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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/18459606?noj=FRM18459606-14DC" width="1" height="1"></div>

Intergalactic Billiards 2.swf

This is the info page for
Flash #74118

(Click the ID number above for more basic data on this flash file.)


Text
Score:

Your High Score:

Daily High Scores:

All-time High Scores:

Button Text

Score:

Your Name:

High Score Entry:

Welcome to Intergalatic Billiards V2.0
The object of the game is simple. You control the green ball with
the arrow keys, and gain points when you knock around the planets.
The score resets when you hit an edge. Blackholes carry you with
them until you escape their gravitational pull.
The number of points per hit is an exponential function of the
speed of the object you collided with and the distance travelled in
the last move.
0-9 correspond to the number of stars in the background. If your
computer is running this game slowly, try modifying the number of
stars to increase performance.
New Features - Displaying & saving high scores, sound effects,
background music, moving star field, and debugged gameplay

Shortcuts:
s = Refresh High Scores
r = Reset Stuck Ball
m = Toggle music

ActionScript [AS1/AS2]

Frame 1
stop(); totalb = _root.getBytesTotal(); totalkb = int(totalb / 1024); instructions.startGame.myText.text = "Loading"; this.onEnterFrame = function () { var _local2 = _root.getBytesLoaded(); loadedkb = int(_local2 / 1024); loadedpct = int((_local2 / totalb) * 100) + "%"; if (_local2 == totalb) { instructions.startGame.myText.text = "Play"; instructions.startGame.onPress = function () { gotoAndStop ("main"); }; } };
Frame 2
gotoAndStop ("preloader");
Frame 30
function initGame() { speed = 17; mainball_depth = 500; border_depth = 110; starfield_depth = 100; floatingwall_depth = 450; floatingwalltrails_depth = 400; instructions_depth = 900; soundManager_depth = 950; numOfStars = 66; pointboard_depth = 1002; highscoreboard_depth = 1001; scoreboard_depth = 1000; createStarField(); createScoreBoard(); score = 0; highscore = 0; maxTrails = 4; createSoundManager(); BGMusicOn = false; toggleBGMusic(); startGame(); } function startGame() { updateHighScores(); attachMovie("mainball", "mainball", mainball_depth); mainball._x = Stage.width / 2; mainball._y = Stage.height / 2; mainball.onKeyDown = mainballKeyDown; Key.addListener(mainball); mainball.dragging = false; createWalls(); createFloatingWalls(); createBlackHoles(); mainballInterval = setInterval(mainballExecute, 10); floatingWallInterval = setInterval(floatingWallExecute, 23); blackHoleInterval = setInterval(blackHoleExecute, 23); starfieldInterval = setInterval(starfieldExecute, 60); tickInterval = setInterval(tickExecute, 1000); } function mainballKeyDown() { highscoreboard._visible = false; if (!moving) { if (mainball.dragging && ((((mainball._x < 25) || (mainball._x > 525)) || (mainball._y < 25)) || (mainball._y > 375))) { trace("dragging, shouldn't go" + mainball._x); } else { switch (Key.getCode()) { case 37 : moving = true; this.dir = "left"; break; case 39 : moving = true; this.dir = "right"; break; case 38 : moving = true; this.dir = "up"; break; case 40 : moving = true; this.dir = "down"; break; case 77 : toggleBGMusic(); break; case 82 : mainball._x = Stage.width / 2; mainball._y = Stage.height / 2; break; case 83 : updateHighScores(); break; default : trace(Key.getCode()); } if (moving) { this.origX = this._x; this.origY = this._y; soundManager.startMoving.mySound.start(); } } if ((Key.getAscii() >= 48) && (Key.getAscii() < 58)) { numOfStars = (Key.getAscii() - 49) * 12; createStarField(); } } } function mainballExecute() { if (moving) { oldX = mainball._x; oldY = mainball._y; switch (mainball.dir) { case "left" : cx = -speed; cy = 0; break; case "right" : cx = speed; cy = 0; break; case "up" : cx = 0; cy = -speed; break; case "down" : cx = 0; cy = speed; } mainball._x = mainball._x + cx; mainball._y = mainball._y + cy; wallhit = false; var _local2 = 0; while (_local2 < wallArray.length) { if (wallArray[_local2].hitTest(mainball)) { wallhit = true; tw = wallArray[_local2]; mainball._x = oldX; mainball._y = oldY; cx = cx / speed; cy = cy / speed; while (!tw.hitTest(mainball)) { mainball._x = mainball._x + cx; mainball._y = mainball._y + cy; } mainball._x = mainball._x - cx; mainball._y = mainball._y - cy; moving = false; if (tw.myType == "border") { saveHighScore(score); displayPointOverview("0", "Score Reset"); score = 0; mainball.dragging = false; for (_local2 in blackholes) { blackholes[_local2].active = false; } trace("hhh"); soundManager.hitWall.mySound.start(); } else if (tw.myType == "blackhole") { if (mainball.dragging == false) { tw.active = true; mainball.dragging = true; randomizeMovement(tw, mainball.dir); soundManager.hitBlackhole.mySound.start(); } } else { distance = Math.floor(Math.abs(mainball._x - mainball.origX) + Math.abs(mainball._y - mainball.origY)); hitScore = tw.score; thisScore = distance * hitScore; score = score + thisScore; if (_root.highscore < _root.score) { _root.highscore = _root.score; } displayPointOverview((tw.score + " * ") + distance, distance * hitScore); randomizeMovement(tw, mainball.dir); mainball.dragging = false; for (_local2 in blackholes) { blackholes[_local2].active = false; } if (thisScore < 400) { soundManager.hitPlanet1.mySound.start(); } else if (thisScore < 1000) { soundManager.hitPlanet2.mySound.start(); } else if (thisScore < 2000) { soundManager.hitPlanet3.mySound.start(); } else if (thisScore < 3000) { soundManager.hitPlanet4.mySound.start(); } else { soundManager.hitPlanet5.mySound.start(); } } } _local2++; } updateAfterEvent(); } } function createBlackHoles() { createEmptyMovieClip("blackholes", blackholes_depth); thisBH = blackholes.attachMovie("blackhole", "blackhole", 1000); randomizeMovement(thisBH); thisBH.myType = "blackhole"; thisBH.active = false; wallArray.push(thisBH); } function blackHoleExecute() { for (i in blackholes) { blackholes[i]._x = blackholes[i]._x + blackholes[i].cx; blackholes[i]._y = blackholes[i]._y + blackholes[i].cy; adjustPosition(blackholes[i]); if (blackholes[i].active == true) { mainball._x = mainball._x + blackholes[i].cx; mainball._y = mainball._y + blackholes[i].cy; if (adjustPosition(mainball)) { createStarField(); } } } updateAfterEvent(); } function createWalls() { createEmptyMovieClip("border", border_depth); wallArray = new Array(); thisWall = border.createEmptyMovieClip("leftwall", 2); thisWall.moveTo(0, 0); thisWall.lineStyle(5, 16777215); thisWall.lineTo(0, Stage.height); wallArray.push(thisWall); thisWall = border.createEmptyMovieClip("rightwall", 3); thisWall.moveTo(0, 0); thisWall.lineStyle(5, 16777215); thisWall.lineTo(0, Stage.height); thisWall._x = Stage.width; wallArray.push(thisWall); thisWall = border.createEmptyMovieClip("topwall", 4); thisWall.moveTo(0, 0); thisWall.lineStyle(5, 16777215); thisWall.lineTo(Stage.width, 0); wallArray.push(thisWall); thisWall = border.createEmptyMovieClip("bottomwall", 5); thisWall.moveTo(0, 0); thisWall.lineStyle(5, 16777215); thisWall.lineTo(Stage.width, 0); thisWall._y = Stage.height; wallArray.push(thisWall); var _local1 = 0; while (_local1 < wallArray.length) { wallArray[_local1].myType = "border"; _local1++; } } function createFloatingWalls() { createEmptyMovieClip("floatingwalls", floatingwall_depth); var _local1 = 1; while (_local1 < 5) { if ((_local1 % 2) == 0) { clip = "candice-planet11"; } else { clip = "candice-planet12"; } thisWall = floatingwalls.attachMovie(clip, "wall" + _local1, 100 + _local1, {_x:50 * _local1, _y:50 * _local1}); thisWall.myColor = new Color(thisWall); thisWall.myColorTransform = {rb:0, bb:0}; thisWall._xscale = (thisWall._yscale = getRandom(65, 100)); randomizeMovement(thisWall); wallArray.push(thisWall); _local1++; } } function floatingWallExecute() { count = 0; for (i in floatingwalls) { count++; floatingwalls[i]._x = floatingwalls[i]._x + floatingwalls[i].cx; floatingwalls[i]._y = floatingwalls[i]._y + floatingwalls[i].cy; adjustPosition(floatingwalls[i]); } updateAfterEvent(); } function getRandom(min, max) { return(Math.floor((Math.random() * ((max - min) + 1)) + min)); } function adjustPosition(obj) { if (obj._x > Stage.width) { obj._x = 0; } else if (obj._x < 0) { obj._x = Stage.width; } else if (obj._y > Stage.height) { obj._y = 0; } else if (obj._y < 0) { obj._y = Stage.height; } else { return(false); } return(true); } function createStarField() { createEmptyMovieClip("starfield", starfield_depth); starfield._x = Stage.width / 2; starfield._y = Stage.height / 2; var _local1 = 1; while (_local1 < numOfStars) { thisStar = starfield.attachMovie("star", "star" + _local1, _local1); thisStar._x = getRandom(((-Stage.width) / 2) - 50, (Stage.width / 2) + 50); thisStar._y = getRandom(((-Stage.height) / 2) - 50, (Stage.height / 2) + 50); thisStar._xscale = (thisStar._yscale = getRandom(5, 10) * 10); randColor = getRandom(0, 100); if (randColor < 22) { thisStar.myColor = new Color(thisStar); thisStar.myColorTransform = {rb:0, gb:0}; if (randColor < 11) { thisStar.myColorTransform.rb = 2565; } else { thisStar.myColorTransform.rb = (thisStar.myColorTransform.gb = 127 + ((randColor - 11) * 10)); } thisStar.myColor.setTransform(thisStar.myColorTransform); } _local1++; } numOfPlanets = getRandom(0, 3); _local1 = 0; while (_local1 < numOfPlanets) { thisPlanet = starfield.attachMovie("candice-planet11", "planet" + starfield.getNextHighestDepth(), starfield.getNextHighestDepth()); thisPlanet._x = getRandom(((-Stage.width) / 2) - 50, (Stage.width / 2) + 50); thisPlanet._y = getRandom(((-Stage.height) / 2) - 50, (Stage.height / 2) + 50); thisPlanet._alpha = (thisPlanet._xscale = (thisPlanet._yscale = getRandom(20, 45))); _local1++; } } function starfieldExecute() { starfield._rotation = starfield._rotation + 0.16; for (i in starfield) { starfield[i]._x = starfield[i]._x + (starfield[i]._xscale / 50); if (starfield[i]._x > ((Stage.width / 2) + 50)) { starfield[i]._x = ((-Stage.width) / 2) - 50; } } updateAfterEvent(); } function toggleBGMusic() { if (BGMusicOn) { soundManager.backgroundMusic.mySound.stop(); } else { soundManager.backgroundMusic.mySound.start(0, 9999); } BGMusicOn = !BGMusicOn; } function createScoreBoard() { attachMovie("scoreboard", "scoreboard", scoreboard_depth, {_x:Stage.width}); scoreboard._alpha = 80; attachMovie("pointboard", "pointboard", pointboard_depth, {_x:Stage.width}); attachMovie("highscoreboard", "highscoreboard", highscoreboard_depth, {_visible:false}); } function updateHighScores() { myLoader = new LoadVars(); myLoader.onLoad = loadHighScores; myLoader.load("http://epheph.com/intbill/score2.php"); } function saveHighScore(theScore) { if (theScore > _root.lowestHighScore) { Key.removeListener(mainball); attachMovie("savedialog", "savedialog", 40000, {_x:Stage.width / 2, _y:Stage.height / 2}); Selection.setFocus("savedialog.username"); savedialog.onKeyDown = function () { trace("OKD" + Key.getCode()); if (Key.getCode() == 13) { savedialog.savebutton.onRelease(); } else if (Key.getCode() == 27) { savedialog.cancelbutton.onRelease(); } }; Key.addListener(savedialog); savedialog.thishighscore = theScore; savedialog.savebutton.myText.text = "Save Score"; savedialog.savebutton.onRelease = doSaveScore; savedialog.cancelbutton.myText.text = "Cancel"; savedialog.cancelbutton.onRelease = function () { Key.removeListener(savedialog); removeMovieClip("savedialog"); Key.addListener(mainball); }; } else if (!_root.loadingproblem) { highscoreboard._visible = true; } } function doSaveScore() { myLoader = new LoadVars(); myLoader.onLoad = loadHighScores; mySender = new LoadVars(); mySender.username = _root.savedialog.username.text; mySender.score = _root.savedialog.thishighscore; mySender.slos = _root.savedialog.thishighscore - 909; mySender.sendAndLoad("http://www.epheph.com/intbill/score2.php", myLoader, "POST"); savedialog.cancelbutton.onRelease(); } function loadHighScores(success) { if (success) { scoreArray = this.scores.split(","); usernameArray = this.usernames.split(","); highscoreboard.overall.text = ""; hsMsg = ""; i = 0; while (i < scoreArray.length) { if (scoreArray[i] > 0) { hsMsg = (((hsMsg + usernameArray[i]) + " ") + scoreArray[i]) + newline; } i++; } lowestHighScore = Number(scoreArray[scoreArray.length - 2]); dailyScoreArray = this.dailyscores.split(","); dailyUsernameArray = this.dailyusernames.split(","); highscoreboard.daily.text = ""; dailyHsMsg = ""; i = 0; while (i < dailyScoreArray.length) { if (dailyScoreArray[i] > 0) { dailyHsMsg = (((dailyHsMsg + dailyUsernameArray[i]) + " ") + dailyScoreArray[i]) + newline; } i++; } dailyLowestHighScore = Number(dailyScoreArray[dailyScoreArray.length - 2]); trace(typeof(lowestHighScore)); trace((("LHS: " + lowestHighScore) + ", DLHS: ") + dailyLowestHighScore); if (lowestHighScore > dailyLowestHighScore) { lowestHighScore = dailyLowestHighScore; } trace("LHS: " + lowestHighScore); highscoreboard.daily.text = dailyHsMsg; highscoreboard.overall.text = hsMsg; highscoreboard._visible = true; } else { highscoreboard.overall.text = "Problem loading high scores"; lowestHighScore = 999999999999; _root.loadingproblem = true; } } function displayPointOverview(pointOverview, pointAdd) { pointboard.pointOverview.pointMakeup.text = pointOverview; pointboard.pointOverview.pointAdd.text = pointAdd; clearInterval(pointOverviewInterval); pointboard.pointOverview._alpha = 140; pointOverviewInterval = setInterval(clearPointOverview, 50); } function createSoundManager() { var _local1 = 1; createEmptyMovieClip("soundManager", soundManager_depth); soundManager.createEmptyMovieClip("hitWall", _local1++); soundManager.hitWall.mySound = new Sound(soundManager.wallHit); soundManager.hitWall.mySound.attachSound("Qbert_Tink.wav"); soundManager.createEmptyMovieClip("hitPlanet1", _local1++); soundManager.hitPlanet1.mySound = new Sound(soundManager.hitPlanet1); soundManager.hitPlanet1.mySound.attachSound("yoink.wav"); soundManager.hitPlanet1.mySound.setVolume(25); soundManager.createEmptyMovieClip("hitPlanet2", _local1++); soundManager.hitPlanet2.mySound = new Sound(soundManager.hitPlanet2); soundManager.hitPlanet2.mySound.attachSound("pop.wav"); soundManager.hitPlanet2.mySound.setVolume(25); soundManager.createEmptyMovieClip("hitPlanet3", _local1++); soundManager.hitPlanet3.mySound = new Sound(soundManager.hitPlanet3); soundManager.hitPlanet3.mySound.attachSound("thump.wav"); soundManager.hitPlanet3.mySound.setVolume(61); soundManager.createEmptyMovieClip("hitPlanet4", _local1++); soundManager.hitPlanet4.mySound = new Sound(soundManager.hitPlanet4); soundManager.hitPlanet4.mySound.attachSound("punch.wav"); soundManager.hitPlanet4.mySound.setVolume(45); soundManager.createEmptyMovieClip("hitPlanet5", _local1++); soundManager.hitPlanet5.mySound = new Sound(soundManager.hitPlanet5); soundManager.hitPlanet5.mySound.attachSound("thump.wav"); soundManager.hitPlanet5.mySound.setVolume(100); soundManager.createEmptyMovieClip("startMoving", _local1++); soundManager.startMoving.mySound = new Sound(soundManager.startMoving); soundManager.startMoving.mySound.attachSound("Whoosh.wav"); soundManager.startMoving.mySound.setVolume(67); soundManager.createEmptyMovieClip("hitBlackhole", _local1++); soundManager.hitBlackhole.mySound = new Sound(soundManager.hitBlackhole); soundManager.hitBlackhole.mySound.attachSound("Joust_Bump.wav"); soundManager.hitBlackhole.mySound.setVolume(23); soundManager.createEmptyMovieClip("backgroundMusic", _local1++); soundManager.backgroundMusic.mySound = new Sound(soundManager.backgroundMusic); soundManager.backgroundMusic.mySound.attachSound("2nd.wav"); soundManager.backgroundMusic.mySound.setVolume(92); } function clearPointOverview() { pointboard.pointOverview._alpha = pointboard.pointOverview._alpha - 4; if (pointboard.pointOverview._alpha <= 0) { pointboard.pointOverview.pointMakeup.text = ""; pointboard.pointOverview.pointAdd.text = ""; clearInterval(pointOverviewInterval); pointboard.pointOverview._alpha = 140; } } function tickExecute() { } function randomizeMovement(obj, dir) { obj.cx = ((getRandom(0, 1) * 2) - 1) * getRandom(1, 7); obj.cy = ((getRandom(0, 1) * 2) - 1) * getRandom(1, 7); switch (dir) { case "left" : if (obj.cx > 0) { obj.cx = obj.cx * -1; } break; case "right" : if (obj.cx < 0) { obj.cx = obj.cx * -1; } break; case "up" : if (obj.cy > 0) { obj.cy = obj.cy * -1; } break; case "down" : if (obj.cy >= 0) { break; } obj.cy = obj.cy * -1; } obj.speed = Math.round(Math.sqrt(Math.pow(obj.cx, 2) + Math.pow(obj.cy, 2))); obj.score = Math.floor(Math.pow(obj.speed, 1.4)); colorIndex = 30 * (obj.speed - 3); if (colorIndex > 0) { obj.myColorTransform.bb = 0; obj.myColorTransform.rb = colorIndex; } else { obj.myColorTransform.bb = 0; obj.myColorTransform.rb = 0; } trace((obj.myColorTransform.bb + " / ") + obj.myColorTransform.rb); obj.myColor.setTransform(obj.myColorTransform); } initGame();
Symbol 34 MovieClip [button] Frame 1
stop();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [mainball]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [blackhole]Uses:3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [star]Uses:5
Symbol 7 FontUsed by:8 11 14 15 40 41 43
Symbol 8 TextUses:7Used by:13
Symbol 9 FontUsed by:10 12 31
Symbol 10 EditableTextUses:9Used by:13
Symbol 11 TextUses:7Used by:13
Symbol 12 EditableTextUses:9Used by:13
Symbol 13 MovieClip [scoreboard]Uses:8 10 11 12
Symbol 14 EditableTextUses:7Used by:16
Symbol 15 EditableTextUses:7Used by:16
Symbol 16 MovieClipUses:14 15Used by:17
Symbol 17 MovieClip [pointboard]Uses:16
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:22
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:22 44
Symbol 22 MovieClip [candice-planet10]Uses:19 21
Symbol 23 FontUsed by:24 25 26 27 29 35 36 37 38
Symbol 24 EditableTextUses:23Used by:28
Symbol 25 EditableTextUses:23Used by:28
Symbol 26 TextUses:23Used by:28
Symbol 27 TextUses:23Used by:28
Symbol 28 MovieClip [highscoreboard]Uses:24 25 26 27
Symbol 29 EditableTextUses:23Used by:39
Symbol 30 GraphicUsed by:34
Symbol 31 EditableTextUses:9Used by:34
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [button]Uses:30 31 32 33Used by:39 42
Symbol 35 TextUses:23Used by:39
Symbol 36 TextUses:23Used by:39
Symbol 37 EditableTextUses:23Used by:39
Symbol 38 TextUses:23Used by:39
Symbol 39 MovieClip [savedialog]Uses:29 34 35 36 37 38
Symbol 40 TextUses:7Used by:42
Symbol 41 TextUses:7Used by:42
Symbol 42 MovieClip [instructions]Uses:40 34 41Used by:Timeline
Symbol 43 EditableTextUses:7Used by:Timeline
Symbol 44 MovieClip [candice-planet11]Uses:21Used by:Timeline
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip [candice-planet12]Uses:46 47Used by:Timeline
Symbol 49 Sound [2nd.wav]Used by:Timeline
Symbol 50 Sound [Joust_Bump.wav]Used by:Timeline
Symbol 51 Sound [punch.wav]Used by:Timeline
Symbol 52 Sound [Qbert_Tink.wav]Used by:Timeline
Symbol 53 Sound [pop.wav]Used by:Timeline
Symbol 54 Sound [yoink.wav]Used by:Timeline
Symbol 55 Sound [Whoosh.wav]Used by:Timeline
Symbol 56 Sound [thump.wav]Used by:Timeline

Instance Names

"instructions"Frame 1Symbol 42 MovieClip [instructions]
"pointMakeup"Symbol 16 MovieClip Frame 1Symbol 14 EditableText
"pointAdd"Symbol 16 MovieClip Frame 1Symbol 15 EditableText
"pointOverview"Symbol 17 MovieClip [pointboard] Frame 1Symbol 16 MovieClip
"overall"Symbol 28 MovieClip [highscoreboard] Frame 1Symbol 24 EditableText
"daily"Symbol 28 MovieClip [highscoreboard] Frame 1Symbol 25 EditableText
"myText"Symbol 34 MovieClip [button] Frame 1Symbol 31 EditableText
"username"Symbol 39 MovieClip [savedialog] Frame 1Symbol 29 EditableText
"savebutton"Symbol 39 MovieClip [savedialog] Frame 1Symbol 34 MovieClip [button]
"cancelbutton"Symbol 39 MovieClip [savedialog] Frame 1Symbol 34 MovieClip [button]
"startGame"Symbol 42 MovieClip [instructions] Frame 1Symbol 34 MovieClip [button]

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 2 as "mainball"
ExportAssets (56)Timeline Frame 1Symbol 4 as "blackhole"
ExportAssets (56)Timeline Frame 1Symbol 6 as "star"
ExportAssets (56)Timeline Frame 1Symbol 13 as "scoreboard"
ExportAssets (56)Timeline Frame 1Symbol 17 as "pointboard"
ExportAssets (56)Timeline Frame 1Symbol 22 as "candice-planet10"
ExportAssets (56)Timeline Frame 1Symbol 28 as "highscoreboard"
ExportAssets (56)Timeline Frame 1Symbol 34 as "button"
ExportAssets (56)Timeline Frame 1Symbol 34 as "button"
ExportAssets (56)Timeline Frame 1Symbol 39 as "savedialog"
ExportAssets (56)Timeline Frame 1Symbol 34 as "button"
ExportAssets (56)Timeline Frame 1Symbol 34 as "button"
ExportAssets (56)Timeline Frame 1Symbol 42 as "instructions"
ExportAssets (56)Timeline Frame 1Symbol 42 as "instructions"
ExportAssets (56)Timeline Frame 8Symbol 44 as "candice-planet11"
ExportAssets (56)Timeline Frame 8Symbol 48 as "candice-planet12"
ExportAssets (56)Timeline Frame 12Symbol 49 as "2nd.wav"
ExportAssets (56)Timeline Frame 13Symbol 50 as "Joust_Bump.wav"
ExportAssets (56)Timeline Frame 14Symbol 51 as "punch.wav"
ExportAssets (56)Timeline Frame 15Symbol 52 as "Qbert_Tink.wav"
ExportAssets (56)Timeline Frame 16Symbol 53 as "pop.wav"
ExportAssets (56)Timeline Frame 17Symbol 54 as "yoink.wav"
ExportAssets (56)Timeline Frame 18Symbol 55 as "Whoosh.wav"
ExportAssets (56)Timeline Frame 19Symbol 56 as "thump.wav"

Labels

"preloader"Frame 1
"main"Frame 30
"_up"Symbol 34 MovieClip [button] Frame 1
"_over"Symbol 34 MovieClip [button] Frame 11
"_down"Symbol 34 MovieClip [button] Frame 21

Dynamic Text Variables

_root.scoreSymbol 10 EditableText""
_root.highscoreSymbol 12 EditableText""
thishighscoreSymbol 37 EditableText""
loadedpctSymbol 43 EditableText""




http://swfchan.com/15/74118/info.shtml
Created: 7/4 -2019 15:13:38 Last modified: 7/4 -2019 15:13:38 Server time: 14/05 -2024 07:55:57