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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/30487763?noj=FRM30487763-23DC" width="1" height="1"></div>

Hostile skies.swf

This is the info page for
Flash #75717

(Click the ID number above for more basic data on this flash file.)


Text
BACKGROUND

play

play

V0.91

V0.9

MINICLIP.COM INTRO COMPONENT v1.3

Place this component on the second
frame, leaving frame 1 completely
empty. The silhouette helps you position
the preloader correctly on your page.

The game is loading (0%)

The game is loading (0%)

Free Games AND ShowS

MINICLIP.COM SAFE SCORE COMPONENT b0.3

Place this component on the second frame of
the movie.

scoreLocation
setScore(int)

The absolute path to the
score variable.
Global function to set the safe
score. Use this function where
the score is defined or
changed. NEVER set or change
the score in any other way.

instructions

instructions

Controls
Control your plane using the mouse - move the mouse to the rigtht to go
faster, and left to slow down. Use the LEFT MOUSE BUTTON to shoot
your machine guns, and use the SPACE BAR to drop your bombs.
To land you plane. slow down (move the mouse to the left of teh game)
and touch down carefully. Land too late, too quickly, or too steeply and
you will crash your aircraft, so be careful!
Key Controls
Use [P] to pause the game
Use [M] to turn the music on/ off

close

close

Instructions

Free Games AND ShowS

scrollers

LEVELNAME

LEVELTITLE

You are 'Billy Coppins' a fighter Ace in the French Armee de L'air. Your mission is to defeat Falkenhayn's attacking fighters and land safely at the allied air strip.

BILLY COPPINS

Boats and Planes are ammassing for a spearhead attack on the South coast of England - 'Charlie Cooper' ... get airborne immediately to defend the coastline.

CHARLIE COOPER

After thwarting the attack on the Southern coast of England, the enemy have regrouped in a last ditch attempt to defeat the allies. 'Jean-Claude' - defeat the Red Baron and destroy the enemy artillery

JEAN-CLAUDE

THE RED BARON

000000

000000

Airstrip Approaching
Reduce Speed

You have failed to land

MISSION FAILURE

MORE
GAMES

PAUSE [P]

PAUSE [P]

PAUSE [P]

PRESS [P]
TO PAUSE

PAUSE SCREEN

paused

Press [P] to Un pause

the skies are safe - well done

ENEMY PLANES DESTROYED

TOTAL WASTED SHOTS

000

000

000

000

ENEMY SHIPS DESTROYED

000

TOTAL WASTED BOMBS

000

000

000

ANTI-AIRCRAFT DESTROYED

000

000

Well done - The Skies are safe once more

submit highscore

submit highscore

menu

menu

HIGHSCORE
LOADING

MINICLIP.COM HIGHSCORE COMPONENT v1.26

Place this component on a frame where the
highscores should be displayed. The silhouette
helps you position it correctly on your page.

scoreLocation
gamename
saveScore
scoreIsTime
scoreReversed
negativeScoreAllowed

The absolute path to the
score variable.
Game identifier.
Set to false to only show
the scores and not save score.
Score is based on time -
'00m23s45ms' should be
sent as '2345' (number mustn't
start with a zero).
Score is sorted descending,
time is sorted ascending.
Score can be less than zero.

DAILY

WEEKLY

MONTHLY

THE HIGHSCORES ARE EXCLUSIVELY
AVAILABLE ON MINICLIP.COM

PLAY THIS GAME WITH HIGHSCORES!

PLAY THIS GAME WITH HIGHSCORES!

HIGHSCORES

ActionScript [AS1/AS2]

Instance of Symbol 65 MovieClip in Frame 3
//component parameters onClipEvent (construct) { scoreLocation = "_root.score"; }
Frame 10
function newGame() { ng = true; setScore(0); level = 0; newLevel(); } function newLevel() { gPause = true; speed = 0; distance = 0; wastedShots = 0; wastedBombs = 0; planekills = 0; boatkills = 0; antiaircraftkills = 0; level++; distanceMax = 10000 + (level * 5000); if (level == 2) { gameState = "FLY"; } else { gameState = "TAKEOFF"; } if (level == 1) { number = "one"; } if (level == 2) { number = "two"; } if (level == 3) { number = "three"; } _root.levelMission = "mission " + number; _root.levelTitle = _root["levelTitle" + level]; gotoAndPlay ("reset"); } function playlevel() { gotoAndPlay ("gameMain"); gPause = false; } function getRot(sourceX, sourceY, targetX, targetY, offset) { var _local3 = sourceX - targetX; var _local1 = sourceY - targetY; var _local2 = Math.atan((-_local3) / _local1) * 57.2957795130823; if (_local1 < 0) { _local2 = _local2 + 180; } return(_local2 - offset); } _quality = "BEST"; musicOn = true; levelTitle1 = "1916, France over Verdun"; levelDescription1 = "You are 'Billy Coppins' a fighter Ace in the French Armee de L'air. Your mission is to defeat Falkenhayn's attacking fighters and land safely at the allied air strip."; levelTitle2 = "1917, Over the English Channel"; levelDescription2 = "Boats and Planes are ammassing for a spearhead attack on the South coast of England - 'Charlie Cooper' ... get airborne immediately to defend the coastline"; levelTitle3 = "1919, Outskirts of Berlin"; levelDescription3 = "After thwarting the attack on the Southern coast of England, the enemy have regrouped in a last ditch attempt to defeat the allies. 'Jean-Claude' - defeat the Red Baron and destroy the enemy artillery";
Frame 35
stop();
Instance of Symbol 103 MovieClip "sky" in Frame 46
onClipEvent (load) { this.gotoAndStop(_parent.level); } onClipEvent (enterFrame) { speed = _parent.speed * 0.2; _x = (_x - speed); if (_x < -825) { _x = (_x + 1100); } }
Instance of Symbol 115 MovieClip in Frame 46
onClipEvent (load) { count = 0; frm = 1; this.gotoAndStop(_parent.level); } onClipEvent (enterFrame) { if (_parent.level != 2) { speed = _parent.speed * 0.1; count = count + speed; if (count >= 1) { count = 0; frm++; if (frm > 60) { frm = 1; } g1.gotoAndStop(frm); g2.gotoAndStop(frm); } } }
Instance of Symbol 135 MovieClip "scrollers" in Frame 46
onClipEvent (load) { function shoot() { sc = 0; shootNum--; bn++; _parent.b.duplicateMovieClip("b" + bn, bn + 99); xoff = anim.gun._x - (Math.cos(anim.gun._rotation * (Math.PI/180)) * 100); yoff = anim.gun._y - (Math.sin(anim.gun._rotation * (Math.PI/180)) * 100); _parent["b" + bn]._x = _x + xoff; _parent["b" + bn]._y = _y + yoff; rot = ((anim.gun._rotation + 180) + 20) - random(40); _parent["b" + bn]._rotation = rot; _parent["b" + bn].ally = false; _parent["b" + bn].active = true; if (bn > 390) { bn = 300; } } active = false; _x = 1000; shootNum = 0; bn = 300; } onClipEvent (enterFrame) { if (!_parent.gPause) { if (_parent.gameState != "TAKEOFF") { if (active) { speed = _parent.speed; _x = (_x - speed); if (alive) { if ((armed && (frm >= 23)) && (_parent.gameState == "FLY")) { anim.gun._rotation = _parent.getRot(_x, _y - 25, _parent.p1._x, _parent.p1._y, -90); if ((((shootNum == 0) && (random(20) == 0)) && (_x > 50)) && (_x < 500)) { shootNum = 2 + random(4); sc = 0; } else if (shootNum > 0) { if (sc == 15) { shoot(); } sc++; } } } else if (anim._currentframe == 1) { if (_parent.level == 2) { _parent.boatkills++; setScore(_parent.score + 2000); } else { _parent.antiaircraftkills++; setScore(_parent.score + 3000); } anim.gotoAndPlay(2); } if (_x < endX) { active = false; } } else if (_parent.gameState == "FLY") { frm = (_parent.level * 10) + random(6); armed = false; if (((frm >= 20) && (frm < 30)) || (frm >= 33)) { armed = true; } this.gotoAndStop(frm); anim.gotoAndStop(1); startX = 550 + _width; endX = -_width; _x = startX; shootNum = 0; alive = true; active = true; } } } }
Instance of Symbol 138 MovieClip "airport" in Frame 46
onClipEvent (load) { this.gotoAndPlay("takeoff"); if (_parent.level == 2) { _xscale = -100; _x = 1500; } else { _xscale = 100; _x = 420; } } onClipEvent (enterFrame) { speed = _parent.speed; if (_parent.gameState == "TAKEOFF") { if (_x < -200) { if (_parent.p1.state == "TAKEOFF") { _parent.p1.state = "CRASH"; } } if (_x > -450) { _x = (_x - speed); } else { _xscale = -100; _x = 1350; _parent.gameState = "FLY"; } } else if (_parent.gameState == "LAND") { _x = (_x - speed); } }
Instance of Symbol 202 MovieClip "p1" in Frame 46
onClipEvent (load) { function startSound() { engine.start(0, 1000); engine.setVolume(0); } function shoot() { bn++; _parent.b.duplicateMovieClip("b" + bn, bn + 99); _parent["b" + bn]._x = _x + 50; _parent["b" + bn]._y = _y; _parent["b" + bn]._rotation = _rotation; _parent["b" + bn].ally = true; _parent["b" + bn].active = true; if (bn > 90) { bn = 0; } bulletWait = 10; } engine = new Sound(this); engine.attachSound("engine"); startSound(); power = 30; a = 100; aMin = 12; if (_parent.level == 2) { a = aMin; } b = 1.4; minX = 50; maxX = 450; minY = 75; maxY = 368; minSpeed = 6; maxSpeed = 16; _x = 180; state = "FLY"; _y = 200; posX = _x; posY = _y; dX = 0; dY = 0; bn = 0; mn = 0; bombWait = 0; bulletWait = 0; mouseIsDown = false; this.gotoAndStop(6); } onClipEvent (enterFrame) { if (!_parent.mute) { engine.setVolume(_parent.speed * 3); } _parent.power = power; if (!_parent.gPause) { if (state == "TAKEOFF") { tx = _parent._xmouse; if (tx < 0) { tx = 0; } if (tx > 200) { tx = 200; } speedTarget = (tx / 200) * maxSpeed; if (_parent.speed < speedTarget) { _parent.speed = _parent.speed + 0.4; } else if (_parent.speed > speedTarget) { _parent.speed = _parent.speed - 0.4; } if (_parent.speed > (maxSpeed * 0.9)) { if (_parent._ymouse < 400) { state = "FLY"; } } } else if (state == "FLY") { if (a > aMin) { a = a - 1; } targetX = _parent._xmouse; targetY = _parent._ymouse; if (targetX < minX) { targetX = minX; } if (targetX > maxX) { targetX = maxX; } if (targetY < minY) { targetY = minY; } dX = (dX + (((targetX - posX) * 1) / a)) / b; dY = (dY + (((targetY - posY) * 1) / a)) / b; posX = posX + dX; posY = posY + dY; _x = posX; _y = posY; if (posY > maxY) { if (_parent.gameState != "LAND") { state = "CRASH"; } else { ax = _parent.airport._x - _x; if ((ax > 400) || (dY > 5)) { state = "CRASH"; } else { state = "LAND"; } } } if (_parent.gameState == "LAND") { ax = _parent.airport._x - _x; if (ax < -300) { if (_y > 240) { state = "CRASH"; } else { _parent.ol.gotoAndStop("overshot"); state = "OVERSHOT"; engine.stop(); } } } yFrame = dY / 4; this._rotation = yFrame * 2; if (yFrame > 5) { yFrame = 5; } if (yFrame < -5) { yFrame = -5; } yFrame = Math.floor(yFrame) + 6; this.gotoAndStop(yFrame); _parent.speed = minSpeed + ((maxSpeed - minSpeed) * ((_x - minX) / (maxX - minX))); i = 2; while (i <= 3) { dx = Math.abs(_x - _parent["p" + i]._x); dy = Math.abs(_y - _parent["p" + i]._y); if ((dx < 70) && (dy < 30)) { _parent["p" + i].power = 0; power = 0; } i++; } if (power <= 0) { state = "CRASH"; } } else if (state == "LAND") { if (_parent.speed > 1) { _parent.speed = _parent.speed * 0.98; } else { state = "STOPPED"; _parent.speed = 0; } ax = _parent.airport._x - _x; if (ax < -250) { state = "CRASH"; } } else if (state == "STOPPED") { engine.stop(); if (_root.level == 3) { gameComplete = true; _parent.gotoAndStop("gameOver"); } else { _parent.gotoAndStop("levelover"); } } else if (state == "CRASH") { engine.stop(); _parent.gameState = "OVER"; _parent.speed = _parent.speed * 0.9; _parent.explosion1._x = _x; _parent.explosion1._y = _y; _parent.explosion1.gotoAndPlay(2); if (_y >= maxY) { _visible = false; state = "DEAD"; } else { this.gotoAndPlay("spin"); dY = 0; state = "SPIN"; } } else if (state == "SPIN") { _parent.speed = _parent.speed * 0.9; dY = dY + 2; _y = (_y + dY); if (_y > 500) { state = "DEAD"; } } else if (state == "DEAD") { if (_parent.speed > 1) { _parent.speed = _parent.speed * 0.9; } else { state = "OVER"; _parent.gotoAndStop("gameover"); _parent.speed = 0; } } else if (state == "OVERSHOT") { if (_parent.speed > 1) { _parent.speed = _parent.speed * 0.97; } else { _parent.ol.gotoAndStop(1); state = "OVER"; _parent.gotoAndStop("gameover"); _parent.speed = 0; } } if (bombWait > 0) { bombWait--; } if (bulletWait > 0) { bulletWait--; } if ((mouseIsDown && (state == "FLY")) && (bulletWait == 0)) { shoot(); } } else { _parent.speed = 0; } } onClipEvent (mouseDown) { if ((state == "FLY") && (!_parent.gPause)) { shoot(); mouseIsDown = true; } } onClipEvent (mouseUp) { mouseIsDown = false; } onClipEvent (keyDown) { if ((((Key.getCode() == 32) && (state == "FLY")) && (bombWait == 0)) && (!_parent.gPause)) { mn++; _parent.m.duplicateMovieClip("m" + mn, mn + 999); _parent["m" + mn].sx = _x + 20; _parent["m" + mn].sy = _y + 20; _parent["m" + mn]._x = _x + 20; _parent["m" + mn]._y = _y + 20; _parent["m" + mn].i = 0; _parent["m" + mn].active = true; if (mn > 50) { mn = 0; } bombWait = 15; } }
Instance of Symbol 259 MovieClip "p2" in Frame 46
onClipEvent (load) { function shoot() { sc = 0; shootNum--; bx = _x - _parent.p1._x; by = _y - _parent.p1._y; angle = Math.tan(by / bx) * 57.2957795130823; angle = angle + (20 - random(40)); xOffset = 50; if (bx > 0) { xOffset = -50; angle = angle + 180; } if ((Math.abs(by) < (Math.abs(bx) * 0.6)) && (_parent.gameState == "FLY")) { bn++; _parent.b.duplicateMovieClip("b" + bn, bn + 99); _parent["b" + bn]._x = _x + xOffset; _parent["b" + bn]._y = _y; _parent["b" + bn]._rotation = angle; _parent["b" + bn].ally = false; _parent["b" + bn].active = true; if (bn > 190) { bn = 100; } } } wait = 30; a = 80; aMin = 15; b = 1.1; yMin = 75; yMax = 300; yMid = 200; xMax = 400; power = 5; bn = 100; shootNum = 0; state = "DEAD"; } onClipEvent (enterFrame) { if (!_parent.gPause) { if (wait > 0) { wait--; } if (((wait == 0) && (_parent.gameState == "FLY")) && (state == "DEAD")) { r = random(_parent.level * 10); _y = (yMin + random(yMax - yMin)); if (r < 15) { state = "FRONT"; _xscale = 100; _x = 650; } else { state = "FACE"; _xscale = -100; _x = 650; } dX = 0; dY = 0; power = 5; t = 0; } else if (state == "CRASH") { _parent.explosion2._x = _x; _parent.explosion2._y = _y; _parent.explosion2.gotoAndPlay(2); _parent.planekills++; setScore(_parent.score + 1000); this.gotoAndPlay("spin"); dY = 0; state = "SPIN"; } else if (state == "SPIN") { dY = dY + 2; _y = (_y + dY); if (_y > 500) { state = "DEAD"; } } else { if (state == "FRONT") { if (t == 0) { if (_parent.gameState == "FLY") { targetY = yMin + random(yMax - yMin); targetX = xMax + (50 - random(100)); } else { targetY = -50; } tMax = 10 + random(100); t++; } else if (t < tMax) { t++; dX = (dX + (((targetX - _x) * 1) / a)) / b; dY = (dY + (((targetY - _y) * 1) / a)) / b; _x = (_x + dX); _y = (_y + dY); if (_y < -40) { state = "DEAD"; } } else { t = 0; } if ((shootNum == 0) && (random(50) == 0)) { shootNum = 1 + random(4); sc = 0; } else if (shootNum > 0) { if (sc == 20) { shoot(); } sc++; } } else if (state == "FACE") { if (t == 0) { _y = (yMid + (25 - random(50))); dY = (50 - random(101)) / 25; dX = -3 - random(5); t++; } else { _x = (_x + (dX - _parent.speed)); _y = (_y + dY); if ((_y < -40) || (_x < -100)) { state = "DEAD"; } } if ((shootNum == 0) && (random(50) == 0)) { shootNum = 1 + random(4); sc = 0; } else if (shootNum > 0) { if (sc == 20) { shoot(); } sc++; } } yFrame = dY / 4; this._rotation = yFrame * 2; if (yFrame > 5) { yFrame = 5; } if (yFrame < -5) { yFrame = -5; } yFrame = Math.floor(yFrame) + 6; this.gotoAndStop(yFrame); if ((power <= 0) && (_parent.gameState == "FLY")) { state = "CRASH"; } } } }
Instance of Symbol 316 MovieClip "p3" in Frame 46
onClipEvent (load) { function shoot() { sc = 0; shootNum--; bx = _x - _parent.p1._x; by = _y - _parent.p1._y; angle = Math.tan(by / bx) * 57.2957795130823; angle = angle + (20 - random(40)); xOffset = 50; if (bx > 0) { xOffset = -50; angle = angle + 180; } if ((Math.abs(by) < (Math.abs(bx) * 0.6)) && (_parent.gameState == "FLY")) { bn++; _parent.b.duplicateMovieClip("b" + bn, bn + 99); _parent["b" + bn]._x = _x + xOffset; _parent["b" + bn]._y = _y; _parent["b" + bn]._rotation = angle; _parent["b" + bn].ally = false; _parent["b" + bn].active = true; if (bn > 190) { bn = 100; } } } power = 5; bn = 200; yMid = 200; shootNum = 0; _x = -100; if (_parent.level == 3) { state = "DEAD"; } } onClipEvent (enterFrame) { if (!_parent.gPause) { if (((_parent.gameState == "FLY") && (state == "DEAD")) && (random(100) == 0)) { _y = ((yMid + 50) - random(100)); _x = -100; dX = 12 + random(11); dY = 0; dT = (10 + random(11)) / 200; sY = _y; yMove = 20 + random(80); power = 5; t = 0; state = "REAR"; } else if (state == "CRASH") { _parent.explosion2._x = _x; _parent.explosion2._y = _y; _parent.explosion2.gotoAndPlay(2); _parent.planekills++; setScore(_parent.score + 1000); this.gotoAndPlay("spin"); dY = 0; state = "SPIN"; } else if (state == "SPIN") { dY = dY + 2; _y = (_y + dY); if (_y > 500) { state = "DEAD"; } } else if (state == "REAR") { t = t + dT; dY = _y; _x = (_x + (dX - _parent.speed)); _y = (sY + (Math.sin(t) * yMove)); dY = _y - dY; if (_x > 650) { state = "DEAD"; } if ((shootNum == 0) && (random(50) == 0)) { shootNum = 1 + random(4); sc = 0; } else if (shootNum > 0) { if (sc == 20) { shoot(); } sc++; } yFrame = dY / 4; this._rotation = yFrame * 2; if (yFrame > 5) { yFrame = 5; } if (yFrame < -5) { yFrame = -5; } yFrame = Math.floor(yFrame) + 6; this.gotoAndStop(yFrame); if ((power <= 0) && (_parent.gameState == "FLY")) { state = "CRASH"; } } } }
Instance of Symbol 318 MovieClip "b" in Frame 46
onClipEvent (load) { if (this._name != "b") { _parent.sfx.playSound("bullet"); } } onClipEvent (enterFrame) { if (active && (!_parent.gPause)) { _x = (_x + (Math.cos(_rotation * (Math.PI/180)) * 20)); _y = (_y + (Math.sin(_rotation * (Math.PI/180)) * 20)); i = 1; while (i <= 3) { dx = Math.abs(_x - _parent["p" + i]._x); dy = Math.abs(_y - _parent["p" + i]._y); if ((dx < 40) && (dy < 20)) { _parent["p" + i].power--; this.play(); active = false; } i++; } if (_x > 620) { if (ally && (_parent.score > 50)) { _parent.wastedShots++; setScore(_parent.score - 50); } this.play(); active = false; } } }
Instance of Symbol 351 MovieClip "m" in Frame 46
onClipEvent (load) { dy = 5; dx = 7; g = -0.3; if (this._name != "m") { _parent.sfx.playSound("bombDrop"); } } onClipEvent (enterFrame) { if (active) { i++; _y = (sy + ((dy * i) - (g * Math.pow(i, 2)))); _x = (sx - ((_parent.speed - dx) * i)); j = 2; while (j <= 3) { ax = Math.abs(_x - _parent["p" + j]._x); ay = Math.abs(_y - _parent["p" + j]._y); if ((ax < 40) && (ay < 20)) { _parent["p" + j].power = 0; active = false; this.removeMovieClip(); } j++; } if (_y > 390) { active = false; ax = Math.abs(_x - _parent.scrollers._x); if ((ax < (_parent.scrollers._width * 0.5)) && (_parent.scrollers.armed)) { _parent.scrollers.alive = false; } else if (_parent.score > 250) { _parent.wastedBombs++; setScore(_parent.score - 250); } this.gotoAndPlay("explode"); } } }
Instance of Symbol 372 MovieClip "levelPhoto" in Frame 46
onClipEvent (enterFrame) { this.gotoAndStop(_root.level); }
Instance of Symbol 390 MovieClip "ol" in Frame 46
onClipEvent (enterFrame) { if (_parent.distance <= _parent.distanceMax) { _parent.distance = _parent.distance + _parent.speed; frm = Math.floor((_parent.distance / _parent.distanceMax) * 100); if (frm >= 100) { this.gotoAndPlay("warning"); _parent.gameState = "LAND"; } else { progBar.gotoAndStop(frm); } } frm = 31 - _parent.power; powerBar.gotoAndStop(frm); }
Frame 55
_quality = "BEST"; stop();
Instance of Symbol 404 MovieClip in Frame 55
onClipEvent (load) { active = false; _x = 1000; } onClipEvent (enterFrame) { if (_parent.gameState == "FLY") { if (active) { speed = _parent.speed * 8; _x = (_x - speed); if (_x < endX) { active = false; } } else { frm = 1 + random(10); this.gotoAndStop(frm); startX = 550 + _width; endX = -_width; _x = startX; active = true; } } }
Frame 65
stop();
Instance of Symbol 426 MovieClip in Frame 65
onClipEvent (load) { this.gotoAndStop(_parent.level); }
Frame 75
if (gameComplete == true) { goTitle = "Well done - The Skies are safe once more"; } else { goTitle = "Bad Luck - try again"; } stop();
Frame 85
stop();
Instance of Symbol 462 MovieClip in Frame 85
//component parameters onClipEvent (construct) { scoreLocation = "_root.score"; gamename = "hostile"; saveScore = true; scoreIsTime = false; scoreReversed = false; negativeScoreAllowed = false; }
Frame 95
gotoAndStop ("GameIntro");
Symbol 12 Button
on (release) { musicOn = false; stopAllSounds(); newGame(); }
Symbol 15 MovieClip Frame 2
stop();
Symbol 21 MovieClip Frame 1
this._visible = false;
Symbol 28 MovieClip Frame 1
pushSWF1 = "http://www.miniclip.com/swfcontent/push/didyouknow.swf"; totalAds = 1; gotoAndPlay ("ReadCookie");
Symbol 28 MovieClip Frame 9
so = SharedObject.getLocal("MiniclipLoaderAd"); showThisAd = so.data.showThisAd + 1; if (showThisAd > totalAds) { showThisAd = 1; } so.data.showThisAd = showThisAd; gotoAndPlay ("prepareAd");
Symbol 28 MovieClip Frame 20
doReadCookie(); showAd = ((this["pushSWF" + showThisAd] + "?cacheBuster=") + getTimer()) + random(999999); gotoAndPlay ("loadAd");
Symbol 28 MovieClip Frame 31
if (_url.indexOf(http) > 0) { mcAd.loadMovie(showAd); } mcCookie.doWriteCookie(showThisAd);
Symbol 28 MovieClip Frame 33
if ((mcAd.getBytesTotal() != 0) && (mcAd.getBytesLoaded() == mcAd.getBytesTotal())) { lastAdShown = showThisAd; doWriteCookie(); gotoAndStop ("showAd"); } else { gotoAndPlay(_currentframe - 1); }
Symbol 28 MovieClip Frame 41
stop();
Symbol 38 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 100
stop();
Symbol 40 MovieClip Frame 1
stop();
Symbol 40 MovieClip Frame 12
_root.play(); _root.isFinished = true; _parent.stop(); stop();
Symbol 43 MovieClip Frame 2
_parent.mcAnimation.play(); stop();
Symbol 43 MovieClip Frame 13
_parent.gotoAndPlay("preload"); stop();
Symbol 57 MovieClip Frame 1
stop();
Symbol 57 MovieClip Frame 60
Symbol 57 MovieClip Frame 121
_parent.mcBackground.play(); stop();
Symbol 58 MovieClip Frame 1
_root.stop(); play();
Instance of Symbol 21 MovieClip "mcIntro" in Symbol 58 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 58 MovieClip Frame 2
xPos = _x; yPos = _y; mcBackground._x = mcBackground._x - xPos; mcBackground._y = mcBackground._y - yPos; mcAnimation._x = mcAnimation._x - xPos; mcAnimation._y = mcAnimation._y - yPos; var stageWidth = Stage.width; var stageHeight = Stage.height; var centerStageX = (stageWidth / 2); var centerStageY = (stageHeight / 2); mcBackground._width = stageWidth; mcBackground._height = stageHeight; mcAnimation._x = mcAnimation._x + centerStageX; mcAnimation._y = mcAnimation._y + (centerStageY - (stageHeight / 10)); stop();
Instance of Symbol 40 MovieClip "mcLoadingAnimated" in Symbol 58 MovieClip Frame 2
onClipEvent (load) { _visible = false; }
Symbol 58 MovieClip Frame 3
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent == 100) { _root.play(); stop(); } else { mcLoadingAnimated._visible = true; }
Symbol 58 MovieClip Frame 5
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent < 100) { mcLoadingAnimated.mcLoading.gotoAndStop(loadedPercent); mcLoadingAnimated.mcLoading.txtPercentLoaded1 = ("The game is loading (" + loadedPercent) + "%)"; mcLoadingAnimated.mcLoading.txtPercentLoaded2 = ("The game is loading (" + loadedPercent) + "%)"; gotoAndPlay(_currentframe - 1); } else { mcLoadingAnimated.play(); stop(); }
Symbol 64 MovieClip Frame 1
this._visible = false;
Symbol 65 MovieClip Frame 1
_global.SSscoreLocation = scoreLocation; if (_global.dif == undefined) { _global.dif = random(100000); } _global.lockVariable = function (varName, varValue, newScore) { if (newScore == undefined) { if (_global.lockedVar == undefined) { _global.lockedVar = varValue + _global.dif; } else { varValue = _global.lockedVar; } } else { _global.lockedVar = newScore + _global.dif; } var _local4 = int(varValue - _global.dif); Set(varName, _global.lockedVar - _global.dif); }; _global.setScore = function (varValue) { lockVariable(_global.SSscoreLocation, varValue, varValue); }; ivLockVariable = setInterval(lockVariable, 10, _global.SSscoreLocation, varValue); stop();
Instance of Symbol 64 MovieClip in Symbol 65 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 69 MovieClip Frame 27
stop();
Symbol 73 Button
on (release) { nextFrame(); }
Symbol 79 Button
on (release) { gotoAndStop (1); }
Symbol 81 MovieClip Frame 1
stop();
Symbol 84 Button
on (release, keyPress "m") { _parent._parent.mute = true; stopAllSounds(); nextFrame(); }
Symbol 86 Button
on (release, keyPress "m") { _parent._parent.mute = false; _parent.startSounds(); prevFrame(); }
Symbol 87 MovieClip Frame 1
stop();
Symbol 93 MovieClip Frame 1
function playSound(sfxName) { if (!_parent.mute) { gotoAndStop(sfxName); } } function startSounds() { if ((!_parent.p1.engine.position) == 0) { _parent.p1.startSound(); } if (_parent.musicOn) { gotoAndStop ("music"); } } function stopSounds() { stopAllSounds(); mute.gotoAndStop(2); } stop();
Instance of Symbol 87 MovieClip "mute" in Symbol 93 MovieClip Frame 1
onClipEvent (load) { if (_parent._parent.mute) { _parent.stopSounds(); } else { _parent.startSounds(); } }
Symbol 93 MovieClip Frame 5
gotoAndStop (1);
Symbol 93 MovieClip Frame 10
gotoAndStop (1);
Symbol 93 MovieClip Frame 15
gotoAndStop (1);
Symbol 93 MovieClip Frame 20
play();
Symbol 93 MovieClip Frame 21
gotoAndStop (1);
Symbol 93 MovieClip Frame 25
play();
Symbol 93 MovieClip Frame 26
gotoAndStop (1);
Symbol 99 Button
on (release) { getURL ("http://www.miniclip.com/", "_blank"); }
Symbol 103 MovieClip Frame 1
stop();
Symbol 113 MovieClip Frame 1
stop();
Symbol 115 MovieClip Frame 1
stop();
Symbol 125 MovieClip Frame 1
stop();
Symbol 125 MovieClip Frame 2
play();
Symbol 125 MovieClip Frame 40
stop();
Symbol 129 MovieClip Frame 1
stop();
Symbol 129 MovieClip Frame 2
play();
Symbol 129 MovieClip Frame 40
stop();
Symbol 134 MovieClip Frame 1
stop();
Symbol 134 MovieClip Frame 2
play();
Symbol 134 MovieClip Frame 20
stop();
Symbol 135 MovieClip Frame 1
stop();
Symbol 138 MovieClip Frame 1
play();
Symbol 138 MovieClip Frame 18
if (_parent.gameState != "LAND") { gotoAndPlay ("takeoff"); }
Symbol 138 MovieClip Frame 21
play();
Symbol 138 MovieClip Frame 40
gotoAndPlay ("land");
Symbol 202 MovieClip Frame 1
stop();
Symbol 202 MovieClip Frame 15
play();
Symbol 202 MovieClip Frame 31
gotoAndPlay ("spin");
Symbol 259 MovieClip Frame 1
stop();
Symbol 259 MovieClip Frame 15
play();
Symbol 259 MovieClip Frame 31
gotoAndPlay ("spin");
Symbol 316 MovieClip Frame 1
stop();
Symbol 316 MovieClip Frame 15
play();
Symbol 316 MovieClip Frame 31
gotoAndPlay ("spin");
Symbol 318 MovieClip Frame 1
stop();
Symbol 318 MovieClip Frame 6
this.removeMovieClip();
Symbol 351 MovieClip Frame 1
play();
Symbol 351 MovieClip Frame 10
stop();
Symbol 351 MovieClip Frame 11
_parent.sfx.playSound("boom"); play();
Symbol 351 MovieClip Frame 26
this.removeMovieClip();
Symbol 354 Button
on (release) { playlevel(); }
Symbol 372 MovieClip Frame 1
stop();
Symbol 381 MovieClip Frame 1
stop();
Symbol 385 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 5
play();
Symbol 390 MovieClip Frame 65
gotoAndStop (1);
Symbol 390 MovieClip Frame 70
stop();
Symbol 395 Button
on (release) { getURL ("http://www.miniclip.com/", "_blank"); }
Symbol 397 MovieClip Frame 1
stop();
Symbol 397 MovieClip Frame 2
_parent.sfx.playSound("explode"); play();
Symbol 397 MovieClip Frame 17
gotoAndStop (1);
Symbol 402 Button
on (release, keyPress "p") { if (gPause) { pauseMC.gotoAndStop(1); gPause = false; } else { pauseMC.gotoAndStop(2); gPause = true; } }
Symbol 404 MovieClip Frame 1
stop();
Symbol 409 MovieClip Frame 1
stop();
Symbol 426 MovieClip Frame 1
stop();
Symbol 427 Button
on (release) { newLevel(); }
Symbol 431 Button
on (release) { gotoAndStop ("hs"); }
Symbol 434 Button
on (release) { gotoAndPlay ("MainMenu"); }
Symbol 441 MovieClip Frame 1
this._visible = false;
Symbol 456 Button
on (release) { gameURL = ("http://www.miniclip.com/" + gamename) + ".htm"; getURL (gameURL, "_blank"); }
Instance of Symbol 441 MovieClip "mcHighscores" in Symbol 462 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 462 MovieClip Frame 2
if (_url.indexOf("miniclip.com") == -1) { gotoAndStop(_currentframe + 1); } else { var noCache = (getTimer() + random(100000)); mcTarget.loadMovie("http://www.miniclip.com/swfcontent/highscore.swf?" + noCache); stop(); }
Symbol 462 MovieClip Frame 3
stop();

Library Items

Symbol 1 Sound [engine]
Symbol 2 GraphicUsed by:15
Symbol 3 FontUsed by:4
Symbol 4 EditableTextUses:3Used by:15
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:15  Timeline
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Symbol 25 GraphicUsed by:26
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Instance Names

"sfx"Frame 20Symbol 93 MovieClip
"sky"Frame 46Symbol 103 MovieClip
"scrollers"Frame 46Symbol 135 MovieClip
"airport"Frame 46Symbol 138 MovieClip
"p1"Frame 46Symbol 202 MovieClip
"p2"Frame 46Symbol 259 MovieClip
"p3"Frame 46Symbol 316 MovieClip
"b"Frame 46Symbol 318 MovieClip
"m"Frame 46Symbol 351 MovieClip
"levelPhoto"Frame 46Symbol 372 MovieClip
"ol"Frame 46Symbol 390 MovieClip
"sfx"Frame 46Symbol 93 MovieClip
"explosion1"Frame 55Symbol 397 MovieClip
"explosion2"Frame 55Symbol 397 MovieClip
"explosion3"Frame 55Symbol 397 MovieClip
"pauseMC"Frame 55Symbol 409 MovieClip
"mcAd"Symbol 28 MovieClip Frame 1Symbol 26 MovieClip
"mcLoading"Symbol 40 MovieClip Frame 1Symbol 38 MovieClip
"mcLoading"Symbol 40 MovieClip Frame 11Symbol 38 MovieClip
"mcIntro"Symbol 58 MovieClip Frame 1Symbol 21 MovieClip
"mcLoadingAnimated"Symbol 58 MovieClip Frame 2Symbol 40 MovieClip
"mcBackground"Symbol 58 MovieClip Frame 2Symbol 43 MovieClip
"mcAnimation"Symbol 58 MovieClip Frame 2Symbol 57 MovieClip
"mute"Symbol 93 MovieClip Frame 1Symbol 87 MovieClip
"g2"Symbol 115 MovieClip Frame 1Symbol 113 MovieClip
"g1"Symbol 115 MovieClip Frame 1Symbol 113 MovieClip
"g2"Symbol 115 MovieClip Frame 3Symbol 113 MovieClip
"g1"Symbol 115 MovieClip Frame 3Symbol 113 MovieClip
"gun"Symbol 129 MovieClip Frame 1Symbol 128 MovieClip
"gun"Symbol 134 MovieClip Frame 1Symbol 128 MovieClip
"anim"Symbol 135 MovieClip Frame 20Symbol 125 MovieClip
"anim"Symbol 135 MovieClip Frame 23Symbol 129 MovieClip
"anim"Symbol 135 MovieClip Frame 33Symbol 134 MovieClip
"powerBar"Symbol 390 MovieClip Frame 1Symbol 381 MovieClip
"progBar"Symbol 390 MovieClip Frame 1Symbol 385 MovieClip
"mcHighscores"Symbol 462 MovieClip Frame 1Symbol 441 MovieClip
"mcTarget"Symbol 462 MovieClip Frame 2Symbol 442 MovieClip
"mcHighScoreData"Symbol 462 MovieClip Frame 3Symbol 460 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$.P$Y4rBTzer6BQ27SxH3ummI/."
ExportAssets (56)Timeline Frame 1Symbol 1 as "engine"

Labels

"MainMenu"Frame 20
"ready"Frame 35
"GameIntro"Frame 46
"GameMain"Frame 55
"levelover"Frame 65
"gameover"Frame 75
"hs"Frame 85
"reset"Frame 95
"content"Symbol 28 MovieClip Frame 1
"ReadCookie"Symbol 28 MovieClip Frame 9
"prepareAd"Symbol 28 MovieClip Frame 20
"loadAd"Symbol 28 MovieClip Frame 31
"showAd"Symbol 28 MovieClip Frame 41
"preload"Symbol 58 MovieClip Frame 3
"music"Symbol 93 MovieClip Frame 5
"bullet"Symbol 93 MovieClip Frame 10
"bombDrop"Symbol 93 MovieClip Frame 15
"boom"Symbol 93 MovieClip Frame 20
"explode"Symbol 93 MovieClip Frame 25
"die"Symbol 125 MovieClip Frame 2
"die"Symbol 129 MovieClip Frame 2
"die"Symbol 134 MovieClip Frame 2
"takeoff"Symbol 138 MovieClip Frame 1
"land"Symbol 138 MovieClip Frame 21
"spin"Symbol 202 MovieClip Frame 15
"spin"Symbol 259 MovieClip Frame 15
"spin"Symbol 316 MovieClip Frame 15
"explode"Symbol 351 MovieClip Frame 11
"one"Symbol 372 MovieClip Frame 1
"warning"Symbol 390 MovieClip Frame 5
"overshot"Symbol 390 MovieClip Frame 70

Dynamic Text Variables

txtPercentLoaded2Symbol 30 EditableText"The game is loading (0%)"
txtPercentLoaded2Symbol 33 EditableText"The game is loading (0%)"
levelMissionSymbol 80 EditableText"Instructions"
levelTitleSymbol 352 EditableText"LEVELNAME"
levelMissionSymbol 353 EditableText"LEVELTITLE"
_root.scoreSymbol 382 EditableText"000000"
_root.scoreSymbol 383 EditableText"000000"
_parent.planekillsSymbol 413 EditableText"000"
_parent.wastedShotsSymbol 414 EditableText"000"
_parent.planekillsSymbol 415 EditableText"000"
_parent.wastedShotsSymbol 416 EditableText"000"
_parent.boatkillsSymbol 418 EditableText"000"
_parent.wastedBombsSymbol 420 EditableText"000"
_parent.planekillsSymbol 421 EditableText"000"
_parent.wastedShotsSymbol 422 EditableText"000"
_parent.antiaircraftkillsSymbol 424 EditableText"000"
_parent.wastedBombsSymbol 425 EditableText"000"
goTitleSymbol 428 EditableText"Well done - The Skies are safe once more"




http://swfchan.com/16/75717/info.shtml
Created: 5/4 -2019 21:49:33 Last modified: 5/4 -2019 21:49:33 Server time: 23/12 -2024 00:07:35