STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #74807 |
Play movie |
Play movie |
Play movie |
Scrapbook |
http://myhead.50megs.com |
Demo Reel 07 |
Demo Reel 07 |
Nates page |
Andrews page |
Credits |
Credits Animation by Robert Winchester Main song by Nate Thompson End song by Andrew Parker |
This little 'demo reel' shows off all the animation I've done from late 2003 to mid 2007. It contains a lot of the better animation I've done over the years, including a lot of stuff that I never finished and a few glimpses of upcoming animations I'm currently working on. |
By the way, sorry about the filesize. I had to capture all the animation with a screen capture program and edit it in video editing program, so this is actually the movie brought back into flash. I've done all I can do to make the size small while trying to keep the quality decent. A tricky rope to balance on, to be sure. |
Now I will go through and talk about all the clips from animations I used in this, in semi-chronological order (from what I remember). |
The clips with character designs like this (no noses and weird anime pupils- without-the-white eyes) are from the first cartoon series I ever created, Hotrod opened the Matrix. Due to it being the first, I was still practicing and learning how to do everything. It was meant to be a trilogy, but halfway through the third, my computer crashed and I lost all the dialogue I had recorded of it (I recorded it all before I started working on it) and my ability as an animator was growing beyond what I was showing in it, so I decided to stop working on it and decided to start over with something new. |
Hotrod opened the Matrix |
Hotrod opened the Matrix |
I forget when, but sometime during the production of HOTM 3, I decided I wanted to try and redo HOTM 1 and began working on it when I got sick of working on #3. I got really far with it (almost completed it, actually), but I never finished it. It collected dust once I got to part C. A lot of the animation was really good, though, so I decided to throw some animation from it into this. The parts I used were mainly background portions from the intro. |
I had started working on part D of HOTM 3 when I decided to call it quits with HOTM, but the animation I had completed was decent, so I decided to throw a few seconds of it into this animation. It isn't much, but it's something. |
Now, it isn't IMPOSSIBLE for me to finish HOTM 3, it would just be a lot more work than I'm willing to put into it. The style is really limited and I always feel trapped in my old habits when I try to do anything with it. I'd rather not start from scratch when it's so close to being done, as it would mess up the continuity, but most of the stuff I did with it was just so... bad. It was a learning experience, though, so if nothing else, it made me a better animator for future series to come. |
The clips featuring this demented chef are from an animation called "Wilford goes nuts". In this, Wilford Brimley is a cowboy talking about diabetes. When Mr. Food threatens his business, Wilford 'rubs him out' of the picture (he doesn't actually do anything, a frightened Mr. Food just slips and falls, knocking himself out) and takes over his chef duties, all the while going crazy. This was packaged with another commercial parody and released as the "Jesus and Wilford pack". |
Wilford goes nuts |
Wilford goes nuts |
I even included a tiny snippet of Robots are Stupid. Of course, that cartoon wasn't very animated. It wasn't bad or anything, it's just that the characters don't move around much. It's a bunch of talking. I had to include the part where the angry guy punches the robot, though. HAD to. |
Robots are stupid |
Robots are stupid |
Some of you may be wondering what's up with that six armed lady with the tree hair. Well, that's Treeva, a cycloptic tree lady I invisioned and created a website based around (for a flash website class). Basically, she's the main page and each of her arms is a section of the website. The cursor is a razor blade, and to access a section you had to click a wrist and make it bleed. I was wanting to do something creepy and different, and this was exactly it. |
Treeva website |
Treeva website |
By the way, those things hanging from her branches are severed finger pinecones. I'd go into more detail on that, but I'll wait until I release the website and put it in the scrapbook of that. Don't want to repeat myself, afterall. |
Every section of this website had its own introduction animation. Each animation was unique and crazy in its own way. A lot of footage in this is actually from different animations I'd made for the website, as I'm really proud of how they turned out. I'm planning on revising it and releasing it on the web soon. Many of the animations in this collection are the revised versions. |
Another animation I never completed, this is from a music video I was producing while working on HOTM 3. Yes, it would seem I really do enjoy multitasking. I never got very far with this, but the transformation sequence was good, so I decided to include it. |
Untitled music video |
Untitled music video |
And of course, we have Siblings, my latest series as of this writing (summer 07). Clips of the first three episodes can be seen, along with clips from the 4th episode and a possible quickie-style episode, both of which I'm still working on. Most of the clips are from "Don't Wake Robby", second episode, because I still think that one has the most interesting animation I've put into a cartoon yet. |
Siblings |
Siblings |
Oh, and if anyone was wondering, the clip of me and Johny out in the desert are from an as-of-now incomplete cartoon I may or may not complete. I started it winter of 06 when I was working on Siblings episode 2, but I really haven't touched it since. Who knows, it may turn into another one of those incomplete pieces that never gets done. |
This ending clip is actually unique among the others, as it was animated specifically for this collection. I wanted to end this on a lighter note (what with the entire thing being pretty dark) and wanted music to match that lighter mood. When I found the song I wanted to use, I wanted to include more of the song, so more animation was needed. I decided to take an image I had drawn before and adapt it into a short little animation. Turned out pretty good, I'd say. |
Well, that's all I have to say about that. I hope you enjoyed what I had to say and, more importantly, the animation itself. You can expect more coming from me in the years to come, as I won't be done for quite some time... |
...in the meantime, you can visit my website and view any number of my other animations I have created if you so desire. I won't say you can't, no. The choice is up to you. http://myhead.50megs.com |
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ActionScript [AS1/AS2]
Frame 1removeMovieClip("pointer_mchand"); this.attachMovie("pointer_idhand", "pointer_mchand", this.getNextHighestDepth()); pointer_mchand._y = -400; var mouseListener = new Object(); mouseListener.onMouseMove = function () { Mouse.hide(); pointer_mchand._x = _xmouse; pointer_mchand._y = _ymouse; updateAfterEvent(); }; Mouse.addListener(mouseListener); my_cm = new ContextMenu(); my_cm.hideBuiltInItems(); my_cm.builtInItems.rewind = true; my_cm.builtInItems.quality = true; my_cm.builtInItems.zoom = true; _root.menu = my_cm; _root.playingnow == true;Instance of Symbol 22 MovieClip "psy2" in Frame 1onClipEvent (load) { mytimer = 0; imhurt = false; } onClipEvent (enterFrame) { if (imhurt == true) { if (mytimer < 15) { mytimer = mytimer + 1; play(); } else { imhurt = false; mytimer = 0; } } else if ((random(20) > 18) and (this.hitTest(_root.psy1) == false)) { play(); } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, false) == true) { gotoAndPlay(this._currentframe + 1); imhurt = true; } }Instance of Symbol 22 MovieClip "psy1" in Frame 1onClipEvent (load) { mytimer = 0; imhurt = false; } onClipEvent (enterFrame) { if (imhurt == true) { if (mytimer < 15) { mytimer = mytimer + 1; play(); } else { imhurt = false; mytimer = 0; } } else if ((random(20) > 18) and (this.hitTest(_root.psy2) == false)) { play(); } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, false) == true) { gotoAndPlay(this._currentframe + 1); imhurt = true; } }Instance of Symbol 43 MovieClip "daforcefield" in Frame 1onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, false) == true) { this.gotoAndPlay(22); } }Frame 2thisframe = 1; stop(); commentmc.stop(); commentmc._visible = false; picturemc.stop(); removeMovieClip("pointer_mchand"); this.attachMovie("pointer_idhand", "pointer_mchand", this.getNextHighestDepth()); pointer_mchand._y = -400; var mouseListener = new Object(); mouseListener.onMouseMove = function () { Mouse.hide(); pointer_mchand._x = _xmouse; pointer_mchand._y = _ymouse; updateAfterEvent(); }; Mouse.addListener(mouseListener);Frame 3_root.pointer_mchand._alpha = 25;Symbol 4 MovieClip [pointer_idhand] Frame 1stop(); onMouseDown = function () { play(); };Symbol 4 MovieClip [pointer_idhand] Frame 3stop(); onMouseUp = function () { gotoAndStop (1); };Symbol 15 MovieClip Frame 33if (random(10) < 8) { gotoAndPlay (1); }Symbol 15 MovieClip Frame 44if (random(10) < 5) { gotoAndPlay(openee); }Symbol 17 MovieClip Frame 46if (random(10) < 5) { gotoAndPlay (1); }Symbol 21 MovieClip Frame 1stop();Symbol 22 MovieClip Frame 1stop();Instance of Symbol 21 MovieClip in Symbol 22 MovieClip Frame 1onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndPlay(3); } }Symbol 22 MovieClip Frame 4stop();Symbol 22 MovieClip Frame 7stop();Symbol 22 MovieClip Frame 10stop();Symbol 22 MovieClip Frame 13stop();Symbol 22 MovieClip Frame 16stop();Symbol 22 MovieClip Frame 19stop();Symbol 22 MovieClip Frame 22stop();Symbol 22 MovieClip Frame 25stop();Symbol 22 MovieClip Frame 28stop();Symbol 22 MovieClip Frame 31stop();Symbol 22 MovieClip Frame 34stop();Symbol 22 MovieClip Frame 37stop();Symbol 22 MovieClip Frame 40stop();Symbol 43 MovieClip Frame 4if (random(50) < 48) { gotoAndPlay (1); }Symbol 43 MovieClip Frame 19gotoAndPlay (1);Symbol 55 Buttonon (release) { getURL ("http://www.newgrounds.com", "blank"); }Symbol 62 Buttonon (release) { _root.gotoAndPlay("mainmovie"); }Symbol 69 Buttonon (release) { _root.gotoAndPlay("scrapbookk"); }Symbol 72 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }Symbol 72 MovieClip Frame 2gotoAndPlay (1);Symbol 79 Buttonon (release) { getURL ("http://myhead.50megs.com", "blank"); }Symbol 85 Buttonon (release) { getURL ("http://www.myspace.com/nat42dog", "blank"); }Symbol 87 Buttonon (release) { getURL ("http://andrew-parker.newgrounds.com/", "blank"); }Instance of Symbol 22 MovieClip "psy2" in Symbol 272 MovieClip Frame 1onClipEvent (load) { mytimer = 0; imhurt = false; } onClipEvent (enterFrame) { if (imhurt == true) { if (mytimer < 15) { mytimer = mytimer + 1; play(); } else { imhurt = false; mytimer = 0; } } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, false) == true) { gotoAndPlay(this._currentframe + 1); imhurt = true; } }Instance of Symbol 22 MovieClip "psy1" in Symbol 272 MovieClip Frame 1onClipEvent (load) { mytimer = 0; imhurt = false; } onClipEvent (enterFrame) { if (imhurt == true) { if (mytimer < 15) { mytimer = mytimer + 1; play(); } else { imhurt = false; mytimer = 0; } } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, false) == true) { gotoAndPlay(this._currentframe + 1); imhurt = true; } }Symbol 338 Buttonon (release) { _root.gotoAndStop("Main_menu"); }Symbol 348 Buttonon (press) { if (_root.commentmc._visible == true) { _root.commentmc._visible = false; } else if (_root.commentmc._visible == false) { _root.commentmc._visible = true; } }Symbol 350 Buttonon (release, releaseOutside) { if (_root.thisframe > 1) { _root.thisframe = _root.thisframe - 1; _root.picturemc.gotoAndStop(_root.thisframe); _root.commentmc.gotoAndStop(_root.thisframe); } }Symbol 351 Buttonon (release, releaseOutside) { if (_root.thisframe < 18) { _root.thisframe = _root.thisframe + 1; _root.picturemc.gotoAndStop(_root.thisframe); _root.commentmc.gotoAndStop(_root.thisframe); } }Symbol 357 Buttonon (press) { if (_root.bunchofbuttons._visible == true) { _root.bunchofbuttons._visible = false; } else if (_root.bunchofbuttons._visible == false) { _root.bunchofbuttons._visible = true; } } on (keyPress "<Left>") { if (_root.thisframe > 1) { _root.thisframe = _root.thisframe - 1; _root.picturemc.gotoAndStop(_root.thisframe); _root.commentmc.gotoAndStop(_root.thisframe); } } on (keyPress "<Right>") { if (_root.thisframe < 18) { _root.thisframe = _root.thisframe + 1; _root.picturemc.gotoAndStop(_root.thisframe); _root.commentmc.gotoAndStop(_root.thisframe); } }Symbol 359 Buttonon (press) { gotoAndStop(_currentframe - 4 +2); }Symbol 361 Buttonon (press) { play(); }Symbol 363 Buttonon (press) { stop(); }Symbol 365 Buttonon (press) { gotoAndStop(_currentframe + 1 +2); }
Library Items
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Symbol 289 Text | Uses:274 | Used by:319 |
Symbol 290 Text | Uses:281 | Used by:319 |
Symbol 291 Text | Uses:82 | Used by:319 |
Symbol 292 Graphic | Uses:64 | Used by:319 |
Symbol 293 Text | Uses:274 | Used by:319 |
Symbol 294 Text | Uses:281 | Used by:319 |
Symbol 295 Text | Uses:82 | Used by:319 |
Symbol 296 Text | Uses:274 | Used by:319 |
Symbol 297 Text | Uses:281 | Used by:319 |
Symbol 298 Text | Uses:82 | Used by:319 |
Symbol 299 Graphic | Uses:64 | Used by:319 |
Symbol 300 Text | Uses:274 | Used by:319 |
Symbol 301 Graphic | Uses:64 | Used by:319 |
Symbol 302 Text | Uses:274 | Used by:319 |
Symbol 303 Graphic | Uses:64 | Used by:319 |
Symbol 304 Text | Uses:274 | Used by:319 |
Symbol 305 Text | Uses:281 | Used by:319 |
Symbol 306 Text | Uses:82 | Used by:319 |
Symbol 307 Graphic | Uses:64 | Used by:319 |
Symbol 308 Text | Uses:274 | Used by:319 |
Symbol 309 Text | Uses:281 | Used by:319 |
Symbol 310 Text | Uses:82 | Used by:319 |
Symbol 311 Graphic | Uses:64 | Used by:319 |
Symbol 312 Text | Uses:274 | Used by:319 |
Symbol 313 Graphic | Uses:64 | Used by:319 |
Symbol 314 Text | Uses:274 | Used by:319 |
Symbol 315 Graphic | Uses:64 | Used by:319 |
Symbol 316 Text | Uses:274 | Used by:319 |
Symbol 317 Graphic | Uses:64 | Used by:319 |
Symbol 318 Text | Uses:274 | Used by:319 |
Symbol 319 MovieClip | Uses:273 275 276 277 278 279 280 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 | Used by:Timeline |
Symbol 320 Graphic | Used by:353 | |
Symbol 321 Bitmap | Used by:322 329 | |
Symbol 322 Graphic | Uses:321 | Used by:336 338 |
Symbol 323 Bitmap | Used by:324 328 | |
Symbol 324 Graphic | Uses:323 | Used by:336 |
Symbol 325 Bitmap | Used by:326 327 | |
Symbol 326 Graphic | Uses:325 | Used by:336 |
Symbol 327 Graphic | Uses:325 | Used by:336 |
Symbol 328 Graphic | Uses:323 | Used by:336 |
Symbol 329 Graphic | Uses:321 | Used by:336 |
Symbol 330 Bitmap | Used by:331 335 | |
Symbol 331 Graphic | Uses:330 | Used by:336 |
Symbol 332 Bitmap | Used by:333 334 | |
Symbol 333 Graphic | Uses:332 | Used by:336 |
Symbol 334 Graphic | Uses:332 | Used by:336 |
Symbol 335 Graphic | Uses:330 | Used by:336 |
Symbol 336 MovieClip | Uses:322 324 326 327 328 329 331 333 334 335 | Used by:338 350 351 |
Symbol 337 Graphic | Used by:338 | |
Symbol 338 Button | Uses:322 336 337 | Used by:353 |
Symbol 339 Text | Uses:82 | Used by:353 |
Symbol 340 Text | Uses:82 | Used by:353 |
Symbol 341 Graphic | Used by:348 | |
Symbol 342 Text | Uses:82 | Used by:348 |
Symbol 343 Graphic | Used by:348 | |
Symbol 344 Text | Uses:82 | Used by:348 |
Symbol 345 Graphic | Used by:348 | |
Symbol 346 Text | Uses:82 | Used by:348 |
Symbol 347 Graphic | Used by:348 | |
Symbol 348 Button | Uses:341 342 343 344 345 346 347 | Used by:353 |
Symbol 349 Graphic | Used by:350 351 | |
Symbol 350 Button | Uses:336 349 | Used by:353 |
Symbol 351 Button | Uses:336 349 | Used by:353 |
Symbol 352 Text | Uses:57 | Used by:353 |
Symbol 353 MovieClip | Uses:320 338 339 340 348 350 351 352 | Used by:Timeline |
Symbol 354 Graphic | Used by:357 | |
Symbol 355 Text | Uses:274 | Used by:357 |
Symbol 356 Graphic | Used by:357 | |
Symbol 357 Button | Uses:354 355 356 | Used by:Timeline |
Symbol 358 Video | Used by:Timeline | |
Symbol 359 Button | Uses:65 66 67 68 | Used by:Timeline |
Symbol 360 Text | Uses:274 | Used by:Timeline |
Symbol 361 Button | Uses:65 66 67 68 | Used by:Timeline |
Symbol 362 Text | Uses:274 | Used by:Timeline |
Symbol 363 Button | Uses:65 66 67 68 | Used by:Timeline |
Symbol 364 Text | Uses:274 | Used by:Timeline |
Symbol 365 Button | Uses:65 66 67 68 | Used by:Timeline |
Symbol 366 Text | Uses:274 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline | |
Streaming Sound 2 | Used by:Symbol 43 MovieClip |
Instance Names
"psy2" | Frame 1 | Symbol 22 MovieClip |
"psy1" | Frame 1 | Symbol 22 MovieClip |
"daforcefield" | Frame 1 | Symbol 43 MovieClip |
"picturemc" | Frame 2 | Symbol 272 MovieClip |
"commentmc" | Frame 2 | Symbol 319 MovieClip |
"bunchofbuttons" | Frame 2 | Symbol 353 MovieClip |
"bar" | Symbol 72 MovieClip Frame 1 | Symbol 49 MovieClip |
"psy2" | Symbol 272 MovieClip Frame 1 | Symbol 22 MovieClip |
"psy1" | Symbol 272 MovieClip Frame 1 | Symbol 22 MovieClip |
"sunglaare" | Symbol 272 MovieClip Frame 17 | Symbol 270 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "pointer_idhand" |
Labels
"Main_menu" | Frame 1 |
"scrapbookk" | Frame 2 |
"mainmovie" | Frame 3 |
"openee" | Symbol 15 MovieClip Frame 40 |
"loaded" | Symbol 72 MovieClip Frame 3 |
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