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<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>An important aspect of Flash is knowing when and where to use <sbr />certain tools. I'm going review the most important drawing <sbr />tools: the Pencil Tool (B) and the Brush Tool (Y).</b></font></p> |
Primary Drawing Tools: |
<p align="center"><font face="_typewriter" size="22" color="#999999" letterSpacing="0.000000" kerning="1"><b>Back</b></font></p> |
<p align="center"><font face="_typewriter" size="22" color="#999999" letterSpacing="0.000000" kerning="1"><b>Menu</b></font></p> |
<p align="center"><font face="_typewriter" size="22" color="#999999" letterSpacing="0.000000" kerning="1"><b>Back</b></font></p> |
<p align="center"><font face="_typewriter" size="22" color="#999999" letterSpacing="0.000000" kerning="1"><b>Menu</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Choosing between these two tools can prove difficult alot of <sbr />the time, but basically it comes down to how clean you want <sbr />the end product. Remember: cleaner isn't always better.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The Pencil Tool will produce clean lines that you can tweak <sbr />to perfection, some would argue it's products look TOO <sbr />perfect. Pretty much it's the tool that most people use for <sbr />well...everything.</b></font></p> |
Pencil Tool: |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>It produces products similar to those shown above.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Again, very clean and stright.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Despite how good that sounds, the pencil tool isn't very easy <sbr />to sketch with.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The Brush Tool, however, is much neglected by almost all who <sbr />don't have a drawing pallet. It gives work a more human look.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>A lot of people use it for frame by frame animations as they <sbr />can reproduce drawings with it quickly and effectively. </b></font></p> |
Brush Tool: |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>It produces products similar to those shown above.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>See how sketchy they look?</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Alot of people use the Brush Tool for frame by frame <sbr />animation, as it is easy to reproduce drawings with.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Note: If you find yourself having trouble drawing straight <sbr />lines you should try the following:</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Holding shift</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Lowering your mouse sensitivity</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Note: If ever you find that your work is a little too messy, <sbr />you can clean it up by selecting your work and then going to <sbr />Modify > Shape > Whatever Suits Your Needs.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Your work should then look something like the example above.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>That pretty much covers these two tools. The rest comes with <sbr />practice. It isn't really something you can teach.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Try and find a nice balance between the two.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Most people believe in shading being optional; I do not.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Shading, if done correctly, makes any drawing look at LEAST <sbr />twice as good.</b></font></p> |
<p align="center"><font face="_typewriter" size="68" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>S</b><font color="#d2d2d2"><b>h</b><font color="#bebebe"><b>a</b><font color="#aaaaaa"><b>d</b><font color="#8c8c8c"><b>i</b><font color="#646464"><b>n</b><font color="#464646"><b>g</b></font></font></font></font></font></font></font></p> |
<p align="center"><font face="_typewriter" size="68" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>S</b><font color="#d2d2d2"><b>h</b><font color="#bebebe"><b>a</b><font color="#aaaaaa"><b>d</b><font color="#8c8c8c"><b>i</b><font color="#646464"><b>n</b><font color="#464646"><b>g</b></font></font></font></font></font></font></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Basically, there are two ways to shade drawings.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Choosing between these depends on how much control you want <sbr />over your shading, and how smooth you want it's edges to be.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The first method works like this:</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1. Draw your object.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2. Draw the outlines of your shadows with the pencil/line <sbr />tool.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>1.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>2.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>3. Select a darker shade of the colour of your object.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>4. Fill the area you outlined with your new colour.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>3.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>4.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>5. Delete the lines you drew earlier.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>6. Do the same for highlights and, if you are feeling <sbr />adventurous, add multiple shades in your shadows and <sbr />highlights.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>5.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>6.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The second method is as follows:</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1. Draw your object.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2. Select the area you wish to shade.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>1.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>2.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>3. Select the Brush Tool.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>4. Change the Brush Tool's "Brush Mode" to "Paint Selection".</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>3.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>4.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>5. Select a darker shade of the colour of your object.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>6. Paint in your shadows and highlights! Notice how it only <sbr />shades what you have selected? Neat, eh?</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>5.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>6.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Note: You can smooth your shading out be selecting it and <sbr />then going to Modify > Shape > Smooth.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>It should look something like the example shown above.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>Example:</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>That about covers shading. The rest is comes with time.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Just keep at it, you'll improve.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Backgrounds are one of the things I found most difficult to <sbr />master. They need to be plain, and more importantly they <sbr />need to match the forground colour wise.</b></font></p> |
<p align="center"><font face="_typewriter" size="26" color="#999999" letterSpacing="0.000000" kerning="1"><b>Backgrounds</b></font></p> |
<p align="center"><font face="_typewriter" size="44" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Backgrounds</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Okay. So we make a game and want to have a forest level.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Here's how one should go about creating the background:</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1. Select a soothing green. Nothing fluorescent.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2. Cover your page with the chosen colour.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>3. Use the Pencil Tool to draw the outlines of trees, vines <sbr />and anything else you think suitable.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>3.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>4. Select a slightly darker shade of your chosen colour, <sbr />fill in whatever you have most of. IE. bushes/trees in this <sbr />case.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>4.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>5. Select a slightly lighter shade of your chosen colour, <sbr />fill the rest of the objects you drew.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>5.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>6. Delete the outlines of your objects.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>6.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>And there you have it. A finished effective, background.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Just remember to never have lines on your background and to <sbr />never use shading and you should do well.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>-Finished Product-</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Character design is an important part of planning an <sbr />animation, and yes - it's all about planning.</b></font></p> |
<p align="center"><font face="_typewriter" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Character Design</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>First of all, go to a public place with a sketchbook and a <sbr />pencil/pen. Draw anything and everything. Draw people. </b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Make the drawings quick and sketchy. About 30 seconds per <sbr />drawing. Get comfortable with the way people move and look.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Once you have done this, you may begin designing characters <sbr />in Flash. Basically, you should design characters for <sbr />maximum flexability if you intend to animate them.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Let's begin.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1. Draw all your limbs seperatly and group them <sbr />individually.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>1.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2. Colour your limbs.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>2.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>3. Construct your chatacter.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>3.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>4. Add shading. If you are not sure how to do this, click <sbr />Back (or press B) and take the lesson on shading.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>4.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Enjoy your new character!</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>After one has created a character, how should one go about <sbr />animating him?</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>This all depends on what you need the character to do, and <sbr />your patience threshold. </b></font></p> |
Character Animation |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Basically there are two ways to animate in Flash. You can <sbr />either animate via tweens, or via cold hard frame by frame. <sbr />Generally you should find a nice balance between the two; but <sbr />this was covered in my last tutorial. On with the animating!</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Let's start with a simple walk animation.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>People go into great detail on walking animations. Really, <sbr />they're quite simple. The only slightly difficult part is <sbr />getting the legs to move correctly.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>This is a 14 frame walking animation.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>It is made of two movie clips. The legs and the torso.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Baisc leg animation structure is shown above.</b></font></p> |
Legs |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The basic torso structure is shown above.</b></font></p> |
Torso |
<p align="center"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>I had many requests for things in this tutorial such as running, jumping, etc. etc. <sbr />But I really see no point in teaching them as a simple google search will return a <sbr />million results for that exact thing. I want to see you animating WITHOUT the help of <sbr />a tutorial. That's why this tutorial doesn't give you everything. I want you to use <sbr />your own imagination. Try watching a person jump and then animating that.</b></font></p> |
Character Animation |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>I want you to THINK before you start to animate something. <sbr />There is one thing I will show you, though. It's a handy tool <sbr />called Onion Skin. No animator should be without it.</b></font></p> |
<p align="center"><font face="_typewriter" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Onion skinning is basically creating shadows of your previous frames that <sbr />only you (the animator) can see.</b></font></p><p align="center"><font face="_typewriter" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You'll find the onion skin tools under the timeline as shown above. You can <sbr />change how many frames behind or infront of your current position onion skin <sbr />shadow's on either side of the pink line indicating your current position.</b></font></p> |
Onion Skinning |
<p align="center"><font face="_typewriter" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Onion Skin</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Targeting is basically your way of telling Flash which <sbr />object you wish to effect with your script.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Let me show you some examples and explain the code.</b></font></p> |
Targeting |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1. Create a button.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>1.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2. Now draw a movie clip with two frames. Put something <sbr />different on each frame and a stop(); function on the first <sbr />frame of the Movie Clip's timeline.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>2.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>Frame 1</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>Frame 2</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>3. Give the Movie Clip the instance name of "my_mc" (without <sbr />the quotes).</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>3.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>4. Attach the following code to your button:</b></font></p> |
<p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">on (release) {</font></p><p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">_root.my_mc.gotoAndStop(2);</font></p><p align="center"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p> |
<p align="left"><font face="_typewriter" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>4.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>5. Now publish your animation. When you press the button, <sbr />the Movie Clip you made should stop on it's second frame.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>5.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Line 1:</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The first line is the "trigger". Basically it means, when <sbr />you press the button. (It triggers on the RELEASE action of <sbr />your click.)</b></font></p> |
<p align="center"><font face="_typewriter" size="21" color="#000000" letterSpacing="0.000000" kerning="1"><b>Code Explination:</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Line 2:</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The second line is the targeting. It's like a directory. Eg. <sbr />"C:/Program Files/", except here we use dots instead of <sbr />inverted commas to seperate parts of the parth.</b></font></p> |
<p align="center"><font face="_typewriter" size="21" color="#000000" letterSpacing="0.000000" kerning="1"><b>Code Explination:</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Line 2 Continued:</b></font></p><p align="center"><font face="_typewriter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>"_root" means your main timeline, and "my_mc" is the instance name you <sbr />gave to your Movie Clip. The third part of that command tells what <sbr />you've "targeted" (your Movie Clip) to goto and stop on it's second <sbr />frame.</b></font></p> |
<p align="center"><font face="_typewriter" size="21" color="#000000" letterSpacing="0.000000" kerning="1"><b>Code Explination:</b></font></p> |
<p align="center"><font face="_typewriter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>That about covers targeting. Please note that you can target as deeply <sbr />as you like. For example:</b></font></p><p align="center"><font face="_typewriter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>_root.my_mc.mc_inside_my_mc._mc_inside_that.gotoAndStop(2);</b></font></p><p align="center"><font face="_typewriter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You may also put any command on the end. IE you don't have to use goto.</b></font></p> |
Targeting |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Events; OnClipEvents to be more precise.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Have you ever seen then and not known what they mean?</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Let me try to explain.</b></font></p> |
Events |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You will normally find onClipEvents on Movie Clip's actions.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Let's take a look at some of the most common ones and what <sbr />the actual command means.</b></font></p> |
<p align="center"><font face="_typewriter" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Basically the above command means this: Repeat the following <sbr />actions for every frame this clip is present on the timeline. You <sbr />should combine this command with the IF command, as it will check <sbr />your IF conditions every frame it is present on your timeline.</b></font></p> |
<p align="center"><font face="_typewriter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>onClipEvent(enterFrame) {</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>The above command will only run through your actions and if <sbr />commands once: when the movie clip unloads/loads. IE the <sbr />first/last frame it is present on your timeline.</b></font></p> |
<p align="center"><font face="_typewriter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>onClipEvent(load) {</b></font></p><p align="center"><font face="_typewriter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>onClipEvent(unload) {</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>The commands above are pretty self explanatory.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Just remember Movie Clips don't operate like buttons so <sbr />this event would be triggered by the mouse action ANYWHERE <sbr />on the page. </b></font></p> |
<p align="center"><font face="_typewriter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>onClipEvent (mouseDown) {</b></font></p><p align="center"><font face="_typewriter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>onClipEvent (mouseUp) {</b></font></p><p align="center"><font face="_typewriter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>onClipEvent (mouseMove) {</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Here are a few more commands for your use.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Note: If you type onClipEvent( into an actions panel you <sbr />will be prompted with a full list.</b></font></p> |
<p align="center"><font face="_typewriter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>onClipEvent (keyDown) {</b></font></p><p align="center"><font face="_typewriter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>onClipEvent (keyUp) {</b></font></p><p align="center"><font face="_typewriter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>onClipEvent (data) {</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Well...that about covers it. I hope that this part of the <sbr />tutorial actually helped you, and didn't waste your time.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>You'd be surprised by how many people don't know the <sbr />simplest code, because it was never explained.</b></font></p> |
Events |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Shortcuts can make actionscript much easier. I'll teach you <sbr />a few of the most simple ones throughout the duration of <sbr />this lesson.</b></font></p> |
<p align="center"><font face="_typewriter" size="33" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Shortcuts</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>_parent</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The _parent command is similar to the _root command.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Pretty much it means one level up from your current position <sbr />(like a family tree). See example above.</b></font></p> |
<p align="center"><font face="_typewriter" size="34" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>_parent</b></font></p> |
<p align="center"><font face="_typewriter" size="21" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Sub MC</b></font></p> |
<p align="center"><font face="_typewriter" size="21" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Sub MC</b></font></p> |
<p align="center"><font face="_typewriter" size="21" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Main MC</b></font></p> |
<p align="center"><font face="_typewriter" size="21" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Main Timeline</b></font></p> |
<p align="center"><font face="_typewriter" size="21" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Sub Button</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The "this" command is probably one of the most helpful <sbr />shortcuts. It is used to refer to the object you're scripting <sbr />on. Eg. A Movie Clip. See above examples.</b></font></p> |
<p align="center"><font face="_typewriter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>unloadMovie(this);</b></font></p><p align="center"><font face="_typewriter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>_root.this.gotoAndPlay(10);</b></font></p><p align="center"><font face="_typewriter" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Etc. Etc.</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>There are many other shortcuts in actionscript, some you will <sbr />find yourself using more than others. </b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Eg. ++/-- (increase/decrease incriment), this, ==, ! etc.</b></font></p> |
<p align="left"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Operator---Name---Example </b></font></p><p align="left"><font face="_typewriter" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> </b></font></p><p align="left"><font face="_typewriter" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>! ---Logical NOT---(!hasFired) </b></font></p><p align="left"><font face="_typewriter" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>< ---Less than---x < y </b></font></p><p align="left"><font face="_typewriter" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>> ---Greater than---x > y </b></font></p><p align="left"><font face="_typewriter" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1"><b><= ---Less than or equal to---x <= y </b></font></p><p align="left"><font face="_typewriter" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>>= ---Greater than or equal to---x >= 24 </b></font></p><p align="left"><font face="_typewriter" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>== ---Equality---if(hasFired == true) </b></font></p><p align="left"><font face="_typewriter" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>!= ---Inequality---If( x != 7) </b></font></p><p align="left"><font face="_typewriter" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>&& ---Logical AND---x >0 && x < 10 </b></font></p><p align="left"><font face="_typewriter" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>|| ---Logical OR---x< 0 || x > 20 </b></font></p><p align="left"></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>I figured I might as well add in the above table for those of <sbr />you who didn't already know this stuff. You might find it <sbr />quite helpful...</b></font></p> |
<p align="center"><font face="_typewriter" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Operator........Name.........Example </b></font></p><p align="center"></p><p align="center"><font face="_typewriter" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>...*........Multiplication....X * Y </b></font></p><p align="center"><font face="_typewriter" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>.../........Division..........X / Y </b></font></p><p align="center"><font face="_typewriter" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>...%........Modulus...........X % Y </b></font></p><p align="center"><font face="_typewriter" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>...+........Addition..........X + Y </b></font></p><p align="center"><font face="_typewriter" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>...-........Subtraction.......X - Y </b></font></p><p align="center"></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Positioning is well...positioning, but via actionscript.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Pretty much it's just controlling the X position and the Y <sbr />position of an object.</b></font></p> |
<p align="center"><font face="_typewriter" size="37" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Positoning</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Basically you can change it with a simple command such as: <sbr />Your_target._x=<number>.</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Just change the X to a Y. You can also use commands like this:</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Your_target._x=Another_Target._x </b></font></p> |
<p align="center"><font face="_typewriter" size="37" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Positoning</b></font></p> |
<p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Note:Current mouse position comamnds are:</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>_xmouse</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>and</b></font></p><p align="center"><font face="_typewriter" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>_ymouse</b></font></p> |
<p align="center"><font face="_typewriter" size="37" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Positoning</b></font></p> |
ActionScript [AS1/AS2]
Frame 2_root.moo.text = 0;Frame 35stop();Frame 36_root.moo.text = 0;Frame 80stop();Frame 102_root.gotoAndPlay(frame);Frame 103_root.moo.text = 0;Frame 147stop();Frame 172_root.gotoAndPlay(frame);Frame 198_root.gotoAndPlay(frame);Frame 199stop();Frame 235stop();Frame 280stop();Frame 325stop();Frame 368stop();Frame 411stop();Frame 455stop();Frame 501stop();Frame 543stop();Frame 583stop();Symbol 17 Buttonon (release) { _root.gotoAndPlay("intro"); }Symbol 18 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }Symbol 18 MovieClip Frame 2gotoAndPlay (1);Symbol 18 MovieClip Frame 3_root.stop(); stop();Symbol 23 Buttonon (keyPress "1") { _root._quality = "LOW"; } on (keyPress "2") { _root._quality = "MEDIUM"; } on (keyPress "3") { _root._quality = "HIGH"; }Symbol 26 Buttonon (keyPress "s") { stopAllSounds(); gotoAndStop (2); }Symbol 27 Buttonon (keyPress "s") { ninja = new Sound(this); ninja.attachSound("ninja"); ninja.start(0, 99); gotoAndStop (1); }Symbol 28 MovieClip Frame 1stop();Symbol 51 Buttonon (rollOver) { _root.arrows.gotoAndStop(2); }Symbol 52 Buttonon (rollOver) { _root.arrows.gotoAndStop(1); }Symbol 54 MovieClip Frame 19gotoAndPlay (1);Symbol 54 MovieClip Frame 30unloadMovie (this);Symbol 59 Buttonon (keyPress "<Enter>") { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); _root.gotoAndPlay("artworkmenu"); }Symbol 60 Buttonon (keyPress "<Enter>") { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); _root.gotoAndPlay("actionscriptmenu"); }Symbol 61 MovieClip Frame 1stop(); if (_root.moo.text >= 1) { hit = new Sound(this); hit.attachSound("click"); hit.start(0, 1); } _root.moo.text = 1;Symbol 61 MovieClip Frame 2hit = new Sound(this); hit.attachSound("click"); hit.start(0, 1);Symbol 62 Buttonon (keyPress "<Down>") { _root.arrows.nextFrame(); } on (keyPress "<Up>") { _root.arrows.prevFrame(); }Symbol 63 Buttonon (rollOver) { _root.arrows.gotoAndStop(2); } on (release) { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); gotoAndPlay ("actionscriptmenu"); }Symbol 64 Buttonon (rollOver) { _root.arrows.gotoAndStop(1); } on (release) { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); gotoAndPlay ("artworkmenu"); }Symbol 81 Buttonon (keyPress "<Enter>") { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); _root.frame = "tools"; _root.arrows.larrow.gotoAndPlay("leave"); _root.arrows.rarrow.gotoAndPlay("leave"); _root.gotoAndPlay("artend"); }Symbol 82 Buttonon (keyPress "<Enter>") { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); _root.frame = "shading"; _root.arrows.larrow2.gotoAndPlay("leave"); _root.arrows.rarrow2.gotoAndPlay("leave"); _root.gotoAndPlay("artend"); }Symbol 83 Buttonon (keyPress "<Enter>") { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); _root.frame = "backgrounds"; _root.arrows.larrow3.gotoAndPlay("leave"); _root.arrows.rarrow3.gotoAndPlay("leave"); _root.gotoAndPlay("artend"); }Symbol 84 Buttonon (keyPress "<Enter>") { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); _root.frame = "chardesign"; _root.arrows.larrow4.gotoAndPlay("leave"); _root.arrows.rarrow4.gotoAndPlay("leave"); _root.gotoAndPlay("artend"); }Symbol 85 Buttonon (keyPress "<Enter>") { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); _root.frame = "charanimation"; _root.arrows.larrow5.gotoAndPlay("leave"); _root.arrows.rarrow5.gotoAndPlay("leave"); _root.gotoAndPlay("artend"); }Symbol 86 Buttonon (keyPress "<Enter>") { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); _root.frame = "mainmenu"; _root.arrows.larrow6.gotoAndPlay("leave"); _root.arrows.rarrow6.gotoAndPlay("leave"); _root.gotoAndPlay("artend"); }Symbol 87 MovieClip Frame 1stop(); if (_root.moo.text >= 1) { hit = new Sound(this); hit.attachSound("click"); hit.start(0, 1); } _root.moo.text = 1;Symbol 87 MovieClip Frame 2hit = new Sound(this); hit.attachSound("click"); hit.start(0, 1);Symbol 87 MovieClip Frame 3hit = new Sound(this); hit.attachSound("click"); hit.start(0, 1);Symbol 87 MovieClip Frame 4hit = new Sound(this); hit.attachSound("click"); hit.start(0, 1);Symbol 87 MovieClip Frame 5hit = new Sound(this); hit.attachSound("click"); hit.start(0, 1);Symbol 87 MovieClip Frame 6hit = new Sound(this); hit.attachSound("click"); hit.start(0, 1);Symbol 88 Buttonon (rollOver) { _root.arrows.gotoAndStop(1); } on (release) { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); frame = "tools"; _root.arrows.larrow.gotoAndPlay("leave"); _root.arrows.rarrow.gotoAndPlay("leave"); gotoAndPlay ("artend"); }Symbol 89 Buttonon (rollOver) { _root.arrows.gotoAndStop(2); } on (release) { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); frame = "shading"; _root.arrows.larrow2.gotoAndPlay("leave"); _root.arrows.rarrow2.gotoAndPlay("leave"); gotoAndPlay ("artend"); }Symbol 90 Buttonon (rollOver) { _root.arrows.gotoAndStop(3); } on (release) { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); frame = "backgrounds"; _root.arrows.larrow3.gotoAndPlay("leave"); _root.arrows.rarrow3.gotoAndPlay("leave"); gotoAndPlay ("artend"); }Symbol 91 Buttonon (rollOver) { _root.arrows.gotoAndStop(4); } on (release) { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); frame = "chardesign"; _root.arrows.larrow4.gotoAndPlay("leave"); _root.arrows.rarrow4.gotoAndPlay("leave"); gotoAndPlay ("artend"); }Symbol 92 Buttonon (rollOver) { _root.arrows.gotoAndStop(5); } on (release) { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); frame = "charanimation"; _root.arrows.larrow5.gotoAndPlay("leave"); _root.arrows.rarrow5.gotoAndPlay("leave"); gotoAndPlay ("artend"); }Symbol 93 Buttonon (rollOver) { _root.arrows.gotoAndStop(6); } on (release) { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); frame = "mainmenu"; _root.arrows.larrow6.gotoAndPlay("leave"); _root.arrows.rarrow6.gotoAndPlay("leave"); gotoAndPlay ("artend"); }Symbol 113 Buttonon (keyPress "<Enter>") { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); _root.frame = "targeting"; _root.arrows.larrow.gotoAndPlay("leave"); _root.arrows.rarrow.gotoAndPlay("leave"); _root.gotoAndPlay("actionend"); }Symbol 114 Buttonon (keyPress "<Enter>") { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); _root.frame = "events"; _root.arrows.larrow2.gotoAndPlay("leave"); _root.arrows.rarrow2.gotoAndPlay("leave"); _root.gotoAndPlay("actionend"); }Symbol 115 Buttonon (keyPress "<Enter>") { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); _root.frame = "shortcuts"; _root.arrows.larrow3.gotoAndPlay("leave"); _root.arrows.rarrow3.gotoAndPlay("leave"); _root.gotoAndPlay("actionend"); }Symbol 116 Buttonon (keyPress "<Enter>") { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); _root.frame = "positioning"; _root.arrows.larrow4.gotoAndPlay("leave"); _root.arrows.rarrow4.gotoAndPlay("leave"); _root.gotoAndPlay("actionend"); }Symbol 117 Buttonon (keyPress "<Enter>") { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); _root.frame = "mainmenu"; _root.arrows.larrow5.gotoAndPlay("leave"); _root.arrows.rarrow5.gotoAndPlay("leave"); _root.gotoAndPlay("actionend"); }Symbol 118 MovieClip Frame 1stop(); if (_root.moo.text >= 1) { hit = new Sound(this); hit.attachSound("click"); hit.start(0, 1); } _root.moo.text = 1;Symbol 118 MovieClip Frame 2hit = new Sound(this); hit.attachSound("click"); hit.start(0, 1);Symbol 118 MovieClip Frame 3hit = new Sound(this); hit.attachSound("click"); hit.start(0, 1);Symbol 118 MovieClip Frame 4hit = new Sound(this); hit.attachSound("click"); hit.start(0, 1);Symbol 118 MovieClip Frame 5hit = new Sound(this); hit.attachSound("click"); hit.start(0, 1);Symbol 119 Buttonon (rollOver) { _root.arrows.gotoAndStop(1); } on (release) { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); frame = "targeting"; _root.arrows.larrow.gotoAndPlay("leave"); _root.arrows.rarrow.gotoAndPlay("leave"); gotoAndPlay ("actionend"); }Symbol 120 Buttonon (rollOver) { _root.arrows.gotoAndStop(2); } on (release) { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); frame = "events"; _root.arrows.larrow2.gotoAndPlay("leave"); _root.arrows.rarrow2.gotoAndPlay("leave"); gotoAndPlay ("actionend"); }Symbol 121 Buttonon (rollOver) { _root.arrows.gotoAndStop(3); } on (release) { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); frame = "shortcuts"; _root.arrows.larrow3.gotoAndPlay("leave"); _root.arrows.rarrow3.gotoAndPlay("leave"); gotoAndPlay ("actionend"); }Symbol 122 Buttonon (rollOver) { _root.arrows.gotoAndStop(4); } on (release) { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); frame = "positioning"; _root.arrows.larrow4.gotoAndPlay("leave"); _root.arrows.rarrow4.gotoAndPlay("leave"); gotoAndPlay ("actionend"); }Symbol 123 Buttonon (rollOver) { _root.arrows.gotoAndStop(5); } on (release) { hit = new Sound(this); hit.attachSound("roll"); hit.start(0, 1); frame = "mainmenu"; _root.arrows.larrow5.gotoAndPlay("leave"); _root.arrows.rarrow5.gotoAndPlay("leave"); gotoAndPlay ("actionend"); }Symbol 137 MovieClip Frame 26unloadMovie (this);Symbol 142 MovieClip Frame 25stop();Symbol 159 Buttonon (release) { nextFrame(); } on (keyPress "<Right>") { boop = new Sound(this); boop.attachSound("roll"); boop.start(0, 1); nextFrame(); }Symbol 162 Buttonon (release) { frame = "art"; _root.gotoAndPlay("leaveselection"); } on (keyPress "b") { boop = new Sound(this); boop.attachSound("roll"); boop.start(0, 1); frame = "art"; _root.gotoAndPlay("leaveselection"); } on (keyPress "B") { boop = new Sound(this); boop.attachSound("roll"); boop.start(0, 1); frame = "art"; _root.gotoAndPlay("leaveselection"); }Symbol 165 Buttonon (release) { frame = "mainmenu"; _root.gotoAndPlay("leaveselection"); } on (keyPress "m") { boop = new Sound(this); boop.attachSound("roll"); boop.start(0, 1); frame = "mainmenu"; _root.gotoAndPlay("leaveselection"); } on (keyPress "M") { boop = new Sound(this); boop.attachSound("roll"); boop.start(0, 1); frame = "mainmenu"; _root.gotoAndPlay("leaveselection"); }Symbol 167 Buttonon (release) { prevFrame(); } on (keyPress "<Left>") { boop = new Sound(this); boop.attachSound("roll"); boop.start(0, 1); prevFrame(); }Symbol 168 Buttonon (release) { nextFrame(); } on (keyPress "<Right>") { boop = new Sound(this); boop.attachSound("roll"); boop.start(0, 1); nextFrame(); }Symbol 338 Buttonon (release) { frame = "action"; _root.gotoAndPlay("leaveselection"); } on (keyPress "b") { boop = new Sound(this); boop.attachSound("roll"); boop.start(0, 1); frame = "action"; _root.gotoAndPlay("leaveselection"); } on (keyPress "B") { boop = new Sound(this); boop.attachSound("roll"); boop.start(0, 1); frame = "action"; _root.gotoAndPlay("leaveselection"); }
Library Items
Symbol 1 Sound [woosh] | ||
Symbol 2 Sound [slide] | ||
Symbol 3 Sound [chain] | ||
Symbol 4 Sound [ninja] | Used by:Timeline | |
Symbol 5 Sound [roll] | Used by:17 158 159 162 165 167 168 338 | |
Symbol 6 Sound [click] | Used by:17 158 159 162 165 167 168 338 | |
Symbol 7 Graphic | Used by:Timeline | |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip | Uses:8 | Used by:18 |
Symbol 10 Graphic | Used by:18 | |
Symbol 11 Font | Used by:12 | |
Symbol 12 Text | Uses:11 | Used by:18 |
Symbol 13 Graphic | Used by:17 | |
Symbol 14 Graphic | Used by:17 | |
Symbol 15 Graphic | Used by:17 | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 Button | Uses:13 14 15 16 6 5 | Used by:18 |
Symbol 18 MovieClip | Uses:9 10 12 17 | Used by:Timeline |
Symbol 19 Graphic | Used by:Timeline | |
Symbol 20 Graphic | Used by:23 | |
Symbol 21 Font | Used by:22 25 143 144 147 148 149 150 166 169 170 172 174 176 177 179 181 183 185 186 187 188 189 191 192 193 195 196 199 201 202 203 205 206 209 211 212 216 218 219 220 222 223 225 226 227 228 231 232 234 235 237 238 240 241 243 244 246 247 249 251 253 255 256 257 259 261 262 264 265 267 268 270 273 274 317 318 319 321 322 324 325 326 327 328 329 333 335 336 339 340 342 344 345 346 347 349 352 355 358 360 362 364 366 368 370 372 374 375 377 378 379 380 381 382 383 384 385 386 387 388 389 391 393 394 396 397 398 399 400 401 402 403 404 405 406 407 409 411 412 413 414 415 | |
Symbol 22 EditableText | Uses:21 | Used by:23 |
Symbol 23 Button | Uses:20 22 | Used by:Timeline |
Symbol 24 Graphic | Used by:26 27 | |
Symbol 25 EditableText | Uses:21 | Used by:26 27 |
Symbol 26 Button | Uses:24 25 | Used by:28 |
Symbol 27 Button | Uses:24 25 | Used by:28 |
Symbol 28 MovieClip | Uses:26 27 | Used by:Timeline |
Symbol 29 Font | Used by:30 65 98 | |
Symbol 30 EditableText | Uses:29 | Used by:Timeline |
Symbol 31 Graphic | Used by:Timeline | |
Symbol 32 Graphic | Used by:Timeline | |
Symbol 33 Graphic | Used by:Timeline | |
Symbol 34 Graphic | Used by:Timeline | |
Symbol 35 Graphic | Used by:Timeline | |
Symbol 36 Graphic | Used by:Timeline | |
Symbol 37 Graphic | Used by:Timeline | |
Symbol 38 Font | Used by:39 75 107 | |
Symbol 39 Text | Uses:38 | Used by:Timeline |
Symbol 40 Graphic | Used by:Timeline | |
Symbol 41 Graphic | Used by:Timeline | |
Symbol 42 Graphic | Used by:Timeline | |
Symbol 43 Graphic | Used by:Timeline | |
Symbol 44 Graphic | Used by:Timeline | |
Symbol 45 Graphic | Used by:Timeline | |
Symbol 46 Graphic | Used by:Timeline | |
Symbol 47 Graphic | Used by:Timeline | |
Symbol 48 Graphic | Used by:Timeline | |
Symbol 49 Graphic | Used by:Timeline | |
Symbol 50 Graphic | Used by:51 52 63 64 88 89 90 91 92 93 119 120 121 122 123 | |
Symbol 51 Button | Uses:50 | Used by:Timeline |
Symbol 52 Button | Uses:50 | Used by:Timeline |
Symbol 53 Graphic | Used by:54 Timeline | |
Symbol 54 MovieClip | Uses:53 SS2 | Used by:61 87 118 Timeline |
Symbol 55 Graphic | Used by:Timeline | |
Symbol 56 Graphic | Used by:59 60 62 81 82 83 84 85 86 113 114 115 116 117 | |
Symbol 57 Font | Used by:58 | |
Symbol 58 Text | Uses:57 | Used by:59 60 62 81 82 83 84 85 86 113 114 115 116 117 |
Symbol 59 Button | Uses:56 58 | Used by:61 |
Symbol 60 Button | Uses:56 58 | Used by:61 |
Symbol 61 MovieClip | Uses:54 59 60 | Used by:Timeline |
Symbol 62 Button | Uses:56 58 | Used by:Timeline |
Symbol 63 Button | Uses:50 | Used by:Timeline |
Symbol 64 Button | Uses:50 | Used by:Timeline |
Symbol 65 EditableText | Uses:29 | Used by:Timeline |
Symbol 66 Graphic | Used by:Timeline | |
Symbol 67 Graphic | Used by:Timeline | |
Symbol 68 Graphic | Used by:Timeline | |
Symbol 69 Graphic | Used by:Timeline | |
Symbol 70 Graphic | Used by:Timeline | |
Symbol 71 Graphic | Used by:Timeline | |
Symbol 72 Graphic | Used by:Timeline | |
Symbol 73 Graphic | Used by:Timeline | |
Symbol 74 Graphic | Used by:Timeline | |
Symbol 75 Text | Uses:38 | Used by:Timeline |
Symbol 76 Graphic | Used by:Timeline | |
Symbol 77 Graphic | Used by:Timeline | |
Symbol 78 Graphic | Used by:Timeline | |
Symbol 79 Graphic | Used by:Timeline | |
Symbol 80 Graphic | Used by:Timeline | |
Symbol 81 Button | Uses:56 58 | Used by:87 |
Symbol 82 Button | Uses:56 58 | Used by:87 |
Symbol 83 Button | Uses:56 58 | Used by:87 |
Symbol 84 Button | Uses:56 58 | Used by:87 |
Symbol 85 Button | Uses:56 58 | Used by:87 |
Symbol 86 Button | Uses:56 58 | Used by:87 |
Symbol 87 MovieClip | Uses:54 81 82 83 84 85 86 | Used by:Timeline |
Symbol 88 Button | Uses:50 | Used by:Timeline |
Symbol 89 Button | Uses:50 | Used by:Timeline |
Symbol 90 Button | Uses:50 | Used by:Timeline |
Symbol 91 Button | Uses:50 | Used by:Timeline |
Symbol 92 Button | Uses:50 | Used by:Timeline |
Symbol 93 Button | Uses:50 | Used by:Timeline |
Symbol 94 Graphic | Used by:Timeline | |
Symbol 95 Graphic | Used by:Timeline | |
Symbol 96 Graphic | Used by:Timeline | |
Symbol 97 Graphic | Used by:Timeline | |
Symbol 98 EditableText | Uses:29 | Used by:Timeline |
Symbol 99 Graphic | Used by:Timeline | |
Symbol 100 Graphic | Used by:Timeline | |
Symbol 101 Graphic | Used by:Timeline | |
Symbol 102 Graphic | Used by:Timeline | |
Symbol 103 Graphic | Used by:Timeline | |
Symbol 104 Graphic | Used by:Timeline | |
Symbol 105 Graphic | Used by:Timeline | |
Symbol 106 Graphic | Used by:Timeline | |
Symbol 107 Text | Uses:38 | Used by:Timeline |
Symbol 108 Graphic | Used by:Timeline | |
Symbol 109 Graphic | Used by:Timeline | |
Symbol 110 Graphic | Used by:Timeline | |
Symbol 111 Graphic | Used by:Timeline | |
Symbol 112 Graphic | Used by:Timeline | |
Symbol 113 Button | Uses:56 58 | Used by:118 |
Symbol 114 Button | Uses:56 58 | Used by:118 |
Symbol 115 Button | Uses:56 58 | Used by:118 |
Symbol 116 Button | Uses:56 58 | Used by:118 |
Symbol 117 Button | Uses:56 58 | Used by:118 |
Symbol 118 MovieClip | Uses:54 113 114 115 116 117 | Used by:Timeline |
Symbol 119 Button | Uses:50 | Used by:Timeline |
Symbol 120 Button | Uses:50 | Used by:Timeline |
Symbol 121 Button | Uses:50 | Used by:Timeline |
Symbol 122 Button | Uses:50 | Used by:Timeline |
Symbol 123 Button | Uses:50 | Used by:Timeline |
Symbol 124 Graphic | Used by:Timeline | |
Symbol 125 Graphic | Used by:Timeline | |
Symbol 126 Graphic | Used by:Timeline | |
Symbol 127 Graphic | Used by:Timeline | |
Symbol 128 Graphic | Used by:Timeline | |
Symbol 129 Graphic | Used by:Timeline | |
Symbol 130 Graphic | Used by:Timeline | |
Symbol 131 Graphic | Used by:Timeline | |
Symbol 132 Graphic | Used by:Timeline | |
Symbol 133 Graphic | Used by:137 142 Timeline | |
Symbol 134 Graphic | Used by:137 142 Timeline | |
Symbol 135 Graphic | Used by:137 142 156 158 159 167 168 Timeline | |
Symbol 136 Graphic | Used by:137 142 162 165 338 Timeline | |
Symbol 137 MovieClip | Uses:133 134 135 136 SS3 | Used by:Timeline |
Symbol 138 Graphic | Used by:Timeline | |
Symbol 139 Graphic | Used by:142 | |
Symbol 140 Graphic | Used by:142 | |
Symbol 141 Graphic | Used by:142 | |
Symbol 142 MovieClip | Uses:134 139 133 140 141 135 136 SS4 | Used by:Timeline |
Symbol 143 EditableText | Uses:21 | Used by:Timeline |
Symbol 144 EditableText | Uses:21 | Used by:Timeline |
Symbol 145 Graphic | Used by:Timeline | |
Symbol 146 Graphic | Used by:Timeline | |
Symbol 147 EditableText | Uses:21 | Used by:Timeline |
Symbol 148 EditableText | Uses:21 | Used by:Timeline |
Symbol 149 EditableText | Uses:21 | Used by:Timeline |
Symbol 150 EditableText | Uses:21 | Used by:Timeline |
Symbol 151 Graphic | Used by:158 159 167 168 | |
Symbol 152 Graphic | Used by:156 | |
Symbol 153 Graphic | Used by:156 | |
Symbol 154 Graphic | Used by:156 | |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 MovieClip | Uses:135 152 153 154 155 | Used by:158 159 167 168 |
Symbol 157 Graphic | Used by:158 159 167 168 | |
Symbol 158 Button | Uses:135 151 156 157 6 5 | Used by:Timeline |
Symbol 159 Button | Uses:135 151 156 157 6 5 | Used by:Timeline |
Symbol 160 Graphic | Used by:162 338 | |
Symbol 161 Graphic | Used by:162 338 | |
Symbol 162 Button | Uses:136 160 161 6 5 | Used by:Timeline |
Symbol 163 Graphic | Used by:165 | |
Symbol 164 Graphic | Used by:165 | |
Symbol 165 Button | Uses:136 163 164 6 5 | Used by:Timeline |
Symbol 166 EditableText | Uses:21 | Used by:Timeline |
Symbol 167 Button | Uses:135 151 156 157 6 5 | Used by:Timeline |
Symbol 168 Button | Uses:135 151 156 157 6 5 | Used by:Timeline |
Symbol 169 EditableText | Uses:21 | Used by:Timeline |
Symbol 170 EditableText | Uses:21 | Used by:Timeline |
Symbol 171 Graphic | Used by:Timeline | |
Symbol 172 EditableText | Uses:21 | Used by:Timeline |
Symbol 173 Graphic | Used by:Timeline | |
Symbol 174 EditableText | Uses:21 | Used by:Timeline |
Symbol 175 Graphic | Used by:Timeline | |
Symbol 176 EditableText | Uses:21 | Used by:Timeline |
Symbol 177 EditableText | Uses:21 | Used by:Timeline |
Symbol 178 Graphic | Used by:Timeline | |
Symbol 179 EditableText | Uses:21 | Used by:Timeline |
Symbol 180 Graphic | Used by:Timeline | |
Symbol 181 EditableText | Uses:21 | Used by:Timeline |
Symbol 182 Graphic | Used by:Timeline | |
Symbol 183 EditableText | Uses:21 | Used by:Timeline |
Symbol 184 Graphic | Used by:Timeline | |
Symbol 185 EditableText | Uses:21 | Used by:Timeline |
Symbol 186 EditableText | Uses:21 | Used by:Timeline |
Symbol 187 EditableText | Uses:21 | Used by:Timeline |
Symbol 188 EditableText | Uses:21 | Used by:Timeline |
Symbol 189 EditableText | Uses:21 | Used by:Timeline |
Symbol 190 Graphic | Used by:Timeline | |
Symbol 191 EditableText | Uses:21 | Used by:Timeline |
Symbol 192 EditableText | Uses:21 | Used by:Timeline |
Symbol 193 EditableText | Uses:21 | Used by:Timeline |
Symbol 194 Graphic | Used by:Timeline | |
Symbol 195 EditableText | Uses:21 | Used by:Timeline |
Symbol 196 EditableText | Uses:21 | Used by:Timeline |
Symbol 197 Bitmap | Used by:198 | |
Symbol 198 Graphic | Uses:197 | Used by:Timeline |
Symbol 199 EditableText | Uses:21 | Used by:Timeline |
Symbol 200 Graphic | Used by:Timeline | |
Symbol 201 EditableText | Uses:21 | Used by:Timeline |
Symbol 202 EditableText | Uses:21 | Used by:Timeline |
Symbol 203 EditableText | Uses:21 | Used by:Timeline |
Symbol 204 Graphic | Used by:Timeline | |
Symbol 205 EditableText | Uses:21 | Used by:Timeline |
Symbol 206 EditableText | Uses:21 | Used by:Timeline |
Symbol 207 Bitmap | Used by:208 | |
Symbol 208 Graphic | Uses:207 | Used by:Timeline |
Symbol 209 EditableText | Uses:21 | Used by:Timeline |
Symbol 210 Graphic | Used by:Timeline | |
Symbol 211 EditableText | Uses:21 | Used by:Timeline |
Symbol 212 EditableText | Uses:21 | Used by:Timeline |
Symbol 213 Bitmap | Used by:215 | |
Symbol 214 Bitmap | Used by:215 | |
Symbol 215 Graphic | Uses:213 214 | Used by:Timeline |
Symbol 216 EditableText | Uses:21 | Used by:Timeline |
Symbol 217 Graphic | Used by:Timeline | |
Symbol 218 EditableText | Uses:21 | Used by:Timeline |
Symbol 219 EditableText | Uses:21 | Used by:Timeline |
Symbol 220 EditableText | Uses:21 | Used by:Timeline |
Symbol 221 Graphic | Used by:Timeline | |
Symbol 222 EditableText | Uses:21 | Used by:Timeline |
Symbol 223 EditableText | Uses:21 | Used by:Timeline |
Symbol 224 Graphic | Used by:Timeline | |
Symbol 225 EditableText | Uses:21 | Used by:Timeline |
Symbol 226 EditableText | Uses:21 | Used by:Timeline |
Symbol 227 EditableText | Uses:21 | Used by:Timeline |
Symbol 228 EditableText | Uses:21 | Used by:Timeline |
Symbol 229 Bitmap | Used by:230 | |
Symbol 230 Graphic | Uses:229 | Used by:Timeline |
Symbol 231 EditableText | Uses:21 | Used by:Timeline |
Symbol 232 EditableText | Uses:21 | Used by:Timeline |
Symbol 233 Graphic | Used by:Timeline | |
Symbol 234 EditableText | Uses:21 | Used by:Timeline |
Symbol 235 EditableText | Uses:21 | Used by:Timeline |
Symbol 236 Graphic | Used by:Timeline | |
Symbol 237 EditableText | Uses:21 | Used by:Timeline |
Symbol 238 EditableText | Uses:21 | Used by:Timeline |
Symbol 239 Graphic | Used by:Timeline | |
Symbol 240 EditableText | Uses:21 | Used by:Timeline |
Symbol 241 EditableText | Uses:21 | Used by:Timeline |
Symbol 242 Graphic | Used by:Timeline | |
Symbol 243 EditableText | Uses:21 | Used by:Timeline |
Symbol 244 EditableText | Uses:21 | Used by:Timeline |
Symbol 245 Graphic | Used by:Timeline | |
Symbol 246 EditableText | Uses:21 | Used by:Timeline |
Symbol 247 EditableText | Uses:21 | Used by:Timeline |
Symbol 248 Graphic | Used by:Timeline | |
Symbol 249 EditableText | Uses:21 | Used by:Timeline |
Symbol 250 Graphic | Used by:Timeline | |
Symbol 251 EditableText | Uses:21 | Used by:Timeline |
Symbol 252 Graphic | Used by:Timeline | |
Symbol 253 EditableText | Uses:21 | Used by:Timeline |
Symbol 254 Graphic | Used by:Timeline | |
Symbol 255 EditableText | Uses:21 | Used by:Timeline |
Symbol 256 EditableText | Uses:21 | Used by:Timeline |
Symbol 257 EditableText | Uses:21 | Used by:Timeline |
Symbol 258 Graphic | Used by:Timeline | |
Symbol 259 EditableText | Uses:21 | Used by:Timeline |
Symbol 260 Graphic | Used by:Timeline | |
Symbol 261 EditableText | Uses:21 | Used by:Timeline |
Symbol 262 EditableText | Uses:21 | Used by:Timeline |
Symbol 263 Graphic | Used by:Timeline | |
Symbol 264 EditableText | Uses:21 | Used by:Timeline |
Symbol 265 EditableText | Uses:21 | Used by:Timeline |
Symbol 266 Graphic | Used by:Timeline | |
Symbol 267 EditableText | Uses:21 | Used by:Timeline |
Symbol 268 EditableText | Uses:21 | Used by:Timeline |
Symbol 269 Graphic | Used by:Timeline | |
Symbol 270 EditableText | Uses:21 | Used by:Timeline |
Symbol 271 Graphic | Used by:Timeline | |
Symbol 272 Graphic | Used by:Timeline | |
Symbol 273 EditableText | Uses:21 | Used by:Timeline |
Symbol 274 EditableText | Uses:21 | Used by:316 |
Symbol 275 Graphic | Used by:288 | |
Symbol 276 Graphic | Used by:288 | |
Symbol 277 Graphic | Used by:288 | |
Symbol 278 Graphic | Used by:288 | |
Symbol 279 Graphic | Used by:288 | |
Symbol 280 Graphic | Used by:288 | |
Symbol 281 Graphic | Used by:288 | |
Symbol 282 Graphic | Used by:288 | |
Symbol 283 Graphic | Used by:288 | |
Symbol 284 Graphic | Used by:288 | |
Symbol 285 Graphic | Used by:288 | |
Symbol 286 Graphic | Used by:288 | |
Symbol 287 Graphic | Used by:288 | |
Symbol 288 MovieClip | Uses:275 276 277 278 279 280 281 282 283 284 285 286 287 | Used by:315 |
Symbol 289 Graphic | Used by:302 | |
Symbol 290 Graphic | Used by:302 | |
Symbol 291 Graphic | Used by:302 | |
Symbol 292 Graphic | Used by:302 | |
Symbol 293 Graphic | Used by:302 | |
Symbol 294 Graphic | Used by:302 | |
Symbol 295 Graphic | Used by:302 | |
Symbol 296 Graphic | Used by:302 | |
Symbol 297 Graphic | Used by:302 | |
Symbol 298 Graphic | Used by:302 | |
Symbol 299 Graphic | Used by:302 | |
Symbol 300 Graphic | Used by:302 | |
Symbol 301 Graphic | Used by:302 | |
Symbol 302 MovieClip | Uses:289 290 291 292 293 294 295 296 297 298 299 300 301 | Used by:315 |
Symbol 303 Graphic | Used by:314 315 | |
Symbol 304 Graphic | Used by:314 | |
Symbol 305 Graphic | Used by:314 315 | |
Symbol 306 Graphic | Used by:314 315 | |
Symbol 307 Graphic | Used by:314 315 | |
Symbol 308 Graphic | Used by:314 315 | |
Symbol 309 Graphic | Used by:314 315 | |
Symbol 310 Graphic | Used by:314 315 | |
Symbol 311 Graphic | Used by:314 315 | |
Symbol 312 Graphic | Used by:314 315 | |
Symbol 313 Graphic | Used by:314 | |
Symbol 314 MovieClip | Uses:303 304 305 306 307 308 309 310 311 312 313 | Used by:315 |
Symbol 315 MovieClip | Uses:288 302 314 303 308 305 309 310 311 312 307 306 | Used by:316 Timeline |
Symbol 316 MovieClip | Uses:274 315 | Used by:Timeline |
Symbol 317 EditableText | Uses:21 | Used by:Timeline |
Symbol 318 EditableText | Uses:21 | Used by:Timeline |
Symbol 319 EditableText | Uses:21 | Used by:Timeline |
Symbol 320 Graphic | Used by:Timeline | |
Symbol 321 EditableText | Uses:21 | Used by:Timeline |
Symbol 322 EditableText | Uses:21 | Used by:Timeline |
Symbol 323 Graphic | Used by:Timeline | |
Symbol 324 EditableText | Uses:21 | Used by:Timeline |
Symbol 325 EditableText | Uses:21 | Used by:Timeline |
Symbol 326 EditableText | Uses:21 | Used by:Timeline |
Symbol 327 EditableText | Uses:21 | Used by:Timeline |
Symbol 328 EditableText | Uses:21 | Used by:Timeline |
Symbol 329 EditableText | Uses:21 | Used by:Timeline |
Symbol 330 Bitmap | Used by:332 | |
Symbol 331 Bitmap | Used by:332 | |
Symbol 332 Graphic | Uses:330 331 | Used by:Timeline |
Symbol 333 EditableText | Uses:21 | Used by:Timeline |
Symbol 334 Graphic | Used by:Timeline | |
Symbol 335 EditableText | Uses:21 | Used by:Timeline |
Symbol 336 EditableText | Uses:21 | Used by:Timeline |
Symbol 337 Graphic | Used by:Timeline | |
Symbol 338 Button | Uses:136 160 161 6 5 | Used by:Timeline |
Symbol 339 EditableText | Uses:21 | Used by:Timeline |
Symbol 340 EditableText | Uses:21 | Used by:Timeline |
Symbol 341 Graphic | Used by:Timeline | |
Symbol 342 EditableText | Uses:21 | Used by:Timeline |
Symbol 343 Graphic | Used by:Timeline | |
Symbol 344 EditableText | Uses:21 | Used by:Timeline |
Symbol 345 EditableText | Uses:21 | Used by:Timeline |
Symbol 346 EditableText | Uses:21 | Used by:Timeline |
Symbol 347 EditableText | Uses:21 | Used by:Timeline |
Symbol 348 Graphic | Used by:Timeline | |
Symbol 349 EditableText | Uses:21 | Used by:Timeline |
Symbol 350 Bitmap | Used by:351 | |
Symbol 351 Graphic | Uses:350 | Used by:Timeline |
Symbol 352 EditableText | Uses:21 | Used by:Timeline |
Symbol 353 Font | Used by:354 | |
Symbol 354 EditableText | Uses:353 | Used by:Timeline |
Symbol 355 EditableText | Uses:21 | Used by:Timeline |
Symbol 356 Bitmap | Used by:357 363 367 371 | |
Symbol 357 Graphic | Uses:356 | Used by:Timeline |
Symbol 358 EditableText | Uses:21 | Used by:Timeline |
Symbol 359 Graphic | Used by:Timeline | |
Symbol 360 EditableText | Uses:21 | Used by:Timeline |
Symbol 361 Graphic | Used by:Timeline | |
Symbol 362 EditableText | Uses:21 | Used by:Timeline |
Symbol 363 Graphic | Uses:356 | Used by:Timeline |
Symbol 364 EditableText | Uses:21 | Used by:Timeline |
Symbol 365 Graphic | Used by:Timeline | |
Symbol 366 EditableText | Uses:21 | Used by:Timeline |
Symbol 367 Graphic | Uses:356 | Used by:Timeline |
Symbol 368 EditableText | Uses:21 | Used by:Timeline |
Symbol 369 Graphic | Used by:Timeline | |
Symbol 370 EditableText | Uses:21 | Used by:Timeline |
Symbol 371 Graphic | Uses:356 | Used by:Timeline |
Symbol 372 EditableText | Uses:21 | Used by:Timeline |
Symbol 373 Graphic | Used by:Timeline | |
Symbol 374 EditableText | Uses:21 | Used by:Timeline |
Symbol 375 EditableText | Uses:21 | Used by:Timeline |
Symbol 376 Graphic | Used by:Timeline | |
Symbol 377 EditableText | Uses:21 | Used by:Timeline |
Symbol 378 EditableText | Uses:21 | Used by:Timeline |
Symbol 379 EditableText | Uses:21 | Used by:Timeline |
Symbol 380 EditableText | Uses:21 | Used by:Timeline |
Symbol 381 EditableText | Uses:21 | Used by:Timeline |
Symbol 382 EditableText | Uses:21 | Used by:Timeline |
Symbol 383 EditableText | Uses:21 | Used by:Timeline |
Symbol 384 EditableText | Uses:21 | Used by:Timeline |
Symbol 385 EditableText | Uses:21 | Used by:Timeline |
Symbol 386 EditableText | Uses:21 | Used by:Timeline |
Symbol 387 EditableText | Uses:21 | Used by:Timeline |
Symbol 388 EditableText | Uses:21 | Used by:Timeline |
Symbol 389 EditableText | Uses:21 | Used by:Timeline |
Symbol 390 Graphic | Used by:Timeline | |
Symbol 391 EditableText | Uses:21 | Used by:Timeline |
Symbol 392 Graphic | Used by:Timeline | |
Symbol 393 EditableText | Uses:21 | Used by:Timeline |
Symbol 394 EditableText | Uses:21 | Used by:Timeline |
Symbol 395 Graphic | Used by:Timeline | |
Symbol 396 EditableText | Uses:21 | Used by:Timeline |
Symbol 397 EditableText | Uses:21 | Used by:Timeline |
Symbol 398 EditableText | Uses:21 | Used by:Timeline |
Symbol 399 EditableText | Uses:21 | Used by:Timeline |
Symbol 400 EditableText | Uses:21 | Used by:Timeline |
Symbol 401 EditableText | Uses:21 | Used by:Timeline |
Symbol 402 EditableText | Uses:21 | Used by:Timeline |
Symbol 403 EditableText | Uses:21 | Used by:Timeline |
Symbol 404 EditableText | Uses:21 | Used by:Timeline |
Symbol 405 EditableText | Uses:21 | Used by:Timeline |
Symbol 406 EditableText | Uses:21 | Used by:Timeline |
Symbol 407 EditableText | Uses:21 | Used by:Timeline |
Symbol 408 Graphic | Used by:Timeline | |
Symbol 409 EditableText | Uses:21 | Used by:Timeline |
Symbol 410 Graphic | Used by:Timeline | |
Symbol 411 EditableText | Uses:21 | Used by:Timeline |
Symbol 412 EditableText | Uses:21 | Used by:Timeline |
Symbol 413 EditableText | Uses:21 | Used by:Timeline |
Symbol 414 EditableText | Uses:21 | Used by:Timeline |
Symbol 415 EditableText | Uses:21 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline | |
Streaming Sound 2 | Used by:Symbol 54 MovieClip | |
Streaming Sound 3 | Used by:Symbol 137 MovieClip | |
Streaming Sound 4 | Used by:Symbol 142 MovieClip |
Instance Names
"moo" | Frame 2 | Symbol 30 EditableText |
"arrows" | Frame 35 | Symbol 61 MovieClip |
"moo" | Frame 36 | Symbol 65 EditableText |
"larrow" | Frame 36 | Symbol 54 MovieClip |
"rarrow" | Frame 36 | Symbol 54 MovieClip |
"arrows" | Frame 80 | Symbol 87 MovieClip |
"moo" | Frame 103 | Symbol 98 EditableText |
"arrows" | Frame 147 | Symbol 118 MovieClip |
"bar" | Symbol 18 MovieClip Frame 1 | Symbol 9 MovieClip |
"rarrow" | Symbol 61 MovieClip Frame 1 | Symbol 54 MovieClip |
"larrow" | Symbol 61 MovieClip Frame 1 | Symbol 54 MovieClip |
"rarrow2" | Symbol 61 MovieClip Frame 2 | Symbol 54 MovieClip |
"larrow2" | Symbol 61 MovieClip Frame 2 | Symbol 54 MovieClip |
"larrow" | Symbol 87 MovieClip Frame 1 | Symbol 54 MovieClip |
"rarrow" | Symbol 87 MovieClip Frame 1 | Symbol 54 MovieClip |
"larrow2" | Symbol 87 MovieClip Frame 2 | Symbol 54 MovieClip |
"rarrow2" | Symbol 87 MovieClip Frame 2 | Symbol 54 MovieClip |
"larrow3" | Symbol 87 MovieClip Frame 3 | Symbol 54 MovieClip |
"rarrow3" | Symbol 87 MovieClip Frame 3 | Symbol 54 MovieClip |
"larrow4" | Symbol 87 MovieClip Frame 4 | Symbol 54 MovieClip |
"rarrow4" | Symbol 87 MovieClip Frame 4 | Symbol 54 MovieClip |
"larrow5" | Symbol 87 MovieClip Frame 5 | Symbol 54 MovieClip |
"rarrow5" | Symbol 87 MovieClip Frame 5 | Symbol 54 MovieClip |
"larrow6" | Symbol 87 MovieClip Frame 6 | Symbol 54 MovieClip |
"rarrow6" | Symbol 87 MovieClip Frame 6 | Symbol 54 MovieClip |
"larrow" | Symbol 118 MovieClip Frame 1 | Symbol 54 MovieClip |
"rarrow" | Symbol 118 MovieClip Frame 1 | Symbol 54 MovieClip |
"larrow2" | Symbol 118 MovieClip Frame 2 | Symbol 54 MovieClip |
"rarrow2" | Symbol 118 MovieClip Frame 2 | Symbol 54 MovieClip |
"larrow3" | Symbol 118 MovieClip Frame 3 | Symbol 54 MovieClip |
"rarrow3" | Symbol 118 MovieClip Frame 3 | Symbol 54 MovieClip |
"larrow4" | Symbol 118 MovieClip Frame 4 | Symbol 54 MovieClip |
"rarrow4" | Symbol 118 MovieClip Frame 4 | Symbol 54 MovieClip |
"larrow5" | Symbol 118 MovieClip Frame 5 | Symbol 54 MovieClip |
"rarrow5" | Symbol 118 MovieClip Frame 5 | Symbol 54 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "woosh" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "slide" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "chain" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "ninja" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "roll" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "click" |
Labels
"intro" | Frame 2 |
"mainmenu" | Frame 10 |
"mainmenustop" | Frame 28 |
"artworkmenu" | Frame 36 |
"art" | Frame 58 |
"artworkmenustop" | Frame 73 |
"artend" | Frame 81 |
"actionscriptmenu" | Frame 103 |
"action" | Frame 125 |
"actionscriptmenustop" | Frame 140 |
"actionend" | Frame 148 |
"leaveselection" | Frame 173 |
"tools" | Frame 200 |
"shading" | Frame 245 |
"backgrounds" | Frame 290 |
"chardesign" | Frame 333 |
"charanimation" | Frame 376 |
"targeting" | Frame 420 |
"events" | Frame 466 |
"shortcuts" | Frame 508 |
"positioning" | Frame 548 |
"loaded" | Symbol 18 MovieClip Frame 3 |
"leave" | Symbol 54 MovieClip Frame 20 |
"contact" | Symbol 302 MovieClip Frame 1 |
"passing" | Symbol 302 MovieClip Frame 4 |
"contact" | Symbol 302 MovieClip Frame 7 |
"contact" | Symbol 314 MovieClip Frame 1 |
"passing" | Symbol 314 MovieClip Frame 4 |
"contact" | Symbol 314 MovieClip Frame 7 |
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