STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
A Very Merry Christmas! |
This is the info page for Flash #74700 |
v. 1 |
www.seanosite.tk |
World War 2 Soldier |
Now Loading... |
Mission 1 |
PLAY |
PLAY |
PLAY |
PLAY |
World War 2 Soldier |
3D |
Produced By... |
sd |
Game Design |
www.seanosite.tk |
www.seanosite.tk |
World War 2 Soldier |
3D |
Menu |
v. 1 |
Play |
Play |
Play |
instructions |
Instructions |
Credits |
Credits |
Credits |
Instructions |
Reload |
Reload |
Health |
Health |
Health |
Health |
Health |
Health |
Kill Count |
This is the health bar, when you get shot it gradually goes down, once it is completely down your dead (Mission Falied) |
Health |
Health |
Health |
Health |
Health |
Next |
Next |
Next |
This is the kill count, every- time you shoot an enemy it will go up 1 |
This is bullet rounds, after you use all the bullets in the round you have to press space to reload |
Use your mouse to move the aim around and press left click to shoot. (animated example) |
As this game has high graphics it may be glitchy and lag. If this is the case press the 'high/low' quality button (located top right in every level) to change the quality to low to make the game run smoother. It is recommended that you have a reasonably fast computer to play this game. |
High/Low |
High/Low |
High/Low |
High/Low |
Toggle Quality |
Once you have finnished part of a mission an arrow button will appear, this means you have completed a certain part of the mission and you can now move on to the next part. Once you click the button you will go to the next part of the mission. |
Continue... |
Ready... |
Ready... |
Omaha Beach Normandy, France June 6 1944 |
'Go Go Go!' |
Retry |
Retry |
Quit |
Quit |
Killed In Action |
MISSION FAILED |
Mission Complete |
Please Wait... |
'Into the Trenches' |
Good Work Soldier |
Mission 1 Complete |
The Axis forces were Eliminated |
The landing was a success but at a costly price. Many lifes were lost today. We Will Remember Them. |
Mission 2 Coming Soon... Please Visit seanosite.tk |
-Credits- |
Level Design (3d Max) Sean D Character Models (3d Max) 3dviewport.com Animation Sean D Game Scripting Flex and Sean D Guns Ripped from MOHAA Music and sound effects MOHAA and Sean D Special Thanks: 'Flex' Techradium.com 3dviewport.com newgrounds.com flashkit.com Levels and Models created in 3D Studio Max Game created in Flash Mx 2004 Images edited in Photoshop CS WW2 Soldier presented by... |
Visit www.seanosite.tk www.geocities.com/worldwar2soldier |
Thanks for playing |
World War 2 Soldier 3D |
Mission 1 v. 1 |
Play Again? |
www.seanosite.tk |
ActionScript [AS1/AS2]
Frame 1fscommand ("showmenu", "false"); loadpercent = "0%"; loadBytes = ("0 of " + (Math.round((_root.getBytesTotal() / 1024) * 1000) / 1000)) + " Kb";Frame 2loadPercent = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + "%"; loadBytes = (((Math.round((_root.getBytesLoaded() / 1024) * 1000) / 1000) + " Kb of ") + (Math.round((_root.getBytesTotal() / 1024) * 1000) / 1000)) + " Kb total Loaded."; if (_root.getBytesLoaded() == _root.getBytesTotal()) { loadPercent = "100%"; loadBytes = (((Math.round((_root.getBytesLoaded() / 1024) * 1000) / 1000) + " Kb of ") + (Math.round((_root.getBytesTotal() / 1024) * 1000) / 1000)) + " Kb total Loaded."; gotoAndPlay ("Button"); }Frame 3gotoAndPlay (2);Frame 4stop();Frame 11stop();Frame 151Mouse.show(); stop();Frame 163stop();Frame 169stop();Frame 175stop();Frame 176stop();Frame 177stop();Frame 178stop();Frame 253stopAllSounds(); stop();Frame 265targetPath(blood - record); updateAfterEvent(); stop(); score = 0; shot = new Sound(); shot.attachSound("gunShot"); empty = new Sound(); empty.attachSound("emptySound"); Mouse.hide(); gun.onMouseMove = function () { this._x = _xmouse; if (this._x < 80) { this._x = 80; } updateAfterEvent(); }; gun.onMouseDown = function () { if (ammunition.ammo) { this.play(); shot.start(); sights.nextFrame(); ammunition.nextFrame(); } else { empty.start(); } }; sights.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; if (this._y > 310) { this._y = 310; } updateAfterEvent(); }; reloadGun = new Object(); reloadGun.onKeyDown = function () { if (Key.isDown(32) && (ammunition.reloadAllowed)) { reload.start(); gun.gotoAndPlay(5); sights.gotoAndPlay(1); ammunition.gotoAndStop(1); } }; Key.addListener(reloadGun);Instance of Symbol 188 MovieClip in Frame 265onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }Instance of Symbol 191 MovieClip in Frame 265onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }Instance of Symbol 191 MovieClip in Frame 265onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }Instance of Symbol 188 MovieClip in Frame 265onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }Instance of Symbol 188 MovieClip in Frame 265onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }Frame 266stop(); sights.gotoAndStop(1);Frame 269stop();Frame 333gotoAndPlay (334);Frame 334stop(); score = 0; shot = new Sound(); shot.attachSound("gunShot"); empty = new Sound(); empty.attachSound("emptySound"); Mouse.hide(); gun.onMouseMove = function () { this._x = _xmouse; if (this._x < 80) { this._x = 80; } updateAfterEvent(); }; gun.onMouseDown = function () { if (ammunition.ammo) { this.play(); shot.start(); sights.nextFrame(); ammunition.nextFrame(); } else { empty.start(); } }; sights.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; if (this._y > 310) { this._y = 310; } updateAfterEvent(); }; reloadGun = new Object(); reloadGun.onKeyDown = function () { if (Key.isDown(32) && (ammunition.reloadAllowed)) { reload.start(); gun.gotoAndPlay(5); sights.gotoAndPlay(1); ammunition.gotoAndStop(1); } }; Key.addListener(reloadGun);Instance of Symbol 245 MovieClip in Frame 334onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }Instance of Symbol 246 MovieClip "guard01" in Frame 334on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard01shot"); this.enabled = 0; }Instance of Symbol 254 MovieClip "guard02" in Frame 334on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guardshot02"); this.enabled = 0; }Instance of Symbol 245 MovieClip in Frame 334onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }Frame 335stop();Frame 337stop();Frame 376gotoAndPlay (377);Frame 377stop(); score = 0; shot = new Sound(); shot.attachSound("gunShot"); empty = new Sound(); empty.attachSound("emptySound"); Mouse.hide(); gun.onMouseMove = function () { this._x = _xmouse; if (this._x < 80) { this._x = 80; } updateAfterEvent(); }; gun.onMouseDown = function () { if (ammunition.ammo) { this.play(); shot.start(); sights.nextFrame(); ammunition.nextFrame(); } else { empty.start(); } }; sights.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; if (this._y > 310) { this._y = 310; } updateAfterEvent(); }; reloadGun = new Object(); reloadGun.onKeyDown = function () { if (Key.isDown(32) && (ammunition.reloadAllowed)) { reload.start(); gun.gotoAndPlay(5); sights.gotoAndPlay(1); ammunition.gotoAndStop(1); } }; Key.addListener(reloadGun);Instance of Symbol 254 MovieClip in Frame 377on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guardshot02"); this.enabled = 0; }Instance of Symbol 245 MovieClip in Frame 377onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }Instance of Symbol 246 MovieClip "guard01" in Frame 377on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard01shot"); this.enabled = 0; }Instance of Symbol 245 MovieClip in Frame 377onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }Instance of Symbol 246 MovieClip "guard01" in Frame 377on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard01shot"); this.enabled = 0; }Frame 378stop();Frame 380stop();Frame 400gotoAndPlay (401);Frame 401stop(); score = 0; shot = new Sound(); shot.attachSound("gunShot"); empty = new Sound(); empty.attachSound("emptySound"); Mouse.hide(); gun.onMouseMove = function () { this._x = _xmouse; if (this._x < 80) { this._x = 80; } updateAfterEvent(); }; gun.onMouseDown = function () { if (ammunition.ammo) { this.play(); shot.start(); sights.nextFrame(); ammunition.nextFrame(); } else { empty.start(); } }; sights.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; if (this._y > 310) { this._y = 310; } updateAfterEvent(); }; reloadGun = new Object(); reloadGun.onKeyDown = function () { if (Key.isDown(32) && (ammunition.reloadAllowed)) { reload.start(); gun.gotoAndPlay(5); sights.gotoAndPlay(1); ammunition.gotoAndStop(1); } }; Key.addListener(reloadGun);Instance of Symbol 246 MovieClip "guard01" in Frame 401on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard01shot"); this.enabled = 0; }Instance of Symbol 245 MovieClip in Frame 401onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }Instance of Symbol 285 MovieClip in Frame 401on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard01shot"); this.enabled = 0; }Instance of Symbol 285 MovieClip in Frame 401on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard01shot"); this.enabled = 0; }Frame 402stop();Frame 404gotoAndPlay ("Mission1complete,1");Frame 405stopAllSounds(); Mouse.show();Frame 406stop();Frame 407stop();Frame 588Mouse.show(); stop(); stopAllSounds();Symbol 19 MovieClip Frame 1this._xscale = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100;Symbol 19 MovieClip Frame 2gotoAndPlay (1);Symbol 38 Buttonon (release) { gotoAndPlay (21); }Symbol 73 Buttonon (release) { gotoAndPlay (132); }Symbol 76 Buttonon (release) { gotoAndPlay (152); }Symbol 81 Buttonon (release) { stopAllSounds(); gotoAndPlay (179); }Symbol 82 Buttonon (release) { stopAllSounds(); gotoAndPlay (152); }Symbol 83 Buttonon (release) { stopAllSounds(); gotoAndPlay (408); }Symbol 95 MovieClip Frame 1stop(); ammo = 1; reloadAllowed = 0;Symbol 95 MovieClip Frame 9ammo = 0; reloadAllowed = 1;Symbol 102 MovieClip Frame 4gotoAndStop (1);Symbol 114 MovieClip Frame 1stop();Symbol 114 MovieClip Frame 21tellTarget ("/") { gotoAndPlay ("/game over"); };Symbol 136 Buttonon (release) { play(); }Symbol 147 MovieClip Frame 1stop();Symbol 147 MovieClip Frame 4gotoAndStop (1);Symbol 152 Buttonon (release) { gotoAndPlay (132); }Symbol 159 Buttonon (release) { toggleHighQuality(); }Symbol 178 Buttonon (release) { gotoAndPlay (265); }Symbol 188 MovieClip Frame 1stop();Symbol 188 MovieClip Frame 31guard1up = 0; gotoAndStop ("guard1normal");Symbol 188 MovieClip Frame 36tellTarget ("/killmeter") { nextFrame(); };Symbol 188 MovieClip Frame 38stop();Symbol 191 MovieClip Frame 1stop();Symbol 191 MovieClip Frame 18tellTarget ("/blood-record") { nextFrame(); };Symbol 191 MovieClip Frame 31guard1up = 0; gotoAndStop ("guard1normal");Symbol 191 MovieClip Frame 36tellTarget ("/killmeter") { nextFrame(); };Symbol 191 MovieClip Frame 38stop();Symbol 203 MovieClip Frame 4stop();Symbol 204 MovieClip Frame 3stop();Symbol 205 MovieClip Frame 4stop();Symbol 206 MovieClip Frame 1stop();Symbol 206 MovieClip Frame 2stop();Symbol 206 MovieClip Frame 3stop();Symbol 206 MovieClip Frame 4stop();Symbol 206 MovieClip Frame 5stop();Symbol 206 MovieClip Frame 6stop();Symbol 206 MovieClip Frame 7stop();Symbol 206 MovieClip Frame 8stop();Symbol 206 MovieClip Frame 9stop();Symbol 212 MovieClip Frame 1stop();Symbol 212 MovieClip Frame 6tellTarget ("/") { gotoAndPlay ("complete"); };Symbol 220 Buttonon (release) { stopAllSounds(); targetPath(blood - record); updateAfterEvent(); gotoAndPlay (265); }Symbol 223 Buttonon (release) { stopAllSounds(); gotoAndPlay (132); }Symbol 230 Buttonon (release) { stopAllSounds(); } on (release) { gotoAndPlay (314); }Symbol 244 MovieClip Frame 1stop();Symbol 244 MovieClip Frame 5tellTarget ("/") { gotoAndPlay ("complete01"); };Symbol 245 MovieClip Frame 1Symbol 245 MovieClip Frame 10gotoAndPlay (1);Symbol 245 MovieClip Frame 12guard1up = 0; gotoAndStop ("guard1normal");Symbol 245 MovieClip Frame 16tellTarget ("/killmeter01") { nextFrame(); };Symbol 245 MovieClip Frame 18stop();Symbol 246 MovieClip Frame 1Symbol 246 MovieClip Frame 14tellTarget ("/blood-record") { nextFrame(); };Symbol 246 MovieClip Frame 16gotoAndPlay (1);Symbol 246 MovieClip Frame 18guard1up = 0; gotoAndStop ("guard1normal");Symbol 246 MovieClip Frame 22tellTarget ("/killmeter01") { nextFrame(); };Symbol 246 MovieClip Frame 24stop();Symbol 254 MovieClip Frame 2tellTarget ("/blood-record") { nextFrame(); };Symbol 254 MovieClip Frame 10tellTarget ("/blood-record") { nextFrame(); };Symbol 254 MovieClip Frame 17tellTarget ("/blood-record") { nextFrame(); };Symbol 254 MovieClip Frame 19gotoAndPlay (1);Symbol 254 MovieClip Frame 27tellTarget ("/killmeter01") { nextFrame(); };Symbol 254 MovieClip Frame 29stop();Symbol 260 Buttonon (release) { stopAllSounds(); } on (release) { gotoAndPlay (338); }Symbol 268 MovieClip Frame 48gotoAndPlay (1);Symbol 274 MovieClip Frame 1stop();Symbol 274 MovieClip Frame 6tellTarget ("/") { gotoAndPlay ("complete02"); };Symbol 276 Buttonon (release) { stopAllSounds(); } on (release) { gotoAndPlay (381); }Symbol 284 MovieClip Frame 1stop();Symbol 284 MovieClip Frame 5tellTarget ("/") { gotoAndPlay ("complete04"); };Symbol 285 MovieClip Frame 1Symbol 285 MovieClip Frame 12tellTarget ("/blood-record") { nextFrame(); };Symbol 285 MovieClip Frame 14Symbol 285 MovieClip Frame 18guard1up = 0; gotoAndStop ("guard1normal"); tellTarget ("/blood-record") { nextFrame(); };Symbol 285 MovieClip Frame 19tellTarget ("/blood-record") { nextFrame(); };Symbol 285 MovieClip Frame 20gotoAndPlay (1);Symbol 285 MovieClip Frame 24Symbol 285 MovieClip Frame 26tellTarget ("/killmeter01") { nextFrame(); };Symbol 285 MovieClip Frame 28stop();Symbol 291 Buttonon (release) { stopAllSounds(); } on (release) { nextFrame(); }Symbol 293 Buttonon (release) { stopAllSounds(); } on (release) { gotoAndPlay ("Credit,1"); }Symbol 303 Buttonon (release) { gotoAndPlay (132); }
Library Items
Symbol 1 Sound [gunShot] | Used by:268 | |
Symbol 2 Sound [reloadSound] | Used by:147 | |
Symbol 3 Graphic | Used by:Timeline | |
Symbol 4 Bitmap | Used by:5 | |
Symbol 5 Graphic | Uses:4 | Used by:Timeline |
Symbol 6 Font | Used by:7 53 63 64 106 107 163 | |
Symbol 7 EditableText | Uses:6 | Used by:Timeline |
Symbol 8 Font | Used by:9 10 | |
Symbol 9 EditableText | Uses:8 | Used by:Timeline |
Symbol 10 EditableText | Uses:8 | Used by:Timeline |
Symbol 11 Font | Used by:12 | |
Symbol 12 Text | Uses:11 | Used by:Timeline |
Symbol 13 Graphic | Used by:16 | |
Symbol 14 Graphic | Used by:15 19 | |
Symbol 15 MovieClip | Uses:14 | Used by:16 |
Symbol 16 MovieClip | Uses:13 15 | Used by:Timeline |
Symbol 17 Graphic | Used by:18 | |
Symbol 18 MovieClip | Uses:17 | Used by:Timeline |
Symbol 19 MovieClip | Uses:14 | Used by:Timeline |
Symbol 20 Graphic | Used by:Timeline | |
Symbol 21 Font | Used by:22 23 118 137 138 150 151 160 161 168 177 216 218 221 222 233 | |
Symbol 22 Text | Uses:21 | Used by:24 |
Symbol 23 Text | Uses:21 | Used by:24 |
Symbol 24 MovieClip | Uses:22 23 | Used by:Timeline |
Symbol 25 Font | Used by:26 59 99 104 105 164 165 | |
Symbol 26 Text | Uses:25 | Used by:Timeline |
Symbol 27 Font | Used by:28 32 34 | |
Symbol 28 Text | Uses:27 | Used by:38 |
Symbol 29 Graphic | Used by:30 | |
Symbol 30 MovieClip | Uses:29 | Used by:38 |
Symbol 31 Graphic | Used by:38 | |
Symbol 32 Text | Uses:27 | Used by:38 |
Symbol 33 Graphic | Used by:38 | |
Symbol 34 Text | Uses:27 | Used by:38 |
Symbol 35 Graphic | Used by:38 | |
Symbol 36 Font | Used by:37 153 156 | |
Symbol 37 EditableText | Uses:36 | Used by:38 |
Symbol 38 Button | Uses:28 30 31 32 33 34 35 37 | Used by:Timeline |
Symbol 39 Graphic | Used by:Timeline | |
Symbol 40 Graphic | Used by:Timeline | |
Symbol 41 Bitmap | Used by:42 | |
Symbol 42 Graphic | Uses:41 | Used by:Timeline |
Symbol 43 Font | Used by:44 45 46 62 301 | |
Symbol 44 Text | Uses:43 | Used by:Timeline |
Symbol 45 Text | Uses:43 | Used by:Timeline |
Symbol 46 Text | Uses:43 | Used by:Timeline |
Symbol 47 Graphic | Used by:Timeline | |
Symbol 48 Graphic | Used by:Timeline | |
Symbol 49 Font | Used by:50 | |
Symbol 50 Text | Uses:49 | Used by:54 Timeline |
Symbol 51 Font | Used by:52 | |
Symbol 52 Text | Uses:51 | Used by:Timeline |
Symbol 53 Text | Uses:6 | Used by:Timeline |
Symbol 54 MovieClip | Uses:50 | Used by:Timeline |
Symbol 55 Sound | Used by:Timeline | |
Symbol 56 Graphic | Used by:Timeline | |
Symbol 57 Graphic | Used by:Timeline | |
Symbol 58 Graphic | Used by:Timeline | |
Symbol 59 Text | Uses:25 | Used by:Timeline |
Symbol 60 Font | Used by:61 68 71 72 74 75 77 78 79 | |
Symbol 61 Text | Uses:60 | Used by:Timeline |
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Symbol 63 Text | Uses:6 | Used by:Timeline |
Symbol 64 EditableText | Uses:6 | Used by:Timeline |
Symbol 65 Sound | Used by:Timeline | |
Symbol 66 Bitmap | Used by:67 | |
Symbol 67 Graphic | Uses:66 | Used by:Timeline |
Symbol 68 Text | Uses:60 | Used by:73 81 303 |
Symbol 69 Graphic | Used by:73 76 80 81 82 83 303 | |
Symbol 70 Graphic | Used by:73 76 80 81 82 83 303 | |
Symbol 71 Text | Uses:60 | Used by:73 81 303 |
Symbol 72 Text | Uses:60 | Used by:73 76 80 81 82 83 303 |
Symbol 73 Button | Uses:68 69 70 71 72 | Used by:Timeline |
Symbol 74 Text | Uses:60 | Used by:76 82 |
Symbol 75 Text | Uses:60 | Used by:76 82 |
Symbol 76 Button | Uses:74 69 70 75 72 | Used by:Timeline |
Symbol 77 Text | Uses:60 | Used by:80 83 |
Symbol 78 Text | Uses:60 | Used by:80 83 |
Symbol 79 Text | Uses:60 | Used by:80 83 |
Symbol 80 Button | Uses:77 69 70 78 79 72 | Used by:Timeline |
Symbol 81 Button | Uses:68 69 70 71 72 | Used by:Timeline |
Symbol 82 Button | Uses:74 69 70 75 72 | Used by:Timeline |
Symbol 83 Button | Uses:77 69 70 78 79 72 | Used by:Timeline |
Symbol 84 Graphic | Used by:Timeline | |
Symbol 85 Font | Used by:86 115 116 129 131 135 175 193 228 239 259 269 279 | |
Symbol 86 Text | Uses:85 | Used by:Timeline |
Symbol 87 Graphic | Used by:Timeline | |
Symbol 88 Graphic | Used by:95 Timeline | |
Symbol 89 Graphic | Used by:95 | |
Symbol 90 Font | Used by:91 92 231 290 | |
Symbol 91 Text | Uses:90 | Used by:93 |
Symbol 92 Text | Uses:90 | Used by:93 |
Symbol 93 MovieClip | Uses:91 92 | Used by:95 |
Symbol 94 Sound | Used by:95 | |
Symbol 95 MovieClip | Uses:88 89 93 94 | Used by:Timeline |
Symbol 96 Graphic | Used by:114 | |
Symbol 97 Graphic | Used by:114 127 | |
Symbol 98 Graphic | Used by:114 127 | |
Symbol 99 Text | Uses:25 | Used by:114 |
Symbol 100 Graphic | Used by:102 | |
Symbol 101 Graphic | Used by:102 | |
Symbol 102 MovieClip | Uses:100 101 | Used by:114 |
Symbol 103 Sound | Used by:114 | |
Symbol 104 Text | Uses:25 | Used by:114 |
Symbol 105 Text | Uses:25 | Used by:114 |
Symbol 106 Text | Uses:6 | Used by:114 |
Symbol 107 Text | Uses:6 | Used by:114 |
Symbol 108 Font | Used by:109 | |
Symbol 109 Text | Uses:108 | Used by:114 |
Symbol 110 Graphic | Used by:114 | |
Symbol 111 Sound | Used by:114 254 | |
Symbol 112 Graphic | Used by:114 | |
Symbol 113 Sound | Used by:114 | |
Symbol 114 MovieClip | Uses:96 97 98 99 102 103 104 105 106 107 109 110 111 112 113 | Used by:Timeline |
Symbol 115 Text | Uses:85 | Used by:Timeline |
Symbol 116 EditableText | Uses:85 | Used by:Timeline |
Symbol 117 Graphic | Used by:Timeline | |
Symbol 118 Text | Uses:21 | Used by:Timeline |
Symbol 119 Graphic | Used by:127 | |
Symbol 120 Font | Used by:121 122 123 124 296 302 | |
Symbol 121 Text | Uses:120 | Used by:127 |
Symbol 122 Text | Uses:120 | Used by:127 |
Symbol 123 Text | Uses:120 | Used by:127 |
Symbol 124 Text | Uses:120 | Used by:127 |
Symbol 125 Font | Used by:126 | |
Symbol 126 Text | Uses:125 | Used by:127 |
Symbol 127 MovieClip | Uses:119 97 98 121 122 123 124 126 | Used by:Timeline |
Symbol 128 Graphic | Used by:136 152 | |
Symbol 129 Text | Uses:85 | Used by:136 152 |
Symbol 130 Graphic | Used by:136 152 | |
Symbol 131 Text | Uses:85 | Used by:136 152 |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip | Uses:132 | Used by:136 152 |
Symbol 134 Graphic | Used by:136 152 | |
Symbol 135 Text | Uses:85 | Used by:136 152 |
Symbol 136 Button | Uses:128 129 130 131 133 134 135 | Used by:Timeline |
Symbol 137 Text | Uses:21 | Used by:Timeline |
Symbol 138 Text | Uses:21 | Used by:Timeline |
Symbol 139 Graphic | Used by:142 | |
Symbol 140 Graphic | Used by:142 | |
Symbol 141 Graphic | Used by:142 | |
Symbol 142 MovieClip | Uses:139 140 141 | Used by:Timeline |
Symbol 143 Graphic | Used by:147 | |
Symbol 144 Graphic | Used by:147 | |
Symbol 145 Graphic | Used by:147 | |
Symbol 146 Graphic | Used by:147 | |
Symbol 147 MovieClip | Uses:143 144 145 146 2 | Used by:149 Timeline |
Symbol 148 Graphic | Used by:149 | |
Symbol 149 MovieClip | Uses:147 148 | Used by:Timeline |
Symbol 150 Text | Uses:21 | Used by:Timeline |
Symbol 151 Text | Uses:21 | Used by:Timeline |
Symbol 152 Button | Uses:128 129 130 131 133 134 135 | Used by:Timeline |
Symbol 153 Text | Uses:36 | Used by:159 |
Symbol 154 Font | Used by:155 158 | |
Symbol 155 Text | Uses:154 | Used by:159 |
Symbol 156 Text | Uses:36 | Used by:159 |
Symbol 157 Graphic | Used by:159 | |
Symbol 158 Text | Uses:154 | Used by:159 |
Symbol 159 Button | Uses:153 155 156 157 158 | Used by:Timeline |
Symbol 160 Text | Uses:21 | Used by:Timeline |
Symbol 161 Text | Uses:21 | Used by:Timeline |
Symbol 162 Graphic | Used by:166 178 230 260 276 291 293 | |
Symbol 163 Text | Uses:6 | Used by:166 178 230 260 276 291 293 |
Symbol 164 Text | Uses:25 | Used by:166 178 230 260 276 291 293 |
Symbol 165 Text | Uses:25 | Used by:166 178 230 260 276 291 293 |
Symbol 166 Button | Uses:162 163 164 165 | Used by:Timeline |
Symbol 167 Graphic | Used by:Timeline | |
Symbol 168 Text | Uses:21 | Used by:Timeline |
Symbol 169 Video | Used by:Timeline | |
Symbol 170 Sound | Used by:Timeline | |
Symbol 171 Graphic | Used by:Timeline | |
Symbol 172 Video | Used by:Timeline | |
Symbol 173 Video | Used by:Timeline | |
Symbol 174 Video | Used by:Timeline | |
Symbol 175 EditableText | Uses:85 | Used by:Timeline |
Symbol 176 Video | Used by:Timeline | |
Symbol 177 Text | Uses:21 | Used by:Timeline |
Symbol 178 Button | Uses:162 163 164 165 | Used by:Timeline |
Symbol 179 Bitmap | Used by:180 | |
Symbol 180 Graphic | Uses:179 | Used by:Timeline |
Symbol 181 Graphic | Used by:182 | |
Symbol 182 MovieClip | Uses:181 | Used by:Timeline |
Symbol 183 Graphic | Used by:188 191 245 246 254 285 Timeline | |
Symbol 184 Sound | Used by:188 191 245 246 285 | |
Symbol 185 Graphic | Used by:188 191 245 246 254 285 | |
Symbol 186 Sound | Used by:188 245 246 285 | |
Symbol 187 Graphic | Used by:188 191 245 246 254 285 | |
Symbol 188 MovieClip | Uses:183 184 185 186 187 | Used by:Timeline |
Symbol 189 Sound | Used by:191 254 | |
Symbol 190 Sound | Used by:191 | |
Symbol 191 MovieClip | Uses:183 185 184 189 190 187 | Used by:Timeline |
Symbol 192 Graphic | Used by:Timeline | |
Symbol 193 EditableText | Uses:85 | Used by:Timeline |
Symbol 194 Graphic | Used by:196 | |
Symbol 195 Sound | Used by:196 | |
Symbol 196 Button | Uses:194 195 | Used by:Timeline |
Symbol 197 Graphic | Used by:200 | |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 MovieClip | Uses:198 | Used by:200 |
Symbol 200 Button | Uses:197 199 | Used by:Timeline |
Symbol 201 Graphic | Used by:203 204 205 206 | |
Symbol 202 Graphic | Used by:203 204 205 206 | |
Symbol 203 MovieClip | Uses:201 202 | Used by:206 |
Symbol 204 MovieClip | Uses:201 202 | Used by:206 |
Symbol 205 MovieClip | Uses:201 202 | Used by:206 |
Symbol 206 MovieClip | Uses:201 202 203 204 205 | Used by:Timeline |
Symbol 207 Graphic | Used by:212 244 274 284 | |
Symbol 208 Graphic | Used by:212 | |
Symbol 209 Graphic | Used by:212 | |
Symbol 210 Graphic | Used by:212 | |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 MovieClip | Uses:207 208 209 210 211 | Used by:Timeline |
Symbol 213 Graphic | Used by:214 | |
Symbol 214 MovieClip | Uses:213 | Used by:Timeline |
Symbol 215 Graphic | Used by:220 223 | |
Symbol 216 Text | Uses:21 | Used by:220 |
Symbol 217 Graphic | Used by:220 223 | |
Symbol 218 Text | Uses:21 | Used by:220 |
Symbol 219 Graphic | Used by:220 223 | |
Symbol 220 Button | Uses:215 216 217 218 219 | Used by:Timeline |
Symbol 221 Text | Uses:21 | Used by:223 |
Symbol 222 Text | Uses:21 | Used by:223 |
Symbol 223 Button | Uses:215 221 217 222 219 | Used by:Timeline |
Symbol 224 Graphic | Used by:Timeline | |
Symbol 225 Font | Used by:226 227 263 287 288 289 294 | |
Symbol 226 Text | Uses:225 | Used by:Timeline |
Symbol 227 Text | Uses:225 | Used by:Timeline |
Symbol 228 EditableText | Uses:85 | Used by:Timeline |
Symbol 229 Graphic | Used by:Timeline | |
Symbol 230 Button | Uses:162 163 164 165 | Used by:Timeline |
Symbol 231 Text | Uses:90 | Used by:Timeline |
Symbol 232 Sound | Used by:Timeline | |
Symbol 233 Text | Uses:21 | Used by:Timeline |
Symbol 234 Graphic | Used by:236 | |
Symbol 235 Graphic | Used by:236 | |
Symbol 236 MovieClip | Uses:234 235 | Used by:Timeline |
Symbol 237 Bitmap | Used by:238 | |
Symbol 238 Graphic | Uses:237 | Used by:Timeline |
Symbol 239 EditableText | Uses:85 | Used by:Timeline |
Symbol 240 Graphic | Used by:244 | |
Symbol 241 Graphic | Used by:244 | |
Symbol 242 Graphic | Used by:244 | |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 MovieClip | Uses:207 240 241 242 243 | Used by:Timeline |
Symbol 245 MovieClip | Uses:183 184 185 186 187 | Used by:Timeline |
Symbol 246 MovieClip | Uses:183 184 185 186 187 | Used by:Timeline |
Symbol 247 Graphic | Used by:254 | |
Symbol 248 Graphic | Used by:252 | |
Symbol 249 Graphic | Used by:252 | |
Symbol 250 Graphic | Used by:252 | |
Symbol 251 Graphic | Used by:252 | |
Symbol 252 MovieClip | Uses:248 249 250 251 | Used by:254 |
Symbol 253 Sound | Used by:254 | |
Symbol 254 MovieClip | Uses:183 247 252 185 253 189 187 111 | Used by:Timeline |
Symbol 255 Graphic | Used by:256 | |
Symbol 256 MovieClip | Uses:255 | Used by:Timeline |
Symbol 257 Sound | Used by:Timeline | |
Symbol 258 Sound | Used by:Timeline | |
Symbol 259 EditableText | Uses:85 | Used by:Timeline |
Symbol 260 Button | Uses:162 163 164 165 | Used by:Timeline |
Symbol 261 Sound | Used by:Timeline | |
Symbol 262 Video | Used by:Timeline | |
Symbol 263 Text | Uses:225 | Used by:Timeline |
Symbol 264 Bitmap | Used by:265 | |
Symbol 265 Graphic | Uses:264 | Used by:Timeline |
Symbol 266 Graphic | Used by:268 | |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 MovieClip | Uses:266 267 1 | Used by:Timeline |
Symbol 269 EditableText | Uses:85 | Used by:Timeline |
Symbol 270 Graphic | Used by:274 | |
Symbol 271 Graphic | Used by:274 | |
Symbol 272 Graphic | Used by:274 | |
Symbol 273 Graphic | Used by:274 | |
Symbol 274 MovieClip | Uses:207 270 271 272 273 | Used by:Timeline |
Symbol 275 Graphic | Used by:Timeline | |
Symbol 276 Button | Uses:162 163 164 165 | Used by:Timeline |
Symbol 277 Bitmap | Used by:278 | |
Symbol 278 Graphic | Uses:277 | Used by:Timeline |
Symbol 279 EditableText | Uses:85 | Used by:Timeline |
Symbol 280 Graphic | Used by:284 | |
Symbol 281 Graphic | Used by:284 | |
Symbol 282 Graphic | Used by:284 | |
Symbol 283 Graphic | Used by:284 | |
Symbol 284 MovieClip | Uses:207 280 281 282 283 | Used by:Timeline |
Symbol 285 MovieClip | Uses:183 185 184 186 187 | Used by:Timeline |
Symbol 286 Graphic | Used by:Timeline | |
Symbol 287 Text | Uses:225 | Used by:Timeline |
Symbol 288 Text | Uses:225 | Used by:Timeline |
Symbol 289 Text | Uses:225 | Used by:Timeline |
Symbol 290 Text | Uses:90 | Used by:Timeline |
Symbol 291 Button | Uses:162 163 164 165 | Used by:Timeline |
Symbol 292 Sound | Used by:Timeline | |
Symbol 293 Button | Uses:162 163 164 165 | Used by:Timeline |
Symbol 294 Text | Uses:225 | Used by:Timeline |
Symbol 295 Graphic | Used by:Timeline | |
Symbol 296 Text | Uses:120 | Used by:Timeline |
Symbol 297 Font | Used by:298 299 300 304 305 | |
Symbol 298 Text | Uses:297 | Used by:Timeline |
Symbol 299 Text | Uses:297 | Used by:Timeline |
Symbol 300 Text | Uses:297 | Used by:Timeline |
Symbol 301 Text | Uses:43 | Used by:Timeline |
Symbol 302 Text | Uses:120 | Used by:Timeline |
Symbol 303 Button | Uses:68 69 70 71 72 | Used by:Timeline |
Symbol 304 Text | Uses:297 | Used by:Timeline |
Symbol 305 EditableText | Uses:297 | Used by:Timeline |
Instance Names
"demover" | Frame 1 | Symbol 7 EditableText |
"LoadBarFill" | Frame 1 | Symbol 19 MovieClip |
"demover" | Frame 132 | Symbol 64 EditableText |
"ammunition" | Frame 152 | Symbol 95 MovieClip |
"qual" | Frame 177 | Symbol 159 Button |
"ammunition" | Frame 247 | Symbol 95 MovieClip |
"blood-record" | Frame 247 | Symbol 114 MovieClip |
"gun" | Frame 247 | Symbol 147 MovieClip |
"ammunition" | Frame 265 | Symbol 95 MovieClip |
"blood-record" | Frame 265 | Symbol 114 MovieClip |
"gun" | Frame 265 | Symbol 147 MovieClip |
"sights" | Frame 265 | Symbol 206 MovieClip |
"killmeter" | Frame 265 | Symbol 212 MovieClip |
"qual" | Frame 265 | Symbol 159 Button |
"ammunition" | Frame 334 | Symbol 95 MovieClip |
"blood-record" | Frame 334 | Symbol 114 MovieClip |
"killmeter01" | Frame 334 | Symbol 244 MovieClip |
"gun" | Frame 334 | Symbol 147 MovieClip |
"guard01" | Frame 334 | Symbol 246 MovieClip |
"guard02" | Frame 334 | Symbol 254 MovieClip |
"sandbags" | Frame 334 | Symbol 256 MovieClip |
"sights" | Frame 334 | Symbol 206 MovieClip |
"ammunition" | Frame 377 | Symbol 95 MovieClip |
"blood-record" | Frame 377 | Symbol 114 MovieClip |
"killmeter01" | Frame 377 | Symbol 274 MovieClip |
"guard01" | Frame 377 | Symbol 246 MovieClip |
"guard01" | Frame 377 | Symbol 246 MovieClip |
"gun" | Frame 377 | Symbol 147 MovieClip |
"sights" | Frame 377 | Symbol 206 MovieClip |
"ammunition" | Frame 401 | Symbol 95 MovieClip |
"blood-record" | Frame 401 | Symbol 114 MovieClip |
"killmeter01" | Frame 401 | Symbol 284 MovieClip |
"guard01" | Frame 401 | Symbol 246 MovieClip |
"gun" | Frame 401 | Symbol 147 MovieClip |
"sights" | Frame 401 | Symbol 206 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "gunShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "reloadSound" |
ExportAssets (56) | Timeline Frame 176 | Symbol 2 as "reloadSound" |
ExportAssets (56) | Timeline Frame 377 | Symbol 1 as "gunShot" |
ExportAssets (56) | Timeline Frame 377 | Symbol 1 as "gunShot" |
Labels
"Button" | Frame 4 |
"Loaded" | Frame 11 |
"game over" | Frame 266 |
"complete" | Frame 269 |
"game over" | Frame 335 |
"complete01" | Frame 337 |
"game over" | Frame 378 |
"complete02" | Frame 380 |
"game over" | Frame 402 |
"complete04" | Frame 404 |
"guard1normal" | Symbol 188 MovieClip Frame 1 |
"guard1shot" | Symbol 188 MovieClip Frame 32 |
"guard1normal" | Symbol 191 MovieClip Frame 1 |
"guard1shot" | Symbol 191 MovieClip Frame 32 |
"guard1shot" | Symbol 245 MovieClip Frame 12 |
"guard01shot" | Symbol 246 MovieClip Frame 18 |
"guardshot02" | Symbol 254 MovieClip Frame 24 |
"guard01shot" | Symbol 285 MovieClip Frame 22 |
Dynamic Text Variables
loadPercent | Symbol 9 EditableText | "" |
loadBytes | Symbol 10 EditableText | "" |
score | Symbol 116 EditableText | "" |
score | Symbol 175 EditableText | "" |
score | Symbol 193 EditableText | "" |
score | Symbol 228 EditableText | "" |
score | Symbol 239 EditableText | "" |
score | Symbol 259 EditableText | "" |
score | Symbol 269 EditableText | "" |
score | Symbol 279 EditableText | "" |
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