(number * 14) + 3] == 19) { if (_root.act.current == number) { _root[("soldier" + number) + "sound"].attachSound("shot7", false); } else { _root[("soldier" + number) + "sound"].attachSound("shot7q", false); } _root[("soldier" + number) + "sound"].start(); } else if (((((_root.act.soldiers[(number * 14) + 3] == 3) || (_root.act.soldiers[(number * 14) + 3] == 4)) || (_root.act.soldiers[(number * 14) + 3] == 5)) || (_root.act.soldiers[(number * 14) + 3] == 7)) || (_root.act.soldiers[(number * 14) + 3] == 9)) { if (_root.act.current == number) { _root[("soldier" + number) + "sound"].attachSound("shot6", false); } else { _root[("soldier" + number) + "sound"].attachSound("shot6q", false); } _root[("soldier" + number) + "sound"].start(); } _root.back["soldier" + number].shot.play(); if (Math.random() < accurasy) { if (_root.back["imp" + enemyid].health > 0) { if (Math.random() < critical) { tempdamage = damage * 2; _root.act.soldiers[(number * 14) + 5] = _root.act.soldiers[(number * 14) + 5] + (damage * 2); _root.act.crit++; _root.back["status" + number].gotoAndStop("crit"); _root.act.damage = _root.act.damage + (damage * 2); } else { _root.back["status" + number].gotoAndStop("suc"); tempdamage = damage; _root.act.soldiers[(number * 14) + 5] = _root.act.soldiers[(number * 14) + 5] + damage; _root.act.damage = _root.act.damage + damage; _root.act.success++; } } else { bizzy = "searching"; } _root.back.attachMovie("bul", ("b" + number) + bullits, (300 + (number * 10)) + bullits); _root.back[("b" + number) + bullits]._x = _root.back["dot0" + number]._x; _root.back[("b" + number) + bullits]._y = _root.back["dot0" + number]._y; _root.back[("b" + number) + bullits].dx = Math.cos(((Math.PI*2) * (_rotation - 90)) / 360) * 20; _root.back[("b" + number) + bullits].dy = Math.sin(((Math.PI*2) * (_rotation - 90)) / 360) * 20; _root.back[("b" + number) + bullits]._rotation = _rotation; _root.back[("b" + number) + bullits].aim = enemyid; _root.back[("b" + number) + bullits].damage = tempdamage; } else { _root.back.attachMovie("bul", ("b" + number) + bullits, (300 + (number * 10)) + bullits); _root.back[("b" + number) + bullits]._x = _root.back["dot0" + number]._x; _root.back[("b" + number) + bullits]._y = _root.back["dot0" + number]._y; _root.back[("b" + number) + bullits].dx = Math.cos(((Math.PI*2) * (_rotation - 90)) / 360) * 20; _root.back[("b" + number) + bullits].dy = Math.sin(((Math.PI*2) * (_rotation - 90)) / 360) * 20; _root.back[("b" + number) + bullits]._rotation = _rotation; _root.back[("b" + number) + bullits].aim = 300; _root.back[("b" + number) + bullits].damage = 0; _root.back["status" + number].gotoAndStop("miss"); } if (bullits < 10) { bullits++; } else { bullits = 0; } ammo = ammo - 1; _root.act.shots++; timer = 0; } else { timer++; } } else if (reloadtimer < reloading) { reloadtimer++; _root.back["status" + number].gotoAndStop("rel"); } else { tempammomags--; ammo = ammoshells; reloadtimer = 0; } } if ((((_root.back["imp" + enemyid]._y - _y) * (_root.back["imp" + enemyid]._y - _y)) + ((_root.back["imp" + enemyid]._x - _x) * (_root.back["imp" + enemyid]._x - _x))) < (range2 * range2)) { if (ammo2 > 0) { if (timer2 >= shootspeed2) { _root.back["soldier" + number].anim.fire1.gotoAndPlay(1); if ((((_root.act.soldiers[(number * 14) + 4] == 0) || (_root.act.soldiers[(number * 14) + 4] == 1)) || (_root.act.soldiers[(number * 14) + 4] == 6)) || (_root.act.soldiers[(number * 14) + 4] == 8)) { if (_root.act.current == number) { _root[("soldier" + number) + "sound2"].attachSound("shot2", false); } else { _root[("soldier" + number) + "sound2"].attachSound("shot2q", false); } _root[("soldier" + number) + "sound2"].start(); } else if (((((_root.act.soldiers[(number * 14) + 4] == 3) || (_root.act.soldiers[(number * 14) + 4] == 4)) || (_root.act.soldiers[(number * 14) + 4] == 5)) || (_root.act.soldiers[(number * 14) + 4] == 7)) || (_root.act.soldiers[(number * 14) + 4] == 9)) { if (_root.act.current == number) { _root[("soldier" + number) + "sound2"].attachSound("shot6", false); } else { _root[("soldier" + number) + "sound2"].attachSound("shot6q", false); } _root[("soldier" + number) + "sound2"].start(); } if (Math.random() < accurasy2) { if (_root.back["imp" + enemyid].health > 0) { addblood(); if (Math.random() < critical2) { _root.back["status" + number].gotoAndStop("crit"); tempdamage = damage2 * 2; _root.act.soldiers[(number * 14) + 5] = _root.act.soldiers[(number * 14) + 5] + (damage2 * 2); _root.act.crit++; _root.act.damage = _root.act.damage + (damage2 * 2); } else { _root.back["status" + number].gotoAndStop("suc"); tempdamage = damage2; _root.act.soldiers[(number * 14) + 5] = _root.act.soldiers[(number * 14) + 5] + damage2; _root.act.success++; _root.act.damage = _root.act.damage + damage2; } } else { bizzy = "searching"; } _root.back.attachMovie("bul", ("b" + number) + bullits, (300 + (number * 10)) + bullits); _root.back[("b" + number) + bullits]._x = _root.back["dot1" + number]._x; _root.back[("b" + number) + bullits]._y = _root.back["dot1" + number]._y; _root.back[("b" + number) + bullits].dx = Math.cos(((Math.PI*2) * (_rotation - 90)) / 360) * 20; _root.back[("b" + number) + bullits].dy = Math.sin(((Math.PI*2) * (_rotation - 90)) / 360) * 20; _root.back[("b" + number) + bullits]._rotation = _rotation; _root.back[("b" + number) + bullits].aim = enemyid; _root.back[("b" + number) + bullits].damage = tempdamage; } else { _root.back.attachMovie("bul", ("b" + number) + bullits, (300 + (number * 10)) + bullits); _root.back[("b" + number) + bullits]._x = _root.back["dot1" + number]._x; _root.back[("b" + number) + bullits]._y = _root.back["dot1" + number]._y; _root.back[("b" + number) + bullits].dx = Math.cos(((Math.PI*2) * (_rotation - 90)) / 360) * 20; _root.back[("b" + number) + bullits].dy = Math.sin(((Math.PI*2) * (_rotation - 90)) / 360) * 20; _root.back[("b" + number) + bullits]._rotation = _rotation; _root.back[("b" + number) + bullits].aim = 300; _root.back[("b" + number) + bullits].damage = 0; _root.back["status" + number].gotoAndStop("miss"); } if (bullits < 10) { bullits++; } else { bullits = 0; } ammo2 = ammo2 - 1; _root.act.shots++; _root.back.attachMovie("bullit", "b" + (number + 10), 20 + (number + 10)); _root.back["b" + (number + 10)]._x = _x; _root.back["b" + (number + 10)]._y = _y; _root.back["b" + (number + 10)].dx = Math.cos(((Math.PI*2) * (_rotation - 90)) / 360) * 20; _root.back["b" + (number + 10)].dy = Math.sin(((Math.PI*2) * (_rotation - 90)) / 360) * 20; _root.back["b" + (number + 10)]._rotation = _rotation; _root.back["b" + (number + 10)].aim = enemyid; timer2 = 0; } else { timer2++; } } else if ((ammo2 <= 0) && (ammoshells2 > 0)) { if (reloadtimer2 < reloading2) { _root.back["status" + number].gotoAndStop("rel"); reloadtimer2++; } else { tempammomags--; ammo2 = ammoshells2; reloadtimer2 = 0; } } } } function searchenemies() { i = 0; while (i < 160) { if (_root.back["imp" + i].health > 0) { if ((_root.back["imp" + i]._x > (_x - range)) && (_root.back["imp" + i]._x < (_x + range))) { if ((_root.back["imp" + i]._y > (_y - range)) && (_root.back["imp" + i]._y < (_y + range))) { if ((((_root.back["imp" + i]._y - _y) * (_root.back["imp" + i]._y - _y)) + ((_root.back["imp" + i]._x - _x) * (_root.back["imp" + i]._x - _x))) < (range * range)) { enemyid = i; bizzy = "fight"; } } } } i++; } } function refresh() { armor = 0; damage = 0; accurasy = 0; ammoshells = 0; ammomags = 5; critical = 0; reloading = 0; speed = 0; shootspeed = 0; range = 0; damage2 = 0; accurasy2 = 0; ammoshells2 = 0; critical2 = 0; reloading2 = 0; shootspeed2 = 0; range2 = 0; if (tempweapon1 == 0) { damage = 4; shootspeed = 20; reloading = 30; ammoshells = 10; range = 250 + (tempi * 5); accurasy = (tempa * 0.01) + 0.7; critical = (tempi * 0.02) + 0.1; speed = 1 + (tempa * 0.05); } else if (tempweapon1 == 1) { damage = 3; shootspeed = 10; reloading = 30; ammoshells = 12; range = 250 + (tempi * 5); accurasy = (tempa * 0.01) + 0.6; critical = (tempi * 0.02) + 0.15; speed = 1 + (tempa * 0.05); } else if (tempweapon1 == 2) { damage = 6; shootspeed = 25; reloading = 30; ammoshells = 8; range = 300 + (tempi * 5); accurasy = (tempa * 0.01) + 0.7; critical = (tempi * 0.02) + 0.05; speed = 1 + (tempa * 0.05); } else if (tempweapon1 == 3) { damage = 5; shootspeed = 15; reloading = 30; ammoshells = 10; range = 250 + (tempi * 5); accurasy = (tempa * 0.01) + 0.4; critical = (tempi * 0.02) + 0.1; speed = 1 + (tempa * 0.05); } else if (tempweapon1 == 4) { damage = 6; shootspeed = 25; reloading = 30; ammoshells = 8; range = 350 + (tempi * 5); accurasy = (tempa * 0.01) + 0.8; critical = (tempi * 0.02) + 0.15; speed = 1 + (tempa * 0.05); } else if (tempweapon1 == 5) { damage = 5; shootspeed = 20; reloading = 30; ammoshells = 10; range = 300 + (tempi * 5); accurasy = (tempa * 0.01) + 0.7; critical = (tempi * 0.02) + 0.15; speed = 0.8 + (tempa * 0.05); } else if (tempweapon1 == 6) { damage = 3; shootspeed = 3; reloading = 30; ammoshells = 30; range = 250 + (tempi * 5); accurasy = (tempa * 0.01) + 0.5; critical = (tempi * 0.02) + 0.15; speed = 0.7 + (tempa * 0.05); } else if (tempweapon1 == 7) { damage = 5; shootspeed = 4; reloading = 30; ammoshells = 24; range = 300 + (tempi * 5); accurasy = (tempa * 0.01) + 0.4; critical = (tempi * 0.02) + 0.15; speed = 0.5 + (tempa * 0.05); } else if (tempweapon1 == 8) { damage = 8; shootspeed = 3; reloading = 30; ammoshells = 30; range = 300 + (tempi * 5); accurasy = (tempa * 0.01) + 0.7; critical = (tempi * 0.02) + 0.15; speed = 1 + (tempa * 0.05); } else if (tempweapon1 == 9) { damage = 9; shootspeed = 4; reloading = 30; ammoshells = 24; range = 350 + (tempi * 5); accurasy = (tempa * 0.01) + 0.8; critical = (tempi * 0.02) + 0.15; speed = 0.5 + (tempa * 0.05); } else if (tempweapon1 == 10) { damage = 7; shootspeed = 2; reloading = 40; ammoshells = 2; range = 350 + (tempi * 5); accurasy = (tempa * 0.01) + 0.8; critical = (tempi * 0.02) + 0.25; speed = 1 + (tempa * 0.05); } else if (tempweapon1 == 11) { damage = 6; shootspeed = 7; reloading = 40; ammoshells = 6; range = 320 + (tempi * 5); accurasy = (tempa * 0.01) + 0.7; critical = (tempi * 0.02) + 0.15; speed = 1 + (tempa * 0.05); } else if (tempweapon1 == 12) { damage = 20; shootspeed = 20; reloading = 40; ammoshells = 6; range = 400 + (tempi * 5); accurasy = (tempa * 0.01) + 0.6; critical = (tempi * 0.02) + 0.4; speed = 0.5 + (tempa * 0.05); } else if (tempweapon1 == 13) { damage = 5; shootspeed = 5; reloading = 40; ammoshells = 30; range = 300 + (tempi * 5); accurasy = (tempa * 0.01) + 0.5; critical = (tempi * 0.02) + 0.3; speed = 0.75 + (tempa * 0.05); } else if (tempweapon1 == 14) { damage = 12; shootspeed = 30; reloading = 30; ammoshells = 1; range = 400 + (tempi * 5); accurasy = (tempa * 0.01) + 0.7; critical = (tempi * 0.02) + 0.4; speed = 0.7 + (tempa * 0.05); } else if (tempweapon1 == 15) { damage = 8; shootspeed = 5; reloading = 35; ammoshells = 30; range = 400 + (tempi * 5); accurasy = (tempa * 0.01) + 0.4; critical = (tempi * 0.02) + 0.35; speed = 0.8 + (tempa * 0.05); } else if (tempweapon1 == 16) { damage = 8; shootspeed = 5; reloading = 60; ammoshells = 30; range = 500 + (tempi * 5); accurasy = (tempa * 0.01) + 0.7; critical = (tempi * 0.02) + 0.1; speed = 0.5 + (tempa * 0.05); } else if (tempweapon1 == 17) { damage = 15; shootspeed = 20; reloading = 30; ammoshells = 10; range = 500 + (tempi * 5); accurasy = (tempa * 0.01) + 0.6; critical = (tempi * 0.02) + 0.4; speed = 0.7 + (tempa * 0.05); } else if (tempweapon1 == 18) { damage = 15; shootspeed = 22; reloading = 35; ammoshells = 10; range = 600 + (tempi * 5); accurasy = (tempa * 0.01) + 0.9; critical = (tempi * 0.02) + 0.35; speed = 0.8 + (tempa * 0.05); } else if (tempweapon1 == 19) { damage = 10; shootspeed = 3; reloading = 60; ammoshells = 100; range = 300 + (tempi * 5); accurasy = (tempa * 0.01) + 0.4; critical = (tempi * 0.02) + 0.1; speed = 0.5 + (tempa * 0.05); } if (tempweapon2 == 0) { damage2 = 4; shootspeed2 = 21; reloading2 = 30; ammoshells2 = 10; range2 = 250 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.6; critical2 = (tempi * 0.02) + 0.1; } else if (tempweapon2 == 1) { damage2 = 3; shootspeed2 = 11; reloading2 = 30; ammoshells2 = 12; range2 = 250 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.5; critical2 = (tempi * 0.02) + 0.15; } else if (tempweapon2 == 2) { damage2 = 6; shootspeed2 = 26; reloading2 = 30; ammoshells2 = 8; range2 = 300 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.6; critical2 = (tempi * 0.02) + 0.05; } else if (tempweapon2 == 3) { damage2 = 5; shootspeed2 = 16; reloading2 = 30; ammoshells2 = 10; range2 = 250 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.4; critical2 = (tempi * 0.02) + 0.1; } else if (tempweapon2 == 4) { damage2 = 6; shootspeed2 = 26; reloading2 = 30; ammoshells2 = 8; range2 = 350 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.8; critical2 = (tempi * 0.02) + 0.15; } else if (tempweapon2 == 5) { damage2 = 5; shootspeed2 = 21; reloading2 = 30; ammoshells2 = 10; range2 = 300 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.7; critical2 = (tempi * 0.02) + 0.15; } else if (tempweapon2 == 6) { damage2 = 3; shootspeed2 = 3; reloading2 = 30; ammoshells2 = 24; range2 = 250 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.5; critical2 = (tempi * 0.02) + 0.05; } else if (tempweapon2 == 7) { damage2 = 5; shootspeed2 = 4; reloading2 = 24; ammoshells2 = 24; range2 = 300 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.4; critical2 = (tempi * 0.02) + 0.1; } else if (tempweapon2 == 8) { damage2 = 3; shootspeed2 = 3; reloading2 = 30; ammoshells2 = 10; range2 = 300 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.7; critical2 = (tempi * 0.02) + 0.15; } else if (tempweapon2 == 9) { damage2 = 5; shootspeed2 = 4; reloading2 = 24; ammoshells2 = 10; range2 = 350 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.8; critical2 = (tempi * 0.02) + 0.15; } if (wantarmor == 0) { ammomags = ammomags + 4; } else if (wantarmor == 1) { ammomags = ammomags + 6; } else if (wantarmor == 2) { ammomags = ammomags + 8; } if (wantbelt == 0) { ammomags = ammomags + 2; } else if (wantbelt == 1) { ammomags = ammomags + 4; } if (wantpants == 0) { ammomags = ammomags + 2; } else if (wantpants == 1) { ammomags = ammomags + 4; } if (wantboot == 0) { speed = speed + 1; } if (wantbag == 0) { ammomags = ammomags + 4; } else if (wantbag == 1) { ammomags = ammomags + 6; } if (tempweapon1 == 10) { ammomags = ammomags * 3; } if (tempweapon1 == 12) { ammomags = ammomags * 5; } if (tempweapon1 == 14) { ammomags = ammomags * 5; } } function addblood() { var _local3 = Math.random() * 100; var _local4 = Math.random() * 180; _root.back.bloodfield.attachMovie("blood", "blood" + _root.act.bloodies, _root.act.bloodies); if (_x > _root.back["imp" + enemyid]._x) { _root.back.bloodfield["blood" + _root.act.bloodies]._x = _root.back["imp" + enemyid]._x - 5; } else { _root.back.bloodfield["blood" + _root.act.bloodies]._x = _root.back["imp" + enemyid]._x + 5; } _root.back.bloodfield["blood" + _root.act.bloodies]._y = _root.back["imp" + enemyid]._y + 3; _root.back.bloodfield["blood" + _root.act.bloodies]._rotation = _local4; _root.back.bloodfield["blood" + _root.act.bloodies]._xscale = _local3; _root.back.bloodfield["blood" + _root.act.bloodies]._yscale = _local3; _root.act.bloodies++; } var ready = true; var see = true; var type = 0; var levelup = 100; var pos = 0; var posx = 0; var posy = 0; var tempweapon1 = 0; var tempweapon2 = 0; var wantarmor = 0; var wantpants = 0; var wantbelt = 0; var wantbag = 0; var wanthelmet = 0; var wantboot = 0; var tempi = 0; var tempa = 0; var temps = 0; var click = 0; var bullits = 0; var tempdamage = 0; }
Symbol 685 MovieClip [__Packages.trainmenu] Frame 0
class trainmenu extends MovieClip { var temps, tempa, tempi, points, tempweapon1, tempweapon2, armor, damage, accurasy, ammoshells, ammomags, critical, reloading, speed, shootspeed, range, damage2, accurasy2, ammoshells2, critical2, reloading2, shootspeed2, range2; function trainmenu () { super(); } function onLoad() { if (_root.act.soldiers[(_root.act.current * 14) + 3] > 9) { _root.trainmenu.handr._visible = false; } else { _root.trainmenu.handr._visible = true; } temps = _root.act.soldiers[_root.act.current * 14]; tempa = _root.act.soldiers[(_root.act.current * 14) + 1]; tempi = _root.act.soldiers[(_root.act.current * 14) + 2]; points = _root.act.soldiers[(_root.act.current * 14) + 6]; supplies = _root.act.supplies; tempweapon1 = _root.act.soldiers[(_root.act.current * 14) + 3]; tempweapon2 = _root.act.soldiers[(_root.act.current * 14) + 4]; wantarmor = _root.act.soldiers[(_root.act.current * 14) + 9]; wantpants = _root.act.soldiers[(_root.act.current * 14) + 12]; wantbelt = _root.act.soldiers[(_root.act.current * 14) + 11]; wantbag = _root.act.soldiers[(_root.act.current * 14) + 10]; wanthelmet = _root.act.soldiers[(_root.act.current * 14) + 8]; wantboot = _root.act.soldiers[(_root.act.current * 14) + 13]; } function onEnterFrame() { if (see == false) { refresh(); see = true; } if (saving == true) { exitandsave(); } } function refresh() { if (tempweapon2 < 99) { _root.trainmenu.attachMovie("wstats", "wstats1", 10); _root.trainmenu.wstats1._x = 296; _root.trainmenu.wstats1._y = 128; _root.trainmenu.attachMovie("wstats", "wstats0", 11); _root.trainmenu.wstats0._x = 130; _root.trainmenu.wstats0._y = 128; } else { _root.trainmenu.secondweapon.removeMovieClip(); _root.trainmenu.wstats0.removeMovieClip(); _root.trainmenu.wstats1.removeMovieClip(); _root.trainmenu.attachMovie("wstats", "wstats0", 11); _root.trainmenu.wstats0._x = 296; _root.trainmenu.wstats0._y = 128; } if (tempweapon1 < 99) { _root.trainmenu.attachMovie("weapon" + tempweapon1, "mainweapon", 100); _root.trainmenu.mainweapon._x = _root.trainmenu.handl._x; _root.trainmenu.mainweapon._y = _root.trainmenu.handl._y; } if (tempweapon2 < 99) { _root.trainmenu.attachMovie("weapon" + tempweapon2, "secondweapon", 101); _root.trainmenu.secondweapon._x = _root.trainmenu.handr._x; _root.trainmenu.secondweapon._y = _root.trainmenu.handr._y; } if (tempweapon1 > 9) { _root.trainmenu.secondweapon._removeMovieClip(); _root.trainmenu.handr._visible = false; } else { _root.trainmenu.handr._visible = true; } if (wantarmor < 99) { _root.trainmenu.attachMovie("armor" + wantarmor, "armora", 5); _root.trainmenu.armora._x = _root.trainmenu.body1._x; _root.trainmenu.armora._y = _root.trainmenu.body1._y; _root.trainmenu.armora.gotoAndStop("it"); } if (wantpants < 99) { _root.trainmenu.attachMovie("pants" + wantpants, "pants", 6); _root.trainmenu.pants._x = _root.trainmenu.body1._x; _root.trainmenu.pants._y = _root.trainmenu.body1._y; _root.trainmenu.pants.gotoAndStop("it"); } if (wantbelt < 99) { _root.trainmenu.attachMovie("belt" + wantbelt, "belt", 7); _root.trainmenu.belt._x = _root.trainmenu.body1._x; _root.trainmenu.belt._y = _root.trainmenu.body1._y; _root.trainmenu.belt.gotoAndStop("it"); } if (wantboot < 99) { _root.trainmenu.attachMovie("boots" + wantboot, "boot", 4); _root.trainmenu.boot._x = _root.trainmenu.body1._x; _root.trainmenu.boot._y = _root.trainmenu.body1._y; _root.trainmenu.boot.gotoAndStop("it"); } armor = 0; damage = 0; accurasy = 0; ammoshells = 0; ammomags = 5; critical = 0; reloading = 0; speed = 0; shootspeed = 0; range = 0; damage2 = 0; accurasy2 = 0; ammoshells2 = 0; critical2 = 0; reloading2 = 0; shootspeed2 = 0; range2 = 0; if (tempweapon1 == 0) { damage = 4; shootspeed = 20; reloading = 30; ammoshells = 10; range = 250 + (tempi * 5); accurasy = (tempa * 0.01) + 0.7; critical = (tempi * 0.02) + 0.1; speed = 1 + (tempa * 0.05); } else if (tempweapon1 == 1) { damage = 3; shootspeed = 10; reloading = 30; ammoshells = 12; range = 250 + (tempi * 5); accurasy = (tempa * 0.01) + 0.6; critical = (tempi * 0.02) + 0.15; speed = 1 + (tempa * 0.05); } else if (tempweapon1 == 2) { damage = 6; shootspeed = 25; reloading = 30; ammoshells = 8; range = 300 + (tempi * 5); accurasy = (tempa * 0.01) + 0.7; critical = (tempi * 0.02) + 0.05; speed = 1 + (tempa * 0.05); } else if (tempweapon1 == 3) { damage = 5; shootspeed = 15; reloading = 30; ammoshells = 10; range = 250 + (tempi * 5); accurasy = (tempa * 0.01) + 0.4; critical = (tempi * 0.02) + 0.1; speed = 1 + (tempa * 0.05); } else if (tempweapon1 == 4) { damage = 6; shootspeed = 25; reloading = 30; ammoshells = 8; range = 350 + (tempi * 5); accurasy = (tempa * 0.01) + 0.8; critical = (tempi * 0.02) + 0.15; speed = 1 + (tempa * 0.05); } else if (tempweapon1 == 5) { damage = 5; shootspeed = 20; reloading = 30; ammoshells = 10; range = 300 + (tempi * 5); accurasy = (tempa * 0.01) + 0.7; critical = (tempi * 0.02) + 0.15; speed = 0.8 + (tempa * 0.05); } else if (tempweapon1 == 6) { damage = 3; shootspeed = 3; reloading = 30; ammoshells = 30; range = 250 + (tempi * 5); accurasy = (tempa * 0.01) + 0.5; critical = (tempi * 0.02) + 0.15; speed = 0.7 + (tempa * 0.05); } else if (tempweapon1 == 7) { damage = 5; shootspeed = 4; reloading = 30; ammoshells = 24; range = 300 + (tempi * 5); accurasy = (tempa * 0.01) + 0.4; critical = (tempi * 0.02) + 0.15; speed = 0.5 + (tempa * 0.05); } else if (tempweapon1 == 8) { damage = 8; shootspeed = 3; reloading = 30; ammoshells = 30; range = 300 + (tempi * 5); accurasy = (tempa * 0.01) + 0.7; critical = (tempi * 0.02) + 0.15; speed = 1 + (tempa * 0.05); } else if (tempweapon1 == 9) { damage = 9; shootspeed = 4; reloading = 30; ammoshells = 24; range = 350 + (tempi * 5); accurasy = (tempa * 0.01) + 0.8; critical = (tempi * 0.02) + 0.15; speed = 0.5 + (tempa * 0.05); } else if (tempweapon1 == 10) { damage = 7; shootspeed = 5; reloading = 40; ammoshells = 2; range = 250 + (tempi * 5); accurasy = (tempa * 0.01) + 0.8; critical = (tempi * 0.02) + 0.25; speed = 1 + (tempa * 0.05); } else if (tempweapon1 == 11) { damage = 6; shootspeed = 8; reloading = 40; ammoshells = 6; range = 230 + (tempi * 5); accurasy = (tempa * 0.01) + 0.7; critical = (tempi * 0.02) + 0.15; speed = 1 + (tempa * 0.05); } else if (tempweapon1 == 12) { damage = 12; shootspeed = 20; reloading = 40; ammoshells = 6; range = 280 + (tempi * 5); accurasy = (tempa * 0.01) + 0.6; critical = (tempi * 0.02) + 0.4; speed = 0.5 + (tempa * 0.05); } else if (tempweapon1 == 13) { damage = 10; shootspeed = 10; reloading = 40; ammoshells = 30; range = 300 + (tempi * 5); accurasy = (tempa * 0.01) + 0.5; critical = (tempi * 0.02) + 0.3; speed = 0.75 + (tempa * 0.05); } else if (tempweapon1 == 14) { damage = 11; shootspeed = 40; reloading = 30; ammoshells = 1; range = 400 + (tempi * 5); accurasy = (tempa * 0.01) + 0.7; critical = (tempi * 0.02) + 0.4; speed = 0.7 + (tempa * 0.05); } else if (tempweapon1 == 15) { damage = 15; shootspeed = 11; reloading = 35; ammoshells = 30; range = 400 + (tempi * 5); accurasy = (tempa * 0.01) + 0.4; critical = (tempi * 0.02) + 0.35; speed = 0.8 + (tempa * 0.05); } else if (tempweapon1 == 16) { damage = 11; shootspeed = 11; reloading = 60; ammoshells = 30; range = 500 + (tempi * 5); accurasy = (tempa * 0.01) + 0.7; critical = (tempi * 0.02) + 0.1; speed = 0.5 + (tempa * 0.05); } else if (tempweapon1 == 17) { damage = 13; shootspeed = 45; reloading = 30; ammoshells = 10; range = 500 + (tempi * 5); accurasy = (tempa * 0.01) + 0.6; critical = (tempi * 0.02) + 0.4; speed = 0.7 + (tempa * 0.05); } else if (tempweapon1 == 18) { damage = 13; shootspeed = 45; reloading = 35; ammoshells = 10; range = 600 + (tempi * 5); accurasy = (tempa * 0.01) + 0.9; critical = (tempi * 0.02) + 0.35; speed = 0.8 + (tempa * 0.05); } else if (tempweapon1 == 19) { damage = 6; shootspeed = 5; reloading = 60; ammoshells = 100; range = 300 + (tempi * 5); accurasy = (tempa * 0.01) + 0.4; critical = (tempi * 0.02) + 0.1; speed = 0.5 + (tempa * 0.05); } if (tempweapon2 == 0) { damage2 = 4; shootspeed2 = 21; reloading2 = 30; ammoshells2 = 10; range2 = 250 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.6; critical2 = (tempi * 0.02) + 0.1; } else if (tempweapon2 == 1) { damage2 = 3; shootspeed2 = 11; reloading2 = 30; ammoshells2 = 12; range2 = 250 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.5; critical2 = (tempi * 0.02) + 0.15; } else if (tempweapon2 == 2) { damage2 = 6; shootspeed2 = 26; reloading2 = 30; ammoshells2 = 8; range2 = 300 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.6; critical2 = (tempi * 0.02) + 0.05; } else if (tempweapon2 == 3) { damage2 = 5; shootspeed2 = 16; reloading2 = 30; ammoshells2 = 10; range2 = 250 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.4; critical2 = (tempi * 0.02) + 0.1; } else if (tempweapon2 == 4) { damage2 = 6; shootspeed2 = 26; reloading2 = 30; ammoshells2 = 8; range2 = 350 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.8; critical2 = (tempi * 0.02) + 0.15; } else if (tempweapon2 == 5) { damage2 = 5; shootspeed2 = 21; reloading2 = 30; ammoshells2 = 10; range2 = 300 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.7; critical2 = (tempi * 0.02) + 0.15; } else if (tempweapon2 == 6) { damage2 = 3; shootspeed2 = 3; reloading2 = 30; ammoshells2 = 24; range2 = 250 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.5; critical2 = (tempi * 0.02) + 0.05; } else if (tempweapon2 == 7) { damage2 = 5; shootspeed2 = 4; reloading2 = 24; ammoshells2 = 24; range2 = 300 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.4; critical2 = (tempi * 0.02) + 0.1; } else if (tempweapon2 == 8) { damage2 = 3; shootspeed2 = 3; reloading2 = 30; ammoshells2 = 10; range2 = 300 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.7; critical2 = (tempi * 0.02) + 0.15; } else if (tempweapon2 == 9) { damage2 = 5; shootspeed2 = 4; reloading2 = 24; ammoshells2 = 10; range2 = 350 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.8; critical2 = (tempi * 0.02) + 0.15; } if (wantarmor == 0) { ammomags = ammomags + 4; } else if (wantarmor == 1) { ammomags = ammomags + 6; } else if (wantarmor == 2) { ammomags = ammomags + 8; } if (wantbelt == 0) { ammomags = ammomags + 2; } else if (wantbelt == 1) { ammomags = ammomags + 4; } if (wantpants == 0) { ammomags = ammomags + 2; } else if (wantpants == 1) { ammomags = ammomags + 4; } if (wantboot == 0) { speed = speed + 1; } if (wantbag == 0) { ammomags = ammomags + 4; } else if (wantbag == 1) { ammomags = ammomags + 6; } if (tempweapon1 == 10) { ammomags = ammomags * 3; } if (tempweapon1 == 12) { ammomags = ammomags * 5; } if (tempweapon1 == 14) { ammomags = ammomags * 5; } if (points <= 0) { _root.trainmenu.iin._visible = false; _root.trainmenu.ist._visible = false; _root.trainmenu.iag._visible = false; } _root.trainmenu.namea.text = _root.act.names[_root.act.current]; _root.trainmenu.he.text = (temps * 25) + 100; _root.trainmenu.ar.text = armor; _root.trainmenu.ex.text = points; _root.trainmenu.st.text = temps; _root.trainmenu.ag.text = tempa; _root.trainmenu.inte.text = tempi; _root.trainmenu.sp.text = speed; _root.trainmenu.am.text = ammomags; _root.trainmenu.wstats0.da.text = damage; _root.trainmenu.wstats0.ac.text = accurasy; _root.trainmenu.wstats0.am.text = ammoshells; _root.trainmenu.wstats0.cr.text = critical; _root.trainmenu.wstats0.re.text = reloading; _root.trainmenu.wstats0.ss.text = shootspeed; _root.trainmenu.wstats0.ra.text = range; _root.trainmenu.wstats1.da.text = damage2; _root.trainmenu.wstats1.ac.text = accurasy2; _root.trainmenu.wstats1.am.text = ammoshells2; _root.trainmenu.wstats1.cr.text = critical2; _root.trainmenu.wstats1.re.text = reloading2; _root.trainmenu.wstats1.ss.text = shootspeed2; _root.trainmenu.wstats1.ra.text = range2; _root.trainmenu.su.text = _root.act.supplies; } function exitandsave() { _root.act.pause = false; _root.act.soldiers[_root.act.current * 14] = temps; _root.act.soldiers[(_root.act.current * 14) + 1] = tempa; _root.act.soldiers[(_root.act.current * 14) + 2] = tempi; _root.act.soldiers[(_root.act.current * 14) + 6] = points; _root.back["soldier" + _root.act.current].temps = temps; _root.back["soldier" + _root.act.current].tempa = tempa; _root.back["soldier" + _root.act.current].tempi = tempi; _root.back["soldier" + _root.act.current].points = points; _root.act.supplies = supplies; if ((((((((_root.back["soldier" + _root.act.current].tempweapon1 != tempweapon1) || (_root.back["soldier" + _root.act.current].tempweapon2 != tempweapon2)) || (_root.back["soldier" + _root.act.current].wantarmor != wantarmor)) || (_root.back["soldier" + _root.act.current].wantbag != wantbag)) || (_root.back["soldier" + _root.act.current].wantbelt != wantbelt)) || (_root.back["soldier" + _root.act.current].wantboot != wantboot)) || (_root.back["soldier" + _root.act.current].wanthelmet != wanthelmet)) || (_root.back["soldier" + _root.act.current].wantpants != wantpants)) { _root.back["soldier" + _root.act.current].bizzy = "gotoreload"; } _root.back["soldier" + _root.act.current].tempweapon1 = tempweapon1; _root.back["soldier" + _root.act.current].tempweapon2 = tempweapon2; _root.back["soldier" + _root.act.current].wantarmor = wantarmor; _root.back["soldier" + _root.act.current].wantbag = wantbag; _root.back["soldier" + _root.act.current].wantbelt = wantbelt; _root.back["soldier" + _root.act.current].wantboot = wantboot; _root.back["soldier" + _root.act.current].wanthelmet = wanthelmet; _root.back["soldier" + _root.act.current].wantpants = wantpants; _root.trainmenu.removeMovieClip(); } function onMouseUp() { see = false; _root.trainmenu.hintb.removeMovieClip(); } var see = false; var saving = false; var wantarmor = 0; var wantpants = 0; var wantbelt = 0; var wantbag = 0; var wanthelmet = 0; var wantboot = 0; var supplies = 0; }
Symbol 686 MovieClip [__Packages.equipmentmenu] Frame 0
class equipmentmenu extends MovieClip { var temps, tempa, tempi, points, tempsupplies, tempweapon1, tempweapon2, armor, damage, accurasy, ammoshells, ammomags, critical, reloading, speed, shootspeed, range, damage2, accurasy2, ammoshells2, critical2, reloading2, shootspeed2, range2; function equipmentmenu () { super(); } function onLoad() { i = 0; while (i < 10) { if (i < _root.act.numberofgrunts) { _root.trainmenu["b" + i].text = _root.act.names[i]; } else { _root.trainmenu["b" + i]._visible = false; _root.trainmenu["bu" + i]._visible = false; } i++; } if (_root.act.soldiers[(_root.act.current * 14) + 3] > 9) { _root.trainmenu.handr._visible = false; } else { _root.trainmenu.handr._visible = true; } } function onEnterFrame() { if (see == false) { refresh(); see = true; } if (saving == true) { exitandsave(); } } function refresh() { temps = _root.act.soldiers[_root.act.current * 14]; tempa = _root.act.soldiers[(_root.act.current * 14) + 1]; tempi = _root.act.soldiers[(_root.act.current * 14) + 2]; points = _root.act.soldiers[(_root.act.current * 14) + 6]; tempsupplies = _root.act.supplies; tempweapon1 = _root.act.soldiers[(_root.act.current * 14) + 3]; tempweapon2 = _root.act.soldiers[(_root.act.current * 14) + 4]; wantarmor = _root.act.soldiers[(_root.act.current * 14) + 9]; wantpants = _root.act.soldiers[(_root.act.current * 14) + 12]; wantbelt = _root.act.soldiers[(_root.act.current * 14) + 11]; wantbag = _root.act.soldiers[(_root.act.current * 14) + 10]; wanthelmet = _root.act.soldiers[(_root.act.current * 14) + 8]; wantboot = _root.act.soldiers[(_root.act.current * 14) + 13]; if (_root.act.soldiers[(_root.act.current * 14) + 3] > 9) { _root.trainmenu.handr._visible = false; } else { _root.trainmenu.handr._visible = true; } if (tempweapon2 < 99) { _root.trainmenu.attachMovie("wstats", "wstats1", 10); _root.trainmenu.wstats1._x = 296; _root.trainmenu.wstats1._y = 128; _root.trainmenu.attachMovie("wstats", "wstats0", 11); _root.trainmenu.wstats0._x = 130; _root.trainmenu.wstats0._y = 128; } else { _root.trainmenu.secondweapon.removeMovieClip(); _root.trainmenu.wstats0.removeMovieClip(); _root.trainmenu.wstats1.removeMovieClip(); _root.trainmenu.attachMovie("wstats", "wstats0", 11); _root.trainmenu.wstats0._x = 296; _root.trainmenu.wstats0._y = 128; } if (_root.act.soldiers[(_root.act.current * 14) + 6] <= 0) { _root.trainmenu.iin._visible = false; _root.trainmenu.ist._visible = false; _root.trainmenu.iag._visible = false; } else { _root.trainmenu.iin._visible = true; _root.trainmenu.ist._visible = true; _root.trainmenu.iag._visible = true; } if (tempweapon1 < 99) { _root.trainmenu.attachMovie("weapon" + tempweapon1, "mainweapon", 100); _root.trainmenu.mainweapon._x = _root.trainmenu.handl._x; _root.trainmenu.mainweapon._y = _root.trainmenu.handl._y; } if (tempweapon2 < 99) { _root.trainmenu.attachMovie("weapon" + tempweapon2, "secondweapon", 101); _root.trainmenu.secondweapon._x = _root.trainmenu.handr._x; _root.trainmenu.secondweapon._y = _root.trainmenu.handr._y; } else { _root.trainmenu.secondweapon.removeMovieClip(); } if (wantarmor < 99) { _root.trainmenu.attachMovie("armor" + wantarmor, "armora", 5); _root.trainmenu.armora._x = _root.trainmenu.body1._x; _root.trainmenu.armora._y = _root.trainmenu.body1._y; _root.trainmenu.armora.gotoAndStop("it"); } else { _root.trainmenu.armora.removeMovieClip(); } if (wantpants < 99) { _root.trainmenu.attachMovie("pants" + wantpants, "pants", 6); _root.trainmenu.pants._x = _root.trainmenu.body1._x; _root.trainmenu.pants._y = _root.trainmenu.body1._y; _root.trainmenu.pants.gotoAndStop("it"); } else { _root.trainmenu.pants.removeMovieClip(); } if (wantbelt < 99) { _root.trainmenu.attachMovie("belt" + wantbelt, "belt", 7); _root.trainmenu.belt._x = _root.trainmenu.body1._x; _root.trainmenu.belt._y = _root.trainmenu.body1._y; _root.trainmenu.belt.gotoAndStop("it"); } else { _root.trainmenu.belt.removeMovieClip(); } if (wantboot < 99) { _root.trainmenu.attachMovie("boots" + wantboot, "boot", 4); _root.trainmenu.boot._x = _root.trainmenu.body1._x; _root.trainmenu.boot._y = _root.trainmenu.body1._y; _root.trainmenu.boot.gotoAndStop("it"); } else { _root.trainmenu.boot.removeMovieClip(); } armor = 0; damage = 0; accurasy = 0; ammoshells = 0; ammomags = 5; critical = 0; reloading = 0; speed = 0; shootspeed = 0; range = 0; damage2 = 0; accurasy2 = 0; ammoshells2 = 0; critical2 = 0; reloading2 = 0; shootspeed2 = 0; range2 = 0; if (tempweapon1 == 0) { damage = 4; shootspeed = 20; reloading = 30; ammoshells = 10; range = 250 + (tempi * 5); accurasy = (tempa * 0.01) + 0.7; critical = (tempi * 0.02) + 0.1; speed = 1 + (tempa * 0.05); } else if (tempweapon1 == 1) { damage = 3; shootspeed = 10; reloading = 30; ammoshells = 12; range = 250 + (tempi * 5); accurasy = (tempa * 0.01) + 0.6; critical = (tempi * 0.02) + 0.15; speed = 1 + (tempa * 0.05); } else if (tempweapon1 == 2) { damage = 6; shootspeed = 25; reloading = 30; ammoshells = 8; range = 300 + (tempi * 5); accurasy = (tempa * 0.01) + 0.7; critical = (tempi * 0.02) + 0.05; speed = 1 + (tempa * 0.05); } else if (tempweapon1 == 3) { damage = 5; shootspeed = 15; reloading = 30; ammoshells = 10; range = 250 + (tempi * 5); accurasy = (tempa * 0.01) + 0.4; critical = (tempi * 0.02) + 0.1; speed = 1 + (tempa * 0.05); } else if (tempweapon1 == 4) { damage = 6; shootspeed = 25; reloading = 30; ammoshells = 8; range = 350 + (tempi * 5); accurasy = (tempa * 0.01) + 0.8; critical = (tempi * 0.02) + 0.15; speed = 1 + (tempa * 0.05); } else if (tempweapon1 == 5) { damage = 5; shootspeed = 20; reloading = 30; ammoshells = 10; range = 300 + (tempi * 5); accurasy = (tempa * 0.01) + 0.7; critical = (tempi * 0.02) + 0.15; speed = 0.8 + (tempa * 0.05); } else if (tempweapon1 == 6) { damage = 3; shootspeed = 3; reloading = 30; ammoshells = 30; range = 250 + (tempi * 5); accurasy = (tempa * 0.01) + 0.5; critical = (tempi * 0.02) + 0.15; speed = 0.7 + (tempa * 0.05); } else if (tempweapon1 == 7) { damage = 5; shootspeed = 4; reloading = 30; ammoshells = 24; range = 300 + (tempi * 5); accurasy = (tempa * 0.01) + 0.4; critical = (tempi * 0.02) + 0.15; speed = 0.5 + (tempa * 0.05); } else if (tempweapon1 == 8) { damage = 8; shootspeed = 3; reloading = 30; ammoshells = 30; range = 300 + (tempi * 5); accurasy = (tempa * 0.01) + 0.7; critical = (tempi * 0.02) + 0.15; speed = 1 + (tempa * 0.05); } else if (tempweapon1 == 9) { damage = 9; shootspeed = 4; reloading = 30; ammoshells = 24; range = 350 + (tempi * 5); accurasy = (tempa * 0.01) + 0.8; critical = (tempi * 0.02) + 0.15; speed = 0.5 + (tempa * 0.05); } else if (tempweapon1 == 10) { damage = 7; shootspeed = 5; reloading = 40; ammoshells = 2; range = 250 + (tempi * 5); accurasy = (tempa * 0.01) + 0.8; critical = (tempi * 0.02) + 0.25; speed = 1 + (tempa * 0.05); } else if (tempweapon1 == 11) { damage = 6; shootspeed = 8; reloading = 40; ammoshells = 6; range = 230 + (tempi * 5); accurasy = (tempa * 0.01) + 0.7; critical = (tempi * 0.02) + 0.15; speed = 1 + (tempa * 0.05); } else if (tempweapon1 == 12) { damage = 12; shootspeed = 20; reloading = 40; ammoshells = 6; range = 280 + (tempi * 5); accurasy = (tempa * 0.01) + 0.6; critical = (tempi * 0.02) + 0.4; speed = 0.5 + (tempa * 0.05); } else if (tempweapon1 == 13) { damage = 10; shootspeed = 10; reloading = 40; ammoshells = 30; range = 300 + (tempi * 5); accurasy = (tempa * 0.01) + 0.5; critical = (tempi * 0.02) + 0.3; speed = 0.75 + (tempa * 0.05); } else if (tempweapon1 == 14) { damage = 11; shootspeed = 40; reloading = 30; ammoshells = 1; range = 400 + (tempi * 5); accurasy = (tempa * 0.01) + 0.7; critical = (tempi * 0.02) + 0.4; speed = 0.7 + (tempa * 0.05); } else if (tempweapon1 == 15) { damage = 15; shootspeed = 11; reloading = 35; ammoshells = 30; range = 400 + (tempi * 5); accurasy = (tempa * 0.01) + 0.4; critical = (tempi * 0.02) + 0.35; speed = 0.8 + (tempa * 0.05); } else if (tempweapon1 == 16) { damage = 11; shootspeed = 11; reloading = 60; ammoshells = 30; range = 500 + (tempi * 5); accurasy = (tempa * 0.01) + 0.7; critical = (tempi * 0.02) + 0.1; speed = 0.5 + (tempa * 0.05); } else if (tempweapon1 == 17) { damage = 13; shootspeed = 45; reloading = 30; ammoshells = 10; range = 500 + (tempi * 5); accurasy = (tempa * 0.01) + 0.6; critical = (tempi * 0.02) + 0.4; speed = 0.7 + (tempa * 0.05); } else if (tempweapon1 == 18) { damage = 13; shootspeed = 45; reloading = 35; ammoshells = 10; range = 600 + (tempi * 5); accurasy = (tempa * 0.01) + 0.9; critical = (tempi * 0.02) + 0.35; speed = 0.8 + (tempa * 0.05); } else if (tempweapon1 == 19) { damage = 6; shootspeed = 5; reloading = 60; ammoshells = 100; range = 300 + (tempi * 5); accurasy = (tempa * 0.01) + 0.4; critical = (tempi * 0.02) + 0.1; speed = 0.5 + (tempa * 0.05); } if (tempweapon2 == 0) { damage2 = 4; shootspeed2 = 21; reloading2 = 30; ammoshells2 = 10; range2 = 250 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.6; critical2 = (tempi * 0.02) + 0.1; } else if (tempweapon2 == 1) { damage2 = 3; shootspeed2 = 11; reloading2 = 30; ammoshells2 = 12; range2 = 250 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.5; critical2 = (tempi * 0.02) + 0.15; } else if (tempweapon2 == 2) { damage2 = 6; shootspeed2 = 26; reloading2 = 30; ammoshells2 = 8; range2 = 300 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.6; critical2 = (tempi * 0.02) + 0.05; } else if (tempweapon2 == 3) { damage2 = 5; shootspeed2 = 16; reloading2 = 30; ammoshells2 = 10; range2 = 250 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.4; critical2 = (tempi * 0.02) + 0.1; } else if (tempweapon2 == 4) { damage2 = 6; shootspeed2 = 26; reloading2 = 30; ammoshells2 = 8; range2 = 350 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.8; critical2 = (tempi * 0.02) + 0.15; } else if (tempweapon2 == 5) { damage2 = 5; shootspeed2 = 21; reloading2 = 30; ammoshells2 = 10; range2 = 300 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.7; critical2 = (tempi * 0.02) + 0.15; } else if (tempweapon2 == 6) { damage2 = 3; shootspeed2 = 3; reloading2 = 30; ammoshells2 = 24; range2 = 250 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.5; critical2 = (tempi * 0.02) + 0.05; } else if (tempweapon2 == 7) { damage2 = 5; shootspeed2 = 4; reloading2 = 24; ammoshells2 = 24; range2 = 300 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.4; critical2 = (tempi * 0.02) + 0.1; } else if (tempweapon2 == 8) { damage2 = 3; shootspeed2 = 3; reloading2 = 30; ammoshells2 = 10; range2 = 300 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.7; critical2 = (tempi * 0.02) + 0.15; } else if (tempweapon2 == 9) { damage2 = 5; shootspeed2 = 4; reloading2 = 24; ammoshells2 = 10; range2 = 350 + (tempi * 5); accurasy2 = (tempa * 0.01) + 0.8; critical2 = (tempi * 0.02) + 0.15; } if (wantarmor == 0) { ammomags = ammomags + 4; } else if (wantarmor == 1) { ammomags = ammomags + 6; } else if (wantarmor == 2) { ammomags = ammomags + 8; } if (wantbelt == 0) { ammomags = ammomags + 2; } else if (wantbelt == 1) { ammomags = ammomags + 4; } if (wantpants == 0) { ammomags = ammomags + 2; } else if (wantpants == 1) { ammomags = ammomags + 4; } if (wantboot == 0) { speed = speed + 1; } if (wantbag == 0) { ammomags = ammomags + 4; } else if (wantbag == 1) { ammomags = ammomags + 6; } if (tempweapon1 == 10) { ammomags = ammomags * 3; } if (tempweapon1 == 12) { ammomags = ammomags * 5; } if (tempweapon1 == 14) { ammomags = ammomags * 5; } if (points <= 0) { _root.trainmenu.iin._visible = false; _root.trainmenu.ist._visible = false; _root.trainmenu.iag._visible = false; } _root.trainmenu.he.text = (temps * 25) + 100; _root.trainmenu.ar.text = armor; _root.trainmenu.ex.text = _root.act.soldiers[(_root.act.current * 14) + 6]; _root.trainmenu.st.text = temps; _root.trainmenu.ag.text = tempa; _root.trainmenu.inte.text = tempi; _root.trainmenu.sp.text = speed; _root.trainmenu.am.text = ammomags; _root.trainmenu.wstats0.da.text = damage; _root.trainmenu.wstats0.ac.text = accurasy; _root.trainmenu.wstats0.am.text = ammoshells; _root.trainmenu.wstats0.cr.text = critical; _root.trainmenu.wstats0.re.text = reloading; _root.trainmenu.wstats0.ss.text = shootspeed; _root.trainmenu.wstats0.ra.text = range; _root.trainmenu.wstats1.da.text = damage2; _root.trainmenu.wstats1.ac.text = accurasy2; _root.trainmenu.wstats1.am.text = ammoshells2; _root.trainmenu.wstats1.cr.text = critical2; _root.trainmenu.wstats1.re.text = reloading2; _root.trainmenu.wstats1.ss.text = shootspeed2; _root.trainmenu.wstats1.ra.text = range2; _root.trainmenu.cuna.text = _root.act.names[_root.act.current]; _root.trainmenu.su.text = _root.act.supplies; i = 0; while (i < 10) { if (i < _root.act.numberofgrunts) { _root.trainmenu["b" + i].text = _root.act.names[i]; } else { _root.trainmenu["b" + i]._visible = false; _root.trainmenu["bu" + i]._visible = false; } i++; } } function exitandsave() { _root.act.pause = false; _root.act.soldiers[_root.act.current * 14] = temps; _root.act.soldiers[(_root.act.current * 14) + 1] = tempa; _root.act.soldiers[(_root.act.current * 14) + 2] = tempi; _root.act.soldiers[(_root.act.current * 14) + 6] = points; _root.act.soldiers[(_root.act.current * 14) + 3] = tempweapon1; _root.act.soldiers[(_root.act.current * 14) + 4] = tempweapon2; _root.act.soldiers[(_root.act.current * 14) + 9] = wantarmor; _root.act.soldiers[(_root.act.current * 14) + 12] = wantpants; _root.act.soldiers[(_root.act.current * 14) + 11] = wantbelt; _root.act.soldiers[(_root.act.current * 14) + 10] = wantbag; _root.act.soldiers[(_root.act.current * 14) + 8] = wanthelmet; _root.act.soldiers[(_root.act.current * 14) + 13] = wantboot; _root.act.current = nextsoldier; saving = false; } function onMouseUp() { see = false; _root.trainmenu.hintb.removeMovieClip(); } var see = false; var saving = false; var wantarmor = 0; var wantpants = 0; var wantbelt = 0; var wantbag = 0; var wanthelmet = 0; var wantboot = 0; var nextsoldier = 0; var i = 0; }
Symbol 687 MovieClip [__Packages.movepos] Frame 0
class movepos extends MovieClip { var _x, _y, hitTest; function movepos () { super(); } function onEnterFrame() { _x = _root.back._xmouse; _y = _root.back._ymouse; if (_root.back.availableground.hitTest(_root.back.movepos)) { if ((((((hitTest(_root.back.block0) || (hitTest(_root.back.block1))) || (hitTest(_root.back.block2))) || (hitTest(_root.back.block3))) || (hitTest(_root.back.block4))) || (hitTest(_root.back.block5))) || (hitTest(_root.back.block6))) { _root.act.canbuild = false; _root.back.movepos.gotoAndStop("cant"); _root.back.movepos.see = false; } else { _root.act.canbuild = true; i = 0; while (i < _root.act.numberofgrunts) { if (_root.back.movepos.hitTest(_root.back["soldier" + i])) { if (i != _root.act.current) { _root.act.canbuild = false; _root.back.movepos.gotoAndStop("cant"); _root.back.movepos.see = false; } } i++; } } } else { _root.act.canbuild = false; _root.back.movepos.gotoAndStop("cant"); _root.back.movepos.see = false; } if (_root.act.canbuild == true) { if (_root.back.movepos.see == false) { _root.back.movepos.gotoAndPlay("can"); } _root.back.movepos.see = true; } } var see = false; var i = 0; }
Symbol 688 MovieClip [__Packages.startpos] Frame 0
class startpos extends MovieClip { var _x, _y, hitTest, removeMovieClip; function startpos () { super(); } function onLoad() { _x = 200; _y = 225; } function onEnterFrame() { i = 0; while (i < 10) { _x = 361 + (i * 40); can = true; j = 0; while (j < 10) { if (hitTest(_root.back["soldier" + j])) { can = false; } j++; } if (can == true) { _root.back["soldier" + aim].posx = _x; _root.back["soldier" + aim].posy = _y; _root.back["soldier" + aim].bizzy = "gotopos"; removeMovieClip(); } i++; } _y = _y + 30; i = 0; while (i < 10) { _x = 361 + (i * 40); can = true; j = 0; while (j < 10) { if (hitTest(_root.back["soldier" + j])) { can = false; } j++; } if (can == true) { _root.back["soldier" + aim].posx = _x; _root.back["soldier" + aim].posy = _y; _root.back["soldier" + aim].bizzy = "gotopos"; removeMovieClip(); } i++; } } var i = 0; var j = 0; var can = false; var aim = 0; }
Symbol 689 MovieClip [__Packages.simple] Frame 0
class simple extends MovieClip { var tg, goaim, gorange, direct, angle, number, _y, _x, dx, dy, removeMovieClip, gotoAndPlay, _rotation, i; function simple () { super(); } function onLoad() { tg = 0; goaim = "non"; gorange = 0; direct = 0; angle = 0; temprange = 1000000 /* 0x0F4240 */; setgoaim(); gotothe(); health = maxhealth; _root.back["imp" + number].attachMovie("healthbar", "healthbar", 1); _root.back["imp" + number].healthbar._y = 10; _root.back["imp" + number].healthbar._x = -((50 + maxhealth) / 2); _root.back["imp" + number].healthbar._width = (health / maxhealth) * (50 + maxhealth); _root.back["imp" + number].healthbar._visible = false; } function onEnterFrame() { _root.back["imp" + number].healthbar._width = (health / maxhealth) * (50 + maxhealth); if ((_root.act.pause == false) && (health > 0)) { if (_y < 395) { attack(); } else { _x = _x + dx; _y = _y + dy; } } else if ((health <= 0) && (_root.act.pause == false)) { _root.act.deads++; addblood(); _root.back["goaimenemy" + number].removeMovieClip(); _root.radar["radarenemy" + number].removeMovieClip(); if (_root.act.current == number) { _root.demonpanel.removeMovieClip(); _root.sidepanel._visible = true; } removeMovieClip(); } _root.radar["radarenemy" + number]._x = _x * _root.act.xmod; _root.radar["radarenemy" + number]._y = _y * _root.act.ymod; } function attack() { if (timer == 0) { gotoAndPlay("hit"); _root.back.gates.health = _root.back.gates.health - damage; _root.act.gatesdamage = _root.act.gatesdamage + damage; _root.act.gateshits++; } if (timer > 20) { timer = 0; } else { timer++; } } function gotothe() { _rotation = direct; angle = Math.atan2(350 - _y, (modx + 412) - _x); tg = Math.round((angle * 180) / Math.PI); direct = tg + 90; dx = Math.cos(((Math.PI*2) * (direct - 90)) / 360) * speed; dy = Math.sin(((Math.PI*2) * (direct - 90)) / 360) * speed; _rotation = direct; health = maxhealth; } function setgoaim() { modx = (_x / 1000) * 168; } function onPress() { if (((_root.trainmenu._x < 1000) || (_root._xmouse > 425)) || (_root.act.tutorial < 6)) { } else { _root.sidepanel._visible = false; if (type == 0) { _root.attachMovie("imppanel", "demonpanel", 10); _root.act.current = number; } else if (type == 1) { _root.attachMovie("cerberpanel", "demonpanel", 10); _root.act.current = number; } else if (type == 2) { _root.attachMovie("zombiepanel", "demonpanel", 10); _root.act.current = number; } else if (type == 3) { _root.attachMovie("demonpanel", "demonpanel", 10); _root.act.current = number; } else if (type == 4) { _root.attachMovie("lordpanel", "demonpanel", 10); _root.act.current = number; } else if (type == 5) { _root.attachMovie("knightpanel", "demonpanel", 10); _root.act.current = number; } } } function addblood() { var _local4 = Math.random() * 20; var _local5 = Math.random() * 180; i = 0; while (i < 5) { var _local3 = Math.random(); _root.back.bloodfield.attachMovie("blood", "blood" + _root.act.bloodies, _root.act.bloodies); _root.back.bloodfield["blood" + _root.act.bloodies]._x = (_x - 1) + (_local3 * 2); _root.back.bloodfield["blood" + _root.act.bloodies]._y = (_y - 1) + (_local3 * 2); _root.back.bloodfield["blood" + _root.act.bloodies]._rotation = _local5; _root.back.bloodfield["blood" + _root.act.bloodies]._xscale = (maxhealth * 10) + _local4; _root.back.bloodfield["blood" + _root.act.bloodies]._yscale = (maxhealth * 10) + _local4; _root.act.bloodies++; i++; } } function onRollOver() { _root.back["imp" + number].healthbar._visible = true; } function onRollOut() { _root.back["imp" + number].healthbar._visible = false; } var speed = 1; var modx = 0; var health = 1; var maxhealth = 1; var tempaim = 0; var timer = 0; var temprange = 1000000; var damage = 2; var healthbonus = 0; var damagebonus = 0; var speedbonus = 0; var type = 0; }
Symbol 690 MovieClip [__Packages.bullit] Frame 0
class bullit extends MovieClip { var hitTest, removeMovieClip, _x, _y; function bullit () { super(); } function onEnterFrame() { if (hitTest(_root.back["imp" + aim])) { _root.back["imp" + aim].health = _root.back["imp" + aim].health - damage; addblood(); removeMovieClip(); } else { _x = _x + dx; _y = _y + dy; } } function addblood() { var _local3 = Math.random() * 100; var _local4 = Math.random() * 180; _root.back.bloodfield.attachMovie("blood", "blood" + _root.act.bloodies, _root.act.bloodies); if (_x > _root.back["imp" + aim]._x) { _root.back.bloodfield["blood" + _root.act.bloodies]._x = _root.back["imp" + aim]._x - 5; } else { _root.back.bloodfield["blood" + _root.act.bloodies]._x = _root.back["imp" + aim]._x + 5; } _root.back.bloodfield["blood" + _root.act.bloodies]._y = _root.back["imp" + aim]._y + 3; _root.back.bloodfield["blood" + _root.act.bloodies]._rotation = _local4; _root.back.bloodfield["blood" + _root.act.bloodies]._xscale = _local3; _root.back.bloodfield["blood" + _root.act.bloodies]._yscale = _local3; _root.act.bloodies++; } var dx = 0; var dy = 0; var aim = 0; var damage = 0; }
Symbol 691 MovieClip [__Packages.acta] Frame 0
class acta extends MovieClip { var timer, numberofenemies, totaltimer, xmod, ymod, supplies, levela, score, current, names, soldiers; function acta () { super(); } function onLoad() { now = 0; timer = 0; numberofenemies = 0; totaltimer = 0; xmod = 0; ymod = 0; supplies = 0; levela = 0; score = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; current = 0; names = ["Ryan", "Maxwell", "Ros", "Brian", "Maxwell", "John", "Stan", "Kyle", "Eric", "Kenny"]; soldiers = [1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100]; _root.backmusic = new Sound(); } function onEnterFrame() { if (now == 0) { _root.tutorial.removeMovieClip(); _root.ramkaradar.removeMovieClip(); _root.gameover.removeMovieClip(); _root.attachMovie("menu", "menu", 10); _root.gamemusic.stop(); _root.menumusic.stop(); _root.backmusic.attachSound("menumusic", true); _root.backmusic.stop(); _root.backmusic.start(0, 1000); now = 1; } else if (now == 6) { var _local3 = SharedObject.getLocal("ifhtd"); if (_local3.data.levela > 0) { soldiers = _local3.data.soldiers; levela = _local3.data.levela; score = _local3.data.score; numberofgrunts = _local3.data.numberofgrunts; names = _local3.data.names; supplies = _local3.data.supplies; tutorial = 100; } else { levela = 0; numberofgrunts = 4; score = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; soldiers = [1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100]; now = 10; } now = 8; } else if (now == 7) { _root.menu.removeMovieClip(); _root.attachMovie("research", "research", 10); current = 0; now = 7.5; } else if (now == 8) { _root.menu.removeMovieClip(); if (_root.trainmenu._x < 1000) { } else { if (_root.act.current > 9) { _root.act.current = 0; } _root.attachMovie("equipmentmenu", "trainmenu", 9); } } else if (now == 10) { _root.menu.removeMovieClip(); _root.trainmenu.removeMovieClip(); _root.research.removeMovieClip(); totaltimer = 0; tempsupplies = supplies; if (levela == 0) { supplies = supplies + 15000; var _local3 = SharedObject.getLocal("ifhtd"); if (_local3.data.levela > 0) { tutorial = 10000; } else { tutorial = 0; } } else { tutorial = 100; } temptimer = 100; bloodies = 0; _root.attachMovie("back", "back", 1); _root.back.attachMovie("bloodfield", "bloodfield", 1); _root.attachMovie("radar", "radar", 2); _root.attachMovie("sidepanel", "sidepanel", 5); _root.back.attachMovie("base1", "realbase", 999999); _root.back.realbase._x = 190; _root.back.realbase.gotoAndStop(levela + 1); _root.radar._x = 438; _root.radar._y = 300; _root.attachMovie("ramkaradar", "ramkaradar", 6); _root.ramkaradar._x = 428; _root.ramkaradar._y = 300; xmod = _root.radar._height / _root.back._height; ymod = _root.radar._width / _root.back._width; i = 0; while (i < numberofgrunts) { if (i < 5) { _root.back.attachMovie("soldier", "soldier" + i, 2 + i); _root.back["soldier" + i]._x = 361 + (i * 40); _root.back["soldier" + i]._y = 250; _root.back["soldier" + i].posx = 361 + (i * 40); _root.back["soldier" + i].posy = 250; _root.back["soldier" + i].number = i; } else { _root.back.attachMovie("soldier", "soldier" + i, 2 + i); _root.back["soldier" + i]._x = 361 + ((i - 5) * 40); _root.back["soldier" + i]._y = 270; _root.back["soldier" + i].posx = 361 + ((i - 5) * 40); _root.back["soldier" + i].posy = 270; _root.back["soldier" + i].number = i; } i++; } _root.backmusic.stop(); _root.backmusic.attachSound("gamemusic", true); _root.backmusic.start(0, 1000); now = 11; } else if (now == 11) { if (_root.back.gates.health <= 0) { now = 13; } if (bloodies > 100) { bloodies = 0; } if (tutorial == 0) { pause = true; if (_root.tutorial < 1000) { } else { _root.attachMovie("hint", "tutorial", 10000); _root.tutorial._x = 172; _root.tutorial._y = 130; _root.tutorial.hint.text = "Here you can hire new soldiers . Maximum number of soldiers is 10."; } } else if (tutorial == 1) { pause = true; if (_root.tutorial < 1000) { } else { _root.attachMovie("hint", "tutorial", 10000); _root.tutorial._x = 172; _root.tutorial._y = 160; _root.tutorial.hint.text = "You can stop/resume the game by pressing this button."; } } else if (tutorial == 2) { pause = true; if (_root.tutorial < 1000) { } else { _root.attachMovie("hint", "tutorial", 10000); _root.tutorial._x = 172; _root.tutorial._y = 197; _root.tutorial.hint.text = "You can mute/unmute the game sounds by pressing this button."; } } else if (tutorial == 3) { pause = true; if (_root.tutorial < 1000) { } else { _root.attachMovie("hint", "tutorial", 10000); _root.tutorial._x = 172; _root.tutorial._y = 225; _root.tutorial.hint.text = "Be careful! Pressing this button will cause you to quit the game."; } } else if (tutorial == 5) { pause = true; _root.back._xscale = 100; _root.back._yscale = 100; _root.back.movepos.removeMovieClip(); _root.back._x = 350 - _root.back["soldier" + current]._x; _root.back._y = 200 - _root.back["soldier" + current]._y; _root.attachMovie("gruntpanel", "gruntpanel", 10); _root.gruntpanel.attachMovie("weapon" + soldiers[(current * 14) + 3], "mainweapon", 10); _root.gruntpanel.mainweapon._x = 460; _root.gruntpanel.mainweapon._y = 162; plase = false; if (_root.tutorial < 1000) { } else { _root.attachMovie("hint", "tutorial", 10000); _root.tutorial.cl._visible = false; _root.tutorial.but._visible = false; _root.tutorial._x = 60; _root.tutorial._y = 170; _root.tutorial.hint.text = names[current] + " has gained a level! Choose the soldier and click the 'train' button."; } } else if (tutorial == 6) { if (_root.tutorial < 1000) { } else { _root.attachMovie("hint", "tutorial", 10000); _root.tutorial._x = 123; _root.tutorial._y = 40; _root.tutorial.hint.text = "Here you can improve your soldier's skills and buy better weapons and equipment!"; } } else if (tutorial == 7) { _root.tutorial.removeMovieClip(); tutorial = 100; } if (wave < 100) { _root.sidepanel.wave.text = wave; } else { _root.sidepanel.wave.text = "last"; } if (pause == true) { _root.sidepanel.playsymbol.gotoAndStop(2); } else { _root.sidepanel.playsymbol.gotoAndStop(1); } _root.sidepanel.gates.text = _root.back.gates.health; _root.sidepanel.supplies.text = supplies; if (numberofenemies > 150) { numberofenemies = 0; } if (wave == 100) { win = true; i = 0; while (i < 160) { if (_root.back["imp" + i].health > 0) { win = false; } i++; } if (win == true) { now = 12; } } _root.gruntpanel.namea.text = names[current]; _root.gruntpanel.ammo.text = (((_root.back["soldier" + current].ammo + "/") + _root.back["soldier" + current].ammoshells) + "/") + _root.back["soldier" + current].tempammomags; if (_root.act.soldiers[(current * 14) + 4] < 80) { _root.gruntpanel.stat2.ammo2.text = (((_root.back["soldier" + current].ammo2 + "/") + _root.back["soldier" + current].ammoshells2) + "/") + _root.back["soldier" + current].tempammomags; } else { _root.gruntpanel.stat2._visible = false; } _root.demonpanel.healthbar._width = (_root.back["imp" + current].health / _root.back["imp" + current].maxhealth) * 82; _root.demonpanel.he.text = _root.back["imp" + current].health; _root.demonpanel.sp.text = _root.back["imp" + current].speed; _root.demonpanel.da.text = _root.back["imp" + current].damage; _root.radar.onPress = function () { if ((((_root._xmouse > 460) && (_root._xmouse < 525)) && (_root._ymouse > 325)) && (_root._ymouse < 370)) { _root.back._x = ((-1 * _root.radar._xmouse) / _root.act.xmod) + 275; _root.back._y = ((-1 * _root.radar._ymouse) / _root.act.ymod) + 200; } }; if (Key.isDown(32)) { if (_root.demonpanel._x < 1000) { _root.sidepanel._visible = true; _root.demonpanel.removeMovieClip(); } _root.sidepanel._visible = true; _root.gruntpanel.removeMovieClip(); _root.back.movepos.removeMovieClip(); plase = false; } if (Key.isDown(38)) { if (_root.back._y < -5) { _root.back._y = _root.back._y + 5; } } else if (Key.isDown(40)) { if (_root.back._y > (405 - _root.back._height)) { _root.back._y = _root.back._y - 5; } } if (Key.isDown(37)) { if (_root.back._x < -5) { _root.back._x = _root.back._x + 5; } } else if (Key.isDown(39)) { if (_root.back._x > (555 - _root.back._width)) { _root.back._x = _root.back._x - 5; } } if (Key.isDown(33)) { if (_root.back._xscale > 80) { _root.back._xscale = _root.back._xscale - 5; _root.back._yscale = _root.back._yscale - 5; } } else if (Key.isDown(34)) { if (_root.back._xscale < 120) { _root.back._xscale = _root.back._xscale + 5; _root.back._yscale = _root.back._yscale + 5; } } mouseListener.onMouseWheel = function (delta) { if (delta < 0) { if (_root.back._xscale > 80) { _root.back._xscale = _root.back._xscale + delta; _root.back._yscale = _root.back._yscale + delta; } } else if (_root.back._xscale < 120) { _root.back._xscale = _root.back._xscale + delta; _root.back._yscale = _root.back._yscale + delta; } }; Mouse.addListener(mouseListener); if (pause == false) { if (totaltimer < 28000) { totaltimer++; } else { now = 12; } } if (levela == 0) { if (wave < 60) { if (timer > (180 + (wave * 15))) { i = 0; while (i < wave) { _root.back.attachMovie("imp", "imp" + numberofenemies, 100 + numberofenemies); _root.back["imp" + numberofenemies]._xscale = 75; _root.back["imp" + numberofenemies]._yscale = 75; _root.radar.attachMovie("radarenemy", "radarenemy" + numberofenemies, 110 + numberofenemies); _root.back["imp" + numberofenemies]._x = 100 + (Math.random() * 800); _root.back["imp" + numberofenemies]._y = 1000; _root.back["imp" + numberofenemies].number = numberofenemies; _root.back["imp" + numberofenemies].maxhealth = 3; _root.back["imp" + numberofenemies].speed = 1.5; _root.back["imp" + numberofenemies].damage = 1; _root.back["imp" + numberofenemies].type = 0; if (numberofenemies < 150) { numberofenemies++; } else { numberofenemies = 0; } i++; } if (wave < 29) { wave++; } else { wave = 100; } timer = 0; } else if (pause == false) { timer++; } if (temptimer < 21) { if (pause == false) { temptimer++; } } else { _root.back.attachMovie("imp", "imp" + numberofenemies, 100 + numberofenemies); _root.radar.attachMovie("radarenemy", "radarenemy" + numberofenemies, 110 + numberofenemies); _root.back["imp" + numberofenemies]._xscale = 75; _root.back["imp" + numberofenemies]._yscale = 75; _root.back["imp" + numberofenemies]._x = 100 + (Math.random() * 800); _root.back["imp" + numberofenemies]._y = 1000; _root.back["imp" + numberofenemies].number = numberofenemies; _root.back["imp" + numberofenemies].maxhealth = 3; _root.back["imp" + numberofenemies].speed = 1.5; _root.back["imp" + numberofenemies].damage = 1; _root.back["imp" + numberofenemies].type = 0; if (numberofenemies < 150) { numberofenemies++; } else { numberofenemies = 0; } temptimer = 0; } } } else if (levela == 1) { if (wave < 60) { if (timer > (180 + (wave * 15))) { i = 0; while (i < wave) { _root.back.attachMovie("cerber", "imp" + numberofenemies, 100 + numberofenemies); _root.radar.attachMovie("radarenemy", "radarenemy" + numberofenemies, 110 + numberofenemies); _root.back["imp" + numberofenemies]._x = 100 + (Math.random() * 800); _root.back["imp" + numberofenemies]._y = 1000; _root.back["imp" + numberofenemies].number = numberofenemies; _root.back["imp" + numberofenemies].maxhealth = 9; _root.back["imp" + numberofenemies].speed = 1; _root.back["imp" + numberofenemies].damage = 1; _root.back["imp" + numberofenemies].type = 1; if (numberofenemies < 150) { numberofenemies++; } else { numberofenemies = 0; } i++; } if (wave < 29) { wave++; } else { wave = 100; } timer = 0; } else if (pause == false) { timer++; } if (temptimer < 21) { if (pause == false) { temptimer++; } } else { _root.back.attachMovie("imp", "imp" + numberofenemies, 100 + numberofenemies); _root.back["imp" + numberofenemies]._xscale = 75; _root.back["imp" + numberofenemies]._yscale = 75; _root.radar.attachMovie("radarenemy", "radarenemy" + numberofenemies, 110 + numberofenemies); _root.back["imp" + numberofenemies]._x = 100 + (Math.random() * 800); _root.back["imp" + numberofenemies]._y = 1000; _root.back["imp" + numberofenemies].number = numberofenemies; _root.back["imp" + numberofenemies].maxhealth = 3; _root.back["imp" + numberofenemies].speed = 1.5; _root.back["imp" + numberofenemies].damage = 1; _root.back["imp" + numberofenemies].type = 0; if (numberofenemies < 150) { numberofenemies++; } else { numberofenemies = 0; } temptimer = 0; } } } else if (levela == 2) { if (wave < 60) { if (timer > (180 + (wave * 15))) { i = 0; while (i < wave) { _root.back.attachMovie("zombie", "imp" + numberofenemies, 100 + numberofenemies); _root.back["imp" + numberofenemies]._xscale = 25; _root.back["imp" + numberofenemies]._yscale = 25; _root.radar.attachMovie("radarenemy", "radarenemy" + numberofenemies, 110 + numberofenemies); _root.back["imp" + numberofenemies]._x = 100 + (Math.random() * 800); _root.back["imp" + numberofenemies]._y = 1000; _root.back["imp" + numberofenemies].number = numberofenemies; _root.back["imp" + numberofenemies].maxhealth = 12; _root.back["imp" + numberofenemies].speed = 0.5; _root.back["imp" + numberofenemies].damage = 1; _root.back["imp" + numberofenemies].type = 2; if (numberofenemies < 150) { numberofenemies++; } else { numberofenemies = 0; } i++; } if (wave < 29) { wave++; } else { wave = 100; } timer = 0; } else if (pause == false) { timer++; } if (temptimer < 21) { if (pause == false) { temptimer++; } } else { _root.back.attachMovie("imp", "imp" + numberofenemies, 100 + numberofenemies); _root.radar.attachMovie("radarenemy", "radarenemy" + numberofenemies, 110 + numberofenemies); _root.back["imp" + numberofenemies]._x = 100 + (Math.random() * 800); _root.back["imp" + numberofenemies]._y = 1000; _root.back["imp" + numberofenemies].number = numberofenemies; _root.back["imp" + numberofenemies].maxhealth = 3; _root.back["imp" + numberofenemies].speed = 2; _root.back["imp" + numberofenemies].damage = 1; _root.back["imp" + numberofenemies].type = 1; if (numberofenemies < 150) { numberofenemies++; } else { numberofenemies = 0; } temptimer = 0; } } } else if (levela == 3) { if (wave < 60) { if (timer > (180 + (wave * 15))) { i = 0; while (i < wave) { _root.back.attachMovie("demon", "imp" + numberofenemies, 100 + numberofenemies); _root.back["imp" + numberofenemies]._xscale = 75; _root.back["imp" + numberofenemies]._yscale = 75; _root.radar.attachMovie("radarenemy", "radarenemy" + numberofenemies, 110 + numberofenemies); _root.back["imp" + numberofenemies]._x = 100 + (Math.random() * 800); _root.back["imp" + numberofenemies]._y = 1000; _root.back["imp" + numberofenemies].number = numberofenemies; _root.back["imp" + numberofenemies].maxhealth = 15; _root.back["imp" + numberofenemies].speed = 1; _root.back["imp" + numberofenemies].damage = 2; _root.back["imp" + numberofenemies].type = 3; if (numberofenemies < 150) { numberofenemies++; } else { numberofenemies = 0; } i++; } if (wave < 29) { wave++; } else { wave = 100; } timer = 0; } else if (pause == false) { timer++; } if (temptimer < 17) { if (pause == false) { temptimer++; } } else { _root.back.attachMovie("cerber", "imp" + numberofenemies, 100 + numberofenemies); _root.radar.attachMovie("radarenemy", "radarenemy" + numberofenemies, 110 + numberofenemies); _root.back["imp" + numberofenemies]._x = 100 + (Math.random() * 800); _root.back["imp" + numberofenemies]._y = 1000; _root.back["imp" + numberofenemies].number = numberofenemies; _root.back["imp" + numberofenemies].maxhealth = 9; _root.back["imp" + numberofenemies].speed = 1; _root.back["imp" + numberofenemies].damage = 1; _root.back["imp" + numberofenemies].type = 1; if (numberofenemies < 150) { numberofenemies++; } else { numberofenemies = 0; } temptimer = 0; } } } else if (levela == 4) { if (wave < 60) { if (timer > (180 + (wave * 15))) { i = 0; while (i < wave) { _root.back.attachMovie("lord", "imp" + numberofenemies, 100 + numberofenemies); _root.back["imp" + numberofenemies]._xscale = 75; _root.back["imp" + numberofenemies]._yscale = 75; _root.radar.attachMovie("radarenemy", "radarenemy" + numberofenemies, 110 + numberofenemies); _root.back["imp" + numberofenemies]._x = 100 + (Math.random() * 800); _root.back["imp" + numberofenemies]._y = 1000; _root.back["imp" + numberofenemies].number = numberofenemies; _root.back["imp" + numberofenemies].maxhealth = 19; _root.back["imp" + numberofenemies].speed = 1.5; _root.back["imp" + numberofenemies].damage = 3; _root.back["imp" + numberofenemies].type = 4; if (numberofenemies < 150) { numberofenemies++; } else { numberofenemies = 0; } _root.back.attachMovie("cerber", "imp" + numberofenemies, 100 + numberofenemies); _root.radar.attachMovie("radarenemy", "radarenemy" + numberofenemies, 110 + numberofenemies); _root.back["imp" + numberofenemies]._x = 100 + (Math.random() * 800); _root.back["imp" + numberofenemies]._y = 1000; _root.back["imp" + numberofenemies].number = numberofenemies; _root.back["imp" + numberofenemies].maxhealth = 9; _root.back["imp" + numberofenemies].speed = 1; _root.back["imp" + numberofenemies].damage = 1; _root.back["imp" + numberofenemies].type = 1; if (numberofenemies < 150) { numberofenemies++; } else { numberofenemies = 0; } i++; } if (wave < 29) { wave++; } else { wave = 100; } timer = 0; } else if (pause == false) { timer++; } if (temptimer < 30) { if (pause == false) { temptimer++; } } else { _root.back.attachMovie("demon", "imp" + numberofenemies, 100 + numberofenemies); _root.back["imp" + numberofenemies]._xscale = 75; _root.back["imp" + numberofenemies]._yscale = 75; _root.radar.attachMovie("radarenemy", "radarenemy" + numberofenemies, 110 + numberofenemies); _root.back["imp" + numberofenemies]._x = 100 + (Math.random() * 800); _root.back["imp" + numberofenemies]._y = 1000; _root.back["imp" + numberofenemies].number = numberofenemies; _root.back["imp" + numberofenemies].maxhealth = 15; _root.back["imp" + numberofenemies].speed = 1; _root.back["imp" + numberofenemies].damage = 2; _root.back["imp" + numberofenemies].type = 3; if (numberofenemies < 150) { numberofenemies++; } else { numberofenemies = 0; } temptimer = 0; } } } else if (levela == 5) { if (wave < 60) { if (timer > (180 + (wave * 15))) { i = 0; while (i < wave) { _root.back.attachMovie("knight", "imp" + numberofenemies, 100 + numberofenemies); _root.back["imp" + numberofenemies]._xscale = 75; _root.back["imp" + numberofenemies]._yscale = 75; _root.radar.attachMovie("radarenemy", "radarenemy" + numberofenemies, 110 + numberofenemies); _root.back["imp" + numberofenemies]._x = 100 + (Math.random() * 800); _root.back["imp" + numberofenemies]._y = 1000; _root.back["imp" + numberofenemies].number = numberofenemies; _root.back["imp" + numberofenemies].maxhealth = 36; _root.back["imp" + numberofenemies].speed = 1; _root.back["imp" + numberofenemies].damage = 6; _root.back["imp" + numberofenemies].type = 5; if (numberofenemies < 150) { numberofenemies++; } else { numberofenemies = 0; } i++; } if (wave < 29) { wave++; } else { wave = 100; } timer = 0; } else if (pause == false) { timer++; } if (temptimer < 21) { if (pause == false) { temptimer++; } } else { _root.back.attachMovie("demon", "imp" + numberofenemies, 100 + numberofenemies); _root.back["imp" + numberofenemies]._xscale = 75; _root.back["imp" + numberofenemies]._yscale = 75; _root.radar.attachMovie("radarenemy", "radarenemy" + numberofenemies, 110 + numberofenemies); _root.back["imp" + numberofenemies]._x = 100 + (Math.random() * 800); _root.back["imp" + numberofenemies]._y = 1000; _root.back["imp" + numberofenemies].number = numberofenemies; _root.back["imp" + numberofenemies].maxhealth = 15; _root.back["imp" + numberofenemies].speed = 1; _root.back["imp" + numberofenemies].damage = 2; _root.back["imp" + numberofenemies].type = 3; if (numberofenemies < 150) { numberofenemies++; } else { numberofenemies = 0; } temptimer = 0; } } } else if (levela == 6) { if (wave < 60) { if (timer > (180 + (wave * 15))) { i = 0; while (i < wave) { _root.back.attachMovie("lord", "imp" + numberofenemies, 100 + numberofenemies); _root.back["imp" + numberofenemies]._xscale = 75; _root.back["imp" + numberofenemies]._yscale = 75; _root.radar.attachMovie("radarenemy", "radarenemy" + numberofenemies, 110 + numberofenemies); _root.back["imp" + numberofenemies]._x = 100 + (Math.random() * 800); _root.back["imp" + numberofenemies]._y = 1000; _root.back["imp" + numberofenemies].number = numberofenemies; _root.back["imp" + numberofenemies].maxhealth = 19; _root.back["imp" + numberofenemies].speed = 1.5; _root.back["imp" + numberofenemies].damage = 3; _root.back["imp" + numberofenemies].type = 5; if (numberofenemies < 150) { numberofenemies++; } else { numberofenemies = 0; } _root.back.attachMovie("demon", "imp" + numberofenemies, 100 + numberofenemies); _root.radar.attachMovie("radarenemy", "radarenemy" + numberofenemies, 110 + numberofenemies); _root.back["imp" + numberofenemies]._x = 100 + (Math.random() * 800); _root.back["imp" + numberofenemies]._y = 1000; _root.back["imp" + numberofenemies].number = numberofenemies; _root.back["imp" + numberofenemies].maxhealth = 15; _root.back["imp" + numberofenemies].speed = 1; _root.back["imp" + numberofenemies].damage = 2; _root.back["imp" + numberofenemies].type = 3; if (numberofenemies < 150) { numberofenemies++; } else { numberofenemies = 0; } i++; } if (wave < 29) { wave++; } else { wave = 100; } timer = 0; } else if (pause == false) { timer++; } if (temptimer < 21) { if (pause == false) { temptimer++; } } else { _root.back.attachMovie("knight", "imp" + numberofenemies, 100 + numberofenemies); _root.radar.attachMovie("radarenemy", "radarenemy" + numberofenemies, 110 + numberofenemies); _root.back["imp" + numberofenemies]._x = 100 + (Math.random() * 800); _root.back["imp" + numberofenemies]._y = 1000; _root.back["imp" + numberofenemies].number = numberofenemies; _root.back["imp" + numberofenemies].maxhealth = 36; _root.back["imp" + numberofenemies].speed = 1; _root.back["imp" + numberofenemies].damage = 6; _root.back["imp" + numberofenemies].type = 4; if (numberofenemies < 150) { numberofenemies++; } else { numberofenemies = 0; } temptimer = 0; } } } } else if (now == 12) { i = 0; while (i < 40) { _root.back["imp" + i].removeMovieClip(); i++; } win = false; wave = 0; temptimer = 0; totaltimer = 0; timer = 0; supplies = supplies + 15000; if (levela < 6) { levela++; _root.attachMovie("statscreen", "statscreen", 9); _root.statscreen.sh.text = shots; _root.statscreen.ss.text = success; _root.statscreen.sh.text = shots; _root.statscreen.cs.text = crit; _root.statscreen.da.text = damage; _root.statscreen.dg.text = gatesdamage; _root.statscreen.cs.text = crit; _root.statscreen.ek.text = deads; _root.statscreen.hg.text = gateshits; _root.statscreen.lu.text = levelups; _root.statscreen.sus.text = (supplies - 15000) - tempsupplies; score[0] = score[0] + shots; score[1] = score[1] + success; score[2] = score[2] + crit; score[3] = score[3] + damage; score[4] = score[4] + deads; score[5] = score[5] + gatesdamage; score[6] = score[6] + gateshits; score[7] = score[7] + ((supplies - 15000) - tempsupplies); score[8] = score[8] + levelups; _root.statscreen.tsh.text = score[0]; _root.statscreen.tss.text = score[1]; _root.statscreen.tcs.text = score[2]; _root.statscreen.tda.text = score[3]; _root.statscreen.tdg.text = score[5]; _root.statscreen.tek.text = score[4]; _root.statscreen.thg.text = score[6]; _root.statscreen.tlu.text = score[8]; _root.statscreen.tsus.text = score[7]; } else { score[0] = score[0] + shots; score[1] = score[1] + success; score[2] = score[2] + crit; score[3] = score[3] + damage; score[4] = score[4] + deads; score[5] = score[5] + gatesdamage; score[6] = score[6] + gateshits; score[7] = score[7] + ((supplies - 15000) - tempsupplies); score[8] = score[8] + levelups; now = 14; } shots = 0; success = 0; crit = 0; damage = 0; deads = 0; gatesdamage = 0; gateshits = 0; levelups = 0; var _local3 = SharedObject.getLocal("ifhtd"); _local3.data.soldiers = soldiers; _local3.data.levela = levela; _local3.data.score = score; _local3.data.numberofgrunts = numberofgrunts; _local3.data.names = names; _local3.data.supplies = supplies; _root.ramkaradar.removeMovieClip(); _root.gruntpanel.removeMovieClip(); _root.demonpanel.removeMovieClip(); _root.basemenu.removeMovieClip(); _root.sidepanel.removeMovieClip(); _root.radar.removeMovieClip(); _root.back.removeMovieClip(); _root.trainmenu.removeMovieClip(); _root.backmusic.stop(); _root.backmusic.attachSound("menumusic", true); _root.backmusic.start(0, 1000); now = 100; } else if (now == 13) { i = 0; while (i < 40) { _root.back["imp" + i].removeMovieClip(); i++; } _root.ramkaradar.removeMovieClip(); _root.gruntpanel.removeMovieClip(); _root.demonpanel.removeMovieClip(); _root.basemenu.removeMovieClip(); _root.sidepanel.removeMovieClip(); _root.radar.removeMovieClip(); _root.back.removeMovieClip(); _root.attachMovie("gameover", "gameover", 10); _root.backmusic.stop(); _root.backmusic.attachSound("menumusic", true); _root.backmusic.start(0, 1000); now = 100; } else if (now == 14) { _root.ramkaradar.removeMovieClip(); _root.gruntpanel.removeMovieClip(); _root.demonpanel.removeMovieClip(); _root.basemenu.removeMovieClip(); _root.sidepanel.removeMovieClip(); _root.radar.removeMovieClip(); _root.back.removeMovieClip(); _root.trainmenu.removeMovieClip(); _root.attachMovie("victory", "gameover", 10); _root.gameover.high.text = (((score[1] + score[2]) - score[6]) + score[7]) + (score[8] * 10); _root.backmusic.stop(); _root.backmusic.attachSound("menumusic", true); _root.backmusic.start(0, 1000); now = 100; } } function onMouseDown() { if (_root.demonpanel._x < 1000) { _root.sidepanel._visible = true; _root.demonpanel.removeMovieClip(); } if (((plase == true) && (canbuild == true)) && (_root._xmouse < 428)) { _root.back.movepos.removeMovieClip(); _root.back["soldier" + current].posx = _root.back._xmouse; _root.back["soldier" + current].posy = _root.back._ymouse; plase = false; } else if (((plase == true) && (canbuild == false)) && (_root._xmouse < 428)) { _root.sidepanel._visible = true; _root.gruntpanel.removeMovieClip(); _root.back.movepos.removeMovieClip(); plase = false; } else if (plase == false) { _root.back.startDrag(false, 555 - _root.back._width, 405 - _root.back._height, 0, 0); } if (_root.back.panel.hitTest(_root._xmouse, _root._ymouse, true)) { } else { _root.back.panel.removeMovieClip(); } } function onMouseUp() { _root.back.stopDrag(); } var _mochiads_game_id = "a6c26137867aab9e"; var now = 0; var pause = false; var plase = false; var canbuild = true; var temptimer = 0; var wave = 0; var i = 0; var numberofgrunts = 0; var win = false; var mouseListener = new Object(); var shots = 0; var success = 0; var crit = 0; var damage = 0; var deads = 0; var gatesdamage = 0; var gateshits = 0; var levelups = 0; var tempsupplies = 0; var mute = false; var tutorial = 100; var bloodies = 0; }
Instance of Symbol 107 MovieClip [base] "base" in Symbol 110 MovieClip [back] Frame 1
onClipEvent (load) { var health = 1000; }
Instance of Symbol 109 MovieClip [gates] "gates" in Symbol 110 MovieClip [back] Frame 1
onClipEvent (load) { var health = 0; health = 2000; }
Symbol 120 MovieClip [imp] Frame 1
#initclip 21 Object.registerClass("imp", simple); #endinitclip
Symbol 120 MovieClip [imp] Frame 13
gotoAndPlay (1);
Symbol 120 MovieClip [imp] Frame 20
gotoAndStop ("hit");
Symbol 122 MovieClip [soldier] Frame 1
#initclip 10 Object.registerClass("soldier", soldier); #endinitclip
Instance of Symbol 24 MovieClip [button] in Symbol 132 MovieClip [gruntpanel] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _root.back["soldier" + _root.act.current].bizzy = "gotoreload"; _root.back.panel.removeMovieClip(); }
Instance of Symbol 24 MovieClip [button] in Symbol 132 MovieClip [gruntpanel] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _root.attachMovie("trainmenu", "trainmenu", 100); if (_root.act.tutorial == 5) { _root.act.tutorial = 6; } _root.act.pause = true; _root.act.plase = false; _root.back.movepos.removeMovieClip(); _root.act.canbuild = false; _root.gruntpanel.removeMovieClip(); }
Instance of Symbol 24 MovieClip [button] in Symbol 152 MovieClip [panel] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _root.act.plase = true; _root.back.panel.removeMovieClip(); }
Instance of Symbol 24 MovieClip [button] in Symbol 152 MovieClip [panel] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _root.back["soldier" + _root.act.currentsoldier].ready = false; _root.back["soldier" + _root.act.currentsoldier].bizzy = "fight"; _root.back.panel.removeMovieClip(); }
Instance of Symbol 24 MovieClip [button] in Symbol 152 MovieClip [panel] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _root.attachMovie("trainmenu", "trainmenu", 100); _root.act.pause = true; _root.gruntpanel.removeMovieClip(); _root.back.panel.removeMovieClip(); }
Symbol 177 MovieClip [trainmenu] Frame 1
#initclip 11 Object.registerClass("trainmenu", trainmenu); #endinitclip stop();
Instance of Symbol 156 MovieClip [equip] "body1" in Symbol 177 MovieClip [trainmenu] Frame 1
on (press) { _root.trainmenu.wstats0._visible = false; _root.trainmenu.wstats1._visible = false; _root.attachMovie("armors", "armors", 200); _root.trainmenu.gotoAndStop(2); }
Instance of Symbol 156 MovieClip [equip] "handl" in Symbol 177 MovieClip [trainmenu] Frame 1
on (press) { _root.trainmenu.wstats0._visible = false; _root.trainmenu.wstats1._visible = false; _root.attachMovie("mainweapon", "mainweapon", 200); _root.trainmenu.gotoAndStop(2); }
Instance of Symbol 156 MovieClip [equip] "handr" in Symbol 177 MovieClip [trainmenu] Frame 1
on (press) { if ((_root.act.soldiers[(_root.act.current * 14) + 3] >= 0) && (_root.act.soldiers[(_root.act.current * 14) + 3] < 10)) { _root.trainmenu.wstats0._visible = false; _root.trainmenu.wstats1._visible = false; _root.attachMovie("secondweapon", "secondweapon", 200); _root.trainmenu.gotoAndStop(2); } }
Instance of Symbol 24 MovieClip [button] in Symbol 177 MovieClip [trainmenu] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { if (_root.act.tutorial == 6) { _root.act.tutorial++; } _root.act.pause = false; _root.sidepanel._visible = true; _root.trainmenu.saving = true; }
Instance of Symbol 24 MovieClip [button] in Symbol 177 MovieClip [trainmenu] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _root.act.pause = false; _root.sidepanel._visible = true; _root.trainmenu.removeMovieClip(); }
Instance of Symbol 24 MovieClip [button] "ist" in Symbol 177 MovieClip [trainmenu] Frame 1
on (rollOver) { this.gotoAndStop(2); _root.trainmenu.attachMovie("hintb", "hintb", 555); _root.trainmenu.hintb._x = _root.trainmenu._xmouse; _root.trainmenu.hintb._y = _root.trainmenu._ymouse; _root.trainmenu.hintb.hint.text = "Strength is required for better weapons and ammunition"; } on (rollOut) { this.gotoAndStop(1); _root.trainmenu.hintb.removeMovieClip(); } on (press) { _root.trainmenu.hintb.removeMovieClip(); _root.trainmenu.temps++; _root.trainmenu.points--; _root.trainmenu.see = false; }
Instance of Symbol 24 MovieClip [button] "iag" in Symbol 177 MovieClip [trainmenu] Frame 1
on (rollOver) { this.gotoAndStop(2); _root.trainmenu.attachMovie("hintb", "hintb", 555); _root.trainmenu.hintb._x = _root.trainmenu._xmouse; _root.trainmenu.hintb._y = _root.trainmenu._ymouse; _root.trainmenu.hintb.hint.text = "Agility will increase accuracy. Its also required for better weapons and ammunition"; } on (rollOut) { this.gotoAndStop(1); _root.trainmenu.hintb.removeMovieClip(); } on (press) { _root.trainmenu.hintb.removeMovieClip(); _root.trainmenu.tempa++; _root.trainmenu.points--; _root.trainmenu.see = false; }
Instance of Symbol 24 MovieClip [button] "iin" in Symbol 177 MovieClip [trainmenu] Frame 1
on (rollOver) { this.gotoAndStop(2); _root.trainmenu.attachMovie("hintb", "hintb", 555); _root.trainmenu.hintb._x = _root.trainmenu._xmouse; _root.trainmenu.hintb._y = _root.trainmenu._ymouse; _root.trainmenu.hintb.hint.text = "Intellect will increase range of weapons and chance for critical shots. Its also required for better weapons"; } on (rollOut) { this.gotoAndStop(1); _root.trainmenu.hintb.removeMovieClip(); } on (press) { _root.trainmenu.hintb.removeMovieClip(); _root.trainmenu.tempi++; _root.trainmenu.points--; _root.trainmenu.see = false; }
Symbol 189 MovieClip [weapon0] Frame 1
stop();
Symbol 201 MovieClip [weapon1] Frame 1
stop();
Symbol 210 MovieClip [weapon3] Frame 1
stop();
Symbol 220 MovieClip [weapon4] Frame 1
stop();
Symbol 224 MovieClip [weapon5] Frame 1
stop();
Symbol 238 MovieClip [weapon6] Frame 1
stop();
Symbol 248 MovieClip [weapon7] Frame 1
stop();
Symbol 254 MovieClip [weapon8] Frame 1
stop();
Symbol 263 MovieClip [weapon9] Frame 1
stop();
Symbol 270 MovieClip [weapon10] Frame 1
stop();
Symbol 276 MovieClip [weapon12] Frame 1
stop();
Symbol 281 MovieClip [weapon14] Frame 1
stop();
Symbol 290 MovieClip [weapon18] Frame 1
stop();
Symbol 293 MovieClip [weapon17] Frame 1
stop();
Symbol 298 MovieClip [weapon11] Frame 1
stop();
Symbol 303 MovieClip [weapon13] Frame 1
stop(); stop();
Symbol 303 MovieClip [weapon13] Frame 5
stop();
Symbol 303 MovieClip [weapon13] Frame 10
stop();
Symbol 306 MovieClip [weapon15] Frame 1
stop();
Symbol 311 MovieClip [weapon16] Frame 1
stop();
Symbol 315 MovieClip [weapon19] Frame 1
stop();
Symbol 316 MovieClip [mainweapon] Frame 1
stop();
Instance of Symbol 24 MovieClip [button] in Symbol 316 MovieClip [mainweapon] Frame 1
on (press) { _root.trainmenu.gotoAndStop(1); _root.mainweapon.removeMovieClip(); }
Instance of Symbol 189 MovieClip [weapon0] in Symbol 316 MovieClip [mainweapon] Frame 1
on (press) { _root.trainmenu.tempweapon1 = 0; _root.trainmenu.gotoAndStop(1); _root.mainweapon.removeMovieClip(); } onClipEvent (load) { this.gotoAndStop("can"); } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 201 MovieClip [weapon1] in Symbol 316 MovieClip [mainweapon] Frame 1
on (press) { if (((_root.trainmenu.temps >= 3) && (_root.trainmenu.tempa >= 2)) && (_root.trainmenu.supplies >= 700)) { if (_root.trainmenu.tempweapon1 != 1) { _root.trainmenu.tempweapon1 = 1; _root.trainmenu.supplies = _root.trainmenu.supplies - 700; _root.trainmenu.gotoAndStop(1); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps >= 3) && (_root.trainmenu.tempa >= 2)) && (_root.trainmenu.supplies >= 700)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 50 MovieClip [weapon2] in Symbol 316 MovieClip [mainweapon] Frame 1
on (press) { if ((_root.trainmenu.temps >= 5) && (_root.trainmenu.supplies >= 1000)) { if (_root.trainmenu.tempweapon1 != 2) { _root.trainmenu.tempweapon1 = 2; _root.trainmenu.supplies = _root.trainmenu.supplies - 1000; _root.trainmenu.gotoAndStop(1); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if ((_root.trainmenu.temps >= 5) && (_root.trainmenu.supplies >= 1000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 210 MovieClip [weapon3] in Symbol 316 MovieClip [mainweapon] Frame 1
on (press) { if (((_root.trainmenu.temps >= 7) && (_root.trainmenu.tempa >= 5)) && (_root.trainmenu.supplies >= 1200)) { if (_root.trainmenu.tempweapon1 != 3) { _root.trainmenu.tempweapon1 = 3; _root.trainmenu.supplies = _root.trainmenu.supplies - 1200; _root.trainmenu.gotoAndStop(1); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps >= 7) && (_root.trainmenu.tempa >= 5)) && (_root.trainmenu.supplies >= 1200)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 220 MovieClip [weapon4] in Symbol 316 MovieClip [mainweapon] Frame 1
on (press) { if (((_root.trainmenu.temps >= 8) && (_root.trainmenu.tempi >= 5)) && (_root.trainmenu.supplies >= 3000)) { if (_root.trainmenu.tempweapon1 != 4) { _root.trainmenu.tempweapon1 = 4; _root.trainmenu.supplies = _root.trainmenu.supplies - 3000; _root.trainmenu.gotoAndStop(1); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps >= 8) && (_root.trainmenu.tempi >= 5)) && (_root.trainmenu.supplies >= 3000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 224 MovieClip [weapon5] in Symbol 316 MovieClip [mainweapon] Frame 1
on (press) { if ((((_root.trainmenu.temps >= 10) && (_root.trainmenu.tempa >= 5)) && (_root.trainmenu.tempi >= 5)) && (_root.trainmenu.supplies >= 3000)) { if (_root.trainmenu.tempweapon1 != 5) { _root.trainmenu.tempweapon1 = 5; _root.trainmenu.supplies = _root.trainmenu.supplies - 3000; _root.trainmenu.gotoAndStop(1); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if ((((_root.trainmenu.temps >= 10) && (_root.trainmenu.tempa >= 5)) && (_root.trainmenu.tempi >= 5)) && (_root.trainmenu.supplies >= 3000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 24 MovieClip [button] in Symbol 316 MovieClip [mainweapon] Frame 1
on (press) { _root.mainweapon.gotoAndStop("arifle"); }
Instance of Symbol 24 MovieClip [button] in Symbol 316 MovieClip [mainweapon] Frame 1
on (press) { _root.mainweapon.gotoAndStop("rifle"); }
Instance of Symbol 24 MovieClip [button] in Symbol 316 MovieClip [mainweapon] Frame 1
on (press) { _root.mainweapon.gotoAndStop("smg"); }
Instance of Symbol 24 MovieClip [button] in Symbol 316 MovieClip [mainweapon] Frame 1
on (press) { _root.mainweapon.gotoAndStop("gun"); }
Instance of Symbol 238 MovieClip [weapon6] in Symbol 316 MovieClip [mainweapon] Frame 5
on (press) { if (((_root.trainmenu.temps >= 10) && (_root.trainmenu.tempa >= 5)) && (_root.trainmenu.supplies >= 2500)) { if (_root.trainmenu.tempweapon1 != 6) { _root.trainmenu.tempweapon1 = 6; _root.trainmenu.supplies = _root.trainmenu.supplies - 2500; _root.trainmenu.gotoAndStop(1); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps >= 10) && (_root.trainmenu.tempa >= 5)) && (_root.trainmenu.supplies >= 2500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 248 MovieClip [weapon7] in Symbol 316 MovieClip [mainweapon] Frame 5
on (press) { if (((_root.trainmenu.temps >= 13) && (_root.trainmenu.tempa >= 10)) && (_root.trainmenu.supplies >= 3500)) { if (_root.trainmenu.tempweapon1 != 7) { _root.trainmenu.tempweapon1 = 7; _root.trainmenu.supplies = _root.trainmenu.supplies - 3500; _root.trainmenu.gotoAndStop(1); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps >= 13) && (_root.trainmenu.tempa >= 10)) && (_root.trainmenu.supplies >= 3500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 254 MovieClip [weapon8] in Symbol 316 MovieClip [mainweapon] Frame 5
on (press) { if ((((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempa >= 10)) && (_root.trainmenu.tempi >= 5)) && (_root.trainmenu.supplies >= 4000)) { if (_root.trainmenu.tempweapon1 != 8) { _root.trainmenu.tempweapon1 = 8; _root.trainmenu.supplies = _root.trainmenu.supplies - 4000; _root.trainmenu.gotoAndStop(1); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if ((((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempa >= 10)) && (_root.trainmenu.tempi >= 5)) && (_root.trainmenu.supplies >= 4000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 263 MovieClip [weapon9] in Symbol 316 MovieClip [mainweapon] Frame 5
on (press) { if ((((_root.trainmenu.temps >= 17) && (_root.trainmenu.tempa >= 15)) && (_root.trainmenu.tempi >= 5)) && (_root.trainmenu.supplies >= 5000)) { if (_root.trainmenu.tempweapon1 != 9) { _root.trainmenu.tempweapon1 = 9; _root.trainmenu.supplies = _root.trainmenu.supplies - 5000; _root.trainmenu.gotoAndStop(1); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if ((((_root.trainmenu.temps >= 17) && (_root.trainmenu.tempa >= 15)) && (_root.trainmenu.tempi >= 5)) && (_root.trainmenu.supplies >= 5000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 270 MovieClip [weapon10] in Symbol 316 MovieClip [mainweapon] Frame 10
on (press) { if ((_root.trainmenu.temps >= 7) && (_root.trainmenu.supplies >= 1000)) { if (_root.trainmenu.tempweapon1 != 10) { _root.trainmenu.tempweapon1 = 10; _root.trainmenu.supplies = _root.trainmenu.supplies - 1000; _root.trainmenu.tempweapon2 = 100; _root.trainmenu.gotoAndStop(1); _root.trainmenu.secondweapon.removeMovieClip(); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if ((_root.trainmenu.temps >= 7) && (_root.trainmenu.supplies >= 1000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 276 MovieClip [weapon12] in Symbol 316 MovieClip [mainweapon] Frame 10
on (press) { if ((_root.trainmenu.temps >= 15) && (_root.trainmenu.supplies >= 1600)) { if (_root.trainmenu.tempweapon1 != 12) { _root.trainmenu.tempweapon1 = 12; _root.trainmenu.supplies = _root.trainmenu.supplies - 1600; _root.trainmenu.tempweapon2 = 100; _root.trainmenu.gotoAndStop(1); _root.trainmenu.secondweapon.removeMovieClip(); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if ((_root.trainmenu.temps >= 15) && (_root.trainmenu.supplies >= 1600)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 281 MovieClip [weapon14] in Symbol 316 MovieClip [mainweapon] Frame 10
on (press) { if (((_root.trainmenu.temps >= 10) && (_root.trainmenu.tempa >= 5)) && (_root.trainmenu.supplies >= 2500)) { if (_root.trainmenu.tempweapon1 != 14) { _root.trainmenu.tempweapon1 = 14; _root.trainmenu.supplies = _root.trainmenu.supplies - 2500; _root.trainmenu.tempweapon2 = 100; _root.trainmenu.gotoAndStop(1); _root.trainmenu.secondweapon.removeMovieClip(); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps >= 10) && (_root.trainmenu.tempa >= 5)) && (_root.trainmenu.supplies >= 2500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 290 MovieClip [weapon18] in Symbol 316 MovieClip [mainweapon] Frame 10
on (press) { if ((((_root.trainmenu.temps >= 20) && (_root.trainmenu.tempa >= 15)) && (_root.trainmenu.tempi >= 20)) && (_root.trainmenu.supplies >= 5500)) { if (_root.trainmenu.tempweapon1 != 18) { _root.trainmenu.tempweapon1 = 18; _root.trainmenu.supplies = _root.trainmenu.supplies - 6000; _root.trainmenu.tempweapon2 = 100; _root.trainmenu.gotoAndStop(1); _root.trainmenu.secondweapon.removeMovieClip(); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if ((((_root.trainmenu.temps >= 20) && (_root.trainmenu.tempa >= 15)) && (_root.trainmenu.tempi >= 20)) && (_root.trainmenu.supplies >= 5500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 293 MovieClip [weapon17] in Symbol 316 MovieClip [mainweapon] Frame 10
on (press) { if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempa >= 10)) && (_root.trainmenu.supplies >= 3500)) { if (_root.trainmenu.tempweapon1 != 17) { _root.trainmenu.tempweapon1 = 17; _root.trainmenu.supplies = _root.trainmenu.supplies - 3500; _root.trainmenu.tempweapon2 = 100; _root.trainmenu.gotoAndStop(1); _root.trainmenu.secondweapon.removeMovieClip(); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempa >= 10)) && (_root.trainmenu.supplies >= 3500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 298 MovieClip [weapon11] in Symbol 316 MovieClip [mainweapon] Frame 15
on (press) { if (((_root.trainmenu.temps >= 10) && (_root.trainmenu.tempa >= 5)) && (_root.trainmenu.supplies >= 1500)) { if (_root.trainmenu.tempweapon1 != 11) { _root.trainmenu.tempweapon1 = 11; _root.trainmenu.supplies = _root.trainmenu.supplies - 1500; _root.trainmenu.tempweapon2 = 100; _root.trainmenu.gotoAndStop(1); _root.trainmenu.secondweapon.removeMovieClip(); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps >= 10) && (_root.trainmenu.tempa >= 5)) && (_root.trainmenu.supplies >= 1500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 303 MovieClip [weapon13] in Symbol 316 MovieClip [mainweapon] Frame 15
on (press) { if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempa >= 10)) && (_root.trainmenu.supplies >= 3000)) { if (_root.trainmenu.tempweapon1 != 13) { _root.trainmenu.tempweapon1 = 13; _root.trainmenu.supplies = _root.trainmenu.supplies - 3000; _root.trainmenu.tempweapon2 = 100; _root.trainmenu.gotoAndStop(1); _root.trainmenu.secondweapon.removeMovieClip(); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempa >= 10)) && (_root.trainmenu.supplies >= 3000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 306 MovieClip [weapon15] in Symbol 316 MovieClip [mainweapon] Frame 15
on (press) { if (((_root.trainmenu.temps >= 20) && (_root.trainmenu.tempa >= 10)) && (_root.trainmenu.supplies >= 4000)) { if (_root.trainmenu.tempweapon1 != 15) { _root.trainmenu.tempweapon1 = 15; _root.trainmenu.supplies = _root.trainmenu.supplies - 4000; _root.trainmenu.tempweapon2 = 100; _root.trainmenu.gotoAndStop(1); _root.trainmenu.secondweapon.removeMovieClip(); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps >= 20) && (_root.trainmenu.tempa >= 10)) && (_root.trainmenu.supplies >= 4000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 311 MovieClip [weapon16] in Symbol 316 MovieClip [mainweapon] Frame 15
on (press) { if ((((_root.trainmenu.temps >= 25) && (_root.trainmenu.tempa >= 20)) && (_root.trainmenu.tempi >= 15)) && (_root.trainmenu.supplies >= 6000)) { if (_root.trainmenu.tempweapon1 != 16) { _root.trainmenu.tempweapon1 = 16; _root.trainmenu.supplies = _root.trainmenu.supplies - 6000; _root.trainmenu.tempweapon2 = 100; _root.trainmenu.gotoAndStop(1); _root.trainmenu.secondweapon.removeMovieClip(); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if ((((_root.trainmenu.temps >= 25) && (_root.trainmenu.tempa >= 20)) && (_root.trainmenu.tempi >= 15)) && (_root.trainmenu.supplies >= 6000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 315 MovieClip [weapon19] in Symbol 316 MovieClip [mainweapon] Frame 15
on (press) { if (((_root.trainmenu.temps >= 30) && (_root.trainmenu.tempa >= 20)) && (_root.trainmenu.supplies >= 6000)) { if (_root.trainmenu.tempweapon1 != 19) { _root.trainmenu.tempweapon1 = 19; _root.trainmenu.supplies = _root.trainmenu.supplies - 6000; _root.trainmenu.tempweapon2 = 100; _root.trainmenu.gotoAndStop(1); _root.trainmenu.secondweapon.removeMovieClip(); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps >= 30) && (_root.trainmenu.tempa >= 20)) && (_root.trainmenu.supplies >= 6000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Symbol 329 MovieClip [belt1] Frame 1
stop();
Symbol 338 MovieClip [belt0] Frame 1
stop();
Instance of Symbol 24 MovieClip [button] in Symbol 339 MovieClip [belts] Frame 1
on (press) { _root.trainmenu.gotoAndStop(1); _root.belts.removeMovieClip(); }
Instance of Symbol 338 MovieClip [belt0] in Symbol 339 MovieClip [belts] Frame 1
on (press) { if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempsupplies >= 1000)) && (_root.act.researches[1] > 0)) { if (_root.act.soldiers[(_root.act.currentsoldier * 14) + 11] != 0) { _root.act.soldiers[(_root.act.currentsoldier * 14) + 11] = 0; _root.trainmenu.tempsupplies = _root.trainmenu.tempsupplies - 1000; _root.trainmenu.gotoAndStop(1); _root.belts.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps < 15) || (_root.trainmenu.tempsupplies < 1000)) && (_root.act.researches[1] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[1] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempsupplies >= 1000)) && (_root.act.researches[1] > 0)) { this.gotoAndStop(1); } } on (rollOver) { if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempsupplies >= 1000)) && (_root.act.researches[1] > 0)) { _root.belts.attachMovie("belt0", "icon", 100); _root.belts.icon.gotoAndStop(4); _root.belts.icon._x = _x; _root.belts.icon._y = _y; } } on (rollOut) { _root.belts.icon.removeMovieClip(); if (((_root.trainmenu.temps < 15) || (_root.trainmenu.tempsupplies < 1000)) && (_root.act.researches[1] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[1] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempsupplies >= 1000)) && (_root.act.researches[1] > 0)) { this.gotoAndStop(1); } }
Symbol 348 MovieClip [boots0] Frame 1
stop();
Instance of Symbol 24 MovieClip [button] in Symbol 349 MovieClip [boots] Frame 1
on (press) { _root.trainmenu.gotoAndStop(1); _root.boots.removeMovieClip(); }
Instance of Symbol 348 MovieClip [boots0] in Symbol 349 MovieClip [boots] Frame 1
on (press) { if (((_root.trainmenu.tempa >= 5) && (_root.trainmenu.tempsupplies >= 500)) && (_root.act.researches[6] > 0)) { if (_root.act.soldiers[(_root.act.currentsoldier * 14) + 13] != 0) { _root.act.soldiers[(_root.act.currentsoldier * 14) + 13] = 0; _root.trainmenu.tempsupplies = _root.trainmenu.tempsupplies - 500; _root.trainmenu.gotoAndStop(1); _root.boots.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.tempa < 5) || (_root.trainmenu.tempsupplies < 500)) && (_root.act.researches[6] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[6] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.tempa >= 5) && (_root.trainmenu.tempsupplies >= 500)) && (_root.act.researches[6] > 0)) { this.gotoAndStop(1); } } on (rollOver) { if (((_root.trainmenu.tempa >= 5) && (_root.trainmenu.tempsupplies >= 500)) && (_root.act.researches[6] > 0)) { _root.boots.attachMovie("boots0", "icon", 100); _root.boots.icon.gotoAndStop(4); _root.boots.icon._x = _x; _root.boots.icon._y = _y; } } on (rollOut) { _root.boots.icon.removeMovieClip(); if (((_root.trainmenu.tempa < 5) || (_root.trainmenu.tempsupplies < 500)) && (_root.act.researches[6] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[6] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.tempa >= 5) && (_root.trainmenu.tempsupplies >= 500)) && (_root.act.researches[6] > 0)) { this.gotoAndStop(1); } }
Symbol 354 MovieClip [bag0] Frame 1
stop();
Symbol 361 MovieClip [bag1] Frame 1
stop();
Instance of Symbol 24 MovieClip [button] in Symbol 362 MovieClip [bags] Frame 1
on (press) { _root.trainmenu.gotoAndStop(1); _root.bags.removeMovieClip(); }
Instance of Symbol 354 MovieClip [bag0] in Symbol 362 MovieClip [bags] Frame 1
on (press) { if (((_root.trainmenu.tempi >= 15) && (_root.trainmenu.tempsupplies >= 2000)) && (_root.act.researches[8] > 0)) { if (_root.act.soldiers[(_root.act.currentsoldier * 14) + 10] != 0) { _root.act.soldiers[(_root.act.currentsoldier * 14) + 10] = 0; _root.trainmenu.tempsupplies = _root.trainmenu.tempsupplies - 2000; _root.trainmenu.gotoAndStop(1); _root.bags.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.tempi < 15) || (_root.trainmenu.tempsupplies < 2000)) && (_root.act.researches[8] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[8] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.tempi >= 15) && (_root.trainmenu.tempsupplies >= 2000)) && (_root.act.researches[8] > 0)) { this.gotoAndStop(1); } } on (rollOver) { if (((_root.trainmenu.tempi >= 15) && (_root.trainmenu.tempsupplies >= 2000)) && (_root.act.researches[8] > 0)) { _root.bags.attachMovie("bag0", "icon", 100); _root.bags.icon.gotoAndStop(4); _root.bags.icon._x = _x; _root.bags.icon._y = _y; } } on (rollOut) { _root.bags.icon.removeMovieClip(); if (((_root.trainmenu.tempi < 15) || (_root.trainmenu.tempsupplies < 2000)) && (_root.act.researches[8] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[8] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.tempi >= 15) && (_root.trainmenu.tempsupplies >= 2000)) && (_root.act.researches[8] > 0)) { this.gotoAndStop(1); } }
Instance of Symbol 361 MovieClip [bag1] in Symbol 362 MovieClip [bags] Frame 1
on (press) { if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempsupplies >= 500)) && (_root.act.researches[0] > 0)) { if (_root.act.soldiers[(_root.act.currentsoldier * 14) + 10] != 0) { _root.act.soldiers[(_root.act.currentsoldier * 14) + 10] = 0; _root.trainmenu.tempsupplies = _root.trainmenu.tempsupplies - 500; _root.trainmenu.gotoAndStop(1); _root.bags.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps < 15) || (_root.trainmenu.tempsupplies < 500)) && (_root.act.researches[0] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[0] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempsupplies >= 500)) && (_root.act.researches[0] > 0)) { this.gotoAndStop(1); } } on (rollOver) { if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempsupplies >= 500)) && (_root.act.researches[0] > 0)) { _root.bags.attachMovie("bag1", "icon", 100); _root.bags.icon.gotoAndStop(4); _root.bags.icon._x = _x; _root.bags.icon._y = _y; } } on (rollOut) { _root.bags.icon.removeMovieClip(); if (((_root.trainmenu.temps < 15) || (_root.trainmenu.tempsupplies < 500)) && (_root.act.researches[0] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[0] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempsupplies >= 500)) && (_root.act.researches[0] > 0)) { this.gotoAndStop(1); } }
Symbol 370 MovieClip [armor0] Frame 1
stop();
Symbol 374 MovieClip [armor1] Frame 1
stop();
Symbol 382 MovieClip [armor2] Frame 1
stop();
Symbol 388 MovieClip [pants0] Frame 1
stop();
Symbol 394 MovieClip [pants1] Frame 1
stop();
Instance of Symbol 24 MovieClip [button] in Symbol 395 MovieClip [armors] Frame 1
on (press) { _root.trainmenu.gotoAndStop(1); _root.armors.removeMovieClip(); }
Instance of Symbol 370 MovieClip [armor0] in Symbol 395 MovieClip [armors] Frame 1
on (press) { if ((_root.trainmenu.temps >= 5) && (_root.trainmenu.supplies >= 300)) { if (_root.trainmenu.wantarmor != 0) { _root.trainmenu.wantarmor = 0; _root.trainmenu.supplies = _root.trainmenu.supplies - 300; _root.trainmenu.gotoAndStop(1); _root.armors.removeMovieClip(); } } } onClipEvent (load) { if ((_root.trainmenu.temps >= 5) && (_root.trainmenu.supplies >= 300)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; } on (rollOut) { _root.armors.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; }
Instance of Symbol 374 MovieClip [armor1] in Symbol 395 MovieClip [armors] Frame 1
on (press) { if ((_root.trainmenu.temps >= 10) && (_root.trainmenu.supplies >= 500)) { if (_root.trainmenu.wantarmor != 1) { _root.trainmenu.wantarmor = 1; _root.trainmenu.supplies = _root.trainmenu.supplies - 500; _root.trainmenu.gotoAndStop(1); _root.armors.removeMovieClip(); } } } onClipEvent (load) { if ((_root.trainmenu.temps >= 10) && (_root.trainmenu.supplies >= 500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; } on (rollOut) { _root.armors.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; }
Instance of Symbol 382 MovieClip [armor2] in Symbol 395 MovieClip [armors] Frame 1
on (press) { if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempa >= 5)) && (_root.trainmenu.supplies >= 1000)) { if (_root.trainmenu.wantarmor != 2) { _root.trainmenu.wantarmor = 2; _root.trainmenu.supplies = _root.trainmenu.supplies - 1000; _root.trainmenu.gotoAndStop(1); _root.armors.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempa >= 5)) && (_root.trainmenu.supplies >= 1000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; } on (rollOut) { _root.armors.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; }
Instance of Symbol 388 MovieClip [pants0] in Symbol 395 MovieClip [armors] Frame 1
on (press) { if (((_root.trainmenu.temps >= 10) && (_root.trainmenu.tempa >= 5)) && (_root.trainmenu.supplies >= 300)) { if (_root.trainmenu.wantpants != 0) { _root.trainmenu.wantpants = 0; _root.trainmenu.supplies = _root.trainmenu.supplies - 300; _root.trainmenu.gotoAndStop(1); _root.armors.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps >= 10) && (_root.trainmenu.tempa >= 5)) && (_root.trainmenu.supplies >= 300)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; } on (rollOut) { _root.armors.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; }
Instance of Symbol 394 MovieClip [pants1] in Symbol 395 MovieClip [armors] Frame 1
on (press) { if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempa >= 10)) && (_root.trainmenu.supplies >= 500)) { if (_root.trainmenu.wantpants != 1) { _root.trainmenu.wantpants = 1; _root.trainmenu.supplies = _root.trainmenu.supplies - 500; _root.trainmenu.gotoAndStop(1); _root.armors.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempa >= 10)) && (_root.trainmenu.supplies >= 500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; } on (rollOut) { _root.armors.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; }
Instance of Symbol 354 MovieClip [bag0] in Symbol 395 MovieClip [armors] Frame 1
on (press) { if ((_root.trainmenu.temps >= 20) && (_root.trainmenu.supplies >= 500)) { if (_root.trainmenu.wantbag != 0) { _root.trainmenu.wantbag = 0; _root.trainmenu.supplies = _root.trainmenu.supplies - 500; _root.trainmenu.gotoAndStop(1); _root.armors.removeMovieClip(); } } } onClipEvent (load) { if ((_root.trainmenu.temps >= 20) && (_root.trainmenu.supplies >= 500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; } on (rollOut) { _root.armors.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; }
Instance of Symbol 361 MovieClip [bag1] in Symbol 395 MovieClip [armors] Frame 1
on (press) { if ((_root.trainmenu.temps >= 25) && (_root.trainmenu.supplies >= 700)) { if (_root.trainmenu.wantbag != 1) { _root.trainmenu.wantbag = 1; _root.trainmenu.supplies = _root.trainmenu.supplies - 700; _root.trainmenu.gotoAndStop(1); _root.armors.removeMovieClip(); } } } onClipEvent (load) { if ((_root.trainmenu.temps >= 25) && (_root.trainmenu.supplies >= 700)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; } on (rollOut) { _root.armors.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; }
Instance of Symbol 348 MovieClip [boots0] in Symbol 395 MovieClip [armors] Frame 1
on (press) { if (((_root.trainmenu.temps >= 10) && (_root.trainmenu.tempa >= 10)) && (_root.trainmenu.supplies >= 500)) { if (_root.trainmenu.wantboot != 0) { _root.trainmenu.wantboot = 0; _root.trainmenu.supplies = _root.trainmenu.supplies - 500; _root.trainmenu.gotoAndStop(1); _root.armors.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps >= 10) && (_root.trainmenu.tempa >= 10)) && (_root.trainmenu.supplies >= 500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; } on (rollOut) { _root.armors.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; }
Instance of Symbol 338 MovieClip [belt0] in Symbol 395 MovieClip [armors] Frame 1
on (press) { if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempa >= 10)) && (_root.trainmenu.supplies >= 500)) { if (_root.trainmenu.wantbelt != 0) { _root.trainmenu.wantbelt = 0; _root.trainmenu.supplies = _root.trainmenu.supplies - 500; _root.trainmenu.gotoAndStop(1); _root.armors.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempa >= 10)) && (_root.trainmenu.supplies >= 500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; } on (rollOut) { _root.armors.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; }
Instance of Symbol 329 MovieClip [belt1] in Symbol 395 MovieClip [armors] Frame 1
on (press) { if (((_root.trainmenu.temps >= 20) && (_root.trainmenu.tempa >= 15)) && (_root.trainmenu.supplies >= 700)) { if (_root.trainmenu.wantbelt != 1) { _root.trainmenu.wantbelt = 1; _root.trainmenu.supplies = _root.trainmenu.supplies - 700; _root.trainmenu.gotoAndStop(1); _root.armors.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps >= 20) && (_root.trainmenu.tempa >= 15)) && (_root.trainmenu.supplies >= 700)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; } on (rollOut) { _root.armors.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; }
Symbol 400 MovieClip [helmet0] Frame 1
stop();
Symbol 405 MovieClip [helmet1] Frame 1
stop();
Instance of Symbol 24 MovieClip [button] in Symbol 406 MovieClip [helmets] Frame 1
on (press) { _root.trainmenu.gotoAndStop(1); _root.helmets.removeMovieClip(); }
Instance of Symbol 400 MovieClip [helmet0] in Symbol 406 MovieClip [helmets] Frame 1
on (press) { if (((_root.trainmenu.temps >= 10) && (_root.trainmenu.tempsupplies >= 800)) && (_root.act.researches[1] > 0)) { if (_root.act.soldiers[(_root.act.currentsoldier * 14) + 8] != 0) { _root.act.soldiers[(_root.act.currentsoldier * 14) + 8] = 0; _root.trainmenu.tempsupplies = _root.trainmenu.tempsupplies - 800; _root.trainmenu.gotoAndStop(1); _root.helmets.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps < 10) || (_root.trainmenu.tempsupplies < 800)) && (_root.act.researches[1] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[1] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.temps >= 10) && (_root.trainmenu.tempsupplies >= 800)) && (_root.act.researches[1] > 0)) { this.gotoAndStop(1); } } on (rollOver) { if (((_root.trainmenu.temps >= 10) && (_root.trainmenu.tempsupplies >= 800)) && (_root.act.researches[1] > 0)) { _root.helmets.attachMovie("helmet0", "icon", 100); _root.helmets.icon.gotoAndStop(4); _root.helmets.icon._x = _x; _root.helmets.icon._y = _y; } } on (rollOut) { _root.helmets.icon.removeMovieClip(); if (((_root.trainmenu.temps < 10) || (_root.trainmenu.tempsupplies < 800)) && (_root.act.researches[1] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[1] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.temps >= 10) && (_root.trainmenu.tempsupplies >= 800)) && (_root.act.researches[1] > 0)) { this.gotoAndStop(1); } }
Instance of Symbol 405 MovieClip [helmet1] in Symbol 406 MovieClip [helmets] Frame 1
on (press) { if (((_root.trainmenu.temps >= 20) && (_root.trainmenu.tempsupplies >= 1500)) && (_root.act.researches[4] > 0)) { if (_root.act.soldiers[(_root.act.currentsoldier * 14) + 8] != 1) { _root.act.soldiers[(_root.act.currentsoldier * 14) + 8] = 1; _root.trainmenu.tempsupplies = _root.trainmenu.tempsupplies - 1500; _root.trainmenu.gotoAndStop(1); _root.helmets.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps < 20) || (_root.trainmenu.tempsupplies < 1500)) && (_root.act.researches[4] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[4] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.temps >= 20) && (_root.trainmenu.tempsupplies >= 1500)) && (_root.act.researches[4] > 0)) { this.gotoAndStop(1); } } on (rollOver) { if (((_root.trainmenu.temps >= 20) && (_root.trainmenu.tempsupplies >= 1500)) && (_root.act.researches[4] > 0)) { _root.helmets.attachMovie("helmet1", "icon", 100); _root.helmets.icon.gotoAndStop(4); _root.helmets.icon._x = _x; _root.helmets.icon._y = _y; } } on (rollOut) { _root.helmets.icon.removeMovieClip(); if (((_root.trainmenu.temps < 20) || (_root.trainmenu.tempsupplies < 1500)) && (_root.act.researches[4] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[4] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.temps >= 20) && (_root.trainmenu.tempsupplies >= 1500)) && (_root.act.researches[4] > 0)) { this.gotoAndStop(1); } }
Symbol 407 MovieClip [secondweapon] Frame 1
stop();
Instance of Symbol 24 MovieClip [button] in Symbol 407 MovieClip [secondweapon] Frame 1
on (press) { _root.trainmenu.gotoAndStop(1); _root.secondweapon.removeMovieClip(); }
Instance of Symbol 189 MovieClip [weapon0] in Symbol 407 MovieClip [secondweapon] Frame 1
on (press) { if (((_root.trainmenu.temps >= 2) && (_root.trainmenu.tempa >= 1)) && (_root.trainmenu.supplies >= 200)) { if (_root.trainmenu.tempweapon2 != 0) { _root.trainmenu.tempweapon2 = 0; _root.trainmenu.supplies = _root.trainmenu.supplies - 200; _root.trainmenu.gotoAndStop(1); _root.secondweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps >= 2) && (_root.trainmenu.tempa >= 1)) && (_root.trainmenu.supplies >= 200)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant2"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; _root.secondweapon.icon.gotoAndStop(1); } on (rollOut) { _root.secondweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; }
Instance of Symbol 201 MovieClip [weapon1] in Symbol 407 MovieClip [secondweapon] Frame 1
on (press) { if (((_root.trainmenu.temps >= 5) && (_root.trainmenu.tempa >= 5)) && (_root.trainmenu.supplies >= 700)) { if (_root.trainmenu.tempweapon2 != 1) { _root.trainmenu.tempweapon2 = 1; _root.trainmenu.supplies = _root.trainmenu.supplies - 700; _root.trainmenu.gotoAndStop(1); _root.secondweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps >= 5) && (_root.trainmenu.tempa >= 5)) && (_root.trainmenu.supplies >= 700)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant2"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; } on (rollOut) { _root.secondweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; }
Instance of Symbol 50 MovieClip [weapon2] in Symbol 407 MovieClip [secondweapon] Frame 1
on (press) { if ((_root.trainmenu.temps >= 10) && (_root.trainmenu.supplies >= 1000)) { if (_root.trainmenu.tempweapon2 != 2) { _root.trainmenu.tempweapon2 = 2; _root.trainmenu.supplies = _root.trainmenu.supplies - 1000; _root.trainmenu.gotoAndStop(1); _root.secondweapon.removeMovieClip(); } } } onClipEvent (load) { if ((_root.trainmenu.temps >= 10) && (_root.trainmenu.supplies >= 1000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant2"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; } on (rollOut) { _root.secondweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; }
Instance of Symbol 210 MovieClip [weapon3] in Symbol 407 MovieClip [secondweapon] Frame 1
on (press) { if (((_root.trainmenu.temps >= 10) && (_root.trainmenu.tempa >= 7)) && (_root.trainmenu.supplies >= 1200)) { if (_root.trainmenu.tempweapon2 != 3) { _root.trainmenu.tempweapon2 = 3; _root.trainmenu.supplies = _root.trainmenu.supplies - 1200; _root.trainmenu.gotoAndStop(1); _root.secondweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps >= 10) && (_root.trainmenu.tempa >= 7)) && (_root.trainmenu.supplies >= 1200)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant2"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; } on (rollOut) { _root.secondweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; }
Instance of Symbol 220 MovieClip [weapon4] in Symbol 407 MovieClip [secondweapon] Frame 1
on (press) { if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempi >= 7)) && (_root.trainmenu.supplies >= 3000)) { if (_root.trainmenu.tempweapon2 != 4) { _root.trainmenu.tempweapon2 = 4; _root.trainmenu.supplies = _root.trainmenu.supplies - 3000; _root.trainmenu.gotoAndStop(1); _root.secondweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempi >= 7)) && (_root.trainmenu.supplies >= 3000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant2"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; } on (rollOut) { _root.secondweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; }
Instance of Symbol 224 MovieClip [weapon5] in Symbol 407 MovieClip [secondweapon] Frame 1
on (press) { if ((((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempa >= 7)) && (_root.trainmenu.tempi >= 7)) && (_root.trainmenu.supplies >= 3000)) { if (_root.trainmenu.tempweapon2 != 5) { _root.trainmenu.tempweapon2 = 5; _root.trainmenu.supplies = _root.trainmenu.supplies - 3000; _root.trainmenu.gotoAndStop(1); _root.secondweapon.removeMovieClip(); } } } onClipEvent (load) { if ((((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempa >= 7)) && (_root.trainmenu.tempi >= 7)) && (_root.trainmenu.supplies >= 3000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant2"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; } on (rollOut) { _root.secondweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; }
Instance of Symbol 24 MovieClip [button] in Symbol 407 MovieClip [secondweapon] Frame 1
on (press) { _root.secondweapon.gotoAndStop("smg"); }
Instance of Symbol 24 MovieClip [button] in Symbol 407 MovieClip [secondweapon] Frame 1
on (press) { _root.secondweapon.gotoAndStop("gun"); }
Instance of Symbol 238 MovieClip [weapon6] in Symbol 407 MovieClip [secondweapon] Frame 5
on (press) { if (((_root.trainmenu.temps >= 20) && (_root.trainmenu.tempa >= 10)) && (_root.trainmenu.supplies >= 2500)) { if (_root.trainmenu.tempweapon2 != 6) { _root.trainmenu.tempweapon2 = 6; _root.trainmenu.supplies = _root.trainmenu.supplies - 2500; _root.trainmenu.gotoAndStop(1); _root.secondweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps >= 20) && (_root.trainmenu.tempa >= 10)) && (_root.trainmenu.supplies >= 2500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant2"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; } on (rollOut) { _root.secondweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; }
Instance of Symbol 248 MovieClip [weapon7] in Symbol 407 MovieClip [secondweapon] Frame 5
on (press) { if (((_root.trainmenu.temps >= 25) && (_root.trainmenu.tempa >= 20)) && (_root.trainmenu.supplies >= 3500)) { if (_root.trainmenu.tempweapon2 != 7) { _root.trainmenu.tempweapon2 = 7; _root.trainmenu.supplies = _root.trainmenu.supplies - 3500; _root.trainmenu.gotoAndStop(1); _root.secondweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps >= 25) && (_root.trainmenu.tempa >= 20)) && (_root.trainmenu.supplies >= 3500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant2"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; } on (rollOut) { _root.secondweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; }
Instance of Symbol 254 MovieClip [weapon8] in Symbol 407 MovieClip [secondweapon] Frame 5
on (press) { if ((((_root.trainmenu.temps >= 30) && (_root.trainmenu.tempa >= 20)) && (_root.trainmenu.tempi >= 7)) && (_root.trainmenu.supplies >= 4000)) { if (_root.trainmenu.tempweapon2 != 8) { _root.trainmenu.tempweapon2 = 8; _root.trainmenu.supplies = _root.trainmenu.supplies - 4000; _root.trainmenu.gotoAndStop(1); _root.secondweapon.removeMovieClip(); } } } onClipEvent (load) { if ((((_root.trainmenu.temps >= 30) && (_root.trainmenu.tempa >= 20)) && (_root.trainmenu.tempi >= 7)) && (_root.trainmenu.supplies >= 4000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant2"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; } on (rollOut) { _root.secondweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; }
Instance of Symbol 263 MovieClip [weapon9] in Symbol 407 MovieClip [secondweapon] Frame 5
on (press) { if ((((_root.trainmenu.temps >= 30) && (_root.trainmenu.tempa >= 30)) && (_root.trainmenu.tempi >= 7)) && (_root.trainmenu.supplies >= 5000)) { if (_root.trainmenu.tempweapon2 != 9) { _root.trainmenu.tempweapon2 = 9; _root.trainmenu.supplies = _root.trainmenu.supplies - 5000; _root.trainmenu.gotoAndStop(1); _root.secondweapon.removeMovieClip(); } } } onClipEvent (load) { if ((((_root.trainmenu.temps >= 30) && (_root.trainmenu.tempa >= 30)) && (_root.trainmenu.tempi >= 7)) && (_root.trainmenu.supplies >= 5000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant2"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; } on (rollOut) { _root.secondweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; }
Instance of Symbol 24 MovieClip [button] in Symbol 433 MovieClip [menu] Frame 1
on (press) { _root.act.levela = 0; _root.act.numberofgrunts = 4; _root.act.score = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; _root.act.soldiers = [1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100, 1, 1, 1, 0, 100, 0, 0, 1, 100, 100, 100, 100, 100, 100]; _root.act.now = 10; } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 24 MovieClip [button] in Symbol 433 MovieClip [menu] Frame 1
on (press) { _root.act.now = 6; } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 24 MovieClip [button] in Symbol 433 MovieClip [menu] Frame 1
on (press) { _root.menu.gotoAndStop(10); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Symbol 433 MovieClip [menu] Frame 2
gotoAndStop (1);
Symbol 433 MovieClip [menu] Frame 3
gotoAndStop (1);
Symbol 433 MovieClip [menu] Frame 4
gotoAndStop (1);
Symbol 433 MovieClip [menu] Frame 5
gotoAndStop (1);
Instance of Symbol 24 MovieClip [button] in Symbol 433 MovieClip [menu] Frame 10
on (press) { _root.menu.gotoAndStop(1); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 422 MovieClip in Symbol 433 MovieClip [menu] Frame 10
on (press) { _root.getURL("mailto:dovganovskiy@gmail.com", "_blank"); } on (rollOver) { _root.attachMovie("linktome", "linktome", 16001); _root.linktome._x = this._x; _root.linktome._y = this._y; _root.linktome.ad.text = "dovganovskiy@gmail.com"; } on (rollOut) { _root.linktome.removeMovieClip(); }
Instance of Symbol 425 MovieClip in Symbol 433 MovieClip [menu] Frame 10
on (press) { _root.getURL("skype:dovganovskiy?call", "_blank"); } on (rollOver) { _root.attachMovie("linktome", "linktome", 16001); _root.linktome._x = this._x; _root.linktome._y = this._y; _root.linktome.ad.text = "skype:dovganovskiy"; } on (rollOut) { _root.linktome.removeMovieClip(); }
Instance of Symbol 422 MovieClip in Symbol 433 MovieClip [menu] Frame 10
on (press) { _root.getURL("mailto:ryanscottwright@gmail.com", "_blank"); } on (rollOver) { _root.attachMovie("linktome", "linktome", 16001); _root.linktome._x = this._x; _root.linktome._y = this._y; _root.linktome.ad.text = "ryanscottwright@gmail.com"; } on (rollOut) { _root.linktome.removeMovieClip(); }
Instance of Symbol 425 MovieClip in Symbol 433 MovieClip [menu] Frame 10
on (press) { _root.getURL("skype:ahumanbeingx?call", "_blank"); } on (rollOver) { _root.attachMovie("linktome", "linktome", 16001); _root.linktome._x = this._x; _root.linktome._y = this._y; _root.linktome.ad.text = "skype:ahumanbeingx"; } on (rollOut) { _root.linktome.removeMovieClip(); }
Symbol 438 MovieClip [res] Frame 1
stop();
Instance of Symbol 24 MovieClip [button] in Symbol 439 MovieClip [research] Frame 1
on (press) { _root.act.now = 10; } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 438 MovieClip [res] in Symbol 439 MovieClip [research] Frame 1
onClipEvent (enterFrame) { if (((_root.act.researches[10] > 0) && (_root.act.researches[6] > 0)) && (_root.act.researches[8] == 0)) { this.gotoAndStop(2); } else if (((_root.act.researches[10] == 0) && (_root.act.researches[6] > 0)) && (_root.act.researches[8] == 0)) { this.gotoAndStop(1); } else if (_root.act.researches[8] == 1) { this.gotoAndStop(3); } } on (press) { if (((_root.act.researches[10] > 0) && (_root.act.researches[6] > 0)) && (_root.act.researches[8] == 0)) { _root.act.researches[8]++; _root.act.researches[10]--; } }
Instance of Symbol 438 MovieClip [res] in Symbol 439 MovieClip [research] Frame 1
onClipEvent (enterFrame) { if ((((_root.act.researches[10] > 0) && (_root.act.researches[3] > 0)) && (_root.act.researches[4] > 0)) && (_root.act.researches[6] == 0)) { this.gotoAndStop(2); } else if ((((_root.act.researches[10] == 0) && (_root.act.researches[3] > 0)) && (_root.act.researches[4] > 0)) && (_root.act.researches[6] == 0)) { this.gotoAndStop(1); } else if (_root.act.researches[6] == 1) { this.gotoAndStop(3); } } on (press) { if ((((_root.act.researches[10] > 0) && (_root.act.researches[3] > 0)) && (_root.act.researches[4] > 0)) && (_root.act.researches[6] == 0)) { _root.act.researches[6]++; _root.act.researches[10]--; } }
Instance of Symbol 438 MovieClip [res] "r3" in Symbol 439 MovieClip [research] Frame 1
onClipEvent (enterFrame) { if ((((_root.act.researches[10] > 0) && (_root.act.researches[0] > 0)) && (_root.act.researches[1] > 0)) && (_root.act.researches[3] == 0)) { this.gotoAndStop(2); } else if ((((_root.act.researches[10] == 0) && (_root.act.researches[0] > 0)) && (_root.act.researches[1] > 0)) && (_root.act.researches[3] == 0)) { this.gotoAndStop(1); } else if (_root.act.researches[3] == 1) { this.gotoAndStop(3); } } on (press) { if ((((_root.act.researches[10] > 0) && (_root.act.researches[0] > 0)) && (_root.act.researches[1] > 0)) && (_root.act.researches[3] == 0)) { _root.act.researches[3]++; _root.act.researches[10]--; } }
Instance of Symbol 438 MovieClip [res] "r0" in Symbol 439 MovieClip [research] Frame 1
onClipEvent (enterFrame) { if ((_root.act.researches[10] > 0) && (_root.act.researches[0] == 0)) { this.gotoAndStop(2); } else if ((_root.act.researches[10] == 0) && (_root.act.researches[0] == 0)) { this.gotoAndStop(1); } else if (_root.act.researches[0] == 1) { this.gotoAndStop(3); } } on (press) { if ((_root.act.researches[10] > 0) && (_root.act.researches[0] == 0)) { _root.act.researches[0]++; _root.act.researches[10]--; } }
Instance of Symbol 438 MovieClip [res] "r1" in Symbol 439 MovieClip [research] Frame 1
onClipEvent (enterFrame) { if ((_root.act.researches[10] > 0) && (_root.act.researches[1] == 0)) { this.gotoAndStop(2); } else if ((_root.act.researches[10] == 0) && (_root.act.researches[1] == 0)) { this.gotoAndStop(1); } else if (_root.act.researches[1] == 1) { this.gotoAndStop(3); } } on (press) { if ((_root.act.researches[10] > 0) && (_root.act.researches[1] == 0)) { _root.act.researches[1]++; _root.act.researches[10]--; } }
Instance of Symbol 438 MovieClip [res] "r4" in Symbol 439 MovieClip [research] Frame 1
onClipEvent (enterFrame) { if (((_root.act.researches[10] > 0) && (_root.act.researches[1] > 0)) && (_root.act.researches[4] == 0)) { this.gotoAndStop(2); } else if (((_root.act.researches[10] == 0) && (_root.act.researches[1] > 0)) && (_root.act.researches[4] == 0)) { this.gotoAndStop(1); } else if (_root.act.researches[4] == 1) { this.gotoAndStop(3); } } on (press) { if (((_root.act.researches[10] > 0) && (_root.act.researches[1] > 0)) && (_root.act.researches[4] == 0)) { _root.act.researches[4]++; _root.act.researches[10]--; } }
Instance of Symbol 438 MovieClip [res] in Symbol 439 MovieClip [research] Frame 1
onClipEvent (enterFrame) { if ((((_root.act.researches[10] > 0) && (_root.act.researches[7] > 0)) && (_root.act.researches[8] > 0)) && (_root.act.researches[9] == 0)) { this.gotoAndStop(2); } else if ((((_root.act.researches[10] == 0) && (_root.act.researches[7] > 0)) && (_root.act.researches[8] > 0)) && (_root.act.researches[9] == 0)) { this.gotoAndStop(1); } else if (_root.act.researches[9] == 1) { this.gotoAndStop(3); } } on (press) { if ((((_root.act.researches[10] > 0) && (_root.act.researches[7] > 0)) && (_root.act.researches[8] > 0)) && (_root.act.researches[9] == 0)) { _root.act.researches[9]++; _root.act.researches[10]--; } }
Instance of Symbol 438 MovieClip [res] in Symbol 439 MovieClip [research] Frame 1
onClipEvent (enterFrame) { if ((((_root.act.researches[10] > 0) && (_root.act.researches[4] > 0)) && (_root.act.researches[5] > 0)) && (_root.act.researches[7] == 0)) { this.gotoAndStop(2); } else if ((((_root.act.researches[10] == 0) && (_root.act.researches[4] > 0)) && (_root.act.researches[5] > 0)) && (_root.act.researches[7] == 0)) { this.gotoAndStop(1); } else if (_root.act.researches[7] == 1) { this.gotoAndStop(3); } } on (press) { if ((((_root.act.researches[10] > 0) && (_root.act.researches[4] > 0)) && (_root.act.researches[5] > 0)) && (_root.act.researches[7] == 0)) { _root.act.researches[7]++; _root.act.researches[10]--; } }
Instance of Symbol 438 MovieClip [res] "r5" in Symbol 439 MovieClip [research] Frame 1
onClipEvent (enterFrame) { if ((((_root.act.researches[10] > 0) && (_root.act.researches[2] > 0)) && (_root.act.researches[1] > 0)) && (_root.act.researches[5] == 0)) { this.gotoAndStop(2); } else if ((((_root.act.researches[10] == 0) && (_root.act.researches[2] > 0)) && (_root.act.researches[1] > 0)) && (_root.act.researches[5] == 0)) { this.gotoAndStop(1); } else if (_root.act.researches[5] == 1) { this.gotoAndStop(3); } } on (press) { if ((((_root.act.researches[10] > 0) && (_root.act.researches[2] > 0)) && (_root.act.researches[1] > 0)) && (_root.act.researches[5] == 0)) { _root.act.researches[5]++; _root.act.researches[10]--; } }
Instance of Symbol 438 MovieClip [res] "r2" in Symbol 439 MovieClip [research] Frame 1
onClipEvent (enterFrame) { if ((_root.act.researches[10] > 0) && (_root.act.researches[2] == 0)) { this.gotoAndStop(2); } else if ((_root.act.researches[10] == 0) && (_root.act.researches[2] == 0)) { this.gotoAndStop(1); } else if (_root.act.researches[2] == 1) { this.gotoAndStop(3); } } on (press) { if ((_root.act.researches[10] > 0) && (_root.act.researches[2] == 0)) { _root.act.researches[2]++; _root.act.researches[10]--; } }
Symbol 441 MovieClip [levelup] Frame 15
this.removeMovieClip();
Symbol 463 MovieClip [equipmentmenu] Frame 1
#initclip 12 Object.registerClass("equipmentmenu", equipmentmenu); #endinitclip _root.trainmenu.wstats0._visible = true; _root.trainmenu.wstats1._visible = true; stop();
Instance of Symbol 156 MovieClip [equip] "body1" in Symbol 463 MovieClip [equipmentmenu] Frame 1
on (press) { _root.trainmenu.wstats0._visible = false; _root.trainmenu.wstats1._visible = false; _root.attachMovie("elarmors", "armors", 200); _root.trainmenu.gotoAndStop(2); }
Instance of Symbol 156 MovieClip [equip] "handl" in Symbol 463 MovieClip [equipmentmenu] Frame 1
on (press) { _root.trainmenu.wstats0._visible = false; _root.trainmenu.wstats1._visible = false; _root.attachMovie("elmainweapon", "mainweapon", 200); _root.trainmenu.gotoAndStop(2); }
Instance of Symbol 156 MovieClip [equip] "handr" in Symbol 463 MovieClip [equipmentmenu] Frame 1
on (press) { if ((_root.act.soldiers[(_root.act.current * 14) + 3] >= 0) && (_root.act.soldiers[(_root.act.current * 14) + 3] < 10)) { _root.trainmenu.wstats0._visible = false; _root.trainmenu.wstats1._visible = false; _root.attachMovie("elsecondweapon", "secondweapon", 200); _root.trainmenu.gotoAndStop(2); } }
Instance of Symbol 24 MovieClip [button] "ist" in Symbol 463 MovieClip [equipmentmenu] Frame 1
on (rollOver) { this.gotoAndStop(2); _root.trainmenu.attachMovie("hintb", "hintb", 555); _root.trainmenu.hintb._x = _root.trainmenu._xmouse; _root.trainmenu.hintb._y = _root.trainmenu._ymouse; _root.trainmenu.hintb.hint.text = "Strength is required for better weapons and ammunition"; } on (rollOut) { this.gotoAndStop(1); _root.trainmenu.hintb.removeMovieClip(); } on (press) { _root.trainmenu.hintb.removeMovieClip(); _root.act.soldiers[_root.act.current * 14]++; _root.act.soldiers[(_root.act.current * 14) + 6]--; _root.trainmenu.see = false; }
Instance of Symbol 24 MovieClip [button] "iag" in Symbol 463 MovieClip [equipmentmenu] Frame 1
on (rollOver) { this.gotoAndStop(2); _root.trainmenu.attachMovie("hintb", "hintb", 555); _root.trainmenu.hintb._x = _root.trainmenu._xmouse; _root.trainmenu.hintb._y = _root.trainmenu._ymouse; _root.trainmenu.hintb.hint.text = "Agility will increase accuracy. It also required for better weapons and ammunition"; } on (rollOut) { this.gotoAndStop(1); _root.trainmenu.hintb.removeMovieClip(); } on (press) { _root.trainmenu.hintb.removeMovieClip(); _root.act.soldiers[(_root.act.current * 14) + 1]++; _root.act.soldiers[(_root.act.current * 14) + 6]--; _root.trainmenu.see = false; }
Instance of Symbol 24 MovieClip [button] "iin" in Symbol 463 MovieClip [equipmentmenu] Frame 1
on (rollOver) { this.gotoAndStop(2); _root.trainmenu.attachMovie("hintb", "hintb", 555); _root.trainmenu.hintb._x = _root.trainmenu._xmouse; _root.trainmenu.hintb._y = _root.trainmenu._ymouse; _root.trainmenu.hintb.hint.text = "Intellect will insrease range of weapons and chance for critical shots. It also required for better weapons"; } on (rollOut) { this.gotoAndStop(1); _root.trainmenu.hintb.removeMovieClip(); } on (press) { _root.trainmenu.hintb.removeMovieClip(); _root.act.soldiers[(_root.act.current * 14) + 2]++; _root.act.soldiers[(_root.act.current * 14) + 6]--; _root.trainmenu.see = false; }
Instance of Symbol 24 MovieClip [button] in Symbol 463 MovieClip [equipmentmenu] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _root.trainmenu.saving = true; _root.act.now = 10; }
Instance of Symbol 24 MovieClip [button] "bu0" in Symbol 463 MovieClip [equipmentmenu] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _root.trainmenu.nextsoldier = 0; _root.trainmenu.saving = true; }
Instance of Symbol 24 MovieClip [button] "bu2" in Symbol 463 MovieClip [equipmentmenu] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _root.trainmenu.nextsoldier = 2; _root.trainmenu.saving = true; }
Instance of Symbol 24 MovieClip [button] "bu1" in Symbol 463 MovieClip [equipmentmenu] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _root.trainmenu.nextsoldier = 1; _root.trainmenu.saving = true; }
Instance of Symbol 24 MovieClip [button] "bu3" in Symbol 463 MovieClip [equipmentmenu] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _root.trainmenu.nextsoldier = 3; _root.trainmenu.saving = true; }
Instance of Symbol 24 MovieClip [button] "bu5" in Symbol 463 MovieClip [equipmentmenu] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _root.trainmenu.nextsoldier = 5; _root.trainmenu.saving = true; }
Instance of Symbol 24 MovieClip [button] "bu7" in Symbol 463 MovieClip [equipmentmenu] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _root.trainmenu.nextsoldier = 7; _root.trainmenu.saving = true; }
Instance of Symbol 24 MovieClip [button] "bu6" in Symbol 463 MovieClip [equipmentmenu] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _root.trainmenu.nextsoldier = 6; _root.trainmenu.saving = true; }
Instance of Symbol 24 MovieClip [button] "bu8" in Symbol 463 MovieClip [equipmentmenu] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _root.trainmenu.nextsoldier = 8; _root.trainmenu.saving = true; }
Instance of Symbol 24 MovieClip [button] "bu4" in Symbol 463 MovieClip [equipmentmenu] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _root.trainmenu.nextsoldier = 4; _root.trainmenu.saving = true; }
Instance of Symbol 24 MovieClip [button] "bu9" in Symbol 463 MovieClip [equipmentmenu] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _root.trainmenu.nextsoldier = 9; _root.trainmenu.saving = true; }
Symbol 469 MovieClip [movepos] Frame 1
#initclip 13 Object.registerClass("movepos", movepos); #endinitclip
Symbol 469 MovieClip [movepos] Frame 29
gotoAndPlay ("can");
Instance of Symbol 24 MovieClip [button] in Symbol 485 MovieClip [elarmors] Frame 1
on (press) { _root.trainmenu.gotoAndStop(1); _root.armors.removeMovieClip(); }
Instance of Symbol 370 MovieClip [armor0] in Symbol 485 MovieClip [elarmors] Frame 1
on (press) { if ((_root.act.soldiers[_root.act.current * 14] >= 5) && (_root.act.supplies >= 300)) { if (_root.act.soldiers[(_root.act.current * 14) + 9] != 0) { _root.act.soldiers[(_root.act.current * 14) + 9] = 0; _root.act.supplies = _root.act.supplies - 300; _root.trainmenu.gotoAndStop(1); _root.armors.removeMovieClip(); } } } onClipEvent (load) { if ((_root.act.soldiers[_root.act.current * 14] >= 5) && (_root.act.supplies >= 300)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; } on (rollOut) { _root.armors.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; }
Instance of Symbol 374 MovieClip [armor1] in Symbol 485 MovieClip [elarmors] Frame 1
on (press) { if ((_root.act.soldiers[_root.act.current * 14] >= 10) && (_root.act.supplies >= 500)) { if (_root.act.soldiers[(_root.act.current * 14) + 9] != 1) { _root.act.soldiers[(_root.act.current * 14) + 9] = 1; _root.act.supplies = _root.act.supplies - 500; _root.trainmenu.gotoAndStop(1); _root.armors.removeMovieClip(); } } } onClipEvent (load) { if ((_root.act.soldiers[_root.act.current * 14] >= 10) && (_root.act.supplies >= 500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; } on (rollOut) { _root.armors.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; }
Instance of Symbol 382 MovieClip [armor2] in Symbol 485 MovieClip [elarmors] Frame 1
on (press) { if (((_root.act.soldiers[_root.act.current * 14] >= 10) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 5)) && (_root.act.supplies >= 1000)) { if (_root.act.soldiers[(_root.act.current * 14) + 9] != 2) { _root.act.soldiers[(_root.act.current * 14) + 9] = 2; _root.act.supplies = _root.act.supplies - 1000; _root.trainmenu.gotoAndStop(1); _root.armors.removeMovieClip(); } } } onClipEvent (load) { if (((_root.act.soldiers[_root.act.current * 14] >= 10) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 5)) && (_root.act.supplies >= 1000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; } on (rollOut) { _root.armors.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; }
Instance of Symbol 388 MovieClip [pants0] in Symbol 485 MovieClip [elarmors] Frame 1
on (press) { if (((_root.act.soldiers[_root.act.current * 14] >= 10) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 5)) && (_root.act.supplies >= 300)) { if (_root.act.soldiers[(_root.act.current * 14) + 12] != 0) { _root.act.soldiers[(_root.act.current * 14) + 12] = 0; _root.act.supplies = _root.act.supplies - 300; _root.trainmenu.gotoAndStop(1); _root.armors.removeMovieClip(); } } } onClipEvent (load) { if (((_root.act.soldiers[_root.act.current * 14] >= 10) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 5)) && (_root.act.supplies >= 300)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; } on (rollOut) { _root.armors.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; }
Instance of Symbol 394 MovieClip [pants1] in Symbol 485 MovieClip [elarmors] Frame 1
on (press) { if (((_root.act.soldiers[_root.act.current * 14] >= 15) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 10)) && (_root.act.supplies >= 500)) { if (_root.act.soldiers[(_root.act.current * 14) + 12] != 1) { _root.act.soldiers[(_root.act.current * 14) + 12] = 1; _root.act.supplies = _root.act.supplies - 500; _root.trainmenu.gotoAndStop(1); _root.armors.removeMovieClip(); } } } onClipEvent (load) { if (((_root.act.soldiers[_root.act.current * 14] >= 15) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 10)) && (_root.act.supplies >= 500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; } on (rollOut) { _root.armors.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; }
Instance of Symbol 354 MovieClip [bag0] in Symbol 485 MovieClip [elarmors] Frame 1
on (press) { if ((_root.act.soldiers[_root.act.current * 14] >= 20) && (_root.act.supplies >= 500)) { if (_root.act.soldiers[(_root.act.current * 14) + 10] != 0) { _root.act.soldiers[(_root.act.current * 14) + 10] = 0; _root.act.supplies = _root.act.supplies - 500; _root.trainmenu.gotoAndStop(1); _root.armors.removeMovieClip(); } } } onClipEvent (load) { if ((_root.act.soldiers[_root.act.current * 14] >= 20) && (_root.act.supplies >= 500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; } on (rollOut) { _root.armors.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; }
Instance of Symbol 361 MovieClip [bag1] in Symbol 485 MovieClip [elarmors] Frame 1
on (press) { if ((_root.act.soldiers[_root.act.current * 14] >= 25) && (_root.act.supplies >= 700)) { if (_root.act.soldiers[(_root.act.current * 14) + 10] != 1) { _root.act.soldiers[(_root.act.current * 14) + 10] = 1; _root.act.supplies = _root.act.supplies - 700; _root.trainmenu.gotoAndStop(1); _root.armors.removeMovieClip(); } } } onClipEvent (load) { if ((_root.act.soldiers[_root.act.current * 14] >= 25) && (_root.act.supplies >= 700)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; } on (rollOut) { _root.armors.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; }
Instance of Symbol 348 MovieClip [boots0] in Symbol 485 MovieClip [elarmors] Frame 1
on (press) { if (((_root.act.soldiers[_root.act.current * 14] >= 10) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 10)) && (_root.act.supplies >= 500)) { if (_root.act.soldiers[(_root.act.current * 14) + 13] != 0) { _root.act.soldiers[(_root.act.current * 14) + 13] = 0; _root.act.supplies = _root.act.supplies - 500; _root.trainmenu.gotoAndStop(1); _root.armors.removeMovieClip(); } } } onClipEvent (load) { if (((_root.act.soldiers[_root.act.current * 14] >= 10) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 10)) && (_root.act.supplies >= 500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; } on (rollOut) { _root.armors.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; }
Instance of Symbol 338 MovieClip [belt0] in Symbol 485 MovieClip [elarmors] Frame 1
on (press) { if (((_root.act.soldiers[_root.act.current * 14] >= 15) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 10)) && (_root.act.supplies >= 500)) { if (_root.act.soldiers[(_root.act.current * 14) + 11] != 0) { _root.act.soldiers[(_root.act.current * 14) + 11] = 0; _root.act.supplies = _root.act.supplies - 500; _root.trainmenu.gotoAndStop(1); _root.armors.removeMovieClip(); } } } onClipEvent (load) { if (((_root.act.soldiers[_root.act.current * 14] >= 15) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 10)) && (_root.act.supplies >= 500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.armors.icon.gotoAndStop("it"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; } on (rollOut) { _root.armors.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; }
Instance of Symbol 329 MovieClip [belt1] in Symbol 485 MovieClip [elarmors] Frame 1
on (press) { if (((_root.act.soldiers[_root.act.current * 14] >= 20) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 15)) && (_root.act.supplies >= 700)) { if (_root.act.soldiers[(_root.act.current * 14) + 11] != 1) { _root.act.soldiers[(_root.act.current * 14) + 11] = 1; _root.act.supplies = _root.act.supplies - 700; _root.trainmenu.gotoAndStop(1); _root.armors.removeMovieClip(); } } } onClipEvent (load) { if (((_root.act.soldiers[_root.act.current * 14] >= 20) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 15)) && (_root.act.supplies >= 700)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; } on (rollOut) { _root.armors.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.armors.icon.gotoAndStop("that"); _root.armors.icon._x = _root._xmouse; _root.armors.icon._y = _root._ymouse; }
Instance of Symbol 24 MovieClip [button] in Symbol 486 MovieClip [elbags] Frame 1
on (press) { _root.trainmenu.gotoAndStop(1); _root.bags.removeMovieClip(); }
Instance of Symbol 354 MovieClip [bag0] in Symbol 486 MovieClip [elbags] Frame 1
on (press) { if (((_root.trainmenu.tempi >= 15) && (_root.trainmenu.tempsupplies >= 2000)) && (_root.act.researches[8] > 0)) { if (_root.act.soldiers[(_root.act.currentsoldier * 14) + 10] != 0) { _root.act.soldiers[(_root.act.currentsoldier * 14) + 10] = 0; _root.trainmenu.tempsupplies = _root.trainmenu.tempsupplies - 2000; _root.trainmenu.gotoAndStop(1); _root.bags.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.tempi < 15) || (_root.trainmenu.tempsupplies < 2000)) && (_root.act.researches[8] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[8] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.tempi >= 15) && (_root.trainmenu.tempsupplies >= 2000)) && (_root.act.researches[8] > 0)) { this.gotoAndStop(1); } } on (rollOver) { if (((_root.trainmenu.tempi >= 15) && (_root.trainmenu.tempsupplies >= 2000)) && (_root.act.researches[8] > 0)) { _root.bags.attachMovie("bag0", "icon", 100); _root.bags.icon.gotoAndStop(4); _root.bags.icon._x = _x; _root.bags.icon._y = _y; } } on (rollOut) { _root.bags.icon.removeMovieClip(); if (((_root.trainmenu.tempi < 15) || (_root.trainmenu.tempsupplies < 2000)) && (_root.act.researches[8] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[8] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.tempi >= 15) && (_root.trainmenu.tempsupplies >= 2000)) && (_root.act.researches[8] > 0)) { this.gotoAndStop(1); } }
Instance of Symbol 361 MovieClip [bag1] in Symbol 486 MovieClip [elbags] Frame 1
on (press) { if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempsupplies >= 500)) && (_root.act.researches[0] > 0)) { if (_root.act.soldiers[(_root.act.currentsoldier * 14) + 10] != 0) { _root.act.soldiers[(_root.act.currentsoldier * 14) + 10] = 0; _root.trainmenu.tempsupplies = _root.trainmenu.tempsupplies - 500; _root.trainmenu.gotoAndStop(1); _root.bags.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps < 15) || (_root.trainmenu.tempsupplies < 500)) && (_root.act.researches[0] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[0] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempsupplies >= 500)) && (_root.act.researches[0] > 0)) { this.gotoAndStop(1); } } on (rollOver) { if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempsupplies >= 500)) && (_root.act.researches[0] > 0)) { _root.bags.attachMovie("bag1", "icon", 100); _root.bags.icon.gotoAndStop(4); _root.bags.icon._x = _x; _root.bags.icon._y = _y; } } on (rollOut) { _root.bags.icon.removeMovieClip(); if (((_root.trainmenu.temps < 15) || (_root.trainmenu.tempsupplies < 500)) && (_root.act.researches[0] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[0] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempsupplies >= 500)) && (_root.act.researches[0] > 0)) { this.gotoAndStop(1); } }
Instance of Symbol 24 MovieClip [button] in Symbol 487 MovieClip [elbelts] Frame 1
on (press) { _root.trainmenu.gotoAndStop(1); _root.belts.removeMovieClip(); }
Instance of Symbol 338 MovieClip [belt0] in Symbol 487 MovieClip [elbelts] Frame 1
on (press) { if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempsupplies >= 1000)) && (_root.act.researches[1] > 0)) { if (_root.act.soldiers[(_root.act.currentsoldier * 14) + 11] != 0) { _root.act.soldiers[(_root.act.currentsoldier * 14) + 11] = 0; _root.trainmenu.tempsupplies = _root.trainmenu.tempsupplies - 1000; _root.trainmenu.gotoAndStop(1); _root.belts.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps < 15) || (_root.trainmenu.tempsupplies < 1000)) && (_root.act.researches[1] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[1] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempsupplies >= 1000)) && (_root.act.researches[1] > 0)) { this.gotoAndStop(1); } } on (rollOver) { if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempsupplies >= 1000)) && (_root.act.researches[1] > 0)) { _root.belts.attachMovie("belt0", "icon", 100); _root.belts.icon.gotoAndStop(4); _root.belts.icon._x = _x; _root.belts.icon._y = _y; } } on (rollOut) { _root.belts.icon.removeMovieClip(); if (((_root.trainmenu.temps < 15) || (_root.trainmenu.tempsupplies < 1000)) && (_root.act.researches[1] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[1] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempsupplies >= 1000)) && (_root.act.researches[1] > 0)) { this.gotoAndStop(1); } }
Instance of Symbol 24 MovieClip [button] in Symbol 488 MovieClip [elboots] Frame 1
on (press) { _root.trainmenu.gotoAndStop(1); _root.boots.removeMovieClip(); }
Instance of Symbol 348 MovieClip [boots0] in Symbol 488 MovieClip [elboots] Frame 1
on (press) { if (((_root.trainmenu.tempa >= 5) && (_root.trainmenu.tempsupplies >= 500)) && (_root.act.researches[6] > 0)) { if (_root.act.soldiers[(_root.act.currentsoldier * 14) + 13] != 0) { _root.act.soldiers[(_root.act.currentsoldier * 14) + 13] = 0; _root.trainmenu.tempsupplies = _root.trainmenu.tempsupplies - 500; _root.trainmenu.gotoAndStop(1); _root.boots.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.tempa < 5) || (_root.trainmenu.tempsupplies < 500)) && (_root.act.researches[6] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[6] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.tempa >= 5) && (_root.trainmenu.tempsupplies >= 500)) && (_root.act.researches[6] > 0)) { this.gotoAndStop(1); } } on (rollOver) { if (((_root.trainmenu.tempa >= 5) && (_root.trainmenu.tempsupplies >= 500)) && (_root.act.researches[6] > 0)) { _root.boots.attachMovie("boots0", "icon", 100); _root.boots.icon.gotoAndStop(4); _root.boots.icon._x = _x; _root.boots.icon._y = _y; } } on (rollOut) { _root.boots.icon.removeMovieClip(); if (((_root.trainmenu.tempa < 5) || (_root.trainmenu.tempsupplies < 500)) && (_root.act.researches[6] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[6] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.tempa >= 5) && (_root.trainmenu.tempsupplies >= 500)) && (_root.act.researches[6] > 0)) { this.gotoAndStop(1); } }
Instance of Symbol 24 MovieClip [button] in Symbol 489 MovieClip [elhelmets] Frame 1
on (press) { _root.trainmenu.gotoAndStop(1); _root.helmets.removeMovieClip(); }
Instance of Symbol 400 MovieClip [helmet0] in Symbol 489 MovieClip [elhelmets] Frame 1
on (press) { if (((_root.trainmenu.temps >= 10) && (_root.trainmenu.tempsupplies >= 800)) && (_root.act.researches[1] > 0)) { if (_root.act.soldiers[(_root.act.currentsoldier * 14) + 8] != 0) { _root.act.soldiers[(_root.act.currentsoldier * 14) + 8] = 0; _root.trainmenu.tempsupplies = _root.trainmenu.tempsupplies - 800; _root.trainmenu.gotoAndStop(1); _root.helmets.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps < 10) || (_root.trainmenu.tempsupplies < 800)) && (_root.act.researches[1] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[1] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.temps >= 10) && (_root.trainmenu.tempsupplies >= 800)) && (_root.act.researches[1] > 0)) { this.gotoAndStop(1); } } on (rollOver) { if (((_root.trainmenu.temps >= 10) && (_root.trainmenu.tempsupplies >= 800)) && (_root.act.researches[1] > 0)) { _root.helmets.attachMovie("helmet0", "icon", 100); _root.helmets.icon.gotoAndStop(4); _root.helmets.icon._x = _x; _root.helmets.icon._y = _y; } } on (rollOut) { _root.helmets.icon.removeMovieClip(); if (((_root.trainmenu.temps < 10) || (_root.trainmenu.tempsupplies < 800)) && (_root.act.researches[1] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[1] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.temps >= 10) && (_root.trainmenu.tempsupplies >= 800)) && (_root.act.researches[1] > 0)) { this.gotoAndStop(1); } }
Instance of Symbol 405 MovieClip [helmet1] in Symbol 489 MovieClip [elhelmets] Frame 1
on (press) { if (((_root.trainmenu.temps >= 20) && (_root.trainmenu.tempsupplies >= 1500)) && (_root.act.researches[4] > 0)) { if (_root.act.soldiers[(_root.act.currentsoldier * 14) + 8] != 1) { _root.act.soldiers[(_root.act.currentsoldier * 14) + 8] = 1; _root.trainmenu.tempsupplies = _root.trainmenu.tempsupplies - 1500; _root.trainmenu.gotoAndStop(1); _root.helmets.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps < 20) || (_root.trainmenu.tempsupplies < 1500)) && (_root.act.researches[4] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[4] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.temps >= 20) && (_root.trainmenu.tempsupplies >= 1500)) && (_root.act.researches[4] > 0)) { this.gotoAndStop(1); } } on (rollOver) { if (((_root.trainmenu.temps >= 20) && (_root.trainmenu.tempsupplies >= 1500)) && (_root.act.researches[4] > 0)) { _root.helmets.attachMovie("helmet1", "icon", 100); _root.helmets.icon.gotoAndStop(4); _root.helmets.icon._x = _x; _root.helmets.icon._y = _y; } } on (rollOut) { _root.helmets.icon.removeMovieClip(); if (((_root.trainmenu.temps < 20) || (_root.trainmenu.tempsupplies < 1500)) && (_root.act.researches[4] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[4] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.temps >= 20) && (_root.trainmenu.tempsupplies >= 1500)) && (_root.act.researches[4] > 0)) { this.gotoAndStop(1); } }
Symbol 490 MovieClip [elmainweapon] Frame 1
stop();
Instance of Symbol 24 MovieClip [button] in Symbol 490 MovieClip [elmainweapon] Frame 1
on (press) { _root.trainmenu.gotoAndStop(1); _root.mainweapon.removeMovieClip(); }
Instance of Symbol 24 MovieClip [button] in Symbol 490 MovieClip [elmainweapon] Frame 1
on (press) { _root.mainweapon.gotoAndStop("arifle"); }
Instance of Symbol 24 MovieClip [button] in Symbol 490 MovieClip [elmainweapon] Frame 1
on (press) { _root.mainweapon.gotoAndStop("rifle"); }
Instance of Symbol 24 MovieClip [button] in Symbol 490 MovieClip [elmainweapon] Frame 1
on (press) { _root.mainweapon.gotoAndStop("smg"); }
Instance of Symbol 24 MovieClip [button] in Symbol 490 MovieClip [elmainweapon] Frame 1
on (press) { _root.mainweapon.gotoAndStop("gun"); }
Instance of Symbol 189 MovieClip [weapon0] in Symbol 490 MovieClip [elmainweapon] Frame 1
on (press) { _root.act.soldiers[(_root.act.current * 14) + 3] = 0; _root.trainmenu.gotoAndStop(1); _root.mainweapon.removeMovieClip(); } onClipEvent (load) { this.gotoAndStop("can"); } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 201 MovieClip [weapon1] in Symbol 490 MovieClip [elmainweapon] Frame 1
on (press) { if (((_root.act.soldiers[_root.act.current * 14] >= 3) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 2)) && (_root.act.supplies >= 700)) { if (_root.act.soldiers[(_root.act.current * 14) + 3] != 1) { _root.act.soldiers[(_root.act.current * 14) + 3] = 1; _root.act.supplies = _root.act.supplies - 700; _root.trainmenu.gotoAndStop(1); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.act.soldiers[_root.act.current * 14] >= 3) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 2)) && (_root.act.supplies >= 700)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 50 MovieClip [weapon2] in Symbol 490 MovieClip [elmainweapon] Frame 1
on (press) { if ((_root.act.soldiers[_root.act.current * 14] >= 5) && (_root.act.supplies >= 1000)) { if (_root.act.soldiers[(_root.act.current * 14) + 3] != 2) { _root.act.soldiers[(_root.act.current * 14) + 3] = 2; _root.act.supplies = _root.act.supplies - 1000; _root.trainmenu.gotoAndStop(1); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if ((_root.act.soldiers[_root.act.current * 14] >= 5) && (_root.act.supplies >= 1000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 210 MovieClip [weapon3] in Symbol 490 MovieClip [elmainweapon] Frame 1
on (press) { if (((_root.act.soldiers[_root.act.current * 14] >= 7) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 5)) && (_root.act.supplies >= 1200)) { if (_root.act.soldiers[(_root.act.current * 14) + 3] != 3) { _root.act.soldiers[(_root.act.current * 14) + 3] = 3; _root.act.supplies = _root.act.supplies - 1200; _root.trainmenu.gotoAndStop(1); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.act.soldiers[_root.act.current * 14] >= 7) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 5)) && (_root.act.supplies >= 1200)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 220 MovieClip [weapon4] in Symbol 490 MovieClip [elmainweapon] Frame 1
on (press) { if (((_root.act.soldiers[_root.act.current * 14] >= 8) && (_root.act.soldiers[(_root.act.current * 14) + 2] >= 5)) && (_root.act.supplies >= 3000)) { if (_root.act.soldiers[(_root.act.current * 14) + 3] != 4) { _root.act.soldiers[(_root.act.current * 14) + 3] = 4; _root.act.supplies = _root.act.supplies - 3000; _root.trainmenu.gotoAndStop(1); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.act.soldiers[_root.act.current * 14] >= 8) && (_root.act.soldiers[(_root.act.current * 14) + 2] >= 5)) && (_root.act.supplies >= 3000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 224 MovieClip [weapon5] in Symbol 490 MovieClip [elmainweapon] Frame 1
on (press) { if ((((_root.act.soldiers[_root.act.current * 14] >= 10) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 5)) && (_root.act.soldiers[(_root.act.current * 14) + 2] >= 5)) && (_root.act.supplies >= 3000)) { if (_root.act.soldiers[(_root.act.current * 14) + 3] != 5) { _root.act.soldiers[(_root.act.current * 14) + 3] = 5; _root.act.supplies = _root.act.supplies - 3000; _root.trainmenu.gotoAndStop(1); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if ((((_root.act.soldiers[_root.act.current * 14] >= 10) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 5)) && (_root.act.soldiers[(_root.act.current * 14) + 2] >= 5)) && (_root.act.supplies >= 3000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 238 MovieClip [weapon6] in Symbol 490 MovieClip [elmainweapon] Frame 5
on (press) { if (((_root.act.soldiers[_root.act.current * 14] >= 10) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 5)) && (_root.act.supplies >= 2500)) { if (_root.act.soldiers[(_root.act.current * 14) + 3] != 6) { _root.act.soldiers[(_root.act.current * 14) + 3] = 6; _root.act.supplies = _root.act.supplies - 2500; _root.trainmenu.gotoAndStop(1); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.act.soldiers[_root.act.current * 14] >= 10) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 5)) && (_root.act.supplies >= 2500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 248 MovieClip [weapon7] in Symbol 490 MovieClip [elmainweapon] Frame 5
on (press) { if (((_root.act.soldiers[_root.act.current * 14] >= 13) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 10)) && (_root.act.supplies >= 3500)) { if (_root.act.soldiers[(_root.act.current * 14) + 3] != 7) { _root.act.soldiers[(_root.act.current * 14) + 3] = 7; _root.act.supplies = _root.act.supplies - 3500; _root.trainmenu.gotoAndStop(1); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.act.soldiers[_root.act.current * 14] >= 13) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 10)) && (_root.act.supplies >= 3500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 254 MovieClip [weapon8] in Symbol 490 MovieClip [elmainweapon] Frame 5
on (press) { if ((((_root.act.soldiers[_root.act.current * 14] >= 15) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 10)) && (_root.act.soldiers[(_root.act.current * 14) + 2] >= 5)) && (_root.act.supplies >= 4000)) { if (_root.act.soldiers[(_root.act.current * 14) + 3] != 8) { _root.act.soldiers[(_root.act.current * 14) + 3] = 8; _root.act.supplies = _root.act.supplies - 4000; _root.trainmenu.gotoAndStop(1); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if ((((_root.act.soldiers[_root.act.current * 14] >= 15) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 10)) && (_root.act.soldiers[(_root.act.current * 14) + 2] >= 5)) && (_root.act.supplies >= 4000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 263 MovieClip [weapon9] in Symbol 490 MovieClip [elmainweapon] Frame 5
on (press) { if ((((_root.act.soldiers[_root.act.current * 14] >= 17) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 15)) && (_root.act.soldiers[(_root.act.current * 14) + 2] >= 5)) && (_root.act.supplies >= 5000)) { if (_root.act.soldiers[(_root.act.current * 14) + 3] != 9) { _root.act.soldiers[(_root.act.current * 14) + 3] = 9; _root.act.supplies = _root.act.supplies - 5000; _root.trainmenu.gotoAndStop(1); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if ((((_root.act.soldiers[_root.act.current * 14] >= 17) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 15)) && (_root.act.soldiers[(_root.act.current * 14) + 2] >= 5)) && (_root.act.supplies >= 5000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 270 MovieClip [weapon10] in Symbol 490 MovieClip [elmainweapon] Frame 10
on (press) { if ((_root.act.soldiers[_root.act.current * 14] >= 7) && (_root.act.supplies >= 1000)) { if (_root.act.soldiers[(_root.act.current * 14) + 3] != 10) { _root.act.soldiers[(_root.act.current * 14) + 3] = 10; _root.act.supplies = _root.act.supplies - 1000; _root.act.soldiers[(_root.act.current * 14) + 4] = 100; _root.trainmenu.secondweapon.removeMovieClip(); _root.trainmenu.gotoAndStop(1); _root.trainmenu.secondweapon.removeMovieClip(); _root.mainweapon.removeMovieClip(); _root.act.soldiers[(_root.act.current * 14) + 4] = 100; } } } onClipEvent (load) { if ((_root.act.soldiers[_root.act.current * 14] >= 7) && (_root.act.supplies >= 1000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 276 MovieClip [weapon12] in Symbol 490 MovieClip [elmainweapon] Frame 10
on (press) { if ((_root.act.soldiers[_root.act.current * 14] >= 15) && (_root.act.supplies >= 1600)) { if (_root.act.soldiers[(_root.act.current * 14) + 3] != 12) { _root.act.soldiers[(_root.act.current * 14) + 3] = 12; _root.act.supplies = _root.act.supplies - 1600; _root.act.soldiers[(_root.act.current * 14) + 4] = 100; _root.trainmenu.gotoAndStop(1); _root.trainmenu.secondweapon.removeMovieClip(); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if ((_root.act.soldiers[_root.act.current * 14] >= 15) && (_root.act.supplies >= 1600)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 281 MovieClip [weapon14] in Symbol 490 MovieClip [elmainweapon] Frame 10
on (press) { if (((_root.act.soldiers[_root.act.current * 14] >= 10) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 5)) && (_root.act.supplies >= 2500)) { if (_root.act.soldiers[(_root.act.current * 14) + 3] != 14) { _root.act.soldiers[(_root.act.current * 14) + 3] = 14; _root.act.supplies = _root.act.supplies - 2500; _root.act.soldiers[(_root.act.current * 14) + 4] = 100; _root.trainmenu.gotoAndStop(1); _root.trainmenu.secondweapon.removeMovieClip(); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.act.soldiers[_root.act.current * 14] >= 10) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 5)) && (_root.act.supplies >= 2500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 293 MovieClip [weapon17] in Symbol 490 MovieClip [elmainweapon] Frame 10
on (press) { if (((_root.act.soldiers[_root.act.current * 14] >= 15) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 10)) && (_root.act.supplies >= 3500)) { if (_root.act.soldiers[(_root.act.current * 14) + 3] != 17) { _root.act.soldiers[(_root.act.current * 14) + 3] = 17; _root.act.supplies = _root.act.supplies - 3500; _root.act.soldiers[(_root.act.current * 14) + 4] = 100; _root.trainmenu.gotoAndStop(1); _root.trainmenu.secondweapon.removeMovieClip(); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.act.soldiers[_root.act.current * 14] >= 15) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 10)) && (_root.act.supplies >= 3500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 290 MovieClip [weapon18] in Symbol 490 MovieClip [elmainweapon] Frame 10
on (press) { if ((((_root.act.soldiers[_root.act.current * 14] >= 20) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 15)) && (_root.act.soldiers[(_root.act.current * 14) + 2] >= 20)) && (_root.act.supplies >= 5500)) { if (_root.act.soldiers[(_root.act.current * 14) + 3] != 18) { _root.act.soldiers[(_root.act.current * 14) + 3] = 18; _root.act.supplies = _root.act.supplies - 5500; _root.act.soldiers[(_root.act.current * 14) + 4] = 100; _root.trainmenu.gotoAndStop(1); _root.trainmenu.secondweapon.removeMovieClip(); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if ((((_root.act.soldiers[_root.act.current * 14] >= 20) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 15)) && (_root.act.soldiers[(_root.act.current * 14) + 2] >= 20)) && (_root.act.supplies >= 5500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 298 MovieClip [weapon11] in Symbol 490 MovieClip [elmainweapon] Frame 15
on (press) { if (((_root.act.soldiers[_root.act.current * 14] >= 10) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 5)) && (_root.act.supplies >= 1500)) { if (_root.act.soldiers[(_root.act.current * 14) + 3] != 11) { _root.act.soldiers[(_root.act.current * 14) + 3] = 11; _root.act.supplies = _root.act.supplies - 1500; _root.act.soldiers[(_root.act.current * 14) + 4] = 100; _root.trainmenu.secondweapon.removeMovieClip(); _root.trainmenu.gotoAndStop(1); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.act.soldiers[_root.act.current * 14] >= 10) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 5)) && (_root.act.supplies >= 1500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 303 MovieClip [weapon13] in Symbol 490 MovieClip [elmainweapon] Frame 15
on (press) { if (((_root.act.soldiers[_root.act.current * 14] >= 15) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 10)) && (_root.act.supplies >= 3000)) { if (_root.act.soldiers[(_root.act.current * 14) + 3] != 13) { _root.act.soldiers[(_root.act.current * 14) + 3] = 13; _root.act.supplies = _root.act.supplies - 3000; _root.act.soldiers[(_root.act.current * 14) + 4] = 100; _root.trainmenu.gotoAndStop(1); _root.trainmenu.secondweapon.removeMovieClip(); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.act.soldiers[_root.act.current * 14] >= 15) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 10)) && (_root.act.supplies >= 3000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 306 MovieClip [weapon15] in Symbol 490 MovieClip [elmainweapon] Frame 15
on (press) { if (((_root.act.soldiers[_root.act.current * 14] >= 20) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 10)) && (_root.act.supplies >= 4000)) { if (_root.act.soldiers[(_root.act.current * 14) + 3] != 15) { _root.act.soldiers[(_root.act.current * 14) + 3] = 15; _root.act.supplies = _root.act.supplies - 4000; _root.act.soldiers[(_root.act.current * 14) + 4] = 100; _root.trainmenu.gotoAndStop(1); _root.trainmenu.secondweapon.removeMovieClip(); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.act.soldiers[_root.act.current * 14] >= 20) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 10)) && (_root.act.supplies >= 4000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 311 MovieClip [weapon16] in Symbol 490 MovieClip [elmainweapon] Frame 15
on (press) { if ((((_root.act.soldiers[_root.act.current * 14] >= 25) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 20)) && (_root.act.soldiers[(_root.act.current * 14) + 2] >= 15)) && (_root.act.supplies >= 6000)) { if (_root.act.soldiers[(_root.act.current * 14) + 3] != 16) { _root.act.soldiers[(_root.act.current * 14) + 3] = 16; _root.act.supplies = _root.act.supplies - 6000; _root.act.soldiers[(_root.act.current * 14) + 4] = 100; _root.trainmenu.gotoAndStop(1); _root.trainmenu.secondweapon.removeMovieClip(); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if ((((_root.act.soldiers[_root.act.current * 14] >= 25) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 20)) && (_root.act.soldiers[(_root.act.current * 14) + 2] >= 15)) && (_root.act.supplies >= 6000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 315 MovieClip [weapon19] in Symbol 490 MovieClip [elmainweapon] Frame 15
on (press) { if (((_root.act.soldiers[_root.act.current * 14] >= 30) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 20)) && (_root.act.supplies >= 6000)) { if (_root.act.soldiers[(_root.act.current * 14) + 3] != 19) { _root.act.soldiers[(_root.act.current * 14) + 3] = 19; _root.act.supplies = _root.act.supplies - 6000; _root.act.soldiers[(_root.act.current * 14) + 4] = 100; _root.trainmenu.gotoAndStop(1); _root.trainmenu.secondweapon.removeMovieClip(); _root.mainweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.act.soldiers[_root.act.current * 14] >= 30) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 20)) && (_root.act.supplies >= 6000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; } on (rollOut) { _root.mainweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.mainweapon.icon.gotoAndStop(1); _root.mainweapon.icon._x = _root._xmouse; _root.mainweapon.icon._y = _root._ymouse; }
Instance of Symbol 24 MovieClip [button] in Symbol 491 MovieClip [elpants] Frame 1
on (press) { _root.trainmenu.gotoAndStop(1); _root.pants.removeMovieClip(); }
Instance of Symbol 388 MovieClip [pants0] in Symbol 491 MovieClip [elpants] Frame 1
on (press) { if (((_root.trainmenu.temps >= 5) && (_root.trainmenu.tempsupplies >= 500)) && (_root.act.researches[0] > 0)) { if (_root.act.soldiers[(_root.act.currentsoldier * 14) + 12] != 0) { _root.act.soldiers[(_root.act.currentsoldier * 14) + 12] = 0; _root.trainmenu.tempsupplies = _root.trainmenu.tempsupplies - 500; _root.trainmenu.gotoAndStop(1); _root.pants.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps < 5) || (_root.trainmenu.tempsupplies < 500)) && (_root.act.researches[0] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[0] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.temps >= 5) && (_root.trainmenu.tempsupplies >= 500)) && (_root.act.researches[0] > 0)) { this.gotoAndStop(1); } } on (rollOver) { if (((_root.trainmenu.temps >= 5) && (_root.trainmenu.tempsupplies >= 500)) && (_root.act.researches[0] > 0)) { _root.pants.attachMovie("pants0", "icon", 100); _root.pants.icon.gotoAndStop(4); _root.pants.icon._x = _x; _root.pants.icon._y = _y; } } on (rollOut) { _root.pants.icon.removeMovieClip(); if (((_root.trainmenu.temps < 5) || (_root.trainmenu.tempsupplies < 500)) && (_root.act.researches[0] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[0] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.temps >= 5) && (_root.trainmenu.tempsupplies >= 500)) && (_root.act.researches[0] > 0)) { this.gotoAndStop(1); } }
Instance of Symbol 394 MovieClip [pants1] in Symbol 491 MovieClip [elpants] Frame 1
on (press) { if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempsupplies >= 1500)) && (_root.act.researches[6] > 0)) { if (_root.act.soldiers[(_root.act.currentsoldier * 14) + 12] != 1) { _root.act.soldiers[(_root.act.currentsoldier * 14) + 12] = 1; _root.trainmenu.tempsupplies = _root.trainmenu.tempsupplies - 1500; _root.trainmenu.gotoAndStop(1); _root.pants.removeMovieClip(); } } } onClipEvent (load) { if (((_root.trainmenu.temps < 15) || (_root.trainmenu.tempsupplies < 1500)) && (_root.act.researches[6] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[6] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempsupplies >= 1500)) && (_root.act.researches[6] > 0)) { this.gotoAndStop(1); } } on (rollOver) { if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempsupplies >= 1500)) && (_root.act.researches[6] > 0)) { _root.pants.attachMovie("pants1", "icon", 100); _root.pants.icon.gotoAndStop(4); _root.pants.icon._x = _x; _root.pants.icon._y = _y; } } on (rollOut) { _root.pants.icon.removeMovieClip(); if (((_root.trainmenu.temps < 15) || (_root.trainmenu.tempsupplies < 1500)) && (_root.act.researches[6] > 0)) { this.gotoAndStop(2); } else if (_root.act.researches[6] < 1) { this.gotoAndStop(3); } else if (((_root.trainmenu.temps >= 15) && (_root.trainmenu.tempsupplies >= 1500)) && (_root.act.researches[6] > 0)) { this.gotoAndStop(1); } }
Symbol 492 MovieClip [elsecondweapon] Frame 1
stop();
Instance of Symbol 24 MovieClip [button] in Symbol 492 MovieClip [elsecondweapon] Frame 1
on (press) { _root.trainmenu.gotoAndStop(1); _root.secondweapon.removeMovieClip(); }
Instance of Symbol 189 MovieClip [weapon0] in Symbol 492 MovieClip [elsecondweapon] Frame 1
on (press) { if (((_root.act.soldiers[_root.act.current * 14] >= 2) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 1)) && (_root.act.supplies >= 200)) { _root.act.soldiers[(_root.act.current * 14) + 4] = 0; _root.trainmenu.gotoAndStop(1); _root.secondweapon.removeMovieClip(); } } onClipEvent (load) { if (((_root.act.soldiers[_root.act.current * 14] >= 2) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 1)) && (_root.act.supplies >= 200)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant2"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; } on (rollOut) { _root.secondweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; }
Instance of Symbol 201 MovieClip [weapon1] in Symbol 492 MovieClip [elsecondweapon] Frame 1
on (press) { if (((_root.act.soldiers[_root.act.current * 14] >= 5) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 5)) && (_root.act.supplies >= 700)) { if (_root.act.soldiers[(_root.act.current * 14) + 4] != 1) { _root.act.soldiers[(_root.act.current * 14) + 4] = 1; _root.act.supplies = _root.act.supplies - 700; _root.trainmenu.gotoAndStop(1); _root.secondweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.act.soldiers[_root.act.current * 14] >= 5) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 5)) && (_root.act.supplies >= 700)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant2"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; } on (rollOut) { _root.secondweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; }
Instance of Symbol 50 MovieClip [weapon2] in Symbol 492 MovieClip [elsecondweapon] Frame 1
on (press) { if ((_root.act.soldiers[_root.act.current * 14] >= 10) && (_root.act.supplies >= 1000)) { if (_root.act.soldiers[(_root.act.current * 14) + 4] != 2) { _root.act.soldiers[(_root.act.current * 14) + 4] = 2; _root.act.supplies = _root.act.supplies - 1000; _root.trainmenu.gotoAndStop(1); _root.secondweapon.removeMovieClip(); } } } onClipEvent (load) { if ((_root.act.soldiers[_root.act.current * 14] >= 10) && (_root.act.supplies >= 1000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant2"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; } on (rollOut) { _root.secondweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; }
Instance of Symbol 210 MovieClip [weapon3] in Symbol 492 MovieClip [elsecondweapon] Frame 1
on (press) { if (((_root.act.soldiers[_root.act.current * 14] >= 10) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 7)) && (_root.act.supplies >= 1200)) { if (_root.act.soldiers[(_root.act.current * 14) + 4] != 3) { _root.act.soldiers[(_root.act.current * 14) + 4] = 3; _root.act.supplies = _root.act.supplies - 1200; _root.trainmenu.gotoAndStop(1); _root.secondweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.act.soldiers[_root.act.current * 14] >= 10) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 7)) && (_root.act.supplies >= 1200)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant2"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; } on (rollOut) { _root.secondweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; }
Instance of Symbol 220 MovieClip [weapon4] in Symbol 492 MovieClip [elsecondweapon] Frame 1
on (press) { if (((_root.act.soldiers[_root.act.current * 14] >= 15) && (_root.act.soldiers[(_root.act.current * 14) + 2] >= 7)) && (_root.act.supplies >= 3000)) { if (_root.act.soldiers[(_root.act.current * 14) + 4] != 4) { _root.act.soldiers[(_root.act.current * 14) + 4] = 4; _root.act.supplies = _root.act.supplies - 3000; _root.trainmenu.gotoAndStop(1); _root.secondweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.act.soldiers[_root.act.current * 14] >= 15) && (_root.act.soldiers[(_root.act.current * 14) + 2] >= 7)) && (_root.act.supplies >= 3000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant2"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; } on (rollOut) { _root.secondweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; }
Instance of Symbol 224 MovieClip [weapon5] in Symbol 492 MovieClip [elsecondweapon] Frame 1
on (press) { if ((((_root.act.soldiers[_root.act.current * 14] >= 15) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 7)) && (_root.act.soldiers[(_root.act.current * 14) + 2] >= 7)) && (_root.act.supplies >= 3000)) { if (_root.act.soldiers[(_root.act.current * 14) + 4] != 5) { _root.act.soldiers[(_root.act.current * 14) + 4] = 5; _root.act.supplies = _root.act.supplies - 3000; _root.trainmenu.gotoAndStop(1); _root.secondweapon.removeMovieClip(); } } } onClipEvent (load) { if ((((_root.act.soldiers[_root.act.current * 14] >= 15) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 7)) && (_root.act.soldiers[(_root.act.current * 14) + 2] >= 7)) && (_root.act.supplies >= 3000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant2"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; } on (rollOut) { _root.secondweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; }
Instance of Symbol 24 MovieClip [button] in Symbol 492 MovieClip [elsecondweapon] Frame 1
on (press) { _root.secondweapon.gotoAndStop("smg"); }
Instance of Symbol 24 MovieClip [button] in Symbol 492 MovieClip [elsecondweapon] Frame 1
on (press) { _root.secondweapon.gotoAndStop("gun"); }
Instance of Symbol 238 MovieClip [weapon6] in Symbol 492 MovieClip [elsecondweapon] Frame 5
on (press) { if (((_root.act.soldiers[_root.act.current * 14] >= 20) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 10)) && (_root.act.supplies >= 2500)) { if (_root.act.soldiers[(_root.act.current * 14) + 4] != 6) { _root.act.soldiers[(_root.act.current * 14) + 4] = 6; _root.act.supplies = _root.act.supplies - 2500; _root.trainmenu.gotoAndStop(1); _root.secondweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.act.soldiers[_root.act.current * 14] >= 20) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 10)) && (_root.act.supplies >= 2500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant2"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; } on (rollOut) { _root.secondweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; }
Instance of Symbol 248 MovieClip [weapon7] in Symbol 492 MovieClip [elsecondweapon] Frame 5
on (press) { if (((_root.act.soldiers[_root.act.current * 14] >= 25) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 20)) && (_root.act.supplies >= 3500)) { if (_root.act.soldiers[(_root.act.current * 14) + 4] != 7) { _root.act.soldiers[(_root.act.current * 14) + 4] = 7; _root.act.supplies = _root.act.supplies - 3500; _root.trainmenu.gotoAndStop(1); _root.secondweapon.removeMovieClip(); } } } onClipEvent (load) { if (((_root.act.soldiers[_root.act.current * 14] >= 25) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 20)) && (_root.act.supplies >= 3500)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant2"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; } on (rollOut) { _root.secondweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; }
Instance of Symbol 254 MovieClip [weapon8] in Symbol 492 MovieClip [elsecondweapon] Frame 5
on (press) { if ((((_root.act.soldiers[_root.act.current * 14] >= 30) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 20)) && (_root.act.soldiers[(_root.act.current * 14) + 2] >= 7)) && (_root.act.supplies >= 4000)) { if (_root.act.soldiers[(_root.act.current * 14) + 4] != 8) { _root.act.soldiers[(_root.act.current * 14) + 4] = 8; _root.act.supplies = _root.act.supplies - 4000; _root.trainmenu.gotoAndStop(1); _root.secondweapon.removeMovieClip(); } } } onClipEvent (load) { if ((((_root.act.soldiers[_root.act.current * 14] >= 30) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 20)) && (_root.act.soldiers[(_root.act.current * 14) + 2] >= 7)) && (_root.act.supplies >= 4000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant2"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; } on (rollOut) { _root.secondweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; }
Instance of Symbol 263 MovieClip [weapon9] in Symbol 492 MovieClip [elsecondweapon] Frame 5
on (press) { if ((((_root.act.soldiers[_root.act.current * 14] >= 30) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 30)) && (_root.act.soldiers[(_root.act.current * 14) + 2] >= 7)) && (_root.act.supplies >= 5000)) { if (_root.act.soldiers[(_root.act.current * 14) + 4] != 9) { _root.act.soldiers[(_root.act.current * 14) + 4] = 9; _root.act.supplies = _root.act.supplies - 5000; _root.trainmenu.gotoAndStop(1); _root.secondweapon.removeMovieClip(); } } } onClipEvent (load) { if ((((_root.act.soldiers[_root.act.current * 14] >= 30) && (_root.act.soldiers[(_root.act.current * 14) + 1] >= 30)) && (_root.act.soldiers[(_root.act.current * 14) + 2] >= 7)) && (_root.act.supplies >= 5000)) { this.gotoAndStop("can"); } else { this.gotoAndStop("cant2"); } } on (rollOver) { this.duplicateMovieClip("icon", 100); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; } on (rollOut) { _root.secondweapon.icon.removeMovieClip(); } onClipEvent (enterFrame) { _root.secondweapon.icon.gotoAndStop(1); _root.secondweapon.icon._x = _root._xmouse; _root.secondweapon.icon._y = _root._ymouse; }
Instance of Symbol 24 MovieClip [button] in Symbol 496 MovieClip [basemenu] Frame 1
onClipEvent (load) { _root.basemenu.namea.text = _root.act.names[_root.act.numberofgrunts]; } on (press) { _root.back.attachMovie("soldier", "soldier" + _root.act.numberofgrunts, 2 + _root.act.numberofgrunts); _root.back["soldier" + _root.act.numberofgrunts].number = _root.act.numberofgrunts; _root.back["soldier" + _root.act.numberofgrunts]._x = _root.back.base._x; _root.back["soldier" + _root.act.numberofgrunts]._y = _root.back.base._y; _root.back.attachMovie("startpos", "startpos", 88888); _root.back.startpos.aim = _root.act.numberofgrunts; _root.act.names[_root.act.numberofgrunts] = _root.basemenu.namea.text; _root.act.numberofgrunts++; _root.act.pause = false; _root.basemenu.removeMovieClip(); }
Instance of Symbol 24 MovieClip [button] in Symbol 496 MovieClip [basemenu] Frame 1
on (press) { _root.act.pause = false; _root.basemenu.removeMovieClip(); }
Symbol 508 MovieClip [startpos] Frame 1
#initclip 14 Object.registerClass("startpos", startpos); #endinitclip
Symbol 508 MovieClip [startpos] Frame 29
gotoAndPlay ("can");
Symbol 576 MovieClip [statscreen] Frame 1
stop();
Instance of Symbol 24 MovieClip [button] in Symbol 576 MovieClip [statscreen] Frame 1
on (press) { _root.act.now = 8; } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Symbol 581 MovieClip [cerber] Frame 1
#initclip 15 Object.registerClass("cerber", simple); #endinitclip
Symbol 581 MovieClip [cerber] Frame 11
gotoAndPlay (1);
Symbol 581 MovieClip [cerber] Frame 20
gotoAndStop ("hit");
Symbol 587 MovieClip [fire0] Frame 4
stop();
Symbol 593 MovieClip [fire2] Frame 4
stop();
Symbol 596 MovieClip [fire1] Frame 4
stop();
Symbol 602 MovieClip [fire3] Frame 4
stop();
Symbol 610 MovieClip [reloading] Frame 30
gotoAndPlay (1);
Symbol 611 MovieClip [status] Frame 1
stop();
Symbol 619 MovieClip [zombie] Frame 1
#initclip 16 Object.registerClass("zombie", simple); #endinitclip stop();
Symbol 619 MovieClip [zombie] Frame 20
gotoAndPlay (1);
Symbol 619 MovieClip [zombie] Frame 31
gotoAndPlay ("hit");
Symbol 627 MovieClip [lord] Frame 1
#initclip 17 Object.registerClass("lord", simple); #endinitclip gotoAndPlay (1);
Symbol 627 MovieClip [lord] Frame 21
gotoAndPlay (1);
Symbol 627 MovieClip [lord] Frame 32
gotoAndPlay ("hit");
Symbol 631 MovieClip [knight] Frame 1
#initclip 18 Object.registerClass("knight", simple); #endinitclip
Symbol 631 MovieClip [knight] Frame 19
gotoAndPlay (1);
Symbol 631 MovieClip [knight] Frame 34
gotoAndPlay (1);
Symbol 643 MovieClip [playsymbol] Frame 1
stop();
Instance of Symbol 24 MovieClip [button] in Symbol 644 MovieClip [sidepanel] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { var i = 0; i = 0; while (i < 40) { _root.back["imp" + i].removeMovieClip(); i++; } _root.gruntpanel.removeMovieClip(); _root.demonpanel.removeMovieClip(); _root.basemenu.removeMovieClip(); _root.radar.removeMovieClip(); _root.back.removeMovieClip(); _root.trainmenu.removeMovieClip(); _root.act.now = 0; _root.sidepanel.removeMovieClip(); }
Instance of Symbol 24 MovieClip [button] in Symbol 644 MovieClip [sidepanel] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } onClipEvent (load) { _root.sidepanel.namea.text = _root.act.names[_root.act.numberofgrunts]; } on (press) { if (_root.act.numberofgrunts < 9) { _root.back.attachMovie("soldier", "soldier" + _root.act.numberofgrunts, 2 + _root.act.numberofgrunts); _root.back["soldier" + _root.act.numberofgrunts].number = _root.act.numberofgrunts; _root.back["soldier" + _root.act.numberofgrunts]._x = _root.back.base._x; _root.back["soldier" + _root.act.numberofgrunts]._y = _root.back.base._y; _root.back["soldier" + _root.act.numberofgrunts].posx = 360 + (_root.act.numberofgrunts * 30); _root.back["soldier" + _root.act.numberofgrunts].posy = 200; _root.back["soldier" + _root.act.numberofgrunts].number = _root.act.numberofgrunts; _root.act.names[_root.act.numberofgrunts] = _root.sidepanel.namea.text; _root.act.numberofgrunts++; _root.sidepanel.namea.text = _root.act.names[_root.act.numberofgrunts]; } }
Instance of Symbol 24 MovieClip [button] in Symbol 644 MovieClip [sidepanel] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { if (_root.act.mute == true) { _root.backmusic.setVolume(100); _root.act.mute = false; } else { _root.backmusic.setVolume(0); _root.act.mute = true; } }
Instance of Symbol 24 MovieClip [button] in Symbol 644 MovieClip [sidepanel] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { if (_root.act.pause == true) { _root.act.pause = false; } else { _root.act.pause = true; } }
Symbol 648 MovieClip [radarpoint] Frame 30
gotoAndPlay (1);
Instance of Symbol 24 MovieClip [button] "but" in Symbol 657 MovieClip [hint] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { if ((_root.act.tutorial < 5) || (_root.act.tutorial == 6)) { _root.act.tutorial++; _root.act.pause = false; _root.tutorial.removeMovieClip(); } }
Symbol 666 MovieClip [demon] Frame 1
#initclip 19 Object.registerClass("demon", simple); #endinitclip stop();
Instance of Symbol 24 MovieClip [button] in Symbol 671 MovieClip [victory] Frame 1
on (press) { _root.act.now = 0; }
Symbol 677 MovieClip [bul] Frame 1
#initclip 20 Object.registerClass("bul", bullit); #endinitclip
Symbol 682 MovieClip [act] Frame 1
#initclip 22 Object.registerClass("act", acta); #endinitclip

Library Items

Symbol 1 Sound [shot7q]
Symbol 2 Sound [shot7]
Symbol 3 Sound [shot6q]
Symbol 4 Sound [shot6]
Symbol 5 Sound [shot5q]
Symbol 6 Sound [shot5]
Symbol 7 Sound [shot4q]
Symbol 8 Sound [shot4]
Symbol 9 Sound [shot3q]
Symbol 10 Sound [shot3]
Symbol 11 Sound [shot2q]
Symbol 12 Sound [shot2]
Symbol 13 Sound [shot1q]
Symbol 14 Sound [shot1]
Symbol 15 Sound [shot0q]
Symbol 16 Sound [shot0]
Symbol 17 BitmapUsed by:19 408
Symbol 18 BitmapUsed by:19 32 36 43 408 652 672
Symbol 19 GraphicUses:17 18Used by:30 316 339 395 407 485 490 492 576 671  Timeline
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:24
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClip [button]Uses:21 23Used by:30 132 152 177 316 339 349 362 395 406 407 433 439 463 485 486 487 488 489 490 491 492 496 576 644 657 671
Symbol 25 FontUsed by:26 27 37 38 39 40 41 42 44 45 46 47 48 49 125 126 127 128 129 130 135 151 165 166 167 168 170 171 173 174 179 180 181 182 183 184 185 186 187 188 192 193 194 195 196 197 198 199 200 204 205 206 207 208 209 213 214 215 216 217 218 219 223 225 226 227 228 231 232 233 234 235 236 237 241 242 243 244 245 246 247 251 252 253 257 258 259 260 261 262 266 267 268 269 272 273 274 275 278 279 280 283 284 285 286 287 288 289 292 295 296 297 300 301 302 305 308 309 310 313 314 318 323 324 325 328 330 333 334 335 337 341 344 345 347 350 352 355 357 358 360 363 366 367 368 371 375 378 379 381 383 386 389 392 396 399 401 404 415 416 426 428 430 432 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 475 476 477 478 479 481 482 494 495 513 519 526 533 540 567 568 569 570 571 572 573 574 575 632 633 634 635 636 637 638 639 640 653 654 668 670 673
Symbol 26 TextUses:25Used by:30 316 395 407 433 485 490 492 576 671
Symbol 27 TextUses:25Used by:30
Symbol 28 FontUsed by:29 321 332 343 351 356 365 377 385 391 398 403 669
Symbol 29 TextUses:28Used by:30
Symbol 30 MovieClip [gameover]Uses:19 24 26 27 29Used by:Timeline
Symbol 31 GraphicUsed by:50
Symbol 32 GraphicUses:18Used by:50 189 201 210 220 224 238 248 254 263 270 276 281 290 293 298 303 306 311 315 329 338 348 354 361 370 374 382 388 394
Symbol 33 BitmapUsed by:34 178 191 203 212 222 230 240 250 256 264 271 277 282 291 294 299 304 307 312 327 336 346 353 359 369 373 380 387 393
Symbol 34 GraphicUses:33Used by:50
Symbol 35 BitmapUsed by:36 43 656 674
Symbol 36 GraphicUses:35 18Used by:50 189 201 210 220 224 238 248 254 263 270 276 281 290 293 298 303 306 311 315 329 338 348 354 361 370 374 382 388 394
Symbol 37 TextUses:25Used by:50 220 298 315
Symbol 38 TextUses:25Used by:50 189 276 293
Symbol 39 TextUses:25Used by:50 220
Symbol 40 TextUses:25Used by:50 220 224 248 254 276 315
Symbol 41 TextUses:25Used by:50 220
Symbol 42 TextUses:25Used by:50 276
Symbol 43 GraphicUses:35 18Used by:50 189 201 210 220 224 238 248 254 263 270 276 281 290 293 298 303 306 311 315 329 338 348 354 361 370 374 382 388 394
Symbol 44 TextUses:25Used by:50 189 201 210 220 224 238 248 254 263 270 276 281 290 293 298 303 306 311 315 329 338 348 354 361 370 374 382 388 394
Symbol 45 TextUses:25Used by:50 201 370
Symbol 46 TextUses:25Used by:50 189 220 270 276 354 361 370 374 382
Symbol 47 TextUses:25Used by:50 189 201 210 238 248 270 276 281 293 298 303 306 315 329 338 348 354 361 370 374 382 388 394
Symbol 48 TextUses:25Used by:50 270 382
Symbol 49 TextUses:25Used by:50 210 224 238 281 298 348 374 388
Symbol 50 MovieClip [weapon2]Uses:31 32 34 36 37 38 39 40 41 42 43 44 45 46 47 48 49Used by:316 407 490 492  Timeline
Symbol 51 GraphicUsed by:53
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:51 52Used by:83
Symbol 54 GraphicUsed by:83
Symbol 55 GraphicUsed by:83
Symbol 56 GraphicUsed by:83
Symbol 57 MovieClipUsed by:83
Symbol 58 GraphicUsed by:83
Symbol 59 GraphicUsed by:67
Symbol 60 GraphicUsed by:67
Symbol 61 GraphicUsed by:67
Symbol 62 GraphicUsed by:67
Symbol 63 GraphicUsed by:67
Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:59 60 61 62 63 64 65 66Used by:83
Symbol 68 ShapeTweeningUsed by:83
Symbol 69 ShapeTweeningUsed by:83
Symbol 70 GraphicUsed by:83
Symbol 71 GraphicUsed by:83
Symbol 72 GraphicUsed by:83
Symbol 73 GraphicUsed by:81 82
Symbol 74 GraphicUsed by:81 82 83
Symbol 75 GraphicUsed by:81 82
Symbol 76 GraphicUsed by:81 82 83
Symbol 77 GraphicUsed by:81 82 83
Symbol 78 GraphicUsed by:80 81 82
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:78 79Used by:81 82 83
Symbol 81 ButtonUses:73 74 75 76 77 80 78Used by:83
Symbol 82 ButtonUses:73 74 75 76 77 80 78Used by:83
Symbol 83 MovieClipUses:53 54 55 56 57 58 67 68 69 70 71 72 81 82 77 74 80 76Used by:97
Symbol 84 GraphicUsed by:97
Symbol 85 GraphicUsed by:89
Symbol 86 GraphicUsed by:89
Symbol 87 GraphicUsed by:89
Symbol 88 GraphicUsed by:89
Symbol 89 ButtonUses:85 86 87 88Used by:97
Symbol 90 GraphicUsed by:97
Symbol 91 GraphicUsed by:97
Symbol 92 GraphicUsed by:96
Symbol 93 GraphicUsed by:95
Symbol 94 GraphicUsed by:95
Symbol 95 ButtonUses:93 94Used by:96
Symbol 96 MovieClipUses:92 95Used by:97
Symbol 97 MovieClipUses:83 84 89 90 91 96Used by:Timeline
Symbol 683 MovieClip [__Packages.NewgroundsAPI]
Symbol 684 MovieClip [__Packages.soldier]
Symbol 685 MovieClip [__Packages.trainmenu]
Symbol 686 MovieClip [__Packages.equipmentmenu]
Symbol 687 MovieClip [__Packages.movepos]
Symbol 688 MovieClip [__Packages.startpos]
Symbol 689 MovieClip [__Packages.simple]
Symbol 690 MovieClip [__Packages.bullit]
Symbol 691 MovieClip [__Packages.acta]
Symbol 98 GraphicUsed by:Timeline
Symbol 99 BitmapUsed by:100 645
Symbol 100 GraphicUses:99Used by:110
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClip [availableground]Uses:101Used by:110
Symbol 103 GraphicUsed by:110
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClip [block]Uses:104Used by:110
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClip [base]Uses:106Used by:110
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClip [gates]Uses:108Used by:110
Symbol 110 MovieClip [back]Uses:100 102 103 105 107 109Used by:Timeline
Symbol 111 GraphicUsed by:115
Symbol 112 GraphicUsed by:115
Symbol 113 GraphicUsed by:115
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:111 112 113 114Used by:120
Symbol 116 GraphicUsed by:120
Symbol 117 GraphicUsed by:120
Symbol 118 GraphicUsed by:120
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClip [imp]Uses:115 116 117 118 119Used by:Timeline
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClip [soldier]Uses:121Used by:Timeline
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:132 644
Symbol 125 EditableTextUses:25Used by:132
Symbol 126 TextUses:25Used by:132 152
Symbol 127 TextUses:25Used by:132 152 496
Symbol 128 TextUses:25Used by:131 132
Symbol 129 EditableTextUses:25Used by:132
Symbol 130 EditableTextUses:25Used by:131
Symbol 131 MovieClip [stat2]Uses:128 130Used by:132
Symbol 132 MovieClip [gruntpanel]Uses:124 125 24 126 127 128 129 131Used by:Timeline
Symbol 133 BitmapUsed by:134 512 518
Symbol 134 GraphicUses:133Used by:147 532 539 546
Symbol 135 TextUses:25Used by:147
Symbol 136 FontUsed by:137 138 139 140 141 142 159 160 161 162 163 164 169 172 175 427 429 431 432 470 471 472 473 474 480 483 514 515 516 520 521 522 527 528 529 534 535 536 541 542 543 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 667
Symbol 137 TextUses:136Used by:147 517 525 532 539 546
Symbol 138 TextUses:136Used by:147 517 525 532 539 546
Symbol 139 TextUses:136Used by:147 517 525 532 539 546
Symbol 140 EditableTextUses:136Used by:147
Symbol 141 EditableTextUses:136Used by:147
Symbol 142 EditableTextUses:136Used by:147
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:147
Symbol 145 GraphicUsed by:146 678
Symbol 146 MovieClip [healthbar]Uses:145Used by:147 517 525 532 539 546
Symbol 147 MovieClip [demonpanel]Uses:134 135 137 138 139 140 141 142 144 146Used by:Timeline
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClip [radarenemy]Uses:148Used by:Timeline
Symbol 150 GraphicUsed by:152
Symbol 151 TextUses:25Used by:152
Symbol 152 MovieClip [panel]Uses:150 24 151 126 127Used by:Timeline
Symbol 153 BitmapUsed by:154 442
Symbol 154 GraphicUses:153Used by:177
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClip [equip]Uses:155Used by:177 463
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:157Used by:177 433 463 671  Timeline
Symbol 159 TextUses:136Used by:177
Symbol 160 TextUses:136Used by:177
Symbol 161 TextUses:136Used by:177 463
Symbol 162 TextUses:136Used by:177 463
Symbol 163 TextUses:136Used by:177 463
Symbol 164 TextUses:136Used by:177 463
Symbol 165 EditableTextUses:25Used by:177
Symbol 166 EditableTextUses:25Used by:177
Symbol 167 EditableTextUses:25Used by:177
Symbol 168 EditableTextUses:25Used by:177
Symbol 169 TextUses:136Used by:177 463
Symbol 170 EditableTextUses:25Used by:177
Symbol 171 EditableTextUses:25Used by:177
Symbol 172 TextUses:136Used by:177 463
Symbol 173 EditableTextUses:25Used by:177
Symbol 174 EditableTextUses:25Used by:177
Symbol 175 TextUses:136Used by:177 463
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClip [trainmenu]Uses:154 156 158 24 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176Used by:Timeline
Symbol 178 GraphicUses:33Used by:189
Symbol 179 TextUses:25Used by:189
Symbol 180 TextUses:25Used by:189 210 224 290 293
Symbol 181 TextUses:25Used by:189 201 210 238 270 298
Symbol 182 TextUses:25Used by:189 210 224
Symbol 183 TextUses:25Used by:189
Symbol 184 TextUses:25Used by:189
Symbol 185 TextUses:25Used by:189
Symbol 186 TextUses:25Used by:189
Symbol 187 TextUses:25Used by:189
Symbol 188 TextUses:25Used by:189
Symbol 189 MovieClip [weapon0]Uses:32 178 36 179 38 180 181 182 183 43 44 184 46 47 185 186 187 188Used by:316 407 490 492  Timeline
Symbol 190 GraphicUsed by:201
Symbol 191 GraphicUses:33Used by:201
Symbol 192 TextUses:25Used by:201 303
Symbol 193 TextUses:25Used by:201
Symbol 194 TextUses:25Used by:201
Symbol 195 TextUses:25Used by:201
Symbol 196 TextUses:25Used by:201 298
Symbol 197 TextUses:25Used by:201
Symbol 198 TextUses:25Used by:201
Symbol 199 TextUses:25Used by:201 329 361
Symbol 200 TextUses:25Used by:201 210 224 238 281 298 382 388
Symbol 201 MovieClip [weapon1]Uses:190 32 191 36 192 193 194 181 195 196 43 44 197 198 47 199 45 200Used by:316 407 490 492  Timeline
Symbol 202 GraphicUsed by:210
Symbol 203 GraphicUses:33Used by:210
Symbol 204 TextUses:25Used by:210 224 248 263
Symbol 205 TextUses:25Used by:210 248 306 315
Symbol 206 TextUses:25Used by:210 224 303
Symbol 207 TextUses:25Used by:210 270
Symbol 208 TextUses:25Used by:210
Symbol 209 TextUses:25Used by:210 224
Symbol 210 MovieClip [weapon3]Uses:202 32 203 36 204 205 180 181 182 206 43 44 207 200 47 208 49 209Used by:316 407 490 492  Timeline
Symbol 211 GraphicUsed by:220
Symbol 212 GraphicUses:33Used by:220
Symbol 213 TextUses:25Used by:220 263 270
Symbol 214 TextUses:25Used by:220 238 281
Symbol 215 TextUses:25Used by:220
Symbol 216 TextUses:25Used by:220 224 254 263
Symbol 217 TextUses:25Used by:220 224 303
Symbol 218 TextUses:25Used by:220 224 254 276 293 303 338 382 394
Symbol 219 TextUses:25Used by:220 224 254 263
Symbol 220 MovieClip [weapon4]Uses:211 32 212 36 37 213 39 40 41 214 43 44 215 46 216 217 218 219Used by:316 407 490 492  Timeline
Symbol 221 GraphicUsed by:224
Symbol 222 GraphicUses:33Used by:224
Symbol 223 TextUses:25Used by:224 254 281 298 311
Symbol 224 MovieClip [weapon5]Uses:221 32 222 36 204 223 180 40 182 206 43 44 49 200 216 217 218 209 219Used by:316 407 490 492  Timeline
Symbol 225 TextUses:25Used by:316 490
Symbol 226 TextUses:25Used by:316 490
Symbol 227 TextUses:25Used by:316 407 490 492
Symbol 228 TextUses:25Used by:316 407 490 492
Symbol 229 GraphicUsed by:238
Symbol 230 GraphicUses:33Used by:238
Symbol 231 TextUses:25Used by:238 254
Symbol 232 TextUses:25Used by:238
Symbol 233 TextUses:25Used by:238 254 303 306 311
Symbol 234 TextUses:25Used by:238 254
Symbol 235 TextUses:25Used by:238 281
Symbol 236 TextUses:25Used by:238 290 306 329 354
Symbol 237 TextUses:25Used by:238 248 254 293 303 306 338 348 394
Symbol 238 MovieClip [weapon6]Uses:229 32 230 36 231 232 233 181 234 214 43 44 49 200 47 235 236 237Used by:316 407 490 492  Timeline
Symbol 239 GraphicUsed by:248
Symbol 240 GraphicUses:33Used by:248
Symbol 241 TextUses:25Used by:248 263
Symbol 242 TextUses:25Used by:248 263
Symbol 243 TextUses:25Used by:248 293
Symbol 244 TextUses:25Used by:248
Symbol 245 TextUses:25Used by:248 293
Symbol 246 TextUses:25Used by:248 311 361
Symbol 247 TextUses:25Used by:248 254 311 315
Symbol 248 MovieClip [weapon7]Uses:239 32 240 36 204 205 241 40 242 243 43 44 244 237 47 245 246 247Used by:316 407 490 492  Timeline
Symbol 249 GraphicUsed by:254
Symbol 250 GraphicUses:33Used by:254
Symbol 251 TextUses:25Used by:254 306
Symbol 252 TextUses:25Used by:254 306
Symbol 253 TextUses:25Used by:254 263 315
Symbol 254 MovieClip [weapon8]Uses:249 32 250 36 231 223 233 40 234 251 43 44 218 237 216 252 253 247 219Used by:316 407 490 492  Timeline
Symbol 255 GraphicUsed by:263
Symbol 256 GraphicUses:33Used by:263
Symbol 257 TextUses:25Used by:263
Symbol 258 TextUses:25Used by:263
Symbol 259 TextUses:25Used by:263
Symbol 260 TextUses:25Used by:263 290 329
Symbol 261 TextUses:25Used by:263
Symbol 262 TextUses:25Used by:263
Symbol 263 MovieClip [weapon9]Uses:255 32 256 36 204 213 241 257 242 258 43 44 259 260 216 261 253 262 219Used by:316 407 490 492  Timeline
Symbol 264 GraphicUses:33Used by:270
Symbol 265 GraphicUsed by:270
Symbol 266 TextUses:25Used by:270
Symbol 267 TextUses:25Used by:270
Symbol 268 TextUses:25Used by:270 281
Symbol 269 TextUses:25Used by:270 382
Symbol 270 MovieClip [weapon10]Uses:32 264 265 36 266 213 267 181 268 269 43 44 207 46 47 48Used by:316 490  Timeline
Symbol 271 GraphicUses:33Used by:276
Symbol 272 TextUses:25Used by:276
Symbol 273 TextUses:25Used by:276
Symbol 274 TextUses:25Used by:276
Symbol 275 TextUses:25Used by:276
Symbol 276 MovieClip [weapon12]Uses:32 271 36 272 38 273 40 274 42 43 44 218 46 47 275Used by:316 490  Timeline
Symbol 277 GraphicUses:33Used by:281
Symbol 278 TextUses:25Used by:281 306 311
Symbol 279 TextUses:25Used by:281
Symbol 280 TextUses:25Used by:281 306
Symbol 281 MovieClip [weapon14]Uses:32 277 36 278 223 279 280 268 214 43 44 49 200 47 235Used by:316 490  Timeline
Symbol 282 GraphicUses:33Used by:290
Symbol 283 TextUses:25Used by:290 293
Symbol 284 TextUses:25Used by:290
Symbol 285 TextUses:25Used by:290
Symbol 286 TextUses:25Used by:290 293
Symbol 287 TextUses:25Used by:290
Symbol 288 TextUses:25Used by:290
Symbol 289 TextUses:25Used by:290
Symbol 290 MovieClip [weapon18]Uses:32 282 36 283 284 180 285 286 287 43 44 236 260 288 289Used by:316 490  Timeline
Symbol 291 GraphicUses:33Used by:293
Symbol 292 TextUses:25Used by:293 311
Symbol 293 MovieClip [weapon17]Uses:32 291 36 283 38 180 292 286 243 43 44 218 237 47 245Used by:316 490  Timeline
Symbol 294 GraphicUses:33Used by:298
Symbol 295 TextUses:25Used by:298
Symbol 296 TextUses:25Used by:298
Symbol 297 TextUses:25Used by:298
Symbol 298 MovieClip [weapon11]Uses:32 294 36 37 223 295 181 296 196 43 44 49 200 47 297Used by:316 490  Timeline
Symbol 299 GraphicUses:33Used by:303
Symbol 300 TextUses:25Used by:303
Symbol 301 TextUses:25Used by:303
Symbol 302 TextUses:25Used by:303
Symbol 303 MovieClip [weapon13]Uses:32 299 36 192 300 233 301 302 206 43 44 218 237 47 217Used by:316 490  Timeline
Symbol 304 GraphicUses:33Used by:306
Symbol 305 TextUses:25Used by:306 311
Symbol 306 MovieClip [weapon15]Uses:32 304 36 278 205 233 280 305 251 43 44 236 237 47 252Used by:316 490  Timeline
Symbol 307 GraphicUses:33Used by:311
Symbol 308 TextUses:25Used by:311 315
Symbol 309 TextUses:25Used by:311
Symbol 310 TextUses:25Used by:311 315
Symbol 311 MovieClip [weapon16]Uses:32 307 36 278 223 233 292 305 308 43 44 246 247 309 310Used by:316 490  Timeline
Symbol 312 GraphicUses:33Used by:315
Symbol 313 TextUses:25Used by:315
Symbol 314 TextUses:25Used by:315
Symbol 315 MovieClip [weapon19]Uses:32 312 36 37 205 313 40 314 308 43 44 253 247 47 310Used by:316 490  Timeline
Symbol 316 MovieClip [mainweapon]Uses:19 24 26 189 201 50 210 220 224 225 226 227 228 238 248 254 263 270 276 281 290 293 298 303 306 311 315Used by:Timeline
Symbol 317 GraphicUsed by:329 338 348 354 361 370 374 382 388 394 400 405
Symbol 318 TextUses:25Used by:329
Symbol 319 GraphicUsed by:329
Symbol 320 GraphicUsed by:329 338 348 354 361 370 382 388 394 400 405
Symbol 321 EditableTextUses:28Used by:329
Symbol 322 GraphicUsed by:329 338 348 354 361 370 382 388 394 400 405
Symbol 323 TextUses:25Used by:329 338
Symbol 324 TextUses:25Used by:329 361
Symbol 325 TextUses:25Used by:329 354 370 394
Symbol 326 GraphicUsed by:329 338 348 354 361 370 374 382 388 394
Symbol 327 GraphicUses:33Used by:329
Symbol 328 TextUses:25Used by:329 354 370 394
Symbol 329 MovieClip [belt1]Uses:317 318 319 320 321 322 323 36 324 325 326 44 236 260 47 199 43 32 327 328Used by:339 395 485
Symbol 330 TextUses:25Used by:338
Symbol 331 GraphicUsed by:338
Symbol 332 EditableTextUses:28Used by:338
Symbol 333 TextUses:25Used by:338 348 354 374 394
Symbol 334 TextUses:25Used by:338 388
Symbol 335 TextUses:25Used by:338 348 354 374 394
Symbol 336 GraphicUses:33Used by:338
Symbol 337 TextUses:25Used by:338 388
Symbol 338 MovieClip [belt0]Uses:317 330 331 320 332 322 323 36 333 334 326 44 218 237 47 335 43 32 336 337Used by:339 395 485 487
Symbol 339 MovieClip [belts]Uses:19 329 24 338Used by:Timeline
Symbol 340 GraphicUsed by:349 362 406 486 487 488 489 491
Symbol 341 TextUses:25Used by:348
Symbol 342 GraphicUsed by:348
Symbol 343 EditableTextUses:28Used by:348
Symbol 344 TextUses:25Used by:348
Symbol 345 TextUses:25Used by:348
Symbol 346 GraphicUses:33Used by:348
Symbol 347 TextUses:25Used by:348
Symbol 348 MovieClip [boots0]Uses:317 341 342 320 343 322 344 36 333 345 326 44 49 237 47 335 43 32 346 347Used by:349 395 485 488
Symbol 349 MovieClip [boots]Uses:340 24 348Used by:Timeline
Symbol 350 TextUses:25Used by:354
Symbol 351 EditableTextUses:28Used by:354
Symbol 352 TextUses:25Used by:354
Symbol 353 GraphicUses:33Used by:354
Symbol 354 MovieClip [bag0]Uses:317 350 320 351 322 352 36 333 325 326 44 236 46 47 335 43 32 353 328Used by:362 395 485 486
Symbol 355 TextUses:25Used by:361
Symbol 356 EditableTextUses:28Used by:361
Symbol 357 TextUses:25Used by:361
Symbol 358 TextUses:25Used by:361 374
Symbol 359 GraphicUses:33Used by:361
Symbol 360 TextUses:25Used by:361 374
Symbol 361 MovieClip [bag1]Uses:317 355 320 356 322 357 36 324 358 326 44 246 46 47 199 43 32 359 360Used by:362 395 485 486
Symbol 362 MovieClip [bags]Uses:340 24 354 361Used by:Timeline
Symbol 363 TextUses:25Used by:370
Symbol 364 GraphicUsed by:370
Symbol 365 EditableTextUses:28Used by:370
Symbol 366 TextUses:25Used by:370
Symbol 367 TextUses:25Used by:370 388
Symbol 368 TextUses:25Used by:370 388
Symbol 369 GraphicUses:33Used by:370
Symbol 370 MovieClip [armor0]Uses:317 363 364 320 365 322 366 36 367 325 326 44 45 46 47 368 43 32 369 328Used by:395 485
Symbol 371 TextUses:25Used by:374
Symbol 372 GraphicUsed by:374
Symbol 373 GraphicUses:33Used by:374
Symbol 374 MovieClip [armor1]Uses:317 371 372 36 333 358 326 44 49 46 47 335 43 32 373 360Used by:395 485
Symbol 375 TextUses:25Used by:382
Symbol 376 GraphicUsed by:382
Symbol 377 EditableTextUses:28Used by:382
Symbol 378 TextUses:25Used by:382
Symbol 379 TextUses:25Used by:382
Symbol 380 GraphicUses:33Used by:382
Symbol 381 TextUses:25Used by:382
Symbol 382 MovieClip [armor2]Uses:317 375 376 320 377 322 378 36 269 379 326 44 218 46 47 48 43 200 32 380 381Used by:395 485
Symbol 383 TextUses:25Used by:388
Symbol 384 GraphicUsed by:388
Symbol 385 EditableTextUses:28Used by:388
Symbol 386 TextUses:25Used by:388
Symbol 387 GraphicUses:33Used by:388
Symbol 388 MovieClip [pants0]Uses:317 383 384 320 385 322 386 36 367 334 326 44 49 200 47 368 43 32 387 337Used by:395 485 491
Symbol 389 TextUses:25Used by:394
Symbol 390 GraphicUsed by:394
Symbol 391 EditableTextUses:28Used by:394
Symbol 392 TextUses:25Used by:394
Symbol 393 GraphicUses:33Used by:394
Symbol 394 MovieClip [pants1]Uses:317 389 390 320 391 322 392 36 333 325 326 44 218 237 47 335 43 32 393 328Used by:395 485 491
Symbol 395 MovieClip [armors]Uses:19 24 370 374 382 388 394 354 361 348 338 329 26Used by:Timeline
Symbol 396 TextUses:25Used by:400
Symbol 397 GraphicUsed by:400
Symbol 398 EditableTextUses:28Used by:400
Symbol 399 TextUses:25Used by:400
Symbol 400 MovieClip [helmet0]Uses:317 396 397 320 398 322 399Used by:406 489
Symbol 401 TextUses:25Used by:405
Symbol 402 GraphicUsed by:405
Symbol 403 EditableTextUses:28Used by:405
Symbol 404 TextUses:25Used by:405
Symbol 405 MovieClip [helmet1]Uses:317 401 402 320 403 322 404Used by:406 489
Symbol 406 MovieClip [helmets]Uses:340 24 400 405Used by:Timeline
Symbol 407 MovieClip [secondweapon]Uses:19 24 189 201 50 210 220 224 26 227 228 238 248 254 263Used by:Timeline
Symbol 408 GraphicUses:17 18Used by:433
Symbol 409 FontUsed by:410 411 412
Symbol 410 TextUses:409Used by:433
Symbol 411 TextUses:409Used by:433
Symbol 412 TextUses:409Used by:433
Symbol 413 BitmapUsed by:414
Symbol 414 GraphicUses:413Used by:433
Symbol 415 TextUses:25Used by:433
Symbol 416 TextUses:25Used by:433
Symbol 417 GraphicUsed by:433
Symbol 418 BitmapUsed by:419
Symbol 419 GraphicUses:418Used by:433
Symbol 420 BitmapUsed by:421
Symbol 421 GraphicUses:420Used by:422
Symbol 422 MovieClipUses:421Used by:433
Symbol 423 BitmapUsed by:424
Symbol 424 GraphicUses:423Used by:425
Symbol 425 MovieClipUses:424Used by:433
Symbol 426 TextUses:25Used by:433
Symbol 427 TextUses:136Used by:433
Symbol 428 TextUses:25Used by:433
Symbol 429 TextUses:136Used by:433
Symbol 430 TextUses:25Used by:433
Symbol 431 TextUses:136Used by:433
Symbol 432 TextUses:25 136Used by:433
Symbol 433 MovieClip [menu]Uses:408 158 24 410 411 412 414 415 416 417 419 422 425 426 427 428 429 430 431 432 26Used by:Timeline
Symbol 434 GraphicUsed by:439
Symbol 435 GraphicUsed by:438
Symbol 436 GraphicUsed by:438
Symbol 437 GraphicUsed by:438
Symbol 438 MovieClip [res]Uses:435 436 437Used by:439
Symbol 439 MovieClip [research]Uses:434 24 438Used by:Timeline
Symbol 440 GraphicUsed by:441
Symbol 441 MovieClip [levelup]Uses:440Used by:Timeline
Symbol 442 GraphicUses:153Used by:463
Symbol 443 EditableTextUses:25Used by:463
Symbol 444 EditableTextUses:25Used by:463
Symbol 445 EditableTextUses:25Used by:463
Symbol 446 EditableTextUses:25Used by:463
Symbol 447 EditableTextUses:25Used by:463
Symbol 448 TextUses:25Used by:463
Symbol 449 EditableTextUses:25Used by:463
Symbol 450 EditableTextUses:25Used by:463
Symbol 451 EditableTextUses:25Used by:463
Symbol 452 EditableTextUses:25Used by:463
Symbol 453 EditableTextUses:25Used by:463
Symbol 454 EditableTextUses:25Used by:463
Symbol 455 EditableTextUses:25Used by:463
Symbol 456 EditableTextUses:25Used by:463
Symbol 457 EditableTextUses:25Used by:463
Symbol 458 EditableTextUses:25Used by:463
Symbol 459 EditableTextUses:25Used by:463
Symbol 460 EditableTextUses:25Used by:463
Symbol 461 EditableTextUses:25Used by:463
Symbol 462 GraphicUsed by:463
Symbol 463 MovieClip [equipmentmenu]Uses:442 158 156 24 161 162 163 164 443 444 445 446 169 447 448 449 450 451 452 453 454 455 456 457 458 172 459 460 461 175 462Used by:Timeline
Symbol 464 GraphicUsed by:469 508
Symbol 465 ShapeTweeningUsed by:469
Symbol 466 ShapeTweeningUsed by:469
Symbol 467 GraphicUsed by:469 508
Symbol 468 GraphicUsed by:469 508
Symbol 469 MovieClip [movepos]Uses:464 465 466 467 468Used by:Timeline
Symbol 470 TextUses:136Used by:484
Symbol 471 TextUses:136Used by:484
Symbol 472 TextUses:136Used by:484
Symbol 473 TextUses:136Used by:484
Symbol 474 TextUses:136Used by:484
Symbol 475 EditableTextUses:25Used by:484
Symbol 476 EditableTextUses:25Used by:484
Symbol 477 EditableTextUses:25Used by:484
Symbol 478 EditableTextUses:25Used by:484
Symbol 479 EditableTextUses:25Used by:484
Symbol 480 TextUses:136Used by:484
Symbol 481 EditableTextUses:25Used by:484
Symbol 482 EditableTextUses:25Used by:484
Symbol 483 TextUses:136Used by:484
Symbol 484 MovieClip [wstats]Uses:470 471 472 473 474 475 476 477 478 479 480 481 482 483Used by:Timeline
Symbol 485 MovieClip [elarmors]Uses:19 24 370 374 382 388 394 354 361 348 338 329 26Used by:Timeline
Symbol 486 MovieClip [elbags]Uses:340 24 354 361Used by:Timeline
Symbol 487 MovieClip [elbelts]Uses:340 24 338Used by:Timeline
Symbol 488 MovieClip [elboots]Uses:340 24 348Used by:Timeline
Symbol 489 MovieClip [elhelmets]Uses:340 24 400 405Used by:Timeline
Symbol 490 MovieClip [elmainweapon]Uses:19 24 26 225 226 227 228 189 201 50 210 220 224 238 248 254 263 270 276 281 293 290 298 303 306 311 315Used by:Timeline
Symbol 491 MovieClip [elpants]Uses:340 24 388 394Used by:Timeline
Symbol 492 MovieClip [elsecondweapon]Uses:19 24 189 201 50 210 220 224 26 227 228 238 248 254 263Used by:Timeline
Symbol 493 GraphicUsed by:496
Symbol 494 EditableTextUses:25Used by:496
Symbol 495 TextUses:25Used by:496
Symbol 496 MovieClip [basemenu]Uses:493 24 494 127 495Used by:Timeline
Symbol 497 GraphicUsed by:505
Symbol 498 GraphicUsed by:505
Symbol 499 GraphicUsed by:505
Symbol 500 GraphicUsed by:505
Symbol 501 GraphicUsed by:505
Symbol 502 GraphicUsed by:505
Symbol 503 GraphicUsed by:505
Symbol 504 GraphicUsed by:505
Symbol 505 MovieClip [base1]Uses:497 498 499 500 501 502 503 504Used by:Timeline
Symbol 506 ShapeTweeningUsed by:508
Symbol 507 ShapeTweeningUsed by:508
Symbol 508 MovieClip [startpos]Uses:464 506 507 467 468Used by:Timeline
Symbol 509 GraphicUsed by:510
Symbol 510 MovieClip [star]Uses:509Used by:Timeline
Symbol 511 BitmapUsed by:512
Symbol 512 GraphicUses:511 133Used by:517
Symbol 513 TextUses:25Used by:517
Symbol 514 EditableTextUses:136Used by:517
Symbol 515 EditableTextUses:136Used by:517
Symbol 516 EditableTextUses:136Used by:517
Symbol 517 MovieClip [imppanel]Uses:512 513 137 138 139 514 515 516 146Used by:Timeline
Symbol 518 GraphicUses:133Used by:525
Symbol 519 TextUses:25Used by:525
Symbol 520 EditableTextUses:136Used by:525
Symbol 521 EditableTextUses:136Used by:525
Symbol 522 EditableTextUses:136Used by:525
Symbol 523 BitmapUsed by:524
Symbol 524 GraphicUses:523Used by:525
Symbol 525 MovieClip [cerberpanel]Uses:518 519 137 138 139 520 521 522 524 146Used by:Timeline
Symbol 526 TextUses:25Used by:532
Symbol 527 EditableTextUses:136Used by:532
Symbol 528 EditableTextUses:136Used by:532
Symbol 529 EditableTextUses:136Used by:532
Symbol 530 BitmapUsed by:531
Symbol 531 GraphicUses:530Used by:532
Symbol 532 MovieClip [zombiepanel]Uses:134 526 137 138 139 527 528 529 531 146Used by:Timeline
Symbol 533 TextUses:25Used by:539
Symbol 534 EditableTextUses:136Used by:539
Symbol 535 EditableTextUses:136Used by:539
Symbol 536 EditableTextUses:136Used by:539
Symbol 537 BitmapUsed by:538
Symbol 538 GraphicUses:537Used by:539
Symbol 539 MovieClip [firelord]Uses:134 533 137 138 139 534 535 536 538 146Used by:Timeline
Symbol 540 TextUses:25Used by:546
Symbol 541 EditableTextUses:136Used by:546
Symbol 542 EditableTextUses:136Used by:546
Symbol 543 EditableTextUses:136Used by:546
Symbol 544 BitmapUsed by:545
Symbol 545 GraphicUses:544Used by:546
Symbol 546 MovieClip [knightpanel]Uses:134 540 137 138 139 541 542 543 545 146Used by:Timeline
Symbol 547 TextUses:136Used by:576
Symbol 548 TextUses:136Used by:576
Symbol 549 TextUses:136Used by:576
Symbol 550 TextUses:136Used by:576
Symbol 551 TextUses:136Used by:576
Symbol 552 TextUses:136Used by:576
Symbol 553 TextUses:136Used by:576
Symbol 554 TextUses:136Used by:576
Symbol 555 TextUses:136Used by:576
Symbol 556 TextUses:136Used by:576
Symbol 557 TextUses:136Used by:576
Symbol 558 EditableTextUses:136Used by:576
Symbol 559 EditableTextUses:136Used by:576
Symbol 560 EditableTextUses:136Used by:576
Symbol 561 EditableTextUses:136Used by:576
Symbol 562 EditableTextUses:136Used by:576
Symbol 563 EditableTextUses:136Used by:576
Symbol 564 EditableTextUses:136Used by:576
Symbol 565 EditableTextUses:136Used by:576
Symbol 566 EditableTextUses:136Used by:576
Symbol 567 EditableTextUses:25Used by:576
Symbol 568 EditableTextUses:25Used by:576
Symbol 569 EditableTextUses:25Used by:576
Symbol 570 EditableTextUses:25Used by:576
Symbol 571 EditableTextUses:25Used by:576
Symbol 572 EditableTextUses:25Used by:576
Symbol 573 EditableTextUses:25Used by:576
Symbol 574 EditableTextUses:25Used by:576
Symbol 575 EditableTextUses:25Used by:576
Symbol 576 MovieClip [statscreen]Uses:19 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 24 26Used by:Timeline
Symbol 577 GraphicUsed by:581
Symbol 578 GraphicUsed by:581
Symbol 579 GraphicUsed by:581
Symbol 580 GraphicUsed by:581
Symbol 581 MovieClip [cerber]Uses:577 578 579 580Used by:Timeline
Symbol 582 BitmapUsed by:583
Symbol 583 GraphicUses:582Used by:588  Timeline
Symbol 584 GraphicUsed by:587
Symbol 585 GraphicUsed by:587
Symbol 586 GraphicUsed by:587 593 596 602
Symbol 587 MovieClip [fire0]Uses:584 585 586Used by:588
Symbol 588 MovieClip [variant0]Uses:583 587Used by:Timeline
Symbol 589 BitmapUsed by:590
Symbol 590 GraphicUses:589Used by:597
Symbol 591 GraphicUsed by:593
Symbol 592 GraphicUsed by:593
Symbol 593 MovieClip [fire2]Uses:591 592 586Used by:597
Symbol 594 GraphicUsed by:596
Symbol 595 GraphicUsed by:596
Symbol 596 MovieClip [fire1]Uses:594 595 586Used by:597
Symbol 597 MovieClip [variant1]Uses:590 593 596Used by:Timeline
Symbol 598 BitmapUsed by:599
Symbol 599 GraphicUses:598Used by:603
Symbol 600 GraphicUsed by:602
Symbol 601 GraphicUsed by:602
Symbol 602 MovieClip [fire3]Uses:600 601 586Used by:603
Symbol 603 MovieClip [variant2]Uses:599 602Used by:Timeline
Symbol 604 GraphicUsed by:611
Symbol 605 GraphicUsed by:611
Symbol 606 GraphicUsed by:611
Symbol 607 GraphicUsed by:610
Symbol 608 GraphicUsed by:610
Symbol 609 GraphicUsed by:610
Symbol 610 MovieClip [reloading]Uses:607 608 609Used by:611
Symbol 611 MovieClip [status]Uses:604 605 606 610Used by:Timeline
Symbol 612 GraphicUsed by:617 618
Symbol 613 GraphicUsed by:617 618
Symbol 614 GraphicUsed by:617 618
Symbol 615 GraphicUsed by:617 618
Symbol 616 GraphicUsed by:617 618
Symbol 617 MovieClipUses:612 613 614 615 616Used by:619
Symbol 618 MovieClipUses:612 613 614 615 616Used by:619
Symbol 619 MovieClip [zombie]Uses:617 618Used by:Timeline
Symbol 620 GraphicUsed by:625 626 664 665
Symbol 621 GraphicUsed by:625 626 664 665
Symbol 622 GraphicUsed by:625 626
Symbol 623 GraphicUsed by:625 626 664 665
Symbol 624 GraphicUsed by:625 626 664 665
Symbol 625 MovieClipUses:620 621 622 623 624Used by:627
Symbol 626 MovieClipUses:620 621 622 623 624Used by:627
Symbol 627 MovieClip [lord]Uses:625 626Used by:Timeline
Symbol 628 GraphicUsed by:631
Symbol 629 GraphicUsed by:631
Symbol 630 GraphicUsed by:631
Symbol 631 MovieClip [knight]Uses:628 629 630Used by:Timeline
Symbol 632 EditableTextUses:25Used by:644
Symbol 633 TextUses:25Used by:644
Symbol 634 TextUses:25Used by:644
Symbol 635 TextUses:25Used by:644
Symbol 636 EditableTextUses:25Used by:644
Symbol 637 TextUses:25Used by:644
Symbol 638 EditableTextUses:25Used by:644
Symbol 639 TextUses:25Used by:644
Symbol 640 TextUses:25Used by:644
Symbol 641 GraphicUsed by:643
Symbol 642 GraphicUsed by:643
Symbol 643 MovieClip [playsymbol]Uses:641 642Used by:644
Symbol 644 MovieClip [sidepanel]Uses:124 632 24 633 634 635 636 637 638 639 640 643Used by:Timeline
Symbol 645 GraphicUses:99Used by:646
Symbol 646 MovieClip [radar]Uses:645Used by:Timeline
Symbol 647 GraphicUsed by:648
Symbol 648 MovieClip [radarpoint]Uses:647Used by:Timeline
Symbol 649 BitmapUsed by:650
Symbol 650 GraphicUses:649Used by:651
Symbol 651 MovieClip [ramkaradar]Uses:650Used by:Timeline
Symbol 652 GraphicUses:18Used by:657
Symbol 653 EditableTextUses:25Used by:657
Symbol 654 TextUses:25Used by:655
Symbol 655 MovieClip [tempsy]Uses:654Used by:657
Symbol 656 GraphicUses:35Used by:657
Symbol 657 MovieClip [hint]Uses:652 24 653 655 656Used by:Timeline
Symbol 658 BitmapUsed by:659
Symbol 659 GraphicUses:658Used by:660
Symbol 660 MovieClip [blood]Uses:659Used by:Timeline
Symbol 661 GraphicUsed by:662
Symbol 662 MovieClip [bloodfield]Uses:661Used by:Timeline
Symbol 663 GraphicUsed by:664 665
Symbol 664 MovieClipUses:620 621 663 623 624Used by:666
Symbol 665 MovieClipUses:620 621 663 623 624Used by:666
Symbol 666 MovieClip [demon]Uses:664 665Used by:Timeline
Symbol 667 EditableTextUses:136Used by:671
Symbol 668 TextUses:25Used by:671
Symbol 669 TextUses:28Used by:671
Symbol 670 TextUses:25Used by:671
Symbol 671 MovieClip [victory]Uses:19 24 667 26 668 158 669 670Used by:Timeline
Symbol 672 GraphicUses:18Used by:675
Symbol 673 EditableTextUses:25Used by:675
Symbol 674 GraphicUses:35Used by:675
Symbol 675 MovieClip [hintb]Uses:672 673 674Used by:Timeline
Symbol 676 GraphicUsed by:677
Symbol 677 MovieClip [bul]Uses:676Used by:Timeline
Symbol 678 MovieClip [dot]Uses:145Used by:Timeline
Symbol 679 Sound [gamemusic]Used by:Timeline
Symbol 680 Sound [menumusic]Used by:Timeline
Symbol 681 GraphicUsed by:682
Symbol 682 MovieClip [act]Uses:681Used by:Timeline

Instance Names

"act"Frame 5Symbol 682 MovieClip [act]
"ng_ad"Symbol 97 MovieClip Frame 1Symbol 96 MovieClip
"availableground"Symbol 110 MovieClip [back] Frame 1Symbol 102 MovieClip [availableground]
"block0"Symbol 110 MovieClip [back] Frame 1Symbol 105 MovieClip [block]
"block1"Symbol 110 MovieClip [back] Frame 1Symbol 105 MovieClip [block]
"block2"Symbol 110 MovieClip [back] Frame 1Symbol 105 MovieClip [block]
"block3"Symbol 110 MovieClip [back] Frame 1Symbol 105 MovieClip [block]
"block4"Symbol 110 MovieClip [back] Frame 1Symbol 105 MovieClip [block]
"block5"Symbol 110 MovieClip [back] Frame 1Symbol 105 MovieClip [block]
"block6"Symbol 110 MovieClip [back] Frame 1Symbol 105 MovieClip [block]
"base"Symbol 110 MovieClip [back] Frame 1Symbol 107 MovieClip [base]
"gates"Symbol 110 MovieClip [back] Frame 1Symbol 109 MovieClip [gates]
"ammo2"Symbol 131 MovieClip [stat2] Frame 1Symbol 130 EditableText
"namea"Symbol 132 MovieClip [gruntpanel] Frame 1Symbol 125 EditableText
"ammo"Symbol 132 MovieClip [gruntpanel] Frame 1Symbol 129 EditableText
"stat2"Symbol 132 MovieClip [gruntpanel] Frame 1Symbol 131 MovieClip [stat2]
"he"Symbol 147 MovieClip [demonpanel] Frame 1Symbol 140 EditableText
"sp"Symbol 147 MovieClip [demonpanel] Frame 1Symbol 141 EditableText
"da"Symbol 147 MovieClip [demonpanel] Frame 1Symbol 142 EditableText
"body1"Symbol 177 MovieClip [trainmenu] Frame 1Symbol 156 MovieClip [equip]
"handl"Symbol 177 MovieClip [trainmenu] Frame 1Symbol 156 MovieClip [equip]
"handr"Symbol 177 MovieClip [trainmenu] Frame 1Symbol 156 MovieClip [equip]
"ist"Symbol 177 MovieClip [trainmenu] Frame 1Symbol 24 MovieClip [button]
"iag"Symbol 177 MovieClip [trainmenu] Frame 1Symbol 24 MovieClip [button]
"iin"Symbol 177 MovieClip [trainmenu] Frame 1Symbol 24 MovieClip [button]
"ex"Symbol 177 MovieClip [trainmenu] Frame 1Symbol 165 EditableText
"st"Symbol 177 MovieClip [trainmenu] Frame 1Symbol 166 EditableText
"ag"Symbol 177 MovieClip [trainmenu] Frame 1Symbol 167 EditableText
"inte"Symbol 177 MovieClip [trainmenu] Frame 1Symbol 168 EditableText
"sp"Symbol 177 MovieClip [trainmenu] Frame 1Symbol 170 EditableText
"namea"Symbol 177 MovieClip [trainmenu] Frame 1Symbol 171 EditableText
"su"Symbol 177 MovieClip [trainmenu] Frame 1Symbol 173 EditableText
"am"Symbol 177 MovieClip [trainmenu] Frame 1Symbol 174 EditableText
"r3"Symbol 439 MovieClip [research] Frame 1Symbol 438 MovieClip [res]
"r0"Symbol 439 MovieClip [research] Frame 1Symbol 438 MovieClip [res]
"r1"Symbol 439 MovieClip [research] Frame 1Symbol 438 MovieClip [res]
"r4"Symbol 439 MovieClip [research] Frame 1Symbol 438 MovieClip [res]
"r5"Symbol 439 MovieClip [research] Frame 1Symbol 438 MovieClip [res]
"r2"Symbol 439 MovieClip [research] Frame 1Symbol 438 MovieClip [res]
"body1"Symbol 463 MovieClip [equipmentmenu] Frame 1Symbol 156 MovieClip [equip]
"handl"Symbol 463 MovieClip [equipmentmenu] Frame 1Symbol 156 MovieClip [equip]
"handr"Symbol 463 MovieClip [equipmentmenu] Frame 1Symbol 156 MovieClip [equip]
"ist"Symbol 463 MovieClip [equipmentmenu] Frame 1Symbol 24 MovieClip [button]
"iag"Symbol 463 MovieClip [equipmentmenu] Frame 1Symbol 24 MovieClip [button]
"iin"Symbol 463 MovieClip [equipmentmenu] Frame 1Symbol 24 MovieClip [button]
"ex"Symbol 463 MovieClip [equipmentmenu] Frame 1Symbol 443 EditableText
"st"Symbol 463 MovieClip [equipmentmenu] Frame 1Symbol 444 EditableText
"ag"Symbol 463 MovieClip [equipmentmenu] Frame 1Symbol 445 EditableText
"inte"Symbol 463 MovieClip [equipmentmenu] Frame 1Symbol 446 EditableText
"sp"Symbol 463 MovieClip [equipmentmenu] Frame 1Symbol 447 EditableText
"bu0"Symbol 463 MovieClip [equipmentmenu] Frame 1Symbol 24 MovieClip [button]
"bu2"Symbol 463 MovieClip [equipmentmenu] Frame 1Symbol 24 MovieClip [button]
"bu1"Symbol 463 MovieClip [equipmentmenu] Frame 1Symbol 24 MovieClip [button]
"bu3"Symbol 463 MovieClip [equipmentmenu] Frame 1Symbol 24 MovieClip [button]
"b0"Symbol 463 MovieClip [equipmentmenu] Frame 1Symbol 449 EditableText
"b1"Symbol 463 MovieClip [equipmentmenu] Frame 1Symbol 450 EditableText
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"hint"Symbol 657 MovieClip [hint] Frame 1Symbol 653 EditableText
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"high"Symbol 671 MovieClip [victory] Frame 1Symbol 667 EditableText
"hint"Symbol 675 MovieClip [hintb] Frame 1Symbol 673 EditableText

Special Tags

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Labels

"game"Frame 5
"can"Symbol 50 MovieClip [weapon2] Frame 5
"cant"Symbol 50 MovieClip [weapon2] Frame 10
"cant2"Symbol 50 MovieClip [weapon2] Frame 11
"loading"Symbol 83 MovieClip Frame 1
"loaded"Symbol 83 MovieClip Frame 101
"lastframe"Symbol 83 MovieClip Frame 165
"end"Symbol 83 MovieClip Frame 166
"hit"Symbol 120 MovieClip [imp] Frame 14
"can"Symbol 189 MovieClip [weapon0] Frame 5
"cant"Symbol 189 MovieClip [weapon0] Frame 10
"cant2"Symbol 189 MovieClip [weapon0] Frame 11
"can"Symbol 201 MovieClip [weapon1] Frame 5
"cant"Symbol 201 MovieClip [weapon1] Frame 10
"cant2"Symbol 201 MovieClip [weapon1] Frame 11
"can"Symbol 210 MovieClip [weapon3] Frame 5
"cant"Symbol 210 MovieClip [weapon3] Frame 10
"cant2"Symbol 210 MovieClip [weapon3] Frame 11
"can"Symbol 220 MovieClip [weapon4] Frame 5
"cant"Symbol 220 MovieClip [weapon4] Frame 10
"cant2"Symbol 220 MovieClip [weapon4] Frame 11
"can"Symbol 224 MovieClip [weapon5] Frame 5
"cant"Symbol 224 MovieClip [weapon5] Frame 10
"cant2"Symbol 224 MovieClip [weapon5] Frame 11
"can"Symbol 238 MovieClip [weapon6] Frame 5
"cant"Symbol 238 MovieClip [weapon6] Frame 10
"cant2"Symbol 238 MovieClip [weapon6] Frame 11
"can"Symbol 248 MovieClip [weapon7] Frame 5
"cant"Symbol 248 MovieClip [weapon7] Frame 10
"cant2"Symbol 248 MovieClip [weapon7] Frame 11
"can"Symbol 254 MovieClip [weapon8] Frame 5
"cant"Symbol 254 MovieClip [weapon8] Frame 10
"cant2"Symbol 254 MovieClip [weapon8] Frame 11
"can"Symbol 263 MovieClip [weapon9] Frame 5
"cant"Symbol 263 MovieClip [weapon9] Frame 10
"cant2"Symbol 263 MovieClip [weapon9] Frame 11
"can"Symbol 270 MovieClip [weapon10] Frame 5
"cant"Symbol 270 MovieClip [weapon10] Frame 10
"can"Symbol 276 MovieClip [weapon12] Frame 5
"cant"Symbol 276 MovieClip [weapon12] Frame 10
"can"Symbol 281 MovieClip [weapon14] Frame 5
"cant"Symbol 281 MovieClip [weapon14] Frame 10
"can"Symbol 290 MovieClip [weapon18] Frame 5
"cant"Symbol 290 MovieClip [weapon18] Frame 10
"can"Symbol 293 MovieClip [weapon17] Frame 5
"cant"Symbol 293 MovieClip [weapon17] Frame 10
"can"Symbol 298 MovieClip [weapon11] Frame 5
"cant"Symbol 298 MovieClip [weapon11] Frame 10
"can"Symbol 303 MovieClip [weapon13] Frame 5
"cant"Symbol 303 MovieClip [weapon13] Frame 10
"can"Symbol 306 MovieClip [weapon15] Frame 5
"cant"Symbol 306 MovieClip [weapon15] Frame 10
"can"Symbol 311 MovieClip [weapon16] Frame 5
"cant"Symbol 311 MovieClip [weapon16] Frame 10
"can"Symbol 315 MovieClip [weapon19] Frame 5
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"smg"Symbol 316 MovieClip [mainweapon] Frame 5
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http://swfchan.com/15/74087/info.shtml
Created: 7/4 -2019 16:07:35 Last modified: 7/4 -2019 16:07:35 Server time: 22/12 -2024 19:56:11