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Rollin' Challenge 1.0!.swf

This is the info page for
Flash #74867

(Click the ID number above for more basic data on this flash file.)


Text
Lives:

<p align="left"><font face="Mathematica7" size="52" color="#ffffff" letterSpacing="0.000000" kerning="0"><i>Rolling</i></font></p><p align="left"><font face="Mathematica7" size="52" color="#ffffff" letterSpacing="0.000000" kerning="0"><i>Challenge</i></font></p><p align="left"><font face="Mathematica7" size="52" color="#ffffff" letterSpacing="0.000000" kerning="0"><i>1.0</i></font></p>

S

tart

?

<p align="left"><font face="microN56" size="23" color="#00ff00" letterSpacing="0.000000" kerning="0"><i>H</i></font></p><p align="left"><font face="microN56" size="23" color="#00ff00" letterSpacing="0.000000" kerning="0"><i>E</i></font></p><p align="left"><font face="microN56" size="23" color="#00ff00" letterSpacing="0.000000" kerning="0"><i>l</i></font></p><p align="left"><font face="microN56" size="23" color="#00ff00" letterSpacing="0.000000" kerning="0"><i>p</i></font></p>

<p align="left"><font face="microN56" size="23" color="#00ff00" letterSpacing="0.000000" kerning="0"><i>H</i></font></p><p align="left"><font face="microN56" size="23" color="#00ff00" letterSpacing="0.000000" kerning="0"><i>E</i></font></p><p align="left"><font face="microN56" size="23" color="#00ff00" letterSpacing="0.000000" kerning="0"><i>l</i></font></p><p align="left"><font face="microN56" size="23" color="#00ff00" letterSpacing="0.000000" kerning="0"><i>p</i></font></p>

<p align="left"><font face="microN56" size="23" color="#ffff00" letterSpacing="0.000000" kerning="0"><i>H</i></font></p><p align="left"><font face="microN56" size="23" color="#ffff00" letterSpacing="0.000000" kerning="0"><i>E</i></font></p><p align="left"><font face="microN56" size="23" color="#ffff00" letterSpacing="0.000000" kerning="0"><i>l</i></font></p><p align="left"><font face="microN56" size="23" color="#ffff00" letterSpacing="0.000000" kerning="0"><i>p</i></font></p>

<p align="left"><font face="microN56" size="23" color="#ff0000" letterSpacing="0.000000" kerning="0"><i>W</i></font></p><p align="left"><font face="microN56" size="23" color="#ff0000" letterSpacing="0.000000" kerning="0"><i>o</i></font></p><p align="left"><font face="microN56" size="23" color="#ff0000" letterSpacing="0.000000" kerning="0"><i>r</i></font></p><p align="left"><font face="microN56" size="23" color="#ff0000" letterSpacing="0.000000" kerning="0"><i>l</i></font></p><p align="left"><font face="microN56" size="23" color="#ff0000" letterSpacing="0.000000" kerning="0"><i>d</i></font></p><p align="left"><font face="microN56" size="23" color="#ff0000" letterSpacing="0.000000" kerning="0"><i>s</i></font></p>

Next

Go!

Go!

Congratulations!

Keep Going!

<p align="left"><font face="LucidaMAC" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><i>&lt;space&gt;</i></font></p>

Game Over...

Levels Cleared:

R

etry?

<p align="left"><font face="microN56" size="23" color="#ffffff" letterSpacing="0.000000" kerning="0"><i>Instructions ::</i></font></p><p align="left"></p><p align="left"><font face="microN56" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><i> &nbsp;&nbsp;&nbsp;&nbsp;&gt; roll with the </i><font color="#ffff00"><i>arrow keys</i></font></font></p><p align="left"><font face="microN56" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><i> &nbsp;&nbsp;&nbsp;&nbsp;&gt; </i><font color="#ffff00"><i>dont fall</i></font><i> off the tiles!</i></font></p><p align="left"><font face="microN56" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><i> &nbsp;&nbsp;&nbsp;&nbsp;&gt; get to the </i><font color="#ffff00"><i>goal</i></font><i> [</i><font color="#ffcc00"><i>crown</i></font><i>]</i></font></p><p align="left"><font face="microN56" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><i> &nbsp;&nbsp;&nbsp;&nbsp;&gt; how many can you clear in </i><font color="#ffff00"><i>5</i></font><i> &nbsp;</i></font></p><p align="left"><font face="microN56" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><i>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;lives?</i></font></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"><font face="microN56" size="23" color="#ffffff" letterSpacing="0.000000" kerning="0"><i>Notes ::</i></font></p>

<p align="left"><font face="microN56" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><i>Because each level is </i><font color="#ffff00"><i>generated on <sbr />the fly, randomly</i></font><i>, some may be <sbr /></i><font color="#00ff00"><i>easier</i></font><i> than others. &nbsp;Hope for the <sbr /></i><font color="#00ff00"><i>easy</i></font><i> levels and work through the <sbr /></i><font color="#ff0000"><i>hard</i></font><i> ones to clear as many as you <sbr />can!</i></font></p>

<p align="left"><font face="microN56" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><i>&lt;Space to go back&gt;</i></font></p>

ActionScript [AS1/AS2]

Frame 2
stop(); level = new Array(); i = 0; j = 0; mapName = ""; p_length = 10; lives = 5; score = 0; threshold = 4; size = 40; roomsCleared = 0; mySound = new Sound(); mySound.attachSound("menu_loop"); mySound.start(0, 100); myBGSounds = new Array(); myBGSounds[0] = "bg1"; myBGSounds[1] = "bg2"; bgs = new Array(); bgs[2] = "fields2"; bgs[0] = "fields"; bgs[1] = "map"; bgs[3] = "starz";
Frame 5
stop(); bgSound = new Sound(); bgSound.attachSound(_root.myBGSounds[Math.floor(Math.random() * _root.myBGSounds.length)]); bgSound.start(0, 100); _root.attachMovie(_root.mapName, "starz", 0, {_x:-20, _y:-20}); _root.createEmptyMovieClip("bricks", _root.getNextHighestDepth()); y = 0; while (y <= _root.level.length) { x = 0; while (x < _root.level[y].length) { if (_root.level[y][x] == 1) { place_brick = bricks.attachMovie("brick", "brick_" + bricks.getNextHighestDepth(), bricks.getNextHighestDepth(), {_x:x * 80, _y:y * 80}); } if (_root.level[y][x] == 2) { place_brick = bricks.attachMovie("goalBrick", "goalBrick_" + bricks.getNextHighestDepth(), bricks.getNextHighestDepth(), {_x:x * 80, _y:y * 80}); } if (_root.level[y][x] == 3) { place_brick = bricks.attachMovie("wallBrick", "wallBrick_" + bricks.getNextHighestDepth(), bricks.getNextHighestDepth(), {_x:x * 80, _y:y * 80}); } x++; } y++; } _root.attachMovie("ball", "ball", 99, {_x:240, _y:220}); bricks._x = 240; bricks._y = 220; ball.texture.setMask(ball.ball_itself); power = 0.4; yspeed = 0; xspeed = 0; friction = 0.99; _root.attachMovie("livesBar", "livesBar", 100, {_x:400, _y:40}); ball.onEnterFrame = function () { if (Key.isDown(37)) { xspeed = xspeed - power; } if (Key.isDown(39)) { xspeed = xspeed + power; } if (Key.isDown(38)) { yspeed = yspeed - power; } if (Key.isDown(40)) { yspeed = yspeed + power; } xspeed = xspeed * friction; yspeed = yspeed * friction; bricks._y = bricks._y - yspeed; bricks._x = bricks._x - xspeed; starz._x = -20 + ((bricks._x - 240) / 10); starz._y = -20 + ((bricks._y - 220) / 10); this.texture._y = this.texture._y + yspeed; this.texture._x = this.texture._x + xspeed; if (this.texture._x > 53) { this.texture._x = this.texture._x - 63; } if (this.texture._x < -53) { this.texture._x = this.texture._x + 63; } if (this.texture._y > 53) { this.texture._y = this.texture._y - 63; } if (this.texture._y < -53) { this.texture._y = this.texture._y + 63; } brick_x = Math.floor((bricks._x - 200) / 80) * -1; brick_y = Math.floor((bricks._y - 180) / 80) * -1; if (_root.level[brick_y][brick_x] <= 0) { deadSound = new Sound(); deadSound.attachSound("dead", 5); deadSound.start(0, 1); _root.lives = _root.lives - 1; if (_root.lives <= 0) { stopAllSounds(); ball.unloadMovie(); starz.unloadMovie(); this.texture.unloadMovie(); bricks.unloadMovie(); livesBar.unloadMovie(); gotoAndPlay (15); } bricks._x = 240; bricks._y = 220; starz._x = -20; starz._y = -20; xspeed = 0; yspeed = 0; } if (_root.level[brick_y][brick_x] == 2) { bgSound.stop(); cheer = new Sound(); cheer.attachSound("cheer"); cheer.start(0, 1); _root.score = _root.score + 1; _root.p_length = _root.p_length + 4; ball.unloadMovie(); starz.unloadMovie(); this.texture.unloadMovie(); bricks.unloadMovie(); livesBar.unloadMovie(); gotoAndPlay (10); mySound3.onSoundComplete = function () { stopAllSounds(); }; } };
Frame 10
stop();
Frame 15
stop();
Frame 20
stop();
Symbol 47 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 55 Button
on (release) { _root.play(); }
Symbol 56 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 56 MovieClip Frame 2
gotoAndPlay (1);
Symbol 67 Button
on (release) { function isValidMove(i, j) { if ((((i >= 0) && (j >= 0)) && (i < _root.level.length)) && (j < _root.level.length)) { numNeighbors = 0; if (_root.level[i + 1][j] == 1) { numNeighbors = numNeighbors + 1; } if (_root.level[i - 1][j] == 1) { numNeighbors = numNeighbors + 1; } if (_root.level[i][j + 1] == 1) { numNeighbors = numNeighbors + 1; } if (_root.level[i][j - 1] == 1) { numNeighbors = numNeighbors + 1; } if (numNeighbors == 1) { return(true); } return(false); } return(false); } function recurMake(i, j, li, lj, threshold, p_length) { if (p_length == 0) { _root.level[i][j] = 2; _root.i = i; _root.j = j; return(undefined); } _root.level[i][j] = 1; dir = Math.floor(Math.random() * threshold); if (dir == 0) { if (isValidMove(i, j + 1)) { j = j + 1; li = 0; lj = 1; } } if (dir == 1) { if (isValidMove(i + 1, j)) { i = i + 1; li = 1; lj = 0; } } if (dir == 2) { if (isValidMove(i, j - 1)) { j = j - 1; li = 0; lj = -1; } } if (dir == 3) { if (isValidMove(i - 1, j)) { i = i - 1; li = -1; lj = 0; } } if (isValidMove(i + li, j + lj)) { i = i + li; j = j + lj; } return(recurMake(i, j, li, lj, threshold, p_length - 1)); } stopAllSounds(); a = 0; while (a < _root.size) { _root.level[a] = new Array(); b = 0; while (b < _root.size) { _root.level[a][b] = 0; b++; } a++; } recurMake(0, 0, 0, 1, _root.threshold, _root.p_length); _root.levels[_root.i][_root.j] = 2; _root.mapName = _root.bgs[Math.floor(Math.random() * _root.bgs.length)]; gotoAndPlay (5); }
Symbol 115 Button
on (release) { stopAllSounds(); gotoAndPlay (20); }
Symbol 125 Button
on (keyPress "<Space>") { function isValidMove(i, j) { if ((((i >= 0) && (j >= 0)) && (i < _root.level.length)) && (j < _root.level.length)) { numNeighbors = 0; if (_root.level[i + 1][j] == 1) { numNeighbors = numNeighbors + 1; } if (_root.level[i - 1][j] == 1) { numNeighbors = numNeighbors + 1; } if (_root.level[i][j + 1] == 1) { numNeighbors = numNeighbors + 1; } if (_root.level[i][j - 1] == 1) { numNeighbors = numNeighbors + 1; } if (numNeighbors == 1) { return(true); } return(false); } return(false); } function recurMake(i, j, li, lj, threshold, p_length) { if (p_length == 0) { _root.level[i][j] = 2; _root.i = i; _root.j = j; return(undefined); } _root.level[i][j] = 1; dir = Math.floor(Math.random() * threshold); if (dir == 0) { if (isValidMove(i, j + 1)) { j = j + 1; li = 0; lj = 1; } } if (dir == 1) { if (isValidMove(i + 1, j)) { i = i + 1; li = 1; lj = 0; } } if (dir == 2) { if (isValidMove(i, j - 1)) { j = j - 1; li = 0; lj = -1; } } if (dir == 3) { if (isValidMove(i - 1, j)) { i = i - 1; li = -1; lj = 0; } } if (isValidMove(i + li, j + lj)) { i = i + li; j = j + lj; } return(recurMake(i, j, li, lj, threshold, p_length - 1)); } a = 0; while (a < _root.size) { _root.level[a] = new Array(); b = 0; while (b < _root.size) { _root.level[a][b] = 0; b++; } a++; } recurMake(0, 0, 0, 1, _root.threshold, _root.p_length); _root.levels[_root.i][_root.j] = 2; _root.mapName = _root.bgs[Math.floor(Math.random() * _root.bgs.length)]; gotoAndPlay (5); } on (release) { function isValidMove(i, j) { if ((((i >= 0) && (j >= 0)) && (i < _root.level.length)) && (j < _root.level.length)) { numNeighbors = 0; if (_root.level[i + 1][j] == 1) { numNeighbors = numNeighbors + 1; } if (_root.level[i - 1][j] == 1) { numNeighbors = numNeighbors + 1; } if (_root.level[i][j + 1] == 1) { numNeighbors = numNeighbors + 1; } if (_root.level[i][j - 1] == 1) { numNeighbors = numNeighbors + 1; } if (numNeighbors == 1) { return(true); } return(false); } return(false); } function recurMake(i, j, li, lj, threshold, p_length) { if (p_length == 0) { _root.level[i][j] = 2; _root.i = i; _root.j = j; return(undefined); } _root.level[i][j] = 1; dir = Math.floor(Math.random() * threshold); if (dir == 0) { if (isValidMove(i, j + 1)) { j = j + 1; li = 0; lj = 1; } } if (dir == 1) { if (isValidMove(i + 1, j)) { i = i + 1; li = 1; lj = 0; } } if (dir == 2) { if (isValidMove(i, j - 1)) { j = j - 1; li = 0; lj = -1; } } if (dir == 3) { if (isValidMove(i - 1, j)) { i = i - 1; li = -1; lj = 0; } } if (isValidMove(i + li, j + lj)) { i = i + li; j = j + lj; } return(recurMake(i, j, li, lj, threshold, p_length - 1)); } a = 0; while (a < _root.size) { _root.level[a] = new Array(); b = 0; while (b < _root.size) { _root.level[a][b] = 0; b++; } a++; } recurMake(0, 0, 0, 1, _root.threshold, _root.p_length); _root.levels[_root.i][_root.j] = 2; _root.mapName = _root.bgs[Math.floor(Math.random() * _root.bgs.length)]; gotoAndPlay (5); }
Symbol 136 Button
on (release) { gotoAndPlay (2); }
Symbol 152 Button
on (keyPress "<Space>") { stopAllSounds(); gotoAndPlay (2); }

Library Items

Symbol 1 Sound [menu_loop]
Symbol 2 Sound [dead]
Symbol 3 Sound [cheer]
Symbol 4 Sound [trans]
Symbol 5 Sound [bg2]
Symbol 6 Sound [bg1]
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [goalBrick]Uses:7
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip [wallBrick]Uses:9
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [brick]Uses:11
Symbol 13 BitmapUsed by:15 91 95 99 103
Symbol 14 BitmapUsed by:15 20 22
Symbol 15 GraphicUses:13 14Used by:16
Symbol 16 MovieClip [fields]Uses:15
Symbol 17 BitmapUsed by:20 74
Symbol 18 BitmapUsed by:20 22 74 83 87 91
Symbol 19 BitmapUsed by:20 22 24 74 79 83
Symbol 20 GraphicUses:17 18 14 19Used by:21
Symbol 21 MovieClip [map]Uses:20
Symbol 22 GraphicUses:18 14 19Used by:23
Symbol 23 MovieClip [fields2]Uses:22
Symbol 24 GraphicUses:19Used by:25
Symbol 25 MovieClip [starz]Uses:24
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [ball_itself]Uses:26Used by:32
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:30
Symbol 30 MovieClip [texture]Uses:29Used by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [ball]Uses:30 27 31
Symbol 33 GraphicUsed by:37
Symbol 34 FontUsed by:35 36 128
Symbol 35 EditableTextUses:34Used by:37
Symbol 36 EditableTextUses:34Used by:37
Symbol 37 MovieClip [livesBar]Uses:33 35 36
Symbol 38 GraphicUsed by:Timeline
Symbol 39 GraphicUsed by:56
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:56
Symbol 42 GraphicUsed by:56
Symbol 43 GraphicUsed by:46 47
Symbol 44 GraphicUsed by:46 47
Symbol 45 GraphicUsed by:46 47
Symbol 46 MovieClipUses:43 44 45Used by:47
Symbol 47 ButtonUses:46 43 44 45Used by:56
Symbol 48 GraphicUsed by:56
Symbol 49 GraphicUsed by:55
Symbol 50 GraphicUsed by:55
Symbol 51 GraphicUsed by:55
Symbol 52 GraphicUsed by:55
Symbol 53 GraphicUsed by:55
Symbol 54 GraphicUsed by:55
Symbol 55 ButtonUses:49 50 51 52 53 54Used by:56
Symbol 56 MovieClipUses:39 41 42 47 48 55Used by:Timeline
Symbol 57 GraphicUsed by:Timeline
Symbol 58 GraphicUsed by:Timeline
Symbol 59 FontUsed by:60
Symbol 60 EditableTextUses:59Used by:Timeline
Symbol 61 GraphicUsed by:67
Symbol 62 FontUsed by:63 64 134 135
Symbol 63 TextUses:62Used by:67
Symbol 64 TextUses:62Used by:67
Symbol 65 FontUsed by:66 120 122 124 126 127 130 131 132
Symbol 66 TextUses:65Used by:67 136
Symbol 67 ButtonUses:61 63 64 66Used by:Timeline
Symbol 68 GraphicUsed by:Timeline
Symbol 69 GraphicUsed by:78
Symbol 70 GraphicUsed by:75
Symbol 71 SoundUsed by:75 84 92 104 149
Symbol 72 GraphicUsed by:75
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUses:17 19 18Used by:75
Symbol 75 MovieClipUses:70 71 72 73 74Used by:78
Symbol 76 GraphicUsed by:78
Symbol 77 GraphicUsed by:78 86 94 106 151 152
Symbol 78 MovieClipUses:69 75 76 77Used by:Timeline
Symbol 79 GraphicUses:19Used by:84
Symbol 80 GraphicUsed by:84
Symbol 81 GraphicUsed by:84
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUses:19 18Used by:84
Symbol 84 MovieClipUses:79 80 71 81 82 83Used by:86
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:84 85 77Used by:Timeline
Symbol 87 GraphicUses:18Used by:92
Symbol 88 GraphicUsed by:92
Symbol 89 GraphicUsed by:92
Symbol 90 GraphicUsed by:92
Symbol 91 GraphicUses:18 13Used by:92
Symbol 92 MovieClipUses:87 88 71 89 90 91Used by:94
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:92 93 77Used by:Timeline
Symbol 95 GraphicUses:13Used by:104
Symbol 96 GraphicUsed by:104
Symbol 97 GraphicUsed by:104
Symbol 98 GraphicUsed by:104
Symbol 99 GraphicUses:13Used by:104
Symbol 100 GraphicUsed by:104
Symbol 101 GraphicUsed by:104
Symbol 102 GraphicUsed by:104
Symbol 103 GraphicUses:13Used by:104 149
Symbol 104 MovieClipUses:95 96 71 97 98 99 100 101 102 103Used by:106
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:104 105 77Used by:Timeline
Symbol 107 GraphicUsed by:115  Timeline
Symbol 108 GraphicUsed by:115
Symbol 109 FontUsed by:110 112 114 117 138 139 140
Symbol 110 EditableTextUses:109Used by:115
Symbol 111 GraphicUsed by:115
Symbol 112 EditableTextUses:109Used by:115
Symbol 113 GraphicUsed by:115
Symbol 114 EditableTextUses:109Used by:115
Symbol 115 ButtonUses:107 108 110 111 112 113 114Used by:Timeline
Symbol 116 GraphicUsed by:Timeline
Symbol 117 EditableTextUses:109Used by:Timeline
Symbol 118 GraphicUsed by:Timeline
Symbol 119 GraphicUsed by:125
Symbol 120 TextUses:65Used by:125
Symbol 121 GraphicUsed by:125
Symbol 122 TextUses:65Used by:125
Symbol 123 GraphicUsed by:125
Symbol 124 TextUses:65Used by:125
Symbol 125 ButtonUses:119 120 121 122 123 124Used by:Timeline
Symbol 126 TextUses:65Used by:Timeline
Symbol 127 TextUses:65Used by:Timeline
Symbol 128 EditableTextUses:34Used by:Timeline
Symbol 129 GraphicUsed by:Timeline
Symbol 130 TextUses:65Used by:Timeline
Symbol 131 TextUses:65Used by:Timeline
Symbol 132 EditableTextUses:65Used by:Timeline
Symbol 133 GraphicUsed by:136
Symbol 134 TextUses:62Used by:136
Symbol 135 TextUses:62Used by:136
Symbol 136 ButtonUses:133 134 135 66Used by:Timeline
Symbol 137 SoundUsed by:Timeline
Symbol 138 EditableTextUses:109Used by:Timeline
Symbol 139 EditableTextUses:109Used by:Timeline
Symbol 140 EditableTextUses:109Used by:Timeline
Symbol 141 GraphicUsed by:149
Symbol 142 GraphicUsed by:149
Symbol 143 GraphicUsed by:149
Symbol 144 GraphicUsed by:149
Symbol 145 GraphicUsed by:149
Symbol 146 GraphicUsed by:149
Symbol 147 GraphicUsed by:149
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:141 142 71 143 144 145 146 147 148 103Used by:151
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:149 150 77Used by:Timeline
Symbol 152 ButtonUses:77Used by:Timeline

Instance Names

"rand_gen"Frame 2Symbol 67 Button
"final_score"Frame 15Symbol 132 EditableText
"texture"Symbol 32 MovieClip [ball] Frame 1Symbol 30 MovieClip [texture]
"ball_itself"Symbol 32 MovieClip [ball] Frame 1Symbol 27 MovieClip [ball_itself]
"bar"Symbol 56 MovieClip Frame 1Symbol 41 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "menu_loop"
ExportAssets (56)Timeline Frame 1Symbol 2 as "dead"
ExportAssets (56)Timeline Frame 1Symbol 3 as "cheer"
ExportAssets (56)Timeline Frame 1Symbol 4 as "trans"
ExportAssets (56)Timeline Frame 1Symbol 5 as "bg2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "bg1"
ExportAssets (56)Timeline Frame 1Symbol 8 as "goalBrick"
ExportAssets (56)Timeline Frame 1Symbol 10 as "wallBrick"
ExportAssets (56)Timeline Frame 1Symbol 12 as "brick"
ExportAssets (56)Timeline Frame 1Symbol 16 as "fields"
ExportAssets (56)Timeline Frame 1Symbol 21 as "map"
ExportAssets (56)Timeline Frame 1Symbol 23 as "fields2"
ExportAssets (56)Timeline Frame 1Symbol 25 as "starz"
ExportAssets (56)Timeline Frame 1Symbol 27 as "ball_itself"
ExportAssets (56)Timeline Frame 1Symbol 30 as "texture"
ExportAssets (56)Timeline Frame 1Symbol 32 as "ball"
ExportAssets (56)Timeline Frame 1Symbol 37 as "livesBar"

Labels

"loaded"Symbol 56 MovieClip Frame 3

Dynamic Text Variables

_root.livesSymbol 36 EditableText""
scoreSymbol 132 EditableText""




http://swfchan.com/15/74867/info.shtml
Created: 6/4 -2019 17:11:20 Last modified: 6/4 -2019 17:11:20 Server time: 21/05 -2024 10:49:15