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The armor RPG experiment.swf

This is the info page for
Flash #75064

(Click the ID number above for more basic data on this flash file.)


Text
[ Pre loading the Pre-Loader ]

[ pre-loading your entertainment ]

<p align="center"><font face="Trebuchet MS" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>© Copyright 2005 - </b><font color="#0099ff"><a href="http://www.eviludy.net/" target = "_blank"><b>EviLudy.Net</b></a></font><b> :: Game Designed by </b><font color="#0099ff"><a href="mailto:zero@eviludy.net" target = "_blank"><b>Ludes G</b></a></font><b>. Sponsored by </b><font color="#0099ff"><a href="http://www.armorgames.com/" target = "_blank"><b>ArmorGames.com</b></a></font></font></p>

.com

.com

Load game

Game Help

Armor Games

EviLudy.Net

Credits

<p align="center"><font face="Trebuchet MS" size="11" color="#59638a" letterSpacing="0.000000" kerning="0"><b>© Copyright 2005 -</b><font color="#154284"><b> </b><a href="http://www.eviludy.net/" target = "_blank"><b>EviLudy.Net</b></a></font><b> :: Game Designed by </b><font color="#154284"><a href="mailto:zero@eviludy.net" target = "_blank"><b>Ludes G</b></a></font><b>. Sponsored by </b><font color="#154284"><a href="http://www.armorgames.com/" target = "_blank"><b>ArmorGames.com</b></a></font></font></p>

New game

...back...

<p align="center"><font face="Trebuchet MS" size="11" color="#59638a" letterSpacing="0.000000" kerning="0"><b>© Copyright 2005 -</b><font color="#154284"><b> </b><a href="http://www.eviludy.net/" target = "_blank"><b>EviLudy.Net</b></a></font><b> :: Game Designed by </b><font color="#154284"><a href="mailto:zero@eviludy.net" target = "_blank"><b>Ludes G</b></a></font><b>. Sponsored by </b><font color="#154284"><a href="http://www.armorgames.com/" target = "_blank"><b>ArmorGames.com</b></a></font></font></p>

Main Menu...

.: Game Over :.
You have fallen in Battle

<p align="center"><font face="Trebuchet MS" size="11" color="#59638a" letterSpacing="0.000000" kerning="0"><b>© Copyright 2005 -</b><font color="#154284"><b> </b><a href="http://www.eviludy.net/" target = "_blank"><b>EviLudy.Net</b></a></font><b> :: Game Designed by </b><font color="#154284"><a href="mailto:zero@eviludy.net" target = "_blank"><b>Ludes G</b></a></font><b>. Sponsored by </b><font color="#154284"><a href="http://www.armorgames.com/" target = "_blank"><b>ArmorGames.com</b></a></font></font></p>

Right On!

experiance recieved

Total Experiance:

Next Level:

Stats available:

<p align="center"><font face="Trebuchet MS" size="11" color="#59638a" letterSpacing="0.000000" kerning="0"><b>© Copyright 2005 -</b><font color="#154284"><b> </b><a href="http://www.eviludy.net/" target = "_blank"><b>EviLudy.Net</b></a></font><b> :: Game Designed by </b><font color="#154284"><a href="mailto:zero@eviludy.net" target = "_blank"><b>Ludes G</b></a></font><b>. Sponsored by </b><font color="#154284"><a href="http://www.armorgames.com/" target = "_blank"><b>ArmorGames.com</b></a></font></font></p>

Battle Level:

999

/

Ability Points:

Gold Pieces Won:

You have found the following item:

<<founditemname>>

Close window

Visit location

Change Items

modify stats

Save Game

Visit Battle Location

The Hills

The Tunnel

The Forest

The Station

The Dark Plains

The Castle

The Night

The Void

The Final Battle

The Final Battle

Equipment

Current sword:

Current staff:

Back.

>

<

Current Hat:

your statistics

Back.

Max HP:

Max  MP:

Strenght:

Defence:

Magic Stat:

Available Stats:

Experiance:

Battle Level:

Save Game

Empty Slot

Empty Slot

Empty Slot

Empty Slot

Save file name:

NoName

Select slot:

Quit Game

Yes

Are you sure you want to go back
to the main menu?
Any unsaved data will be lost.

no

Visit Battle Location

No

Battle Difficulty:

Are you sure you want to go here?

Ability Points:

>

Regen

Osmose

Double Halo

Triple Halo

Fatal Blow

Meltdown

During battle, HP is restored slowly.

During battle, MP is restored slowly.

Allows you to use Auto-Life twice.

Allows you to use Auto-Life three times.

Cost 100 MP. Adds 1, 10, 100 or 500 percent extra damage.

Cost 75 MP. Take away all Enemy powerups.

<

Warrior Angel

Guardian Angel

Enchanted Angel

Bash

Bang

Boom

Increase efficiency of Power-Ups

Increase efficiency of Defence-Ups

Increase efficiency of Magic-Ups

Cost 15 MP. Attack that does 15% extra damage.

Cost 25 MP. Attack that does 25% extra damage.

Cost 50 MP. Attack that does 50% extra damage.

Cost:

Latest Armor Item:

Your Cash:

Item Bought

You can now equip the item in the change
items screen.

Quit Game

<p align="center"><font face="Trebuchet MS" size="11" color="#59638a" letterSpacing="0.000000" kerning="0"><b>© Copyright 2005 -</b><font color="#154284"><b> </b><a href="http://www.eviludy.net/" target = "_blank"><b>EviLudy.Net</b></a></font><b> :: Game Designed by </b><font color="#154284"><a href="mailto:zero@eviludy.net" target = "_blank"><b>Ludes G</b></a></font><b>. Sponsored by </b><font color="#154284"><a href="http://www.armorgames.com/" target = "_blank"><b>ArmorGames.com</b></a></font></font></p>

learn skills

Buy Armor

<p align="center"><font face="Trebuchet MS" size="11" color="#59638a" letterSpacing="0.000000" kerning="0"><b>© Copyright 2005 -</b><font color="#154284"><b> </b><a href="http://www.eviludy.net/" target = "_blank"><b>EviLudy.Net</b></a></font><b> :: Game Designed by </b><font color="#154284"><a href="mailto:zero@eviludy.net" target = "_blank"><b>Ludes G</b></a></font><b>. Sponsored by </b><font color="#154284"><a href="http://www.armorgames.com/" target = "_blank"><b>ArmorGames.com</b></a></font></font></p>

By Ludes G

Official Sponsor

Game By

Programming

High Score Server

Special Thanks

Art & Animation

Battle Music

Menu Music

<p align="left"><font face="Arial" size="11" color="#271c5b" letterSpacing="0.000000" kerning="0"><a href="http://www.armorgames.com" target = "_blank"><b>www.armorgames.com</b></a></font></p>

<p align="left"><font face="Arial" size="11" color="#271c5b" letterSpacing="0.000000" kerning="0"><a href="http://www.eviludy.net" target = "_blank"><b>www.eviludy.net</b></a></font></p>

Ludes G

www.eviludy.net

Everyone EXCEPT inglor

<p align="left"><font face="Arial" size="11" color="#271c5b" letterSpacing="0.000000" kerning="0"><a href="http://www.edgen.com/kings"><b>justin r. durban - &nbsp;Kings and Kingdoms</b></a></font></p>

<p align="left"><font face="Arial" size="11" color="#271c5b" letterSpacing="0.000000" kerning="0"><a href="http://www.edgen.com/kings"><b>justin r. durban - &nbsp;Kings and Kingdoms</b></a></font></p>

Story Predule

Boss Battle

<p align="left"><font face="Arial" size="11" color="#271c5b" letterSpacing="0.000000" kerning="0"><a href="http://www.edgen.com/kings"><b>justin r. durban - &nbsp;In Tune Soul</b></a></font></p>

<p align="left"><font face="Arial" size="11" color="#271c5b" letterSpacing="0.000000" kerning="0"><a href="http://www.edgen.com/kings"><b>justin r. durban - &nbsp;Skyward Battle</b></a></font></p>

Story Writer

Ryan Fernung

<p align="center"><font face="Trebuchet MS" size="11" color="#59638a" letterSpacing="0.000000" kerning="0"><b>© Copyright 2005 -</b><font color="#154284"><b> </b><a href="http://www.eviludy.net/" target = "_blank"><b>EviLudy.Net</b></a></font><b> :: Game Designed by </b><font color="#154284"><a href="mailto:zero@eviludy.net" target = "_blank"><b>Ludes G</b></a></font><b>. Sponsored by </b><font color="#154284"><a href="http://www.armorgames.com/" target = "_blank"><b>ArmorGames.com</b></a></font></font></p>

Welcome, Hero.

You are  a simple, old mine working in the kingdom, dirt poor,
but skilled in your work. One day you find a stone... Not a
normal one.
It is a diamond of both high value and magical power. It can
make it's wielder the most powerful person throughout the
country. Tough, you are not tempted into this black magic.
As you want to destroy the stone, you are robbed by bandits,
who want their master to use the black magic. You must get back
the stone at all cost, thus you pick your magic staff and sword, to
fight...
Win the fights at all costs, at all area's and train, untill you
appear to be  strong enough to fight the bandit's boss...

I accept

Great job, Hero!

Rejoice!
You have succesfully travelled trough the lands.
Hills, Tunnels, Forests, Stations, Plains,  Castle's, Nights and
eternal voids were not good enough to stop you.
You have found the bandit's leader that stole the magical rock
and succesfully deceased him. The stone was destroyed.
Don't stop now. Feel free to charge into random battles from
now on!
You are a true hero.

And Battle on!

Attack

Offensive Magic

Defensive Magic

Power-Up

Defence-Up

Magic-Up

Attack

Offensive Magic

Defensive Magic

Power-Up

Defence-Up

Magic-Up

Learned Skills

Learned Skills

Ray of Light

Cure

Protect

Auto-Life

Back

Ray of Light

Cure

Protect

Auto-Life

Back

4

8

16

32

Strike

Bomb

Destroy

Doom

Strike

Bomb

Destroy

Doom

5

15

112

ALL

Fatal Blow

Fatal Blow

ALL

Fatal Blow

Fatal Blow

75

Meltdown

Meltdown

75

Meltdown

Meltdown

15

Bash

Bash

Bash

Bash

25

Bang

Bang

25

Bang

Bang

50

Boom

Boom

50

Boom

Boom

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

HP:

9999

/

9999

MP:

9999

9999

9999

9999

9999

9999

<p align="center"><font face="Trebuchet MS" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>© Copyright 2005 - </b><font color="#88b8ff"><a href="http://www.eviludy.net/" target = "_blank"><b>EviLudy.Net</b></a></font><b> :: Game Designed by </b><font color="#88b8ff"><a href="mailto:zero@eviludy.net" target = "_blank"><b>Ludes G</b></a></font><b>. Sponsored by </b><font color="#88b8ff"><a href="http://www.armorgames.com/" target = "_blank"><b>ArmorGames.com</b></a></font></font></p>

Play More Games!

Play More Games!

Play More Games!

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 4 MovieClip in Frame 1
onClipEvent (enterFrame) { _root.b_loaded = _root.getBytesLoaded(); _root.b_total = _root.getBytesTotal(); _root.percent = Math.round((_root.b_loaded / _root.b_total) * 100); if (_root.percent >= 15) { _root.nextFrame(); } }
Frame 2
stage.showmenu = false; stop();
Instance of Symbol 8 MovieClip in Frame 2
onClipEvent (load) { no_framer = 1; } onClipEvent (enterFrame) { _root.b_loaded = _root.getBytesLoaded(); _root.b_total = _root.getBytesTotal(); _root.percent = Math.round((_root.b_loaded / _root.b_total) * 100); if (no_framer == 1) { this._width = _root.percent * 2.42; } if (_root.percent == 100) { no_framer = 2; } if (no_framer == 2) { this._width = this._width - 4; this._alpha = this._alpha - 1; _root.load_border._width = _root.load_border._width - 3; _root.load_border._alpha = _root.load_border._alpha - 0.5; if (_root.load_border._alpha <= 0) { _root.nextFrame(); } } }
Frame 3
function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { } function button5(obj, item) { getURL ("http://www.armorgames.com/", "_blank"); } function button6(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button7(obj, item) { } function button8(obj, item) { stopAllSounds(); } function button9(obj, item) { stopAllSounds(); } stop(); cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Quality", button2)); cm.customItems.push(new ContextMenuItem("High Quality", button3)); cm.customItems.push(new ContextMenuItem("-------------", button4)); cm.customItems.push(new ContextMenuItem("More games!", button5)); cm.customItems.push(new ContextMenuItem("Author's Site", button6)); cm.customItems.push(new ContextMenuItem("-------------", button7)); cm.customItems.push(new ContextMenuItem("Stop Music", button8)); cm.customItems.push(new ContextMenuItem("Start Music", button9)); _root.menu = cm; stage.showmenu = true;
Frame 4
stopAllSounds(); TheBridge = new Sound(); TheBridge.attachSound("TheBridge"); TheBridge.start(0, 50000);
Frame 5
stop(); mySharedObject = SharedObject.getLocal("ARMORGAMESBATTLEFILE1"); _root.SavedGameExist1 = mySharedObject.data.SaveGame; _root.filename1 = mySharedObject.data.gameName; mySharedObject = SharedObject.getLocal("ARMORGAMESBATTLEFILE2"); _root.SavedGameExist2 = mySharedObject.data.SaveGame; _root.filename2 = mySharedObject.data.gameName; mySharedObject = SharedObject.getLocal("ARMORGAMESBATTLEFILE3"); _root.SavedGameExist3 = mySharedObject.data.SaveGame; _root.filename3 = mySharedObject.data.gameName; mySharedObject = SharedObject.getLocal("ARMORGAMESBATTLEFILE4"); _root.SavedGameExist4 = mySharedObject.data.SaveGame; _root.filename4 = mySharedObject.data.gameName; function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { } function button5(obj, item) { getURL ("http://www.armorgames.com/", "_blank"); } function button6(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button7(obj, item) { } function button8(obj, item) { stopAllSounds(); _root.universal_music_switch.gotoAndStop(1); } function button9(obj, item) { stopAllSounds(); _root.universal_music_switch.gotoAndStop(2); } stop(); cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Quality", button2)); cm.customItems.push(new ContextMenuItem("High Quality", button3)); cm.customItems.push(new ContextMenuItem("-------------", button4)); cm.customItems.push(new ContextMenuItem("More games!", button5)); cm.customItems.push(new ContextMenuItem("Author's Site", button6)); cm.customItems.push(new ContextMenuItem("-------------", button7)); cm.customItems.push(new ContextMenuItem("Stop Music", button8)); cm.customItems.push(new ContextMenuItem("Start Music", button9)); _root.menu = cm;
Instance of Symbol 86 MovieClip "universal_music_switch" in Frame 5
onClipEvent (load) { this.gotoAndStop(2); }
Frame 6
if (_root.SavedGameExist2 == 1) { _root.loadbut2.enabled = true; } else { _root.loadbut2.enabled = false; _root.filename2 = "Empty Slot"; } if (_root.SavedGameExist3 == 1) { _root.loadbut3.enabled = true; } else { _root.loadbut3.enabled = false; _root.filename3 = "Empty Slot"; } if (_root.SavedGameExist4 == 1) { _root.loadbut4.enabled = true; } else { _root.loadbut4.enabled = false; _root.filename4 = "Empty Slot"; } if (_root.SavedGameExist1 == 1) { _root.loadbut1.enabled = true; } else { _root.loadbut1.enabled = false; _root.filename1 = "Empty Slot"; } function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { } function button5(obj, item) { getURL ("http://www.armorgames.com/", "_blank"); } function button6(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button7(obj, item) { } function button8(obj, item) { stopAllSounds(); _root.universal_music_switch.gotoAndStop(1); } function button9(obj, item) { stopAllSounds(); _root.universal_music_switch.gotoAndStop(2); } stop(); cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Quality", button2)); cm.customItems.push(new ContextMenuItem("High Quality", button3)); cm.customItems.push(new ContextMenuItem("-------------", button4)); cm.customItems.push(new ContextMenuItem("More games!", button5)); cm.customItems.push(new ContextMenuItem("Author's Site", button6)); cm.customItems.push(new ContextMenuItem("-------------", button7)); cm.customItems.push(new ContextMenuItem("Stop Music", button8)); cm.customItems.push(new ContextMenuItem("Start Music", button9)); _root.menu = cm;
Frame 7
function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { } function button5(obj, item) { getURL ("http://www.armorgames.com/", "_blank"); } function button6(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button7(obj, item) { } function button8(obj, item) { stopAllSounds(); _root.universal_music_switch.gotoAndStop(1); } function button9(obj, item) { stopAllSounds(); _root.universal_music_switch.gotoAndStop(2); } stop(); cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Quality", button2)); cm.customItems.push(new ContextMenuItem("High Quality", button3)); cm.customItems.push(new ContextMenuItem("-------------", button4)); cm.customItems.push(new ContextMenuItem("More games!", button5)); cm.customItems.push(new ContextMenuItem("Author's Site", button6)); cm.customItems.push(new ContextMenuItem("-------------", button7)); cm.customItems.push(new ContextMenuItem("Stop Music", button8)); cm.customItems.push(new ContextMenuItem("Start Music", button9)); _root.menu = cm;
Frame 8
_root.addition = _root.addition + 1; _root.goldPoints = _root.goldPoints + _root.gainCred; if (_root.curhat == 2) { _root.def = _root.def - 5; } else if (_root.curhat == 3) { _root.def = _root.def - 5; _root.mag = _root.mag - 5; } else if (_root.curhat == 4) { _root.def = _root.def - 10; _root.mag = _root.mag - 5; _root.str = _root.str - 5; } else if (_root.curhat == 5) { _root.def = _root.def - 10; _root.str = _root.str - 10; } else if (_root.curhat == 6) { _root.def = _root.def - 15; _root.str = _root.str - 15; _root.mag = _root.mag - 15; } function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { } function button5(obj, item) { getURL ("http://www.armorgames.com/", "_blank"); } function button6(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button7(obj, item) { } function button8(obj, item) { stopAllSounds(); _root.universal_music_switch.gotoAndStop(1); } function button9(obj, item) { stopAllSounds(); _root.universal_music_switch.gotoAndStop(2); } stop(); cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Quality", button2)); cm.customItems.push(new ContextMenuItem("High Quality", button3)); cm.customItems.push(new ContextMenuItem("-------------", button4)); cm.customItems.push(new ContextMenuItem("More games!", button5)); cm.customItems.push(new ContextMenuItem("Author's Site", button6)); cm.customItems.push(new ContextMenuItem("-------------", button7)); cm.customItems.push(new ContextMenuItem("Stop Music", button8)); cm.customItems.push(new ContextMenuItem("Start Music", button9)); _root.menu = cm;
Instance of Symbol 117 MovieClip in Frame 8
onClipEvent (enterFrame) { _root.expr = Math.round(_root.expr); _root.nextLevel = _root.level * 850; _root.nextLevel = _root.nextLevel + (_root.level * 2.9); _root.nextLevel = _root.nextLevel * 1.3; adding = _root.level * 750; _root.nextLevel = _root.nextLevel + 1200; _root.nextLevel = _root.nextLevel + adding; if (_root.level < 3) { _root.nextLevel = _root.nextLevel / 2; } else if ((_root.level > 2) && (_root.level < 5)) { _root.nextLevel = _root.nextLevel * 1; } else if (_root.level > 5) { _root.nextLevel = _root.nextLevel * 1.5; } else if (_root.level > 10) { _root.nextLevel = _root.nextLevel * 2.5; } else if (_root.level > 15) { _root.nextLevel = _root.nextLevel * 4; } else if (_root.level > 25) { _root.nextLevel = _root.nextLevel * 8; } else if (_root.level > 35) { _root.nextLevel = _root.nextLevel * 10; } else if (_root.level > 50) { _root.nextLevel = _root.nextLevel * 12; } else if (_root.level > 60) { _root.nextLevel = _root.nextLevel * 15; } else if (_root.level > 75) { _root.nextLevel = _root.nextLevel * 20; } else if (_root.level > 100) { _root.nextLevel = _root.nextLevel * 30; } else if (_root.level > 120) { _root.nextLevel = _root.nextLevel * 40; } else if (_root.level > 150) { _root.nextLevel = _root.nextLevel * 50; } else if (_root.level > 175) { _root.nextLevel = _root.nextLevel * 75; } else if (_root.level > 200) { _root.nextLevel = _root.nextLevel * 110; } _root.nextLevel = Math.ceil(_root.nextLevel); if (_root.gainExp >= 5) { _root.gainExp = _root.gainExp - 5; _root.expr = _root.expr + 5; } if (_root.expr > _root.nextLevel) { _root.statpoints = _root.statpoints + 5; _root.level++; _root.abilitypoints++; } }
Instance of Symbol 155 MovieClip "boomchi" in Frame 8
onClipEvent (enterFrame) { if (_root.found == false) { this._visible = false; } }
Frame 9
function backMain() { _root.gotoAndStop("Map!", 1); gotoAndStop (5); } function outFight() { stopAllSounds(); _root.gotoAndStop("Battle!", 1); gotoAndStop (14); } function saveFunction1() { mySharedObject = SharedObject.getLocal("ARMORGAMESBATTLEFILE1"); mySharedObject.data.curhat = _root.curhat; mySharedObject.data.hat1 = _root.hat1; mySharedObject.data.hat2 = _root.hat2; mySharedObject.data.hat3 = _root.hat3; mySharedObject.data.hat4 = _root.hat4; mySharedObject.data.hat5 = _root.hat5; mySharedObject.data.hat6 = _root.hat6; mySharedObject.data.goldPoints = _root.goldPoints; mySharedObject.data.bg1played = _root.bg1played; mySharedObject.data.bg2played = _root.bg2played; mySharedObject.data.bg3played = _root.bg3played; mySharedObject.data.bg4played = _root.bg4played; mySharedObject.data.bg5played = _root.bg5played; mySharedObject.data.bg6played = _root.bg6played; mySharedObject.data.bg7played = _root.bg7played; mySharedObject.data.bg8played = _root.bg8played; mySharedObject.data.bg9played = _root.bg9played; mySharedObject.data.SaveGame = 1; mySharedObject.data.gameName = _root.filename; mySharedObject.data.statpoints = _root.statpoints; mySharedObject.data.expr = _root.expr; mySharedObject.data.weapon = _root.weapon; mySharedObject.data.staff = _root.staff; mySharedObject.data.maxhp = _root.maxhp; mySharedObject.data.maxmp = _root.maxmp; mySharedObject.data.def = _root.def; mySharedObject.data.str = _root.str; mySharedObject.data.mag = _root.mag; mySharedObject.data.level = _root.level; mySharedObject.data.staff1 = _root.staff1; mySharedObject.data.staff2 = _root.staff2; mySharedObject.data.staff3 = _root.staff3; mySharedObject.data.staff4 = _root.staff4; mySharedObject.data.staff5 = _root.staff5; mySharedObject.data.weapon1 = _root.weapon1; mySharedObject.data.weapon2 = _root.weapon2; mySharedObject.data.weapon3 = _root.weapon3; mySharedObject.data.weapon4 = _root.weapon4; mySharedObject.data.weapon5 = _root.weapon5; mySharedObject.data.weapon6 = _root.weapon6; mySharedObject.data.weapon7 = _root.weapon7; mySharedObject.data.weapon8 = _root.weapon8; mySharedObject.data.weapon9 = _root.weapon9; mySharedObject.data.weapon10 = _root.weapon10; mySharedObject.data.weapon11 = _root.weapon11; mySharedObject.data.weapon12 = _root.weapon12; mySharedObject.data.weapon13 = _root.weapon13; mySharedObject.data.weapon14 = _root.weapon14; mySharedObject.data.weapon15 = _root.weapon15; mySharedObject.data.weapon10 = _root.weapon10; mySharedObject.data.addition = _root.addition; mySharedObject.data.abilitypoints = _root.abilitypoints; mySharedObject.data.skilllevel1 = _root.skilllevel1; mySharedObject.data.skilllevel2 = _root.skilllevel2; mySharedObject.data.skilllevel3 = _root.skilllevel3; mySharedObject.data.skilllevel4 = _root.skilllevel4; mySharedObject.data.skilllevel5 = _root.skilllevel5; mySharedObject.data.skilllevel6 = _root.skilllevel6; mySharedObject.data.skilllevel7 = _root.skilllevel7; mySharedObject.data.skilllevel8 = _root.skilllevel8; mySharedObject.data.skilllevel9 = _root.skilllevel9; mySharedObject.data.skilllevel10 = _root.skilllevel10; mySharedObject.data.skilllevel11 = _root.skilllevel11; mySharedObject.data.skilllevel12 = _root.skilllevel12; mySharedObject.flush(); } function saveFunction2() { mySharedObject = SharedObject.getLocal("ARMORGAMESBATTLEFILE2"); mySharedObject.data.curhat = _root.curhat; mySharedObject.data.hat1 = _root.hat1; mySharedObject.data.hat2 = _root.hat2; mySharedObject.data.hat3 = _root.hat3; mySharedObject.data.hat4 = _root.hat4; mySharedObject.data.hat5 = _root.hat5; mySharedObject.data.hat6 = _root.hat6; mySharedObject.data.goldPoints = _root.goldPoints; mySharedObject.data.bg1played = _root.bg1played; mySharedObject.data.bg2played = _root.bg2played; mySharedObject.data.bg3played = _root.bg3played; mySharedObject.data.bg4played = _root.bg4played; mySharedObject.data.bg5played = _root.bg5played; mySharedObject.data.bg6played = _root.bg6played; mySharedObject.data.bg7played = _root.bg7played; mySharedObject.data.bg8played = _root.bg8played; mySharedObject.data.bg9played = _root.bg9played; mySharedObject.data.SaveGame = 1; mySharedObject.data.gameName = _root.filename; mySharedObject.data.statpoints = _root.statpoints; mySharedObject.data.expr = _root.expr; mySharedObject.data.weapon = _root.weapon; mySharedObject.data.staff = _root.staff; mySharedObject.data.maxhp = _root.maxhp; mySharedObject.data.maxmp = _root.maxmp; mySharedObject.data.def = _root.def; mySharedObject.data.str = _root.str; mySharedObject.data.mag = _root.mag; mySharedObject.data.level = _root.level; mySharedObject.data.staff1 = _root.staff1; mySharedObject.data.staff2 = _root.staff2; mySharedObject.data.staff3 = _root.staff3; mySharedObject.data.staff4 = _root.staff4; mySharedObject.data.staff5 = _root.staff5; mySharedObject.data.weapon1 = _root.weapon1; mySharedObject.data.weapon2 = _root.weapon2; mySharedObject.data.weapon3 = _root.weapon3; mySharedObject.data.weapon4 = _root.weapon4; mySharedObject.data.weapon5 = _root.weapon5; mySharedObject.data.weapon6 = _root.weapon6; mySharedObject.data.weapon7 = _root.weapon7; mySharedObject.data.weapon8 = _root.weapon8; mySharedObject.data.weapon9 = _root.weapon9; mySharedObject.data.weapon10 = _root.weapon10; mySharedObject.data.weapon11 = _root.weapon11; mySharedObject.data.weapon12 = _root.weapon12; mySharedObject.data.weapon13 = _root.weapon13; mySharedObject.data.weapon14 = _root.weapon14; mySharedObject.data.weapon15 = _root.weapon15; mySharedObject.data.weapon10 = _root.weapon10; mySharedObject.data.addition = _root.addition; mySharedObject.data.abilitypoints = _root.abilitypoints; mySharedObject.data.skilllevel1 = _root.skilllevel1; mySharedObject.data.skilllevel2 = _root.skilllevel2; mySharedObject.data.skilllevel3 = _root.skilllevel3; mySharedObject.data.skilllevel4 = _root.skilllevel4; mySharedObject.data.skilllevel5 = _root.skilllevel5; mySharedObject.data.skilllevel6 = _root.skilllevel6; mySharedObject.data.skilllevel7 = _root.skilllevel7; mySharedObject.data.skilllevel8 = _root.skilllevel8; mySharedObject.data.skilllevel9 = _root.skilllevel9; mySharedObject.data.skilllevel10 = _root.skilllevel10; mySharedObject.data.skilllevel11 = _root.skilllevel11; mySharedObject.data.skilllevel12 = _root.skilllevel12; mySharedObject.flush(); } function saveFunction3() { mySharedObject = SharedObject.getLocal("ARMORGAMESBATTLEFILE3"); mySharedObject.data.curhat = _root.curhat; mySharedObject.data.hat1 = _root.hat1; mySharedObject.data.hat2 = _root.hat2; mySharedObject.data.hat3 = _root.hat3; mySharedObject.data.hat4 = _root.hat4; mySharedObject.data.hat5 = _root.hat5; mySharedObject.data.hat6 = _root.hat6; mySharedObject.data.goldPoints = _root.goldPoints; mySharedObject.data.bg1played = _root.bg1played; mySharedObject.data.bg2played = _root.bg2played; mySharedObject.data.bg3played = _root.bg3played; mySharedObject.data.bg4played = _root.bg4played; mySharedObject.data.bg5played = _root.bg5played; mySharedObject.data.bg6played = _root.bg6played; mySharedObject.data.bg7played = _root.bg7played; mySharedObject.data.bg8played = _root.bg8played; mySharedObject.data.bg9played = _root.bg9played; mySharedObject.data.SaveGame = 1; mySharedObject.data.gameName = _root.filename; mySharedObject.data.statpoints = _root.statpoints; mySharedObject.data.expr = _root.expr; mySharedObject.data.weapon = _root.weapon; mySharedObject.data.staff = _root.staff; mySharedObject.data.maxhp = _root.maxhp; mySharedObject.data.maxmp = _root.maxmp; mySharedObject.data.def = _root.def; mySharedObject.data.str = _root.str; mySharedObject.data.mag = _root.mag; mySharedObject.data.level = _root.level; mySharedObject.data.staff1 = _root.staff1; mySharedObject.data.staff2 = _root.staff2; mySharedObject.data.staff3 = _root.staff3; mySharedObject.data.staff4 = _root.staff4; mySharedObject.data.staff5 = _root.staff5; mySharedObject.data.weapon1 = _root.weapon1; mySharedObject.data.weapon2 = _root.weapon2; mySharedObject.data.weapon3 = _root.weapon3; mySharedObject.data.weapon4 = _root.weapon4; mySharedObject.data.weapon5 = _root.weapon5; mySharedObject.data.weapon6 = _root.weapon6; mySharedObject.data.weapon7 = _root.weapon7; mySharedObject.data.weapon8 = _root.weapon8; mySharedObject.data.weapon9 = _root.weapon9; mySharedObject.data.weapon10 = _root.weapon10; mySharedObject.data.weapon11 = _root.weapon11; mySharedObject.data.weapon12 = _root.weapon12; mySharedObject.data.weapon13 = _root.weapon13; mySharedObject.data.weapon14 = _root.weapon14; mySharedObject.data.weapon15 = _root.weapon15; mySharedObject.data.weapon10 = _root.weapon10; mySharedObject.data.addition = _root.addition; mySharedObject.data.abilitypoints = _root.abilitypoints; mySharedObject.data.skilllevel1 = _root.skilllevel1; mySharedObject.data.skilllevel2 = _root.skilllevel2; mySharedObject.data.skilllevel3 = _root.skilllevel3; mySharedObject.data.skilllevel4 = _root.skilllevel4; mySharedObject.data.skilllevel5 = _root.skilllevel5; mySharedObject.data.skilllevel6 = _root.skilllevel6; mySharedObject.data.skilllevel7 = _root.skilllevel7; mySharedObject.data.skilllevel8 = _root.skilllevel8; mySharedObject.data.skilllevel9 = _root.skilllevel9; mySharedObject.data.skilllevel10 = _root.skilllevel10; mySharedObject.data.skilllevel11 = _root.skilllevel11; mySharedObject.data.skilllevel12 = _root.skilllevel12; mySharedObject.flush(); } function saveFunction4() { mySharedObject = SharedObject.getLocal("ARMORGAMESBATTLEFILE4"); mySharedObject.data.curhat = _root.curhat; mySharedObject.data.hat1 = _root.hat1; mySharedObject.data.hat2 = _root.hat2; mySharedObject.data.hat3 = _root.hat3; mySharedObject.data.hat4 = _root.hat4; mySharedObject.data.hat5 = _root.hat5; mySharedObject.data.hat6 = _root.hat6; mySharedObject.data.goldPoints = _root.goldPoints; mySharedObject.data.bg1played = _root.bg1played; mySharedObject.data.bg2played = _root.bg2played; mySharedObject.data.bg3played = _root.bg3played; mySharedObject.data.bg4played = _root.bg4played; mySharedObject.data.bg5played = _root.bg5played; mySharedObject.data.bg6played = _root.bg6played; mySharedObject.data.bg7played = _root.bg7played; mySharedObject.data.bg8played = _root.bg8played; mySharedObject.data.bg9played = _root.bg9played; mySharedObject.data.SaveGame = 1; mySharedObject.data.gameName = _root.filename; mySharedObject.data.statpoints = _root.statpoints; mySharedObject.data.expr = _root.expr; mySharedObject.data.weapon = _root.weapon; mySharedObject.data.staff = _root.staff; mySharedObject.data.maxhp = _root.maxhp; mySharedObject.data.maxmp = _root.maxmp; mySharedObject.data.def = _root.def; mySharedObject.data.str = _root.str; mySharedObject.data.mag = _root.mag; mySharedObject.data.level = _root.level; mySharedObject.data.staff1 = _root.staff1; mySharedObject.data.staff2 = _root.staff2; mySharedObject.data.staff3 = _root.staff3; mySharedObject.data.staff4 = _root.staff4; mySharedObject.data.staff5 = _root.staff5; mySharedObject.data.weapon1 = _root.weapon1; mySharedObject.data.weapon2 = _root.weapon2; mySharedObject.data.weapon3 = _root.weapon3; mySharedObject.data.weapon4 = _root.weapon4; mySharedObject.data.weapon5 = _root.weapon5; mySharedObject.data.weapon6 = _root.weapon6; mySharedObject.data.weapon7 = _root.weapon7; mySharedObject.data.weapon8 = _root.weapon8; mySharedObject.data.weapon9 = _root.weapon9; mySharedObject.data.weapon10 = _root.weapon10; mySharedObject.data.weapon11 = _root.weapon11; mySharedObject.data.weapon12 = _root.weapon12; mySharedObject.data.weapon13 = _root.weapon13; mySharedObject.data.weapon14 = _root.weapon14; mySharedObject.data.weapon15 = _root.weapon15; mySharedObject.data.weapon10 = _root.weapon10; mySharedObject.data.addition = _root.addition; mySharedObject.data.abilitypoints = _root.abilitypoints; mySharedObject.data.skilllevel1 = _root.skilllevel1; mySharedObject.data.skilllevel2 = _root.skilllevel2; mySharedObject.data.skilllevel3 = _root.skilllevel3; mySharedObject.data.skilllevel4 = _root.skilllevel4; mySharedObject.data.skilllevel5 = _root.skilllevel5; mySharedObject.data.skilllevel6 = _root.skilllevel6; mySharedObject.data.skilllevel7 = _root.skilllevel7; mySharedObject.data.skilllevel8 = _root.skilllevel8; mySharedObject.data.skilllevel9 = _root.skilllevel9; mySharedObject.data.skilllevel10 = _root.skilllevel10; mySharedObject.data.skilllevel11 = _root.skilllevel11; mySharedObject.data.skilllevel12 = _root.skilllevel12; mySharedObject.flush(); } function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { } function button5(obj, item) { getURL ("http://www.armorgames.com/", "_blank"); } function button6(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button7(obj, item) { } function button8(obj, item) { stopAllSounds(); _root.universal_music_switch.gotoAndStop(1); } function button9(obj, item) { stopAllSounds(); _root.universal_music_switch.gotoAndStop(2); } stop(); cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Quality", button2)); cm.customItems.push(new ContextMenuItem("High Quality", button3)); cm.customItems.push(new ContextMenuItem("-------------", button4)); cm.customItems.push(new ContextMenuItem("More games!", button5)); cm.customItems.push(new ContextMenuItem("Author's Site", button6)); cm.customItems.push(new ContextMenuItem("-------------", button7)); cm.customItems.push(new ContextMenuItem("Stop Music", button8)); cm.customItems.push(new ContextMenuItem("Start Music", button9)); _root.menu = cm;
Frame 14
function inflictA() { _root.enemy.inside.gotoAndStop(2); _root.damage = 0; _root.randomizerB = (Math.random() * 5) + 5; _root.randomizerB = Math.round(_root.randomizerB); _root.randomizer = (Math.random() * 5) + 5; _root.randomizer = Math.round(_root.randomizer); _root.multiple = _root.powerups + _root.randomizer; _root.onepercent = _root.damage / 100; _root.adding = _root.onepercent * _root.multiple; _root.adding = _root.adding + 1; _root.addingb = Math.random() * _root.str; _root.addingc = _root.str / 3; _root.addingb = _root.adding * _root.addingb; _root.adding = _root.adding + _root.addingb; _root.damage = _root.damage + _root.adding; _root.damage = _root.damage + _root.randomizerB; _root.damage = _root.damage + _root.str; _root.damage = _root.damage + _root.level; _root.special = _root.level * _root.str; _root.centodan = _root.str * 1.7; _root.damage = _root.damage + _root.centodan; _root.damage = _root.damage + _root.special; _root.cento = _root.powerups / 3; _root.cento = _root.cento + 1; if (_root.weapon != 1) { _root.expo = _root.weapon / 2; _root.damage = _root.damage * (_root.weapon / 1.5); } _root.damage = _root.damage * _root.cento; if (_root.addpercent > 0) { onebit = _root.damage / 100; percents = onebit * _root.addpercent; _root.damage = _root.damage + percents; } _root.damage = _root.damage / 2; _root.damage = Math.ceil(_root.damage); _root.damageDealA._visible = true; _root.damageDealA.play(); _root.enemy.inside.gotoAndStop(2); } function inflictB() { _root.enemy.inside.gotoAndStop(2); _root.damage = 0; _root.randomizerB = (Math.random() * 5) + 5; _root.randomizerB = Math.round(_root.randomizerB); _root.randomizer = (Math.random() * 5) + 5; _root.randomizer = Math.round(_root.randomizer); _root.multiple = _root.magicups + _root.randomizer; _root.onepercent = _root.damage / 10; _root.adding = _root.onepercent * _root.multiple; _root.adding = _root.adding + 1; _root.addingb = Math.random() * _root.mag; _root.addingc = _root.mag / 3; _root.addingb = _root.adding * _root.addingb; _root.adding = _root.adding + _root.addingb; _root.damage = _root.damage + _root.adding; _root.centodan = _root.mag * 1.5; _root.damage = _root.damage + _root.centodan; _root.damage = _root.damage + _root.randomizerB; _root.damage = _root.damage + _root.mag; _root.damage = _root.damage + _root.level; _root.special = _root.level * _root.str; _root.damage = _root.damage + _root.special; _root.cento = _root.magicups / 2; _root.cento = _root.cento + 1; _root.damage = _root.damage * _root.cento; if (_root.staff != 1) { _root.damage = _root.damage * _root.weapon; _root.damage = _root.damage * _root.staff; } if (_root.spell == 5) { _root.damage = _root.damage * 1.4; } else if (_root.spell == 6) { _root.damage = _root.damage * 2.1; } else if (_root.spell == 7) { _root.damage = _root.damage * 2.7; } else if (_root.spell == 8) { _root.damage = _root.damage * 3; } _root.damage = _root.damage / 2.5; _root.damage = Math.ceil(_root.damage); _root.damageDealA._visible = true; _root.damageDealA.play(); _root.enemy.inside.gotoAndStop(2); } function inflictC() { _root.enemy.inside.gotoAndStop(2); _root.damage = 0; _root.randomizerB = (Math.random() * 5) + 5; _root.randomizerB = Math.round(_root.randomizerB); _root.randomizer = (Math.random() * 5) + 5; _root.randomizer = Math.round(_root.randomizer); _root.multiple = _root.magicups + _root.randomizer; _root.onepercent = _root.damage / 10; _root.adding = _root.onepercent * _root.multiple; _root.adding = _root.adding + 1; _root.addingb = Math.random() * _root.mag; _root.addingc = _root.mag / 3; _root.addingb = _root.adding * _root.addingb; _root.adding = _root.adding + _root.addingb; _root.damage = _root.damage + _root.adding; _root.damage = _root.damage + _root.randomizerB; _root.damage = _root.damage + _root.mag; _root.damage = _root.damage + _root.level; _root.special = _root.level * _root.str; _root.damage = _root.damage + _root.special; _root.cento = _root.magicups / 2; _root.cento = _root.cento + 1; _root.damage = _root.damage * _root.cento; if (_root.staff != 1) { _root.expo = _root.staff * 6; _root.damage = _root.damage * _root.weapon; } _root.damage = _root.damage * 1.4; _root.damage = _root.damage / 2; _root.damage = Math.ceil(_root.damage); _root.curing = 0; _root.curing = _root.curing + _root.damage; _root.damageDealB._visible = true; _root.damageDealB.play(); } function goEnemy() { _root.asetting = 4; _root.strikeset = 0; numA = (Math.random() * 5) + 1; numB = Math.random() * 6; numA = Math.round(numA); numB = Math.round(numB); if (numA > 4) { numA = 1; } if (numB > 4) { numB = 1; } if (((numA == 2) && (_root.enemyhp == _root.enemymaxhp)) && (_root.enemymp > 7)) { numA = 1; } if (((numB == 2) && (_root.enemyhp == _root.enemymaxhp)) && (_root.enemymp > 15)) { numB = 1; } if ((_root.enemymp < 8) && (numA == 2)) { numA = 1; } if ((_root.enemymp < 16) && (numB == 2)) { numB = 1; } if ((numA == 4) && (_root.enemymp < 25)) { numA = 1; } if ((numB == 4) && (_root.enemymp < 50)) { numB = 1; } _root.emTa1 = numA; _root.emTa2 = numB; _root.enemyPoint = 2; } function gameOver() { stopAllSounds(); _root.gotoAndStop("Map!", 3); gotoAndStop (7); } function victory() { if (_root.level < 222) { _root.enemylevel = _root.enemylevel - (_root.addition / 2); _root.gainExp = (_root.enemylevel * 275) / 3.75; _root.gainExp = _root.gainExp * 2.7; stuffx = (Math.random() * 300) + 100; stuffx = Math.round(stuffx); _root.gainExp = _root.gainExp + stuffx; } _root.gainCred = _root.enemylevel * 85; _root.gainCred = _root.gainCred + 150; _root.gainCred = Math.round(_root.gainCred); stopAllSounds(); variaA = (Math.random() * 2) + 1; variaA = Math.round(variaA); if (variaA < 3) { _root.found = false; } if (variaA == 3) { variaB = (Math.random() * 3) + 1; variaB = Math.round(variaB); if (_root.staff5 == 1) { variaB = 1; } else if ((_root.staff2 == 0) && (variaB > 2)) { _root.found = true; _root.itemname = "Grand Staff"; _root.itemnum = 16; _root.staff2 = 1; } else if (((_root.staff3 == 0) && (_root.staff2 == 1)) && (variaB > 2)) { _root.found = true; _root.itemname = "Master Staff"; _root.itemnum = 17; _root.staff3 = 1; } else if (((_root.staff4 == 0) && (_root.staff3 == 1)) && (variaB > 2)) { _root.found = true; _root.itemname = "Ultimate Staff"; _root.itemnum = 18; _root.staff4 = 1; } else if (((_root.staff5 == 0) && (_root.staff4 == 1)) && (variaB > 2)) { _root.found = true; _root.itemname = "Ultimate Staff Squared"; _root.itemnum = 19; _root.staff5 = 1; } if (variaB < 3) { if (_root.weapon2 == 0) { _root.found = true; _root.weapon2 = 1; _root.itemname = "The Ripper"; _root.itemnum = 2; } else if ((_root.weapon2 == 1) && (_root.weapon3 == 0)) { _root.found = true; _root.weapon3 = 1; _root.itemname = "Black Blade"; _root.itemnum = 3; } else if ((_root.weapon3 == 1) && (_root.weapon4 == 0)) { _root.found = true; _root.weapon4 = 1; _root.itemname = "White Blade"; _root.itemnum = 4; } else if ((_root.weapon4 == 1) && (_root.weapon5 == 0)) { _root.found = true; _root.weapon5 = 1; _root.itemname = "Diving Edge"; _root.itemnum = 5; } else if ((_root.weapon5 == 1) && (_root.weapon6 == 0)) { _root.found = true; _root.weapon6 = 1; _root.itemname = "Double Edge"; _root.itemnum = 6; } else if ((_root.weapon6 == 1) && (_root.weapon7 == 0)) { _root.found = true; _root.weapon7 = 1; _root.itemname = "Crommed Blade"; _root.itemnum = 7; } else if ((_root.weapon7 == 1) && (_root.weapon8 == 0)) { _root.found = true; _root.weapon8 = 1; _root.itemname = "Crippled Blade"; _root.itemnum = 8; } else if ((_root.weapon8 == 1) && (_root.weapon9 == 0)) { _root.found = true; _root.weapon7 = 9; _root.itemname = "Spread of Death"; _root.itemnum = 9; } else if ((_root.weapon9 == 1) && (_root.weapon10 == 0)) { _root.found = true; _root.weapon7 = 10; _root.itemname = "The Punisher"; _root.itemnum = 10; } else if ((_root.weapon10 == 1) && (_root.weapon11 == 0)) { _root.found = true; _root.weapon7 = 11; _root.itemname = "Blade of Ludes G"; _root.itemnum = 11; } else if ((_root.weapon11 == 1) && (_root.weapon12 == 0)) { _root.found = true; _root.weapon12 = 1; _root.itemname = "Blade of Daniel McNeely"; _root.itemnum = 12; } else if ((_root.weapon12 == 1) && (_root.weapon13 == 0)) { variaX = (Math.random() * 2) + 1; variaX = Math.round(variaX); if (variaX == 2) { _root.found = true; _root.weapon13 = 1; _root.itemname = "Deathstick"; _root.itemnum = 13; } else { _root.found = false; } } else if ((_root.weapon13 == 1) && (_root.weapon14 == 0)) { variaX = (Math.random() * 3) + 1; variaX = Math.round(variaX); if (variaX == 2) { _root.found = true; _root.weapon14 = 1; _root.itemname = "Ultimate Weapon"; _root.itemnum = 14; } else { _root.found = false; } } else if ((_root.weapon14 == 1) && (_root.weapon15 == 0)) { variaX = (Math.random() * 6) + 1; variaX = Math.round(variaX); if (variaX == 2) { _root.found = true; _root.weapon15 = 1; _root.itemname = "Break Damage Limit"; _root.itemnum = 15; } else { _root.found = false; } } else if (_root.weapon15 == 1) { _root.found = false; } } } trace(_root.found); trace(variaA); trace(variaB); if (_root.bg == 9) { trace("LAWL XD"); stopAllSounds(); _root.gotoAndStop("Map!", 9); gotoAndStop (13); } else { stopAllSounds(); TheBridge = new Sound(); TheBridge.attachSound("TheBridge"); TheBridge.start(0, 50000); _root.gotoAndStop("Map!", 4); gotoAndStop (8); } } _root.enemyPoint = 0; stop(); if ((_root.skilllevel3 == 1) && (_root.skilllevel4 == 1)) { _root.autolifeamounts = 3; } else if ((_root.skilllevel3 == 1) && (_root.skilllevel4 == 0)) { _root.autolifeamounts = 2; } else if ((_root.skilllevel3 == 0) && (_root.skilllevel4 == 0)) { _root.autolifeamounts = 1; } _root.autolife = false; _root.shield = false; _root.autolifeused = false; _root.strikeset = 1; _root.hp = _root.maxhp; _root.mp = _root.maxmp; _root.powerups = 0; _root.magicups = 0; _root.defenceups = 0; _root.startstr = _root.str; _root.enemy = 1; _root.enemypowerups = 0; _root.enemymaxhp = _root.enemylevel * 200; _root.enemymaxmp = _root.enemylevel * 50; if (_root.enm == 4) { _root.enemymaxmp = _root.enemymaxmp * 1.75; _root.enemymaxhp = _root.enemymaxhp * 1.75; } _root.enemymaxmp = Math.ceil(_root.enemymaxmp); _root.enemymaxhp = Math.ceil(_root.enemymaxhp); _root.enemyhp = _root.enemymaxhp; _root.enemymp = _root.enemymaxmp; _root.shield = false; _root.autolife = false; _root.playerturns = 3; _root.enemyturns = 2; _root.xi = 1; if (_root.bg == 9) { stopAllSounds(); Final = new Sound(); Final.attachSound("Final"); Final.start(0, 50000); } else if (_root.bg < 9) { stopAllSounds(); BattleTrack = new Sound(); BattleTrack.attachSound("BattleTrack"); BattleTrack.start(0, 50000); } if (_root.curhat == 2) { _root.def = _root.def + 5; } else if (_root.curhat == 3) { _root.def = _root.def + 5; _root.mag = _root.mag + 5; } else if (_root.curhat == 4) { _root.def = _root.def + 10; _root.mag = _root.mag + 5; _root.str = _root.str + 5; } else if (_root.curhat == 5) { _root.powerups = 3; _root.def = _root.def + 10; _root.str = _root.str + 10; } else if (_root.curhat == 6) { _root.def = _root.def + 15; _root.str = _root.str + 15; _root.mag = _root.mag + 15; _root.powerups = 5; _root.defenceups = 5; _root.magicups = 5; } function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { } function button5(obj, item) { stopAllSounds(); if (_root.bg < 9) { _root.universal_music_switch.gotoAndStop(3); } else if (_root.bg == 9) { _root.universal_music_switch.gotoAndStop(4); } } function button6(obj, item) { stopAllSounds(); _root.universal_music_switch.gotoAndStop(1); } function button7(obj, item) { } function button8(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button9(obj, item) { } function button10(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button11(obj, item) { getURL ("http://www.armorgames.com/", "_blank"); } cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Quality", button2)); cm.customItems.push(new ContextMenuItem("High Quality", button3)); cm.customItems.push(new ContextMenuItem("------------", button4)); cm.customItems.push(new ContextMenuItem("Start Music", button5)); cm.customItems.push(new ContextMenuItem("Stop Music", button6)); cm.customItems.push(new ContextMenuItem("------------", button7)); cm.customItems.push(new ContextMenuItem("More Games 'n Stuff", button8)); cm.customItems.push(new ContextMenuItem("-------------", button9)); cm.customItems.push(new ContextMenuItem("EviLudy Games!", button10)); cm.customItems.push(new ContextMenuItem("Armor Games!", button11)); _root.menu = cm;
Instance of Symbol 389 MovieClip in Frame 14
onClipEvent (enterFrame) { this.gotoAndStop(_root.bg); }
Instance of Symbol 430 MovieClip "gandalf" in Frame 14
onClipEvent (enterFrame) { if ((Key.isDown(8) && (Key.isDown(33))) && (Key.isDown(34))) { _root.hp = _root.maxhp; _root.mp = _root.maxmp; _root.powerups = _root.powerups + 3; _root.defenceups = _root.defenceups + 3; _root.magicups = _root.magicups + 3; } _root.gandalf.st.xy.gotoAndStop(_root.weapon); if (_root.hp <= 0) { if (_root.autolife == true) { fifteenpercent = _root.maxhp / 100; fifteenpercent = fifteenpercent * 15; fifteenpercent = Math.round(fifteenpercent); _root.hp = fifteenpercent; _root.autolife = false; } else if (_root.autolife == false) { this.gotoAndStop(5); _root.enemy.inside.gotoAndStop(1); _root.actionSel._visible = false; } } if (_root.hp > _root.maxhp) { _root.hp = _root.maxhp; } if (_root.mp > _root.maxmp) { _root.mp = _root.maxmp; } } onClipEvent (load) { _root.gandalf.st.xy.gotoAndStop(_root.weapon); }
Instance of Symbol 640 MovieClip "enemy" in Frame 14
onClipEvent (enterFrame) { if ((_root.damageDealA._visible == true) && (_root.enemyhp > 1)) { this.inside.gotoAndStop(2); } if (_root.enemyhp <= 1) { _root.enemy.inside.gotoAndStop(5); this.inside.gotoAndStop(5); _root.actionSel._visible = false; } } onClipEvent (load) { this.gotoAndStop(_root.enm); }
Instance of Symbol 722 MovieClip "actionSel" in Frame 14
onClipEvent (load) { csx = 0; csy = 0; } onClipEvent (enterFrame) { if (((Key.isDown(40) && (csx == 0)) && (_root.actionSelect != 7)) && (_root.actionSelect != 23)) { this.nextFrame(); csx = 1; } else if ((((Key.isDown(38) && (csx == 0)) && (_root.actionSelect != 8)) && (_root.actionSelect != 13)) && (_root.actionSelect != 18)) { this.prevFrame(); csx = 1; } if (csx == 1) { csy++; } if (csy == 7) { csy = 0; csx = 0; } } onClipEvent (enterFrame) { if (((this._visible == true) && (Key.isDown(32))) && (csx == 0)) { csx = 1; _root.xi = 0; if (_root.actionSelect == 1) { _root.gandalf.gotoAndStop(2); this._visible = false; } if (_root.actionSelect == 4) { bloempje = _root.skilllevel7 / 4; _root.powerups++; _root.powerups = _root.powerups + bloempje; _root.gandalf.gotoAndStop(7); this._visible = false; } if (_root.actionSelect == 5) { bloempje = _root.skilllevel8 / 4; _root.defenceups++; _root.defenceups = _root.defenceups + bloempje; _root.gandalf.gotoAndStop(7); this._visible = false; } if (_root.actionSelect == 6) { bloempje = _root.skilllevel9 / 4; _root.magicups++; _root.magicups = _root.magicups + bloempje; _root.gandalf.gotoAndStop(7); this._visible = false; } if (_root.actionSelect == 3) { this.gotoAndStop(8); } if (_root.actionSelect == 12) { csx = 1; this.gotoAndStop(1); } if ((_root.actionSelect == 8) && (_root.mp >= 4)) { _root.mp = _root.mp - 4; _root.gandalf.gotoAndStop(3); this._visible = false; } if ((_root.actionSelect == 9) && (_root.mp >= 8)) { _root.mp = _root.mp - 8; _root.gandalf.gotoAndStop(3); this._visible = false; } if (((_root.actionSelect == 10) && (_root.mp >= 16)) && (_root.shield == false)) { _root.mp = _root.mp - 16; _root.gandalf.gotoAndStop(3); _root.shield = true; this._visible = false; } if (((_root.actionSelect == 11) && (_root.mp >= 32)) && (_root.autolifeamounts > 0)) { _root.mp = _root.mp - 32; _root.gandalf.gotoAndStop(3); _root.autolife = true; _root.autolifeamounts--; this._visible = false; } if ((_root.actionSelect == 13) && (_root.mp >= 5)) { _root.mp = _root.mp - 5; _root.gandalf.gotoAndStop(3); this._visible = false; } if ((_root.actionSelect == 14) && (_root.mp >= 15)) { _root.mp = _root.mp - 15; _root.gandalf.gotoAndStop(3); this._visible = false; } if ((_root.actionSelect == 15) && (_root.mp >= 32)) { _root.mp = _root.mp - 32; _root.gandalf.gotoAndStop(3); this._visible = false; } if ((_root.actionSelect == 16) && (_root.mp >= 112)) { _root.mp = _root.mp - 112; _root.gandalf.gotoAndStop(3); this._visible = false; } if (_root.actionSelect == 17) { this.gotoAndStop(1); } if (_root.actionSelect == 23) { this.gotoAndStop(7); } if (_root.actionSelect == 7) { this.gotoAndStop(18); } if (_root.actionSelect == 2) { this.gotoAndStop(13); } if (((_root.actionSelect == 20) && (_root.mp >= 15)) && (_root.skilllevel10 > 0)) { _root.addpercent = 15; _root.mp = _root.mp - 15; _root.gandalf.gotoAndStop(2); this._visible = false; } if (((_root.actionSelect == 21) && (_root.mp >= 25)) && (_root.skilllevel11 > 0)) { _root.addpercent = 25; _root.mp = _root.mp - 25; _root.gandalf.gotoAndStop(2); this._visible = false; } if (((_root.actionSelect == 22) && (_root.mp >= 50)) && (_root.skilllevel12 > 0)) { _root.addpercent = 50; _root.mp = _root.mp - 50; _root.gandalf.gotoAndStop(2); this._visible = false; } if (((_root.actionSelect == 18) && (_root.mp > 99)) && (_root.skilllevel5 > 0)) { randomizerX = (Math.random() * 4) + 1; randomizerX = Math.round(randomizerX); trace(randomizerX); if (randomizerX == 4) { _root.addpercent = 500; } else if (randomizerX == 3) { _root.addpercent = 100; } else if (randomizerX == 2) { _root.addpercent = 10; } else { _root.addpercent = 2; } trace(_root.addpercent); _root.mp = _root.mp - 100; _root.gandalf.gotoAndStop(2); this._visible = false; } if (((_root.actionSelect == 19) && (_root.mp > 74)) && (_root.skilllevel6 > 0)) { _root.mp = _root.mp - 75; _root.enemyResetter._visible = true; _root.enemyResetter.play(); this._visible = false; } } }
Instance of Symbol 729 MovieClip "damageDealA" in Frame 14
onClipEvent (load) { this._visible = false; }
Instance of Symbol 737 MovieClip "damageDealB" in Frame 14
onClipEvent (load) { this._visible = false; }
Instance of Symbol 744 MovieClip "damageDealC" in Frame 14
onClipEvent (load) { this._visible = false; }
Instance of Symbol 751 MovieClip "damageDealD" in Frame 14
onClipEvent (load) { this._visible = false; }
Instance of Symbol 753 MovieClip in Frame 14
onClipEvent (enterFrame) { this._width = (_root.mp / _root.maxmp) * 200; }
Instance of Symbol 755 MovieClip in Frame 14
onClipEvent (enterFrame) { this._width = (_root.hp / _root.maxhp) * 200; }
Instance of Symbol 753 MovieClip in Frame 14
onClipEvent (enterFrame) { this._width = (_root.enemymp / _root.enemymaxmp) * 200; }
Instance of Symbol 755 MovieClip in Frame 14
onClipEvent (enterFrame) { this._width = (_root.enemyhp / _root.enemymaxhp) * 200; }
Instance of Symbol 774 MovieClip "enemyResetter" in Frame 14
onClipEvent (load) { this._visible = false; }
Instance of Symbol 86 MovieClip "universal_music_switch" in Frame 14
onClipEvent (load) { if (_root.bg < 9) { this.gotoAndStop(3); } else if (_root.bg == 9) { this.gotoAndStop(4); } }
Symbol 53 Button
on (release) { _root.play(); }
Symbol 54 MovieClip Frame 87
_root.play(); stop();
Symbol 61 Button
on (release) { _root.curhat = 1; _root.hat1 = 1; _root.hat2 = 0; _root.hat3 = 0; _root.hat4 = 0; _root.hat5 = 0; _root.hat6 = 0; _root.goldPoints = 100; _root.skilllevel1 = 0; _root.skilllevel2 = 0; _root.skilllevel3 = 0; _root.skilllevel4 = 0; _root.skilllevel5 = 0; _root.skilllevel6 = 0; _root.skilllevel7 = 0; _root.skilllevel8 = 0; _root.skilllevel9 = 0; _root.skilllevel10 = 0; _root.skilllevel11 = 0; _root.skilllevel12 = 0; _root.bg1played = 0; _root.bg2played = 0; _root.bg3played = 0; _root.bg4played = 0; _root.bg5played = 0; _root.bg6played = 0; _root.bg7played = 0; _root.bg8played = 0; _root.bg9played = 0; _root.statpoints = 0; _root.expr = 1; _root.weapon = 1; _root.staff = 1; _root.maxhp = 500; _root.maxmp = 100; _root.def = 10; _root.str = 10; _root.mag = 10; _root.level = 1; _root.staff1 = 1; _root.staff2 = 0; _root.weapon1 = 1; _root.weapon2 = 0; _root.weapon3 = 0; _root.weapon4 = 0; _root.weapon5 = 0; _root.weapon6 = 0; _root.weapon7 = 0; _root.weapon8 = 0; _root.weapon9 = 0; _root.weapon10 = 0; _root.addition = 0; _root.abilitypoints = 1; stopAllSounds(); gotoAndStop (12); }
Symbol 62 Button
on (release) { gotoAndStop (6); }
Symbol 64 Button
on (release) { getURL ("http://www.eviludy.net/forums/viewtopic.php?t=1397", "_blank"); }
Symbol 66 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 68 Button
on (release) { getURL ("http://www.eviludy.net/", "_blank"); }
Symbol 70 Button
on (release) { gotoAndStop (10); }
Symbol 78 Button
on (release) { getURL ("http://www.eviludy.net/", "_blank"); }
Symbol 81 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 86 MovieClip Frame 1
stop();
Symbol 87 Button
on (release) { mySharedObject = SharedObject.getLocal("ARMORGAMESBATTLEFILE1"); _root.curhat = mySharedObject.data.curhat; _root.hat1 = mySharedObject.data.hat1; _root.hat2 = mySharedObject.data.hat2; _root.hat3 = mySharedObject.data.hat3; _root.hat4 = mySharedObject.data.hat4; _root.hat5 = mySharedObject.data.hat5; _root.hat6 = mySharedObject.data.hat6; _root.goldPoints = mySharedObject.data.goldPoints; _root.bg1played = mySharedObject.data.bg1played; _root.bg2played = mySharedObject.data.bg2played; _root.bg3played = mySharedObject.data.bg3played; _root.bg4played = mySharedObject.data.bg4played; _root.bg5played = mySharedObject.data.bg5played; _root.bg6played = mySharedObject.data.bg6played; _root.bg7played = mySharedObject.data.bg7played; _root.bg8played = mySharedObject.data.bg8played; _root.bg9played = mySharedObject.data.bg9played; _root.statpoints = mySharedObject.data.statpoints; _root.expr = mySharedObject.data.expr; _root.weapon = mySharedObject.data.weapon; _root.staff = mySharedObject.data.staff; _root.maxhp = mySharedObject.data.maxhp; _root.maxmp = mySharedObject.data.maxmp; _root.def = mySharedObject.data.def; _root.str = mySharedObject.data.str; _root.mag = mySharedObject.data.mag; _root.level = mySharedObject.data.level; _root.staff1 = mySharedObject.data.staff1; _root.staff2 = mySharedObject.data.staff2; _root.staff3 = mySharedObject.data.staff3; _root.staff4 = mySharedObject.data.staff4; _root.staff5 = mySharedObject.data.staff5; _root.weapon1 = mySharedObject.data.weapon1; _root.weapon2 = mySharedObject.data.weapon2; _root.weapon3 = mySharedObject.data.weapon3; _root.weapon4 = mySharedObject.data.weapon4; _root.weapon5 = mySharedObject.data.weapon5; _root.weapon6 = mySharedObject.data.weapon6; _root.weapon7 = mySharedObject.data.weapon7; _root.weapon8 = mySharedObject.data.weapon8; _root.weapon9 = mySharedObject.data.weapon9; _root.weapon10 = mySharedObject.data.weapon10; _root.weapon11 = mySharedObject.data.weapon11; _root.weapon12 = mySharedObject.data.weapon12; _root.weapon13 = mySharedObject.data.weapon13; _root.weapon14 = mySharedObject.data.weapon14; _root.weapon15 = mySharedObject.data.weapon15; _root.addition = mySharedObject.data.addition; _root.abilitypoints = mySharedObject.data.abilitypoints; _root.skilllevel1 = mySharedObject.data.skilllevel1; _root.skilllevel2 = mySharedObject.data.skilllevel2; _root.skilllevel3 = mySharedObject.data.skilllevel3; _root.skilllevel4 = mySharedObject.data.skilllevel4; _root.skilllevel5 = mySharedObject.data.skilllevel5; _root.skilllevel6 = mySharedObject.data.skilllevel6; _root.skilllevel7 = mySharedObject.data.skilllevel7; _root.skilllevel8 = mySharedObject.data.skilllevel8; _root.skilllevel9 = mySharedObject.data.skilllevel9; _root.skilllevel10 = mySharedObject.data.skilllevel10; _root.skilllevel11 = mySharedObject.data.skilllevel11; _root.skilllevel12 = mySharedObject.data.skilllevel12; gotoAndStop (9); }
Symbol 88 Button
on (release) { mySharedObject = SharedObject.getLocal("ARMORGAMESBATTLEFILE2"); _root.curhat = mySharedObject.data.curhat; _root.hat1 = mySharedObject.data.hat1; _root.hat2 = mySharedObject.data.hat2; _root.hat3 = mySharedObject.data.hat3; _root.hat4 = mySharedObject.data.hat4; _root.hat5 = mySharedObject.data.hat5; _root.hat6 = mySharedObject.data.hat6; _root.goldPoints = mySharedObject.data.goldPoints; _root.bg1played = mySharedObject.data.bg1played; _root.bg2played = mySharedObject.data.bg2played; _root.bg3played = mySharedObject.data.bg3played; _root.bg4played = mySharedObject.data.bg4played; _root.bg5played = mySharedObject.data.bg5played; _root.bg6played = mySharedObject.data.bg6played; _root.bg7played = mySharedObject.data.bg7played; _root.bg8played = mySharedObject.data.bg8played; _root.bg9played = mySharedObject.data.bg9played; _root.statpoints = mySharedObject.data.statpoints; _root.expr = mySharedObject.data.expr; _root.weapon = mySharedObject.data.weapon; _root.staff = mySharedObject.data.staff; _root.maxhp = mySharedObject.data.maxhp; _root.maxmp = mySharedObject.data.maxmp; _root.def = mySharedObject.data.def; _root.str = mySharedObject.data.str; _root.mag = mySharedObject.data.mag; _root.level = mySharedObject.data.level; _root.staff1 = mySharedObject.data.staff1; _root.staff2 = mySharedObject.data.staff2; _root.staff3 = mySharedObject.data.staff3; _root.staff4 = mySharedObject.data.staff4; _root.staff5 = mySharedObject.data.staff5; _root.weapon1 = mySharedObject.data.weapon1; _root.weapon2 = mySharedObject.data.weapon2; _root.weapon3 = mySharedObject.data.weapon3; _root.weapon4 = mySharedObject.data.weapon4; _root.weapon5 = mySharedObject.data.weapon5; _root.weapon6 = mySharedObject.data.weapon6; _root.weapon7 = mySharedObject.data.weapon7; _root.weapon8 = mySharedObject.data.weapon8; _root.weapon9 = mySharedObject.data.weapon9; _root.weapon10 = mySharedObject.data.weapon10; _root.weapon11 = mySharedObject.data.weapon11; _root.weapon12 = mySharedObject.data.weapon12; _root.weapon13 = mySharedObject.data.weapon13; _root.weapon14 = mySharedObject.data.weapon14; _root.weapon15 = mySharedObject.data.weapon15; _root.addition = mySharedObject.data.addition; _root.abilitypoints = mySharedObject.data.abilitypoints; _root.skilllevel1 = mySharedObject.data.skilllevel1; _root.skilllevel2 = mySharedObject.data.skilllevel2; _root.skilllevel3 = mySharedObject.data.skilllevel3; _root.skilllevel4 = mySharedObject.data.skilllevel4; _root.skilllevel5 = mySharedObject.data.skilllevel5; _root.skilllevel6 = mySharedObject.data.skilllevel6; _root.skilllevel7 = mySharedObject.data.skilllevel7; _root.skilllevel8 = mySharedObject.data.skilllevel8; _root.skilllevel9 = mySharedObject.data.skilllevel9; _root.skilllevel10 = mySharedObject.data.skilllevel10; _root.skilllevel11 = mySharedObject.data.skilllevel11; _root.skilllevel12 = mySharedObject.data.skilllevel12; gotoAndStop (9); }
Symbol 89 Button
on (release) { mySharedObject = SharedObject.getLocal("ARMORGAMESBATTLEFILE3"); _root.curhat = mySharedObject.data.curhat; _root.hat1 = mySharedObject.data.hat1; _root.hat2 = mySharedObject.data.hat2; _root.hat3 = mySharedObject.data.hat3; _root.hat4 = mySharedObject.data.hat4; _root.hat5 = mySharedObject.data.hat5; _root.hat6 = mySharedObject.data.hat6; _root.goldPoints = mySharedObject.data.goldPoints; _root.bg1played = mySharedObject.data.bg1played; _root.bg2played = mySharedObject.data.bg2played; _root.bg3played = mySharedObject.data.bg3played; _root.bg4played = mySharedObject.data.bg4played; _root.bg5played = mySharedObject.data.bg5played; _root.bg6played = mySharedObject.data.bg6played; _root.bg7played = mySharedObject.data.bg7played; _root.bg8played = mySharedObject.data.bg8played; _root.bg9played = mySharedObject.data.bg9played; _root.statpoints = mySharedObject.data.statpoints; _root.expr = mySharedObject.data.expr; _root.weapon = mySharedObject.data.weapon; _root.staff = mySharedObject.data.staff; _root.maxhp = mySharedObject.data.maxhp; _root.maxmp = mySharedObject.data.maxmp; _root.def = mySharedObject.data.def; _root.str = mySharedObject.data.str; _root.mag = mySharedObject.data.mag; _root.level = mySharedObject.data.level; _root.staff1 = mySharedObject.data.staff1; _root.staff2 = mySharedObject.data.staff2; _root.staff3 = mySharedObject.data.staff3; _root.staff4 = mySharedObject.data.staff4; _root.staff5 = mySharedObject.data.staff5; _root.weapon1 = mySharedObject.data.weapon1; _root.weapon2 = mySharedObject.data.weapon2; _root.weapon3 = mySharedObject.data.weapon3; _root.weapon4 = mySharedObject.data.weapon4; _root.weapon5 = mySharedObject.data.weapon5; _root.weapon6 = mySharedObject.data.weapon6; _root.weapon7 = mySharedObject.data.weapon7; _root.weapon8 = mySharedObject.data.weapon8; _root.weapon9 = mySharedObject.data.weapon9; _root.weapon10 = mySharedObject.data.weapon10; _root.weapon11 = mySharedObject.data.weapon11; _root.weapon12 = mySharedObject.data.weapon12; _root.weapon13 = mySharedObject.data.weapon13; _root.weapon14 = mySharedObject.data.weapon14; _root.weapon15 = mySharedObject.data.weapon15; _root.addition = mySharedObject.data.addition; _root.abilitypoints = mySharedObject.data.abilitypoints; _root.skilllevel1 = mySharedObject.data.skilllevel1; _root.skilllevel2 = mySharedObject.data.skilllevel2; _root.skilllevel3 = mySharedObject.data.skilllevel3; _root.skilllevel4 = mySharedObject.data.skilllevel4; _root.skilllevel5 = mySharedObject.data.skilllevel5; _root.skilllevel6 = mySharedObject.data.skilllevel6; _root.skilllevel7 = mySharedObject.data.skilllevel7; _root.skilllevel8 = mySharedObject.data.skilllevel8; _root.skilllevel9 = mySharedObject.data.skilllevel9; _root.skilllevel10 = mySharedObject.data.skilllevel10; _root.skilllevel11 = mySharedObject.data.skilllevel11; _root.skilllevel12 = mySharedObject.data.skilllevel12; gotoAndStop (9); }
Symbol 90 Button
on (release) { mySharedObject = SharedObject.getLocal("ARMORGAMESBATTLEFILE4"); _root.curhat = mySharedObject.data.curhat; _root.hat1 = mySharedObject.data.hat1; _root.hat2 = mySharedObject.data.hat2; _root.hat3 = mySharedObject.data.hat3; _root.hat4 = mySharedObject.data.hat4; _root.hat5 = mySharedObject.data.hat5; _root.hat6 = mySharedObject.data.hat6; _root.goldPoints = mySharedObject.data.goldPoints; _root.bg1played = mySharedObject.data.bg1played; _root.bg2played = mySharedObject.data.bg2played; _root.bg3played = mySharedObject.data.bg3played; _root.bg4played = mySharedObject.data.bg4played; _root.bg5played = mySharedObject.data.bg5played; _root.bg6played = mySharedObject.data.bg6played; _root.bg7played = mySharedObject.data.bg7played; _root.bg8played = mySharedObject.data.bg8played; _root.bg9played = mySharedObject.data.bg9played; _root.statpoints = mySharedObject.data.statpoints; _root.expr = mySharedObject.data.expr; _root.weapon = mySharedObject.data.weapon; _root.staff = mySharedObject.data.staff; _root.maxhp = mySharedObject.data.maxhp; _root.maxmp = mySharedObject.data.maxmp; _root.def = mySharedObject.data.def; _root.str = mySharedObject.data.str; _root.mag = mySharedObject.data.mag; _root.level = mySharedObject.data.level; _root.staff1 = mySharedObject.data.staff1; _root.staff2 = mySharedObject.data.staff2; _root.staff3 = mySharedObject.data.staff3; _root.staff4 = mySharedObject.data.staff4; _root.staff5 = mySharedObject.data.staff5; _root.weapon1 = mySharedObject.data.weapon1; _root.weapon2 = mySharedObject.data.weapon2; _root.weapon3 = mySharedObject.data.weapon3; _root.weapon4 = mySharedObject.data.weapon4; _root.weapon5 = mySharedObject.data.weapon5; _root.weapon6 = mySharedObject.data.weapon6; _root.weapon7 = mySharedObject.data.weapon7; _root.weapon8 = mySharedObject.data.weapon8; _root.weapon9 = mySharedObject.data.weapon9; _root.weapon10 = mySharedObject.data.weapon10; _root.weapon11 = mySharedObject.data.weapon11; _root.weapon12 = mySharedObject.data.weapon12; _root.weapon13 = mySharedObject.data.weapon13; _root.weapon14 = mySharedObject.data.weapon14; _root.weapon15 = mySharedObject.data.weapon15; _root.addition = mySharedObject.data.addition; _root.abilitypoints = mySharedObject.data.abilitypoints; _root.skilllevel1 = mySharedObject.data.skilllevel1; _root.skilllevel2 = mySharedObject.data.skilllevel2; _root.skilllevel3 = mySharedObject.data.skilllevel3; _root.skilllevel4 = mySharedObject.data.skilllevel4; _root.skilllevel5 = mySharedObject.data.skilllevel5; _root.skilllevel6 = mySharedObject.data.skilllevel6; _root.skilllevel7 = mySharedObject.data.skilllevel7; _root.skilllevel8 = mySharedObject.data.skilllevel8; _root.skilllevel9 = mySharedObject.data.skilllevel9; _root.skilllevel10 = mySharedObject.data.skilllevel10; _root.skilllevel11 = mySharedObject.data.skilllevel11; _root.skilllevel12 = mySharedObject.data.skilllevel12; gotoAndStop (9); }
Symbol 91 Button
on (release) { prevFrame(); }
Symbol 98 Button
on (release) { gotoAndStop (5); }
Symbol 105 Button
on (release) { if (_root.gainExp < 1) { gotoAndStop (9); } else if (_root.gainExp >= 1) { _root.expr = _root.expr + _root.gainExp; _root.gainExp = 0; } }
Symbol 151 MovieClip Frame 1
stop();
Symbol 153 Button
on (release) { this._visible = false; }
Instance of Symbol 151 MovieClip in Symbol 155 MovieClip Frame 1
onClipEvent (load) { if (_root.found == true) { this._visible = true; this.gotoAndStop(_root.itemnum); } else { this._visible = false; } }
Symbol 157 Button
on (release) { _root.lolclip.gotoAndStop(1); }
Symbol 159 Button
on (release) { _root.lolclip.gotoAndStop(2); }
Symbol 161 Button
on (release) { _root.lolclip.gotoAndStop(3); }
Symbol 163 Button
on (release) { _root.lolclip.gotoAndStop(4); }
Symbol 165 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 168 Button
on (release) { _root.enm = 1; _root.bg = 1; gotoAndStop (6); }
Symbol 170 Button
on (release) { _root.enm = 1; _root.bg = 2; gotoAndStop (6); }
Symbol 172 Button
on (release) { _root.enm = 2; _root.bg = 3; gotoAndStop (6); }
Symbol 174 Button
on (release) { _root.enm = (Math.random() * 1) + 1; _root.enm = Math.round(_root.enm); _root.bg = 4; gotoAndStop (6); }
Symbol 176 Button
on (release) { _root.enm = (Math.random() * 1) + 1; _root.enm = Math.round(_root.enm); _root.bg = 5; gotoAndStop (6); }
Symbol 178 Button
on (release) { _root.enm = (Math.random() * 2) + 1; _root.enm = Math.round(_root.enm); _root.bg = 6; gotoAndStop (6); }
Symbol 180 Button
on (release) { _root.enm = (Math.random() * 2) + 1; _root.enm = Math.round(_root.enm); _root.bg = 7; gotoAndStop (6); }
Symbol 182 Button
on (release) { _root.enm = 3; _root.bg = 8; gotoAndStop (6); }
Symbol 186 Button
on (release) { _root.enm = 4; _root.bg = 9; _root.lolclip.gotoAndStop(6); }
Symbol 188 MovieClip Frame 1
stop();
Symbol 190 Button
on (release) { gotoAndStop (1); }
Symbol 193 MovieClip Frame 1
stop();
Symbol 194 Button
on (release) { if (_root.weapon > 10) { _root.weapon = 10; } if ((_root.thisseta == 1) && (_root.weapon2 == 1)) { _root.thisseta = 2; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } if ((_root.thisseta == 2) && (_root.weapon3 == 1)) { _root.thisseta = 3; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } if ((_root.thisseta == 3) && (_root.weapon4 == 1)) { _root.thisseta = 4; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } if ((_root.thisseta == 4) && (_root.weapon5 == 1)) { _root.thisseta = 5; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } if ((_root.thisseta == 5) && (_root.weapon6 == 1)) { _root.thisseta = 6; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } if ((_root.thisseta == 6) && (_root.weapon7 == 1)) { _root.thisseta = 7; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } if ((_root.thisseta == 7) && (_root.weapon8 == 1)) { _root.thisseta = 8; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } if ((_root.thisseta == 8) && (_root.weapon9 == 1)) { _root.thisseta = 9; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } if ((_root.thisseta == 9) && (_root.weapon10 == 1)) { _root.thisseta = 10; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } }
Symbol 197 Button
on (release) { _root.weapon--; _root.thisseta--; if (_root.weapon < 1) { _root.weapon = 1; } if (_root.thisseta < 1) { _root.thisseta = 1; } _root.lolclip.wpsl.prevFrame(); }
Symbol 199 Button
on (release) { if ((_root.staff2 == 1) && (_root.staff == 1)) { _root.staff = 2; _root.lolclip.stsl.nextFrame(); } if ((_root.staff3 == 1) && (_root.staff == 2)) { _root.staff = 3; _root.lolclip.stsl.nextFrame(); } if ((_root.staff4 == 1) && (_root.staff == 3)) { _root.staff = 4; _root.lolclip.stsl.nextFrame(); } if ((_root.staff5 == 1) && (_root.staff == 4)) { _root.staff = 5; _root.lolclip.stsl.nextFrame(); } }
Symbol 200 Button
on (release) { if (_root.staff > 1) { _root.staff--; } _root.lolclip.stsl.prevFrame(); }
Symbol 202 MovieClip Frame 1
stop();
Symbol 204 Button
on (release) { if ((_root.hat2 == 1) && (_root.curhat == 1)) { _root.curhat = 2; } if ((_root.hat3 == 1) && (_root.curhat == 2)) { _root.curhat = 3; } if ((_root.hat4 == 1) && (_root.curhat == 3)) { _root.curhat = 4; } if ((_root.hat5 == 1) && (_root.curhat == 4)) { _root.curhat = 5; } if ((_root.hat6 == 1) && (_root.curhat == 5)) { _root.curhat = 6; } }
Symbol 205 Button
on (release) { if (_root.curhat > 1) { _root.curhat--; } }
Symbol 212 MovieClip Frame 1
stop();
Symbol 231 Button
on (release) { if ((_root.statpoints > 0) && (_root.maxhp < 9999)) { if (_root.maxhp == 10000) { _root.maxhp = 9999; } _root.statpoints = _root.statpoints - 1; _root.maxhp = _root.maxhp + 50; } }
Symbol 233 Button
on (release) { if ((_root.statpoints > 0) && (_root.str < 255)) { _root.statpoints = _root.statpoints - 1; _root.str = _root.str + 1; } }
Symbol 234 Button
on (release) { if ((_root.statpoints > 0) && (_root.def < 255)) { _root.statpoints = _root.statpoints - 1; _root.def = _root.def + 1; } }
Symbol 235 Button
on (release) { if ((_root.statpoints > 0) && (_root.mag < 255)) { _root.statpoints = _root.statpoints - 1; _root.mag = _root.mag + 1; } }
Symbol 236 Button
on (release) { if ((_root.statpoints > 0) && (_root.maxmp < 999)) { if (_root.maxmp == 1000) { _root.maxmp = 999; } _root.statpoints = _root.statpoints - 1; _root.maxmp = _root.maxmp + 5; } }
Symbol 239 Button
on (release) { _root.saveFunction4(); }
Symbol 241 Button
on (release) { _root.saveFunction3(); }
Symbol 243 Button
on (release) { _root.saveFunction2(); }
Symbol 245 Button
on (release) { _root.saveFunction1(); }
Symbol 253 Button
on (release) { _root.backMain(); _root.gotoAndStop("Map!", 1); gotoAndStop (1); }
Symbol 259 Button
on (release) { if (_root.bg == 1) { _root.bg1played = 1; } if (_root.bg == 2) { _root.bg2played = 1; } if (_root.bg == 3) { _root.bg3played = 1; } if (_root.bg == 4) { _root.bg4played = 1; } if (_root.bg == 5) { _root.bg5played = 1; } if (_root.bg == 6) { _root.bg6played = 1; } if (_root.bg == 7) { _root.bg7played = 1; } if (_root.bg == 8) { _root.bg8played = 1; } if (_root.bg == 9) { _root.bg9played = 1; } _root.enemylevel = (_root.bg + _root.addition) + _root.level; _root.enemylevel = _root.enemylevel + 1; _root.outFight(); }
Symbol 266 Button
on (release) { nextFrame(); }
Symbol 268 Button
on (release) { if ((_root.abilitypoints >= 1) && (_root.skilllevel1 < 150)) { _root.skilllevel1++; _root.abilitypoints--; } }
Symbol 270 Button
on (release) { if ((_root.abilitypoints >= 1) && (_root.skilllevel2 < 150)) { _root.skilllevel2++; _root.abilitypoints--; } }
Symbol 272 Button
on (release) { if ((_root.abilitypoints >= 1) && (_root.skilllevel3 == 0)) { _root.skilllevel3 = 1; _root.abilitypoints--; } }
Symbol 274 Button
on (release) { if (((_root.abilitypoints >= 1) && (_root.skilllevel4 == 0)) && (_root.skilllevel3 == 1)) { _root.skilllevel4 = 1; _root.abilitypoints--; } }
Symbol 276 Button
on (release) { if ((_root.abilitypoints >= 1) && (_root.skilllevel5 == 0)) { _root.skilllevel5 = 1; _root.abilitypoints--; } }
Symbol 278 Button
on (release) { if ((_root.abilitypoints >= 1) && (_root.skilllevel6 == 0)) { _root.skilllevel6 = 1; _root.abilitypoints--; } }
Symbol 296 Button
on (release) { prevFrame(); }
Symbol 298 Button
on (release) { if ((_root.abilitypoints >= 1) && (_root.skilllevel7 < 15)) { _root.skilllevel7++; _root.abilitypoints--; } }
Symbol 300 Button
on (release) { if ((_root.abilitypoints >= 1) && (_root.skilllevel8 < 15)) { _root.skilllevel8++; _root.abilitypoints--; } }
Symbol 302 Button
on (release) { if ((_root.abilitypoints >= 1) && (_root.skilllevel9 < 15)) { _root.skilllevel9++; _root.abilitypoints--; } }
Symbol 304 Button
on (release) { if ((_root.abilitypoints >= 1) && (_root.skilllevel10 == 0)) { _root.skilllevel10 = 1; _root.abilitypoints--; } }
Symbol 306 Button
on (release) { if ((_root.abilitypoints >= 1) && (_root.skilllevel11 == 0)) { _root.skilllevel11 = 1; _root.abilitypoints--; } }
Symbol 308 Button
on (release) { if ((_root.abilitypoints >= 1) && (_root.skilllevel12 == 0)) { _root.skilllevel12 = 1; _root.abilitypoints--; } }
Symbol 322 Button
on (release) { if (_root.goldPoints >= _root.costsx) { _root.goldPoints = _root.goldPoints - _root.costsx; if (_root.buyerpointit == 2) { _root.hat2 = 1; } else if (_root.buyerpointit == 3) { _root.hat3 = 1; } else if (_root.buyerpointit == 4) { _root.hat4 = 1; } else if (_root.buyerpointit == 5) { _root.hat5 = 1; } else if (_root.buyerpointit == 6) { _root.hat6 = 1; } _root.lolclip.nextFrame(); } }
Symbol 332 MovieClip Frame 1
stop();
Instance of Symbol 188 MovieClip in Symbol 332 MovieClip Frame 1
onClipEvent (enterFrame) { if (((((((((_root.bg1played == 1) && (_root.bg2played == 1)) && (_root.bg3played == 1)) && (_root.bg4played == 1)) && (_root.bg5played == 1)) && (_root.bg6played == 1)) && (_root.bg7played == 1)) && (_root.bg8played == 1)) && (_root.level >= 25)) { this.gotoAndStop(2); } }
Instance of Symbol 193 MovieClip "wpsl" in Symbol 332 MovieClip Frame 2
onClipEvent (load) { _root.thisseta = _root.weapon; this.gotoAndStop(_root.weapon); }
Instance of Symbol 202 MovieClip "stsl" in Symbol 332 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(_root.staff); }
Instance of Symbol 212 MovieClip in Symbol 332 MovieClip Frame 2
onClipEvent (enterFrame) { this.gotoAndStop(_root.curhat); }
Instance of Symbol 251 MovieClip in Symbol 332 MovieClip Frame 4
onClipEvent (enterFrame) { mySharedObject = SharedObject.getLocal("ARMORGAMESBATTLEFILE1"); _root.SavedGameExist1 = mySharedObject.data.SaveGame; _root.filename1 = mySharedObject.data.gameName; mySharedObject = SharedObject.getLocal("ARMORGAMESBATTLEFILE2"); _root.SavedGameExist2 = mySharedObject.data.SaveGame; _root.filename2 = mySharedObject.data.gameName; mySharedObject = SharedObject.getLocal("ARMORGAMESBATTLEFILE3"); _root.SavedGameExist3 = mySharedObject.data.SaveGame; _root.filename3 = mySharedObject.data.gameName; mySharedObject = SharedObject.getLocal("ARMORGAMESBATTLEFILE4"); _root.SavedGameExist4 = mySharedObject.data.SaveGame; _root.filename4 = mySharedObject.data.gameName; if (_root.SavedGameExist2 == 1) { } else { _root.filename2 = "Empty Slot"; } if (_root.SavedGameExist3 == 1) { } else { _root.filename3 = "Empty Slot"; } if (_root.SavedGameExist4 == 1) { } else { _root.filename4 = "Empty Slot"; } if (_root.SavedGameExist1 == 1) { } else { _root.filename1 = "Empty Slot"; } }
Symbol 332 MovieClip Frame 6
if (_root.bg == 1) { _root.levelnamex = "The Hills"; } else if (_root.bg == 2) { _root.levelnamex = "The Tunnel"; } else if (_root.bg == 3) { _root.levelnamex = "The Forest"; } else if (_root.bg == 4) { _root.levelnamex = "The Station"; } else if (_root.bg == 5) { _root.levelnamex = "The Dark Plains"; } else if (_root.bg == 6) { _root.levelnamex = "The Castle"; } else if (_root.bg == 7) { _root.levelnamex = "The Night"; } else if (_root.bg == 8) { _root.levelnamex = "The Void"; } else if (_root.bg == 9) { _root.levelnamex = "The Final Battle"; }
Instance of Symbol 294 MovieClip in Symbol 332 MovieClip Frame 7
onClipEvent (enterFrame) { _root.sText1 = ("Skill Level: " + _root.skilllevel1) + ""; _root.sText2 = ("Skill Level: " + _root.skilllevel2) + ""; _root.sText3 = ("Skill Level: " + _root.skilllevel3) + ""; _root.sText4 = ("Skill Level: " + _root.skilllevel4) + ""; _root.sText5 = ("Skill Level: " + _root.skilllevel5) + ""; _root.sText6 = ("Skill Level: " + _root.skilllevel6) + ""; _root.sText7 = ("Skill Level: " + _root.skilllevel7) + ""; _root.sText8 = ("Skill Level: " + _root.skilllevel8) + ""; _root.sText9 = ("Skill Level: " + _root.skilllevel9) + ""; _root.sText10 = ("Skill Level: " + _root.skilllevel10) + ""; _root.sText11 = ("Skill Level: " + _root.skilllevel11) + ""; _root.sText12 = ("Skill Level: " + _root.skilllevel12) + ""; }
Symbol 332 MovieClip Frame 9
if ((_root.hat1 == 1) && (_root.hat2 == 0)) { _root.lolclip.kablamz.gotoAndStop(2); _root.sTextName = "The Motorman"; _root.costsx = 2500; _root.sEffects = "+5 defence"; _root.buyerpointit = 2; } else if ((_root.hat2 == 1) && (_root.hat3 == 0)) { _root.lolclip.kablamz.gotoAndStop(3); _root.sTextName = "The Flameburst"; _root.costsx = 7500; _root.sEffects = "+5 magic and defence"; _root.buyerpointit = 3; } else if ((_root.hat3 == 1) && (_root.hat4 == 0)) { _root.lolclip.kablamz.gotoAndStop(4); _root.sTextName = "The Legionhelm"; _root.costsx = 15000; _root.sEffects = "+10 defence, +5 magic and strenght"; _root.buyerpointit = 4; } else if ((_root.hat4 == 1) && (_root.hat5 == 0)) { _root.lolclip.kablamz.gotoAndStop(5); _root.sTextName = "Ultimate Armor"; _root.costsx = 25000; _root.sEffects = "Poweup=3. + 10 defence and strenght"; _root.buyerpointit = 5; } else if ((_root.hat5 == 1) && (_root.hat6 == 0)) { _root.lolclip.kablamz.gotoAndStop(6); _root.sTextName = "Halo"; _root.costsx = 150000 /* 0x0249F0 */; _root.sEffects = "+15 to all stats. +5 to all powerups."; _root.buyerpointit = 6; } else if (_root.hat6 == 1) { _root.lolclip.kablamz._visible = false; _root.sTextName = "all bought"; _root.sEffects = "-"; _root.costsx = 9999999999; }
Symbol 333 Button
on (release) { _root.lolclip.gotoAndStop(5); }
Symbol 336 Button
on (release) { _root.lolclip.gotoAndStop(7); }
Symbol 338 Button
on (release) { _root.lolclip.gotoAndStop(9); }
Symbol 368 MovieClip Frame 1
Symbol 369 MovieClip Frame 1
i = 1; max = 75; x = getProperty("fire", _x);
Symbol 369 MovieClip Frame 3
if (Number(i) <= Number(max)) { duplicateMovieClip ("fire", "fire" add i, i); i = Number(i) + 1; }
Symbol 369 MovieClip Frame 5
if (Number(i) <= Number(max)) { duplicateMovieClip ("fire", "fire" add i, i); i = Number(i) + 1; } gotoAndPlay (2);
Symbol 373 Button
on (release) { stopAllSounds(); TheBridge = new Sound(); TheBridge.attachSound("TheBridge"); TheBridge.start(0, 50000); gotoAndStop (9); }
Symbol 389 MovieClip Frame 1
stop();
Instance of Symbol 202 MovieClip in Symbol 397 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.staff); }
Instance of Symbol 212 MovieClip in Symbol 397 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.curhat); }
Instance of Symbol 193 MovieClip "xy" in Symbol 397 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.weapon); }
Instance of Symbol 202 MovieClip in Symbol 413 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.staff); }
Instance of Symbol 212 MovieClip in Symbol 413 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.curhat); }
Instance of Symbol 193 MovieClip "xy" in Symbol 413 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.weapon); }
Symbol 413 MovieClip Frame 3
_root.playerturns = 0;
Symbol 413 MovieClip Frame 29
_root.enemy.inside.gotoAndStop(2); _root.inflictA();
Symbol 413 MovieClip Frame 50
_root.addpercent = 0; _root.gandalf.gotoAndStop(1);
Instance of Symbol 202 MovieClip in Symbol 422 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.staff); }
Instance of Symbol 212 MovieClip in Symbol 422 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.curhat); }
Instance of Symbol 193 MovieClip "xy" in Symbol 422 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.weapon); }
Symbol 422 MovieClip Frame 4
_root.playerturns = 0;
Symbol 422 MovieClip Frame 50
if (_root.spell == 1) { _root.goodSpells.gotoAndStop(2); } else if (_root.spell == 2) { _root.goodSpells.gotoAndStop(3); } else if (_root.spell == 3) { _root.goodSpells.gotoAndStop(4); } else if (_root.spell == 4) { _root.goodSpells.gotoAndStop(3); } if ((_root.spell > 4) && (_root.spell < 9)) { _root.inflictB(); _root.gandalf.gotoAndStop(1); } stop();
Symbol 423 MovieClip Frame 40
_root.gandalf.gotoAndStop(1);
Instance of Symbol 202 MovieClip in Symbol 425 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.staff); }
Instance of Symbol 212 MovieClip in Symbol 425 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.curhat); }
Instance of Symbol 193 MovieClip "xy" in Symbol 425 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.weapon); }
Symbol 425 MovieClip Frame 51
_root.gameOver(); stop();
Symbol 427 MovieClip Frame 30
_root.gandalf.gotoAndStop(1);
Symbol 429 MovieClip Frame 30
_root.playerturns--; _root.gandalf.gotoAndStop(1);
Symbol 430 MovieClip Frame 1
stop(); if (_root.playerturns > 0) { _root.actionSel._visible = true; } else if ((_root.playerturns == 0) && (_root.xi == 0)) { _root.xi = 1; _root.hp = _root.hp + _root.skilllevel1; _root.mp = _root.mp + _root.skilllevel2; _root.goEnemy(); _root.enemyturns = 2; }
Instance of Symbol 413 MovieClip "st" in Symbol 430 MovieClip Frame 2
onClipEvent (enterFrame) { this.xy.gotoAndStop(_root.weapon); }
Symbol 443 MovieClip Frame 40
_root.damageDealA._visible = false; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 465 MovieClip Frame 31
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.5; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + (specadd + 1); addyen = Math.random() * 5; dmg = dmg + _root.enemylevel; dmg = dmg + 12; dmg = dmg / 2; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 465 MovieClip Frame 50
if (_root.enemyPoint == 0) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; } this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 466 MovieClip Frame 10
_root.curing = _root.enemylevel * 25; _root.curing = Math.round(_root.curing); _root.damageDealC.play(); _root.damageDealC._visible = true;
Symbol 466 MovieClip Frame 40
_root.enemymp = _root.enemymp - 8; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 467 MovieClip Frame 56
_root.victory(); _root.playerturns = 3; stop();
Symbol 493 MovieClip Frame 35
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 493 MovieClip Frame 62
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 493 MovieClip Frame 75
_root.enemymp = _root.enemymp - 25; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 494 MovieClip Frame 40
_root.enemypowerups++; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 495 MovieClip Frame 1
stop(); _root.enemySteady = 1; if ((_root.enemyPoint == 0) && (_root.strikeset == 0)) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; }
Symbol 495 MovieClip Frame 2
_root.enemySteady = 0;
Symbol 495 MovieClip Frame 3
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 465 MovieClip in Symbol 495 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 495 MovieClip Frame 4
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 466 MovieClip in Symbol 495 MovieClip Frame 4
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 495 MovieClip Frame 5
_root.enemySteady = 0;
Symbol 495 MovieClip Frame 6
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 493 MovieClip in Symbol 495 MovieClip Frame 6
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 495 MovieClip Frame 7
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 494 MovieClip in Symbol 495 MovieClip Frame 7
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 505 MovieClip Frame 40
_root.damageDealA._visible = false; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 519 MovieClip Frame 31
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.5; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + (specadd + 1); addyen = Math.random() * 5; dmg = dmg + _root.enemylevel; dmg = dmg + 12; dmg = dmg / 2; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 519 MovieClip Frame 50
if (_root.enemyPoint == 0) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; } this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 520 MovieClip Frame 10
_root.curing = _root.enemylevel * 25; _root.curing = Math.round(_root.curing); _root.damageDealC.play(); _root.damageDealC._visible = true;
Symbol 520 MovieClip Frame 40
_root.enemymp = _root.enemymp - 8; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 521 MovieClip Frame 56
_root.victory(); _root.playerturns = 3; stop();
Symbol 541 MovieClip Frame 31
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 541 MovieClip Frame 45
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 541 MovieClip Frame 59
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 541 MovieClip Frame 87
if (_root.enemyPoint == 0) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; } this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 542 MovieClip Frame 40
_root.enemypowerups++; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 543 MovieClip Frame 1
stop(); _root.enemySteady = 1; if ((_root.enemyPoint == 0) && (_root.strikeset == 0)) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; }
Symbol 543 MovieClip Frame 2
_root.enemySteady = 0;
Symbol 543 MovieClip Frame 3
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 519 MovieClip in Symbol 543 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 543 MovieClip Frame 4
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 520 MovieClip in Symbol 543 MovieClip Frame 4
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 543 MovieClip Frame 5
_root.enemySteady = 0;
Symbol 543 MovieClip Frame 6
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 541 MovieClip in Symbol 543 MovieClip Frame 6
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 543 MovieClip Frame 7
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 542 MovieClip in Symbol 543 MovieClip Frame 7
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 551 MovieClip Frame 40
_root.damageDealA._visible = false; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 564 MovieClip Frame 30
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.5; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + (specadd + 1); addyen = Math.random() * 5; dmg = dmg + _root.enemylevel; dmg = dmg + 12; dmg = dmg / 2; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 564 MovieClip Frame 50
if (_root.enemyPoint == 0) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; } this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 565 MovieClip Frame 10
_root.curing = _root.enemylevel * 25; _root.curing = Math.round(_root.curing); _root.damageDealC.play(); _root.damageDealC._visible = true;
Symbol 565 MovieClip Frame 40
_root.enemymp = _root.enemymp - 8; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 566 MovieClip Frame 56
_root.victory(); _root.playerturns = 3; stop();
Symbol 603 MovieClip Frame 30
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 603 MovieClip Frame 80
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 603 MovieClip Frame 130
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 603 MovieClip Frame 180
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 603 MovieClip Frame 200
if (_root.enemyPoint == 0) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; } this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 604 MovieClip Frame 40
_root.enemypowerups++; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 605 MovieClip Frame 1
stop(); _root.enemySteady = 1; if ((_root.enemyPoint == 0) && (_root.strikeset == 0)) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; }
Symbol 605 MovieClip Frame 2
_root.enemySteady = 0;
Symbol 605 MovieClip Frame 3
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Symbol 605 MovieClip Frame 4
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 565 MovieClip in Symbol 605 MovieClip Frame 4
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 605 MovieClip Frame 5
_root.enemySteady = 0;
Symbol 605 MovieClip Frame 6
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Symbol 605 MovieClip Frame 7
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 604 MovieClip in Symbol 605 MovieClip Frame 7
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 612 MovieClip Frame 40
_root.damageDealA._visible = false; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 624 MovieClip Frame 31
addxen = Math.random() * 12; dmg = addxen * _root.enemylevel; dmg = dmg * 1.8; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + (specadd + 2); addyen = Math.random() * 6; dmg = dmg + _root.enemylevel; dmg = dmg + 20; dmg = dmg / 1.6; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 624 MovieClip Frame 50
if (_root.enemyPoint == 0) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; } this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 625 MovieClip Frame 10
_root.curing = _root.enemylevel * 35; _root.curing = Math.round(_root.curing); _root.damageDealC.play(); _root.damageDealC._visible = true;
Symbol 625 MovieClip Frame 40
_root.enemymp = _root.enemymp - 10; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 626 MovieClip Frame 56
_root.victory(); _root.playerturns = 3; stop();
Symbol 637 MovieClip Frame 31
addxen = Math.random() * 15; dmg = addxen * _root.enemylevel; dmg = dmg * 2; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + (specadd + 3); addyen = Math.random() * 7; dmg = dmg + _root.enemylevel; dmg = dmg + 26; dmg = dmg / 1.5; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 637 MovieClip Frame 50
if (_root.enemyPoint == 0) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; } this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 638 MovieClip Frame 40
_root.enemypowerups = _root.enemypowerups + 1.5; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 639 MovieClip Frame 1
stop(); _root.enemySteady = 1; if ((_root.enemyPoint == 0) && (_root.strikeset == 0)) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; }
Symbol 639 MovieClip Frame 2
_root.enemySteady = 0;
Symbol 639 MovieClip Frame 3
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 624 MovieClip in Symbol 639 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 639 MovieClip Frame 4
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 625 MovieClip in Symbol 639 MovieClip Frame 4
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 639 MovieClip Frame 5
_root.enemySteady = 0;
Symbol 639 MovieClip Frame 6
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 637 MovieClip in Symbol 639 MovieClip Frame 6
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 639 MovieClip Frame 7
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 638 MovieClip in Symbol 639 MovieClip Frame 7
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 640 MovieClip Frame 1
stop();
Instance of Symbol 495 MovieClip "inside" in Symbol 640 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.enemyPoint == 2) && (_root.enemySteady == 1)) { if (_root.emTa1 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); } else if (_root.emTa1 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); } else if (_root.emTa1 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); } else if (_root.emTa1 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); } } if ((_root.enemyPoint == 1) && (_root.enemySteady == 1)) { if (_root.emTa2 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); _root.emTa2 = 0; } else if (_root.emTa2 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); _root.emTa2 = 0; } else if (_root.emTa2 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); _root.emTa2 = 0; } else if (_root.emTa2 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); _root.emTa2 = 0; } else if (_root.emTa2 == 0) { _root.enemyPoint--; _root.playerturns = 3; _root.actionSel._visible = true; } } }
Symbol 640 MovieClip Frame 2
stop();
Instance of Symbol 543 MovieClip "inside" in Symbol 640 MovieClip Frame 2
onClipEvent (enterFrame) { if ((_root.enemyPoint == 2) && (_root.enemySteady == 1)) { if (_root.emTa1 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); } else if (_root.emTa1 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); } else if (_root.emTa1 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); } else if (_root.emTa1 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); } } if ((_root.enemyPoint == 1) && (_root.enemySteady == 1)) { if (_root.emTa2 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); _root.emTa2 = 0; } else if (_root.emTa2 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); _root.emTa2 = 0; } else if (_root.emTa2 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); _root.emTa2 = 0; } else if (_root.emTa2 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); _root.emTa2 = 0; } else if (_root.emTa2 == 0) { _root.enemyPoint--; _root.playerturns = 3; _root.actionSel._visible = true; } } }
Symbol 640 MovieClip Frame 3
stop();
Instance of Symbol 605 MovieClip "inside" in Symbol 640 MovieClip Frame 3
onClipEvent (enterFrame) { if ((_root.enemyPoint == 2) && (_root.enemySteady == 1)) { if (_root.emTa1 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); } else if (_root.emTa1 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); } else if (_root.emTa1 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); } else if (_root.emTa1 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); } } if ((_root.enemyPoint == 1) && (_root.enemySteady == 1)) { if (_root.emTa2 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); _root.emTa2 = 0; } else if (_root.emTa2 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); _root.emTa2 = 0; } else if (_root.emTa2 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); _root.emTa2 = 0; } else if (_root.emTa2 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); _root.emTa2 = 0; } else if (_root.emTa2 == 0) { _root.enemyPoint--; _root.playerturns = 3; _root.actionSel._visible = true; } } }
Symbol 640 MovieClip Frame 4
stop();
Instance of Symbol 639 MovieClip "inside" in Symbol 640 MovieClip Frame 4
onClipEvent (enterFrame) { if ((_root.enemyPoint == 2) && (_root.enemySteady == 1)) { if (_root.emTa1 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); } else if (_root.emTa1 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); } else if (_root.emTa1 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); } else if (_root.emTa1 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); } } if ((_root.enemyPoint == 1) && (_root.enemySteady == 1)) { if (_root.emTa2 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); _root.emTa2 = 0; } else if (_root.emTa2 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); _root.emTa2 = 0; } else if (_root.emTa2 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); _root.emTa2 = 0; } else if (_root.emTa2 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); _root.emTa2 = 0; } else if (_root.emTa2 == 0) { _root.enemyPoint--; _root.playerturns = 3; _root.actionSel._visible = true; } } }
Symbol 689 MovieClip Frame 1
stop();
Symbol 696 MovieClip Frame 1
stop();
Symbol 702 MovieClip Frame 1
stop();
Symbol 709 MovieClip Frame 1
stop();
Symbol 716 MovieClip Frame 1
stop();
Symbol 722 MovieClip Frame 1
stop(); _root.actionSelect = 1;
Symbol 722 MovieClip Frame 2
_root.actionSelect = 2;
Symbol 722 MovieClip Frame 3
_root.actionSelect = 3;
Symbol 722 MovieClip Frame 4
_root.actionSelect = 4;
Symbol 722 MovieClip Frame 5
_root.actionSelect = 5;
Symbol 722 MovieClip Frame 6
_root.actionSelect = 6;
Symbol 722 MovieClip Frame 7
_root.actionSelect = 7;
Symbol 722 MovieClip Frame 8
_root.actionSelect = 8; _root.spell = 1;
Symbol 722 MovieClip Frame 9
_root.actionSelect = 9; _root.spell = 2;
Symbol 722 MovieClip Frame 10
_root.actionSelect = 10; _root.spell = 3;
Symbol 722 MovieClip Frame 11
_root.actionSelect = 11; _root.spell = 4;
Symbol 722 MovieClip Frame 12
_root.actionSelect = 12;
Symbol 722 MovieClip Frame 13
_root.actionSelect = 13; _root.spell = 5;
Symbol 722 MovieClip Frame 14
_root.actionSelect = 14; _root.spell = 6;
Symbol 722 MovieClip Frame 15
_root.actionSelect = 15; _root.spell = 7;
Symbol 722 MovieClip Frame 16
_root.actionSelect = 16; _root.spell = 8;
Symbol 722 MovieClip Frame 17
_root.actionSelect = 17;
Symbol 722 MovieClip Frame 18
_root.actionSelect = 18;
Instance of Symbol 689 MovieClip in Symbol 722 MovieClip Frame 18
onClipEvent (load) { if (_root.skilllevel5 == 1) { this.gotoAndStop(2); } }
Instance of Symbol 696 MovieClip in Symbol 722 MovieClip Frame 18
onClipEvent (load) { if (_root.skilllevel6 == 1) { this.gotoAndStop(2); } }
Instance of Symbol 702 MovieClip in Symbol 722 MovieClip Frame 18
onClipEvent (load) { if (_root.skilllevel10 == 1) { this.gotoAndStop(2); } }
Instance of Symbol 709 MovieClip in Symbol 722 MovieClip Frame 18
onClipEvent (load) { if (_root.skilllevel11 == 1) { this.gotoAndStop(2); } }
Instance of Symbol 716 MovieClip in Symbol 722 MovieClip Frame 18
onClipEvent (load) { if (_root.skilllevel12 == 1) { this.gotoAndStop(2); } }
Symbol 722 MovieClip Frame 19
_root.actionSelect = 19;
Symbol 722 MovieClip Frame 20
_root.actionSelect = 20;
Symbol 722 MovieClip Frame 21
_root.actionSelect = 21;
Symbol 722 MovieClip Frame 22
_root.actionSelect = 22;
Symbol 722 MovieClip Frame 23
_root.actionSelect = 23;
Symbol 729 MovieClip Frame 1
stop();
Symbol 729 MovieClip Frame 2
if ((_root.weapon == 1) && (_root.damage > 500)) { _root.damage = 500; } if ((_root.weapon == 2) && (_root.damage > 1000)) { _root.damage = 1000; } if ((_root.weapon == 3) && (_root.damage > 1500)) { _root.damage = 1500; } if ((_root.weapon == 4) && (_root.damage > 2000)) { _root.damage = 2000; } if ((_root.weapon == 5) && (_root.damage > 2500)) { _root.damage = 2500; } if ((_root.weapon == 6) && (_root.damage > 3000)) { _root.damage = 3000; } if ((_root.weapon == 7) && (_root.damage > 4000)) { _root.damage = 4000; } if ((_root.weapon == 8) && (_root.damage > 5000)) { _root.damage = 5000; } if ((_root.weapon == 9) && (_root.damage > 6000)) { _root.damage = 6000; } if ((_root.weapon == 10) && (_root.damage > 7000)) { _root.damage = 7000; } if ((_root.weapon == 11) && (_root.damage > 7500)) { _root.damage = 7500; } if ((_root.weapon == 12) && (_root.damage > 8500)) { _root.damage = 8500; } if ((_root.weapon == 13) && (_root.damage > 9000)) { _root.damage = 9000; } if ((_root.weapon == 14) && (_root.damage > 9999)) { _root.damage = 9999; } if ((_root.weapon == 15) && (_root.damage > 99999)) { _root.damage = 99999 /* 0x01869F */; } _root.enemyhp = _root.enemyhp - _root.damage; if (_root.enemyhp < 0) { _root.enemyhp = 0; }
Symbol 729 MovieClip Frame 25
this._visible = false;
Symbol 737 MovieClip Frame 1
stop();
Symbol 737 MovieClip Frame 2
_root.hp = _root.hp + _root.curing; if (_root.hp > _root.maxhp) { _root.hp = _root.maxhp; }
Symbol 737 MovieClip Frame 25
this._visible = false;
Symbol 744 MovieClip Frame 1
stop();
Symbol 744 MovieClip Frame 2
_root.enemyhp = _root.enemyhp + _root.curing; if (_root.enemyhp > _root.enemymaxhp) { _root.enemyhp = _root.enemymaxhp; }
Symbol 744 MovieClip Frame 25
this._visible = false;
Symbol 751 MovieClip Frame 1
stop();
Symbol 751 MovieClip Frame 2
_root.defenceups; subtraction = _root.defenceups * _root.level; subtraction = Math.round(subtraction); _root.damage - subtraction; _root.hp = _root.hp - _root.damage; if (_root.hp < 0) { _root.hp = 0; }
Symbol 751 MovieClip Frame 25
this._visible = false;
Symbol 774 MovieClip Frame 1
stop();
Symbol 774 MovieClip Frame 10
_root.enemypowerups = 0;
Symbol 774 MovieClip Frame 41
_root.xi = 1; _root.goEnemy(); _root.enemyturns = 2; _root.enemyResetter._visible = false;
Symbol 776 MovieClip Frame 80
_root.powerups = _root.powerups + 2; _root.magicups = _root.magicups + 2; _root.defenceups = _root.defenceups + 2; _root.gandalf.gotoAndStop(1); _root.goodSpells.gotoAndStop(1);
Symbol 778 MovieClip Frame 1
_root.gandalf.gotoAndStop(6);
Symbol 778 MovieClip Frame 36
if (_root.spell == 2) { _root.inflictC(); } if (_root.spell == 4) { _root.autolife = true; } _root.gandalf.gotoAndStop(1); _root.goodSpells.gotoAndStop(1);
Symbol 780 MovieClip Frame 50
_root.shield = true; _root.gandalf.gotoAndStop(1); _root.goodSpells.gotoAndStop(1);
Symbol 781 MovieClip Frame 1
stop();
Symbol 788 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }

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Instance Names

"load_border"Frame 2Symbol 10 MovieClip
"universal_music_switch"Frame 5Symbol 86 MovieClip
"loadbut1"Frame 6Symbol 87 Button
"loadbut2"Frame 6Symbol 88 Button
"loadbut3"Frame 6Symbol 89 Button
"loadbut4"Frame 6Symbol 90 Button
"boomchi"Frame 8Symbol 155 MovieClip
"lolclip"Frame 9Symbol 332 MovieClip
"gandalf"Frame 14Symbol 430 MovieClip
"enemy"Frame 14Symbol 640 MovieClip
"actionSel"Frame 14Symbol 722 MovieClip
"damageDealA"Frame 14Symbol 729 MovieClip
"damageDealB"Frame 14Symbol 737 MovieClip
"damageDealC"Frame 14Symbol 744 MovieClip
"damageDealD"Frame 14Symbol 751 MovieClip
"enemyResetter"Frame 14Symbol 774 MovieClip
"goodSpells"Frame 14Symbol 781 MovieClip
"universal_music_switch"Frame 14Symbol 86 MovieClip
"wpsl"Symbol 332 MovieClip Frame 2Symbol 193 MovieClip
"stsl"Symbol 332 MovieClip Frame 2Symbol 202 MovieClip
"kablamz"Symbol 332 MovieClip Frame 9Symbol 212 MovieClip
"fire"Symbol 369 MovieClip Frame 1Symbol 368 MovieClip
"xy"Symbol 397 MovieClip Frame 1Symbol 193 MovieClip
"xy"Symbol 413 MovieClip Frame 1Symbol 193 MovieClip
"xy"Symbol 422 MovieClip Frame 1Symbol 193 MovieClip
"st"Symbol 423 MovieClip Frame 1Symbol 397 MovieClip
"xy"Symbol 425 MovieClip Frame 1Symbol 193 MovieClip
"st"Symbol 427 MovieClip Frame 1Symbol 397 MovieClip
"st"Symbol 429 MovieClip Frame 1Symbol 397 MovieClip
"st"Symbol 430 MovieClip Frame 1Symbol 397 MovieClip
"st"Symbol 430 MovieClip Frame 2Symbol 413 MovieClip
"st"Symbol 430 MovieClip Frame 3Symbol 422 MovieClip
"st"Symbol 430 MovieClip Frame 4Symbol 423 MovieClip
"st"Symbol 430 MovieClip Frame 5Symbol 425 MovieClip
"st"Symbol 430 MovieClip Frame 6Symbol 427 MovieClip
"inside"Symbol 640 MovieClip Frame 1Symbol 495 MovieClip
"inside"Symbol 640 MovieClip Frame 2Symbol 543 MovieClip
"inside"Symbol 640 MovieClip Frame 3Symbol 605 MovieClip
"inside"Symbol 640 MovieClip Frame 4Symbol 639 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 5Symbol 83 as "TheBridge"
ExportAssets (56)Timeline Frame 5Symbol 84 as "BattleTrack"
ExportAssets (56)Timeline Frame 5Symbol 85 as "Final"

Dynamic Text Variables

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http://swfchan.com/16/75064/info.shtml
Created: 6/4 -2019 11:52:42 Last modified: 6/4 -2019 11:52:42 Server time: 22/12 -2024 22:39:39