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Aqua Teen Hunger Force CS.swf

This is the info page for
Flash #75480

(Click the ID number above for more basic data on this flash file.)


Text
Commands

Exclamations

Questions

Responses

Famous

Miscellaneous

Greetings and Goodbyes

Sounds

Partials

And get off my grass

And you ought to take lessons

Clean me off another bunny

Do not point that fry thing

Don't go to my pool

Don't talk to me

Get out of my pool

Give me the gold

Go back to sleep, freaks

Look at my freaking car

Now, let me see that sled

Open this damn door now

Shut up 1

Shut up 2

Shut up about that

Stay out of my pool

Yeah, well, don't go

Get your moist things off her

You give me that belt

You go, you have fun

You stay away from it

Commands

Contact

Aw, look at this now

Damnit

I can't get enough of them

I'm too jacked up on candy

Here comes the gold

I heard that

I don't need no instructions

I liked it when I bought it

I only heard your little song

It's freaking May

It's three in the Morning

Oh, I know you're there

That's my fantasy girl

That was a kick ass show

You're dead, punk

You burned by freaking

You two timing bitch

Exclamations

And who are you?

Hey there, where's the gold?

Oh, you're not there?

Where in space is he?

Where you going with dishes?

What's the freaking point?

What are you doing?

Where's Shake?

What happened to my freaking car?

What is this 1

What is this 2

Where's my beer promo?

Who did this to my freaking car?

Who set this on head games?

Who wrote?

You think that the gun store is still open?

Questions:

1000 Times

20 Dollars

5 Minutes

Numbers:

Positive:

Alright

Exactly

YEAH

Yeah, can't wait

Yeah, do like it

Oh, really

Negative:

Laughs:

Short

Long

Aw, gee

I don't give a damn

I understand

You're back

Lots of fun

Sarcastic:

You have fun

It was fun

No, No, No, No, No

No, I know

No, they don't

Ohhhhh, good

That Sounds Great

Uh, no 1

Uh, no 2

Wonderful

Number 1

Oh, it's done

Blow It Out

Bring Me Some Candy

Call Some Hospitals

Carl Getting Beaten

Chicks With Boobs

Copped This Feel

Gun Store

Head Games

Put Them In Your Brain

Put Two and Two Together

Send Carl to the Home

Singing "Hot Blooded"

Singing "I Want Candy"

Some Little Guy Took My Chain

Tire Iron

You Burnt My Freaking House

I Need Candy

Loogey

Meteors Did It

Mock Me

My Pool

Famous Phrases:

Da moon rules

Great, got the Fryman

Hey, this belt

Order from Russia

I know this game

Work out of home 1

Work out of home 2

I saw them in 85

I like candy

It is crushed

It's like my pool is tearing ass

She smells like mushrooms

My stomach is vibrating

You're going to love it

Oh, I left this on Jamaican

Tell me you got those little green guys

Old Drippy here

Still waters run deep

These are raw

Those are my azalea bushes

We'll iron it out

Swim trunks

Yeah, got a deal at the dumpster

Let me show you the finish

You are a naughty girl

You are very well mannered

It doesn't matter

You might want

Miscellaneous:

Good morning, Mr. Food Monster

Hey, guys

Hey, hey, hey, hey, buddy

Hey, buddy

How you doing there, bozo

I am going down to the store

I'm just going to go

It is a good morning there, little man

Greetings

Goodbyes

HUHHHH

Ohhhhh, OHHHH

Oooooohh

Oooooohh 2

Scream

Sounds:

Around the backyard

Because you are wierd

But it's staying still

For some reason

Hey, I wanted

In space

No, the real point is

On my car

So is the vinyl siding

The battery

The Gentlemen's Club

To cut my lawn

Up close

Well

While we're on the topic

With a key

Without my permission

Jawbreakers

Melonshakers

My heart

Pizzaland

Some hospitals

A winter wonderland

Oh, my ribs

Sweet, sweet nectar

Partials:

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (37) { gotoAndPlay (4); }
Frame 3
ifFrameLoaded (37) { gotoAndPlay (4); } gotoAndPlay (1);
Frame 29
stop();
Symbol 19 Button
on (release) { gotoAndStop (29); } on (rollOver) { _root.status = "Carl's Commands"; } on (rollOut) { _root.status = ""; }
Symbol 23 Button
on (release) { gotoAndStop (30); } on (rollOver) { _root.status = "Carl's Yelling"; } on (rollOut) { _root.status = ""; }
Symbol 27 Button
on (release) { gotoAndStop (31); } on (rollOver) { _root.status = "Carl's Questionings"; } on (rollOut) { _root.status = ""; }
Symbol 32 Button
on (release) { gotoAndStop (32); } on (rollOver) { _root.status = "Single Words and Numbers"; } on (rollOut) { _root.status = ""; }
Symbol 36 Button
on (release) { gotoAndStop (33); } on (rollOver) { _root.status = "What Makes Carl a Bastard"; } on (rollOut) { _root.status = ""; }
Symbol 40 Button
on (release) { gotoAndStop (34); } on (rollOver) { _root.status = "Other Phrases"; } on (rollOut) { _root.status = ""; }
Symbol 44 Button
on (release) { gotoAndStop (35); } on (rollOver) { _root.status = "Carl's Salutations"; } on (rollOut) { _root.status = ""; }
Symbol 48 Button
on (release) { gotoAndStop (36); } on (rollOver) { _root.status = "General Groanings and Moanings"; } on (rollOut) { _root.status = ""; }
Symbol 52 Button
on (release) { gotoAndStop (37); } on (rollOver) { _root.status = "Partial Phrases"; } on (rollOut) { _root.status = ""; }
Symbol 78 Button
on (rollOver) { _root.status = "And get off my grass. Everywhere you go it turns brown."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 80 Button
on (rollOver) { _root.status = "And you ought to take lessons from him."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 83 Button
on (rollOver) { _root.status = "Clean me off another one of them bunnies. I'm gonna eat it."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 86 Button
on (rollOver) { _root.status = "Do not point that Fry thing at me."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 89 Button
on (rollOver) { _root.status = "Don't go to my pool."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 92 Button
on (rollOver) { _root.status = "Get out of my freaking pool."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 95 Button
on (rollOver) { _root.status = "Give me the gold."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 98 Button
on (rollOver) { _root.status = "Go back to sleep, you freaks."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 101 Button
on (rollOver) { _root.status = "Look at my freaking car."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 104 Button
on (rollOver) { _root.status = "Now let me see that sled."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 107 Button
on (rollOver) { _root.status = "Open this damn door now."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 110 Button
on (rollOver) { _root.status = "You stay away from it."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 113 Button
on (rollOver) { _root.status = "Don't talk to me."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 116 Button
on (rollOver) { _root.status = "You go. You have fun."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 119 Button
on (rollOver) { _root.status = "Stay out of my pool."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 122 Button
on (rollOver) { _root.status = "Yeah, well, don't go, okay?"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 125 Button
on (rollOver) { _root.status = "You get your gross moist things off her."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 128 Button
on (rollOver) { _root.status = "You give me that belt."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 131 Button
on (rollOver) { _root.status = "Shut up."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 134 Button
on (rollOver) { _root.status = "Shut up."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 137 Button
on (rollOver) { _root.status = "Shut up about that."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 146 Button
on (release) { stopAllSounds(); } on (rollOver) { _root.status = "Stop sounds"; } on (rollOut) { _root.status = ""; }
Symbol 152 Button
on (release) { getURL ("mailto:groundpanda@cs.com", "_new"); }
Symbol 178 Button
on (rollOver) { _root.status = "Damnit!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 181 Button
on (rollOver) { _root.status = "Here comes the gold!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 184 Button
on (rollOver) { _root.status = "I can't get enough of them!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 187 Button
on (rollOver) { _root.status = "I heard that!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 190 Button
on (rollOver) { _root.status = "I don't need no instructions to know how to rock!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 193 Button
on (rollOver) { _root.status = "I liked it when I bought it!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 196 Button
on (rollOver) { _root.status = "I only heard your little song about a THOUSAND TIMES!!!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 199 Button
on (rollOver) { _root.status = "It's freaking May!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 202 Button
on (rollOver) { _root.status = "It's 3 in the morning!!!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 205 Button
on (rollOver) { _root.status = "That's my fantasy girl!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 208 Button
on (rollOver) { _root.status = "That was a kick ass show!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 211 Button
on (rollOver) { _root.status = "I'm too jacked up on candy to go to sleep!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 214 Button
on (rollOver) { _root.status = "Aw, look at this now! I don't see crap in there!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 217 Button
on (rollOver) { _root.status = "Oh, I know you're there!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 220 Button
on (rollOver) { _root.status = "You're dead, punk! Dead!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 223 Button
on (rollOver) { _root.status = "You burned my freaking house down!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 226 Button
on (rollOver) { _root.status = "You two timing bitch!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 249 Button
on (rollOver) { _root.status = "What is this?"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 252 Button
on (rollOver) { _root.status = "What is this?"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 255 Button
on (rollOver) { _root.status = "Where's my beer promo!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 258 Button
on (rollOver) { _root.status = "Who wrote?"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 261 Button
on (rollOver) { _root.status = "You think that the gun store is still open?"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 264 Button
on (rollOver) { _root.status = "What happened to my freaking car?"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 267 Button
on (rollOver) { _root.status = "And who are you?"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 270 Button
on (rollOver) { _root.status = "Who set this on head games?"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 273 Button
on (rollOver) { _root.status = "Who did this to my freaking car?"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 276 Button
on (rollOver) { _root.status = "Where's Shake?"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 279 Button
on (rollOver) { _root.status = "What are you doing in my house? Without my permission?"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 282 Button
on (rollOver) { _root.status = "What's the freaking point?"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 285 Button
on (rollOver) { _root.status = "Wait, where you going with those dishes?"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 288 Button
on (rollOver) { _root.status = "So, where, exactly, in space, is he?"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 291 Button
on (rollOver) { _root.status = "Oh, you're not there?"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 293 Button
on (rollOver) { _root.status = "Hey, there. Where's the gold there?"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 299 Button
on (rollOver) { _root.status = "1000 times"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 302 Button
on (rollOver) { _root.status = "20 dollars"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 305 Button
on (rollOver) { _root.status = "5 minutes"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 313 Button
on (rollOver) { _root.status = "Alright"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 316 Button
on (rollOver) { _root.status = "Exactly."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 319 Button
on (rollOver) { _root.status = "YEAH!!!!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 322 Button
on (rollOver) { _root.status = "Yeah, I can't wait."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 325 Button
on (rollOver) { _root.status = "Yeah, I do like it."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 334 Button
on (rollOver) { _root.status = "::Long Laugh::"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 338 Button
on (rollOver) { _root.status = "::Short Laugh::"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 344 Button
on (rollOver) { _root.status = "Oh, really?"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 346 Button
on (rollOver) { _root.status = "I don't give a damn."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 349 Button
on (rollOver) { _root.status = "Oh, good. You're back"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 352 Button
on (rollOver) { _root.status = "No, no, no, no, no. I understand, I understand."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 362 Button
on (rollOver) { _root.status = "Aw, gee"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 363 Button
on (rollOver) { _root.status = "You go. You have fun."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 366 Button
on (rollOver) { _root.status = "That's lots of fun."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 378 Button
on (rollOver) { _root.status = "Number 1"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 382 Button
on (rollOver) { _root.status = "That sounds great., yeah."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 386 Button
on (rollOver) { _root.status = "Ohhhhhhhhh, good."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 388 Button
on (rollOver) { _root.status = "It was fun."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 392 Button
on (rollOver) { _root.status = "Wonderful"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 395 Button
on (rollOver) { _root.status = "Uh, no?"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 397 Button
on (rollOver) { _root.status = "Uh, no."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 399 Button
on (rollOver) { _root.status = "No, I know."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 402 Button
on (rollOver) { _root.status = "No, No, No, No, No."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 404 Button
on (rollOver) { _root.status = "No, they don't."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 407 Button
on (rollOver) { _root.status = "Oh, it's done."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 419 Button
on (rollOver) { _root.status = "You know what? At this point, it doesn't matter. Because it keeps running inside my head, and it won't leave unless I blow it out- with a bullet."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 422 Button
on (rollOver) { _root.status = "Yeah, there he is. He's cute. Get down here and bring me some candy!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 425 Button
on (rollOver) { _root.status = "Yeah, I know, I see 'em, they're very big. Well, it was fun. I'm going to go take a nap now, and then I think I'm going to call, uh, some hospitals."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 428 Button
on (rollOver) { _root.status = "Hey there. Where's the gold there. ::unimportant chit-chat:: How you doing there, bozo. Give me the gold. Ow, jesus! Don't do that! OW!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 431 Button
on (rollOver) { _root.status = "Alright, I'm going to give this rainbow thing another 5 minutes, and if it don't show up quick, then I am going down to the store, and get a hot rod magazine. It got the chicks with the boobs on there."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 434 Button
on (rollOver) { _root.status = "Yeah, I saw those guys in the Meadowlands with Bryan Adams! That was a kick ass show! I totally copped this feel off this passed-out broad while they were playing Urgent. Every time I hear Urgent on the radio I think of that girls boobs and covered in vomit."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 439 Button
on (rollOver) { _root.status = "No, no, no, no, no. I understand, I understand. I'm just gonna go, I'll be back in a few. You, uh, you think that the gun store is still open?"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 442 Button
on (rollOver) { _root.status = "Hang on there, Fryman. I got a button here somewhere. ::Music:: Oh, what is this! Who set this on Head Games!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 445 Button
on (rollOver) { _root.status = "No, I know. I only heard your little song about a thousand times! Now I need candy, and I don't know why."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 448 Button
on (rollOver) { _root.status = "612 Wharf Avenue - I know where that is! That's uh... the... abandoned wearhouse next to Melonshakers!... the... the gentlemen's club. ::MEATWAD- Well, maybe we should go down there, Carl.:: We may as well, I'm too jacked up on candy to go to sleep. Now grab me some clean bunnies for the road. ::MEATWAD- Marshmellow or chocolate?:: You kidding? Both! I got a loogey that could fill a lake here."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 451 Button
on (rollOver) { _root.status = "WHAT HAPPENED TO MY FREAKING CAR!!! ::SHAKE- Good Morning, Carl. How's it going?:: Oh, yeah. Good morning to you there, Mr. Food Monster. This is how its going. Look at my freaking car. It is crushed to bejeezus and back. ::SHAKE- Have you gotten any estimates?:: Oh, for the freaking... I just found it this way! I just walked out here for freaking sake! ::SHAKE- Carl! It's okay! It's cool, man! I'm a detective. Clear the crime scene and let me think.... METEORS DID IT! That'll be twenty dollars.::"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 454 Button
on (rollOver) { _root.status = "Y-y-y-y-you-you-you think that we should take another pass at this because I'm still seeing paint here and it's starting to MOCK ME!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 457 Button
on (rollOver) { _root.status = "Ooooohhhh... Sweet, sweet nectar. It's like my pool is tearing ass around the back yard, but it's staying still. Still waters run deep."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 461 Button
on (rollOver) { _root.status = "Oh yeah! That sounds great! That sounds great. Yeah. We'll iron it out. I'll go get my iron. My tire iron."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 464 Button
on (rollOver) { _root.status = "Yeah, well don't go, okay, because that rainbow took me all over the place and then some little guy kicked my head in and took my chain."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 467 Button
on (rollOver) { _root.status = "Releasing ancient demons from the secrets of his spell so they can walk upon the earth and get resituated, ::MEATWAD- and make the diet pills MC Pee Pants has created.:: Yeah, that beat is bad ass. Clean me off another one of those bunnies, I'm gonna eat it. ::MEATWAD- Here you go.::"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 470 Button
on (rollOver) { _root.status = "I don't NEED no instructions to know how to ROCK! You're hot blooded, go ahead and check it, and see."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 473 Button
on (rollOver) { _root.status = "::FRYLOC- How are you going to get to work, Carl?:: I work out of the home. ::SHAKE- Fryloc! Send Carl to work. Then we shall solve this mystery, and make 20 dollars!:: Do not point that fry-thing at me. Aw, Geez. ::SHAKE- Quickly, Carl! The ray is upon you! Where do you work?:: I done told you, I work out of the home. Now stop with the freak beam. ::SHAKE- Send Carl to the home, then.::::FRYLOC-To the home!!!:: Stay out of my pool!!!.... OH! My hips... my hips..."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 476 Button
on (rollOver) { _root.status = "Look. All I know is that this cord here was plugged into my house, and your house was glowing like the FREAKING sun. So I put two and two together there, hey, and decided that you're pissing me off."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 479 Button
on (rollOver) { _root.status = "Oh, I'll give you a magazine there buddy. Hey, it's full of hollowpoints. You're going to love it when put those in a gun, and then put them in your brain."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 489 Button
on (rollOver) { _root.status = "HEY! Buddy, how you doing there? Pizzaland, huh? That's lots of fun. Hey! Uh, I wanted to let you know, that, uh, YOU BURNT MY FREAKING HOUSE DOWN!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 529 Button
on (rollOver) { _root.status = "Da Moon Rules!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 532 Button
on (rollOver) { _root.status = "Great, we got the Fryman up there."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 535 Button
on (rollOver) { _root.status = "Hey, this belt's pretty bad ass."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 538 Button
on (rollOver) { _root.status = "I'd order one from Russia."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 541 Button
on (rollOver) { _root.status = "I know this game."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 544 Button
on (rollOver) { _root.status = "I work out of the home."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 547 Button
on (rollOver) { _root.status = "I done told you. I work out of the home."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 550 Button
on (rollOver) { _root.status = "I saw them in 85 at Madison Square and they kicked ass!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 553 Button
on (rollOver) { _root.status = "I like candy."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 556 Button
on (rollOver) { _root.status = "It is crushed to Bejeezus and back."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 559 Button
on (rollOver) { _root.status = "We'll iron it out."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 562 Button
on (rollOver) { _root.status = "Well let me just slip on my Swim Trunks."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 565 Button
on (rollOver) { _root.status = "You are a naughty girl."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 568 Button
on (rollOver) { _root.status = "You know what? At this point, it doesn't matter."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 571 Button
on (rollOver) { _root.status = "She smells like dead mushrooms and cheeseburger meat."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 574 Button
on (rollOver) { _root.status = "Yeah, you might want to wipe the juice off them."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 577 Button
on (rollOver) { _root.status = "It's like my pool is tearing ass around the back yard."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 580 Button
on (rollOver) { _root.status = "These are raw."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 583 Button
on (rollOver) { _root.status = "Those are my freaking azalea bushes there!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 586 Button
on (rollOver) { _root.status = "My stomach is vibrating."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 589 Button
on (rollOver) { _root.status = "Yeah, I got a deal at the dumpster"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 592 Button
on (rollOver) { _root.status = "Yeah, Old Drippy here does some good work."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 595 Button
on (rollOver) { _root.status = "Oh, thank God I left this on Jamaican."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 598 Button
on (rollOver) { _root.status = "Still waters run deep."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 601 Button
on (rollOver) { _root.status = "Tell me you got those little green guys."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 604 Button
on (rollOver) { _root.status = "You are very well mannered and very nice."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 607 Button
on (rollOver) { _root.status = "Yeah, let me get in there and show you the finish on it."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 610 Button
on (rollOver) { _root.status = "You're going to love it."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 622 Button
on (rollOver) { _root.status = "Good morning to you there, Mr. Food Monster"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 625 Button
on (rollOver) { _root.status = "Hey, guys!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 628 Button
on (rollOver) { _root.status = "Hey, hey, hey, hey, hey. Buddy."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 631 Button
on (rollOver) { _root.status = "Hey, buddy, how you doing there?"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 634 Button
on (rollOver) { _root.status = "How you doing there, bozo?"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 640 Button
on (rollOver) { _root.status = "It is a good morning there, little man."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 642 Button
on (rollOver) { _root.status = "I'm just going to go now, I'll be back in a few."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 645 Button
on (rollOver) { _root.status = "I am going down to the store, and getting a hot rod magazine."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 658 Button
on (rollOver) { _root.status = "Ohhhh, OHHHHH!!!!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 661 Button
on (rollOver) { _root.status = "Ooooohhhh"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 664 Button
on (rollOver) { _root.status = "Ooo-oh-oh-oh-ohhh..."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 667 Button
on (rollOver) { _root.status = "HUHHHH!!!!"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 670 Button
on (rollOver) { _root.status = "AAAAAaaaaa.... ::smash::"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 703 Button
on (rollOver) { _root.status = "A Winter Wonderland"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 706 Button
on (rollOver) { _root.status = "Around the Backyard"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 709 Button
on (rollOver) { _root.status = "Because you are wierd"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 712 Button
on (rollOver) { _root.status = "But it's staying still"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 715 Button
on (rollOver) { _root.status = "For some reason"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 718 Button
on (rollOver) { _root.status = "Hey, uh, I wanted to let you know"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 721 Button
on (rollOver) { _root.status = "In Space"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 724 Button
on (rollOver) { _root.status = "No, the real point is"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 727 Button
on (rollOver) { _root.status = "On my car"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 730 Button
on (rollOver) { _root.status = "So is the Vinyl Siding on my house."; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 733 Button
on (rollOver) { _root.status = "To cut my lawn"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 736 Button
on (rollOver) { _root.status = "Well"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 739 Button
on (rollOver) { _root.status = "Jawbreakers"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 742 Button
on (rollOver) { _root.status = "My heart"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 745 Button
on (rollOver) { _root.status = "Melonshakers"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 748 Button
on (rollOver) { _root.status = "The battery"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 750 Button
on (rollOver) { _root.status = "The gentlemen's club"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 753 Button
on (rollOver) { _root.status = "Pizzaland"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 756 Button
on (rollOver) { _root.status = "With a key"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 759 Button
on (rollOver) { _root.status = "Without my permission"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 762 Button
on (rollOver) { _root.status = "Oh, my ribs"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 765 Button
on (rollOver) { _root.status = "Some hospitals"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 768 Button
on (rollOver) { _root.status = "While we're on the topic"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 770 Button
on (rollOver) { _root.status = "Sweet, sweet nectar"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }
Symbol 773 Button
on (rollOver) { _root.status = "Up close"; } on (rollOut) { _root.status = ""; } on (press) { stopAllSounds(); }

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Created: 6/4 -2019 03:06:17 Last modified: 6/4 -2019 03:06:17 Server time: 22/12 -2024 10:45:45