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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/30487763?noj=FRM30487763-23DC" width="1" height="1"></div>

GoldenEye Shooter.swf

This is the info page for
Flash #74772

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

a. Shoot Down Your Enemies

CHOOSE YOUR GUN

AR33

Choose

Choose

EASY

ZMG (9mm)

MEDIUM

DD44

HARD

LEVEL 1

3

2

1

SCORE

HP

/

LEVEL 1
COMPLETE

NEXT>

NEXT>

LEVEL 2

LEVEL 2
COMPLETE

LEVEL 3

LEVEL 3
COMPLETE

LEVEL 4

LEVEL 4
COMPLETE

LEVEL 5

LEVEL 5
COMPLETE

YOU
WIN!

GAME OVER

SCORE

Points:

Gun:

0

x

HealthBonus:

0

+

Final Score:

0

AGAIN

AGAIN

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (1384) { gotoAndPlay (11); }
Frame 10
gotoAndPlay (1);
Frame 37
Mouse.hide();
Frame 38
score = 0; hp = 5; hp_max = 5;
Frame 44
stop(); gun = "hand AR33"; gun_point = "1";
Instance of Symbol 13 MovieClip in Frame 44
onClipEvent (load) { startDrag (aim, true); }
Frame 45
stop();
Frame 46
stop();
Frame 47
stop();
Frame 70
gotoAndPlay (71); men = 0;
Frame 71
Mouse.hide(); men = men + 1; if (men < 10) { choose = random(12); if (3 >= choose) { gotoAndPlay (72); } else if (choose < 6) { gotoAndPlay (120); } else if (choose < 9) { gotoAndPlay (170); } else if (12 >= choose) { gotoAndPlay (220); } } else if (10 < men) { gotoAndPlay (291); } if (gun == "hand ZMG") { startDrag ("hand ZMG", true); } else if (gun == "hand DD44") { startDrag ("hand DD44", true); } else if (gun == "hand AR33") { startDrag ("hand AR33", true); }
Frame 85
hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }
Frame 91
gotoAndPlay (270);
Frame 118
gotoAndPlay (71);
Frame 133
hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }
Frame 140
gotoAndPlay (270);
Frame 168
gotoAndPlay (71);
Frame 181
hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }
Frame 186
gotoAndPlay (270);
Frame 205
gotoAndPlay (71);
Frame 233
hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }
Frame 238
gotoAndPlay (270);
Frame 267
gotoAndPlay (71);
Frame 290
gotoAndPlay (71);
Frame 291
Mouse.show();
Frame 294
stop();
Frame 314
gotoAndPlay (315); men = 0;
Frame 315
Mouse.hide(); men = men + 1; if (men < 10) { choose = random(12); if (3 >= choose) { gotoAndPlay (316); } else if (choose < 6) { gotoAndPlay (364); } else if (choose < 9) { gotoAndPlay (414); } else if (12 >= choose) { gotoAndPlay (464); } } else if (10 < men) { gotoAndPlay (535); } if (gun == "hand ZMG") { startDrag ("hand ZMG", true); } else if (gun == "hand DD44") { startDrag ("hand DD44", true); } else if (gun == "hand AR33") { startDrag ("hand AR33", true); }
Frame 328
hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }
Frame 335
gotoAndPlay (514);
Frame 362
gotoAndPlay (315);
Frame 377
hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }
Frame 384
gotoAndPlay (514);
Frame 412
gotoAndPlay (315);
Frame 424
hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }
Frame 430
gotoAndPlay (514);
Frame 449
gotoAndPlay (315);
Frame 476
hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }
Frame 482
gotoAndPlay (514);
Frame 511
gotoAndPlay (315);
Frame 534
gotoAndPlay (315);
Frame 535
Mouse.show();
Frame 538
stop();
Frame 558
gotoAndPlay (559); men = 0;
Frame 559
Mouse.hide(); men = men + 1; if (men < 10) { choose = random(12); if (3 >= choose) { gotoAndPlay (560); } else if (choose < 6) { gotoAndPlay (608); } else if (choose < 9) { gotoAndPlay (658); } else if (12 >= choose) { gotoAndPlay (708); } } else if (10 < men) { gotoAndPlay (779); } if (gun == "hand ZMG") { startDrag ("hand ZMG", true); } else if (gun == "hand DD44") { startDrag ("hand DD44", true); } else if (gun == "hand AR33") { startDrag ("hand AR33", true); }
Frame 571
hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }
Frame 578
gotoAndPlay (758);
Frame 603
gotoAndPlay (559);
Frame 620
hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }
Frame 627
gotoAndPlay (758);
Frame 651
gotoAndPlay (559);
Frame 667
hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }
Frame 673
gotoAndPlay (758);
Frame 691
gotoAndPlay (559);
Frame 719
hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }
Frame 725
gotoAndPlay (758);
Frame 752
gotoAndPlay (559);
Frame 778
gotoAndPlay (559);
Frame 779
Mouse.show();
Frame 782
stop();
Frame 802
gotoAndPlay (803); men = 0;
Frame 803
Mouse.hide(); men = men + 1; if (men < 10) { choose = random(12); if (3 >= choose) { gotoAndPlay (804); } else if (choose < 6) { gotoAndPlay (852); } else if (choose < 9) { gotoAndPlay (902); } else if (12 >= choose) { gotoAndPlay (952); } } else if (10 < men) { gotoAndPlay (1023); } if (gun == "hand ZMG") { startDrag ("hand ZMG", true); } else if (gun == "hand DD44") { startDrag ("hand DD44", true); } else if (gun == "hand AR33") { startDrag ("hand AR33", true); }
Frame 815
hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }
Frame 822
gotoAndPlay (1002);
Frame 840
gotoAndPlay (803);
Frame 864
hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }
Frame 871
gotoAndPlay (1002);
Frame 887
gotoAndPlay (803);
Frame 911
hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }
Frame 917
gotoAndPlay (1002);
Frame 927
gotoAndPlay (803);
Frame 963
hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }
Frame 969
gotoAndPlay (1002);
Frame 992
gotoAndPlay (803);
Frame 1004
gotoAndPlay (803);
Frame 1023
Mouse.show();
Frame 1026
stop();
Frame 1046
gotoAndPlay (1047); men = 0;
Frame 1047
Mouse.hide(); men = men + 1; if (men < 10) { choose = random(12); if (3 >= choose) { gotoAndPlay (1048); } else if (choose < 6) { gotoAndPlay (1096); } else if (choose < 9) { gotoAndPlay (1146); } else if (12 >= choose) { gotoAndPlay (1196); } } else if (10 < men) { gotoAndPlay (1267); } if (gun == "hand ZMG") { startDrag ("hand ZMG", true); } else if (gun == "hand DD44") { startDrag ("hand DD44", true); } else if (gun == "hand AR33") { startDrag ("hand AR33", true); }
Frame 1058
hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }
Frame 1066
gotoAndPlay (1246);
Frame 1084
gotoAndPlay (1047);
Frame 1106
hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }
Frame 1115
gotoAndPlay (1246);
Frame 1131
gotoAndPlay (1047);
Frame 1154
hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }
Frame 1161
gotoAndPlay (1246);
Frame 1171
gotoAndPlay (1047);
Frame 1205
hp = hp - 1; if (hp == 0) { gotoAndPlay (1291); }
Frame 1213
gotoAndPlay (1246);
Frame 1236
gotoAndPlay (1047);
Frame 1248
gotoAndPlay (1047);
Frame 1267
Mouse.show();
Frame 1270
gotoAndPlay (1271);
Frame 1271
Mouse.show();
Frame 1290
gotoAndPlay (1316);
Frame 1291
Mouse.show();
Frame 1315
gotoAndPlay (1316);
Frame 1316
Mouse.show(); final_score = 0; final_score = (score * gun_point) + (hp * 100); health_bonus = 0; health_bonus = hp * 100;
Frame 1384
stop();
Symbol 11 Button
on (release) { nextFrame(); }
Symbol 39 Button
on (release) { gun = "hand AR33"; gun_point = "1"; }
Symbol 43 Button
on (release) { nextFrame(); }
Symbol 44 Button
on (release) { gotoAndPlay (51); }
Symbol 45 Button
on (release) { gotoAndPlay (44); }
Symbol 64 Button
on (release) { gun = "hand ZMG"; gun_point = "2"; }
Symbol 68 Button
on (release) { prevFrame(); }
Symbol 87 Button
on (release) { gun = "hand DD44"; gun_point = "3"; }
Symbol 103 Button
on (press) { gotoAndPlay (2); }
Symbol 106 MovieClip Frame 1
stop();
Symbol 109 Button
on (release) { gotoAndPlay (2); }
Symbol 116 MovieClip Frame 1
stop();
Symbol 119 Button
on (release) { gotoAndPlay (2); }
Symbol 129 MovieClip Frame 1
stop();
Symbol 139 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (95); }
Symbol 142 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (95); }
Symbol 151 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 5; gotoAndPlay (145); }
Symbol 153 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 5; gotoAndPlay (145); }
Symbol 159 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 2; gotoAndPlay (190); }
Symbol 161 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 2; gotoAndPlay (190); }
Symbol 167 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (250); }
Symbol 169 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (250); }
Symbol 179 Button
on (release) { gotoAndPlay (295); }
Symbol 185 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (339); }
Symbol 186 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (339); }
Symbol 188 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 5; gotoAndPlay (389); }
Symbol 189 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 5; gotoAndPlay (389); }
Symbol 191 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 2; gotoAndPlay (434); }
Symbol 192 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 2; gotoAndPlay (434); }
Symbol 194 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (494); }
Symbol 195 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (494); }
Symbol 198 Button
on (release) { gotoAndPlay (539); }
Symbol 204 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (583); }
Symbol 205 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (583); }
Symbol 207 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 5; gotoAndPlay (633); }
Symbol 208 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 5; gotoAndPlay (633); }
Symbol 210 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 2; gotoAndPlay (678); }
Symbol 211 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 2; gotoAndPlay (678); }
Symbol 213 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (738); }
Symbol 214 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (738); }
Symbol 217 Button
on (release) { gotoAndPlay (783); }
Symbol 223 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (827); }
Symbol 224 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (827); }
Symbol 226 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 5; gotoAndPlay (877); }
Symbol 227 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 5; gotoAndPlay (877); }
Symbol 229 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 2; gotoAndPlay (922); }
Symbol 230 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 2; gotoAndPlay (922); }
Symbol 232 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (982); }
Symbol 233 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (982); }
Symbol 236 Button
on (release) { gotoAndPlay (1027); }
Symbol 242 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (1071); }
Symbol 243 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (1071); }
Symbol 245 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 5; gotoAndPlay (1121); }
Symbol 246 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 5; gotoAndPlay (1121); }
Symbol 248 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 2; gotoAndPlay (1166); }
Symbol 249 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 2; gotoAndPlay (1166); }
Symbol 251 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (1226); }
Symbol 252 Button
on (rollOver, rollOut, dragOut, dragOver) { score = score + 10; gotoAndPlay (1226); }
Symbol 273 Button
on (release) { gotoAndPlay (1); }

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Symbol 259 TextUses:3Used by:Timeline
Symbol 260 EditableTextUses:3Used by:Timeline
Symbol 261 TextUses:3Used by:Timeline
Symbol 262 EditableTextUses:3Used by:Timeline
Symbol 263 TextUses:3Used by:Timeline
Symbol 264 TextUses:3Used by:Timeline
Symbol 265 EditableTextUses:3Used by:Timeline
Symbol 266 TextUses:3Used by:Timeline
Symbol 267 GraphicUsed by:Timeline
Symbol 268 TextUses:3Used by:Timeline
Symbol 269 EditableTextUses:3Used by:Timeline
Symbol 270 GraphicUsed by:273
Symbol 271 TextUses:3Used by:273
Symbol 272 TextUses:3Used by:273
Symbol 273 ButtonUses:270 271 272Used by:Timeline

Instance Names

"hand DD44"Frame 71Symbol 106 MovieClip
"hand ZMG"Frame 71Symbol 116 MovieClip
"hand AR33"Frame 71Symbol 129 MovieClip
"hand DD44"Frame 315Symbol 106 MovieClip
"hand ZMG"Frame 315Symbol 116 MovieClip
"hand AR33"Frame 315Symbol 129 MovieClip
"hand DD44"Frame 559Symbol 106 MovieClip
"hand ZMG"Frame 559Symbol 116 MovieClip
"hand AR33"Frame 559Symbol 129 MovieClip
"hand DD44"Frame 803Symbol 106 MovieClip
"hand ZMG"Frame 803Symbol 116 MovieClip
"hand AR33"Frame 803Symbol 129 MovieClip
"hand DD44"Frame 1047Symbol 106 MovieClip
"hand ZMG"Frame 1047Symbol 116 MovieClip
"hand AR33"Frame 1047Symbol 129 MovieClip

Dynamic Text Variables

scoreSymbol 131 EditableText""
hpSymbol 133 EditableText""
hp_maxSymbol 134 EditableText""
scoreSymbol 182 EditableText""
hpSymbol 183 EditableText""
hp_maxSymbol 184 EditableText""
scoreSymbol 201 EditableText""
hpSymbol 202 EditableText""
hp_maxSymbol 203 EditableText""
scoreSymbol 220 EditableText""
hpSymbol 221 EditableText""
hp_maxSymbol 222 EditableText""
scoreSymbol 239 EditableText""
hpSymbol 240 EditableText""
hp_maxSymbol 241 EditableText""
scoreSymbol 260 EditableText""
gun_pointSymbol 262 EditableText"0"
health_bonusSymbol 265 EditableText"0"
final_scoreSymbol 269 EditableText"0"




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Created: 6/4 -2019 19:53:37 Last modified: 6/4 -2019 19:53:37 Server time: 23/12 -2024 00:23:01