STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
A Very Merry Christmas! |
This is the info page for Flash #75704 |
We interrupt this showing of Captain Comatose for an important news update. Earlier today, alien invaders launched an attack on the earth. So far the damage has been minimal, but a shipment of rare artifacts, including a treasure chest filled with spanish gold, was lost off the Jersy Shore... |
NEXT |
Woo hoo hoo! That's my treasure, I lost it the other day when I was... uh... swimming! We should go grab it before it gets ruined. |
But they said the treasure was from a shipment. |
Yes, a shipment to my swimming party. Boy it was great, we had a celebrity cannonball contest and everything! |
Then how come I wasn't invited??? |
Because Calista Flockhart is allergic to meat. Why don't we go down there now and have a new party? You can be the shark bait! |
But I don't wanna be shark bait. |
Did I say sharks? I meant Dolphins... you can play with the dolphins! |
DOLPHINS!!! Well okay then! |
Shake, Meatwad... I've finally found Carl. The moon beam the Mooninites used teleported him to the moon... we have to rescue him! |
Shake??? |
Meatwad? |
It looks like I'm on my own for this one. |
IN |
LOADING... |
START |
Moon Rescue |
Water Rescue |
Space Combat |
Congratulations, you have saved the world, Aqua Teen style! |
Congratulations, you have saved the world, Aqua Teen style! |
Congratulations, you have saved the world, Aqua Teen style! |
Credits: Programming, design & artwork by Josh Tuttle/Psycho Goldfish Creative Media Aqua Teen Hunger Force is TM & © 2001 Cartoon Network. An AOL Time Warner Company. All Rights Reserved |
This level can only be un-loacked at |
http://www.athf.com |
ADULT SWIM |
ActionScript [AS1/AS2]
Frame 2ifFrameLoaded (5) { gotoAndStop (4); }Frame 3gotoAndPlay (1);Frame 5stop();Symbol 8 MovieClip Frame 1if (50 >= ../:health) { Set("../:weapon", "eyeblast"); }Symbol 8 MovieClip Frame 2gotoAndPlay (1);Symbol 15 Buttonon (release) { play(); }Symbol 41 MovieClip Frame 9stop();Symbol 41 MovieClip Frame 24stop();Symbol 41 MovieClip Frame 25stop();Symbol 41 MovieClip Frame 26stop();Symbol 41 MovieClip Frame 27stop();Symbol 41 MovieClip Frame 28stop();Symbol 41 MovieClip Frame 29stop();Symbol 41 MovieClip Frame 30stop();Symbol 41 MovieClip Frame 31stop();Symbol 41 MovieClip Frame 70stop();Symbol 41 MovieClip Frame 178stop();Symbol 41 MovieClip Frame 206stop();Symbol 44 MovieClip Frame 10stop();Symbol 46 Buttonon (release) { nextFrame(); }Symbol 49 MovieClip Frame 7stop();Symbol 51 Buttonon (release) { gotoAndPlay (4); }Symbol 52 Buttonon (release) { gotoAndPlay (5); }Symbol 62 MovieClip Frame 1if (../:m1 == "won") { nextFrame(); } else { stop(); }Symbol 62 MovieClip Frame 2stop();Symbol 63 MovieClip Frame 1if (../:m2 == "won") { nextFrame(); } else { stop(); }Symbol 63 MovieClip Frame 2stop();Symbol 65 Buttonon (release) { gotoAndPlay (6); }Symbol 81 MovieClip Frame 1if (../:m3 == "won") { nextFrame(); } else { stop(); }Symbol 81 MovieClip Frame 2stop();Symbol 88 MovieClip Frame 1speed = random(4) + 2; _width = (random(15) + 10); _height = _width; _x = 300; _y = (random(400) - 250); if (random(8) < 2) { gotoAndPlay (5); }Symbol 88 MovieClip Frame 4gotoAndPlay (1);Symbol 88 MovieClip Frame 5if (_x < -300) { gotoAndPlay (1); } else { _x = (_x - speed); }Symbol 88 MovieClip Frame 6gotoAndPlay (5);Symbol 94 MovieClip Frame 2tx = tx - 1; if (tx < 1) { tx = random(10) + 15; slope = random(5) - 2; } _x = (_x - 3); _y = (_y + slope); if (_y < -200) { _y = -200; } else if (200 < _y) { _y = 200; } if (_x < -400) { stop(); } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 5; gotoAndPlay (4); } } if (((_x - (_width / 2)) < (getProperty("../shield", _x) + (getProperty("../shield", _width) / 2))) and ((getProperty("../shield", _x) - (getProperty("../shield", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../shield", _y) + (getProperty("../shield", _height) / 2))) and ((getProperty("../shield", _y) - (getProperty("../shield", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.shields = _root.main.game.shields - 5; gotoAndPlay (4); } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { _root.main.game.score = _root.main.game.score + 10; gotoAndPlay (4); } } } i++; } j++; }Symbol 94 MovieClip Frame 3gotoAndPlay (2);Symbol 94 MovieClip Frame 8stop();Symbol 97 MovieClip Frame 1stop();Symbol 98 MovieClip Frame 1_x = getProperty("../player", _x); _y = getProperty("../player", _y); if ((init == "on") and (../:health < last)) { tellTarget ("flash") { play(); }; } last = ../:health; init = "on";Symbol 98 MovieClip Frame 2gotoAndPlay (1);Symbol 100 MovieClip Frame 1if (0 < ../:health) { top = -170; bot = 170; left = -240; right = 240; if (0 < ../shake:health) { px = getProperty("../player", _x) - 30; py = getProperty("../player", _y) + 75; } else { px = -300; py = -300; } if ((px + 3) < getProperty("../shake", _x)) { setProperty("../shake", _x , getProperty("../shake", _x) - 7); } else if (getProperty("../shake", _x) < (px - 3)) { setProperty("../shake", _x , getProperty("../shake", _x) + 5); } if ((py + 4) < getProperty("../shake", _y)) { setProperty("../shake", _y , getProperty("../shake", _y) - 7); } else if (getProperty("../shake", _y) < (py - 4)) { setProperty("../shake", _y , getProperty("../shake", _y) + 7); } if (0 < ../meatwad:health) { px = getProperty("../player", _x) - 30; py = getProperty("../player", _y) - 75; } else { px = -300; py = -300; } if ((px + 3) < getProperty("../meatwad", _x)) { setProperty("../meatwad", _x , getProperty("../meatwad", _x) - 6); } else if (getProperty("../meatwad", _x) < (px - 3)) { setProperty("../meatwad", _x , getProperty("../meatwad", _x) + 4); } if ((py + 4) < getProperty("../meatwad", _y)) { setProperty("../meatwad", _y , getProperty("../meatwad", _y) - 8); } else if (getProperty("../meatwad", _y) < (py - 4)) { setProperty("../meatwad", _y , getProperty("../meatwad", _y) + 8); } if (0 < ../:shields) { px = getProperty("../player", _x) + 100; py = getProperty("../player", _y); } else { Set(px, "-300"); py = -300; } if ((px + 3) < getProperty("../shield", _x)) { setProperty("../shield", _x , getProperty("../shield", _x) - 6); } else if (getProperty("../shield", _x) < (px - 3)) { setProperty("../shield", _x , getProperty("../shield", _x) + 4); } if ((py + 4) < getProperty("../shield", _y)) { setProperty("../shield", _y , getProperty("../shield", _y) - 7); } else if (getProperty("../shield", _y) < (py - 4)) { setProperty("../shield", _y , getProperty("../shield", _y) + 7); } if (../:eyeblasting != "y") { if (key.isDown(key.UP) and (top < _root.main.game.player._y)) { _root.main.game.player._y = _root.main.game.player._y - 12; } else if (key.isDown(key.DOWN) and (_root.main.game.player._y < bot)) { _root.main.game.player._y = _root.main.game.player._y + 12; } if (key.isDown(key.LEFT) and (left < _root.main.game.player._x)) { _root.main.game.player._x = _root.main.game.player._x - 10; } else if (key.isDown(key.RIGHT) and (_root.main.game.player._x < right)) { _root.main.game.player._x = _root.main.game.player._x + 5; } } if (key.isDown(Key.SPACE)) { if (space != "down") { bullets = eval ("_root.main.game." add _root.main.game.weapon); bullet = bullet + 1; if (bullets < bullet) { bullet = 1; } status = eval ((("_root.main.game." add _root.main.game.weapon) add bullet) add ".status"); if (status == "off") { callx = ("_root.main.game." add _root.main.game.weapon) add bullet; tellTarget (callx) { _x = (_root.main.game.player._x + 20); _y = ((_root.main.game.player._y + 5) + _root.main.game.control.ymod); gotoAndPlay (1); }; } } if ((0 < ../shake:health) and (space != "down")) { shakeblast = shakeblast + 1; if (4 < shakeblast) { shakeblast = 1; } if (eval (("../shakeblast" add shakeblast) add ":status") == "off") { tellTarget ("../shakeblast" add shakeblast) { _x = (_root.main.game.shake._x + 20); _y = ((_root.main.game.shake._y + 5) + _root.main.game.control.ymod); gotoAndPlay (1); }; } } if ((0 < ../meatwad:health) and (space != "down")) { meatblast = meatblast + 1; if (2 < meatblast) { meatblast = 1; } if (eval (("../meatblast" add meatblast) add ":status") == "off") { tellTarget ("../meatblast" add meatblast) { _x = (_root.main.game.meatwad._x + 20); _y = ((_root.main.game.meatwad._y + 5) + _root.main.game.control.ymod); gotoAndPlay (1); }; } } space = "down"; } else { space = ""; } } else { tellTarget ("_root.fade") { play(); }; }Symbol 100 MovieClip Frame 2gotoAndPlay (1);Symbol 103 MovieClip Frame 5stop();Symbol 104 MovieClip Frame 2if (_x < 400) { status = "on"; _x = (_x + 30); } else { status = "off"; _y = 99999; }Symbol 104 MovieClip Frame 3gotoAndPlay (2);Symbol 107 MovieClip Frame 1if (0 < ../:health) { _width = ../:health; } else { _width = 0; }Symbol 107 MovieClip Frame 2gotoAndPlay (1);Symbol 114 MovieClip Frame 2if (int(mod) == 0) { mod = -1; } if (8 < slope) { mod = -1; } else if (slope < -8) { mod = 1; } slope = slope + mod; _x = (_x - 8); _y = (_y + slope); if (_x < -400) { stop(); } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 10; gotoAndPlay (4); } } if (((_x - (_width / 2)) < (getProperty("../shield", _x) + (getProperty("../shield", _width) / 2))) and ((getProperty("../shield", _x) - (getProperty("../shield", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../shield", _y) + (getProperty("../shield", _height) / 2))) and ((getProperty("../shield", _y) - (getProperty("../shield", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.shields = _root.main.game.shields - 10; gotoAndPlay (4); } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { tellTarget ("_root.main.game." add weapon) { _x = 900; }; _root.main.game.score = _root.main.game.score + 10; gotoAndPlay (4); } } } i++; } j++; }Symbol 114 MovieClip Frame 3gotoAndPlay (2);Symbol 114 MovieClip Frame 12stop();Symbol 117 MovieClip Frame 1dy = _y;Symbol 117 MovieClip Frame 2_x = (_x - 6); if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { gotoAndPlay (4); } }Symbol 117 MovieClip Frame 3gotoAndPlay (2);Symbol 117 MovieClip Frame 4Set("../:shields", 50);Symbol 117 MovieClip Frame 5stop();Symbol 122 MovieClip Frame 1Set("../:zap", "");Symbol 122 MovieClip Frame 28if (2 < (random(4) + 1)) { gotoAndPlay (1); }Symbol 122 MovieClip Frame 29Set("../:zap", "on");Symbol 129 MovieClip Frame 2_x = (_x - 10); if (_x < -600) { stop(); } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { if (zap != "on") { _root.main.game.health = _root.main.game.health - 5; gotoAndPlay (4); } else { _root.main.game.health = _root.main.game.health - 2; } } } if (((_x - (_width / 2)) < (getProperty("../shield", _x) + (getProperty("../shield", _width) / 2))) and ((getProperty("../shield", _x) - (getProperty("../shield", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../shield", _y) + (getProperty("../shield", _height) / 2))) and ((getProperty("../shield", _y) - (getProperty("../shield", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.shields = _root.main.game.shields - 5; if (zap != "on") { gotoAndPlay (4); } } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { tellTarget ("_root.main.game." add weapon) { _x = 900; }; if (zap != "on") { _root.main.game.score = _root.main.game.score + 10; gotoAndPlay (4); } } } } i++; } j++; }Symbol 129 MovieClip Frame 3gotoAndPlay (2);Symbol 129 MovieClip Frame 12stop();Symbol 153 MovieClip Frame 1Set("../master:solid", "y"); stop();Symbol 153 MovieClip Frame 4tellTarget ("../ink") { play(); };Symbol 153 MovieClip Frame 19Set("../master:solid", "n");Symbol 153 MovieClip Frame 33tellTarget ("../tenticle") { play(); }; stop();Symbol 153 MovieClip Frame 34tellTarget ("../ink") { play(); };Symbol 159 MovieClip Frame 1if (set != "y") { set = "y"; hp = 75; timer = 260; base = _y; } if (_root.main.game.player.hitTest(_root.main.game.ink)) { _root.main.game.health = _root.main.game.health - 2; } if (_root.main.game.player.hitTest(_root.main.game.tenticle)) { _root.main.game.health = _root.main.game.health - 5; _root.main.game.player._x = _root.main.game.player._x + 10; } timer = timer - 1; if ((timer == 0) or (timer == 220)) { tellTarget ("../monster") { play(); }; } if (timer < 1) { timer = 260; } if (solid == "n") { _y = 9999; } else { _y = base; } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 2; setProperty("../player", _x , getProperty("../player", _x) - 10); } } if (((_x - (_width / 2)) < (getProperty("../shield", _x) + (getProperty("../shield", _width) / 2))) and ((getProperty("../shield", _x) - (getProperty("../shield", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../shield", _y) + (getProperty("../shield", _height) / 2))) and ((getProperty("../shield", _y) - (getProperty("../shield", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.shields = _root.main.game.shields - 5; } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { tellTarget ("_root.main.game." add weapon) { _x = 900; }; _root.main.game.score = _root.main.game.score + 10; gotoAndPlay (5); } } } i++; } j++; }Symbol 159 MovieClip Frame 2gotoAndPlay (1);Symbol 159 MovieClip Frame 5hp = hp - 1; if (hp < 1) { tellTarget ("..") { play(); }; }Symbol 165 MovieClip Frame 1stop();Symbol 165 MovieClip Frame 10stop();Symbol 169 MovieClip Frame 1if (set != "y") { set = "y"; base = _x; base2 = _y; } _y = base2; rndm = random(360); _x = (base + rndm); if (rndm < 100) { xm = 1; } else if (260 < rndm) { xm = -1; } else if (1 < (random(2) + 1)) { xm = 2; } else { xm = -2; } time = 180; stop();Symbol 169 MovieClip Frame 2if (time >= 140) { _y = (_y - 10); } else if (40 >= time) { _y = (_y + 10); } else { _x = (_x + xm); } time = time - 1; if (time < 1) { gotoAndStop (1); }Symbol 169 MovieClip Frame 3gotoAndPlay (2);Symbol 175 MovieClip Frame 15stop();Symbol 176 MovieClip Frame 35tellTarget ("..") { play(); };Symbol 177 MovieClip Frame 2stopAllSounds(); health = 100; weapon = "stun"; sheilds = 0; weapons = 4; weapon1 = "stun"; weapon2 = "laser"; weapon3 = "eyebeam"; weapon4 = "eyeblast"; stun = 2; laser = 3; eyebeam = 1; eyeblast = 2;Symbol 177 MovieClip Frame 1074stop();Symbol 177 MovieClip Frame 1075stop();Symbol 177 MovieClip Frame 1076Set("../:m1", "won"); tellTarget ("..") { gotoAndPlay (1); };Symbol 184 MovieClip Frame 1speed = random(4) + 5; _width = (random(2) + 1); _height = _width; _x = 300; _y = (random(300) - 200); if (random(8) < 2) { gotoAndPlay (5); }Symbol 184 MovieClip Frame 4gotoAndPlay (1);Symbol 184 MovieClip Frame 5if (_x < -300) { gotoAndPlay (1); } else { _x = (_x - speed); }Symbol 184 MovieClip Frame 6gotoAndPlay (5);Symbol 189 MovieClip Frame 1dy = _y;Symbol 189 MovieClip Frame 2if (((((_x - 270) < getProperty("../player", _x)) and (int(jump) < 1)) and (getProperty("../player", _y) < (_y - 20))) and (_y >= dy)) { jump = int(((_y - getProperty("../player", _y)) / 20) + 8); tellTarget ("_root.sound") { gotoAndPlay ("jump"); }; } if (0 < jump) { jump = jump - 1; _y = (_y - 20); } else if (_y < dy) { _y = (_y + 10); } if (jump < 1) { _x = (_x - 9); } else { _x = (_x - 3); } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 5; gotoAndPlay (4); } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { if (../:eyeblasting != "y") { tellTarget ("_root.main.game." add weapon) { _x = 900; }; } _root.main.game.score = _root.main.game.score + 10; gotoAndPlay (4); } } } i++; } j++; }Symbol 189 MovieClip Frame 3gotoAndPlay (2);Symbol 189 MovieClip Frame 8stop();Symbol 197 MovieClip Frame 3if (_x < 400) { status = "on"; _x = (_x + 30); } else { status = "off"; _y = 99999; }Symbol 197 MovieClip Frame 4gotoAndPlay (3);Symbol 210 MovieClip Frame 1Set("../:eyeblasting", "n"); status = "off"; if (set != "y") { set = "y"; stop(); }Symbol 210 MovieClip Frame 2Set("../:eyeblasting", "y"); status = "on";Symbol 210 MovieClip Frame 11Set("../:eyeblasting", "n"); _x = 999;Symbol 210 MovieClip Frame 22status = "off"; stop();Symbol 213 MovieClip Frame 6stop();Symbol 215 MovieClip Frame 3stop();Symbol 216 MovieClip Frame 1stop();Symbol 216 MovieClip Frame 4gotoAndPlay (3);Symbol 219 MovieClip Frame 1dy = 90;Symbol 219 MovieClip Frame 2_x = (_x - 4); if ((_x - 160) < getProperty("../player", _x)) { jump = "on"; } if (jump == "on") { _y = (_y + 16); } if (150 < _y) { tellTarget ("puff") { play(); }; _y = 150; _x = (_x - 4); } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 5; gotoAndPlay (4); } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { if (../:eyeblasting != "y") { tellTarget ("_root.main.game." add weapon) { _x = 900; }; } _root.main.game.score = _root.main.game.score + 10; gotoAndPlay (4); } } } i++; } j++; }Symbol 219 MovieClip Frame 3gotoAndPlay (2);Symbol 219 MovieClip Frame 4hits = hits + 1;Symbol 219 MovieClip Frame 8if (hits < 2) { gotoAndPlay (1); } else { stop(); }Symbol 221 MovieClip Frame 1dy = _y;Symbol 221 MovieClip Frame 2_x = (_x - 6); if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { gotoAndPlay (4); } }Symbol 221 MovieClip Frame 3gotoAndPlay (2);Symbol 221 MovieClip Frame 4Set("../:weapon", "eyebeam"); if (50 >= ../:health) { Set("../:health", 51); }Symbol 221 MovieClip Frame 5stop();Symbol 225 MovieClip Frame 1bx = _x;Symbol 225 MovieClip Frame 2_x = (_x + 10); if (700 < _x) { gotoAndPlay (10); } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 5; gotoAndPlay (4); } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { if (../:eyeblasting != "y") { tellTarget ("_root.main.game." add weapon) { _x = 900; }; } _root.main.game.score = _root.main.game.score + 10; gotoAndPlay (4); } } } i++; } j++; }Symbol 225 MovieClip Frame 3gotoAndPlay (2);Symbol 225 MovieClip Frame 4hit = hit + 1;Symbol 225 MovieClip Frame 8if (3 < hit) { stop(); } else { gotoAndPlay (1); }Symbol 225 MovieClip Frame 10hits = "0";Symbol 225 MovieClip Frame 44_x = bx; stop();Symbol 231 MovieClip Frame 5stop();Symbol 233 MovieClip Frame 1_y = 190;Symbol 233 MovieClip Frame 2go = go + 1; if (30 < go) { go = 0; _x = (random(300) - 150); } else { gotoAndPlay (1); }Symbol 233 MovieClip Frame 11dx = _x - getProperty("../player", _x); dy = _y - getProperty("../player", _y); dh = (dx * dx) + (dy * dy); h = Math.sqrt(dh); m = 15 / h; y = dy * m; x = dx * m;Symbol 233 MovieClip Frame 12_x = (_x - x); _y = (_y - y); if ((_x < -300) or (_y < -250)) { gotoAndPlay (14); } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 5; gotoAndPlay (14); } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { _root.main.game.score = _root.main.game.score + 10; gotoAndPlay (14); } } } i++; } j++; }Symbol 233 MovieClip Frame 13gotoAndPlay (12);Symbol 239 MovieClip Frame 2_x = (_x - 3); if (_root.warping == "on") { _x = -1000; } if (_x < -350) { gotoAndPlay (4); } if ((_x < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < _x)) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { tellTarget ("..") { gotoAndPlay ("warp"); }; } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { if (../:eyeblasting != "y") { tellTarget ("_root.main.game." add weapon) { _x = 900; }; } } } } i++; } j++; }Symbol 239 MovieClip Frame 3gotoAndPlay (2);Symbol 239 MovieClip Frame 11stop();Symbol 241 MovieClip Frame 1dy = _y;Symbol 241 MovieClip Frame 2_x = (_x - 6); if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { gotoAndPlay (4); } }Symbol 241 MovieClip Frame 3gotoAndPlay (2);Symbol 241 MovieClip Frame 4Set("../:health", 100);Symbol 241 MovieClip Frame 5stop();Symbol 244 MovieClip Frame 1bx = _x;Symbol 244 MovieClip Frame 2_x = (_x - 10); if (_x < -700) { gotoAndPlay (10); } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 5; gotoAndPlay (4); } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { if (../:eyeblasting != "y") { tellTarget ("_root.main.game." add weapon) { _x = 900; }; } _root.main.game.score = _root.main.game.score + 10; gotoAndPlay (4); } } } i++; } j++; }Symbol 244 MovieClip Frame 3gotoAndPlay (2);Symbol 244 MovieClip Frame 4hit = hit + 1;Symbol 244 MovieClip Frame 8if (3 < hit) { stop(); } else { gotoAndPlay (1); }Symbol 244 MovieClip Frame 10hits = "0";Symbol 244 MovieClip Frame 44_x = bx; stop();Symbol 250 MovieClip Frame 1_x = (_x - 14); if (_x < -700) { stop(); } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 5; gotoAndPlay (3); } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { _root.main.game.score = _root.main.game.score + 10; gotoAndPlay (3); } } } i++; } j++; }Symbol 250 MovieClip Frame 2gotoAndPlay (1);Symbol 250 MovieClip Frame 7stop();Symbol 253 MovieClip Frame 15gotoAndPlay (1);Symbol 254 MovieClip Frame 1stop();Symbol 254 MovieClip Frame 4Set("../:throw", "y");Symbol 254 MovieClip Frame 11gotoAndStop (1);Symbol 254 MovieClip Frame 40tellTarget ("../..") { play(); };Symbol 255 MovieClip Frame 1if (air < 1) { tellTarget ("_root.sound") { gotoAndPlay ("jump"); }; bounce = bounce + 1; fly = 0; if (3 < bounce) { bounce = 0; air = 8; } else { air = 20; } if (100 < _x) { xm = -6; } else if (_x < -60) { xm = 6; } else if (random(20) < 10) { xm = -6; } else { xm = 6; } } fly = fly + 1; if (air < fly) { air = air - 1; _y = (_y + 18); } else { _y = (_y - 18); } _x = (_x + xm); if (init != "done") { init = "done"; by = _y; } toss = toss - 1; if (toss < 1) { toss = 10 + random(20); } else if (toss == 1) { tellTarget ("IR") { play(); }; setProperty("../stone/", _x , _x); setProperty("../stone/", _y , _y); tellTarget ("..") { ss = ss + 1; duplicateMovieClip ("stone", "stone" add ss, ss + 100); stone._x = -1000; }; } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 10; } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { if (../:eyeblasting != "y") { tellTarget ("_root.main.game." add weapon) { _x = 900; }; } _root.main.game.score = _root.main.game.score + 20; gotoAndPlay (3); } } } i++; } j++; }Symbol 255 MovieClip Frame 2gotoAndPlay (1);Symbol 255 MovieClip Frame 9hit = hit + 1; if (14 < hit) { tellTarget ("IR") { gotoAndPlay ("dead"); }; stop(); } else { gotoAndPlay (1); }Symbol 259 MovieClip Frame 30stop();Symbol 260 MovieClip Frame 1if (air < 1) { bounce = bounce + 1; fly = 0; if (3 < bounce) { bounce = 0; air = 16; } else { air = 40; } if (100 < _x) { xm = -3; } else if (_x < 16) { xm = 3; } else if (random(20) < 10) { xm = -3; } else { xm = 3; } } fly = fly + 1; if (air < fly) { air = air - 1; _y = (_y + 9); } else { _y = (_y - 9); } _x = (_x + xm); if (init != "done") { init = "done"; by = _y; } toss = toss - 1; if (toss < 1) { toss = 15 + random(50); } else if (toss == 1) { setProperty("../mr_laser/", _x , _x - 16); setProperty("../mr_laser/", _y , _y); tellTarget ("..") { ss = ss + 1; duplicateMovieClip ("mr_laser", "stone" add ss, ss + 100); mr_laser._x = -1000; }; } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 10; } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { if (../:eyeblasting != "y") { tellTarget ("_root.main.game." add weapon) { _x = 900; }; } _root.main.game.score = _root.main.game.score + 20; gotoAndPlay (3); } } } i++; } j++; }Symbol 260 MovieClip Frame 2gotoAndPlay (1);Symbol 260 MovieClip Frame 9hits = hits + 1; if (23 < hits) { play(); } else { gotoAndPlay (1); }Symbol 260 MovieClip Frame 53tellTarget ("..") { play(); };Symbol 262 MovieClip Frame 2_x = (_x - 2.25); if (_x < -350) { gotoAndPlay (4); } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 75; gotoAndPlay (4); } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { if (../:eyeblasting != "y") { tellTarget ("_root.main.game." add weapon) { _x = 900; }; } } } } i++; } j++; }Symbol 262 MovieClip Frame 3gotoAndPlay (2);Symbol 262 MovieClip Frame 11stop();Symbol 265 MovieClip Frame 209stop();Symbol 269 MovieClip Frame 20float = float - 1; painless = painless - 1; if (float < 1) { shoot = 10 + random(40); if (10 >= _x) { xm = 1; } else if (_x >= 150) { xm = -1; } else if (random(20) < 10) { xm = 1; } else { xm = -1; } if (-150 >= _y) { ym = 1; } else if (_y >= 150) { ym = -1; } else if (random(20) < 10) { ym = 1; } else { ym = -1; } float = 70 + random(20); xmod = (random(300) / 100) * xm; ymod = (random(300) / 100) * ym; } if (50 < float) { _x = (_x + xmod); _y = (_y + xmod); } else if (float == shoot) { setProperty("../quad", _x , _x); setProperty("../quad", _y , _y); tellTarget ("..") { ss = ss + 1; duplicateMovieClip ("quad", "quad" add ss, ss + 100); quad._x = -1000; }; } if (((_x - (_width / 3)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 3)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 10; } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { if (../:eyeblasting != "y") { tellTarget ("_root.main.game." add weapon) { _x = 900; }; } gotoAndPlay (22); } } } i++; } j++; }Symbol 269 MovieClip Frame 21gotoAndPlay (20);Symbol 269 MovieClip Frame 22if (0 < painless) { gotoAndPlay (20); }Symbol 269 MovieClip Frame 27hit = hit + 1; painless = 15; if (29 < hit) { play(); } else { gotoAndPlay (20); }Symbol 269 MovieClip Frame 63tellTarget ("..") { play(); };Symbol 275 MovieClip Frame 2stopAllSounds(); _root.warping = ""; health = 100; weapon = "eyeblast"; sheild = "off"; weapons = 4; weapon1 = "stun"; weapon2 = "laser"; weapon3 = "eyebeam"; weapon4 = "eyeblast"; stun = 2; laser = 3; eyebeam = 1; eyeblast = 4;Symbol 275 MovieClip Frame 3stopAllSounds();Symbol 275 MovieClip Frame 1447stop();Symbol 275 MovieClip Frame 1452stop();Symbol 275 MovieClip Frame 1454stop();Symbol 275 MovieClip Frame 1455Set("../:m2", "won"); tellTarget ("..") { gotoAndPlay (1); };Symbol 275 MovieClip Frame 1456_root.warping = "on";Symbol 282 Buttonon (release) { getURL ("http://www.athf.com?reffered_by=newgrounds.com_space_combat", "_blank"); }Symbol 285 MovieClip Frame 125tellTarget ("..") { play(); };Symbol 286 MovieClip Frame 1if ((m1 == "won") and (m2 == "won")) { nextFrame(); } stop();Symbol 286 MovieClip Frame 4stop();Symbol 286 MovieClip Frame 5stop();Symbol 286 MovieClip Frame 6stop();Symbol 286 MovieClip Frame 10stop();Symbol 288 MovieClip Frame 1stop();Symbol 288 MovieClip Frame 3stop();Symbol 288 MovieClip Frame 5stop();Symbol 288 MovieClip Frame 7stop();Symbol 290 MovieClip Frame 1stop();Symbol 290 MovieClip Frame 25tellTarget ("_root.main") { gotoAndPlay ("fail"); };Symbol 293 Buttonon (release) { getURL ("http://www.adultswim.com", "_blank"); }
Library Items
Symbol 1 Graphic | Used by:41 | ||
Symbol 2 Graphic | Used by:41 | ||
Symbol 3 Graphic | Used by:41 | ||
Symbol 4 Graphic | Used by:5 | ||
Symbol 5 MovieClip | Uses:4 | Used by:41 | |
Symbol 6 Graphic | Used by:41 | ||
Symbol 7 Graphic | Used by:8 | ||
Symbol 8 MovieClip | Uses:7 | Used by:41 72 275 286 | |
Symbol 9 Graphic | Used by:41 | ||
Symbol 10 Font | Used by:11 17 19 21 22 24 26 28 29 31 33 35 37 42 45 80 | ||
Symbol 11 Text | Uses:10 | Used by:41 | |
Symbol 12 Graphic | Used by:15 | ||
Symbol 13 Font | Used by:14 39 | ||
Symbol 14 Text | Uses:13 | Used by:15 | |
Symbol 15 Button | Uses:12 14 | Used by:41 | |
Symbol 16 Graphic | Used by:41 | ||
Symbol 17 Text | Uses:10 | Used by:41 | |
Symbol 18 Graphic | Used by:41 | ||
Symbol 19 Text | Uses:10 | Used by:41 | |
Symbol 20 Graphic | Used by:41 | ||
Symbol 21 Text | Uses:10 | Used by:41 | |
Symbol 22 Text | Uses:10 | Used by:41 | |
Symbol 23 Graphic | Used by:41 | ||
Symbol 24 Text | Uses:10 | Used by:41 | |
Symbol 25 Graphic | Used by:41 | ||
Symbol 26 Text | Uses:10 | Used by:41 | |
Symbol 27 Graphic | Used by:41 | ||
Symbol 28 Text | Uses:10 | Used by:41 | |
Symbol 29 Text | Uses:10 | Used by:41 | |
Symbol 30 Graphic | Used by:41 | ||
Symbol 31 Text | Uses:10 | Used by:41 | |
Symbol 32 Graphic | Used by:41 | ||
Symbol 33 Text | Uses:10 | Used by:41 | |
Symbol 34 Graphic | Used by:41 | ||
Symbol 35 Text | Uses:10 | Used by:41 | |
Symbol 36 Graphic | Used by:41 | ||
Symbol 37 Text | Uses:10 | Used by:41 | |
Symbol 38 Graphic | Used by:41 | ||
Symbol 39 Text | Uses:13 | Used by:41 | |
Symbol 40 Graphic | Used by:41 | ||
Symbol 41 MovieClip | Uses:1 2 3 5 6 8 9 11 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 | Used by:Timeline | |
Symbol 42 Text | Uses:10 | Used by:Timeline | |
Symbol 43 Graphic | Used by:44 46 | ||
Symbol 44 MovieClip | Uses:43 | Used by:46 | |
Symbol 45 Text | Uses:10 | Used by:46 | |
Symbol 46 Button | Uses:44 45 43 | Used by:Timeline | |
Symbol 47 Graphic | Used by:286 | ||
Symbol 48 Graphic | Used by:49 | ||
Symbol 49 MovieClip | Uses:48 | Used by:51 52 65 | |
Symbol 50 Graphic | Used by:51 52 65 | ||
Symbol 51 Button | Uses:49 50 | Used by:286 | |
Symbol 52 Button | Uses:49 50 | Used by:286 | |
Symbol 53 Font | Used by:54 55 | ||
Symbol 54 Text | Uses:53 | Used by:286 | |
Symbol 55 Text | Uses:53 | Used by:286 | |
Symbol 56 Graphic | Used by:57 | ||
Symbol 57 MovieClip | Uses:56 | Used by:177 286 | |
Symbol 58 Graphic | Used by:59 | ||
Symbol 59 MovieClip | Uses:58 | Used by:177 286 | |
Symbol 60 Graphic | Used by:286 | ||
Symbol 61 Graphic | Used by:62 63 | ||
Symbol 62 MovieClip | Uses:61 | Used by:286 | |
Symbol 63 MovieClip | Uses:61 | Used by:286 | |
Symbol 64 Graphic | Used by:286 | ||
Symbol 65 Button | Uses:49 50 | Used by:286 | |
Symbol 66 Font | Used by:67 | ||
Symbol 67 Text | Uses:66 | Used by:286 | |
Symbol 68 Graphic | Used by:69 | ||
Symbol 69 MovieClip | Uses:68 | Used by:286 | |
Symbol 70 Graphic | Used by:72 | ||
Symbol 71 Graphic | Used by:72 | ||
Symbol 72 MovieClip | Uses:70 8 71 | Used by:286 | |
Symbol 73 Graphic | Used by:74 | ||
Symbol 74 MovieClip | Uses:73 | Used by:286 | |
Symbol 75 Graphic | Used by:81 | ||
Symbol 76 Font | Used by:77 78 79 | ||
Symbol 77 Text | Uses:76 | Used by:81 | |
Symbol 78 Text | Uses:76 | Used by:81 | |
Symbol 79 Text | Uses:76 | Used by:81 | |
Symbol 80 Text | Uses:10 | Used by:81 | |
Symbol 81 MovieClip | Uses:75 77 78 79 80 | Used by:286 | |
Symbol 82 Graphic | Used by:89 | ||
Symbol 83 Graphic | Used by:84 | ||
Symbol 84 MovieClip | Uses:83 | Used by:89 | |
Symbol 85 Graphic | Used by:86 | ||
Symbol 86 MovieClip | Uses:85 | Used by:89 | |
Symbol 87 Graphic | Used by:88 | ||
Symbol 88 MovieClip | Uses:87 | Used by:89 | |
Symbol 89 MovieClip | Uses:82 84 86 88 | Used by:177 | |
Symbol 90 Graphic | Used by:94 | ||
Symbol 91 Graphic | Used by:94 | ||
Symbol 92 Sound | Used by:94 129 159 | ||
Symbol 93 Graphic | Used by:94 | ||
Symbol 94 MovieClip | Uses:90 91 92 93 | Used by:177 | |
Symbol 95 Graphic | Used by:97 | ||
Symbol 96 Graphic | Used by:97 | ||
Symbol 97 MovieClip | Uses:95 96 | Used by:98 | |
Symbol 98 MovieClip | Uses:97 | Used by:177 275 | |
Symbol 99 Graphic | Used by:100 | ||
Symbol 100 MovieClip | Uses:99 | Used by:177 275 | |
Symbol 101 Sound | Used by:104 | ||
Symbol 102 Graphic | Used by:103 | ||
Symbol 103 MovieClip | Uses:102 | Used by:104 | |
Symbol 104 MovieClip | Uses:101 103 | Used by:177 | |
Symbol 105 Graphic | Used by:177 275 | ||
Symbol 106 Graphic | Used by:107 | ||
Symbol 107 MovieClip | Uses:106 | Used by:177 275 | |
Symbol 108 Graphic | Used by:111 | ||
Symbol 109 Graphic | Used by:111 | ||
Symbol 110 Graphic | Used by:111 | ||
Symbol 111 MovieClip | Uses:108 109 110 | Used by:114 | |
Symbol 112 Graphic | Used by:114 | ||
Symbol 113 Sound | Used by:114 | ||
Symbol 114 MovieClip | Uses:111 112 113 | Used by:177 | |
Symbol 115 Graphic | Used by:117 | ||
Symbol 116 Sound | Used by:117 221 241 | ||
Symbol 117 MovieClip | Uses:115 116 | Used by:177 | |
Symbol 118 Graphic | Used by:120 | ||
Symbol 119 Graphic | Used by:120 | ||
Symbol 120 MovieClip | Uses:118 119 | Used by:122 | |
Symbol 121 Sound | Used by:122 | ||
Symbol 122 MovieClip | Uses:120 121 | Used by:129 | |
Symbol 123 Graphic | Used by:126 | ||
Symbol 124 Graphic | Used by:126 | ||
Symbol 125 Graphic | Used by:126 | ||
Symbol 126 MovieClip | Uses:123 124 125 | Used by:129 | |
Symbol 127 Graphic | Used by:129 | ||
Symbol 128 Graphic | Used by:129 | ||
Symbol 129 MovieClip | Uses:122 126 127 92 128 | Used by:177 | |
Symbol 130 Graphic | Used by:177 | ||
Symbol 131 Graphic | Used by:177 | ||
Symbol 132 Graphic | Used by:177 275 | ||
Symbol 133 Graphic | Used by:143 145 150 | ||
Symbol 134 Graphic | Used by:143 145 150 | ||
Symbol 135 Graphic | Used by:143 145 150 | ||
Symbol 136 Graphic | Used by:143 145 150 | ||
Symbol 137 Graphic | Used by:143 145 150 | ||
Symbol 138 Graphic | Used by:143 145 150 | ||
Symbol 139 Graphic | Used by:143 145 150 | ||
Symbol 140 Graphic | Used by:143 145 150 | ||
Symbol 141 Graphic | Used by:143 145 150 | ||
Symbol 142 Graphic | Used by:143 145 150 | ||
Symbol 143 MovieClip | Uses:133 134 135 136 137 138 139 140 141 142 | Used by:177 | |
Symbol 144 Sound | Used by:177 | ||
Symbol 145 MovieClip | Uses:133 134 135 136 137 138 139 140 141 142 | Used by:153 | |
Symbol 146 Graphic | Used by:153 | ||
Symbol 147 Graphic | Used by:153 | ||
Symbol 148 Graphic | Used by:153 | ||
Symbol 149 Graphic | Used by:153 | ||
Symbol 150 MovieClip | Uses:133 134 135 136 137 138 139 140 141 142 | Used by:153 | |
Symbol 151 Sound | Used by:153 | ||
Symbol 152 Sound | Used by:153 165 177 | ||
Symbol 153 MovieClip | Uses:145 146 147 148 149 150 151 152 | Used by:177 | |
Symbol 154 Graphic | Used by:159 | ||
Symbol 155 Graphic | Used by:159 | ||
Symbol 156 Graphic | Used by:159 | ||
Symbol 157 Graphic | Used by:159 | ||
Symbol 158 Graphic | Used by:159 | ||
Symbol 159 MovieClip | Uses:154 155 92 156 157 158 | Used by:177 | |
Symbol 160 Graphic | Used by:164 | ||
Symbol 161 Graphic | Used by:164 | ||
Symbol 162 Graphic | Used by:164 | ||
Symbol 163 Graphic | Used by:164 | ||
Symbol 164 MovieClip | Uses:160 161 162 163 | Used by:165 | |
Symbol 165 MovieClip | Uses:164 152 | Used by:177 | |
Symbol 166 Graphic | Used by:168 | ||
Symbol 167 Graphic | Used by:168 | ||
Symbol 168 MovieClip | Uses:166 167 | Used by:169 | |
Symbol 169 MovieClip | Uses:168 | Used by:177 | |
Symbol 170 Graphic | Used by:171 | ||
Symbol 171 MovieClip | Uses:170 | Used by:176 | |
Symbol 172 Graphic | Used by:173 | ||
Symbol 173 MovieClip | Uses:172 | Used by:176 | |
Symbol 174 Graphic | Used by:175 | ||
Symbol 175 MovieClip | Uses:174 | Used by:176 | |
Symbol 176 MovieClip | Uses:171 173 175 | Used by:177 | |
Symbol 177 MovieClip | Uses:89 94 98 59 100 104 105 107 57 114 117 129 130 131 132 143 144 153 159 165 169 176 152 | Used by:286 | |
Symbol 178 Graphic | Used by:185 | ||
Symbol 179 Graphic | Used by:180 | ||
Symbol 180 MovieClip | Uses:179 | Used by:185 | |
Symbol 181 Graphic | Used by:182 | ||
Symbol 182 MovieClip | Uses:181 | Used by:185 | |
Symbol 183 Graphic | Used by:184 | ||
Symbol 184 MovieClip | Uses:183 | Used by:185 277 | |
Symbol 185 MovieClip | Uses:178 180 182 184 | Used by:275 | |
Symbol 186 Graphic | Used by:189 | ||
Symbol 187 Graphic | Used by:189 | ||
Symbol 188 Graphic | Used by:189 | ||
Symbol 189 MovieClip | Uses:186 187 188 | Used by:275 | |
Symbol 190 Graphic | Used by:275 | ||
Symbol 191 Graphic | Used by:197 | ||
Symbol 192 Graphic | Used by:197 | ||
Symbol 193 Sound | Used by:197 210 288 | ||
Symbol 194 Graphic | Used by:196 | ||
Symbol 195 Graphic | Used by:196 | ||
Symbol 196 MovieClip | Uses:194 195 | Used by:197 | |
Symbol 197 MovieClip | Uses:191 192 193 196 | Used by:275 | |
Symbol 198 Graphic | Used by:210 | ||
Symbol 199 Graphic | Used by:210 | ||
Symbol 200 Graphic | Used by:210 | ||
Symbol 201 Graphic | Used by:203 | ||
Symbol 202 Graphic | Used by:203 | ||
Symbol 203 MovieClip | Uses:201 202 | Used by:210 | |
Symbol 204 Graphic | Used by:210 | ||
Symbol 205 Graphic | Used by:210 | ||
Symbol 206 Graphic | Used by:210 | ||
Symbol 207 Graphic | Used by:210 | ||
Symbol 208 Graphic | Used by:210 | ||
Symbol 209 Graphic | Used by:210 | ||
Symbol 210 MovieClip | Uses:198 199 193 200 203 204 205 206 207 208 209 | Used by:275 | |
Symbol 211 Graphic | Used by:219 | ||
Symbol 212 Graphic | Used by:213 | ||
Symbol 213 MovieClip | Uses:212 | Used by:216 | |
Symbol 214 Sound | Used by:215 275 288 | ||
Symbol 215 MovieClip | Uses:214 | Used by:216 | |
Symbol 216 MovieClip | Uses:213 215 | Used by:219 | |
Symbol 217 Graphic | Used by:219 | ||
Symbol 218 Graphic | Used by:219 | ||
Symbol 219 MovieClip | Uses:211 216 217 218 | Used by:275 | |
Symbol 220 Graphic | Used by:221 | ||
Symbol 221 MovieClip | Uses:220 116 | Used by:275 | |
Symbol 222 Graphic | Used by:225 | ||
Symbol 223 Graphic | Used by:225 244 | ||
Symbol 224 Graphic | Used by:225 244 | ||
Symbol 225 MovieClip | Uses:222 223 224 | Used by:275 | |
Symbol 226 Sound | Used by:275 | ||
Symbol 227 Graphic | Used by:233 | ||
Symbol 228 Graphic | Used by:233 | ||
Symbol 229 Graphic | Used by:233 250 | ||
Symbol 230 Graphic | Used by:231 253 254 | ||
Symbol 231 MovieClip | Uses:230 | Used by:233 | |
Symbol 232 Graphic | Used by:233 | ||
Symbol 233 MovieClip | Uses:227 228 229 231 232 | Used by:275 | |
Symbol 234 Sound | Used by:275 | ||
Symbol 235 Graphic | Used by:260 275 | ||
Symbol 236 Graphic | Used by:239 262 275 | ||
Symbol 237 Sound | Used by:239 262 288 | ||
Symbol 238 Sound | Used by:239 262 | ||
Symbol 239 MovieClip | Uses:236 237 238 | Used by:275 | |
Symbol 240 Graphic | Used by:241 | ||
Symbol 241 MovieClip | Uses:240 116 | Used by:275 | |
Symbol 242 Sound | Used by:275 | ||
Symbol 243 Graphic | Used by:244 | ||
Symbol 244 MovieClip | Uses:243 223 224 | Used by:275 | |
Symbol 245 Graphic | Used by:275 | ||
Symbol 246 Graphic | Used by:275 | ||
Symbol 247 Graphic | Used by:275 | ||
Symbol 248 Graphic | Used by:250 | ||
Symbol 249 Graphic | Used by:250 | ||
Symbol 250 MovieClip | Uses:229 248 249 | Used by:275 | |
Symbol 251 Graphic | Used by:254 | ||
Symbol 252 Graphic | Used by:254 | ||
Symbol 253 MovieClip | Uses:230 | Used by:254 | |
Symbol 254 MovieClip | Uses:230 251 252 253 | Used by:255 | |
Symbol 255 MovieClip | Uses:254 | Used by:275 | |
Symbol 256 Graphic | Used by:259 | ||
Symbol 257 Sound | Used by:259 | ||
Symbol 258 Sound | Used by:259 | ||
Symbol 259 MovieClip | Uses:256 257 258 | Used by:275 | |
Symbol 260 MovieClip | Uses:235 | Used by:275 | |
Symbol 261 Sound | Used by:275 | ||
Symbol 262 MovieClip | Uses:236 237 238 | Used by:275 | |
Symbol 263 Graphic | Used by:265 | ||
Symbol 264 Sound | Used by:265 | ||
Symbol 265 MovieClip | Uses:263 264 | Used by:275 | |
Symbol 266 Graphic | Used by:269 | ||
Symbol 267 Graphic | Used by:269 | ||
Symbol 268 Graphic | Used by:269 | ||
Symbol 269 MovieClip | Uses:266 267 268 | Used by:275 | |
Symbol 270 Sound | Used by:275 | ||
Symbol 271 Graphic | Used by:275 | ||
Symbol 272 Graphic | Used by:273 | ||
Symbol 273 MovieClip | Uses:272 | Used by:275 | |
Symbol 274 Graphic | Used by:275 | ||
Symbol 275 MovieClip | Uses:185 189 190 100 105 107 98 8 197 210 219 221 225 226 233 234 235 214 239 241 242 244 245 246 247 132 250 255 259 260 261 236 262 265 269 270 271 273 274 | Used by:286 | |
Symbol 276 Graphic | Used by:277 | ||
Symbol 277 MovieClip | Uses:276 184 | Used by:286 | |
Symbol 278 Font | Used by:279 280 291 | ||
Symbol 279 Text | Uses:278 | Used by:286 | |
Symbol 280 Text | Uses:278 | Used by:282 | |
Symbol 281 Graphic | Used by:282 | ||
Symbol 282 Button | Uses:280 281 | Used by:286 | |
Symbol 283 Graphic | Used by:286 | ||
Symbol 284 Graphic | Used by:285 | ||
Symbol 285 MovieClip | Uses:284 | Used by:286 | |
Symbol 286 MovieClip | Uses:47 51 52 8 54 55 57 59 60 62 63 64 65 67 69 72 74 81 177 275 277 279 282 283 285 | Used by:Timeline | |
Symbol 287 Graphic | Used by:288 | ||
Symbol 288 MovieClip | Uses:287 193 214 237 | Used by:Timeline | |
Symbol 289 Graphic | Used by:290 | ||
Symbol 290 MovieClip | Uses:289 | Used by:Timeline | |
Symbol 291 Text | Uses:278 | Used by:293 | |
Symbol 292 Graphic | Used by:293 | ||
Symbol 293 Button | Uses:291 292 | Used by:Timeline |
Instance Names
"main" | Frame 5 | Symbol 286 MovieClip |
"sound" | Frame 5 | Symbol 288 MovieClip |
"fade" | Frame 5 | Symbol 290 MovieClip |
"flash" | Symbol 98 MovieClip Frame 1 | Symbol 97 MovieClip |
"jelly" | Symbol 177 MovieClip Frame 1 | Symbol 94 MovieClip |
"jelly4" | Symbol 177 MovieClip Frame 1 | Symbol 94 MovieClip |
"pain" | Symbol 177 MovieClip Frame 2 | Symbol 98 MovieClip |
"player" | Symbol 177 MovieClip Frame 2 | Symbol 59 MovieClip |
"control" | Symbol 177 MovieClip Frame 2 | Symbol 100 MovieClip |
"stun1" | Symbol 177 MovieClip Frame 2 | Symbol 104 MovieClip |
"stun2" | Symbol 177 MovieClip Frame 2 | Symbol 104 MovieClip |
"shield" | Symbol 177 MovieClip Frame 2 | Symbol 57 MovieClip |
"jelly1" | Symbol 177 MovieClip Frame 28 | Symbol 94 MovieClip |
"jelly2" | Symbol 177 MovieClip Frame 54 | Symbol 94 MovieClip |
"shark2" | Symbol 177 MovieClip Frame 103 | Symbol 114 MovieClip |
"jelly22" | Symbol 177 MovieClip Frame 146 | Symbol 94 MovieClip |
"jelly34" | Symbol 177 MovieClip Frame 146 | Symbol 94 MovieClip |
"jelly23" | Symbol 177 MovieClip Frame 146 | Symbol 94 MovieClip |
"meatpwr" | Symbol 177 MovieClip Frame 393 | Symbol 117 MovieClip |
"shark" | Symbol 177 MovieClip Frame 397 | Symbol 114 MovieClip |
"shark2" | Symbol 177 MovieClip Frame 417 | Symbol 114 MovieClip |
"shark" | Symbol 177 MovieClip Frame 429 | Symbol 114 MovieClip |
"shark9" | Symbol 177 MovieClip Frame 559 | Symbol 114 MovieClip |
"jelly" | Symbol 177 MovieClip Frame 559 | Symbol 94 MovieClip |
"jelly3" | Symbol 177 MovieClip Frame 559 | Symbol 94 MovieClip |
"jelly2" | Symbol 177 MovieClip Frame 559 | Symbol 94 MovieClip |
"shark8" | Symbol 177 MovieClip Frame 562 | Symbol 114 MovieClip |
"shark855" | Symbol 177 MovieClip Frame 649 | Symbol 114 MovieClip |
"shark83" | Symbol 177 MovieClip Frame 649 | Symbol 114 MovieClip |
"shark82" | Symbol 177 MovieClip Frame 653 | Symbol 114 MovieClip |
"shark866" | Symbol 177 MovieClip Frame 653 | Symbol 114 MovieClip |
"shark833" | Symbol 177 MovieClip Frame 657 | Symbol 114 MovieClip |
"shark8" | Symbol 177 MovieClip Frame 657 | Symbol 114 MovieClip |
"shark81" | Symbol 177 MovieClip Frame 657 | Symbol 114 MovieClip |
"meatpwr" | Symbol 177 MovieClip Frame 822 | Symbol 117 MovieClip |
"eel1" | Symbol 177 MovieClip Frame 862 | Symbol 129 MovieClip |
"eel2" | Symbol 177 MovieClip Frame 862 | Symbol 129 MovieClip |
"eel4" | Symbol 177 MovieClip Frame 862 | Symbol 129 MovieClip |
"eel3" | Symbol 177 MovieClip Frame 862 | Symbol 129 MovieClip |
"eel22" | Symbol 177 MovieClip Frame 965 | Symbol 129 MovieClip |
"eel42" | Symbol 177 MovieClip Frame 965 | Symbol 129 MovieClip |
"eel32" | Symbol 177 MovieClip Frame 965 | Symbol 129 MovieClip |
"monster" | Symbol 177 MovieClip Frame 1074 | Symbol 153 MovieClip |
"master" | Symbol 177 MovieClip Frame 1074 | Symbol 159 MovieClip |
"ink" | Symbol 177 MovieClip Frame 1074 | Symbol 165 MovieClip |
"tenticle" | Symbol 177 MovieClip Frame 1074 | Symbol 169 MovieClip |
"puff" | Symbol 219 MovieClip Frame 1 | Symbol 216 MovieClip |
"IR" | Symbol 255 MovieClip Frame 1 | Symbol 254 MovieClip |
"invader1" | Symbol 275 MovieClip Frame 1 | Symbol 189 MovieClip |
"invader2" | Symbol 275 MovieClip Frame 1 | Symbol 189 MovieClip |
"invader3" | Symbol 275 MovieClip Frame 1 | Symbol 189 MovieClip |
"control" | Symbol 275 MovieClip Frame 2 | Symbol 100 MovieClip |
"pain" | Symbol 275 MovieClip Frame 2 | Symbol 98 MovieClip |
"player" | Symbol 275 MovieClip Frame 2 | Symbol 8 MovieClip |
"eyeblast1" | Symbol 275 MovieClip Frame 2 | Symbol 197 MovieClip |
"eyeblast2" | Symbol 275 MovieClip Frame 2 | Symbol 197 MovieClip |
"eyeblast3" | Symbol 275 MovieClip Frame 2 | Symbol 197 MovieClip |
"eyeblast4" | Symbol 275 MovieClip Frame 2 | Symbol 197 MovieClip |
"eyebeam1" | Symbol 275 MovieClip Frame 2 | Symbol 210 MovieClip |
"invader1" | Symbol 275 MovieClip Frame 120 | Symbol 189 MovieClip |
"invader2" | Symbol 275 MovieClip Frame 120 | Symbol 189 MovieClip |
"invader3" | Symbol 275 MovieClip Frame 120 | Symbol 189 MovieClip |
"sumo1" | Symbol 275 MovieClip Frame 184 | Symbol 219 MovieClip |
"sumo1" | Symbol 275 MovieClip Frame 184 | Symbol 219 MovieClip |
"sumo1" | Symbol 275 MovieClip Frame 184 | Symbol 219 MovieClip |
"sumo1" | Symbol 275 MovieClip Frame 184 | Symbol 219 MovieClip |
"sumo1" | Symbol 275 MovieClip Frame 184 | Symbol 219 MovieClip |
"meatpwr" | Symbol 275 MovieClip Frame 194 | Symbol 221 MovieClip |
"meatpwr" | Symbol 275 MovieClip Frame 194 | Symbol 221 MovieClip |
"sh2" | Symbol 275 MovieClip Frame 251 | Symbol 225 MovieClip |
"sh3" | Symbol 275 MovieClip Frame 370 | Symbol 225 MovieClip |
"sh1" | Symbol 275 MovieClip Frame 370 | Symbol 225 MovieClip |
"sumo1" | Symbol 275 MovieClip Frame 415 | Symbol 219 MovieClip |
"sumo1" | Symbol 275 MovieClip Frame 415 | Symbol 219 MovieClip |
"sumo1" | Symbol 275 MovieClip Frame 415 | Symbol 219 MovieClip |
"sumo1" | Symbol 275 MovieClip Frame 415 | Symbol 219 MovieClip |
"sumo1" | Symbol 275 MovieClip Frame 415 | Symbol 219 MovieClip |
"sumo1" | Symbol 275 MovieClip Frame 415 | Symbol 219 MovieClip |
"invader1" | Symbol 275 MovieClip Frame 449 | Symbol 189 MovieClip |
"invader2" | Symbol 275 MovieClip Frame 449 | Symbol 189 MovieClip |
"invader3" | Symbol 275 MovieClip Frame 449 | Symbol 189 MovieClip |
"meatpwr" | Symbol 275 MovieClip Frame 969 | Symbol 241 MovieClip |
"sh2" | Symbol 275 MovieClip Frame 1331 | Symbol 244 MovieClip |
"sh2" | Symbol 275 MovieClip Frame 1331 | Symbol 244 MovieClip |
"sh2" | Symbol 275 MovieClip Frame 1331 | Symbol 244 MovieClip |
"stone" | Symbol 275 MovieClip Frame 1447 | Symbol 250 MovieClip |
"IR" | Symbol 275 MovieClip Frame 1447 | Symbol 255 MovieClip |
"mr_laser" | Symbol 275 MovieClip Frame 1452 | Symbol 239 MovieClip |
"Ignignokt" | Symbol 275 MovieClip Frame 1452 | Symbol 260 MovieClip |
"quad" | Symbol 275 MovieClip Frame 1454 | Symbol 262 MovieClip |
"yeah" | Symbol 275 MovieClip Frame 1454 | Symbol 269 MovieClip |
"mp1" | Symbol 286 MovieClip Frame 1 | Symbol 62 MovieClip |
"mp2" | Symbol 286 MovieClip Frame 1 | Symbol 63 MovieClip |
"mp3" | Symbol 286 MovieClip Frame 2 | Symbol 81 MovieClip |
"game" | Symbol 286 MovieClip Frame 4 | Symbol 177 MovieClip |
"game" | Symbol 286 MovieClip Frame 5 | Symbol 275 MovieClip |
Labels
"dead" | Symbol 94 MovieClip Frame 4 |
"dead" | Symbol 114 MovieClip Frame 4 |
"pwr" | Symbol 117 MovieClip Frame 4 |
"dead" | Symbol 129 MovieClip Frame 4 |
"dead" | Symbol 189 MovieClip Frame 4 |
"dead" | Symbol 219 MovieClip Frame 4 |
"pwr" | Symbol 221 MovieClip Frame 4 |
"dead" | Symbol 225 MovieClip Frame 4 |
"dead" | Symbol 233 MovieClip Frame 14 |
"dead" | Symbol 239 MovieClip Frame 4 |
"pwr" | Symbol 241 MovieClip Frame 4 |
"dead" | Symbol 244 MovieClip Frame 4 |
"dead" | Symbol 250 MovieClip Frame 3 |
"dead" | Symbol 254 MovieClip Frame 12 |
"dead" | Symbol 255 MovieClip Frame 3 |
"dead" | Symbol 260 MovieClip Frame 3 |
"dead" | Symbol 262 MovieClip Frame 4 |
"st" | Symbol 265 MovieClip Frame 209 |
"dead" | Symbol 269 MovieClip Frame 22 |
"warp" | Symbol 275 MovieClip Frame 1456 |
"fail" | Symbol 286 MovieClip Frame 10 |
"beam" | Symbol 288 MovieClip Frame 2 |
"jump" | Symbol 288 MovieClip Frame 4 |
"mrlaser" | Symbol 288 MovieClip Frame 6 |
|