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Jack Must Die.swf

This is the info page for
Flash #74402

(Click the ID number above for more basic data on this flash file.)


Text
00

Happy
Halloween

Happy
Halloween

PLAY

play game

instructions

credits

Okay, you have to slice up as many Jack-O-
Lanterns as you can, because they have
little flames inside of them, and all they
do is throw little fireballs at you and burn
your knives when you get too close. The more
your knives get hit, the more it hurts you
because..... well, because it's hard to hold
hot metal, okay? Yeah, that's it...
The knives keep getting dull because of the
fire, so you have to use the wetstones that
keep falling in order to get them sharpened
up again.
Your knives can only take 8 dulling hits of
fire before the bucket they're in warps,
pops the blades up, and they...um stab
you.......or something..........

INSTRUCTIONS

bucket o'
knives

BACK to MAIN MENU

wetstone

Jack-O-Lantern

Design & Concept
Miranda Habeeb
Music
Saint-Saens
Danse Macabre
Special Thanks
Newgrounds.com
Anyone who likes Halloween for the
fact that it's the only holiday
that you're supposed to be a dirty
bastard.

MAIN MENU

Eh? Films

10

-5

click the bucket o' knives to start

1

LEVEL

1

WARNING!!!

0

SCORE

LEVEL

00

Game Over

You have managed to keep your
knives sharp enough to allow
you to destroy as many Jack-O-
Lanterns as possible. There
will be much rejoicing, and the
happy cries of carved pumpkin
victims past will be heard. And
many houses will fill with the
scent of pumpkin pies,
cheesecakes, and breads.

Replay

ActionScript [AS1/AS2]

Frame 1
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); myOutput.text = percent + "% is loaded"; Mouse.show();
Frame 2
if (percent == 100) { gotoAndStop (3); } else { gotoAndPlay (1); }
Frame 3
Mouse.show(); stop();
Frame 4
tellTarget ("/music") { gotoAndStop ("sound1"); }; Mouse.show();
Frame 114
stop();
Frame 117
fscommand ("allowscale", "false");
Frame 139
stop();
Frame 140
fscommand ("allowscale", "false");
Frame 209
gotoAndPlay (140);
Frame 210
duplicateMovieClip ("/mask", "outermask", 1000); powerup = 2; tellTarget ("/alien") { stop(); }; x = 50; tellTarget ("/drop") { stop(); }; n = Number(n) + 1; shotnum = "shot" add n; duplicateMovieClip ("/shot", shotnum, n); setProperty(shotnum, _x , getProperty("/schiff", _x)); setProperty("shotnum", _y , getProperty("/schiff", _y)); fscommand ("allowscale", false); n = 100; wave = 1; subwave = 1; bombstart = 200; x_level_set = 4; x_level = 12; y_level_set = 1; y_level = 2; fire_set = 400; fire_level = 900; treffer = 0; how_many = 3; level = 1; destroyed = 0;
Frame 215
stop();
Frame 221
play();
Frame 225
y = Number(y) + 1; zahler = n; aliennum = "alien" add y; duplicateMovieClip ("/alien", aliennum, y); finished = Number(finished) + 2; Set("schiff:destroyed", destroyed);
Frame 227
powerup = powerup - random(50); trace(powerup); if (Number(powerup) < 0) { powerup = 100 + Number(random(200)); duplicateMovieClip ("/powerup", "powerup1", 200); setProperty("/powerup1", _x , Number(random(250)) + 20); setProperty("/powerup1", _y , -2); tellTarget ("/powerup1") { gotoAndPlay (1); }; }
Frame 230
if (Number(finished) < Number(how_many)) { gotoAndPlay (221); }
Frame 231
if (Number(Number(temptreffer) + Number(weg)) == Number(/amount:amount - 1)) { gotoAndPlay (245); } test = Number(temptreffer) + Number(weg / 2); amount = /amount:amount - 1; play();
Frame 244
gotoAndPlay (231);
Frame 245
if (Number(subwave) == 3) { wave = Number(wave) + 1; how_many = Number(how_many) + 1; subwave = 1; } subwave = Number(subwave) + 1;
Frame 251
if (Number(wave) == 4) { level = Number(level) + 1; wave = 1; bombstart = Number(bombstart) + 50; x_level_set = Number(x_level_set) + 1; x_level = Number(x_level) + 2.5; y_level_set = Number(y_level_set) + 0.5; y_level = Number(y_level) + 1; if (75 < Number(fire_set)) { fire_set = fire_set - 75; } if (50 < Number(fire_level)) { fire_level = fire_level - 50; } how_many = 4; Set(/levelani:level, level); tellTarget ("/levelani") { play(); }; stop(); } if (Number(level) == 11) { gotoAndPlay (339); }
Frame 254
tellTarget ("/amount") { amount = 1; n = 0; }; n = 100; y = 0; finished = 0; weg = 0; temptreffer = 0; gotoAndPlay (221);
Frame 260
play(); stopAllSounds(); num = 1; rank = "99"; while (Number(num) < 10) { if (eval ("score" add num) < treffer) { rank = num; trace(eval ("score" add num)); trace(num); trace(rank); num = 99; } num = Number(num) + 1; } v = 0; while (Number(v) < 50) { removeMovieClip("alien" add v); removeMovieClip("drop" add v); v = Number(v) + 1; }
Frame 338
gotoAndStop (3);
Frame 339
stopAllSounds(); removeMovieClip("alien"); removeMovieClip("drop"); Mouse.show();
Frame 612
stop();
Symbol 10 Button
on (release) { play(); }
Symbol 28 MovieClip Frame 20
stop();
Symbol 30 MovieClip Frame 54
stop();
Symbol 35 Button
on (press) { gotoAndPlay (117); }
Symbol 38 Button
on (press) { gotoAndPlay (140); }
Symbol 40 Button
on (press) { gotoAndPlay (210); }
Symbol 42 Button
on (release) { gotoAndPlay (5); }
Symbol 79 MovieClip Frame 11
stop();
Symbol 84 Button
on (press) { gotoAndPlay (5); }
Symbol 86 Button
on (press) { getURL ("http://ehfilm.tripod.com"); }
Symbol 91 MovieClip Frame 50
stop();
Symbol 95 Button
on (release) { startDrag ("/schiff", true, 385, 100, 15, 250); tellTarget ("..") { Mouse.hide(); play(); }; gotoAndStop (2); }
Symbol 96 Button
on (press) { tellTarget ("../shotsound") { gotoAndStop (2); }; tellTarget ("..") { n = Number(n) + 1; shotnum = "shot" add n; duplicateMovieClip ("/shot", shotnum, Number(n) + 100); setProperty(shotnum, _x , getProperty("/schiff", _x)); setProperty(shotnum, _y , getProperty("/schiff", _y) - 20); }; tellTarget ("../amount") { n = Number(n) + 1; }; play(); }
Symbol 112 MovieClip Frame 21
stop();
Symbol 113 MovieClip Frame 1
stop();
Symbol 113 MovieClip Frame 2
stop(); if (Number(destroyed) != 0) { tellTarget ("..") { gotoAndStop ("gameover"); }; gotoAndStop (7); }
Symbol 113 MovieClip Frame 6
gotoAndStop (2);
Symbol 113 MovieClip Frame 7
play(); destroyed = 1; tellTarget ("..") { destroyed = 1; }; stopDrag(); play(); play();
Symbol 113 MovieClip Frame 45
tellTarget ("..") { gotoAndStop ("gameover"); }; stop();
Symbol 116 MovieClip Frame 1
yStep = -30;
Symbol 116 MovieClip Frame 2
_y = (Number(_y) + Number(yStep)); zahler = 1; missileX = _x; missileY = _y; while (Number(zahler) < Number(Number(amount) + 1)) { hittest = "/alien" add zahler; alienY = getProperty(hittest, _y); alienX = getProperty(hittest, _x); if ((((Number(alienX - 40) < Number(missileX)) and (Number(missileX) < Number(Number(alienX) + 40))) and (Number(alienY - 30) < Number(missileY))) and (Number(missileY) < Number(Number(alienY) + 5))) { tellTarget (".." add hittest) { gotoAndStop (10); }; removeMovieClip(""); } zahler = Number(zahler) + 1; }
Symbol 116 MovieClip Frame 3
gotoAndPlay (2); if (0 >= Number(_y)) { removeMovieClip(""); }
Symbol 121 MovieClip Frame 35
stop();
Symbol 122 MovieClip Frame 1
tellTarget ("../../") { treffer = Number(treffer) + 10; temptreffer = Number(temptreffer) + 1; };
Symbol 122 MovieClip Frame 36
tellTarget ("..") { removeMovieClip(""); };
Symbol 128 MovieClip Frame 18
stop();
Symbol 130 MovieClip Frame 1
tellTarget ("../../") { treffer = Number(treffer) - 5; temptreffer = Number(temptreffer) + 1; };
Symbol 130 MovieClip Frame 18
tellTarget ("..") { removeMovieClip(""); };
Symbol 131 MovieClip Frame 1
x_level_set = _level0:x_level_set; x_level = _level0:x_level; y_level_set = _level0:y_level_set; y_level = _level0:y_level; fire_set = _level0:fire_set; fire_level = _level0:fire_level; bombstart = _level0:bombstart; while (Number(xStep) < Number(x_level_set)) { xStep = random(x_level); } while (Number(yStep) < Number(y_level_set)) { yStep = random(y_level); } bombdrop = bombstart; while (Number(firenow) < Number(fire_set)) { firenow = random(fire_level); } tellTarget ("../amount") { amount = Number(amount) + 1; }; direction = random(10); if (Number(direction) < 5) { _x = 450; _y = random(100); if (Number(random(100)) < 30) { _x = random(300); _y = -30; yStep = Number(yStep) + 5; } gotoAndPlay (6); } else { _x = -30; _y = random(100); if (Number(random(100)) < 30) { _x = random(300); _y = -30; yStep = Number(yStep) + 5; } }
Symbol 131 MovieClip Frame 3
_x = (Number(_x) + Number(xStep)); _y = (Number(_y) + Number(yStep)); name = _name; bombdrop = Number(bombdrop) + Number(random(50)); Set("/id:name", name); if (name eq "alien") { stop(); } if (Number(bombdrop) >= Number(firenow)) { tellTarget ("../dropsound") { gotoAndStop (2); }; tellTarget ("..") { x = Number(x) + 1; name = /id:name; dropnum = "drop" add x; duplicateMovieClip ("/drop", dropnum, x); setProperty(dropnum, _x , getProperty(name, _x)); setProperty(dropnum, _y , getProperty(name, _y)); }; bombdrop = 0; } shipX = getProperty("/schiff", _x); shipY = getProperty("/schiff", _y); selfX = _x; selfY = _y; if ((((Number(selfX - 40) < Number(shipX)) and (Number(shipX) < Number(Number(selfX) + 40))) and (Number(selfY - 40) < Number(shipY))) and (Number(shipY) < Number(Number(selfY) + 40))) { tellTarget ("../shield") { nextFrame(); }; gotoAndStop (16); }
Symbol 131 MovieClip Frame 4
gotoAndPlay (3); if (Number(direction) < 5) { if (Number(_x) >= 450) { Set("_level0:weg", Number(_level0:weg) + 1); removeMovieClip(""); } } else if (Number(_x) >= 310) { gotoAndPlay (6); } if (Number(_y) >= 350) { Set("_level0:weg", Number(_level0:weg) + 1); removeMovieClip(""); }
Symbol 131 MovieClip Frame 6
_x = (_x - xStep); _y = (Number(_y) + Number(yStep)); name = _name; bombdrop = Number(bombdrop) + Number(random(5)); Set("/id:name", name); if (name eq "alien") { stop(); } if (Number(bombdrop) >= Number(firenow)) { tellTarget ("../glug") { gotoAndStop (2); }; tellTarget ("..") { x = Number(x) + 1; name = /id:name; dropnum = "drop" add x; duplicateMovieClip ("/drop", dropnum, x); setProperty(dropnum, _x , getProperty(name, _x)); setProperty(dropnum, _y , getProperty(name, _y)); }; bombdrop = 0; } shipX = getProperty("/shot", _x); shipY = getProperty("/shot", _y); selfX = _x; selfY = _y; if ((((Number(selfX - 40) < Number(shipX)) and (Number(shipX) < Number(Number(selfX) + 40))) and (Number(selfY - 40) < Number(shipY))) and (Number(shipY) < Number(Number(selfY) + 40))) { tellTarget ("../shield") { nextFrame(); }; gotoAndStop (10); }
Symbol 131 MovieClip Frame 7
gotoAndPlay (6); if (Number(direction) < 5) { if (0 >= Number(_x)) { gotoAndPlay (3); } } else if (Number(-30) >= Number(_x)) { removeMovieClip(""); Set("_level0:weg", Number(_level0:weg) + 1); } if (350 < Number(_y)) { Set("_level0:weg", Number(_level0:weg) + 1); removeMovieClip(""); }
Symbol 131 MovieClip Frame 10
tellTarget ("../explosionsound") { gotoAndStop (2); }; play();
Symbol 131 MovieClip Frame 15
newname = "debris"; _name = newname; stop();
Symbol 131 MovieClip Frame 16
tellTarget ("../explosionsound") { gotoAndStop (2); }; play();
Symbol 131 MovieClip Frame 21
newname = "splat"; _name = newname; stop();
Symbol 135 MovieClip Frame 1
while (Number(yStep2) < 5) { yStep2 = random(10); }
Symbol 135 MovieClip Frame 2
_y = (Number(_y) + Number(yStep2)); shipX = getProperty("/schiff", _x); shipY = getProperty("/schiff", _y); dropX = _x; dropY = _y; if ((((Number(shipX - 30) < Number(dropX)) and (Number(dropX) < Number(Number(shipX) + 30))) and (Number(shipY - 30) < Number(dropY))) and (Number(dropY) < Number(Number(shipY) + 30))) { tellTarget ("../shield") { nextFrame(); }; removeMovieClip(""); }
Symbol 135 MovieClip Frame 3
gotoAndPlay (2); if (300 < Number(_y)) { removeMovieClip(""); }
Symbol 138 MovieClip Frame 1
stop();
Symbol 138 MovieClip Frame 2
gotoAndStop (1);
Symbol 139 MovieClip Frame 1
zahler = Number(n) + 100; while (Number(zahler) >= 0) { temp = "../shot" add zahler; Set(temp add ":amount", amount); zahler = zahler - 1; }
Symbol 139 MovieClip Frame 2
zahler = n; while (Number(zahler) >= 0) { temp = "../shot" add zahler; Set(temp add ":amount", amount); zahler = zahler - 1; } gotoAndPlay (1);
Symbol 141 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 2
gotoAndStop (1);
Symbol 143 MovieClip Frame 16
stop();
Symbol 144 MovieClip Frame 1
while (Number(yStep2) < 10) { yStep2 = random(20); }
Symbol 144 MovieClip Frame 2
_y = (Number(_y) + Number(yStep2)); shipX = getProperty("/schiff", _x); shipY = getProperty("/schiff", _y); powerupX = _x; powerupY = _y; if ((((Number(shipX - 30) < Number(powerupX)) and (Number(powerupX) < Number(Number(shipX) + 30))) and (Number(shipY - 30) < Number(powerupY))) and (Number(powerupY) < Number(Number(shipY) + 30))) { tellTarget ("../shield") { prevFrame(); }; tellTarget ("../icesound") { play(); }; removeMovieClip(""); }
Symbol 144 MovieClip Frame 3
gotoAndPlay (2); if (300 < Number(_y)) { removeMovieClip(""); }
Symbol 163 MovieClip Frame 2
play();
Symbol 163 MovieClip Frame 3
play();
Symbol 163 MovieClip Frame 4
stop();
Symbol 163 MovieClip Frame 5
stop();
Symbol 163 MovieClip Frame 6
stop();
Symbol 163 MovieClip Frame 7
stop();
Symbol 163 MovieClip Frame 8
stop();
Symbol 163 MovieClip Frame 9
stop();
Symbol 163 MovieClip Frame 10
stop();
Symbol 163 MovieClip Frame 11
stop();
Symbol 163 MovieClip Frame 12
stop(); tellTarget ("../schiff") { gotoAndPlay ("destruction"); };
Symbol 163 MovieClip Frame 85
stop(); tellTarget ("../schiff") { gotoAndPlay ("destruction"); };
Symbol 163 MovieClip Frame 86
stop();
Symbol 163 MovieClip Frame 87
stop();
Symbol 163 MovieClip Frame 88
stop();
Symbol 163 MovieClip Frame 89
stop();
Symbol 163 MovieClip Frame 90
stop();
Symbol 163 MovieClip Frame 91
stop();
Symbol 163 MovieClip Frame 92
stop();
Symbol 163 MovieClip Frame 93
stop();
Symbol 163 MovieClip Frame 94
stop();
Symbol 163 MovieClip Frame 95
stop();
Symbol 163 MovieClip Frame 96
stop();
Symbol 163 MovieClip Frame 97
stop();
Symbol 163 MovieClip Frame 98
stop();
Symbol 163 MovieClip Frame 99
stop();
Symbol 163 MovieClip Frame 100
stop();
Symbol 163 MovieClip Frame 101
stop();
Symbol 170 MovieClip Frame 1
stop(); level = 2;
Symbol 170 MovieClip Frame 50
tellTarget ("..") { play(); }; level = Number(level) + 1; gotoAndStop (2);
Symbol 180 Button
on (press) { stopAllSounds(); } on (release) { gotoAndPlay (3); }

Library Items

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Symbol 20 GraphicUsed by:Timeline
Symbol 21 GraphicUsed by:90  Timeline
Symbol 22 GraphicUsed by:Timeline
Symbol 23 SoundUsed by:Timeline
Symbol 24 GraphicUsed by:30
Symbol 25 GraphicUsed by:30
Symbol 26 GraphicUsed by:30
Symbol 27 GraphicUsed by:28
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Streaming Sound 1Used by:Symbol 159 MovieClip
Streaming Sound 2Used by:Symbol 161 MovieClip

Instance Names

"schiff"Frame 210Symbol 113 MovieClip
"shot"Frame 210Symbol 116 MovieClip
"alien"Frame 210Symbol 131 MovieClip
"drop"Frame 210Symbol 135 MovieClip
"id"Frame 210Symbol 136 MovieClip
"explosionsound"Frame 210Symbol 138 MovieClip
"amount"Frame 210Symbol 139 MovieClip
"icesound"Frame 210Symbol 141 MovieClip
"powerup"Frame 210Symbol 144 MovieClip
"shield"Frame 210Symbol 163 MovieClip
"levelani"Frame 210Symbol 170 MovieClip
"mask"Frame 210Symbol 171 MovieClip
"bullet"Symbol 116 MovieClip Frame 1Symbol 115 MovieClip

Labels

"309"Frame 210
"startover"Frame 221
"wait loop"Frame 231
"reset"Frame 245
"gameover"Frame 260
"destruction"Symbol 113 MovieClip Frame 7

Dynamic Text Variables

percentSymbol 2 EditableText"00"
waveSymbol 146 EditableText"1"
levelSymbol 148 EditableText"1"
trefferSymbol 164 EditableText"0"
levelSymbol 169 EditableText"00"




http://swfchan.com/15/74402/info.shtml
Created: 7/4 -2019 06:22:41 Last modified: 7/4 -2019 06:22:41 Server time: 13/11 -2024 06:28:50