STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #75067 |
1) It is WASD to move your character. 2) You can rollover ANY information for extra tips to help. 3) You should proceed after the main tutorial information to the extras, there is many code that can help there. 4) You can right click to turn off sound. |
PLEASE BEFORE CONTINUING OPEN FLASH AND MAKE A NEW FLA WITH THE SIZE OF 550X400. |
CONTINUE |
Welcome To TheShyGuy's Platformer Tutorial |
You need to know a number of things before we start. |
onClipEvent (load) { var grav:Number = 0; // gravity var speed:Number = 10; // how fast you walk var jumpHeight:Number = 15; // how high you jump var slow:Number = .7; // sets water falling speed var slowspd:Number = speed/1.5; // sets water walking speed var setspeed:Number = speed; var scale:Number = _xscale; var ex:Number = 5; // makes hitTests better, change for a closer hitTest (warning, more buggy if smalle, less real if further) this.gotoAndStop(2); } onClipEvent (enterFrame) { grav++; _y += grav; while (_root.ground.hitTest(_x, _y, true)) { _y--; grav = 0; } if (_root.water.hitTest(_x, _y, true)) { if (grav>0) { grav *= slow; } speed = slowspd; } else { speed = setspeed; } if (Key.isDown(68)) { _x += speed; _xscale = scale; if (_root.ground.hitTest(_x, _y+3, true)) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } else if (Key.isDown(65)) { _x -= speed; _xscale = -scale; if (_root.ground.hitTest(_x, _y+3, true)) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } else { if (_root.ground.hitTest(_x, _y+3, true) && !Key.isDown(79) && !Key.isDown(73)) { this.gotoAndStop(3); } } if (Key.isDown(79) && !Key.isDown(87) && !Key.isDown(65) && !Key.isDown(68) && !Key.isDown(73)) { this.gotoAndStop(5); } if (Key.isDown(73) && !Key.isDown(87) && !Key.isDown(65) && !Key.isDown(68) && !Key.isDown(79)) { this.gotoAndStop(4); } if (Key.isDown(87) && _root.ground.hitTest(_x, _y+3, true)) { grav = -jumpHeight; _y -= 4; this.gotoAndStop(2); } if (_root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/2), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/6), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-_height, true)) { _x -= speed; } if (_root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/2), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/6), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-_height, true)) { _x += speed; } if (_root.ground.hitTest(_x, _y-_height-15, true)) { grav = 1; } } |
parentColor.setTransform(camColor.getTransform()); function camControl() { parentColor.setTransform(camColor.getTransform()); var scaleX = sX/this._width; var scaleY = sY/this._height; _parent._x = cX-(this._x*scaleX); _parent._y = cY-(this._y*scaleY); _parent._xscale = 100*scaleX; _parent._yscale = 100*scaleY; } function resetStage() { var resetTrans = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(resetTrans); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } // make frame invisible this._visible = false; // Capture stage parameters var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = Stage.width/2; var cY = Stage.height/2; var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; // create color instances for color // transforms (if any). var camColor = new Color(this); var parentColor = new Color(_parent); // Make the stage move so that the // v-cam is centered on the // viewport every frame this.onEnterFrame = camControl; // Make an explicit call to the camControl // function to make sure it also runs on the // first frame. camControl(); // If the v-cam is ever removed (unloaded) // the stage, return the stage to the default // settings. this.onUnload = resetStage; |
onClipEvent (enterFrame) { _y += (_root.player._y-_y)/4; _x += (_root.player._x-_x)/4; } |
onClipEvent (load) { this.swapDepths(_root.getNextHighestDepth()); } onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.score++; this.removeMovieClip(); } } |
score=0; |
EXTRAS 1. HOW TO MAKE A CURSOR |
EXTRAS 2. CUSTOM MENU |
var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); function itemHandler1(obj, item) { getURL("http://theshyguy.newgrounds.com"); } item1 = new ContextMenuItem("This Was Made By TheShyGuy!", itemHandler1); myMenu.customItems.push(item1); _root.menu = myMenu; |
Except put your website where it says "mysite" and such |
CONGRATULATIONS MATEY! YOU MADE IT THROUGH THE TUTORIAL! |
MISSED SOMETHING? |
DRAW YOUR CURSOR |
CONVERT IT TO A MOVIECLIP |
ADD THIS CODE TO IT |
MAKE SURE THAT THE CURSOR IS ON THE CROSSHAIR INSIDE THE MOVIECLIP, BECAUSE THATS WHERE YOUR MOUSE WILL BE! |
CREATE A NEW FRAME, ON A NEW LAYER |
NOW, ADD THIS SCRIPT TO MAKE A LINK TO YOUR WEBSITE |
THIS CAN COME IN REALLY HELPFUL FOR THOSE PESKY CHEATERS, TRY AND RIGHT CLICK PLAY NOW! MWAHAHAHA. |
I HOPE YOU ENJOYED IT AND MAYBE EVEN LEARNED SOMETHING! |
TRY WALL JUMPING UP THE RIGHT WALL ;) YOU MIGHT BE IN FOR A SURPRISE |
onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); } |
WELCOME TO THE EPIC PLATFORMER TUTORIAL |
WASD TO MOVE |
EXTRAS 3. FOLLOWING THE CURSOR |
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x); myDegrees = Math.round((myRadians*180/Math.PI)); _root.yChange = Math.round(_root._ymouse-this._y); _root.xChange = Math.round(_root._xmouse-this._x); _root.yMove = Math.round(_root.yChange/20); _root.xMove = Math.round(_root.xChange/20); this._y += _root.yMove; this._x += _root.xMove; this._rotation = myDegrees+90; } |
EXTRA 4. ADDING + REMOVING SOUND |
on (release) { stopAllSounds(); } |
NOW TO CREATE SOMETHING THAT FOLLOWS THE MOUSE. FIRST OF ALL DRAW IT. |
CONVERT TO MOVIECLIP |
ADD THIS CODE |
THESE ARE AWESOME! YOU CAN GET RID OF THE ROTATION IN IT BY REMOVING THAT LINE OF CODE |
TO ADD SOUND GO TO FILE, IMPORT, IMPORT TO LIBRARY AND SELECT THE SOUND FILE |
TO GET RID OF IT DURING YOUR GAME ADD IN YOUR MUTE BUTTON. CONVERT IT TO A BUTTON AND ADD THIS CODE |
YOU CAN ALSO PUT IT INTO A MOVIECLIP FOR THE LENGTH THAT ITS ON FOR, SO IT LOOPS I USED THIS FOR THIS MUSIC ;O! |
EXTRAS SIX. ALPHA |
DRAW SOMETHING. CONVERT IT TO A SYMBOL AND LEFT CLICK IT. |
IN PROPERTIES THERE WILL BE A COLOUR DROP DOWN |
SELECT ALPHA. AND MESS ABOUT WITH THE QUALITIES. THIS IS PERFECT FOR GLASSES OR SCOPES |
ALSO YOU CAN MAKE MOTION TWEENS BETWEEN TWO ALPHAS, TO CREATE FADE IN EFFECTS! THESE ARE ALWAYS HANDY ;0! |
PLEASE DOWNLOAD/OPEN FLASH BEFORE YOU START THIS TUTORIAL |
Normal |
Alpha |
ENTER THE ACTIONS ON YOUR PLAYER AND ADD THIS CODE IN |
DRAW A RECTANGLE THE SAME SIZE AS YOUR STAGE AND CONVERT IT TO A MOVIECLIP. ENTER THE MOVIECLIP AND ON THE FRAME THAT THE RECTANGLE IS ON, ADD THIS CODE |
GO INTO SCENE 1 AND ADD THIS CODE TO THE MOVIECLIP |
THIS ACTIAVTES THE V-CAM, WITHOUT IT ITS USELESS. |
so, their easy to duplicate. |
NOTES ARE INCLUDED INSIDE ALL THE CODE |
MORE STUFF TO HELP YOU WITH YOUR PLATFORMER |
THIS WILL BE WHAT YOUR CHARACTER WILL STAND ON, YOU CAN ADD LAYERS ABOVE IT SO IT LOOKS LIKE GRASS, BUT FOR NOW MAKE IT A SIMPLE BLACK GROUND |
LATER ON IN THE TUTORIAL ILL TELL YOU HOW TO MAKE WATER, BUT IN THE MEANTIME JUST STICK WITH YOUR GROUND ;) |
NOTE: YOU CAN WALL JUMP BY RUNNING FAST AGAINST A WALL AND JUMPING THIS WILL ALLOW YOU TO REVISIT PARTS OF THIS TUTORIAL. EVEN THOUGH THIS IS INLCLDED IN THE TUTORIAL, THIS IS A GLITCH AND CAN BE REMOVED IN YOUR PLATFORMER BY INCREASING THE HIT TEST. |
PRETTY PLEASE DONT GO WALL JUMPING OUT OF THE STAGE AND JUMPING OFF THE GROUND, ITS JUST REALLY NOT THAT SMART. |
THIS IS WHAT PROGRAMMERS CALL "THE V-CAM" IT LOCKS ONTO YOUR CHARACTER SO AS LONG AS ITS THE SAME SIZE AS THE STAGE, YOUR CHARACTER WILL BE ABLE TO TRAVEL ALONG GROUND WITHOUT LEAVING THE SCREEN. |
YOU CAN CHANGE THE SIZE TO SUITE IT PERFECTLY VIA THE WIDTH AND HEIGHT, WHICH APPEAR IN THE BOTTOM LEFT CORNER. |
DRAW A COIN THAT YOUR PLAYER WILL COLLECT, CONVERT IT TO A MOVIECLIP AND ADD THIS CODE TO IT. YOU CAN CREATE AS MANY COINS AS YOU WANT YOUR CHARACTER TO COLLECT AS LONG AS THEY HAVE THIS CODE ON THEM |
REMEMBER, BE INVENTIVE! IT DOESNT HAVE TO BE A COIN! IT CAN BE ANYTHING! |
PUT IN THIS CODE BEFORE THE GAME BEGINS TO ACTIVATE YOUR COIN COUNTER, THEN MAKE A DYNAMIC TEXT BOX WITH THE VARIABLE "score" THEN, PUT IT WHEREVER YOU WANT SCORE TO BE!! |
THIS CODE JUST SETS THE SCORE TO 0, YOU GOTTA PUT IT IN OR YOUR SCORE WILL APPEAR AS NAN |
THIS CODE IT WHAT ALLOWS YOUR CHARACTER TO MOVE, STAND ON THE GROUND, MOVE SLOWER IN WATER AND BE ABLE TO SWTICH FRAMES ON ARROWKEY COMMANDS. YOU ARE ABLE TO CHANGE THE SPEED OF YOUR CHARACTER WHERE IT SAYS SPEED, SO THIS ADAPTS TO WHATERVER YOUR CHARACTER WANTS TO BE |
5 |
6 |
7 |
8 |
9 |
DRAW YOUR PLAYER AND CONVERT IT TO A MOVIECLIP |
(SELECT IT, RIGHT CLICK, "CONVERT TO SYMBOL") |
ALL CODE YOU CAN COPY + PASTE WILL BE COLOURED YELLOW |
1 |
YOU CAN DRAW YOUR CHARACTER ANY SHAPE OR SIZE, SO BE CREATIVE! |
ID JUST START OFF AS A BALL FOR NOW. YOU CAN CHANGE IT LATER ;) |
CREATE THREE FRAMES INSIDE THAT MOVIE CLIP AND CREATE MOVIECLIPS OF YOUR CHARACTER WALKING IN THE FIRST ONE, JUMPING IN THE SECOND AND STANDING IN THE THIRD |
MAKE SURE YOUR CHARACTERS FEET ARE ON THE SMALL CROSSHAIR. |
2 |
FRAMES |
1) running 2) jumping 3) standing still |
RETURN TO SCENE 1 AND GIVE YOUR MOVIECLIP THE INSTANCE NAME "Player" |
THE INSTANCE NAME IS IN PROPERTIES UNDER WHERE IT SAYS MOVIE CLIP |
3 |
THIS IS IN THE BOTTOM LEFT WHEN YOU LEFT CLICK IT |
IN SCENE 1 CREATE A RECTANGLE BENEATH YOUR PLAYERS FEET, CONVERT IT TO A MOVIECLIP AND GIVE IT THE INSTANCE NAME "ground" |
4 |
ANY OLD SQUARE WILL DO, ONCE AGAIN, YOU CAN IMPROVE ON IT LATER ;3! |
QUICK EXAMPLE |
MAKE SURE YOUR CHARACTERS FEET IN ALL OF THEM ARE ON TOP OF THE SMALL CROSSHAIR INSIDE THE MOVIE CLIP |
ActionScript [AS1/AS2]
Frame 2stop();Frame 19stop();Instance of Symbol 88 MovieClip in Frame 19onClipEvent (enterFrame) { _y = (_y + ((_root.player._y - _y) / 4)); _x = (_x + ((_root.player._x - _x) / 4)); }Instance of Symbol 130 MovieClip "player" in Frame 19onClipEvent (load) { var grav = 0; var speed = 15; var jumpHeight = 15; var slow = 0.7; var slowspd = (speed / 1.5); var setspeed = speed; var scale = _xscale; var ex = 8; this.gotoAndStop(2); } onClipEvent (enterFrame) { grav++; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y-1); grav = 0; } if (_root.water.hitTest(_x, _y, true)) { if (grav > 0) { grav = grav * slow; } speed = slowspd; } else { speed = setspeed; } if (Key.isDown(68)) { _x = (_x + speed); _xscale = scale; if (_root.ground.hitTest(_x, _y + 3, true)) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } else if (Key.isDown(65)) { _x = (_x - speed); _xscale = (-scale); if (_root.ground.hitTest(_x, _y + 3, true)) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!Key.isDown(79))) && (!Key.isDown(73))) { this.gotoAndStop(3); } if ((((Key.isDown(79) && (!Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (!Key.isDown(73))) { this.gotoAndStop(5); } if ((((Key.isDown(73) && (!Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (!Key.isDown(79))) { this.gotoAndStop(4); } if (Key.isDown(87) && (_root.ground.hitTest(_x, _y + 3, true))) { grav = -jumpHeight; _y = (_y - 4); this.gotoAndStop(2); } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); } if (_root.ground.hitTest(_x, (_y - _height) - 15, true)) { grav = 0; } }Symbol 20 MovieClip Frame 40stop();Symbol 32 Buttonon (release) { startMovie(); }Symbol 33 MovieClip Frame 1function timerHandler() { if (!loadingComplete) { var _local4 = _root.getBytesLoaded() / _root.getBytesTotal(); bar._xscale = 100 * _local4; if (_local4 == 1) { loadingComplete = true; if (AUTO_PLAY) { startMovie(); } else { gotoAndStop ("loaded"); } return(undefined); } } dt = getTimer() - time; time = time + dt; frameAccum = frameAccum + dt; var _local3 = 0; while ((frameAccum >= FRAME_TIME) && (_local3 < MAX_FRAME_SKIP)) { advanceFrame(tankLogo, true, true); advanceFrame(loadingText, false, true); advanceFrame(barGfx, false, true); if (loadingComplete) { advanceFrame(this, false, false); } (frameAccum = frameAccum - FRAME_TIME); _local3++; } updateAfterEvent(); } function advanceFrame(clip, recurse, loop) { if (!clip) { return(undefined); } clip.stop(); if (clip._currentframe == clip._totalframes) { if (loop) { clip.gotoAndStop(1); } } else { clip.nextFrame(); } if (recurse) { for (childName in clip) { if (typeof(clip[childName]) == "movieclip") { advanceFrame(clip[childName], recurse, loop); } } } } function startMovie() { clearInterval(intervalId); _root.play(); } _root.stop(); stop(); var FRAME_TIME = 33.3333333333333; var AUTO_PLAY = false; var MAX_FRAME_SKIP = 5; var loadingComplete; var intervalId; var time; var frameAccum; loadingComplete = false; intervalId = setInterval(this, "timerHandler", FRAME_TIME / 2); frameAccum = 0; time = getTimer(); timerHandler();Symbol 33 MovieClip Frame 51stop();Symbol 38 Buttonon (release) { play(); }Symbol 47 MovieClip Frame 20stop();Symbol 48 MovieClip Frame 25stop();Symbol 86 MovieClip Frame 1_root.stop();Symbol 86 MovieClip Frame 265_root.play();Symbol 88 MovieClip Frame 1function camControl() { parentColor.setTransform(camColor.getTransform()); var _local4 = sX / this._width; var _local3 = sY / this._height; _parent._x = cX - (this._x * _local4); _parent._y = cY - (this._y * _local3); _parent._xscale = 100 * _local4; _parent._yscale = 100 * _local3; } function resetStage() { var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(_local2); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } parentColor.setTransform(camColor.getTransform()); this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;Symbol 105 Buttonon (release) { gotoAndPlay (18); }Symbol 129 MovieClip Frame 6stop();
Library Items
Symbol 1 Graphic | Used by:Timeline | |
Symbol 2 Graphic | Used by:33 | |
Symbol 3 Graphic | Used by:4 | |
Symbol 4 MovieClip | Uses:3 | Used by:33 |
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Symbol 7 MovieClip | Uses:5 6 | Used by:33 |
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Symbol 22 Graphic | Used by:33 | |
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Symbol 42 MovieClip | Uses:41 | Used by:Timeline |
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Symbol 44 Button | Uses:43 | Used by:86 |
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Symbol 77 MovieClip | Uses:76 | Used by:86 |
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Symbol 79 MovieClip | Uses:78 | Used by:86 |
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Symbol 95 EditableText | Uses:34 | Used by:Timeline |
Symbol 96 EditableText | Uses:34 | Used by:Timeline |
Symbol 97 EditableText | Uses:34 | Used by:Timeline |
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Symbol 99 Text | Uses:34 | Used by:Timeline |
Symbol 100 Text | Uses:34 | Used by:Timeline |
Symbol 101 EditableText | Uses:34 | Used by:Timeline |
Symbol 102 Text | Uses:34 | Used by:Timeline |
Symbol 103 Text | Uses:34 | Used by:Timeline |
Symbol 104 Text | Uses:34 | Used by:105 |
Symbol 105 Button | Uses:104 | Used by:Timeline |
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Symbol 107 Text | Uses:34 | Used by:111 |
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Symbol 111 Button | Uses:106 107 108 109 110 | Used by:Timeline |
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Symbol 114 Text | Uses:34 | Used by:115 |
Symbol 115 Button | Uses:106 112 113 114 | Used by:Timeline |
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Symbol 122 MovieClip | Uses:121 | Used by:128 129 130 |
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Symbol 124 MovieClip | Uses:123 | Used by:125 |
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Symbol 127 MovieClip | Uses:126 | Used by:128 129 130 |
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Symbol 130 MovieClip | Uses:128 129 122 125 127 | Used by:Timeline |
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Symbol 144 Text | Uses:34 | Used by:146 |
Symbol 145 Text | Uses:34 | Used by:146 |
Symbol 146 Button | Uses:143 144 106 145 | Used by:Timeline |
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Symbol 167 MovieClip | Uses:166 | Used by:Timeline |
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Symbol 176 Text | Uses:34 | Used by:179 |
Symbol 177 Bitmap | Used by:178 | |
Symbol 178 Graphic | Uses:177 | Used by:179 |
Symbol 179 Button | Uses:106 175 176 178 | Used by:Timeline |
Symbol 180 Text | Uses:34 | Used by:182 |
Symbol 181 Text | Uses:34 | Used by:182 |
Symbol 182 Button | Uses:106 180 181 | Used by:Timeline |
Symbol 183 Text | Uses:34 | Used by:185 |
Symbol 184 Text | Uses:34 | Used by:185 |
Symbol 185 Button | Uses:106 183 184 | Used by:Timeline |
Symbol 186 Text | Uses:34 | Used by:Timeline |
Symbol 187 Text | Uses:34 | Used by:Timeline |
Symbol 188 Text | Uses:34 | Used by:Timeline |
Symbol 189 Text | Uses:34 | Used by:Timeline |
Symbol 190 Text | Uses:34 | Used by:Timeline |
Symbol 191 Text | Uses:34 | Used by:Timeline |
Symbol 192 Graphic | Used by:200 | |
Symbol 193 Text | Uses:34 | Used by:200 |
Symbol 194 Text | Uses:34 | Used by:200 |
Symbol 195 Text | Uses:34 | Used by:200 |
Symbol 196 Text | Uses:34 | Used by:200 |
Symbol 197 Graphic | Used by:200 | |
Symbol 198 Text | Uses:34 | Used by:200 |
Symbol 199 Text | Uses:34 | Used by:200 |
Symbol 200 Button | Uses:106 192 193 194 195 196 197 198 199 | Used by:Timeline |
Symbol 201 Graphic | Used by:208 | |
Symbol 202 Text | Uses:34 | Used by:208 |
Symbol 203 Text | Uses:34 | Used by:208 |
Symbol 204 Text | Uses:34 | Used by:208 |
Symbol 205 Graphic | Used by:208 | |
Symbol 206 Text | Uses:34 | Used by:208 |
Symbol 207 Text | Uses:34 | Used by:208 |
Symbol 208 Button | Uses:106 201 202 203 204 205 206 207 | Used by:Timeline |
Symbol 209 Text | Uses:34 | Used by:215 |
Symbol 210 Text | Uses:34 | Used by:215 |
Symbol 211 Text | Uses:34 | Used by:215 |
Symbol 212 Bitmap | Used by:213 | |
Symbol 213 Graphic | Uses:212 | Used by:215 |
Symbol 214 Text | Uses:34 | Used by:215 |
Symbol 215 Button | Uses:106 209 210 211 213 214 | Used by:Timeline |
Symbol 216 Text | Uses:34 | Used by:222 |
Symbol 217 Text | Uses:34 | Used by:222 |
Symbol 218 Graphic | Used by:222 | |
Symbol 219 Text | Uses:34 | Used by:222 |
Symbol 220 Text | Uses:34 | Used by:221 222 |
Symbol 221 MovieClip | Uses:220 | Used by:222 |
Symbol 222 Button | Uses:106 216 217 218 219 221 220 | Used by:Timeline |
Symbol 223 Text | Uses:34 | Used by:224 |
Symbol 224 MovieClip | Uses:223 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 86 MovieClip | |
Streaming Sound 2 | Used by:Symbol 133 MovieClip |
Instance Names
"water" | Frame 19 | Symbol 90 MovieClip |
"ground" | Frame 19 | Symbol 93 MovieClip |
"player" | Frame 19 | Symbol 130 MovieClip |
"bar" | Symbol 33 MovieClip Frame 1 | Symbol 4 MovieClip |
"bargfx" | Symbol 33 MovieClip Frame 1 | Symbol 7 MovieClip |
"bargfx" | Symbol 33 MovieClip Frame 2 | Symbol 7 MovieClip |
"loadingText" | Symbol 33 MovieClip Frame 2 | Symbol 20 MovieClip |
"bargfx" | Symbol 33 MovieClip Frame 20 | Symbol 7 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Protect (24) | Timeline Frame 1 | 0 bytes "" |
Labels
"LOAD" | Symbol 33 MovieClip Frame 1 |
"COMPLETE_STOP" | Symbol 33 MovieClip Frame 2 |
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