STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #74867 |
Lives: |
<p align="left"><font face="Mathematica7" size="52" color="#ffffff" letterSpacing="0.000000" kerning="0"><i>Rolling</i></font></p><p align="left"><font face="Mathematica7" size="52" color="#ffffff" letterSpacing="0.000000" kerning="0"><i>Challenge</i></font></p><p align="left"><font face="Mathematica7" size="52" color="#ffffff" letterSpacing="0.000000" kerning="0"><i>1.0</i></font></p> |
S |
tart |
? |
<p align="left"><font face="microN56" size="23" color="#00ff00" letterSpacing="0.000000" kerning="0"><i>H</i></font></p><p align="left"><font face="microN56" size="23" color="#00ff00" letterSpacing="0.000000" kerning="0"><i>E</i></font></p><p align="left"><font face="microN56" size="23" color="#00ff00" letterSpacing="0.000000" kerning="0"><i>l</i></font></p><p align="left"><font face="microN56" size="23" color="#00ff00" letterSpacing="0.000000" kerning="0"><i>p</i></font></p> |
<p align="left"><font face="microN56" size="23" color="#00ff00" letterSpacing="0.000000" kerning="0"><i>H</i></font></p><p align="left"><font face="microN56" size="23" color="#00ff00" letterSpacing="0.000000" kerning="0"><i>E</i></font></p><p align="left"><font face="microN56" size="23" color="#00ff00" letterSpacing="0.000000" kerning="0"><i>l</i></font></p><p align="left"><font face="microN56" size="23" color="#00ff00" letterSpacing="0.000000" kerning="0"><i>p</i></font></p> |
<p align="left"><font face="microN56" size="23" color="#ffff00" letterSpacing="0.000000" kerning="0"><i>H</i></font></p><p align="left"><font face="microN56" size="23" color="#ffff00" letterSpacing="0.000000" kerning="0"><i>E</i></font></p><p align="left"><font face="microN56" size="23" color="#ffff00" letterSpacing="0.000000" kerning="0"><i>l</i></font></p><p align="left"><font face="microN56" size="23" color="#ffff00" letterSpacing="0.000000" kerning="0"><i>p</i></font></p> |
<p align="left"><font face="microN56" size="23" color="#ff0000" letterSpacing="0.000000" kerning="0"><i>W</i></font></p><p align="left"><font face="microN56" size="23" color="#ff0000" letterSpacing="0.000000" kerning="0"><i>o</i></font></p><p align="left"><font face="microN56" size="23" color="#ff0000" letterSpacing="0.000000" kerning="0"><i>r</i></font></p><p align="left"><font face="microN56" size="23" color="#ff0000" letterSpacing="0.000000" kerning="0"><i>l</i></font></p><p align="left"><font face="microN56" size="23" color="#ff0000" letterSpacing="0.000000" kerning="0"><i>d</i></font></p><p align="left"><font face="microN56" size="23" color="#ff0000" letterSpacing="0.000000" kerning="0"><i>s</i></font></p> |
Next |
Go! |
Go! |
Congratulations! |
Keep Going! |
<p align="left"><font face="LucidaMAC" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><i><space></i></font></p> |
Game Over... |
Levels Cleared: |
R |
etry? |
<p align="left"><font face="microN56" size="23" color="#ffffff" letterSpacing="0.000000" kerning="0"><i>Instructions ::</i></font></p><p align="left"></p><p align="left"><font face="microN56" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><i> > roll with the </i><font color="#ffff00"><i>arrow keys</i></font></font></p><p align="left"><font face="microN56" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><i> > </i><font color="#ffff00"><i>dont fall</i></font><i> off the tiles!</i></font></p><p align="left"><font face="microN56" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><i> > get to the </i><font color="#ffff00"><i>goal</i></font><i> [</i><font color="#ffcc00"><i>crown</i></font><i>]</i></font></p><p align="left"><font face="microN56" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><i> > how many can you clear in </i><font color="#ffff00"><i>5</i></font><i> </i></font></p><p align="left"><font face="microN56" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><i> lives?</i></font></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"><font face="microN56" size="23" color="#ffffff" letterSpacing="0.000000" kerning="0"><i>Notes ::</i></font></p> |
<p align="left"><font face="microN56" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><i>Because each level is </i><font color="#ffff00"><i>generated on <sbr />the fly, randomly</i></font><i>, some may be <sbr /></i><font color="#00ff00"><i>easier</i></font><i> than others. Hope for the <sbr /></i><font color="#00ff00"><i>easy</i></font><i> levels and work through the <sbr /></i><font color="#ff0000"><i>hard</i></font><i> ones to clear as many as you <sbr />can!</i></font></p> |
<p align="left"><font face="microN56" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><i><Space to go back></i></font></p> |
ActionScript [AS1/AS2]
Frame 2stop(); level = new Array(); i = 0; j = 0; mapName = ""; p_length = 10; lives = 5; score = 0; threshold = 4; size = 40; roomsCleared = 0; mySound = new Sound(); mySound.attachSound("menu_loop"); mySound.start(0, 100); myBGSounds = new Array(); myBGSounds[0] = "bg1"; myBGSounds[1] = "bg2"; bgs = new Array(); bgs[2] = "fields2"; bgs[0] = "fields"; bgs[1] = "map"; bgs[3] = "starz";Frame 5stop(); bgSound = new Sound(); bgSound.attachSound(_root.myBGSounds[Math.floor(Math.random() * _root.myBGSounds.length)]); bgSound.start(0, 100); _root.attachMovie(_root.mapName, "starz", 0, {_x:-20, _y:-20}); _root.createEmptyMovieClip("bricks", _root.getNextHighestDepth()); y = 0; while (y <= _root.level.length) { x = 0; while (x < _root.level[y].length) { if (_root.level[y][x] == 1) { place_brick = bricks.attachMovie("brick", "brick_" + bricks.getNextHighestDepth(), bricks.getNextHighestDepth(), {_x:x * 80, _y:y * 80}); } if (_root.level[y][x] == 2) { place_brick = bricks.attachMovie("goalBrick", "goalBrick_" + bricks.getNextHighestDepth(), bricks.getNextHighestDepth(), {_x:x * 80, _y:y * 80}); } if (_root.level[y][x] == 3) { place_brick = bricks.attachMovie("wallBrick", "wallBrick_" + bricks.getNextHighestDepth(), bricks.getNextHighestDepth(), {_x:x * 80, _y:y * 80}); } x++; } y++; } _root.attachMovie("ball", "ball", 99, {_x:240, _y:220}); bricks._x = 240; bricks._y = 220; ball.texture.setMask(ball.ball_itself); power = 0.4; yspeed = 0; xspeed = 0; friction = 0.99; _root.attachMovie("livesBar", "livesBar", 100, {_x:400, _y:40}); ball.onEnterFrame = function () { if (Key.isDown(37)) { xspeed = xspeed - power; } if (Key.isDown(39)) { xspeed = xspeed + power; } if (Key.isDown(38)) { yspeed = yspeed - power; } if (Key.isDown(40)) { yspeed = yspeed + power; } xspeed = xspeed * friction; yspeed = yspeed * friction; bricks._y = bricks._y - yspeed; bricks._x = bricks._x - xspeed; starz._x = -20 + ((bricks._x - 240) / 10); starz._y = -20 + ((bricks._y - 220) / 10); this.texture._y = this.texture._y + yspeed; this.texture._x = this.texture._x + xspeed; if (this.texture._x > 53) { this.texture._x = this.texture._x - 63; } if (this.texture._x < -53) { this.texture._x = this.texture._x + 63; } if (this.texture._y > 53) { this.texture._y = this.texture._y - 63; } if (this.texture._y < -53) { this.texture._y = this.texture._y + 63; } brick_x = Math.floor((bricks._x - 200) / 80) * -1; brick_y = Math.floor((bricks._y - 180) / 80) * -1; if (_root.level[brick_y][brick_x] <= 0) { deadSound = new Sound(); deadSound.attachSound("dead", 5); deadSound.start(0, 1); _root.lives = _root.lives - 1; if (_root.lives <= 0) { stopAllSounds(); ball.unloadMovie(); starz.unloadMovie(); this.texture.unloadMovie(); bricks.unloadMovie(); livesBar.unloadMovie(); gotoAndPlay (15); } bricks._x = 240; bricks._y = 220; starz._x = -20; starz._y = -20; xspeed = 0; yspeed = 0; } if (_root.level[brick_y][brick_x] == 2) { bgSound.stop(); cheer = new Sound(); cheer.attachSound("cheer"); cheer.start(0, 1); _root.score = _root.score + 1; _root.p_length = _root.p_length + 4; ball.unloadMovie(); starz.unloadMovie(); this.texture.unloadMovie(); bricks.unloadMovie(); livesBar.unloadMovie(); gotoAndPlay (10); mySound3.onSoundComplete = function () { stopAllSounds(); }; } };Frame 10stop();Frame 15stop();Frame 20stop();Symbol 47 Buttonon (release) { getURL ("http://www.newgrounds.com", "_blank"); }Symbol 55 Buttonon (release) { _root.play(); }Symbol 56 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }Symbol 56 MovieClip Frame 2gotoAndPlay (1);Symbol 67 Buttonon (release) { function isValidMove(i, j) { if ((((i >= 0) && (j >= 0)) && (i < _root.level.length)) && (j < _root.level.length)) { numNeighbors = 0; if (_root.level[i + 1][j] == 1) { numNeighbors = numNeighbors + 1; } if (_root.level[i - 1][j] == 1) { numNeighbors = numNeighbors + 1; } if (_root.level[i][j + 1] == 1) { numNeighbors = numNeighbors + 1; } if (_root.level[i][j - 1] == 1) { numNeighbors = numNeighbors + 1; } if (numNeighbors == 1) { return(true); } return(false); } return(false); } function recurMake(i, j, li, lj, threshold, p_length) { if (p_length == 0) { _root.level[i][j] = 2; _root.i = i; _root.j = j; return(undefined); } _root.level[i][j] = 1; dir = Math.floor(Math.random() * threshold); if (dir == 0) { if (isValidMove(i, j + 1)) { j = j + 1; li = 0; lj = 1; } } if (dir == 1) { if (isValidMove(i + 1, j)) { i = i + 1; li = 1; lj = 0; } } if (dir == 2) { if (isValidMove(i, j - 1)) { j = j - 1; li = 0; lj = -1; } } if (dir == 3) { if (isValidMove(i - 1, j)) { i = i - 1; li = -1; lj = 0; } } if (isValidMove(i + li, j + lj)) { i = i + li; j = j + lj; } return(recurMake(i, j, li, lj, threshold, p_length - 1)); } stopAllSounds(); a = 0; while (a < _root.size) { _root.level[a] = new Array(); b = 0; while (b < _root.size) { _root.level[a][b] = 0; b++; } a++; } recurMake(0, 0, 0, 1, _root.threshold, _root.p_length); _root.levels[_root.i][_root.j] = 2; _root.mapName = _root.bgs[Math.floor(Math.random() * _root.bgs.length)]; gotoAndPlay (5); }Symbol 115 Buttonon (release) { stopAllSounds(); gotoAndPlay (20); }Symbol 125 Buttonon (keyPress "<Space>") { function isValidMove(i, j) { if ((((i >= 0) && (j >= 0)) && (i < _root.level.length)) && (j < _root.level.length)) { numNeighbors = 0; if (_root.level[i + 1][j] == 1) { numNeighbors = numNeighbors + 1; } if (_root.level[i - 1][j] == 1) { numNeighbors = numNeighbors + 1; } if (_root.level[i][j + 1] == 1) { numNeighbors = numNeighbors + 1; } if (_root.level[i][j - 1] == 1) { numNeighbors = numNeighbors + 1; } if (numNeighbors == 1) { return(true); } return(false); } return(false); } function recurMake(i, j, li, lj, threshold, p_length) { if (p_length == 0) { _root.level[i][j] = 2; _root.i = i; _root.j = j; return(undefined); } _root.level[i][j] = 1; dir = Math.floor(Math.random() * threshold); if (dir == 0) { if (isValidMove(i, j + 1)) { j = j + 1; li = 0; lj = 1; } } if (dir == 1) { if (isValidMove(i + 1, j)) { i = i + 1; li = 1; lj = 0; } } if (dir == 2) { if (isValidMove(i, j - 1)) { j = j - 1; li = 0; lj = -1; } } if (dir == 3) { if (isValidMove(i - 1, j)) { i = i - 1; li = -1; lj = 0; } } if (isValidMove(i + li, j + lj)) { i = i + li; j = j + lj; } return(recurMake(i, j, li, lj, threshold, p_length - 1)); } a = 0; while (a < _root.size) { _root.level[a] = new Array(); b = 0; while (b < _root.size) { _root.level[a][b] = 0; b++; } a++; } recurMake(0, 0, 0, 1, _root.threshold, _root.p_length); _root.levels[_root.i][_root.j] = 2; _root.mapName = _root.bgs[Math.floor(Math.random() * _root.bgs.length)]; gotoAndPlay (5); } on (release) { function isValidMove(i, j) { if ((((i >= 0) && (j >= 0)) && (i < _root.level.length)) && (j < _root.level.length)) { numNeighbors = 0; if (_root.level[i + 1][j] == 1) { numNeighbors = numNeighbors + 1; } if (_root.level[i - 1][j] == 1) { numNeighbors = numNeighbors + 1; } if (_root.level[i][j + 1] == 1) { numNeighbors = numNeighbors + 1; } if (_root.level[i][j - 1] == 1) { numNeighbors = numNeighbors + 1; } if (numNeighbors == 1) { return(true); } return(false); } return(false); } function recurMake(i, j, li, lj, threshold, p_length) { if (p_length == 0) { _root.level[i][j] = 2; _root.i = i; _root.j = j; return(undefined); } _root.level[i][j] = 1; dir = Math.floor(Math.random() * threshold); if (dir == 0) { if (isValidMove(i, j + 1)) { j = j + 1; li = 0; lj = 1; } } if (dir == 1) { if (isValidMove(i + 1, j)) { i = i + 1; li = 1; lj = 0; } } if (dir == 2) { if (isValidMove(i, j - 1)) { j = j - 1; li = 0; lj = -1; } } if (dir == 3) { if (isValidMove(i - 1, j)) { i = i - 1; li = -1; lj = 0; } } if (isValidMove(i + li, j + lj)) { i = i + li; j = j + lj; } return(recurMake(i, j, li, lj, threshold, p_length - 1)); } a = 0; while (a < _root.size) { _root.level[a] = new Array(); b = 0; while (b < _root.size) { _root.level[a][b] = 0; b++; } a++; } recurMake(0, 0, 0, 1, _root.threshold, _root.p_length); _root.levels[_root.i][_root.j] = 2; _root.mapName = _root.bgs[Math.floor(Math.random() * _root.bgs.length)]; gotoAndPlay (5); }Symbol 136 Buttonon (release) { gotoAndPlay (2); }Symbol 152 Buttonon (keyPress "<Space>") { stopAllSounds(); gotoAndPlay (2); }
Library Items
Symbol 1 Sound [menu_loop] | ||
Symbol 2 Sound [dead] | ||
Symbol 3 Sound [cheer] | ||
Symbol 4 Sound [trans] | ||
Symbol 5 Sound [bg2] | ||
Symbol 6 Sound [bg1] | ||
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip [goalBrick] | Uses:7 | |
Symbol 9 Graphic | Used by:10 | |
Symbol 10 MovieClip [wallBrick] | Uses:9 | |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip [brick] | Uses:11 | |
Symbol 13 Bitmap | Used by:15 91 95 99 103 | |
Symbol 14 Bitmap | Used by:15 20 22 | |
Symbol 15 Graphic | Uses:13 14 | Used by:16 |
Symbol 16 MovieClip [fields] | Uses:15 | |
Symbol 17 Bitmap | Used by:20 74 | |
Symbol 18 Bitmap | Used by:20 22 74 83 87 91 | |
Symbol 19 Bitmap | Used by:20 22 24 74 79 83 | |
Symbol 20 Graphic | Uses:17 18 14 19 | Used by:21 |
Symbol 21 MovieClip [map] | Uses:20 | |
Symbol 22 Graphic | Uses:18 14 19 | Used by:23 |
Symbol 23 MovieClip [fields2] | Uses:22 | |
Symbol 24 Graphic | Uses:19 | Used by:25 |
Symbol 25 MovieClip [starz] | Uses:24 | |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip [ball_itself] | Uses:26 | Used by:32 |
Symbol 28 Bitmap | Used by:29 | |
Symbol 29 Graphic | Uses:28 | Used by:30 |
Symbol 30 MovieClip [texture] | Uses:29 | Used by:32 |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip [ball] | Uses:30 27 31 | |
Symbol 33 Graphic | Used by:37 | |
Symbol 34 Font | Used by:35 36 128 | |
Symbol 35 EditableText | Uses:34 | Used by:37 |
Symbol 36 EditableText | Uses:34 | Used by:37 |
Symbol 37 MovieClip [livesBar] | Uses:33 35 36 | |
Symbol 38 Graphic | Used by:Timeline | |
Symbol 39 Graphic | Used by:56 | |
Symbol 40 Graphic | Used by:41 | |
Symbol 41 MovieClip | Uses:40 | Used by:56 |
Symbol 42 Graphic | Used by:56 | |
Symbol 43 Graphic | Used by:46 47 | |
Symbol 44 Graphic | Used by:46 47 | |
Symbol 45 Graphic | Used by:46 47 | |
Symbol 46 MovieClip | Uses:43 44 45 | Used by:47 |
Symbol 47 Button | Uses:46 43 44 45 | Used by:56 |
Symbol 48 Graphic | Used by:56 | |
Symbol 49 Graphic | Used by:55 | |
Symbol 50 Graphic | Used by:55 | |
Symbol 51 Graphic | Used by:55 | |
Symbol 52 Graphic | Used by:55 | |
Symbol 53 Graphic | Used by:55 | |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 Button | Uses:49 50 51 52 53 54 | Used by:56 |
Symbol 56 MovieClip | Uses:39 41 42 47 48 55 | Used by:Timeline |
Symbol 57 Graphic | Used by:Timeline | |
Symbol 58 Graphic | Used by:Timeline | |
Symbol 59 Font | Used by:60 | |
Symbol 60 EditableText | Uses:59 | Used by:Timeline |
Symbol 61 Graphic | Used by:67 | |
Symbol 62 Font | Used by:63 64 134 135 | |
Symbol 63 Text | Uses:62 | Used by:67 |
Symbol 64 Text | Uses:62 | Used by:67 |
Symbol 65 Font | Used by:66 120 122 124 126 127 130 131 132 | |
Symbol 66 Text | Uses:65 | Used by:67 136 |
Symbol 67 Button | Uses:61 63 64 66 | Used by:Timeline |
Symbol 68 Graphic | Used by:Timeline | |
Symbol 69 Graphic | Used by:78 | |
Symbol 70 Graphic | Used by:75 | |
Symbol 71 Sound | Used by:75 84 92 104 149 | |
Symbol 72 Graphic | Used by:75 | |
Symbol 73 Graphic | Used by:75 | |
Symbol 74 Graphic | Uses:17 19 18 | Used by:75 |
Symbol 75 MovieClip | Uses:70 71 72 73 74 | Used by:78 |
Symbol 76 Graphic | Used by:78 | |
Symbol 77 Graphic | Used by:78 86 94 106 151 152 | |
Symbol 78 MovieClip | Uses:69 75 76 77 | Used by:Timeline |
Symbol 79 Graphic | Uses:19 | Used by:84 |
Symbol 80 Graphic | Used by:84 | |
Symbol 81 Graphic | Used by:84 | |
Symbol 82 Graphic | Used by:84 | |
Symbol 83 Graphic | Uses:19 18 | Used by:84 |
Symbol 84 MovieClip | Uses:79 80 71 81 82 83 | Used by:86 |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 MovieClip | Uses:84 85 77 | Used by:Timeline |
Symbol 87 Graphic | Uses:18 | Used by:92 |
Symbol 88 Graphic | Used by:92 | |
Symbol 89 Graphic | Used by:92 | |
Symbol 90 Graphic | Used by:92 | |
Symbol 91 Graphic | Uses:18 13 | Used by:92 |
Symbol 92 MovieClip | Uses:87 88 71 89 90 91 | Used by:94 |
Symbol 93 Graphic | Used by:94 | |
Symbol 94 MovieClip | Uses:92 93 77 | Used by:Timeline |
Symbol 95 Graphic | Uses:13 | Used by:104 |
Symbol 96 Graphic | Used by:104 | |
Symbol 97 Graphic | Used by:104 | |
Symbol 98 Graphic | Used by:104 | |
Symbol 99 Graphic | Uses:13 | Used by:104 |
Symbol 100 Graphic | Used by:104 | |
Symbol 101 Graphic | Used by:104 | |
Symbol 102 Graphic | Used by:104 | |
Symbol 103 Graphic | Uses:13 | Used by:104 149 |
Symbol 104 MovieClip | Uses:95 96 71 97 98 99 100 101 102 103 | Used by:106 |
Symbol 105 Graphic | Used by:106 | |
Symbol 106 MovieClip | Uses:104 105 77 | Used by:Timeline |
Symbol 107 Graphic | Used by:115 Timeline | |
Symbol 108 Graphic | Used by:115 | |
Symbol 109 Font | Used by:110 112 114 117 138 139 140 | |
Symbol 110 EditableText | Uses:109 | Used by:115 |
Symbol 111 Graphic | Used by:115 | |
Symbol 112 EditableText | Uses:109 | Used by:115 |
Symbol 113 Graphic | Used by:115 | |
Symbol 114 EditableText | Uses:109 | Used by:115 |
Symbol 115 Button | Uses:107 108 110 111 112 113 114 | Used by:Timeline |
Symbol 116 Graphic | Used by:Timeline | |
Symbol 117 EditableText | Uses:109 | Used by:Timeline |
Symbol 118 Graphic | Used by:Timeline | |
Symbol 119 Graphic | Used by:125 | |
Symbol 120 Text | Uses:65 | Used by:125 |
Symbol 121 Graphic | Used by:125 | |
Symbol 122 Text | Uses:65 | Used by:125 |
Symbol 123 Graphic | Used by:125 | |
Symbol 124 Text | Uses:65 | Used by:125 |
Symbol 125 Button | Uses:119 120 121 122 123 124 | Used by:Timeline |
Symbol 126 Text | Uses:65 | Used by:Timeline |
Symbol 127 Text | Uses:65 | Used by:Timeline |
Symbol 128 EditableText | Uses:34 | Used by:Timeline |
Symbol 129 Graphic | Used by:Timeline | |
Symbol 130 Text | Uses:65 | Used by:Timeline |
Symbol 131 Text | Uses:65 | Used by:Timeline |
Symbol 132 EditableText | Uses:65 | Used by:Timeline |
Symbol 133 Graphic | Used by:136 | |
Symbol 134 Text | Uses:62 | Used by:136 |
Symbol 135 Text | Uses:62 | Used by:136 |
Symbol 136 Button | Uses:133 134 135 66 | Used by:Timeline |
Symbol 137 Sound | Used by:Timeline | |
Symbol 138 EditableText | Uses:109 | Used by:Timeline |
Symbol 139 EditableText | Uses:109 | Used by:Timeline |
Symbol 140 EditableText | Uses:109 | Used by:Timeline |
Symbol 141 Graphic | Used by:149 | |
Symbol 142 Graphic | Used by:149 | |
Symbol 143 Graphic | Used by:149 | |
Symbol 144 Graphic | Used by:149 | |
Symbol 145 Graphic | Used by:149 | |
Symbol 146 Graphic | Used by:149 | |
Symbol 147 Graphic | Used by:149 | |
Symbol 148 Graphic | Used by:149 | |
Symbol 149 MovieClip | Uses:141 142 71 143 144 145 146 147 148 103 | Used by:151 |
Symbol 150 Graphic | Used by:151 | |
Symbol 151 MovieClip | Uses:149 150 77 | Used by:Timeline |
Symbol 152 Button | Uses:77 | Used by:Timeline |
Instance Names
"rand_gen" | Frame 2 | Symbol 67 Button |
"final_score" | Frame 15 | Symbol 132 EditableText |
"texture" | Symbol 32 MovieClip [ball] Frame 1 | Symbol 30 MovieClip [texture] |
"ball_itself" | Symbol 32 MovieClip [ball] Frame 1 | Symbol 27 MovieClip [ball_itself] |
"bar" | Symbol 56 MovieClip Frame 1 | Symbol 41 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "menu_loop" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "dead" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "cheer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "trans" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "bg2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "bg1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "goalBrick" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "wallBrick" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "brick" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "fields" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "map" |
ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "fields2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "starz" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "ball_itself" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "texture" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "ball" |
ExportAssets (56) | Timeline Frame 1 | Symbol 37 as "livesBar" |
Labels
"loaded" | Symbol 56 MovieClip Frame 3 |
Dynamic Text Variables
_root.lives | Symbol 36 EditableText | "" |
score | Symbol 132 EditableText | "" |
|