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-Bullets-.swf

This is the info page for
Flash #74196

(Click the ID number above for more basic data on this flash file.)


Text
Instructions

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Ship:

Acceleration:

Turning Acceleration:

Test: 0000

Survive 5 shots in 10 seconds

Your Name Here

You will start from
the last level played,
-1000 points

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Your Name Here

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Press P to pause

ActionScript [AS1/AS2]

Frame 1
function toggleSound(vvvv) { buttonSound.setVolume(vvvv); } function saveGame() { myLSO = SharedObject.getLocal("Bullets"); if (myLSO.data.myObj == undefined) { } myObj = {}; myObj.objArray = new Array(); myObj.objArray[0] = optionsQuality; myObj.objArray[1] = optionsBG; myObj.objArray[2] = optionsSound; myObj.objArray[3] = playerName; myObj.objArray[4] = optionsBrightness; myObj.objArray[5] = optionsAccel; myObj.objArray[6] = optionsTurningAccel; myLSO.data.myObj = myObj; myLSO.data.flush(); } function loadGame() { myLSO = SharedObject.getLocal("Bullets"); if (myLSO.data.myObj == undefined) { return(false); } optionsQuality = myLSO.data.myObj.objArray[0]; optionsBG = myLSO.data.myObj.objArray[1]; optionsSound = myLSO.data.myObj.objArray[2]; if (myLSO.data.myObj.objArray[3] != undefined) { playerName = myLSO.data.myObj.objArray[3]; } if (myLSO.data.myObj.objArray[4] != undefined) { optionsBrightness = myLSO.data.myObj.objArray[4]; } if (myLSO.data.myObj.objArray[5] != undefined) { optionsAccel = myLSO.data.myObj.objArray[5]; } if (myLSO.data.myObj.objArray[6] != undefined) { optionsTurningAccel = myLSO.data.myObj.objArray[6]; } return(true); } optionsQuality = 1; optionsBG = 2; optionsSound = 1; playerName = "Your name here"; optionsBrightness = 2; optionsAccel = 0.01; optionsTurningAccel = 0.5; buttonSound = new Sound(); buttonSound.attachSound("buttonBlip"); gameMusic = new Sound(); gameMusic.attachSound("gameLoop"); grenadeSound = new Sound(); grenadeSound.attachSound("pistolShot"); grenadeExplosionSound = new Sound(); grenadeExplosionSound.attachSound("grenadeExplosion"); menuMusic = new Sound(); menuMusic.attachSound("menuLoop"); testCompleteSound = new Sound(); testCompleteSound.attachSound("timeExpired"); gameOverMusic = new Sound(); gameOverMusic.attachSound("gameOverSound"); shotgunSound = new Sound(); shotgunSound.attachSound("shotgunShot"); missileSound = new Sound(); missileSound.attachSound("missileShot"); magnumSound = new Sound(); magnumSound.attachSound("magnumShot"); pistolSound = new Sound(); pistolSound.attachSound("pistolShot"); rifleSound = new Sound(); rifleSound.attachSound("rifleShot"); bbSound = new Sound(); bbSound.attachSound("bbShot"); loadGame(); if (optionsQuality == 1) { _quality = "BEST"; } else if (optionsQuality == 2) { _quality = "MEDIUM"; } else if (optionsQuality == 3) { _quality = "LOW"; } if (optionsBG == 1) { _root.bg.gotoAndStop(_root.bg._totalframes); } else if (optionsBG == 2) { _root.bg.gotoAndPlay(1); } if (optionsSound == 1) { toggleSound(100); } else if (optionsSound == 2) { toggleSound(0); } _root.bg.brighty._alpha = optionsBrightness * 10; function playButtonReleased() { var _local1 = _root; clearInterval(_local1.mainMenuStep); _local1.testCompleteSound.start(); removeMovieClip(adBox); _local1.preloadTran.play(); } function menuMain() { while ((previousTime + int(1000 / fps)) > getTimer()) { } previousTime = getTimer(); } Stage.showMenu = false; stop(); fps = 30; previousTime = getTimer(); var CPMStarPoolID = 1052; var CPMStarSubPoolID = 12; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie((("http://server.cpmstar.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID); mainMenuStep = setInterval(menuMain, 10);
Instance of Symbol 30 MovieClip "bg" in Frame 1
onClipEvent (load) { if (_root.optionsBG == 2) { this.gotoAndPlay(1); } else { this.gotoAndStop(this._totalframes); } }
Frame 2
stop();
Instance of Symbol 53 MovieClip in Frame 2
onClipEvent (enterFrame) { this.onPress = function () { getURL ("http://www.armorgames.com", "_blank"); }; }
Frame 3
function hidePopUp(popUpName) { enableButtons(); _root[popUpName].gotoAndStop(1); } function showPopUp(popUpName) { disableButtons(); _root[popUpName].gotoAndStop(2); } function disableButtons() { var _local1 = _root; i = 0; while (i < 5) { _local1["b" + i].enabled = false; i++; } } function enableButtons() { var _local1 = _root; i = 0; while (i < 5) { _local1["b" + i].enabled = true; i++; } } stop(); _root.menuMusic.start(0, 1000);
Frame 4
function hidePopUp(popUpName) { enableButtons(); _root[popUpName].gotoAndStop(1); } function showPopUp(popUpName) { disableButtons(); _root[popUpName].gotoAndStop(2); } function disableButtons() { var _local1 = _root; i = 1; while (i < 3) { _local1.pausePopUp.ppu["ppub" + i].enabled = false; i++; } } function enableButtons() { var _local1 = _root; i = 1; while (i < 3) { _local1.pausePopUp.ppu["ppub" + i].enabled = true; i++; } } function updateLevelText(pp) { var _local1 = _root; pps = String(pp); _local1.levelText.gotoAndStop(pps.length); i = 1; while (i <= pps.length) { _local1.levelText["n" + i].gotoAndStop(int(pps.charAt(i - 1)) + 1); i++; } } function updateGoal1(vv) { var _local1 = _root; vvs = String(vv); _local1.bgText.goal1.gotoAndStop(1); if (vv > 1) { _local1.bgText.goal1.gotoAndStop(2); } _local1.bgText.goal1.val.gotoAndStop(vvs.length); i = 0; while (i < vvs.length) { _local1.bgText.goal1.val["n" + (i + 1)].gotoAndStop(int(vvs.charAt(i)) + 1); i++; } } function updateGoal2(vv) { var _local1 = _root; vvs = String(vv); _local1.bgText.goal2.gotoAndStop(1); if (vv > 1) { _local1.bgText.goal2.gotoAndStop(2); } _local1.bgText.goal2.val.gotoAndStop(vvs.length); i = 0; while (i < vvs.length) { _local1.bgText.goal2.val["n" + (i + 1)].gotoAndStop(int(vvs.charAt(i)) + 1); i++; } } function updateWeapon(lev) { var _local1 = _root; var _local2 = lev; _local1.bgText.weapon.mode.gotoAndStop(_local2[1] + 1); _local1.bgText.weapon.upgrade.gotoAndStop(_local2[4] + 1); ml = _local2[0]; if (ml == 4) { ml = ml + _local2[3]; } else if (ml == 5) { ml = ml + (2 + _local2[3]); } else if (ml == 6) { ml = ml + 6; } if (_local2[4] == 3) { i = 0; while (i < 8) { _local1.bgText.weapon.upgrade["g" + (i + 1)].gotoAndStop(ml + 1); i++; } } else { i = 0; while (i < (1 + (_local2[4] * 2))) { _local1.bgText.weapon.upgrade["g" + (i + 1)].gotoAndStop(ml + 1); i++; } } } function shipDeath() { if (lives >= 1) { _root.deathTrans.gotoAndPlay(2); } } function updateLivesText(pp) { var _local1 = pp; var _local2 = _root; if (_local1 <= 3) { _local2.livesText.gotoAndStop(_local1 + 1); } else if (_local1 < 10) { _local2.livesText.gotoAndStop(5); _local2.livesText.n1.gotoAndStop(_local1 + 1); } else if (_local1 < 100) { _local2.livesText.gotoAndStop(6); _local2.livesText.n1.gotoAndStop(int(String(_local1).charAt(0)) + 1); _local2.livesText.n2.gotoAndStop(int(String(_local1).charAt(1)) + 1); } } function resetScoreText() { var _local1 = _root; i = 1; while (i <= 10) { _local1.scoreText["s" + i].gotoAndStop(1); i++; } } function updateScoreText(pp) { var _local1 = _root; pps = String(pp); i = 1; while (i <= pps.length) { _local1.scoreText["s" + i].gotoAndStop(int(pps.charAt(pps.length - i)) + 1); i++; } } function editorText() { var _local1 = _root; if (_local1.editorPopUp._currentframe == 2) { _local1.editorPopUp.gotoAndStop(1); } else { _local1.editorPopUp.gotoAndStop(2); updateEditorText(); gamePaused = true; } } function editorButtonTest() { var _local1 = _root; levels[currentLevel][0] = int(_local1.editorPopUp.value1.text); levels[currentLevel][1] = int(_local1.editorPopUp.value2.text); levels[currentLevel][2] = int(_local1.editorPopUp.value3.text); levels[currentLevel][3] = int(_local1.editorPopUp.value4.text); levels[currentLevel][4] = int(_local1.editorPopUp.value5.text); levels[currentLevel][5] = int(_local1.editorPopUp.value6.text); levels[currentLevel][6] = int(_local1.editorPopUp.value7.text); reset(); updateEditorText(); _local1.editorPopUp.gotoAndStop(1); gamePaused = false; } function editorButtonNext() { changeToNextLevel(); updateEditorText(); } function editorButtonReset() { reset(); updateEditorText(); } function editorButtonPrev() { changeToPrevLevel(); updateEditorText(); } function updateEditorText() { var _local1 = _root; _local1.editorPopUp.value1.text = levels[currentLevel][0]; _local1.editorPopUp.value2.text = levels[currentLevel][1]; _local1.editorPopUp.value3.text = levels[currentLevel][2]; _local1.editorPopUp.value4.text = levels[currentLevel][3]; _local1.editorPopUp.value5.text = levels[currentLevel][4]; _local1.editorPopUp.value6.text = levels[currentLevel][5]; _local1.editorPopUp.value7.text = levels[currentLevel][6]; str = "levels = ["; i = 0; while (i < levels.length) { str = str + (((((((((((((("[" + levels[i][0]) + ",") + levels[i][1]) + ",") + levels[i][2]) + ",") + levels[i][3]) + ",") + levels[i][4]) + ",") + levels[i][5]) + ",") + levels[i][6]) + "]"); if ((i + 1) < levels.length) { str = str + ","; } i++; } str = str + "];"; _local1.editorPopUp.levelsCodeTxt.text = str; _local1.editorPopUp.levelTxt.text = ((currentLevel + 1) + "/") + levels.length; } function gotoMenu() { _root.gotoAndStop(2); } function gotoRetry() { _root.gameOverText.gotoAndStop(1); } function continueButtonReleased() { _root.gameOverText.gotoAndPlay(26); lives = 5; points = points - 1000; if (points < 0) { points = 0; } extraLivesCount = Math.floor(points / 1000) + 1; _root.saveGame(); reset(); } function gameOverButtonReleased() { currentLevel = 0; lives = 5; points = 0; _root.saveGame(); clearInterval(gameStep); _root.gameOverText.play(); } function winGameOverButtonReleased() { currentLevel = 0; lives = 5; points = 0; _root.saveGame(); clearInterval(gameStep); _root.winText.play(); } function __rankz_send__(par1, par2, par3, par4, par4n) { var _local1 = _root; par227 = new LoadVars(); par228 = new LoadVars(); par227.flashkey = par2; par227.SU0249 = par1; par227.bmFtZTE = par3; par227.c2NvcmUx = par4 + "Z"; par227.c2NvcmUx = par227.c2NvcmUx.split("0").join("U"); par227.c2NvcmUx = par227.c2NvcmUx.split("").join("A"); par227.c2NvcmUx = par227.c2NvcmUx.split("AU").join("Y"); par227.c2NvcmUx = par227.c2NvcmUx.split("A1").join("B"); par227.c2NvcmUx = par227.c2NvcmUx.split(".").join("N"); par227.c2NvcmUy = par4n; par227.flashkey = par227.flashkey.split("=").join(""); par227.SU0249 = par227.SU0249.split("=").join(""); par228.onLoad = function (success) { var _local1 = _root; if (success) { _local1.gameOverText.statusTxt.text = par228.msg; _local1.winText.statusTxt.text = par228.msg; } else { trace(par228.loaded); _local1.gameOverText.statusTxt.text = "Error, please try again"; _local1.winText.statusTxt.text = "Error, please try again"; canSubmitScore = true; } }; par227.sendAndLoad("http://rankz.armorbot.com/submit/as3_v0.php", par228, "POST"); } function submitScore(namename) { var _local1 = _root; if (canSubmitScore) { if ((currentLevel > 0) && (points > 0)) { canSubmitScore = false; _local1.gameOverText.statusTxt.text = "Sending your score, please wait..."; _local1.winText.statusTxt.text = "Sending your score, please wait..."; _local1.playerName = namename; bXlnYW1lX25hbWVfdmFyaWFibGU = _local1.playerName; bXlnYW1lX3Njb3JlX3ZhcmlhYmxl = points; bXlnYW1lX3Njb3JlX3ZhcmlhYmx2 = currentLevel + 1; __rankz_send__("MjUxOWolZSVhJW4lcw==", "bGV1ZWVyb3Q=", bXlnYW1lX25hbWVfdmFyaWFibGU, bXlnYW1lX3Njb3JlX3ZhcmlhYmxl, bXlnYW1lX3Njb3JlX3ZhcmlhYmx2); } else if (points <= 0) { _local1.gameOverText.statusTxt.text = "You can't submit a score of 0"; _local1.winText.statusTxt.text = "You can't submit a score of 0"; } else { _local1.gameOverText.statusTxt.text = "You must pass the first level before you can submit a score"; _local1.winText.statusTxt.text = "You must pass the first level before you can submit a score"; } } else { _local1.gameOverText.statusTxt.text = "You can't submit more than one score at a time"; _local1.winText.statusTxt.text = "You can't submit more than one score at a time"; } } function bb() { var _local1 = _root; if (shotIndex < bullets.length) { numShotsMade++; pAng = (player._rotation * Math.PI) / 180; if (((upgrade == Upgrade_One) || (upgrade == Upgrade_FourWay)) || (upgrade == Upgrade_EightWay)) { numThrough = 1; incr = 1; if (upgrade != Upgrade_One) { numThrough = 8; incr = 4 - upgrade; } i = 0; while (i < numThrough) { bullets[shotIndex].speed = 3; bullets[shotIndex]._xscale = bullets[shotIndex]._xscale * (1 + (0.5 * caliber)); bullets[shotIndex]._yscale = bullets[shotIndex]._yscale * (1 + (0.5 * caliber)); disydance = Math.sqrt((player.guns[i]._x * player.guns[i]._x) + (player.guns[i]._y * player.guns[i]._y)); angle = Math.atan2(player.guns[i]._y, player.guns[i]._x); bullets[shotIndex]._x = player._x + (Math.cos(pAng + angle) * disydance); bullets[shotIndex]._y = player._y + (Math.sin(pAng + angle) * disydance); bullets[shotIndex]._rotation = ((pAng + ((Math.PI/4) * i)) * 180) / Math.PI; bullets[shotIndex].v[0] = (Math.cos(pAng + ((Math.PI/4) * i)) * bullets[shotIndex].speed) + player.xMomentum; bullets[shotIndex].v[1] = (Math.sin(pAng + ((Math.PI/4) * i)) * bullets[shotIndex].speed) + player.yMomentum; bullets[shotIndex].shotType = "BB"; bullets[shotIndex].gotoAndStop(bullets[shotIndex].shotType); levelPoints++; shotIndex++; _local1.bbSound.start(); if (shotIndex <= shotsToMake) { hasNotMovedSinceLastShot = true; } i = i + incr; } if (upgrade == Upgrade_One) { player.xForce = (Math.cos(pAng - Math.PI) * bullets[shotIndex - 1].speed) * 0.2; player.yForce = (Math.sin(pAng - Math.PI) * bullets[shotIndex - 1].speed) * 0.2; player.xMomentum = player.xMomentum + player.xForce; player.yMomentum = player.yMomentum + player.yForce; } } else if (upgrade == Upgrade_Dual) { bullets[shotIndex].speed = 3; bullets[shotIndex]._xscale = bullets[shotIndex]._xscale * (1 + (0.5 * caliber)); bullets[shotIndex]._yscale = bullets[shotIndex]._yscale * (1 + (0.5 * caliber)); disydance = Math.sqrt((player.Gun8._x * player.Gun8._x) + (player.Gun8._y * player.Gun8._y)); angle = Math.atan2(player.Gun8._y, player.Gun8._x); bullets[shotIndex]._x = player._x + (Math.cos(pAng + angle) * disydance); bullets[shotIndex]._y = player._y + (Math.sin(pAng + angle) * disydance); bullets[shotIndex].v[0] = (Math.cos(pAng) * bullets[shotIndex].speed) + player.xMomentum; bullets[shotIndex].v[1] = (Math.sin(pAng) * bullets[shotIndex].speed) + player.yMomentum; bullets[shotIndex]._rotation = player._rotation; bullets[shotIndex].shotType = "BB"; bullets[shotIndex].gotoAndStop(bullets[shotIndex].shotType); levelPoints++; shotIndex++; _local1.bbSound.start(); if (shotIndex <= shotsToMake) { hasNotMovedSinceLastShot = true; } bullets[shotIndex].speed = 3; bullets[shotIndex]._xscale = bullets[shotIndex]._xscale * (1 + (0.5 * caliber)); bullets[shotIndex]._yscale = bullets[shotIndex]._yscale * (1 + (0.5 * caliber)); disydance = Math.sqrt((player.Gun2._x * player.Gun2._x) + (player.Gun2._y * player.Gun2._y)); angle = Math.atan2(player.Gun2._y, player.Gun2._x); bullets[shotIndex]._x = player._x + (Math.cos(pAng + angle) * disydance); bullets[shotIndex]._y = player._y + (Math.sin(pAng + angle) * disydance); bullets[shotIndex].v[0] = (Math.cos(pAng) * bullets[shotIndex].speed) + player.xMomentum; bullets[shotIndex].v[1] = (Math.sin(pAng) * bullets[shotIndex].speed) + player.yMomentum; bullets[shotIndex]._rotation = player._rotation; bullets[shotIndex].shotType = "BB"; bullets[shotIndex].gotoAndStop(bullets[shotIndex].shotType); player.xForce = (Math.cos(pAng - Math.PI) * bullets[shotIndex].speed) * 0.2; player.yForce = (Math.sin(pAng - Math.PI) * bullets[shotIndex].speed) * 0.2; player.xMomentum = player.xMomentum + player.xForce; player.yMomentum = player.yMomentum + player.yForce; levelPoints++; shotIndex++; _local1.bbSound.start(); } if (lastAngleShot == 900) { lastAngleShot = player._rotation; } else if (lastAngleShot != player._rotation) { lastAngleShot = player._rotation; levelPoints = levelPoints + bonus_LASTANGLESHOT; } if (Key_Down) { levelPoints = levelPoints + bonus_SHOTINREVERSE; } } } function pistol() { var _local1 = _root; if (shotIndex < bullets.length) { numShotsMade++; pAng = (player._rotation * Math.PI) / 180; if (((upgrade == Upgrade_One) || (upgrade == Upgrade_FourWay)) || (upgrade == Upgrade_EightWay)) { numThrough = 1; incr = 1; if (upgrade != Upgrade_One) { numThrough = 8; incr = 4 - upgrade; } i = 0; while (i < numThrough) { bullets[shotIndex].speed = 4; bullets[shotIndex]._xscale = bullets[shotIndex]._xscale * (1 + (0.5 * caliber)); bullets[shotIndex]._yscale = bullets[shotIndex]._yscale * (1 + (0.5 * caliber)); disydance = Math.sqrt((player.guns[i]._x * player.guns[i]._x) + (player.guns[i]._y * player.guns[i]._y)); angle = Math.atan2(player.guns[i]._y, player.guns[i]._x); bullets[shotIndex]._x = player._x + (Math.cos(pAng + angle) * disydance); bullets[shotIndex]._y = player._y + (Math.sin(pAng + angle) * disydance); bullets[shotIndex]._rotation = ((pAng + ((Math.PI/4) * i)) * 180) / Math.PI; bullets[shotIndex].v[0] = (Math.cos(pAng + ((Math.PI/4) * i)) * bullets[shotIndex].speed) + player.xMomentum; bullets[shotIndex].v[1] = (Math.sin(pAng + ((Math.PI/4) * i)) * bullets[shotIndex].speed) + player.yMomentum; bullets[shotIndex].shotType = "PISTOL"; bullets[shotIndex].gotoAndStop(bullets[shotIndex].shotType); levelPoints++; shotIndex++; _local1.pistolSound.start(); if (shotIndex <= shotsToMake) { hasNotMovedSinceLastShot = true; } i = i + incr; } if (upgrade == Upgrade_One) { player.xForce = (Math.cos(pAng - Math.PI) * bullets[shotIndex - 1].speed) * 0.2; player.yForce = (Math.sin(pAng - Math.PI) * bullets[shotIndex - 1].speed) * 0.2; player.xMomentum = player.xMomentum + player.xForce; player.yMomentum = player.yMomentum + player.yForce; } } else if (upgrade == Upgrade_Dual) { bullets[shotIndex].speed = 4; bullets[shotIndex]._xscale = bullets[shotIndex]._xscale * (1 + (0.5 * caliber)); bullets[shotIndex]._yscale = bullets[shotIndex]._yscale * (1 + (0.5 * caliber)); disydance = Math.sqrt((player.Gun8._x * player.Gun8._x) + (player.Gun8._y * player.Gun8._y)); angle = Math.atan2(player.Gun8._y, player.Gun8._x); bullets[shotIndex]._x = player._x + (Math.cos(pAng + angle) * disydance); bullets[shotIndex]._y = player._y + (Math.sin(pAng + angle) * disydance); bullets[shotIndex].v[0] = (Math.cos(pAng) * bullets[shotIndex].speed) + player.xMomentum; bullets[shotIndex].v[1] = (Math.sin(pAng) * bullets[shotIndex].speed) + player.yMomentum; bullets[shotIndex]._rotation = player._rotation; bullets[shotIndex].shotType = "PISTOL"; bullets[shotIndex].gotoAndStop(bullets[shotIndex].shotType); levelPoints++; shotIndex++; _local1.pistolSound.start(); if (shotIndex <= shotsToMake) { hasNotMovedSinceLastShot = true; } bullets[shotIndex].speed = 4; bullets[shotIndex]._xscale = bullets[shotIndex]._xscale * (1 + (0.5 * caliber)); bullets[shotIndex]._yscale = bullets[shotIndex]._yscale * (1 + (0.5 * caliber)); disydance = Math.sqrt((player.Gun2._x * player.Gun2._x) + (player.Gun2._y * player.Gun2._y)); angle = Math.atan2(player.Gun2._y, player.Gun2._x); bullets[shotIndex]._x = player._x + (Math.cos(pAng + angle) * disydance); bullets[shotIndex]._y = player._y + (Math.sin(pAng + angle) * disydance); bullets[shotIndex].v[0] = (Math.cos(pAng) * bullets[shotIndex].speed) + player.xMomentum; bullets[shotIndex].v[1] = (Math.sin(pAng) * bullets[shotIndex].speed) + player.yMomentum; bullets[shotIndex]._rotation = player._rotation; bullets[shotIndex].shotType = "PISTOL"; bullets[shotIndex].gotoAndStop(bullets[shotIndex].shotType); player.xForce = (Math.cos(pAng - Math.PI) * bullets[shotIndex].speed) * 0.2; player.yForce = (Math.sin(pAng - Math.PI) * bullets[shotIndex].speed) * 0.2; player.xMomentum = player.xMomentum + player.xForce; player.yMomentum = player.yMomentum + player.yForce; levelPoints++; shotIndex++; _local1.pistolSound.start(); } if (lastAngleShot == 900) { lastAngleShot = player._rotation; } else if (lastAngleShot != player._rotation) { lastAngleShot = player._rotation; levelPoints = levelPoints + bonus_LASTANGLESHOT; } if (Key_Down) { levelPoints = levelPoints + bonus_SHOTINREVERSE; } } } function magnum() { var _local1 = _root; if (shotIndex < bullets.length) { numShotsMade++; pAng = (player._rotation * Math.PI) / 180; if (((upgrade == Upgrade_One) || (upgrade == Upgrade_FourWay)) || (upgrade == Upgrade_EightWay)) { numThrough = 1; incr = 1; if (upgrade != Upgrade_One) { numThrough = 8; incr = 4 - upgrade; } pAng = (player._rotation * Math.PI) / 180; i = 0; while (i < numThrough) { bullets[shotIndex].speed = 7; bullets[shotIndex]._xscale = bullets[shotIndex]._xscale * (1 + (0.5 * caliber)); bullets[shotIndex]._yscale = bullets[shotIndex]._yscale * (1 + (0.5 * caliber)); disydance = Math.sqrt((player.guns[i]._x * player.guns[i]._x) + (player.guns[i]._y * player.guns[i]._y)); angle = Math.atan2(player.guns[i]._y, player.guns[i]._x); bullets[shotIndex]._x = player._x + (Math.cos(pAng + angle) * disydance); bullets[shotIndex]._y = player._y + (Math.sin(pAng + angle) * disydance); bullets[shotIndex]._rotation = ((pAng + ((Math.PI/4) * i)) * 180) / Math.PI; bullets[shotIndex].v[0] = (Math.cos(pAng + ((Math.PI/4) * i)) * bullets[shotIndex].speed) + player.xMomentum; bullets[shotIndex].v[1] = (Math.sin(pAng + ((Math.PI/4) * i)) * bullets[shotIndex].speed) + player.yMomentum; bullets[shotIndex].shotType = "MAGNUM"; bullets[shotIndex].gotoAndStop(bullets[shotIndex].shotType); levelPoints++; shotIndex++; _local1.magnumSound.start(); if (shotIndex <= shotsToMake) { hasNotMovedSinceLastShot = true; } i = i + incr; } if (upgrade == Upgrade_One) { player.xForce = (Math.cos(pAng - Math.PI) * bullets[shotIndex - 1].speed) * 0.2; player.yForce = (Math.sin(pAng - Math.PI) * bullets[shotIndex - 1].speed) * 0.2; player.xMomentum = player.xMomentum + player.xForce; player.yMomentum = player.yMomentum + player.yForce; } } else if (upgrade == Upgrade_Dual) { bullets[shotIndex].speed = 7; bullets[shotIndex]._xscale = bullets[shotIndex]._xscale * (1 + (0.5 * caliber)); bullets[shotIndex]._yscale = bullets[shotIndex]._yscale * (1 + (0.5 * caliber)); disydance = Math.sqrt((player.Gun8._x * player.Gun8._x) + (player.Gun8._y * player.Gun8._y)); angle = Math.atan2(player.Gun8._y, player.Gun8._x); bullets[shotIndex]._x = player._x + (Math.cos(pAng + angle) * disydance); bullets[shotIndex]._y = player._y + (Math.sin(pAng + angle) * disydance); bullets[shotIndex].v[0] = (Math.cos(pAng) * bullets[shotIndex].speed) + player.xMomentum; bullets[shotIndex].v[1] = (Math.sin(pAng) * bullets[shotIndex].speed) + player.yMomentum; bullets[shotIndex]._rotation = player._rotation; bullets[shotIndex].shotType = "MAGNUM"; bullets[shotIndex].gotoAndStop(bullets[shotIndex].shotType); levelPoints++; shotIndex++; _local1.magnumSound.start(); if (shotIndex <= shotsToMake) { hasNotMovedSinceLastShot = true; } bullets[shotIndex].speed = 7; bullets[shotIndex]._xscale = bullets[shotIndex]._xscale * (1 + (0.5 * caliber)); bullets[shotIndex]._yscale = bullets[shotIndex]._yscale * (1 + (0.5 * caliber)); disydance = Math.sqrt((player.Gun2._x * player.Gun2._x) + (player.Gun2._y * player.Gun2._y)); angle = Math.atan2(player.Gun2._y, player.Gun2._x); bullets[shotIndex]._x = player._x + (Math.cos(pAng + angle) * disydance); bullets[shotIndex]._y = player._y + (Math.sin(pAng + angle) * disydance); bullets[shotIndex].v[0] = (Math.cos(pAng) * bullets[shotIndex].speed) + player.xMomentum; bullets[shotIndex].v[1] = (Math.sin(pAng) * bullets[shotIndex].speed) + player.yMomentum; bullets[shotIndex]._rotation = player._rotation; bullets[shotIndex].shotType = "MAGNUM"; bullets[shotIndex].gotoAndStop(bullets[shotIndex].shotType); player.xForce = (Math.cos(pAng - Math.PI) * bullets[shotIndex].speed) * 0.2; player.yForce = (Math.sin(pAng - Math.PI) * bullets[shotIndex].speed) * 0.2; player.xMomentum = player.xMomentum + player.xForce; player.yMomentum = player.yMomentum + player.yForce; levelPoints++; shotIndex++; _local1.magnumSound.start(); } if (lastAngleShot == 900) { lastAngleShot = player._rotation; } else if (lastAngleShot != player._rotation) { lastAngleShot = player._rotation; levelPoints = levelPoints + bonus_LASTANGLESHOT; } if (Key_Down) { levelPoints = levelPoints + bonus_SHOTINREVERSE; } } } function rifle() { var _local1 = _root; if (shotIndex < bullets.length) { numShotsMade++; pAng = (player._rotation * Math.PI) / 180; if (((upgrade == Upgrade_One) || (upgrade == Upgrade_FourWay)) || (upgrade == Upgrade_EightWay)) { numThrough = 1; incr = 1; if (upgrade != Upgrade_One) { numThrough = 8; incr = 4 - upgrade; } i = 0; while (i < numThrough) { bullets[shotIndex].speed = 10; bullets[shotIndex]._xscale = bullets[shotIndex]._xscale * (1 + (0.5 * caliber)); bullets[shotIndex]._yscale = bullets[shotIndex]._yscale * (1 + (0.5 * caliber)); disydance = Math.sqrt((player.guns[i]._x * player.guns[i]._x) + (player.guns[i]._y * player.guns[i]._y)); angle = Math.atan2(player.guns[i]._y, player.guns[i]._x); bullets[shotIndex]._x = player._x + (Math.cos(pAng + angle) * disydance); bullets[shotIndex]._y = player._y + (Math.sin(pAng + angle) * disydance); bullets[shotIndex]._rotation = ((pAng + ((Math.PI/4) * i)) * 180) / Math.PI; bullets[shotIndex].v[0] = (Math.cos(pAng + ((Math.PI/4) * i)) * bullets[shotIndex].speed) + player.xMomentum; bullets[shotIndex].v[1] = (Math.sin(pAng + ((Math.PI/4) * i)) * bullets[shotIndex].speed) + player.yMomentum; bullets[shotIndex].shotType = "RIFLE"; bullets[shotIndex].gotoAndStop(bullets[shotIndex].shotType); levelPoints++; shotIndex++; _local1.rifleSound.start(); if (shotIndex <= shotsToMake) { hasNotMovedSinceLastShot = true; } i = i + incr; } if (upgrade == Upgrade_One) { player.xForce = (Math.cos(pAng - Math.PI) * bullets[shotIndex - 1].speed) * 0.2; player.yForce = (Math.sin(pAng - Math.PI) * bullets[shotIndex - 1].speed) * 0.2; player.xMomentum = player.xMomentum + player.xForce; player.yMomentum = player.yMomentum + player.yForce; } } else if (upgrade == Upgrade_Dual) { bullets[shotIndex].speed = 10; bullets[shotIndex]._xscale = bullets[shotIndex]._xscale * (1 + (0.5 * caliber)); bullets[shotIndex]._yscale = bullets[shotIndex]._yscale * (1 + (0.5 * caliber)); disydance = Math.sqrt((player.Gun8._x * player.Gun8._x) + (player.Gun8._y * player.Gun8._y)); angle = Math.atan2(player.Gun8._y, player.Gun8._x); bullets[shotIndex]._x = player._x + (Math.cos(pAng + angle) * disydance); bullets[shotIndex]._y = player._y + (Math.sin(pAng + angle) * disydance); bullets[shotIndex].v[0] = (Math.cos(pAng) * bullets[shotIndex].speed) + player.xMomentum; bullets[shotIndex].v[1] = (Math.sin(pAng) * bullets[shotIndex].speed) + player.yMomentum; bullets[shotIndex]._rotation = player._rotation; bullets[shotIndex].shotType = "RIFLE"; bullets[shotIndex].gotoAndStop(bullets[shotIndex].shotType); levelPoints++; shotIndex++; _local1.rifleSound.start(); if (shotIndex <= shotsToMake) { hasNotMovedSinceLastShot = true; } bullets[shotIndex].speed = 10; bullets[shotIndex]._xscale = bullets[shotIndex]._xscale * (1 + (0.5 * caliber)); bullets[shotIndex]._yscale = bullets[shotIndex]._yscale * (1 + (0.5 * caliber)); disydance = Math.sqrt((player.Gun2._x * player.Gun2._x) + (player.Gun2._y * player.Gun2._y)); angle = Math.atan2(player.Gun2._y, player.Gun2._x); bullets[shotIndex]._x = player._x + (Math.cos(pAng + angle) * disydance); bullets[shotIndex]._y = player._y + (Math.sin(pAng + angle) * disydance); bullets[shotIndex].v[0] = (Math.cos(pAng) * bullets[shotIndex].speed) + player.xMomentum; bullets[shotIndex].v[1] = (Math.sin(pAng) * bullets[shotIndex].speed) + player.yMomentum; bullets[shotIndex]._rotation = player._rotation; bullets[shotIndex].shotType = "RIFLE"; bullets[shotIndex].gotoAndStop(bullets[shotIndex].shotType); player.xForce = (Math.cos(pAng - Math.PI) * bullets[shotIndex].speed) * 0.2; player.yForce = (Math.sin(pAng - Math.PI) * bullets[shotIndex].speed) * 0.2; player.xMomentum = player.xMomentum + player.xForce; player.yMomentum = player.yMomentum + player.yForce; levelPoints++; shotIndex++; _local1.rifleSound.start(); } if (lastAngleShot == 900) { lastAngleShot = player._rotation; } else if (lastAngleShot != player._rotation) { lastAngleShot = player._rotation; levelPoints = levelPoints + bonus_LASTANGLESHOT; } if (Key_Down) { levelPoints = levelPoints + bonus_SHOTINREVERSE; } } } function shotGun() { var _local1 = _root; if ((shotIndex + ((shotIndex - (numDets * (5 + (2 * rounds)))) * 5)) < bullets.length) { numShotsMade++; pAng = (player._rotation * Math.PI) / 180; if (((upgrade == Upgrade_One) || (upgrade == Upgrade_FourWay)) || (upgrade == Upgrade_EightWay)) { numThrough = 1; incr = 1; if (upgrade != Upgrade_One) { numThrough = 8; incr = 4 - upgrade; } i = 0; while (i < numThrough) { temp = shotIndex; deg = (((pAng + ((Math.PI/4) * i)) * 180) / Math.PI) - 30; e = shotIndex; while ((e < ((temp + 3) + rounds)) && (e < bullets.length)) { bullets[shotIndex].speed = 4; bullets[shotIndex]._xscale = bullets[shotIndex]._xscale * (1 + (0.5 * caliber)); bullets[shotIndex]._yscale = bullets[shotIndex]._yscale * (1 + (0.5 * caliber)); disydance = Math.sqrt((player.guns[i]._x * player.guns[i]._x) + (player.guns[i]._y * player.guns[i]._y)); angle = Math.atan2(player.guns[i]._y, player.guns[i]._x); bullets[shotIndex]._x = player._x + (Math.cos(pAng + angle) * disydance); bullets[shotIndex]._y = player._y + (Math.sin(pAng + angle) * disydance); bullets[shotIndex]._rotation = deg; bullets[shotIndex].v[0] = (Math.cos((deg * Math.PI) / 180) * bullets[shotIndex].speed) + player.xMomentum; bullets[shotIndex].v[1] = (Math.sin((deg * Math.PI) / 180) * bullets[shotIndex].speed) + player.yMomentum; bullets[shotIndex].shotType = "SHOT"; bullets[shotIndex].gotoAndStop(bullets[shotIndex].shotType); deg = deg + (60 / ((3 + rounds) - 1)); levelPoints++; shotIndex++; e++; } temp = shotIndex; deg = (((pAng + ((Math.PI/4) * i)) * 180) / Math.PI) - 15; e = shotIndex; while ((e < ((temp + 2) + rounds)) && (e < bullets.length)) { bullets[shotIndex].speed = 2; bullets[shotIndex]._xscale = bullets[shotIndex]._xscale * (1 + (0.5 * caliber)); bullets[shotIndex]._yscale = bullets[shotIndex]._yscale * (1 + (0.5 * caliber)); disydance = Math.sqrt((player.guns[i]._x * player.guns[i]._x) + (player.guns[i]._y * player.guns[i]._y)); angle = Math.atan2(player.guns[i]._y, player.guns[i]._x); bullets[shotIndex]._x = player._x + (Math.cos(pAng + angle) * disydance); bullets[shotIndex]._y = player._y + (Math.sin(pAng + angle) * disydance); bullets[shotIndex]._rotation = deg; bullets[shotIndex].v[0] = (Math.cos((deg * Math.PI) / 180) * bullets[shotIndex].speed) + player.xMomentum; bullets[shotIndex].v[1] = (Math.sin((deg * Math.PI) / 180) * bullets[shotIndex].speed) + player.yMomentum; bullets[shotIndex].shotType = "SHOT"; bullets[shotIndex].gotoAndStop(bullets[shotIndex].shotType); deg = deg + (30 / ((2 + rounds) - 1)); levelPoints++; shotIndex++; e++; } _local1.shotgunSound.start(); if (shotIndex <= shotsToMake) { hasNotMovedSinceLastShot = true; } i = i + incr; } if (upgrade == Upgrade_One) { player.xForce = (Math.cos(pAng - Math.PI) * bullets[shotIndex - 1].speed) * 0.2; player.yForce = (Math.sin(pAng - Math.PI) * bullets[shotIndex - 1].speed) * 0.2; player.xMomentum = player.xMomentum + player.xForce; player.yMomentum = player.yMomentum + player.yForce; } } else if (upgrade == Upgrade_Dual) { temp = shotIndex; deg = player._rotation - 30; i = shotIndex; while ((i < ((temp + 3) + rounds)) && (i < bullets.length)) { bullets[shotIndex].speed = 4; bullets[shotIndex]._xscale = bullets[shotIndex]._xscale * (1 + (0.5 * caliber)); bullets[shotIndex]._yscale = bullets[shotIndex]._yscale * (1 + (0.5 * caliber)); disydance = Math.sqrt((player.Gun8._x * player.Gun8._x) + (player.Gun8._y * player.Gun8._y)); angle = Math.atan2(player.Gun8._y, player.Gun8._x); bullets[shotIndex]._x = player._x + (Math.cos(pAng + angle) * disydance); bullets[shotIndex]._y = player._y + (Math.sin(pAng + angle) * disydance); bullets[shotIndex].v[0] = (Math.cos((deg * Math.PI) / 180) * bullets[shotIndex].speed) + player.xMomentum; bullets[shotIndex].v[1] = (Math.sin((deg * Math.PI) / 180) * bullets[shotIndex].speed) + player.yMomentum; bullets[shotIndex].shotType = "SHOT"; bullets[shotIndex]._rotation = deg; bullets[shotIndex].gotoAndStop(bullets[shotIndex].shotType); deg = deg + (60 / ((3 + rounds) - 1)); levelPoints++; shotIndex++; i++; } temp = shotIndex; deg = player._rotation - 15; i = shotIndex; while ((i < ((temp + 2) + rounds)) && (i < bullets.length)) { bullets[shotIndex].speed = 2; bullets[shotIndex]._xscale = bullets[shotIndex]._xscale * (1 + (0.5 * caliber)); bullets[shotIndex]._yscale = bullets[shotIndex]._yscale * (1 + (0.5 * caliber)); disydance = Math.sqrt((player.Gun8._x * player.Gun8._x) + (player.Gun8._y * player.Gun8._y)); angle = Math.atan2(player.Gun8._y, player.Gun8._x); bullets[shotIndex]._x = player._x + (Math.cos(pAng + angle) * disydance); bullets[shotIndex]._y = player._y + (Math.sin(pAng + angle) * disydance); bullets[shotIndex].v[0] = (Math.cos((deg * Math.PI) / 180) * bullets[shotIndex].speed) + player.xMomentum; bullets[shotIndex].v[1] = (Math.sin((deg * Math.PI) / 180) * bullets[shotIndex].speed) + player.yMomentum; bullets[shotIndex].shotType = "SHOT"; bullets[shotIndex]._rotation = deg; bullets[shotIndex].gotoAndStop(bullets[shotIndex].shotType); deg = deg + (30 / ((2 + rounds) - 1)); levelPoints++; shotIndex++; i++; } _local1.shotgunSound.start(); if (shotIndex <= shotsToMake) { hasNotMovedSinceLastShot = true; } temp = shotIndex; deg = player._rotation - 30; i = shotIndex; while ((i < ((temp + 3) + rounds)) && (i < bullets.length)) { bullets[shotIndex].speed = 4; bullets[shotIndex]._xscale = bullets[shotIndex]._xscale * (1 + (0.5 * caliber)); bullets[shotIndex]._yscale = bullets[shotIndex]._yscale * (1 + (0.5 * caliber)); disydance = Math.sqrt((player.Gun2._x * player.Gun2._x) + (player.Gun2._y * player.Gun2._y)); angle = Math.atan2(player.Gun2._y, player.Gun2._x); bullets[shotIndex]._x = player._x + (Math.cos(pAng + angle) * disydance); bullets[shotIndex]._y = player._y + (Math.sin(pAng + angle) * disydance); bullets[shotIndex].v[0] = (Math.cos((deg * Math.PI) / 180) * bullets[shotIndex].speed) + player.xMomentum; bullets[shotIndex].v[1] = (Math.sin((deg * Math.PI) / 180) * bullets[shotIndex].speed) + player.yMomentum; bullets[shotIndex].shotType = "SHOT"; bullets[shotIndex]._rotation = deg; bullets[shotIndex].gotoAndStop(bullets[shotIndex].shotType); deg = deg + (60 / ((3 + rounds) - 1)); levelPoints++; shotIndex++; i++; } temp = shotIndex; deg = player._rotation - 15; i = shotIndex; while ((i < ((temp + 2) + rounds)) && (i < bullets.length)) { bullets[shotIndex].speed = 2; bullets[shotIndex]._xscale = bullets[shotIndex]._xscale * (1 + (0.5 * caliber)); bullets[shotIndex]._yscale = bullets[shotIndex]._yscale * (1 + (0.5 * caliber)); disydance = Math.sqrt((player.Gun2._x * player.Gun2._x) + (player.Gun2._y * player.Gun2._y)); angle = Math.atan2(player.Gun2._y, player.Gun2._x); bullets[shotIndex]._x = player._x + (Math.cos(pAng + angle) * disydance); bullets[shotIndex]._y = player._y + (Math.sin(pAng + angle) * disydance); bullets[shotIndex].v[0] = (Math.cos((deg * Math.PI) / 180) * bullets[shotIndex].speed) + player.xMomentum; bullets[shotIndex].v[1] = (Math.sin((deg * Math.PI) / 180) * bullets[shotIndex].speed) + player.yMomentum; bullets[shotIndex].shotType = "SHOT"; bullets[shotIndex]._rotation = deg; bullets[shotIndex].gotoAndStop(bullets[shotIndex].shotType); deg = deg + (30 / ((2 + rounds) - 1)); levelPoints++; shotIndex++; i++; } _local1.shotgunSound.start(); player.xForce = (Math.cos(pAng - Math.PI) * bullets[shotIndex - 1].speed) * 0.2; player.yForce = (Math.sin(pAng - Math.PI) * bullets[shotIndex - 1].speed) * 0.2; player.xMomentum = player.xMomentum + player.xForce; player.yMomentum = player.yMomentum + player.yForce; } if (lastAngleShot == 900) { lastAngleShot = player._rotation; } else if (lastAngleShot != player._rotation) { lastAngleShot = player._rotation; levelPoints = levelPoints + bonus_LASTANGLESHOT; } if (Key_Down) { levelPoints = levelPoints + bonus_SHOTINREVERSE; } } } function grenade() { var _local1 = _root; if ((shotIndex + ((shotIndex - (numDets * (8 + (2 * rounds)))) * 8)) < bullets.length) { numShotsMade++; pAng = (player._rotation * Math.PI) / 180; if (((upgrade == Upgrade_One) || (upgrade == Upgrade_FourWay)) || (upgrade == Upgrade_EightWay)) { numThrough = 1; incr = 1; if (upgrade != Upgrade_One) { numThrough = 8; incr = 4 - upgrade; } i = 0; while (i < numThrough) { bullets[shotIndex].speed = 1; bullets[shotIndex]._xscale = bullets[shotIndex]._xscale * (1 + (0.5 * caliber)); bullets[shotIndex]._yscale = bullets[shotIndex]._yscale * (1 + (0.5 * caliber)); disydance = Math.sqrt((player.guns[i]._x * player.guns[i]._x) + (player.guns[i]._y * player.guns[i]._y)); angle = Math.atan2(player.guns[i]._y, player.guns[i]._x); bullets[shotIndex]._x = player._x + (Math.cos(pAng + angle) * disydance); bullets[shotIndex]._y = player._y + (Math.sin(pAng + angle) * disydance); bullets[shotIndex]._rotation = ((pAng + ((Math.PI/4) * i)) * 180) / Math.PI; bullets[shotIndex].v[0] = (Math.cos(pAng + ((Math.PI/4) * i)) * bullets[shotIndex].speed) + player.xMomentum; bullets[shotIndex].v[1] = (Math.sin(pAng + ((Math.PI/4) * i)) * bullets[shotIndex].speed) + player.yMomentum; bullets[shotIndex].shotType = "GRENADE"; bullets[shotIndex].ticker = 0; bullets[shotIndex].tickerLength = 100; bullets[shotIndex].gotoAndStop(bullets[shotIndex].shotType); levelPoints++; shotIndex++; _local1.grenadeSound.start(); if (shotIndex <= shotsToMake) { hasNotMovedSinceLastShot = true; } i = i + incr; } if (upgrade == Upgrade_One) { player.xForce = (Math.cos(pAng - Math.PI) * bullets[shotIndex - 1].speed) * 0.2; player.yForce = (Math.sin(pAng - Math.PI) * bullets[shotIndex - 1].speed) * 0.2; player.xMomentum = player.xMomentum + player.xForce; player.yMomentum = player.yMomentum + player.yForce; } } else if (upgrade == Upgrade_Dual) { bullets[shotIndex].speed = 1; bullets[shotIndex]._xscale = bullets[shotIndex]._xscale * (1 + (0.5 * caliber)); bullets[shotIndex]._yscale = bullets[shotIndex]._yscale * (1 + (0.5 * caliber)); disydance = Math.sqrt((player.Gun8._x * player.Gun8._x) + (player.Gun8._y * player.Gun8._y)); angle = Math.atan2(player.Gun8._y, player.Gun8._x); bullets[shotIndex]._x = player._x + (Math.cos(pAng + angle) * disydance); bullets[shotIndex]._y = player._y + (Math.sin(pAng + angle) * disydance); bullets[shotIndex].v[0] = (Math.cos(pAng) * bullets[shotIndex].speed) + player.xMomentum; bullets[shotIndex].v[1] = (Math.sin(pAng) * bullets[shotIndex].speed) + player.yMomentum; bullets[shotIndex]._rotation = player._rotation; bullets[shotIndex].ticker = 0; bullets[shotIndex].tickerLength = 100; bullets[shotIndex].shotType = "GRENADE"; bullets[shotIndex].gotoAndStop(bullets[shotIndex].shotType); levelPoints++; shotIndex++; _local1.grenadeSound.start(); if (shotIndex <= shotsToMake) { hasNotMovedSinceLastShot = true; } bullets[shotIndex].speed = 1; bullets[shotIndex]._xscale = bullets[shotIndex]._xscale * (1 + (0.5 * caliber)); bullets[shotIndex]._yscale = bullets[shotIndex]._yscale * (1 + (0.5 * caliber)); disydance = Math.sqrt((player.Gun2._x * player.Gun2._x) + (player.Gun2._y * player.Gun2._y)); angle = Math.atan2(player.Gun2._y, player.Gun2._x); bullets[shotIndex]._x = player._x + (Math.cos(pAng + angle) * disydance); bullets[shotIndex]._y = player._y + (Math.sin(pAng + angle) * disydance); bullets[shotIndex].v[0] = (Math.cos(pAng) * bullets[shotIndex].speed) + player.xMomentum; bullets[shotIndex].v[1] = (Math.sin(pAng) * bullets[shotIndex].speed) + player.yMomentum; bullets[shotIndex]._rotation = player._rotation; bullets[shotIndex].ticker = 0; bullets[shotIndex].tickerLength = 100; bullets[shotIndex].shotType = "GRENADE"; bullets[shotIndex].gotoAndStop(bullets[shotIndex].shotType); player.xForce = (Math.cos(pAng - Math.PI) * bullets[shotIndex].speed) * 0.2; player.yForce = (Math.sin(pAng - Math.PI) * bullets[shotIndex].speed) * 0.2; player.xMomentum = player.xMomentum + player.xForce; player.yMomentum = player.yMomentum + player.yForce; levelPoints++; shotIndex++; _local1.grenadeSound.start(); } if (lastAngleShot == 900) { lastAngleShot = player._rotation; } else if (lastAngleShot != player._rotation) { lastAngleShot = player._rotation; levelPoints = levelPoints + bonus_LASTANGLESHOT; } if (Key_Down) { levelPoints = levelPoints + bonus_SHOTINREVERSE; } } } function grenadeSplit(nade) { var _local1 = nade; _local1.speed = 3; _local1._x = _local1._x + Math.cos((_local1._rotation * Math.PI) / 180); _local1._y = _local1._y + Math.sin((_local1._rotation * Math.PI) / 180); _local1.v[0] = Math.cos((_local1._rotation * Math.PI) / 180) * _local1.speed; _local1.v[1] = Math.sin((_local1._rotation * Math.PI) / 180) * _local1.speed; _local1.shotType = "SHARD"; _local1.gotoAndStop(_local1.shotType); temp = shotIndex; num = 8 + (2 * rounds); deg = _local1._rotation + (360 / num); mAng = (deg * Math.PI) / 180; i = shotIndex; while ((i < ((temp + num) - 1)) && (i < bullets.length)) { bullets[shotIndex].speed = 3; bullets[shotIndex]._xscale = bullets[shotIndex]._xscale * (1 + (0.5 * caliber)); bullets[shotIndex]._yscale = bullets[shotIndex]._yscale * (1 + (0.5 * caliber)); bullets[shotIndex]._x = _local1._x + Math.cos(mAng); bullets[shotIndex]._y = _local1._y + Math.sin(mAng); bullets[shotIndex].v[0] = Math.cos(mAng) * bullets[shotIndex].speed; bullets[shotIndex].v[1] = Math.sin(mAng) * bullets[shotIndex].speed; bullets[shotIndex].shotType = "SHARD"; bullets[shotIndex]._rotation = deg; bullets[shotIndex].gotoAndStop(bullets[shotIndex].shotType); deg = deg + (360 / num); mAng = (deg * Math.PI) / 180; levelPoints++; shotIndex++; i++; } _root.grenadeExplosionSound.start(); } function missile() { var _local1 = _root; if (shotIndex < bullets.length) { numShotsMade++; pAng = (player._rotation * Math.PI) / 180; if (((upgrade == Upgrade_One) || (upgrade == Upgrade_FourWay)) || (upgrade == Upgrade_EightWay)) { numThrough = 1; incr = 1; if (upgrade != Upgrade_One) { numThrough = 8; incr = 4 - upgrade; } i = 0; while (i < numThrough) { bullets[shotIndex].speed = 8; bullets[shotIndex]._xscale = bullets[shotIndex]._xscale * (1 + (0.5 * caliber)); bullets[shotIndex]._yscale = bullets[shotIndex]._yscale * (1 + (0.5 * caliber)); disydance = Math.sqrt((player.guns[i]._x * player.guns[i]._x) + (player.guns[i]._y * player.guns[i]._y)); angle = Math.atan2(player.guns[i]._y, player.guns[i]._x); bullets[shotIndex]._x = player._x + (Math.cos(pAng + angle) * disydance); bullets[shotIndex]._y = player._y + (Math.sin(pAng + angle) * disydance); bullets[shotIndex]._rotation = ((pAng + ((Math.PI/4) * i)) * 180) / Math.PI; bullets[shotIndex].v[0] = (Math.cos(pAng + ((Math.PI/4) * i)) * bullets[shotIndex].speed) + player.xMomentum; bullets[shotIndex].v[1] = (Math.sin(pAng + ((Math.PI/4) * i)) * bullets[shotIndex].speed) + player.yMomentum; bullets[shotIndex].shotType = "MISSILE"; bullets[shotIndex].gotoAndStop(bullets[shotIndex].shotType); levelPoints++; shotIndex++; _local1.missileSound.start(); if (shotIndex <= shotsToMake) { hasNotMovedSinceLastShot = true; } i = i + incr; } if (upgrade == Upgrade_One) { player.xForce = (Math.cos(pAng - Math.PI) * bullets[shotIndex - 1].speed) * 0.2; player.yForce = (Math.sin(pAng - Math.PI) * bullets[shotIndex - 1].speed) * 0.2; player.xMomentum = player.xMomentum + player.xForce; player.yMomentum = player.yMomentum + player.yForce; } } else if (upgrade == Upgrade_Dual) { bullets[shotIndex].speed = 8; bullets[shotIndex]._xscale = bullets[shotIndex]._xscale * (1 + (0.5 * caliber)); bullets[shotIndex]._yscale = bullets[shotIndex]._yscale * (1 + (0.5 * caliber)); disydance = Math.sqrt((player.Gun8._x * player.Gun8._x) + (player.Gun8._y * player.Gun8._y)); angle = Math.atan2(player.Gun8._y, player.Gun8._x); bullets[shotIndex]._x = player._x + (Math.cos(pAng + angle) * disydance); bullets[shotIndex]._y = player._y + (Math.sin(pAng + angle) * disydance); bullets[shotIndex].v[0] = (Math.cos(pAng) * bullets[shotIndex].speed) + player.xMomentum; bullets[shotIndex].v[1] = (Math.sin(pAng) * bullets[shotIndex].speed) + player.yMomentum; bullets[shotIndex]._rotation = player._rotation; bullets[shotIndex].shotType = "MISSILE"; bullets[shotIndex].gotoAndStop(bullets[shotIndex].shotType); levelPoints++; shotIndex++; _local1.missileSound.start(); if (shotIndex <= shotsToMake) { hasNotMovedSinceLastShot = true; } bullets[shotIndex].speed = 8; bullets[shotIndex]._xscale = bullets[shotIndex]._xscale * (1 + (0.5 * caliber)); bullets[shotIndex]._yscale = bullets[shotIndex]._yscale * (1 + (0.5 * caliber)); disydance = Math.sqrt((player.Gun2._x * player.Gun2._x) + (player.Gun2._y * player.Gun2._y)); angle = Math.atan2(player.Gun2._y, player.Gun2._x); bullets[shotIndex]._x = player._x + (Math.cos(pAng + angle) * disydance); bullets[shotIndex]._y = player._y + (Math.sin(pAng + angle) * disydance); bullets[shotIndex].v[0] = (Math.cos(pAng) * bullets[shotIndex].speed) + player.xMomentum; bullets[shotIndex].v[1] = (Math.sin(pAng) * bullets[shotIndex].speed) + player.yMomentum; bullets[shotIndex]._rotation = player._rotation; bullets[shotIndex].shotType = "MISSILE"; bullets[shotIndex].gotoAndStop(bullets[shotIndex].shotType); player.xForce = (Math.cos(pAng - Math.PI) * bullets[shotIndex].speed) * 0.2; player.yForce = (Math.sin(pAng - Math.PI) * bullets[shotIndex].speed) * 0.2; player.xMomentum = player.xMomentum + player.xForce; player.yMomentum = player.yMomentum + player.yForce; levelPoints++; shotIndex++; _local1.missileSound.start(); } if (lastAngleShot == 900) { lastAngleShot = player._rotation; } else if (lastAngleShot != player._rotation) { lastAngleShot = player._rotation; levelPoints = levelPoints + bonus_LASTANGLESHOT; } if (Key_Down) { levelPoints = levelPoints + bonus_SHOTINREVERSE; } } } function setUpPlayer(obj) { var _local1 = obj; player = _local1; player._x = stageWidth / 2; player._y = stageHeight / 2; player.speed = 0; player.maxSpeed = 0.5; player.acceleration = _root.optionsAccel; player.turningSpeed = 0; player.turningAcceleration = _root.optionsTurningAccel; player.MaxTurningSpeed = 10; player.xForce = 0; player.yForce = 0; player.xMomentum = 0; player.yMomentum = 0; player.maxMomentum = 30; player._rotation = -90; player.leftJetOn = false; player.rightJetOn = false; player.turningJetOn = false; player.guns = [_local1.Gun1, _local1.Gun2, _local1.Gun3, _local1.Gun4, _local1.Gun5, _local1.Gun6, _local1.Gun7, _local1.Gun8]; } function setUpBullet(obj) { bullets[bulletsIndex] = obj; bullets[bulletsIndex].speed = 5; bullets[bulletsIndex].v = [0, 0]; bullets[bulletsIndex]._x = -100; bullets[bulletsIndex]._y = -100; bullets[bulletsIndex].shotType = ""; bullets[bulletsIndex].active = false; bullets[bulletsIndex].dinked = false; bulletsIndex++; } function checkKeys() { key_Up = Key.isDown(38); key_Down = Key.isDown(40); key_Left = Key.isDown(37); key_Right = Key.isDown(39); key_Space = Key.isDown(32); key_Quality = Key.isDown(81); key_Pause = Key.isDown(80); if (key_Left) { oldKeyPressed = 0; } else if (key_Right) { oldKeyPressed = 1; } else if (key_Up) { oldKeyPressed = 2; } else if (key_Down) { oldKeyPressed = 3; } else if (key_Space) { oldKeyPressed = 4; } else if (key_Quality) { oldKeyPressed = 6; } else if (key_Pause) { oldKeyPressed = 7; } else { oldKeyPressed = -1; keyTime = 0; } if (!Key_Space) { key_SpaceReleased = true; } } function changeQuality() { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "BEST"; } else { _quality = "LOW"; } } function movePlayer() { if (Key_Left && (Key_Right)) { player.leftJet._rotation = 0; player.rightJet._rotation = 0; if (!player.leftJetOn) { player.leftJet.gotoAndPlay("smallBooster"); player.leftJetOn = true; } if (!player.rightJetOn) { player.rightJet.gotoAndPlay("smallBooster"); player.rightJetOn = true; } if ((player.speed + player.acceleration) < player.maxSpeed) { player.speed = player.speed + player.acceleration; } else { player.speed = player.maxSpeed; } player.xForce = Math.cos((player._rotation * Math.PI) / 180) * player.speed; player.yForce = Math.sin((player._rotation * Math.PI) / 180) * player.speed; if (player.xMomentum > 0) { if ((player.xMomentum + player.xForce) < player.maxMomentum) { player.xMomentum = player.xMomentum + player.xForce; } else { player.xMomentum = player.maxMomentum; } } else if ((player.xMomentum + player.xForce) > (-player.maxMomentum)) { player.xMomentum = player.xMomentum + player.xForce; } else { player.xMomentum = -player.maxMomentum; } if (player.yMomentum > 0) { if ((player.yMomentum + player.yForce) < player.maxMomentum) { player.yMomentum = player.yMomentum + player.yForce; } else { player.yMomentum = player.maxMomentum; } } else if ((player.yMomentum + player.yForce) > (-player.maxMomentum)) { player.yMomentum = player.yMomentum + player.yForce; } else { player.yMomentum = -player.maxMomentum; } player.turningSpeed = 0; hasNotMovedSinceLastShot = false; } else { if (Key_Left) { if (player.rightJet._rotation == 0) { if (!player.rightJetOn) { player.rightJet.gotoAndPlay("smallBooster"); player.rightJetOn = true; player.turningJetOn = true; } if ((!Key_Up) && (!Key_Down)) { player.leftJet.gotoAndStop(1); player.leftJetOn = false; } } else { if (!player.leftJetOn) { player.leftJet.gotoAndPlay("smallBooster"); player.leftJetOn = true; player.turningJetOn = true; } if ((!Key_Up) && (!Key_Down)) { player.rightJet.gotoAndStop(1); player.rightJetOn = false; } } if ((player.turningSpeed - player.turningAcceleration) > (-player.MaxTurningSpeed)) { player.turningSpeed = player.turningSpeed - player.turningAcceleration; } else { player.turningSpeed = -player.MaxTurningSpeed; } player._rotation = player._rotation + player.turningSpeed; if (numShotsMade >= shotsToMake) { if (howMuchRotated <= 0) { howMuchRotated = howMuchRotated + player.turningSpeed; if (howMuchRotated <= -360) { levelPoints = levelPoints + bonus_ROTATING; howMuchRotated = howMuchRotated + 360; } } else { howMuchRotated = 0 + player.turningSpeed; } } hasNotMovedSinceLastShot = false; } else if (Key_Right) { if (player.leftJet._rotation == 0) { if (!player.leftJetOn) { player.leftJet.gotoAndPlay("smallBooster"); player.leftJetOn = true; player.turningJetOn = true; } if ((!Key_Up) && (!Key_Down)) { player.rightJet.gotoAndStop(1); player.rightJetOn = false; } } else { if (!player.rightJetOn) { player.rightJet.gotoAndPlay("smallBooster"); player.rightJetOn = true; player.turningJetOn = true; } if ((!Key_Up) && (!Key_Down)) { player.leftJet.gotoAndStop(1); player.leftJetOn = false; } } if ((player.turningSpeed + player.turningAcceleration) < player.MaxTurningSpeed) { player.turningSpeed = player.turningSpeed + player.turningAcceleration; } else { player.turningSpeed = player.MaxTurningSpeed; } player._rotation = player._rotation + player.turningSpeed; if (numShotsMade >= shotsToMake) { if (howMuchRotated >= 0) { howMuchRotated = howMuchRotated + player.turningSpeed; if (howMuchRotated >= 360) { levelPoints = levelPoints + bonus_ROTATING; howMuchRotated = howMuchRotated - 360; } } else { howMuchRotated = 0 + player.turningSpeed; } } hasNotMovedSinceLastShot = false; } else { player.turningSpeed = 0; } if (Key_Up) { player.leftJet._rotation = 0; player.rightJet._rotation = 0; if (!player.leftJetOn) { player.leftJet.gotoAndPlay("smallBooster"); player.leftJetOn = true; } if (!player.rightJetOn) { player.rightJet.gotoAndPlay("smallBooster"); player.rightJetOn = true; } if ((player.speed + player.acceleration) < player.maxSpeed) { player.speed = player.speed + player.acceleration; } else { player.speed = player.maxSpeed; } player.xForce = Math.cos((player._rotation * Math.PI) / 180) * player.speed; player.yForce = Math.sin((player._rotation * Math.PI) / 180) * player.speed; if (player.xMomentum > 0) { if ((player.xMomentum + player.xForce) < player.maxMomentum) { player.xMomentum = player.xMomentum + player.xForce; } else { player.xMomentum = player.maxMomentum; } } else if ((player.xMomentum + player.xForce) > (-player.maxMomentum)) { player.xMomentum = player.xMomentum + player.xForce; } else { player.xMomentum = -player.maxMomentum; } if (player.yMomentum > 0) { if ((player.yMomentum + player.yForce) < player.maxMomentum) { player.yMomentum = player.yMomentum + player.yForce; } else { player.yMomentum = player.maxMomentum; } } else if ((player.yMomentum + player.yForce) > (-player.maxMomentum)) { player.yMomentum = player.yMomentum + player.yForce; } else { player.yMomentum = -player.maxMomentum; } hasNotMovedSinceLastShot = false; } else if (Key_Down) { player.leftJet._rotation = 180; player.rightJet._rotation = 180; if (!player.leftJetOn) { player.leftJet.gotoAndPlay("smallBooster"); player.leftJetOn = true; } if (!player.rightJetOn) { player.rightJet.gotoAndPlay("smallBooster"); player.rightJetOn = true; } if ((player.speed + player.acceleration) < player.maxSpeed) { player.speed = player.speed + player.acceleration; } else { player.speed = player.maxSpeed; } player.xForce = Math.cos(((player._rotation + 180) * Math.PI) / 180) * player.speed; player.yForce = Math.sin(((player._rotation + 180) * Math.PI) / 180) * player.speed; if (player.xMomentum > 0) { if ((player.xMomentum + player.xForce) < player.maxMomentum) { player.xMomentum = player.xMomentum + player.xForce; } else { player.xMomentum = player.maxMomentum; } } else if ((player.xMomentum + player.xForce) > (-player.maxMomentum)) { player.xMomentum = player.xMomentum + player.xForce; } else { player.xMomentum = -player.maxMomentum; } if (player.yMomentum > 0) { if ((player.yMomentum + player.yForce) < player.maxMomentum) { player.yMomentum = player.yMomentum + player.yForce; } else { player.yMomentum = player.maxMomentum; } } else if ((player.yMomentum + player.yForce) > (-player.maxMomentum)) { player.yMomentum = player.yMomentum + player.yForce; } else { player.yMomentum = -player.maxMomentum; } hasNotMovedSinceLastShot = false; } else { player.xForce = 0; player.yForce = 0; player.speed = 0; } } } function moveBullets() { var _local1 = _root; i = 0; while (i < shotIndex) { if (bullets[i]._x < stageBorder) { bullets[i]._x = bullets[i]._x + (stageWidth - (stageBorder * 2)); } else if (bullets[i]._x > (stageWidth - stageBorder)) { bullets[i]._x = bullets[i]._x - (stageWidth - (stageBorder * 2)); } else { bullets[i]._x = bullets[i]._x + bullets[i].v[0]; } if (bullets[i]._y < stageBorder) { bullets[i]._y = bullets[i]._y + (stageHeight - (stageBorder * 2)); } else if (bullets[i]._y > (stageHeight - stageBorder)) { bullets[i]._y = bullets[i]._y - (stageHeight - (stageBorder * 2)); } else { bullets[i]._y = bullets[i]._y + bullets[i].v[1]; } if (bullets[i].shotType == "GRENADE") { if (bullets[i].ticker > bullets[i].tickerLength) { grenadeSplit(bullets[i]); } else { bullets[i].ticker++; } } else if (bullets[i].shotType == "MISSILE") { pXDes = player._x; if (Math.abs((bullets[i]._x - (stageBorder * 2)) - ((pXDes + stageWidth) - (stageBorder * 2))) < Math.abs((bullets[i]._x - (stageBorder * 2)) - (pXDes - (stageBorder * 2)))) { pXDes = pXDes + stageWidth; } pYDes = player._y; if (Math.abs((bullets[i]._y - (stageBorder * 2)) - ((pYDes + stageHeight) - (stageBorder * 2))) < Math.abs((bullets[i]._y - (stageBorder * 2)) - (pYDes - (stageBorder * 2)))) { pYDes = pYDes + stageHeight; } angleToPlayer = (Math.atan2(pYDes - bullets[i]._y, pXDes - bullets[i]._x) * 180) / Math.PI; angleOfBullet = bullets[i]._rotation; if ((angleToPlayer - angleOfBullet) < 0) { angleOfBullet = angleOfBullet + ((angleToPlayer - angleOfBullet) / 10); } else if ((angleToPlayer - angleOfBullet) > 0) { angleOfBullet = angleOfBullet - ((angleToPlayer - angleOfBullet) / 10); } bullets[i].v[0] = Math.cos((angleOfBullet * Math.PI) / 180) * bullets[i].speed; bullets[i].v[1] = Math.sin((angleOfBullet * Math.PI) / 180) * bullets[i].speed; bullets[i]._rotation = angleOfBullet; } if (bullets[i].dinked) { bullets[i]._rotation = bullets[i]._rotation + bullets[i].speed; } if (!playerPaused) { if (player.mainBox.hitTest(bullets[i]._x, bullets[i]._y, true)) { if (player.hitBox.hitTest(bullets[i]._x, bullets[i]._y, true)) { if (bullets[i].active) { if (bullets[i].shotType == "GRENADE") { grenadeSplit(bullets[i]); } playerPaused = true; player.gotoAndPlay(2); lives--; updateLivesText(lives); if (lives < 1) { _local1.gamePaused = true; resetScoreText(); updateScoreText(points); _local1.gameOverText.gotoAndPlay(2); } } } else if (!bullets[i].active) { bullets[i].active = true; } else if (!bullets[i].dinked) { if (player.leftJetOn && (player.leftJet.jetBox.hitTest(bullets[i]._x, bullets[i]._y, true))) { bullets[i].dinked = true; if (Key_Up) { levelPoints = levelPoints + bonus_TOUCHEDBULLET; } else if (Key_Down) { levelPoints = levelPoints + bonus_TOUCHEDBULLETINREVERSE; } } else if (player.rightJetOn && (player.rightJet.jetBox.hitTest(bullets[i]._x, bullets[i]._y, true))) { bullets[i].dinked = true; if (Key_Up) { levelPoints = levelPoints + bonus_TOUCHEDBULLET; } else if (Key_Down) { levelPoints = levelPoints + bonus_TOUCHEDBULLETINREVERSE; } } } } } i++; } } function reset() { var _local1 = _root; canSubmitScore = true; numShotAtTime = 0; player.speed = 0; player._x = stageWidth / 2; player._y = stageHeight / 2; player.maxSpeed = 0.5; player.acceleration = _local1.optionsAccel; player.turningSpeed = 0; player.turningAcceleration = _local1.optionsTurningAccel; player.MaxTurningSpeed = 10; player.xForce = 0; player.yForce = 0; player.xMomentum = 0; player.yMomentum = 0; player.maxMomentum = 30; player._rotation = -90; player.leftJetOn = false; player.rightJetOn = false; player.turningJetOn = false; player.gotoAndStop(1); i = 0; while (i < bullets.length) { bullets[i].speed = 5; bullets[i].v = [0, 0]; bullets[i]._x = -100; bullets[i]._y = -100; bullets[i]._xscale = 100; bullets[i]._yscale = 100; bullets[i].ticker = 0; bullets[i].tickerLength = 100; bullets[i].shotType = "BB"; bullets[i].gotoAndStop(bullets[i].shotType); bullets[i].active = false; bullets[i].dinked = false; i++; } shotIndex = 0; numShotsMade = 0; playerPaused = false; gamePaused = false; setUpTheLevel(levels[currentLevel]); levelPoints = 0; startTime = 0; timeLeft = timeLengthOfLevel; updateLevelText(currentLevel + 1); resetScoreText(); updateScoreText(points); updateLivesText(lives); updateGoal1(shotsToMake); updateGoal2(timeLeft); updateWeapon(levels[currentLevel]); _local1.bgText.gotoAndStop(1); key_SpaceReleased = false; hasNotMovedSinceLastShot = false; } function setUpTheLevel(tl) { var _local1 = tl; if (_local1[0] == BulletType_BB) { shoot = bb; } else if (_local1[0] == BulletType_Pistol) { shoot = pistol; } else if (_local1[0] == BulletType_Magnum) { shoot = magnum; } else if (_local1[0] == BulletType_Rifle) { shoot = rifle; } else if (_local1[0] == BulletType_Shot) { shoot = shotGun; } else if (_local1[0] == BulletType_Grenade) { shoot = grenade; } else if (_local1[0] == BulletType_Missile) { shoot = missile; } mode = _local1[1]; caliber = _local1[2]; rounds = _local1[3]; upgrade = _local1[4]; shotsToMake = _local1[5]; timeLengthOfLevel = _local1[6]; } function changeToNextLevel() { currentLevel++; addPointsEarned(); while (points >= (extraLivesCount * 1000)) { extraLivesCount++; if ((lives + 1) < 100) { lives++; } } reset(); _root.saveGame(); } function addPointsEarned() { if (hasNotMovedSinceLastShot) { levelPoints = levelPoints * 2; } points = points + levelPoints; if (currentLevel == (levels.length + 1)) { while (points >= (extraLivesCount * 1000)) { extraLivesCount++; if ((lives + 1) < 100) { lives++; } } points = points + (lives * 100); } } function changeToPrevLevel() { currentLevel--; points = points + levelPoints; if (hasNotMovedSinceLastShot) { points = points + (50 * shotIndex); } reset(); _root.saveGame(); _root.popUpText.gotoAndStop(1); } function main() { var _local1 = _root; while ((previousTime + int(1000 / fps)) > getTimer()) { } previousTime = getTimer(); checkKeys(); if (key_Quality) { if ((oldKeyPressed != keyPressed) && ((getTimer() - keyTime) > keyDelay)) { changeQuality(); keyTime = getTimer(); } } else if (key_Pause) { if ((oldKeyPressed != keyPressed) && ((getTimer() - keyTime) > keyDelay)) { if ((_local1.gameOverText._currentframe == 1) && (_local1.optionsText._currentframe == 1)) { if (_local1.pausePopUp._currentframe == 1) { gamePaused = true; _local1.pausePopUp.gotoAndPlay(2); } else if (_local1.pausePopUp._currentframe == 24) { gamePaused = true; _local1.pausePopUp.gotoAndPlay(25); } } keyTime = getTimer(); } } else if ((oldKeyPressed != keyPressed) && ((getTimer() - keyTime) > keyDelay)) { if ((!gamePaused) && (!playerPaused)) { movePlayer(); } keyTime = getTimer(); } else { player.leftJet.gotoAndStop(1); player.leftJetOn = false; player.rightJet.gotoAndStop(1); player.rightJetOn = false; player.speed = 0; player.turningSpeed = 0; } oldKeyPressed = keyPressed; if (!gamePaused) { if (!playerPaused) { player._x = player._x + player.xMomentum; player._y = player._y + player.yMomentum; if (player._x < stageBorder) { player._x = player._x + (stageWidth - (stageBorder * 2)); } else if (player._x > (stageWidth - stageBorder)) { player._x = player._x - (stageWidth - (stageBorder * 2)); } if (player._y < stageBorder) { player._y = player._y + (stageHeight - (stageBorder * 2)); } else if (player._y > (stageHeight - stageBorder)) { player._y = player._y - (stageHeight - (stageBorder * 2)); } if (Key_Space) { if (key_SpaceReleased) { shoot(); numShotAtTime++; if (mode == Mode_Single) { key_SpaceReleased = false; } else if ((mode == Mode_Semi3) || (mode == Mode_Semi5)) { if (numShotAtTime >= (1 + (2 * mode))) { key_SpaceReleased = false; } } } } else { numShotAtTime = 0; } } moveBullets(); if (numShotsMade >= shotsToMake) { if ((_local1.bgText._currentframe == 29) || (_local1.bgText._currentframe == 1)) { _local1.bgText.play(); } if (startTime == 0) { startTime = 111; timeNumber = 111; } if (!playerPaused) { tempTime = timeLeft; timeNumber++; timeLeft = timeLengthOfLevel - Math.ceil((timeNumber - startTime) / fps); if (tempTime != timeLeft) { levelPoints = levelPoints + shotIndex; } } } else { timeLeft = timeLengthOfLevel; } if ((shotsToMake - numShotsMade) >= 0) { updateGoal1(shotsToMake - numShotsMade); } updateGoal2(timeLeft); if (!gamePaused) { updateScoreText(points + levelPoints); } if (timeLeft <= 0) { gamePaused = true; if (_local1.bgText._currentframe == 76) { _local1.bgText.play(); } if ((currentLevel + 1) < levels.length) { _local1.popUpText.gotoAndStop(2); } else { currentLevel = levels.length + 1; addPointsEarned(); updateScoreText(points); _local1.winText.gotoAndPlay(2); } _local1.testCompleteSound.start(); } } } stop(); fps = 30; previousTime = getTimer(); stageWidth = (stageHeight = 550); stageBorder = 25; currentLevel = 0; levels = [[1, 0, 0, 0, 0, 1, 5], [0, 0, 0, 0, 0, 2, 5], [1, 1, 0, 0, 0, 3, 5], [0, 0, 0, 0, 1, 2, 5], [4, 0, 0, 0, 0, 1, 8], [1, 1, 0, 0, 0, 6, 8], [1, 0, 0, 0, 0, 7, 8], [5, 0, 0, 0, 0, 1, 8], [0, 3, 0, 0, 0, 9, 8], [2, 0, 0, 0, 0, 3, 8], [0, 1, 0, 0, 1, 5, 8], [4, 0, 0, 1, 0, 1, 10], [5, 0, 0, 1, 0, 1, 10], [1, 3, 0, 0, 0, 10, 10], [0, 0, 0, 0, 3, 1, 10], [2, 0, 0, 0, 2, 1, 10], [2, 0, 0, 0, 0, 5, 10], [0, 1, 0, 0, 0, 11, 10], [2, 0, 0, 0, 1, 3, 10], [3, 0, 0, 0, 0, 2, 10], [0, 0, 0, 0, 2, 3, 8], [1, 0, 0, 0, 1, 6, 10], [4, 0, 0, 0, 0, 2, 10], [5, 0, 0, 2, 0, 1, 10], [1, 0, 0, 0, 3, 1, 10], [2, 0, 0, 0, 0, 7, 10], [2, 3, 0, 0, 0, 8, 10], [1, 0, 0, 0, 0, 13, 10], [0, 0, 0, 0, 1, 7, 10], [4, 0, 0, 1, 0, 2, 15], [2, 1, 0, 0, 2, 3, 8], [0, 1, 0, 0, 0, 15, 8], [3, 1, 0, 0, 0, 3, 10], [4, 0, 0, 2, 0, 1, 15], [4, 0, 0, 0, 1, 1, 15], [5, 0, 0, 0, 0, 2, 15], [4, 1, 0, 0, 0, 3, 15], [1, 0, 0, 0, 2, 4, 8], [1, 3, 0, 0, 1, 8, 8], [0, 3, 0, 0, 0, 17, 8], [3, 0, 0, 0, 2, 1, 8], [2, 1, 0, 0, 1, 6, 10], [0, 3, 0, 0, 2, 4, 8], [1, 0, 0, 0, 1, 9, 8], [2, 0, 0, 0, 0, 18, 10], [3, 3, 0, 0, 0, 5, 10], [0, 1, 0, 0, 0, 19, 10], [1, 3, 0, 0, 1, 10, 10], [6, 0, 0, 0, 0, 1, 20], [4, 0, 0, 2, 0, 2, 20], [5, 0, 0, 1, 0, 2, 20], [0, 1, 0, 0, 3, 2, 10], [1, 0, 0, 0, 2, 5, 8], [4, 0, 0, 0, 0, 4, 20], [4, 0, 0, 1, 0, 3, 25], [0, 3, 0, 0, 0, 21, 15], [1, 3, 0, 0, 1, 11, 15], [2, 0, 0, 0, 1, 11, 10], [1, 0, 0, 0, 0, 23, 10], [0, 0, 0, 0, 2, 6, 8], [1, 0, 0, 0, 3, 3, 10], [5, 0, 0, 0, 0, 3, 25], [4, 0, 0, 0, 0, 5, 25], [3, 0, 0, 0, 1, 5, 10], [2, 0, 0, 0, 2, 5, 10], [1, 3, 0, 0, 1, 13, 15], [0, 0, 0, 0, 0, 27, 10], [4, 0, 0, 1, 0, 4, 20], [4, 0, 0, 1, 1, 2, 25], [4, 3, 0, 2, 0, 3, 15], [1, 1, 0, 0, 0, 29, 15], [6, 0, 0, 0, 0, 2, 25], [5, 0, 0, 1, 0, 3, 25], [4, 0, 0, 0, 0, 6, 20], [6, 0, 0, 0, 1, 1, 25], [0, 0, 0, 0, 3, 4, 10], [2, 0, 0, 0, 1, 16, 15], [4, 0, 0, 2, 1, 1, 25], [5, 0, 0, 0, 2, 1, 25], [3, 0, 0, 0, 3, 1, 15], [6, 0, 0, 0, 0, 3, 25], [3, 0, 0, 0, 2, 2, 10], [0, 0, 0, 0, 2, 9, 10], [4, 0, 0, 0, 0, 8, 20], [6, 0, 0, 0, 1, 2, 25], [4, 0, 0, 0, 2, 1, 20], [5, 0, 0, 0, 1, 1, 25], [2, 0, 0, 0, 3, 2, 15], [4, 0, 0, 1, 0, 6, 20], [0, 3, 0, 0, 0, 45, 25], [3, 0, 0, 0, 1, 10, 25], [4, 0, 0, 1, 2, 1, 15], [4, 0, 0, 0, 3, 1, 10], [1, 1, 0, 0, 0, 45, 25], [2, 0, 0, 0, 0, 36, 20], [3, 0, 0, 0, 0, 25, 15], [4, 3, 0, 2, 0, 5, 15], [6, 0, 0, 0, 0, 5, 15], [1, 0, 0, 0, 0, 50, 25], [5, 0, 0, 0, 3, 1, 7]]; canSubmitScore = true; bullets = new Array(); bulletsIndex = 0; shotIndex = 0; numShotsMade = 0; player = null; numShotAtTime = 0; key_Up = false; key_Down = false; key_Left = false; key_Right = false; key_Space = false; key_Pause = false; key_Quality = false; key_SpaceReleased = false; keyPressed = -1; oldKeyPressed = -1; keyDelay = 0; keyTime = getTimer(); playerPaused = false; gamePaused = false; howMuchRotated = 0; lastAngleShot = 900; bonus_ROTATING = 10; bonus_LASTANGLESHOT = 10; bonus_SHOTINREVERSE = 50; bonus_TOUCHEDBULLET = 100; bonus_TOUCHEDBULLETINREVERSE = 300; hasNotMovedSinceLastShot = false; lives = 5; points = 0; levelPoints = 0; extraLivesCount = 1; BulletType_BB = 0; BulletType_Pistol = 1; BulletType_Magnum = 2; BulletType_Rifle = 3; BulletType_Shot = 4; BulletType_Grenade = 5; BulletType_Missile = 6; Mode_Single = 0; Mode_Semi3 = 1; Mode_Semi5 = 2; Mode_Full = 3; Rounds_plus0 = 0; Rounds_plus2 = 0; Rounds_plus4 = 0; Caliber_x1 = 0; Caliber_x2 = 1; Caliber_x4 = 2; Upgrade_One = 0; Upgrade_Dual = 1; Upgrade_FourWay = 2; Upgrade_EightWay = 3; shoot = pistol; mode = 0; caliber = 0; rounds = 0; upgrade = 0; shotsToMake = 10; timeLengthOfLevel = 30; setUpTheLevel(levels[currentLevel]); startTime = 0; timeNumber = 0; timeLeft = timeLengthOfLevel; updateLevelText(currentLevel + 1); updateScoreText(points); updateLivesText(lives); updateGoal1(shotsToMake); updateGoal2(timeLeft); updateWeapon(levels[currentLevel]); _root.gameOverText.gotoAndStop(1); _root.popUpText.gotoAndPlay(32); _root.bgText.gotoAndStop(1); _root.gameMusic.start(0, 1000); gameStep = setInterval(main, 10);
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 224 MovieClip in Frame 4
onClipEvent (load) { _root.setUpBullet(this); }
Instance of Symbol 231 MovieClip in Frame 4
onClipEvent (load) { _root.setUpPlayer(this); }
Symbol 30 MovieClip Frame 1
brighty._alpha = _root.optionsBrightness * 10; play();
Symbol 30 MovieClip Frame 101
brighty._alpha = _root.optionsBrightness * 10; play();
Symbol 30 MovieClip Frame 201
brighty._alpha = _root.optionsBrightness * 10; play();
Symbol 30 MovieClip Frame 301
brighty._alpha = _root.optionsBrightness * 10; play();
Symbol 30 MovieClip Frame 401
brighty._alpha = _root.optionsBrightness * 10; play();
Symbol 30 MovieClip Frame 501
brighty._alpha = _root.optionsBrightness * 10; play();
Symbol 30 MovieClip Frame 601
brighty._alpha = _root.optionsBrightness * 10; play();
Symbol 30 MovieClip Frame 701
brighty._alpha = _root.optionsBrightness * 10; play();
Symbol 30 MovieClip Frame 801
brighty._alpha = _root.optionsBrightness * 10; play();
Symbol 30 MovieClip Frame 901
brighty._alpha = _root.optionsBrightness * 10; play();
Symbol 30 MovieClip Frame 1001
brighty._alpha = _root.optionsBrightness * 10; play();
Symbol 30 MovieClip Frame 1101
brighty._alpha = _root.optionsBrightness * 10; play();
Symbol 30 MovieClip Frame 1201
brighty._alpha = _root.optionsBrightness * 10; play();
Symbol 30 MovieClip Frame 1301
brighty._alpha = _root.optionsBrightness * 10; play();
Symbol 30 MovieClip Frame 1401
brighty._alpha = _root.optionsBrightness * 10; gotoAndPlay (1);
Symbol 30 MovieClip Frame 1402
stop();
Symbol 32 MovieClip Frame 1
stop();
Symbol 32 MovieClip Frame 2
_root.gamePaused = true; play();
Instance of Symbol 30 MovieClip in Symbol 32 MovieClip Frame 2
onClipEvent (load) { if (_root.optionsBG == 2) { this.gotoAndPlay(_root.bg._currentframe); } else { this.gotoAndStop(_root.bg._currentframe); } }
Symbol 32 MovieClip Frame 32
_root.reset(); _root.gamePaused = true; play();
Symbol 32 MovieClip Frame 82
_root.gamePaused = false; gotoAndStop (1);
Symbol 41 Button
on (release) { _root.playButtonReleased(); }
Symbol 43 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("Loaded"); }
Symbol 43 MovieClip Frame 2
gotoAndPlay (1);
Symbol 43 MovieClip Frame 3
stop();
Symbol 44 MovieClip Frame 1
play();
Instance of Symbol 30 MovieClip "thisBG" in Symbol 44 MovieClip Frame 1
onClipEvent (load) { if (_root.optionsBG == 2) { this.gotoAndPlay(_root.bg._currentframe); } else { this.gotoAndStop(_root.bg._currentframe); } }
Symbol 44 MovieClip Frame 29
if (_root.optionsBG == 2) { thisBG.gotoAndPlay(_root.bg._currentframe); } else { thisBG.gotoAndStop(_root.bg._currentframe); } stop();
Symbol 44 MovieClip Frame 30
if (_root.optionsBG == 2) { thisBG.gotoAndPlay(_root.bg._currentframe); } else { thisBG.gotoAndStop(_root.bg._currentframe); } play();
Symbol 44 MovieClip Frame 101
if (_root.optionsBG == 2) { thisBG.gotoAndPlay(_root.bg._currentframe); } else { thisBG.gotoAndStop(_root.bg._currentframe); } stop(); _root.menuMusic.stop(); _root.play();
Symbol 53 MovieClip Frame 304
_root.nextFrame();
Symbol 55 Button
on (release) { _root.singleTran.play(); _root.testCompleteSound.start(); }
Symbol 56 Button
on (release) { _root.showPopUp("howToText"); _root.buttonSound.start(); }
Symbol 57 Button
on (release) { _root.showPopUp("highScoresText"); _root.buttonSound.start(); }
Symbol 58 Button
on (release) { _root.showPopUp("optionsText"); _root.buttonSound.start(); }
Symbol 59 Button
on (release) { _root.buttonSound.start(); getURL ("http://armorgames.com", "_blank"); }
Symbol 60 Button
on (release) { _root.buttonSound.start(); getURL ("http://armorblog.com", "_blank"); }
Symbol 62 Button
on (release) { getURL ("http://armorbot.com/", "_blank"); }
Symbol 63 Button
on (release) { _root.buttonSound.start(); play(); }
Symbol 67 Button
on (release) { _root.buttonSound.start(); gotoAndStop((!(_currentframe - 1)) + 1); }
Symbol 70 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 2
play();
Symbol 73 MovieClip Frame 5
gotoAndPlay ("smallBooster");
Symbol 73 MovieClip Frame 6
play();
Symbol 73 MovieClip Frame 9
gotoAndPlay ("largeBooster");
Symbol 81 MovieClip Frame 1
stop();
Symbol 81 MovieClip Frame 2
play();
Symbol 81 MovieClip Frame 35
stop(); _parent.shipDeath();
Symbol 96 MovieClip Frame 1
play();
Symbol 96 MovieClip Frame 1401
gotoAndPlay (1);
Symbol 96 MovieClip Frame 1402
stop();
Symbol 97 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 2
_parent.gamePaused = true; play();
Instance of Symbol 96 MovieClip in Symbol 97 MovieClip Frame 2
onClipEvent (load) { if (_root.optionsBG == 2) { this.gotoAndPlay(_root.bg._currentframe); } else { this.gotoAndStop(_root.bg._currentframe); } }
Symbol 97 MovieClip Frame 32
_parent.reset(); _parent.gamePaused = true; play();
Symbol 97 MovieClip Frame 82
_parent.gamePaused = false; gotoAndStop (1);
Symbol 99 MovieClip Frame 1
stop();
Symbol 99 MovieClip Frame 2
play();
Instance of Symbol 30 MovieClip in Symbol 99 MovieClip Frame 2
onClipEvent (load) { if (_root.optionsBG == 2) { this.gotoAndPlay(_root.bg._currentframe); } else { this.gotoAndStop(_root.bg._currentframe); } }
Symbol 99 MovieClip Frame 11
rankz_t10_send = new LoadVars(); rankz_t10_receive = new LoadVars(); rankz_t10_send.SU0249 = "MjUxOWolZSVhJW4lcw"; rankz_t10_send.flashkey = "bGV1ZWVyb3Q"; rankz_t10_receive.onLoad = function (success) { if (success) { highScoresPlaceTxt.text = ""; highScoresNameTxt.text = ""; highScoresScoreTxt.text = ""; highScoresLevelTxt.text = ""; _rankz_ar_ = rankz_t10_receive.top10.split("<u/*/u>"); i = 0; while (i < _rankz_ar_.length) { tempv = _rankz_ar_[i].split("</*/>"); highScoresPlaceTxt.text = highScoresPlaceTxt.text + ((i + 1) + newline); highScoresNameTxt.text = highScoresNameTxt.text + (tempv[0] + newline); highScoresScoreTxt.text = highScoresScoreTxt.text + (tempv[1] + newline); highScoresLevelTxt.text = highScoresLevelTxt.text + (tempv[3] + newline); i++; } } else { trace("ERROR"); highScoresNameTxt.text = "Scores could not be loaded"; } }; highScoresPlaceTxt.text = ""; highScoresNameTxt.text = "Loading High Scores..."; highScoresScoreTxt.text = ""; highScoresLevelTxt.text = ""; rankz_t10_send.sendAndLoad("http://rankz.armorbot.com/get/top10.php", rankz_t10_receive, "POST");
Instance of Symbol 30 MovieClip in Symbol 99 MovieClip Frame 11
onClipEvent (load) { if (_root.optionsBG == 2) { this.gotoAndPlay(_root.bg._currentframe); } else { this.gotoAndStop(_root.bg._currentframe); } }
Symbol 99 MovieClip Frame 20
stop();
Symbol 99 MovieClip Frame 30
_root.hidePopUp("howToText");
Symbol 102 Button
on (release) { getURL ("http://armorgames.com", "_blank"); }
Symbol 104 Button
on (release) { _root.buttonSound.start(); getURL ("http://rankz.armorbot.com/bullets/", "_blank"); }
Symbol 146 MovieClip Frame 1
stop();
Symbol 146 MovieClip Frame 2
play();
Instance of Symbol 30 MovieClip in Symbol 146 MovieClip Frame 2
onClipEvent (load) { if (_root.optionsBG == 2) { this.gotoAndPlay(_root.bg._currentframe); } else { this.gotoAndStop(_root.bg._currentframe); } }
Symbol 146 MovieClip Frame 11
rankz_t10_send = new LoadVars(); rankz_t10_receive = new LoadVars(); rankz_t10_send.SU0249 = "MjUxOWolZSVhJW4lcw"; rankz_t10_send.flashkey = "bGV1ZWVyb3Q"; rankz_t10_receive.onLoad = function (success) { var _local1 = _root; if (success) { _rankz_ar_ = rankz_t10_receive.top10.split("<u/*/u>"); i = 0; while (i < _rankz_ar_.length) { tempv = _rankz_ar_[i].split("</*/>"); _local1.highScoresText[("highScoresPlace" + (i + 1)) + "Txt"].text = i + 1; _local1.highScoresText[("highScoresName" + (i + 1)) + "Txt"].text = tempv[0]; _local1.highScoresText[("highScoresScore" + (i + 1)) + "Txt"].text = tempv[1]; _local1.highScoresText[("highScoresLevel" + (i + 1)) + "Txt"].text = tempv[3]; i++; } } else { trace("ERROR"); highScoresName1Txt.text = "Scores could not be loaded"; } }; highScoresName1Txt.text = "Loading High Scores..."; rankz_t10_send.sendAndLoad("http://rankz.armorbot.com/get/top10.php", rankz_t10_receive, "POST");
Instance of Symbol 30 MovieClip in Symbol 146 MovieClip Frame 11
onClipEvent (load) { if (_root.optionsBG == 2) { this.gotoAndPlay(_root.bg._currentframe); } else { this.gotoAndStop(_root.bg._currentframe); } }
Symbol 146 MovieClip Frame 20
stop();
Symbol 146 MovieClip Frame 30
_root.hidePopUp("highScoresText");
Symbol 147 Button
on (release) { _root.buttonSound.start(); gotoAndPlay (21); }
Symbol 149 Button
on (press) { gotoAndStop (2); _quality = "MEDIUM"; _root.optionsQuality = 2; _root.saveGame(); _root.buttonSound.start(); }
Symbol 150 Button
on (press) { gotoAndStop (3); _quality = "LOW"; _root.optionsQuality = 3; _root.saveGame(); _root.buttonSound.start(); }
Symbol 151 Button
on (press) { gotoAndStop (1); _quality = "BEST"; _root.optionsQuality = 1; _root.saveGame(); _root.buttonSound.start(); }
Symbol 155 MovieClip Frame 1
stop();
Symbol 156 Button
on (press) { gotoAndStop (2); _root.optionsSound = 2; _root.toggleSound(0); _root.saveGame(); _root.buttonSound.start(); }
Symbol 157 Button
on (press) { gotoAndStop (1); _root.optionsSound = 1; _root.toggleSound(100); _root.saveGame(); _root.buttonSound.start(); }
Symbol 160 MovieClip Frame 1
stop();
Symbol 161 Button
on (press) { gotoAndStop (1); _root.bg.gotoAndStop(_root.bg._totalframes); _parent.ourBG1.gotoAndStop(_root.bg._currentframe); _parent.ourBG.gotoAndStop(_root.bg._currentframe); if (_root._currentframe == _root._totalframes) { _root.livesText.ltbg.gotoAndStop(_root.bg._currentframe); _root.scoreText.sbg.gotoAndStop(_root.bg._currentframe); _root.levelText.lbg.gotoAndStop(_root.bg._currentframe); _root.pausePopUp.ourBG.gotoAndStop(_root.bg._currentframe); _root.pausePopUp.ppu.ppuobg.gotoAndStop(_root.bg._currentframe); } _root.optionsBG = 1; _root.saveGame(); _root.buttonSound.start(); }
Symbol 162 Button
on (press) { gotoAndStop (2); _root.bg.play(); _parent.ourBG1.gotoAndPlay(_root.bg._currentframe); _parent.ourBG.gotoAndPlay(_root.bg._currentframe); if (_root._currentframe == _root._totalframes) { _root.livesText.ltbg.gotoAndPlay(_root.bg._currentframe); _root.scoreText.sbg.gotoAndPlay(_root.bg._currentframe); _root.levelText.lbg.gotoAndPlay(_root.bg._currentframe); _root.pausePopUp.ourBG.gotoAndPlay(_root.bg._currentframe); _root.pausePopUp.ppu.ppuobg.gotoAndPlay(_root.bg._currentframe); } _parent.ourBG.gotoAndPlay(_root.bg._currentframe); _root.optionsBG = 2; _root.saveGame(); _root.buttonSound.start(); }
Symbol 165 MovieClip Frame 1
stop();
Symbol 170 Button
on (press) { _parent.onEnterFrame = function () { var _local1 = _parent; if (_local1._xmouse > _local1.lineToFollow._width) { _local1.draggy._x = _local1.lineToFollow._width; } else if (_local1._xmouse < 0) { _local1.draggy._x = 0; } else { _local1.draggy._x = _local1._xmouse; } }; } on (release) { _parent._parent.handler(_parent._name, _parent.draggy._x, _parent.lineToFollow._width); _parent.onEnterFrame = null; } on (releaseOutside) { _parent._parent.handler(_parent._name, _parent.draggy._x, _parent.lineToFollow._width); _parent.onEnterFrame = null; }
Symbol 173 MovieClip Frame 1
function handler(namename, pospos, widwid) { var _local1 = _root; var _local2 = _parent; _local1.optionsBrightness = Math.round((pospos / widwid) * 9); _local1.bg.brighty._alpha = _local1.optionsBrightness * 10; _local2.ourBG1.brighty._alpha = _local1.bg.brighty._alpha; _local2.ourBG.brighty._alpha = _local1.bg.brighty._alpha; if (_local1._currentframe == _local1._totalframes) { _local1.livesText.ltbg.brighty._alpha = _local1.bg.brighty._alpha; _local1.scoreText.sbg.brighty._alpha = _local1.bg.brighty._alpha; _local1.levelText.lbg.brighty._alpha = _local1.bg.brighty._alpha; _local1.pausePopUp.ourBG.brighty._alpha = _local1.bg.brighty._alpha; _local1.pausePopUp.ppu.ppuobg.brighty._alpha = _local1.bg.brighty._alpha; } _local2.ourBG.brighty._alpha = _local1.bg.brighty._alpha; _local1.saveGame(); } brightTog.draggy._x = (_root.optionsBrightness / 9) * 135; stop();
Symbol 175 MovieClip Frame 1
function handler(namename, pospos, widwid) { var _local1 = _root; if (namename == "turnAccelTog") { _local1.optionsTurningAccel = Math.abs((pospos / widwid) - 0.01); } else if (namename == "accelTog") { _local1.optionsAccel = Math.abs((pospos / widwid) - 0.01); } _local1.player.acceleration = _local1.optionsAccel; _local1.player.turningAcceleration = _local1.optionsTurningAccel; _local1.saveGame(); } accelTog.draggy._x = _root.optionsAccel * 135; turnAccelTog.draggy._x = _root.optionsTurningAccel * 135;
Symbol 178 MovieClip Frame 1
stop();
Symbol 178 MovieClip Frame 2
play();
Instance of Symbol 30 MovieClip "ourBG" in Symbol 178 MovieClip Frame 2
onClipEvent (load) { if (_root.optionsBG == 2) { this.gotoAndPlay(_root.bg._currentframe); } else { this.gotoAndStop(_root.bg._currentframe); } }
Symbol 178 MovieClip Frame 11
o1.gotoAndStop(_root.optionsQuality); o2.gotoAndStop(_root.optionsBG); o3.gotoAndStop(_root.optionsSound); play();
Instance of Symbol 30 MovieClip "ourBG1" in Symbol 178 MovieClip Frame 11
onClipEvent (load) { if (_root.optionsBG == 2) { this.gotoAndPlay(_root.bg._currentframe); } else { this.gotoAndStop(_root.bg._currentframe); } }
Symbol 178 MovieClip Frame 20
stop();
Symbol 178 MovieClip Frame 30
_root.hidePopUp("optionsText");
Symbol 191 MovieClip Frame 1
stop();
Symbol 192 MovieClip Frame 1
stop();
Symbol 196 MovieClip Frame 1
stop();
Symbol 210 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 1
stop();
Symbol 216 MovieClip Frame 1
stop();
Symbol 217 MovieClip Frame 1
vlev = _root.levels[_root.currentLevel]; weaponChip.mode.gotoAndStop(vlev[1] + 1); weaponChip.upgrade.gotoAndStop(vlev[4] + 1); vll = vlev[0]; if (vll == 4) { vll = vll + vlev[3]; } else if (vll == 5) { vll = vll + (2 + vlev[3]); } else if (vll == 6) { vll = vll + 6; } iii = 0; while (iii < (1 + (vlev[4] * 2))) { weapon.upgrade["g" + (iii + 1)].gotoAndStop(vll + 1); iii++; } stop();
Symbol 217 MovieClip Frame 2
vlev = _root.levels[_root.currentLevel]; weaponChip.mode.gotoAndStop(vlev[1] + 1); weaponChip.upgrade.gotoAndStop(vlev[4] + 1); vll = vlev[0]; if (vll == 4) { vll = vll + vlev[3]; } else if (vll == 5) { vll = vll + (2 + vlev[3]); } else if (vll == 6) { vll = vll + 6; } iii = 0; while (iii < (1 + (vlev[4] * 2))) { weapon.upgrade["g" + (iii + 1)].gotoAndStop(vll + 1); iii++; } play();
Symbol 217 MovieClip Frame 29
vlev = _root.levels[_root.currentLevel]; weaponChip.mode.gotoAndStop(vlev[1] + 1); weaponChip.upgrade.gotoAndStop(vlev[4] + 1); vll = vlev[0]; if (vll == 4) { vll = vll + vlev[3]; } else if (vll == 5) { vll = vll + (2 + vlev[3]); } else if (vll == 6) { vll = vll + 6; } iii = 0; while (iii < (1 + (vlev[4] * 2))) { weapon.upgrade["g" + (iii + 1)].gotoAndStop(vll + 1); iii++; } if (_root.numShotsMade >= _root.shotsToMake) { play(); } else { stop(); }
Symbol 217 MovieClip Frame 30
vlev = _root.levels[_root.currentLevel]; weaponChip.mode.gotoAndStop(vlev[1] + 1); weaponChip.upgrade.gotoAndStop(vlev[4] + 1); vll = vlev[0]; if (vll == 4) { vll = vll + vlev[3]; } else if (vll == 5) { vll = vll + (2 + vlev[3]); } else if (vll == 6) { vll = vll + 6; } iii = 0; while (iii < (1 + (vlev[4] * 2))) { weapon.upgrade["g" + (iii + 1)].gotoAndStop(vll + 1); iii++; } play();
Symbol 217 MovieClip Frame 76
vlev = _root.levels[_root.currentLevel]; weaponChip.mode.gotoAndStop(vlev[1] + 1); weaponChip.upgrade.gotoAndStop(vlev[4] + 1); vll = vlev[0]; if (vll == 4) { vll = vll + vlev[3]; } else if (vll == 5) { vll = vll + (2 + vlev[3]); } else if (vll == 6) { vll = vll + 6; } iii = 0; while (iii < (1 + (vlev[4] * 2))) { weapon.upgrade["g" + (iii + 1)].gotoAndStop(vll + 1); iii++; } if (_root.timeLeft <= 0) { play(); } else { stop(); }
Symbol 217 MovieClip Frame 77
vlev = _root.levels[_root.currentLevel]; weaponChip.mode.gotoAndStop(vlev[1] + 1); weaponChip.upgrade.gotoAndStop(vlev[4] + 1); vll = vlev[0]; if (vll == 4) { vll = vll + vlev[3]; } else if (vll == 5) { vll = vll + (2 + vlev[3]); } else if (vll == 6) { vll = vll + 6; } iii = 0; while (iii < (1 + (vlev[4] * 2))) { weapon.upgrade["g" + (iii + 1)].gotoAndStop(vll + 1); iii++; } play();
Symbol 217 MovieClip Frame 94
stop();
Symbol 224 MovieClip Frame 1
stop();
Symbol 228 MovieClip Frame 1
stop();
Symbol 228 MovieClip Frame 2
play();
Symbol 228 MovieClip Frame 5
gotoAndPlay ("smallBooster");
Symbol 231 MovieClip Frame 1
stop();
Symbol 231 MovieClip Frame 2
play();
Symbol 231 MovieClip Frame 57
stop(); _root.shipDeath();
Symbol 236 Button
on (release) { _root.buttonSound.start(); if (_currentframe < 125) { gotoAndPlay (125); } else if (_currentframe < 208) { gotoAndPlay (208); } else if (_currentframe < 290) { gotoAndPlay (290); } } on (keyPress "<Space>") { _root.buttonSound.start(); if (_currentframe < 125) { gotoAndPlay (125); } else if (_currentframe < 208) { gotoAndPlay (208); } else if (_currentframe < 290) { gotoAndPlay (290); } }
Symbol 238 MovieClip Frame 1
stop();
Symbol 238 MovieClip Frame 2
_root.gamePaused = true; play();
Instance of Symbol 30 MovieClip in Symbol 238 MovieClip Frame 2
onClipEvent (load) { if (_root.optionsBG == 2) { this.gotoAndPlay(_root.bg._currentframe); } else { this.gotoAndStop(_root.bg._currentframe); } }
Symbol 238 MovieClip Frame 31
_root.changeToNextLevel(); play();
Symbol 238 MovieClip Frame 32
levelTxt.text = "Test " + (_root.currentLevel + 1); _root.gamePaused = true; ns = ""; if (_root.upgrade == 1) { ns = ns + "Dual "; } else if (_root.upgrade == 2) { ns = ns + "Four-Way "; } else if (_root.upgrade == 3) { ns = ns + "Eight-Way "; } if (_root.mode == 1) { ns = ns + "Semi-Auto "; } else if (_root.mode == 3) { ns = ns + "Automatic "; } if (_root.rounds > 1) { if (_root.rounds == 2) { ns = ns + "Extra-"; } ns = ns + "Extra-"; if (_root.shoot == _root.shotgun) { ns = ns + "Shot "; } else if (_root.shoot == _root.grenade) { ns = ns + "Shrap "; } } if (_root.shoot == _root.bb) { ns = ns + "BB "; } else if (_root.shoot == _root.pistol) { ns = ns + "Pistol "; } else if (_root.shoot == _root.magnum) { ns = ns + "Magnum "; } else if (_root.shoot == _root.rifle) { ns = ns + "Rifle "; } else if (_root.shoot == _root.shotgun) { ns = ns + "Shotgun "; } else if (_root.shoot == _root.grenade) { ns = ns + "Grenade "; } else if (_root.shoot == _root.missile) { ns = ns + "Missile "; } ns = ns + "shot"; if (_root.shotsToMake > 1) { ns = ns + "s"; } goalTxt.text = ns; mlev = _root.levels[_root.currentLevel]; weaponChip.mode.gotoAndStop(mlev[1] + 1); weaponChip.upgrade.gotoAndStop(mlev[4] + 1); mll = mlev[0]; if (mll == 4) { mll = mll + mlev[3]; } else if (mll == 5) { mll = mll + (2 + mlev[3]); } else if (mll == 6) { mll = mll + 6; } if (mlev[4] == 3) { ii = 0; while (ii < 8) { weaponChip.upgrade["g" + (ii + 1)].gotoAndStop(mll + 1); ii++; } } else { ii = 0; while (ii < (1 + (mlev[4] * 2))) { weaponChip.upgrade["g" + (ii + 1)].gotoAndStop(mll + 1); ii++; } } play();
Instance of Symbol 30 MovieClip in Symbol 238 MovieClip Frame 32
onClipEvent (load) { if (_root.optionsBG == 2) { this.gotoAndPlay(_root.bg._currentframe); } else { this.gotoAndStop(_root.bg._currentframe); } }
Symbol 238 MovieClip Frame 125
va = _root.shotsToMake; vas = String(va); goal1Chip.gotoAndStop(1); if (va > 1) { goal1Chip.gotoAndStop(2); } goal1Chip.val.gotoAndStop(vas.length); i = 0; while (i < vas.length) { goal1Chip.val["n" + (i + 1)].gotoAndStop(int(vas.charAt(i)) + 1); i++; } goalTxt.text = ("Shoot " + va) + " Time"; if (va > 1) { goalTxt.text = goalTxt.text + "s"; } play();
Symbol 238 MovieClip Frame 208
va = _root.timeLeft; vas = String(va); goal2Chip.gotoAndStop(1); if (va > 1) { goal2Chip.gotoAndStop(2); } goal2Chip.val.gotoAndStop(vas.length); i = 0; while (i < vas.length) { goal2Chip.val["n" + (i + 1)].gotoAndStop(int(vas.charAt(i)) + 1); i++; } goalTxt.text = ("Avoid your " + _root.shotsToMake) + " shot"; if (_root.shotsToMake > 1) { goalTxt.text = goalTxt.text + "s"; } goalTxt.text = goalTxt.text + ((" for " + va) + " second"); if (va > 1) { goalTxt.text = goalTxt.text + "s"; } play();
Symbol 238 MovieClip Frame 330
_root.gamePaused = false; if (_root.currentLevel < 3) { _root.showMesText.play(); } _root.bgText.play(); gotoAndStop (1);
Symbol 239 Button
on (release) { _root.buttonSound.start(); _root.gameOverText.gotoAndPlay(2); _parent.gotoAndStop(1); }
Symbol 240 Button
on (release) { _root.buttonSound.start(); _root.showPopUp("optionsText"); }
Symbol 241 Button
on (release) { _root.buttonSound.start(); _parent.play(); }
Instance of Symbol 30 MovieClip "ppuobg" in Symbol 243 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(_root.bg._currentframe); }
Symbol 244 MovieClip Frame 1
stop();
Symbol 244 MovieClip Frame 2
_root.gamePaused = true; _root.gameMusic.stop(); play();
Instance of Symbol 30 MovieClip "ourBG" in Symbol 244 MovieClip Frame 2
onClipEvent (load) { if (_root.optionsBG == 2) { this.gotoAndPlay(_root.bg._currentframe); } else { this.gotoAndStop(_root.bg._currentframe); } }
Symbol 244 MovieClip Frame 24
stop();
Symbol 244 MovieClip Frame 25
play();
Symbol 244 MovieClip Frame 47
_root.gamePaused = false; _root.gameMusic.start(0, 1000); gotoAndStop (1);
Symbol 245 Button
on (release) { _root.buttonSound.start(); _root.gameOverButtonReleased(); }
Symbol 246 Button
on (release) { _root.submitScore(userNameTxt.text); _root.playerName = userNameTxt.text; _root.saveGame(); _root.buttonSound.start(); }
Symbol 247 Button
on (release) { _root.buttonSound.start(); _root.continueButtonReleased(); } on (rollOver) { mesText.gotoAndStop(2); } on (rollOut) { mesText.gotoAndStop(1); }
Symbol 253 MovieClip Frame 1
stop();
Symbol 294 MovieClip Frame 1
stop();
Symbol 294 MovieClip Frame 2
play();
Instance of Symbol 30 MovieClip in Symbol 294 MovieClip Frame 2
onClipEvent (load) { if (_root.optionsBG == 2) { this.gotoAndPlay(_root.bg._currentframe); } else { this.gotoAndStop(_root.bg._currentframe); } }
Symbol 294 MovieClip Frame 11
_root.gameMusic.stop(); _root.gameOverMusic.start(); userNameTxt.text = _root.playerName; rankz_t10_send = new LoadVars(); rankz_t10_receive = new LoadVars(); rankz_t10_send.SU0249 = "MjUxOWolZSVhJW4lcw"; rankz_t10_send.flashkey = "bGV1ZWVyb3Q"; rankz_t10_receive.onLoad = function (success) { var _local1 = _root; if (success) { _rankz_ar_ = rankz_t10_receive.top10.split("<u/*/u>"); i = 0; while (i < _rankz_ar_.length) { tempv = _rankz_ar_[i].split("</*/>"); _local1.gameOverText[("highScoresPlace" + (i + 1)) + "Txt"].text = i + 1; _local1.gameOverText[("highScoresName" + (i + 1)) + "Txt"].text = tempv[0]; _local1.gameOverText[("highScoresScore" + (i + 1)) + "Txt"].text = tempv[1]; _local1.gameOverText[("highScoresLevel" + (i + 1)) + "Txt"].text = tempv[3]; i++; } } else { trace("ERROR"); highScoresName1Txt.text = "Scores could not be loaded"; } }; highScoresName1Txt.text = "Loading High Scores..."; rankz_t10_send.sendAndLoad("http://rankz.armorbot.com/get/top10.php", rankz_t10_receive, "POST");
Instance of Symbol 30 MovieClip in Symbol 294 MovieClip Frame 11
onClipEvent (load) { if (_root.optionsBG == 2) { this.gotoAndPlay(_root.bg._currentframe); } else { this.gotoAndStop(_root.bg._currentframe); } }
Symbol 294 MovieClip Frame 20
stop();
Symbol 294 MovieClip Frame 25
_root.gameOverMusic.stop(); _root.gotoMenu();
Symbol 294 MovieClip Frame 26
play();
Symbol 294 MovieClip Frame 36
_root.gameOverMusic.stop(); _root.gameMusic.start(0, 1000); _root.gotoRetry();
Symbol 296 Button
on (release) { _root.buttonSound.start(); _root.winGameOverButtonReleased(); }
Symbol 340 MovieClip Frame 1
stop();
Symbol 340 MovieClip Frame 2
play();
Instance of Symbol 30 MovieClip in Symbol 340 MovieClip Frame 2
onClipEvent (load) { if (_root.optionsBG == 2) { this.gotoAndPlay(_root.bg._currentframe); } else { this.gotoAndStop(_root.bg._currentframe); } }
Symbol 340 MovieClip Frame 11
_root.gameMusic.stop(); userNameTxt.text = _root.playerName; rankz_t10_send = new LoadVars(); rankz_t10_receive = new LoadVars(); rankz_t10_send.SU0249 = "MjUxOWolZSVhJW4lcw"; rankz_t10_send.flashkey = "bGV1ZWVyb3Q"; rankz_t10_receive.onLoad = function (success) { var _local1 = _root; if (success) { _rankz_ar_ = rankz_t10_receive.top10.split("<u/*/u>"); i = 0; while (i < _rankz_ar_.length) { tempv = _rankz_ar_[i].split("</*/>"); _local1.winText[("highScoresPlace" + (i + 1)) + "Txt"].text = i + 1; _local1.winText[("highScoresName" + (i + 1)) + "Txt"].text = tempv[0]; _local1.winText[("highScoresScore" + (i + 1)) + "Txt"].text = tempv[1]; _local1.winText[("highScoresLevel" + (i + 1)) + "Txt"].text = tempv[3]; i++; } } else { trace("ERROR"); highScoresName1Txt.text = "Scores could not be loaded"; } }; highScoresName1Txt.text = "Loading High Scores..."; rankz_t10_send.sendAndLoad("http://rankz.armorbot.com/get/top10.php", rankz_t10_receive, "POST");
Instance of Symbol 30 MovieClip in Symbol 340 MovieClip Frame 11
onClipEvent (load) { if (_root.optionsBG == 2) { this.gotoAndPlay(_root.bg._currentframe); } else { this.gotoAndStop(_root.bg._currentframe); } }
Symbol 340 MovieClip Frame 20
stop();
Symbol 340 MovieClip Frame 25
_root.gameOverMusic.stop(); _root.gotoMenu();
Symbol 340 MovieClip Frame 26
play();
Symbol 342 MovieClip Frame 1
stop();
Symbol 342 MovieClip Frame 2
play();
Symbol 342 MovieClip Frame 90
gotoAndStop (1);
Symbol 354 MovieClip Frame 1
stop();
Instance of Symbol 30 MovieClip "sbg" in Symbol 355 MovieClip Frame 1
onClipEvent (load) { if (_root.optionsBG == 2) { this.gotoAndPlay(_root.bg._currentframe); } else { this.gotoAndStop(_root.bg._currentframe); } }
Symbol 362 MovieClip Frame 1
stop();
Instance of Symbol 30 MovieClip "ltbg" in Symbol 362 MovieClip Frame 1
onClipEvent (load) { if (_root.optionsBG == 2) { this.gotoAndPlay(_root.bg._currentframe); } else { this.gotoAndStop(_root.bg._currentframe); } }
Symbol 364 MovieClip Frame 1
stop();
Instance of Symbol 30 MovieClip "lbg" in Symbol 364 MovieClip Frame 1
onClipEvent (load) { if (_root.optionsBG == 2) { this.gotoAndPlay(_root.bg._currentframe); } else { this.gotoAndStop(_root.bg._currentframe); } }

Library Items

Symbol 1 Sound [bbShot]
Symbol 2 Sound [rifleShot]
Symbol 3 Sound [pistolShot]
Symbol 4 Sound [magnumShot]
Symbol 5 Sound [shotgunShot]
Symbol 6 Sound [gameOverSound]
Symbol 7 Sound [missileShot]
Symbol 8 Sound [timeExpired]
Symbol 9 Sound [menuLoop]
Symbol 10 Sound [grenadeExplosion]
Symbol 11 Sound [buttonBlip]
Symbol 12 Sound [gameLoop]
Symbol 13 ShapeTweeningUsed by:30
Symbol 14 GraphicUsed by:15 30 96
Symbol 15 MovieClipUses:14Used by:30
Symbol 16 ShapeTweeningUsed by:30
Symbol 17 ShapeTweeningUsed by:30
Symbol 18 ShapeTweeningUsed by:30
Symbol 19 ShapeTweeningUsed by:30
Symbol 20 ShapeTweeningUsed by:30
Symbol 21 ShapeTweeningUsed by:30
Symbol 22 ShapeTweeningUsed by:30
Symbol 23 ShapeTweeningUsed by:30
Symbol 24 ShapeTweeningUsed by:30
Symbol 25 ShapeTweeningUsed by:30
Symbol 26 ShapeTweeningUsed by:30
Symbol 27 ShapeTweeningUsed by:30
Symbol 28 ShapeTweeningUsed by:30
Symbol 29 GraphicUsed by:30 96
Symbol 30 MovieClipUses:13 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 14Used by:32 44 99 146 178 238 243 244 294 340 355 362 364  Timeline
Symbol 31 GraphicUsed by:36 170 362 364  Timeline
Symbol 32 MovieClipUses:30Used by:Timeline
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:Timeline
Symbol 35 GraphicUsed by:Timeline
Symbol 36 MovieClipUses:31Used by:43
Symbol 37 GraphicUsed by:43
Symbol 38 GraphicUsed by:41 55 56 57 58 59 60 63 67 104 147 149 150 151 156 157 161 162 236 239 240 241 245 246 247 296
Symbol 39 GraphicUsed by:41 55 56 57 58 59 60 63 67 104 147 149 150 151 156 157 161 162 236 239 240 241 245 246 247 296
Symbol 40 GraphicUsed by:41 55 56 57 58 59 60 63 67 104 147 149 150 151 156 157 161 162 236 239 240 241 245 246 247 296
Symbol 41 ButtonUses:38 39 40Used by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:36 37 41 42Used by:Timeline
Symbol 44 MovieClipUses:30Used by:Timeline
Symbol 45 GraphicUsed by:Timeline
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:53
Symbol 48 GraphicUsed by:53
Symbol 49 GraphicUsed by:53
Symbol 50 GraphicUsed by:53
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:53
Symbol 53 MovieClipUses:47 48 49 50 52 SS1Used by:Timeline
Symbol 54 GraphicUsed by:Timeline
Symbol 55 ButtonUses:38 39 40Used by:Timeline
Symbol 56 ButtonUses:38 39 40Used by:Timeline
Symbol 57 ButtonUses:38 39 40Used by:Timeline
Symbol 58 ButtonUses:38 39 40Used by:Timeline
Symbol 59 ButtonUses:38 39 40Used by:243 294 340  Timeline
Symbol 60 ButtonUses:38 39 40Used by:243 294 340  Timeline
Symbol 61 GraphicUsed by:Timeline
Symbol 62 ButtonUsed by:99 146 178 243 294 340
Symbol 63 ButtonUses:38 39 40Used by:99 146
Symbol 64 GraphicUsed by:99
Symbol 65 FontUsed by:66 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 174 176 177 249 250 252 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339
Symbol 66 EditableTextUses:65Used by:99
Symbol 67 ButtonUses:38 39 40Used by:70
Symbol 68 GraphicUsed by:70
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:67 68 69Used by:98
Symbol 71 GraphicUsed by:73
Symbol 72 GraphicUsed by:73 222 228
Symbol 73 MovieClipUses:71 72Used by:81
Symbol 74 GraphicUsed by:81 231
Symbol 75 GraphicUsed by:76 229
Symbol 76 MovieClipUses:75Used by:81
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:81
Symbol 79 MovieClipUsed by:81
Symbol 80 GraphicUsed by:81 231
Symbol 81 MovieClipUses:73 74 76 78 79 80Used by:98
Symbol 82 ShapeTweeningUsed by:96
Symbol 83 ShapeTweeningUsed by:96
Symbol 84 ShapeTweeningUsed by:96
Symbol 85 ShapeTweeningUsed by:96
Symbol 86 ShapeTweeningUsed by:96
Symbol 87 ShapeTweeningUsed by:96
Symbol 88 ShapeTweeningUsed by:96
Symbol 89 ShapeTweeningUsed by:96
Symbol 90 ShapeTweeningUsed by:96
Symbol 91 ShapeTweeningUsed by:96
Symbol 92 ShapeTweeningUsed by:96
Symbol 93 ShapeTweeningUsed by:96
Symbol 94 ShapeTweeningUsed by:96
Symbol 95 ShapeTweeningUsed by:96
Symbol 96 MovieClipUses:82 83 84 85 86 87 88 89 90 91 92 93 94 95 29 14Used by:97
Symbol 97 MovieClipUses:96Used by:98
Symbol 98 MovieClipUses:70 81 97Used by:99
Symbol 99 MovieClipUses:30 62 63 64 66 98Used by:Timeline
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:102
Symbol 102 ButtonUses:101Used by:Timeline
Symbol 103 GraphicUsed by:146 294
Symbol 104 ButtonUses:38 39 40Used by:146 294 340
Symbol 105 GraphicUsed by:146
Symbol 106 EditableTextUses:65Used by:146
Symbol 107 EditableTextUses:65Used by:146
Symbol 108 EditableTextUses:65Used by:146
Symbol 109 EditableTextUses:65Used by:146
Symbol 110 EditableTextUses:65Used by:146
Symbol 111 EditableTextUses:65Used by:146
Symbol 112 EditableTextUses:65Used by:146
Symbol 113 EditableTextUses:65Used by:146
Symbol 114 EditableTextUses:65Used by:146
Symbol 115 EditableTextUses:65Used by:146
Symbol 116 EditableTextUses:65Used by:146
Symbol 117 EditableTextUses:65Used by:146
Symbol 118 EditableTextUses:65Used by:146
Symbol 119 EditableTextUses:65Used by:146
Symbol 120 EditableTextUses:65Used by:146
Symbol 121 EditableTextUses:65Used by:146
Symbol 122 EditableTextUses:65Used by:146
Symbol 123 EditableTextUses:65Used by:146
Symbol 124 EditableTextUses:65Used by:146
Symbol 125 EditableTextUses:65Used by:146
Symbol 126 EditableTextUses:65Used by:146
Symbol 127 EditableTextUses:65Used by:146
Symbol 128 EditableTextUses:65Used by:146
Symbol 129 EditableTextUses:65Used by:146
Symbol 130 EditableTextUses:65Used by:146
Symbol 131 EditableTextUses:65Used by:146
Symbol 132 EditableTextUses:65Used by:146
Symbol 133 EditableTextUses:65Used by:146
Symbol 134 EditableTextUses:65Used by:146
Symbol 135 EditableTextUses:65Used by:146
Symbol 136 EditableTextUses:65Used by:146
Symbol 137 EditableTextUses:65Used by:146
Symbol 138 EditableTextUses:65Used by:146
Symbol 139 EditableTextUses:65Used by:146
Symbol 140 EditableTextUses:65Used by:146
Symbol 141 EditableTextUses:65Used by:146
Symbol 142 EditableTextUses:65Used by:146
Symbol 143 EditableTextUses:65Used by:146
Symbol 144 EditableTextUses:65Used by:146
Symbol 145 EditableTextUses:65Used by:146
Symbol 146 MovieClipUses:30 103 62 63 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145Used by:Timeline
Symbol 147 ButtonUses:38 39 40Used by:178
Symbol 148 GraphicUsed by:178
Symbol 149 ButtonUses:38 39 40Used by:155
Symbol 150 ButtonUses:38 39 40Used by:155
Symbol 151 ButtonUses:38 39 40Used by:155
Symbol 152 GraphicUsed by:155
Symbol 153 GraphicUsed by:155
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:149 150 151 152 153 154Used by:178
Symbol 156 ButtonUses:38 39 40Used by:160
Symbol 157 ButtonUses:38 39 40Used by:160
Symbol 158 GraphicUsed by:160
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:156 157 158 159Used by:178
Symbol 161 ButtonUses:38 39 40Used by:165
Symbol 162 ButtonUses:38 39 40Used by:165
Symbol 163 GraphicUsed by:165
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:161 162 163 164Used by:178
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:172
Symbol 168 GraphicUsed by:170
Symbol 169 GraphicUsed by:170
Symbol 170 ButtonUses:31 168 169Used by:171
Symbol 171 MovieClipUses:170Used by:172
Symbol 172 MovieClipUses:167 171Used by:173 175
Symbol 173 MovieClipUses:172Used by:178
Symbol 174 EditableTextUses:65Used by:178
Symbol 175 MovieClipUses:172Used by:178
Symbol 176 EditableTextUses:65Used by:178
Symbol 177 EditableTextUses:65Used by:178
Symbol 178 MovieClipUses:30 62 147 148 155 160 165 173 174 175 176 177Used by:Timeline
Symbol 179 GraphicUsed by:197
Symbol 180 GraphicUsed by:191 224
Symbol 181 GraphicUsed by:191
Symbol 182 GraphicUsed by:191
Symbol 183 GraphicUsed by:191
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Symbol 224 MovieClipUses:180 218 219 220 187 221 222 223Used by:Timeline
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Symbol 229 MovieClipUses:75Used by:231
Symbol 230 MovieClipUsed by:231
Symbol 231 MovieClipUses:228 74 229 230 227 80 SS2Used by:Timeline
Symbol 232 FontUsed by:233 235 341
Symbol 233 EditableTextUses:232Used by:238
Symbol 234 GraphicUsed by:238
Symbol 235 EditableTextUses:232Used by:238
Symbol 236 ButtonUses:38 39 40Used by:238
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClipUses:30 233 197 234 235 236 237 213 216Used by:Timeline
Symbol 239 ButtonUses:38 39 40Used by:243
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Symbol 241 ButtonUses:38 39 40Used by:243
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:30 62 239 240 241 59 60 242Used by:244
Symbol 244 MovieClipUses:30 243Used by:Timeline
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Symbol 295 GraphicUsed by:340
Symbol 296 ButtonUses:38 39 40Used by:340
Symbol 297 GraphicUsed by:340
Symbol 298 EditableTextUses:65Used by:340
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Symbol 336 EditableTextUses:65Used by:340
Symbol 337 EditableTextUses:65Used by:340
Symbol 338 EditableTextUses:65Used by:340
Symbol 339 EditableTextUses:65Used by:340
Symbol 340 MovieClipUses:30 295 62 296 104 246 59 60 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339Used by:Timeline
Symbol 341 TextUses:232Used by:342
Symbol 342 MovieClipUses:341Used by:Timeline
Symbol 343 GraphicUsed by:355
Symbol 344 GraphicUsed by:354
Symbol 345 GraphicUsed by:354
Symbol 346 GraphicUsed by:354
Symbol 347 GraphicUsed by:354
Symbol 348 GraphicUsed by:354
Symbol 349 GraphicUsed by:354
Symbol 350 GraphicUsed by:354
Symbol 351 GraphicUsed by:354
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Symbol 353 GraphicUsed by:354
Symbol 354 MovieClipUses:344 345 346 347 348 349 350 351 352 353Used by:355 362 364
Symbol 355 MovieClipUses:30 343 354Used by:Timeline
Symbol 356 GraphicUsed by:362
Symbol 357 GraphicUsed by:362
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClipUses:358Used by:362
Symbol 360 GraphicUsed by:362
Symbol 361 GraphicUsed by:362
Symbol 362 MovieClipUses:30 356 357 31 359 360 354 361Used by:Timeline
Symbol 363 GraphicUsed by:364
Symbol 364 MovieClipUses:30 31 354 363Used by:Timeline
Streaming Sound 1Used by:Symbol 53 MovieClip
Streaming Sound 2Used by:Symbol 231 MovieClip

Instance Names

"bg"Frame 1Symbol 30 MovieClip
"deathTrans"Frame 1Symbol 32 MovieClip
"adBox"Frame 1Symbol 34 MovieClip
"preloader"Frame 1Symbol 43 MovieClip
"preloadTran"Frame 1Symbol 44 MovieClip
"b1"Frame 3Symbol 55 Button
"b2"Frame 3Symbol 56 Button
"b3"Frame 3Symbol 57 Button
"b4"Frame 3Symbol 58 Button
"b3"Frame 3Symbol 59 Button
"b4"Frame 3Symbol 60 Button
"howToText"Frame 3Symbol 99 MovieClip
"highScoresText"Frame 3Symbol 146 MovieClip
"optionsText"Frame 3Symbol 178 MovieClip
"singleTran"Frame 3Symbol 44 MovieClip
"bgText"Frame 4Symbol 217 MovieClip
"popUpText"Frame 4Symbol 238 MovieClip
"pausePopUp"Frame 4Symbol 244 MovieClip
"gameOverText"Frame 4Symbol 294 MovieClip
"winText"Frame 4Symbol 340 MovieClip
"deathTrans"Frame 4Symbol 32 MovieClip
"showMesText"Frame 4Symbol 342 MovieClip
"scoreText"Frame 4Symbol 355 MovieClip
"livesText"Frame 4Symbol 362 MovieClip
"levelText"Frame 4Symbol 364 MovieClip
"brighty"Symbol 30 MovieClip Frame 1Symbol 15 MovieClip
"bar"Symbol 43 MovieClip Frame 1Symbol 36 MovieClip
"thisBG"Symbol 44 MovieClip Frame 1Symbol 30 MovieClip
"leftJet"Symbol 81 MovieClip Frame 1Symbol 73 MovieClip
"rightJet"Symbol 81 MovieClip Frame 1Symbol 73 MovieClip
"hitBox"Symbol 81 MovieClip Frame 1Symbol 76 MovieClip
"leftJetBox"Symbol 81 MovieClip Frame 1Symbol 78 MovieClip
"rightJetBox"Symbol 81 MovieClip Frame 1Symbol 78 MovieClip
"Gun1"Symbol 81 MovieClip Frame 1Symbol 79 MovieClip
"Gun7"Symbol 81 MovieClip Frame 1Symbol 79 MovieClip
"Gun3"Symbol 81 MovieClip Frame 1Symbol 79 MovieClip
"Gun5"Symbol 81 MovieClip Frame 1Symbol 79 MovieClip
"Gun8"Symbol 81 MovieClip Frame 1Symbol 79 MovieClip
"Gun2"Symbol 81 MovieClip Frame 1Symbol 79 MovieClip
"Gun6"Symbol 81 MovieClip Frame 1Symbol 79 MovieClip
"Gun4"Symbol 81 MovieClip Frame 1Symbol 79 MovieClip
"bgPText"Symbol 98 MovieClip Frame 1Symbol 70 MovieClip
"deathTrans"Symbol 98 MovieClip Frame 1Symbol 97 MovieClip
"practiceGame"Symbol 99 MovieClip Frame 11Symbol 98 MovieClip
"highScoresName1Txt"Symbol 146 MovieClip Frame 11Symbol 106 EditableText
"highScoresLevel1Txt"Symbol 146 MovieClip Frame 11Symbol 107 EditableText
"highScoresScore1Txt"Symbol 146 MovieClip Frame 11Symbol 108 EditableText
"highScoresPlace1Txt"Symbol 146 MovieClip Frame 11Symbol 109 EditableText
"highScoresPlace2Txt"Symbol 146 MovieClip Frame 11Symbol 110 EditableText
"highScoresPlace3Txt"Symbol 146 MovieClip Frame 11Symbol 111 EditableText
"highScoresPlace4Txt"Symbol 146 MovieClip Frame 11Symbol 112 EditableText
"highScoresPlace5Txt"Symbol 146 MovieClip Frame 11Symbol 113 EditableText
"highScoresPlace6Txt"Symbol 146 MovieClip Frame 11Symbol 114 EditableText
"highScoresPlace7Txt"Symbol 146 MovieClip Frame 11Symbol 115 EditableText
"highScoresPlace8Txt"Symbol 146 MovieClip Frame 11Symbol 116 EditableText
"highScoresPlace9Txt"Symbol 146 MovieClip Frame 11Symbol 117 EditableText
"highScoresPlace10Txt"Symbol 146 MovieClip Frame 11Symbol 118 EditableText
"highScoresName2Txt"Symbol 146 MovieClip Frame 11Symbol 119 EditableText
"highScoresName3Txt"Symbol 146 MovieClip Frame 11Symbol 120 EditableText
"highScoresName4Txt"Symbol 146 MovieClip Frame 11Symbol 121 EditableText
"highScoresName5Txt"Symbol 146 MovieClip Frame 11Symbol 122 EditableText
"highScoresName6Txt"Symbol 146 MovieClip Frame 11Symbol 123 EditableText
"highScoresName7Txt"Symbol 146 MovieClip Frame 11Symbol 124 EditableText
"highScoresName8Txt"Symbol 146 MovieClip Frame 11Symbol 125 EditableText
"highScoresName9Txt"Symbol 146 MovieClip Frame 11Symbol 126 EditableText
"highScoresName10Txt"Symbol 146 MovieClip Frame 11Symbol 127 EditableText
"highScoresLevel2Txt"Symbol 146 MovieClip Frame 11Symbol 128 EditableText
"highScoresScore2Txt"Symbol 146 MovieClip Frame 11Symbol 129 EditableText
"highScoresLevel3Txt"Symbol 146 MovieClip Frame 11Symbol 130 EditableText
"highScoresScore3Txt"Symbol 146 MovieClip Frame 11Symbol 131 EditableText
"highScoresLevel4Txt"Symbol 146 MovieClip Frame 11Symbol 132 EditableText
"highScoresScore4Txt"Symbol 146 MovieClip Frame 11Symbol 133 EditableText
"highScoresLevel5Txt"Symbol 146 MovieClip Frame 11Symbol 134 EditableText
"highScoresScore5Txt"Symbol 146 MovieClip Frame 11Symbol 135 EditableText
"highScoresLevel6Txt"Symbol 146 MovieClip Frame 11Symbol 136 EditableText
"highScoresScore6Txt"Symbol 146 MovieClip Frame 11Symbol 137 EditableText
"highScoresLevel7Txt"Symbol 146 MovieClip Frame 11Symbol 138 EditableText
"highScoresScore7Txt"Symbol 146 MovieClip Frame 11Symbol 139 EditableText
"highScoresLevel8Txt"Symbol 146 MovieClip Frame 11Symbol 140 EditableText
"highScoresScore8Txt"Symbol 146 MovieClip Frame 11Symbol 141 EditableText
"highScoresLevel9Txt"Symbol 146 MovieClip Frame 11Symbol 142 EditableText
"highScoresScore9Txt"Symbol 146 MovieClip Frame 11Symbol 143 EditableText
"highScoresLevel10Txt"Symbol 146 MovieClip Frame 11Symbol 144 EditableText
"highScoresScore10Txt"Symbol 146 MovieClip Frame 11Symbol 145 EditableText
"lineToFollow"Symbol 172 MovieClip Frame 1Symbol 167 MovieClip
"draggy"Symbol 172 MovieClip Frame 1Symbol 171 MovieClip
"brightTog"Symbol 173 MovieClip Frame 1Symbol 172 MovieClip
"accelTog"Symbol 175 MovieClip Frame 1Symbol 172 MovieClip
"turnAccelTog"Symbol 175 MovieClip Frame 1Symbol 172 MovieClip
"ourBG"Symbol 178 MovieClip Frame 2Symbol 30 MovieClip
"o1"Symbol 178 MovieClip Frame 11Symbol 155 MovieClip
"o3"Symbol 178 MovieClip Frame 11Symbol 160 MovieClip
"o2"Symbol 178 MovieClip Frame 11Symbol 165 MovieClip
"ourBG1"Symbol 178 MovieClip Frame 11Symbol 30 MovieClip
"g1"Symbol 192 MovieClip Frame 1Symbol 191 MovieClip
"g2"Symbol 192 MovieClip Frame 2Symbol 191 MovieClip
"g3"Symbol 192 MovieClip Frame 3Symbol 191 MovieClip
"g1"Symbol 192 MovieClip Frame 3Symbol 191 MovieClip
"g4"Symbol 192 MovieClip Frame 3Symbol 191 MovieClip
"g5"Symbol 192 MovieClip Frame 4Symbol 191 MovieClip
"g1"Symbol 192 MovieClip Frame 4Symbol 191 MovieClip
"g6"Symbol 192 MovieClip Frame 4Symbol 191 MovieClip
"g2"Symbol 192 MovieClip Frame 4Symbol 191 MovieClip
"g7"Symbol 192 MovieClip Frame 4Symbol 191 MovieClip
"g8"Symbol 192 MovieClip Frame 4Symbol 191 MovieClip
"upgrade"Symbol 197 MovieClip Frame 1Symbol 192 MovieClip
"mode"Symbol 197 MovieClip Frame 1Symbol 196 MovieClip
"n1"Symbol 211 MovieClip Frame 1Symbol 210 MovieClip
"n2"Symbol 211 MovieClip Frame 2Symbol 210 MovieClip
"val"Symbol 213 MovieClip Frame 1Symbol 211 MovieClip
"val"Symbol 216 MovieClip Frame 1Symbol 211 MovieClip
"weapon"Symbol 217 MovieClip Frame 1Symbol 197 MovieClip
"goal1"Symbol 217 MovieClip Frame 1Symbol 213 MovieClip
"goal2"Symbol 217 MovieClip Frame 1Symbol 216 MovieClip
"jetBox"Symbol 228 MovieClip Frame 1Symbol 227 MovieClip
"leftJet"Symbol 231 MovieClip Frame 1Symbol 228 MovieClip
"rightJet"Symbol 231 MovieClip Frame 1Symbol 228 MovieClip
"hitBox"Symbol 231 MovieClip Frame 1Symbol 229 MovieClip
"Gun1"Symbol 231 MovieClip Frame 1Symbol 230 MovieClip
"Gun7"Symbol 231 MovieClip Frame 1Symbol 230 MovieClip
"Gun3"Symbol 231 MovieClip Frame 1Symbol 230 MovieClip
"Gun5"Symbol 231 MovieClip Frame 1Symbol 230 MovieClip
"Gun8"Symbol 231 MovieClip Frame 1Symbol 230 MovieClip
"Gun2"Symbol 231 MovieClip Frame 1Symbol 230 MovieClip
"Gun6"Symbol 231 MovieClip Frame 1Symbol 230 MovieClip
"Gun4"Symbol 231 MovieClip Frame 1Symbol 230 MovieClip
"mainBox"Symbol 231 MovieClip Frame 1Symbol 227 MovieClip
"levelTxt"Symbol 238 MovieClip Frame 32Symbol 233 EditableText
"weaponChip"Symbol 238 MovieClip Frame 32Symbol 197 MovieClip
"goalTxt"Symbol 238 MovieClip Frame 32Symbol 235 EditableText
"b1"Symbol 238 MovieClip Frame 32Symbol 236 Button
"goal1Chip"Symbol 238 MovieClip Frame 125Symbol 213 MovieClip
"goal2Chip"Symbol 238 MovieClip Frame 208Symbol 216 MovieClip
"ppuobg"Symbol 243 MovieClip Frame 1Symbol 30 MovieClip
"ppub3"Symbol 243 MovieClip Frame 1Symbol 239 Button
"ppub2"Symbol 243 MovieClip Frame 1Symbol 240 Button
"ppub1"Symbol 243 MovieClip Frame 1Symbol 241 Button
"b3"Symbol 243 MovieClip Frame 1Symbol 59 Button
"b4"Symbol 243 MovieClip Frame 1Symbol 60 Button
"ourBG"Symbol 244 MovieClip Frame 2Symbol 30 MovieClip
"ppu"Symbol 244 MovieClip Frame 17Symbol 243 MovieClip
"b3"Symbol 294 MovieClip Frame 11Symbol 59 Button
"b4"Symbol 294 MovieClip Frame 11Symbol 60 Button
"statusTxt"Symbol 294 MovieClip Frame 11Symbol 249 EditableText
"userNameTxt"Symbol 294 MovieClip Frame 11Symbol 250 EditableText
"mesText"Symbol 294 MovieClip Frame 11Symbol 253 MovieClip
"highScoresName1Txt"Symbol 294 MovieClip Frame 11Symbol 254 EditableText
"highScoresLevel1Txt"Symbol 294 MovieClip Frame 11Symbol 255 EditableText
"highScoresScore1Txt"Symbol 294 MovieClip Frame 11Symbol 256 EditableText
"highScoresPlace1Txt"Symbol 294 MovieClip Frame 11Symbol 257 EditableText
"highScoresPlace2Txt"Symbol 294 MovieClip Frame 11Symbol 258 EditableText
"highScoresPlace3Txt"Symbol 294 MovieClip Frame 11Symbol 259 EditableText
"highScoresPlace4Txt"Symbol 294 MovieClip Frame 11Symbol 260 EditableText
"highScoresPlace5Txt"Symbol 294 MovieClip Frame 11Symbol 261 EditableText
"highScoresPlace6Txt"Symbol 294 MovieClip Frame 11Symbol 262 EditableText
"highScoresPlace7Txt"Symbol 294 MovieClip Frame 11Symbol 263 EditableText
"highScoresPlace8Txt"Symbol 294 MovieClip Frame 11Symbol 264 EditableText
"highScoresPlace9Txt"Symbol 294 MovieClip Frame 11Symbol 265 EditableText
"highScoresPlace10Txt"Symbol 294 MovieClip Frame 11Symbol 266 EditableText
"highScoresName2Txt"Symbol 294 MovieClip Frame 11Symbol 267 EditableText
"highScoresName3Txt"Symbol 294 MovieClip Frame 11Symbol 268 EditableText
"highScoresName4Txt"Symbol 294 MovieClip Frame 11Symbol 269 EditableText
"highScoresName5Txt"Symbol 294 MovieClip Frame 11Symbol 270 EditableText
"highScoresName6Txt"Symbol 294 MovieClip Frame 11Symbol 271 EditableText
"highScoresName7Txt"Symbol 294 MovieClip Frame 11Symbol 272 EditableText
"highScoresName8Txt"Symbol 294 MovieClip Frame 11Symbol 273 EditableText
"highScoresName9Txt"Symbol 294 MovieClip Frame 11Symbol 274 EditableText
"highScoresName10Txt"Symbol 294 MovieClip Frame 11Symbol 275 EditableText
"highScoresLevel2Txt"Symbol 294 MovieClip Frame 11Symbol 276 EditableText
"highScoresScore2Txt"Symbol 294 MovieClip Frame 11Symbol 277 EditableText
"highScoresLevel3Txt"Symbol 294 MovieClip Frame 11Symbol 278 EditableText
"highScoresScore3Txt"Symbol 294 MovieClip Frame 11Symbol 279 EditableText
"highScoresLevel4Txt"Symbol 294 MovieClip Frame 11Symbol 280 EditableText
"highScoresScore4Txt"Symbol 294 MovieClip Frame 11Symbol 281 EditableText
"highScoresLevel5Txt"Symbol 294 MovieClip Frame 11Symbol 282 EditableText
"highScoresScore5Txt"Symbol 294 MovieClip Frame 11Symbol 283 EditableText
"highScoresLevel6Txt"Symbol 294 MovieClip Frame 11Symbol 284 EditableText
"highScoresScore6Txt"Symbol 294 MovieClip Frame 11Symbol 285 EditableText
"highScoresLevel7Txt"Symbol 294 MovieClip Frame 11Symbol 286 EditableText
"highScoresScore7Txt"Symbol 294 MovieClip Frame 11Symbol 287 EditableText
"highScoresLevel8Txt"Symbol 294 MovieClip Frame 11Symbol 288 EditableText
"highScoresScore8Txt"Symbol 294 MovieClip Frame 11Symbol 289 EditableText
"highScoresLevel9Txt"Symbol 294 MovieClip Frame 11Symbol 290 EditableText
"highScoresScore9Txt"Symbol 294 MovieClip Frame 11Symbol 291 EditableText
"highScoresLevel10Txt"Symbol 294 MovieClip Frame 11Symbol 292 EditableText
"highScoresScore10Txt"Symbol 294 MovieClip Frame 11Symbol 293 EditableText
"b3"Symbol 340 MovieClip Frame 11Symbol 59 Button
"b4"Symbol 340 MovieClip Frame 11Symbol 60 Button
"statusTxt"Symbol 340 MovieClip Frame 11Symbol 298 EditableText
"userNameTxt"Symbol 340 MovieClip Frame 11Symbol 299 EditableText
"highScoresName1Txt"Symbol 340 MovieClip Frame 11Symbol 300 EditableText
"highScoresLevel1Txt"Symbol 340 MovieClip Frame 11Symbol 301 EditableText
"highScoresScore1Txt"Symbol 340 MovieClip Frame 11Symbol 302 EditableText
"highScoresPlace1Txt"Symbol 340 MovieClip Frame 11Symbol 303 EditableText
"highScoresPlace2Txt"Symbol 340 MovieClip Frame 11Symbol 304 EditableText
"highScoresPlace3Txt"Symbol 340 MovieClip Frame 11Symbol 305 EditableText
"highScoresPlace4Txt"Symbol 340 MovieClip Frame 11Symbol 306 EditableText
"highScoresPlace5Txt"Symbol 340 MovieClip Frame 11Symbol 307 EditableText
"highScoresPlace6Txt"Symbol 340 MovieClip Frame 11Symbol 308 EditableText
"highScoresPlace7Txt"Symbol 340 MovieClip Frame 11Symbol 309 EditableText
"highScoresPlace8Txt"Symbol 340 MovieClip Frame 11Symbol 310 EditableText
"highScoresPlace9Txt"Symbol 340 MovieClip Frame 11Symbol 311 EditableText
"highScoresPlace10Txt"Symbol 340 MovieClip Frame 11Symbol 312 EditableText
"highScoresName2Txt"Symbol 340 MovieClip Frame 11Symbol 313 EditableText
"highScoresName3Txt"Symbol 340 MovieClip Frame 11Symbol 314 EditableText
"highScoresName4Txt"Symbol 340 MovieClip Frame 11Symbol 315 EditableText
"highScoresName5Txt"Symbol 340 MovieClip Frame 11Symbol 316 EditableText
"highScoresName6Txt"Symbol 340 MovieClip Frame 11Symbol 317 EditableText
"highScoresName7Txt"Symbol 340 MovieClip Frame 11Symbol 318 EditableText
"highScoresName8Txt"Symbol 340 MovieClip Frame 11Symbol 319 EditableText
"highScoresName9Txt"Symbol 340 MovieClip Frame 11Symbol 320 EditableText
"highScoresName10Txt"Symbol 340 MovieClip Frame 11Symbol 321 EditableText
"highScoresLevel2Txt"Symbol 340 MovieClip Frame 11Symbol 322 EditableText
"highScoresScore2Txt"Symbol 340 MovieClip Frame 11Symbol 323 EditableText
"highScoresLevel3Txt"Symbol 340 MovieClip Frame 11Symbol 324 EditableText
"highScoresScore3Txt"Symbol 340 MovieClip Frame 11Symbol 325 EditableText
"highScoresLevel4Txt"Symbol 340 MovieClip Frame 11Symbol 326 EditableText
"highScoresScore4Txt"Symbol 340 MovieClip Frame 11Symbol 327 EditableText
"highScoresLevel5Txt"Symbol 340 MovieClip Frame 11Symbol 328 EditableText
"highScoresScore5Txt"Symbol 340 MovieClip Frame 11Symbol 329 EditableText
"highScoresLevel6Txt"Symbol 340 MovieClip Frame 11Symbol 330 EditableText
"highScoresScore6Txt"Symbol 340 MovieClip Frame 11Symbol 331 EditableText
"highScoresLevel7Txt"Symbol 340 MovieClip Frame 11Symbol 332 EditableText
"highScoresScore7Txt"Symbol 340 MovieClip Frame 11Symbol 333 EditableText
"highScoresLevel8Txt"Symbol 340 MovieClip Frame 11Symbol 334 EditableText
"highScoresScore8Txt"Symbol 340 MovieClip Frame 11Symbol 335 EditableText
"highScoresLevel9Txt"Symbol 340 MovieClip Frame 11Symbol 336 EditableText
"highScoresScore9Txt"Symbol 340 MovieClip Frame 11Symbol 337 EditableText
"highScoresLevel10Txt"Symbol 340 MovieClip Frame 11Symbol 338 EditableText
"highScoresScore10Txt"Symbol 340 MovieClip Frame 11Symbol 339 EditableText
"sbg"Symbol 355 MovieClip Frame 1Symbol 30 MovieClip
"s2"Symbol 355 MovieClip Frame 1Symbol 354 MovieClip
"s1"Symbol 355 MovieClip Frame 1Symbol 354 MovieClip
"s3"Symbol 355 MovieClip Frame 1Symbol 354 MovieClip
"s5"Symbol 355 MovieClip Frame 1Symbol 354 MovieClip
"s6"Symbol 355 MovieClip Frame 1Symbol 354 MovieClip
"s7"Symbol 355 MovieClip Frame 1Symbol 354 MovieClip
"s4"Symbol 355 MovieClip Frame 1Symbol 354 MovieClip
"s8"Symbol 355 MovieClip Frame 1Symbol 354 MovieClip
"s9"Symbol 355 MovieClip Frame 1Symbol 354 MovieClip
"s10"Symbol 355 MovieClip Frame 1Symbol 354 MovieClip
"ltbg"Symbol 362 MovieClip Frame 1Symbol 30 MovieClip
"n1"Symbol 362 MovieClip Frame 5Symbol 354 MovieClip
"n2"Symbol 362 MovieClip Frame 6Symbol 354 MovieClip
"lbg"Symbol 364 MovieClip Frame 1Symbol 30 MovieClip
"n1"Symbol 364 MovieClip Frame 1Symbol 354 MovieClip
"n2"Symbol 364 MovieClip Frame 2Symbol 354 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "bbShot"
ExportAssets (56)Timeline Frame 1Symbol 2 as "rifleShot"
ExportAssets (56)Timeline Frame 1Symbol 3 as "pistolShot"
ExportAssets (56)Timeline Frame 1Symbol 4 as "magnumShot"
ExportAssets (56)Timeline Frame 1Symbol 5 as "shotgunShot"
ExportAssets (56)Timeline Frame 1Symbol 6 as "gameOverSound"
ExportAssets (56)Timeline Frame 1Symbol 7 as "missileShot"
ExportAssets (56)Timeline Frame 1Symbol 8 as "timeExpired"
ExportAssets (56)Timeline Frame 1Symbol 9 as "menuLoop"
ExportAssets (56)Timeline Frame 1Symbol 10 as "grenadeExplosion"
ExportAssets (56)Timeline Frame 1Symbol 11 as "buttonBlip"
ExportAssets (56)Timeline Frame 1Symbol 12 as "gameLoop"

Labels

"Loaded"Symbol 43 MovieClip Frame 3
"smallBooster"Symbol 73 MovieClip Frame 2
"largeBooster"Symbol 73 MovieClip Frame 6
"BB"Symbol 224 MovieClip Frame 1
"PISTOL"Symbol 224 MovieClip Frame 2
"MAGNUM"Symbol 224 MovieClip Frame 3
"RIFLE"Symbol 224 MovieClip Frame 4
"SHOT"Symbol 224 MovieClip Frame 5
"GRENADE"Symbol 224 MovieClip Frame 6
"SHARD"Symbol 224 MovieClip Frame 7
"MISSILE"Symbol 224 MovieClip Frame 8
"smallBooster"Symbol 228 MovieClip Frame 2




http://swfchan.com/15/74196/info.shtml
Created: 7/4 -2019 13:06:45 Last modified: 7/4 -2019 13:06:45 Server time: 22/12 -2024 19:39:59