STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228082
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/76797690?noj=FRM76797690-2DC" width="1" height="1"></div>

ATHF - Space Combat.swf

This is the info page for
Flash #75704

(Click the ID number above for more basic data on this flash file.)


Text
We interrupt this showing of
Captain Comatose for an
important news update. Earlier
today, alien invaders launched an
attack on the earth. So far the
damage has been minimal, but a
shipment of rare artifacts,
including a treasure chest filled
with spanish gold, was lost off the
Jersy Shore...

NEXT

Woo hoo hoo! That's my treasure, I lost it
the other day when I was... uh...
swimming!  We should go grab it before
it gets ruined.

But they said the treasure
was from a shipment.

Yes, a shipment to my swimming party.
Boy it was great, we had a celebrity
cannonball contest and everything!

Then how come I wasn't
invited???

Because Calista Flockhart is allergic to
meat.  Why don't we go down there now
and have a new party? You can be the
shark bait!

But I don't wanna be
shark bait.

Did I say sharks? I meant Dolphins...
you can play with the dolphins!

DOLPHINS!!!
Well okay then!

Shake, Meatwad... I've finally found Carl.
The moon beam the Mooninites used
teleported him to the moon... we have to
rescue him!

Shake???

Meatwad?

It looks like I'm on my own
for this one.

IN

LOADING...

START

Moon Rescue

Water Rescue

Space Combat

Congratulations, you
have saved the
world, Aqua Teen
style!

Congratulations, you
have saved the
world, Aqua Teen
style!

Congratulations, you
have saved the
world, Aqua Teen
style!

Credits:
Programming, design & artwork by Josh
Tuttle/Psycho Goldfish Creative Media
Aqua Teen Hunger Force is TM & © 2001
Cartoon Network. An AOL Time Warner
Company. All Rights Reserved

This level can only be un-loacked at

http://www.athf.com

ADULT
SWIM

ActionScript [AS1/AS2]

Frame 2
ifFrameLoaded (5) { gotoAndStop (4); }
Frame 3
gotoAndPlay (1);
Frame 5
stop();
Symbol 8 MovieClip Frame 1
if (50 >= ../:health) { Set("../:weapon", "eyeblast"); }
Symbol 8 MovieClip Frame 2
gotoAndPlay (1);
Symbol 15 Button
on (release) { play(); }
Symbol 41 MovieClip Frame 9
stop();
Symbol 41 MovieClip Frame 24
stop();
Symbol 41 MovieClip Frame 25
stop();
Symbol 41 MovieClip Frame 26
stop();
Symbol 41 MovieClip Frame 27
stop();
Symbol 41 MovieClip Frame 28
stop();
Symbol 41 MovieClip Frame 29
stop();
Symbol 41 MovieClip Frame 30
stop();
Symbol 41 MovieClip Frame 31
stop();
Symbol 41 MovieClip Frame 70
stop();
Symbol 41 MovieClip Frame 178
stop();
Symbol 41 MovieClip Frame 206
stop();
Symbol 44 MovieClip Frame 10
stop();
Symbol 46 Button
on (release) { nextFrame(); }
Symbol 49 MovieClip Frame 7
stop();
Symbol 51 Button
on (release) { gotoAndPlay (4); }
Symbol 52 Button
on (release) { gotoAndPlay (5); }
Symbol 62 MovieClip Frame 1
if (../:m1 == "won") { nextFrame(); } else { stop(); }
Symbol 62 MovieClip Frame 2
stop();
Symbol 63 MovieClip Frame 1
if (../:m2 == "won") { nextFrame(); } else { stop(); }
Symbol 63 MovieClip Frame 2
stop();
Symbol 65 Button
on (release) { gotoAndPlay (6); }
Symbol 81 MovieClip Frame 1
if (../:m3 == "won") { nextFrame(); } else { stop(); }
Symbol 81 MovieClip Frame 2
stop();
Symbol 88 MovieClip Frame 1
speed = random(4) + 2; _width = (random(15) + 10); _height = _width; _x = 300; _y = (random(400) - 250); if (random(8) < 2) { gotoAndPlay (5); }
Symbol 88 MovieClip Frame 4
gotoAndPlay (1);
Symbol 88 MovieClip Frame 5
if (_x < -300) { gotoAndPlay (1); } else { _x = (_x - speed); }
Symbol 88 MovieClip Frame 6
gotoAndPlay (5);
Symbol 94 MovieClip Frame 2
tx = tx - 1; if (tx < 1) { tx = random(10) + 15; slope = random(5) - 2; } _x = (_x - 3); _y = (_y + slope); if (_y < -200) { _y = -200; } else if (200 < _y) { _y = 200; } if (_x < -400) { stop(); } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 5; gotoAndPlay (4); } } if (((_x - (_width / 2)) < (getProperty("../shield", _x) + (getProperty("../shield", _width) / 2))) and ((getProperty("../shield", _x) - (getProperty("../shield", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../shield", _y) + (getProperty("../shield", _height) / 2))) and ((getProperty("../shield", _y) - (getProperty("../shield", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.shields = _root.main.game.shields - 5; gotoAndPlay (4); } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { _root.main.game.score = _root.main.game.score + 10; gotoAndPlay (4); } } } i++; } j++; }
Symbol 94 MovieClip Frame 3
gotoAndPlay (2);
Symbol 94 MovieClip Frame 8
stop();
Symbol 97 MovieClip Frame 1
stop();
Symbol 98 MovieClip Frame 1
_x = getProperty("../player", _x); _y = getProperty("../player", _y); if ((init == "on") and (../:health < last)) { tellTarget ("flash") { play(); }; } last = ../:health; init = "on";
Symbol 98 MovieClip Frame 2
gotoAndPlay (1);
Symbol 100 MovieClip Frame 1
if (0 < ../:health) { top = -170; bot = 170; left = -240; right = 240; if (0 < ../shake:health) { px = getProperty("../player", _x) - 30; py = getProperty("../player", _y) + 75; } else { px = -300; py = -300; } if ((px + 3) < getProperty("../shake", _x)) { setProperty("../shake", _x , getProperty("../shake", _x) - 7); } else if (getProperty("../shake", _x) < (px - 3)) { setProperty("../shake", _x , getProperty("../shake", _x) + 5); } if ((py + 4) < getProperty("../shake", _y)) { setProperty("../shake", _y , getProperty("../shake", _y) - 7); } else if (getProperty("../shake", _y) < (py - 4)) { setProperty("../shake", _y , getProperty("../shake", _y) + 7); } if (0 < ../meatwad:health) { px = getProperty("../player", _x) - 30; py = getProperty("../player", _y) - 75; } else { px = -300; py = -300; } if ((px + 3) < getProperty("../meatwad", _x)) { setProperty("../meatwad", _x , getProperty("../meatwad", _x) - 6); } else if (getProperty("../meatwad", _x) < (px - 3)) { setProperty("../meatwad", _x , getProperty("../meatwad", _x) + 4); } if ((py + 4) < getProperty("../meatwad", _y)) { setProperty("../meatwad", _y , getProperty("../meatwad", _y) - 8); } else if (getProperty("../meatwad", _y) < (py - 4)) { setProperty("../meatwad", _y , getProperty("../meatwad", _y) + 8); } if (0 < ../:shields) { px = getProperty("../player", _x) + 100; py = getProperty("../player", _y); } else { Set(px, "-300"); py = -300; } if ((px + 3) < getProperty("../shield", _x)) { setProperty("../shield", _x , getProperty("../shield", _x) - 6); } else if (getProperty("../shield", _x) < (px - 3)) { setProperty("../shield", _x , getProperty("../shield", _x) + 4); } if ((py + 4) < getProperty("../shield", _y)) { setProperty("../shield", _y , getProperty("../shield", _y) - 7); } else if (getProperty("../shield", _y) < (py - 4)) { setProperty("../shield", _y , getProperty("../shield", _y) + 7); } if (../:eyeblasting != "y") { if (key.isDown(key.UP) and (top < _root.main.game.player._y)) { _root.main.game.player._y = _root.main.game.player._y - 12; } else if (key.isDown(key.DOWN) and (_root.main.game.player._y < bot)) { _root.main.game.player._y = _root.main.game.player._y + 12; } if (key.isDown(key.LEFT) and (left < _root.main.game.player._x)) { _root.main.game.player._x = _root.main.game.player._x - 10; } else if (key.isDown(key.RIGHT) and (_root.main.game.player._x < right)) { _root.main.game.player._x = _root.main.game.player._x + 5; } } if (key.isDown(Key.SPACE)) { if (space != "down") { bullets = eval ("_root.main.game." add _root.main.game.weapon); bullet = bullet + 1; if (bullets < bullet) { bullet = 1; } status = eval ((("_root.main.game." add _root.main.game.weapon) add bullet) add ".status"); if (status == "off") { callx = ("_root.main.game." add _root.main.game.weapon) add bullet; tellTarget (callx) { _x = (_root.main.game.player._x + 20); _y = ((_root.main.game.player._y + 5) + _root.main.game.control.ymod); gotoAndPlay (1); }; } } if ((0 < ../shake:health) and (space != "down")) { shakeblast = shakeblast + 1; if (4 < shakeblast) { shakeblast = 1; } if (eval (("../shakeblast" add shakeblast) add ":status") == "off") { tellTarget ("../shakeblast" add shakeblast) { _x = (_root.main.game.shake._x + 20); _y = ((_root.main.game.shake._y + 5) + _root.main.game.control.ymod); gotoAndPlay (1); }; } } if ((0 < ../meatwad:health) and (space != "down")) { meatblast = meatblast + 1; if (2 < meatblast) { meatblast = 1; } if (eval (("../meatblast" add meatblast) add ":status") == "off") { tellTarget ("../meatblast" add meatblast) { _x = (_root.main.game.meatwad._x + 20); _y = ((_root.main.game.meatwad._y + 5) + _root.main.game.control.ymod); gotoAndPlay (1); }; } } space = "down"; } else { space = ""; } } else { tellTarget ("_root.fade") { play(); }; }
Symbol 100 MovieClip Frame 2
gotoAndPlay (1);
Symbol 103 MovieClip Frame 5
stop();
Symbol 104 MovieClip Frame 2
if (_x < 400) { status = "on"; _x = (_x + 30); } else { status = "off"; _y = 99999; }
Symbol 104 MovieClip Frame 3
gotoAndPlay (2);
Symbol 107 MovieClip Frame 1
if (0 < ../:health) { _width = ../:health; } else { _width = 0; }
Symbol 107 MovieClip Frame 2
gotoAndPlay (1);
Symbol 114 MovieClip Frame 2
if (int(mod) == 0) { mod = -1; } if (8 < slope) { mod = -1; } else if (slope < -8) { mod = 1; } slope = slope + mod; _x = (_x - 8); _y = (_y + slope); if (_x < -400) { stop(); } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 10; gotoAndPlay (4); } } if (((_x - (_width / 2)) < (getProperty("../shield", _x) + (getProperty("../shield", _width) / 2))) and ((getProperty("../shield", _x) - (getProperty("../shield", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../shield", _y) + (getProperty("../shield", _height) / 2))) and ((getProperty("../shield", _y) - (getProperty("../shield", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.shields = _root.main.game.shields - 10; gotoAndPlay (4); } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { tellTarget ("_root.main.game." add weapon) { _x = 900; }; _root.main.game.score = _root.main.game.score + 10; gotoAndPlay (4); } } } i++; } j++; }
Symbol 114 MovieClip Frame 3
gotoAndPlay (2);
Symbol 114 MovieClip Frame 12
stop();
Symbol 117 MovieClip Frame 1
dy = _y;
Symbol 117 MovieClip Frame 2
_x = (_x - 6); if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { gotoAndPlay (4); } }
Symbol 117 MovieClip Frame 3
gotoAndPlay (2);
Symbol 117 MovieClip Frame 4
Set("../:shields", 50);
Symbol 117 MovieClip Frame 5
stop();
Symbol 122 MovieClip Frame 1
Set("../:zap", "");
Symbol 122 MovieClip Frame 28
if (2 < (random(4) + 1)) { gotoAndPlay (1); }
Symbol 122 MovieClip Frame 29
Set("../:zap", "on");
Symbol 129 MovieClip Frame 2
_x = (_x - 10); if (_x < -600) { stop(); } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { if (zap != "on") { _root.main.game.health = _root.main.game.health - 5; gotoAndPlay (4); } else { _root.main.game.health = _root.main.game.health - 2; } } } if (((_x - (_width / 2)) < (getProperty("../shield", _x) + (getProperty("../shield", _width) / 2))) and ((getProperty("../shield", _x) - (getProperty("../shield", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../shield", _y) + (getProperty("../shield", _height) / 2))) and ((getProperty("../shield", _y) - (getProperty("../shield", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.shields = _root.main.game.shields - 5; if (zap != "on") { gotoAndPlay (4); } } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { tellTarget ("_root.main.game." add weapon) { _x = 900; }; if (zap != "on") { _root.main.game.score = _root.main.game.score + 10; gotoAndPlay (4); } } } } i++; } j++; }
Symbol 129 MovieClip Frame 3
gotoAndPlay (2);
Symbol 129 MovieClip Frame 12
stop();
Symbol 153 MovieClip Frame 1
Set("../master:solid", "y"); stop();
Symbol 153 MovieClip Frame 4
tellTarget ("../ink") { play(); };
Symbol 153 MovieClip Frame 19
Set("../master:solid", "n");
Symbol 153 MovieClip Frame 33
tellTarget ("../tenticle") { play(); }; stop();
Symbol 153 MovieClip Frame 34
tellTarget ("../ink") { play(); };
Symbol 159 MovieClip Frame 1
if (set != "y") { set = "y"; hp = 75; timer = 260; base = _y; } if (_root.main.game.player.hitTest(_root.main.game.ink)) { _root.main.game.health = _root.main.game.health - 2; } if (_root.main.game.player.hitTest(_root.main.game.tenticle)) { _root.main.game.health = _root.main.game.health - 5; _root.main.game.player._x = _root.main.game.player._x + 10; } timer = timer - 1; if ((timer == 0) or (timer == 220)) { tellTarget ("../monster") { play(); }; } if (timer < 1) { timer = 260; } if (solid == "n") { _y = 9999; } else { _y = base; } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 2; setProperty("../player", _x , getProperty("../player", _x) - 10); } } if (((_x - (_width / 2)) < (getProperty("../shield", _x) + (getProperty("../shield", _width) / 2))) and ((getProperty("../shield", _x) - (getProperty("../shield", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../shield", _y) + (getProperty("../shield", _height) / 2))) and ((getProperty("../shield", _y) - (getProperty("../shield", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.shields = _root.main.game.shields - 5; } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { tellTarget ("_root.main.game." add weapon) { _x = 900; }; _root.main.game.score = _root.main.game.score + 10; gotoAndPlay (5); } } } i++; } j++; }
Symbol 159 MovieClip Frame 2
gotoAndPlay (1);
Symbol 159 MovieClip Frame 5
hp = hp - 1; if (hp < 1) { tellTarget ("..") { play(); }; }
Symbol 165 MovieClip Frame 1
stop();
Symbol 165 MovieClip Frame 10
stop();
Symbol 169 MovieClip Frame 1
if (set != "y") { set = "y"; base = _x; base2 = _y; } _y = base2; rndm = random(360); _x = (base + rndm); if (rndm < 100) { xm = 1; } else if (260 < rndm) { xm = -1; } else if (1 < (random(2) + 1)) { xm = 2; } else { xm = -2; } time = 180; stop();
Symbol 169 MovieClip Frame 2
if (time >= 140) { _y = (_y - 10); } else if (40 >= time) { _y = (_y + 10); } else { _x = (_x + xm); } time = time - 1; if (time < 1) { gotoAndStop (1); }
Symbol 169 MovieClip Frame 3
gotoAndPlay (2);
Symbol 175 MovieClip Frame 15
stop();
Symbol 176 MovieClip Frame 35
tellTarget ("..") { play(); };
Symbol 177 MovieClip Frame 2
stopAllSounds(); health = 100; weapon = "stun"; sheilds = 0; weapons = 4; weapon1 = "stun"; weapon2 = "laser"; weapon3 = "eyebeam"; weapon4 = "eyeblast"; stun = 2; laser = 3; eyebeam = 1; eyeblast = 2;
Symbol 177 MovieClip Frame 1074
stop();
Symbol 177 MovieClip Frame 1075
stop();
Symbol 177 MovieClip Frame 1076
Set("../:m1", "won"); tellTarget ("..") { gotoAndPlay (1); };
Symbol 184 MovieClip Frame 1
speed = random(4) + 5; _width = (random(2) + 1); _height = _width; _x = 300; _y = (random(300) - 200); if (random(8) < 2) { gotoAndPlay (5); }
Symbol 184 MovieClip Frame 4
gotoAndPlay (1);
Symbol 184 MovieClip Frame 5
if (_x < -300) { gotoAndPlay (1); } else { _x = (_x - speed); }
Symbol 184 MovieClip Frame 6
gotoAndPlay (5);
Symbol 189 MovieClip Frame 1
dy = _y;
Symbol 189 MovieClip Frame 2
if (((((_x - 270) < getProperty("../player", _x)) and (int(jump) < 1)) and (getProperty("../player", _y) < (_y - 20))) and (_y >= dy)) { jump = int(((_y - getProperty("../player", _y)) / 20) + 8); tellTarget ("_root.sound") { gotoAndPlay ("jump"); }; } if (0 < jump) { jump = jump - 1; _y = (_y - 20); } else if (_y < dy) { _y = (_y + 10); } if (jump < 1) { _x = (_x - 9); } else { _x = (_x - 3); } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 5; gotoAndPlay (4); } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { if (../:eyeblasting != "y") { tellTarget ("_root.main.game." add weapon) { _x = 900; }; } _root.main.game.score = _root.main.game.score + 10; gotoAndPlay (4); } } } i++; } j++; }
Symbol 189 MovieClip Frame 3
gotoAndPlay (2);
Symbol 189 MovieClip Frame 8
stop();
Symbol 197 MovieClip Frame 3
if (_x < 400) { status = "on"; _x = (_x + 30); } else { status = "off"; _y = 99999; }
Symbol 197 MovieClip Frame 4
gotoAndPlay (3);
Symbol 210 MovieClip Frame 1
Set("../:eyeblasting", "n"); status = "off"; if (set != "y") { set = "y"; stop(); }
Symbol 210 MovieClip Frame 2
Set("../:eyeblasting", "y"); status = "on";
Symbol 210 MovieClip Frame 11
Set("../:eyeblasting", "n"); _x = 999;
Symbol 210 MovieClip Frame 22
status = "off"; stop();
Symbol 213 MovieClip Frame 6
stop();
Symbol 215 MovieClip Frame 3
stop();
Symbol 216 MovieClip Frame 1
stop();
Symbol 216 MovieClip Frame 4
gotoAndPlay (3);
Symbol 219 MovieClip Frame 1
dy = 90;
Symbol 219 MovieClip Frame 2
_x = (_x - 4); if ((_x - 160) < getProperty("../player", _x)) { jump = "on"; } if (jump == "on") { _y = (_y + 16); } if (150 < _y) { tellTarget ("puff") { play(); }; _y = 150; _x = (_x - 4); } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 5; gotoAndPlay (4); } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { if (../:eyeblasting != "y") { tellTarget ("_root.main.game." add weapon) { _x = 900; }; } _root.main.game.score = _root.main.game.score + 10; gotoAndPlay (4); } } } i++; } j++; }
Symbol 219 MovieClip Frame 3
gotoAndPlay (2);
Symbol 219 MovieClip Frame 4
hits = hits + 1;
Symbol 219 MovieClip Frame 8
if (hits < 2) { gotoAndPlay (1); } else { stop(); }
Symbol 221 MovieClip Frame 1
dy = _y;
Symbol 221 MovieClip Frame 2
_x = (_x - 6); if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { gotoAndPlay (4); } }
Symbol 221 MovieClip Frame 3
gotoAndPlay (2);
Symbol 221 MovieClip Frame 4
Set("../:weapon", "eyebeam"); if (50 >= ../:health) { Set("../:health", 51); }
Symbol 221 MovieClip Frame 5
stop();
Symbol 225 MovieClip Frame 1
bx = _x;
Symbol 225 MovieClip Frame 2
_x = (_x + 10); if (700 < _x) { gotoAndPlay (10); } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 5; gotoAndPlay (4); } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { if (../:eyeblasting != "y") { tellTarget ("_root.main.game." add weapon) { _x = 900; }; } _root.main.game.score = _root.main.game.score + 10; gotoAndPlay (4); } } } i++; } j++; }
Symbol 225 MovieClip Frame 3
gotoAndPlay (2);
Symbol 225 MovieClip Frame 4
hit = hit + 1;
Symbol 225 MovieClip Frame 8
if (3 < hit) { stop(); } else { gotoAndPlay (1); }
Symbol 225 MovieClip Frame 10
hits = "0";
Symbol 225 MovieClip Frame 44
_x = bx; stop();
Symbol 231 MovieClip Frame 5
stop();
Symbol 233 MovieClip Frame 1
_y = 190;
Symbol 233 MovieClip Frame 2
go = go + 1; if (30 < go) { go = 0; _x = (random(300) - 150); } else { gotoAndPlay (1); }
Symbol 233 MovieClip Frame 11
dx = _x - getProperty("../player", _x); dy = _y - getProperty("../player", _y); dh = (dx * dx) + (dy * dy); h = Math.sqrt(dh); m = 15 / h; y = dy * m; x = dx * m;
Symbol 233 MovieClip Frame 12
_x = (_x - x); _y = (_y - y); if ((_x < -300) or (_y < -250)) { gotoAndPlay (14); } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 5; gotoAndPlay (14); } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { _root.main.game.score = _root.main.game.score + 10; gotoAndPlay (14); } } } i++; } j++; }
Symbol 233 MovieClip Frame 13
gotoAndPlay (12);
Symbol 239 MovieClip Frame 2
_x = (_x - 3); if (_root.warping == "on") { _x = -1000; } if (_x < -350) { gotoAndPlay (4); } if ((_x < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < _x)) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { tellTarget ("..") { gotoAndPlay ("warp"); }; } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { if (../:eyeblasting != "y") { tellTarget ("_root.main.game." add weapon) { _x = 900; }; } } } } i++; } j++; }
Symbol 239 MovieClip Frame 3
gotoAndPlay (2);
Symbol 239 MovieClip Frame 11
stop();
Symbol 241 MovieClip Frame 1
dy = _y;
Symbol 241 MovieClip Frame 2
_x = (_x - 6); if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { gotoAndPlay (4); } }
Symbol 241 MovieClip Frame 3
gotoAndPlay (2);
Symbol 241 MovieClip Frame 4
Set("../:health", 100);
Symbol 241 MovieClip Frame 5
stop();
Symbol 244 MovieClip Frame 1
bx = _x;
Symbol 244 MovieClip Frame 2
_x = (_x - 10); if (_x < -700) { gotoAndPlay (10); } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 5; gotoAndPlay (4); } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { if (../:eyeblasting != "y") { tellTarget ("_root.main.game." add weapon) { _x = 900; }; } _root.main.game.score = _root.main.game.score + 10; gotoAndPlay (4); } } } i++; } j++; }
Symbol 244 MovieClip Frame 3
gotoAndPlay (2);
Symbol 244 MovieClip Frame 4
hit = hit + 1;
Symbol 244 MovieClip Frame 8
if (3 < hit) { stop(); } else { gotoAndPlay (1); }
Symbol 244 MovieClip Frame 10
hits = "0";
Symbol 244 MovieClip Frame 44
_x = bx; stop();
Symbol 250 MovieClip Frame 1
_x = (_x - 14); if (_x < -700) { stop(); } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 5; gotoAndPlay (3); } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { _root.main.game.score = _root.main.game.score + 10; gotoAndPlay (3); } } } i++; } j++; }
Symbol 250 MovieClip Frame 2
gotoAndPlay (1);
Symbol 250 MovieClip Frame 7
stop();
Symbol 253 MovieClip Frame 15
gotoAndPlay (1);
Symbol 254 MovieClip Frame 1
stop();
Symbol 254 MovieClip Frame 4
Set("../:throw", "y");
Symbol 254 MovieClip Frame 11
gotoAndStop (1);
Symbol 254 MovieClip Frame 40
tellTarget ("../..") { play(); };
Symbol 255 MovieClip Frame 1
if (air < 1) { tellTarget ("_root.sound") { gotoAndPlay ("jump"); }; bounce = bounce + 1; fly = 0; if (3 < bounce) { bounce = 0; air = 8; } else { air = 20; } if (100 < _x) { xm = -6; } else if (_x < -60) { xm = 6; } else if (random(20) < 10) { xm = -6; } else { xm = 6; } } fly = fly + 1; if (air < fly) { air = air - 1; _y = (_y + 18); } else { _y = (_y - 18); } _x = (_x + xm); if (init != "done") { init = "done"; by = _y; } toss = toss - 1; if (toss < 1) { toss = 10 + random(20); } else if (toss == 1) { tellTarget ("IR") { play(); }; setProperty("../stone/", _x , _x); setProperty("../stone/", _y , _y); tellTarget ("..") { ss = ss + 1; duplicateMovieClip ("stone", "stone" add ss, ss + 100); stone._x = -1000; }; } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 10; } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { if (../:eyeblasting != "y") { tellTarget ("_root.main.game." add weapon) { _x = 900; }; } _root.main.game.score = _root.main.game.score + 20; gotoAndPlay (3); } } } i++; } j++; }
Symbol 255 MovieClip Frame 2
gotoAndPlay (1);
Symbol 255 MovieClip Frame 9
hit = hit + 1; if (14 < hit) { tellTarget ("IR") { gotoAndPlay ("dead"); }; stop(); } else { gotoAndPlay (1); }
Symbol 259 MovieClip Frame 30
stop();
Symbol 260 MovieClip Frame 1
if (air < 1) { bounce = bounce + 1; fly = 0; if (3 < bounce) { bounce = 0; air = 16; } else { air = 40; } if (100 < _x) { xm = -3; } else if (_x < 16) { xm = 3; } else if (random(20) < 10) { xm = -3; } else { xm = 3; } } fly = fly + 1; if (air < fly) { air = air - 1; _y = (_y + 9); } else { _y = (_y - 9); } _x = (_x + xm); if (init != "done") { init = "done"; by = _y; } toss = toss - 1; if (toss < 1) { toss = 15 + random(50); } else if (toss == 1) { setProperty("../mr_laser/", _x , _x - 16); setProperty("../mr_laser/", _y , _y); tellTarget ("..") { ss = ss + 1; duplicateMovieClip ("mr_laser", "stone" add ss, ss + 100); mr_laser._x = -1000; }; } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 10; } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { if (../:eyeblasting != "y") { tellTarget ("_root.main.game." add weapon) { _x = 900; }; } _root.main.game.score = _root.main.game.score + 20; gotoAndPlay (3); } } } i++; } j++; }
Symbol 260 MovieClip Frame 2
gotoAndPlay (1);
Symbol 260 MovieClip Frame 9
hits = hits + 1; if (23 < hits) { play(); } else { gotoAndPlay (1); }
Symbol 260 MovieClip Frame 53
tellTarget ("..") { play(); };
Symbol 262 MovieClip Frame 2
_x = (_x - 2.25); if (_x < -350) { gotoAndPlay (4); } if (((_x - (_width / 2)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 75; gotoAndPlay (4); } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { if (../:eyeblasting != "y") { tellTarget ("_root.main.game." add weapon) { _x = 900; }; } } } } i++; } j++; }
Symbol 262 MovieClip Frame 3
gotoAndPlay (2);
Symbol 262 MovieClip Frame 11
stop();
Symbol 265 MovieClip Frame 209
stop();
Symbol 269 MovieClip Frame 20
float = float - 1; painless = painless - 1; if (float < 1) { shoot = 10 + random(40); if (10 >= _x) { xm = 1; } else if (_x >= 150) { xm = -1; } else if (random(20) < 10) { xm = 1; } else { xm = -1; } if (-150 >= _y) { ym = 1; } else if (_y >= 150) { ym = -1; } else if (random(20) < 10) { ym = 1; } else { ym = -1; } float = 70 + random(20); xmod = (random(300) / 100) * xm; ymod = (random(300) / 100) * ym; } if (50 < float) { _x = (_x + xmod); _y = (_y + xmod); } else if (float == shoot) { setProperty("../quad", _x , _x); setProperty("../quad", _y , _y); tellTarget ("..") { ss = ss + 1; duplicateMovieClip ("quad", "quad" add ss, ss + 100); quad._x = -1000; }; } if (((_x - (_width / 3)) < (getProperty("../player", _x) + (getProperty("../player", _width) / 2))) and ((getProperty("../player", _x) - (getProperty("../player", _width) / 2)) < (_x + (_width / 3)))) { if (((_y - (_height / 2)) < (getProperty("../player", _y) + (getProperty("../player", _height) / 2))) and ((getProperty("../player", _y) - (getProperty("../player", _height) / 2)) < (_y + (_height / 2)))) { _root.main.game.health = _root.main.game.health - 10; } } j = 1; while (_root.main.game.weapons >= j) { type = eval ("_root.main.game.weapon" add j); qty = eval ("_root.main.game." add type); i = 1; while (qty >= i) { weapon = type add i; status = eval (("_root.main.game." add weapon) add ".status"); if (status == "on") { weapw = eval (("_root.main.game." add weapon) add "._width"); weaph = eval (("_root.main.game." add weapon) add "._height"); weapx = eval (("_root.main.game." add weapon) add "._x"); weapy = eval (("_root.main.game." add weapon) add "._y"); if (((_x - (_width / 2)) < (weapx + (weapw / 2))) and ((weapx - (weapw / 2)) < (_x + (_width / 2)))) { if (((_y - (_height / 2)) < (weapy + (weaph / 2))) and ((weapy - (weaph / 2)) < (_y + (_height / 2)))) { if (../:eyeblasting != "y") { tellTarget ("_root.main.game." add weapon) { _x = 900; }; } gotoAndPlay (22); } } } i++; } j++; }
Symbol 269 MovieClip Frame 21
gotoAndPlay (20);
Symbol 269 MovieClip Frame 22
if (0 < painless) { gotoAndPlay (20); }
Symbol 269 MovieClip Frame 27
hit = hit + 1; painless = 15; if (29 < hit) { play(); } else { gotoAndPlay (20); }
Symbol 269 MovieClip Frame 63
tellTarget ("..") { play(); };
Symbol 275 MovieClip Frame 2
stopAllSounds(); _root.warping = ""; health = 100; weapon = "eyeblast"; sheild = "off"; weapons = 4; weapon1 = "stun"; weapon2 = "laser"; weapon3 = "eyebeam"; weapon4 = "eyeblast"; stun = 2; laser = 3; eyebeam = 1; eyeblast = 4;
Symbol 275 MovieClip Frame 3
stopAllSounds();
Symbol 275 MovieClip Frame 1447
stop();
Symbol 275 MovieClip Frame 1452
stop();
Symbol 275 MovieClip Frame 1454
stop();
Symbol 275 MovieClip Frame 1455
Set("../:m2", "won"); tellTarget ("..") { gotoAndPlay (1); };
Symbol 275 MovieClip Frame 1456
_root.warping = "on";
Symbol 282 Button
on (release) { getURL ("http://www.athf.com?reffered_by=newgrounds.com_space_combat", "_blank"); }
Symbol 285 MovieClip Frame 125
tellTarget ("..") { play(); };
Symbol 286 MovieClip Frame 1
if ((m1 == "won") and (m2 == "won")) { nextFrame(); } stop();
Symbol 286 MovieClip Frame 4
stop();
Symbol 286 MovieClip Frame 5
stop();
Symbol 286 MovieClip Frame 6
stop();
Symbol 286 MovieClip Frame 10
stop();
Symbol 288 MovieClip Frame 1
stop();
Symbol 288 MovieClip Frame 3
stop();
Symbol 288 MovieClip Frame 5
stop();
Symbol 288 MovieClip Frame 7
stop();
Symbol 290 MovieClip Frame 1
stop();
Symbol 290 MovieClip Frame 25
tellTarget ("_root.main") { gotoAndPlay ("fail"); };
Symbol 293 Button
on (release) { getURL ("http://www.adultswim.com", "_blank"); }

Library Items

Symbol 1 GraphicUsed by:41
Symbol 2 GraphicUsed by:41
Symbol 3 GraphicUsed by:41
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:41
Symbol 6 GraphicUsed by:41
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:41 72 275 286
Symbol 9 GraphicUsed by:41
Symbol 10 FontUsed by:11 17 19 21 22 24 26 28 29 31 33 35 37 42 45 80
Symbol 11 TextUses:10Used by:41
Symbol 12 GraphicUsed by:15
Symbol 13 FontUsed by:14 39
Symbol 14 TextUses:13Used by:15
Symbol 15 ButtonUses:12 14Used by:41
Symbol 16 GraphicUsed by:41
Symbol 17 TextUses:10Used by:41
Symbol 18 GraphicUsed by:41
Symbol 19 TextUses:10Used by:41
Symbol 20 GraphicUsed by:41
Symbol 21 TextUses:10Used by:41
Symbol 22 TextUses:10Used by:41
Symbol 23 GraphicUsed by:41
Symbol 24 TextUses:10Used by:41
Symbol 25 GraphicUsed by:41
Symbol 26 TextUses:10Used by:41
Symbol 27 GraphicUsed by:41
Symbol 28 TextUses:10Used by:41
Symbol 29 TextUses:10Used by:41
Symbol 30 GraphicUsed by:41
Symbol 31 TextUses:10Used by:41
Symbol 32 GraphicUsed by:41
Symbol 33 TextUses:10Used by:41
Symbol 34 GraphicUsed by:41
Symbol 35 TextUses:10Used by:41
Symbol 36 GraphicUsed by:41
Symbol 37 TextUses:10Used by:41
Symbol 38 GraphicUsed by:41
Symbol 39 TextUses:13Used by:41
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:1 2 3 5 6 8 9 11 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40Used by:Timeline
Symbol 42 TextUses:10Used by:Timeline
Symbol 43 GraphicUsed by:44 46
Symbol 44 MovieClipUses:43Used by:46
Symbol 45 TextUses:10Used by:46
Symbol 46 ButtonUses:44 45 43Used by:Timeline
Symbol 47 GraphicUsed by:286
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:51 52 65
Symbol 50 GraphicUsed by:51 52 65
Symbol 51 ButtonUses:49 50Used by:286
Symbol 52 ButtonUses:49 50Used by:286
Symbol 53 FontUsed by:54 55
Symbol 54 TextUses:53Used by:286
Symbol 55 TextUses:53Used by:286
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:177 286
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:177 286
Symbol 60 GraphicUsed by:286
Symbol 61 GraphicUsed by:62 63
Symbol 62 MovieClipUses:61Used by:286
Symbol 63 MovieClipUses:61Used by:286
Symbol 64 GraphicUsed by:286
Symbol 65 ButtonUses:49 50Used by:286
Symbol 66 FontUsed by:67
Symbol 67 TextUses:66Used by:286
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:286
Symbol 70 GraphicUsed by:72
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:70 8 71Used by:286
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:286
Symbol 75 GraphicUsed by:81
Symbol 76 FontUsed by:77 78 79
Symbol 77 TextUses:76Used by:81
Symbol 78 TextUses:76Used by:81
Symbol 79 TextUses:76Used by:81
Symbol 80 TextUses:10Used by:81
Symbol 81 MovieClipUses:75 77 78 79 80Used by:286
Symbol 82 GraphicUsed by:89
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:89
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:89
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:89
Symbol 89 MovieClipUses:82 84 86 88Used by:177
Symbol 90 GraphicUsed by:94
Symbol 91 GraphicUsed by:94
Symbol 92 SoundUsed by:94 129 159
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:90 91 92 93Used by:177
Symbol 95 GraphicUsed by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:95 96Used by:98
Symbol 98 MovieClipUses:97Used by:177 275
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:177 275
Symbol 101 SoundUsed by:104
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:104
Symbol 104 MovieClipUses:101 103Used by:177
Symbol 105 GraphicUsed by:177 275
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:106Used by:177 275
Symbol 108 GraphicUsed by:111
Symbol 109 GraphicUsed by:111
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:108 109 110Used by:114
Symbol 112 GraphicUsed by:114
Symbol 113 SoundUsed by:114
Symbol 114 MovieClipUses:111 112 113Used by:177
Symbol 115 GraphicUsed by:117
Symbol 116 SoundUsed by:117 221 241
Symbol 117 MovieClipUses:115 116Used by:177
Symbol 118 GraphicUsed by:120
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:118 119Used by:122
Symbol 121 SoundUsed by:122
Symbol 122 MovieClipUses:120 121Used by:129
Symbol 123 GraphicUsed by:126
Symbol 124 GraphicUsed by:126
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:123 124 125Used by:129
Symbol 127 GraphicUsed by:129
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:122 126 127 92 128Used by:177
Symbol 130 GraphicUsed by:177
Symbol 131 GraphicUsed by:177
Symbol 132 GraphicUsed by:177 275
Symbol 133 GraphicUsed by:143 145 150
Symbol 134 GraphicUsed by:143 145 150
Symbol 135 GraphicUsed by:143 145 150
Symbol 136 GraphicUsed by:143 145 150
Symbol 137 GraphicUsed by:143 145 150
Symbol 138 GraphicUsed by:143 145 150
Symbol 139 GraphicUsed by:143 145 150
Symbol 140 GraphicUsed by:143 145 150
Symbol 141 GraphicUsed by:143 145 150
Symbol 142 GraphicUsed by:143 145 150
Symbol 143 MovieClipUses:133 134 135 136 137 138 139 140 141 142Used by:177
Symbol 144 SoundUsed by:177
Symbol 145 MovieClipUses:133 134 135 136 137 138 139 140 141 142Used by:153
Symbol 146 GraphicUsed by:153
Symbol 147 GraphicUsed by:153
Symbol 148 GraphicUsed by:153
Symbol 149 GraphicUsed by:153
Symbol 150 MovieClipUses:133 134 135 136 137 138 139 140 141 142Used by:153
Symbol 151 SoundUsed by:153
Symbol 152 SoundUsed by:153 165 177
Symbol 153 MovieClipUses:145 146 147 148 149 150 151 152Used by:177
Symbol 154 GraphicUsed by:159
Symbol 155 GraphicUsed by:159
Symbol 156 GraphicUsed by:159
Symbol 157 GraphicUsed by:159
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:154 155 92 156 157 158Used by:177
Symbol 160 GraphicUsed by:164
Symbol 161 GraphicUsed by:164
Symbol 162 GraphicUsed by:164
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:160 161 162 163Used by:165
Symbol 165 MovieClipUses:164 152Used by:177
Symbol 166 GraphicUsed by:168
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:166 167Used by:169
Symbol 169 MovieClipUses:168Used by:177
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170Used by:176
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:176
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:176
Symbol 176 MovieClipUses:171 173 175Used by:177
Symbol 177 MovieClipUses:89 94 98 59 100 104 105 107 57 114 117 129 130 131 132 143 144 153 159 165 169 176 152Used by:286
Symbol 178 GraphicUsed by:185
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:185
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:185
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:185 277
Symbol 185 MovieClipUses:178 180 182 184Used by:275
Symbol 186 GraphicUsed by:189
Symbol 187 GraphicUsed by:189
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:186 187 188Used by:275
Symbol 190 GraphicUsed by:275
Symbol 191 GraphicUsed by:197
Symbol 192 GraphicUsed by:197
Symbol 193 SoundUsed by:197 210 288
Symbol 194 GraphicUsed by:196
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:194 195Used by:197
Symbol 197 MovieClipUses:191 192 193 196Used by:275
Symbol 198 GraphicUsed by:210
Symbol 199 GraphicUsed by:210
Symbol 200 GraphicUsed by:210
Symbol 201 GraphicUsed by:203
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:201 202Used by:210
Symbol 204 GraphicUsed by:210
Symbol 205 GraphicUsed by:210
Symbol 206 GraphicUsed by:210
Symbol 207 GraphicUsed by:210
Symbol 208 GraphicUsed by:210
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:198 199 193 200 203 204 205 206 207 208 209Used by:275
Symbol 211 GraphicUsed by:219
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:216
Symbol 214 SoundUsed by:215 275 288
Symbol 215 MovieClipUses:214Used by:216
Symbol 216 MovieClipUses:213 215Used by:219
Symbol 217 GraphicUsed by:219
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:211 216 217 218Used by:275
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:220 116Used by:275
Symbol 222 GraphicUsed by:225
Symbol 223 GraphicUsed by:225 244
Symbol 224 GraphicUsed by:225 244
Symbol 225 MovieClipUses:222 223 224Used by:275
Symbol 226 SoundUsed by:275
Symbol 227 GraphicUsed by:233
Symbol 228 GraphicUsed by:233
Symbol 229 GraphicUsed by:233 250
Symbol 230 GraphicUsed by:231 253 254
Symbol 231 MovieClipUses:230Used by:233
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:227 228 229 231 232Used by:275
Symbol 234 SoundUsed by:275
Symbol 235 GraphicUsed by:260 275
Symbol 236 GraphicUsed by:239 262 275
Symbol 237 SoundUsed by:239 262 288
Symbol 238 SoundUsed by:239 262
Symbol 239 MovieClipUses:236 237 238Used by:275
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:240 116Used by:275
Symbol 242 SoundUsed by:275
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:243 223 224Used by:275
Symbol 245 GraphicUsed by:275
Symbol 246 GraphicUsed by:275
Symbol 247 GraphicUsed by:275
Symbol 248 GraphicUsed by:250
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:229 248 249Used by:275
Symbol 251 GraphicUsed by:254
Symbol 252 GraphicUsed by:254
Symbol 253 MovieClipUses:230Used by:254
Symbol 254 MovieClipUses:230 251 252 253Used by:255
Symbol 255 MovieClipUses:254Used by:275
Symbol 256 GraphicUsed by:259
Symbol 257 SoundUsed by:259
Symbol 258 SoundUsed by:259
Symbol 259 MovieClipUses:256 257 258Used by:275
Symbol 260 MovieClipUses:235Used by:275
Symbol 261 SoundUsed by:275
Symbol 262 MovieClipUses:236 237 238Used by:275
Symbol 263 GraphicUsed by:265
Symbol 264 SoundUsed by:265
Symbol 265 MovieClipUses:263 264Used by:275
Symbol 266 GraphicUsed by:269
Symbol 267 GraphicUsed by:269
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:266 267 268Used by:275
Symbol 270 SoundUsed by:275
Symbol 271 GraphicUsed by:275
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:275
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClipUses:185 189 190 100 105 107 98 8 197 210 219 221 225 226 233 234 235 214 239 241 242 244 245 246 247 132 250 255 259 260 261 236 262 265 269 270 271 273 274Used by:286
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClipUses:276 184Used by:286
Symbol 278 FontUsed by:279 280 291
Symbol 279 TextUses:278Used by:286
Symbol 280 TextUses:278Used by:282
Symbol 281 GraphicUsed by:282
Symbol 282 ButtonUses:280 281Used by:286
Symbol 283 GraphicUsed by:286
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClipUses:284Used by:286
Symbol 286 MovieClipUses:47 51 52 8 54 55 57 59 60 62 63 64 65 67 69 72 74 81 177 275 277 279 282 283 285Used by:Timeline
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:287 193 214 237Used by:Timeline
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:289Used by:Timeline
Symbol 291 TextUses:278Used by:293
Symbol 292 GraphicUsed by:293
Symbol 293 ButtonUses:291 292Used by:Timeline

Instance Names

"main"Frame 5Symbol 286 MovieClip
"sound"Frame 5Symbol 288 MovieClip
"fade"Frame 5Symbol 290 MovieClip
"flash"Symbol 98 MovieClip Frame 1Symbol 97 MovieClip
"jelly"Symbol 177 MovieClip Frame 1Symbol 94 MovieClip
"jelly4"Symbol 177 MovieClip Frame 1Symbol 94 MovieClip
"pain"Symbol 177 MovieClip Frame 2Symbol 98 MovieClip
"player"Symbol 177 MovieClip Frame 2Symbol 59 MovieClip
"control"Symbol 177 MovieClip Frame 2Symbol 100 MovieClip
"stun1"Symbol 177 MovieClip Frame 2Symbol 104 MovieClip
"stun2"Symbol 177 MovieClip Frame 2Symbol 104 MovieClip
"shield"Symbol 177 MovieClip Frame 2Symbol 57 MovieClip
"jelly1"Symbol 177 MovieClip Frame 28Symbol 94 MovieClip
"jelly2"Symbol 177 MovieClip Frame 54Symbol 94 MovieClip
"shark2"Symbol 177 MovieClip Frame 103Symbol 114 MovieClip
"jelly22"Symbol 177 MovieClip Frame 146Symbol 94 MovieClip
"jelly34"Symbol 177 MovieClip Frame 146Symbol 94 MovieClip
"jelly23"Symbol 177 MovieClip Frame 146Symbol 94 MovieClip
"meatpwr"Symbol 177 MovieClip Frame 393Symbol 117 MovieClip
"shark"Symbol 177 MovieClip Frame 397Symbol 114 MovieClip
"shark2"Symbol 177 MovieClip Frame 417Symbol 114 MovieClip
"shark"Symbol 177 MovieClip Frame 429Symbol 114 MovieClip
"shark9"Symbol 177 MovieClip Frame 559Symbol 114 MovieClip
"jelly"Symbol 177 MovieClip Frame 559Symbol 94 MovieClip
"jelly3"Symbol 177 MovieClip Frame 559Symbol 94 MovieClip
"jelly2"Symbol 177 MovieClip Frame 559Symbol 94 MovieClip
"shark8"Symbol 177 MovieClip Frame 562Symbol 114 MovieClip
"shark855"Symbol 177 MovieClip Frame 649Symbol 114 MovieClip
"shark83"Symbol 177 MovieClip Frame 649Symbol 114 MovieClip
"shark82"Symbol 177 MovieClip Frame 653Symbol 114 MovieClip
"shark866"Symbol 177 MovieClip Frame 653Symbol 114 MovieClip
"shark833"Symbol 177 MovieClip Frame 657Symbol 114 MovieClip
"shark8"Symbol 177 MovieClip Frame 657Symbol 114 MovieClip
"shark81"Symbol 177 MovieClip Frame 657Symbol 114 MovieClip
"meatpwr"Symbol 177 MovieClip Frame 822Symbol 117 MovieClip
"eel1"Symbol 177 MovieClip Frame 862Symbol 129 MovieClip
"eel2"Symbol 177 MovieClip Frame 862Symbol 129 MovieClip
"eel4"Symbol 177 MovieClip Frame 862Symbol 129 MovieClip
"eel3"Symbol 177 MovieClip Frame 862Symbol 129 MovieClip
"eel22"Symbol 177 MovieClip Frame 965Symbol 129 MovieClip
"eel42"Symbol 177 MovieClip Frame 965Symbol 129 MovieClip
"eel32"Symbol 177 MovieClip Frame 965Symbol 129 MovieClip
"monster"Symbol 177 MovieClip Frame 1074Symbol 153 MovieClip
"master"Symbol 177 MovieClip Frame 1074Symbol 159 MovieClip
"ink"Symbol 177 MovieClip Frame 1074Symbol 165 MovieClip
"tenticle"Symbol 177 MovieClip Frame 1074Symbol 169 MovieClip
"puff"Symbol 219 MovieClip Frame 1Symbol 216 MovieClip
"IR"Symbol 255 MovieClip Frame 1Symbol 254 MovieClip
"invader1"Symbol 275 MovieClip Frame 1Symbol 189 MovieClip
"invader2"Symbol 275 MovieClip Frame 1Symbol 189 MovieClip
"invader3"Symbol 275 MovieClip Frame 1Symbol 189 MovieClip
"control"Symbol 275 MovieClip Frame 2Symbol 100 MovieClip
"pain"Symbol 275 MovieClip Frame 2Symbol 98 MovieClip
"player"Symbol 275 MovieClip Frame 2Symbol 8 MovieClip
"eyeblast1"Symbol 275 MovieClip Frame 2Symbol 197 MovieClip
"eyeblast2"Symbol 275 MovieClip Frame 2Symbol 197 MovieClip
"eyeblast3"Symbol 275 MovieClip Frame 2Symbol 197 MovieClip
"eyeblast4"Symbol 275 MovieClip Frame 2Symbol 197 MovieClip
"eyebeam1"Symbol 275 MovieClip Frame 2Symbol 210 MovieClip
"invader1"Symbol 275 MovieClip Frame 120Symbol 189 MovieClip
"invader2"Symbol 275 MovieClip Frame 120Symbol 189 MovieClip
"invader3"Symbol 275 MovieClip Frame 120Symbol 189 MovieClip
"sumo1"Symbol 275 MovieClip Frame 184Symbol 219 MovieClip
"sumo1"Symbol 275 MovieClip Frame 184Symbol 219 MovieClip
"sumo1"Symbol 275 MovieClip Frame 184Symbol 219 MovieClip
"sumo1"Symbol 275 MovieClip Frame 184Symbol 219 MovieClip
"sumo1"Symbol 275 MovieClip Frame 184Symbol 219 MovieClip
"meatpwr"Symbol 275 MovieClip Frame 194Symbol 221 MovieClip
"meatpwr"Symbol 275 MovieClip Frame 194Symbol 221 MovieClip
"sh2"Symbol 275 MovieClip Frame 251Symbol 225 MovieClip
"sh3"Symbol 275 MovieClip Frame 370Symbol 225 MovieClip
"sh1"Symbol 275 MovieClip Frame 370Symbol 225 MovieClip
"sumo1"Symbol 275 MovieClip Frame 415Symbol 219 MovieClip
"sumo1"Symbol 275 MovieClip Frame 415Symbol 219 MovieClip
"sumo1"Symbol 275 MovieClip Frame 415Symbol 219 MovieClip
"sumo1"Symbol 275 MovieClip Frame 415Symbol 219 MovieClip
"sumo1"Symbol 275 MovieClip Frame 415Symbol 219 MovieClip
"sumo1"Symbol 275 MovieClip Frame 415Symbol 219 MovieClip
"invader1"Symbol 275 MovieClip Frame 449Symbol 189 MovieClip
"invader2"Symbol 275 MovieClip Frame 449Symbol 189 MovieClip
"invader3"Symbol 275 MovieClip Frame 449Symbol 189 MovieClip
"meatpwr"Symbol 275 MovieClip Frame 969Symbol 241 MovieClip
"sh2"Symbol 275 MovieClip Frame 1331Symbol 244 MovieClip
"sh2"Symbol 275 MovieClip Frame 1331Symbol 244 MovieClip
"sh2"Symbol 275 MovieClip Frame 1331Symbol 244 MovieClip
"stone"Symbol 275 MovieClip Frame 1447Symbol 250 MovieClip
"IR"Symbol 275 MovieClip Frame 1447Symbol 255 MovieClip
"mr_laser"Symbol 275 MovieClip Frame 1452Symbol 239 MovieClip
"Ignignokt"Symbol 275 MovieClip Frame 1452Symbol 260 MovieClip
"quad"Symbol 275 MovieClip Frame 1454Symbol 262 MovieClip
"yeah"Symbol 275 MovieClip Frame 1454Symbol 269 MovieClip
"mp1"Symbol 286 MovieClip Frame 1Symbol 62 MovieClip
"mp2"Symbol 286 MovieClip Frame 1Symbol 63 MovieClip
"mp3"Symbol 286 MovieClip Frame 2Symbol 81 MovieClip
"game"Symbol 286 MovieClip Frame 4Symbol 177 MovieClip
"game"Symbol 286 MovieClip Frame 5Symbol 275 MovieClip

Labels

"dead"Symbol 94 MovieClip Frame 4
"dead"Symbol 114 MovieClip Frame 4
"pwr"Symbol 117 MovieClip Frame 4
"dead"Symbol 129 MovieClip Frame 4
"dead"Symbol 189 MovieClip Frame 4
"dead"Symbol 219 MovieClip Frame 4
"pwr"Symbol 221 MovieClip Frame 4
"dead"Symbol 225 MovieClip Frame 4
"dead"Symbol 233 MovieClip Frame 14
"dead"Symbol 239 MovieClip Frame 4
"pwr"Symbol 241 MovieClip Frame 4
"dead"Symbol 244 MovieClip Frame 4
"dead"Symbol 250 MovieClip Frame 3
"dead"Symbol 254 MovieClip Frame 12
"dead"Symbol 255 MovieClip Frame 3
"dead"Symbol 260 MovieClip Frame 3
"dead"Symbol 262 MovieClip Frame 4
"st"Symbol 265 MovieClip Frame 209
"dead"Symbol 269 MovieClip Frame 22
"warp"Symbol 275 MovieClip Frame 1456
"fail"Symbol 286 MovieClip Frame 10
"beam"Symbol 288 MovieClip Frame 2
"jump"Symbol 288 MovieClip Frame 4
"mrlaser"Symbol 288 MovieClip Frame 6




http://swfchan.com/16/75704/info.shtml
Created: 5/4 -2019 22:16:45 Last modified: 5/4 -2019 22:16:45 Server time: 02/05 -2024 09:02:04