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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/11437470?noj=FRM11437470-23DC" width="1" height="1"></div>

WW2 Soldier 3D Mission 1.swf

This is the info page for
Flash #74700

(Click the ID number above for more basic data on this flash file.)


Text
v. 1

www.seanosite.tk

World War 2 Soldier

Now Loading...

Mission 1

PLAY

PLAY

PLAY

PLAY

World War 2 Soldier

3D

Produced By...

sd

Game Design

www.seanosite.tk

www.seanosite.tk

World War 2 Soldier

3D

Menu

v. 1

Play

Play

Play

instructions

Instructions

Credits

Credits

Credits

Instructions

Reload

Reload

Health

Health

Health

Health

Health

Health

Kill Count

This is the health bar, when
you get shot it gradually goes
down, once it is completely
down  your dead
(Mission Falied)

Health

Health

Health

Health

Health

Next

Next

Next

This is the kill count, every-
time you shoot an enemy it
will go up 1

This is bullet rounds, after you use all the bullets
in the round you have to press space to reload

Use your mouse to move the aim around
and press left click to shoot.
(animated example)

As this game has high graphics it may be glitchy
and lag. If this is the case press the 'high/low'
quality button (located top right in every level) to
change the quality to low to make the game run
smoother. It is recommended that you have a
reasonably fast computer to play this game.

High/Low

High/Low

High/Low

High/Low

Toggle Quality

Once you have finnished part of a mission
an arrow button will appear, this means you have
completed a certain part of the mission and you
can now move on to the next part. Once you click the
button you will go to the next part of the mission.

Continue...

Ready...

Ready...

Omaha Beach
Normandy, France
June 6 1944

'Go Go Go!'

Retry

Retry

Quit

Quit

Killed In Action

MISSION FAILED

Mission Complete

Please Wait...

'Into the Trenches'

Good Work Soldier

Mission 1 Complete

The Axis forces were
Eliminated

The landing was a
success but at a
costly price. Many
lifes were lost today.
We Will Remember Them.

Mission 2
Coming Soon...
Please Visit
seanosite.tk

-Credits-

Level Design (3d Max)                                                                  Sean D
Character Models (3d Max)                                                                                 3dviewport.com
Animation                                                                                                                          Sean D
Game Scripting                                                                                                 Flex and  Sean D
Guns Ripped from                                                                                                           MOHAA
Music and sound effects                                                                             MOHAA and Sean D
Special Thanks:
'Flex'
Techradium.com
3dviewport.com
newgrounds.com
flashkit.com
Levels and Models created in 3D Studio Max
Game created in Flash Mx 2004
Images edited in Photoshop CS
WW2 Soldier presented by...

Visit
www.seanosite.tk
www.geocities.com/worldwar2soldier

Thanks for playing

World War 2 Soldier 3D

Mission 1    v. 1

Play Again?

www.seanosite.tk

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); loadpercent = "0%"; loadBytes = ("0 of " + (Math.round((_root.getBytesTotal() / 1024) * 1000) / 1000)) + " Kb";
Frame 2
loadPercent = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + "%"; loadBytes = (((Math.round((_root.getBytesLoaded() / 1024) * 1000) / 1000) + " Kb of ") + (Math.round((_root.getBytesTotal() / 1024) * 1000) / 1000)) + " Kb total Loaded."; if (_root.getBytesLoaded() == _root.getBytesTotal()) { loadPercent = "100%"; loadBytes = (((Math.round((_root.getBytesLoaded() / 1024) * 1000) / 1000) + " Kb of ") + (Math.round((_root.getBytesTotal() / 1024) * 1000) / 1000)) + " Kb total Loaded."; gotoAndPlay ("Button"); }
Frame 3
gotoAndPlay (2);
Frame 4
stop();
Frame 11
stop();
Frame 151
Mouse.show(); stop();
Frame 163
stop();
Frame 169
stop();
Frame 175
stop();
Frame 176
stop();
Frame 177
stop();
Frame 178
stop();
Frame 253
stopAllSounds(); stop();
Frame 265
targetPath(blood - record); updateAfterEvent(); stop(); score = 0; shot = new Sound(); shot.attachSound("gunShot"); empty = new Sound(); empty.attachSound("emptySound"); Mouse.hide(); gun.onMouseMove = function () { this._x = _xmouse; if (this._x < 80) { this._x = 80; } updateAfterEvent(); }; gun.onMouseDown = function () { if (ammunition.ammo) { this.play(); shot.start(); sights.nextFrame(); ammunition.nextFrame(); } else { empty.start(); } }; sights.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; if (this._y > 310) { this._y = 310; } updateAfterEvent(); }; reloadGun = new Object(); reloadGun.onKeyDown = function () { if (Key.isDown(32) && (ammunition.reloadAllowed)) { reload.start(); gun.gotoAndPlay(5); sights.gotoAndPlay(1); ammunition.gotoAndStop(1); } }; Key.addListener(reloadGun);
Instance of Symbol 188 MovieClip in Frame 265
onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }
Instance of Symbol 191 MovieClip in Frame 265
onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }
Instance of Symbol 191 MovieClip in Frame 265
onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }
Instance of Symbol 188 MovieClip in Frame 265
onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }
Instance of Symbol 188 MovieClip in Frame 265
onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }
Frame 266
stop(); sights.gotoAndStop(1);
Frame 269
stop();
Frame 333
gotoAndPlay (334);
Frame 334
stop(); score = 0; shot = new Sound(); shot.attachSound("gunShot"); empty = new Sound(); empty.attachSound("emptySound"); Mouse.hide(); gun.onMouseMove = function () { this._x = _xmouse; if (this._x < 80) { this._x = 80; } updateAfterEvent(); }; gun.onMouseDown = function () { if (ammunition.ammo) { this.play(); shot.start(); sights.nextFrame(); ammunition.nextFrame(); } else { empty.start(); } }; sights.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; if (this._y > 310) { this._y = 310; } updateAfterEvent(); }; reloadGun = new Object(); reloadGun.onKeyDown = function () { if (Key.isDown(32) && (ammunition.reloadAllowed)) { reload.start(); gun.gotoAndPlay(5); sights.gotoAndPlay(1); ammunition.gotoAndStop(1); } }; Key.addListener(reloadGun);
Instance of Symbol 245 MovieClip in Frame 334
onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }
Instance of Symbol 246 MovieClip "guard01" in Frame 334
on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard01shot"); this.enabled = 0; }
Instance of Symbol 254 MovieClip "guard02" in Frame 334
on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guardshot02"); this.enabled = 0; }
Instance of Symbol 245 MovieClip in Frame 334
onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }
Frame 335
stop();
Frame 337
stop();
Frame 376
gotoAndPlay (377);
Frame 377
stop(); score = 0; shot = new Sound(); shot.attachSound("gunShot"); empty = new Sound(); empty.attachSound("emptySound"); Mouse.hide(); gun.onMouseMove = function () { this._x = _xmouse; if (this._x < 80) { this._x = 80; } updateAfterEvent(); }; gun.onMouseDown = function () { if (ammunition.ammo) { this.play(); shot.start(); sights.nextFrame(); ammunition.nextFrame(); } else { empty.start(); } }; sights.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; if (this._y > 310) { this._y = 310; } updateAfterEvent(); }; reloadGun = new Object(); reloadGun.onKeyDown = function () { if (Key.isDown(32) && (ammunition.reloadAllowed)) { reload.start(); gun.gotoAndPlay(5); sights.gotoAndPlay(1); ammunition.gotoAndStop(1); } }; Key.addListener(reloadGun);
Instance of Symbol 254 MovieClip in Frame 377
on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guardshot02"); this.enabled = 0; }
Instance of Symbol 245 MovieClip in Frame 377
onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }
Instance of Symbol 246 MovieClip "guard01" in Frame 377
on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard01shot"); this.enabled = 0; }
Instance of Symbol 245 MovieClip in Frame 377
onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }
Instance of Symbol 246 MovieClip "guard01" in Frame 377
on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard01shot"); this.enabled = 0; }
Frame 378
stop();
Frame 380
stop();
Frame 400
gotoAndPlay (401);
Frame 401
stop(); score = 0; shot = new Sound(); shot.attachSound("gunShot"); empty = new Sound(); empty.attachSound("emptySound"); Mouse.hide(); gun.onMouseMove = function () { this._x = _xmouse; if (this._x < 80) { this._x = 80; } updateAfterEvent(); }; gun.onMouseDown = function () { if (ammunition.ammo) { this.play(); shot.start(); sights.nextFrame(); ammunition.nextFrame(); } else { empty.start(); } }; sights.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; if (this._y > 310) { this._y = 310; } updateAfterEvent(); }; reloadGun = new Object(); reloadGun.onKeyDown = function () { if (Key.isDown(32) && (ammunition.reloadAllowed)) { reload.start(); gun.gotoAndPlay(5); sights.gotoAndPlay(1); ammunition.gotoAndStop(1); } }; Key.addListener(reloadGun);
Instance of Symbol 246 MovieClip "guard01" in Frame 401
on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard01shot"); this.enabled = 0; }
Instance of Symbol 245 MovieClip in Frame 401
onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }
Instance of Symbol 285 MovieClip in Frame 401
on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard01shot"); this.enabled = 0; }
Instance of Symbol 285 MovieClip in Frame 401
on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard01shot"); this.enabled = 0; }
Frame 402
stop();
Frame 404
gotoAndPlay ("Mission1complete,1");
Frame 405
stopAllSounds(); Mouse.show();
Frame 406
stop();
Frame 407
stop();
Frame 588
Mouse.show(); stop(); stopAllSounds();
Symbol 19 MovieClip Frame 1
this._xscale = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100;
Symbol 19 MovieClip Frame 2
gotoAndPlay (1);
Symbol 38 Button
on (release) { gotoAndPlay (21); }
Symbol 73 Button
on (release) { gotoAndPlay (132); }
Symbol 76 Button
on (release) { gotoAndPlay (152); }
Symbol 81 Button
on (release) { stopAllSounds(); gotoAndPlay (179); }
Symbol 82 Button
on (release) { stopAllSounds(); gotoAndPlay (152); }
Symbol 83 Button
on (release) { stopAllSounds(); gotoAndPlay (408); }
Symbol 95 MovieClip Frame 1
stop(); ammo = 1; reloadAllowed = 0;
Symbol 95 MovieClip Frame 9
ammo = 0; reloadAllowed = 1;
Symbol 102 MovieClip Frame 4
gotoAndStop (1);
Symbol 114 MovieClip Frame 1
stop();
Symbol 114 MovieClip Frame 21
tellTarget ("/") { gotoAndPlay ("/game over"); };
Symbol 136 Button
on (release) { play(); }
Symbol 147 MovieClip Frame 1
stop();
Symbol 147 MovieClip Frame 4
gotoAndStop (1);
Symbol 152 Button
on (release) { gotoAndPlay (132); }
Symbol 159 Button
on (release) { toggleHighQuality(); }
Symbol 178 Button
on (release) { gotoAndPlay (265); }
Symbol 188 MovieClip Frame 1
stop();
Symbol 188 MovieClip Frame 31
guard1up = 0; gotoAndStop ("guard1normal");
Symbol 188 MovieClip Frame 36
tellTarget ("/killmeter") { nextFrame(); };
Symbol 188 MovieClip Frame 38
stop();
Symbol 191 MovieClip Frame 1
stop();
Symbol 191 MovieClip Frame 18
tellTarget ("/blood-record") { nextFrame(); };
Symbol 191 MovieClip Frame 31
guard1up = 0; gotoAndStop ("guard1normal");
Symbol 191 MovieClip Frame 36
tellTarget ("/killmeter") { nextFrame(); };
Symbol 191 MovieClip Frame 38
stop();
Symbol 203 MovieClip Frame 4
stop();
Symbol 204 MovieClip Frame 3
stop();
Symbol 205 MovieClip Frame 4
stop();
Symbol 206 MovieClip Frame 1
stop();
Symbol 206 MovieClip Frame 2
stop();
Symbol 206 MovieClip Frame 3
stop();
Symbol 206 MovieClip Frame 4
stop();
Symbol 206 MovieClip Frame 5
stop();
Symbol 206 MovieClip Frame 6
stop();
Symbol 206 MovieClip Frame 7
stop();
Symbol 206 MovieClip Frame 8
stop();
Symbol 206 MovieClip Frame 9
stop();
Symbol 212 MovieClip Frame 1
stop();
Symbol 212 MovieClip Frame 6
tellTarget ("/") { gotoAndPlay ("complete"); };
Symbol 220 Button
on (release) { stopAllSounds(); targetPath(blood - record); updateAfterEvent(); gotoAndPlay (265); }
Symbol 223 Button
on (release) { stopAllSounds(); gotoAndPlay (132); }
Symbol 230 Button
on (release) { stopAllSounds(); } on (release) { gotoAndPlay (314); }
Symbol 244 MovieClip Frame 1
stop();
Symbol 244 MovieClip Frame 5
tellTarget ("/") { gotoAndPlay ("complete01"); };
Symbol 245 MovieClip Frame 1
Symbol 245 MovieClip Frame 10
gotoAndPlay (1);
Symbol 245 MovieClip Frame 12
guard1up = 0; gotoAndStop ("guard1normal");
Symbol 245 MovieClip Frame 16
tellTarget ("/killmeter01") { nextFrame(); };
Symbol 245 MovieClip Frame 18
stop();
Symbol 246 MovieClip Frame 1
Symbol 246 MovieClip Frame 14
tellTarget ("/blood-record") { nextFrame(); };
Symbol 246 MovieClip Frame 16
gotoAndPlay (1);
Symbol 246 MovieClip Frame 18
guard1up = 0; gotoAndStop ("guard1normal");
Symbol 246 MovieClip Frame 22
tellTarget ("/killmeter01") { nextFrame(); };
Symbol 246 MovieClip Frame 24
stop();
Symbol 254 MovieClip Frame 2
tellTarget ("/blood-record") { nextFrame(); };
Symbol 254 MovieClip Frame 10
tellTarget ("/blood-record") { nextFrame(); };
Symbol 254 MovieClip Frame 17
tellTarget ("/blood-record") { nextFrame(); };
Symbol 254 MovieClip Frame 19
gotoAndPlay (1);
Symbol 254 MovieClip Frame 27
tellTarget ("/killmeter01") { nextFrame(); };
Symbol 254 MovieClip Frame 29
stop();
Symbol 260 Button
on (release) { stopAllSounds(); } on (release) { gotoAndPlay (338); }
Symbol 268 MovieClip Frame 48
gotoAndPlay (1);
Symbol 274 MovieClip Frame 1
stop();
Symbol 274 MovieClip Frame 6
tellTarget ("/") { gotoAndPlay ("complete02"); };
Symbol 276 Button
on (release) { stopAllSounds(); } on (release) { gotoAndPlay (381); }
Symbol 284 MovieClip Frame 1
stop();
Symbol 284 MovieClip Frame 5
tellTarget ("/") { gotoAndPlay ("complete04"); };
Symbol 285 MovieClip Frame 1
Symbol 285 MovieClip Frame 12
tellTarget ("/blood-record") { nextFrame(); };
Symbol 285 MovieClip Frame 14
Symbol 285 MovieClip Frame 18
guard1up = 0; gotoAndStop ("guard1normal"); tellTarget ("/blood-record") { nextFrame(); };
Symbol 285 MovieClip Frame 19
tellTarget ("/blood-record") { nextFrame(); };
Symbol 285 MovieClip Frame 20
gotoAndPlay (1);
Symbol 285 MovieClip Frame 24
Symbol 285 MovieClip Frame 26
tellTarget ("/killmeter01") { nextFrame(); };
Symbol 285 MovieClip Frame 28
stop();
Symbol 291 Button
on (release) { stopAllSounds(); } on (release) { nextFrame(); }
Symbol 293 Button
on (release) { stopAllSounds(); } on (release) { gotoAndPlay ("Credit,1"); }
Symbol 303 Button
on (release) { gotoAndPlay (132); }

Library Items

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Symbol 2 Sound [reloadSound]Used by:147
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Symbol 4 BitmapUsed by:5
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Symbol 166 ButtonUses:162 163 164 165Used by:Timeline
Symbol 167 GraphicUsed by:Timeline
Symbol 168 TextUses:21Used by:Timeline
Symbol 169 VideoUsed by:Timeline
Symbol 170 SoundUsed by:Timeline
Symbol 171 GraphicUsed by:Timeline
Symbol 172 VideoUsed by:Timeline
Symbol 173 VideoUsed by:Timeline
Symbol 174 VideoUsed by:Timeline
Symbol 175 EditableTextUses:85Used by:Timeline
Symbol 176 VideoUsed by:Timeline
Symbol 177 TextUses:21Used by:Timeline
Symbol 178 ButtonUses:162 163 164 165Used by:Timeline
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:Timeline
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:Timeline
Symbol 183 GraphicUsed by:188 191 245 246 254 285  Timeline
Symbol 184 SoundUsed by:188 191 245 246 285
Symbol 185 GraphicUsed by:188 191 245 246 254 285
Symbol 186 SoundUsed by:188 245 246 285
Symbol 187 GraphicUsed by:188 191 245 246 254 285
Symbol 188 MovieClipUses:183 184 185 186 187Used by:Timeline
Symbol 189 SoundUsed by:191 254
Symbol 190 SoundUsed by:191
Symbol 191 MovieClipUses:183 185 184 189 190 187Used by:Timeline
Symbol 192 GraphicUsed by:Timeline
Symbol 193 EditableTextUses:85Used by:Timeline
Symbol 194 GraphicUsed by:196
Symbol 195 SoundUsed by:196
Symbol 196 ButtonUses:194 195Used by:Timeline
Symbol 197 GraphicUsed by:200
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:200
Symbol 200 ButtonUses:197 199Used by:Timeline
Symbol 201 GraphicUsed by:203 204 205 206
Symbol 202 GraphicUsed by:203 204 205 206
Symbol 203 MovieClipUses:201 202Used by:206
Symbol 204 MovieClipUses:201 202Used by:206
Symbol 205 MovieClipUses:201 202Used by:206
Symbol 206 MovieClipUses:201 202 203 204 205Used by:Timeline
Symbol 207 GraphicUsed by:212 244 274 284
Symbol 208 GraphicUsed by:212
Symbol 209 GraphicUsed by:212
Symbol 210 GraphicUsed by:212
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:207 208 209 210 211Used by:Timeline
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:Timeline
Symbol 215 GraphicUsed by:220 223
Symbol 216 TextUses:21Used by:220
Symbol 217 GraphicUsed by:220 223
Symbol 218 TextUses:21Used by:220
Symbol 219 GraphicUsed by:220 223
Symbol 220 ButtonUses:215 216 217 218 219Used by:Timeline
Symbol 221 TextUses:21Used by:223
Symbol 222 TextUses:21Used by:223
Symbol 223 ButtonUses:215 221 217 222 219Used by:Timeline
Symbol 224 GraphicUsed by:Timeline
Symbol 225 FontUsed by:226 227 263 287 288 289 294
Symbol 226 TextUses:225Used by:Timeline
Symbol 227 TextUses:225Used by:Timeline
Symbol 228 EditableTextUses:85Used by:Timeline
Symbol 229 GraphicUsed by:Timeline
Symbol 230 ButtonUses:162 163 164 165Used by:Timeline
Symbol 231 TextUses:90Used by:Timeline
Symbol 232 SoundUsed by:Timeline
Symbol 233 TextUses:21Used by:Timeline
Symbol 234 GraphicUsed by:236
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:234 235Used by:Timeline
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:Timeline
Symbol 239 EditableTextUses:85Used by:Timeline
Symbol 240 GraphicUsed by:244
Symbol 241 GraphicUsed by:244
Symbol 242 GraphicUsed by:244
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:207 240 241 242 243Used by:Timeline
Symbol 245 MovieClipUses:183 184 185 186 187Used by:Timeline
Symbol 246 MovieClipUses:183 184 185 186 187Used by:Timeline
Symbol 247 GraphicUsed by:254
Symbol 248 GraphicUsed by:252
Symbol 249 GraphicUsed by:252
Symbol 250 GraphicUsed by:252
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClipUses:248 249 250 251Used by:254
Symbol 253 SoundUsed by:254
Symbol 254 MovieClipUses:183 247 252 185 253 189 187 111Used by:Timeline
Symbol 255 GraphicUsed by:256
Symbol 256 MovieClipUses:255Used by:Timeline
Symbol 257 SoundUsed by:Timeline
Symbol 258 SoundUsed by:Timeline
Symbol 259 EditableTextUses:85Used by:Timeline
Symbol 260 ButtonUses:162 163 164 165Used by:Timeline
Symbol 261 SoundUsed by:Timeline
Symbol 262 VideoUsed by:Timeline
Symbol 263 TextUses:225Used by:Timeline
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:Timeline
Symbol 266 GraphicUsed by:268
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:266 267 1Used by:Timeline
Symbol 269 EditableTextUses:85Used by:Timeline
Symbol 270 GraphicUsed by:274
Symbol 271 GraphicUsed by:274
Symbol 272 GraphicUsed by:274
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClipUses:207 270 271 272 273Used by:Timeline
Symbol 275 GraphicUsed by:Timeline
Symbol 276 ButtonUses:162 163 164 165Used by:Timeline
Symbol 277 BitmapUsed by:278
Symbol 278 GraphicUses:277Used by:Timeline
Symbol 279 EditableTextUses:85Used by:Timeline
Symbol 280 GraphicUsed by:284
Symbol 281 GraphicUsed by:284
Symbol 282 GraphicUsed by:284
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClipUses:207 280 281 282 283Used by:Timeline
Symbol 285 MovieClipUses:183 185 184 186 187Used by:Timeline
Symbol 286 GraphicUsed by:Timeline
Symbol 287 TextUses:225Used by:Timeline
Symbol 288 TextUses:225Used by:Timeline
Symbol 289 TextUses:225Used by:Timeline
Symbol 290 TextUses:90Used by:Timeline
Symbol 291 ButtonUses:162 163 164 165Used by:Timeline
Symbol 292 SoundUsed by:Timeline
Symbol 293 ButtonUses:162 163 164 165Used by:Timeline
Symbol 294 TextUses:225Used by:Timeline
Symbol 295 GraphicUsed by:Timeline
Symbol 296 TextUses:120Used by:Timeline
Symbol 297 FontUsed by:298 299 300 304 305
Symbol 298 TextUses:297Used by:Timeline
Symbol 299 TextUses:297Used by:Timeline
Symbol 300 TextUses:297Used by:Timeline
Symbol 301 TextUses:43Used by:Timeline
Symbol 302 TextUses:120Used by:Timeline
Symbol 303 ButtonUses:68 69 70 71 72Used by:Timeline
Symbol 304 TextUses:297Used by:Timeline
Symbol 305 EditableTextUses:297Used by:Timeline

Instance Names

"demover"Frame 1Symbol 7 EditableText
"LoadBarFill"Frame 1Symbol 19 MovieClip
"demover"Frame 132Symbol 64 EditableText
"ammunition"Frame 152Symbol 95 MovieClip
"qual"Frame 177Symbol 159 Button
"ammunition"Frame 247Symbol 95 MovieClip
"blood-record"Frame 247Symbol 114 MovieClip
"gun"Frame 247Symbol 147 MovieClip
"ammunition"Frame 265Symbol 95 MovieClip
"blood-record"Frame 265Symbol 114 MovieClip
"gun"Frame 265Symbol 147 MovieClip
"sights"Frame 265Symbol 206 MovieClip
"killmeter"Frame 265Symbol 212 MovieClip
"qual"Frame 265Symbol 159 Button
"ammunition"Frame 334Symbol 95 MovieClip
"blood-record"Frame 334Symbol 114 MovieClip
"killmeter01"Frame 334Symbol 244 MovieClip
"gun"Frame 334Symbol 147 MovieClip
"guard01"Frame 334Symbol 246 MovieClip
"guard02"Frame 334Symbol 254 MovieClip
"sandbags"Frame 334Symbol 256 MovieClip
"sights"Frame 334Symbol 206 MovieClip
"ammunition"Frame 377Symbol 95 MovieClip
"blood-record"Frame 377Symbol 114 MovieClip
"killmeter01"Frame 377Symbol 274 MovieClip
"guard01"Frame 377Symbol 246 MovieClip
"guard01"Frame 377Symbol 246 MovieClip
"gun"Frame 377Symbol 147 MovieClip
"sights"Frame 377Symbol 206 MovieClip
"ammunition"Frame 401Symbol 95 MovieClip
"blood-record"Frame 401Symbol 114 MovieClip
"killmeter01"Frame 401Symbol 284 MovieClip
"guard01"Frame 401Symbol 246 MovieClip
"gun"Frame 401Symbol 147 MovieClip
"sights"Frame 401Symbol 206 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "gunShot"
ExportAssets (56)Timeline Frame 1Symbol 2 as "reloadSound"
ExportAssets (56)Timeline Frame 176Symbol 2 as "reloadSound"
ExportAssets (56)Timeline Frame 377Symbol 1 as "gunShot"
ExportAssets (56)Timeline Frame 377Symbol 1 as "gunShot"

Labels

"Button"Frame 4
"Loaded"Frame 11
"game over"Frame 266
"complete"Frame 269
"game over"Frame 335
"complete01"Frame 337
"game over"Frame 378
"complete02"Frame 380
"game over"Frame 402
"complete04"Frame 404
"guard1normal"Symbol 188 MovieClip Frame 1
"guard1shot"Symbol 188 MovieClip Frame 32
"guard1normal"Symbol 191 MovieClip Frame 1
"guard1shot"Symbol 191 MovieClip Frame 32
"guard1shot"Symbol 245 MovieClip Frame 12
"guard01shot"Symbol 246 MovieClip Frame 18
"guardshot02"Symbol 254 MovieClip Frame 24
"guard01shot"Symbol 285 MovieClip Frame 22

Dynamic Text Variables

loadPercentSymbol 9 EditableText""
loadBytesSymbol 10 EditableText""
scoreSymbol 116 EditableText""
scoreSymbol 175 EditableText""
scoreSymbol 193 EditableText""
scoreSymbol 228 EditableText""
scoreSymbol 239 EditableText""
scoreSymbol 259 EditableText""
scoreSymbol 269 EditableText""
scoreSymbol 279 EditableText""




http://swfchan.com/15/74700/info.shtml
Created: 6/4 -2019 22:26:32 Last modified: 6/4 -2019 22:26:32 Server time: 23/12 -2024 01:32:07