STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229490 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2575 · P5149 |
This is the info page for Flash #74402 |
00 |
Happy Halloween |
Happy Halloween |
PLAY |
play game |
instructions |
credits |
Okay, you have to slice up as many Jack-O- Lanterns as you can, because they have little flames inside of them, and all they do is throw little fireballs at you and burn your knives when you get too close. The more your knives get hit, the more it hurts you because..... well, because it's hard to hold hot metal, okay? Yeah, that's it... The knives keep getting dull because of the fire, so you have to use the wetstones that keep falling in order to get them sharpened up again. Your knives can only take 8 dulling hits of fire before the bucket they're in warps, pops the blades up, and they...um stab you.......or something.......... |
INSTRUCTIONS |
bucket o' knives |
BACK to MAIN MENU |
wetstone |
Jack-O-Lantern |
Design & Concept Miranda Habeeb Music Saint-Saens Danse Macabre Special Thanks Newgrounds.com Anyone who likes Halloween for the fact that it's the only holiday that you're supposed to be a dirty bastard. |
MAIN MENU |
Eh? Films |
10 |
-5 |
click the bucket o' knives to start |
1 |
LEVEL |
1 |
WARNING!!! |
0 |
SCORE |
LEVEL |
00 |
Game Over |
You have managed to keep your knives sharp enough to allow you to destroy as many Jack-O- Lanterns as possible. There will be much rejoicing, and the happy cries of carved pumpkin victims past will be heard. And many houses will fill with the scent of pumpkin pies, cheesecakes, and breads. |
Replay |
ActionScript [AS1/AS2]
Frame 1percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); myOutput.text = percent + "% is loaded"; Mouse.show();Frame 2if (percent == 100) { gotoAndStop (3); } else { gotoAndPlay (1); }Frame 3Mouse.show(); stop();Frame 4tellTarget ("/music") { gotoAndStop ("sound1"); }; Mouse.show();Frame 114stop();Frame 117fscommand ("allowscale", "false");Frame 139stop();Frame 140fscommand ("allowscale", "false");Frame 209gotoAndPlay (140);Frame 210duplicateMovieClip ("/mask", "outermask", 1000); powerup = 2; tellTarget ("/alien") { stop(); }; x = 50; tellTarget ("/drop") { stop(); }; n = Number(n) + 1; shotnum = "shot" add n; duplicateMovieClip ("/shot", shotnum, n); setProperty(shotnum, _x , getProperty("/schiff", _x)); setProperty("shotnum", _y , getProperty("/schiff", _y)); fscommand ("allowscale", false); n = 100; wave = 1; subwave = 1; bombstart = 200; x_level_set = 4; x_level = 12; y_level_set = 1; y_level = 2; fire_set = 400; fire_level = 900; treffer = 0; how_many = 3; level = 1; destroyed = 0;Frame 215stop();Frame 221play();Frame 225y = Number(y) + 1; zahler = n; aliennum = "alien" add y; duplicateMovieClip ("/alien", aliennum, y); finished = Number(finished) + 2; Set("schiff:destroyed", destroyed);Frame 227powerup = powerup - random(50); trace(powerup); if (Number(powerup) < 0) { powerup = 100 + Number(random(200)); duplicateMovieClip ("/powerup", "powerup1", 200); setProperty("/powerup1", _x , Number(random(250)) + 20); setProperty("/powerup1", _y , -2); tellTarget ("/powerup1") { gotoAndPlay (1); }; }Frame 230if (Number(finished) < Number(how_many)) { gotoAndPlay (221); }Frame 231if (Number(Number(temptreffer) + Number(weg)) == Number(/amount:amount - 1)) { gotoAndPlay (245); } test = Number(temptreffer) + Number(weg / 2); amount = /amount:amount - 1; play();Frame 244gotoAndPlay (231);Frame 245if (Number(subwave) == 3) { wave = Number(wave) + 1; how_many = Number(how_many) + 1; subwave = 1; } subwave = Number(subwave) + 1;Frame 251if (Number(wave) == 4) { level = Number(level) + 1; wave = 1; bombstart = Number(bombstart) + 50; x_level_set = Number(x_level_set) + 1; x_level = Number(x_level) + 2.5; y_level_set = Number(y_level_set) + 0.5; y_level = Number(y_level) + 1; if (75 < Number(fire_set)) { fire_set = fire_set - 75; } if (50 < Number(fire_level)) { fire_level = fire_level - 50; } how_many = 4; Set(/levelani:level, level); tellTarget ("/levelani") { play(); }; stop(); } if (Number(level) == 11) { gotoAndPlay (339); }Frame 254tellTarget ("/amount") { amount = 1; n = 0; }; n = 100; y = 0; finished = 0; weg = 0; temptreffer = 0; gotoAndPlay (221);Frame 260play(); stopAllSounds(); num = 1; rank = "99"; while (Number(num) < 10) { if (eval ("score" add num) < treffer) { rank = num; trace(eval ("score" add num)); trace(num); trace(rank); num = 99; } num = Number(num) + 1; } v = 0; while (Number(v) < 50) { removeMovieClip("alien" add v); removeMovieClip("drop" add v); v = Number(v) + 1; }Frame 338gotoAndStop (3);Frame 339stopAllSounds(); removeMovieClip("alien"); removeMovieClip("drop"); Mouse.show();Frame 612stop();Symbol 10 Buttonon (release) { play(); }Symbol 28 MovieClip Frame 20stop();Symbol 30 MovieClip Frame 54stop();Symbol 35 Buttonon (press) { gotoAndPlay (117); }Symbol 38 Buttonon (press) { gotoAndPlay (140); }Symbol 40 Buttonon (press) { gotoAndPlay (210); }Symbol 42 Buttonon (release) { gotoAndPlay (5); }Symbol 79 MovieClip Frame 11stop();Symbol 84 Buttonon (press) { gotoAndPlay (5); }Symbol 86 Buttonon (press) { getURL ("http://ehfilm.tripod.com"); }Symbol 91 MovieClip Frame 50stop();Symbol 95 Buttonon (release) { startDrag ("/schiff", true, 385, 100, 15, 250); tellTarget ("..") { Mouse.hide(); play(); }; gotoAndStop (2); }Symbol 96 Buttonon (press) { tellTarget ("../shotsound") { gotoAndStop (2); }; tellTarget ("..") { n = Number(n) + 1; shotnum = "shot" add n; duplicateMovieClip ("/shot", shotnum, Number(n) + 100); setProperty(shotnum, _x , getProperty("/schiff", _x)); setProperty(shotnum, _y , getProperty("/schiff", _y) - 20); }; tellTarget ("../amount") { n = Number(n) + 1; }; play(); }Symbol 112 MovieClip Frame 21stop();Symbol 113 MovieClip Frame 1stop();Symbol 113 MovieClip Frame 2stop(); if (Number(destroyed) != 0) { tellTarget ("..") { gotoAndStop ("gameover"); }; gotoAndStop (7); }Symbol 113 MovieClip Frame 6gotoAndStop (2);Symbol 113 MovieClip Frame 7play(); destroyed = 1; tellTarget ("..") { destroyed = 1; }; stopDrag(); play(); play();Symbol 113 MovieClip Frame 45tellTarget ("..") { gotoAndStop ("gameover"); }; stop();Symbol 116 MovieClip Frame 1yStep = -30;Symbol 116 MovieClip Frame 2_y = (Number(_y) + Number(yStep)); zahler = 1; missileX = _x; missileY = _y; while (Number(zahler) < Number(Number(amount) + 1)) { hittest = "/alien" add zahler; alienY = getProperty(hittest, _y); alienX = getProperty(hittest, _x); if ((((Number(alienX - 40) < Number(missileX)) and (Number(missileX) < Number(Number(alienX) + 40))) and (Number(alienY - 30) < Number(missileY))) and (Number(missileY) < Number(Number(alienY) + 5))) { tellTarget (".." add hittest) { gotoAndStop (10); }; removeMovieClip(""); } zahler = Number(zahler) + 1; }Symbol 116 MovieClip Frame 3gotoAndPlay (2); if (0 >= Number(_y)) { removeMovieClip(""); }Symbol 121 MovieClip Frame 35stop();Symbol 122 MovieClip Frame 1tellTarget ("../../") { treffer = Number(treffer) + 10; temptreffer = Number(temptreffer) + 1; };Symbol 122 MovieClip Frame 36tellTarget ("..") { removeMovieClip(""); };Symbol 128 MovieClip Frame 18stop();Symbol 130 MovieClip Frame 1tellTarget ("../../") { treffer = Number(treffer) - 5; temptreffer = Number(temptreffer) + 1; };Symbol 130 MovieClip Frame 18tellTarget ("..") { removeMovieClip(""); };Symbol 131 MovieClip Frame 1x_level_set = _level0:x_level_set; x_level = _level0:x_level; y_level_set = _level0:y_level_set; y_level = _level0:y_level; fire_set = _level0:fire_set; fire_level = _level0:fire_level; bombstart = _level0:bombstart; while (Number(xStep) < Number(x_level_set)) { xStep = random(x_level); } while (Number(yStep) < Number(y_level_set)) { yStep = random(y_level); } bombdrop = bombstart; while (Number(firenow) < Number(fire_set)) { firenow = random(fire_level); } tellTarget ("../amount") { amount = Number(amount) + 1; }; direction = random(10); if (Number(direction) < 5) { _x = 450; _y = random(100); if (Number(random(100)) < 30) { _x = random(300); _y = -30; yStep = Number(yStep) + 5; } gotoAndPlay (6); } else { _x = -30; _y = random(100); if (Number(random(100)) < 30) { _x = random(300); _y = -30; yStep = Number(yStep) + 5; } }Symbol 131 MovieClip Frame 3_x = (Number(_x) + Number(xStep)); _y = (Number(_y) + Number(yStep)); name = _name; bombdrop = Number(bombdrop) + Number(random(50)); Set("/id:name", name); if (name eq "alien") { stop(); } if (Number(bombdrop) >= Number(firenow)) { tellTarget ("../dropsound") { gotoAndStop (2); }; tellTarget ("..") { x = Number(x) + 1; name = /id:name; dropnum = "drop" add x; duplicateMovieClip ("/drop", dropnum, x); setProperty(dropnum, _x , getProperty(name, _x)); setProperty(dropnum, _y , getProperty(name, _y)); }; bombdrop = 0; } shipX = getProperty("/schiff", _x); shipY = getProperty("/schiff", _y); selfX = _x; selfY = _y; if ((((Number(selfX - 40) < Number(shipX)) and (Number(shipX) < Number(Number(selfX) + 40))) and (Number(selfY - 40) < Number(shipY))) and (Number(shipY) < Number(Number(selfY) + 40))) { tellTarget ("../shield") { nextFrame(); }; gotoAndStop (16); }Symbol 131 MovieClip Frame 4gotoAndPlay (3); if (Number(direction) < 5) { if (Number(_x) >= 450) { Set("_level0:weg", Number(_level0:weg) + 1); removeMovieClip(""); } } else if (Number(_x) >= 310) { gotoAndPlay (6); } if (Number(_y) >= 350) { Set("_level0:weg", Number(_level0:weg) + 1); removeMovieClip(""); }Symbol 131 MovieClip Frame 6_x = (_x - xStep); _y = (Number(_y) + Number(yStep)); name = _name; bombdrop = Number(bombdrop) + Number(random(5)); Set("/id:name", name); if (name eq "alien") { stop(); } if (Number(bombdrop) >= Number(firenow)) { tellTarget ("../glug") { gotoAndStop (2); }; tellTarget ("..") { x = Number(x) + 1; name = /id:name; dropnum = "drop" add x; duplicateMovieClip ("/drop", dropnum, x); setProperty(dropnum, _x , getProperty(name, _x)); setProperty(dropnum, _y , getProperty(name, _y)); }; bombdrop = 0; } shipX = getProperty("/shot", _x); shipY = getProperty("/shot", _y); selfX = _x; selfY = _y; if ((((Number(selfX - 40) < Number(shipX)) and (Number(shipX) < Number(Number(selfX) + 40))) and (Number(selfY - 40) < Number(shipY))) and (Number(shipY) < Number(Number(selfY) + 40))) { tellTarget ("../shield") { nextFrame(); }; gotoAndStop (10); }Symbol 131 MovieClip Frame 7gotoAndPlay (6); if (Number(direction) < 5) { if (0 >= Number(_x)) { gotoAndPlay (3); } } else if (Number(-30) >= Number(_x)) { removeMovieClip(""); Set("_level0:weg", Number(_level0:weg) + 1); } if (350 < Number(_y)) { Set("_level0:weg", Number(_level0:weg) + 1); removeMovieClip(""); }Symbol 131 MovieClip Frame 10tellTarget ("../explosionsound") { gotoAndStop (2); }; play();Symbol 131 MovieClip Frame 15newname = "debris"; _name = newname; stop();Symbol 131 MovieClip Frame 16tellTarget ("../explosionsound") { gotoAndStop (2); }; play();Symbol 131 MovieClip Frame 21newname = "splat"; _name = newname; stop();Symbol 135 MovieClip Frame 1while (Number(yStep2) < 5) { yStep2 = random(10); }Symbol 135 MovieClip Frame 2_y = (Number(_y) + Number(yStep2)); shipX = getProperty("/schiff", _x); shipY = getProperty("/schiff", _y); dropX = _x; dropY = _y; if ((((Number(shipX - 30) < Number(dropX)) and (Number(dropX) < Number(Number(shipX) + 30))) and (Number(shipY - 30) < Number(dropY))) and (Number(dropY) < Number(Number(shipY) + 30))) { tellTarget ("../shield") { nextFrame(); }; removeMovieClip(""); }Symbol 135 MovieClip Frame 3gotoAndPlay (2); if (300 < Number(_y)) { removeMovieClip(""); }Symbol 138 MovieClip Frame 1stop();Symbol 138 MovieClip Frame 2gotoAndStop (1);Symbol 139 MovieClip Frame 1zahler = Number(n) + 100; while (Number(zahler) >= 0) { temp = "../shot" add zahler; Set(temp add ":amount", amount); zahler = zahler - 1; }Symbol 139 MovieClip Frame 2zahler = n; while (Number(zahler) >= 0) { temp = "../shot" add zahler; Set(temp add ":amount", amount); zahler = zahler - 1; } gotoAndPlay (1);Symbol 141 MovieClip Frame 1stop();Symbol 141 MovieClip Frame 2gotoAndStop (1);Symbol 143 MovieClip Frame 16stop();Symbol 144 MovieClip Frame 1while (Number(yStep2) < 10) { yStep2 = random(20); }Symbol 144 MovieClip Frame 2_y = (Number(_y) + Number(yStep2)); shipX = getProperty("/schiff", _x); shipY = getProperty("/schiff", _y); powerupX = _x; powerupY = _y; if ((((Number(shipX - 30) < Number(powerupX)) and (Number(powerupX) < Number(Number(shipX) + 30))) and (Number(shipY - 30) < Number(powerupY))) and (Number(powerupY) < Number(Number(shipY) + 30))) { tellTarget ("../shield") { prevFrame(); }; tellTarget ("../icesound") { play(); }; removeMovieClip(""); }Symbol 144 MovieClip Frame 3gotoAndPlay (2); if (300 < Number(_y)) { removeMovieClip(""); }Symbol 163 MovieClip Frame 2play();Symbol 163 MovieClip Frame 3play();Symbol 163 MovieClip Frame 4stop();Symbol 163 MovieClip Frame 5stop();Symbol 163 MovieClip Frame 6stop();Symbol 163 MovieClip Frame 7stop();Symbol 163 MovieClip Frame 8stop();Symbol 163 MovieClip Frame 9stop();Symbol 163 MovieClip Frame 10stop();Symbol 163 MovieClip Frame 11stop();Symbol 163 MovieClip Frame 12stop(); tellTarget ("../schiff") { gotoAndPlay ("destruction"); };Symbol 163 MovieClip Frame 85stop(); tellTarget ("../schiff") { gotoAndPlay ("destruction"); };Symbol 163 MovieClip Frame 86stop();Symbol 163 MovieClip Frame 87stop();Symbol 163 MovieClip Frame 88stop();Symbol 163 MovieClip Frame 89stop();Symbol 163 MovieClip Frame 90stop();Symbol 163 MovieClip Frame 91stop();Symbol 163 MovieClip Frame 92stop();Symbol 163 MovieClip Frame 93stop();Symbol 163 MovieClip Frame 94stop();Symbol 163 MovieClip Frame 95stop();Symbol 163 MovieClip Frame 96stop();Symbol 163 MovieClip Frame 97stop();Symbol 163 MovieClip Frame 98stop();Symbol 163 MovieClip Frame 99stop();Symbol 163 MovieClip Frame 100stop();Symbol 163 MovieClip Frame 101stop();Symbol 170 MovieClip Frame 1stop(); level = 2;Symbol 170 MovieClip Frame 50tellTarget ("..") { play(); }; level = Number(level) + 1; gotoAndStop (2);Symbol 180 Buttonon (press) { stopAllSounds(); } on (release) { gotoAndPlay (3); }
Library Items
Symbol 1 Font | Used by:2 | |
Symbol 2 EditableText | Uses:1 | Used by:Timeline |
Symbol 3 Graphic | Used by:Timeline | |
Symbol 4 Font | Used by:5 6 45 60 65 66 | |
Symbol 5 EditableText | Uses:4 | Used by:Timeline |
Symbol 6 EditableText | Uses:4 | Used by:Timeline |
Symbol 7 Font | Used by:8 | |
Symbol 8 EditableText | Uses:7 | Used by:10 |
Symbol 9 Graphic | Used by:10 | |
Symbol 10 Button | Uses:8 9 | Used by:Timeline |
Symbol 11 Graphic | Used by:17 | |
Symbol 12 Graphic | Used by:17 | |
Symbol 13 Graphic | Used by:17 | |
Symbol 14 Graphic | Used by:17 | |
Symbol 15 Graphic | Used by:17 | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip | Uses:11 12 13 14 15 16 | Used by:Timeline |
Symbol 18 Graphic | Used by:171 Timeline | |
Symbol 19 Graphic | Used by:Timeline | |
Symbol 20 Graphic | Used by:Timeline | |
Symbol 21 Graphic | Used by:90 Timeline | |
Symbol 22 Graphic | Used by:Timeline | |
Symbol 23 Sound | Used by:Timeline | |
Symbol 24 Graphic | Used by:30 | |
Symbol 25 Graphic | Used by:30 | |
Symbol 26 Graphic | Used by:30 | |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:27 | Used by:30 |
Symbol 29 Graphic | Used by:30 | |
Symbol 30 MovieClip | Uses:24 25 26 28 29 | Used by:Timeline |
Symbol 31 Font | Used by:32 33 36 44 81 83 87 142 147 165 177 181 | |
Symbol 32 Text | Uses:31 | Used by:Timeline |
Symbol 33 Text | Uses:31 | Used by:Timeline |
Symbol 34 Graphic | Used by:35 42 | |
Symbol 35 Button | Uses:34 | Used by:Timeline |
Symbol 36 Text | Uses:31 | Used by:Timeline |
Symbol 37 Graphic | Used by:38 84 180 | |
Symbol 38 Button | Uses:37 | Used by:Timeline |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 Button | Uses:39 | Used by:Timeline |
Symbol 41 Graphic | Used by:Timeline | |
Symbol 42 Button | Uses:34 | Used by:Timeline |
Symbol 43 Graphic | Used by:Timeline | |
Symbol 44 Text | Uses:31 | Used by:Timeline |
Symbol 45 EditableText | Uses:4 | Used by:Timeline |
Symbol 46 Graphic | Used by:59 | |
Symbol 47 Graphic | Used by:59 | |
Symbol 48 Graphic | Used by:59 | |
Symbol 49 Graphic | Used by:59 | |
Symbol 50 Graphic | Used by:59 | |
Symbol 51 Graphic | Used by:59 | |
Symbol 52 Graphic | Used by:59 | |
Symbol 53 Graphic | Used by:59 | |
Symbol 54 Graphic | Used by:59 | |
Symbol 55 Graphic | Used by:59 | |
Symbol 56 Graphic | Used by:59 | |
Symbol 57 Graphic | Used by:59 | |
Symbol 58 Graphic | Used by:59 | |
Symbol 59 MovieClip | Uses:46 47 48 49 50 51 52 53 54 55 56 57 58 | Used by:131 Timeline |
Symbol 60 EditableText | Uses:4 | Used by:Timeline |
Symbol 61 Font | Used by:62 | |
Symbol 62 EditableText | Uses:61 | Used by:Timeline |
Symbol 63 Graphic | Used by:143 Timeline | |
Symbol 64 Graphic | Used by:143 Timeline | |
Symbol 65 EditableText | Uses:4 | Used by:Timeline |
Symbol 66 EditableText | Uses:4 | Used by:Timeline |
Symbol 67 Graphic | Used by:143 Timeline | |
Symbol 68 Graphic | Used by:143 Timeline | |
Symbol 69 Graphic | Used by:143 Timeline | |
Symbol 70 Graphic | Used by:143 Timeline | |
Symbol 71 Graphic | Used by:143 Timeline | |
Symbol 72 Graphic | Used by:143 Timeline | |
Symbol 73 Graphic | Used by:143 Timeline | |
Symbol 74 Graphic | Used by:143 Timeline | |
Symbol 75 Graphic | Used by:Timeline | |
Symbol 76 Graphic | Used by:79 | |
Symbol 77 Graphic | Used by:79 | |
Symbol 78 Graphic | Used by:79 | |
Symbol 79 MovieClip | Uses:76 77 78 | Used by:Timeline |
Symbol 80 Font | Used by:81 | |
Symbol 81 Text | Uses:80 31 | Used by:Timeline |
Symbol 82 Graphic | Used by:Timeline | |
Symbol 83 Text | Uses:31 | Used by:Timeline |
Symbol 84 Button | Uses:37 | Used by:Timeline |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 Button | Uses:85 | Used by:Timeline |
Symbol 87 Text | Uses:31 | Used by:Timeline |
Symbol 88 Graphic | Used by:Timeline | |
Symbol 89 Graphic | Used by:90 | |
Symbol 90 MovieClip | Uses:21 89 | Used by:91 |
Symbol 91 MovieClip | Uses:90 | Used by:Timeline |
Symbol 92 Graphic | Used by:95 96 97 | |
Symbol 93 Graphic | Used by:95 96 97 | |
Symbol 94 Sound | Used by:95 96 97 | |
Symbol 95 Button | Uses:92 93 94 | Used by:113 |
Symbol 96 Button | Uses:92 93 94 | Used by:113 |
Symbol 97 Button | Uses:92 93 94 | Used by:113 |
Symbol 98 Graphic | Used by:112 | |
Symbol 99 Graphic | Used by:112 | |
Symbol 100 Graphic | Used by:112 | |
Symbol 101 Sound | Used by:112 | |
Symbol 102 Graphic | Used by:112 | |
Symbol 103 Graphic | Used by:112 | |
Symbol 104 Graphic | Used by:112 | |
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Symbol 108 Graphic | Used by:112 | |
Symbol 109 Graphic | Used by:112 | |
Symbol 110 Graphic | Used by:112 | |
Symbol 111 Graphic | Used by:112 | |
Symbol 112 MovieClip | Uses:98 99 100 101 102 103 104 105 106 107 108 109 110 111 | Used by:113 |
Symbol 113 MovieClip | Uses:95 96 97 112 | Used by:Timeline |
Symbol 114 Graphic | Used by:115 170 | |
Symbol 115 MovieClip | Uses:114 | Used by:116 |
Symbol 116 MovieClip | Uses:115 | Used by:Timeline |
Symbol 117 Font | Used by:118 129 | |
Symbol 118 Text | Uses:117 | Used by:121 |
Symbol 119 Graphic | Used by:121 Timeline | |
Symbol 120 Graphic | Used by:121 Timeline | |
Symbol 121 MovieClip | Uses:118 119 120 | Used by:122 |
Symbol 122 MovieClip | Uses:121 | Used by:131 |
Symbol 123 Graphic | Used by:130 | |
Symbol 124 Graphic | Used by:128 | |
Symbol 125 Graphic | Used by:128 | |
Symbol 126 Graphic | Used by:128 | |
Symbol 127 Graphic | Used by:128 | |
Symbol 128 MovieClip | Uses:124 125 126 127 | Used by:130 |
Symbol 129 Text | Uses:117 | Used by:130 |
Symbol 130 MovieClip | Uses:123 128 129 | Used by:131 |
Symbol 131 MovieClip | Uses:59 122 130 | Used by:Timeline |
Symbol 132 Graphic | Used by:134 | |
Symbol 133 Graphic | Used by:134 | |
Symbol 134 MovieClip | Uses:132 133 | Used by:135 |
Symbol 135 MovieClip | Uses:134 | Used by:Timeline |
Symbol 136 MovieClip | Used by:Timeline | |
Symbol 137 Sound | Used by:138 | |
Symbol 138 MovieClip | Uses:137 | Used by:Timeline |
Symbol 139 MovieClip | Used by:Timeline | |
Symbol 140 Sound | Used by:141 170 | |
Symbol 141 MovieClip | Uses:140 | Used by:Timeline |
Symbol 142 Text | Uses:31 | Used by:Timeline |
Symbol 143 MovieClip | Uses:63 64 67 68 69 70 71 72 73 74 | Used by:144 |
Symbol 144 MovieClip | Uses:143 | Used by:Timeline |
Symbol 145 Font | Used by:146 148 164 173 | |
Symbol 146 EditableText | Uses:145 | Used by:Timeline |
Symbol 147 Text | Uses:31 | Used by:Timeline |
Symbol 148 EditableText | Uses:145 | Used by:Timeline |
Symbol 149 Graphic | Used by:163 | |
Symbol 150 Graphic | Used by:163 | |
Symbol 151 Sound | Used by:163 | |
Symbol 152 Graphic | Used by:163 | |
Symbol 153 Graphic | Used by:163 | |
Symbol 154 Graphic | Used by:163 | |
Symbol 155 Graphic | Used by:163 | |
Symbol 156 Graphic | Used by:163 | |
Symbol 157 Font | Used by:158 | |
Symbol 158 Text | Uses:157 | Used by:159 161 |
Symbol 159 MovieClip | Uses:158 SS1 | Used by:163 |
Symbol 160 Graphic | Used by:163 | |
Symbol 161 MovieClip | Uses:158 SS2 | Used by:163 |
Symbol 162 Graphic | Used by:163 | |
Symbol 163 MovieClip | Uses:149 150 151 152 153 154 155 156 159 160 161 162 | Used by:Timeline |
Symbol 164 EditableText | Uses:145 | Used by:Timeline |
Symbol 165 Text | Uses:31 | Used by:Timeline |
Symbol 166 Graphic | Used by:170 | |
Symbol 167 Font | Used by:168 169 | |
Symbol 168 Text | Uses:167 | Used by:170 |
Symbol 169 EditableText | Uses:167 | Used by:170 |
Symbol 170 MovieClip | Uses:166 168 169 114 140 | Used by:Timeline |
Symbol 171 MovieClip | Uses:18 | Used by:Timeline |
Symbol 172 Graphic | Used by:Timeline | |
Symbol 173 Text | Uses:145 | Used by:Timeline |
Symbol 174 Sound | Used by:Timeline | |
Symbol 175 Graphic | Used by:Timeline | |
Symbol 176 Graphic | Used by:Timeline | |
Symbol 177 Text | Uses:31 | Used by:Timeline |
Symbol 178 Graphic | Used by:Timeline | |
Symbol 179 Graphic | Used by:Timeline | |
Symbol 180 Button | Uses:37 | Used by:Timeline |
Symbol 181 Text | Uses:31 | Used by:Timeline |
Symbol 182 Sound | Used by:Timeline | |
Streaming Sound 1 | Used by:Symbol 159 MovieClip | |
Streaming Sound 2 | Used by:Symbol 161 MovieClip |
Instance Names
"schiff" | Frame 210 | Symbol 113 MovieClip |
"shot" | Frame 210 | Symbol 116 MovieClip |
"alien" | Frame 210 | Symbol 131 MovieClip |
"drop" | Frame 210 | Symbol 135 MovieClip |
"id" | Frame 210 | Symbol 136 MovieClip |
"explosionsound" | Frame 210 | Symbol 138 MovieClip |
"amount" | Frame 210 | Symbol 139 MovieClip |
"icesound" | Frame 210 | Symbol 141 MovieClip |
"powerup" | Frame 210 | Symbol 144 MovieClip |
"shield" | Frame 210 | Symbol 163 MovieClip |
"levelani" | Frame 210 | Symbol 170 MovieClip |
"mask" | Frame 210 | Symbol 171 MovieClip |
"bullet" | Symbol 116 MovieClip Frame 1 | Symbol 115 MovieClip |
Labels
"309" | Frame 210 |
"startover" | Frame 221 |
"wait loop" | Frame 231 |
"reset" | Frame 245 |
"gameover" | Frame 260 |
"destruction" | Symbol 113 MovieClip Frame 7 |
Dynamic Text Variables
percent | Symbol 2 EditableText | "00" |
wave | Symbol 146 EditableText | "1" |
level | Symbol 148 EditableText | "1" |
treffer | Symbol 164 EditableText | "0" |
level | Symbol 169 EditableText | "00" |
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