STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
A Very Merry Christmas! |
This is the info page for Flash #74772 |
LOADING |
a. Shoot Down Your Enemies |
CHOOSE YOUR GUN |
AR33 |
Choose |
Choose |
EASY |
ZMG (9mm) |
MEDIUM |
DD44 |
HARD |
LEVEL 1 |
3 |
2 |
1 |
SCORE |
HP |
/ |
LEVEL 1 COMPLETE |
NEXT> |
NEXT> |
LEVEL 2 |
LEVEL 2 COMPLETE |
LEVEL 3 |
LEVEL 3 COMPLETE |
LEVEL 4 |
LEVEL 4 COMPLETE |
LEVEL 5 |
LEVEL 5 COMPLETE |
YOU WIN! |
GAME OVER |
SCORE |
Points: |
Gun: |
0 |
x |
HealthBonus: |
0 |
+ |
Final Score: |
0 |
AGAIN |
AGAIN |
ActionScript [AS1/AS2]
Frame 1ifFrameLoaded (1384) { gotoAndPlay (11); }Frame 10gotoAndPlay (1);Frame 37Mouse.hide();Frame 38score = 0; hp = 5; hp_max = 5;Frame 44stop(); gun = "hand AR33"; gun_point = "1";Instance of Symbol 13 MovieClip in Frame 44onClipEvent (load) { startDrag (aim, true); }Frame 45stop();Frame 46stop();Frame 47stop();Frame 70gotoAndPlay (71); men = 0;Frame 71Mouse.hide(); men = men + 1; if (men < 10) { choose = random(12); if (3 >= choose) { gotoAndPlay (72); } else if (choose < 6) { gotoAndPlay (120); } else if (choose < 9) { gotoAndPlay (170); } else if (12 >= choose) { gotoAndPlay (220); } } else if (10 < men) { gotoAndPlay (291); } if (gun == "hand ZMG") { startDrag ("hand ZMG", true); } else if (gun == "hand DD44") { startDrag ("hand DD44", true); } else if (gun == "hand AR33") { startDrag ("hand AR33", true); }Frame 85hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }Frame 91gotoAndPlay (270);Frame 118gotoAndPlay (71);Frame 133hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }Frame 140gotoAndPlay (270);Frame 168gotoAndPlay (71);Frame 181hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }Frame 186gotoAndPlay (270);Frame 205gotoAndPlay (71);Frame 233hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }Frame 238gotoAndPlay (270);Frame 267gotoAndPlay (71);Frame 290gotoAndPlay (71);Frame 291Mouse.show();Frame 294stop();Frame 314gotoAndPlay (315); men = 0;Frame 315Mouse.hide(); men = men + 1; if (men < 10) { choose = random(12); if (3 >= choose) { gotoAndPlay (316); } else if (choose < 6) { gotoAndPlay (364); } else if (choose < 9) { gotoAndPlay (414); } else if (12 >= choose) { gotoAndPlay (464); } } else if (10 < men) { gotoAndPlay (535); } if (gun == "hand ZMG") { startDrag ("hand ZMG", true); } else if (gun == "hand DD44") { startDrag ("hand DD44", true); } else if (gun == "hand AR33") { startDrag ("hand AR33", true); }Frame 328hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }Frame 335gotoAndPlay (514);Frame 362gotoAndPlay (315);Frame 377hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }Frame 384gotoAndPlay (514);Frame 412gotoAndPlay (315);Frame 424hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }Frame 430gotoAndPlay (514);Frame 449gotoAndPlay (315);Frame 476hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }Frame 482gotoAndPlay (514);Frame 511gotoAndPlay (315);Frame 534gotoAndPlay (315);Frame 535Mouse.show();Frame 538stop();Frame 558gotoAndPlay (559); men = 0;Frame 559Mouse.hide(); men = men + 1; if (men < 10) { choose = random(12); if (3 >= choose) { gotoAndPlay (560); } else if (choose < 6) { gotoAndPlay (608); } else if (choose < 9) { gotoAndPlay (658); } else if (12 >= choose) { gotoAndPlay (708); } } else if (10 < men) { gotoAndPlay (779); } if (gun == "hand ZMG") { startDrag ("hand ZMG", true); } else if (gun == "hand DD44") { startDrag ("hand DD44", true); } else if (gun == "hand AR33") { startDrag ("hand AR33", true); }Frame 571hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }Frame 578gotoAndPlay (758);Frame 603gotoAndPlay (559);Frame 620hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }Frame 627gotoAndPlay (758);Frame 651gotoAndPlay (559);Frame 667hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }Frame 673gotoAndPlay (758);Frame 691gotoAndPlay (559);Frame 719hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }Frame 725gotoAndPlay (758);Frame 752gotoAndPlay (559);Frame 778gotoAndPlay (559);Frame 779Mouse.show();Frame 782stop();Frame 802gotoAndPlay (803); men = 0;Frame 803Mouse.hide(); men = men + 1; if (men < 10) { choose = random(12); if (3 >= choose) { gotoAndPlay (804); } else if (choose < 6) { gotoAndPlay (852); } else if (choose < 9) { gotoAndPlay (902); } else if (12 >= choose) { gotoAndPlay (952); } } else if (10 < men) { gotoAndPlay (1023); } if (gun == "hand ZMG") { startDrag ("hand ZMG", true); } else if (gun == "hand DD44") { startDrag ("hand DD44", true); } else if (gun == "hand AR33") { startDrag ("hand AR33", true); }Frame 815hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }Frame 822gotoAndPlay (1002);Frame 840gotoAndPlay (803);Frame 864hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }Frame 871gotoAndPlay (1002);Frame 887gotoAndPlay (803);Frame 911hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }Frame 917gotoAndPlay (1002);Frame 927gotoAndPlay (803);Frame 963hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }Frame 969gotoAndPlay (1002);Frame 992gotoAndPlay (803);Frame 1004gotoAndPlay (803);Frame 1023Mouse.show();Frame 1026stop();Frame 1046gotoAndPlay (1047); men = 0;Frame 1047Mouse.hide(); men = men + 1; if (men < 10) { choose = random(12); if (3 >= choose) { gotoAndPlay (1048); } else if (choose < 6) { gotoAndPlay (1096); } else if (choose < 9) { gotoAndPlay (1146); } else if (12 >= choose) { gotoAndPlay (1196); } } else if (10 < men) { gotoAndPlay (1267); } if (gun == "hand ZMG") { startDrag ("hand ZMG", true); } else if (gun == "hand DD44") { startDrag ("hand DD44", true); } else if (gun == "hand AR33") { startDrag ("hand AR33", true); }Frame 1058hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }Frame 1066gotoAndPlay (1246);Frame 1084gotoAndPlay (1047);Frame 1106hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }Frame 1115gotoAndPlay (1246);Frame 1131gotoAndPlay (1047);Frame 1154hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }Frame 1161gotoAndPlay (1246);Frame 1171gotoAndPlay (1047);Frame 1205hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }Frame 1213gotoAndPlay (1246);Frame 1236gotoAndPlay (1047);Frame 1248gotoAndPlay (1047);Frame 1267Mouse.show();Frame 1270gotoAndPlay (1271);Frame 1271Mouse.show();Frame 1290gotoAndPlay (1316);Frame 1291Mouse.show();Frame 1315gotoAndPlay (1316);Frame 1316Mouse.show(); final_score = 0; final_score = (score * gun_point) + (hp * 100); health_bonus = 0; health_bonus = hp * 100;Frame 1384stop();Symbol 11 Buttonon (release) { nextFrame(); }Symbol 39 Buttonon (release) { gun = "hand AR33"; gun_point = "1"; }Symbol 43 Buttonon (release) { nextFrame(); }Symbol 44 Buttonon (release) { gotoAndPlay (51); }Symbol 45 Buttonon (release) { gotoAndPlay (44); }Symbol 64 Buttonon (release) { gun = "hand ZMG"; gun_point = "2"; }Symbol 68 Buttonon (release) { prevFrame(); }Symbol 87 Buttonon (release) { gun = "hand DD44"; gun_point = "3"; }Symbol 103 Buttonon (press) { gotoAndPlay (2); }Symbol 106 MovieClip Frame 1stop();Symbol 109 Buttonon (release) { gotoAndPlay (2); }Symbol 116 MovieClip Frame 1stop();Symbol 119 Buttonon (release) { gotoAndPlay (2); }Symbol 129 MovieClip Frame 1stop();Symbol 139 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (95); }Symbol 142 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (95); }Symbol 151 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 5; gotoAndPlay (145); }Symbol 153 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 5; gotoAndPlay (145); }Symbol 159 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 2; gotoAndPlay (190); }Symbol 161 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 2; gotoAndPlay (190); }Symbol 167 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (250); }Symbol 169 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (250); }Symbol 179 Buttonon (release) { gotoAndPlay (295); }Symbol 185 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (339); }Symbol 186 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (339); }Symbol 188 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 5; gotoAndPlay (389); }Symbol 189 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 5; gotoAndPlay (389); }Symbol 191 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 2; gotoAndPlay (434); }Symbol 192 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 2; gotoAndPlay (434); }Symbol 194 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (494); }Symbol 195 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (494); }Symbol 198 Buttonon (release) { gotoAndPlay (539); }Symbol 204 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (583); }Symbol 205 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (583); }Symbol 207 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 5; gotoAndPlay (633); }Symbol 208 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 5; gotoAndPlay (633); }Symbol 210 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 2; gotoAndPlay (678); }Symbol 211 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 2; gotoAndPlay (678); }Symbol 213 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (738); }Symbol 214 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (738); }Symbol 217 Buttonon (release) { gotoAndPlay (783); }Symbol 223 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (827); }Symbol 224 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (827); }Symbol 226 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 5; gotoAndPlay (877); }Symbol 227 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 5; gotoAndPlay (877); }Symbol 229 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 2; gotoAndPlay (922); }Symbol 230 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 2; gotoAndPlay (922); }Symbol 232 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (982); }Symbol 233 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (982); }Symbol 236 Buttonon (release) { gotoAndPlay (1027); }Symbol 242 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (1071); }Symbol 243 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (1071); }Symbol 245 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 5; gotoAndPlay (1121); }Symbol 246 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 5; gotoAndPlay (1121); }Symbol 248 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 2; gotoAndPlay (1166); }Symbol 249 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 2; gotoAndPlay (1166); }Symbol 251 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (1226); }Symbol 252 Buttonon (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (1226); }Symbol 273 Buttonon (release) { gotoAndPlay (1); }
Library Items
Symbol 1 Bitmap | Used by:2 | ||
Symbol 2 Graphic | Uses:1 | Used by:Timeline | |
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Symbol 7 Graphic | Uses:6 | Used by:Timeline | |
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Symbol 11 Button | Uses:10 | Used by:Timeline | |
Symbol 12 Graphic | Used by:13 | ||
Symbol 13 MovieClip | Uses:12 | Used by:Timeline | |
Symbol 14 Graphic | Uses:6 | Used by:Timeline | |
Symbol 15 Text | Uses:8 | Used by:Timeline | |
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Symbol 17 Bitmap | Used by:18 | ||
Symbol 18 Graphic | Uses:17 | Used by:33 | |
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Symbol 93 Text | Uses:91 | Used by:Timeline | |
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Symbol 96 Graphic | Uses:95 | Used by:Timeline | |
Symbol 97 Graphic | Uses:95 | Used by:Timeline | |
Symbol 98 Graphic | Uses:95 | Used by:Timeline | |
Symbol 99 Graphic | Uses:95 | Used by:Timeline | |
Symbol 100 Graphic | Uses:95 | Used by:Timeline | |
Symbol 101 Bitmap | Used by:102 104 105 108 111 118 121 | ||
Symbol 102 Graphic | Uses:101 | Used by:103 | |
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Symbol 110 Graphic | Used by:116 | ||
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Symbol 112 Sound | Used by:116 | ||
Symbol 113 Graphic | Used by:116 | ||
Symbol 114 Graphic | Used by:116 | ||
Symbol 115 Graphic | Used by:116 | ||
Symbol 116 MovieClip | Uses:109 110 111 112 113 114 115 | Used by:Timeline | |
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Symbol 119 Button | Uses:118 | Used by:129 | |
Symbol 120 Graphic | Used by:129 | ||
Symbol 121 Graphic | Uses:117 101 | Used by:129 | |
Symbol 122 Sound | Used by:129 | ||
Symbol 123 Graphic | Used by:129 | ||
Symbol 124 Graphic | Used by:129 | ||
Symbol 125 Graphic | Used by:129 | ||
Symbol 126 Graphic | Used by:129 | ||
Symbol 127 Graphic | Used by:129 | ||
Symbol 128 Graphic | Used by:129 | ||
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Symbol 139 Button | Uses:138 | Used by:Timeline | |
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Symbol 148 Graphic | Used by:Timeline | ||
Symbol 149 Sound | Used by:Timeline | ||
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Symbol 151 Button | Uses:150 | Used by:Timeline | |
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Symbol 153 Button | Uses:152 | Used by:Timeline | |
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Symbol 156 ShapeTweening | Used by:Timeline | ||
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Symbol 161 Button | Uses:160 | Used by:Timeline | |
Symbol 162 Button | Uses:157 | Used by:Timeline | |
Symbol 163 Graphic | Uses:154 | Used by:Timeline | |
Symbol 164 ShapeTweening | Used by:Timeline | ||
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Symbol 167 Button | Uses:166 | Used by:Timeline | |
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Symbol 170 Bitmap | Used by:171 174 | ||
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Symbol 172 ShapeTweening | Used by:Timeline | ||
Symbol 173 Graphic | Used by:Timeline | ||
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Symbol 175 Text | Uses:3 | Used by:Timeline | |
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Symbol 177 Text | Uses:3 | Used by:179 198 217 236 | |
Symbol 178 Text | Uses:3 | Used by:179 198 217 236 | |
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Symbol 180 Text | Uses:3 | Used by:Timeline | |
Symbol 181 Graphic | Uses:95 | Used by:Timeline | |
Symbol 182 EditableText | Uses:3 | Used by:Timeline | |
Symbol 183 EditableText | Uses:3 | Used by:Timeline | |
Symbol 184 EditableText | Uses:3 | Used by:Timeline | |
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Symbol 186 Button | Uses:141 | Used by:Timeline | |
Symbol 187 ShapeTweening | Used by:Timeline | ||
Symbol 188 Button | Uses:150 | Used by:Timeline | |
Symbol 189 Button | Uses:152 | Used by:Timeline | |
Symbol 190 ShapeTweening | Used by:Timeline | ||
Symbol 191 Button | Uses:158 | Used by:Timeline | |
Symbol 192 Button | Uses:160 | Used by:Timeline | |
Symbol 193 ShapeTweening | Used by:Timeline | ||
Symbol 194 Button | Uses:166 | Used by:Timeline | |
Symbol 195 Button | Uses:168 | Used by:Timeline | |
Symbol 196 ShapeTweening | Used by:Timeline | ||
Symbol 197 Text | Uses:3 | Used by:Timeline | |
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Symbol 199 Text | Uses:3 | Used by:Timeline | |
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Symbol 201 EditableText | Uses:3 | Used by:Timeline | |
Symbol 202 EditableText | Uses:3 | Used by:Timeline | |
Symbol 203 EditableText | Uses:3 | Used by:Timeline | |
Symbol 204 Button | Uses:138 | Used by:Timeline | |
Symbol 205 Button | Uses:141 | Used by:Timeline | |
Symbol 206 ShapeTweening | Used by:Timeline | ||
Symbol 207 Button | Uses:150 | Used by:Timeline | |
Symbol 208 Button | Uses:152 | Used by:Timeline | |
Symbol 209 ShapeTweening | Used by:Timeline | ||
Symbol 210 Button | Uses:158 | Used by:Timeline | |
Symbol 211 Button | Uses:160 | Used by:Timeline | |
Symbol 212 ShapeTweening | Used by:Timeline | ||
Symbol 213 Button | Uses:166 | Used by:Timeline | |
Symbol 214 Button | Uses:168 | Used by:Timeline | |
Symbol 215 ShapeTweening | Used by:Timeline | ||
Symbol 216 Text | Uses:3 | Used by:Timeline | |
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Symbol 218 Text | Uses:3 | Used by:Timeline | |
Symbol 219 Graphic | Uses:95 | Used by:Timeline | |
Symbol 220 EditableText | Uses:3 | Used by:Timeline | |
Symbol 221 EditableText | Uses:3 | Used by:Timeline | |
Symbol 222 EditableText | Uses:3 | Used by:Timeline | |
Symbol 223 Button | Uses:138 | Used by:Timeline | |
Symbol 224 Button | Uses:141 | Used by:Timeline | |
Symbol 225 ShapeTweening | Used by:Timeline | ||
Symbol 226 Button | Uses:150 | Used by:Timeline | |
Symbol 227 Button | Uses:152 | Used by:Timeline | |
Symbol 228 ShapeTweening | Used by:Timeline | ||
Symbol 229 Button | Uses:158 | Used by:Timeline | |
Symbol 230 Button | Uses:160 | Used by:Timeline | |
Symbol 231 ShapeTweening | Used by:Timeline | ||
Symbol 232 Button | Uses:166 | Used by:Timeline | |
Symbol 233 Button | Uses:168 | Used by:Timeline | |
Symbol 234 ShapeTweening | Used by:Timeline | ||
Symbol 235 Text | Uses:3 | Used by:Timeline | |
Symbol 236 Button | Uses:176 177 178 | Used by:Timeline | |
Symbol 237 Text | Uses:3 | Used by:Timeline | |
Symbol 238 Graphic | Uses:95 | Used by:Timeline | |
Symbol 239 EditableText | Uses:3 | Used by:Timeline | |
Symbol 240 EditableText | Uses:3 | Used by:Timeline | |
Symbol 241 EditableText | Uses:3 | Used by:Timeline | |
Symbol 242 Button | Uses:138 | Used by:Timeline | |
Symbol 243 Button | Uses:141 | Used by:Timeline | |
Symbol 244 ShapeTweening | Used by:Timeline | ||
Symbol 245 Button | Uses:150 | Used by:Timeline | |
Symbol 246 Button | Uses:152 | Used by:Timeline | |
Symbol 247 ShapeTweening | Used by:Timeline | ||
Symbol 248 Button | Uses:158 | Used by:Timeline | |
Symbol 249 Button | Uses:160 | Used by:Timeline | |
Symbol 250 ShapeTweening | Used by:Timeline | ||
Symbol 251 Button | Uses:166 | Used by:Timeline | |
Symbol 252 Button | Uses:168 | Used by:Timeline | |
Symbol 253 ShapeTweening | Used by:Timeline | ||
Symbol 254 Text | Uses:3 | Used by:Timeline | |
Symbol 255 Text | Uses:3 | Used by:256 | |
Symbol 256 MovieClip | Uses:255 | Used by:Timeline | |
Symbol 257 Text | Uses:3 | Used by:Timeline | |
Symbol 258 Text | Uses:3 | Used by:Timeline | |
Symbol 259 Text | Uses:3 | Used by:Timeline | |
Symbol 260 EditableText | Uses:3 | Used by:Timeline | |
Symbol 261 Text | Uses:3 | Used by:Timeline | |
Symbol 262 EditableText | Uses:3 | Used by:Timeline | |
Symbol 263 Text | Uses:3 | Used by:Timeline | |
Symbol 264 Text | Uses:3 | Used by:Timeline | |
Symbol 265 EditableText | Uses:3 | Used by:Timeline | |
Symbol 266 Text | Uses:3 | Used by:Timeline | |
Symbol 267 Graphic | Used by:Timeline | ||
Symbol 268 Text | Uses:3 | Used by:Timeline | |
Symbol 269 EditableText | Uses:3 | Used by:Timeline | |
Symbol 270 Graphic | Used by:273 | ||
Symbol 271 Text | Uses:3 | Used by:273 | |
Symbol 272 Text | Uses:3 | Used by:273 | |
Symbol 273 Button | Uses:270 271 272 | Used by:Timeline |
Instance Names
"hand DD44" | Frame 71 | Symbol 106 MovieClip |
"hand ZMG" | Frame 71 | Symbol 116 MovieClip |
"hand AR33" | Frame 71 | Symbol 129 MovieClip |
"hand DD44" | Frame 315 | Symbol 106 MovieClip |
"hand ZMG" | Frame 315 | Symbol 116 MovieClip |
"hand AR33" | Frame 315 | Symbol 129 MovieClip |
"hand DD44" | Frame 559 | Symbol 106 MovieClip |
"hand ZMG" | Frame 559 | Symbol 116 MovieClip |
"hand AR33" | Frame 559 | Symbol 129 MovieClip |
"hand DD44" | Frame 803 | Symbol 106 MovieClip |
"hand ZMG" | Frame 803 | Symbol 116 MovieClip |
"hand AR33" | Frame 803 | Symbol 129 MovieClip |
"hand DD44" | Frame 1047 | Symbol 106 MovieClip |
"hand ZMG" | Frame 1047 | Symbol 116 MovieClip |
"hand AR33" | Frame 1047 | Symbol 129 MovieClip |
Dynamic Text Variables
score | Symbol 131 EditableText | "" |
hp | Symbol 133 EditableText | "" |
hp_max | Symbol 134 EditableText | "" |
score | Symbol 182 EditableText | "" |
hp | Symbol 183 EditableText | "" |
hp_max | Symbol 184 EditableText | "" |
score | Symbol 201 EditableText | "" |
hp | Symbol 202 EditableText | "" |
hp_max | Symbol 203 EditableText | "" |
score | Symbol 220 EditableText | "" |
hp | Symbol 221 EditableText | "" |
hp_max | Symbol 222 EditableText | "" |
score | Symbol 239 EditableText | "" |
hp | Symbol 240 EditableText | "" |
hp_max | Symbol 241 EditableText | "" |
score | Symbol 260 EditableText | "" |
gun_point | Symbol 262 EditableText | "0" |
health_bonus | Symbol 265 EditableText | "0" |
final_score | Symbol 269 EditableText | "0" |
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