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Tutorial Time.swf

This is the info page for
Flash #75709

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Text
Tutorial

splash screen

Flash Programming

Animation

Learn Basics

The Tutorial

2006 Edition

Return to menu

Return to menu

Welcome to the world of Flash 8. Your about to take on and learn the ‘Basics’ behind the amazing
software. To do this, you will learn, discover and transform. The three simple steps to know Flash
8’s basic tools, etc so that the next time you are on Flash, you won’t have any bothers finding out
where to find what you need. Also inside there is tips on how to animate! Enjoy... You are about to
experience Flash...

basics

next

learn

step one

The tools of Flash:
The following tools are in the toolbox, if your toolbox does not appear in flash, go into window and
click on tools, or use "Control+F2' to show it or disable it.

previous

Brush Tool (B)
Paint Bucket Tool (K)
Pen Tool (P)
Oval Tool (O)
Zoom Tool (M, Z)
Subselection Tool (A)
Gadient Transform Tool (F)
Lasso Tool (L)
Text Tool (T)
Rectangle Tool (R)

Pencil Tool (Y)
Selection Tool (V)
Ink Bottle Tool (S)
Free Transform Tool (Q)
Eyedropper Tool (I)
Eraser Tool (E)
Hand Tool (H)
Line Tool (L)

Two other tools you may see are in the colors part...
The top one is for line colors and the bottom one is for
the fill colour...

File, edit, view...
The main tool bar, the window control panel, has many options, file, edit, view, insert,
modify, text, commands, control, window and help. These controls control your flash file
and have all your items which you need to create the perfect flash project.

The Timeline
What is it?
Think of the timeline as your movie, every frame
eqauls a clip. For example, frame one, could have a
circle, frame two could advance the circle to a
different area.

The Timeline
Scenes and Symbols
If you create a symbol 'more information in discover'
you can double click onto it enter it's timeline. To go
back, hit on the 'scene #' or the return icon.

The Timeline
Lock up!
To lock your timeline, select the 'dot' below the lock
symbol. This will lock the current timeline securing
your timeline from use.

lock

The Timeline
Show/Hide
To hide away your timeline's drawings, etc. Select
the 'dot' below the 'eye' icon, to make them appear
again, hit on the 'dot' once more!

show/hide

The Timeline
Show me those lines
To show lines in a colour of your choice, select the
green box below the sqaure, to change it back to
normal re-click on it. If you want to change it, right
click and view properties.

show all layers as outlines

The Timeline
Editing and Zooming
These are quick icons allowing you to edit a symbol
or a scene or zoom in. You can select the symbol
you want to edit or scene.

The Timeline
Framerate...
To change your 'FPS' (frames per a second), double
clikc on #.# fps. This will change the speed and may
improve games, etc.

The Timeline
How long is it?
0.3 seconds?! Dam, this is a very short movie.

Tweening
Okay, so you don't know how to tween. Don't worry,
you will be getting the hand of it now with a few
simple steps.
Example:
First of all this create a new document and on the
first frame in the timeline draw a circle. Now on this
frame right click with your mouse and go to create
motion tween, now simply go to any frame, this will
be a guide to how long it takes to get to A to B. On
the frame you've created move the circle to
anywhere on the document you wish, and hit play!

discover

step two

Tweening
Well, now you've created your first tweening object:

So you think the ball isn't moving that smooth or the way you want it?

Now your circle should be moving more
smoother this time around!

Tweening
So you've played around with that. But if your still
now happy, then well... On any frame in your time
line select it, and look at the properties. On the
button beside Ease, select edit!
A box should now appear!
This is where the fun begins,
and believe me it's easy to do!
The graph is simply your time-
line. Select say the middle and
move it down, then play your
movie again. It should slow
down when it gets to the middle!

Tweening
Now we can move onto making a motion guide! On
your circle tweened, hit on the Layer.
Now, right click and go down into
motion guide. You will notice a new Layer being made.
Now just simply draw a line * not a straight one!

If the above box isn't up, go into window, and toolbars and select Main.

Tweening
Select the first frame of the layer where you have your circle, and simply drag your
circle to the start of the line! Now make a new keyframe at the last frame of the circle

to the end of the motion guide. Please make sure that you still
have snap up.
Now your tweening should be complete. Your circle should follow
the line you have made, and you won't be able to see the line!

Transform!
Put it this way, no one on newgrounds or any other flash site wants to watch your
circle follow the direction of a line. And I doubt they'd even give you a rating of 1/5. So
what does make the other animations so special around the web? Well it's about the
way it's presented and now your going to do that yourself!

transform

step three

Drawing
Okay, so you aren't the best drawer on Flash, but hey you can still do it. First of all
we're going to look into tracing. Go into google.com and search for your favourite
animation character! For example 'Bart' out of 'The Simpsons'.

Create a new document. And in first frame copy in the picture
of your character you have found. Now, right click on the Layer
and go down to insert layer. Lock this layer for now and go
back to the picture. Right click on it and convert it into a
graphic or movieclip and go into it's properties and where it
says color, select alpha and make it vanish abit. Now Lock this
layer and go to the layer you have created.
In this layer, unlock it and start drawing over
the image using lines.

Drawing
Woow, that turned out good... And it was easy!

So there you have, your first traced
drawing on Macromedia Flash. Hopefully it
looks better than the one of Bart here. :P

Drawing
So by this stage you've learnt and discovered and transformed using tracing. But
that's not really your own work is it? It is time for you to draw your own character.
This name him Tim.

I haven't been even
drawn yet, so what
you waiting on!

Drawing
Okay, so now draw a box. Any size, doesn't really matter...

Use the arrow tool to make a shape of it like so...

>

Drawing
Now draw eyes,a nose and a mouth. And maybe ears and hair to. You may wanna add
shading aswell.

About time! You
finally finished
drawing me!

So there you have it...
Thats all from this version of The Tutorial.
Please note there will be a special summer
edition with twice as much!
I hope you have enjoyed your time playing
with the guides in this tutorial!
You can return to the main menu and get
ready to take on two other parts 'Designing'
and 'Programing'.

complete!

well done!

Taking you into a world of imagination, the design tutorial gives you a lesson or two on
how you design sites using Flash 8 and to design graphics. All you have to do is learn,
capture it, and then create....

design

Color Mixer
Okay so in basics you learnt alot about where you
find your basic drawing tools, etc. Now it's time to
look at another neat tool. The color mixer!
If you don't have this panel up, please window and
select Color Mixer or hit 'Shift+F9' in your keyboard.

Color Mixer
Linear
Radial

Solid

Bitmap

It is cool what the colour mixer can
do for your project. Look at the background
of this. It's linear, and it has a cool radial
circle down the bottom right!

Flash Never Looked So Good!
You've may have noticed some things looking like they've been done using photoshop in
this tutorial. But guess what, they've been done using Flash8!

When you create a button or movieclip make sure you check out the new
advanced features. Flash 8 allows you to change the way the bitmap image
looks or how the radial circle contrasts with the background!

You've got an imagination, use it
If your stuck or having problems on trying to make your Flash site look out of the world
and unique then you may wish to look around the web for inspiration and see how they
did their website.

capture

Click me
Draw something which looks like a button, eg:
Now, right click on it, and hit 'Convert to symbol'...
You will have the following options: (select button)

Click me
You should have something like this now...

Was that easy? Now this exit this scene and then right click
on the button you made and hit actionscript. The action-
script to go to a previous frame is: (copy & paste it!)

on (release) {
prevFrame();
}

Go to previous
frame...

on (release) {
nextFrame();
}

Go to next
frame...

EASY!

Now your button should be familiar to the button at the bottom
of this page '< Previous'. That wasn't hard, was it?

Next:

on (release) {
nextFrame();
}

If it's a website, make sure you're timeline
frames are stopped, so when you hit, next,
previous or go to and play, it'll go to the
frame:

stop();

Go to and play:

on (release) {
gotoAndPlay(1);
}

Your site should be looking top notch
So here's the final tips:
- Enough of the solid colors, try using something
better.
- Give information on your site which is relevant to
the site layout and background, eg: a holiday...
- Make sure the right information goes into the
right pages

complete

If you want to know more contact:
urgemedia@hotmail.com

Tired of not knowing what script is what, allow yourself to learn, think and make, to make
the average flash user a basic programming wizard! Don't worry, it's easy...

program

Making the Game
The following parts of the tutorial:
Learn:
Learn the functions
Make:
Make your game

Making the Game
Time to learn...

Making the Game
SIMPLE GAME
Credit for original tutorial: Rystic_force@hotmail.com

Making the Game
SIMPLE GAME
- Draw a ball:              - Convert it to a movieclip:
- Change the instance name
to CIRCLE

make

Making the Game
SIMPLE GAME
Now draw a square and convert it to a movieclip
In the circle you created add these actionscripts
(select control+A) to select all...

onClipEvent (load) {
fall = false;
_name = "circle";
jump = 0;
speed = 8;
jumpheight = 18;
maxfall = -54;
}
onClipEvent (enterFrame) {
xmin = getBounds(_root).xMin;
xmax = getBounds(_root).xMax;
ymin = getBounds(_root).yMin;
ymax = getBounds(_root).yMax;
if (Key.isDown(Key.SPACE) && fall == false && jump == undefined) {
fall = true;
jump = jumpheight;
}
if (jump<>undefined) {
if (jump>maxfall) {
jump--;
}
_y -= jump;
}
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) {
_x -= speed;
}
if (Key.isDown(Key.RIGHT)) {
_x += speed;
}
}

Making the Game
SIMPLE GAME
On the square add the following actionscript:
Therefore make copies of the square
where you want the circle to stand...

onClipEvent (load) {
activated = false;
down = false;

}
onClipEvent (enterFrame) {
_root.report.text = Math.round(_root.circle.yMax)+" "+Math.round(yMin);
xmin = getBounds(_root).xMin;
xmax = getBounds(_root).xMax;
ymin = getBounds(_root).yMin;
ymax = getBounds(_root).yMax;
if (_root.circle.xMax>xMin && _root.circle.xMin<xMax && _root.circle.yMax<yMin) {
if (_root.circle.yMax-_root.circle.jump*2>yMin) {
_root.circle._y = ymin-_root.circle._height/2;
_root.circle.jump = undefined;
_root.circle.fall = false;
activated = true;
}
}
if (Math.round(_root.circle.yMax)>
Math.round(yMin)) {
if (hitTest(_root.circle) && _root.circle.xmax<xmin) {
_root.circle._x -= _root.circle.speed;
}
if (hitTest(_root.circle) && _root.circle.xmin>xmax) {
_root.circle._x += _root.circle.speed;
}
if (hitTest(_root.circle) && _root.circle.ymin>ymax && _root.circle.jump>-1) {
_root.circle.jump = -1*(_root.circle.jump);
}
}
if (activated == true && not hitTest(_root.circle) && _root.circle.jump == undefined) {
_root.circle.jump = 0;
activated = false;
}
if (hitTest(_root.circle) && _root.circle.ymax>
ymin && _root.circle.jump<>undefined && _root.circle._y<_y) {
_root.circle._y = ymin-_root.circle._height/2;
_root.circle.jump = undefined;
_root.circle.fall = false;
activated = true;
}
if (_root.circle.ymax-_root.circle.jump>
ymin && _root.circle.xMin<xMax && _root.circle.xMax>xMin && _root.circle.jump<>undefined && _root.circle._y<_y) {
_root.circle._y = ymin-_root.circle._height/2;
_root.circle.jump = undefined;
_root.circle.fall = false;
activated = true;
}
}

Making the Game
SIMPLE GAME
Woow it worked!
If it didnt click here!

on (release) {
getURL("http://www.newgrounds.com/bbs/topic.php?id=152495", "_new");
}

the above actionscript is for having a website appear

ActionScript [AS1/AS2]

Frame 3
stop();
Frame 4
stop();
Frame 5
stop();
Frame 6
stop();
Symbol 10 Button
on (release) { _root.play(); }
Symbol 11 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 11 MovieClip Frame 2
gotoAndPlay (1);
Symbol 20 Button
on (release) { gotoAndPlay (5); }
Symbol 21 Button
on (release) { gotoAndPlay (6); }
Symbol 22 Button
on (release) { gotoAndPlay (4); }
Symbol 40 Button
on (release) { gotoAndPlay (3); }
Symbol 49 Button
on (release) { nextFrame(); }
Symbol 59 Button
on (release) { prevFrame(); }
Symbol 152 MovieClip Frame 1
stop();
Symbol 152 MovieClip Frame 2
stop();
Symbol 152 MovieClip Frame 3
stop();
Symbol 152 MovieClip Frame 4
stop();
Symbol 152 MovieClip Frame 5
stop();
Symbol 152 MovieClip Frame 6
stop();
Symbol 152 MovieClip Frame 7
stop();
Symbol 152 MovieClip Frame 8
stop();
Symbol 152 MovieClip Frame 9
stop();
Symbol 152 MovieClip Frame 10
stop();
Symbol 152 MovieClip Frame 11
stop();
Symbol 152 MovieClip Frame 12
stop();
Symbol 152 MovieClip Frame 13
stop();
Symbol 152 MovieClip Frame 14
stop();
Symbol 152 MovieClip Frame 15
stop();
Symbol 152 MovieClip Frame 16
stop();
Symbol 152 MovieClip Frame 17
stop();
Symbol 152 MovieClip Frame 18
stop();
Symbol 152 MovieClip Frame 19
stop();
Symbol 152 MovieClip Frame 20
stop();
Symbol 152 MovieClip Frame 21
stop();
Symbol 152 MovieClip Frame 22
stop();
Symbol 152 MovieClip Frame 23
stop();
Symbol 204 MovieClip Frame 1
stop();
Symbol 204 MovieClip Frame 2
stop();
Symbol 204 MovieClip Frame 3
stop();
Symbol 204 MovieClip Frame 4
stop();
Symbol 204 MovieClip Frame 5
stop();
Symbol 204 MovieClip Frame 6
stop();
Symbol 204 MovieClip Frame 7
stop();
Symbol 204 MovieClip Frame 8
stop();
Symbol 204 MovieClip Frame 9
stop();
Symbol 225 Button
on (release) { getURL ("http://www.newgrounds.com/bbs/topic.php?id=152495", "_new"); }
Symbol 228 MovieClip Frame 1
stop();
Symbol 228 MovieClip Frame 2
stop();
Symbol 228 MovieClip Frame 3
stop();
Symbol 228 MovieClip Frame 4
stop();
Symbol 228 MovieClip Frame 5
stop();
Symbol 228 MovieClip Frame 6
stop();
Instance of Symbol 216 MovieClip in Symbol 228 MovieClip Frame 6
onClipEvent (load) { fall = false; _name = "circle"; jump = 0; speed = 8; jumpheight = 18; maxfall = -54; } onClipEvent (enterFrame) { xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if ((Key.isDown(32) && (fall == false)) && (jump == undefined)) { fall = true; jump = jumpheight; } if (jump != undefined) { if (jump > maxfall) { jump--; } _y = (_y - jump); } } onClipEvent (enterFrame) { if (Key.isDown(37)) { _x = (_x - speed); } if (Key.isDown(39)) { _x = (_x + speed); } }
Symbol 228 MovieClip Frame 7
stop();
Symbol 228 MovieClip Frame 8
stop();

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Symbol 217 TextUses:33Used by:228
Symbol 218 TextUses:35 33Used by:228
Symbol 219 EditableTextUses:35Used by:228
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:220Used by:228
Symbol 222 TextUses:35 33Used by:228
Symbol 223 EditableTextUses:33Used by:228
Symbol 224 TextUses:33Used by:228
Symbol 225 ButtonUses:43Used by:228
Symbol 226 EditableTextUses:33Used by:228
Symbol 227 TextUses:33Used by:228
Symbol 228 MovieClipUses:42 44 205 206 49 59 51 52 53 208 209 211 213 214 216 217 91 218 219 221 222 223 202 224 225 226 227Used by:Timeline

Instance Names

"bar"Symbol 11 MovieClip Frame 1Symbol 2 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"loaded"Symbol 11 MovieClip Frame 3




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Created: 5/4 -2019 21:57:14 Last modified: 5/4 -2019 21:57:14 Server time: 22/12 -2024 23:28:32