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~WISP~.swf

This is the info page for
Flash #74804

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Times New Roman" size="58" color="#ffffff" letterSpacing="0.000000" kerning="1">WHISP</font></p>

<p align="left"><font face="Times New Roman" size="58" color="#ffffff" letterSpacing="0.000000" kerning="1">WHISP</font></p>

<p align="left"><font face="Times New Roman" size="58" color="#ffffff" letterSpacing="0.000000" kerning="1">WHISP</font></p>

<p align="left"><font face="Times New Roman" size="58" color="#ffffff" letterSpacing="0.000000" kerning="1">WHISP</font></p>

<p align="left"><font face="Times New Roman" size="58" color="#ffffff" letterSpacing="0.000000" kerning="1">WHISP</font></p>

<p align="left"><font face="Times New Roman" size="58" color="#ffffff" letterSpacing="0.000000" kerning="1">WHISP</font></p>

<p align="left"><font face="Times New Roman" size="58" color="#ffffff" letterSpacing="0.000000" kerning="1">WHISP</font></p>

<p align="left"><font face="Times New Roman" size="58" color="#ffffff" letterSpacing="0.000000" kerning="1">WHISP</font></p>

<p align="left"><font face="Times New Roman" size="58" color="#ffffff" letterSpacing="0.000000" kerning="1">WHISP</font></p>

<p align="center"><font face="Times New Roman" size="26" color="#ffffff" letterSpacing="0.000000" kerning="1">START</font></p>

<p align="center"><font face="Times New Roman" size="26" color="#ffffff" letterSpacing="0.000000" kerning="1">START</font></p>

<p align="center"><font face="Times New Roman" size="26" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.maxgames.com" target = "_blank">Play More Games at MAXGAMES.COM</a></font></p>

mcMaze

mcSample

60

Definition

1

2

3

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<p align="left"></p>

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<p align="center"><font face="Times New Roman" size="26" color="#ffffff" letterSpacing="0.000000" kerning="1">_root.focald</font></p>

PRESENTED BY
MaxGames.com

PRODUCER
Charles Guiguet

MUSIC
MilkMan-Dan

Click & Drag mouse to move...

The faster you move, the more you fade...

Floating illuminates, but is disorenting...

Find the light in this maze...

The light moves you to another maze, and restores you...

You fade faster with each maze you solve...

'Q' to toggle quality, 'S' to toggle sound...

'Q' to toggle quality, 'S' to toggle sound...

<p align="center"><font face="Times New Roman" size="41" color="#ffffff" letterSpacing="0.000000" kerning="1">score : </font></p>

Welcome to Wisp.
The goal is to find as many lights as you can. The more
ground you cover, the darker the maze becomes... When you
can no longer see, it's game over.
~The mouse controls your character~
~Gliding illuminates, but can be disorienting~
~Push 'Q' to toggle graphical quality~
~Push 'S' to toggle sound on/off~
Enjoy!

If you sponsored this game, you
would be at your website right
now... How cool would that be!

ActionScript [AS1/AS2]

Frame 1
highdetail = true; music = true; currentmap = 2; firstplay = true; stop();
Frame 2
stopAllSounds();
Frame 3
stop();
Instance of Symbol 44 MovieClip "a" in Frame 3
onClipEvent (load) { tr = 1; t = new Sound(_root.a); id = "song"; t.attachSound(id); started = false; playin = false; avol = 0; inc = 5; targ = 100; } onClipEvent (enterFrame) { if (_root.music) { playin = true; } else { playin = false; } if (playin) { if (avol == 0) { t.start(0, 999); started = true; } if (avol < targ) { avol = avol + inc; } } else { if (avol > 0) { avol = avol - inc; } if ((avol == 0) and started) { t.stop(id); started = false; } } t.setVolume(avol); }
Frame 10
gotoAndStop ("main");
Frame 11
stop(); _quality = "low"; tempspeed = 0; focald = 1; light = 1.5; currentmap = random(20) + 1; myMap1 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 3, 1], [1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 1], [1, 0, 2, 0, 3, 0, 2, 0, 0, 0, 2, 0, 2, 0, 3, 1], [1, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 2, 0, 0, 1], [1, 0, 2, 0, 3, 0, 2, 0, 2, 0, 2, 0, 2, 0, 0, 1], [1, 0, 2, 0, 0, 0, 2, 0, 2, 0, 2, 5, 2, 0, 3, 1], [1, 0, 2, 0, 3, 0, 2, 0, 2, 0, 2, 2, 2, 0, 0, 1], [1, 0, 2, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 3, 1], [1, 0, 2, 0, 3, 0, 2, 0, 2, 2, 2, 2, 2, 2, 2, 1], [1, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 2, 0, 3, 0, 2, 0, 2, 0, 3, 0, 3, 0, 3, 1], [1, 0, 2, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 1], [1, 0, 2, 2, 2, 0, 2, 0, 2, 0, 3, 0, 3, 0, 3, 1], [1, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap2 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1], [1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1], [1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 2, 2, 2, 0, 3, 0, 0, 0, 0, 0, 3, 0, 2, 2, 1], [1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 1], [1, 2, 2, 2, 0, 3, 0, 0, 0, 0, 0, 3, 0, 2, 2, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 1], [1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 2, 0, 1], [1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 2, 0, 1], [1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap3 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 2, 5, 2, 3, 0, 0, 3, 0, 0, 3, 0, 0, 1], [1, 0, 0, 2, 0, 3, 0, 0, 3, 0, 0, 3, 0, 0, 0, 1], [1, 0, 0, 2, 0, 0, 0, 3, 0, 0, 3, 0, 0, 0, 0, 1], [1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1], [1, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1], [1, 3, 0, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1], [1, 3, 0, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 0, 1], [1, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1], [1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1], [1, 0, 0, 2, 0, 0, 0, 3, 0, 0, 3, 0, 0, 0, 0, 1], [1, 0, 0, 2, 0, 3, 0, 0, 3, 0, 0, 3, 0, 0, 0, 1], [1, 0, 0, 2, 0, 0, 3, 0, 0, 3, 0, 0, 3, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap4 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 2, 0, 0, 1], [1, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 2, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 1], [1, 0, 3, 3, 0, 0, 0, 2, 2, 0, 3, 3, 0, 0, 0, 1], [1, 0, 3, 3, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 2, 2, 0, 3, 3, 0, 0, 2, 2, 0, 0, 0, 1], [1, 0, 0, 2, 2, 0, 3, 3, 0, 0, 2, 2, 0, 2, 2, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1], [1, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 1], [1, 2, 2, 0, 0, 0, 2, 2, 0, 0, 0, 0, 3, 3, 0, 1], [1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 5, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap5 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 1], [1, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 3, 0, 1], [1, 3, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1], [1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 3, 1], [1, 0, 3, 2, 0, 2, 2, 2, 2, 2, 2, 0, 2, 0, 0, 1], [1, 0, 0, 2, 0, 2, 0, 0, 0, 0, 2, 0, 2, 3, 0, 1], [1, 3, 0, 2, 0, 2, 0, 2, 2, 0, 2, 0, 2, 0, 0, 1], [1, 0, 0, 2, 0, 2, 0, 2, 2, 0, 2, 0, 2, 0, 3, 1], [1, 0, 3, 2, 0, 2, 0, 2, 2, 5, 2, 0, 2, 0, 0, 1], [1, 0, 0, 2, 0, 2, 0, 2, 2, 2, 2, 0, 2, 3, 0, 1], [1, 3, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1], [1, 0, 0, 2, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 3, 1], [1, 0, 3, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 0, 1], [1, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap6 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 3, 2, 0, 0, 0, 2, 3, 0, 3, 2, 0, 0, 0, 1], [1, 0, 0, 0, 0, 3, 0, 2, 0, 0, 0, 0, 0, 3, 0, 1], [1, 0, 3, 2, 0, 0, 0, 2, 3, 0, 3, 2, 0, 0, 0, 1], [1, 2, 2, 2, 2, 0, 2, 2, 2, 0, 2, 2, 2, 0, 2, 1], [1, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 1], [1, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 1], [1, 2, 2, 2, 2, 0, 2, 2, 2, 0, 2, 2, 2, 2, 2, 1], [1, 3, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 5, 0, 0, 1], [1, 0, 0, 3, 0, 0, 0, 2, 3, 0, 3, 2, 2, 2, 0, 1], [1, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1], [1, 3, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 1], [1, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 2, 0, 3, 0, 1], [1, 3, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap7 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 3, 2, 0, 0, 0, 2, 3, 0, 3, 2, 0, 0, 0, 1], [1, 0, 0, 0, 0, 3, 0, 2, 0, 0, 0, 0, 0, 3, 0, 1], [1, 0, 3, 2, 0, 0, 0, 2, 3, 0, 3, 2, 0, 0, 0, 1], [1, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1], [1, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 1], [1, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 1], [1, 2, 2, 2, 2, 0, 2, 2, 2, 0, 2, 2, 2, 2, 2, 1], [1, 3, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 5, 0, 0, 1], [1, 0, 0, 3, 0, 0, 0, 2, 3, 0, 3, 2, 2, 2, 0, 1], [1, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1], [1, 3, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 1], [1, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 2, 0, 3, 0, 1], [1, 3, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap8 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1], [1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1], [1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1], [1, 0, 2, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 2, 0, 1], [1, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 1], [1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1], [1, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 1], [1, 5, 2, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 2, 0, 1], [1, 0, 2, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1], [1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1], [1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap9 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 3, 0, 3, 0, 3, 2, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 1], [1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 2, 2, 1], [1, 0, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 1], [1, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 1], [1, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 1], [1, 0, 2, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1], [1, 0, 0, 5, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 1], [1, 0, 2, 2, 2, 0, 2, 2, 0, 2, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 2, 2, 2, 2, 0, 2, 2, 2, 2, 0, 3, 1], [1, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 1], [1, 0, 2, 2, 2, 0, 0, 0, 0, 2, 0, 0, 2, 0, 3, 1], [1, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap10 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 2, 2, 0, 2, 2, 0, 2, 2, 0, 2, 2, 0, 2, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 2, 0, 2, 2, 0, 2, 2, 0, 2, 2, 0, 2, 2, 0, 1], [1, 2, 0, 2, 2, 0, 2, 2, 0, 2, 2, 0, 2, 2, 0, 1], [1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 2, 0, 2, 2, 0, 2, 2, 0, 2, 2, 0, 2, 2, 0, 1], [1, 0, 0, 2, 0, 0, 2, 0, 0, 2, 0, 0, 2, 0, 0, 1], [1, 0, 0, 2, 0, 0, 2, 0, 0, 2, 0, 0, 2, 0, 0, 1], [1, 2, 2, 2, 0, 2, 2, 0, 2, 2, 0, 2, 2, 0, 0, 1], [1, 3, 3, 3, 0, 0, 3, 0, 0, 3, 0, 0, 3, 0, 0, 1], [1, 5, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 3, 3, 3, 0, 0, 3, 0, 0, 3, 0, 0, 3, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap11 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 1], [1, 0, 0, 0, 2, 0, 0, 3, 0, 0, 2, 2, 0, 2, 0, 1], [1, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 2, 0, 2, 0, 1], [1, 0, 2, 2, 0, 2, 2, 2, 2, 2, 0, 2, 5, 2, 0, 1], [1, 0, 0, 0, 0, 0, 0, 3, 0, 2, 0, 2, 2, 0, 0, 1], [1, 0, 0, 0, 3, 0, 0, 0, 0, 2, 0, 2, 0, 0, 3, 1], [1, 0, 0, 2, 2, 2, 2, 0, 2, 2, 0, 2, 2, 0, 0, 1], [1, 0, 0, 2, 0, 3, 2, 2, 2, 0, 0, 2, 0, 2, 0, 1], [1, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 2, 2, 0, 0, 1], [1, 0, 0, 2, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 1], [1, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 3, 0, 2, 2, 1], [1, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 2, 0, 0, 0, 2, 2, 0, 3, 0, 2, 0, 3, 0, 1], [1, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap12 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 2, 0, 0, 3, 0, 0, 0, 0, 0, 5, 1], [1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 2, 2, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 1], [1, 0, 0, 2, 0, 3, 0, 2, 2, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1], [1, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 3, 0, 1], [1, 2, 2, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 1], [1, 0, 3, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 1], [1, 0, 2, 2, 0, 0, 3, 0, 0, 2, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap13 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 1], [1, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 0, 1], [1, 5, 3, 2, 0, 0, 2, 0, 0, 2, 0, 0, 2, 0, 0, 1], [1, 0, 3, 2, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 1], [1, 0, 0, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 0, 2, 1], [1, 3, 0, 2, 0, 0, 2, 0, 0, 2, 0, 0, 2, 0, 0, 1], [1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1], [1, 0, 3, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 1], [1, 0, 0, 2, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 1], [1, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 1], [1, 0, 2, 2, 2, 0, 2, 2, 0, 2, 2, 2, 2, 2, 0, 1], [1, 0, 0, 2, 0, 0, 2, 0, 0, 2, 0, 0, 2, 0, 0, 1], [1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap14 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1], [1, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 1], [1, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 1], [1, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 1], [1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1], [1, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 1], [1, 2, 0, 0, 0, 2, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1], [1, 5, 2, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 1], [1, 0, 2, 0, 2, 0, 2, 2, 2, 0, 0, 2, 0, 0, 0, 1], [1, 0, 2, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 1], [1, 0, 2, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 1], [1, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 1], [1, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap15 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 2, 0, 0, 2, 5, 2, 0, 0, 0, 1], [1, 0, 2, 0, 3, 3, 3, 0, 0, 3, 0, 3, 0, 2, 0, 1], [1, 0, 2, 0, 3, 3, 3, 0, 0, 0, 0, 3, 0, 2, 0, 1], [1, 0, 2, 2, 3, 3, 3, 0, 0, 3, 3, 3, 2, 2, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 2, 2, 3, 3, 3, 0, 0, 3, 3, 3, 2, 2, 0, 1], [1, 0, 2, 0, 3, 3, 3, 0, 0, 3, 3, 3, 0, 2, 0, 1], [1, 0, 2, 0, 3, 3, 3, 0, 0, 3, 3, 3, 0, 2, 0, 1], [1, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap16 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 3, 0, 0, 1], [1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 3, 1], [1, 0, 0, 0, 0, 0, 2, 3, 0, 0, 2, 0, 0, 0, 0, 1], [1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 2, 0, 0, 0, 2, 3, 2, 3, 0, 0, 3, 0, 1], [1, 2, 0, 0, 2, 0, 2, 0, 3, 3, 3, 3, 0, 0, 0, 1], [1, 0, 0, 2, 0, 3, 3, 0, 3, 2, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 3, 0, 3, 3, 0, 3, 3, 0, 0, 0, 1], [1, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 3, 3, 3, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 2, 5, 3, 0, 1], [1, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 2, 0, 3, 0, 1], [1, 0, 0, 0, 3, 2, 0, 2, 0, 0, 0, 0, 0, 3, 0, 1], [1, 0, 2, 3, 0, 0, 2, 3, 0, 0, 3, 0, 0, 0, 3, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap17 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 3, 2, 2, 0, 2, 2, 2, 2, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 2, 1], [1, 0, 0, 2, 0, 3, 0, 0, 3, 0, 0, 0, 0, 0, 3, 1], [1, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 2, 0, 2, 0, 1], [1, 0, 2, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 3, 2, 1], [1, 0, 0, 3, 0, 0, 2, 0, 0, 3, 3, 2, 0, 2, 2, 1], [1, 2, 3, 5, 2, 0, 0, 3, 3, 0, 2, 0, 0, 0, 0, 1], [1, 0, 2, 0, 2, 0, 3, 3, 3, 0, 3, 0, 0, 0, 0, 1], [1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 2, 3, 2, 0, 2, 3, 0, 0, 3, 0, 0, 1], [1, 3, 3, 0, 3, 3, 0, 0, 0, 2, 0, 0, 0, 3, 0, 1], [1, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 3, 1], [1, 0, 0, 0, 3, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap18 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 0, 1], [1, 0, 0, 0, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1], [1, 0, 2, 3, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 1], [1, 0, 2, 0, 0, 2, 3, 0, 2, 0, 0, 2, 0, 2, 0, 1], [1, 0, 2, 3, 0, 2, 0, 0, 2, 0, 0, 2, 0, 2, 0, 1], [1, 0, 2, 0, 0, 2, 3, 0, 2, 0, 0, 2, 0, 2, 0, 1], [1, 0, 2, 3, 0, 2, 0, 0, 2, 0, 0, 2, 0, 2, 0, 1], [1, 0, 2, 0, 0, 2, 2, 0, 2, 0, 0, 2, 0, 2, 0, 1], [1, 0, 2, 0, 0, 0, 2, 0, 2, 2, 0, 2, 0, 2, 0, 1], [1, 0, 2, 0, 0, 0, 2, 5, 2, 2, 5, 2, 0, 2, 0, 1], [1, 0, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 2, 0, 1], [1, 0, 0, 0, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap19 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 2, 5, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 2, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1], [1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 2, 0, 1], [1, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 1], [1, 3, 3, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0, 1], [1, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 3, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 3, 3, 1], [1, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 3, 1], [1, 0, 2, 0, 2, 0, 0, 3, 0, 0, 2, 0, 0, 0, 0, 1], [1, 0, 0, 2, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 3, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 3, 3, 3, 0, 1], [1, 2, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 3, 0, 0, 1], [1, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap20 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 2, 5, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 1], [1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 2, 0, 1], [1, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 1], [1, 3, 3, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0, 1], [1, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 3, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 3, 3, 1], [1, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 3, 1], [1, 0, 2, 0, 2, 0, 0, 3, 0, 0, 2, 0, 0, 0, 0, 1], [1, 0, 0, 2, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 3, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 3, 3, 3, 0, 1], [1, 2, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 3, 0, 0, 1], [1, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; function buildMap(map) { _root.attachMovie("empty", "rotate_tiles", 1); _root.rotate_tiles._visible = false; _root.rotate_tiles._xscale = 20; _root.rotate_tiles._yscale = 20; _root.rotate_tiles._x = 200; _root.rotate_tiles._y = 260; _root.rotate_tiles.attachMovie("empty", "tiles", 1); var _local6 = map[0].length; var _local7 = map.length; game.clip = _root.rotate_tiles.tiles; game.clip._x = (-(char.xtile * game.tileW)) - (game.tileW / 2); game.clip._y = (-(char.ytile * game.tileH)) - (game.tileH / 2); var _local4 = 0; while (_local4 < _local7) { var _local3 = 0; while (_local3 < _local6) { var _local2 = (("t_" + _local4) + "_") + _local3; game[_local2] = new game["Tile" + map[_local4][_local3]](); game.clip.attachMovie("tile", _local2, (1 + (_local4 * 100)) + (_local3 * 2)); game.clip[_local2]._x = _local3 * game.tileW; game.clip[_local2]._y = _local4 * game.tileH; game.clip[_local2].gotoAndStop(game[_local2].frame); _local3++; } _local4++; } _root.attachMovie("frame", "frame", 100); game.clip.attachMovie("char", "char", 10000); char.clip = game.clip.char; char.xtile = 1; char.ytile = 1; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = (char.ytile * game.tileW) + (game.tileH / 2); char.width = char.clip._width; char.height = char.clip._height; char.clip._x = char.x; char.clip._y = char.y; char.clip._rotation = random(180) + 90; } function getMyCorners(x, y, ob) { ob.downY = Math.floor(((y + ob.height) - 1) / game.tileH); ob.upY = Math.floor((y - ob.height) / game.tileH); ob.leftX = Math.floor((x - ob.width) / game.tileW); ob.rightX = Math.floor(((x + ob.width) - 1) / game.tileW); ob.upleft = game[(("t_" + ob.upY) + "_") + ob.leftX].walkable; ob.downleft = game[(("t_" + ob.downY) + "_") + ob.leftX].walkable; ob.upright = game[(("t_" + ob.upY) + "_") + ob.rightX].walkable; ob.downright = game[(("t_" + ob.downY) + "_") + ob.rightX].walkable; ob.upleftfin = game[(("t_" + ob.upY) + "_") + ob.leftX].finish; ob.downleftfin = game[(("t_" + ob.downY) + "_") + ob.leftX].finish; ob.uprightfin = game[(("t_" + ob.upY) + "_") + ob.rightX].finish; ob.downrightfin = game[(("t_" + ob.downY) + "_") + ob.rightX].finish; } function moveChar(ob, dirx, diry) { getMyCorners(ob.x, ob.y + diry, ob); if (((ob.upleftfin or ob.downleftfin) or ob.uprightfin) or ob.downrightfin) { currentmap = random(20) + 1; level++; _root.light = 1.5; _root.blackfade.gotoAndPlay(10); unload(mcSample); unload(mcMaze); unload(_root.rotate_tiles); gotoAndPlay (10); } if (diry < -0.5) { if (ob.upleft and ob.upright) { ob.y = ob.y + diry; } else { ob.y = (ob.ytile * game.tileH) + ob.height; } } if (diry > 0.5) { if (ob.downleft and ob.downright) { ob.y = ob.y + diry; } else { ob.y = ((ob.ytile + 1) * game.tileH) - ob.height; } } getMyCorners(ob.x + dirx, ob.y, ob); if (dirx < -0.5) { if (ob.downleft and ob.upleft) { ob.x = ob.x + dirx; } else { ob.x = (ob.xtile * game.tileW) + ob.width; } } if (dirx > 0.5) { if (ob.upright and ob.downright) { ob.x = ob.x + dirx; } else { ob.x = ((ob.xtile + 1) * game.tileW) - ob.width; } } ob.clip._x = ob.x; ob.clip._y = ob.y; ob.xtile = Math.floor(ob.x / game.tileW); ob.ytile = Math.floor(ob.y / game.tileH); game.clip._x = game.centerx - ob.x; game.clip._y = game.centery - ob.y; _root.charx = ob.x; _root.chary = ob.y; _root.charrot = ob.clip._rotation; return(true); } function detectKeys() { var _local2 = _root.char; var _local3 = false; if (_root.mousedown) { tampx = _xmouse; tampy = _ymouse; if (_xmouse > 640) { tampx = 640; } if (_xmouse < 0) { tampx = 0; } if (_ymouse > 480) { tampy = 480; } if (_ymouse < 0) { tampy = 0; } dx = tampx - 320; _local2.clip._rotation = _local2.clip._rotation + (dx / 20); if ((_root.wisp._x > 0) and (_root.wisp._x < 640)) { _root.wisp._x = _root.wisp._x - dx; } if (_root.wisp._x <= 320) { _root.wisp._x = _root.wisp._x + ((320 - _root.wisp._x) / 2); } else if (_root.wisp._x >= 320) { _root.wisp._x = _root.wisp._x + ((320 - _root.wisp._x) / 2); } dy = tampy - 240; speed = (dy / 20) * -1; if (speed < -2) { speed = -2; } lava = 1 + (level / 40); if (speed > 0) { _root.light = _root.light - ((speed * lava) / 10000); } else { _root.light = _root.light - (((speed * lava) * -1) / 10000); } _root.tempspeed = speed; _local2.speedx = speed * Math.cos(((_local2.clip._rotation - 90) * Math.PI) / 180); _local2.speedy = speed * Math.sin(((_local2.clip._rotation - 90) * Math.PI) / 180); _local3 = _root.moveChar(_local2, _local2.speedx, _local2.speedy); } else { dx = 0; _local2.clip._rotation = _local2.clip._rotation + (dx / 20); if ((_root.wisp._x > 0) and (_root.wisp._x < 640)) { _root.wisp._x = _root.wisp._x - dx; } if (_root.wisp._x <= 320) { _root.wisp._x = _root.wisp._x + ((320 - _root.wisp._x) / 2); } else if (_root.wisp._x >= 320) { _root.wisp._x = _root.wisp._x + ((320 - _root.wisp._x) / 2); } dy = 0; speed = (dy / 20) * -1; if (speed < -2) { speed = -2; } if (speed > 0) { _root.light = _root.light - (speed / 10000); } else { _root.light = _root.light - ((speed * -1) / 10000); } _root.tempspeed = speed; _local2.speedx = speed * Math.cos(((_local2.clip._rotation - 90) * Math.PI) / 180); _local2.speedy = speed * Math.sin(((_local2.clip._rotation - 90) * Math.PI) / 180); _local3 = _root.moveChar(_local2, _local2.speedx, _local2.speedy); if (Key.isDown(39)) { } else if (Key.isDown(37)) { } if (Key.isDown(38)) { } else if (Key.isDown(40)) { } _root.charrot = _local2.clip._rotation; if (!_local3) { _local2.clip.char.gotoAndStop(1); } else if (Key.isDown(16)) { _local2.clip.gotoandstop("walk"); } } } game = {tileW:100, tileH:100, currentMap:1, visx:7, visy:5}; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.finish = false; game.Tile0.prototype.frame = 1; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.finish = false; game.Tile1.prototype.frame = 2; game.Tile5 = function () { }; game.Tile5.prototype.walkable = true; game.Tile5.prototype.finish = true; game.Tile5.prototype.frame = 20; game.Tile4 = function () { }; game.Tile4.prototype.walkable = false; game.Tile4.prototype.finish = false; game.Tile4.prototype.frame = 2; char = {xtile:3, ytile:3, speedvalue:10}; buildMap(_root["myMap" + _root.currentmap]); stop();
Instance of Symbol 70 MovieClip "mcMaze" in Frame 11
onClipEvent (unload) { freeResources(); } onClipEvent (load) { function initEntry() { _recDepth = 16; _resoDx = 640; _resoDy = 480; this._x = 0; this._y = 0; _mathSqrt = Math.sqrt; _targetBitmap = null; setDefinition(2); _wallBitmapList = new Array(); _wallBitmapList[0] = null; _wallBitmapList[1] = flash.display.BitmapData.loadBitmap("wall" + (random(14) + 1)); _wallBitmapList[2] = flash.display.BitmapData.loadBitmap("wall" + (random(14) + 1)); _wallBitmapList[3] = flash.display.BitmapData.loadBitmap("wall" + (random(14) + 1)); _wallBitmapList[4] = flash.display.BitmapData.loadBitmap("wall" + (random(14) + 1)); _wallBitmapList[5] = flash.display.BitmapData.loadBitmap("wall20"); _drawMatrix = new flash.geom.Matrix(); _drawMatrix.a = 16; _drawMatrix.b = 0; _drawMatrix.c = 0; _drawRectangle = new flash.geom.Rectangle(0, 0, 1, 1); _drawCTransform = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); } function freeResources() { var _local1 = 1; while (_local1 < _wallBitmapList.length) { _wallBitmapList[_local1].dispose(); _local1++; } if (_targetBitmap != null) { _targetBitmap.dispose(); _targetBitmap = null; } } function initMaze() { myMap = new Array(); myMap = _root["myMap" + _root.currentmap]; } function setDefinition(theDefinition) { switch (theDefinition) { case 0 : this._xscale = 200; this._yscale = 100; _wallSize = 300; _bitmapDx = _resoDx >> 1; _bitmapDy = _resoDy; break; case 1 : this._xscale = 200; this._yscale = 200; _wallSize = 150; _bitmapDx = _resoDx >> 1; _bitmapDy = _resoDy >> 1; break; default : this._xscale = 400; this._yscale = 400; _wallSize = 75; _bitmapDx = _resoDx >> 2; _bitmapDy = _resoDy >> 2; } if (_targetBitmap != null) { _targetBitmap.dispose(); } _targetBitmap = new flash.display.BitmapData(_bitmapDx, _bitmapDy, true, 255); this.attachBitmap(_targetBitmap, 100); _parent.mcDefSelection.mcSelector.gotoAndStop(theDefinition + 1); } function refreshDisplay(xCam, zCam, angleCam) { var _local5; var _local4; var _local3; var _local2; var _local9; var _local10; var _local13; var _local14; var _local8; var _local7; var _local6; var _local12; var _local11; var _local1; var _local15; var _local16; var _local17; _targetBitmap.fillRect(new flash.geom.Rectangle(0, 0, _bitmapDx, _bitmapDy), 0); _local17 = ((100 / _bitmapDx) * Math.PI) / 180; _local15 = (angleCam * Math.PI) / 180; _local16 = -(_local17 * (_bitmapDx >> 1)); _mRayNX = Math.sin(_local15); _mRayNZ = -Math.cos(_local15); _local12 = xCam / 100; _local11 = zCam / 100; _local9 = _local12 + (Math.sin(_local15 + _local16) * 0.01); _local10 = _local11 - (Math.cos(_local15 + _local16) * 0.01); _local13 = _local12 + (Math.sin(_local15 - _local16) * 0.01); _local14 = _local11 - (Math.cos(_local15 - _local16) * 0.01); _local15 = _local15 + _local16; _xMid = _local9 + ((_local13 - _local9) * 0.5); _zMid = _local10 + ((_local14 - _local10) * 0.5); _local1 = 0; while (_local1 < _bitmapDx) { _local7 = _local9 + ((_local13 - _local9) * (_local1 / _bitmapDx)); _local6 = _local10 + ((_local14 - _local10) * (_local1 / _bitmapDx)); _local3 = Math.floor(_local7); _local2 = Math.floor(_local6); _local5 = _local7 - _local3; _local4 = _local6 - _local2; rayNX = _local7 - _local12; rayNZ = _local6 - _local11; _local8 = _mathSqrt((rayNX * rayNX) + (rayNZ * rayNZ)); rayNX = rayNX / _local8; rayNZ = rayNZ / _local8; if (Math.abs(rayNX) >= Math.abs(rayNZ)) { if (rayNX >= 0) { stepZ = rayNZ / rayNX; if (stepZ > 0) { cutMainXp_Zp(_local1, _local3, _local2, _local5, _local4, stepZ); } else { cutMainXp_Zn(_local1, _local3, _local2, _local5, _local4, stepZ); } } else { stepZ = (-rayNZ) / rayNX; if (stepZ > 0) { cutMainXn_Zp(_local1, _local3, _local2, _local5, _local4, stepZ); } else { cutMainXn_Zn(_local1, _local3, _local2, _local5, _local4, stepZ); } } } else if (rayNZ >= 0) { stepX = rayNX / rayNZ; if (stepX > 0) { cutMainZp_Xp(_local1, _local3, _local2, _local5, _local4, stepX); } else { cutMainZp_Xn(_local1, _local3, _local2, _local5, _local4, stepX); } } else { stepX = (-rayNX) / rayNZ; if (stepX > 0) { cutMainZn_Xp(_local1, _local3, _local2, _local5, _local4, stepX); } else { cutMainZn_Xn(_local1, _local3, _local2, _local5, _local4, stepX); } } _local1++; } } function cutMainXp_Zp(xDraw, ptx, ptz, x2, z2, stepZ) { var _local4; var _local3; var _local8; var _local5; var _local10; _local4 = 0; _local10 = _recDepth; while ((_local10--) >= 0) { _local5 = myMap[ptz & 15][ptx & 15]; if (_local5 > 0) { renderScanLine(xDraw, x2 + ptx, z2 + ptz, _local4, _local5); return(undefined); } if ((z2 + qtepZ) >= 1) { _local8 = (1 - z2) / stepZ; _local3 = x2 + _local8; if ((_local3 >= 0) and (_local3 < 1)) { x2 = _local3; z2 = 0; ptz++; _local4 = -x2; continue; } } z2 = z2 + ((1 - x2) * stepZ); x2 = 0; ptx++; _local4 = -z2; } } function cutMainXp_Zn(xDraw, ptx, ptz, x2, z2, stepZ) { var _local4; var _local3; var _local9; var _local5; var _local10; _local4 = 0; _local10 = _recDepth; while ((_local10--) >= 0) { _local5 = myMap[ptz & 15][ptx & 15]; if (_local5 > 0) { renderScanLine(xDraw, x2 + ptx, z2 + ptz, _local4, _local5); return(undefined); } if ((z2 + stepZ) < 0) { _local9 = (-z2) / stepZ; _local3 = x2 + _local9; if ((_local3 >= 0) and (_local3 < 1)) { x2 = _local3; z2 = 1; ptz--; _local4 = -x2; continue; } } z2 = z2 + ((1 - x2) * stepZ); x2 = 0; ptx++; _local4 = -z2; } } function cutMainXn_Zp(xDraw, ptx, ptz, x2, z2, stepZ) { var _local4; var _local3; var _local9; var _local5; var _local10; _local4 = 0; _local10 = _recDepth; do { _local5 = myMap[ptz & 15][ptx & 15]; if (_local5 > 0) { renderScanLine(xDraw, x2 + ptx, z2 + ptz, _local4, _local5); return(undefined); } if ((z2 + stepZ) >= 1) { _local9 = (z2 - 1) / stepZ; _local3 = x2 + _local9; if ((_local3 >= 0) and (_local3 < 1)) { x2 = _local3; z2 = 0; ptz++; _local4 = -x2; continue; } } else { z2 = z2 + (x2 * stepZ); x2 = 1; ptx--; _local4 = -z2; } } while ((_local10--) >= 0); } function cutMainXn_Zn(xDraw, ptx, ptz, x2, z2, stepZ) { var _local4; var _local3; var _local11; var _local5; var _local9; _local4 = 0; _local9 = _recDepth; do { _local5 = myMap[ptz & 15][ptx & 15]; if (_local5 > 0) { renderScanLine(xDraw, x2 + ptx, z2 + ptz, _local4, _local5); return(undefined); } if ((z2 + stepZ) < 0) { dx2 = z2 / stepZ; _local3 = x2 + dx2; if ((_local3 >= 0) and (_local3 < 1)) { x2 = _local3; z2 = 1; ptz--; _local4 = -x2; continue; } } else { z2 = z2 + (x2 * stepZ); x2 = 1; ptx--; _local4 = -z2; } } while ((_local9--) >= 0); } function cutMainZp_Xp(xDraw, ptx, ptz, x2, z2, stepX) { var _local4; var _local3; var _local9; var _local5; var _local10; _local4 = 0; _local10 = _recDepth; do { _local5 = myMap[ptz & 15][ptx & 15]; if (_local5 > 0) { renderScanLine(xDraw, x2 + ptx, z2 + ptz, _local4, _local5); return(undefined); } if ((x2 + stepX) >= 1) { _local9 = (1 - x2) / stepX; _local3 = z2 + _local9; if ((_local3 >= 0) and (_local3 < 1)) { x2 = 0; z2 = _local3; ptx++; _local4 = -z2; continue; } } else { x2 = x2 + ((1 - z2) * stepX); z2 = 0; ptz++; _local4 = -x2; } } while ((_local10--) >= 0); } function cutMainZp_Xn(xDraw, ptx, ptz, x2, z2, stepX) { var _local4; var _local3; var _local9; var _local5; var _local10; _local4 = 0; _local10 = _recDepth; do { _local5 = myMap[ptz & 15][ptx & 15]; if (_local5 > 0) { renderScanLine(xDraw, x2 + ptx, z2 + ptz, _local4, _local5); return(undefined); } if ((x2 + stepX) < 0) { _local9 = -(x2 / stepX); _local3 = z2 + _local9; if ((_local3 >= 0) and (_local3 < 1)) { x2 = 1; z2 = _local3; ptx--; _local4 = -z2; continue; } } else { x2 = x2 + ((1 - z2) * stepX); z2 = 0; ptz++; _local4 = -x2; } } while ((_local10--) >= 0); } function cutMainZn_Xp(xDraw, ptx, ptz, x2, z2, stepX) { var _local4; var _local3; var _local9; var _local5; var _local10; _local4 = 0; _local10 = _recDepth; do { _local5 = myMap[ptz & 15][ptx & 15]; if (_local5 > 0) { renderScanLine(xDraw, x2 + ptx, z2 + ptz, _local4, _local5); return(undefined); } if ((x2 + stepX) >= 1) { _local9 = (x2 - 1) / stepX; _local3 = z2 + _local9; if ((_local3 >= 0) and (_local3 < 1)) { x2 = 0; z2 = _local3; ptx++; _local4 = -z2; continue; } } else { x2 = x2 + (z2 * stepX); z2 = 1; ptz--; _local4 = -x2; } } while ((_local10--) >= 0); } function cutMainZn_Xn(xDraw, ptx, ptz, x2, z2, stepX) { var _local4; var _local3; var _local9; var _local5; var _local10; _local4 = 0; _local10 = _recDepth; do { _local5 = myMap[ptz & 15][ptx & 15]; if (_local5 > 0) { renderScanLine(xDraw, x2 + ptx, z2 + ptz, _local4, _local5); return(undefined); } if ((x2 + stepX) < 0) { _local9 = x2 / stepX; _local3 = z2 + _local9; if ((_local3 >= 0) and (_local3 < 1)) { x2 = 1; z2 = _local3; ptx--; _local4 = -z2; continue; } } else { x2 = x2 + (z2 * stepX); z2 = 1; ptz--; _local4 = -x2; } } while ((_local10--) >= 0); } function renderScanLine(xDraw, xFinal, zFinal, u, bloc) { var _local5; var _local3; var _local4; var _local2; var _local6; var _local8; var _local7; _local3 = xFinal - _xMid; _local2 = zFinal - _zMid; _local8 = ((_mRayNX * _local3) * _root.focald) + (_mRayNZ * _local2); _local3 = _local8 * _mRayNX; _local2 = _local8 * _mRayNZ; _local5 = _mathSqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 < 0.1) { return(undefined); } _local6 = _root.light - (_local5 / (3 * _root.focald)); _drawCTransform.redMultiplier = _local6; _drawCTransform.greenMultiplier = _local6; _drawCTransform.blueMultiplier = _local6; _local4 = _wallSize / _local5; _local7 = (_bitmapDy - _local4) * 0.5; _drawRectangle.x = xDraw; _drawRectangle.y = _local7; _drawRectangle.height = _local4; _drawMatrix.d = _local4 / 128; _drawMatrix.tx = xDraw + (u * 2048); _drawMatrix.ty = _local7; _targetBitmap.draw(_wallBitmapList[bloc], _drawMatrix, _drawCTransform, "normal", _drawRectangle, true); } var _resoDx; var _resoDy; var myMap; var _wallBitmapList; var _drawMatrix; var _drawRectangle; var _drawCTransform; var _targetBitmap; var _mathSqrt; var _wallSize; var _bitmapDx; var _bitmapDy; var _mRayNX; var _mRayNZ; var _xMid; var _zMid; var _recDepth; initEntry(); }
Instance of Symbol 72 MovieClip "mcSample" in Frame 11
onClipEvent (load) { function initSample() { _xCam = _root.charx; _zCam = _root.chary; _angleCam = _root.charrot; _parent.mcMaze.initMaze(); _oldTime = getTimer(); this.onEnterFrame = sampleLoop; } function myPress() { _bMove = true; } function myRelease() { speed = 0; _bMove = false; } function sampleLoop() { var _local6; var _local5; var _local4; var _local3; _local4 = getTimer(); _nbMs = _local4 - _oldTime; _oldTime = _local4; if (_nbMs < 1) { _nbMs = 1; } if (_bMove == true) { _local6 = _parent._xmouse - 320; _angleCam = _angleCam + ((_local6 * _nbMs) * 0.0005); _local5 = _parent._ymouse - 240; _local3 = (_nbMs * _local5) * 0.001; _root.dispspeed = _local3; _xCam = _xCam - (Math.sin((_angleCam * Math.PI) / 180) * _local3); _zCam = _zCam + (Math.cos((_angleCam * Math.PI) / 180) * _local3); } else { _local3 = 0; _root.dispspeed = _local3 * -1; if (Key.isDown(37)) { _angleCam = (_angleCam - (_nbMs * 0.2)) % 360; } if (Key.isDown(39)) { _angleCam = (_angleCam + (_nbMs * 0.2)) % 360; } _local3 = _nbMs * 0.15; if (Key.isDown(40)) { _xCam = _xCam - (Math.sin((_angleCam * Math.PI) / 180) * _local3); _zCam = _zCam + (Math.cos((_angleCam * Math.PI) / 180) * _local3); } if (Key.isDown(38)) { _xCam = _xCam + (Math.sin((_angleCam * Math.PI) / 180) * _local3); _zCam = _zCam - (Math.cos((_angleCam * Math.PI) / 180) * _local3); } } _xCam = _xCam % 1600; _zCam = _zCam % 1600; _xCam = _root.charx; _zCam = _root.chary; _angleCam = _root.charrot; _parent.mcMaze.refreshDisplay(_xCam, _zCam, _angleCam); _parent.mcMap = true; if (_parent.mcMap) { _parent.mcMap.refreshIt(_xCam, _zCam, _angleCam); } } var _nbMs; var _oldTime; var _xCam; var _zCam; var _angleCam; this.onEnterFrame = initSample; }
Instance of Symbol 75 MovieClip in Frame 11
onClipEvent (enterFrame) { this.nbFrames = ((int(1000 / _parent.mcSample._nbMs) + " (") + _parent.mcSample._nbMs) + ")"; }
Instance of Symbol 89 MovieClip "mcDefSelection" in Frame 11
/* no clip actions */
Instance of Symbol 22 MovieClip [empty] "controller" in Frame 11
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 99 MovieClip "blackfade" in Frame 11
onClipEvent (load) { gotoAndPlay (2); } onClipEvent (enterFrame) { }
Instance of Symbol 186 MovieClip "wisp" in Frame 11
onClipEvent (load) { _visible = true; tempspeed = Number; tempspeed = 0; glide = false; stop(); gotoAndStop (7); } onClipEvent (enterFrame) { if (_root.highdetail) { _parent.mcMaze.setDefinition(0); gotoAndStop ("blur"); } else { _parent.mcMaze.setDefinition(3); gotoAndStop ("basic"); } gotoAndStop(_root.charqual); if (_root.light < 0) { _root.gotoAndPlay("end"); } if (_root.light < 0.25) { _root.light = _root.light - 0.01; } _alpha = (_root.light * 20); tempspeed = tempspeed + (_root.tempspeed / 4); if (tempspeed > 30) { tempspeed = 30 - tempspeed; } if (tempspeed < 1) { tempspeed = 1; } if (_root.tempspeed > 10) { glide = true; } else { glide = false; } if (glide) { wisp.gotoAndStop("fly"); _rotation = (((_x * -1) + 320) / 5); if (_root.focald < 3) { _root.focald = _root.focald + 0.2; } } else if (_root.focald >= 1) { _root.focald = _root.focald - 0.5; } if (_root.focald < 1) { _root.focald = 1; } if (!glide) { if (_root.tempspeed > 4) { wisp.gotoAndStop("run"); _rotation = (((_x * -1) + 320) / 15); } else { wisp.gotoAndStop("walk"); _rotation = 0; } } finspeed = Math.floor(tempspeed); this.wisp.anim.gotoAndStop(finspeed); }
Instance of Symbol 198 MovieClip in Frame 11
onClipEvent (load) { if (!_root.firstplay) { gotoAndStop ("empty"); } }
Frame 22
score = "SCORE : " + level;
Frame 43
stop();
Instance of Symbol 62 MovieClip in Frame 44
onClipEvent (load) { textname = "START"; }
Instance of Symbol 99 MovieClip "blackfade" in Frame 44
onClipEvent (load) { gotoAndPlay (2); } onClipEvent (enterFrame) { }
Symbol 17 MovieClip [char] Frame 1
stop();
Symbol 21 MovieClip [tile] Frame 2
stop();
Symbol 28 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndPlay ("loaded"); }
Symbol 28 MovieClip Frame 2
gotoAndPlay (1);
Symbol 28 MovieClip Frame 22
_root.gotoAndStop(2);
Symbol 34 Button
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Symbol 37 MovieClip Frame 60
stop();
Symbol 39 MovieClip Frame 200
_parent.gotoAndStop("menu");
Symbol 46 Button
on (keyPress "s") { if (_root.music) { _root.music = false; } else { _root.music = true; } } on (keyPress "q") { if (_root.highdetail) { _root.highdetail = false; } else { _root.highdetail = true; } }
Symbol 60 Button
on (press) { if (!_parent.pusha) { play(); _parent.pusha = true; } }
Symbol 62 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 45
if ((textname == "START") or (textname == "TRY AGAIN?")) { _root.light = 1.5; _root.level = 0; _root.gotoAndStop("main"); } if (textname == "INSTRUCTIONS") { _root.gotoAndStop("inst"); } if (textname == "SPONSOR") { _root.gotoAndStop("sponsor"); }
Symbol 64 MovieClip Frame 1
pusha = false;
Instance of Symbol 62 MovieClip in Symbol 64 MovieClip Frame 1
onClipEvent (load) { textname = "START"; }
Instance of Symbol 62 MovieClip in Symbol 64 MovieClip Frame 1
onClipEvent (load) { textname = "INSTRUCTIONS"; }
Symbol 65 MovieClip Frame 1
Instance of Symbol 57 MovieClip in Symbol 65 MovieClip Frame 1
onClipEvent (load) { texta = "WISP"; }
Symbol 65 MovieClip Frame 156
stop();
Symbol 66 MovieClip Frame 95
stop();
Instance of Symbol 69 MovieClip in Symbol 70 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 77 Button
on (press) { _root.mousedown = true; mcSample.myPress(); } on (release, releaseOutside) { _root.mousedown = false; mcSample.myRelease(); }
Symbol 95 Button
on (press) { currentmap = 1; unload(mcSample); unload(mcMaze); unload(_root.rotate_tiles); gotoAndPlay (2); }
Symbol 99 MovieClip Frame 1
Symbol 99 MovieClip Frame 19
stop();
Instance of Symbol 178 MovieClip in Symbol 184 MovieClip Frame 1
onClipEvent (load) { ran = random(100); if (ran > 50) { _xscale = (_xscale * -1); } gotoAndPlay(random(15)); }
Instance of Symbol 178 MovieClip in Symbol 184 MovieClip Frame 2
onClipEvent (load) { ran = random(100); if (ran > 50) { _xscale = (_xscale * -1); } gotoAndPlay(random(15)); }
Instance of Symbol 178 MovieClip in Symbol 184 MovieClip Frame 3
onClipEvent (load) { ran = random(100); if (ran > 50) { _xscale = (_xscale * -1); } gotoAndPlay(random(15)); }
Instance of Symbol 178 MovieClip in Symbol 184 MovieClip Frame 4
onClipEvent (load) { ran = random(100); if (ran > 50) { _xscale = (_xscale * -1); } gotoAndPlay(random(15)); }
Instance of Symbol 178 MovieClip in Symbol 184 MovieClip Frame 5
onClipEvent (load) { ran = random(100); if (ran > 50) { _xscale = (_xscale * -1); } gotoAndPlay(random(15)); }
Symbol 184 MovieClip Frame 6
stop();
Instance of Symbol 178 MovieClip in Symbol 184 MovieClip Frame 6
onClipEvent (load) { ran = random(100); if (ran > 50) { _xscale = (_xscale * -1); } gotoAndPlay(random(15)); }
Symbol 185 MovieClip Frame 1
stop();
Instance of Symbol 130 MovieClip "anim" in Symbol 185 MovieClip Frame 1
onClipEvent (enterFrame) { }
Instance of Symbol 185 MovieClip "wisp" in Symbol 186 MovieClip Frame 1
onClipEvent (load) { multiflame = true; }
Instance of Symbol 185 MovieClip "wisp" in Symbol 186 MovieClip Frame 6
onClipEvent (load) { multiflame = false; }
Symbol 198 MovieClip Frame 25
_root.firstplay = false;
Symbol 198 MovieClip Frame 1001
_visible = false; stop();
Instance of Symbol 62 MovieClip in Symbol 203 MovieClip Frame 1
onClipEvent (load) { textname = "TRY AGAIN?"; }
Instance of Symbol 57 MovieClip in Symbol 203 MovieClip Frame 1
onClipEvent (load) { texta = "GAME"; }
Instance of Symbol 57 MovieClip in Symbol 203 MovieClip Frame 1
onClipEvent (load) { texta = "OVER"; }

Library Items

Symbol 1 Bitmap [wall14]
Symbol 2 Bitmap [wall13]
Symbol 3 Bitmap [wall12]
Symbol 4 Bitmap [wall11]
Symbol 5 Bitmap [wall10]
Symbol 6 Bitmap [wall9]
Symbol 7 Bitmap [wall8]
Symbol 8 Bitmap [wall7]
Symbol 9 Bitmap [wall6]
Symbol 10 Bitmap [wall5]
Symbol 11 Bitmap [wall20]
Symbol 12 Bitmap [wall4]
Symbol 13 Bitmap [wall3]
Symbol 14 Bitmap [wall2]
Symbol 15 Bitmap [wall1]
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip [char]Uses:16
Symbol 18 GraphicUsed by:21
Symbol 19 GraphicUsed by:21
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClip [tile]Uses:18 19 20
Symbol 22 MovieClip [empty]Used by:Timeline
Symbol 23 GraphicUsed by:28
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:28
Symbol 26 ShapeTweeningUsed by:28
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:23 25 26 27Used by:Timeline
Symbol 29 GraphicUsed by:39
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:32
Symbol 32 MovieClipUses:31Used by:39
Symbol 33 GraphicUsed by:34
Symbol 34 ButtonUses:33Used by:39 203
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:35 36Used by:39
Symbol 38 SoundUsed by:39
Symbol 39 MovieClipUses:29 32 34 37 38Used by:Timeline
Symbol 40 Sound [song]Used by:Timeline
Symbol 41 GraphicUsed by:44
Symbol 42 FontUsed by:43
Symbol 43 EditableTextUses:42Used by:44
Symbol 44 MovieClipUses:41 43Used by:Timeline
Symbol 45 GraphicUsed by:46 78 79 80
Symbol 46 ButtonUses:45Used by:Timeline
Symbol 47 FontUsed by:48 49 50 51 52 53 54 55 56 58 61 63 90 91 92 96 199 204 205
Symbol 48 EditableTextUses:47Used by:57
Symbol 49 EditableTextUses:47Used by:57
Symbol 50 EditableTextUses:47Used by:57
Symbol 51 EditableTextUses:47Used by:57
Symbol 52 EditableTextUses:47Used by:57
Symbol 53 EditableTextUses:47Used by:57
Symbol 54 EditableTextUses:47Used by:57
Symbol 55 EditableTextUses:47Used by:57
Symbol 56 EditableTextUses:47Used by:57
Symbol 57 MovieClipUses:48 49 50 51 52 53 54 55 56Used by:65 203
Symbol 58 EditableTextUses:47Used by:62
Symbol 59 GraphicUsed by:60
Symbol 60 ButtonUses:59Used by:62
Symbol 61 EditableTextUses:47Used by:62
Symbol 62 MovieClipUses:58 60 61Used by:64 203  Timeline
Symbol 63 EditableTextUses:47Used by:64
Symbol 64 MovieClipUses:62 63Used by:65
Symbol 65 MovieClipUses:57 64Used by:66
Symbol 66 MovieClipUses:65Used by:Timeline
Symbol 67 FontUsed by:68 71
Symbol 68 EditableTextUses:67Used by:69
Symbol 69 MovieClipUses:68Used by:70
Symbol 70 MovieClipUses:69Used by:Timeline
Symbol 71 EditableTextUses:67Used by:72
Symbol 72 MovieClipUses:71Used by:Timeline
Symbol 73 FontUsed by:74
Symbol 74 EditableTextUses:73Used by:75
Symbol 75 MovieClipUses:74Used by:Timeline
Symbol 76 GraphicUsed by:77
Symbol 77 ButtonUses:76Used by:Timeline
Symbol 78 ButtonUses:45Used by:89
Symbol 79 ButtonUses:45Used by:89
Symbol 80 ButtonUses:45Used by:89
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:89
Symbol 83 FontUsed by:84
Symbol 84 TextUses:83Used by:89
Symbol 85 FontUsed by:86 87 88 187 188 189 190 191 192 193 194 195 196 197
Symbol 86 TextUses:85Used by:89
Symbol 87 TextUses:85Used by:89
Symbol 88 TextUses:85Used by:89
Symbol 89 MovieClipUses:78 79 80 82 84 86 87 88Used by:Timeline
Symbol 90 EditableTextUses:47Used by:93
Symbol 91 EditableTextUses:47Used by:93
Symbol 92 EditableTextUses:47Used by:93
Symbol 93 MovieClipUses:90 91 92Used by:Timeline
Symbol 94 GraphicUsed by:95
Symbol 95 ButtonUses:94Used by:Timeline
Symbol 96 EditableTextUses:47Used by:Timeline
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:99
Symbol 99 MovieClipUses:98Used by:Timeline
Symbol 100 GraphicUsed by:130
Symbol 101 GraphicUsed by:130
Symbol 102 GraphicUsed by:130
Symbol 103 GraphicUsed by:130
Symbol 104 GraphicUsed by:130
Symbol 105 GraphicUsed by:130
Symbol 106 GraphicUsed by:130
Symbol 107 GraphicUsed by:130
Symbol 108 GraphicUsed by:130
Symbol 109 GraphicUsed by:130
Symbol 110 GraphicUsed by:130
Symbol 111 GraphicUsed by:130
Symbol 112 GraphicUsed by:130
Symbol 113 GraphicUsed by:130
Symbol 114 GraphicUsed by:130
Symbol 115 GraphicUsed by:130
Symbol 116 GraphicUsed by:130
Symbol 117 GraphicUsed by:130
Symbol 118 GraphicUsed by:130
Symbol 119 GraphicUsed by:130
Symbol 120 GraphicUsed by:130
Symbol 121 GraphicUsed by:130
Symbol 122 GraphicUsed by:130
Symbol 123 GraphicUsed by:130
Symbol 124 GraphicUsed by:130
Symbol 125 GraphicUsed by:130
Symbol 126 GraphicUsed by:130
Symbol 127 GraphicUsed by:130
Symbol 128 GraphicUsed by:130
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129Used by:185
Symbol 131 GraphicUsed by:161
Symbol 132 GraphicUsed by:161
Symbol 133 GraphicUsed by:161
Symbol 134 GraphicUsed by:161
Symbol 135 GraphicUsed by:161
Symbol 136 GraphicUsed by:161
Symbol 137 GraphicUsed by:161
Symbol 138 GraphicUsed by:161
Symbol 139 GraphicUsed by:161
Symbol 140 GraphicUsed by:161
Symbol 141 GraphicUsed by:161
Symbol 142 GraphicUsed by:161
Symbol 143 GraphicUsed by:161
Symbol 144 GraphicUsed by:161
Symbol 145 GraphicUsed by:161
Symbol 146 GraphicUsed by:161
Symbol 147 GraphicUsed by:161
Symbol 148 GraphicUsed by:161
Symbol 149 GraphicUsed by:161
Symbol 150 GraphicUsed by:161
Symbol 151 GraphicUsed by:161
Symbol 152 GraphicUsed by:161
Symbol 153 GraphicUsed by:161
Symbol 154 GraphicUsed by:161
Symbol 155 GraphicUsed by:161
Symbol 156 GraphicUsed by:161
Symbol 157 GraphicUsed by:161
Symbol 158 GraphicUsed by:161
Symbol 159 GraphicUsed by:161
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160Used by:185
Symbol 162 GraphicUsed by:184
Symbol 163 GraphicUsed by:178
Symbol 164 GraphicUsed by:178
Symbol 165 GraphicUsed by:178
Symbol 166 GraphicUsed by:178
Symbol 167 GraphicUsed by:178
Symbol 168 GraphicUsed by:178
Symbol 169 GraphicUsed by:178
Symbol 170 GraphicUsed by:178
Symbol 171 GraphicUsed by:178
Symbol 172 GraphicUsed by:178
Symbol 173 GraphicUsed by:178
Symbol 174 GraphicUsed by:178
Symbol 175 GraphicUsed by:178
Symbol 176 GraphicUsed by:178
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:163 164 165 166 167 168 169 170 171 172 173 174 175 176 177Used by:184
Symbol 179 GraphicUsed by:184
Symbol 180 GraphicUsed by:184
Symbol 181 GraphicUsed by:184
Symbol 182 GraphicUsed by:184
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:162 178 179 180 181 182 183Used by:185
Symbol 185 MovieClipUses:130 161 184Used by:186
Symbol 186 MovieClipUses:185Used by:Timeline
Symbol 187 TextUses:85Used by:198
Symbol 188 TextUses:85Used by:198
Symbol 189 TextUses:85Used by:198
Symbol 190 TextUses:85Used by:198
Symbol 191 TextUses:85Used by:198
Symbol 192 TextUses:85Used by:198
Symbol 193 TextUses:85Used by:198
Symbol 194 TextUses:85Used by:198
Symbol 195 TextUses:85Used by:198
Symbol 196 TextUses:85Used by:198
Symbol 197 TextUses:85Used by:198
Symbol 198 MovieClipUses:187 188 189 190 191 192 193 194 195 196 197Used by:Timeline
Symbol 199 EditableTextUses:47Used by:203
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:202
Symbol 202 ButtonUses:201Used by:203
Symbol 203 MovieClipUses:199 62 57 202 34Used by:Timeline
Symbol 204 TextUses:47Used by:Timeline
Symbol 205 TextUses:47Used by:Timeline

Instance Names

"a"Frame 3Symbol 44 MovieClip
"mcMaze"Frame 11Symbol 70 MovieClip
"mcSample"Frame 11Symbol 72 MovieClip
"mcDefSelection"Frame 11Symbol 89 MovieClip
"controller"Frame 11Symbol 22 MovieClip [empty]
"blackfade"Frame 11Symbol 99 MovieClip
"wisp"Frame 11Symbol 186 MovieClip
"blackfade"Frame 44Symbol 99 MovieClip
"bar"Symbol 28 MovieClip Frame 1Symbol 25 MovieClip
"mcSelector"Symbol 89 MovieClip Frame 1Symbol 82 MovieClip
"anim"Symbol 185 MovieClip Frame 1Symbol 130 MovieClip
"anim"Symbol 185 MovieClip Frame 4Symbol 161 MovieClip
"wisp"Symbol 186 MovieClip Frame 1Symbol 185 MovieClip
"wisp"Symbol 186 MovieClip Frame 6Symbol 185 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1191 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 131 bytes "..$1$St$s1Vs4NRufgpmUc8gRzWYv1."
ExportAssets (56)Timeline Frame 1Symbol 1 as "wall14"
ExportAssets (56)Timeline Frame 1Symbol 2 as "wall13"
ExportAssets (56)Timeline Frame 1Symbol 3 as "wall12"
ExportAssets (56)Timeline Frame 1Symbol 4 as "wall11"
ExportAssets (56)Timeline Frame 1Symbol 5 as "wall10"
ExportAssets (56)Timeline Frame 1Symbol 6 as "wall9"
ExportAssets (56)Timeline Frame 1Symbol 7 as "wall8"
ExportAssets (56)Timeline Frame 1Symbol 8 as "wall7"
ExportAssets (56)Timeline Frame 1Symbol 9 as "wall6"
ExportAssets (56)Timeline Frame 1Symbol 10 as "wall5"
ExportAssets (56)Timeline Frame 1Symbol 11 as "wall20"
ExportAssets (56)Timeline Frame 1Symbol 12 as "wall4"
ExportAssets (56)Timeline Frame 1Symbol 13 as "wall3"
ExportAssets (56)Timeline Frame 1Symbol 14 as "wall2"
ExportAssets (56)Timeline Frame 1Symbol 15 as "wall1"
ExportAssets (56)Timeline Frame 1Symbol 17 as "char"
ExportAssets (56)Timeline Frame 1Symbol 21 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 22 as "empty"
ExportAssets (56)Timeline Frame 2Symbol 40 as "song"

Labels

"loading"Frame 1
"menu"Frame 3
"main"Frame 11
"end"Frame 22
"inst"Frame 44
"sponsor"Frame 48
"loaded"Symbol 28 MovieClip Frame 5
"walk"Symbol 185 MovieClip Frame 1
"run"Symbol 185 MovieClip Frame 4
"fly"Symbol 185 MovieClip Frame 7
"blur"Symbol 186 MovieClip Frame 1
"basic"Symbol 186 MovieClip Frame 6
"empty"Symbol 198 MovieClip Frame 1001

Dynamic Text Variables

avolSymbol 43 EditableText""
textaSymbol 48 EditableText"<p align="left"><font face="Times New Roman" size="58" color="#ffffff" letterSpacing="0.000000" kerning="1">WHISP</font></p>"
textaSymbol 49 EditableText"<p align="left"><font face="Times New Roman" size="58" color="#ffffff" letterSpacing="0.000000" kerning="1">WHISP</font></p>"
textaSymbol 50 EditableText"<p align="left"><font face="Times New Roman" size="58" color="#ffffff" letterSpacing="0.000000" kerning="1">WHISP</font></p>"
textaSymbol 51 EditableText"<p align="left"><font face="Times New Roman" size="58" color="#ffffff" letterSpacing="0.000000" kerning="1">WHISP</font></p>"
textaSymbol 52 EditableText"<p align="left"><font face="Times New Roman" size="58" color="#ffffff" letterSpacing="0.000000" kerning="1">WHISP</font></p>"
textaSymbol 53 EditableText"<p align="left"><font face="Times New Roman" size="58" color="#ffffff" letterSpacing="0.000000" kerning="1">WHISP</font></p>"
textaSymbol 54 EditableText"<p align="left"><font face="Times New Roman" size="58" color="#ffffff" letterSpacing="0.000000" kerning="1">WHISP</font></p>"
textaSymbol 55 EditableText"<p align="left"><font face="Times New Roman" size="58" color="#ffffff" letterSpacing="0.000000" kerning="1">WHISP</font></p>"
textaSymbol 56 EditableText"<p align="left"><font face="Times New Roman" size="58" color="#ffffff" letterSpacing="0.000000" kerning="1">WHISP</font></p>"
textnameSymbol 58 EditableText"<p align="center"><font face="Times New Roman" size="26" color="#ffffff" letterSpacing="0.000000" kerning="1">START</font></p>"
textnameSymbol 61 EditableText"<p align="center"><font face="Times New Roman" size="26" color="#ffffff" letterSpacing="0.000000" kerning="1">START</font></p>"
nbFramesSymbol 74 EditableText"60"
_root.mcSample._xCamSymbol 90 EditableText"<p align="left"></p>"
_root.mcSample._zCamSymbol 91 EditableText"<p align="left"></p>"
_root.mcSample._angleCamSymbol 92 EditableText"<p align="left"></p>"
_root.lightSymbol 96 EditableText"<p align="center"><font face="Times New Roman" size="26" color="#ffffff" letterSpacing="0.000000" kerning="1">_root.focald</font></p>"
_root.scoreSymbol 199 EditableText"<p align="center"><font face="Times New Roman" size="41" color="#ffffff" letterSpacing="0.000000" kerning="1">score : </font></p>"




http://swfchan.com/15/74804/info.shtml
Created: 6/4 -2019 18:53:30 Last modified: 6/4 -2019 18:53:30 Server time: 22/12 -2024 23:09:19