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The BLAMinator.swf

This is the info page for
Flash #75171

(Click the ID number above for more basic data on this flash file.)


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The BLAMinator

Special Thanks to

Eitan Blumin

For ActionScript
Help

SKIP INTRO

SKIP INTRO

2029 AD

Judgement Day

Kirk Markworth Presents:

PLAY

PLAY

GET READY
FOR A FIGHT!!!

You are a lone warrior.  A machine. Programmed to
ensure that no crappy flash enters the portal.  Suddenly
you hear something...  Crap!  That's what you hear!  And
all of a sudden, a strange looking figure with a burger for
a head comes at you with a gun.  Think fast!  BANG!!!
Dead.  But wait!  More and more of these beasts start
coming over the hillside.  It is your job to take them out.
The portal depends on you.  Go forth.

NEXT

NEXT

GO!!!

CONTROLS

There are few simple key commands that are essential in
this game.  Here they are:
"r" - Reload.  You will need to reload everytime your 'clip'
status reaches '0'.
Mouse 1 - Shoot.  You need to shoot the enemies to win
the game.
"space" - Hide.  Hiding is a must in this game.  If you don't
hide, you will be dead within seconds.

ENEMIES

The are two types of enemies in this game.

Normal BaconBurger - While they are stupid and predictable, they are
also very powerful.  Less than 7 of their shots can take you down.

Super BaconBurgers - They are fast, and they don't tend to stay to close
to your position, making them harder to hit.  Their SWFs can take up to a
whopping 23 percent of life away from you.  It takes exactly four shots
that are pumped into them very quickly to kill them.

TIPS

1.  Stay hidden as much as possible.  When you are hidden, nothing can
hurt you, but you also can't hurt anything else.
2.  Reload reload reload.  Never forget.
3.  The Normal Baconburgers only take 2 shots each to kill, but the
Super Baconburgers take 4.
4.  Four shots to a clip.
5.  If your computer is having problems handling the game, please make
use of the toggling buttons at the bottom of the screen.  One toggles
sound, the other toggles Terminator Vision.
6.  Try and kill of all the Regular Baconburgers before you go for the
Super Baconburgers that are shooting at you from far away.

That's it.  When you press play, make sure that you press 'space'
right away, because the gameplay starts really quick.  Thankyou.

PLAY

PLAY

Select a difficulty:

Easy

Easy

Easy

Medium

Medium

Medium

Hard

Hard

Hard

Impossible

Impossible

Impossible

Health

Clip

100

2

enemies:

0

Fuzz Off

Fuzz Off

Music Off

Music Off

Music On

Music On

10010111
01011010
10101011
00100101

Targeting
Mode

rdc-456

Searching

5rt-233

11010001
00101011
01010100
10101011

sec-33.5

num...56

10001010
11010101
10101011
01011010

aqw-224

Enemies Found

nono-y66

than-54

Fuzz On

Fuzz On

Health

Clip

Terminated.

You were killed in action.
BaconBurgerClock managed to get to
the portal and submit tons of crappy
flash.
Try again?

>

>

Enemies left:

You Beat It!!!!!!

Now you'll never see a stupid
movie like @@@BEDN@@@
get daily feature again!!!
Again?

100

2

0

100

2

0

100

2

0

ActionScript [AS1/AS2]

Frame 1
stopAllSounds(); fscommand ("showmenu", "false");
Frame 2
if (_framesloaded >= _totalframes) { gotoAndPlay (7); }
Frame 5
gotoAndPlay (2);
Frame 7
play();
Frame 734
stopAllSounds();
Frame 735
stop();
Frame 737
stop();
Frame 738
stop();
Frame 739
stop();
Frame 740
stop();
Frame 741
stop();
Frame 742
_root._quality = "LOW";
Frame 743
emptypistol = new Sound(this); emptypistol.attachSound("dryfire"); _root.clip = 4; _root.hide = 1; _root.health = 100; if (_root.armor != 100) { _root.armor = 0; } removeMovieClip(_root.fireball); _root.enemies = 4; play();
Instance of Symbol 196 MovieClip "gun" in Frame 743
onClipEvent (load) { berreta = new Sound(this); berreta.attachSound("berreta"); } onClipEvent (enterFrame) { this._x = _root.target._x; }
Instance of Symbol 198 MovieClip "target" in Frame 743
onClipEvent (enterFrame) { startDrag ("", true); Mouse.hide(); }
Instance of Symbol 199 MovieClip "hitMC" in Frame 743
onClipEvent (load) { plapain = new Sound(this); plapain.attachSound("playerpain"); }
Frame 744
play();
Frame 745
prevFrame();
Frame 751
play(); _root._quality = "HIGH";
Instance of Symbol 261 MovieClip in Frame 751
onClipEvent (load) { Mouse.show(); }
Frame 753
prevFrame();
Frame 758
play(); _root._quality = "HIGH";
Frame 760
prevFrame();
Frame 761
_root._quality = "LOW";
Frame 762
emptypistol = new Sound(this); emptypistol.attachSound("dryfire"); _root.clip = 4; _root.hide = 1; _root.health = 100; if (_root.armor != 100) { _root.armor = 0; } removeMovieClip(_root.fireball); _root.enemies = 7; play();
Instance of Symbol 196 MovieClip "gun" in Frame 762
onClipEvent (load) { berreta = new Sound(this); berreta.attachSound("berreta"); } onClipEvent (enterFrame) { this._x = _root.target._x; }
Instance of Symbol 198 MovieClip "target" in Frame 762
onClipEvent (enterFrame) { startDrag ("", true); Mouse.hide(); }
Instance of Symbol 199 MovieClip "hitMC" in Frame 762
onClipEvent (load) { plapain = new Sound(this); plapain.attachSound("playerpain"); }
Frame 763
play();
Frame 764
prevFrame();
Frame 770
play(); _root._quality = "HIGH";
Instance of Symbol 261 MovieClip in Frame 770
onClipEvent (load) { Mouse.show(); }
Frame 772
prevFrame();
Frame 777
play(); _root._quality = "HIGH";
Frame 779
prevFrame();
Frame 780
_root._quality = "LOW";
Frame 781
emptypistol = new Sound(this); emptypistol.attachSound("dryfire"); _root.clip = 4; _root.hide = 1; _root.health = 100; if (_root.armor != 100) { _root.armor = 0; } removeMovieClip(_root.fireball); _root.enemies = 10; play();
Instance of Symbol 196 MovieClip "gun" in Frame 781
onClipEvent (load) { berreta = new Sound(this); berreta.attachSound("berreta"); } onClipEvent (enterFrame) { this._x = _root.target._x; }
Instance of Symbol 198 MovieClip "target" in Frame 781
onClipEvent (enterFrame) { startDrag ("", true); Mouse.hide(); }
Instance of Symbol 199 MovieClip "hitMC" in Frame 781
onClipEvent (load) { plapain = new Sound(this); plapain.attachSound("playerpain"); }
Frame 782
play();
Frame 783
prevFrame();
Frame 789
play(); _root._quality = "HIGH";
Instance of Symbol 261 MovieClip in Frame 789
onClipEvent (load) { Mouse.show(); }
Frame 791
prevFrame();
Frame 796
play(); _root._quality = "HIGH";
Frame 798
prevFrame();
Frame 799
_root._quality = "LOW";
Frame 800
emptypistol = new Sound(this); emptypistol.attachSound("dryfire"); _root.clip = 4; _root.hide = 1; _root.health = 100; if (_root.armor != 100) { _root.armor = 0; } removeMovieClip(_root.fireball); _root.enemies = 20; play();
Instance of Symbol 196 MovieClip "gun" in Frame 800
onClipEvent (load) { berreta = new Sound(this); berreta.attachSound("berreta"); } onClipEvent (enterFrame) { this._x = _root.target._x; }
Instance of Symbol 198 MovieClip "target" in Frame 800
onClipEvent (enterFrame) { startDrag ("", true); Mouse.hide(); }
Instance of Symbol 199 MovieClip "hitMC" in Frame 800
onClipEvent (load) { plapain = new Sound(this); plapain.attachSound("playerpain"); }
Frame 801
play();
Frame 802
prevFrame();
Frame 808
play(); _root._quality = "HIGH";
Instance of Symbol 261 MovieClip in Frame 808
onClipEvent (load) { Mouse.show(); }
Frame 810
prevFrame();
Frame 815
play(); _root._quality = "HIGH";
Frame 817
prevFrame();
Symbol 12 MovieClip [MCfireball] Frame 1
_x = _root.MCimp._x; _y = (_root.MCimp._y - 12); _root.impfired = true;
Symbol 12 MovieClip [MCfireball] Frame 61
_root.hitMC.gotoAndPlay("hitImp"); _root.impfired = false;
Symbol 12 MovieClip [MCfireball] Frame 68
_root.fireMC.gotoAndPlay("fireball"); _root.removeMovieClip(this);
Symbol 12 MovieClip [MCfireball] Frame 69
stop();
Symbol 22 MovieClip Frame 1
time1 = int(getTimer() / 1000);
Symbol 22 MovieClip Frame 2
percentType = 0; b_loaded = _root.getBytesLoaded(); b_total = _root.getBytesTotal(); time = (getTimer() / 1000) - time1; totalbytes = Math.round(_root.getBytesTotal() / 1000); loadedbytes = Math.round(_root.getBytesLoaded() / 1000); bps = b_loaded / time; b_left = b_total - b_loaded; s_left = Math.ceil(b_left / bps); min = Math.floor(s_left / 60); min = Math.round(min); if (min >= 1) { s_left = s_left - Math.floor(min * 60); s_left = Math.round(s_left); if (s_left < 10) { s_left = "0" add s_left; } } else { min = "0"; if (s_left < 10) { s_left = "0" add s_left; } } timeleft = (min add ":") add s_left; bit_rate = int(bps) add "bps"; percent = (b_loaded / b_total) * 100; _root.bar._xscale = percent; if (percentType == 0) { percentVal = Math.round(percent) + "%"; } else { percentVal = percent + "%"; }
Symbol 22 MovieClip Frame 3
gotoAndPlay (2);
Symbol 81 Button
on (release) { gotoAndPlay (734); }
Symbol 92 Button
on (release) { gotoAndPlay (737); }
Symbol 101 Button
on (release) { gotoAndPlay (738); }
Symbol 106 Button
on (release) { gotoAndPlay (739); }
Symbol 112 Button
on (release) { gotoAndPlay (740); }
Symbol 120 Button
on (release) { gotoAndPlay (741); } on (release) { stopAllSounds(); }
Symbol 127 Button
on (release) { gotoAndPlay (742); }
Symbol 132 Button
on (release) { gotoAndPlay (761); }
Symbol 137 Button
on (release) { gotoAndPlay (780); }
Symbol 142 Button
on (release) { gotoAndPlay (799); }
Symbol 145 Button
on (press) { if (_root.hide) { if (_root.clip <= 0) { emptypistol.start(0, 1); } else { _root.gun.gotoAndPlay("shoot"); } } } on (keyPress "r") { _root.gun.gotoAndPlay("reload"); }
Symbol 146 Button
on (press) { if (_root.hide) { if (_root.clip <= 0) { _root.emptypistol.start(0, 1); } else { _root.gun.gotoAndPlay("shoot"); this.gotoAndPlay("hit"); } } }
Symbol 161 MovieClip Frame 1
impain = new Sound(this); impain.attachSound("impouch");
Symbol 161 MovieClip Frame 2
fchn = random(2);
Symbol 161 MovieClip Frame 15
if (fchn < 2) { if (_root.impfired != true) { gotoAndPlay (20); } }
Symbol 161 MovieClip Frame 16
gotoAndPlay (2);
Symbol 161 MovieClip Frame 23
_parent.stop();
Symbol 161 MovieClip Frame 37
_root.firemc.gotoAndPlay("fireball");
Symbol 161 MovieClip Frame 44
oldchn = fchn; gotoAndPlay (2); _parent.play();
Symbol 161 MovieClip Frame 48
_parent.stop(); imphealth = imphealth - 25; if (imphealth <= -100) { impain.stop(); gotoAndPlay (53); } else { impain.stop(); impain.start(0, 1); }
Symbol 161 MovieClip Frame 50
gotoAndPlay (2); _parent.play();
Symbol 161 MovieClip Frame 53
_parent.stop();
Symbol 161 MovieClip Frame 65
_root.enemies = _root.enemies - 1; if (_root.enemies <= 0) { _root.gotoAndPlay("win"); _root._quality = "HIGH"; } else if (_parent._name == "impMC") { _root.MCimp.gotoAndStop("dup"); } stop();
Symbol 162 MovieClip Frame 40
gotoAndPlay (1);
Symbol 163 MovieClip Frame 1
stop(); _root.impfired = false;
Symbol 163 MovieClip Frame 5
duplicateMovieClip ("impMC", "impMC2", 0); stop();
Symbol 181 MovieClip Frame 1
zompain = new Sound(this); zompain.attachSound("impouch"); berreta = new Sound(this); berreta.attachSound("berreta");
Symbol 181 MovieClip Frame 2
fchn = random(4);
Symbol 181 MovieClip Frame 14
if (fchn < 2) { gotoAndPlay (20); } else { gotoAndPlay (2); }
Symbol 181 MovieClip Frame 20
hitchn = random(2);
Symbol 181 MovieClip Frame 23
_parent.stop();
Symbol 181 MovieClip Frame 29
berreta.start(0.00011, 1); if (hitchn < 2) { _root.hitMC.gotoAndPlay("hitz"); }
Symbol 181 MovieClip Frame 37
gotoAndPlay (2); _parent.play();
Symbol 181 MovieClip Frame 40
_parent.stop(); zomhealth = zomhealth - 50; if (zomhealth <= -100) { zompain.stop(); gotoAndPlay (45); } else { zompain.stop(); zompain.start(0, 1); }
Symbol 181 MovieClip Frame 43
gotoAndPlay (2); _parent.play();
Symbol 181 MovieClip Frame 45
_parent.stop();
Symbol 181 MovieClip Frame 57
_root.enemies = _root.enemies - 1; if (_root.enemies <= 0) { _root.gotoAndPlay("win"); _root._quality = "HIGH"; } else if (_parent._name == "zom") { _root.MCzom.gotoAndStop("dup"); } stop();
Symbol 182 MovieClip Frame 162
gotoAndPlay (120);
Symbol 183 MovieClip Frame 1
stop();
Symbol 183 MovieClip Frame 5
duplicateMovieClip ("zom", "newzom", 1); stop();
Symbol 185 MovieClip Frame 1
stop();
Symbol 185 MovieClip Frame 5
stop();
Instance of Symbol 184 MovieClip in Symbol 185 MovieClip Frame 5
onClipEvent (load) { attachMovie("MCfireball", "MCfireball" + (nCount++), nCount); }
Symbol 187 Button
on (keyPress "<Space>") { gotoAndPlay (10); _root.hide = false; }
Symbol 189 Button
on (keyPress "<Space>") { gotoAndPlay (15); _root.hide = true; }
Symbol 190 MovieClip Frame 1
stop();
Symbol 190 MovieClip Frame 13
stop();
Symbol 190 MovieClip Frame 18
gotoAndStop (1);
Symbol 196 MovieClip Frame 1
stop();
Symbol 196 MovieClip Frame 3
berreta.stop(); berreta.start(0.00011, 1);
Symbol 196 MovieClip Frame 4
_root.clip--;
Symbol 196 MovieClip Frame 11
gotoAndStop (1);
Symbol 196 MovieClip Frame 19
_root.clip = 0;
Symbol 196 MovieClip Frame 35
_root.clip = 4; gotoAndStop (1);
Symbol 199 MovieClip Frame 1
function armorz() { if (_root.armor > 0) { _root.armor = _root.armor - 22; if (_root.armor < 0) { _root.armor = 0; } } else { _root.health = _root.health - 10; if (_root.health <= 0) { plapain.stop(); _root.gotoAndPlay("dead"); _root._quality = "HIGH"; } else { plapain.stop(); plapain.start(0.00011, 1); } } } function armorimp() { if (_root.armor > 0) { _root.armor = _root.armor - 37; if (_root.armor < 0) { _root.armor = 0; } } else { _root.health = _root.health - 26; if (_root.health <= 0) { _root.gotoAndPlay("dead"); plapain.stop(); _root._quality = "HIGH"; } else { plapain.stop(); plapain.start(0.00011, 1); } } } stop();
Symbol 199 MovieClip Frame 2
if (_root.hide) { armorimp(); } else { gotoAndStop (1); }
Symbol 199 MovieClip Frame 4
gotoAndStop (1);
Symbol 199 MovieClip Frame 9
if (_root.hide) { armorz(); } else { gotoAndStop (1); }
Symbol 199 MovieClip Frame 11
gotoAndStop (1);
Symbol 212 Button
on (release) { gotoAndPlay (23); }
Symbol 219 Button
on (release) { gotoAndPlay (877); }
Symbol 223 Button
on (release) { gotoAndPlay (1); }
Symbol 224 MovieClip Frame 877
stop();
Symbol 259 Button
on (release) { gotoAndPlay (1); }
Symbol 260 MovieClip Frame 22
gotoAndPlay (1);
Symbol 260 MovieClip Frame 23
stop();
Symbol 272 Button
on (release) { gotoAndPlay (741); }
Symbol 282 Button
on (release) { gotoAndPlay (761); }
Symbol 285 Button
on (release) { gotoAndPlay (761); }
Symbol 290 Button
on (release) { gotoAndPlay (780); }
Symbol 297 Button
on (release) { gotoAndPlay (799); }

Library Items

Symbol 1 GraphicUsed by:12
Symbol 2 SoundUsed by:12
Symbol 3 GraphicUsed by:12
Symbol 4 SoundUsed by:12
Symbol 5 GraphicUsed by:12
Symbol 6 GraphicUsed by:12
Symbol 7 GraphicUsed by:12
Symbol 8 GraphicUsed by:12
Symbol 9 GraphicUsed by:12
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [MCfireball]Uses:1 2 3 4 5 6 7 8 9 10 11
Symbol 13 GraphicUsed by:Timeline
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Symbol 27 GraphicUsed by:28
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Symbol 227 TextUses:226Used by:260
Symbol 228 TextUses:226Used by:260
Symbol 229 TextUses:226Used by:260
Symbol 230 TextUses:226Used by:260
Symbol 231 GraphicUsed by:234
Symbol 232 GraphicUsed by:234
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClipUses:231 232 233Used by:260
Symbol 235 GraphicUsed by:260
Symbol 236 GraphicUsed by:260
Symbol 237 TextUses:226Used by:260
Symbol 238 GraphicUsed by:260
Symbol 239 TextUses:226Used by:260
Symbol 240 GraphicUsed by:260
Symbol 241 GraphicUsed by:260
Symbol 242 GraphicUsed by:260
Symbol 243 GraphicUsed by:260
Symbol 244 TextUses:226Used by:260
Symbol 245 GraphicUsed by:260
Symbol 246 TextUses:226Used by:260
Symbol 247 TextUses:226Used by:260
Symbol 248 TextUses:226Used by:260
Symbol 249 GraphicUsed by:260
Symbol 250 TextUses:226Used by:260
Symbol 251 GraphicUsed by:260
Symbol 252 GraphicUsed by:260
Symbol 253 TextUses:226Used by:260
Symbol 254 GraphicUsed by:260
Symbol 255 TextUses:226Used by:260
Symbol 256 TextUses:14Used by:259
Symbol 257 TextUses:14Used by:259
Symbol 258 GraphicUsed by:259
Symbol 259 ButtonUses:207 256 209 257 258Used by:260
Symbol 260 MovieClipUses:212 224 225 227 228 229 230 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 259Used by:Timeline
Symbol 261 MovieClipUses:93Used by:Timeline
Symbol 262 TextUses:14Used by:Timeline
Symbol 263 TextUses:14Used by:Timeline
Symbol 264 TextUses:14Used by:Timeline
Symbol 265 TextUses:14Used by:Timeline
Symbol 266 GraphicUsed by:272 282 285 290 297
Symbol 267 TextUses:14Used by:272 282 285 290 297
Symbol 268 GraphicUsed by:272 282 285 290 297
Symbol 269 GraphicUsed by:272 282 285 290 297
Symbol 270 TextUses:14Used by:272 282 285 290 297
Symbol 271 GraphicUsed by:272 282 285 290 297
Symbol 272 ButtonUses:266 267 268 269 270 271Used by:Timeline
Symbol 273 TextUses:14Used by:Timeline
Symbol 274 EditableTextUses:14Used by:Timeline
Symbol 275 EditableTextUses:14Used by:Timeline
Symbol 276 TextUses:14Used by:Timeline
Symbol 277 TextUses:14Used by:Timeline
Symbol 278 GraphicUsed by:Timeline
Symbol 279 EditableTextUses:14Used by:Timeline
Symbol 280 EditableTextUses:14Used by:Timeline
Symbol 281 EditableTextUses:14Used by:Timeline
Symbol 282 ButtonUses:266 267 268 269 270 271Used by:Timeline
Symbol 283 EditableTextUses:14Used by:Timeline
Symbol 284 EditableTextUses:14Used by:Timeline
Symbol 285 ButtonUses:266 267 268 269 270 271Used by:Timeline
Symbol 286 GraphicUsed by:Timeline
Symbol 287 EditableTextUses:14Used by:Timeline
Symbol 288 EditableTextUses:14Used by:Timeline
Symbol 289 EditableTextUses:14Used by:Timeline
Symbol 290 ButtonUses:266 267 268 269 270 271Used by:Timeline
Symbol 291 EditableTextUses:14Used by:Timeline
Symbol 292 EditableTextUses:14Used by:Timeline
Symbol 293 GraphicUsed by:Timeline
Symbol 294 EditableTextUses:14Used by:Timeline
Symbol 295 EditableTextUses:14Used by:Timeline
Symbol 296 EditableTextUses:14Used by:Timeline
Symbol 297 ButtonUses:266 267 268 269 270 271Used by:Timeline
Symbol 298 EditableTextUses:14Used by:Timeline
Symbol 299 EditableTextUses:14Used by:Timeline
Streaming Sound 1Used by:Timeline
Streaming Sound 2Used by:Symbol 181 MovieClip
Streaming Sound 3Used by:Symbol 196 MovieClip
Streaming Sound 4Used by:Symbol 224 MovieClip

Instance Names

"MCimp"Frame 743Symbol 163 MovieClip
"MCzom"Frame 743Symbol 183 MovieClip
"firemc"Frame 743Symbol 185 MovieClip
"gun"Frame 743Symbol 196 MovieClip
"target"Frame 743Symbol 198 MovieClip
"hitMC"Frame 743Symbol 199 MovieClip
"MCimp"Frame 762Symbol 163 MovieClip
"MCzom"Frame 762Symbol 183 MovieClip
"MCzom"Frame 762Symbol 183 MovieClip
"MCzom"Frame 762Symbol 183 MovieClip
"MCzom"Frame 762Symbol 183 MovieClip
"MCzom"Frame 762Symbol 183 MovieClip
"firemc"Frame 762Symbol 185 MovieClip
"gun"Frame 762Symbol 196 MovieClip
"target"Frame 762Symbol 198 MovieClip
"hitMC"Frame 762Symbol 199 MovieClip
"MCimp"Frame 781Symbol 163 MovieClip
"MCzom"Frame 781Symbol 183 MovieClip
"MCzom"Frame 781Symbol 183 MovieClip
"MCzom"Frame 781Symbol 183 MovieClip
"MCzom"Frame 781Symbol 183 MovieClip
"MCzom"Frame 781Symbol 183 MovieClip
"MCzom"Frame 781Symbol 183 MovieClip
"MCzom"Frame 781Symbol 183 MovieClip
"MCzom"Frame 781Symbol 183 MovieClip
"MCzom"Frame 781Symbol 183 MovieClip
"firemc"Frame 781Symbol 185 MovieClip
"gun"Frame 781Symbol 196 MovieClip
"target"Frame 781Symbol 198 MovieClip
"hitMC"Frame 781Symbol 199 MovieClip
"MCimp"Frame 800Symbol 163 MovieClip
"MCzom"Frame 800Symbol 183 MovieClip
"MCzom"Frame 800Symbol 183 MovieClip
"MCzom"Frame 800Symbol 183 MovieClip
"MCzom"Frame 800Symbol 183 MovieClip
"MCzom"Frame 800Symbol 183 MovieClip
"MCzom"Frame 800Symbol 183 MovieClip
"MCzom"Frame 800Symbol 183 MovieClip
"MCzom"Frame 800Symbol 183 MovieClip
"MCzom"Frame 800Symbol 183 MovieClip
"MCzom"Frame 800Symbol 183 MovieClip
"MCzom"Frame 800Symbol 183 MovieClip
"MCzom"Frame 800Symbol 183 MovieClip
"MCzom"Frame 800Symbol 183 MovieClip
"MCzom"Frame 800Symbol 183 MovieClip
"MCzom"Frame 800Symbol 183 MovieClip
"MCzom"Frame 800Symbol 183 MovieClip
"MCzom"Frame 800Symbol 183 MovieClip
"MCzom"Frame 800Symbol 183 MovieClip
"firemc"Frame 800Symbol 185 MovieClip
"gun"Frame 800Symbol 196 MovieClip
"target"Frame 800Symbol 198 MovieClip
"hitMC"Frame 800Symbol 199 MovieClip
"imp"Symbol 162 MovieClip Frame 1Symbol 161 MovieClip
"imp"Symbol 162 MovieClip Frame 20Symbol 161 MovieClip
"imp"Symbol 162 MovieClip Frame 40Symbol 161 MovieClip
"impMC"Symbol 163 MovieClip Frame 1Symbol 162 MovieClip
"zom"Symbol 183 MovieClip Frame 1Symbol 182 MovieClip
"zom"Symbol 183 MovieClip Frame 5Symbol 182 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 12 as "MCfireball"

Labels

"loading"Frame 2
"loaded"Frame 7
"START"Frame 734
"dead"Frame 751
"win"Frame 758
"dead"Frame 770
"win"Frame 777
"dead"Frame 789
"win"Frame 796
"dead"Frame 808
"win"Frame 815
"normal"Symbol 161 MovieClip Frame 2
"shoot"Symbol 161 MovieClip Frame 20
"hit"Symbol 161 MovieClip Frame 48
"die"Symbol 161 MovieClip Frame 53
"dup"Symbol 163 MovieClip Frame 5
"normal"Symbol 181 MovieClip Frame 2
"shoot"Symbol 181 MovieClip Frame 20
"hit"Symbol 181 MovieClip Frame 40
"die"Symbol 181 MovieClip Frame 45
"loop"Symbol 182 MovieClip Frame 120
"dup"Symbol 183 MovieClip Frame 5
"fireball"Symbol 185 MovieClip Frame 5
"normal"Symbol 190 MovieClip Frame 1
"hide"Symbol 190 MovieClip Frame 10
"unhide"Symbol 190 MovieClip Frame 15
"normal"Symbol 196 MovieClip Frame 1
"shoot"Symbol 196 MovieClip Frame 3
"fire"Symbol 196 MovieClip Frame 4
"reload"Symbol 196 MovieClip Frame 16
"hitImp"Symbol 199 MovieClip Frame 2
"hitz"Symbol 199 MovieClip Frame 9
"nomusic"Symbol 224 MovieClip Frame 877
"blank"Symbol 260 MovieClip Frame 23

Dynamic Text Variables

timeleftSymbol 15 EditableText""
totalbytesSymbol 16 EditableText""
loadedbytesSymbol 17 EditableText""
_root.healthSymbol 203 EditableText"100"
_root.clipSymbol 204 EditableText"2"
_root.enemiesSymbol 206 EditableText"0"
enemiesSymbol 274 EditableText""
enemiesSymbol 275 EditableText""
_root.healthSymbol 279 EditableText"100"
_root.clipSymbol 280 EditableText"2"
_root.enemiesSymbol 281 EditableText"0"
enemiesSymbol 283 EditableText""
enemiesSymbol 284 EditableText""
_root.healthSymbol 287 EditableText"100"
_root.clipSymbol 288 EditableText"2"
_root.enemiesSymbol 289 EditableText"0"
enemiesSymbol 291 EditableText""
enemiesSymbol 292 EditableText""
_root.healthSymbol 294 EditableText"100"
_root.clipSymbol 295 EditableText"2"
_root.enemiesSymbol 296 EditableText"0"
enemiesSymbol 298 EditableText""
enemiesSymbol 299 EditableText""




http://swfchan.com/16/75171/info.shtml
Created: 6/4 -2019 10:30:47 Last modified: 6/4 -2019 10:30:47 Server time: 08/01 -2025 22:34:30