STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229682 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5192 |
This is the info page for Flash #75171 |
Kbytes loaded: |
Total kbytes: |
Please wait, loading... |
ETA: |
The BLAMinator |
Special Thanks to |
Eitan Blumin |
For ActionScript Help |
SKIP INTRO |
SKIP INTRO |
2029 AD |
Judgement Day |
Kirk Markworth Presents: |
PLAY |
PLAY |
GET READY FOR A FIGHT!!! |
You are a lone warrior. A machine. Programmed to ensure that no crappy flash enters the portal. Suddenly you hear something... Crap! That's what you hear! And all of a sudden, a strange looking figure with a burger for a head comes at you with a gun. Think fast! BANG!!! Dead. But wait! More and more of these beasts start coming over the hillside. It is your job to take them out. The portal depends on you. Go forth. |
NEXT |
NEXT |
GO!!! |
CONTROLS |
There are few simple key commands that are essential in this game. Here they are: "r" - Reload. You will need to reload everytime your 'clip' status reaches '0'. Mouse 1 - Shoot. You need to shoot the enemies to win the game. "space" - Hide. Hiding is a must in this game. If you don't hide, you will be dead within seconds. |
ENEMIES |
The are two types of enemies in this game. |
Normal BaconBurger - While they are stupid and predictable, they are also very powerful. Less than 7 of their shots can take you down. |
Super BaconBurgers - They are fast, and they don't tend to stay to close to your position, making them harder to hit. Their SWFs can take up to a whopping 23 percent of life away from you. It takes exactly four shots that are pumped into them very quickly to kill them. |
TIPS |
1. Stay hidden as much as possible. When you are hidden, nothing can hurt you, but you also can't hurt anything else. 2. Reload reload reload. Never forget. 3. The Normal Baconburgers only take 2 shots each to kill, but the Super Baconburgers take 4. 4. Four shots to a clip. 5. If your computer is having problems handling the game, please make use of the toggling buttons at the bottom of the screen. One toggles sound, the other toggles Terminator Vision. 6. Try and kill of all the Regular Baconburgers before you go for the Super Baconburgers that are shooting at you from far away. |
That's it. When you press play, make sure that you press 'space' right away, because the gameplay starts really quick. Thankyou. |
PLAY |
PLAY |
Select a difficulty: |
Easy |
Easy |
Easy |
Medium |
Medium |
Medium |
Hard |
Hard |
Hard |
Impossible |
Impossible |
Impossible |
Health |
Clip |
100 |
2 |
enemies: |
0 |
Fuzz Off |
Fuzz Off |
Music Off |
Music Off |
Music On |
Music On |
10010111 01011010 10101011 00100101 |
Targeting Mode |
rdc-456 |
Searching |
5rt-233 |
11010001 00101011 01010100 10101011 |
sec-33.5 |
num...56 |
10001010 11010101 10101011 01011010 |
aqw-224 |
Enemies Found |
nono-y66 |
than-54 |
Fuzz On |
Fuzz On |
Health |
Clip |
Terminated. |
You were killed in action. BaconBurgerClock managed to get to the portal and submit tons of crappy flash. Try again? |
> |
> |
Enemies left: |
You Beat It!!!!!! |
Now you'll never see a stupid movie like @@@BEDN@@@ get daily feature again!!! Again? |
100 |
2 |
0 |
100 |
2 |
0 |
100 |
2 |
0 |
ActionScript [AS1/AS2]
Frame 1stopAllSounds(); fscommand ("showmenu", "false");Frame 2if (_framesloaded >= _totalframes) { gotoAndPlay (7); }Frame 5gotoAndPlay (2);Frame 7play();Frame 734stopAllSounds();Frame 735stop();Frame 737stop();Frame 738stop();Frame 739stop();Frame 740stop();Frame 741stop();Frame 742_root._quality = "LOW";Frame 743emptypistol = new Sound(this); emptypistol.attachSound("dryfire"); _root.clip = 4; _root.hide = 1; _root.health = 100; if (_root.armor != 100) { _root.armor = 0; } removeMovieClip(_root.fireball); _root.enemies = 4; play();Instance of Symbol 196 MovieClip "gun" in Frame 743onClipEvent (load) { berreta = new Sound(this); berreta.attachSound("berreta"); } onClipEvent (enterFrame) { this._x = _root.target._x; }Instance of Symbol 198 MovieClip "target" in Frame 743onClipEvent (enterFrame) { startDrag ("", true); Mouse.hide(); }Instance of Symbol 199 MovieClip "hitMC" in Frame 743onClipEvent (load) { plapain = new Sound(this); plapain.attachSound("playerpain"); }Frame 744play();Frame 745prevFrame();Frame 751play(); _root._quality = "HIGH";Instance of Symbol 261 MovieClip in Frame 751onClipEvent (load) { Mouse.show(); }Frame 753prevFrame();Frame 758play(); _root._quality = "HIGH";Frame 760prevFrame();Frame 761_root._quality = "LOW";Frame 762emptypistol = new Sound(this); emptypistol.attachSound("dryfire"); _root.clip = 4; _root.hide = 1; _root.health = 100; if (_root.armor != 100) { _root.armor = 0; } removeMovieClip(_root.fireball); _root.enemies = 7; play();Instance of Symbol 196 MovieClip "gun" in Frame 762onClipEvent (load) { berreta = new Sound(this); berreta.attachSound("berreta"); } onClipEvent (enterFrame) { this._x = _root.target._x; }Instance of Symbol 198 MovieClip "target" in Frame 762onClipEvent (enterFrame) { startDrag ("", true); Mouse.hide(); }Instance of Symbol 199 MovieClip "hitMC" in Frame 762onClipEvent (load) { plapain = new Sound(this); plapain.attachSound("playerpain"); }Frame 763play();Frame 764prevFrame();Frame 770play(); _root._quality = "HIGH";Instance of Symbol 261 MovieClip in Frame 770onClipEvent (load) { Mouse.show(); }Frame 772prevFrame();Frame 777play(); _root._quality = "HIGH";Frame 779prevFrame();Frame 780_root._quality = "LOW";Frame 781emptypistol = new Sound(this); emptypistol.attachSound("dryfire"); _root.clip = 4; _root.hide = 1; _root.health = 100; if (_root.armor != 100) { _root.armor = 0; } removeMovieClip(_root.fireball); _root.enemies = 10; play();Instance of Symbol 196 MovieClip "gun" in Frame 781onClipEvent (load) { berreta = new Sound(this); berreta.attachSound("berreta"); } onClipEvent (enterFrame) { this._x = _root.target._x; }Instance of Symbol 198 MovieClip "target" in Frame 781onClipEvent (enterFrame) { startDrag ("", true); Mouse.hide(); }Instance of Symbol 199 MovieClip "hitMC" in Frame 781onClipEvent (load) { plapain = new Sound(this); plapain.attachSound("playerpain"); }Frame 782play();Frame 783prevFrame();Frame 789play(); _root._quality = "HIGH";Instance of Symbol 261 MovieClip in Frame 789onClipEvent (load) { Mouse.show(); }Frame 791prevFrame();Frame 796play(); _root._quality = "HIGH";Frame 798prevFrame();Frame 799_root._quality = "LOW";Frame 800emptypistol = new Sound(this); emptypistol.attachSound("dryfire"); _root.clip = 4; _root.hide = 1; _root.health = 100; if (_root.armor != 100) { _root.armor = 0; } removeMovieClip(_root.fireball); _root.enemies = 20; play();Instance of Symbol 196 MovieClip "gun" in Frame 800onClipEvent (load) { berreta = new Sound(this); berreta.attachSound("berreta"); } onClipEvent (enterFrame) { this._x = _root.target._x; }Instance of Symbol 198 MovieClip "target" in Frame 800onClipEvent (enterFrame) { startDrag ("", true); Mouse.hide(); }Instance of Symbol 199 MovieClip "hitMC" in Frame 800onClipEvent (load) { plapain = new Sound(this); plapain.attachSound("playerpain"); }Frame 801play();Frame 802prevFrame();Frame 808play(); _root._quality = "HIGH";Instance of Symbol 261 MovieClip in Frame 808onClipEvent (load) { Mouse.show(); }Frame 810prevFrame();Frame 815play(); _root._quality = "HIGH";Frame 817prevFrame();Symbol 12 MovieClip [MCfireball] Frame 1_x = _root.MCimp._x; _y = (_root.MCimp._y - 12); _root.impfired = true;Symbol 12 MovieClip [MCfireball] Frame 61_root.hitMC.gotoAndPlay("hitImp"); _root.impfired = false;Symbol 12 MovieClip [MCfireball] Frame 68_root.fireMC.gotoAndPlay("fireball"); _root.removeMovieClip(this);Symbol 12 MovieClip [MCfireball] Frame 69stop();Symbol 22 MovieClip Frame 1time1 = int(getTimer() / 1000);Symbol 22 MovieClip Frame 2percentType = 0; b_loaded = _root.getBytesLoaded(); b_total = _root.getBytesTotal(); time = (getTimer() / 1000) - time1; totalbytes = Math.round(_root.getBytesTotal() / 1000); loadedbytes = Math.round(_root.getBytesLoaded() / 1000); bps = b_loaded / time; b_left = b_total - b_loaded; s_left = Math.ceil(b_left / bps); min = Math.floor(s_left / 60); min = Math.round(min); if (min >= 1) { s_left = s_left - Math.floor(min * 60); s_left = Math.round(s_left); if (s_left < 10) { s_left = "0" add s_left; } } else { min = "0"; if (s_left < 10) { s_left = "0" add s_left; } } timeleft = (min add ":") add s_left; bit_rate = int(bps) add "bps"; percent = (b_loaded / b_total) * 100; _root.bar._xscale = percent; if (percentType == 0) { percentVal = Math.round(percent) + "%"; } else { percentVal = percent + "%"; }Symbol 22 MovieClip Frame 3gotoAndPlay (2);Symbol 81 Buttonon (release) { gotoAndPlay (734); }Symbol 92 Buttonon (release) { gotoAndPlay (737); }Symbol 101 Buttonon (release) { gotoAndPlay (738); }Symbol 106 Buttonon (release) { gotoAndPlay (739); }Symbol 112 Buttonon (release) { gotoAndPlay (740); }Symbol 120 Buttonon (release) { gotoAndPlay (741); } on (release) { stopAllSounds(); }Symbol 127 Buttonon (release) { gotoAndPlay (742); }Symbol 132 Buttonon (release) { gotoAndPlay (761); }Symbol 137 Buttonon (release) { gotoAndPlay (780); }Symbol 142 Buttonon (release) { gotoAndPlay (799); }Symbol 145 Buttonon (press) { if (_root.hide) { if (_root.clip <= 0) { emptypistol.start(0, 1); } else { _root.gun.gotoAndPlay("shoot"); } } } on (keyPress "r") { _root.gun.gotoAndPlay("reload"); }Symbol 146 Buttonon (press) { if (_root.hide) { if (_root.clip <= 0) { _root.emptypistol.start(0, 1); } else { _root.gun.gotoAndPlay("shoot"); this.gotoAndPlay("hit"); } } }Symbol 161 MovieClip Frame 1impain = new Sound(this); impain.attachSound("impouch");Symbol 161 MovieClip Frame 2fchn = random(2);Symbol 161 MovieClip Frame 15if (fchn < 2) { if (_root.impfired != true) { gotoAndPlay (20); } }Symbol 161 MovieClip Frame 16gotoAndPlay (2);Symbol 161 MovieClip Frame 23_parent.stop();Symbol 161 MovieClip Frame 37_root.firemc.gotoAndPlay("fireball");Symbol 161 MovieClip Frame 44oldchn = fchn; gotoAndPlay (2); _parent.play();Symbol 161 MovieClip Frame 48_parent.stop(); imphealth = imphealth - 25; if (imphealth <= -100) { impain.stop(); gotoAndPlay (53); } else { impain.stop(); impain.start(0, 1); }Symbol 161 MovieClip Frame 50gotoAndPlay (2); _parent.play();Symbol 161 MovieClip Frame 53_parent.stop();Symbol 161 MovieClip Frame 65_root.enemies = _root.enemies - 1; if (_root.enemies <= 0) { _root.gotoAndPlay("win"); _root._quality = "HIGH"; } else if (_parent._name == "impMC") { _root.MCimp.gotoAndStop("dup"); } stop();Symbol 162 MovieClip Frame 40gotoAndPlay (1);Symbol 163 MovieClip Frame 1stop(); _root.impfired = false;Symbol 163 MovieClip Frame 5duplicateMovieClip ("impMC", "impMC2", 0); stop();Symbol 181 MovieClip Frame 1zompain = new Sound(this); zompain.attachSound("impouch"); berreta = new Sound(this); berreta.attachSound("berreta");Symbol 181 MovieClip Frame 2fchn = random(4);Symbol 181 MovieClip Frame 14if (fchn < 2) { gotoAndPlay (20); } else { gotoAndPlay (2); }Symbol 181 MovieClip Frame 20hitchn = random(2);Symbol 181 MovieClip Frame 23_parent.stop();Symbol 181 MovieClip Frame 29berreta.start(0.00011, 1); if (hitchn < 2) { _root.hitMC.gotoAndPlay("hitz"); }Symbol 181 MovieClip Frame 37gotoAndPlay (2); _parent.play();Symbol 181 MovieClip Frame 40_parent.stop(); zomhealth = zomhealth - 50; if (zomhealth <= -100) { zompain.stop(); gotoAndPlay (45); } else { zompain.stop(); zompain.start(0, 1); }Symbol 181 MovieClip Frame 43gotoAndPlay (2); _parent.play();Symbol 181 MovieClip Frame 45_parent.stop();Symbol 181 MovieClip Frame 57_root.enemies = _root.enemies - 1; if (_root.enemies <= 0) { _root.gotoAndPlay("win"); _root._quality = "HIGH"; } else if (_parent._name == "zom") { _root.MCzom.gotoAndStop("dup"); } stop();Symbol 182 MovieClip Frame 162gotoAndPlay (120);Symbol 183 MovieClip Frame 1stop();Symbol 183 MovieClip Frame 5duplicateMovieClip ("zom", "newzom", 1); stop();Symbol 185 MovieClip Frame 1stop();Symbol 185 MovieClip Frame 5stop();Instance of Symbol 184 MovieClip in Symbol 185 MovieClip Frame 5onClipEvent (load) { attachMovie("MCfireball", "MCfireball" + (nCount++), nCount); }Symbol 187 Buttonon (keyPress "<Space>") { gotoAndPlay (10); _root.hide = false; }Symbol 189 Buttonon (keyPress "<Space>") { gotoAndPlay (15); _root.hide = true; }Symbol 190 MovieClip Frame 1stop();Symbol 190 MovieClip Frame 13stop();Symbol 190 MovieClip Frame 18gotoAndStop (1);Symbol 196 MovieClip Frame 1stop();Symbol 196 MovieClip Frame 3berreta.stop(); berreta.start(0.00011, 1);Symbol 196 MovieClip Frame 4_root.clip--;Symbol 196 MovieClip Frame 11gotoAndStop (1);Symbol 196 MovieClip Frame 19_root.clip = 0;Symbol 196 MovieClip Frame 35_root.clip = 4; gotoAndStop (1);Symbol 199 MovieClip Frame 1function armorz() { if (_root.armor > 0) { _root.armor = _root.armor - 22; if (_root.armor < 0) { _root.armor = 0; } } else { _root.health = _root.health - 10; if (_root.health <= 0) { plapain.stop(); _root.gotoAndPlay("dead"); _root._quality = "HIGH"; } else { plapain.stop(); plapain.start(0.00011, 1); } } } function armorimp() { if (_root.armor > 0) { _root.armor = _root.armor - 37; if (_root.armor < 0) { _root.armor = 0; } } else { _root.health = _root.health - 26; if (_root.health <= 0) { _root.gotoAndPlay("dead"); plapain.stop(); _root._quality = "HIGH"; } else { plapain.stop(); plapain.start(0.00011, 1); } } } stop();Symbol 199 MovieClip Frame 2if (_root.hide) { armorimp(); } else { gotoAndStop (1); }Symbol 199 MovieClip Frame 4gotoAndStop (1);Symbol 199 MovieClip Frame 9if (_root.hide) { armorz(); } else { gotoAndStop (1); }Symbol 199 MovieClip Frame 11gotoAndStop (1);Symbol 212 Buttonon (release) { gotoAndPlay (23); }Symbol 219 Buttonon (release) { gotoAndPlay (877); }Symbol 223 Buttonon (release) { gotoAndPlay (1); }Symbol 224 MovieClip Frame 877stop();Symbol 259 Buttonon (release) { gotoAndPlay (1); }Symbol 260 MovieClip Frame 22gotoAndPlay (1);Symbol 260 MovieClip Frame 23stop();Symbol 272 Buttonon (release) { gotoAndPlay (741); }Symbol 282 Buttonon (release) { gotoAndPlay (761); }Symbol 285 Buttonon (release) { gotoAndPlay (761); }Symbol 290 Buttonon (release) { gotoAndPlay (780); }Symbol 297 Buttonon (release) { gotoAndPlay (799); }
Library Items
Symbol 1 Graphic | Used by:12 | |
Symbol 2 Sound | Used by:12 | |
Symbol 3 Graphic | Used by:12 | |
Symbol 4 Sound | Used by:12 | |
Symbol 5 Graphic | Used by:12 | |
Symbol 6 Graphic | Used by:12 | |
Symbol 7 Graphic | Used by:12 | |
Symbol 8 Graphic | Used by:12 | |
Symbol 9 Graphic | Used by:12 | |
Symbol 10 Graphic | Used by:12 | |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip [MCfireball] | Uses:1 2 3 4 5 6 7 8 9 10 11 | |
Symbol 13 Graphic | Used by:Timeline | |
Symbol 14 Font | Used by:15 16 17 18 19 20 21 82 83 86 122 123 124 125 128 129 130 133 134 135 138 139 140 201 202 203 204 205 206 208 210 215 217 220 221 256 257 262 263 264 265 267 270 273 274 275 276 277 279 280 281 283 284 287 288 289 291 292 294 295 296 298 299 | |
Symbol 15 EditableText | Uses:14 | Used by:22 |
Symbol 16 EditableText | Uses:14 | Used by:22 |
Symbol 17 EditableText | Uses:14 | Used by:22 |
Symbol 18 Text | Uses:14 | Used by:22 |
Symbol 19 Text | Uses:14 | Used by:22 |
Symbol 20 Text | Uses:14 | Used by:22 |
Symbol 21 Text | Uses:14 | Used by:22 |
Symbol 22 MovieClip | Uses:15 16 17 18 19 20 21 | Used by:Timeline |
Symbol 23 Font | Used by:24 56 59 | |
Symbol 24 Text | Uses:23 | Used by:28 |
Symbol 25 Graphic | Used by:28 | |
Symbol 26 Graphic | Used by:28 | |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:24 25 26 27 | Used by:Timeline |
Symbol 29 Graphic | Used by:Timeline | |
Symbol 30 Graphic | Used by:Timeline | |
Symbol 31 Graphic | Used by:Timeline | |
Symbol 32 Graphic | Used by:Timeline | |
Symbol 33 Graphic | Used by:Timeline | |
Symbol 34 Graphic | Used by:Timeline | |
Symbol 35 Graphic | Used by:Timeline | |
Symbol 36 Graphic | Used by:Timeline | |
Symbol 37 Graphic | Used by:Timeline | |
Symbol 38 Graphic | Used by:Timeline | |
Symbol 39 Graphic | Used by:Timeline | |
Symbol 40 Graphic | Used by:Timeline | |
Symbol 41 Graphic | Used by:Timeline | |
Symbol 42 Graphic | Used by:Timeline | |
Symbol 43 Graphic | Used by:Timeline | |
Symbol 44 Graphic | Used by:Timeline | |
Symbol 45 Graphic | Used by:Timeline | |
Symbol 46 Graphic | Used by:Timeline | |
Symbol 47 Graphic | Used by:Timeline | |
Symbol 48 Graphic | Used by:Timeline | |
Symbol 49 Graphic | Used by:Timeline | |
Symbol 50 Graphic | Used by:Timeline | |
Symbol 51 Graphic | Used by:Timeline | |
Symbol 52 Graphic | Used by:Timeline | |
Symbol 53 Graphic | Used by:Timeline | |
Symbol 54 Graphic | Used by:Timeline | |
Symbol 55 Graphic | Used by:Timeline | |
Symbol 56 Text | Uses:23 | Used by:Timeline |
Symbol 57 Font | Used by:58 | |
Symbol 58 Text | Uses:57 | Used by:Timeline |
Symbol 59 Text | Uses:23 | Used by:Timeline |
Symbol 60 Graphic | Used by:Timeline | |
Symbol 61 Graphic | Used by:Timeline | |
Symbol 62 Graphic | Used by:Timeline | |
Symbol 63 Graphic | Used by:Timeline | |
Symbol 64 Graphic | Used by:Timeline | |
Symbol 65 Graphic | Used by:Timeline | |
Symbol 66 Graphic | Used by:70 | |
Symbol 67 Graphic | Used by:70 | |
Symbol 68 Graphic | Used by:70 | |
Symbol 69 Graphic | Used by:70 | |
Symbol 70 MovieClip | Uses:66 67 68 69 | Used by:Timeline |
Symbol 71 Graphic | Used by:72 74 | |
Symbol 72 MovieClip | Uses:71 | Used by:73 |
Symbol 73 MovieClip | Uses:72 | Used by:Timeline |
Symbol 74 MovieClip | Uses:71 | Used by:Timeline |
Symbol 75 Graphic | Used by:Timeline | |
Symbol 76 Font | Used by:77 79 | |
Symbol 77 Text | Uses:76 | Used by:81 |
Symbol 78 Graphic | Used by:81 | |
Symbol 79 Text | Uses:76 | Used by:81 |
Symbol 80 Graphic | Used by:81 | |
Symbol 81 Button | Uses:77 78 79 80 | Used by:Timeline |
Symbol 82 Text | Uses:14 | Used by:Timeline |
Symbol 83 Text | Uses:14 | Used by:Timeline |
Symbol 84 Graphic | Used by:Timeline | |
Symbol 85 Graphic | Used by:Timeline | |
Symbol 86 Text | Uses:14 | Used by:Timeline |
Symbol 87 Graphic | Used by:Timeline | |
Symbol 88 Font | Used by:89 90 94 97 98 100 104 108 114 117 118 | |
Symbol 89 Text | Uses:88 | Used by:92 |
Symbol 90 Text | Uses:88 | Used by:92 |
Symbol 91 Graphic | Used by:92 | |
Symbol 92 Button | Uses:89 90 91 | Used by:Timeline |
Symbol 93 Graphic | Used by:145 146 199 261 Timeline | |
Symbol 94 Text | Uses:88 | Used by:Timeline |
Symbol 95 Font | Used by:96 105 109 110 111 115 116 | |
Symbol 96 Text | Uses:95 | Used by:Timeline |
Symbol 97 Text | Uses:88 | Used by:101 106 112 |
Symbol 98 Text | Uses:88 | Used by:101 106 112 |
Symbol 99 Graphic | Used by:101 106 112 | |
Symbol 100 Text | Uses:88 | Used by:101 106 112 |
Symbol 101 Button | Uses:97 98 99 100 | Used by:Timeline |
Symbol 102 Sound | Used by:Timeline | |
Symbol 103 Graphic | Used by:Timeline | |
Symbol 104 Text | Uses:88 | Used by:Timeline |
Symbol 105 Text | Uses:95 | Used by:Timeline |
Symbol 106 Button | Uses:97 98 99 100 | Used by:Timeline |
Symbol 107 Graphic | Used by:Timeline | |
Symbol 108 Text | Uses:88 | Used by:Timeline |
Symbol 109 Text | Uses:95 | Used by:Timeline |
Symbol 110 Text | Uses:95 | Used by:Timeline |
Symbol 111 Text | Uses:95 | Used by:Timeline |
Symbol 112 Button | Uses:97 98 99 100 | Used by:Timeline |
Symbol 113 Graphic | Used by:Timeline | |
Symbol 114 Text | Uses:88 | Used by:Timeline |
Symbol 115 Text | Uses:95 | Used by:Timeline |
Symbol 116 Text | Uses:95 | Used by:Timeline |
Symbol 117 Text | Uses:88 | Used by:120 |
Symbol 118 Text | Uses:88 | Used by:120 |
Symbol 119 Graphic | Used by:120 | |
Symbol 120 Button | Uses:117 118 119 | Used by:Timeline |
Symbol 121 Graphic | Used by:Timeline | |
Symbol 122 Text | Uses:14 | Used by:Timeline |
Symbol 123 Text | Uses:14 | Used by:127 |
Symbol 124 Text | Uses:14 | Used by:127 |
Symbol 125 Text | Uses:14 | Used by:127 |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 Button | Uses:123 124 125 126 | Used by:Timeline |
Symbol 128 Text | Uses:14 | Used by:132 |
Symbol 129 Text | Uses:14 | Used by:132 |
Symbol 130 Text | Uses:14 | Used by:132 |
Symbol 131 Graphic | Used by:132 | |
Symbol 132 Button | Uses:128 129 130 131 | Used by:Timeline |
Symbol 133 Text | Uses:14 | Used by:137 |
Symbol 134 Text | Uses:14 | Used by:137 |
Symbol 135 Text | Uses:14 | Used by:137 |
Symbol 136 Graphic | Used by:137 | |
Symbol 137 Button | Uses:133 134 135 136 | Used by:Timeline |
Symbol 138 Text | Uses:14 | Used by:142 |
Symbol 139 Text | Uses:14 | Used by:142 |
Symbol 140 Text | Uses:14 | Used by:142 |
Symbol 141 Graphic | Used by:142 | |
Symbol 142 Button | Uses:138 139 140 141 | Used by:Timeline |
Symbol 143 Graphic | Used by:Timeline | |
Symbol 144 Graphic | Used by:Timeline | |
Symbol 145 Button | Uses:93 | Used by:Timeline |
Symbol 146 Button | Uses:93 | Used by:161 181 |
Symbol 147 Graphic | Used by:161 | |
Symbol 148 Sound | Used by:161 | |
Symbol 149 Graphic | Used by:161 | |
Symbol 150 Graphic | Used by:161 | |
Symbol 151 Graphic | Used by:161 | |
Symbol 152 Graphic | Used by:161 | |
Symbol 153 Graphic | Used by:161 | |
Symbol 154 Graphic | Used by:161 | |
Symbol 155 Graphic | Used by:161 | |
Symbol 156 Graphic | Used by:161 | |
Symbol 157 Graphic | Used by:161 | |
Symbol 158 Graphic | Used by:161 | |
Symbol 159 Graphic | Used by:161 | |
Symbol 160 Graphic | Used by:161 | |
Symbol 161 MovieClip | Uses:146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 | Used by:162 |
Symbol 162 MovieClip | Uses:161 | Used by:163 |
Symbol 163 MovieClip | Uses:162 | Used by:Timeline |
Symbol 164 Graphic | Used by:181 | |
Symbol 165 Graphic | Used by:181 | |
Symbol 166 Graphic | Used by:181 | |
Symbol 167 Graphic | Used by:181 | |
Symbol 168 Graphic | Used by:181 | |
Symbol 169 Graphic | Used by:181 | |
Symbol 170 Graphic | Used by:181 | |
Symbol 171 Graphic | Used by:181 | |
Symbol 172 Graphic | Used by:181 | |
Symbol 173 Graphic | Used by:181 | |
Symbol 174 Graphic | Used by:181 | |
Symbol 175 Graphic | Used by:181 | |
Symbol 176 Sound | Used by:181 | |
Symbol 177 Graphic | Used by:181 | |
Symbol 178 Graphic | Used by:181 | |
Symbol 179 Graphic | Used by:181 | |
Symbol 180 Graphic | Used by:181 | |
Symbol 181 MovieClip | Uses:146 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 SS2 | Used by:182 |
Symbol 182 MovieClip | Uses:181 | Used by:183 |
Symbol 183 MovieClip | Uses:182 | Used by:Timeline |
Symbol 184 MovieClip | Used by:185 | |
Symbol 185 MovieClip | Uses:184 | Used by:Timeline |
Symbol 186 Graphic | Used by:187 188 189 | |
Symbol 187 Button | Uses:186 | Used by:190 |
Symbol 188 Button | Uses:186 | Used by:190 |
Symbol 189 Button | Uses:186 | Used by:190 |
Symbol 190 MovieClip | Uses:187 188 189 | Used by:Timeline |
Symbol 191 Graphic | Used by:196 | |
Symbol 192 Graphic | Used by:196 | |
Symbol 193 Graphic | Used by:196 | |
Symbol 194 Graphic | Used by:196 | |
Symbol 195 Graphic | Used by:196 | |
Symbol 196 MovieClip | Uses:191 192 193 194 195 SS3 | Used by:Timeline |
Symbol 197 Graphic | Used by:198 | |
Symbol 198 MovieClip | Uses:197 | Used by:Timeline |
Symbol 199 MovieClip | Uses:93 | Used by:Timeline |
Symbol 200 Graphic | Used by:Timeline | |
Symbol 201 Text | Uses:14 | Used by:Timeline |
Symbol 202 Text | Uses:14 | Used by:Timeline |
Symbol 203 EditableText | Uses:14 | Used by:Timeline |
Symbol 204 EditableText | Uses:14 | Used by:Timeline |
Symbol 205 Text | Uses:14 | Used by:Timeline |
Symbol 206 EditableText | Uses:14 | Used by:Timeline |
Symbol 207 Graphic | Used by:212 259 | |
Symbol 208 Text | Uses:14 | Used by:212 |
Symbol 209 Graphic | Used by:212 259 | |
Symbol 210 Text | Uses:14 | Used by:212 |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 Button | Uses:207 208 209 210 211 | Used by:260 |
Symbol 213 Graphic | Used by:224 | |
Symbol 214 Graphic | Used by:219 223 | |
Symbol 215 Text | Uses:14 | Used by:219 |
Symbol 216 Graphic | Used by:219 223 | |
Symbol 217 Text | Uses:14 | Used by:219 |
Symbol 218 Graphic | Used by:219 | |
Symbol 219 Button | Uses:214 215 216 217 218 | Used by:224 |
Symbol 220 Text | Uses:14 | Used by:223 |
Symbol 221 Text | Uses:14 | Used by:223 |
Symbol 222 Graphic | Used by:223 | |
Symbol 223 Button | Uses:214 220 216 221 222 | Used by:224 |
Symbol 224 MovieClip | Uses:213 219 223 SS4 | Used by:260 Timeline |
Symbol 225 Graphic | Used by:260 | |
Symbol 226 Font | Used by:227 228 229 230 237 239 244 246 247 248 250 253 255 | |
Symbol 227 Text | Uses:226 | Used by:260 |
Symbol 228 Text | Uses:226 | Used by:260 |
Symbol 229 Text | Uses:226 | Used by:260 |
Symbol 230 Text | Uses:226 | Used by:260 |
Symbol 231 Graphic | Used by:234 | |
Symbol 232 Graphic | Used by:234 | |
Symbol 233 Graphic | Used by:234 | |
Symbol 234 MovieClip | Uses:231 232 233 | Used by:260 |
Symbol 235 Graphic | Used by:260 | |
Symbol 236 Graphic | Used by:260 | |
Symbol 237 Text | Uses:226 | Used by:260 |
Symbol 238 Graphic | Used by:260 | |
Symbol 239 Text | Uses:226 | Used by:260 |
Symbol 240 Graphic | Used by:260 | |
Symbol 241 Graphic | Used by:260 | |
Symbol 242 Graphic | Used by:260 | |
Symbol 243 Graphic | Used by:260 | |
Symbol 244 Text | Uses:226 | Used by:260 |
Symbol 245 Graphic | Used by:260 | |
Symbol 246 Text | Uses:226 | Used by:260 |
Symbol 247 Text | Uses:226 | Used by:260 |
Symbol 248 Text | Uses:226 | Used by:260 |
Symbol 249 Graphic | Used by:260 | |
Symbol 250 Text | Uses:226 | Used by:260 |
Symbol 251 Graphic | Used by:260 | |
Symbol 252 Graphic | Used by:260 | |
Symbol 253 Text | Uses:226 | Used by:260 |
Symbol 254 Graphic | Used by:260 | |
Symbol 255 Text | Uses:226 | Used by:260 |
Symbol 256 Text | Uses:14 | Used by:259 |
Symbol 257 Text | Uses:14 | Used by:259 |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 Button | Uses:207 256 209 257 258 | Used by:260 |
Symbol 260 MovieClip | Uses:212 224 225 227 228 229 230 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 259 | Used by:Timeline |
Symbol 261 MovieClip | Uses:93 | Used by:Timeline |
Symbol 262 Text | Uses:14 | Used by:Timeline |
Symbol 263 Text | Uses:14 | Used by:Timeline |
Symbol 264 Text | Uses:14 | Used by:Timeline |
Symbol 265 Text | Uses:14 | Used by:Timeline |
Symbol 266 Graphic | Used by:272 282 285 290 297 | |
Symbol 267 Text | Uses:14 | Used by:272 282 285 290 297 |
Symbol 268 Graphic | Used by:272 282 285 290 297 | |
Symbol 269 Graphic | Used by:272 282 285 290 297 | |
Symbol 270 Text | Uses:14 | Used by:272 282 285 290 297 |
Symbol 271 Graphic | Used by:272 282 285 290 297 | |
Symbol 272 Button | Uses:266 267 268 269 270 271 | Used by:Timeline |
Symbol 273 Text | Uses:14 | Used by:Timeline |
Symbol 274 EditableText | Uses:14 | Used by:Timeline |
Symbol 275 EditableText | Uses:14 | Used by:Timeline |
Symbol 276 Text | Uses:14 | Used by:Timeline |
Symbol 277 Text | Uses:14 | Used by:Timeline |
Symbol 278 Graphic | Used by:Timeline | |
Symbol 279 EditableText | Uses:14 | Used by:Timeline |
Symbol 280 EditableText | Uses:14 | Used by:Timeline |
Symbol 281 EditableText | Uses:14 | Used by:Timeline |
Symbol 282 Button | Uses:266 267 268 269 270 271 | Used by:Timeline |
Symbol 283 EditableText | Uses:14 | Used by:Timeline |
Symbol 284 EditableText | Uses:14 | Used by:Timeline |
Symbol 285 Button | Uses:266 267 268 269 270 271 | Used by:Timeline |
Symbol 286 Graphic | Used by:Timeline | |
Symbol 287 EditableText | Uses:14 | Used by:Timeline |
Symbol 288 EditableText | Uses:14 | Used by:Timeline |
Symbol 289 EditableText | Uses:14 | Used by:Timeline |
Symbol 290 Button | Uses:266 267 268 269 270 271 | Used by:Timeline |
Symbol 291 EditableText | Uses:14 | Used by:Timeline |
Symbol 292 EditableText | Uses:14 | Used by:Timeline |
Symbol 293 Graphic | Used by:Timeline | |
Symbol 294 EditableText | Uses:14 | Used by:Timeline |
Symbol 295 EditableText | Uses:14 | Used by:Timeline |
Symbol 296 EditableText | Uses:14 | Used by:Timeline |
Symbol 297 Button | Uses:266 267 268 269 270 271 | Used by:Timeline |
Symbol 298 EditableText | Uses:14 | Used by:Timeline |
Symbol 299 EditableText | Uses:14 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline | |
Streaming Sound 2 | Used by:Symbol 181 MovieClip | |
Streaming Sound 3 | Used by:Symbol 196 MovieClip | |
Streaming Sound 4 | Used by:Symbol 224 MovieClip |
Instance Names
"MCimp" | Frame 743 | Symbol 163 MovieClip |
"MCzom" | Frame 743 | Symbol 183 MovieClip |
"firemc" | Frame 743 | Symbol 185 MovieClip |
"gun" | Frame 743 | Symbol 196 MovieClip |
"target" | Frame 743 | Symbol 198 MovieClip |
"hitMC" | Frame 743 | Symbol 199 MovieClip |
"MCimp" | Frame 762 | Symbol 163 MovieClip |
"MCzom" | Frame 762 | Symbol 183 MovieClip |
"MCzom" | Frame 762 | Symbol 183 MovieClip |
"MCzom" | Frame 762 | Symbol 183 MovieClip |
"MCzom" | Frame 762 | Symbol 183 MovieClip |
"MCzom" | Frame 762 | Symbol 183 MovieClip |
"firemc" | Frame 762 | Symbol 185 MovieClip |
"gun" | Frame 762 | Symbol 196 MovieClip |
"target" | Frame 762 | Symbol 198 MovieClip |
"hitMC" | Frame 762 | Symbol 199 MovieClip |
"MCimp" | Frame 781 | Symbol 163 MovieClip |
"MCzom" | Frame 781 | Symbol 183 MovieClip |
"MCzom" | Frame 781 | Symbol 183 MovieClip |
"MCzom" | Frame 781 | Symbol 183 MovieClip |
"MCzom" | Frame 781 | Symbol 183 MovieClip |
"MCzom" | Frame 781 | Symbol 183 MovieClip |
"MCzom" | Frame 781 | Symbol 183 MovieClip |
"MCzom" | Frame 781 | Symbol 183 MovieClip |
"MCzom" | Frame 781 | Symbol 183 MovieClip |
"MCzom" | Frame 781 | Symbol 183 MovieClip |
"firemc" | Frame 781 | Symbol 185 MovieClip |
"gun" | Frame 781 | Symbol 196 MovieClip |
"target" | Frame 781 | Symbol 198 MovieClip |
"hitMC" | Frame 781 | Symbol 199 MovieClip |
"MCimp" | Frame 800 | Symbol 163 MovieClip |
"MCzom" | Frame 800 | Symbol 183 MovieClip |
"MCzom" | Frame 800 | Symbol 183 MovieClip |
"MCzom" | Frame 800 | Symbol 183 MovieClip |
"MCzom" | Frame 800 | Symbol 183 MovieClip |
"MCzom" | Frame 800 | Symbol 183 MovieClip |
"MCzom" | Frame 800 | Symbol 183 MovieClip |
"MCzom" | Frame 800 | Symbol 183 MovieClip |
"MCzom" | Frame 800 | Symbol 183 MovieClip |
"MCzom" | Frame 800 | Symbol 183 MovieClip |
"MCzom" | Frame 800 | Symbol 183 MovieClip |
"MCzom" | Frame 800 | Symbol 183 MovieClip |
"MCzom" | Frame 800 | Symbol 183 MovieClip |
"MCzom" | Frame 800 | Symbol 183 MovieClip |
"MCzom" | Frame 800 | Symbol 183 MovieClip |
"MCzom" | Frame 800 | Symbol 183 MovieClip |
"MCzom" | Frame 800 | Symbol 183 MovieClip |
"MCzom" | Frame 800 | Symbol 183 MovieClip |
"MCzom" | Frame 800 | Symbol 183 MovieClip |
"firemc" | Frame 800 | Symbol 185 MovieClip |
"gun" | Frame 800 | Symbol 196 MovieClip |
"target" | Frame 800 | Symbol 198 MovieClip |
"hitMC" | Frame 800 | Symbol 199 MovieClip |
"imp" | Symbol 162 MovieClip Frame 1 | Symbol 161 MovieClip |
"imp" | Symbol 162 MovieClip Frame 20 | Symbol 161 MovieClip |
"imp" | Symbol 162 MovieClip Frame 40 | Symbol 161 MovieClip |
"impMC" | Symbol 163 MovieClip Frame 1 | Symbol 162 MovieClip |
"zom" | Symbol 183 MovieClip Frame 1 | Symbol 182 MovieClip |
"zom" | Symbol 183 MovieClip Frame 5 | Symbol 182 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "MCfireball" |
Labels
"loading" | Frame 2 |
"loaded" | Frame 7 |
"START" | Frame 734 |
"dead" | Frame 751 |
"win" | Frame 758 |
"dead" | Frame 770 |
"win" | Frame 777 |
"dead" | Frame 789 |
"win" | Frame 796 |
"dead" | Frame 808 |
"win" | Frame 815 |
"normal" | Symbol 161 MovieClip Frame 2 |
"shoot" | Symbol 161 MovieClip Frame 20 |
"hit" | Symbol 161 MovieClip Frame 48 |
"die" | Symbol 161 MovieClip Frame 53 |
"dup" | Symbol 163 MovieClip Frame 5 |
"normal" | Symbol 181 MovieClip Frame 2 |
"shoot" | Symbol 181 MovieClip Frame 20 |
"hit" | Symbol 181 MovieClip Frame 40 |
"die" | Symbol 181 MovieClip Frame 45 |
"loop" | Symbol 182 MovieClip Frame 120 |
"dup" | Symbol 183 MovieClip Frame 5 |
"fireball" | Symbol 185 MovieClip Frame 5 |
"normal" | Symbol 190 MovieClip Frame 1 |
"hide" | Symbol 190 MovieClip Frame 10 |
"unhide" | Symbol 190 MovieClip Frame 15 |
"normal" | Symbol 196 MovieClip Frame 1 |
"shoot" | Symbol 196 MovieClip Frame 3 |
"fire" | Symbol 196 MovieClip Frame 4 |
"reload" | Symbol 196 MovieClip Frame 16 |
"hitImp" | Symbol 199 MovieClip Frame 2 |
"hitz" | Symbol 199 MovieClip Frame 9 |
"nomusic" | Symbol 224 MovieClip Frame 877 |
"blank" | Symbol 260 MovieClip Frame 23 |
Dynamic Text Variables
timeleft | Symbol 15 EditableText | "" |
totalbytes | Symbol 16 EditableText | "" |
loadedbytes | Symbol 17 EditableText | "" |
_root.health | Symbol 203 EditableText | "100" |
_root.clip | Symbol 204 EditableText | "2" |
_root.enemies | Symbol 206 EditableText | "0" |
enemies | Symbol 274 EditableText | "" |
enemies | Symbol 275 EditableText | "" |
_root.health | Symbol 279 EditableText | "100" |
_root.clip | Symbol 280 EditableText | "2" |
_root.enemies | Symbol 281 EditableText | "0" |
enemies | Symbol 283 EditableText | "" |
enemies | Symbol 284 EditableText | "" |
_root.health | Symbol 287 EditableText | "100" |
_root.clip | Symbol 288 EditableText | "2" |
_root.enemies | Symbol 289 EditableText | "0" |
enemies | Symbol 291 EditableText | "" |
enemies | Symbol 292 EditableText | "" |
_root.health | Symbol 294 EditableText | "100" |
_root.clip | Symbol 295 EditableText | "2" |
_root.enemies | Symbol 296 EditableText | "0" |
enemies | Symbol 298 EditableText | "" |
enemies | Symbol 299 EditableText | "" |
|