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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/86273344?noj=FRM86273344-5DC" width="1" height="1"></div>

Civil War fun!.swf

This is the info page for
Flash #74145

(Click the ID number above for more basic data on this flash file.)


Text
Player one:

Civil War Simulator

RULES

RULES

RULES

PLAY

PLAY

PLAY

You are a new recruit for the Union army.
Before you can go into battle, you must first pass a
test about the Civil War.
Rules:
Press the correct number key to answer a question.
Each question is worth 100 points.
If you get 1000 points, you pass.
If you get less than 1000 points, you will have to
take the test again.
During the battle, you have one minute to get
over 2000 points to win.

stray script

(press the correct number key)

Skip to the good part!

Skip to the good part!

Player one

What did Lincoln send to Fort Sumter?

1. Weapons
2. Reinforcements
3. Food

The Americans expected . . .

1. a short war.
2. a long war.
3. the emancipation of slaves.

The Anaconda Plan was used by the . . .

1. Confederate army.
2. Union army.
3. British army.

Stonewall Jackson was a Confederate . . .

1. General.
2. soldier.
3. spy.

Ulysses S. Grant was a Union . . .

Shiloh is a church in . . .

1. Georgia.
2. Virginia.
3. Tennessee.

The Union wanted to defeat the
Confederacy by . . .

1. taking their cotton.
2. controlling the Mississippi River.
3. using turrets.

Robert E. Lee . . .

1. commanded the Virginian Confederates.
2. commanded the Virginian Union.
3. commanded the Virginian Navy.

Lincoln's primary concern was to . . .

1. free the slaves.
2. preserve the Union.
3. help the Confederacy.

As the war progressed, Lincoln wanted to . . .

1. switch sides.
2. abolish slavery.
3. surrender to the Confederacy.

The Confederacy had all of these except . . .

1. cotton.
2. funds.
3. iron.

What did the Union offer to new recruits?

1. Food.
2. Free clothing.
3. Bounties.

"Copperheads" are Northern Democrats who . . .

1. supported slavery.
2. advocated peace with the South.
3. sold the Union weapons.

The term "conscription" refers to . . .

1. a draft.
2. a bounty.
3. the Southern attack plans.

Northern resentment of the draft led to . . .

1. cancellation of the war.
2. Southern victory.
3. draft riots.

100 %

Your score:

How did you do?

Try again

Continue

Prepare for battle!

How to play:
Use the mouse to aim and click to shoot.
Press the right arrow key to move.
Get 2000 points in one minute to win.
Avoid getting hit and taking damage.

Player one

1:00

The South wins. Slavery isn't
abolished, all because of you. I hope
you're happy! >:(

Thanks to you, the Union
has won the Civil War.
Horray, slavery is
abolished!

GAME OVER

play again

play again

play again

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
stop();
Frame 3
stop();
Instance of Symbol 31 MovieClip in Frame 3
onClipEvent (load) { _root.p1 = 0; }
Frame 4
stop();
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
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Frame 10
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Frame 11
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Frame 12
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Frame 13
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Frame 14
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Frame 15
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Frame 16
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Frame 17
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Frame 18
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Instance of Symbol 110 MovieClip in Frame 18
onClipEvent (load) { this.finalscore = _root.p1; if (_root.p1 >= 1000) { this.fate = "Congratulations, you passed!"; tellTarget (_root.button) { gotoAndStop (3); }; } if (_root.p1 < 1000) { this.fate = "You failed, try again."; tellTarget (_root.button) { gotoAndStop (2); }; } }
Frame 19
stop();
Frame 20
toggleHighQuality(); tellTarget (_root.bar1) { s = 10; }; if (maker == true) { numEnemy = 2; i = 2; while (numEnemy >= i) { enemy1.duplicateMovieClip("enemy" + i, i + 100); i++; } } sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; Mouse.hide(); startDrag ("/ship", true);
Instance of Symbol 131 MovieClip "mainGround" in Frame 20
onClipEvent (load) { ground.duplicateMovieClip("ground2", 100); ground2._x = ground._x + ground._width; groundStartx = this._x; groundSpeed = 20; } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - groundSpeed; if ((groundStartx - ground._width) >= this._x) { this._x = groundStartx - groundSpeed; } } }
Instance of Symbol 133 MovieClip "spaceship" in Frame 20
onClipEvent (load) { scrollStart = false; scrollLeft = false; } onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { scrollStart = true; } else { scrollStart = false; } }
Instance of Symbol 158 MovieClip "enemy1" in Frame 20
onClipEvent (load) { function reset() { this._x = 600; this._y = 272; enemySpeed = random(4) + 1; this.gotoAndPlay(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - (enemySpeed + _root.mainGround.groundSpeed); } else { this._x = this._x - enemySpeed; } if (this._x == 300) { tellTarget (_root.soldier1) { gotoAndPlay (9); }; tellTarget (_root.bar1) { s = s - 1; }; } if (this._x < -10) { reset(); } }
Instance of Symbol 159 MovieClip "spaceship" in Frame 20
onClipEvent (load) { scrollStart = false; maker = true; } onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { scrollStart = true; tellTarget (_root.soldier1) { play(); }; } else { scrollStart = false; tellTarget (_root.soldier1) { gotoAndStop (1); }; } }
Instance of Symbol 162 MovieClip "mainFence" in Frame 20
onClipEvent (load) { fence.duplicateMovieClip("fence2", 100); fence2._x = fence._x + fence._width; fenceStartx = this._x; fenceSpeed = 10; } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - fenceSpeed; if ((fenceStartx - fence._width) >= this._x) { this._x = fenceStartx - fenceSpeed; } } }
Instance of Symbol 169 MovieClip "String" in Frame 20
onClipEvent (load) { n = 18; sec = 60; } onClipEvent (enterFrame) { n++; if (n == 19) { n = 0; sec--; P = ""; if ((sec % 60) < 10) { p = "0"; } r = p add String(sec % 60); this.counter = (String(int(sec / 60)) add ":") add r; } if (r == 0) { _root.play(); } }
Frame 21
stop();
Frame 22
toggleHighQuality(); Mouse.show(); if (_root.p1 >= 2000) { gotoAndPlay (109); } if (_root.p1 < 2000) { gotoAndPlay (23); }
Instance of Symbol 172 MovieClip "spaceship" in Frame 22
onClipEvent (load) { maker = false; }
Frame 108
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Frame 199
stop();
Symbol 19 Button
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Symbol 24 Button
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Symbol 37 Button
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Symbol 42 Button
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Symbol 54 MovieClip Frame 1
stop();
Symbol 54 MovieClip Frame 24
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Symbol 54 MovieClip Frame 48
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Symbol 56 Button
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Symbol 58 MovieClip Frame 1
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Symbol 58 MovieClip Frame 24
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Symbol 58 MovieClip Frame 48
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Symbol 62 MovieClip Frame 1
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Symbol 62 MovieClip Frame 48
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Symbol 65 MovieClip Frame 48
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Symbol 69 MovieClip Frame 48
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Symbol 73 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 24
_root.nextFrame();
Symbol 73 MovieClip Frame 48
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Symbol 75 Button
on (keyPress "3") { gotoAndPlay (3); } on (keyPress "2") { gotoAndPlay (3); } on (keyPress "1") { gotoAndPlay (26); tellTarget (_root) { p1 = p1 + 100; }; }
Symbol 77 MovieClip Frame 1
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Symbol 77 MovieClip Frame 24
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Symbol 77 MovieClip Frame 48
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Symbol 79 Button
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Symbol 81 MovieClip Frame 1
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Symbol 81 MovieClip Frame 24
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Symbol 81 MovieClip Frame 48
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Symbol 83 Button
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Symbol 85 MovieClip Frame 1
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Symbol 85 MovieClip Frame 24
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Symbol 85 MovieClip Frame 48
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Symbol 90 MovieClip Frame 1
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_root.nextFrame();
Symbol 90 MovieClip Frame 48
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Symbol 93 Button
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Symbol 94 MovieClip Frame 1
stop();
Symbol 94 MovieClip Frame 24
_root.nextFrame();
Symbol 94 MovieClip Frame 48
_root.nextFrame();
Symbol 96 Button
on (keyPress "1") { gotoAndPlay (3); } on (keyPress "3") { gotoAndPlay (3); } on (keyPress "2") { gotoAndPlay (26); tellTarget (_root) { p1 = p1 + 100; }; }
Symbol 98 MovieClip Frame 1
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Symbol 98 MovieClip Frame 24
_root.nextFrame();
Symbol 98 MovieClip Frame 48
_root.nextFrame();
Symbol 100 Button
on (keyPress "3") { gotoAndPlay (3); } on (keyPress "2") { gotoAndPlay (3); } on (keyPress "1") { gotoAndPlay (26); tellTarget (_root) { p1 = p1 + 100; }; }
Symbol 102 MovieClip Frame 1
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Symbol 102 MovieClip Frame 24
_root.nextFrame();
Symbol 102 MovieClip Frame 48
_root.nextFrame();
Symbol 104 Button
on (keyPress "1") { gotoAndPlay (3); } on (keyPress "2") { gotoAndPlay (3); } on (keyPress "3") { gotoAndPlay (26); tellTarget (_root) { p1 = p1 + 100; }; }
Symbol 106 MovieClip Frame 1
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Symbol 106 MovieClip Frame 24
_root.nextFrame();
Symbol 106 MovieClip Frame 48
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Symbol 113 Button
on (release) { _root.gotoAndStop(3); }
Symbol 116 Button
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Symbol 117 MovieClip Frame 1
stop();
Symbol 117 MovieClip Frame 2
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Symbol 117 MovieClip Frame 3
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Symbol 124 Button
on (release) { play(); }
Symbol 126 Button
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Symbol 140 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 7
gotoAndPlay (2);
Symbol 140 MovieClip Frame 20
gotoAndStop (1);
Symbol 144 MovieClip Frame 1
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Symbol 145 MovieClip Frame 1
gunx = _x; guny = _y; sx = getProperty("../ship", _x); sy = getProperty("../ship", _y); mouse_x = getProperty("../ship", _x) - gunx; mouse_y = getProperty("../ship", _y) - guny; if (Number(mouse_x) < 0) { abs_mouse_x = Number(mouse_x) + Number(mouse_x * -2); xsign = -1; } else { abs_mouse_x = mouse_x; xsign = 1; } if (Number(mouse_y) < 0) { abs_mouse_y = Number(mouse_y) + Number(mouse_y * -2); ysign = -1; } else { abs_mouse_y = mouse_y; ysign = 1; } input = Number(abs_mouse_x * abs_mouse_x) + Number(abs_mouse_y * abs_mouse_y); call("sqrt"); hyp = output; sin_theta = abs_mouse_y / hyp; counter = 0; found = 0; while (!found) { if (Number(sin_theta) >= Number(substring(..:sine_lookup_table, Number(counter * 6) + 1, 5))) { angle = counter; } else { found = 1; } counter = Number(counter) + 1; } if (Number(sx) < Number(gunx)) { angle = Number(90 - angle) + 90; } if (Number(guny) < Number(sy)) { angle = Number(angle) + 180; } else { angle = Number(90 - angle) + 90; } _rotation = angle;
Symbol 145 MovieClip Frame 2
gotoAndPlay (1);
Symbol 145 MovieClip Frame 9
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Symbol 154 Button
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Symbol 158 MovieClip Frame 10
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Symbol 158 MovieClip Frame 11
tellTarget (_root) { p1 = p1 + 50; };
Symbol 158 MovieClip Frame 23
reset(); stop();
Symbol 167 MovieClip Frame 1
if (s >= 0) { this._xscale = s * 10; } if (s == 0) { tellTarget (_root) { play(); }; }
Symbol 167 MovieClip Frame 2
gotoAndPlay (1);
Symbol 177 MovieClip Frame 35
stop();
Symbol 182 MovieClip Frame 27
stop();
Symbol 188 Button
on (release) { stopAllSounds(); gotoAndStop (1); }

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Instance Names

"button"Frame 18Symbol 117 MovieClip
"mainGround"Frame 20Symbol 131 MovieClip
"spaceship"Frame 20Symbol 133 MovieClip
"soldier1"Frame 20Symbol 140 MovieClip
"gun"Frame 20Symbol 145 MovieClip
"enemy1"Frame 20Symbol 158 MovieClip
"spaceship"Frame 20Symbol 159 MovieClip
"mainFence"Frame 20Symbol 162 MovieClip
"bar1"Frame 20Symbol 167 MovieClip
"String"Frame 20Symbol 169 MovieClip
"ship"Frame 20Symbol 171 MovieClip
"spaceship"Frame 22Symbol 172 MovieClip
"ground"Symbol 131 MovieClip Frame 1Symbol 130 MovieClip
"gun"Symbol 145 MovieClip Frame 1Symbol 144 MovieClip
"fence"Symbol 162 MovieClip Frame 1Symbol 161 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"win"Frame 109
"sqrt"Symbol 145 MovieClip Frame 9

Dynamic Text Variables

name1Symbol 12 EditableText""
p1Symbol 38 EditableText""
name1Symbol 39 EditableText"Player one"
finalscoreSymbol 107 EditableText"100 %"
fateSymbol 109 EditableText"How did you do?"
p1Symbol 163 EditableText""
name1Symbol 164 EditableText"Player one"
counterSymbol 168 EditableText"1:00"




http://swfchan.com/15/74145/info.shtml
Created: 7/4 -2019 14:09:47 Last modified: 7/4 -2019 14:09:47 Server time: 05/11 -2024 06:56:25