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Epic Platform Tutorial.swf

This is the info page for
Flash #75067

(Click the ID number above for more basic data on this flash file.)


Text
1) It is WASD to move your character.
2) You can rollover ANY information for extra tips to help.
3) You should proceed after the main tutorial information to the
extras, there is many code that can help there.
4) You can right click to turn off sound.

PLEASE BEFORE CONTINUING OPEN
FLASH AND MAKE A NEW FLA WITH THE
SIZE OF 550X400.

CONTINUE

Welcome To TheShyGuy's
Platformer Tutorial

You need to know a number of things before we start.

onClipEvent (load) {
var grav:Number = 0;
// gravity
var speed:Number = 10;
// how fast you walk
var jumpHeight:Number = 15;
// how high you jump
var slow:Number = .7;
// sets water falling speed
var slowspd:Number = speed/1.5;
// sets water walking speed
var setspeed:Number = speed;
var scale:Number = _xscale;
var ex:Number = 5;
// makes hitTests better, change for a closer hitTest (warning, more buggy if smalle, less real if further)
this.gotoAndStop(2);
}
onClipEvent (enterFrame) {
grav++;
_y += grav;
while (_root.ground.hitTest(_x, _y, true)) {
_y--;
grav = 0;
}
if (_root.water.hitTest(_x, _y, true)) {
if (grav>0) {
grav *= slow;
}
speed = slowspd;
} else {
speed = setspeed;
}
if (Key.isDown(68)) {
_x += speed;
_xscale = scale;
if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(2);
}
} else if (Key.isDown(65)) {
_x -= speed;
_xscale = -scale;
if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(2);
}
} else {
if (_root.ground.hitTest(_x, _y+3, true) && !Key.isDown(79) && !Key.isDown(73)) {
this.gotoAndStop(3);
}
}
if (Key.isDown(79) && !Key.isDown(87) && !Key.isDown(65) && !Key.isDown(68) && !Key.isDown(73)) {
this.gotoAndStop(5);
}
if (Key.isDown(73) && !Key.isDown(87) && !Key.isDown(65) && !Key.isDown(68) && !Key.isDown(79)) {
this.gotoAndStop(4);
}
if (Key.isDown(87) && _root.ground.hitTest(_x, _y+3, true)) {
grav = -jumpHeight;
_y -= 4;
this.gotoAndStop(2);
}
if (_root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/2), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/6), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-_height, true)) {
_x -= speed;
}
if (_root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/2), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/6), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-_height, true)) {
_x += speed;
}
if (_root.ground.hitTest(_x, _y-_height-15, true)) {
grav = 1;
}
}

parentColor.setTransform(camColor.getTransform());
function camControl() {
parentColor.setTransform(camColor.getTransform());
var scaleX = sX/this._width;
var scaleY = sY/this._height;
_parent._x = cX-(this._x*scaleX);
_parent._y = cY-(this._y*scaleY);
_parent._xscale = 100*scaleX;
_parent._yscale = 100*scaleY;
}
function resetStage() {
var resetTrans = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0};
parentColor.setTransform(resetTrans);
_parent._xscale = 100;
_parent._yscale = 100;
_parent._x = 0;
_parent._y = 0;
}
// make frame invisible
this._visible = false;
// Capture stage parameters
var oldMode = Stage.scaleMode;
Stage.scaleMode = "exactFit";
var cX = Stage.width/2;
var cY = Stage.height/2;
var sX = Stage.width;
var sY = Stage.height;
Stage.scaleMode = oldMode;
// create color instances for color
// transforms (if any).
var camColor = new Color(this);
var parentColor = new Color(_parent);
// Make the stage move so that the
// v-cam is centered on the
// viewport every frame
this.onEnterFrame = camControl;
// Make an explicit call to the camControl
// function to make sure it also runs on the
// first frame.
camControl();
// If the v-cam is ever removed (unloaded)
// the stage, return the stage to the default
// settings.
this.onUnload = resetStage;

onClipEvent (enterFrame) {
_y += (_root.player._y-_y)/4;
_x += (_root.player._x-_x)/4;
}

onClipEvent (load) {
this.swapDepths(_root.getNextHighestDepth());
}
onClipEvent (enterFrame) {
if (_root.player.hitTest(this)) {
_root.score++;
this.removeMovieClip();
}
}

score=0;

EXTRAS 1. HOW TO MAKE A CURSOR

EXTRAS 2. CUSTOM MENU

var myMenu = new ContextMenu();
myMenu.hideBuiltInItems();
function itemHandler1(obj, item) {
getURL("http://theshyguy.newgrounds.com");
}
item1 = new ContextMenuItem("This Was Made By TheShyGuy!", itemHandler1);
myMenu.customItems.push(item1);
_root.menu = myMenu;

Except put your website where
it says "mysite" and such

CONGRATULATIONS MATEY!
YOU MADE IT THROUGH THE TUTORIAL!

MISSED SOMETHING?

DRAW YOUR CURSOR

CONVERT IT TO A MOVIECLIP

ADD THIS CODE TO IT

MAKE SURE THAT THE CURSOR IS ON THE
CROSSHAIR INSIDE THE MOVIECLIP,
BECAUSE THATS WHERE YOUR MOUSE WILL
BE!

CREATE A NEW FRAME, ON A NEW LAYER

NOW, ADD THIS SCRIPT TO MAKE A
LINK TO YOUR WEBSITE

THIS CAN COME IN REALLY HELPFUL FOR
THOSE PESKY CHEATERS, TRY AND RIGHT
CLICK PLAY NOW! MWAHAHAHA.

I HOPE YOU ENJOYED IT AND
MAYBE EVEN LEARNED
SOMETHING!

TRY WALL JUMPING UP THE
RIGHT WALL ;) YOU MIGHT
BE IN FOR A SURPRISE

onClipEvent (mouseMove)
{
_x = _root._xmouse;
_y = _root._ymouse;
}
onClipEvent (load)
{
Mouse.hide();
}

WELCOME TO THE EPIC PLATFORMER TUTORIAL

WASD TO MOVE

EXTRAS 3. FOLLOWING THE
CURSOR


onClipEvent (enterFrame) {
myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x);
myDegrees = Math.round((myRadians*180/Math.PI));
_root.yChange = Math.round(_root._ymouse-this._y);
_root.xChange = Math.round(_root._xmouse-this._x);
_root.yMove = Math.round(_root.yChange/20);
_root.xMove = Math.round(_root.xChange/20);
this._y += _root.yMove;
this._x += _root.xMove;
this._rotation = myDegrees+90;
}

EXTRA 4. ADDING + REMOVING SOUND

on (release) {
stopAllSounds();
}

NOW TO CREATE SOMETHING
THAT FOLLOWS THE MOUSE.
FIRST OF ALL DRAW IT.

CONVERT TO MOVIECLIP

ADD THIS CODE

THESE ARE AWESOME! YOU
CAN GET RID OF THE
ROTATION IN IT BY REMOVING
THAT LINE OF CODE

TO ADD SOUND GO TO
FILE, IMPORT, IMPORT
TO LIBRARY AND SELECT
THE SOUND FILE

TO GET RID OF IT DURING YOUR GAME  ADD IN YOUR MUTE
BUTTON. CONVERT IT TO A BUTTON AND ADD THIS CODE

YOU CAN ALSO PUT IT INTO A
MOVIECLIP FOR THE LENGTH
THAT ITS ON FOR, SO IT
LOOPS
I USED THIS FOR THIS MUSIC
;O!

EXTRAS SIX. ALPHA

DRAW SOMETHING. CONVERT IT
TO A SYMBOL AND LEFT CLICK IT.

IN PROPERTIES THERE WILL BE
A COLOUR DROP DOWN

SELECT ALPHA. AND MESS ABOUT WITH THE
QUALITIES. THIS IS PERFECT FOR GLASSES OR
SCOPES

ALSO YOU CAN MAKE MOTION
TWEENS BETWEEN TWO ALPHAS,
TO CREATE FADE IN EFFECTS!
THESE ARE ALWAYS HANDY ;0!

PLEASE DOWNLOAD/OPEN FLASH BEFORE YOU START THIS TUTORIAL

Normal

Alpha

ENTER THE ACTIONS ON YOUR PLAYER AND
ADD THIS CODE IN

DRAW A RECTANGLE THE SAME SIZE
AS YOUR STAGE AND CONVERT IT TO
A MOVIECLIP. ENTER THE MOVIECLIP
AND ON THE FRAME THAT THE
RECTANGLE IS ON, ADD THIS CODE

GO INTO SCENE 1 AND ADD THIS CODE
TO THE MOVIECLIP

THIS ACTIAVTES THE V-CAM, WITHOUT IT ITS
USELESS.

so, their
easy to
duplicate.

NOTES ARE INCLUDED INSIDE ALL THE CODE

MORE STUFF
TO HELP YOU
WITH YOUR
PLATFORMER

THIS WILL BE WHAT YOUR CHARACTER WILL STAND
ON, YOU CAN ADD LAYERS ABOVE IT SO IT LOOKS LIKE
GRASS, BUT FOR NOW MAKE IT A SIMPLE BLACK
GROUND

LATER ON IN THE TUTORIAL ILL TELL YOU HOW
TO MAKE WATER, BUT IN THE MEANTIME JUST
STICK WITH YOUR GROUND ;)

NOTE: YOU CAN WALL JUMP BY RUNNING FAST AGAINST A WALL AND
JUMPING
THIS WILL ALLOW YOU TO REVISIT PARTS OF THIS TUTORIAL. EVEN THOUGH
THIS IS INLCLDED IN THE TUTORIAL, THIS IS A GLITCH AND CAN BE
REMOVED IN YOUR PLATFORMER BY INCREASING THE HIT TEST.

PRETTY PLEASE DONT GO WALL JUMPING OUT OF THE STAGE AND JUMPING
OFF THE GROUND, ITS JUST REALLY NOT THAT SMART.

THIS IS WHAT PROGRAMMERS CALL "THE
V-CAM" IT LOCKS ONTO YOUR CHARACTER
SO AS LONG AS ITS THE SAME SIZE AS THE
STAGE, YOUR CHARACTER WILL BE ABLE TO
TRAVEL ALONG GROUND WITHOUT
LEAVING THE SCREEN.

YOU CAN CHANGE THE SIZE TO SUITE IT
PERFECTLY VIA THE WIDTH AND HEIGHT,
WHICH APPEAR IN THE BOTTOM LEFT CORNER.

DRAW A COIN THAT YOUR PLAYER WILL
COLLECT, CONVERT IT TO A MOVIECLIP AND
ADD THIS CODE TO IT.
YOU CAN CREATE AS MANY COINS AS YOU
WANT YOUR CHARACTER TO COLLECT AS LONG
AS THEY HAVE THIS CODE ON THEM

REMEMBER, BE INVENTIVE!
IT DOESNT HAVE TO BE A
COIN! IT CAN BE ANYTHING!

PUT IN THIS CODE BEFORE THE GAME
BEGINS TO ACTIVATE YOUR COIN
COUNTER, THEN MAKE A DYNAMIC TEXT
BOX WITH THE VARIABLE "score" THEN,
PUT IT WHEREVER YOU WANT SCORE TO
BE!!

THIS CODE JUST SETS THE
SCORE TO 0, YOU GOTTA
PUT IT IN OR YOUR SCORE
WILL APPEAR AS NAN

THIS CODE IT WHAT ALLOWS YOUR CHARACTER
TO MOVE, STAND ON THE GROUND, MOVE
SLOWER IN WATER AND BE ABLE TO SWTICH
FRAMES ON ARROWKEY COMMANDS. YOU ARE
ABLE TO CHANGE THE SPEED OF YOUR
CHARACTER WHERE IT SAYS SPEED, SO THIS
ADAPTS TO WHATERVER YOUR CHARACTER
WANTS TO BE

5

6

7

8

9

DRAW YOUR PLAYER AND
CONVERT IT TO A MOVIECLIP

(SELECT IT, RIGHT CLICK, "CONVERT TO SYMBOL")

ALL CODE YOU CAN COPY + PASTE
WILL BE COLOURED YELLOW

1

YOU CAN DRAW YOUR
CHARACTER ANY SHAPE OR
SIZE, SO BE CREATIVE!

ID JUST START OFF AS A BALL FOR
NOW. YOU CAN CHANGE IT LATER ;)

CREATE THREE FRAMES INSIDE THAT MOVIE CLIP
AND CREATE MOVIECLIPS OF YOUR CHARACTER
WALKING IN THE FIRST ONE, JUMPING IN THE
SECOND AND STANDING IN THE THIRD

MAKE SURE YOUR CHARACTERS
FEET ARE ON THE SMALL
CROSSHAIR.

2

FRAMES

1) running
2) jumping
3) standing still

RETURN TO SCENE 1 AND GIVE
YOUR MOVIECLIP THE
INSTANCE NAME "Player"

THE INSTANCE
NAME IS IN
PROPERTIES UNDER
WHERE IT SAYS
MOVIE CLIP

3

THIS IS IN THE BOTTOM LEFT
WHEN YOU LEFT CLICK IT

IN SCENE 1 CREATE A
RECTANGLE BENEATH YOUR
PLAYERS FEET, CONVERT IT TO
A MOVIECLIP AND GIVE IT THE
INSTANCE NAME "ground"

4

ANY OLD SQUARE WILL DO,
ONCE AGAIN, YOU CAN
IMPROVE ON IT LATER ;3!

QUICK EXAMPLE

MAKE SURE YOUR
CHARACTERS FEET IN
ALL OF THEM ARE ON
TOP OF THE SMALL
CROSSHAIR INSIDE THE
MOVIE CLIP

ActionScript [AS1/AS2]

Frame 2
stop();
Frame 19
stop();
Instance of Symbol 88 MovieClip in Frame 19
onClipEvent (enterFrame) { _y = (_y + ((_root.player._y - _y) / 4)); _x = (_x + ((_root.player._x - _x) / 4)); }
Instance of Symbol 130 MovieClip "player" in Frame 19
onClipEvent (load) { var grav = 0; var speed = 15; var jumpHeight = 15; var slow = 0.7; var slowspd = (speed / 1.5); var setspeed = speed; var scale = _xscale; var ex = 8; this.gotoAndStop(2); } onClipEvent (enterFrame) { grav++; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y-1); grav = 0; } if (_root.water.hitTest(_x, _y, true)) { if (grav > 0) { grav = grav * slow; } speed = slowspd; } else { speed = setspeed; } if (Key.isDown(68)) { _x = (_x + speed); _xscale = scale; if (_root.ground.hitTest(_x, _y + 3, true)) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } else if (Key.isDown(65)) { _x = (_x - speed); _xscale = (-scale); if (_root.ground.hitTest(_x, _y + 3, true)) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } else if ((_root.ground.hitTest(_x, _y + 3, true) && (!Key.isDown(79))) && (!Key.isDown(73))) { this.gotoAndStop(3); } if ((((Key.isDown(79) && (!Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (!Key.isDown(73))) { this.gotoAndStop(5); } if ((((Key.isDown(73) && (!Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (!Key.isDown(79))) { this.gotoAndStop(4); } if (Key.isDown(87) && (_root.ground.hitTest(_x, _y + 3, true))) { grav = -jumpHeight; _y = (_y - 4); this.gotoAndStop(2); } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); } if (_root.ground.hitTest(_x, (_y - _height) - 15, true)) { grav = 0; } }
Symbol 20 MovieClip Frame 40
stop();
Symbol 32 Button
on (release) { startMovie(); }
Symbol 33 MovieClip Frame 1
function timerHandler() { if (!loadingComplete) { var _local4 = _root.getBytesLoaded() / _root.getBytesTotal(); bar._xscale = 100 * _local4; if (_local4 == 1) { loadingComplete = true; if (AUTO_PLAY) { startMovie(); } else { gotoAndStop ("loaded"); } return(undefined); } } dt = getTimer() - time; time = time + dt; frameAccum = frameAccum + dt; var _local3 = 0; while ((frameAccum >= FRAME_TIME) && (_local3 < MAX_FRAME_SKIP)) { advanceFrame(tankLogo, true, true); advanceFrame(loadingText, false, true); advanceFrame(barGfx, false, true); if (loadingComplete) { advanceFrame(this, false, false); } (frameAccum = frameAccum - FRAME_TIME); _local3++; } updateAfterEvent(); } function advanceFrame(clip, recurse, loop) { if (!clip) { return(undefined); } clip.stop(); if (clip._currentframe == clip._totalframes) { if (loop) { clip.gotoAndStop(1); } } else { clip.nextFrame(); } if (recurse) { for (childName in clip) { if (typeof(clip[childName]) == "movieclip") { advanceFrame(clip[childName], recurse, loop); } } } } function startMovie() { clearInterval(intervalId); _root.play(); } _root.stop(); stop(); var FRAME_TIME = 33.3333333333333; var AUTO_PLAY = false; var MAX_FRAME_SKIP = 5; var loadingComplete; var intervalId; var time; var frameAccum; loadingComplete = false; intervalId = setInterval(this, "timerHandler", FRAME_TIME / 2); frameAccum = 0; time = getTimer(); timerHandler();
Symbol 33 MovieClip Frame 51
stop();
Symbol 38 Button
on (release) { play(); }
Symbol 47 MovieClip Frame 20
stop();
Symbol 48 MovieClip Frame 25
stop();
Symbol 86 MovieClip Frame 1
_root.stop();
Symbol 86 MovieClip Frame 265
_root.play();
Symbol 88 MovieClip Frame 1
function camControl() { parentColor.setTransform(camColor.getTransform()); var _local4 = sX / this._width; var _local3 = sY / this._height; _parent._x = cX - (this._x * _local4); _parent._y = cY - (this._y * _local3); _parent._xscale = 100 * _local4; _parent._yscale = 100 * _local3; } function resetStage() { var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(_local2); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } parentColor.setTransform(camColor.getTransform()); this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;
Symbol 105 Button
on (release) { gotoAndPlay (18); }
Symbol 129 MovieClip Frame 6
stop();

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Symbol 171 ButtonUses:106 169 170Used by:Timeline
Symbol 172 TextUses:34Used by:174
Symbol 173 TextUses:34Used by:174
Symbol 174 ButtonUses:106 172 173Used by:Timeline
Symbol 175 TextUses:34Used by:179
Symbol 176 TextUses:34Used by:179
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:179
Symbol 179 ButtonUses:106 175 176 178Used by:Timeline
Symbol 180 TextUses:34Used by:182
Symbol 181 TextUses:34Used by:182
Symbol 182 ButtonUses:106 180 181Used by:Timeline
Symbol 183 TextUses:34Used by:185
Symbol 184 TextUses:34Used by:185
Symbol 185 ButtonUses:106 183 184Used by:Timeline
Symbol 186 TextUses:34Used by:Timeline
Symbol 187 TextUses:34Used by:Timeline
Symbol 188 TextUses:34Used by:Timeline
Symbol 189 TextUses:34Used by:Timeline
Symbol 190 TextUses:34Used by:Timeline
Symbol 191 TextUses:34Used by:Timeline
Symbol 192 GraphicUsed by:200
Symbol 193 TextUses:34Used by:200
Symbol 194 TextUses:34Used by:200
Symbol 195 TextUses:34Used by:200
Symbol 196 TextUses:34Used by:200
Symbol 197 GraphicUsed by:200
Symbol 198 TextUses:34Used by:200
Symbol 199 TextUses:34Used by:200
Symbol 200 ButtonUses:106 192 193 194 195 196 197 198 199Used by:Timeline
Symbol 201 GraphicUsed by:208
Symbol 202 TextUses:34Used by:208
Symbol 203 TextUses:34Used by:208
Symbol 204 TextUses:34Used by:208
Symbol 205 GraphicUsed by:208
Symbol 206 TextUses:34Used by:208
Symbol 207 TextUses:34Used by:208
Symbol 208 ButtonUses:106 201 202 203 204 205 206 207Used by:Timeline
Symbol 209 TextUses:34Used by:215
Symbol 210 TextUses:34Used by:215
Symbol 211 TextUses:34Used by:215
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:215
Symbol 214 TextUses:34Used by:215
Symbol 215 ButtonUses:106 209 210 211 213 214Used by:Timeline
Symbol 216 TextUses:34Used by:222
Symbol 217 TextUses:34Used by:222
Symbol 218 GraphicUsed by:222
Symbol 219 TextUses:34Used by:222
Symbol 220 TextUses:34Used by:221 222
Symbol 221 MovieClipUses:220Used by:222
Symbol 222 ButtonUses:106 216 217 218 219 221 220Used by:Timeline
Symbol 223 TextUses:34Used by:224
Symbol 224 MovieClipUses:223Used by:Timeline
Streaming Sound 1Used by:Symbol 86 MovieClip
Streaming Sound 2Used by:Symbol 133 MovieClip

Instance Names

"water"Frame 19Symbol 90 MovieClip
"ground"Frame 19Symbol 93 MovieClip
"player"Frame 19Symbol 130 MovieClip
"bar"Symbol 33 MovieClip Frame 1Symbol 4 MovieClip
"bargfx"Symbol 33 MovieClip Frame 1Symbol 7 MovieClip
"bargfx"Symbol 33 MovieClip Frame 2Symbol 7 MovieClip
"loadingText"Symbol 33 MovieClip Frame 2Symbol 20 MovieClip
"bargfx"Symbol 33 MovieClip Frame 20Symbol 7 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""

Labels

"LOAD"Symbol 33 MovieClip Frame 1
"COMPLETE_STOP"Symbol 33 MovieClip Frame 2




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Created: 6/4 -2019 11:51:58 Last modified: 6/4 -2019 11:51:58 Server time: 22/12 -2024 23:03:52